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-rw-r--r--.github/workflows/static_checks.yml4
-rw-r--r--SConstruct25
-rw-r--r--core/config/engine.cpp2
-rw-r--r--core/input/gamecontrollerdb.txt49
-rw-r--r--core/io/http_client_tcp.cpp26
-rw-r--r--core/io/image.cpp10
-rw-r--r--core/io/stream_peer_tls.cpp (renamed from core/io/stream_peer_ssl.cpp)34
-rw-r--r--core/io/stream_peer_tls.h (renamed from core/io/stream_peer_ssl.h)20
-rw-r--r--core/math/aabb.h8
-rw-r--r--core/math/math_funcs.h4
-rw-r--r--core/math/rect2.h4
-rw-r--r--core/math/rect2i.h4
-rw-r--r--core/math/vector2i.h2
-rw-r--r--core/math/vector3i.h2
-rw-r--r--core/math/vector4.cpp19
-rw-r--r--core/math/vector4i.cpp10
-rw-r--r--core/math/vector4i.h2
-rw-r--r--core/object/object.cpp4
-rw-r--r--core/object/object.h4
-rw-r--r--core/register_core_types.cpp4
-rw-r--r--core/variant/variant_call.cpp8
-rw-r--r--core/variant/variant_parser.cpp2
-rw-r--r--core/variant/variant_utility.cpp6
-rw-r--r--doc/classes/@GlobalScope.xml12
-rw-r--r--doc/classes/AABB.xml16
-rw-r--r--doc/classes/AcceptDialog.xml9
-rw-r--r--doc/classes/AnimatedTexture.xml2
-rw-r--r--doc/classes/ArrayMesh.xml2
-rw-r--r--doc/classes/AudioEffectCapture.xml4
-rw-r--r--doc/classes/AudioServer.xml4
-rw-r--r--doc/classes/AudioStreamMicrophone.xml4
-rw-r--r--doc/classes/Camera2D.xml30
-rw-r--r--doc/classes/CanvasLayer.xml3
-rw-r--r--doc/classes/CheckBox.xml2
-rw-r--r--doc/classes/CheckButton.xml34
-rw-r--r--doc/classes/Crypto.xml2
-rw-r--r--doc/classes/CryptoKey.xml2
-rw-r--r--doc/classes/Dictionary.xml4
-rw-r--r--doc/classes/DisplayServer.xml21
-rw-r--r--doc/classes/EditorImportPlugin.xml4
-rw-r--r--doc/classes/EditorInterface.xml9
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/EditorSettings.xml6
-rw-r--r--doc/classes/EditorTranslationParserPlugin.xml4
-rw-r--r--doc/classes/EditorVCSInterface.xml14
-rw-r--r--doc/classes/FileDialog.xml10
-rw-r--r--doc/classes/GeometryInstance3D.xml8
-rw-r--r--doc/classes/GraphNode.xml10
-rw-r--r--doc/classes/ImageTextureLayered.xml2
-rw-r--r--doc/classes/ImporterMesh.xml2
-rw-r--r--doc/classes/ItemList.xml12
-rw-r--r--doc/classes/LineEdit.xml2
-rw-r--r--doc/classes/Object.xml2
-rw-r--r--doc/classes/Panel.xml2
-rw-r--r--doc/classes/ParallaxLayer.xml1
-rw-r--r--doc/classes/PhysicsDirectBodyState2DExtension.xml249
-rw-r--r--doc/classes/PhysicsDirectSpaceState2DExtension.xml91
-rw-r--r--doc/classes/PhysicsPointQueryParameters2D.xml2
-rw-r--r--doc/classes/PhysicsRayQueryParameters2D.xml4
-rw-r--r--doc/classes/PhysicsServer2D.xml2
-rw-r--r--doc/classes/PhysicsServer2DExtension.xml777
-rw-r--r--doc/classes/PhysicsShapeQueryParameters2D.xml2
-rw-r--r--doc/classes/PhysicsTestMotionParameters2D.xml2
-rw-r--r--doc/classes/PopupMenu.xml4
-rw-r--r--doc/classes/ProgressBar.xml4
-rw-r--r--doc/classes/ProjectSettings.xml4
-rw-r--r--doc/classes/Rect2.xml7
-rw-r--r--doc/classes/Rect2i.xml7
-rw-r--r--doc/classes/RenderingDevice.xml2
-rw-r--r--doc/classes/RenderingServer.xml114
-rw-r--r--doc/classes/SceneTree.xml7
-rw-r--r--doc/classes/ScrollContainer.xml2
-rw-r--r--doc/classes/Shader.xml14
-rw-r--r--doc/classes/ShaderMaterial.xml4
-rw-r--r--doc/classes/StreamPeerTLS.xml (renamed from doc/classes/StreamPeerSSL.xml)14
-rw-r--r--doc/classes/TextEdit.xml2
-rw-r--r--doc/classes/TextServer.xml4
-rw-r--r--doc/classes/TextServerExtension.xml4
-rw-r--r--doc/classes/TileMap.xml20
-rw-r--r--doc/classes/Tree.xml12
-rw-r--r--doc/classes/Vector4.xml2
-rw-r--r--doc/classes/Vector4i.xml61
-rw-r--r--doc/classes/VisualShaderNodeBooleanParameter.xml (renamed from doc/classes/VisualShaderNodeBooleanUniform.xml)4
-rw-r--r--doc/classes/VisualShaderNodeColorParameter.xml (renamed from doc/classes/VisualShaderNodeColorUniform.xml)4
-rw-r--r--doc/classes/VisualShaderNodeCubemapParameter.xml (renamed from doc/classes/VisualShaderNodeCubemapUniform.xml)4
-rw-r--r--doc/classes/VisualShaderNodeFloatParameter.xml (renamed from doc/classes/VisualShaderNodeFloatUniform.xml)6
-rw-r--r--doc/classes/VisualShaderNodeIntParameter.xml33
-rw-r--r--doc/classes/VisualShaderNodeIntUniform.xml45
-rw-r--r--doc/classes/VisualShaderNodeParameter.xml29
-rw-r--r--doc/classes/VisualShaderNodeParameterRef.xml16
-rw-r--r--doc/classes/VisualShaderNodeTexture2DArrayParameter.xml9
-rw-r--r--doc/classes/VisualShaderNodeTexture2DArrayUniform.xml9
-rw-r--r--doc/classes/VisualShaderNodeTexture2DParameter.xml11
-rw-r--r--doc/classes/VisualShaderNodeTexture3DParameter.xml11
-rw-r--r--doc/classes/VisualShaderNodeTexture3DUniform.xml11
-rw-r--r--doc/classes/VisualShaderNodeTextureParameter.xml (renamed from doc/classes/VisualShaderNodeTextureUniform.xml)10
-rw-r--r--doc/classes/VisualShaderNodeTextureParameterTriplanar.xml (renamed from doc/classes/VisualShaderNodeTextureUniformTriplanar.xml)2
-rw-r--r--doc/classes/VisualShaderNodeTransformParameter.xml (renamed from doc/classes/VisualShaderNodeTransformUniform.xml)4
-rw-r--r--doc/classes/VisualShaderNodeUniform.xml29
-rw-r--r--doc/classes/VisualShaderNodeUniformRef.xml16
-rw-r--r--doc/classes/VisualShaderNodeVec2Parameter.xml (renamed from doc/classes/VisualShaderNodeVec2Uniform.xml)4
-rw-r--r--doc/classes/VisualShaderNodeVec3Parameter.xml (renamed from doc/classes/VisualShaderNodeVec3Uniform.xml)4
-rw-r--r--doc/classes/VisualShaderNodeVec4Constant.xml4
-rw-r--r--doc/classes/VisualShaderNodeVec4Parameter.xml (renamed from doc/classes/VisualShaderNodeVec4Uniform.xml)6
-rw-r--r--doc/classes/X509Certificate.xml2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp6
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp13
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h4
-rw-r--r--drivers/gles3/shaders/canvas.glsl287
-rw-r--r--drivers/gles3/shaders/canvas_uniforms_inc.glsl21
-rw-r--r--drivers/gles3/storage/material_storage.cpp76
-rw-r--r--drivers/gles3/storage/material_storage.h58
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp2
-rw-r--r--drivers/gles3/storage/render_scene_buffers_gles3.cpp2
-rw-r--r--drivers/vulkan/vulkan_context.cpp2
-rw-r--r--editor/animation_track_editor.cpp28
-rw-r--r--editor/code_editor.cpp2
-rw-r--r--editor/connections_dialog.cpp26
-rw-r--r--editor/connections_dialog.h4
-rw-r--r--editor/editor_audio_buses.cpp2
-rw-r--r--editor/editor_data.cpp2
-rw-r--r--editor/editor_dir_dialog.cpp2
-rw-r--r--editor/editor_file_dialog.cpp190
-rw-r--r--editor/editor_file_dialog.h30
-rw-r--r--editor/editor_help.cpp31
-rw-r--r--editor/editor_help_search.cpp64
-rw-r--r--editor/editor_help_search.h9
-rw-r--r--editor/editor_inspector.cpp18
-rw-r--r--editor/editor_node.cpp42
-rw-r--r--editor/editor_node.h4
-rw-r--r--editor/editor_path.cpp26
-rw-r--r--editor/editor_plugin.cpp8
-rw-r--r--editor/editor_plugin.h4
-rw-r--r--editor/editor_properties.cpp18
-rw-r--r--editor/editor_properties_array_dict.h2
-rw-r--r--editor/editor_resource_picker.cpp2
-rw-r--r--editor/editor_sectioned_inspector.cpp13
-rw-r--r--editor/editor_settings.cpp4
-rw-r--r--editor/editor_settings.h2
-rw-r--r--editor/editor_settings_dialog.cpp2
-rw-r--r--editor/editor_spin_slider.cpp2
-rw-r--r--editor/editor_themes.cpp83
-rw-r--r--editor/editor_toaster.cpp2
-rw-r--r--editor/editor_translation_parser.cpp4
-rw-r--r--editor/editor_translation_parser.h3
-rw-r--r--editor/editor_vcs_interface.cpp22
-rw-r--r--editor/editor_vcs_interface.h14
-rw-r--r--editor/export/editor_export_platform.cpp2
-rw-r--r--editor/filesystem_dock.cpp6
-rw-r--r--editor/icons/MemberAnnotation.svg1
-rw-r--r--editor/icons/SceneUniqueName.svg3
-rw-r--r--editor/import/dynamic_font_import_settings.cpp4
-rw-r--r--editor/import/editor_import_plugin.cpp2
-rw-r--r--editor/import/editor_import_plugin.h2
-rw-r--r--editor/import/post_import_plugin_skeleton_renamer.cpp2
-rw-r--r--editor/import/post_import_plugin_skeleton_rest_fixer.cpp348
-rw-r--r--editor/import/resource_importer_scene.cpp201
-rw-r--r--editor/import/scene_import_settings.h2
-rw-r--r--editor/inspector_dock.cpp14
-rw-r--r--editor/multi_node_edit.cpp148
-rw-r--r--editor/multi_node_edit.h10
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp4
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp10
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp20
-rw-r--r--editor/plugins/animation_state_machine_editor.h5
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp12
-rw-r--r--editor/plugins/bone_map_editor_plugin.h28
-rw-r--r--editor/plugins/camera_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
-rw-r--r--editor/plugins/cast_2d_editor_plugin.h2
-rw-r--r--editor/plugins/control_editor_plugin.h2
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/curve_editor_plugin.cpp2
-rw-r--r--editor/plugins/editor_preview_plugins.cpp6
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/material_editor_plugin.cpp82
-rw-r--r--editor/plugins/material_editor_plugin.h15
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp28
-rw-r--r--editor/plugins/mesh_editor_plugin.h10
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/navigation_link_2d_editor_plugin.h2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp26
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/script_editor_plugin.cpp4
-rw-r--r--editor/plugins/script_text_editor.cpp2
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp40
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp14
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp2
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp102
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.cpp6
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp436
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h30
-rw-r--r--editor/project_converter_3_to_4.cpp66
-rw-r--r--editor/project_manager.cpp8
-rw-r--r--editor/project_settings_editor.cpp2
-rw-r--r--editor/scene_create_dialog.cpp2
-rw-r--r--editor/scene_tree_dock.cpp48
-rw-r--r--editor/scene_tree_dock.h4
-rw-r--r--editor/scene_tree_editor.cpp11
-rw-r--r--editor/script_create_dialog.cpp2
-rw-r--r--editor/shader_create_dialog.cpp2
-rw-r--r--editor/shader_globals_editor.cpp34
-rw-r--r--main/main.cpp12
-rwxr-xr-xmisc/scripts/file_format.sh27
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml4
-rw-r--r--modules/gdscript/gdscript_editor.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp11
-rw-r--r--modules/gdscript/gdscript_vm.cpp4
-rw-r--r--modules/gltf/doc_classes/GLTFMesh.xml2
-rw-r--r--modules/gltf/extensions/gltf_light.cpp1
-rw-r--r--modules/gltf/gltf_document.cpp4
-rw-r--r--modules/gltf/structures/gltf_camera.cpp1
-rw-r--r--modules/gltf/structures/gltf_mesh.cpp4
-rw-r--r--modules/gltf/structures/gltf_mesh.h6
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml21
-rw-r--r--modules/gridmap/grid_map.cpp12
-rw-r--r--modules/gridmap/grid_map.h4
-rw-r--r--modules/mbedtls/packet_peer_mbed_dtls.cpp2
-rw-r--r--modules/mbedtls/stream_peer_mbedtls.cpp2
-rw-r--r--modules/mbedtls/stream_peer_mbedtls.h6
-rw-r--r--modules/mono/README.md10
-rwxr-xr-xmodules/mono/build_scripts/build_assemblies.py14
-rw-r--r--modules/mono/csharp_script.cpp64
-rw-r--r--modules/mono/csharp_script.h3
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs5
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs18
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs16
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs12
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs16
-rw-r--r--modules/mono/editor/bindings_generator.cpp2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs70
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs57
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj1
-rw-r--r--modules/mono/signal_awaiter_utils.cpp2
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp4
-rw-r--r--modules/multiplayer/scene_replication_state.cpp2
-rw-r--r--modules/navigation/editor/navigation_mesh_editor_plugin.cpp2
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp6
-rw-r--r--modules/ogg/doc_classes/OggPacketSequence.xml4
-rw-r--r--modules/ogg/ogg_packet_sequence.cpp16
-rw-r--r--modules/ogg/ogg_packet_sequence.h8
-rw-r--r--modules/openxr/editor/openxr_action_map_editor.cpp4
-rw-r--r--modules/openxr/editor/openxr_select_action_dialog.cpp2
-rw-r--r--modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp2
-rw-r--r--modules/regex/doc_classes/RegExMatch.xml2
-rw-r--r--modules/regex/regex.cpp4
-rw-r--r--modules/regex/regex.h2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp6
-rw-r--r--modules/text_server_adv/text_server_adv.h6
-rw-r--r--modules/text_server_fb/text_server_fb.cpp4
-rw-r--r--modules/text_server_fb/text_server_fb.h4
-rw-r--r--modules/websocket/wsl_client.cpp10
-rw-r--r--modules/websocket/wsl_client.h2
-rw-r--r--modules/websocket/wsl_server.cpp12
-rw-r--r--modules/websocket/wsl_server.h2
-rw-r--r--platform/ios/tts_ios.mm6
-rw-r--r--platform/linuxbsd/SCsub1
-rw-r--r--platform/linuxbsd/detect.py2
-rw-r--r--platform/linuxbsd/display_server_x11.cpp106
-rw-r--r--platform/linuxbsd/display_server_x11.h13
-rw-r--r--platform/linuxbsd/freedesktop_portal_desktop.cpp135
-rw-r--r--platform/linuxbsd/freedesktop_portal_desktop.h59
-rw-r--r--platform/linuxbsd/gl_manager_x11.cpp28
-rw-r--r--platform/linuxbsd/gl_manager_x11.h3
-rw-r--r--platform/macos/detect.py8
-rw-r--r--platform/macos/display_server_macos.h4
-rw-r--r--platform/macos/display_server_macos.mm35
-rw-r--r--platform/macos/godot_menu_delegate.mm13
-rw-r--r--platform/macos/tts_macos.mm8
-rw-r--r--platform/web/export/editor_http_server.h12
-rw-r--r--platform/web/export/export_plugin.h2
-rw-r--r--platform/windows/display_server_windows.cpp86
-rw-r--r--platform/windows/display_server_windows.h23
-rw-r--r--scene/2d/area_2d.cpp22
-rw-r--r--scene/2d/audio_stream_player_2d.cpp7
-rw-r--r--scene/2d/camera_2d.cpp4
-rw-r--r--scene/2d/cpu_particles_2d.cpp28
-rw-r--r--scene/2d/navigation_link_2d.cpp4
-rw-r--r--scene/2d/node_2d.cpp4
-rw-r--r--scene/2d/path_2d.cpp6
-rw-r--r--scene/2d/physics_body_2d.cpp2
-rw-r--r--scene/2d/polygon_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp82
-rw-r--r--scene/2d/tile_map.h14
-rw-r--r--scene/3d/area_3d.cpp27
-rw-r--r--scene/3d/audio_stream_player_3d.cpp7
-rw-r--r--scene/3d/cpu_particles_3d.cpp28
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp2
-rw-r--r--scene/3d/joint_3d.cpp2
-rw-r--r--scene/3d/lightmap_gi.cpp5
-rw-r--r--scene/3d/node_3d.cpp4
-rw-r--r--scene/3d/path_3d.cpp6
-rw-r--r--scene/3d/physics_body_3d.cpp6
-rw-r--r--scene/3d/shape_cast_3d.cpp6
-rw-r--r--scene/3d/visual_instance_3d.cpp28
-rw-r--r--scene/3d/visual_instance_3d.h4
-rw-r--r--scene/animation/animation_blend_tree.cpp2
-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/audio/audio_stream_player.cpp5
-rw-r--r--scene/gui/check_box.cpp4
-rw-r--r--scene/gui/check_box.h2
-rw-r--r--scene/gui/check_button.cpp20
-rw-r--r--scene/gui/check_button.h2
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/control.cpp439
-rw-r--r--scene/gui/control.h25
-rw-r--r--scene/gui/dialogs.cpp186
-rw-r--r--scene/gui/dialogs.h17
-rw-r--r--scene/gui/file_dialog.cpp12
-rw-r--r--scene/gui/file_dialog.h6
-rw-r--r--scene/gui/graph_edit.cpp88
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/graph_node.cpp8
-rw-r--r--scene/gui/item_list.cpp30
-rw-r--r--scene/gui/item_list.h4
-rw-r--r--scene/gui/line_edit.cpp24
-rw-r--r--scene/gui/line_edit.h8
-rw-r--r--scene/gui/menu_bar.cpp2
-rw-r--r--scene/gui/menu_button.cpp4
-rw-r--r--scene/gui/option_button.cpp4
-rw-r--r--scene/gui/popup_menu.cpp10
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/progress_bar.cpp26
-rw-r--r--scene/gui/progress_bar.h4
-rw-r--r--scene/gui/rich_text_label.cpp264
-rw-r--r--scene/gui/rich_text_label.h41
-rw-r--r--scene/gui/scroll_bar.cpp4
-rw-r--r--scene/gui/scroll_container.cpp12
-rw-r--r--scene/gui/scroll_container.h2
-rw-r--r--scene/gui/split_container.cpp87
-rw-r--r--scene/gui/split_container.h2
-rw-r--r--scene/gui/text_edit.cpp20
-rw-r--r--scene/gui/text_edit.h4
-rw-r--r--scene/gui/texture_button.cpp2
-rw-r--r--scene/gui/texture_rect.cpp8
-rw-r--r--scene/gui/tree.cpp66
-rw-r--r--scene/gui/tree.h6
-rw-r--r--scene/main/canvas_layer.cpp4
-rw-r--r--scene/main/scene_tree.cpp80
-rw-r--r--scene/main/scene_tree.h7
-rw-r--r--scene/main/shader_globals_override.cpp14
-rw-r--r--scene/main/viewport.cpp4
-rw-r--r--scene/main/window.cpp118
-rw-r--r--scene/main/window.h11
-rw-r--r--scene/register_scene_types.cpp48
-rw-r--r--scene/resources/default_theme/default_theme.cpp46
-rw-r--r--scene/resources/environment.cpp6
-rw-r--r--scene/resources/fog_material.cpp2
-rw-r--r--scene/resources/importer_mesh.cpp4
-rw-r--r--scene/resources/importer_mesh.h2
-rw-r--r--scene/resources/material.cpp36
-rw-r--r--scene/resources/material.h4
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/particle_process_material.cpp36
-rw-r--r--scene/resources/primitive_meshes.cpp14
-rw-r--r--scene/resources/shader.cpp40
-rw-r--r--scene/resources/shader.h8
-rw-r--r--scene/resources/texture.cpp24
-rw-r--r--scene/resources/texture.h10
-rw-r--r--scene/resources/visual_shader.cpp351
-rw-r--r--scene/resources/visual_shader.h78
-rw-r--r--scene/resources/visual_shader_nodes.cpp782
-rw-r--r--scene/resources/visual_shader_nodes.h123
-rw-r--r--scene/theme/theme_owner.cpp410
-rw-r--r--scene/theme/theme_owner.h75
-rw-r--r--servers/camera_server.cpp10
-rw-r--r--servers/display_server.cpp4
-rw-r--r--servers/display_server.h4
-rw-r--r--servers/extensions/physics_server_2d_extension.cpp294
-rw-r--r--servers/extensions/physics_server_2d_extension.h462
-rw-r--r--servers/physics_server_2d.cpp42
-rw-r--r--servers/physics_server_2d.h19
-rw-r--r--servers/register_server_types.cpp11
-rw-r--r--servers/rendering/dummy/rasterizer_scene_dummy.h2
-rw-r--r--servers/rendering/dummy/storage/material_storage.h34
-rw-r--r--servers/rendering/dummy/storage/mesh_storage.h1
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp4
-rw-r--r--servers/rendering/renderer_rd/environment/fog.h4
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp4
-rw-r--r--servers/rendering/renderer_rd/environment/sky.h4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp62
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h44
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.h4
-rw-r--r--servers/rendering/renderer_scene.h10
-rw-r--r--servers/rendering/renderer_scene_cull.cpp24
-rw-r--r--servers/rendering/renderer_scene_cull.h10
-rw-r--r--servers/rendering/renderer_scene_render.h2
-rw-r--r--servers/rendering/rendering_device.cpp2
-rw-r--r--servers/rendering/rendering_device.h4
-rw-r--r--servers/rendering/rendering_server_default.h36
-rw-r--r--servers/rendering/shader_compiler.cpp2
-rw-r--r--servers/rendering/storage/material_storage.h34
-rw-r--r--servers/rendering_server.cpp44
-rw-r--r--servers/rendering_server.h48
-rw-r--r--servers/text/text_server_extension.cpp4
-rw-r--r--servers/text/text_server_extension.h8
-rw-r--r--servers/text_server.h4
-rw-r--r--tests/core/math/test_aabb.h17
-rw-r--r--tests/core/math/test_rect2.h16
-rw-r--r--tests/core/math/test_rect2i.h16
-rw-r--r--tests/scene/test_code_edit.h2
-rw-r--r--tests/scene/test_text_edit.h30
-rw-r--r--tests/test_main.cpp2
433 files changed, 7435 insertions, 4313 deletions
diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml
index 3e84702d7f..5b4de06e9e 100644
--- a/.github/workflows/static_checks.yml
+++ b/.github/workflows/static_checks.yml
@@ -24,8 +24,8 @@ jobs:
- name: Install dependencies
run: |
- sudo apt-get install -qq dos2unix recode clang-format-13 libxml2-utils
- sudo update-alternatives --remove-all clang-format
+ sudo apt-get install -qq dos2unix recode clang-format-13 libxml2-utils python3-pip moreutils
+ sudo update-alternatives --remove-all clang-format || true
sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-13 100
sudo pip3 install black==22.3.0 pygments pytest
diff --git a/SConstruct b/SConstruct
index 4972b21421..ce586010f4 100644
--- a/SConstruct
+++ b/SConstruct
@@ -167,7 +167,7 @@ opts.Add("p", "Platform (alias for 'platform')", "")
opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
opts.Add(EnumVariable("arch", "CPU architecture", "auto", ["auto"] + architectures, architecture_aliases))
-opts.Add(EnumVariable("float", "Floating-point precision", "default", ("default", "32", "64")))
+opts.Add(EnumVariable("float", "Floating-point precision", "32", ("32", "64")))
opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
@@ -438,16 +438,6 @@ if selected_platform in platform_list:
)
env.SetOption("num_jobs", safer_cpu_count)
- if env["compiledb"]:
- # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
- from SCons import __version__ as scons_raw_version
-
- scons_ver = env._get_major_minor_revision(scons_raw_version)
-
- if scons_ver >= (4, 0, 0):
- env.Tool("compilation_db")
- env.Alias("compiledb", env.CompilationDatabase())
-
# 'dev' and 'production' are aliases to set default options if they haven't been set
# manually by the user.
if env["dev"]:
@@ -837,6 +827,19 @@ if selected_platform in platform_list:
env.vs_incs = []
env.vs_srcs = []
+ if env["compiledb"]:
+ # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
+ from SCons import __version__ as scons_raw_version
+
+ scons_ver = env._get_major_minor_revision(scons_raw_version)
+
+ if scons_ver < (4, 0, 0):
+ print("The `compiledb=yes` option requires SCons 4.0 or later, but your version is %s." % scons_raw_version)
+ Exit(255)
+
+ env.Tool("compilation_db")
+ env.Alias("compiledb", env.CompilationDatabase())
+
Export("env")
# Build subdirs, the build order is dependent on link order.
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index 94db3612b4..cf9697be07 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -194,7 +194,7 @@ String Engine::get_architecture_name() const {
#elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
return "arm64";
-#elif defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7S__) || defined(_M_ARM)
+#elif defined(__arm__) || defined(_M_ARM)
return "arm32";
#elif defined(__riscv)
diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt
index f5874a3dec..5ae3b2c799 100644
--- a/core/input/gamecontrollerdb.txt
+++ b/core/input/gamecontrollerdb.txt
@@ -19,6 +19,7 @@
03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00001251000000000000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000151000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
@@ -98,6 +99,8 @@
03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000050b00000579000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000e4150000103f000000000000,Batarang,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000d6200000e557000000000000,Batarang PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,
@@ -211,6 +214,7 @@
03000000300f00000b01000000000000,GGE909 Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000f0250000c283000000000000,Gioteck PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f025000031c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -276,7 +280,7 @@
030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b07,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b08,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,
+03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,
030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -649,6 +653,7 @@
030000004f04000003d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000009d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000666600000288000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000004f04000007d0000000000000,TMini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000571d00002100000000000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Windows,
@@ -667,7 +672,6 @@
03000000300f00000701000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000341a00002308000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000666600000188000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000666600000288000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000006b1400000203000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000790000000a00000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000b404000081c6000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
@@ -746,6 +750,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001251000000020000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001151000000020000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000a30c00002400000006020000,8BitDo M30,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,guide:b9,leftshoulder:b6,lefttrigger:b5,rightshoulder:b4,righttrigger:b7,start:b8,x:b3,y:b0,platform:Mac OS X,
@@ -787,6 +792,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
+03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
+03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -973,6 +980,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00001251000011010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@@ -1032,8 +1041,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
-05000000050b00000045000031000000,Asus Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
-05000000050b00000045000040000000,Asus Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
+05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
+05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
+03000000050b00000579000011010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b36,paddle1:b52,paddle2:b53,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b21,paddle1:b22,paddle2:b23,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
03000000503200000110000011010000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
@@ -1223,18 +1234,18 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,
03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,
-060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
-060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
-050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b16,b:b15,back:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,platform:Linux,
03000000d620000013a7000011010000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000d620000011a7000011010000,Nintendo Switch PowerA Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,
05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
+050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
030000000d0500000308000010010000,Nostromo n45 Dual Analog,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,
050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux,
050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
@@ -1242,8 +1253,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-19000000010000000100000001010000,odroidgo2 joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
-19000000010000000200000011000000,odroidgo2 joypad v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
+19000000010000000100000001010000,ODROID Go 2,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
+19000000010000000200000011000000,ODROID Go 2,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,
05000000362800000100000002010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
05000000362800000100000003010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
@@ -1383,6 +1394,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
+03000000de2800000512000010010000,Steam Deck,a:b3,b:b4,back:b11,dpdown:b17,dpleft:b18,dpright:b19,dpup:b16,guide:b13,leftshoulder:b7,leftstick:b14,lefttrigger:a9,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b15,righttrigger:a8,rightx:a2,righty:a3,start:b12,x:b5,y:b6,platform:Linux,
03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b10,guide:b11,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Linux,
03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1417,6 +1429,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000d814000007cd000011010000,Toodles 2008 Chimp PC PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000680a00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
+03000000780300000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
+03000000e00d00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
+03000000f00600000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
@@ -1448,8 +1464,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b000007050000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1459,9 +1477,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000007050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000130b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-030000005e040000120b000007050000,Xbox Series X Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
050000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
03000000c0160000e105000001010000,XinMo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,
@@ -1479,8 +1498,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android,
+38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+62656331626461363634633735353032,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
38393936616436383062666232653338,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
-38426974446f2038426974446f204c69,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f204c6974652053450000,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
39356430616562366466646636643435,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000006500000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a5,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000051060000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android,
diff --git a/core/io/http_client_tcp.cpp b/core/io/http_client_tcp.cpp
index 9499a6f8e3..7afab9ea09 100644
--- a/core/io/http_client_tcp.cpp
+++ b/core/io/http_client_tcp.cpp
@@ -32,7 +32,7 @@
#include "http_client_tcp.h"
-#include "core/io/stream_peer_ssl.h"
+#include "core/io/stream_peer_tls.h"
#include "core/version.h"
HTTPClient *HTTPClientTCP::_create_func() {
@@ -94,6 +94,10 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
} else {
// Host contains hostname and needs to be resolved to IP.
resolving = IP::get_singleton()->resolve_hostname_queue_item(server_host);
+ if (resolving == IP::RESOLVER_INVALID_ID) {
+ status = STATUS_CANT_RESOLVE;
+ return ERR_CANT_RESOLVE;
+ }
status = STATUS_RESOLVING;
}
@@ -104,8 +108,8 @@ void HTTPClientTCP::set_connection(const Ref<StreamPeer> &p_connection) {
ERR_FAIL_COND_MSG(p_connection.is_null(), "Connection is not a reference to a valid StreamPeer object.");
if (ssl) {
- ERR_FAIL_NULL_MSG(Object::cast_to<StreamPeerSSL>(p_connection.ptr()),
- "Connection is not a reference to a valid StreamPeerSSL object.");
+ ERR_FAIL_NULL_MSG(Object::cast_to<StreamPeerTLS>(p_connection.ptr()),
+ "Connection is not a reference to a valid StreamPeerTLS object.");
}
if (connection == p_connection) {
@@ -354,10 +358,10 @@ Error HTTPClientTCP::poll() {
} break;
}
} else if (ssl) {
- Ref<StreamPeerSSL> ssl;
+ Ref<StreamPeerTLS> ssl;
if (!handshaking) {
- // Connect the StreamPeerSSL and start handshaking.
- ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
+ // Connect the StreamPeerTLS and start handshaking.
+ ssl = Ref<StreamPeerTLS>(StreamPeerTLS::create());
ssl->set_blocking_handshake_enabled(false);
Error err = ssl->connect_to_stream(tcp_connection, ssl_verify_host, conn_host);
if (err != OK) {
@@ -369,7 +373,7 @@ Error HTTPClientTCP::poll() {
handshaking = true;
} else {
// We are already handshaking, which means we can use your already active SSL connection.
- ssl = static_cast<Ref<StreamPeerSSL>>(connection);
+ ssl = static_cast<Ref<StreamPeerTLS>>(connection);
if (ssl.is_null()) {
close();
status = STATUS_SSL_HANDSHAKE_ERROR;
@@ -379,13 +383,13 @@ Error HTTPClientTCP::poll() {
ssl->poll(); // Try to finish the handshake.
}
- if (ssl->get_status() == StreamPeerSSL::STATUS_CONNECTED) {
+ if (ssl->get_status() == StreamPeerTLS::STATUS_CONNECTED) {
// Handshake has been successful.
handshaking = false;
ip_candidates.clear();
status = STATUS_CONNECTED;
return OK;
- } else if (ssl->get_status() != StreamPeerSSL::STATUS_HANDSHAKING) {
+ } else if (ssl->get_status() != StreamPeerTLS::STATUS_HANDSHAKING) {
// Handshake has failed.
close();
status = STATUS_SSL_HANDSHAKE_ERROR;
@@ -418,9 +422,9 @@ Error HTTPClientTCP::poll() {
case STATUS_CONNECTED: {
// Check if we are still connected.
if (ssl) {
- Ref<StreamPeerSSL> tmp = connection;
+ Ref<StreamPeerTLS> tmp = connection;
tmp->poll();
- if (tmp->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
+ if (tmp->get_status() != StreamPeerTLS::STATUS_CONNECTED) {
status = STATUS_CONNECTION_ERROR;
return ERR_CONNECTION_ERROR;
}
diff --git a/core/io/image.cpp b/core/io/image.cpp
index dee751eec5..812bfa8263 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -2671,7 +2671,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2i &p_src_rect, const P
Rect2i src_rect;
Rect2i dest_rect;
_get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect);
- if (src_rect.has_no_area() || dest_rect.has_no_area()) {
+ if (!src_rect.has_area() || !dest_rect.has_area()) {
return;
}
@@ -2717,7 +2717,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co
Rect2i src_rect;
Rect2i dest_rect;
_get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect);
- if (src_rect.has_no_area() || dest_rect.has_no_area()) {
+ if (!src_rect.has_area() || !dest_rect.has_area()) {
return;
}
@@ -2762,7 +2762,7 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2i &p_src_rect, const
Rect2i src_rect;
Rect2i dest_rect;
_get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect);
- if (src_rect.has_no_area() || dest_rect.has_no_area()) {
+ if (!src_rect.has_area() || !dest_rect.has_area()) {
return;
}
@@ -2802,7 +2802,7 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c
Rect2i src_rect;
Rect2i dest_rect;
_get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect);
- if (src_rect.has_no_area() || dest_rect.has_no_area()) {
+ if (!src_rect.has_area() || !dest_rect.has_area()) {
return;
}
@@ -2862,7 +2862,7 @@ void Image::fill_rect(const Rect2i &p_rect, const Color &p_color) {
ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot fill rect in compressed or custom image formats.");
Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect.abs());
- if (r.has_no_area()) {
+ if (!r.has_area()) {
return;
}
diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_tls.cpp
index 5b90fb52a6..b1adde018a 100644
--- a/core/io/stream_peer_ssl.cpp
+++ b/core/io/stream_peer_tls.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* stream_peer_ssl.cpp */
+/* stream_peer_tls.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,42 +28,42 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "stream_peer_ssl.h"
+#include "stream_peer_tls.h"
#include "core/config/engine.h"
-StreamPeerSSL *(*StreamPeerSSL::_create)() = nullptr;
+StreamPeerTLS *(*StreamPeerTLS::_create)() = nullptr;
-StreamPeerSSL *StreamPeerSSL::create() {
+StreamPeerTLS *StreamPeerTLS::create() {
if (_create) {
return _create();
}
return nullptr;
}
-bool StreamPeerSSL::available = false;
+bool StreamPeerTLS::available = false;
-bool StreamPeerSSL::is_available() {
+bool StreamPeerTLS::is_available() {
return available;
}
-void StreamPeerSSL::set_blocking_handshake_enabled(bool p_enabled) {
+void StreamPeerTLS::set_blocking_handshake_enabled(bool p_enabled) {
blocking_handshake = p_enabled;
}
-bool StreamPeerSSL::is_blocking_handshake_enabled() const {
+bool StreamPeerTLS::is_blocking_handshake_enabled() const {
return blocking_handshake;
}
-void StreamPeerSSL::_bind_methods() {
- ClassDB::bind_method(D_METHOD("poll"), &StreamPeerSSL::poll);
- ClassDB::bind_method(D_METHOD("accept_stream", "stream", "private_key", "certificate", "chain"), &StreamPeerSSL::accept_stream, DEFVAL(Ref<X509Certificate>()));
- ClassDB::bind_method(D_METHOD("connect_to_stream", "stream", "validate_certs", "for_hostname", "valid_certificate"), &StreamPeerSSL::connect_to_stream, DEFVAL(false), DEFVAL(String()), DEFVAL(Ref<X509Certificate>()));
- ClassDB::bind_method(D_METHOD("get_status"), &StreamPeerSSL::get_status);
- ClassDB::bind_method(D_METHOD("get_stream"), &StreamPeerSSL::get_stream);
- ClassDB::bind_method(D_METHOD("disconnect_from_stream"), &StreamPeerSSL::disconnect_from_stream);
- ClassDB::bind_method(D_METHOD("set_blocking_handshake_enabled", "enabled"), &StreamPeerSSL::set_blocking_handshake_enabled);
- ClassDB::bind_method(D_METHOD("is_blocking_handshake_enabled"), &StreamPeerSSL::is_blocking_handshake_enabled);
+void StreamPeerTLS::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("poll"), &StreamPeerTLS::poll);
+ ClassDB::bind_method(D_METHOD("accept_stream", "stream", "private_key", "certificate", "chain"), &StreamPeerTLS::accept_stream, DEFVAL(Ref<X509Certificate>()));
+ ClassDB::bind_method(D_METHOD("connect_to_stream", "stream", "validate_certs", "for_hostname", "valid_certificate"), &StreamPeerTLS::connect_to_stream, DEFVAL(false), DEFVAL(String()), DEFVAL(Ref<X509Certificate>()));
+ ClassDB::bind_method(D_METHOD("get_status"), &StreamPeerTLS::get_status);
+ ClassDB::bind_method(D_METHOD("get_stream"), &StreamPeerTLS::get_stream);
+ ClassDB::bind_method(D_METHOD("disconnect_from_stream"), &StreamPeerTLS::disconnect_from_stream);
+ ClassDB::bind_method(D_METHOD("set_blocking_handshake_enabled", "enabled"), &StreamPeerTLS::set_blocking_handshake_enabled);
+ ClassDB::bind_method(D_METHOD("is_blocking_handshake_enabled"), &StreamPeerTLS::is_blocking_handshake_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "blocking_handshake"), "set_blocking_handshake_enabled", "is_blocking_handshake_enabled");
diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_tls.h
index fe68667adc..ed7334fab3 100644
--- a/core/io/stream_peer_ssl.h
+++ b/core/io/stream_peer_tls.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* stream_peer_ssl.h */
+/* stream_peer_tls.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,17 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef STREAM_PEER_SSL_H
-#define STREAM_PEER_SSL_H
+#ifndef STREAM_PEER_TLS_H
+#define STREAM_PEER_TLS_H
#include "core/crypto/crypto.h"
#include "core/io/stream_peer.h"
-class StreamPeerSSL : public StreamPeer {
- GDCLASS(StreamPeerSSL, StreamPeer);
+class StreamPeerTLS : public StreamPeer {
+ GDCLASS(StreamPeerTLS, StreamPeer);
protected:
- static StreamPeerSSL *(*_create)();
+ static StreamPeerTLS *(*_create)();
static void _bind_methods();
static bool available;
@@ -65,13 +65,13 @@ public:
virtual void disconnect_from_stream() = 0;
- static StreamPeerSSL *create();
+ static StreamPeerTLS *create();
static bool is_available();
- StreamPeerSSL() {}
+ StreamPeerTLS() {}
};
-VARIANT_ENUM_CAST(StreamPeerSSL::Status);
+VARIANT_ENUM_CAST(StreamPeerTLS::Status);
-#endif // STREAM_PEER_SSL_H
+#endif // STREAM_PEER_TLS_H
diff --git a/core/math/aabb.h b/core/math/aabb.h
index e88ba33531..acf903eeba 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -47,12 +47,12 @@ struct _NO_DISCARD_ AABB {
Vector3 size;
real_t get_volume() const;
- _FORCE_INLINE_ bool has_no_volume() const {
- return (size.x <= 0 || size.y <= 0 || size.z <= 0);
+ _FORCE_INLINE_ bool has_volume() const {
+ return size.x > 0.0f && size.y > 0.0f && size.z > 0.0f;
}
- _FORCE_INLINE_ bool has_no_surface() const {
- return (size.x <= 0 && size.y <= 0 && size.z <= 0);
+ _FORCE_INLINE_ bool has_surface() const {
+ return size.x > 0.0f || size.y > 0.0f || size.z > 0.0f;
}
const Vector3 &get_position() const { return position; }
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index cae76b182a..656fc9f798 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -371,8 +371,8 @@ public:
static _ALWAYS_INLINE_ double inverse_lerp(double p_from, double p_to, double p_value) { return (p_value - p_from) / (p_to - p_from); }
static _ALWAYS_INLINE_ float inverse_lerp(float p_from, float p_to, float p_value) { return (p_value - p_from) / (p_to - p_from); }
- static _ALWAYS_INLINE_ double range_lerp(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
- static _ALWAYS_INLINE_ float range_lerp(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
+ static _ALWAYS_INLINE_ double remap(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
+ static _ALWAYS_INLINE_ float remap(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
static _ALWAYS_INLINE_ double smoothstep(double p_from, double p_to, double p_s) {
if (is_equal_approx(p_from, p_to)) {
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 679af933c2..2d1be3d4f3 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -140,8 +140,8 @@ struct _NO_DISCARD_ Rect2 {
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
- _FORCE_INLINE_ bool has_no_area() const {
- return (size.x <= 0 || size.y <= 0);
+ _FORCE_INLINE_ bool has_area() const {
+ return size.x > 0.0f && size.y > 0.0f;
}
// Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection
diff --git a/core/math/rect2i.h b/core/math/rect2i.h
index db1459a3e6..2b58dcdd98 100644
--- a/core/math/rect2i.h
+++ b/core/math/rect2i.h
@@ -83,8 +83,8 @@ struct _NO_DISCARD_ Rect2i {
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
- _FORCE_INLINE_ bool has_no_area() const {
- return (size.x <= 0 || size.y <= 0);
+ _FORCE_INLINE_ bool has_area() const {
+ return size.x > 0 && size.y > 0;
}
// Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
diff --git a/core/math/vector2i.h b/core/math/vector2i.h
index 13b70031bd..0245900a3b 100644
--- a/core/math/vector2i.h
+++ b/core/math/vector2i.h
@@ -115,7 +115,7 @@ struct _NO_DISCARD_ Vector2i {
real_t aspect() const { return width / (real_t)height; }
Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
- Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
+ Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
operator String() const;
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index b49c1142ed..825ce40318 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -128,7 +128,7 @@ double Vector3i::length() const {
}
Vector3i Vector3i::abs() const {
- return Vector3i(ABS(x), ABS(y), ABS(z));
+ return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z));
}
Vector3i Vector3i::sign() const {
diff --git a/core/math/vector4.cpp b/core/math/vector4.cpp
index fb651fafce..3c25f454a3 100644
--- a/core/math/vector4.cpp
+++ b/core/math/vector4.cpp
@@ -80,15 +80,26 @@ real_t Vector4::length() const {
}
void Vector4::normalize() {
- *this /= length();
+ real_t lengthsq = length_squared();
+ if (lengthsq == 0) {
+ x = y = z = w = 0;
+ } else {
+ real_t length = Math::sqrt(lengthsq);
+ x /= length;
+ y /= length;
+ z /= length;
+ w /= length;
+ }
}
Vector4 Vector4::normalized() const {
- return *this / length();
+ Vector4 v = *this;
+ v.normalize();
+ return v;
}
bool Vector4::is_normalized() const {
- return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); // Use less epsilon.
+ return Math::is_equal_approx(length_squared(), (real_t)1, (real_t)UNIT_EPSILON);
}
real_t Vector4::distance_to(const Vector4 &p_to) const {
@@ -187,3 +198,5 @@ Vector4 Vector4::clamp(const Vector4 &p_min, const Vector4 &p_max) const {
Vector4::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")";
}
+
+static_assert(sizeof(Vector4) == 4 * sizeof(real_t));
diff --git a/core/math/vector4i.cpp b/core/math/vector4i.cpp
index 2dc5b74202..a89b802675 100644
--- a/core/math/vector4i.cpp
+++ b/core/math/vector4i.cpp
@@ -84,8 +84,10 @@ Vector4i::operator Vector4() const {
}
Vector4i::Vector4i(const Vector4 &p_vec4) {
- x = p_vec4.x;
- y = p_vec4.y;
- z = p_vec4.z;
- w = p_vec4.w;
+ x = (int32_t)p_vec4.x;
+ y = (int32_t)p_vec4.y;
+ z = (int32_t)p_vec4.z;
+ w = (int32_t)p_vec4.w;
}
+
+static_assert(sizeof(Vector4i) == 4 * sizeof(int32_t));
diff --git a/core/math/vector4i.h b/core/math/vector4i.h
index 37d905878f..d08e40d754 100644
--- a/core/math/vector4i.h
+++ b/core/math/vector4i.h
@@ -132,7 +132,7 @@ double Vector4i::length() const {
}
Vector4i Vector4i::abs() const {
- return Vector4i(ABS(x), ABS(y), ABS(z), ABS(w));
+ return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w));
}
Vector4i Vector4i::sign() const {
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 33208be539..c275164b14 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -1060,7 +1060,7 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
}
}
- bool disconnect = c.flags & CONNECT_ONESHOT;
+ bool disconnect = c.flags & CONNECT_ONE_SHOT;
#ifdef TOOLS_ENABLED
if (disconnect && (c.flags & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) {
//this signal was connected from the editor, and is being edited. just don't disconnect for now
@@ -1575,7 +1575,7 @@ void Object::_bind_methods() {
BIND_ENUM_CONSTANT(CONNECT_DEFERRED);
BIND_ENUM_CONSTANT(CONNECT_PERSIST);
- BIND_ENUM_CONSTANT(CONNECT_ONESHOT);
+ BIND_ENUM_CONSTANT(CONNECT_ONE_SHOT);
BIND_ENUM_CONSTANT(CONNECT_REFERENCE_COUNTED);
}
diff --git a/core/object/object.h b/core/object/object.h
index 1784c1fe70..8ade5a204a 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -50,7 +50,7 @@ class TypedArray;
enum PropertyHint {
PROPERTY_HINT_NONE, ///< no hint provided.
- PROPERTY_HINT_RANGE, ///< hint_text = "min,max[,step][,or_greater][,or_lesser][,no_slider][,radians][,degrees][,exp][,suffix:<keyword>] range.
+ PROPERTY_HINT_RANGE, ///< hint_text = "min,max[,step][,or_greater][,or_less][,no_slider][,radians][,degrees][,exp][,suffix:<keyword>] range.
PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
PROPERTY_HINT_ENUM_SUGGESTION, ///< hint_text= "val1,val2,val3,etc"
PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "positive_only" to exclude in-out and out-in. (ie: "attenuation,positive_only")
@@ -537,7 +537,7 @@ public:
enum ConnectFlags {
CONNECT_DEFERRED = 1,
CONNECT_PERSIST = 2, // hint for scene to save this connection
- CONNECT_ONESHOT = 4,
+ CONNECT_ONE_SHOT = 4,
CONNECT_REFERENCE_COUNTED = 8,
};
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 7f734201e7..1b3f11ffab 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -58,7 +58,7 @@
#include "core/io/resource_format_binary.h"
#include "core/io/resource_importer.h"
#include "core/io/resource_uid.h"
-#include "core/io/stream_peer_ssl.h"
+#include "core/io/stream_peer_tls.h"
#include "core/io/tcp_server.h"
#include "core/io/translation_loader_po.h"
#include "core/io/udp_server.h"
@@ -202,7 +202,7 @@ void register_core_types() {
ClassDB::register_custom_instance_class<CryptoKey>();
ClassDB::register_custom_instance_class<HMACContext>();
ClassDB::register_custom_instance_class<Crypto>();
- ClassDB::register_custom_instance_class<StreamPeerSSL>();
+ ClassDB::register_custom_instance_class<StreamPeerTLS>();
ClassDB::register_custom_instance_class<PacketPeerDTLS>();
ClassDB::register_custom_instance_class<DTLSServer>();
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 8f15a62f79..f09885b325 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1650,7 +1650,7 @@ static void _register_variant_builtin_methods() {
bind_method(Rect2, get_center, sarray(), varray());
bind_method(Rect2, get_area, sarray(), varray());
- bind_method(Rect2, has_no_area, sarray(), varray());
+ bind_method(Rect2, has_area, sarray(), varray());
bind_method(Rect2, has_point, sarray("point"), varray());
bind_method(Rect2, is_equal_approx, sarray("rect"), varray());
bind_method(Rect2, intersects, sarray("b", "include_borders"), varray(false));
@@ -1667,7 +1667,7 @@ static void _register_variant_builtin_methods() {
bind_method(Rect2i, get_center, sarray(), varray());
bind_method(Rect2i, get_area, sarray(), varray());
- bind_method(Rect2i, has_no_area, sarray(), varray());
+ bind_method(Rect2i, has_area, sarray(), varray());
bind_method(Rect2i, has_point, sarray("point"), varray());
bind_method(Rect2i, intersects, sarray("b"), varray());
bind_method(Rect2i, encloses, sarray("b"), varray());
@@ -1938,8 +1938,8 @@ static void _register_variant_builtin_methods() {
bind_method(AABB, abs, sarray(), varray());
bind_method(AABB, get_center, sarray(), varray());
bind_method(AABB, get_volume, sarray(), varray());
- bind_method(AABB, has_no_volume, sarray(), varray());
- bind_method(AABB, has_no_surface, sarray(), varray());
+ bind_method(AABB, has_volume, sarray(), varray());
+ bind_method(AABB, has_surface, sarray(), varray());
bind_method(AABB, has_point, sarray("point"), varray());
bind_method(AABB, is_equal_approx, sarray("aabb"), varray());
bind_method(AABB, intersects, sarray("with"), varray());
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index 34653310b1..8151ff2102 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -1680,7 +1680,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
} break;
case Variant::OBJECT: {
- Object *obj = p_variant;
+ Object *obj = p_variant.get_validated_object();
if (!obj) {
p_store_string_func(p_store_string_ud, "null");
diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp
index 1be17405c7..7ff64c88f0 100644
--- a/core/variant/variant_utility.cpp
+++ b/core/variant/variant_utility.cpp
@@ -393,8 +393,8 @@ struct VariantUtilityFunctions {
return Math::inverse_lerp(from, to, weight);
}
- static inline double range_lerp(double value, double istart, double istop, double ostart, double ostop) {
- return Math::range_lerp(value, istart, istop, ostart, ostop);
+ static inline double remap(double value, double istart, double istop, double ostart, double ostop) {
+ return Math::remap(value, istart, istop, ostart, ostop);
}
static inline double smoothstep(double from, double to, double val) {
@@ -1434,7 +1434,7 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(bezier_interpolate, sarray("start", "control_1", "control_2", "end", "t"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(lerp_angle, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(inverse_lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(range_lerp, sarray("value", "istart", "istop", "ostart", "ostop"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(remap, sarray("value", "istart", "istop", "ostart", "ostop"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(smoothstep, sarray("from", "to", "x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(move_toward, sarray("from", "to", "delta"), Variant::UTILITY_FUNC_TYPE_MATH);
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index e06385de62..86804e2c4c 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -463,7 +463,7 @@
var ratio = inverse_lerp(20, 30, 27.5)
# `ratio` is now 0.75.
[/codeblock]
- See also [method lerp] which performs the reverse of this operation, and [method range_lerp] to map a continuous series of values to another.
+ See also [method lerp] which performs the reverse of this operation, and [method remap] to map a continuous series of values to another.
</description>
</method>
<method name="is_equal_approx">
@@ -523,7 +523,7 @@
[codeblock]
lerp(0, 4, 0.75) # Returns 3.0
[/codeblock]
- See also [method inverse_lerp] which performs the reverse of this operation. To perform eased interpolation with [method lerp], combine it with [method ease] or [method smoothstep]. See also [method range_lerp] to map a continuous series of values to another.
+ See also [method inverse_lerp] which performs the reverse of this operation. To perform eased interpolation with [method lerp], combine it with [method ease] or [method smoothstep]. See also [method remap] to map a continuous series of values to another.
[b]Note:[/b] For better type safety, you can use [method lerpf], [method Vector2.lerp], [method Vector3.lerp], [method Vector4.lerp], [method Color.lerp], [method Quaternion.slerp] or [method Basis.slerp] instead.
</description>
</method>
@@ -888,7 +888,7 @@
[b]Note:[/b] This method is called automatically when the project is run. If you need to fix the seed to have reproducible results, use [method seed] to initialize the random number generator.
</description>
</method>
- <method name="range_lerp">
+ <method name="remap">
<return type="float" />
<param index="0" name="value" type="float" />
<param index="1" name="istart" type="float" />
@@ -896,9 +896,9 @@
<param index="3" name="ostart" type="float" />
<param index="4" name="ostop" type="float" />
<description>
- Maps a [param value] from range [code][istart, istop][/code] to [code][ostart, ostop][/code]. See also [method lerp] and [method inverse_lerp]. If [param value] is outside [code][istart, istop][/code], then the resulting value will also be outside [code][ostart, ostop][/code]. Use [method clamp] on the result of [method range_lerp] if this is not desired.
+ Maps a [param value] from range [code][istart, istop][/code] to [code][ostart, ostop][/code]. See also [method lerp] and [method inverse_lerp]. If [param value] is outside [code][istart, istop][/code], then the resulting value will also be outside [code][ostart, ostop][/code]. Use [method clamp] on the result of [method remap] if this is not desired.
[codeblock]
- range_lerp(75, 0, 100, -1, 1) # Returns 0.5
+ remap(75, 0, 100, -1, 1) # Returns 0.5
[/codeblock]
For complex use cases where you need multiple ranges, consider using [Curve] or [Gradient] instead.
</description>
@@ -2614,7 +2614,7 @@
No hint for the edited property.
</constant>
<constant name="PROPERTY_HINT_RANGE" value="1" enum="PropertyHint">
- Hints that an integer or float property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_lesser"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,or_greater,or_lesser"[/code].
+ Hints that an integer or float property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_less"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,or_greater,or_less"[/code].
Additionally, other keywords can be included: [code]"exp"[/code] for exponential range editing, [code]"radians"[/code] for editing radian angles in degrees, [code]"degrees"[/code] to hint at an angle and [code]"no_slider"[/code] to hide the slider.
</constant>
<constant name="PROPERTY_HINT_ENUM" value="2" enum="PropertyHint">
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index e2e4e7c61d..23dd41f275 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -142,24 +142,24 @@
Returns a copy of the [AABB] grown a given number of units towards all the sides.
</description>
</method>
- <method name="has_no_surface" qualifiers="const">
+ <method name="has_point" qualifiers="const">
<return type="bool" />
+ <param index="0" name="point" type="Vector3" />
<description>
- Returns [code]true[/code] if the [AABB] is empty.
+ Returns [code]true[/code] if the [AABB] contains a point. Points on the faces of the AABB are considered included, though float-point precision errors may impact the accuracy of such checks.
+ [b]Note:[/b] This method is not reliable for [AABB] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent [AABB] to check for contained points.
</description>
</method>
- <method name="has_no_volume" qualifiers="const">
+ <method name="has_surface" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the [AABB] is flat or empty.
+ Returns [code]true[/code] if the [AABB] has a surface or a length, and [code]false[/code] if the [AABB] is empty (all components of [member size] are zero or negative).
</description>
</method>
- <method name="has_point" qualifiers="const">
+ <method name="has_volume" qualifiers="const">
<return type="bool" />
- <param index="0" name="point" type="Vector3" />
<description>
- Returns [code]true[/code] if the [AABB] contains a point. Points on the faces of the AABB are considered included, though float-point precision errors may impact the accuracy of such checks.
- [b]Note:[/b] This method is not reliable for [AABB] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent [AABB] to check for contained points.
+ Returns [code]true[/code] if the [AABB] has a volume, and [code]false[/code] if the [AABB] is flat, empty, or has a negative [member size].
</description>
</method>
<method name="intersection" qualifiers="const">
diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml
index ee49523c90..b5a1461876 100644
--- a/doc/classes/AcceptDialog.xml
+++ b/doc/classes/AcceptDialog.xml
@@ -99,14 +99,11 @@
</signal>
</signals>
<theme_items>
- <theme_item name="button_margin" data_type="constant" type="int" default="32">
- Offset that is applied to the content of the window on the bottom, effectively moving the button row.
