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-rw-r--r--SConstruct101
1 files changed, 51 insertions, 50 deletions
diff --git a/SConstruct b/SConstruct
index f2f1ea57f3..4fd1b86f54 100644
--- a/SConstruct
+++ b/SConstruct
@@ -1,7 +1,7 @@
#!/usr/bin/env python
-EnsureSConsVersion(0, 14)
+EnsureSConsVersion(0, 98, 1)
import string
@@ -132,45 +132,46 @@ opts = Variables(customs, ARGUMENTS)
# Target build options
opts.Add('arch', "Platform-dependent architecture (arm/arm64/x86/x64/mips/etc)", '')
-opts.Add('bits', "Target platform bits (default/32/64/fat)", 'default')
+opts.Add(EnumVariable('bits', "Target platform bits", 'default', ('default', '32', '64', 'fat')))
opts.Add('p', "Platform (alias for 'platform')", '')
-opts.Add('platform', "Target platform: any in " + str(platform_list), '')
-opts.Add('target', "Compilation target (debug/release_debug/release)", 'debug')
-opts.Add('tools', "Build the tools a.k.a. the Godot editor (yes/no)", 'yes')
+opts.Add('platform', "Target platform (%s)" % ('|'.join(platform_list), ), '')
+opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release_debug', 'release')))
+opts.Add(BoolVariable('tools', "Build the tools a.k.a. the Godot editor", True))
# Components
-opts.Add('deprecated', "Enable deprecated features (yes/no)", 'yes')
-opts.Add('gdscript', "Build GDSCript support (yes/no)", 'yes')
-opts.Add('minizip', "Build minizip archive support (yes/no)", 'yes')
-opts.Add('xaudio2', "XAudio2 audio driver (yes/no)", 'no')
-opts.Add('xml', "XML format support for resources (yes/no)", 'yes')
+opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
+opts.Add(BoolVariable('gdscript', "Build GDSCript support", True))
+opts.Add(BoolVariable('minizip', "Build minizip archive support", True))
+opts.Add(BoolVariable('xaudio2', "XAudio2 audio driver", False))
+opts.Add(BoolVariable('xml', "XML format support for resources", True))
# Advanced options
-opts.Add('disable_3d', "Disable 3D nodes for smaller executable (yes/no)", 'no')
-opts.Add('disable_advanced_gui', "Disable advance 3D gui nodes and behaviors (yes/no)", 'no')
+opts.Add(BoolVariable('disable_3d', "Disable 3D nodes for smaller executable", False))
+opts.Add(BoolVariable('disable_advanced_gui', "Disable advance 3D gui nodes and behaviors", False))
opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '')
opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '')
-opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'no')
-opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no')
-opts.Add('warnings', "Set the level of warnings emitted during compilation (extra/all/moderate/no)", 'no')
-opts.Add('progress', "Show a progress indicator during build (yes/no)", 'yes')
-opts.Add('dev', "If yes, alias for verbose=yes warnings=all (yes/no)", 'no')
+opts.Add(BoolVariable('verbose', "Enable verbose output for the compilation", False))
+opts.Add(BoolVariable('vsproj', "Generate Visual Studio Project.", False))
+opts.Add(EnumVariable('warnings', "Set the level of warnings emitted during compilation", 'no', ('extra', 'all', 'moderate', 'no')))
+opts.Add(BoolVariable('progress', "Show a progress indicator during build", True))
+opts.Add(BoolVariable('dev', "If yes, alias for verbose=yes warnings=all", False))
# Thirdparty libraries
-opts.Add('builtin_enet', "Use the builtin enet library (yes/no)", 'yes')
-opts.Add('builtin_freetype', "Use the builtin freetype library (yes/no)", 'yes')
-opts.Add('builtin_libogg', "Use the builtin libogg library (yes/no)", 'yes')
-opts.Add('builtin_libpng', "Use the builtin libpng library (yes/no)", 'yes')
-opts.Add('builtin_libtheora', "Use the builtin libtheora library (yes/no)", 'yes')
-opts.Add('builtin_libvorbis', "Use the builtin libvorbis library (yes/no)", 'yes')
-opts.Add('builtin_libvpx', "Use the builtin libvpx library (yes/no)", 'yes')
-opts.Add('builtin_libwebp', "Use the builtin libwebp library (yes/no)", 'yes')
-opts.Add('builtin_openssl', "Use the builtin openssl library (yes/no)", 'yes')
-opts.Add('builtin_opus', "Use the builtin opus library (yes/no)", 'yes')
-opts.Add('builtin_pcre2', "Use the builtin pcre2 library (yes/no)", 'yes')
-opts.Add('builtin_recast', "Use the builtin recast library (yes/no)", 'yes')
-opts.Add('builtin_squish', "Use the builtin squish library (yes/no)", 'yes')
-opts.Add('builtin_zlib', "Use the builtin zlib library (yes/no)", 'yes')
+opts.Add(BoolVariable('builtin_enet', "Use the builtin enet library", True))
+opts.Add(BoolVariable('builtin_freetype', "Use the builtin freetype library", True))
