diff options
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 88c9e1a8a0..fe5631cefd 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -37,7 +37,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Ability to convert visual shaders to text-based shaders. - See the [complete list of new functions](https://github.com/godotengine/godot/pull/26164). - Improved visual scripting. - - Visual scripting now uses an unified graph where all functions are represented. + - Visual scripting now uses a unified graph where all functions are represented. - Nodes can now be edited directly in the graph. - Support for fuzzy searching. - The `tool` mode can now be enabled in visual scripts. @@ -900,7 +900,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Removed many debugging prints in the console. - Export templates now display an error dialog if no project was found when starting. - DynamicFont oversampling is now enabled by default. -- Nodes' internal logic now consistently use internal physics processing. +- Nodes' internal logic now consistently uses internal physics processing. - Allow attaching and clearing scripts on multiple nodes at once. - Default values are no longer saved in scene and resource files. - The selection rectangle of 2D nodes is now hidden when not pertinent (no more rectangle for collision shapes). |