- </theme_item>
- <theme_item name="margin" data_type="constant" type="int" default="8">
- Offset that is applied to the content of the window on top, left, and right.
+ <theme_item name="buttons_separation" data_type="constant" type="int" default="10">
+ The size of the vertical space between the dialog's content and the button row.
</theme_item>
<theme_item name="panel" data_type="style" type="StyleBox">
- Panel that fills up the background of the window.
+ The panel that fills the background of the window.
</theme_item>
</theme_items>
</class>
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml
index 5ad4c4e10a..d2fa7bb1e9 100644
--- a/doc/classes/AnimatedTexture.xml
+++ b/doc/classes/AnimatedTexture.xml
@@ -62,7 +62,7 @@
<member name="frames" type="int" setter="set_frames" getter="get_frames" default="1">
Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES].
</member>
- <member name="oneshot" type="bool" setter="set_oneshot" getter="get_oneshot" default="false">
+ <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
If [code]true[/code], the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to [code]true[/code].
</member>
<member name="pause" type="bool" setter="set_pause" getter="get_pause" default="false">
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index c766becce2..ab948dd0de 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -61,7 +61,7 @@
<return type="void" />
<param index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
<param index="1" name="arrays" type="Array" />
- <param index="2" name="blend_shapes" type="Array" default="[]" />
+ <param index="2" name="blend_shapes" type="Array[]" default="[]" />
<param index="3" name="lods" type="Dictionary" default="{}" />
<param index="4" name="compress_flags" type="int" default="0" />
<description>
diff --git a/doc/classes/AudioEffectCapture.xml b/doc/classes/AudioEffectCapture.xml
index c2a5ec3b45..bac9167223 100644
--- a/doc/classes/AudioEffectCapture.xml
+++ b/doc/classes/AudioEffectCapture.xml
@@ -5,10 +5,12 @@
</brief_description>
<description>
AudioEffectCapture is an AudioEffect which copies all audio frames from the attached audio effect bus into its internal ring buffer.
- Application code should consume these audio frames from this ring buffer using [method get_buffer] and process it as needed, for example to capture data from a microphone, implement application defined effects, or to transmit audio over the network. When capturing audio data from a microphone, the format of the samples will be stereo 32-bit floating point PCM.
+ Application code should consume these audio frames from this ring buffer using [method get_buffer] and process it as needed, for example to capture data from an [AudioStreamMicrophone], implement application-defined effects, or to transmit audio over the network. When capturing audio data from a microphone, the format of the samples will be stereo 32-bit floating point PCM.
+ [b]Note:[/b] [member ProjectSettings.audio/driver/enable_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
</description>
<tutorials>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
+ <link title="Audio Mic Record Demo">https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record</link>
</tutorials>
<methods>
<method name="can_get_buffer" qualifiers="const">
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index 8dc80e3bdc..36f12dd5c4 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -33,6 +33,7 @@
<return type="PackedStringArray" />
<description>
Returns the names of all audio input devices detected on the system.
+ [b]Note:[/b] [member ProjectSettings.audio/driver/enable_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
</description>
</method>
<method name="generate_bus_layout" qualifiers="const">
@@ -302,7 +303,8 @@
Number of available audio buses.
</member>
<member name="capture_device" type="String" setter="capture_set_device" getter="capture_get_device" default="&quot;Default&quot;">
- Name of the current device for audio input (see [method get_device_list]). On systems with multiple audio inputs (such as analog, USB and HDMI audio), this can be used to select the audio input device. The value [code]"Default"[/code] will record audio on the system-wide default audio input. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code].
+ Name of the current device for audio input (see [method capture_get_device_list]). On systems with multiple audio inputs (such as analog, USB and HDMI audio), this can be used to select the audio input device. The value [code]"Default"[/code] will record audio on the system-wide default audio input. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code].
+ [b]Note:[/b] [member ProjectSettings.audio/driver/enable_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
</member>
<member name="device" type="String" setter="set_device" getter="get_device" default="&quot;Default&quot;">
Name of the current device for audio output (see [method get_device_list]). On systems with multiple audio outputs (such as analog, USB and HDMI audio), this can be used to select the audio output device. The value [code]"Default"[/code] will play audio on the system-wide default audio output. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code].
diff --git a/doc/classes/AudioStreamMicrophone.xml b/doc/classes/AudioStreamMicrophone.xml
index e760bd526a..be3e91e037 100644
--- a/doc/classes/AudioStreamMicrophone.xml
+++ b/doc/classes/AudioStreamMicrophone.xml
@@ -1,9 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamMicrophone" inherits="AudioStream" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Plays real-time audio input data.
</brief_description>
<description>
+ When used directly in an [AudioStreamPlayer] node, [AudioStreamMicrophone] plays back microphone input in real-time. This can be used in conjunction with [AudioEffectCapture] to process the data or save it.
+ [b]Note:[/b] [member ProjectSettings.audio/driver/enable_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
</description>
<tutorials>
+ <link title="Audio Mic Record Demo">https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record</link>
</tutorials>
</class>
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index edb5235b75..bb78d537ad 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -7,7 +7,7 @@
Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of [CanvasItem]-based nodes.
Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport.
This node is intended to be a simple helper to get things going quickly, but more functionality may be desired to change how the camera works. To make your own custom camera node, inherit it from [Node2D] and change the transform of the canvas by setting [member Viewport.canvas_transform] in [Viewport] (you can obtain the current [Viewport] by using [method Node.get_viewport]).
- Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_camera_screen_center] to get the real position.
+ Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_screen_center_position] to get the real position.
</description>
<tutorials>
<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
@@ -27,20 +27,6 @@
Forces the camera to update scroll immediately.
</description>
</method>
- <method name="get_camera_position" qualifiers="const">
- <return type="Vector2" />
- <description>
- Returns the camera's [code]position[/code] (the tracked point the camera attempts to follow), relative to the origin.
- [b]Note:[/b] The returned value is not the same as [member Node2D.position] or [member Node2D.global_position], as it is affected by the [code]drag[/code] properties.
- </description>
- </method>
- <method name="get_camera_screen_center" qualifiers="const">
- <return type="Vector2" />
- <description>
- Returns the location of the [Camera2D]'s screen-center, relative to the origin.
- [b]Note:[/b] The real [code]position[/code] of the camera may be different, see [method get_camera_position].
- </description>
- </method>
<method name="get_drag_margin" qualifiers="const">
<return type="float" />
<param index="0" name="margin" type="int" enum="Side" />
@@ -55,6 +41,20 @@
Returns the camera limit for the specified [enum Side]. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right].
</description>
</method>
+ <method name="get_screen_center_position" qualifiers="const">
+ <return type="Vector2" />
+ <description>
+ Returns the center of the screen from this camera's point of view, in global coordinates.
+ [b]Note:[/b] The exact targeted position of the camera may be different. See [method get_target_position].
+ </description>
+ </method>
+ <method name="get_target_position" qualifiers="const">
+ <return type="Vector2" />
+ <description>
+ Returns this camera's target position, in global coordinates.
+ [b]Note:[/b] The returned value is not the same as [member Node2D.global_position], as it is affected by the drag properties. It is also not the same as the current position if [member smoothing_enabled] is [code]true[/code] (see [method get_screen_center_position]).
+ </description>
+ </method>
<method name="reset_smoothing">
<return type="void" />
<description>
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 555137ac45..50c0860d1f 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -36,7 +36,8 @@
The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
</member>
<member name="follow_viewport_enabled" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
- Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
+ If enabled, the [CanvasLayer] will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen.
+ Together with [member follow_viewport_scale] it can be used for a pseudo 3D effect.
</member>
<member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0">
Scales the layer when using [member follow_viewport_enabled]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index d39b75ae52..2ffe880971 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -35,7 +35,7 @@
<theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The [CheckBox] text's font color when it's pressed.
</theme_item>
- <theme_item name="check_v_adjust" data_type="constant" type="int" default="0">
+ <theme_item name="check_v_offset" data_type="constant" type="int" default="0">
The vertical offset used when rendering the check icons (in pixels).
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="4">
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index f49da69926..2f584103be 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -35,7 +35,7 @@
<theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The [CheckButton] text's font color when it's pressed.
</theme_item>
- <theme_item name="check_v_adjust" data_type="constant" type="int" default="0">
+ <theme_item name="check_v_offset" data_type="constant" type="int" default="0">
The vertical offset used when rendering the toggle icons (in pixels).
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="4">
@@ -50,30 +50,30 @@
<theme_item name="font_size" data_type="font_size" type="int">
Font size of the [CheckButton]'s text.
</theme_item>
- <theme_item name="off" data_type="icon" type="Texture2D">
- The icon to display when the [CheckButton] is unchecked (for left-to-right layouts).
- </theme_item>
- <theme_item name="off_disabled" data_type="icon" type="Texture2D">
- The icon to display when the [CheckButton] is unchecked and disabled (for left-to-right layouts).
- </theme_item>
- <theme_item name="off_disabled_mirrored" data_type="icon" type="Texture2D">
- The icon to display when the [CheckButton] is unchecked and disabled (for right-to-left layouts).
- </theme_item>
- <theme_item name="off_mirrored" data_type="icon" type="Texture2D">
- The icon to display when the [CheckButton] is unchecked (for right-to-left layouts).
- </theme_item>
- <theme_item name="on" data_type="icon" type="Texture2D">
+ <theme_item name="checked" data_type="icon" type="Texture2D">
The icon to display when the [CheckButton] is checked (for left-to-right layouts).
</theme_item>
- <theme_item name="on_disabled" data_type="icon" type="Texture2D">
+ <theme_item name="checked_disabled" data_type="icon" type="Texture2D">
The icon to display when the [CheckButton] is checked and disabled (for left-to-right layouts).
</theme_item>
- <theme_item name="on_disabled_mirrored" data_type="icon" type="Texture2D">
+ <theme_item name="checked_disabled_mirrored" data_type="icon" type="Texture2D">
The icon to display when the [CheckButton] is checked and disabled (for right-to-left layouts).
</theme_item>
- <theme_item name="on_mirrored" data_type="icon" type="Texture2D">
+ <theme_item name="checked_mirrored" data_type="icon" type="Texture2D">
The icon to display when the [CheckButton] is checked (for right-to-left layouts).
</theme_item>
+ <theme_item name="unchecked" data_type="icon" type="Texture2D">
+ The icon to display when the [CheckButton] is unchecked (for left-to-right layouts).
+ </theme_item>
+ <theme_item name="unchecked_disabled" data_type="icon" type="Texture2D">
+ The icon to display when the [CheckButton] is unchecked and disabled (for left-to-right layouts).
+ </theme_item>
+ <theme_item name="unchecked_disabled_mirrored" data_type="icon" type="Texture2D">
+ The icon to display when the [CheckButton] is unchecked and disabled (for right-to-left layouts).
+ </theme_item>
+ <theme_item name="unchecked_mirrored" data_type="icon" type="Texture2D">
+ The icon to display when the [CheckButton] is unchecked (for right-to-left layouts).
+ </theme_item>
<theme_item name="disabled" data_type="style" type="StyleBox">
The [StyleBox] to display as a background when the [CheckButton] is disabled.
</theme_item>
diff --git a/doc/classes/Crypto.xml b/doc/classes/Crypto.xml
index dab2a77584..ade63225dc 100644
--- a/doc/classes/Crypto.xml
+++ b/doc/classes/Crypto.xml
@@ -110,7 +110,7 @@
<return type="CryptoKey" />
<param index="0" name="size" type="int" />
<description>
- Generates an RSA [CryptoKey] that can be used for creating self-signed certificates and passed to [method StreamPeerSSL.accept_stream].
+ Generates an RSA [CryptoKey] that can be used for creating self-signed certificates and passed to [method StreamPeerTLS.accept_stream].
</description>
</method>
<method name="generate_self_signed_certificate">
diff --git a/doc/classes/CryptoKey.xml b/doc/classes/CryptoKey.xml
index 1f502846b4..7db810177f 100644
--- a/doc/classes/CryptoKey.xml
+++ b/doc/classes/CryptoKey.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
The CryptoKey class represents a cryptographic key. Keys can be loaded and saved like any other [Resource].
- They can be used to generate a self-signed [X509Certificate] via [method Crypto.generate_self_signed_certificate] and as private key in [method StreamPeerSSL.accept_stream] along with the appropriate certificate.
+ They can be used to generate a self-signed [X509Certificate] via [method Crypto.generate_self_signed_certificate] and as private key in [method StreamPeerTLS.accept_stream] along with the appropriate certificate.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 9dbeeb360c..a86aff060d 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -4,7 +4,7 @@
Dictionary type.
</brief_description>
<description>
- Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are composed of pairs of keys (which must be unique) and values. Dictionaries will preserve the insertion order when adding elements. In other programming languages, this data structure is sometimes referred to as a hash map or associative array.
+ Dictionary type. Associative container, which contains values referenced by unique keys. Dictionaries are composed of pairs of keys (which must be unique) and values. Dictionaries will preserve the insertion order when adding elements. In other programming languages, this data structure is sometimes referred to as a hash map or associative array.
You can define a dictionary by placing a comma-separated list of [code]key: value[/code] pairs in curly braces [code]{}[/code].
Erasing elements while iterating over them [b]is not supported[/b] and will result in undefined behavior.
[b]Note:[/b] Dictionaries are always passed by reference. To get a copy of a dictionary which can be modified independently of the original dictionary, use [method duplicate].
@@ -223,7 +223,7 @@
<param index="0" name="value" type="Variant" />
<description>
Returns the first key whose associated value is equal to [param value], or [code]null[/code] if no such value is found.
- [b]Node:[/b] [code]null[/code] is also a valid key. I you have it in your [Dictionary], the [method find_key] method can give misleading results.
+ [b]Note:[/b] [code]null[/code] is also a valid key. If you have it in your [Dictionary], the [method find_key] method can give misleading results.
</description>
</method>
<method name="get" qualifiers="const">
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 1d225aa06e..d22d64c276 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -104,6 +104,13 @@
<description>
</description>
</method>
+ <method name="get_accent_color" qualifiers="const">
+ <return type="Color" />
+ <description>
+ Returns OS theme accent color. Returns [code]Color(0, 0, 0, 0)[/code], if accent color is unknown.
+ [b]Note:[/b] This method is implemented on macOS and Windows.
+ </description>
+ </method>
<method name="get_display_cutouts" qualifiers="const">
<return type="Rect2[]" />
<description>
@@ -670,6 +677,20 @@
<description>
</description>
</method>
+ <method name="is_dark_mode" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if OS is using dark mode.
+ [b]Note:[/b] This method is implemented on macOS, Windows and Linux.
+ </description>
+ </method>
+ <method name="is_dark_mode_supported" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if OS supports dark mode.
+ [b]Note:[/b] This method is implemented on macOS, Windows and Linux.
+ </description>
+ </method>
<method name="keyboard_get_current_layout" qualifiers="const">
<return type="int" />
<description>
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml
index f7f1d456d0..348347c4ef 100644
--- a/doc/classes/EditorImportPlugin.xml
+++ b/doc/classes/EditorImportPlugin.xml
@@ -214,8 +214,8 @@
<param index="0" name="source_file" type="String" />
<param index="1" name="save_path" type="String" />
<param index="2" name="options" type="Dictionary" />
- <param index="3" name="platform_variants" type="Array" />
- <param index="4" name="gen_files" type="Array" />
+ <param index="3" name="platform_variants" type="String[]" />
+ <param index="4" name="gen_files" type="String[]" />
<description>
Imports [param source_file] into [param save_path] with the import [param options] specified. The [param platform_variants] and [param gen_files] arrays will be modified by this function.
This method must be overridden to do the actual importing work. See this class' description for an example of overriding this method.
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 49cd715f5e..1e3b1f07ee 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -60,11 +60,10 @@
Returns the edited (current) scene's root [Node].
</description>
</method>
- <method name="get_editor_main_control">
- <return type="Control" />
+ <method name="get_editor_main_screen">
+ <return type="VBoxContainer" />
<description>
- Returns the main editor control. Use this as a parent for main screens.
- [b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically.
+ Returns the editor control responsible for main screen plugins and tools. Use it with plugins that implement [method EditorPlugin._has_main_screen].
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
</method>
@@ -167,7 +166,7 @@
</method>
<method name="make_mesh_previews">
<return type="Texture2D[]" />
- <param index="0" name="meshes" type="Array" />
+ <param index="0" name="meshes" type="Mesh[]" />
<param index="1" name="preview_size" type="int" />
<description>
Returns mesh previews rendered at the given size as an [Array] of [Texture2D]s.
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index fdd3807b69..418b44e74b 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -303,7 +303,7 @@
func _enter_tree():
plugin_control = preload("my_plugin_control.tscn").instantiate()
- get_editor_interface().get_editor_main_control().add_child(plugin_control)
+ get_editor_interface().get_editor_main_screen().add_child(plugin_control)
plugin_control.hide()
func _has_main_screen():
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 56c1f6e55a..d509ee386b 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -135,7 +135,7 @@
<method name="set_builtin_action_override">
<return type="void" />
<param index="0" name="name" type="String" />
- <param index="1" name="actions_list" type="Array" />
+ <param index="1" name="actions_list" type="InputEvent[]" />
<description>
Overrides the built-in editor action [param name] with the input actions defined in [param actions_list].
</description>
@@ -647,9 +647,9 @@
The monitor to display the project on when starting the project from the editor.
</member>
<member name="text_editor/appearance/caret/caret_blink" type="bool" setter="" getter="">
- If [code]true[/code], makes the caret blink according to [member text_editor/appearance/caret/caret_blink_speed]. Disabling this setting can improve battery life on laptops if you spend long amounts of time in the script editor, since it will reduce the frequency at which the editor needs to be redrawn.
+ If [code]true[/code], makes the caret blink according to [member text_editor/appearance/caret/caret_blink_interval]. Disabling this setting can improve battery life on laptops if you spend long amounts of time in the script editor, since it will reduce the frequency at which the editor needs to be redrawn.
</member>
- <member name="text_editor/appearance/caret/caret_blink_speed" type="float" setter="" getter="">
+ <member name="text_editor/appearance/caret/caret_blink_interval" type="float" setter="" getter="">
The interval at which to blink the caret (in seconds). See also [member text_editor/appearance/caret/caret_blink].
</member>
<member name="text_editor/appearance/caret/highlight_all_occurrences" type="bool" setter="" getter="">
diff --git a/doc/classes/EditorTranslationParserPlugin.xml b/doc/classes/EditorTranslationParserPlugin.xml
index bbae06899c..d028996db8 100644
--- a/doc/classes/EditorTranslationParserPlugin.xml
+++ b/doc/classes/EditorTranslationParserPlugin.xml
@@ -112,8 +112,8 @@
<method name="_parse_file" qualifiers="virtual">
<return type="void" />
<param index="0" name="path" type="String" />
- <param index="1" name="msgids" type="Array" />
- <param index="2" name="msgids_context_plural" type="Array" />
+ <param index="1" name="msgids" type="String[]" />
+ <param index="2" name="msgids_context_plural" type="Array[]" />
<description>
Override this method to define a custom parsing logic to extract the translatable strings.
</description>
diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml
index cca6a0591f..b766978c04 100644
--- a/doc/classes/EditorVCSInterface.xml
+++ b/doc/classes/EditorVCSInterface.xml
@@ -53,7 +53,7 @@
</description>
</method>
<method name="_get_branch_list" qualifiers="virtual">
- <return type="Array" />
+ <return type="Dictionary[]" />
<description>
Gets an instance of an [Array] of [String]s containing available branch names in the VCS.
</description>
@@ -73,7 +73,7 @@
</description>
</method>
<method name="_get_line_diff" qualifiers="virtual">
- <return type="Array" />
+ <return type="Dictionary[]" />
<param index="0" name="file_path" type="String" />
<param index="1" name="text" type="String" />
<description>
@@ -81,20 +81,20 @@
</description>
</method>
<method name="_get_modified_files_data" qualifiers="virtual">
- <return type="Array" />
+ <return type="Dictionary[]" />
<description>
Returns an [Array] of [Dictionary] items (see [method create_status_file]), each containing the status data of every modified file in the project folder.
</description>
</method>
<method name="_get_previous_commits" qualifiers="virtual">
- <return type="Array" />
+ <return type="Dictionary[]" />
<param index="0" name="max_commits" type="int" />
<description>
Returns an [Array] of [Dictionary] items (see [method create_commit]), each containing the data for a past commit.
</description>
</method>
<method name="_get_remotes" qualifiers="virtual">
- <return type="Array" />
+ <return type="Dictionary[]" />
<description>
Returns an [Array] of [String]s, each containing the name of a remote configured in the VCS.
</description>
@@ -175,7 +175,7 @@
<method name="add_diff_hunks_into_diff_file">
<return type="Dictionary" />
<param index="0" name="diff_file" type="Dictionary" />
- <param index="1" name="diff_hunks" type="Array" />
+ <param index="1" name="diff_hunks" type="Dictionary[]" />
<description>
Helper function to add an array of [code]diff_hunks[/code] into a [code]diff_file[/code].
</description>
@@ -183,7 +183,7 @@
<method name="add_line_diffs_into_diff_hunk">
<return type="Dictionary" />
<param index="0" name="diff_hunk" type="Dictionary" />
- <param index="1" name="line_diffs" type="Array" />
+ <param index="1" name="line_diffs" type="Dictionary[]" />
<description>
Helper function to add an array of [code]line_diffs[/code] into a [code]diff_hunk[/code].
</description>
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index 43a941c8c8..af04956e61 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -131,13 +131,13 @@
</constant>
</constants>
<theme_items>
- <theme_item name="file_icon_modulate" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
- The color modulation applied to the file icon.
- </theme_item>
- <theme_item name="files_disabled" data_type="color" type="Color" default="Color(1, 1, 1, 0.25)">
+ <theme_item name="file_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.25)">
The color tint for disabled files (when the [FileDialog] is used in open folder mode).
</theme_item>
- <theme_item name="folder_icon_modulate" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
+ <theme_item name="file_icon_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
+ The color modulation applied to the file icon.
+ </theme_item>
+ <theme_item name="folder_icon_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The color modulation applied to the folder icon.
</theme_item>
<theme_item name="back_folder" data_type="icon" type="Texture2D">
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index 79a60a9e62..4d8ab91718 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -9,9 +9,9 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_instance_shader_uniform" qualifiers="const">
+ <method name="get_instance_shader_parameter" qualifiers="const">
<return type="Variant" />
- <param index="0" name="uniform" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<description>
</description>
</method>
@@ -22,9 +22,9 @@
Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
</description>
</method>
- <method name="set_instance_shader_uniform">
+ <method name="set_instance_shader_parameter">
<return type="void" />
- <param index="0" name="uniform" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<param index="1" name="value" type="Variant" />
<description>
</description>
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index ebd4525b19..a80dd0d47f 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -265,6 +265,11 @@
Emitted when the GraphNode is requested to be closed. Happens on clicking the close button (see [member show_close]).
</description>
</signal>
+ <signal name="deselected">
+ <description>
+ Emitted when the GraphNode is deselected.
+ </description>
+ </signal>
<signal name="dragged">
<param index="0" name="from" type="Vector2" />
<param index="1" name="to" type="Vector2" />
@@ -288,6 +293,11 @@
Emitted when the GraphNode is requested to be resized. Happens on dragging the resizer handle (see [member resizable]).
</description>
</signal>
+ <signal name="selected">
+ <description>
+ Emitted when the GraphNode is selected.
+ </description>
+ </signal>
<signal name="slot_updated">
<param index="0" name="idx" type="int" />
<description>
diff --git a/doc/classes/ImageTextureLayered.xml b/doc/classes/ImageTextureLayered.xml
index c0ad19ddd7..f5b338542b 100644
--- a/doc/classes/ImageTextureLayered.xml
+++ b/doc/classes/ImageTextureLayered.xml
@@ -9,7 +9,7 @@
<methods>
<method name="create_from_images">
<return type="int" enum="Error" />
- <param index="0" name="images" type="Array" />
+ <param index="0" name="images" type="Image[]" />
<description>
</description>
</method>
diff --git a/doc/classes/ImporterMesh.xml b/doc/classes/ImporterMesh.xml
index e15cfcd2c0..3c3dbe4d87 100644
--- a/doc/classes/ImporterMesh.xml
+++ b/doc/classes/ImporterMesh.xml
@@ -22,7 +22,7 @@
<return type="void" />
<param index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
<param index="1" name="arrays" type="Array" />
- <param index="2" name="blend_shapes" type="Array" default="[]" />
+ <param index="2" name="blend_shapes" type="Array[]" default="[]" />
<param index="3" name="lods" type="Dictionary" default="{}" />
<param index="4" name="material" type="Material" default="null" />
<param index="5" name="name" type="String" default="&quot;&quot;" />
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 75a0e1cef7..55d794ae59 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -469,18 +469,18 @@
<theme_item name="font_size" data_type="font_size" type="int">
Font size of the item's text.
</theme_item>
- <theme_item name="bg" data_type="style" type="StyleBox">
- Default [StyleBox] for the [ItemList], i.e. used when the control is not being focused.
- </theme_item>
- <theme_item name="bg_focus" data_type="style" type="StyleBox">
- [StyleBox] used when the [ItemList] is being focused.
- </theme_item>
<theme_item name="cursor" data_type="style" type="StyleBox">
[StyleBox] used for the cursor, when the [ItemList] is being focused.
</theme_item>
<theme_item name="cursor_unfocused" data_type="style" type="StyleBox">
[StyleBox] used for the cursor, when the [ItemList] is not being focused.
</theme_item>
+ <theme_item name="focus" data_type="style" type="StyleBox">
+ The focused style for the [ItemList], drawn on top of the background, but below everything else.
+ </theme_item>
+ <theme_item name="panel" data_type="style" type="StyleBox">
+ The background style for the [ItemList].
+ </theme_item>
<theme_item name="selected" data_type="style" type="StyleBox">
[StyleBox] for the selected items, used when the [ItemList] is not being focused.
</theme_item>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index f8f2375a71..14fb864ca8 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -144,7 +144,7 @@
<member name="caret_blink" type="bool" setter="set_caret_blink_enabled" getter="is_caret_blink_enabled" default="false">
If [code]true[/code], the caret (text cursor) blinks.
</member>
- <member name="caret_blink_speed" type="float" setter="set_caret_blink_speed" getter="get_caret_blink_speed" default="0.65">
+ <member name="caret_blink_interval" type="float" setter="set_caret_blink_interval" getter="get_caret_blink_interval" default="0.65">
Duration (in seconds) of a caret's blinking cycle.
</member>
<member name="caret_column" type="int" setter="set_caret_column" getter="get_caret_column" default="0">
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 3c71a02a21..7ad1908bb5 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -633,7 +633,7 @@
<constant name="CONNECT_PERSIST" value="2" enum="ConnectFlags">
Persisting connections are saved when the object is serialized to file.
</constant>
- <constant name="CONNECT_ONESHOT" value="4" enum="ConnectFlags">
+ <constant name="CONNECT_ONE_SHOT" value="4" enum="ConnectFlags">
One-shot connections disconnect themselves after emission.
</constant>
<constant name="CONNECT_REFERENCE_COUNTED" value="8" enum="ConnectFlags">
diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml
index da69431276..69c896e806 100644
--- a/doc/classes/Panel.xml
+++ b/doc/classes/Panel.xml
@@ -15,7 +15,5 @@
<theme_item name="panel" data_type="style" type="StyleBox">
The style of this [Panel].
</theme_item>
- <theme_item name="panel_fg" data_type="style" type="StyleBox">
- </theme_item>
</theme_items>
</class>
diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml
index 7e7c2d11ec..51a10f732d 100644
--- a/doc/classes/ParallaxLayer.xml
+++ b/doc/classes/ParallaxLayer.xml
@@ -13,6 +13,7 @@
<members>
<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2(0, 0)">
The ParallaxLayer's [Texture2D] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture2D] will not be mirrored.
+ If the length of the viewport axis is bigger than twice the mirrored axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the texture at any one time.