+opts.Add(BoolVariable('builtin_libogg', "Use the builtin libogg library", True))
+opts.Add(BoolVariable('builtin_libpng', "Use the builtin libpng library", True))
+opts.Add(BoolVariable('builtin_libtheora', "Use the builtin libtheora library", True))
+opts.Add(BoolVariable('builtin_libvorbis', "Use the builtin libvorbis library", True))
+opts.Add(BoolVariable('builtin_libvpx', "Use the builtin libvpx library", True))
+opts.Add(BoolVariable('builtin_libwebp', "Use the builtin libwebp library", True))
+opts.Add(BoolVariable('builtin_openssl', "Use the builtin openssl library", True))
+opts.Add(BoolVariable('builtin_opus', "Use the builtin opus library", True))
+opts.Add(BoolVariable('builtin_pcre2', "Use the builtin pcre2 library)", True))
+opts.Add(BoolVariable('builtin_recast', "Use the builtin recast library", True))
+opts.Add(BoolVariable('builtin_squish', "Use the builtin squish library", True))
+opts.Add(BoolVariable('builtin_zlib', "Use the builtin zlib library", True))
+opts.Add(BoolVariable('builtin_zstd', "Use the builtin zstd library", True))
# Environment setup
opts.Add("CXX", "C++ compiler")
@@ -185,10 +186,10 @@ opts.Add("LINKFLAGS", "Custom flags for the linker")
for k in platform_opts.keys():
opt_list = platform_opts[k]
for o in opt_list:
- opts.Add(o[0], o[1], o[2])
+ opts.Add(o)
for x in module_list:
- opts.Add('module_' + x + '_enabled', "Enable module '" + x + "' (yes/no)", "yes")
+ opts.Add(BoolVariable('module_' + x + '_enabled', "Enable module '%s'" % (x, ), True))
opts.Update(env_base) # update environment
Help(opts.GenerateHelpText(env_base)) # generate help
@@ -212,7 +213,7 @@ if (env_base['target'] == 'debug'):
env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
-if (env_base['deprecated'] == 'no'):
+if not env_base['deprecated']:
env_base.Append(CPPFLAGS=['-DDISABLE_DEPRECATED'])
env_base.platforms = {}
@@ -236,11 +237,11 @@ if selected_platform in platform_list:
else:
env = env_base.Clone()
- if (env["dev"] == "yes"):
+ if env['dev']:
env["warnings"] = "all"
- env["verbose"] = "yes"
+ env['verbose'] = True
- if env['vsproj'] == "yes":
+ if env['vsproj']:
env.vs_incs = []
env.vs_srcs = []
@@ -318,19 +319,19 @@ if selected_platform in platform_list:
suffix = "." + selected_platform
if (env["target"] == "release"):
- if (env["tools"] == "yes"):
+ if env["tools"]:
print("Tools can only be built with targets 'debug' and 'release_debug'.")
sys.exit(255)
suffix += ".opt"
env.Append(CCFLAGS=['-DNDEBUG'])
elif (env["target"] == "release_debug"):
- if (env["tools"] == "yes"):
+ if env["tools"]:
suffix += ".opt.tools"
else:
suffix += ".opt.debug"
else:
- if (env["tools"] == "yes"):
+ if env["tools"]:
suffix += ".tools"
else:
suffix += ".debug"
@@ -358,7 +359,7 @@ if selected_platform in platform_list:
env.doc_class_path={}
for x in module_list:
- if env['module_' + x + '_enabled'] != "yes":
+ if not env['module_' + x + '_enabled']:
continue
tmppath = "./modules/" + x
sys.path.append(tmppath)
@@ -385,22 +386,22 @@ if selected_platform in platform_list:
# to test 64 bits compiltion
# env.Append(CPPFLAGS=['-m64'])
- if (env['tools'] == 'yes'):
+ if env['tools']:
env.Append(CPPFLAGS=['-DTOOLS_ENABLED'])
- if (env['disable_3d'] == 'yes'):
+ if env['disable_3d']:
env.Append(CPPFLAGS=['-D_3D_DISABLED'])
- if (env['gdscript'] == 'yes'):
+ if env['gdscript']:
env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED'])
- if (env['disable_advanced_gui'] == 'yes'):
+ if env['disable_advanced_gui']:
env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED'])
- if (env['minizip'] == 'yes'):
+ if env['minizip']:
env.Append(CPPFLAGS=['-DMINIZIP_ENABLED'])
- if (env['xml'] == 'yes'):
+ if env['xml']:
env.Append(CPPFLAGS=['-DXML_ENABLED'])
- if (env['verbose'] == 'no'):
+ if not env['verbose']:
methods.no_verbose(sys, env)
if (True): # FIXME: detect GLES3
@@ -422,7 +423,7 @@ if selected_platform in platform_list:
SConscript("platform/" + selected_platform + "/SCsub") # build selected platform
# Microsoft Visual Studio Project Generation
- if (env['vsproj']) == "yes":
+ if env['vsproj']:
methods.generate_vs_project(env, GetOption("num_jobs"))
# Check for the existence of headers
@@ -469,7 +470,7 @@ def progress_finish(target, source, env):
with open(node_count_fname, 'w') as f:
f.write('%d\n' % node_count)
-if ('env' in locals() and env["progress"] == "yes"):
+if 'env' in locals() and env['progress']:
try:
with open(node_count_fname) as f:
node_count_max = int(f.readline())