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Diffstat (limited to 'bin/tests/test_detailer.cpp')
-rw-r--r-- | bin/tests/test_detailer.cpp | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/bin/tests/test_detailer.cpp b/bin/tests/test_detailer.cpp new file mode 100644 index 0000000000..7eac6755d7 --- /dev/null +++ b/bin/tests/test_detailer.cpp @@ -0,0 +1,217 @@ +/*************************************************************************/ +/* test_detailer.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "test_detailer.h" +#include "servers/visual_server.h" +#include "os/main_loop.h" +#include "math_funcs.h" +#include "print_string.h" +#include "geometry.h" +#include "quick_hull.h" +namespace TestMultiMesh { + + +class TestMainLoop : public MainLoop { + + RID instance; + RID camera; + RID viewport; + RID light; + RID mesh; + RID scenario; + +#define MULTIMESH_COUNT 1500 + + float ofs_x,ofs_y; + bool quit; +public: + + + virtual void _update_qh() { + + VisualServer *vs=VisualServer::get_singleton(); + Vector<Vector3> vts; +/* + + static const int s = 20; + for(int i=0;i<s;i++) { + Matrix3 rot(Vector3(0,1,0),i*Math_PI/s); + + for(int j=0;j<s;j++) { + Vector3 v; + v.x=Math::sin(j*Math_PI*2/s); + v.y=Math::cos(j*Math_PI*2/s); + + vts.push_back( rot.xform(v*2 ) ); + } + }*/ + /* + Math::seed(0); + for(int i=0;i<50;i++) { + + vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2); + }*/ + /* + vts.push_back(Vector3(0,0,1)); + vts.push_back(Vector3(0,0,-1)); + vts.push_back(Vector3(0,1,0)); + vts.push_back(Vector3(0,-1,0)); + vts.push_back(Vector3(1,0,0)); + vts.push_back(Vector3(-1,0,0));*/ +/* + vts.push_back(Vector3(1,1,1)); + vts.push_back(Vector3(1,-1,1)); + vts.push_back(Vector3(-1,1,1)); + vts.push_back(Vector3(-1,-1,1)); + vts.push_back(Vector3(1,1,-1)); + vts.push_back(Vector3(1,-1,-1)); + vts.push_back(Vector3(-1,1,-1)); + vts.push_back(Vector3(-1,-1,-1)); +*/ + + + DVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,4,Vector3::AXIS_Z); + Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes); + vts=convex_data.vertices; + + Geometry::MeshData md; + Error err = QuickHull::build(vts,md); + print_line("ERR: "+itos(err)); + + vs->mesh_remove_surface(mesh,0); + vs->mesh_add_surface_from_mesh_data(mesh,md); + + + + //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME); + + /* + RID sm = vs->shader_create(); + //vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);"); + //vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);"); + vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));"); + RID tcmat = vs->mesh_surface_get_material(test_cube,0); + vs->material_set_shader(tcmat,sm); + */ + + } + + virtual void input_event(const InputEvent& p_event) { + + if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) { + + ofs_x+=p_event.mouse_motion.relative_y/200.0; + ofs_y+=p_event.mouse_motion.relative_x/200.0; + } + if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==1) { + + QuickHull::debug_stop_after++; + _update_qh(); + } + if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==2) { + + if (QuickHull::debug_stop_after>0) + QuickHull::debug_stop_after--; + _update_qh(); + } + + + } + + virtual void request_quit() { + + quit=true; + } + + + + virtual void init() { + + VisualServer *vs=VisualServer::get_singleton(); + + + mesh = vs->mesh_create(); + + scenario = vs->scenario_create(); + + QuickHull::debug_stop_after=0; + _update_qh(); + + instance = vs->instance_create2(mesh,scenario); + + camera = vs->camera_create(); + + + vs->camera_set_perspective( camera, 60.0,0.1, 100.0 ); + viewport = vs->viewport_create(); + vs->viewport_attach_camera( viewport, camera ); + vs->viewport_attach_to_screen(viewport); + vs->viewport_set_scenario( viewport, scenario ); + + vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,2 ) ) ); + + RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); + vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.3,0.3,0.3) ); + light = vs->instance_create2( lightaux,scenario ); + vs->instance_set_transform(light,Transform(Matrix3(Vector3(0.1,0.4,0.7).normalized(),0.9))); + + ofs_x=0; + ofs_y=0; + quit=false; + } + + virtual bool idle(float p_time) { + return false; + } + + virtual bool iteration(float p_time) { + + VisualServer *vs=VisualServer::get_singleton(); + + Transform tr_camera; + tr_camera.rotate( Vector3(0,1,0), ofs_y ); + tr_camera.rotate( Vector3(1,0,0),ofs_x ); + tr_camera.translate(0,0,10); + + vs->camera_set_transform( camera, tr_camera ); + + return quit; + } + virtual void finish() { + + } + +}; + +MainLoop* test() { + + return memnew(TestMainLoop); + +} + +} |