</member>
<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2(0, 0)">
The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
diff --git a/doc/classes/PhysicsDirectBodyState2DExtension.xml b/doc/classes/PhysicsDirectBodyState2DExtension.xml
new file mode 100644
index 0000000000..8fd34c1243
--- /dev/null
+++ b/doc/classes/PhysicsDirectBodyState2DExtension.xml
@@ -0,0 +1,249 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsDirectBodyState2DExtension" inherits="PhysicsDirectBodyState2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_add_constant_central_force" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="force" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_add_constant_force" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="force" type="Vector2" />
+ <param index="1" name="position" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_add_constant_torque" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="torque" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_central_force" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="force" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_central_impulse" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="impulse" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_force" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="force" type="Vector2" />
+ <param index="1" name="position" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_impulse" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="impulse" type="Vector2" />
+ <param index="1" name="position" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_torque" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="torque" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_torque_impulse" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="impulse" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_angular_velocity" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_center_of_mass" qualifiers="virtual const">
+ <return type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_center_of_mass_local" qualifiers="virtual const">
+ <return type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_constant_force" qualifiers="virtual const">
+ <return type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_constant_torque" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider" qualifiers="virtual const">
+ <return type="RID" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_id" qualifiers="virtual const">
+ <return type="int" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_object" qualifiers="virtual const">
+ <return type="Object" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_position" qualifiers="virtual const">
+ <return type="Vector2" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_shape" qualifiers="virtual const">
+ <return type="int" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_velocity_at_position" qualifiers="virtual const">
+ <return type="Vector2" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_count" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_local_normal" qualifiers="virtual const">
+ <return type="Vector2" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_local_position" qualifiers="virtual const">
+ <return type="Vector2" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_local_shape" qualifiers="virtual const">
+ <return type="int" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_inverse_inertia" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_inverse_mass" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_linear_velocity" qualifiers="virtual const">
+ <return type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_space_state" qualifiers="virtual">
+ <return type="PhysicsDirectSpaceState2D" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_step" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_total_angular_damp" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_total_gravity" qualifiers="virtual const">
+ <return type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_total_linear_damp" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_transform" qualifiers="virtual const">
+ <return type="Transform2D" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_velocity_at_local_position" qualifiers="virtual const">
+ <return type="Vector2" />
+ <param index="0" name="local_position" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_integrate_forces" qualifiers="virtual">
+ <return type="void" />
+ <description>
+ </description>
+ </method>
+ <method name="_is_sleeping" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_angular_velocity" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="velocity" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_constant_force" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="force" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_constant_torque" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="torque" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_linear_velocity" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="velocity" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_sleep_state" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="enabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_transform" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="transform" type="Transform2D" />
+ <description>
+ </description>
+ </method>
+ </methods>
+</class>
diff --git a/doc/classes/PhysicsDirectSpaceState2DExtension.xml b/doc/classes/PhysicsDirectSpaceState2DExtension.xml
new file mode 100644
index 0000000000..3235793853
--- /dev/null
+++ b/doc/classes/PhysicsDirectSpaceState2DExtension.xml
@@ -0,0 +1,91 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsDirectSpaceState2DExtension" inherits="PhysicsDirectSpaceState2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_cast_motion" qualifiers="virtual">
+ <return type="bool" />
+ <param index="0" name="shape_rid" type="RID" />
+ <param index="1" name="transform" type="Transform2D" />
+ <param index="2" name="motion" type="Vector2" />
+ <param index="3" name="margin" type="float" />
+ <param index="4" name="collision_mask" type="int" />
+ <param index="5" name="collide_with_bodies" type="bool" />
+ <param index="6" name="collide_with_areas" type="bool" />
+ <param index="7" name="closest_safe" type="float*" />
+ <param index="8" name="closest_unsafe" type="float*" />
+ <description>
+ </description>
+ </method>
+ <method name="_collide_shape" qualifiers="virtual">
+ <return type="bool" />
+ <param index="0" name="shape_rid" type="RID" />
+ <param index="1" name="transform" type="Transform2D" />
+ <param index="2" name="motion" type="Vector2" />
+ <param index="3" name="margin" type="float" />
+ <param index="4" name="collision_mask" type="int" />
+ <param index="5" name="collide_with_bodies" type="bool" />
+ <param index="6" name="collide_with_areas" type="bool" />
+ <param index="7" name="results" type="void*" />
+ <param index="8" name="max_results" type="int" />
+ <param index="9" name="result_count" type="int32_t*" />
+ <description>
+ </description>
+ </method>
+ <method name="_intersect_point" qualifiers="virtual">
+ <return type="int" />
+ <param index="0" name="position" type="Vector2" />
+ <param index="1" name="canvas_instance_id" type="int" />
+ <param index="2" name="collision_mask" type="int" />
+ <param index="3" name="collide_with_bodies" type="bool" />
+ <param index="4" name="collide_with_areas" type="bool" />
+ <param index="5" name="results" type="PhysicsServer2DExtensionShapeResult*" />
+ <param index="6" name="max_results" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_intersect_ray" qualifiers="virtual">
+ <return type="bool" />
+ <param index="0" name="from" type="Vector2" />
+ <param index="1" name="to" type="Vector2" />
+ <param index="2" name="collision_mask" type="int" />
+ <param index="3" name="collide_with_bodies" type="bool" />
+ <param index="4" name="collide_with_areas" type="bool" />
+ <param index="5" name="hit_from_inside" type="bool" />
+ <param index="6" name="result" type="PhysicsServer2DExtensionRayResult*" />
+ <description>
+ </description>
+ </method>
+ <method name="_intersect_shape" qualifiers="virtual">
+ <return type="int" />
+ <param index="0" name="shape_rid" type="RID" />
+ <param index="1" name="transform" type="Transform2D" />
+ <param index="2" name="motion" type="Vector2" />
+ <param index="3" name="margin" type="float" />
+ <param index="4" name="collision_mask" type="int" />
+ <param index="5" name="collide_with_bodies" type="bool" />
+ <param index="6" name="collide_with_areas" type="bool" />
+ <param index="7" name="result" type="PhysicsServer2DExtensionShapeResult*" />
+ <param index="8" name="max_results" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_rest_info" qualifiers="virtual">
+ <return type="bool" />
+ <param index="0" name="shape_rid" type="RID" />
+ <param index="1" name="transform" type="Transform2D" />
+ <param index="2" name="motion" type="Vector2" />
+ <param index="3" name="margin" type="float" />
+ <param index="4" name="collision_mask" type="int" />
+ <param index="5" name="collide_with_bodies" type="bool" />
+ <param index="6" name="collide_with_areas" type="bool" />
+ <param index="7" name="rest_info" type="PhysicsServer2DExtensionShapeRestInfo*" />
+ <description>
+ </description>
+ </method>
+ </methods>
+</class>
diff --git a/doc/classes/PhysicsPointQueryParameters2D.xml b/doc/classes/PhysicsPointQueryParameters2D.xml
index c1005f02a3..a6cbe2d574 100644
--- a/doc/classes/PhysicsPointQueryParameters2D.xml
+++ b/doc/classes/PhysicsPointQueryParameters2D.xml
@@ -21,7 +21,7 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
- <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
+ <member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]">
The list of objects or object [RID]s that will be excluded from collisions.
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
diff --git a/doc/classes/PhysicsRayQueryParameters2D.xml b/doc/classes/PhysicsRayQueryParameters2D.xml
index 5afd3973a0..d6a2662adc 100644
--- a/doc/classes/PhysicsRayQueryParameters2D.xml
+++ b/doc/classes/PhysicsRayQueryParameters2D.xml
@@ -14,7 +14,7 @@
<param index="0" name="from" type="Vector2" />
<param index="1" name="to" type="Vector2" />
<param index="2" name="collision_mask" type="int" default="4294967295" />
- <param index="3" name="exclude" type="Array" default="[]" />
+ <param index="3" name="exclude" type="RID[]" default="[]" />
<description>
Returns a new, pre-configured [PhysicsRayQueryParameters2D] object. Use it to quickly create query parameters using the most common options.
[codeblock]
@@ -34,7 +34,7 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
- <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
+ <member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]">
The list of objects or object [RID]s that will be excluded from collisions.
</member>
<member name="from" type="Vector2" setter="set_from" getter="get_from" default="Vector2(0, 0)">
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 5ae7423a71..4b588033c0 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -1058,6 +1058,8 @@
</constant>
<constant name="JOINT_PARAM_MAX_FORCE" value="2" enum="JointParam">
</constant>
+ <constant name="PIN_JOINT_SOFTNESS" value="0" enum="PinJointParam">
+ </constant>
<constant name="DAMPED_SPRING_REST_LENGTH" value="0" enum="DampedSpringParam">
Sets the resting length of the spring joint. The joint will always try to go to back this length when pulled apart.
</constant>
diff --git a/doc/classes/PhysicsServer2DExtension.xml b/doc/classes/PhysicsServer2DExtension.xml
new file mode 100644
index 0000000000..2659d3221f
--- /dev/null
+++ b/doc/classes/PhysicsServer2DExtension.xml
@@ -0,0 +1,777 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsServer2DExtension" inherits="PhysicsServer2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_area_add_shape" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="shape" type="RID" />
+ <param index="2" name="transform" type="Transform2D" />
+ <param index="3" name="disabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_attach_canvas_instance_id" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="id" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_attach_object_instance_id" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="id" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_clear_shapes" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_canvas_instance_id" qualifiers="virtual const">
+ <return type="int" />
+ <param index="0" name="area" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_object_instance_id" qualifiers="virtual const">
+ <return type="int" />
+ <param index="0" name="area" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_param" qualifiers="virtual const">
+ <return type="Variant" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_shape" qualifiers="virtual const">
+ <return type="RID" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_shape_count" qualifiers="virtual const">
+ <return type="int" />
+ <param index="0" name="area" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_shape_transform" qualifiers="virtual const">
+ <return type="Transform2D" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_space" qualifiers="virtual const">
+ <return type="RID" />
+ <param index="0" name="area" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_transform" qualifiers="virtual const">
+ <return type="Transform2D" />
+ <param index="0" name="area" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_remove_shape" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_area_monitor_callback" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="callback" type="Callable" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_collision_layer" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="layer" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_collision_mask" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="mask" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_monitor_callback" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="callback" type="Callable" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_monitorable" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="monitorable" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_param" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" />
+ <param index="2" name="value" type="Variant" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_shape" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <param index="2" name="shape" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_shape_disabled" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <param index="2" name="disabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_shape_transform" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <param index="2" name="transform" type="Transform2D" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_space" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="space" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_transform" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="area" type="RID" />
+ <param index="1" name="transform" type="Transform2D" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_add_collision_exception" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="excepted_body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_add_constant_central_force" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="force" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_add_constant_force" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="force" type="Vector2" />
+ <param index="2" name="position" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_add_constant_torque" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="torque" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_add_shape" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="shape" type="RID" />
+ <param index="2" name="transform" type="Transform2D" />
+ <param index="3" name="disabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_apply_central_force" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="force" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_apply_central_impulse" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="impulse" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_apply_force" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="force" type="Vector2" />
+ <param index="2" name="position" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_apply_impulse" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="impulse" type="Vector2" />
+ <param index="2" name="position" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_apply_torque" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="torque" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_apply_torque_impulse" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="impulse" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_attach_canvas_instance_id" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="id" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_attach_object_instance_id" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="id" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_clear_shapes" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_canvas_instance_id" qualifiers="virtual const">
+ <return type="int" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_collision_layer" qualifiers="virtual const">
+ <return type="int" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_collision_mask" qualifiers="virtual const">
+ <return type="int" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_collision_priority" qualifiers="virtual const">
+ <return type="float" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_constant_force" qualifiers="virtual const">
+ <return type="Vector2" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_constant_torque" qualifiers="virtual const">
+ <return type="float" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_continuous_collision_detection_mode" qualifiers="virtual const">
+ <return type="int" enum="PhysicsServer2D.CCDMode" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_direct_state" qualifiers="virtual">
+ <return type="PhysicsDirectBodyState2D" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_max_contacts_reported" qualifiers="virtual const">
+ <return type="int" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_mode" qualifiers="virtual const">
+ <return type="int" enum="PhysicsServer2D.BodyMode" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_object_instance_id" qualifiers="virtual const">
+ <return type="int" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_param" qualifiers="virtual const">
+ <return type="Variant" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_shape" qualifiers="virtual const">
+ <return type="RID" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_shape_count" qualifiers="virtual const">
+ <return type="int" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_shape_transform" qualifiers="virtual const">
+ <return type="Transform2D" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_space" qualifiers="virtual const">
+ <return type="RID" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_state" qualifiers="virtual const">
+ <return type="Variant" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_is_omitting_force_integration" qualifiers="virtual const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_remove_collision_exception" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="excepted_body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_remove_shape" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_reset_mass_properties" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_axis_velocity" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="axis_velocity" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_collision_layer" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="layer" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_collision_mask" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="mask" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_collision_priority" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="priority" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_constant_force" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="force" type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_constant_torque" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="torque" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_continuous_collision_detection_mode" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="mode" type="int" enum="PhysicsServer2D.CCDMode" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_force_integration_callback" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="callable" type="Callable" />
+ <param index="2" name="userdata" type="Variant" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_max_contacts_reported" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="amount" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_mode" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="mode" type="int" enum="PhysicsServer2D.BodyMode" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_omit_force_integration" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="enable" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_param" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" />
+ <param index="2" name="value" type="Variant" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_shape" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <param index="2" name="shape" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_shape_as_one_way_collision" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <param index="2" name="enable" type="bool" />
+ <param index="3" name="margin" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_shape_disabled" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <param index="2" name="disabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_shape_transform" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="shape_idx" type="int" />
+ <param index="2" name="transform" type="Transform2D" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_space" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="space" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_state" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" />
+ <param index="2" name="value" type="Variant" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_test_motion" qualifiers="virtual const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <param index="1" name="from" type="Transform2D" />
+ <param index="2" name="motion" type="Vector2" />
+ <param index="3" name="margin" type="float" />
+ <param index="4" name="collide_separation_ray" type="bool" />
+ <param index="5" name="recovery_as_collision" type="bool" />
+ <param index="6" name="result" type="PhysicsServer2DExtensionMotionResult*" />
+ <description>
+ </description>
+ </method>
+ <method name="_capsule_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_circle_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_concave_polygon_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_convex_polygon_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_damped_spring_joint_get_param" qualifiers="virtual const">
+ <return type="float" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" />
+ <description>
+ </description>
+ </method>
+ <method name="_damped_spring_joint_set_param" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" />
+ <param index="2" name="value" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_free_rid" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="rid" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_process_info" qualifiers="virtual">
+ <return type="int" />
+ <param index="0" name="process_info" type="int" enum="PhysicsServer2D.ProcessInfo" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_clear" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_get_param" qualifiers="virtual const">
+ <return type="float" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_get_type" qualifiers="virtual const">
+ <return type="int" enum="PhysicsServer2D.JointType" />
+ <param index="0" name="joint" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_make_damped_spring" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="anchor_a" type="Vector2" />
+ <param index="2" name="anchor_b" type="Vector2" />
+ <param index="3" name="body_a" type="RID" />
+ <param index="4" name="body_b" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_make_groove" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="a_groove1" type="Vector2" />
+ <param index="2" name="a_groove2" type="Vector2" />
+ <param index="3" name="b_anchor" type="Vector2" />
+ <param index="4" name="body_a" type="RID" />
+ <param index="5" name="body_b" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_make_pin" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="anchor" type="Vector2" />
+ <param index="2" name="body_a" type="RID" />
+ <param index="3" name="body_b" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_set_param" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" />
+ <param index="2" name="value" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_pin_joint_get_param" qualifiers="virtual const">
+ <return type="float" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.PinJointParam" />
+ <description>
+ </description>
+ </method>
+ <method name="_pin_joint_set_param" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.PinJointParam" />
+ <param index="2" name="value" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_rectangle_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_segment_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_separation_ray_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_active" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="active" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_shape_get_data" qualifiers="virtual const">
+ <return type="Variant" />
+ <param index="0" name="shape" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_shape_get_type" qualifiers="virtual const">
+ <return type="int" enum="PhysicsServer2D.ShapeType" />
+ <param index="0" name="shape" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_shape_set_data" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="shape" type="RID" />
+ <param index="1" name="data" type="Variant" />
+ <description>
+ </description>
+ </method>
+ <method name="_space_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_space_get_direct_state" qualifiers="virtual">
+ <return type="PhysicsDirectSpaceState2D" />
+ <param index="0" name="space" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_space_get_param" qualifiers="virtual const">
+ <return type="float" />
+ <param index="0" name="space" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" />
+ <description>
+ </description>
+ </method>
+ <method name="_space_is_active" qualifiers="virtual const">
+ <return type="bool" />
+ <param index="0" name="space" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_space_set_active" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="space" type="RID" />
+ <param index="1" name="active" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_space_set_param" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="space" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" />
+ <param index="2" name="value" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_world_boundary_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ </methods>
+</class>
diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml
index 3fbb0c0ed0..8dcb329e7e 100644
--- a/doc/classes/PhysicsShapeQueryParameters2D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters2D.xml
@@ -18,7 +18,7 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
- <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
+ <member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]">
The list of objects or object [RID]s that will be excluded from collisions.
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
diff --git a/doc/classes/PhysicsTestMotionParameters2D.xml b/doc/classes/PhysicsTestMotionParameters2D.xml
index 00f21a2058..4f2b62f2d9 100644
--- a/doc/classes/PhysicsTestMotionParameters2D.xml
+++ b/doc/classes/PhysicsTestMotionParameters2D.xml
@@ -13,7 +13,7 @@
If set to [code]true[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are used to detect collisions and can stop the motion. Can be useful when snapping to the ground.
If set to [code]false[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes.
</member>
- <member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
+ <member name="exclude_bodies" type="RID[]" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
Optional array of body [RID] to exclude from collision.
</member>
<member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 00b725d5d7..23287f4de1 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -182,7 +182,7 @@
Removes all items from the [PopupMenu].
</description>
</method>
- <method name="get_current_index" qualifiers="const">
+ <method name="get_focused_item" qualifiers="const">
<return type="int" />
<description>
Returns the index of the currently focused item. Returns [code]-1[/code] if no item is focused.
@@ -332,7 +332,7 @@
Moves the scroll view to make the item at the given [param index] visible.
</description>
</method>
- <method name="set_current_index">
+ <method name="set_focused_item">
<return type="void" />
<param index="0" name="index" type="int" />
<description>
diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml
index 8a781c51fb..55c53a66ee 100644
--- a/doc/classes/ProgressBar.xml
+++ b/doc/classes/ProgressBar.xml
@@ -49,10 +49,10 @@
<theme_item name="font_size" data_type="font_size" type="int">
Font size used to draw the fill percentage if [member percent_visible] is [code]true[/code].
</theme_item>
- <theme_item name="bg" data_type="style" type="StyleBox">
+ <theme_item name="background" data_type="style" type="StyleBox">
The style of the background.
</theme_item>
- <theme_item name="fg" data_type="style" type="StyleBox">
+ <theme_item name="fill" data_type="style" type="StyleBox">
The style of the progress (i.e. the part that fills the bar).
</theme_item>
</theme_items>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index e62c0433b4..1145798240 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -283,6 +283,7 @@
</member>
<member name="audio/driver/enable_input" type="bool" setter="" getter="" default="false">
If [code]true[/code], microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
+ [b]Note:[/b] If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
</member>
<member name="audio/driver/mix_rate" type="int" setter="" getter="" default="44100">
The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
@@ -556,6 +557,9 @@
<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
</member>
+ <member name="display/window/per_pixel_transparency/allowed" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], allows per-pixel transparency for the window background. This affects performance, so leave it on [code]false[/code] unless you need it.
+ </member>
<member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false">
Forces the main window to be always on top.
[b]Note:[/b] This setting is ignored on iOS, Android, and Web.
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 7132f4f0b5..ac012e9604 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -93,7 +93,7 @@
<method name="get_area" qualifiers="const">
<return type="float" />
<description>
- Returns the area of the [Rect2]. See also [method has_no_area].
+ Returns the area of the [Rect2]. See also [method has_area].
</description>
</method>
<method name="get_center" qualifiers="const">
@@ -127,11 +127,10 @@
Returns a copy of the [Rect2] grown by the specified [param amount] on the specified [enum Side].
</description>
</method>
- <method name="has_no_area" qualifiers="const">
+ <method name="has_area" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/code] otherwise. See also [method get_area].
- [b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code].
+ Returns [code]true[/code] if the [Rect2] has area, and [code]false[/code] if the [Rect2] is linear, empty, or has a negative [member size]. See also [method get_area].
</description>
</method>
<method name="has_point" qualifiers="const">
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index d5d68bde31..6d4c113609 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -90,7 +90,7 @@
<method name="get_area" qualifiers="const">
<return type="int" />
<description>
- Returns the area of the [Rect2i]. See also [method has_no_area].
+ Returns the area of the [Rect2i]. See also [method has_area].
</description>
</method>
<method name="get_center" qualifiers="const">
@@ -125,11 +125,10 @@
Returns a copy of the [Rect2i] grown by the specified [param amount] on the specified [enum Side].
</description>
</method>
- <method name="has_no_area" qualifiers="const">
+ <method name="has_area" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the [Rect2i] is flat or empty, [code]false[/code] otherwise. See also [method get_area].
- [b]Note:[/b] If the [Rect2i] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code].
+ Returns [code]true[/code] if the [Rect2i] has area, and [code]false[/code] if the [Rect2i] is linear, empty, or has a negative [member size]. See also [method get_area].
</description>
</method>
<method name="has_point" qualifiers="const">
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 718a161323..eb85a4adb4 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -631,7 +631,7 @@
</method>
<method name="uniform_set_create">
<return type="RID" />
- <param index="0" name="uniforms" type="Array" />
+ <param index="0" name="uniforms" type="RDUniform[]" />
<param index="1" name="shader" type="RID" />
<param index="2" name="shader_set" type="int" />
<description>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index bf16284b83..6aa9237385 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -21,7 +21,7 @@
<method name="bake_render_uv2">
<return type="Image[]" />
<param index="0" name="base" type="RID" />
- <param index="1" name="material_overrides" type="Array" />
+ <param index="1" name="material_overrides" type="RID[]" />
<param index="2" name="image_size" type="Vector2i" />
<description>
</description>
@@ -1272,6 +1272,13 @@
<description>
</description>
</method>
+ <method name="get_shader_parameter_list" qualifiers="const">
+ <return type="Dictionary[]" />
+ <param index="0" name="shader" type="RID" />
+ <description>
+ Returns the parameters of a shader.
+ </description>
+ </method>
<method name="get_test_cube">
<return type="RID" />
<description>
@@ -1325,45 +1332,45 @@
If [param half_resolution] is [code]true[/code], renders [VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. [LightmapGI] rendering is not affected by this setting. See also [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution].
</description>
</method>
- <method name="global_shader_uniform_add">
+ <method name="global_shader_parameter_add">
<return type="void" />
<param index="0" name="name" type="StringName" />
- <param index="1" name="type" type="int" enum="RenderingServer.GlobalShaderUniformType" />
+ <param index="1" name="type" type="int" enum="RenderingServer.GlobalShaderParameterType" />
<param index="2" name="default_value" type="Variant" />
<description>
</description>
</method>
- <method name="global_shader_uniform_get" qualifiers="const">
+ <method name="global_shader_parameter_get" qualifiers="const">
<return type="Variant" />
<param index="0" name="name" type="StringName" />
<description>
</description>
</method>
- <method name="global_shader_uniform_get_list" qualifiers="const">
+ <method name="global_shader_parameter_get_list" qualifiers="const">
<return type="PackedStringArray" />
<description>
</description>
</method>
- <method name="global_shader_uniform_get_type" qualifiers="const">
- <return type="int" enum="RenderingServer.GlobalShaderUniformType" />
+ <method name="global_shader_parameter_get_type" qualifiers="const">
+ <return type="int" enum="RenderingServer.GlobalShaderParameterType" />
<param index="0" name="name" type="StringName" />
<description>
</description>
</method>
- <method name="global_shader_uniform_remove">
+ <method name="global_shader_parameter_remove">
<return type="void" />
<param index="0" name="name" type="StringName" />
<description>
</description>
</method>
- <method name="global_shader_uniform_set">
+ <method name="global_shader_parameter_set">
<return type="void" />
<param index="0" name="name" type="StringName" />
<param index="1" name="value" type="Variant" />
<description>
</description>
</method>
- <method name="global_shader_uniform_set_override">
+ <method name="global_shader_parameter_set_override">
<return type="void" />
<param index="0" name="name" type="StringName" />
<param index="1" name="value" type="Variant" />
@@ -1423,21 +1430,21 @@
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
</description>
</method>
- <method name="instance_geometry_get_shader_uniform" qualifiers="const">
+ <method name="instance_geometry_get_shader_parameter" qualifiers="const">
<return type="Variant" />
<param index="0" name="instance" type="RID" />
<param index="1" name="parameter" type="StringName" />
<description>
</description>
</method>
- <method name="instance_geometry_get_shader_uniform_default_value" qualifiers="const">
+ <method name="instance_geometry_get_shader_parameter_default_value" qualifiers="const">
<return type="Variant" />
<param index="0" name="instance" type="RID" />
<param index="1" name="parameter" type="StringName" />
<description>
</description>
</method>
- <method name="instance_geometry_get_shader_uniform_list" qualifiers="const">
+ <method name="instance_geometry_get_shader_parameter_list" qualifiers="const">
<return type="Dictionary[]" />
<param index="0" name="instance" type="RID" />
<description>
@@ -1492,7 +1499,7 @@
Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance3D.material_override].
</description>
</method>
- <method name="instance_geometry_set_shader_uniform">
+ <method name="instance_geometry_set_shader_parameter">
<return type="void" />
<param index="0" name="instance" type="RID" />
<param index="1" name="parameter" type="StringName" />
@@ -1623,7 +1630,7 @@
</method>
<method name="instances_cull_convex" qualifiers="const">
<return type="PackedInt64Array" />
- <param index="0" name="convex" type="Array" />
+ <param index="0" name="convex" type="Plane[]" />
<param index="1" name="scenario" type="RID" />
<description>
Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GlobalScope.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update.
@@ -2764,30 +2771,23 @@
Returns a shader's code.
</description>
</method>
- <method name="shader_get_default_texture_param" qualifiers="const">
+ <method name="shader_get_default_texture_parameter" qualifiers="const">
<return type="RID" />
<param index="0" name="shader" type="RID" />
- <param index="1" name="param" type="StringName" />
+ <param index="1" name="name" type="StringName" />
<param index="2" name="index" type="int" default="0" />
<description>
Returns a default texture from a shader searched by name.
[b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
</description>
</method>
- <method name="shader_get_param_default" qualifiers="const">
+ <method name="shader_get_parameter_default" qualifiers="const">
<return type="Variant" />
<param index="0" name="shader" type="RID" />
- <param index="1" name="param" type="StringName" />
+ <param index="1" name="name" type="StringName" />
<description>
</description>
</method>
- <method name="shader_get_shader_uniform_list" qualifiers="const">
- <return type="Dictionary[]" />
- <param index="0" name="shader" type="RID" />
- <description>
- Returns the parameters of a shader.
- </description>
- </method>
<method name="shader_set_code">
<return type="void" />
<param index="0" name="shader" type="RID" />
@@ -2795,10 +2795,10 @@
<description>
</description>
</method>
- <method name="shader_set_default_texture_param">
+ <method name="shader_set_default_texture_parameter">
<return type="void" />
<param index="0" name="shader" type="RID" />
- <param index="1" name="param" type="StringName" />
+ <param index="1" name="name" type="StringName" />
<param index="2" name="texture" type="RID" />
<param index="3" name="index" type="int" default="0" />
<description>
@@ -4614,63 +4614,63 @@
<constant name="CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE" value="2" enum="CanvasOccluderPolygonCullMode">
Culling of the canvas occluder is counterclockwise.
