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@@ -37,7 +37,7 @@ Godot runs on a large variety of platforms and operating systems and devices.
For bugs that are likely OS-specific and/or graphics-related, please also specify:
-- Device (CPU model including architecture, e.g. x86, x86_64, ARM, etc.)
+- Device (CPU model including architecture, e.g. x86_64, arm64, etc.)
- GPU model (and the driver version in use if you know it)
**Bug reports not including the required information may be closed at the
@@ -74,10 +74,10 @@ if your ZIP file isn't accepted by GitHub because it's too large.
We recommend always attaching a minimal reproduction project, even if the issue
may seem simple to reproduce manually.
-**Note for C# users:** If your issue is not Mono-specific, please upload a
-minimal reproduction project written in GDScript or VisualScript.
+**Note for C# users:** If your issue is not .NET-specific, please upload a
+minimal reproduction project written in GDScript.
This will make it easier for contributors to reproduce the issue
-locally as not everyone has a Mono setup available.
+locally as not everyone has a .NET setup available.
**If you've been asked by a maintainer to upload a minimal reproduction project,
you *must* do so within 7 days.** Otherwise, your bug report will be closed as