diff options
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 45 |
1 files changed, 41 insertions, 4 deletions
diff --git a/SConstruct b/SConstruct index 0eba93e4ff..0fd9326e1c 100644 --- a/SConstruct +++ b/SConstruct @@ -195,7 +195,7 @@ opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False)) opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False)) opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False)) -opts.Add("disable_classes", "Disable given classes (comma separated)", "") +opts.Add("build_feature_profile", "Path to a file containing a feature build profile", "") opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True)) opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True)) opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "") @@ -260,7 +260,7 @@ else: ): selected_platform = "linuxbsd" elif sys.platform == "darwin": - selected_platform = "osx" + selected_platform = "macos" elif sys.platform == "win32": selected_platform = "windows" else: @@ -272,6 +272,20 @@ else: if selected_platform != "": print("Automatically detected platform: " + selected_platform) +if selected_platform in ["macos", "osx"]: + if selected_platform == "osx": + # Deprecated alias kept for compatibility. + print('Platform "osx" has been renamed to "macos" in Godot 4.0. Building for platform "macos".') + # Alias for convenience. + selected_platform = "macos" + +if selected_platform in ["ios", "iphone"]: + if selected_platform == "iphone": + # Deprecated alias kept for compatibility. + print('Platform "iphone" has been renamed to "ios" in Godot 4.0. Building for platform "ios".') + # Alias for convenience. + selected_platform = "ios" + if selected_platform in ["linux", "bsd", "x11"]: if selected_platform == "x11": # Deprecated alias kept for compatibility. @@ -554,7 +568,7 @@ if selected_platform in platform_list: ) # Apple LLVM versions differ from upstream LLVM version \o/, compare # in https://en.wikipedia.org/wiki/Xcode#Toolchain_versions - elif env["platform"] == "osx" or env["platform"] == "iphone": + elif env["platform"] == "macos" or env["platform"] == "ios": vanilla = methods.is_vanilla_clang(env) if vanilla and cc_version_major < 6: print( @@ -738,7 +752,27 @@ if selected_platform in platform_list: if env["tools"]: env.Append(CPPDEFINES=["TOOLS_ENABLED"]) - methods.write_disabled_classes(env["disable_classes"].split(",")) + + disabled_classes = [] + + if env["build_feature_profile"] != "": + print("Using build feature profile: " + env["build_feature_profile"]) + import json + + try: + ft = json.load(open(env["build_feature_profile"])) + if "disabled_classes" in ft: + disabled_classes = ft["disabled_classes"] + if "disabled_build_options" in ft: + dbo = ft["disabled_build_options"] + for c in dbo: + env[c] = dbo[c] + except: + print("Error opening feature build profile: " + env["build_feature_profile"]) + Exit(255) + + methods.write_disabled_classes(disabled_classes) + if env["disable_3d"]: if env["tools"]: print( @@ -820,6 +854,9 @@ if selected_platform in platform_list: # Microsoft Visual Studio Project Generation if env["vsproj"]: + if os.name != "nt": + print("Error: The `vsproj` option is only usable on Windows with Visual Studio.") + Exit(255) env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]] methods.generate_vs_project(env, GetOption("num_jobs")) methods.generate_cpp_hint_file("cpp.hint") |