summaryrefslogtreecommitdiff
path: root/CHANGELOG.md
diff options
context:
space:
mode:
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r--CHANGELOG.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 1f8f8bd676..88c9e1a8a0 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -384,6 +384,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Ogg samples now have an icon in the editor, like WAV samples.
- Camera2D drag margins are now disabled by default.
- If porting a project from Godot 3.1 where drag margins were used, these must be enabled manually again.
+- The Camera2D Offset property now ignores the Limit property.
+ - To get the old behavior back, move the camera itself instead of changing the offset.
- `Camera.project_position()` now requires a second `depth` argument to determine the distance of the point from the camera.
- To get the old behavior back, pass the Camera's `near` property value as the second argument.
- `Skeleton.set_bone_global_pose()` was replaced by `Skeleton.set_bone_global_pose_override()`.