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Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index f59c0e645d..de0037d5e8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -37,11 +37,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - [New and improved IK in Skeleton2D](https://github.com/godotengine/godot/pull/40347). - New classes: SkeletonModifier2D, SkeletonModifierStack2D, SkeletonModification2DLookAt, SkeletonModification2DCCDIK, SkeletonModification2DFABRIK, SkeletonModification2DJiggle, SkeletonModification2DTwoBoneIK, PhysicalBone2D, SkeletonModification2DPhysicalBones, SkeletonModification2DStackHolder. - New `Transform2D.looking_at()` function. -- [New and improved IK in Skeleton3D](https://github.com/godotengine/godot/pull/39353). - - New classes: SkeletonModifier3D, SkeletonModifierStack3D, SkeletonModifier3DLookAt, SkeletonModification3DCCDIK, SkeletonModification3DFABRIK, SkeletonModification3DJiggle, SkeletonModification3DTwoBoneIK, SkeletonModification3DStackHolder. - - The Bone struct now includes a local_pose_override. +- [Improvements to Skeleton3D](https://github.com/godotengine/godot/pull/39353). - The Bone struct now keeps track of its children bones, if it has any. - - Added functions to Skeleton3D for getting the forward vector using the information stored in the rest pose for the bones. - New `Basis.rotate_to_align()` function. - Refactored the BoneAttachment3D node. - Removed the `process_list` functions. |