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-rw-r--r--core/SCsub112
1 files changed, 78 insertions, 34 deletions
diff --git a/core/SCsub b/core/SCsub
index 17b6e2c7ea..ed9a0a231d 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -9,23 +9,6 @@ from platform_methods import run_in_subprocess
env.core_sources = []
-# Generate global defaults
-gd_call = ""
-gd_inc = ""
-
-for x in env.global_defaults:
- env.core_sources.append("#platform/" + x + "/globals/global_defaults.cpp")
- gd_inc += '#include "platform/' + x + '/globals/global_defaults.h"\n'
- gd_call += "\tregister_" + x + "_global_defaults();\n"
-
-gd_cpp = '#include "core/project_settings.h"\n'
-gd_cpp += gd_inc
-gd_cpp += "void ProjectSettings::register_global_defaults() {\n" + gd_call + "\n}\n"
-
-with open("global_defaults.gen.cpp", "w") as f:
- f.write(gd_cpp)
-
-
# Generate AES256 script encryption key
import os
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
@@ -55,27 +38,52 @@ with open("script_encryption_key.gen.cpp", "w") as f:
f.write("#include \"core/project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
-# Add required thirdparty code. Header paths are hardcoded, we don't need to append
+# Add required thirdparty code.
+env_thirdparty = env.Clone()
+env_thirdparty.disable_warnings()
+
+# Misc thirdparty code: header paths are hardcoded, we don't need to append
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
-thirdparty_dir = "#thirdparty/misc/"
-thirdparty_sources = [
+thirdparty_misc_dir = "#thirdparty/misc/"
+thirdparty_misc_sources = [
# C sources
- "base64.c",
"fastlz.c",
- "sha256.c",
"smaz.c",
# C++ sources
- "aes256.cpp",
"hq2x.cpp",
- "md5.cpp",
"pcg.cpp",
"triangulator.cpp",
+ "clipper.cpp",
]
-thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-env.add_source_files(env.core_sources, thirdparty_sources)
-
-# Minizip library, can be unbundled in theory
+thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
+env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources)
+
+# Zlib library, can be unbundled
+if env['builtin_zlib']:
+ thirdparty_zlib_dir = "#thirdparty/zlib/"
+ thirdparty_zlib_sources = [
+ "adler32.c",
+ "compress.c",
+ "crc32.c",
+ "deflate.c",
+ "infback.c",
+ "inffast.c",
+ "inflate.c",
+ "inftrees.c",
+ "trees.c",
+ "uncompr.c",
+ "zutil.c",
+ ]
+ thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
+
+ env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
+ # Needs to be available in main env too
+ env.Prepend(CPPPATH=[thirdparty_zlib_dir])
+
+ env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources)
+
+# Minizip library, could be unbundled in theory
# However, our version has some custom modifications, so it won't compile with the system one
thirdparty_minizip_dir = "#thirdparty/minizip/"
thirdparty_minizip_sources = [
@@ -84,10 +92,46 @@ thirdparty_minizip_sources = [
"zip.c",
]
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
-env.add_source_files(env.core_sources, thirdparty_minizip_sources)
-
-if 'builtin_zstd' in env and env['builtin_zstd']:
- SConscript("#thirdparty/zstd/SCsub")
+env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
+
+# Zstd library, can be unbundled in theory
+# though we currently use some private symbols
+# https://github.com/godotengine/godot/issues/17374
+if env['builtin_zstd']:
+ thirdparty_zstd_dir = "#thirdparty/zstd/"
+ thirdparty_zstd_sources = [
+ "common/debug.c",
+ "common/entropy_common.c",
+ "common/error_private.c",
+ "common/fse_decompress.c",
+ "common/pool.c",
+ "common/threading.c",
+ "common/xxhash.c",
+ "common/zstd_common.c",
+ "compress/fse_compress.c",
+ "compress/hist.c",
+ "compress/huf_compress.c",
+ "compress/zstd_compress.c",
+ "compress/zstd_double_fast.c",
+ "compress/zstd_fast.c",
+ "compress/zstd_lazy.c",
+ "compress/zstd_ldm.c",
+ "compress/zstd_opt.c",
+ "compress/zstdmt_compress.c",
+ "decompress/huf_decompress.c",
+ "decompress/zstd_ddict.c",
+ "decompress/zstd_decompress_block.c",
+ "decompress/zstd_decompress.c",
+ ]
+ thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
+
+ env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
+ env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
+ env.Prepend(CPPPATH=thirdparty_zstd_dir)
+ # Also needed in main env includes will trigger warnings
+ env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
+
+ env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources)
# Godot's own sources
@@ -98,7 +142,7 @@ env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificat
env.CommandNoCache("#core/io/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", run_in_subprocess(core_builders.make_certs_header))
# Make binders
-env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', run_in_subprocess(make_binders.run))
+env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc', 'method_bind_free_func.gen.inc'], 'make_binders.py', run_in_subprocess(make_binders.run))
# Authors
env.Depends('#core/authors.gen.h', "../AUTHORS.md")
@@ -115,6 +159,7 @@ env.CommandNoCache('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"]
# Chain load SCsubs
SConscript('os/SCsub')
SConscript('math/SCsub')
+SConscript('crypto/SCsub')
SConscript('io/SCsub')
SConscript('bind/SCsub')
@@ -122,4 +167,3 @@ SConscript('bind/SCsub')
# Build it all as a library
lib = env.add_library("core", env.core_sources)
env.Prepend(LIBS=[lib])
-Export('env')