</constant>
- <constant name="GLOBAL_VAR_TYPE_BOOL" value="0" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_BOOL" value="0" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_BVEC2" value="1" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_BVEC2" value="1" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_BVEC3" value="2" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_BVEC3" value="2" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_BVEC4" value="3" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_BVEC4" value="3" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_INT" value="4" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_INT" value="4" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_IVEC2" value="5" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_IVEC2" value="5" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_IVEC3" value="6" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_IVEC3" value="6" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_IVEC4" value="7" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_IVEC4" value="7" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_RECT2I" value="8" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_RECT2I" value="8" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_UINT" value="9" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_UINT" value="9" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_UVEC2" value="10" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_UVEC2" value="10" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_UVEC3" value="11" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_UVEC3" value="11" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_UVEC4" value="12" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_UVEC4" value="12" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_FLOAT" value="13" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_FLOAT" value="13" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_VEC2" value="14" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_VEC2" value="14" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_VEC3" value="15" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_VEC3" value="15" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_VEC4" value="16" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_VEC4" value="16" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_COLOR" value="17" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_COLOR" value="17" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_RECT2" value="18" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_RECT2" value="18" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_MAT2" value="19" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_MAT2" value="19" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_MAT3" value="20" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_MAT3" value="20" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_MAT4" value="21" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_MAT4" value="21" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_TRANSFORM_2D" value="22" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_TRANSFORM_2D" value="22" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_TRANSFORM" value="23" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_TRANSFORM" value="23" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_SAMPLER2D" value="24" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_SAMPLER2D" value="24" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_SAMPLER2DARRAY" value="25" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_SAMPLER2DARRAY" value="25" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_SAMPLER3D" value="26" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_SAMPLER3D" value="26" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_SAMPLERCUBE" value="27" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_SAMPLERCUBE" value="27" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_MAX" value="28" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_MAX" value="28" enum="GlobalShaderParameterType">
</constant>
<constant name="RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME" value="0" enum="RenderingInfo">
</constant>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 417703ff01..221e627e35 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -58,8 +58,13 @@
<return type="SceneTreeTimer" />
<param index="0" name="time_sec" type="float" />
<param index="1" name="process_always" type="bool" default="true" />
+ <param index="2" name="process_in_physics" type="bool" default="false" />
+ <param index="3" name="ignore_time_scale" type="bool" default="false" />
<description>
- Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If [param process_always] is set to [code]false[/code], pausing the [SceneTree] will also pause the timer.
+ Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree].
+ If [code]process_always[/code] is set to [code]false[/code], pausing the [SceneTree] will also pause the timer.
+ If [code]process_in_physics[/code] is set to [code]true[/code], will update the [SceneTreeTimer] during the physics frame instead of the process frame (fixed framerate processing).
+ If [code]ignore_time_scale[/code] is set to [code]true[/code], will ignore [member Engine.time_scale] and update the [SceneTreeTimer] with the actual frame delta.
Commonly used to create a one-shot delay timer as in the following example:
[codeblocks]
[gdscript]
diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml
index de586fc3d0..f5018c25ff 100644
--- a/doc/classes/ScrollContainer.xml
+++ b/doc/classes/ScrollContainer.xml
@@ -87,7 +87,7 @@
</constant>
</constants>
<theme_items>
- <theme_item name="bg" data_type="style" type="StyleBox">
+ <theme_item name="panel" data_type="style" type="StyleBox">
The background [StyleBox] of the [ScrollContainer].
</theme_item>
</theme_items>
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index b7e6d80ccb..75f835260a 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -10,13 +10,13 @@
<link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link>
</tutorials>
<methods>
- <method name="get_default_texture_param" qualifiers="const">
+ <method name="get_default_texture_parameter" qualifiers="const">
<return type="Texture2D" />
- <param index="0" name="param" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<param index="1" name="index" type="int" default="0" />
<description>
Returns the texture that is set as default for the specified parameter.
- [b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
[b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
</description>
</method>
@@ -26,7 +26,7 @@
Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES].
</description>
</method>
- <method name="has_uniform" qualifiers="const">
+ <method name="has_parameter" qualifiers="const">
<return type="bool" />
<param index="0" name="name" type="StringName" />
<description>
@@ -34,14 +34,14 @@
[b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
</description>
</method>
- <method name="set_default_texture_param">
+ <method name="set_default_texture_parameter">
<return type="void" />
- <param index="0" name="param" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<param index="1" name="texture" type="Texture2D" />
<param index="2" name="index" type="int" default="0" />
<description>
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
- [b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
[b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
</description>
</method>
diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml
index 8d4df87b39..1af7ac4fc5 100644
--- a/doc/classes/ShaderMaterial.xml
+++ b/doc/classes/ShaderMaterial.xml
@@ -10,14 +10,14 @@
<link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link>
</tutorials>
<methods>
- <method name="get_shader_uniform" qualifiers="const">
+ <method name="get_shader_parameter" qualifiers="const">
<return type="Variant" />
<param index="0" name="param" type="StringName" />
<description>
Returns the current value set for this material of a uniform in the shader.
</description>
</method>
- <method name="set_shader_uniform">
+ <method name="set_shader_parameter">
<return type="void" />
<param index="0" name="param" type="StringName" />
<param index="1" name="value" type="Variant" />
diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerTLS.xml
index 9d21b91416..f26c635aaa 100644
--- a/doc/classes/StreamPeerSSL.xml
+++ b/doc/classes/StreamPeerTLS.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamPeerSSL" inherits="StreamPeer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="StreamPeerTLS" inherits="StreamPeer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
SSL stream peer.
</brief_description>
@@ -28,7 +28,7 @@
<param index="2" name="for_hostname" type="String" default="&quot;&quot;" />
<param index="3" name="valid_certificate" type="X509Certificate" default="null" />
<description>
- Connects to a peer using an underlying [StreamPeer] [param stream]. If [param validate_certs] is [code]true[/code], [StreamPeerSSL] will validate that the certificate presented by the peer matches the [param for_hostname].
+ Connects to a peer using an underlying [StreamPeer] [param stream]. If [param validate_certs] is [code]true[/code], [StreamPeerTLS] will validate that the certificate presented by the peer matches the [param for_hostname].
[b]Note:[/b] Specifying a custom [param valid_certificate] is not supported in Web exports due to browsers restrictions.
</description>
</method>
@@ -39,7 +39,7 @@
</description>
</method>
<method name="get_status" qualifiers="const">
- <return type="int" enum="StreamPeerSSL.Status" />
+ <return type="int" enum="StreamPeerTLS.Status" />
<description>
Returns the status of the connection. See [enum Status] for values.
</description>
@@ -63,16 +63,16 @@
</members>
<constants>
<constant name="STATUS_DISCONNECTED" value="0" enum="Status">
- A status representing a [StreamPeerSSL] that is disconnected.
+ A status representing a [StreamPeerTLS] that is disconnected.
</constant>
<constant name="STATUS_HANDSHAKING" value="1" enum="Status">
- A status representing a [StreamPeerSSL] during handshaking.
+ A status representing a [StreamPeerTLS] during handshaking.
</constant>
<constant name="STATUS_CONNECTED" value="2" enum="Status">
- A status representing a [StreamPeerSSL] that is connected to a host.
+ A status representing a [StreamPeerTLS] that is connected to a host.
</constant>
<constant name="STATUS_ERROR" value="3" enum="Status">
- A status representing a [StreamPeerSSL] in error state.
+ A status representing a [StreamPeerTLS] in error state.
</constant>
<constant name="STATUS_ERROR_HOSTNAME_MISMATCH" value="4" enum="Status">
An error status that shows a mismatch in the SSL certificate domain presented by the host and the domain requested for validation.
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index aa7ce85f3a..0905c0c20b 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -915,7 +915,7 @@
<member name="caret_blink" type="bool" setter="set_caret_blink_enabled" getter="is_caret_blink_enabled" default="false">
Sets if the caret should blink.
</member>
- <member name="caret_blink_speed" type="float" setter="set_caret_blink_speed" getter="get_caret_blink_speed" default="0.65">
+ <member name="caret_blink_interval" type="float" setter="set_caret_blink_interval" getter="get_caret_blink_interval" default="0.65">
Duration (in seconds) of a caret's blinking cycle.
</member>
<member name="caret_mid_grapheme" type="bool" setter="set_caret_mid_grapheme_enabled" getter="is_caret_mid_grapheme_enabled" default="true">
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 1aec6d2c0e..0db16b491d 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -1035,7 +1035,7 @@
<return type="void" />
<param index="0" name="shaped" type="RID" />
<param index="1" name="index" type="int" />
- <param index="2" name="fonts" type="Array" />
+ <param index="2" name="fonts" type="RID[]" />
<param index="3" name="size" type="int" />
<param index="4" name="opentype_features" type="Dictionary" default="{}" />
<description>
@@ -1057,7 +1057,7 @@
<return type="bool" />
<param index="0" name="shaped" type="RID" />
<param index="1" name="text" type="String" />
- <param index="2" name="fonts" type="Array" />
+ <param index="2" name="fonts" type="RID[]" />
<param index="3" name="size" type="int" />
<param index="4" name="opentype_features" type="Dictionary" default="{}" />
<param index="5" name="language" type="String" default="&quot;&quot;" />
diff --git a/doc/classes/TextServerExtension.xml b/doc/classes/TextServerExtension.xml
index 23eb25dc10..4886bf0757 100644
--- a/doc/classes/TextServerExtension.xml
+++ b/doc/classes/TextServerExtension.xml
@@ -1020,7 +1020,7 @@
<return type="void" />
<param index="0" name="shaped" type="RID" />
<param index="1" name="index" type="int" />
- <param index="2" name="fonts" type="Array" />
+ <param index="2" name="fonts" type="RID[]" />
<param index="3" name="size" type="int" />
<param index="4" name="opentype_features" type="Dictionary" />
<description>
@@ -1042,7 +1042,7 @@
<return type="bool" />
<param index="0" name="shaped" type="RID" />
<param index="1" name="text" type="String" />
- <param index="2" name="fonts" type="Array" />
+ <param index="2" name="fonts" type="RID[]" />
<param index="3" name="size" type="int" />
<param index="4" name="opentype_features" type="Dictionary" />
<param index="5" name="language" type="String" />
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index e76c696021..54eb83297d 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -207,6 +207,13 @@
Returns if a layer Y-sorts its tiles.
</description>
</method>
+ <method name="local_to_map" qualifiers="const">
+ <return type="Vector2i" />
+ <param index="0" name="local_position" type="Vector2" />
+ <description>
+ Returns the map coordinates of the cell containing the given [param local_position]. If [param local_position] is in global coordinates, consider using [method Node2D.to_local] before passing it to this method. See also [method map_to_local].
+ </description>
+ </method>
<method name="map_pattern">
<return type="Vector2i" />
<param index="0" name="position_in_tilemap" type="Vector2i" />
@@ -216,12 +223,12 @@
Returns for the given coordinate [param coords_in_pattern] in a [TileMapPattern] the corresponding cell coordinates if the pattern was pasted at the [param position_in_tilemap] coordinates (see [method set_pattern]). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating [code]position_in_tile_map + coords_in_pattern[/code]
</description>
</method>
- <method name="map_to_world" qualifiers="const">
+ <method name="map_to_local" qualifiers="const">
<return type="Vector2" />
<param index="0" name="map_position" type="Vector2i" />
<description>
- Returns a local position of the center of the cell at the given tilemap (grid-based) coordinates.
- [b]Note:[/b] This doesn't correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles.
+ Returns the centered position of a cell in the TileMap's local coordinate space. To convert the returned value into global coordinates, use [method Node2D.to_global]. See also [method local_to_map].
+ [b]Note:[/b] This may not correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles.
</description>
</method>
<method name="move_layer">
@@ -344,13 +351,6 @@
Paste the given [TileMapPattern] at the given [param position] and [param layer] in the tile map.
</description>
</method>
- <method name="world_to_map" qualifiers="const">
- <return type="Vector2i" />
- <param index="0" name="world_position" type="Vector2" />
- <description>
- Returns the tilemap (grid-based) coordinates corresponding to the given local position.
- </description>
- </method>
</methods>
<members>
<member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16">
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index bf66d9f12a..f6a078602c 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -558,12 +558,6 @@
<theme_item name="updown" data_type="icon" type="Texture2D">
The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode cell.
</theme_item>
- <theme_item name="bg" data_type="style" type="StyleBox">
- Default [StyleBox] for the [Tree], i.e. used when the control is not being focused.
- </theme_item>
- <theme_item name="bg_focus" data_type="style" type="StyleBox">
- [StyleBox] used when the [Tree] is being focused.
- </theme_item>
<theme_item name="button_pressed" data_type="style" type="StyleBox">
[StyleBox] used when a button in the tree is pressed.
</theme_item>
@@ -582,6 +576,12 @@
<theme_item name="custom_button_pressed" data_type="style" type="StyleBox">
[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's pressed.
</theme_item>
+ <theme_item name="focus" data_type="style" type="StyleBox">
+ The focused style for the [Tree], drawn on top of everything.
+ </theme_item>
+ <theme_item name="panel" data_type="style" type="StyleBox">
+ The background style for the [Tree].
+ </theme_item>
<theme_item name="selected" data_type="style" type="StyleBox">
[StyleBox] for the selected items, used when the [Tree] is not being focused.
</theme_item>
diff --git a/doc/classes/Vector4.xml b/doc/classes/Vector4.xml
index 743e2c2fcc..fdc93f82ec 100644
--- a/doc/classes/Vector4.xml
+++ b/doc/classes/Vector4.xml
@@ -28,7 +28,7 @@
<return type="Vector4" />
<param index="0" name="from" type="Vector4i" />
<description>
- Constructs a new [Vector4] from [Vector4i].
+ Constructs a new [Vector4] from the given [Vector4i].
</description>
</constructor>
<constructor name="Vector4">
diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml
index 9a36c3c4fa..3eea93ce1f 100644
--- a/doc/classes/Vector4i.xml
+++ b/doc/classes/Vector4i.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Vector4i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Vector used for 4D math using integer coordinates.
</brief_description>
<description>
+ 4-element structure that can be used to represent 4D grid coordinates or sets of integers.
+ It uses integer coordinates. See [Vector4] for its floating-point counterpart.
</description>
<tutorials>
</tutorials>
@@ -10,18 +13,21 @@
<constructor name="Vector4i">
<return type="Vector4i" />
<description>
+ Constructs a default-initialized [Vector4i] with all components set to [code]0[/code].
</description>
</constructor>
<constructor name="Vector4i">
<return type="Vector4i" />
<param index="0" name="from" type="Vector4i" />
<description>
+ Constructs a [Vector4i] as a copy of the given [Vector4i].
</description>
</constructor>
<constructor name="Vector4i">
<return type="Vector4i" />
<param index="0" name="from" type="Vector4" />
<description>
+ Constructs a new [Vector4i] from the given [Vector4].
</description>
</constructor>
<constructor name="Vector4i">
@@ -31,6 +37,7 @@
<param index="2" name="z" type="int" />
<param index="3" name="w" type="int" />
<description>
+ Returns a [Vector4i] with the given components.
</description>
</constructor>
</constructors>
@@ -38,6 +45,7 @@
<method name="abs" qualifiers="const">
<return type="Vector4i" />
<description>
+ Returns a new vector with all components in absolute values (i.e. positive).
</description>
</method>
<method name="clamp" qualifiers="const">
@@ -45,56 +53,72 @@
<param index="0" name="min" type="Vector4i" />
<param index="1" name="max" type="Vector4i" />
<description>
+ Returns a new vector with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component.
</description>
</method>
<method name="length" qualifiers="const">
<return type="float" />
<description>
+ Returns the length (magnitude) of this vector.
</description>
</method>
<method name="length_squared" qualifiers="const">
<return type="int" />
<description>
+ Returns the squared length (squared magnitude) of this vector. This method runs faster than [method length].
</description>
</method>
<method name="max_axis_index" qualifiers="const">
<return type="int" />
<description>
+ Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
<method name="min_axis_index" qualifiers="const">
<return type="int" />
<description>
+ Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_W].
</description>
</method>
<method name="sign" qualifiers="const">
<return type="Vector4i" />
<description>
+ Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
</description>
</method>
</methods>
<members>
<member name="w" type="int" setter="" getter="" default="0">
+ The vector's W component. Also accessible by using the index position [code][3][/code].
</member>
<member name="x" type="int" setter="" getter="" default="0">
+ The vector's X component. Also accessible by using the index position [code][0][/code].
</member>
<member name="y" type="int" setter="" getter="" default="0">
+ The vector's Y component. Also accessible by using the index position [code][1][/code].
</member>
<member name="z" type="int" setter="" getter="" default="0">
+ The vector's Z component. Also accessible by using the index position [code][2][/code].
</member>
</members>
<constants>
<constant name="AXIS_X" value="0">
+ Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant>
<constant name="AXIS_Y" value="1">
+ Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant>
<constant name="AXIS_Z" value="2">
+ Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant>
<constant name="AXIS_W" value="3">
+ Enumerated value for the W axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant>
<constant name="ZERO" value="Vector4i(0, 0, 0, 0)">
+ Zero vector, a vector with all components set to [code]0[/code].
</constant>
<constant name="ONE" value="Vector4i(1, 1, 1, 1)">
+ One vector, a vector with all components set to [code]1[/code].
</constant>
</constants>
<operators>
@@ -102,6 +126,7 @@
<return type="bool" />
<param index="0" name="right" type="Vector4i" />
<description>
+ Returns [code]true[/code] if the vectors are not equal.
</description>
</operator>
<operator name="operator %">
@@ -120,94 +145,130 @@
<return type="Vector4i" />
<param index="0" name="right" type="Vector4i" />
<description>
+ Multiplies each component of the [Vector4i] by the components of the given [Vector4i].
+ [codeblock]
+ print(Vector4i(10, 20, 30, 40) * Vector4i(3, 4, 5, 6)) # Prints "(30, 80, 150, 240)"
+ [/codeblock]
</description>
</operator>
<operator name="operator *">
<return type="Vector4" />
<param index="0" name="right" type="float" />
<description>
+ Multiplies each component of the [Vector4i] by the given [float].
+ Returns a Vector4 value due to floating-point operations.
+ [codeblock]
+ print(Vector4i(10, 20, 30, 40) * 2) # Prints "(20, 40, 60, 80)"
+ [/codeblock]
</description>
</operator>
<operator name="operator *">
<return type="Vector4i" />
<param index="0" name="right" type="int" />
<description>
+ Multiplies each component of the [Vector4i] by the given [int].
</description>
</operator>
<operator name="operator +">
<return type="Vector4i" />
<param index="0" name="right" type="Vector4i" />
<description>
+ Adds each component of the [Vector4i] by the components of the given [Vector4i].
+ [codeblock]
+ print(Vector4i(10, 20, 30, 40) + Vector4i(3, 4, 5, 6)) # Prints "(13, 24, 35, 46)"
+ [/codeblock]
</description>
</operator>
<operator name="operator -">
<return type="Vector4i" />
<param index="0" name="right" type="Vector4i" />
<description>
+ Subtracts each component of the [Vector4i] by the components of the given [Vector4i].
+ [codeblock]
+ print(Vector4i(10, 20, 30, 40) - Vector4i(3, 4, 5, 6)) # Prints "(7, 16, 25, 34)"
+ [/codeblock]
</description>
</operator>
<operator name="operator /">
<return type="Vector4i" />
<param index="0" name="right" type="Vector4i" />
<description>
+ Divides each component of the [Vector4i] by the components of the given [Vector4i].
+ [codeblock]
+ print(Vector4i(10, 20, 30, 40) / Vector4i(2, 5, 3, 4)) # Prints "(5, 4, 10, 10)"
+ [/codeblock]
</description>
</operator>
<operator name="operator /">
<return type="Vector4" />
<param index="0" name="right" type="float" />
<description>
+ Divides each component of the [Vector4i] by the given [float].
+ Returns a Vector4 value due to floating-point operations.
+ [codeblock]
+ print(Vector4i(10, 20, 30, 40) / 2 # Prints "(5, 10, 15, 20)"
+ [/codeblock]
</description>
</operator>
<operator name="operator /">
<return type="Vector4i" />
<param index="0" name="right" type="int" />
<description>
+ Divides each component of the [Vector4i] by the given [int].
</description>
</operator>
<operator name="operator &lt;">
<return type="bool" />
<param index="0" name="right" type="Vector4i" />
<description>
+ Compares two [Vector4i] vectors by first checking if the X value of the left vector is less than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator &lt;=">
<return type="bool" />
<param index="0" name="right" type="Vector4i" />
<description>
+ Compares two [Vector4i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="Vector4i" />
<description>
+ Returns [code]true[/code] if the vectors are exactly equal.
</description>
</operator>
<operator name="operator &gt;">
<return type="bool" />
<param index="0" name="right" type="Vector4i" />
<description>
+ Compares two [Vector4i] vectors by first checking if the X value of the left vector is greater than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator &gt;=">
<return type="bool" />
<param index="0" name="right" type="Vector4i" />
<description>
+ Compares two [Vector4i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator []">
<return type="int" />
<param index="0" name="index" type="int" />
<description>
+ Access vector components using their [param index]. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], [code]v[2][/code] is equivalent to [code]v.z[/code], and [code]v[3][/code] is equivalent to [code]v.w[/code].
</description>
</operator>
<operator name="operator unary+">
<return type="Vector4i" />
<description>
+ Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
</description>
</operator>
<operator name="operator unary-">
<return type="Vector4i" />
<description>
+ Returns the negative value of the [Vector4i]. This is the same as writing [code]Vector4i(-v.x, -v.y, -v.z, -v.w)[/code]. This operation flips the direction of the vector while keeping the same magnitude.
</description>
</operator>
</operators>
diff --git a/doc/classes/VisualShaderNodeBooleanUniform.xml b/doc/classes/VisualShaderNodeBooleanParameter.xml
index 59b331aed2..47dae17dba 100644
--- a/doc/classes/VisualShaderNodeBooleanUniform.xml
+++ b/doc/classes/VisualShaderNodeBooleanParameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeBooleanUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeBooleanParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A boolean uniform to be used within the visual shader graph.
+ A boolean parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform bool[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeColorUniform.xml b/doc/classes/VisualShaderNodeColorParameter.xml
index 5ca96dc285..0cc2285ed4 100644
--- a/doc/classes/VisualShaderNodeColorUniform.xml
+++ b/doc/classes/VisualShaderNodeColorParameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeColorUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeColorParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A [Color] uniform to be used within the visual shader graph.
+ A [Color] parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform vec4[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeCubemapUniform.xml b/doc/classes/VisualShaderNodeCubemapParameter.xml
index 3f6addd16a..d0d3c79d03 100644
--- a/doc/classes/VisualShaderNodeCubemapUniform.xml
+++ b/doc/classes/VisualShaderNodeCubemapParameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeCubemapUniform" inherits="VisualShaderNodeTextureUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeCubemapParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A [Cubemap] uniform node to be used within the visual shader graph.
+ A [Cubemap] parameter node to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform samplerCube[/code] in the shader language. The output value can be used as port for [VisualShaderNodeCubemap].
diff --git a/doc/classes/VisualShaderNodeFloatUniform.xml b/doc/classes/VisualShaderNodeFloatParameter.xml
index 1616964edb..c0fd88294a 100644
--- a/doc/classes/VisualShaderNodeFloatUniform.xml
+++ b/doc/classes/VisualShaderNodeFloatParameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeFloatUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeFloatParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A scalar float uniform to be used within the visual shader graph.
+ A scalar float parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform float[/code] in the shader language.
@@ -15,7 +15,7 @@
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
Enables usage of the [member default_value].
</member>
- <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeFloatUniform.Hint" default="0">
+ <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeFloatParameter.Hint" default="0">
A hint applied to the uniform, which controls the values it can take when set through the inspector.
</member>
<member name="max" type="float" setter="set_max" getter="get_max" default="1.0">
diff --git a/doc/classes/VisualShaderNodeIntParameter.xml b/doc/classes/VisualShaderNodeIntParameter.xml
new file mode 100644
index 0000000000..70335b0c77
--- /dev/null
+++ b/doc/classes/VisualShaderNodeIntParameter.xml
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeIntParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
+ </member>
+ <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ </member>
+ <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntParameter.Hint" default="0">
+ </member>
+ <member name="max" type="int" setter="set_max" getter="get_max" default="100">
+ </member>
+ <member name="min" type="int" setter="set_min" getter="get_min" default="0">
+ </member>
+ <member name="step" type="int" setter="set_step" getter="get_step" default="1">
+ </member>
+ </members>
+ <constants>
+ <constant name="HINT_NONE" value="0" enum="Hint">
+ </constant>
+ <constant name="HINT_RANGE" value="1" enum="Hint">
+ </constant>
+ <constant name="HINT_RANGE_STEP" value="2" enum="Hint">
+ </constant>
+ <constant name="HINT_MAX" value="3" enum="Hint">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeIntUniform.xml b/doc/classes/VisualShaderNodeIntUniform.xml
deleted file mode 100644
index c83bdb5ad6..0000000000
--- a/doc/classes/VisualShaderNodeIntUniform.xml
+++ /dev/null
@@ -1,45 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeIntUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A scalar integer uniform to be used within the visual shader graph.
- </brief_description>
- <description>
- Translated to [code]uniform int[/code] in the shader language.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
- A default value to be assigned within the shader.
- </member>
- <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
- Enables usage of the [member default_value].
- </member>
- <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntUniform.Hint" default="0">
- A hint applied to the uniform, which controls the values it can take when set through the inspector.
- </member>
- <member name="max" type="int" setter="set_max" getter="get_max" default="100">
- Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
- </member>
- <member name="min" type="int" setter="set_min" getter="get_min" default="0">
- Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
- </member>
- <member name="step" type="int" setter="set_step" getter="get_step" default="1">
- Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
- </member>
- </members>
- <constants>
- <constant name="HINT_NONE" value="0" enum="Hint">
- No hint used.
- </constant>
- <constant name="HINT_RANGE" value="1" enum="Hint">
- A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
- </constant>
- <constant name="HINT_RANGE_STEP" value="2" enum="Hint">
- A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
- </constant>
- <constant name="HINT_MAX" value="3" enum="Hint">
- Represents the size of the [enum Hint] enum.
- </constant>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeParameter.xml b/doc/classes/VisualShaderNodeParameter.xml
new file mode 100644
index 0000000000..c66022f77d
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParameter.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParameter" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ A base type for the parameters within the visual shader graph.
+ </brief_description>
+ <description>
+ A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default="&quot;&quot;">
+ Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties.
+ </member>
+ <member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeParameter.Qualifier" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="QUAL_NONE" value="0" enum="Qualifier">
+ </constant>
+ <constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
+ </constant>
+ <constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
+ </constant>
+ <constant name="QUAL_MAX" value="3" enum="Qualifier">
+ Represents the size of the [enum Qualifier] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParameterRef.xml b/doc/classes/VisualShaderNodeParameterRef.xml
new file mode 100644
index 0000000000..b2801183ed
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParameterRef.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParameterRef" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ A reference to an existing [VisualShaderNodeParameter].
+ </brief_description>
+ <description>
+ Creating a reference to a [VisualShaderNodeParameter] allows you to reuse this parameter in different shaders or shader stages easily.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default="&quot;[None]&quot;">
+ The name of the parameter which this reference points to.
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml b/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
new file mode 100644
index 0000000000..2afaa8e219
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTexture2DArrayParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/VisualShaderNodeTexture2DArrayUniform.xml b/doc/classes/VisualShaderNodeTexture2DArrayUniform.xml
deleted file mode 100644
index f8ba796c2e..0000000000
--- a/doc/classes/VisualShaderNodeTexture2DArrayUniform.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTexture2DArrayUniform" inherits="VisualShaderNodeTextureUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
-</class>
diff --git a/doc/classes/VisualShaderNodeTexture2DParameter.xml b/doc/classes/VisualShaderNodeTexture2DParameter.xml
new file mode 100644
index 0000000000..5049a63a0e
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTexture2DParameter.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTexture2DParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ Provides a 2D texture parameter within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uniform sampler2D[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/VisualShaderNodeTexture3DParameter.xml b/doc/classes/VisualShaderNodeTexture3DParameter.xml
new file mode 100644
index 0000000000..8ad4de9a22
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTexture3DParameter.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTexture3DParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ Provides a 3D texture parameter within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uniform sampler3D[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/VisualShaderNodeTexture3DUniform.xml b/doc/classes/VisualShaderNodeTexture3DUniform.xml
deleted file mode 100644
index 365c7db02e..0000000000
--- a/doc/classes/VisualShaderNodeTexture3DUniform.xml
+++ /dev/null
@@ -1,11 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTexture3DUniform" inherits="VisualShaderNodeTextureUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Provides a 3D texture uniform within the visual shader graph.
- </brief_description>
- <description>
- Translated to [code]uniform sampler3D[/code] in the shader language.
- </description>
- <tutorials>
- </tutorials>
-</class>
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureParameter.xml
index 9014f79f54..ad21c4e990 100644
--- a/doc/classes/VisualShaderNodeTextureUniform.xml
+++ b/doc/classes/VisualShaderNodeTextureParameter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeTextureParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Performs a uniform texture lookup within the visual shader graph.
</brief_description>
@@ -9,16 +9,16 @@
<tutorials>
</tutorials>
<members>
- <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault" default="0">
+ <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureParameter.ColorDefault" default="0">
Sets the default color if no texture is assigned to the uniform.
