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-rw-r--r--bin/tests/test_physics.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/bin/tests/test_physics.cpp b/bin/tests/test_physics.cpp
index ce96f37f3f..ecd90a13d4 100644
--- a/bin/tests/test_physics.cpp
+++ b/bin/tests/test_physics.cpp
@@ -47,7 +47,7 @@ class TestPhysicsMainLoop : public MainLoop {
};
RID test_cube;
-
+
RID plane;
RID sphere;
RID light;
@@ -74,13 +74,13 @@ class TestPhysicsMainLoop : public MainLoop {
//t.basis.scale( Vector3(1.0,0.5,0.2) );
vs->instance_set_transform(p_visual_instance,t);
}
-
+
bool quit;
-
+
protected:
static void _bind_methods() {
-
+
ObjectTypeDB::bind_method("body_changed_transform",&TestPhysicsMainLoop::body_changed_transform);
}
@@ -90,11 +90,11 @@ protected:
PhysicsServer * ps = PhysicsServer::get_singleton();
RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape],scenario);
- RID body = ps->body_create(p_body,!p_active_default);
+ RID body = ps->body_create(p_body,!p_active_default);
ps->body_set_space(body,space);
ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.0);
//todo set space
- ps->body_add_shape(body,type_shape_map[p_shape]);
+ ps->body_add_shape(body,type_shape_map[p_shape]);
ps->body_set_force_integration_callback(body,this,"body_changed_transform",mesh_instance);
ps->body_set_state( body, PhysicsServer::BODY_STATE_TRANSFORM,p_location);
@@ -289,7 +289,7 @@ protected:
public:
virtual void input_event(const InputEvent& p_event) {
-
+
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) {
ofs_y-=p_event.mouse_motion.relative_y/200.0;
@@ -329,7 +329,7 @@ public:
}
virtual void request_quit() {
-
+
quit=true;
}
virtual void init() {
@@ -388,53 +388,53 @@ public:
/* Make Trimesh */
quit=false;
return;
-
+
#if 0
#define GRID_SIZE 5
-
+
float grid[GRID_SIZE][GRID_SIZE];
-
+
for (int i=0;i<GRID_SIZE;i++) {
-
+
for (int j=0;j<GRID_SIZE;j++) {
-
+
grid[j][i]=Math::random(0.0, 1.0 );
}
}
-
+
Vector<Vector3> faces;
-
+
for (int i=1;i<GRID_SIZE;i++) {
-
+
for (int j=1;j<GRID_SIZE;j++) {
-
-
+
+
#define MAKE_VERTEX(m_x,m_z)\
faces.push_back( Vector3( m_x-GRID_SIZE/2.0, grid[m_x][m_z], m_z-GRID_SIZE/2.0 )*3.0 )
-
+
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i,j);
MAKE_VERTEX(i-1,j);
-
+
MAKE_VERTEX(i-1,j-1);
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i-1,j);
-
+
}
}
/*
- faces.clear();
+ faces.clear();
faces.push_back( Vector3(0,0,-5) );
faces.push_back( Vector3(1,0,-1) );
faces.push_back( Vector3(-1,-0,-1) );
*/
-
+
RID trimesh_shape = ps->shape_create();
ps->shape_set_data(trimesh_shape, PhysicsServer::SHAPE_CONCAVE_POLYGON,faces);
faces=ps->shape_get_shape(trimesh_shape, 0);
Vector<Vector3> normals; // for drawing
for (int i=0;i<faces.size()/3;i++) {
-
+
Plane p( faces[i*3+0],faces[i*3+1], faces[i*3+2] );
normals.push_back(p.normal);
normals.push_back(p.normal);
@@ -448,11 +448,11 @@ public:
RID trimesh_mat = vs->fixed_material_create();
vs->material_generate( trimesh_mat, Color(1.0,0.5,0.3) );
vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat );
-
+
RID triins = vs->instance_create2(trimesh_mesh);
-
-
-
+
+
+
RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC, trimesh_shape);
Transform tritrans = Transform( Matrix3(), Vector3(0,0,-2) );
ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans );
@@ -483,7 +483,7 @@ public:
return quit;
}
virtual void finish() {
-
+
}
void test_joint() {
@@ -599,7 +599,7 @@ public:
PhysicsServer::ShapeType type=shape_idx[i%4];
//type=PhysicsServer::SHAPE_CONVEX_POLYGON;
- Transform t;
+ Transform t;
t.origin=Vector3(0.0*i,3.5+1.1*i,0.7+0.0*i);
//t.origin=Vector3(-0.7+0.0*i,0.5+4.1*i,0);