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Diffstat (limited to 'core/allocators.h')
-rw-r--r-- | core/allocators.h | 195 |
1 files changed, 0 insertions, 195 deletions
diff --git a/core/allocators.h b/core/allocators.h deleted file mode 100644 index 8d4af7a9fb..0000000000 --- a/core/allocators.h +++ /dev/null @@ -1,195 +0,0 @@ -/*************************************************************************/ -/* allocators.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef ALLOCATORS_H -#define ALLOCATORS_H - -#include "core/os/memory.h" - -template <int PREALLOC_COUNT = 64, int MAX_HANDS = 8> -class BalloonAllocator { - - enum { - - USED_FLAG = (1 << 30), - USED_MASK = USED_FLAG - 1 - }; - - struct Balloon { - - Balloon *next; - Balloon *prev; - uint32_t hand; - }; - - struct Hand { - - int used; - int allocated; - Balloon *first; - Balloon *last; - }; - - Hand hands[MAX_HANDS]; - -public: - void *alloc(size_t p_size) { - - size_t max = (1 << MAX_HANDS); - ERR_FAIL_COND_V(p_size > max, NULL); - - unsigned int hand = 0; - - while (p_size > (size_t)(1 << hand)) - ++hand; - - Hand &h = hands[hand]; - - if (h.used == h.allocated) { - - for (int i = 0; i < PREALLOC_COUNT; i++) { - - Balloon *b = (Balloon *)memalloc(sizeof(Balloon) + (1 << hand)); - b->hand = hand; - if (h.last) { - - b->prev = h.last; - h.last->next = b; - h.last = b; - } else { - - b->prev = NULL; - h.last = b; - h.first = b; - } - } - - h.last->next = NULL; - h.allocated += PREALLOC_COUNT; - } - - Balloon *pick = h.last; - - ERR_FAIL_COND_V((pick->hand & USED_FLAG), NULL); - - // remove last - h.last = h.last->prev; - h.last->next = NULL; - - pick->next = h.first; - h.first->prev = pick; - pick->prev = NULL; - h.first = pick; - h.used++; - pick->hand |= USED_FLAG; - - return (void *)(pick + 1); - } - - void free(void *p_ptr) { - - Balloon *b = (Balloon *)p_ptr; - b -= 1; - - ERR_FAIL_COND(!(b->hand & USED_FLAG)); - - b->hand = b->hand & USED_MASK; // not used - int hand = b->hand; - - Hand &h = hands[hand]; - - if (b == h.first) - h.first = b->next; - - if (b->prev) - b->prev->next = b->next; - if (b->next) - b->next->prev = b->prev; - - if (h.last != b) { - h.last->next = b; - b->prev = h.last; - b->next = NULL; - h.last = b; - } - - h.used--; - - if (h.used <= (h.allocated - (PREALLOC_COUNT * 2))) { // this is done to ensure no alloc/free is done constantly - - for (int i = 0; i < PREALLOC_COUNT; i++) { - ERR_CONTINUE(h.last->hand & USED_FLAG); - - Balloon *new_last = h.last->prev; - if (new_last) - new_last->next = NULL; - memfree(h.last); - h.last = new_last; - } - h.allocated -= PREALLOC_COUNT; - } - } - - BalloonAllocator() { - - for (int i = 0; i < MAX_HANDS; i++) { - - hands[i].allocated = 0; - hands[i].used = 0; - hands[i].first = NULL; - hands[i].last = NULL; - } - } - - void clear() { - - for (int i = 0; i < MAX_HANDS; i++) { - - while (hands[i].first) { - - Balloon *b = hands[i].first; - hands[i].first = b->next; - memfree(b); - } - - hands[i].allocated = 0; - hands[i].used = 0; - hands[i].first = NULL; - hands[i].last = NULL; - } - } - - ~BalloonAllocator() { - - clear(); - } -}; - -#endif // ALLOCATORS_H |