</member>
- <member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="VisualShaderNodeTextureUniform.TextureFilter" default="0">
+ <member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="VisualShaderNodeTextureParameter.TextureFilter" default="0">
Sets the texture filtering mode. See [enum TextureFilter] for options.
</member>
- <member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="VisualShaderNodeTextureUniform.TextureRepeat" default="0">
+ <member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="VisualShaderNodeTextureParameter.TextureRepeat" default="0">
Sets the texture repeating mode. See [enum TextureRepeat] for options.
</member>
- <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType" default="0">
+ <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureParameter.TextureType" default="0">
Defines the type of data provided by the source texture. See [enum TextureType] for options.
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml b/doc/classes/VisualShaderNodeTextureParameterTriplanar.xml
index 72082ef04d..2b019e08d5 100644
--- a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml
+++ b/doc/classes/VisualShaderNodeTextureParameterTriplanar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTextureUniformTriplanar" inherits="VisualShaderNodeTextureUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeTextureParameterTriplanar" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Performs a uniform texture lookup with triplanar within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeTransformUniform.xml b/doc/classes/VisualShaderNodeTransformParameter.xml
index 60678c09e5..92aadc4d7c 100644
--- a/doc/classes/VisualShaderNodeTransformUniform.xml
+++ b/doc/classes/VisualShaderNodeTransformParameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeTransformParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A [Transform3D] uniform for use within the visual shader graph.
+ A [Transform3D] parameter for use within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform mat4[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml
deleted file mode 100644
index 58d194e9d4..0000000000
--- a/doc/classes/VisualShaderNodeUniform.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeUniform" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A base type for the uniforms within the visual shader graph.
- </brief_description>
- <description>
- A uniform represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeUniform.Qualifier" default="0">
- </member>
- <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;&quot;">
- Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties.
- </member>
- </members>
- <constants>
- <constant name="QUAL_NONE" value="0" enum="Qualifier">
- </constant>
- <constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
- </constant>
- <constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
- </constant>
- <constant name="QUAL_MAX" value="3" enum="Qualifier">
- Represents the size of the [enum Qualifier] enum.
- </constant>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeUniformRef.xml b/doc/classes/VisualShaderNodeUniformRef.xml
deleted file mode 100644
index 4b12c6e649..0000000000
--- a/doc/classes/VisualShaderNodeUniformRef.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeUniformRef" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A reference to an existing [VisualShaderNodeUniform].
- </brief_description>
- <description>
- Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this uniform in different shaders or shader stages easily.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;[None]&quot;">
- The name of the uniform which this reference points to.
- </member>
- </members>
-</class>
diff --git a/doc/classes/VisualShaderNodeVec2Uniform.xml b/doc/classes/VisualShaderNodeVec2Parameter.xml
index 4ad6279475..19cf1baa86 100644
--- a/doc/classes/VisualShaderNodeVec2Uniform.xml
+++ b/doc/classes/VisualShaderNodeVec2Parameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVec2Uniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeVec2Parameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A [Vector2] uniform to be used within the visual shader graph.
+ A [Vector2] parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform vec2[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeVec3Uniform.xml b/doc/classes/VisualShaderNodeVec3Parameter.xml
index f712c89463..17d4b31d1a 100644
--- a/doc/classes/VisualShaderNodeVec3Uniform.xml
+++ b/doc/classes/VisualShaderNodeVec3Parameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVec3Uniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeVec3Parameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A [Vector3] uniform to be used within the visual shader graph.
+ A [Vector3] parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform vec3[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeVec4Constant.xml b/doc/classes/VisualShaderNodeVec4Constant.xml
index ed3d8a673d..ddd2f38fb9 100644
--- a/doc/classes/VisualShaderNodeVec4Constant.xml
+++ b/doc/classes/VisualShaderNodeVec4Constant.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVec4Constant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A 4D vector (represented as a [Quaternion]) constant to be used within the visual shader graph.
+ A 4D vector constant to be used within the visual shader graph.
</brief_description>
<description>
- A constant 4D vector (represented as a [Quaternion]), which can be used as an input node.
+ A constant 4D vector, which can be used as an input node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeVec4Uniform.xml b/doc/classes/VisualShaderNodeVec4Parameter.xml
index 5bd13a440b..0e9e7c6b6f 100644
--- a/doc/classes/VisualShaderNodeVec4Uniform.xml
+++ b/doc/classes/VisualShaderNodeVec4Parameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVec4Uniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeVec4Parameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A 4D vector (represented as a [Quaternion]) uniform to be used within the visual shader graph.
+ A 4D vector parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform vec4[/code] in the shader language.
@@ -9,7 +9,7 @@
<tutorials>
</tutorials>
<members>
- <member name="default_value" type="Quaternion" setter="set_default_value" getter="get_default_value" default="Quaternion(0, 0, 0, 1)">
+ <member name="default_value" type="Vector4" setter="set_default_value" getter="get_default_value" default="Vector4(0, 0, 0, 0)">
A default value to be assigned within the shader.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
diff --git a/doc/classes/X509Certificate.xml b/doc/classes/X509Certificate.xml
index d8f54d0ec5..94784583ad 100644
--- a/doc/classes/X509Certificate.xml
+++ b/doc/classes/X509Certificate.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
The X509Certificate class represents an X509 certificate. Certificates can be loaded and saved like any other [Resource].
- They can be used as the server certificate in [method StreamPeerSSL.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to an SSL server via [method StreamPeerSSL.connect_to_stream].
+ They can be used as the server certificate in [method StreamPeerTLS.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to an SSL server via [method StreamPeerTLS.connect_to_stream].
</description>
<tutorials>
</tutorials>
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index a960fced1f..8d4954136e 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -183,7 +183,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
glBindBufferBase(GL_UNIFORM_BUFFER, BASE_UNIFORM_LOCATION, state.canvas_state_buffer);
glBufferData(GL_UNIFORM_BUFFER, sizeof(StateBuffer), &state_buffer, GL_STREAM_DRAW);
- GLuint global_buffer = material_storage->global_shader_uniforms_get_uniform_buffer();
+ GLuint global_buffer = material_storage->global_shader_parameters_get_uniform_buffer();
glBindBufferBase(GL_UNIFORM_BUFFER, GLOBAL_UNIFORM_LOCATION, global_buffer);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
@@ -1023,8 +1023,8 @@ void RasterizerCanvasGLES3::_bind_instance_data_buffer(uint32_t p_max_index) {
glBindBufferBase(GL_UNIFORM_BUFFER, INSTANCE_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_buffer]);
#ifdef WEB_ENABLED
- //WebGL 2.0 does not support mapping buffers, so use slow glBufferData instead
- glBufferData(GL_UNIFORM_BUFFER, sizeof(InstanceData) * p_max_index, state.instance_data_array, GL_DYNAMIC_DRAW);
+ //WebGL 2.0 does not support mapping buffers, so use slow glBufferSubData instead
+ glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(InstanceData) * p_max_index, state.instance_data_array);
#else
void *ubo = glMapBufferRange(GL_UNIFORM_BUFFER, 0, sizeof(InstanceData) * p_max_index, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
memcpy(ubo, state.instance_data_array, sizeof(InstanceData) * p_max_index);
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 7537636356..cc96294ca5 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -108,19 +108,6 @@ void RasterizerGLES3::begin_frame(double frame_step) {
}
void RasterizerGLES3::end_frame(bool p_swap_buffers) {
- // if (OS::get_singleton()->is_layered_allowed()) {
- // if (!OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
- //clear alpha
- // glColorMask(false, false, false, true);
- // glClearColor(0.5, 0, 0, 1);
- // glClear(GL_COLOR_BUFFER_BIT);
- // glColorMask(true, true, true, true);
- // }
- // }
-
- // glClearColor(1, 0, 0, 1);
- // glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
if (p_swap_buffers) {
DisplayServer::get_singleton()->swap_buffers();
} else {
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 333688db5f..dae26b1e5f 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1783,7 +1783,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
// Fill Light lists here
//////////
- GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_uniforms_get_uniform_buffer();
+ GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_parameters_get_uniform_buffer();
glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_GLOBALS_UNIFORM_LOCATION, global_buffer);
Color clear_color;
@@ -2378,7 +2378,7 @@ void RasterizerSceneGLES3::sub_surface_scattering_set_quality(RS::SubSurfaceScat
void RasterizerSceneGLES3::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) {
}
-TypedArray<Image> RasterizerSceneGLES3::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
+TypedArray<Image> RasterizerSceneGLES3::bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
return TypedArray<Image>();
}
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 820f3ff9c2..881fc5615c 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -597,7 +597,7 @@ protected:
public:
static RasterizerSceneGLES3 *get_singleton() { return singleton; }
- RasterizerCanvasGLES3 *canvas;
+ RasterizerCanvasGLES3 *canvas = nullptr;
RenderGeometryInstance *geometry_instance_create(RID p_base) override;
void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;
@@ -738,7 +738,7 @@ public:
void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override;
void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override;
- TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override;
+ TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) override;
bool free(RID p_rid) override;
void update() override;
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 5ec25327be..7334100575 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -210,8 +210,8 @@ void main() {
#include "canvas_uniforms_inc.glsl"
#include "stdlib_inc.glsl"
-uniform sampler2D atlas_texture; //texunit:-2
-uniform sampler2D shadow_atlas_texture; //texunit:-3
+//uniform sampler2D atlas_texture; //texunit:-2
+//uniform sampler2D shadow_atlas_texture; //texunit:-3
uniform sampler2D screen_texture; //texunit:-4
uniform sampler2D sdf_texture; //texunit:-5
uniform sampler2D normal_texture; //texunit:-6
@@ -241,54 +241,8 @@ layout(std140) uniform MaterialUniforms{
};
#endif
-vec2 screen_uv_to_sdf(vec2 p_uv) {
- return screen_to_sdf * p_uv;
-}
-
-float texture_sdf(vec2 p_sdf) {
- vec2 uv = p_sdf * sdf_to_tex.xy + sdf_to_tex.zw;
- float d = texture(sdf_texture, uv).r;
- d *= SDF_MAX_LENGTH;
- return d * tex_to_sdf;
-}
-
-vec2 texture_sdf_normal(vec2 p_sdf) {
- vec2 uv = p_sdf * sdf_to_tex.xy + sdf_to_tex.zw;
-
- const float EPSILON = 0.001;
- return normalize(vec2(
- texture(sdf_texture, uv + vec2(EPSILON, 0.0)).r - texture(sdf_texture, uv - vec2(EPSILON, 0.0)).r,
- texture(sdf_texture, uv + vec2(0.0, EPSILON)).r - texture(sdf_texture, uv - vec2(0.0, EPSILON)).r));
-}
-
-vec2 sdf_to_screen_uv(vec2 p_sdf) {
- return p_sdf * sdf_to_screen;
-}
-
#GLOBALS
-#ifdef LIGHT_CODE_USED
-
-vec4 light_compute(
- vec3 light_vertex,
- vec3 light_position,
- vec3 normal,
- vec4 light_color,
- float light_energy,
- vec4 specular_shininess,
- inout vec4 shadow_modulate,
- vec2 screen_uv,
- vec2 uv,
- vec4 color, bool is_directional) {
- vec4 light = vec4(0.0);
-
-#CODE : LIGHT
-
- return light;
-}
-
-#endif
-
#ifdef USE_NINEPATCH
float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, float margin_begin, float margin_end, int np_repeat, inout int draw_center) {
@@ -332,95 +286,6 @@ float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, flo
#endif
-vec3 light_normal_compute(vec3 light_vec, vec3 normal, vec3 base_color, vec3 light_color, vec4 specular_shininess, bool specular_shininess_used) {
- float cNdotL = max(0.0, dot(normal, light_vec));
-
- if (specular_shininess_used) {
- //blinn
- vec3 view = vec3(0.0, 0.0, 1.0); // not great but good enough
- vec3 half_vec = normalize(view + light_vec);
-
- float cNdotV = max(dot(normal, view), 0.0);
- float cNdotH = max(dot(normal, half_vec), 0.0);
- float cVdotH = max(dot(view, half_vec), 0.0);
- float cLdotH = max(dot(light_vec, half_vec), 0.0);
- float shininess = exp2(15.0 * specular_shininess.a + 1.0) * 0.25;
- float blinn = pow(cNdotH, shininess);
- blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
- float s = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75);
-
- return specular_shininess.rgb * light_color * s + light_color * base_color * cNdotL;
- } else {
- return light_color * base_color * cNdotL;
- }
-}
-
-//float distance = length(shadow_pos);
-vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv
-#ifdef LIGHT_CODE_USED
- ,
- vec3 shadow_modulate
-#endif
-) {
- float shadow;
- uint shadow_mode = light_data[light_base].flags & LIGHT_FLAGS_FILTER_MASK;
-
- if (shadow_mode == LIGHT_FLAGS_SHADOW_NEAREST) {
- shadow = textureProjLod(shadow_atlas_texture, shadow_uv, 0.0).x;
- } else if (shadow_mode == LIGHT_FLAGS_SHADOW_PCF5) {
- vec4 shadow_pixel_size = vec4(light_data[light_base].shadow_pixel_size, 0.0, 0.0, 0.0);
- shadow = 0.0;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size * 2.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size * 2.0, 0.0).x;
- shadow /= 5.0;
- } else { //PCF13
- vec4 shadow_pixel_size = vec4(light_data[light_base].shadow_pixel_size, 0.0, 0.0, 0.0);
- shadow = 0.0;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size * 6.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size * 5.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size * 4.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size * 3.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size * 2.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size * 2.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size * 3.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size * 4.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size * 5.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size * 6.0, 0.0).x;
- shadow /= 13.0;
- }
-
- vec4 shadow_color = unpackUnorm4x8(light_data[light_base].shadow_color);
-#ifdef LIGHT_CODE_USED
- shadow_color.rgb *= shadow_modulate;
-#endif
-
- shadow_color.a *= light_color.a; //respect light alpha
-
- return mix(light_color, shadow_color, shadow);
-}
-
-void light_blend_compute(uint light_base, vec4 light_color, inout vec3 color) {
- uint blend_mode = light_data[light_base].flags & LIGHT_FLAGS_BLEND_MASK;
-
- switch (blend_mode) {
- case LIGHT_FLAGS_BLEND_MODE_ADD: {
- color.rgb += light_color.rgb * light_color.a;
- } break;
- case LIGHT_FLAGS_BLEND_MODE_SUB: {
- color.rgb -= light_color.rgb * light_color.a;
- } break;
- case LIGHT_FLAGS_BLEND_MODE_MIX: {
- color.rgb = mix(color.rgb, light_color.rgb, light_color.a);
- } break;
- }
-}
-
float msdf_median(float r, float g, float b, float a) {
return min(max(min(r, g), min(max(r, g), b)), a);
}
@@ -487,8 +352,7 @@ void main() {
color *= texture(color_texture, uv);
}
- uint light_count = (draw_data[draw_data_instance].flags >> FLAGS_LIGHT_COUNT_SHIFT) & uint(0xF); //max 16 lights
- bool using_light = light_count > uint(0) || directional_light_count > uint(0);
+ bool using_light = false;
vec3 normal;
@@ -547,156 +411,11 @@ void main() {
#endif
}
- if (normal_used) {
- //convert by item transform
- normal.xy = mat2(normalize(draw_data[draw_data_instance].world_x), normalize(draw_data[draw_data_instance].world_y)) * normal.xy;
- //convert by canvas transform
- normal = normalize((canvas_normal_transform * vec4(normal, 0.0)).xyz);
- }
-
- vec3 base_color = color.rgb;
- if (bool(draw_data[draw_data_instance].flags & FLAGS_USING_LIGHT_MASK)) {
- color = vec4(0.0); //invisible by default due to using light mask
- }
-
#ifdef MODE_LIGHT_ONLY
color = vec4(0.0);
#else
color *= canvas_modulation;
#endif
-#if !defined(DISABLE_LIGHTING) && !defined(MODE_UNSHADED)
-
- for (uint i = uint(0); i < directional_light_count; i++) {
- uint light_base = i;
-
- vec2 direction = light_data[light_base].position;
- vec4 light_color = light_data[light_base].color;
-
-#ifdef LIGHT_CODE_USED
-
- vec4 shadow_modulate = vec4(1.0);
- light_color = light_compute(light_vertex, vec3(direction, light_data[light_base].height), normal, light_color, light_color.a, specular_shininess, shadow_modulate, screen_uv, uv, color, true);
-#else
-
- if (normal_used) {
- vec3 light_vec = normalize(mix(vec3(direction, 0.0), vec3(0, 0, 1), light_data[light_base].height));
- light_color.rgb = light_normal_compute(light_vec, normal, base_color, light_color.rgb, specular_shininess, specular_shininess_used);
- }
-#endif
-
- if (bool(light_data[light_base].flags & LIGHT_FLAGS_HAS_SHADOW)) {
- vec2 shadow_pos = (vec4(shadow_vertex, 0.0, 1.0) * mat4(light_data[light_base].shadow_matrix[0], light_data[light_base].shadow_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
-
- vec4 shadow_uv = vec4(shadow_pos.x, light_data[light_base].shadow_y_ofs, shadow_pos.y * light_data[light_base].shadow_zfar_inv, 1.0);
-
- light_color = light_shadow_compute(light_base, light_color, shadow_uv
-#ifdef LIGHT_CODE_USED
- ,
- shadow_modulate.rgb
-#endif
- );
- }
-
- light_blend_compute(light_base, light_color, color.rgb);
- }
-
- // Positional Lights
-
- for (uint i = uint(0); i < MAX_LIGHTS_PER_ITEM; i++) {
- if (i >= light_count) {
- break;
- }
- uint light_base;
- if (i < uint(8)) {
- if (i < uint(4)) {
- light_base = draw_data[draw_data_instance].lights.x;
- } else {
- light_base = draw_data[draw_data_instance].lights.y;
- }
- } else {
- if (i < uint(12)) {
- light_base = draw_data[draw_data_instance].lights.z;
- } else {
- light_base = draw_data[draw_data_instance].lights.w;
- }
- }
- light_base >>= (i & uint(3)) * uint(8);
- light_base &= uint(0xFF);
-
- vec2 tex_uv = (vec4(vertex, 0.0, 1.0) * mat4(light_data[light_base].texture_matrix[0], light_data[light_base].texture_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
- vec2 tex_uv_atlas = tex_uv * light_data[light_base].atlas_rect.zw + light_data[light_base].atlas_rect.xy;
- vec4 light_color = textureLod(atlas_texture, tex_uv_atlas, 0.0);
- vec4 light_base_color = light_data[light_base].color;
-
-#ifdef LIGHT_CODE_USED
-
- vec4 shadow_modulate = vec4(1.0);
- vec3 light_position = vec3(light_data[light_base].position, light_data[light_base].height);
-
- light_color.rgb *= light_base_color.rgb;
- light_color = light_compute(light_vertex, light_position, normal, light_color, light_base_color.a, specular_shininess, shadow_modulate, screen_uv, uv, color, false);
-#else
-
- light_color.rgb *= light_base_color.rgb * light_base_color.a;
-
- if (normal_used) {
- vec3 light_pos = vec3(light_data[light_base].position, light_data[light_base].height);
- vec3 pos = light_vertex;
- vec3 light_vec = normalize(light_pos - pos);
- float cNdotL = max(0.0, dot(normal, light_vec));
-
- light_color.rgb = light_normal_compute(light_vec, normal, base_color, light_color.rgb, specular_shininess, specular_shininess_used);
- }
-#endif
- if (any(lessThan(tex_uv, vec2(0.0, 0.0))) || any(greaterThanEqual(tex_uv, vec2(1.0, 1.0)))) {
- //if outside the light texture, light color is zero
- light_color.a = 0.0;
- }
-
- if (bool(light_data[light_base].flags & LIGHT_FLAGS_HAS_SHADOW)) {
- vec2 shadow_pos = (vec4(shadow_vertex, 0.0, 1.0) * mat4(light_data[light_base].shadow_matrix[0], light_data[light_base].shadow_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
-
- vec2 pos_norm = normalize(shadow_pos);
- vec2 pos_abs = abs(pos_norm);
- vec2 pos_box = pos_norm / max(pos_abs.x, pos_abs.y);
- vec2 pos_rot = pos_norm * mat2(vec2(0.7071067811865476, -0.7071067811865476), vec2(0.7071067811865476, 0.7071067811865476)); //is there a faster way to 45 degrees rot?
