diff options
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 40 |
1 files changed, 37 insertions, 3 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 4ae09441cc..6a9390259d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -10,6 +10,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea ### Added +#### Documentation + +- Create an "Editor-only" section in the online class reference ([GH-76410](https://github.com/godotengine/godot/pull/76410)). + #### Editor - Properly remember snapping options per-project ([GH-74682](https://github.com/godotengine/godot/pull/74682)). @@ -37,8 +41,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Buildsystem - Wait for static check results before starting other CI builds ([GH-65232](https://github.com/godotengine/godot/pull/65232)). +- Err when trying to build the editor without its required modules ([GH-74980](https://github.com/godotengine/godot/pull/74980)). - Remove obsolete 'tools' in a CI workflow name ([GH-75687](https://github.com/godotengine/godot/pull/75687)). - Visibly print trailing whitespace when static checks fail ([GH-75700](https://github.com/godotengine/godot/pull/75700)). +- CI: Speed up static checks by checking only changed files ([GH-76263](https://github.com/godotengine/godot/pull/76263)). #### C#/.NET @@ -57,9 +63,9 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Re-enable script editor File menu shortcuts when the menu is hidden ([GH-74319](https://github.com/godotengine/godot/pull/74319)). - Prevent color conversion of the big Godot logo ([GH-75653](https://github.com/godotengine/godot/pull/75653)). - Set font sizes for various styles in editor output panel ([GH-75780](https://github.com/godotengine/godot/pull/75780)). -- Remove unnecessary zero multiplications ([GH-75822](https://github.com/godotengine/godot/pull/75822)). - Adjust size of some dialogs ([GH-75895](https://github.com/godotengine/godot/pull/75895)). - Change cursor consistently when panning in the 2D Editor ([GH-75997](https://github.com/godotengine/godot/pull/75997)). +- Validate renderer selection in project manager and expose default renderer setting as an enum ([GH-76331](https://github.com/godotengine/godot/pull/76331)). #### GUI @@ -71,7 +77,6 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Use dedicated flag for object replacement characters in TextServer ([GH-75974](https://github.com/godotengine/godot/pull/75974)). - Improve line BiDi handling, prevent crash on recursive log updates ([GH-75975](https://github.com/godotengine/godot/pull/75975)). - Don't apply scale to autohide theme property ([GH-75993](https://github.com/godotengine/godot/pull/75993)). -- Use Point2 consistently in Control methods ([GH-76029](https://github.com/godotengine/godot/pull/76029)). #### Import @@ -92,6 +97,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Modify contact_max_allowed_penetration precision to 3 significant digits ([GH-75665](https://github.com/godotengine/godot/pull/75665)). +#### Porting + +- Android: Downgrade Android gradle plugin to version 7.2.1 ([GH-76325](https://github.com/godotengine/godot/pull/76325)). + #### Rendering - Recreate swap chain when suboptimal to avoid error spam ([GH-72859](https://github.com/godotengine/godot/pull/72859)). @@ -105,12 +114,15 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Thirdparty - thorvg updated to 0.8.4. +- mbedtls updated to 2.28.3. ### Fixed #### 2D - Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation ([GH-75487](https://github.com/godotengine/godot/pull/75487)). +- Fix rendering odd-sized tiles ([GH-74814](https://github.com/godotengine/godot/pull/74814)). +- Fix TouchScreenButton not redrawn when texture changes ([GH-75016](https://github.com/godotengine/godot/pull/75016)). #### Animation @@ -118,6 +130,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Audio +- Fix crash caused by invalid mix_rate assignment due to bogus project settings ([GH-69833](https://github.com/godotengine/godot/pull/69833)). - Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread ([GH-75728](https://github.com/godotengine/godot/pull/75728)). #### Buildsystem @@ -127,15 +140,24 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Core +- Fix the UID field of the tscn/res file is lost when the external dependency is updated ([GH-70234](https://github.com/godotengine/godot/pull/70234)). +- Fix invalid global position when read outside tree ([GH-75509](https://github.com/godotengine/godot/pull/75509)). - Fix moving position indicator out of bounds in FileAccessMemory ([GH-75641](https://github.com/godotengine/godot/pull/75641)). +- Fix expected