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Diffstat (limited to 'COPYRIGHT.txt')
-rw-r--r-- | COPYRIGHT.txt | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 4a0dec3815..7f997ae573 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -167,6 +167,12 @@ Comment: glad Copyright: 2013-2019, David Herberth License: Expat +Files: ./thirdparty/glslang/ +Comment: glslang +Copyright: 2015-2018 Google, Inc. + 2002, NVIDIA Corporation. +License: glslang + Files: ./thirdparty/jpeg_compressor/ Comment: jpeg-compressor Copyright: 2012, Rich Geldreich @@ -354,6 +360,13 @@ Copyright: 2011, Khaled Mamou 2003-2009, Erwin Coumans License: BSD-3-clause +Files: ./thirdparty/vulkan/ +Comment: Vulkan Ecosystem Components (Vulkan ICD loader and headers) +Copyright: 2015-2016, The Khronos Group Inc. + 2015-2016, Valve Corporation + 2015-2016, LunarG, Inc. +License: Apache-2.0 + Files: ./thirdparty/wslay/ Comment: Wslay Copyright: 2011-2015, Tatsuhiro Tsujikawa @@ -882,6 +895,112 @@ License: Expat TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +License: glslang + Here, glslang proper means core GLSL parsing, HLSL parsing, and SPIR-V code + generation. Glslang proper requires use of two licenses, one that covers + non-preprocessing and an additional one that covers preprocessing. + . + Bison was removed long ago. You can build glslang from the source grammar, + using tools of your choice, without using bison or any bison files. + . + Other parts, outside of glslang proper, include: + . + - gl_types.h, only needed for OpenGL-like reflection, and can be left out of + a parse and codegen project. See it for its license. + . + - update_glslang_sources.py, which is not part of the project proper and does + not need to be used. + . + - the SPIR-V "remapper", which is optional, but has the same license as + glslang proper + . + - Google tests and SPIR-V tools, and anything in the external subdirectory + are external and optional; see them for their respective licenses. + . + -------------------------------------------------------------------------------- + . + The core of glslang-proper, minus the preprocessor is licenced as follows: + . + Copyright (C) 2015-2018 Google, Inc. + Copyright (C) <various other dates and companies> + . + All rights reserved. + . + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + . + Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + . + Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials provided + with the distribution. + . + Neither the name of 3Dlabs Inc. Ltd. nor the names of its + contributors may be used to endorse or promote products derived + from this software without specific prior written permission. + . + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + . + -------------------------------------------------------------------------------- + . + The preprocessor has the core license stated above, plus an additional licence: + . + Copyright (c) 2002, NVIDIA Corporation. + . + NVIDIA Corporation("NVIDIA") supplies this software to you in + consideration of your agreement to the following terms, and your use, + installation, modification or redistribution of this NVIDIA software + constitutes acceptance of these terms. If you do not agree with these + terms, please do not use, install, modify or redistribute this NVIDIA + software. + . + In consideration of your agreement to abide by the following terms, and + subject to these terms, NVIDIA grants you a personal, non-exclusive + license, under NVIDIA's copyrights in this original NVIDIA software (the + "NVIDIA Software"), to use, reproduce, modify and redistribute the + NVIDIA Software, with or without modifications, in source and/or binary + forms; provided that if you redistribute the NVIDIA Software, you must + retain the copyright notice of NVIDIA, this notice and the following + text and disclaimers in all such redistributions of the NVIDIA Software. + Neither the name, trademarks, service marks nor logos of NVIDIA + Corporation may be used to endorse or promote products derived from the + NVIDIA Software without specific prior written permission from NVIDIA. + Except as expressly stated in this notice, no other rights or licenses + express or implied, are granted by NVIDIA herein, including but not + limited to any patent rights that may be infringed by your derivative + works or by other works in which the NVIDIA Software may be + incorporated. No hardware is licensed hereunder. + . + THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT + WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, + INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, + NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR + ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER + PRODUCTS. + . + IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, + INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED + TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF + USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY + OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE + NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, + TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF + NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + License: FTL The FreeType Project LICENSE ---------------------------- |