- float tex_ofs;
- float distance;
- if (pos_rot.y > 0.0) {
- if (pos_rot.x > 0.0) {
- tex_ofs = pos_box.y * 0.125 + 0.125;
- distance = shadow_pos.x;
- } else {
- tex_ofs = pos_box.x * -0.125 + (0.25 + 0.125);
- distance = shadow_pos.y;
- }
- } else {
- if (pos_rot.x < 0.0) {
- tex_ofs = pos_box.y * -0.125 + (0.5 + 0.125);
- distance = -shadow_pos.x;
- } else {
- tex_ofs = pos_box.x * 0.125 + (0.75 + 0.125);
- distance = -shadow_pos.y;
- }
- }
-
- distance *= light_data[light_base].shadow_zfar_inv;
-
- //float distance = length(shadow_pos);
- vec4 shadow_uv = vec4(tex_ofs, light_data[light_base].shadow_y_ofs, distance, 1.0);
-
- light_color = light_shadow_compute(light_base, light_color, shadow_uv
-#ifdef LIGHT_CODE_USED
- ,
- shadow_modulate.rgb
-#endif
- );
- }
-
- light_blend_compute(light_base, light_color, color.rgb);
- }
-#endif // UNSHADED
-
frag_color = color;
}
diff --git a/drivers/gles3/shaders/canvas_uniforms_inc.glsl b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
index 6b61fe9375..6b65e09cbf 100644
--- a/drivers/gles3/shaders/canvas_uniforms_inc.glsl
+++ b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
@@ -94,27 +94,6 @@ layout(std140) uniform CanvasData { //ubo:0
#define LIGHT_FLAGS_SHADOW_PCF5 uint(1 << 22)
#define LIGHT_FLAGS_SHADOW_PCF13 uint(2 << 22)
-struct Light {
- mat2x4 texture_matrix; //light to texture coordinate matrix (transposed)
- mat2x4 shadow_matrix; //light to shadow coordinate matrix (transposed)
- vec4 color;
-
- uint shadow_color; // packed
- uint flags; //index to light texture
- float shadow_pixel_size;
- float height;
-
- vec2 position;
- float shadow_zfar_inv;
- float shadow_y_ofs;
-
- vec4 atlas_rect;
-};
-
-layout(std140) uniform LightData { //ubo:2
- Light light_data[MAX_LIGHTS];
-};
-
layout(std140) uniform DrawDataInstances { //ubo:3
DrawData draw_data[MAX_DRAW_DATA_INSTANCES];
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index a64c7f7200..3dbc75392c 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -978,7 +978,7 @@ void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguag
if (gv) {
index = gv->buffer_index;
} else {
- WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
+ WARN_PRINT("Shader uses global parameter '" + E.key + "', but it was removed at some point. Material will not display correctly.");
}
uint32_t offset = p_uniform_offsets[E.value.order];
@@ -1095,7 +1095,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
GlobalShaderUniforms::Variable *v = material_storage->global_shader_uniforms.variables.getptr(uniform_name);
if (v) {
if (v->buffer_index >= 0) {
- WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
+ WARN_PRINT("Shader uses global parameter texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
} else {
HashMap<StringName, uint64_t>::Iterator E = used_global_textures.find(uniform_name);
@@ -1110,7 +1110,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
}
} else {
- WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
+ WARN_PRINT("Shader uses global parameter texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
}
} else {
HashMap<StringName, Variant>::ConstIterator V = p_parameters.find(uniform_name);
@@ -1762,7 +1762,7 @@ int32_t MaterialStorage::_global_shader_uniform_allocate(uint32_t p_elements) {
return -1;
}
-void MaterialStorage::_global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderUniformType p_type, const Variant &p_value) {
+void MaterialStorage::_global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderParameterType p_type, const Variant &p_value) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
@@ -2055,7 +2055,7 @@ void MaterialStorage::_global_shader_uniform_mark_buffer_dirty(int32_t p_index,
}
}
-void MaterialStorage::global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) {
+void MaterialStorage::global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) {
ERR_FAIL_COND(global_shader_uniforms.variables.has(p_name));
GlobalShaderUniforms::Variable gv;
gv.type = p_type;
@@ -2093,7 +2093,7 @@ void MaterialStorage::global_shader_uniform_add(const StringName &p_name, RS::Gl
global_shader_uniforms.variables[p_name] = gv;
}
-void MaterialStorage::global_shader_uniform_remove(const StringName &p_name) {
+void MaterialStorage::global_shader_parameter_remove(const StringName &p_name) {
if (!global_shader_uniforms.variables.has(p_name)) {
return;
}
@@ -2109,7 +2109,7 @@ void MaterialStorage::global_shader_uniform_remove(const StringName &p_name) {
global_shader_uniforms.variables.erase(p_name);
}
-Vector<StringName> MaterialStorage::global_shader_uniform_get_list() const {
+Vector<StringName> MaterialStorage::global_shader_parameter_get_list() const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
}
@@ -2122,7 +2122,7 @@ Vector<StringName> MaterialStorage::global_shader_uniform_get_list() const {
return names;
}
-void MaterialStorage::global_shader_uniform_set(const StringName &p_name, const Variant &p_value) {
+void MaterialStorage::global_shader_parameter_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND(!global_shader_uniforms.variables.has(p_name));
GlobalShaderUniforms::Variable &gv = global_shader_uniforms.variables[p_name];
gv.value = p_value;
@@ -2143,7 +2143,7 @@ void MaterialStorage::global_shader_uniform_set(const StringName &p_name, const
}
}
-void MaterialStorage::global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) {
+void MaterialStorage::global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) {
if (!global_shader_uniforms.variables.has(p_name)) {
return; //variable may not exist
}
@@ -2174,7 +2174,7 @@ void MaterialStorage::global_shader_uniform_set_override(const StringName &p_nam
}
}
-Variant MaterialStorage::global_shader_uniform_get(const StringName &p_name) const {
+Variant MaterialStorage::global_shader_parameter_get(const StringName &p_name) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
}
@@ -2186,7 +2186,7 @@ Variant MaterialStorage::global_shader_uniform_get(const StringName &p_name) con
return global_shader_uniforms.variables[p_name].value;
}
-RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type_internal(const StringName &p_name) const {
+RS::GlobalShaderParameterType MaterialStorage::global_shader_parameter_get_type_internal(const StringName &p_name) const {
if (!global_shader_uniforms.variables.has(p_name)) {
return RS::GLOBAL_VAR_TYPE_MAX;
}
@@ -2194,15 +2194,15 @@ RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type_inte
return global_shader_uniforms.variables[p_name].type;
}
-RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type(const StringName &p_name) const {
+RS::GlobalShaderParameterType MaterialStorage::global_shader_parameter_get_type(const StringName &p_name) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
}
- return global_shader_uniform_get_type_internal(p_name);
+ return global_shader_parameter_get_type_internal(p_name);
}
-void MaterialStorage::global_shader_uniforms_load_settings(bool p_load_textures) {
+void MaterialStorage::global_shader_parameters_load_settings(bool p_load_textures) {
List<PropertyInfo> settings;
ProjectSettings::get_singleton()->get_property_list(&settings);
@@ -2247,11 +2247,11 @@ void MaterialStorage::global_shader_uniforms_load_settings(bool p_load_textures)
"samplerCube",
};
- RS::GlobalShaderUniformType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
+ RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
if (global_var_type_names[i] == type) {
- gvtype = RS::GlobalShaderUniformType(i);
+ gvtype = RS::GlobalShaderParameterType(i);
break;
}
}
@@ -2275,23 +2275,23 @@ void MaterialStorage::global_shader_uniforms_load_settings(bool p_load_textures)
if (global_shader_uniforms.variables.has(name)) {
//has it, update it
- global_shader_uniform_set(name, value);
+ global_shader_parameter_set(name, value);
} else {
- global_shader_uniform_add(name, gvtype, value);
+ global_shader_parameter_add(name, gvtype, value);
}
}
}
}
-void MaterialStorage::global_shader_uniforms_clear() {
+void MaterialStorage::global_shader_parameters_clear() {
global_shader_uniforms.variables.clear();
}
-GLuint MaterialStorage::global_shader_uniforms_get_uniform_buffer() const {
+GLuint MaterialStorage::global_shader_parameters_get_uniform_buffer() const {
return global_shader_uniforms.buffer;
}
-int32_t MaterialStorage::global_shader_uniforms_instance_allocate(RID p_instance) {
+int32_t MaterialStorage::global_shader_parameters_instance_allocate(RID p_instance) {
ERR_FAIL_COND_V(global_shader_uniforms.instance_buffer_pos.has(p_instance), -1);
int32_t pos = _global_shader_uniform_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
global_shader_uniforms.instance_buffer_pos[p_instance] = pos; //save anyway
@@ -2300,7 +2300,7 @@ int32_t MaterialStorage::global_shader_uniforms_instance_allocate(RID p_instance
return pos;
}
-void MaterialStorage::global_shader_uniforms_instance_free(RID p_instance) {
+void MaterialStorage::global_shader_parameters_instance_free(RID p_instance) {
ERR_FAIL_COND(!global_shader_uniforms.instance_buffer_pos.has(p_instance));
int32_t pos = global_shader_uniforms.instance_buffer_pos[p_instance];
if (pos >= 0) {
@@ -2309,7 +2309,7 @@ void MaterialStorage::global_shader_uniforms_instance_free(RID p_instance) {
global_shader_uniforms.instance_buffer_pos.erase(p_instance);
}
-void MaterialStorage::global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) {
+void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) {
if (!global_shader_uniforms.instance_buffer_pos.has(p_instance)) {
return; //just not allocated, ignore
}
@@ -2498,7 +2498,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
if (shader->data) {
for (const KeyValue<StringName, HashMap<int, RID>> &E : shader->default_texture_parameter) {
for (const KeyValue<int, RID> &E2 : E.value) {
- shader->data->set_default_texture_param(E.key, E2.value, E2.key);
+ shader->data->set_default_texture_parameter(E.key, E2.value, E2.key);
}
}
}
@@ -2528,7 +2528,7 @@ String MaterialStorage::shader_get_code(RID p_shader) const {
return shader->code;
}
-void MaterialStorage::shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
+void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
if (shader->data) {
@@ -2536,7 +2536,7 @@ void MaterialStorage::shader_get_shader_uniform_list(RID p_shader, List<Property
}
}
-void MaterialStorage::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
+void MaterialStorage::shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
@@ -2555,7 +2555,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
}
}
if (shader->data) {
- shader->data->set_default_texture_param(p_name, p_texture, p_index);
+ shader->data->set_default_texture_parameter(p_name, p_texture, p_index);
}
for (Material *E : shader->owners) {
Material *material = E;
@@ -2563,7 +2563,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
}
}
-RID MaterialStorage::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
+RID MaterialStorage::shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const {
const GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
@@ -2573,7 +2573,7 @@ RID MaterialStorage::shader_get_default_texture_param(RID p_shader, const String
return RID();
}
-Variant MaterialStorage::shader_get_param_default(RID p_shader, const StringName &p_param) const {
+Variant MaterialStorage::shader_get_parameter_default(RID p_shader, const StringName &p_param) const {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, Variant());
if (shader->data) {
@@ -2693,7 +2693,7 @@ void MaterialStorage::material_set_param(RID p_material, const StringName &p_par
}
if (material->shader && material->shader->data) { //shader is valid
- bool is_texture = material->shader->data->is_param_texture(p_param);
+ bool is_texture = material->shader->data->is_parameter_texture(p_param);
_material_queue_update(material, !is_texture, is_texture);
} else {
_material_queue_update(material, true, true);
@@ -2764,14 +2764,14 @@ bool MaterialStorage::material_casts_shadows(RID p_material) {
return true; //by default everything casts shadows
}
-void MaterialStorage::material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) {
+void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
GLES3::Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
if (material->shader && material->shader->data) {
material->shader->data->get_instance_param_list(r_parameters);
if (material->next_pass.is_valid()) {
- material_get_instance_shader_uniforms(material->next_pass, r_parameters);
+ material_get_instance_shader_parameters(material->next_pass, r_parameters);
}
}
}
@@ -2867,7 +2867,7 @@ void CanvasShaderData::set_code(const String &p_code) {
valid = true;
}
-void CanvasShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void CanvasShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -2938,7 +2938,7 @@ void CanvasShaderData::get_instance_param_list(List<RendererMaterialStorage::Ins
}
}
-bool CanvasShaderData::is_param_texture(const StringName &p_param) const {
+bool CanvasShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
@@ -3111,7 +3111,7 @@ void SkyShaderData::set_code(const String &p_code) {
valid = true;
}
-void SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void SkyShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -3180,7 +3180,7 @@ void SkyShaderData::get_instance_param_list(List<RendererMaterialStorage::Instan
}
}
-bool SkyShaderData::is_param_texture(const StringName &p_param) const {
+bool SkyShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
@@ -3435,7 +3435,7 @@ void SceneShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void SceneShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -3507,7 +3507,7 @@ void SceneShaderData::get_instance_param_list(List<RendererMaterialStorage::Inst
}
}
-bool SceneShaderData::is_param_texture(const StringName &p_param) const {
+bool SceneShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index a2a7554821..65c46631ed 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -53,11 +53,11 @@ namespace GLES3 {
struct ShaderData {
virtual void set_code(const String &p_Code) = 0;
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0;
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) = 0;
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const = 0;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const = 0;
- virtual bool is_param_texture(const StringName &p_param) const = 0;
+ virtual bool is_parameter_texture(const StringName &p_param) const = 0;
virtual bool is_animated() const = 0;
virtual bool casts_shadows() const = 0;
virtual Variant get_default_parameter(const StringName &p_parameter) const = 0;
@@ -165,11 +165,11 @@ struct CanvasShaderData : public ShaderData {
bool uses_time = false;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
@@ -216,10 +216,10 @@ struct SkyShaderData : public ShaderData {
bool uses_light;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
@@ -337,11 +337,11 @@ struct SceneShaderData : public ShaderData {
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
@@ -376,7 +376,7 @@ struct GlobalShaderUniforms {
struct Variable {
HashSet<RID> texture_materials; // materials using this
- RS::GlobalShaderUniformType type;
+ RS::GlobalShaderParameterType type;
Variant value;
Variant override;
int32_t buffer_index; //for vectors
@@ -437,7 +437,7 @@ private:
GlobalShaderUniforms global_shader_uniforms;
int32_t _global_shader_uniform_allocate(uint32_t p_elements);
- void _global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderUniformType p_type, const Variant &p_value);
+ void _global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderParameterType p_type, const Variant &p_value);
void _global_shader_uniform_mark_buffer_dirty(int32_t p_index, int32_t p_elements);
/* SHADER API */
@@ -515,24 +515,24 @@ public:
void _update_global_shader_uniforms();
- virtual void global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) override;
- virtual void global_shader_uniform_remove(const StringName &p_name) override;
- virtual Vector<StringName> global_shader_uniform_get_list() const override;
+ virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override;
+ virtual void global_shader_parameter_remove(const StringName &p_name) override;
+ virtual Vector<StringName> global_shader_parameter_get_list() const override;
- virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) override;
- virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) override;
- virtual Variant global_shader_uniform_get(const StringName &p_name) const override;
- virtual RS::GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const override;
- RS::GlobalShaderUniformType global_shader_uniform_get_type_internal(const StringName &p_name) const;
+ virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override;
+ virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override;
+ virtual Variant global_shader_parameter_get(const StringName &p_name) const override;
+ virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override;
+ RS::GlobalShaderParameterType global_shader_parameter_get_type_internal(const StringName &p_name) const;
- virtual void global_shader_uniforms_load_settings(bool p_load_textures = true) override;
- virtual void global_shader_uniforms_clear() override;
+ virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override;
+ virtual void global_shader_parameters_clear() override;
- virtual int32_t global_shader_uniforms_instance_allocate(RID p_instance) override;
- virtual void global_shader_uniforms_instance_free(RID p_instance) override;
- virtual void global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
+ virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override;
+ virtual void global_shader_parameters_instance_free(RID p_instance) override;
+ virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
- GLuint global_shader_uniforms_get_uniform_buffer() const;
+ GLuint global_shader_parameters_get_uniform_buffer() const;
/* SHADER API */
@@ -548,11 +548,11 @@ public:
virtual void shader_set_code(RID p_shader, const String &p_code) override;
virtual void shader_set_path_hint(RID p_shader, const String &p_path) override;
virtual String shader_get_code(RID p_shader) const override;
- virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
+ virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override;
- virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const override;
+ virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
+ virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override;
+ virtual Variant shader_get_parameter_default(RID p_shader, const StringName &p_name) const override;
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override;
@@ -579,7 +579,7 @@ public:
virtual bool material_is_animated(RID p_material) override;
virtual bool material_casts_shadows(RID p_material) override;
- virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) override;
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override;
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override;
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index ddf94af5b8..5fcb7706f4 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -260,7 +260,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
}
for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
const AABB &bone = p_surface.bone_aabbs[i];
- if (!bone.has_no_volume()) {
+ if (bone.has_volume()) {
mesh->bone_aabbs.write[i].merge_with(bone);
}
}
diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.cpp b/drivers/gles3/storage/render_scene_buffers_gles3.cpp
index 5d121e2ef9..9123984dc7 100644
--- a/drivers/gles3/storage/render_scene_buffers_gles3.cpp
+++ b/drivers/gles3/storage/render_scene_buffers_gles3.cpp
@@ -68,7 +68,7 @@ void RenderSceneBuffersGLES3::configure(RID p_render_target, const Size2i p_inte
glGenTextures(1, &depth_texture);
glBindTexture(GL_TEXTURE_2D, depth_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index b52179b4f3..99ef57abae 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -1706,10 +1706,10 @@ Error VulkanContext::_update_swap_chain(Window *window) {
// Find a supported composite alpha mode - one of these is guaranteed to be set.
VkCompositeAlphaFlagBitsKHR compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[4] = {
- VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR,
VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR,
VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR,
+ VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
};
for (uint32_t i = 0; i < ARRAY_SIZE(compositeAlphaFlags); i++) {
if (surfCapabilities.supportedCompositeAlpha & compositeAlphaFlags[i]) {
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 4991b2cfaf..e3b1288e9f 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -52,13 +52,9 @@ public:
bool setting = false;
bool animation_read_only = false;
- bool _hide_script_from_inspector() {
- return true;
- }
-
- bool _dont_undo_redo() {
- return true;
- }
+ bool _hide_script_from_inspector() { return true; }
+ bool _hide_metadata_from_inspector() { return true; }
+ bool _dont_undo_redo() { return true; }
bool _is_read_only() {
return animation_read_only;
@@ -68,6 +64,7 @@ public:
ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationTrackKeyEdit::_update_obj);
ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationTrackKeyEdit::_key_ofs_changed);
ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationTrackKeyEdit::_hide_script_from_inspector);
+ ClassDB::bind_method(D_METHOD("_hide_metadata_from_inspector"), &AnimationTrackKeyEdit::_hide_metadata_from_inspector);
ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationTrackKeyEdit::get_root_path);
ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationTrackKeyEdit::_dont_undo_redo);
ClassDB::bind_method(D_METHOD("_is_read_only"), &AnimationTrackKeyEdit::_is_read_only);
@@ -719,13 +716,9 @@ public:
bool setting = false;
bool animation_read_only = false;
- bool _hide_script_from_inspector() {
- return true;
- }
-
- bool _dont_undo_redo() {
- return true;
- }
+ bool _hide_script_from_inspector() { return true; }
+ bool _hide_metadata_from_inspector() { return true; }
+ bool _dont_undo_redo() { return true; }
bool _is_read_only() {
return animation_read_only;
@@ -735,6 +728,7 @@ public:
ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationMultiTrackKeyEdit::_update_obj);
ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationMultiTrackKeyEdit::_key_ofs_changed);
ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_script_from_inspector);
+ ClassDB::bind_method(D_METHOD("_hide_metadata_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_metadata_from_inspector);
ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationMultiTrackKeyEdit::get_root_path);
ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationMultiTrackKeyEdit::_dont_undo_redo);
ClassDB::bind_method(D_METHOD("_is_read_only"), &AnimationMultiTrackKeyEdit::_is_read_only);
@@ -2417,7 +2411,7 @@ void AnimationTrackEdit::draw_key(int p_index, float p_pixels_sec, int p_x, bool
draw_texture(
icon_to_draw,
ofs,
- p_index == hovering_key_idx ? get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog")) : Color(1, 1, 1));
+ p_index == hovering_key_idx ? get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog")) : Color(1, 1, 1));
}
// Helper.
@@ -3524,7 +3518,7 @@ void AnimationTrackEditor::set_root(Node *p_root) {
root = p_root;
if (root) {
- root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), CONNECT_ONESHOT);
+ root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), CONNECT_ONE_SHOT);
}
_update_tracks();
@@ -4772,7 +4766,7 @@ void AnimationTrackEditor::_notification(int p_what) {
view_group->set_icon(get_theme_icon(view_group->is_pressed() ? SNAME("AnimationTrackList") : SNAME("AnimationTrackGroup"), SNAME("EditorIcons")));
selected_filter->set_icon(get_theme_icon(SNAME("AnimationFilter"), SNAME("EditorIcons")));
imported_anim_warning->set_icon(get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")));
- main_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ main_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
edit->get_popup()->set_item_icon(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
} break;
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 2d5e70e1ff..9aa913a892 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -1001,7 +1001,7 @@ void CodeTextEditor::update_editor_settings() {
// Appearance: Caret
text_editor->set_caret_type((TextEdit::CaretType)EditorSettings::get_singleton()->get("text_editor/appearance/caret/type").operator int());
text_editor->set_caret_blink_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/caret/caret_blink"));
- text_editor->set_caret_blink_speed(EditorSettings::get_singleton()->get("text_editor/appearance/caret/caret_blink_speed"));
+ text_editor->set_caret_blink_interval(EditorSettings::get_singleton()->get("text_editor/appearance/caret/caret_blink_interval"));
text_editor->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/appearance/caret/highlight_current_line"));
text_editor->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/appearance/caret/highlight_all_occurrences"));
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index dce9ca2b93..861d05f17a 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -289,8 +289,8 @@ bool ConnectDialog::get_deferred() const {
return deferred->is_pressed();
}
-bool ConnectDialog::get_oneshot() const {
- return oneshot->is_pressed();
+bool ConnectDialog::get_one_shot() const {
+ return one_shot->is_pressed();
}
/*
@@ -322,10 +322,10 @@ void ConnectDialog::init(ConnectionData p_cd, bool p_edit) {
_update_ok_enabled();
bool b_deferred = (p_cd.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED;
- bool b_oneshot = (p_cd.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT;
+ bool b_oneshot = (p_cd.flags & CONNECT_ONE_SHOT) == CONNECT_ONE_SHOT;
deferred->set_pressed(b_deferred);
- oneshot->set_pressed(b_oneshot);
+ one_shot->set_pressed(b_oneshot);
MethodInfo r_signal;
Ref<Script> source_script = source->get_script();
@@ -484,11 +484,11 @@ ConnectDialog::ConnectDialog() {
deferred->set_tooltip_text(TTR("Defers the signal, storing it in a queue and only firing it at idle time."));
vbc_right->add_child(deferred);
- oneshot = memnew(CheckBox);
- oneshot->set_h_size_flags(0);
- oneshot->set_text(TTR("Oneshot"));
- oneshot->set_tooltip_text(TTR("Disconnects the signal after its first emission."));
- vbc_right->add_child(oneshot);
+ one_shot = memnew(CheckBox);
+ one_shot->set_h_size_flags(0);
+ one_shot->set_text(TTR("Oneshot"));
+ one_shot->set_tooltip_text(TTR("Disconnects the signal after its first emission."));
+ vbc_right->add_child(one_shot);
cdbinds = memnew(ConnectDialogBinds);
@@ -564,8 +564,8 @@ void ConnectionsDock::_make_or_edit_connection() {
cd.binds = connect_dialog->get_binds();
}
bool b_deferred = connect_dialog->get_deferred();
- bool b_oneshot = connect_dialog->get_oneshot();
- cd.flags = CONNECT_PERSIST | (b_deferred ? CONNECT_DEFERRED : 0) | (b_oneshot ? CONNECT_ONESHOT : 0);
+ bool b_oneshot = connect_dialog->get_one_shot();
+ cd.flags = CONNECT_PERSIST | (b_deferred ? CONNECT_DEFERRED : 0) | (b_oneshot ? CONNECT_ONE_SHOT : 0);
// Conditions to add function: must have a script and must not have the method already
// (in the class, the script itself, or inherited).
@@ -1083,8 +1083,8 @@ void ConnectionsDock::update_tree() {
if (cd.flags & CONNECT_DEFERRED) {
path += " (deferred)";
}
- if (cd.flags & CONNECT_ONESHOT) {
- path += " (oneshot)";
+ if (cd.flags & CONNECT_ONE_SHOT) {
+ path += " (one-shot)";
}
if (cd.unbinds > 0) {
path += " unbinds(" + itos(cd.unbinds) + ")";
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index 352c5c99d6..e37246e7a0 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -121,7 +121,7 @@ private:
EditorInspector *bind_editor = nullptr;
OptionButton *type_list = nullptr;
CheckBox *deferred = nullptr;
- CheckBox *oneshot = nullptr;
+ CheckBox *one_shot = nullptr;
CheckButton *advanced = nullptr;
Vector<Control *> bind_controls;
@@ -153,7 +153,7 @@ public:
Vector<Variant> get_binds() const;
bool get_deferred() const;
- bool get_oneshot() const;
+ bool get_one_shot() const;
bool is_editing() const;
void init(ConnectionData p_cd, bool p_edit = false);
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index b1253ed7cb..99821d8983 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -1027,7 +1027,7 @@ void EditorAudioBuses::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- bus_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ bus_scroll->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
} break;
case NOTIFICATION_READY: {
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 231ae198d2..1febec2c04 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -1056,7 +1056,7 @@ void EditorSelection::add_node(Node *p_node) {
}
selection[p_node] = meta;
- p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed).bind(p_node), CONNECT_ONESHOT);
+ p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed).bind(p_node), CONNECT_ONE_SHOT);
}
void EditorSelection::remove_node(Node *p_node) {
diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp
index 3bb050ce77..f464ca3b3c 100644
--- a/editor/editor_dir_dialog.cpp
+++ b/editor/editor_dir_dialog.cpp
@@ -44,7 +44,7 @@ void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p
p_item->set_metadata(0, p_dir->get_path());
p_item->set_icon(0, tree->get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
- p_item->set_icon_modulate(0, tree->get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog")));
+ p_item->set_icon_modulate(0, tree->get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog")));
if (!p_item->get_parent()) {
p_item->set_text(0, "res://");
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index fca9907c20..36ca1619a4 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -69,13 +69,49 @@ VBoxContainer *EditorFileDialog::get_vbox() {
return vbox;
}
+void EditorFileDialog::_update_theme_item_cache() {
+ ConfirmationDialog::_update_theme_item_cache();
+
+ theme_cache.parent_folder = get_theme_icon(SNAME("ArrowUp"), SNAME("EditorIcons"));
+ theme_cache.forward_folder = get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"));
+ theme_cache.back_folder = get_theme_icon(SNAME("Back"), SNAME("EditorIcons"));
+ theme_cache.reload = get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"));
+ theme_cache.toggle_hidden = get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons"));
+ theme_cache.favorite = get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons"));
+ theme_cache.mode_thumbnails = get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons"));
+ theme_cache.mode_list = get_theme_icon(SNAME("FileList"), SNAME("EditorIcons"));
+ theme_cache.favorites_up = get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons"));
+ theme_cache.favorites_down = get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons"));
+
+ theme_cache.folder = get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"));
+ theme_cache.folder_icon_color = get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog"));
+
+ theme_cache.action_copy = get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons"));
+ theme_cache.action_delete = get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"));
+ theme_cache.filesystem = get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons"));
+
+ theme_cache.folder_medium_thumbnail = get_theme_icon(SNAME("FolderMediumThumb"), SNAME("EditorIcons"));
+ theme_cache.file_medium_thumbnail = get_theme_icon(SNAME("FileMediumThumb"), SNAME("EditorIcons"));
+ theme_cache.folder_big_thumbnail = get_theme_icon(SNAME("FolderBigThumb"), SNAME("EditorIcons"));
+ theme_cache.file_big_thumbnail = get_theme_icon(SNAME("FileBigThumb"), SNAME("EditorIcons"));
+
+ theme_cache.progress[0] = get_theme_icon("Progress1", SNAME("EditorIcons"));
+ theme_cache.progress[1] = get_theme_icon("Progress2", SNAME("EditorIcons"));
+ theme_cache.progress[2] = get_theme_icon("Progress3", SNAME("EditorIcons"));
+ theme_cache.progress[3] = get_theme_icon("Progress4", SNAME("EditorIcons"));
+ theme_cache.progress[4] = get_theme_icon("Progress5", SNAME("EditorIcons"));
+ theme_cache.progress[5] = get_theme_icon("Progress6", SNAME("EditorIcons"));
+ theme_cache.progress[6] = get_theme_icon("Progress7", SNAME("EditorIcons"));
+ theme_cache.progress[7] = get_theme_icon("Progress8", SNAME("EditorIcons"));
+}
+
void EditorFileDialog::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY:
case NOTIFICATION_THEME_CHANGED:
case Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
_update_icons();
+ invalidate();
} break;
case NOTIFICATION_PROCESS: {
@@ -86,7 +122,8 @@ void EditorFileDialog::_notification(int p_what) {
if (preview_wheel_index >= 8) {
preview_wheel_index = 0;
}
- Ref<Texture2D> frame = item_list->get_theme_icon("Progress" + itos(preview_wheel_index + 1), SNAME("EditorIcons"));
+
+ Ref<Texture2D> frame = theme_cache.progress[preview_wheel_index];
preview->set_texture(frame);
preview_wheel_timeout = 0.1;
}
@@ -100,7 +137,6 @@ void EditorFileDialog::_notification(int p_what) {
}
set_display_mode((DisplayMode)EditorSettings::get_singleton()->get("filesystem/file_dialog/display_mode").operator int());
- _update_icons();
// DO NOT CALL UPDATE FILE LIST HERE, ALL HUNDREDS OF HIDDEN DIALOGS WILL RESPOND, CALL INVALIDATE INSTEAD
invalidate();
} break;
@@ -289,49 +325,7 @@ void EditorFileDialog::_post_popup() {
}
if (is_visible()) {
- Ref<Texture2D> folder = item_list->get_theme_icon(SNAME("folder"), SNAME("FileDialog"));
- const Color folder_color = item_list->get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog"));
- recent->clear();
-
- bool res = (access == ACCESS_RESOURCES);
- Vector<String> recentd = EditorSettings::get_singleton()->get_recent_dirs();
- Vector<String> recentd_paths;
- Vector<String> recentd_names;
-
- for (int i = 0; i < recentd.size(); i++) {
- bool cres = recentd[i].begins_with("res://");
- if (cres != res) {
- continue;
- }
-
- if (!dir_access->dir_exists(recentd[i])) {
- // Remove invalid directory from the list of Recent directories.
- recentd.remove_at(i--);
- continue;
- }
-
- // Compute recent directory display text.
- String name = recentd[i];
- if (res && name == "res://") {
- name = "/";
- } else {
- if (name.ends_with("/")) {
- name = name.substr(0, name.length() - 1);
- }
- name = name.get_file();
- }
- recentd_paths.append(recentd[i]);
- recentd_names.append(name);
- }
-
- EditorNode::disambiguate_filenames(recentd_paths, recentd_names);
-
- for (int i = 0; i < recentd_paths.size(); i++) {
- recent->add_item(recentd_names[i], folder);
- recent->set_item_metadata(-1, recentd_paths[i]);
- recent->set_item_icon_modulate(-1, folder_color);
- }
- EditorSettings::get_singleton()->set_recent_dirs(recentd);
+ _update_recent();
local_history.clear();
local_history_pos = -1;
@@ -626,16 +620,16 @@ void EditorFileDialog::_item_list_item_rmb_clicked(int p_item, const Vector2 &p_
}
if (single_item_selected) {
- item_menu->add_icon_item(item_list->get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), TTR("Copy Path"), ITEM_MENU_COPY_PATH);
+ item_menu->add_icon_item(theme_cache.action_copy, TTR("Copy Path"), ITEM_MENU_COPY_PATH);
}
if (allow_delete) {
- item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete"), ITEM_MENU_DELETE, Key::KEY_DELETE);
+ item_menu->add_icon_item(theme_cache.action_delete, TTR("Delete"), ITEM_MENU_DELETE, Key::KEY_DELETE);
}
if (single_item_selected) {
item_menu->add_separator();
Dictionary item_meta = item_list->get_item_metadata(p_item);
String item_text = item_meta["dir"] ? TTR("Open in File Manager") : TTR("Show in File Manager");
- item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), item_text, ITEM_MENU_SHOW_IN_EXPLORER);
+ item_menu->add_icon_item(theme_cache.filesystem, item_text, ITEM_MENU_SHOW_IN_EXPLORER);
}
if (item_menu->get_item_count() > 0) {
@@ -663,11 +657,11 @@ void EditorFileDialog::_item_list_empty_clicked(const Vector2 &p_pos, MouseButto
item_menu->reset_size();
if (can_create_dir) {
- item_menu->add_icon_item(item_list->get_theme_icon(SNAME("folder"), SNAME("FileDialog")), TTR("New Folder..."), ITEM_MENU_NEW_FOLDER, KeyModifierMask::CMD | Key::N);
+ item_menu->add_icon_item(theme_cache.folder, TTR("New Folder..."), ITEM_MENU_NEW_FOLDER, KeyModifierMask::CMD | Key::N);
}
- item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), TTR("Refresh"), ITEM_MENU_REFRESH, Key::F5);
+ item_menu->add_icon_item(theme_cache.reload, TTR("Refresh"), ITEM_MENU_REFRESH, Key::F5);
item_menu->add_separator();
- item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), TTR("Open in File Manager"), ITEM_MENU_SHOW_IN_EXPLORER);
+ item_menu->add_icon_item(theme_cache.filesystem, TTR("Open in File Manager"), ITEM_MENU_SHOW_IN_EXPLORER);
item_menu->set_position(item_list->get_screen_position() + p_pos);
item_menu->reset_size();
@@ -773,11 +767,11 @@ void EditorFileDialog::update_file_list() {
item_list->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
if (thumbnail_size < 64) {
- folder_thumbnail = item_list->get_theme_icon(SNAME("FolderMediumThumb"), SNAME("EditorIcons"));
- file_thumbnail = item_list->get_theme_icon(SNAME("FileMediumThumb"), SNAME("EditorIcons"));
+ folder_thumbnail = theme_cache.folder_medium_thumbnail;
+ file_thumbnail = theme_cache.file_medium_thumbnail;
} else {
- folder_thumbnail = item_list->get_theme_icon(SNAME("FolderBigThumb"), SNAME("EditorIcons"));
- file_thumbnail = item_list->get_theme_icon(SNAME("FileBigThumb"), SNAME("EditorIcons"));
+ folder_thumbnail = theme_cache.folder_big_thumbnail;
+ file_thumbnail = theme_cache.file_big_thumbnail;
}
preview_vb->hide();
@@ -797,8 +791,6 @@ void EditorFileDialog::update_file_list() {
dir_access->list_dir_begin();
- Ref<Texture2D> folder = item_list->get_theme_icon(SNAME("folder"), SNAME("FileDialog"));
- const Color folder_color = item_list->get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog"));
List<String> files;
List<String> dirs;
@@ -838,7 +830,7 @@ void EditorFileDialog::update_file_list() {
if (display_mode == DISPLAY_THUMBNAILS) {
item_list->set_item_icon(-1, folder_thumbnail);
} else {
- item_list->set_item_icon(-1, folder);
+ item_list->set_item_icon(-1, theme_cache.folder);
}
Dictionary d;
@@ -847,7 +839,7 @@ void EditorFileDialog::update_file_list() {
d["dir"] = true;
item_list->set_item_metadata(-1, d);
- item_list->set_item_icon_modulate(-1, folder_color);
+ item_list->set_item_icon_modulate(-1, theme_cache.folder_icon_color);
dirs.pop_front();
}
@@ -1120,6 +1112,7 @@ void EditorFileDialog::invalidate() {
if (is_visible()) {
update_file_list();
_update_favorites();
+ _update_recent();
invalidated = false;
} else {
invalidated = true;
@@ -1235,22 +1228,25 @@ void EditorFileDialog::_update_drives(bool p_select) {
void EditorFileDialog::_update_icons() {
// Update icons.
