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-rw-r--r--SConstruct110
1 files changed, 57 insertions, 53 deletions
diff --git a/SConstruct b/SConstruct
index d0d03bd8dc..f7504f72e1 100644
--- a/SConstruct
+++ b/SConstruct
@@ -55,6 +55,7 @@ _helper_module("modules.modules_builders", "modules/modules_builders.py")
import methods
import glsl_builders
import gles3_builders
+from platform_methods import architectures, architecture_aliases
if methods.get_cmdline_bool("tools", True):
_helper_module("editor.editor_builders", "editor/editor_builders.py")
@@ -105,7 +106,7 @@ platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
if platform_arg == "android":
custom_tools = ["clang", "clang++", "as", "ar", "link"]
-elif platform_arg == "javascript":
+elif platform_arg == "web":
# Use generic POSIX build toolchain for Emscripten.
custom_tools = ["cc", "c++", "ar", "link", "textfile", "zip"]
elif os.name == "nt" and methods.get_cmdline_bool("use_mingw", False):
@@ -161,16 +162,15 @@ if profile:
opts = Variables(customs, ARGUMENTS)
# Target build options
-opts.Add("p", "Platform (alias for 'platform')", "")
opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "")
+opts.Add("p", "Platform (alias for 'platform')", "")
opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
-opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
-opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
-opts.Add(EnumVariable("float", "Floating-point precision", "default", ("default", "32", "64")))
+opts.Add(EnumVariable("arch", "CPU architecture", "auto", ["auto"] + architectures, architecture_aliases))
+opts.Add(EnumVariable("float", "Floating-point precision", "32", ("32", "64")))
opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
-opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
+opts.Add(EnumVariable("lto", "Link-time optimization (for production buids)", "none", ("none", "thin", "full")))
# Components
opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
@@ -438,45 +438,6 @@ if selected_platform in platform_list:
)
env.SetOption("num_jobs", safer_cpu_count)
- if env["compiledb"]:
- # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
- from SCons import __version__ as scons_raw_version
-
- scons_ver = env._get_major_minor_revision(scons_raw_version)
-
- if scons_ver >= (4, 0, 0):
- env.Tool("compilation_db")
- env.Alias("compiledb", env.CompilationDatabase())
-
- # 'dev' and 'production' are aliases to set default options if they haven't been set
- # manually by the user.
- if env["dev"]:
- env["verbose"] = methods.get_cmdline_bool("verbose", True)
- env["warnings"] = ARGUMENTS.get("warnings", "extra")
- env["werror"] = methods.get_cmdline_bool("werror", True)
- if env["tools"]:
- env["tests"] = methods.get_cmdline_bool("tests", True)
- if env["production"]:
- env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
- env["use_lto"] = methods.get_cmdline_bool("use_lto", True)
- env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
- if not env["tools"] and env["target"] == "debug":
- print(
- "WARNING: Requested `production` build with `tools=no target=debug`, "
- "this will give you a full debug template (use `target=release_debug` "
- "for an optimized template with debug features)."
- )
- if env.msvc:
- print(
- "WARNING: For `production` Windows builds, you should use MinGW with GCC "
- "or Clang instead of Visual Studio, as they can better optimize the "
- "GDScript VM in a very significant way. MSVC LTO also doesn't work "
- "reliably for our use case."
- "If you want to use MSVC nevertheless for production builds, set "
- "`debug_symbols=no use_lto=no` instead of the `production=yes` option."
- )
- Exit(255)
-
env.extra_suffix = ""
if env["extra_suffix"] != "":
@@ -502,12 +463,17 @@ if selected_platform in platform_list:
# Platform specific flags
flag_list = platform_flags[selected_platform]
for f in flag_list:
- if not (f[0] in ARGUMENTS): # allow command line to override platform flags
+ if not (f[0] in ARGUMENTS) or ARGUMENTS[f[0]] == "auto": # Allow command line to override platform flags
env[f[0]] = f[1]
# Must happen after the flags' definition, so that they can be used by platform detect
detect.configure(env)
+ print(
+ 'Building for platform "%s", architecture "%s", %s, target "%s".'
+ % (selected_platform, env["arch"], "editor" if env["tools"] else "template", env["target"])
+ )
+
# Set our C and C++ standard requirements.
# C++17 is required as we need guaranteed copy elision as per GH-36436.
# Prepending to make it possible to override.
@@ -522,6 +488,37 @@ if selected_platform in platform_list:
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
env.Prepend(CCFLAGS=["/std:c++17"])
+ # 'dev' and 'production' are aliases to set default options if they haven't been set
+ # manually by the user.
+ if env["dev"]:
+ env["verbose"] = methods.get_cmdline_bool("verbose", True)
+ env["warnings"] = ARGUMENTS.get("warnings", "extra")
+ env["werror"] = methods.get_cmdline_bool("werror", True)
+ if env["tools"]:
+ env["tests"] = methods.get_cmdline_bool("tests", True)
+ if env["production"]:
+ env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
+ env["lto"] = ARGUMENTS.get("lto", "full")
+ env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
+ if not env["tools"] and env["target"] == "debug":
+ print(
+ "WARNING: Requested `production` build with `tools=no target=debug`, "
+ "this will give you a full debug template (use `target=release_debug` "
+ "for an optimized template with debug features)."
+ )
+ if env.msvc:
+ print(
+ "WARNING: For `production` Windows builds, you should use MinGW with GCC "
+ "or Clang instead of Visual Studio, as they can better optimize the "
+ "GDScript VM in a very significant way. MSVC LTO also doesn't work "
+ "reliably for our use case."
+ "If you want to use MSVC nevertheless for production builds, set "
+ "`debug_symbols=no lto=none` instead of the `production=yes` option."
+ )
+ Exit(255)
+ if env["lto"] != "none":
+ print("Using LTO: " + env["lto"])
+
# Enforce our minimal compiler version requirements
cc_version = methods.get_compiler_version(env) or {
"major": None,
@@ -693,13 +690,7 @@ if selected_platform in platform_list:
)
suffix += ".debug"
- if env["arch"] != "":
- suffix += "." + env["arch"]
- elif env["bits"] == "32":
- suffix += ".32"
- elif env["bits"] == "64":
- suffix += ".64"
-
+ suffix += "." + env["arch"]
suffix += env.extra_suffix
sys.path.remove(tmppath)
@@ -838,6 +829,19 @@ if selected_platform in platform_list:
env.vs_incs = []
env.vs_srcs = []
+ if env["compiledb"]:
+ # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
+ from SCons import __version__ as scons_raw_version
+
+ scons_ver = env._get_major_minor_revision(scons_raw_version)
+
+ if scons_ver < (4, 0, 0):
+ print("The `compiledb=yes` option requires SCons 4.0 or later, but your version is %s." % scons_raw_version)
+ Exit(255)
+
+ env.Tool("compilation_db")
+ env.Alias("compiledb", env.CompilationDatabase())
+
Export("env")
# Build subdirs, the build order is dependent on link order.