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-rw-r--r--SConstruct148
1 files changed, 86 insertions, 62 deletions
diff --git a/SConstruct b/SConstruct
index 46e0da89e8..000c918808 100644
--- a/SConstruct
+++ b/SConstruct
@@ -67,7 +67,6 @@ if "TERM" in os.environ:
env_base.AppendENVPath("PATH", os.getenv("PATH"))
env_base.AppendENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
env_base.disabled_modules = []
-env_base.use_ptrcall = False
env_base.module_version_string = ""
env_base.msvc = False
@@ -106,17 +105,15 @@ if profile:
opts = Variables(customs, ARGUMENTS)
# Target build options
-opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
-opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
opts.Add("p", "Platform (alias for 'platform')", "")
opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "")
+opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
+opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
+opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size")))
-
-opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
-opts.Add(BoolVariable("tests", "Build the unit tests", False))
+opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
-opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
# Components
opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
@@ -126,26 +123,29 @@ opts.Add("custom_modules", "A list of comma-separated directory paths containing
opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True))
# Advanced options
-opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
+opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
+opts.Add(BoolVariable("tests", "Build the unit tests", False))
+opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
-opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
-opts.Add(EnumVariable("macports_clang", "Build using Clang from MacPorts", "no", ("no", "5.0", "devel")))
opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False))
opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
+opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
# Thirdparty libraries
-# opts.Add(BoolVariable('builtin_assimp', "Use the built-in Assimp library", True))
opts.Add(BoolVariable("builtin_bullet", "Use the built-in Bullet library", True))
opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True))
opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True))
opts.Add(BoolVariable("builtin_freetype", "Use the built-in FreeType library", True))
opts.Add(BoolVariable("builtin_glslang", "Use the built-in glslang library", True))
+opts.Add(BoolVariable("builtin_graphite", "Use the built-in Graphite library", True))
+opts.Add(BoolVariable("builtin_harfbuzz", "Use the built-in HarfBuzz library", True))
+opts.Add(BoolVariable("builtin_icu", "Use the built-in ICU library", True))
opts.Add(BoolVariable("builtin_libogg", "Use the built-in libogg library", True))
opts.Add(BoolVariable("builtin_libpng", "Use the built-in libpng library", True))
opts.Add(BoolVariable("builtin_libtheora", "Use the built-in libtheora library", True))
@@ -175,16 +175,54 @@ opts.Add("CFLAGS", "Custom flags for the C compiler")
opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
opts.Add("LINKFLAGS", "Custom flags for the linker")
-# add platform specific options
+# Update the environment to have all above options defined
+# in following code (especially platform and custom_modules).
+opts.Update(env_base)
+
+# Platform selection: validate input, and add options.
+
+selected_platform = ""
+
+if env_base["platform"] != "":
+ selected_platform = env_base["platform"]
+elif env_base["p"] != "":
+ selected_platform = env_base["p"]
+else:
+ # Missing `platform` argument, try to detect platform automatically
+ if sys.platform.startswith("linux"):
+ selected_platform = "linuxbsd"
+ elif sys.platform == "darwin":
+ selected_platform = "osx"
+ elif sys.platform == "win32":
+ selected_platform = "windows"
+ else:
+ print("Could not detect platform automatically. Supported platforms:")
+ for x in platform_list:
+ print("\t" + x)
+ print("\nPlease run SCons again and select a valid platform: platform=<string>")
+
+ if selected_platform != "":
+ print("Automatically detected platform: " + selected_platform)
+
+if selected_platform in ["linux", "bsd", "x11"]:
+ if selected_platform == "x11":
+ # Deprecated alias kept for compatibility.
+ print('Platform "x11" has been renamed to "linuxbsd" in Godot 4.0. Building for platform "linuxbsd".')
+ # Alias for convenience.
+ selected_platform = "linuxbsd"
+
+# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
+# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
+env_base["platform"] = selected_platform
-for k in platform_opts.keys():
- opt_list = platform_opts[k]
- for o in opt_list:
- opts.Add(o)
+# Add platform-specific options.
+if selected_platform in platform_opts:
+ for opt in platform_opts[selected_platform]:
+ opts.Add(opt)
-# Update the environment now as the "custom_modules" option may be
-# defined in a file rather than specified via the command line.
