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Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 21 |
1 files changed, 11 insertions, 10 deletions
@@ -2,7 +2,7 @@ <p align="center"> <a href="https://godotengine.org"> - <img src="logo.svg" width="400" alt="Godot Engine logo"> + <img src="logo_outlined.svg" width="400" alt="Godot Engine logo"> </a> </p> @@ -10,8 +10,8 @@ **[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.** It provides a -comprehensive set of common tools, so that users can focus on making games -without having to reinvent the wheel. Games can be exported in one click to a +comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games +without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and @@ -19,18 +19,19 @@ Windows), mobile platforms (Android, iOS), as well as Web-based platforms ## Free, open source and community-driven -Godot is completely free and open source under the very permissive MIT license. +Godot is completely free and open source under the very permissive [MIT license](https://godotengine.org/license). No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the [Software Freedom Conservancy](https://sfconservancy.org/) not-for-profit. -Before being open sourced in February 2014, Godot had been developed by Juan -Linietsky and Ariel Manzur (both still maintaining the project) for several +Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac), +Godot had been developed by [Juan Linietsky](https://github.com/reduz) and +[Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles. -![Screenshot of a 3D scene in Godot Engine](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg) +![Screenshot of a 3D scene in the Godot Engine editor](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg) ## Getting the engine @@ -49,7 +50,7 @@ for compilation instructions for every supported platform. Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed [on the homepage](https://godotengine.org/community). -To get in touch with the engine developers, the best way is to join the +The best way to get in touch with the core engine developers is to join the [Godot Contributors Chat](https://chat.godotengine.org). To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md). @@ -62,8 +63,8 @@ It is maintained by the Godot community in its own [GitHub repository](https://g The [class reference](https://docs.godotengine.org/en/latest/classes/) is also accessible from the Godot editor. -The official demos are maintained in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects) -as well. +We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects) +as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot). There are also a number of other [learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html) |