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diff --git a/bin/tests/test_detailer.cpp b/bin/tests/test_detailer.cpp
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+/*************************************************************************/
+/* test_detailer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "test_detailer.h"
+#include "servers/visual_server.h"
+#include "os/main_loop.h"
+#include "math_funcs.h"
+#include "print_string.h"
+#include "geometry.h"
+#include "quick_hull.h"
+namespace TestMultiMesh {
+
+
+class TestMainLoop : public MainLoop {
+
+ RID instance;
+ RID camera;
+ RID viewport;
+ RID light;
+ RID mesh;
+ RID scenario;
+
+#define MULTIMESH_COUNT 1500
+
+ float ofs_x,ofs_y;
+ bool quit;
+public:
+
+
+ virtual void _update_qh() {
+
+ VisualServer *vs=VisualServer::get_singleton();
+ Vector<Vector3> vts;
+/*
+
+ static const int s = 20;
+ for(int i=0;i<s;i++) {
+ Matrix3 rot(Vector3(0,1,0),i*Math_PI/s);
+
+ for(int j=0;j<s;j++) {
+ Vector3 v;
+ v.x=Math::sin(j*Math_PI*2/s);
+ v.y=Math::cos(j*Math_PI*2/s);
+
+ vts.push_back( rot.xform(v*2 ) );
+ }
+ }*/
+ /*
+ Math::seed(0);
+ for(int i=0;i<50;i++) {
+
+ vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2);
+ }*/
+ /*
+ vts.push_back(Vector3(0,0,1));
+ vts.push_back(Vector3(0,0,-1));
+ vts.push_back(Vector3(0,1,0));
+ vts.push_back(Vector3(0,-1,0));
+ vts.push_back(Vector3(1,0,0));
+ vts.push_back(Vector3(-1,0,0));*/
+/*
+ vts.push_back(Vector3(1,1,1));
+ vts.push_back(Vector3(1,-1,1));
+ vts.push_back(Vector3(-1,1,1));
+ vts.push_back(Vector3(-1,-1,1));
+ vts.push_back(Vector3(1,1,-1));
+ vts.push_back(Vector3(1,-1,-1));
+ vts.push_back(Vector3(-1,1,-1));
+ vts.push_back(Vector3(-1,-1,-1));
+*/
+
+
+ DVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,4,Vector3::AXIS_Z);
+ Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
+ vts=convex_data.vertices;
+
+ Geometry::MeshData md;
+ Error err = QuickHull::build(vts,md);
+ print_line("ERR: "+itos(err));
+
+ vs->mesh_remove_surface(mesh,0);
+ vs->mesh_add_surface_from_mesh_data(mesh,md);
+
+
+
+ //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
+
+ /*
+ RID sm = vs->shader_create();
+ //vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);");
+ //vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);");
+ vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));");
+ RID tcmat = vs->mesh_surface_get_material(test_cube,0);
+ vs->material_set_shader(tcmat,sm);
+ */
+
+ }
+
+ virtual void input_event(const InputEvent& p_event) {
+
+ if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) {
+
+ ofs_x+=p_event.mouse_motion.relative_y/200.0;
+ ofs_y+=p_event.mouse_motion.relative_x/200.0;
+ }
+ if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==1) {
+
+ QuickHull::debug_stop_after++;
+ _update_qh();
+ }
+ if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==2) {
+
+ if (QuickHull::debug_stop_after>0)
+ QuickHull::debug_stop_after--;
+ _update_qh();
+ }
+
+
+ }
+
+ virtual void request_quit() {
+
+ quit=true;
+ }
+
+
+
+ virtual void init() {
+
+ VisualServer *vs=VisualServer::get_singleton();
+
+
+ mesh = vs->mesh_create();
+
+ scenario = vs->scenario_create();
+
+ QuickHull::debug_stop_after=0;
+ _update_qh();
+
+ instance = vs->instance_create2(mesh,scenario);
+
+ camera = vs->camera_create();
+
+
+ vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
+ viewport = vs->viewport_create();
+ vs->viewport_attach_camera( viewport, camera );
+ vs->viewport_attach_to_screen(viewport);
+ vs->viewport_set_scenario( viewport, scenario );
+
+ vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,2 ) ) );
+
+ RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
+ vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.3,0.3,0.3) );
+ light = vs->instance_create2( lightaux,scenario );
+ vs->instance_set_transform(light,Transform(Matrix3(Vector3(0.1,0.4,0.7).normalized(),0.9)));
+
+ ofs_x=0;
+ ofs_y=0;
+ quit=false;
+ }
+
+ virtual bool idle(float p_time) {
+ return false;
+ }
+
+ virtual bool iteration(float p_time) {
+
+ VisualServer *vs=VisualServer::get_singleton();
+
+ Transform tr_camera;
+ tr_camera.rotate( Vector3(0,1,0), ofs_y );
+ tr_camera.rotate( Vector3(1,0,0),ofs_x );
+ tr_camera.translate(0,0,10);
+
+ vs->camera_set_transform( camera, tr_camera );
+
+ return quit;
+ }
+ virtual void finish() {
+
+ }
+
+};
+
+MainLoop* test() {
+
+ return memnew(TestMainLoop);
+
+}
+
+}