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Diffstat (limited to 'bin/tests/test_render.cpp')
-rw-r--r-- | bin/tests/test_render.cpp | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/bin/tests/test_render.cpp b/bin/tests/test_render.cpp new file mode 100644 index 0000000000..b45b356ee3 --- /dev/null +++ b/bin/tests/test_render.cpp @@ -0,0 +1,257 @@ +/*************************************************************************/ +/* test_render.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "test_render.h" +#include "servers/visual_server.h" +#include "os/main_loop.h" +#include "math_funcs.h" +#include "print_string.h" +#include "os/os.h" +#include "quick_hull.h" +#define OBJECT_COUNT 50 + +namespace TestRender { + + +class TestMainLoop : public MainLoop { + + + RID test_cube; + RID instance; + RID camera; + RID viewport; + RID light; + RID scenario; + + struct InstanceInfo { + + RID instance; + Transform base; + Vector3 rot_axis; + }; + + List<InstanceInfo> instances; + + float ofs; + bool quit; +public: + virtual void input_event(const InputEvent& p_event) { + + + } + + virtual void init() { + + + print_line("INITIALIZING TEST RENDER"); + VisualServer *vs=VisualServer::get_singleton(); + test_cube = vs->get_test_cube(); + scenario = vs->scenario_create(); + + + + + + + Vector<Vector3> vts; + +/* + DVector<Plane> sp = Geometry::build_sphere_planes(2,5,5); + Geometry::MeshData md2 = Geometry::build_convex_mesh(sp); + vts=md2.vertices; +*/ +/* + + static const int s = 20; + for(int i=0;i<s;i++) { + Matrix3 rot(Vector3(0,1,0),i*Math_PI/s); + + for(int j=0;j<s;j++) { + Vector3 v; + v.x=Math::sin(j*Math_PI*2/s); + v.y=Math::cos(j*Math_PI*2/s); + + vts.push_back( rot.xform(v*2 ) ); + } + }*/ + /*for(int i=0;i<100;i++) { + + vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2); + }*/ + /* + vts.push_back(Vector3(0,0,1)); + vts.push_back(Vector3(0,0,-1)); + vts.push_back(Vector3(0,1,0)); + vts.push_back(Vector3(0,-1,0)); + vts.push_back(Vector3(1,0,0)); + vts.push_back(Vector3(-1,0,0));*/ + + vts.push_back(Vector3(1,1,1)); + vts.push_back(Vector3(1,-1,1)); + vts.push_back(Vector3(-1,1,1)); + vts.push_back(Vector3(-1,-1,1)); + vts.push_back(Vector3(1,1,-1)); + vts.push_back(Vector3(1,-1,-1)); + vts.push_back(Vector3(-1,1,-1)); + vts.push_back(Vector3(-1,-1,-1)); + + Geometry::MeshData md; + Error err = QuickHull::build(vts,md); + print_line("ERR: "+itos(err)); + test_cube = vs->mesh_create(); + vs->mesh_add_surface_from_mesh_data(test_cube,md); + //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME); + + /* + RID sm = vs->shader_create(); + //vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);"); + //vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);"); + vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));"); + RID tcmat = vs->mesh_surface_get_material(test_cube,0); + vs->material_set_shader(tcmat,sm); + */ + + + List<String> cmdline = OS::get_singleton()->get_cmdline_args(); + int object_count = OBJECT_COUNT; + if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) { + object_count = cmdline[cmdline.size()-1].to_int(); + }; + + for (int i=0;i<object_count;i++) { + + InstanceInfo ii; + + + ii.instance = vs->instance_create2( test_cube, scenario ); + + + ii.base.translate( Math::random(-20,20), Math::random(-20,20),Math::random(-20,18) ); + ii.base.rotate( Vector3(0,1,0), Math::randf() * Math_PI ); + ii.base.rotate( Vector3(1,0,0), Math::randf() * Math_PI ); + vs->instance_set_transform( ii.instance, ii.base ); + + ii.rot_axis = Vector3( Math::random(-1,1), Math::random(-1,1), Math::random(-1,1) ).normalized(); + + instances.push_back(ii); + + } + + camera = vs->camera_create(); + +// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 ); + + viewport = vs->viewport_create(); + vs->viewport_attach_to_screen(viewport); + vs->viewport_attach_camera( viewport, camera ); + vs->viewport_set_scenario( viewport, scenario ); + vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) ); + vs->camera_set_perspective( camera, 60, 0.1, 1000); + + + /* + RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI ); + vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 ); + vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 ); + vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 ); + light = vs->instance_create( lightaux ); + */ + RID lightaux; + + //* + lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); + vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); + vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_DIFFUSE, Color(1.0,1.0,1.0) ); + //vs->light_set_shadow( lightaux, true ); + light = vs->instance_create2( lightaux, scenario ); + Transform lla; + //lla.set_look_at(Vector3(),Vector3(1,-1,1),Vector3(0,1,0)); + lla.set_look_at(Vector3(),Vector3(-0.000000,-0.836026,-0.548690),Vector3(0,1,0)); + + vs->instance_set_transform( light, lla ); + // */ + + //* + lightaux = vs->light_create( VisualServer::LIGHT_OMNI ); + vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) ); + vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_DIFFUSE, Color(1.0,1.0,0.0) ); + vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_RADIUS, 4 ); + vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8 ); + //vs->light_set_shadow( lightaux, true ); + //light = vs->instance_create( lightaux ); + // */ + + ofs=0; + quit=false; + } + virtual bool iteration(float p_time) { + + VisualServer *vs=VisualServer::get_singleton(); + //Transform t; + //t.rotate(Vector3(0, 1, 0), ofs); + //t.translate(Vector3(0,0,20 )); + //vs->camera_set_transform(camera, t); + + ofs+=p_time*0.05; + + //return quit; + + for(List<InstanceInfo>::Element *E=instances.front();E;E=E->next()) { + + Transform pre( Matrix3(E->get().rot_axis, ofs), Vector3() ); + vs->instance_set_transform( E->get().instance, pre * E->get().base ); + /* + if( !E->next() ) { + + vs->free( E->get().instance ); + instances.erase(E ); + }*/ + } + + return quit; + } + + virtual bool idle(float p_time) { + return quit; + } + + + virtual void finish() { + + } + +}; + + +MainLoop* test() { + + return memnew( TestMainLoop ); + +} + +} |