diff options
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 288 |
1 files changed, 150 insertions, 138 deletions
diff --git a/SConstruct b/SConstruct index 9496595a26..b006dddbe6 100644 --- a/SConstruct +++ b/SConstruct @@ -12,9 +12,7 @@ from collections import OrderedDict # Local import methods -import gles_builders -import version -from platform_methods import run_in_subprocess +import glsl_builders # Scan possible build platforms @@ -57,22 +55,24 @@ custom_tools = ["default"] platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False)) -if os.name == "nt" and (platform_arg == "android" or ARGUMENTS.get("use_mingw", False)): +if os.name == "nt" and (platform_arg == "android" or methods.get_cmdline_bool("use_mingw", False)): custom_tools = ["mingw"] elif platform_arg == "javascript": # Use generic POSIX build toolchain for Emscripten. custom_tools = ["cc", "c++", "ar", "link", "textfile", "zip"] +# We let SCons build its default ENV as it includes OS-specific things which we don't +# want to have to pull in manually. +# Then we prepend PATH to make it take precedence, while preserving SCons' own entries. env_base = Environment(tools=custom_tools) -if "TERM" in os.environ: +env_base.PrependENVPath("PATH", os.getenv("PATH")) +env_base.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH")) +if "TERM" in os.environ: # Used for colored output. env_base["ENV"]["TERM"] = os.environ["TERM"] -env_base.AppendENVPath("PATH", os.getenv("PATH")) -env_base.AppendENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH")) + env_base.disabled_modules = [] -env_base.use_ptrcall = False env_base.module_version_string = "" env_base.msvc = False -env_base.stable_release = version.status == "stable" env_base.__class__.disable_module = methods.disable_module @@ -85,6 +85,7 @@ env_base.__class__.add_shared_library = methods.add_shared_library env_base.__class__.add_library = methods.add_library env_base.__class__.add_program = methods.add_program env_base.__class__.CommandNoCache = methods.CommandNoCache +env_base.__class__.Run = methods.Run env_base.__class__.disable_warnings = methods.disable_warnings env_base.__class__.module_check_dependencies = methods.module_check_dependencies @@ -98,7 +99,7 @@ env_base.SConsignFile(".sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL)) customs = ["custom.py"] -profile = ARGUMENTS.get("profile", False) +profile = ARGUMENTS.get("profile", "") if profile: if os.path.isfile(profile): customs.append(profile) @@ -108,44 +109,47 @@ if profile: opts = Variables(customs, ARGUMENTS) # Target build options -opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "") -opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64"))) opts.Add("p", "Platform (alias for 'platform')", "") opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "") +opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True)) opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release"))) +opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "") +opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64"))) opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size"))) - -opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True)) +opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False)) opts.Add(BoolVariable("use_lto", "Use link-time optimization", False)) -opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False)) # Components opts.Add(BoolVariable("deprecated", "Enable deprecated features", True)) opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True)) opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False)) opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "") +opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True)) # Advanced options -opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False)) +opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False)) opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True)) +opts.Add(BoolVariable("tests", "Build the unit tests", False)) +opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False)) opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no"))) -opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", not env_base.stable_release)) -opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False)) +opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False)) opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "") opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False)) -opts.Add(EnumVariable("macports_clang", "Build using Clang from