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diff --git a/CHANGELOG.md b/CHANGELOG.md index 408506149c..088ea5e477 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,6 +4,123 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). +## [4.0.3] - TBD + +See the [release announcement](https://godotengine.org/article/maintenance-release-godot-4-0-3) for details. + +### Added + +#### Editor + +- Properly remember snapping options per-project ([GH-74682](https://github.com/godotengine/godot/pull/74682)). +- Remember directory when installing templates file ([GH-74735](https://github.com/godotengine/godot/pull/74735)). +- Improve editor state initialization ([GH-75563](https://github.com/godotengine/godot/pull/75563)). + +#### Navigation + +- Navigation: Expose NavigationAgent path postprocessing and pathfinding algorithm options ([GH-75326](https://github.com/godotengine/godot/pull/75326)). + +#### Physics + +- Warn when a concave polygon is assigned to ConvexPolygonShape2D ([GH-56671](https://github.com/godotengine/godot/pull/56671)). + +### Changed + +#### 3D + +- Use physical shortcuts for freelook navigation in the editor ([GH-73651](https://github.com/godotengine/godot/pull/73651)). + +#### Buildsystem + +- Wait for static check results before starting other CI builds ([GH-65232](https://github.com/godotengine/godot/pull/65232)). +- Remove obsolete 'tools' in a CI workflow name ([GH-75687](https://github.com/godotengine/godot/pull/75687)). +- Visibly print trailing whitespace when static checks fail ([GH-75700](https://github.com/godotengine/godot/pull/75700)). + +#### C#/.NET + +- Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion ([GH-75477](https://github.com/godotengine/godot/pull/75477)). + +#### Editor + +- Prevent off-screen controls in editor ([GH-73646](https://github.com/godotengine/godot/pull/73646)). +- Re-enable script editor File menu shortcuts when the menu is hidden ([GH-74319](https://github.com/godotengine/godot/pull/74319)). +- Prevent color conversion of the big Godot logo ([GH-75653](https://github.com/godotengine/godot/pull/75653)). + +#### GUI + +- Ignore invisible children of GraphNode for minimum size ([GH-72240](https://github.com/godotengine/godot/pull/72240)). +- Update `TextureProgressBar` upon texture changes ([GH-75532](https://github.com/godotengine/godot/pull/75532)). +- Keep a copy of UTF-8 XML source string during the SVG font processing ([GH-75675](https://github.com/godotengine/godot/pull/75675)). + +#### Import + +- gltf: Remove obsolete hack to embed gltf textures in advanced import ([GH-75636](https://github.com/godotengine/godot/pull/75636)). + +#### Physics + +- Modify contact_max_allowed_penetration precision to 3 significant digits ([GH-75665](https://github.com/godotengine/godot/pull/75665)). + +#### Rendering + +- Recreate swap chain when suboptimal to avoid error spam ([GH-72859](https://github.com/godotengine/godot/pull/72859)). + +#### Thirdparty + +- thorvg updated to 0.8.4. + +### Fixed + +#### 2D + +- Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation ([GH-75487](https://github.com/godotengine/godot/pull/75487)). + +#### Audio + +- Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread ([GH-75728](https://github.com/godotengine/godot/pull/75728)). + +#### Buildsystem + +- Fix the Python type error when creating the .sln file ([GH-75309](https://github.com/godotengine/godot/pull/75309)). + +#### Core + +- Fix moving position indicator out of bounds in FileAccessMemory ([GH-75641](https://github.com/godotengine/godot/pull/75641)). + +#### Editor + +- Fix off-by-one issue where "Go to Line" dialog shows the incorrect line number ([GH-75523](https://github.com/godotengine/godot/pull/75523)). + +#### GUI + +- Fix commenting collapsed function issue ([GH-75070](https://github.com/godotengine/godot/pull/75070)). +- Fix fill align and trim with enabled dropcap in `RichTextLabel` ([GH-75504](https://github.com/godotengine/godot/pull/75504)). +- Fix descriptions not showing for theme properties ([GH-75559](https://github.com/godotengine/godot/pull/75559)). +- Fix some theme values affect the editor by setting a default value for them ([GH-75566](https://github.com/godotengine/godot/pull/75566)). +- Fix several GraphEdit operations at zoom levels other than 100% ([GH-75595](https://github.com/godotengine/godot/pull/75595)). + +#### Import + +- SVG: fix tvg::Picture->size() and scale based errors. ([GH-75034](https://github.com/godotengine/godot/pull/75034)). + +#### Input + +- Fix guide button detection with XInput and Xbox Series controllers ([GH-73200](https://github.com/godotengine/godot/pull/73200)). +- Fix the issue preventing dragging in the 2D editor ([GH-75113](https://github.com/godotengine/godot/pull/75113)). +- Fix keycode/physical keycode mix up on web ([GH-75738](https://github.com/godotengine/godot/pull/75738)). + +#### Navigation + +- Navigation: Fix NavigationObstacles not being added to avoidance simulation ([GH-75756](https://github.com/godotengine/godot/pull/75756)). + +#### Porting + +- Windows: Fix clipboard relying on focused window ([GH-73878](https://github.com/godotengine/godot/pull/73878)). + +#### Rendering + +- Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR ([GH-75368](https://github.com/godotengine/godot/pull/75368)). + + ## [4.0.2] - 2023-04-04 See the [release announcement](https://godotengine.org/article/maintenance-release-godot-4-0-2) for details. @@ -2817,6 +2934,7 @@ See the [release announcement](https://godotengine.org/article/godot-3-3-has-arr - Only WebAssembly is supported now, since all browsers supporting WebGL 2.0 also support WebAssembly. +[4.0.3]: https://github.com/godotengine/godot/compare/4.0.2-stable...4.0.3-stable [4.0.2]: https://github.com/godotengine/godot/compare/4.0.1-stable...4.0.2-stable [4.0.1]: https://github.com/godotengine/godot/compare/4.0-stable...4.0.1-stable [4.0]: https://github.com/godotengine/godot/compare/3.2-stable...4.0-stable |