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-rw-r--r--bin/tests/test_detailer.cpp217
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diff --git a/bin/tests/test_detailer.cpp b/bin/tests/test_detailer.cpp
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index 5dba7c3f72..0000000000
--- a/bin/tests/test_detailer.cpp
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@@ -1,217 +0,0 @@
-/*************************************************************************/
-/* test_detailer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "test_detailer.h"
-#include "servers/visual_server.h"
-#include "os/main_loop.h"
-#include "math_funcs.h"
-#include "print_string.h"
-#include "geometry.h"
-#include "quick_hull.h"
-namespace TestMultiMesh {
-
-
-class TestMainLoop : public MainLoop {
-
- RID instance;
- RID camera;
- RID viewport;
- RID light;
- RID mesh;
- RID scenario;
-
-#define MULTIMESH_COUNT 1500
-
- float ofs_x,ofs_y;
- bool quit;
-public:
-
-
- virtual void _update_qh() {
-
- VisualServer *vs=VisualServer::get_singleton();
- Vector<Vector3> vts;
-/*
-
- static const int s = 20;
- for(int i=0;i<s;i++) {
- Matrix3 rot(Vector3(0,1,0),i*Math_PI/s);
-
- for(int j=0;j<s;j++) {
- Vector3 v;
- v.x=Math::sin(j*Math_PI*2/s);
- v.y=Math::cos(j*Math_PI*2/s);
-
- vts.push_back( rot.xform(v*2 ) );
- }
- }*/
- /*
- Math::seed(0);
- for(int i=0;i<50;i++) {
-
- vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2);
- }*/
- /*
- vts.push_back(Vector3(0,0,1));
- vts.push_back(Vector3(0,0,-1));
- vts.push_back(Vector3(0,1,0));
- vts.push_back(Vector3(0,-1,0));
- vts.push_back(Vector3(1,0,0));
- vts.push_back(Vector3(-1,0,0));*/
-/*
- vts.push_back(Vector3(1,1,1));
- vts.push_back(Vector3(1,-1,1));
- vts.push_back(Vector3(-1,1,1));
- vts.push_back(Vector3(-1,-1,1));
- vts.push_back(Vector3(1,1,-1));
- vts.push_back(Vector3(1,-1,-1));
- vts.push_back(Vector3(-1,1,-1));
- vts.push_back(Vector3(-1,-1,-1));
-*/
-
-
- DVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,4,Vector3::AXIS_Z);
- Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
- vts=convex_data.vertices;
-
- Geometry::MeshData md;
- Error err = QuickHull::build(vts,md);
- print_line("ERR: "+itos(err));
-
- vs->mesh_remove_surface(mesh,0);
- vs->mesh_add_surface_from_mesh_data(mesh,md);
-
-
-
- //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
-
- /*
- RID sm = vs->shader_create();
- //vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);");
- //vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);");
- vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));");
- RID tcmat = vs->mesh_surface_get_material(test_cube,0);
- vs->material_set_shader(tcmat,sm);
- */
-
- }
-
- virtual void input_event(const InputEvent& p_event) {
-
- if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) {
-
- ofs_x+=p_event.mouse_motion.relative_y/200.0;
- ofs_y+=p_event.mouse_motion.relative_x/200.0;
- }
- if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==1) {
-
- QuickHull::debug_stop_after++;
- _update_qh();
- }
- if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==2) {
-
- if (QuickHull::debug_stop_after>0)
- QuickHull::debug_stop_after--;
- _update_qh();
- }
-
-
- }
-
- virtual void request_quit() {
-
- quit=true;
- }
-
-
-
- virtual void init() {
-
- VisualServer *vs=VisualServer::get_singleton();
-
-
- mesh = vs->mesh_create();
-
- scenario = vs->scenario_create();
-
- QuickHull::debug_stop_after=0;
- _update_qh();
-
- instance = vs->instance_create2(mesh,scenario);
-
- camera = vs->camera_create();
-
-
- vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
- viewport = vs->viewport_create();
- vs->viewport_attach_camera( viewport, camera );
- vs->viewport_attach_to_screen(viewport);
- vs->viewport_set_scenario( viewport, scenario );
-
- vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,2 ) ) );
-
- RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
- //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.3,0.3,0.3) );
- light = vs->instance_create2( lightaux,scenario );
- vs->instance_set_transform(light,Transform(Matrix3(Vector3(0.1,0.4,0.7).normalized(),0.9)));
-
- ofs_x=0;
- ofs_y=0;
- quit=false;
- }
-
- virtual bool idle(float p_time) {
- return false;
- }
-
- virtual bool iteration(float p_time) {
-
- VisualServer *vs=VisualServer::get_singleton();
-
- Transform tr_camera;
- tr_camera.rotate( Vector3(0,1,0), ofs_y );
- tr_camera.rotate( Vector3(1,0,0),ofs_x );
- tr_camera.translate(0,0,10);
-
- vs->camera_set_transform( camera, tr_camera );
-
- return quit;
- }
- virtual void finish() {
-
- }
-
-};
-
-MainLoop* test() {
-
- return memnew(TestMainLoop);
-
-}
-
-}