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diff --git a/bin/tests/test_main.cpp b/bin/tests/test_main.cpp
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+/*************************************************************************/
+/* test_main.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "list.h"
+#include "os/main_loop.h"
+
+#ifdef DEBUG_ENABLED
+
+#include "test_string.h"
+#include "test_containers.h"
+#include "test_math.h"
+#include "test_gui.h"
+#include "test_render.h"
+#include "test_sound.h"
+#include "test_misc.h"
+#include "test_physics.h"
+#include "test_physics_2d.h"
+#include "test_python.h"
+#include "test_io.h"
+#include "test_particles.h"
+#include "test_detailer.h"
+#include "test_shader_lang.h"
+#include "test_gdscript.h"
+#include "test_image.h"
+
+
+const char ** tests_get_names() {
+
+ static const char* test_names[]={
+ "string",
+ "containers",
+ "math",
+ "render",
+ "particles",
+ "multimesh",
+ "gui",
+ "io",
+ "shaderlang",
+ NULL
+ };
+
+ return test_names;
+}
+
+MainLoop* test_main(String p_test,const List<String>& p_args) {
+
+
+ if (p_test=="string") {
+
+ return TestString::test();
+ }
+
+ if (p_test=="containers") {
+
+ return TestContainers::test();
+ }
+
+ if (p_test=="math") {
+
+ return TestMath::test();
+ }
+
+ if (p_test=="physics") {
+
+ return TestPhysics::test();
+ }
+
+ if (p_test=="physics_2d") {
+
+ return TestPhysics2D::test();
+ }
+
+ if (p_test=="misc") {
+
+ return TestMisc::test();
+ }
+
+ if (p_test=="render") {
+
+ return TestRender::test();
+ }
+
+ #ifndef _3D_DISABLED
+ if (p_test=="gui") {
+
+ return TestGUI::test();
+ }
+ #endif
+
+ if (p_test=="sound") {
+
+ return TestSound::test();
+ }
+
+ if (p_test=="io") {
+
+ return TestIO::test();
+ }
+
+ if (p_test=="particles") {
+
+ return TestParticles::test();
+ }
+
+ if (p_test=="multimesh") {
+
+ return TestMultiMesh::test();
+ }
+
+ if (p_test=="shaderlang") {
+
+ return TestShaderLang::test();
+ }
+
+ if (p_test=="gd_tokenizer") {
+
+ return TestGDScript::test(TestGDScript::TEST_TOKENIZER);
+ }
+
+ if (p_test=="gd_parser") {
+
+ return TestGDScript::test(TestGDScript::TEST_PARSER);
+ }
+
+ if (p_test=="gd_compiler") {
+
+ return TestGDScript::test(TestGDScript::TEST_COMPILER);
+ }
+
+ if (p_test=="image") {
+
+ return TestImage::test();
+ }
+
+ if (p_test=="detailer") {
+
+ return TestMultiMesh::test();
+ }
+
+#ifdef PYTHON_ENABLED
+
+ if (p_test=="python") {
+
+ return TestPython::test();
+ }
+#endif
+
+ return NULL;
+}
+
+#else
+
+const char ** tests_get_names() {
+
+ static const char* test_names[]={
+ NULL
+ };
+
+ return test_names;
+}
+
+MainLoop* test_main(String p_test,const List<String>& p_args) {
+
+ return NULL;
+}
+
+#endif