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+/*************************************************************************/
+/* test_particles.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "test_particles.h"
+#include "servers/visual_server.h"
+#include "os/main_loop.h"
+#include "math_funcs.h"
+#include "print_string.h"
+
+namespace TestParticles {
+
+
+class TestMainLoop : public MainLoop {
+
+ RID particles;
+ RID instance;
+ RID camera;
+ RID viewport;
+ RID light;
+ RID scenario;
+
+ struct InstanceInfo {
+
+ RID instance;
+ Transform base;
+ Vector3 rot_axis;
+ };
+
+ List<InstanceInfo> instances;
+
+ float ofs;
+ bool quit;
+public:
+ virtual void input_event(const InputEvent& p_event) {
+
+
+ }
+ virtual void request_quit() {
+
+ quit=true;
+ }
+ virtual void init() {
+
+ VisualServer *vs=VisualServer::get_singleton();
+ particles = vs->particles_create();
+ vs->particles_set_amount(particles,1000);
+
+ instance = vs->instance_create2(particles,scenario);
+
+
+ camera = vs->camera_create();
+
+// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
+ viewport = vs->viewport_create();
+ vs->viewport_attach_camera( viewport, camera );
+ vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,20 ) ) );
+ /*
+ RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
+ vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
+ vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
+ vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
+ light = vs->instance_create2( lightaux );
+ */
+ RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
+ vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
+ light = vs->instance_create2( lightaux, scenario );
+
+ ofs=0;
+ quit=false;
+ }
+ virtual bool idle(float p_time) {
+ return false;
+ }
+
+
+ virtual bool iteration(float p_time) {
+
+// VisualServer *vs=VisualServer::get_singleton();
+
+ ofs+=p_time;
+ return quit;
+ }
+ virtual void finish() {
+
+ }
+
+};
+
+
+MainLoop* test() {
+
+ return memnew( TestMainLoop );
+
+}
+
+}