diff options
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 6aac8e24b5..f30a817759 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,7 +2,7 @@ All notable changes to this project will be documented in this file. -The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/). +The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [3.2] - YYYY-MM-DD @@ -780,7 +780,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/). - unreachable code after a `return` statement, - … - Warnings can be disabled in the Project Settings or by writing special comments. -- [GDScript keyword `class_name` to register scripts as classes.](http://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting_continued.html#register-scripts-as-classes) +- [GDScript keyword `class_name` to register scripts as classes.](https://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting_continued.html#register-scripts-as-classes) - Simple expression language independent from GDScript, used by inspector boxes that accept numeric values. - Can also be used in projects. - C# projects can now be exported for Windows, Linux, and macOS targets. @@ -1009,7 +1009,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/). - Rewritten audio engine from scratch. - Supports audio routing with arbitrary number of channels, including Area-based audio redirection ([video](https://youtu.be/K2XOBaJ5OQ0)). - More than a dozen of audio effects included. -- Rewritten 3D physics using [Bullet](http://bulletphysics.org/). +- Rewritten 3D physics using [Bullet](https://bulletphysics.org/). - UDP-based high-level networking API using [ENet](http://enet.bespin.org/). - IPv6 support for all of the engine's networking APIs. - Visual scripting. @@ -1027,7 +1027,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/). - Setters and getters for node properties. - Underscores in number literals are now allowed for improved readability (for example,`1_000_000`). - Improved performance (+20% to +40%, based on various benchmarks). -- [Feature tags](http://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html) in the Project Settings, for custom per-platform settings. +- [Feature tags](https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html) in the Project Settings, for custom per-platform settings. - Full support for the [glTF 2.0](https://www.khronos.org/gltf/) 3D interchange format. - Freelook and fly navigation to the 3D editor. - Built-in editor logging (logging standard output to a file), disabled by default. @@ -1080,7 +1080,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/). - Exporting to Windows now changes the exported project's icon using `rcedit` (requires WINE if exporting from Linux or macOS). - Improved build system. - Support for compiling using Visual Studio 2017. - - [SCons](http://scons.org/) 3.0 and Python 3 are now supported (SCons 2.5 and Python 2.7 still work). + - [SCons](https://scons.org/) 3.0 and Python 3 are now supported (SCons 2.5 and Python 2.7 still work). - Link-time optimization can now be enabled by passing `use_lto=yes` to the SCons command line. - Produces faster and sometimes smaller binaries. - Currently only supported with GCC and MSVC. @@ -1095,11 +1095,11 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/). - Increased the default 3D editor camera's field of view (55 → 70). - Increased the default 3D Camera node's field of view (65 → 70). - Changed the default editor font (Droid Sans → [Noto Sans](https://www.google.com/get/noto/)). -- Changed the default script editor font (Source Code Pro → [Hack](http://sourcefoundry.org/hack/)) +- Changed the default script editor font (Source Code Pro → [Hack](https://sourcefoundry.org/hack/)) - Renamed `engine.cfg` to `project.godot`. - This allows users to open a project by double-clicking the file if Godot is associated to `.godot` files. - Some methods from the `OS` singleton were moved to the new `Engine` singleton. -- Switched from [GLEW](http://glew.sourceforge.net/) to [GLAD](http://glad.dav1d.de/) for OpenGL wrapping. +- Switched from [GLEW](http://glew.sourceforge.net/) to [GLAD](https://glad.dav1d.de/) for OpenGL wrapping. - Changed the SCons build flag for simple logs (`colored=yes` → `verbose=no`). - The HTML5 platform now uses WebGL 2.0 (instead of 1.0). - Redesigned the Godot logo to be more legible at small sizes. |