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-rw-r--r--SConstruct14
1 files changed, 14 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct
index 94bc53eaa5..fea0e0ab28 100644
--- a/SConstruct
+++ b/SConstruct
@@ -15,6 +15,8 @@ from collections import OrderedDict
# Local
import methods
import glsl_builders
+import gles3_builders
+from platform_methods import run_in_subprocess
# Scan possible build platforms
@@ -130,6 +132,7 @@ opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
opts.Add(BoolVariable("vulkan", "Enable the vulkan video driver", True))
+opts.Add(BoolVariable("opengl3", "Enable the OpenGL/GLES3 video driver", True))
opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True))
opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loader dynamically", True))
@@ -706,6 +709,17 @@ if selected_platform in platform_list:
}
env.Append(BUILDERS=GLSL_BUILDERS)
+ if not env["platform"] == "server":
+ env.Append(
+ BUILDERS={
+ "GLES3_GLSL": env.Builder(
+ action=run_in_subprocess(gles3_builders.build_gles3_headers),
+ suffix="glsl.gen.h",
+ src_suffix=".glsl",
+ )
+ }
+ )
+
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None:
CacheDir(scons_cache_path)