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-rw-r--r--core/SCsub21
1 files changed, 20 insertions, 1 deletions
diff --git a/core/SCsub b/core/SCsub
index fd3f57dd7c..da2403f1d3 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -83,6 +83,25 @@ thirdparty_minizip_sources = [
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
env.add_source_files(env.core_sources, thirdparty_minizip_sources)
+thirdparty_zstd_dir = "#thirdparty/zstd/"
+thirdparty_zstd_sources = [
+ "common/entropy_common.c",
+ "common/error_private.c",
+ "common/fse_decompress.c",
+ "common/pool.c",
+ "common/threading.c",
+ "common/xxhash.c",
+ "common/zstd_common.c",
+ "compress/fse_compress.c",
+ "compress/huf_compress.c",
+ "compress/zstd_compress.c",
+ "compress/zstdmt_compress.c",
+ "decompress/huf_decompress.c",
+ "decompress/zstd_decompress.c",
+]
+thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
+env.add_source_files(env.core_sources, thirdparty_zstd_sources)
+
# Godot's own sources
env.add_source_files(env.core_sources, "*.cpp")
@@ -104,5 +123,5 @@ SConscript('helper/SCsub')
# Build it all as a library
lib = env.Library("core", env.core_sources)
env.Prepend(LIBS=[lib])
-
+env.Append(CPPPATH=["#thirdparty/zstd", "#thirdparty/zstd/common"])
Export('env')