diff options
Diffstat (limited to 'core/SCsub')
-rw-r--r-- | core/SCsub | 78 |
1 files changed, 42 insertions, 36 deletions
diff --git a/core/SCsub b/core/SCsub index 59fe63b4b3..c12dd4e60e 100644 --- a/core/SCsub +++ b/core/SCsub @@ -3,7 +3,6 @@ Import("env") import core_builders -import make_binders env.core_sources = [] @@ -13,32 +12,38 @@ import os txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0" if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ: - e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"] - txt = "" + key = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"] ec_valid = True - if len(e) != 64: + if len(key) != 64: ec_valid = False else: - - for i in range(len(e) >> 1): + txt = "" + for i in range(len(key) >> 1): if i > 0: txt += "," - txts = "0x" + e[i * 2 : i * 2 + 2] + txts = "0x" + key[i * 2 : i * 2 + 2] try: int(txts, 16) - except: + except Exception: ec_valid = False txt += txts if not ec_valid: - txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0" - print("Invalid AES256 encryption key, not 64 bits hex: " + e) + print("Error: Invalid AES256 encryption key, not 64 hexadecimal characters: '" + key + "'.") + print( + "Unset 'SCRIPT_AES256_ENCRYPTION_KEY' in your environment " + "or make sure that it contains exactly 64 hexadecimal characters." + ) + Exit(255) # NOTE: It is safe to generate this file here, since this is still executed serially with open("script_encryption_key.gen.cpp", "w") as f: - f.write('#include "core/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n") + f.write('#include "core/config/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n") # Add required thirdparty code. + +thirdparty_obj = [] + env_thirdparty = env.Clone() env_thirdparty.disable_warnings() @@ -52,11 +57,12 @@ thirdparty_misc_sources = [ "smaz.c", # C++ sources "pcg.cpp", - "triangulator.cpp", + "polypartition.cpp", "clipper.cpp", + "smolv.cpp", ] thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources] -env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources) # Zlib library, can be unbundled if env["builtin_zlib"]: @@ -82,18 +88,14 @@ if env["builtin_zlib"]: if env["target"] == "debug": env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"]) - env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources) # Minizip library, could be unbundled in theory # However, our version has some custom modifications, so it won't compile with the system one thirdparty_minizip_dir = "#thirdparty/minizip/" -thirdparty_minizip_sources = [ - "ioapi.c", - "unzip.c", - "zip.c", -] +thirdparty_minizip_sources = ["ioapi.c", "unzip.c", "zip.c"] thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources] -env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources) # Zstd library, can be unbundled in theory # though we currently use some private symbols @@ -135,11 +137,16 @@ if env["builtin_zstd"]: # Also needed in main env includes will trigger warnings env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"]) - env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources) + + +env.core_sources += thirdparty_obj -# Godot's own sources +# Godot source files + env.add_source_files(env.core_sources, "*.cpp") +env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp") # Certificates env.Depends( @@ -152,27 +159,16 @@ env.CommandNoCache( env.Run(core_builders.make_certs_header, "Building ca-certificates header."), ) -# Make binders -env.CommandNoCache( - ["method_bind.gen.inc", "method_bind_ext.gen.inc", "method_bind_free_func.gen.inc"], - "make_binders.py", - env.Run(make_binders.run, "Generating method binders."), -) - # Authors env.Depends("#core/authors.gen.h", "../AUTHORS.md") env.CommandNoCache( - "#core/authors.gen.h", - "../AUTHORS.md", - env.Run(core_builders.make_authors_header, "Generating authors header."), + "#core/authors.gen.h", "../AUTHORS.md", env.Run(core_builders.make_authors_header, "Generating authors header.") ) # Donors env.Depends("#core/donors.gen.h", "../DONORS.md") env.CommandNoCache( - "#core/donors.gen.h", - "../DONORS.md", - env.Run(core_builders.make_donors_header, "Generating donors header."), + "#core/donors.gen.h", "../DONORS.md", env.Run(core_builders.make_donors_header, "Generating donors header.") ) # License @@ -188,11 +184,21 @@ SConscript("os/SCsub") SConscript("math/SCsub") SConscript("crypto/SCsub") SConscript("io/SCsub") +SConscript("multiplayer/SCsub") SConscript("debugger/SCsub") SConscript("input/SCsub") -SConscript("bind/SCsub") +SConscript("variant/SCsub") +SConscript("extension/SCsub") +SConscript("object/SCsub") +SConscript("templates/SCsub") +SConscript("string/SCsub") +SConscript("config/SCsub") +SConscript("error/SCsub") # Build it all as a library lib = env.add_library("core", env.core_sources) env.Prepend(LIBS=[lib]) + +# Needed to force rebuilding the core files when the thirdparty code is updated. +env.Depends(lib, thirdparty_obj) |