MacPorts", "no", ("no", "5.0", "devel"))) opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False)) opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False)) opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False)) opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "") +opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False)) # Thirdparty libraries -# opts.Add(BoolVariable('builtin_assimp', "Use the built-in Assimp library", True)) opts.Add(BoolVariable("builtin_bullet", "Use the built-in Bullet library", True)) opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True)) opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True)) opts.Add(BoolVariable("builtin_freetype", "Use the built-in FreeType library", True)) opts.Add(BoolVariable("builtin_glslang", "Use the built-in glslang library", True)) +opts.Add(BoolVariable("builtin_graphite", "Use the built-in Graphite library", True)) +opts.Add(BoolVariable("builtin_harfbuzz", "Use the built-in HarfBuzz library", True)) +opts.Add(BoolVariable("builtin_icu", "Use the built-in ICU library", True)) opts.Add(BoolVariable("builtin_libogg", "Use the built-in libogg library", True)) opts.Add(BoolVariable("builtin_libpng", "Use the built-in libpng library", True)) opts.Add(BoolVariable("builtin_libtheora", "Use the built-in libtheora library", True)) @@ -175,16 +179,54 @@ opts.Add("CFLAGS", "Custom flags for the C compiler") opts.Add("CXXFLAGS", "Custom flags for the C++ compiler") opts.Add("LINKFLAGS", "Custom flags for the linker") -# add platform specific options +# Update the environment to have all above options defined +# in following code (especially platform and custom_modules). +opts.Update(env_base) + +# Platform selection: validate input, and add options. + +selected_platform = "" + +if env_base["platform"] != "": + selected_platform = env_base["platform"] +elif env_base["p"] != "": + selected_platform = env_base["p"] +else: + # Missing `platform` argument, try to detect platform automatically + if sys.platform.startswith("linux"): + selected_platform = "linuxbsd" + elif sys.platform == "darwin": + selected_platform = "osx" + elif sys.platform == "win32": + selected_platform = "windows" + else: + print("Could not detect platform automatically. Supported platforms:") + for x in platform_list: + print("\t" + x) + print("\nPlease run SCons again and select a valid platform: platform=<string>") + + if selected_platform != "": + print("Automatically detected platform: " + selected_platform) + +if selected_platform in ["linux", "bsd", "x11"]: + if selected_platform == "x11": + # Deprecated alias kept for compatibility. + print('Platform "x11" has been renamed to "linuxbsd" in Godot 4.0. Building for platform "linuxbsd".') + # Alias for convenience. + selected_platform = "linuxbsd" -for k in platform_opts.keys(): - opt_list = platform_opts[k] - for o in opt_list: - opts.Add(o) +# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference. +# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value. +env_base["platform"] = selected_platform -# Update the environment now as the "custom_modules" option may be -# defined in a file rather than specified via the command line. +# Add platform-specific options. +if selected_platform in platform_opts: + for opt in platform_opts[selected_platform]: + opts.Add(opt) + +# Update the environment to take platform-specific options into account. opts.Update(env_base) +env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update(). # Detect modules. modules_detected = OrderedDict() @@ -200,8 +242,14 @@ if env_base["custom_modules"]: Exit(255) for path in module_search_paths: + if path == "modules": + # Built-in modules don't have nested modules, + # so save the time it takes to parse directories. + modules = methods.detect_modules(path, recursive=False) + else: # External. + modules = methods.detect_modules(path, env_base["custom_modules_recursive"]) # Note: custom modules can override built-in ones. - modules_detected.update(methods.detect_modules(path)) + modules_detected.update(modules) include_path = os.path.dirname(path) if include_path: env_base.Prepend(CPPPATH=[include_path]) @@ -224,6 +272,7 @@ methods.write_modules(modules_detected) # Update the environment again after all the module options are added. opts.Update(env_base) +env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update(). Help(opts.GenerateHelpText(env_base)) # add default include paths @@ -250,47 +299,16 @@ if env_base["target"] == "debug": # http://scons.org/doc/production/HTML/scons-user/ch06s04.html env_base.SetOption("implicit_cache", 1) +if not env_base["tools"]: + # Export templates can't run unit test tool. + env_base["tests"] = False + if env_base["no_editor_splash"]: env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"]) if not env_base["deprecated"]: env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"]) -env_base.platforms = {} - -selected_platform = "" - -if env_base["platform"] != "": - selected_platform = env_base["platform"] -elif env_base["p"] != "": - selected_platform = env_base["p"] - env_base["platform"] = selected_platform -else: - # Missing `platform` argument, try to detect platform automatically - if sys.platform.startswith("linux"): - selected_platform = "linuxbsd" - elif sys.platform == "darwin": - selected_platform = "osx" - elif sys.platform == "win32": - selected_platform = "windows" - else: - print("Could not detect platform automatically. Supported platforms:") - for x in platform_list: - print("\t" + x) - print("\nPlease run SCons again and select a valid platform: platform=<string>") - - if selected_platform != "": - print("Automatically detected platform: " + selected_platform) - env_base["platform"] = selected_platform - -if selected_platform in ["linux", "bsd", "x11"]: - if selected_platform == "x11": - # Deprecated alias kept for compatibility. - print('Platform "x11" has been renamed to "linuxbsd" in Godot 4.0. Building for platform "linuxbsd".') - # Alias for convenience. - selected_platform = "linuxbsd" - env_base["platform"] = selected_platform - if selected_platform in platform_list: tmppath = "./platform/" + selected_platform sys.path.insert(0, tmppath) @@ -301,43 +319,43 @@ if selected_platform in platform_list: else: env = env_base.Clone() - # Compilation DB requires SCons 3.1.1+. + # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later. from SCons import __version__ as scons_raw_version scons_ver = env._get_major_minor_revision(scons_raw_version) - if scons_ver >= (3, 1, 1): - env.Tool("compilation_db", toolpath=["misc/scons"]) - env.Alias("compiledb", env.CompilationDatabase("compile_commands.json")) - if env["dev"]: - env["verbose"] = True - env["warnings"] = "extra" - env["werror"] = True + if scons_ver >= (4, 0, 0): + env.Tool("compilation_db") + env.Alias("compiledb", env.CompilationDatabase()) - if env["vsproj"]: - env.vs_incs = [] - env.vs_srcs = [] - - def AddToVSProject(sources): - for x in sources: - if type(x) == type(""): - fname = env.File(x).path - else: - fname = env.File(x)[0].path - pieces = fname.split(".") - if len(pieces) > 0: - basename = pieces[0] - basename = basename.replace("\\\\", "/") - if os.path.isfile(basename + ".h"): - env.vs_incs = env.vs_incs + [basename + ".h"] - elif os.path.isfile(basename + ".hpp"): - env.vs_incs = env.vs_incs + [basename + ".hpp"] - if os.path.isfile(basename + ".c"): - env.vs_srcs = env.vs_srcs + [basename + ".c"] - elif os.path.isfile(basename + ".cpp"): - env.vs_srcs = env.vs_srcs + [basename + ".cpp"] - - env.AddToVSProject = AddToVSProject + # 'dev' and 'production' are aliases to set default options if they haven't been set + # manually by the user. + if env["dev"]: + env["verbose"] = methods.get_cmdline_bool("verbose", True) + env["warnings"] = ARGUMENTS.get("warnings", "extra") + env["werror"] = methods.get_cmdline_bool("werror", True) + if env["tools"]: + env["tests"] = methods.get_cmdline_bool("tests", True) + if env["production"]: + env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True) + env["use_lto"] = methods.get_cmdline_bool("use_lto", True) + env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False) + if not env["tools"] and env["target"] == "debug": + print( + "WARNING: Requested `production` build with `tools=no target=debug`, " + "this will give you a full debug template (use `target=release_debug` " + "for an optimized template with debug features)." + ) + if env.msvc: + print( + "WARNING: For `production` Windows builds, you should use MinGW with GCC " + "or Clang instead of Visual Studio, as they can better optimize the " + "GDScript VM in a very significant way. MSVC LTO also doesn't work " + "reliably for our use case." + "If you want to use MSVC nevertheless for production builds, set " + "`debug_symbols=no use_lto=no` instead of the `production=yes` option." + ) + Exit(255) env.extra_suffix = "" @@ -433,7 +451,7 @@ if selected_platform in platform_list: Exit(255) # Configure compiler warnings - if env.msvc: + if env.msvc: # MSVC # Truncations, narrowing conversions, signed/unsigned comparisons... disable_nonessential_warnings = ["/wd4267", "/wd4244", "/wd4305", "/wd4018", "/wd4800"] if env["warnings"] == "extra": @@ -446,20 +464,17 @@ if selected_platform in platform_list: env.Append(CCFLAGS=["/w"]) # Set exception handling model to avoid warnings caused by Windows system headers. env.Append(CCFLAGS=["/EHsc"]) + if env["werror"]: env.Append(CCFLAGS=["/WX"]) - # Force to use Unicode encoding - env.Append(MSVC_FLAGS=["/utf8"]) - else: # Rest of the world - shadow_local_warning = [] - all_plus_warnings = ["-Wwrite-strings"] + else: # GCC, Clang + gcc_common_warnings = [] if methods.using_gcc(env): - if cc_version_major >= 7: - shadow_local_warning = ["-Wshadow-local"] + gcc_common_warnings += ["-Wshadow-local", "-Wno-misleading-indentation"] if env["warnings"] == "extra": - env.Append(CCFLAGS=["-Wall", "-Wextra", "-Wno-unused-parameter"] + all_plus_warnings + shadow_local_warning) + env.Append(CCFLAGS=["-Wall", "-Wextra", "-Wwrite-strings", "-Wno-unused-parameter"] + gcc_common_warnings) env.Append(CXXFLAGS=["-Wctor-dtor-privacy", "-Wnon-virtual-dtor"]) if methods.using_gcc(env): env.Append( @@ -475,14 +490,15 @@ if selected_platform in platform_list: env.Append(CXXFLAGS=["-Wplacement-new=1"]) if cc_version_major >= 9: env.Append(CCFLAGS=["-Wattribute-alias=2"]) - if methods.using_clang(env): + elif methods.using_clang(env): env.Append(CCFLAGS=["-Wimplicit-fallthrough"]) elif env["warnings"] == "all": - env.Append(CCFLAGS=["-Wall"] + shadow_local_warning) + env.Append(CCFLAGS=["-Wall"] + gcc_common_warnings) elif env["warnings"] == "moderate": - env.Append(CCFLAGS=["-Wall", "-Wno-unused"] + shadow_local_warning) + env.Append(CCFLAGS=["-Wall", "-Wno-unused"] + gcc_common_warnings) else: # 'no' env.Append(CCFLAGS=["-w"]) + if env["werror"]: env.Append(CCFLAGS=["-Werror"]) # FIXME: Temporary workaround after the Vulkan merge, remove once warnings are fixed. @@ -549,13 +565,13 @@ if selected_platform in platform_list: doc_path = config.get_doc_path() for c in doc_classes: env.doc_class_path[c] = path + "/" + doc_path - except: + except Exception: pass # Get icon paths (if present) try: icons_path = config.get_icons_path() env.module_icons_paths.append(path + "/" + icons_path) - except: + except Exception: # Default path for module icons env.module_icons_paths.append(path + "/" + "icons") modules_enabled[name] = path @@ -582,8 +598,6 @@ if selected_platform in platform_list: env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"] env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"] - if env.use_ptrcall: - env.Append(CPPDEFINES=["PTRCALL_ENABLED"]) if env["tools"]: env.Append(CPPDEFINES=["TOOLS_ENABLED"]) if env["disable_3d"]: @@ -607,11 +621,12 @@ if selected_platform in platform_list: if env["minizip"]: env.Append(CPPDEFINES=["MINIZIP_ENABLED"]) - editor_module_list = ["regex"] + editor_module_list = ["freetype", "regex"] if env["tools"] and not env.module_check_dependencies("tools", editor_module_list): print( - "Build option 'module_" + x + "_enabled=no' cannot be used with 'tools=yes' (editor), " - "only with 'tools=no' (export template)." + "Build option 'module_" + + x + + "_enabled=no' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template)." ) Exit(255) @@ -619,37 +634,32 @@ if selected_platform in platform_list: methods.no_verbose(sys, env) if not env["platform"] == "server": - env.Append( - BUILDERS={ - "GLES2_GLSL": env.Builder( - action=run_in_subprocess(gles_builders.build_gles2_headers), suffix="glsl.gen.h", src_suffix=".glsl" - ) - } - ) - env.Append( - BUILDERS={ - "RD_GLSL": env.Builder( - action=run_in_subprocess(gles_builders.build_rd_headers), suffix="glsl.gen.h", src_suffix=".glsl" - ) - } - ) - env.Append( - BUILDERS={ - "GLSL_HEADER": env.Builder( - action=run_in_subprocess(gles_builders.build_raw_headers), suffix="glsl.gen.h", src_suffix=".glsl" - ) - } - ) + GLSL_BUILDERS = { + "RD_GLSL": env.Builder( + action=env.Run(glsl_builders.build_rd_headers, 'Building RD_GLSL header: "$TARGET"'), + suffix="glsl.gen.h", + src_suffix=".glsl", + ), + "GLSL_HEADER": env.Builder( + action=env.Run(glsl_builders.build_raw_headers, 'Building GLSL header: "$TARGET"'), + suffix="glsl.gen.h", + src_suffix=".glsl", + ), + } + env.Append(BUILDERS=GLSL_BUILDERS) scons_cache_path = os.environ.get("SCONS_CACHE") if scons_cache_path != None: CacheDir(scons_cache_path) print("Scons cache enabled... (path: '" + scons_cache_path + "')") - Export("env") + if env["vsproj"]: + env.vs_incs = [] + env.vs_srcs = [] - # build subdirs, the build order is dependent on link order. + Export("env") + # Build subdirs, the build order is dependent on link order. SConscript("core/SCsub") SConscript("servers/SCsub") SConscript("scene/SCsub") @@ -658,9 +668,11 @@ if selected_platform in platform_list: SConscript("platform/SCsub") SConscript("modules/SCsub") + if env["tests"]: + SConscript("tests/SCsub") SConscript("main/SCsub") - SConscript("platform/" + selected_platform + "/SCsub") # build selected platform + SConscript("platform/" + selected_platform + "/SCsub") # Build selected platform. # Microsoft Visual Studio Project Generation if env["vsproj"]: |