argument count in Callable call error text ([GH-76259](https://github.com/godotengine/godot/pull/76259)). +- Fix lerp error message ([GH-76314](https://github.com/godotengine/godot/pull/76314)). #### Editor - Fix off-by-one issue where "Go to Line" dialog shows the incorrect line number ([GH-75523](https://github.com/godotengine/godot/pull/75523)). +- Fix UI responsiveness to touch taps ([GH-75703](https://github.com/godotengine/godot/pull/75703)). - Fix deserializing resource usage debug data ([GH-75782](https://github.com/godotengine/godot/pull/75782)). - Initialize editor values on first launch ([GH-75799](https://github.com/godotengine/godot/pull/75799)). - Fix connect signal dialog not allowing Unicode method name ([GH-75814](https://github.com/godotengine/godot/pull/75814)). - Fix method dialog label ([GH-75844](https://github.com/godotengine/godot/pull/75844)). +- Fix editor spin slider remaining editable if set read_only while editing ([GH-76122](https://github.com/godotengine/godot/pull/76122)). +- Fix layout list not resizing in editor layout dialog ([GH-76364](https://github.com/godotengine/godot/pull/76364)). +- Fix `line_spacing` in code editor will not take effect immediately on change ([GH-76396](https://github.com/godotengine/godot/pull/76396)). +- Fix inconsistent file dialog settings usage ([GH-76421](https://github.com/godotengine/godot/pull/76421)). #### Export @@ -145,6 +167,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Add missing member type check when resolving `extends` ([GH-75879](https://github.com/godotengine/godot/pull/75879)). - Fix typo in LSP parse function parameters ([GH-76090](https://github.com/godotengine/godot/pull/76090)). +- Fix inner method variable rename in LSP ([GH-76095](https://github.com/godotengine/godot/pull/76095)). +- Fix multi-line string highlighting with single quotes ([GH-76170](https://github.com/godotengine/godot/pull/76170)). +- Fix mixed tabs and spaces issues ([GH-76286](https://github.com/godotengine/godot/pull/76286)). +- Fix wrong file name on function call error ([GH-76404](https://github.com/godotengine/godot/pull/76404)). #### GUI @@ -158,6 +184,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix offset calculation in Tree when there are hidden items ([GH-75977](https://github.com/godotengine/godot/pull/75977)). - Add missing LineEdit constants in editor theme ([GH-76123](https://github.com/godotengine/godot/pull/76123)). - Fix blurry borders on antialiased StyleBoxFlat ([GH-76132](https://github.com/godotengine/godot/pull/76132)). +- Fix fractional ascent for image fonts with odd height ([GH-76136](https://github.com/godotengine/godot/pull/76136)). #### Import @@ -173,7 +200,8 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Navigation -- Navigation: Fix NavigationObstacles not being added to avoidance simulation ([GH-75756](https://github.com/godotengine/godot/pull/75756)). +- Fix NavigationObstacles not being added to avoidance simulation ([GH-75756](https://github.com/godotengine/godot/pull/75756)). +- Fix NavigationMesh baking for HeightMapShape ([GH-76212](https://github.com/godotengine/godot/pull/76212)). #### Particles @@ -186,7 +214,11 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Porting +- Android: Fix issue with resizing the display when using the compatibility renderer ([GH-76464](https://github.com/godotengine/godot/pull/76464)). +- iOS: Fix splash screen rotation ([GH-76037](https://github.com/godotengine/godot/pull/76037)). - Windows: Fix clipboard relying on focused window ([GH-73878](https://github.com/godotengine/godot/pull/73878)). +- Windows: Fix queuing utterances in rapid succession ([GH-75880](https://github.com/godotengine/godot/pull/75880)). +- Windows: Cleanup COM library initialization/uninitialization ([GH-75881](https://github.com/godotengine/godot/pull/75881)). - Windows: Fix StringFileInfo structure ([GH-76001](https://github.com/godotengine/godot/pull/76001)). #### Rendering @@ -194,6 +226,8 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR ([GH-75368](https://github.com/godotengine/godot/pull/75368)). - Fix `get_test_texture()` returning an almost fully white texture ([GH-75632](https://github.com/godotengine/godot/pull/75632)). - Ensure that depth write state is updated before transparent pass in OpenGL3 renderer ([GH-75968](https://github.com/godotengine/godot/pull/75968)). +- Fix editor lock on sdf collision bake on error ([GH-76257](https://github.com/godotengine/godot/pull/76257)). +- Fix issues with Vulkan layout transitions ([GH-76315](https://github.com/godotengine/godot/pull/76315)). #### Shaders |