+# Update the environment to take platform-specific options into account.
opts.Update(env_base)
+env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
# Detect modules.
modules_detected = OrderedDict()
@@ -230,6 +268,7 @@ methods.write_modules(modules_detected)
# Update the environment again after all the module options are added.
opts.Update(env_base)
+env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
Help(opts.GenerateHelpText(env_base))
# add default include paths
@@ -266,41 +305,6 @@ if env_base["no_editor_splash"]:
if not env_base["deprecated"]:
env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
-env_base.platforms = {}
-
-selected_platform = ""
-
-if env_base["platform"] != "":
- selected_platform = env_base["platform"]
-elif env_base["p"] != "":
- selected_platform = env_base["p"]
- env_base["platform"] = selected_platform
-else:
- # Missing `platform` argument, try to detect platform automatically
- if sys.platform.startswith("linux"):
- selected_platform = "linuxbsd"
- elif sys.platform == "darwin":
- selected_platform = "osx"
- elif sys.platform == "win32":
- selected_platform = "windows"
- else:
- print("Could not detect platform automatically. Supported platforms:")
- for x in platform_list:
- print("\t" + x)
- print("\nPlease run SCons again and select a valid platform: platform=<string>")
-
- if selected_platform != "":
- print("Automatically detected platform: " + selected_platform)
- env_base["platform"] = selected_platform
-
-if selected_platform in ["linux", "bsd", "x11"]:
- if selected_platform == "x11":
- # Deprecated alias kept for compatibility.
- print('Platform "x11" has been renamed to "linuxbsd" in Godot 4.0. Building for platform "linuxbsd".')
- # Alias for convenience.
- selected_platform = "linuxbsd"
- env_base["platform"] = selected_platform
-
if selected_platform in platform_list:
tmppath = "./platform/" + selected_platform
sys.path.insert(0, tmppath)
@@ -311,7 +315,7 @@ if selected_platform in platform_list:
else:
env = env_base.Clone()
- # Compilation DB requires SCons 3.1.1+.
+ # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
from SCons import __version__ as scons_raw_version
scons_ver = env._get_major_minor_revision(scons_raw_version)
@@ -320,12 +324,34 @@ if selected_platform in platform_list:
env.Tool("compilation_db")
env.Alias("compiledb", env.CompilationDatabase())
+ # 'dev' and 'production' are aliases to set default options if they haven't been set
+ # manually by the user. We use `ARGUMENTS.get()` to check if they were manually set.
if env["dev"]:
- env["verbose"] = True
- env["warnings"] = "extra"
- env["werror"] = True
+ env["verbose"] = ARGUMENTS.get("verbose", True)
+ env["warnings"] = ARGUMENTS.get("warnings", "extra")
+ env["werror"] = ARGUMENTS.get("werror", True)
if env["tools"]:
- env["tests"] = True
+ env["tests"] = ARGUMENTS.get("tests", True)
+ if env["production"]:
+ env["use_static_cpp"] = ARGUMENTS.get("use_static_cpp", True)
+ env["use_lto"] = ARGUMENTS.get("use_lto", True)
+ env["debug_symbols"] = ARGUMENTS.get("debug_symbols", False)
+ if not env["tools"] and env["target"] == "debug":
+ print(
+ "WARNING: Requested `production` build with `tools=no target=debug`, "
+ "this will give you a full debug template (use `target=release_debug` "
+ "for an optimized template with debug features)."
+ )
+ if env.msvc:
+ print(
+ "WARNING: For `production` Windows builds, you should use MinGW with GCC "
+ "or Clang instead of Visual Studio, as they can better optimize the "
+ "GDScript VM in a very significant way. MSVC LTO also doesn't work "
+ "reliably for our use case."
+ "If you want to use MSVC nevertheless for production builds, set "
+ "`debug_symbols=no use_lto=no` instead of the `production=yes` option."
+ )
+ Exit(255)
env.extra_suffix = ""
@@ -535,13 +561,13 @@ if selected_platform in platform_list:
doc_path = config.get_doc_path()
for c in doc_classes:
env.doc_class_path[c] = path + "/" + doc_path
- except:
+ except Exception:
pass
# Get icon paths (if present)
try:
icons_path = config.get_icons_path()
env.module_icons_paths.append(path + "/" + icons_path)
- except:
+ except Exception:
# Default path for module icons
env.module_icons_paths.append(path + "/" + "icons")
modules_enabled[name] = path
@@ -568,8 +594,6 @@ if selected_platform in platform_list:
env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
- if env.use_ptrcall:
- env.Append(CPPDEFINES=["PTRCALL_ENABLED"])
if env["tools"]:
env.Append(CPPDEFINES=["TOOLS_ENABLED"])
if env["disable_3d"]: