diff options
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 657 |
1 files changed, 333 insertions, 324 deletions
diff --git a/SConstruct b/SConstruct index 70816d82b8..04c648c283 100644 --- a/SConstruct +++ b/SConstruct @@ -1,6 +1,6 @@ #!/usr/bin/env python -EnsureSConsVersion(0,14); +EnsureSConsVersion(0, 14) import string @@ -14,85 +14,84 @@ methods.update_version() # scan possible build platforms -platform_list = [] # list of platforms -platform_opts = {} # options for each platform -platform_flags = {} # flags for each platform +platform_list = [] # list of platforms +platform_opts = {} # options for each platform +platform_flags = {} # flags for each platform -active_platforms=[] -active_platform_ids=[] -platform_exporters=[] -global_defaults=[] +active_platforms = [] +active_platform_ids = [] +platform_exporters = [] +global_defaults = [] for x in glob.glob("platform/*"): - if (not os.path.isdir(x) or not os.path.exists(x+"/detect.py")): - continue - tmppath="./"+x + if (not os.path.isdir(x) or not os.path.exists(x + "/detect.py")): + continue + tmppath = "./" + x - sys.path.append(tmppath) - import detect + sys.path.append(tmppath) + import detect - if (os.path.exists(x+"/export/export.cpp")): - platform_exporters.append(x[9:]) - if (os.path.exists(x+"/globals/global_defaults.cpp")): - global_defaults.append(x[9:]) - if (detect.is_active()): - active_platforms.append( detect.get_name() ) - active_platform_ids.append(x); - if (detect.can_build()): - x=x.replace("platform/","") # rest of world - x=x.replace("platform\\","") # win32 - platform_list+=[x] - platform_opts[x]=detect.get_opts() - platform_flags[x]=detect.get_flags() - sys.path.remove(tmppath) - sys.modules.pop('detect') + if (os.path.exists(x + "/export/export.cpp")): + platform_exporters.append(x[9:]) + if (os.path.exists(x + "/globals/global_defaults.cpp")): + global_defaults.append(x[9:]) + if (detect.is_active()): + active_platforms.append(detect.get_name()) + active_platform_ids.append(x) + if (detect.can_build()): + x = x.replace("platform/", "") # rest of world + x = x.replace("platform\\", "") # win32 + platform_list += [x] + platform_opts[x] = detect.get_opts() + platform_flags[x] = detect.get_flags() + sys.path.remove(tmppath) + sys.modules.pop('detect') -module_list=methods.detect_modules() +module_list = methods.detect_modules() -#print "Detected Platforms: "+str(platform_list) +# print "Detected Platforms: "+str(platform_list) -methods.save_active_platforms(active_platforms,active_platform_ids) +methods.save_active_platforms(active_platforms, active_platform_ids) -custom_tools=['default'] +custom_tools = ['default'] platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False)) -if (os.name=="posix"): - pass -elif (os.name=="nt"): - if ( os.getenv("VCINSTALLDIR")==None or platform_arg=="android"): - custom_tools=['mingw'] +if (os.name == "posix"): + pass +elif (os.name == "nt"): + if (os.getenv("VCINSTALLDIR") == None or platform_arg == "android"): + custom_tools = ['mingw'] -env_base=Environment(tools=custom_tools); +env_base = Environment(tools=custom_tools) if 'TERM' in os.environ: - env_base['ENV']['TERM'] = os.environ['TERM'] + env_base['ENV']['TERM'] = os.environ['TERM'] env_base.AppendENVPath('PATH', os.getenv('PATH')) env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH')) -env_base.global_defaults=global_defaults -env_base.android_maven_repos=[] -env_base.android_dependencies=[] -env_base.android_java_dirs=[] -env_base.android_res_dirs=[] -env_base.android_aidl_dirs=[] -env_base.android_jni_dirs=[] -env_base.android_default_config=[] -env_base.android_manifest_chunk="" -env_base.android_permission_chunk="" -env_base.android_appattributes_chunk="" -env_base.disabled_modules=[] -env_base.use_ptrcall=False -env_base.split_drivers=False - - - -env_base.__class__.android_add_maven_repository=methods.android_add_maven_repository -env_base.__class__.android_add_dependency=methods.android_add_dependency -env_base.__class__.android_add_java_dir=methods.android_add_java_dir -env_base.__class__.android_add_res_dir=methods.android_add_res_dir -env_base.__class__.android_add_aidl_dir=methods.android_add_aidl_dir -env_base.__class__.android_add_jni_dir=methods.android_add_jni_dir -env_base.__class__.android_add_default_config=methods.android_add_default_config +env_base.global_defaults = global_defaults +env_base.android_maven_repos = [] +env_base.android_dependencies = [] +env_base.android_java_dirs = [] +env_base.android_res_dirs = [] +env_base.android_aidl_dirs = [] +env_base.android_jni_dirs = [] +env_base.android_default_config = [] +env_base.android_manifest_chunk = "" +env_base.android_permission_chunk = "" +env_base.android_appattributes_chunk = "" +env_base.disabled_modules = [] +env_base.use_ptrcall = False +env_base.split_drivers = False + + +env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository +env_base.__class__.android_add_dependency = methods.android_add_dependency +env_base.__class__.android_add_java_dir = methods.android_add_java_dir +env_base.__class__.android_add_res_dir = methods.android_add_res_dir +env_base.__class__.android_add_aidl_dir = methods.android_add_aidl_dir +env_base.__class__.android_add_jni_dir = methods.android_add_jni_dir +env_base.__class__.android_add_default_config = methods.android_add_default_config env_base.__class__.android_add_to_manifest = methods.android_add_to_manifest env_base.__class__.android_add_to_permissions = methods.android_add_to_permissions env_base.__class__.android_add_to_attributes = methods.android_add_to_attributes @@ -102,75 +101,89 @@ env_base.__class__.add_source_files = methods.add_source_files env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix env_base.__class__.split_lib = methods.split_lib -env_base["x86_libtheora_opt_gcc"]=False -env_base["x86_libtheora_opt_vc"]=False +env_base["x86_libtheora_opt_gcc"] = False +env_base["x86_libtheora_opt_vc"] = False + +# Build options customs = ['custom.py'] profile = ARGUMENTS.get("profile", False) if profile: - import os.path - if os.path.isfile(profile): - customs.append(profile) - elif os.path.isfile(profile+".py"): - customs.append(profile+".py") - -opts=Variables(customs, ARGUMENTS) -opts.Add('target', 'Compile Target (debug/release_debug/release).', "debug") -opts.Add('arch', 'Platform dependent architecture (arm/arm64/x86/x64/mips/etc)', "") -opts.Add('bits', 'Compile Target Bits (default/32/64/fat).', "default") -opts.Add('platform','Platform: '+str(platform_list)+'.',"") -opts.Add('p','Platform (same as platform=).',"") -opts.Add('tools','Build Tools (Including Editor): (yes/no)','yes') -opts.Add('gdscript','Build GDSCript support: (yes/no)','yes') -opts.Add('libogg','Ogg library for ogg container support (system/builtin)','builtin') -opts.Add('libvorbis','Ogg Vorbis library for vorbis support (system/builtin)','builtin') -opts.Add('libtheora','Theora library for theora module (system/builtin)','builtin') -opts.Add('libvpx','VPX library for webm module (system/builtin)','builtin') -opts.Add('opus','Opus and opusfile library for Opus format support: (system/builtin)','builtin') -opts.Add('minizip','Build Minizip Archive Support: (yes/no)','yes') -opts.Add('squish','Squish library for BC Texture Compression in editor (system/builtin)','builtin') -opts.Add('freetype','Freetype library for TTF support via freetype module (system/builtin)','builtin') -opts.Add('xml','XML Save/Load support (yes/no)','yes') -opts.Add('libpng','libpng library for image loader support (system/builtin)','builtin') -opts.Add('libwebp','libwebp library for webp module (system/builtin)','builtin') -opts.Add('openssl','OpenSSL library for openssl module (system/builtin)','builtin') -opts.Add('libmpcdec','libmpcdec library for mpc module (system/builtin)','builtin') -opts.Add('enet','ENet library (system/builtin)','builtin') -opts.Add('glew','GLEW library for the gl_context (system/builtin)','builtin') -opts.Add('xaudio2','XAudio2 audio driver (yes/no)','no') -opts.Add("CXX", "C++ Compiler") -opts.Add("CC", "C Compiler") -opts.Add("CCFLAGS", "Custom flags for the C/C++ compiler"); -opts.Add("CFLAGS", "Custom flags for the C compiler"); -opts.Add("LINKFLAGS", "Custom flags for the linker"); -opts.Add('unix_global_settings_path', 'unix-specific path to system-wide settings. Currently only used by templates.','') -opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no") -opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no") -opts.Add('verbose', 'Enable verbose output for the compilation (yes/no)', 'yes') -opts.Add('deprecated','Enable deprecated features (yes/no)','yes') -opts.Add('extra_suffix', 'Custom extra suffix added to the base filename of all generated binary files.', '') -opts.Add('vsproj', 'Generate Visual Studio Project. (yes/no)', 'no') + import os.path + if os.path.isfile(profile): + customs.append(profile) + elif os.path.isfile(profile + ".py"): + customs.append(profile + ".py") + +opts = Variables(customs, ARGUMENTS) + +# Target build options +opts.Add('arch', "Platform-dependent architecture (arm/arm64/x86/x64/mips/etc)", '') +opts.Add('bits', "Target platform bits (default/32/64/fat)", 'default') +opts.Add('p', "Platform (alias for 'platform')", '') +opts.Add('platform', "Target platform: any in " + str(platform_list), '') +opts.Add('target', "Compilation target (debug/release_debug/release)", 'debug') +opts.Add('tools', "Build the tools a.k.a. the Godot editor (yes/no)", 'yes') + +# Components +opts.Add('deprecated', "Enable deprecated features (yes/no)", 'yes') +opts.Add('gdscript', "Build GDSCript support (yes/no)", 'yes') +opts.Add('minizip', "Build minizip archive support (yes/no)", 'yes') +opts.Add('xaudio2', "XAudio2 audio driver (yes/no)", 'no') +opts.Add('xml', "XML format support for resources (yes/no)", 'yes') + +# Advanced options +opts.Add('disable_3d', "Disable 3D nodes for smaller executable (yes/no)", 'no') +opts.Add('disable_advanced_gui', "Disable advance 3D gui nodes and behaviors (yes/no)", 'no') +opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '') +opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '') +opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'yes') +opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no') + +# Thirdparty libraries +opts.Add('builtin_enet', "Use the builtin enet library (yes/no)", 'yes') +opts.Add('builtin_freetype', "Use the builtin freetype library (yes/no)", 'yes') +opts.Add('builtin_glew', "Use the builtin glew library (yes/no)", 'yes') +opts.Add('builtin_libmpcdec', "Use the builtin libmpcdec library (yes/no)", 'yes') +opts.Add('builtin_libogg', "Use the builtin libogg library (yes/no)", 'yes') +opts.Add('builtin_libpng', "Use the builtin libpng library (yes/no)", 'yes') +opts.Add('builtin_libtheora', "Use the builtin libtheora library (yes/no)", 'yes') +opts.Add('builtin_libvorbis', "Use the builtin libvorbis library (yes/no)", 'yes') +opts.Add('builtin_libvpx', "Use the builtin libvpx library (yes/no)", 'yes') +opts.Add('builtin_libwebp', "Use the builtin libwebp library (yes/no)", 'yes') +opts.Add('builtin_openssl', "Use the builtin openssl library (yes/no)", 'yes') +opts.Add('builtin_opus', "Use the builtin opus library (yes/no)", 'yes') +opts.Add('builtin_squish', "Use the builtin squish library (yes/no)", 'yes') +opts.Add('builtin_zlib', "Use the builtin zlib library (yes/no)", 'yes') + +# Environment setup +opts.Add("CXX", "C++ compiler") +opts.Add("CC", "C compiler") +opts.Add("CCFLAGS", "Custom flags for the C and C++ compilers") +opts.Add("CFLAGS", "Custom flags for the C compiler") +opts.Add("LINKFLAGS", "Custom flags for the linker") + # add platform specific options for k in platform_opts.keys(): - opt_list = platform_opts[k] - for o in opt_list: - opts.Add(o[0],o[1],o[2]) + opt_list = platform_opts[k] + for o in opt_list: + opts.Add(o[0], o[1], o[2]) for x in module_list: - opts.Add('module_'+x+'_enabled', "Enable module '"+x+"' (yes/no)", "yes") + opts.Add('module_' + x + '_enabled', "Enable module '" + x + "' (yes/no)", "yes") -opts.Update(env_base) # update environment -Help(opts.GenerateHelpText(env_base)) # generate help +opts.Update(env_base) # update environment +Help(opts.GenerateHelpText(env_base)) # generate help # add default include paths -env_base.Append(CPPPATH=['#core','#core/math','#tools','#drivers','#']) +env_base.Append(CPPPATH=['#core', '#core/math', '#tools', '#drivers', '#']) # configure ENV for platform -env_base.platform_exporters=platform_exporters +env_base.platform_exporters = platform_exporters """ sys.path.append("./platform/"+env_base["platform"]) @@ -180,227 +193,223 @@ sys.path.remove("./platform/"+env_base["platform"]) sys.modules.pop('detect') """ -if (env_base['target']=='debug'): - env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']); - env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE']) +if (env_base['target'] == 'debug'): + env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']) + env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE']) -if (env_base['deprecated']!='no'): - env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED']); +if (env_base['deprecated'] != 'no'): + env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED']) env_base.platforms = {} -selected_platform ="" +selected_platform = "" if env_base['platform'] != "": - selected_platform=env_base['platform'] + selected_platform = env_base['platform'] elif env_base['p'] != "": - selected_platform=env_base['p'] - env_base["platform"]=selected_platform - + selected_platform = env_base['p'] + env_base["platform"] = selected_platform if selected_platform in platform_list: - sys.path.append("./platform/"+selected_platform) - import detect - if "create" in dir(detect): - env = detect.create(env_base) - else: - env = env_base.Clone() - - if env['vsproj']=="yes": - env.vs_incs = [] - env.vs_srcs = [] - - def AddToVSProject( sources ): - for x in sources: - if type(x) == type(""): - fname = env.File(x).path - else: - fname = env.File(x)[0].path - pieces = fname.split(".") - if len(pieces)>0: - basename = pieces[0] - basename = basename.replace('\\\\','/') - env.vs_srcs = env.vs_srcs + [basename + ".cpp"] - env.vs_incs = env.vs_incs + [basename + ".h"] - #print basename - env.AddToVSProject = AddToVSProject - - env.extra_suffix="" - - if env["extra_suffix"] != '' : - env.extra_suffix += '.'+env["extra_suffix"] - - CCFLAGS = env.get('CCFLAGS', '') - env['CCFLAGS'] = '' - - env.Append(CCFLAGS=string.split(str(CCFLAGS))) - - CFLAGS = env.get('CFLAGS', '') - env['CFLAGS'] = '' - - env.Append(CFLAGS=string.split(str(CFLAGS))) - - LINKFLAGS = env.get('LINKFLAGS', '') - env['LINKFLAGS'] = '' - - env.Append(LINKFLAGS=string.split(str(LINKFLAGS))) - - flag_list = platform_flags[selected_platform] - for f in flag_list: - if not (f[0] in ARGUMENTS): # allow command line to override platform flags - env[f[0]] = f[1] - - #must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11) - detect.configure(env) - - #env['platform_libsuffix'] = env['LIBSUFFIX'] - - suffix="."+selected_platform - - if (env["target"]=="release"): - if (env["tools"]=="yes"): - print("Tools can only be built with targets 'debug' and 'release_debug'.") - sys.exit(255) - suffix+=".opt" - - env.Append(CCFLAGS=['-DNDEBUG']); - - elif (env["target"]=="release_debug"): - if (env["tools"]=="yes"): - suffix+=".opt.tools" - else: - suffix+=".opt.debug" - else: - if (env["tools"]=="yes"): - suffix+=".tools" - else: - suffix+=".debug" - - if env["arch"] != "": - suffix += "."+env["arch"] - elif (env["bits"]=="32"): - suffix+=".32" - elif (env["bits"]=="64"): - suffix+=".64" - elif (env["bits"]=="fat"): - suffix+=".fat" - - suffix+=env.extra_suffix - - env["PROGSUFFIX"]=suffix+env["PROGSUFFIX"] - env["OBJSUFFIX"]=suffix+env["OBJSUFFIX"] - env["LIBSUFFIX"]=suffix+env["LIBSUFFIX"] - env["SHLIBSUFFIX"]=suffix+env["SHLIBSUFFIX"] - - sys.path.remove("./platform/"+selected_platform) - sys.modules.pop('detect') - - - env.module_list=[] - - for x in module_list: - if env['module_'+x+'_enabled'] != "yes": - continue - tmppath="./modules/"+x - sys.path.append(tmppath) - env.current_module=x - import config - if (config.can_build(selected_platform)): - config.configure(env) - env.module_list.append(x) - sys.path.remove(tmppath) - sys.modules.pop('config') - - - if (env.use_ptrcall): - env.Append(CPPFLAGS=['-DPTRCALL_ENABLED']); - - # to test 64 bits compiltion - # env.Append(CPPFLAGS=['-m64']) - - if (env['tools']=='yes'): - env.Append(CPPFLAGS=['-DTOOLS_ENABLED']) - if (env['disable_3d']=='yes'): - env.Append(CPPFLAGS=['-D_3D_DISABLED']) - if (env['gdscript']=='yes'): - env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED']) - if (env['disable_advanced_gui']=='yes'): - env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED']) - - if (env['minizip'] == 'yes'): - env.Append(CPPFLAGS=['-DMINIZIP_ENABLED']) - - if (env['xml']=='yes'): - env.Append(CPPFLAGS=['-DXML_ENABLED']) - - if (env['verbose']=='no'): - methods.no_verbose(sys,env) - - Export('env') - - #build subdirs, the build order is dependent on link order. - - SConscript("core/SCsub") - SConscript("servers/SCsub") - SConscript("scene/SCsub") - SConscript("tools/SCsub") - SConscript("drivers/SCsub") - SConscript("bin/SCsub") - - SConscript("modules/SCsub") - SConscript("main/SCsub") - - SConscript("platform/"+selected_platform+"/SCsub"); # build selected platform - - # Microsoft Visual Studio Project Generation - if (env['vsproj'])=="yes": - - AddToVSProject(env.core_sources) - AddToVSProject(env.main_sources) - AddToVSProject(env.modules_sources) - AddToVSProject(env.scene_sources) - AddToVSProject(env.servers_sources) - AddToVSProject(env.tool_sources) - - # this env flag won't work, it needs to be set in env_base=Environment(MSVC_VERSION='9.0') - # Even then, SCons still seems to ignore it and builds with the latest MSVC... - # That said, it's not needed to be set so far but I'm leaving it here so that this comment - # has a purpose. - #env['MSVS_VERSION']='9.0' - - - # Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options. - # And runs vcvarsall bat for the propper arhitecture and scons for propper configuration - env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2' - env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2' - env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2' - - # This version information (Win32, x64, Debug, Release, Release_Debug seems to be - # required for Visual Studio to understand that it needs to generate an NMAKE - # project. Do not modify without knowing what you are doing. - debug_variants = ['debug|Win32']+['debug|x64'] - release_variants = ['release|Win32']+['release|x64'] - release_debug_variants = ['release_debug|Win32']+['release_debug|x64'] - variants = debug_variants + release_variants + release_debug_variants - debug_targets = ['bin\\godot.windows.tools.32.exe']+['bin\\godot.windows.tools.64.exe'] - release_targets = ['bin\\godot.windows.opt.32.exe']+['bin\\godot.windows.opt.64.exe'] - release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe']+['bin\\godot.windows.opt.tools.64.exe'] - targets = debug_targets + release_targets + release_debug_targets - msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ], - incs = env.vs_incs, - srcs = env.vs_srcs, - runfile = targets, - buildtarget = targets, - auto_build_solution=1, - variant = variants) + sys.path.append("./platform/" + selected_platform) + import detect + if "create" in dir(detect): + env = detect.create(env_base) + else: + env = env_base.Clone() + + if env['vsproj'] == "yes": + env.vs_incs = [] + env.vs_srcs = [] + + def AddToVSProject(sources): + for x in sources: + if type(x) == type(""): + fname = env.File(x).path + else: + fname = env.File(x)[0].path + pieces = fname.split(".") + if len(pieces) > 0: + basename = pieces[0] + basename = basename.replace('\\\\', '/') + env.vs_srcs = env.vs_srcs + [basename + ".cpp"] + env.vs_incs = env.vs_incs + [basename + ".h"] + # print basename + env.AddToVSProject = AddToVSProject + + env.extra_suffix = "" + + if env["extra_suffix"] != '': + env.extra_suffix += '.' + env["extra_suffix"] + + CCFLAGS = env.get('CCFLAGS', '') + env['CCFLAGS'] = '' + + env.Append(CCFLAGS=string.split(str(CCFLAGS))) + + CFLAGS = env.get('CFLAGS', '') + env['CFLAGS'] = '' + + env.Append(CFLAGS=string.split(str(CFLAGS))) + + LINKFLAGS = env.get('LINKFLAGS', '') + env['LINKFLAGS'] = '' + + env.Append(LINKFLAGS=string.split(str(LINKFLAGS))) + + flag_list = platform_flags[selected_platform] + for f in flag_list: + if not (f[0] in ARGUMENTS): # allow command line to override platform flags + env[f[0]] = f[1] + + # must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11) + detect.configure(env) + + #env['platform_libsuffix'] = env['LIBSUFFIX'] + + suffix = "." + selected_platform + + if (env["target"] == "release"): + if (env["tools"] == "yes"): + print("Tools can only be built with targets 'debug' and 'release_debug'.") + sys.exit(255) + suffix += ".opt" + + env.Append(CCFLAGS=['-DNDEBUG']) + + elif (env["target"] == "release_debug"): + if (env["tools"] == "yes"): + suffix += ".opt.tools" + else: + suffix += ".opt.debug" + else: + if (env["tools"] == "yes"): + suffix += ".tools" + else: + suffix += ".debug" + + if env["arch"] != "": + suffix += "." + env["arch"] + elif (env["bits"] == "32"): + suffix += ".32" + elif (env["bits"] == "64"): + suffix += ".64" + elif (env["bits"] == "fat"): + suffix += ".fat" + + suffix += env.extra_suffix + + env["PROGSUFFIX"] = suffix + env["PROGSUFFIX"] + env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"] + env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"] + env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"] + + sys.path.remove("./platform/" + selected_platform) + sys.modules.pop('detect') + + env.module_list = [] + + for x in module_list: + if env['module_' + x + '_enabled'] != "yes": + continue + tmppath = "./modules/" + x + sys.path.append(tmppath) + env.current_module = x + import config + if (config.can_build(selected_platform)): + config.configure(env) + env.module_list.append(x) + sys.path.remove(tmppath) + sys.modules.pop('config') + + if (env.use_ptrcall): + env.Append(CPPFLAGS=['-DPTRCALL_ENABLED']) + + # to test 64 bits compiltion + # env.Append(CPPFLAGS=['-m64']) + + if (env['tools'] == 'yes'): + env.Append(CPPFLAGS=['-DTOOLS_ENABLED']) + if (env['disable_3d'] == 'yes'): + env.Append(CPPFLAGS=['-D_3D_DISABLED']) + if (env['gdscript'] == 'yes'): + env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED']) + if (env['disable_advanced_gui'] == 'yes'): + env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED']) + + if (env['minizip'] == 'yes'): + env.Append(CPPFLAGS=['-DMINIZIP_ENABLED']) + + if (env['xml'] == 'yes'): + env.Append(CPPFLAGS=['-DXML_ENABLED']) + + if (env['verbose'] == 'no'): + methods.no_verbose(sys, env) + + Export('env') + + # build subdirs, the build order is dependent on link order. + + SConscript("core/SCsub") + SConscript("servers/SCsub") + SConscript("scene/SCsub") + SConscript("tools/SCsub") + SConscript("drivers/SCsub") + SConscript("bin/SCsub") + + SConscript("modules/SCsub") + SConscript("main/SCsub") + + SConscript("platform/" + selected_platform + "/SCsub") # build selected platform + + # Microsoft Visual Studio Project Generation + if (env['vsproj']) == "yes": + + AddToVSProject(env.core_sources) + AddToVSProject(env.main_sources) + AddToVSProject(env.modules_sources) + AddToVSProject(env.scene_sources) + AddToVSProject(env.servers_sources) + AddToVSProject(env.tool_sources) + + # this env flag won't work, it needs to be set in env_base=Environment(MSVC_VERSION='9.0') + # Even then, SCons still seems to ignore it and builds with the latest MSVC... + # That said, it's not needed to be set so far but I'm leaving it here so that this comment + # has a purpose. + # env['MSVS_VERSION']='9.0' + + # Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options. + # And runs vcvarsall bat for the propper arhitecture and scons for propper configuration + env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2' + env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2' + env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2' + + # This version information (Win32, x64, Debug, Release, Release_Debug seems to be + # required for Visual Studio to understand that it needs to generate an NMAKE + # project. Do not modify without knowing what you are doing. + debug_variants = ['debug|Win32'] + ['debug|x64'] + release_variants = ['release|Win32'] + ['release|x64'] + release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64'] + variants = debug_variants + release_variants + release_debug_variants + debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe'] + release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe'] + release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe'] + targets = debug_targets + release_targets + release_debug_targets + msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']], + incs=env.vs_incs, + srcs=env.vs_srcs, + runfile=targets, + buildtarget=targets, + auto_build_solution=1, + variant=variants) else: - print("No valid target platform selected.") - print("The following were detected:") - for x in platform_list: - print("\t"+x) - print("\nPlease run scons again with argument: platform=<string>") + print("No valid target platform selected.") + print("The following were detected:") + for x in platform_list: + print("\t" + x) + print("\nPlease run scons again with argument: platform=<string>") |