- mode_thumbnails->set_icon(item_list->get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons")));
- mode_list->set_icon(item_list->get_theme_icon(SNAME("FileList"), SNAME("EditorIcons")));
+
+ mode_thumbnails->set_icon(theme_cache.mode_thumbnails);
+ mode_list->set_icon(theme_cache.mode_list);
+
if (is_layout_rtl()) {
- dir_prev->set_icon(item_list->get_theme_icon(SNAME("Forward"), SNAME("EditorIcons")));
- dir_next->set_icon(item_list->get_theme_icon(SNAME("Back"), SNAME("EditorIcons")));
+ dir_prev->set_icon(theme_cache.forward_folder);
+ dir_next->set_icon(theme_cache.back_folder);
} else {
- dir_prev->set_icon(item_list->get_theme_icon(SNAME("Back"), SNAME("EditorIcons")));
- dir_next->set_icon(item_list->get_theme_icon(SNAME("Forward"), SNAME("EditorIcons")));
+ dir_prev->set_icon(theme_cache.back_folder);
+ dir_next->set_icon(theme_cache.forward_folder);
}
- dir_up->set_icon(item_list->get_theme_icon(SNAME("ArrowUp"), SNAME("EditorIcons")));
- refresh->set_icon(item_list->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
- favorite->set_icon(item_list->get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons")));
- show_hidden->set_icon(item_list->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
+ dir_up->set_icon(theme_cache.parent_folder);
- fav_up->set_icon(item_list->get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")));
- fav_down->set_icon(item_list->get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")));
+ refresh->set_icon(theme_cache.reload);
+ favorite->set_icon(theme_cache.favorite);
+ show_hidden->set_icon(theme_cache.toggle_hidden);
+
+ fav_up->set_icon(theme_cache.favorites_up);
+ fav_down->set_icon(theme_cache.favorites_down);
}
void EditorFileDialog::_favorite_selected(int p_idx) {
@@ -1335,8 +1331,6 @@ void EditorFileDialog::_update_favorites() {
bool res = (access == ACCESS_RESOURCES);
String current = get_current_dir();
- Ref<Texture2D> folder_icon = item_list->get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"));
- const Color folder_color = item_list->get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog"));
favorites->clear();
favorite->set_pressed(false);
@@ -1389,9 +1383,9 @@ void EditorFileDialog::_update_favorites() {
EditorNode::disambiguate_filenames(favorited_paths, favorited_names);
for (int i = 0; i < favorited_paths.size(); i++) {
- favorites->add_item(favorited_names[i], folder_icon);
+ favorites->add_item(favorited_names[i], theme_cache.folder);
favorites->set_item_metadata(-1, favorited_paths[i]);
- favorites->set_item_icon_modulate(-1, folder_color);
+ favorites->set_item_icon_modulate(-1, theme_cache.folder_icon_color);
if (i == current_favorite) {
favorite->set_pressed(true);
@@ -1435,6 +1429,50 @@ void EditorFileDialog::_favorite_pressed() {
_update_favorites();
}
+void EditorFileDialog::_update_recent() {
+ recent->clear();
+
+ bool res = (access == ACCESS_RESOURCES);
+ Vector<String> recentd = EditorSettings::get_singleton()->get_recent_dirs();
+ Vector<String> recentd_paths;
+ Vector<String> recentd_names;
+
+ for (int i = 0; i < recentd.size(); i++) {
+ bool cres = recentd[i].begins_with("res://");
+ if (cres != res) {
+ continue;
+ }
+
+ if (!dir_access->dir_exists(recentd[i])) {
+ // Remove invalid directory from the list of Recent directories.
+ recentd.remove_at(i--);
+ continue;
+ }
+
+ // Compute recent directory display text.
+ String name = recentd[i];
+ if (res && name == "res://") {
+ name = "/";
+ } else {
+ if (name.ends_with("/")) {
+ name = name.substr(0, name.length() - 1);
+ }
+ name = name.get_file();
+ }
+ recentd_paths.append(recentd[i]);
+ recentd_names.append(name);
+ }
+
+ EditorNode::disambiguate_filenames(recentd_paths, recentd_names);
+
+ for (int i = 0; i < recentd_paths.size(); i++) {
+ recent->add_item(recentd_names[i], theme_cache.folder);
+ recent->set_item_metadata(-1, recentd_paths[i]);
+ recent->set_item_icon_modulate(-1, theme_cache.folder_icon_color);
+ }
+ EditorSettings::get_singleton()->set_recent_dirs(recentd);
+}
+
void EditorFileDialog::_recent_selected(int p_idx) {
Vector<String> recentd = EditorSettings::get_singleton()->get_recent_dirs();
ERR_FAIL_INDEX(p_idx, recentd.size());
diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h
index 51629f2682..6d11cb10ed 100644
--- a/editor/editor_file_dialog.h
+++ b/editor/editor_file_dialog.h
@@ -148,6 +148,33 @@ private:
bool disable_overwrite_warning = false;
bool invalidated = true;
+ struct ThemeCache {
+ Ref<Texture2D> parent_folder;
+ Ref<Texture2D> forward_folder;
+ Ref<Texture2D> back_folder;
+ Ref<Texture2D> reload;
+ Ref<Texture2D> toggle_hidden;
+ Ref<Texture2D> favorite;
+ Ref<Texture2D> mode_thumbnails;
+ Ref<Texture2D> mode_list;
+ Ref<Texture2D> favorites_up;
+ Ref<Texture2D> favorites_down;
+
+ Ref<Texture2D> folder;
+ Color folder_icon_color;
+
+ Ref<Texture2D> action_copy;
+ Ref<Texture2D> action_delete;
+ Ref<Texture2D> filesystem;
+
+ Ref<Texture2D> folder_medium_thumbnail;
+ Ref<Texture2D> file_medium_thumbnail;
+ Ref<Texture2D> folder_big_thumbnail;
+ Ref<Texture2D> file_big_thumbnail;
+
+ Ref<Texture2D> progress[8]{};
+ } theme_cache;
+
void update_dir();
void update_file_name();
void update_file_list();
@@ -161,6 +188,7 @@ private:
void _favorite_move_up();
void _favorite_move_down();
+ void _update_recent();
void _recent_selected(int p_idx);
void _item_selected(int p_item);
@@ -206,6 +234,8 @@ private:
bool _is_open_should_be_disabled();
protected:
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 97f5363bb8..b8f115e82e 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -567,6 +567,8 @@ void EditorHelp::_update_doc() {
class_desc->pop(); // font
class_desc->add_newline();
+ const String non_breaking_space = String::chr(160);
+
// Inheritance tree
// Ascendents
@@ -579,7 +581,7 @@ void EditorHelp::_update_doc() {
while (!inherits.is_empty()) {
_add_type_icon(inherits);
- class_desc->add_text(" "); // Extra space, otherwise icon borrows hyperlink from _add_type().
+ class_desc->add_text(non_breaking_space); // Otherwise icon borrows hyperlink from _add_type().
_add_type(inherits);
inherits = doc->class_list[inherits].inherits;
@@ -612,7 +614,7 @@ void EditorHelp::_update_doc() {
class_desc->add_text(" , ");
}
_add_type_icon(E.value.name);
- class_desc->add_text(" "); // Extra space, otherwise icon borrows hyperlink from _add_type().
+ class_desc->add_text(non_breaking_space); // Otherwise icon borrows hyperlink from _add_type().
_add_type(E.value.name);
prev = true;
}
@@ -1660,19 +1662,19 @@ void EditorHelp::_help_callback(const String &p_topic) {
}
}
-static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
+static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt, Control *p_owner_node) {
DocTools *doc = EditorHelp::get_doc_data();
String base_path;
- Ref<Font> doc_font = p_rt->get_theme_font(SNAME("doc"), SNAME("EditorFonts"));
- Ref<Font> doc_bold_font = p_rt->get_theme_font(SNAME("doc_bold"), SNAME("EditorFonts"));
- Ref<Font> doc_italic_font = p_rt->get_theme_font(SNAME("doc_italic"), SNAME("EditorFonts"));
- Ref<Font> doc_code_font = p_rt->get_theme_font(SNAME("doc_source"), SNAME("EditorFonts"));
- Ref<Font> doc_kbd_font = p_rt->get_theme_font(SNAME("doc_keyboard"), SNAME("EditorFonts"));
+ Ref<Font> doc_font = p_owner_node->get_theme_font(SNAME("doc"), SNAME("EditorFonts"));
+ Ref<Font> doc_bold_font = p_owner_node->get_theme_font(SNAME("doc_bold"), SNAME("EditorFonts"));
+ Ref<Font> doc_italic_font = p_owner_node->get_theme_font(SNAME("doc_italic"), SNAME("EditorFonts"));
+ Ref<Font> doc_code_font = p_owner_node->get_theme_font(SNAME("doc_source"), SNAME("EditorFonts"));
+ Ref<Font> doc_kbd_font = p_owner_node->get_theme_font(SNAME("doc_keyboard"), SNAME("EditorFonts"));
- Color link_color = p_rt->get_theme_color(SNAME("link_color"), SNAME("EditorHelp"));
- Color code_color = p_rt->get_theme_color(SNAME("code_color"), SNAME("EditorHelp"));
- Color kbd_color = p_rt->get_theme_color(SNAME("kbd_color"), SNAME("EditorHelp"));
+ Color link_color = p_owner_node->get_theme_color(SNAME("link_color"), SNAME("EditorHelp"));
+ Color code_color = p_owner_node->get_theme_color(SNAME("code_color"), SNAME("EditorHelp"));
+ Color kbd_color = p_owner_node->get_theme_color(SNAME("kbd_color"), SNAME("EditorHelp"));
String bbcode = p_bbcode.dedent().replace("\t", "").replace("\r", "").strip_edges();
@@ -1964,7 +1966,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
}
void EditorHelp::_add_text(const String &p_bbcode) {
- _add_text_to_rt(p_bbcode, class_desc);
+ _add_text_to_rt(p_bbcode, class_desc, this);
}
Thread EditorHelp::thread;
@@ -2190,11 +2192,10 @@ void EditorHelpBit::_bind_methods() {
void EditorHelpBit::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
rich_text->add_theme_color_override("selection_color", get_theme_color(SNAME("selection_color"), SNAME("EditorHelp")));
rich_text->clear();
- _add_text_to_rt(text, rich_text);
+ _add_text_to_rt(text, rich_text, this);
rich_text->reset_size(); // Force recalculating size after parsing bbcode.
} break;
}
@@ -2203,7 +2204,7 @@ void EditorHelpBit::_notification(int p_what) {
void EditorHelpBit::set_text(const String &p_text) {
text = p_text;
rich_text->clear();
- _add_text_to_rt(text, rich_text);
+ _add_text_to_rt(text, rich_text, this);
}
EditorHelpBit::EditorHelpBit() {
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index 2e35f21e47..af0cff9ad6 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -231,6 +231,7 @@ EditorHelpSearch::EditorHelpSearch() {
filter_combo->add_item(TTR("Methods Only"), SEARCH_METHODS);
filter_combo->add_item(TTR("Operators Only"), SEARCH_OPERATORS);
filter_combo->add_item(TTR("Signals Only"), SEARCH_SIGNALS);
+ filter_combo->add_item(TTR("Annotations Only"), SEARCH_ANNOTATIONS);
filter_combo->add_item(TTR("Constants Only"), SEARCH_CONSTANTS);
filter_combo->add_item(TTR("Properties Only"), SEARCH_PROPERTIES);
filter_combo->add_item(TTR("Theme Properties Only"), SEARCH_THEME_ITEMS);
@@ -339,8 +340,9 @@ bool EditorHelpSearch::Runner::_phase_match_classes() {
match.name = (term.is_empty() && (!class_doc.is_script_doc || class_doc.name[0] != '\"')) || _match_string(term, class_doc.name);
}
- // Match members if the term is long enough.
- if (term.length() > 1) {
+ // Match members only if the term is long enough, to avoid slow performance from building a large tree.
+ // Make an exception for annotations, since there are not that many of them.
+ if (term.length() > 1 || term == "@") {
if (search_flags & SEARCH_CONSTRUCTORS) {
for (int i = 0; i < class_doc.constructors.size(); i++) {
String method_name = (search_flags & SEARCH_CASE_SENSITIVE) ? class_doc.constructors[i].name : class_doc.constructors[i].name.to_lower();
@@ -402,6 +404,13 @@ bool EditorHelpSearch::Runner::_phase_match_classes() {
}
}
}
+ if (search_flags & SEARCH_ANNOTATIONS) {
+ for (int i = 0; i < class_doc.annotations.size(); i++) {
+ if (_match_string(term, class_doc.annotations[i].name)) {
+ match.annotations.push_back(const_cast<DocData::MethodDoc *>(&class_doc.annotations[i]));
+ }
+ }
+ }
matches[class_doc.name] = match;
}
matches[class_doc.name] = match;
@@ -485,6 +494,10 @@ bool EditorHelpSearch::Runner::_phase_member_items() {
for (int i = 0; i < match.theme_properties.size(); i++) {
_create_theme_property_item(parent, match.doc, match.theme_properties[i]);
}
+ for (int i = 0; i < match.annotations.size(); i++) {
+ // Hide the redundant leading @ symbol.
+ _create_annotation_item(parent, match.doc, match.annotations[i]->name.substr(1), match.annotations[i]);
+ }
++iterator_match;
return !iterator_match;
@@ -523,6 +536,22 @@ void EditorHelpSearch::Runner::_match_item(TreeItem *p_item, const String &p_tex
}
}
+String EditorHelpSearch::Runner::_build_method_tooltip(const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) const {
+ String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "(";
+ for (int i = 0; i < p_doc->arguments.size(); i++) {
+ const DocData::ArgumentDoc &arg = p_doc->arguments[i];
+ tooltip += arg.type + " " + arg.name;
+ if (!arg.default_value.is_empty()) {
+ tooltip += " = " + arg.default_value;
+ }
+ if (i < p_doc->arguments.size() - 1) {
+ tooltip += ", ";
+ }
+ }
+ tooltip += ")";
+ return tooltip;
+}
+
TreeItem *EditorHelpSearch::Runner::_create_class_hierarchy(const ClassMatch &p_match) {
if (p_match.doc->name.is_empty()) {
return nullptr;
@@ -576,37 +605,20 @@ TreeItem *EditorHelpSearch::Runner::_create_class_item(TreeItem *p_parent, const
}
TreeItem *EditorHelpSearch::Runner::_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc) {
- String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "(";
- for (int i = 0; i < p_doc->arguments.size(); i++) {
- const DocData::ArgumentDoc &arg = p_doc->arguments[i];
- tooltip += arg.type + " " + arg.name;
- if (!arg.default_value.is_empty()) {
- tooltip += " = " + arg.default_value;
- }
- if (i < p_doc->arguments.size() - 1) {
- tooltip += ", ";
- }
- }
- tooltip += ")";
+ String tooltip = _build_method_tooltip(p_class_doc, p_doc);
return _create_member_item(p_parent, p_class_doc->name, "MemberMethod", p_doc->name, p_text, TTRC("Method"), "method", tooltip);
}
TreeItem *EditorHelpSearch::Runner::_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) {
- String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "(";
- for (int i = 0; i < p_doc->arguments.size(); i++) {
- const DocData::ArgumentDoc &arg = p_doc->arguments[i];
- tooltip += arg.type + " " + arg.name;
- if (!arg.default_value.is_empty()) {
- tooltip += " = " + arg.default_value;
- }
- if (i < p_doc->arguments.size() - 1) {
- tooltip += ", ";
- }
- }
- tooltip += ")";
+ String tooltip = _build_method_tooltip(p_class_doc, p_doc);
return _create_member_item(p_parent, p_class_doc->name, "MemberSignal", p_doc->name, p_doc->name, TTRC("Signal"), "signal", tooltip);
}
+TreeItem *EditorHelpSearch::Runner::_create_annotation_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc) {
+ String tooltip = _build_method_tooltip(p_class_doc, p_doc);
+ return _create_member_item(p_parent, p_class_doc->name, "MemberAnnotation", p_doc->name, p_text, TTRC("Annotation"), "annotation", tooltip);
+}
+
TreeItem *EditorHelpSearch::Runner::_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc) {
String tooltip = p_class_doc->name + "." + p_doc->name;
return _create_member_item(p_parent, p_class_doc->name, "MemberConstant", p_doc->name, p_doc->name, TTRC("Constant"), "constant", tooltip);
diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h
index 3f17c992ac..26abaec6e6 100644
--- a/editor/editor_help_search.h
+++ b/editor/editor_help_search.h
@@ -50,7 +50,8 @@ class EditorHelpSearch : public ConfirmationDialog {
SEARCH_CONSTANTS = 1 << 5,
SEARCH_PROPERTIES = 1 << 6,
SEARCH_THEME_ITEMS = 1 << 7,
- SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS | SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS,
+ SEARCH_ANNOTATIONS = 1 << 8,
+ SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS | SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS | SEARCH_ANNOTATIONS,
SEARCH_CASE_SENSITIVE = 1 << 29,
SEARCH_SHOW_HIERARCHY = 1 << 30
};
@@ -108,9 +109,10 @@ class EditorHelpSearch::Runner : public RefCounted {
Vector<DocData::ConstantDoc *> constants;
Vector<DocData::PropertyDoc *> properties;
Vector<DocData::ThemeItemDoc *> theme_properties;
+ Vector<DocData::MethodDoc *> annotations;
bool required() {
- return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size();
+ return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size() || annotations.size();
}
};
@@ -141,12 +143,15 @@ class EditorHelpSearch::Runner : public RefCounted {
bool _phase_member_items();
bool _phase_select_match();
+ String _build_method_tooltip(const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) const;
+
bool _match_string(const String &p_term, const String &p_string) const;
void _match_item(TreeItem *p_item, const String &p_text);
TreeItem *_create_class_hierarchy(const ClassMatch &p_match);
TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray);
TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc);
TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc);
+ TreeItem *_create_annotation_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc);
TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc);
TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc);
TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc);
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index bdf1c314f8..c1a7b15121 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -2711,6 +2711,11 @@ void EditorInspector::update_tree() {
continue;
}
+ // Hide the "MultiNodeEdit" category for MultiNodeEdit.
+ if (Object::cast_to<MultiNodeEdit>(object) && p.name == "MultiNodeEdit") {
+ continue;
+ }
+
// Iterate over remaining properties. If no properties in category, skip the category.
List<PropertyInfo>::Element *N = E_property->next();
bool valid = true;
@@ -2819,6 +2824,11 @@ void EditorInspector::update_tree() {
continue;
}
+ if (p.name.begins_with("metadata/") && bool(object->call("_hide_metadata_from_inspector"))) {
+ // Hide metadata from inspector if required.
+ continue;
+ }
+
// Get the path for property.
String path = p.name;
@@ -3089,6 +3099,8 @@ void EditorInspector::update_tree() {
StringName classname = doc_name == "" ? object->get_class_name() : doc_name;
if (!object_class.is_empty()) {
classname = object_class;
+ } else if (Object::cast_to<MultiNodeEdit>(object)) {
+ classname = Object::cast_to<MultiNodeEdit>(object)->get_edited_class_name();
}
StringName propname = property_prefix + p.name;
@@ -3242,7 +3254,7 @@ void EditorInspector::update_tree() {
}
}
- if (!hide_metadata) {
+ if (!hide_metadata && !object->call("_hide_metadata_from_inspector")) {
// Add 4px of spacing between the "Add Metadata" button and the content above it.
Control *spacer = memnew(Control);
spacer->set_custom_minimum_size(Size2(0, 4) * EDSCALE);
@@ -3475,9 +3487,9 @@ void EditorInspector::_update_inspector_bg() {
n = n->get_parent();
}
count_subinspectors = MIN(15, count_subinspectors);
- add_theme_style_override("bg", get_theme_stylebox("sub_inspector_bg" + itos(count_subinspectors), SNAME("Editor")));
+ add_theme_style_override("panel", get_theme_stylebox("sub_inspector_bg" + itos(count_subinspectors), SNAME("Editor")));
} else {
- add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
}
}
void EditorInspector::set_sub_inspector(bool p_enable) {
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index c2820389c6..96b229b7ee 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -37,7 +37,7 @@
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/io/stream_peer_ssl.h"
+#include "core/io/stream_peer_tls.h"
#include "core/object/class_db.h"
#include "core/object/message_queue.h"
#include "core/os/keyboard.h"
@@ -762,11 +762,8 @@ void EditorNode::_notification(int p_what) {
gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles")));
scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Content"), SNAME("EditorStyles")));
- bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer")));
-
+ bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
tabbar_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
- scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox(SNAME("SceneTabFG"), SNAME("EditorStyles")));
- scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles")));
main_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles")));
}
@@ -1071,7 +1068,7 @@ void EditorNode::_sources_changed(bool p_exist) {
// Reload the global shader variables, but this time
// loading textures, as they are now properly imported.
- RenderingServer::get_singleton()->global_shader_uniforms_load_settings(true);
+ RenderingServer::get_singleton()->global_shader_parameters_load_settings(true);
// Start preview thread now that it's safe.
if (!singleton->cmdline_export_mode) {
@@ -3098,14 +3095,14 @@ void EditorNode::_screenshot(bool p_use_utc) {
}
void EditorNode::_save_screenshot(NodePath p_path) {
- Control *editor_main_control = EditorInterface::get_singleton()->get_editor_main_control();
- ERR_FAIL_COND_MSG(!editor_main_control, "Cannot get editor main control.");
- Viewport *viewport = editor_main_control->get_viewport();
- ERR_FAIL_COND_MSG(!viewport, "Cannot get editor main control viewport.");
+ Control *editor_main_screen = EditorInterface::get_singleton()->get_editor_main_screen();
+ ERR_FAIL_COND_MSG(!editor_main_screen, "Cannot get the editor main screen control.");
+ Viewport *viewport = editor_main_screen->get_viewport();
+ ERR_FAIL_COND_MSG(!viewport, "Cannot get a viewport from the editor main screen.");
Ref<ViewportTexture> texture = viewport->get_texture();
- ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get editor main control viewport texture.");
+ ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get a viewport texture from the editor main screen.");
Ref<Image> img = texture->get_image();
- ERR_FAIL_COND_MSG(img.is_null(), "Cannot get editor main control viewport texture image.");
+ ERR_FAIL_COND_MSG(img.is_null(), "Cannot get an image from a viewport texture of the editor main screen.");
Error error = img->save_png(p_path);
ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'.");
}
@@ -3289,8 +3286,8 @@ void EditorNode::_update_file_menu_closed() {
file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), false);
}
-Control *EditorNode::get_main_control() {
- return main_control;
+VBoxContainer *EditorNode::get_main_screen_control() {
+ return main_screen_vbox;
}
void EditorNode::_editor_select(int p_which) {
@@ -5475,7 +5472,7 @@ void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) {
// This is the debug panel which uses tabs, so the top section should be smaller.
bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles")));
} else {
- bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer")));
+ bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
}
center_split->set_dragger_visibility(SplitContainer::DRAGGER_VISIBLE);
center_split->set_collapsed(false);
@@ -5485,7 +5482,7 @@ void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) {
bottom_panel_raise->show();
} else {
- bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer")));
+ bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
bottom_panel_items[p_idx].button->set_pressed(false);
bottom_panel_items[p_idx].control->set_visible(false);
center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
@@ -6528,8 +6525,6 @@ EditorNode::EditorNode() {
tabbar_panel->add_child(tabbar_container);
scene_tabs = memnew(TabBar);
- scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox(SNAME("SceneTabFG"), SNAME("EditorStyles")));
- scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles")));
scene_tabs->set_select_with_rmb(true);
scene_tabs->add_tab("unsaved");
scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
@@ -6588,10 +6583,11 @@ EditorNode::EditorNode() {
scene_root->set_disable_input(true);
scene_root->set_as_audio_listener_2d(true);
- main_control = memnew(VBoxContainer);
- main_control->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- main_control->add_theme_constant_override("separation", 0);
- scene_root_parent->add_child(main_control);
+ main_screen_vbox = memnew(VBoxContainer);
+ main_screen_vbox->set_name("MainScreen");
+ main_screen_vbox->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ main_screen_vbox->add_theme_constant_override("separation", 0);
+ scene_root_parent->add_child(main_screen_vbox);
bool global_menu = !bool(EDITOR_GET("interface/editor/use_embedded_menu")) && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU);
bool can_expand = bool(EDITOR_GET("interface/editor/expand_to_title")) && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_EXTEND_TO_TITLE);
@@ -7093,7 +7089,7 @@ EditorNode::EditorNode() {
// Bottom panels.
bottom_panel = memnew(PanelContainer);
- bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer")));
+ bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
center_split->add_child(bottom_panel);
center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index c3b4c985cc..df3d2ae0f8 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -323,7 +323,7 @@ private:
Control *vp_base = nullptr;
EditorTitleBar *menu_hb = nullptr;
- Control *main_control = nullptr;
+ VBoxContainer *main_screen_vbox = nullptr;
MenuBar *main_menu = nullptr;
PopupMenu *file_menu = nullptr;
PopupMenu *project_menu = nullptr;
@@ -788,7 +788,7 @@ public:
bool is_changing_scene() const;
- Control *get_main_control();
+ VBoxContainer *get_main_screen_control();
SubViewport *get_scene_root() { return scene_root; } // Root of the scene being edited.
void set_edited_scene(Node *p_scene);
diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp
index a8f8f7ab97..d1f41dad84 100644
--- a/editor/editor_path.cpp
+++ b/editor/editor_path.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_data.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/multi_node_edit.h"
void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
if (p_depth > 8) {
@@ -121,14 +122,22 @@ void EditorPath::update_path() {
continue;
}
- Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
+ Ref<Texture2D> icon;
+ if (Object::cast_to<MultiNodeEdit>(obj)) {
+ icon = EditorNode::get_singleton()->get_class_icon(Object::cast_to<MultiNodeEdit>(obj)->get_edited_class_name());
+ } else {
+ icon = EditorNode::get_singleton()->get_object_icon(obj);
+ }
+
if (icon.is_valid()) {
current_object_icon->set_texture(icon);
}
if (i == history->get_path_size() - 1) {
String name;
- if (Object::cast_to<Resource>(obj)) {
+ if (obj->has_method("_get_editor_name")) {
+ name = obj->call("_get_editor_name");
+ } else if (Object::cast_to<Resource>(obj)) {
Resource *r = Object::cast_to<Resource>(obj);
if (r->get_path().is_resource_file()) {
name = r->get_path().get_file();
@@ -149,7 +158,7 @@ void EditorPath::update_path() {
name = obj->get_class();
}
- current_object_label->set_text(" " + name); // An extra space so the text is not too close of the icon.
+ current_object_label->set_text(name);
set_tooltip_text(obj->get_class());
}
}
@@ -161,12 +170,12 @@ void EditorPath::clear_path() {
current_object_label->set_text("");
current_object_icon->set_texture(nullptr);
- sub_objects_icon->set_visible(false);
+ sub_objects_icon->hide();
}
void EditorPath::enable_path() {
set_disabled(false);
- sub_objects_icon->set_visible(true);
+ sub_objects_icon->show();
}
void EditorPath::_id_pressed(int p_idx) {
@@ -186,7 +195,7 @@ void EditorPath::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
update_path();
- sub_objects_icon->set_texture(get_theme_icon(SNAME("select_arrow"), SNAME("Tree")));
+ sub_objects_icon->set_texture(get_theme_icon(SNAME("arrow"), SNAME("OptionButton")));
current_object_label->add_theme_font_override("font", get_theme_font(SNAME("main"), SNAME("EditorFonts")));
} break;
@@ -216,13 +225,12 @@ EditorPath::EditorPath(EditorSelectionHistory *p_history) {
main_hb->add_child(current_object_icon);
current_object_label = memnew(Label);
- current_object_label->set_clip_text(true);
- current_object_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT);
+ current_object_label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS);
current_object_label->set_h_size_flags(SIZE_EXPAND_FILL);
main_hb->add_child(current_object_label);
sub_objects_icon = memnew(TextureRect);
- sub_objects_icon->set_visible(false);
+ sub_objects_icon->hide();
sub_objects_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
main_hb->add_child(sub_objects_icon);
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 4fc6947636..f3ac8f4ba0 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -48,7 +48,7 @@
#include "scene/gui/popup_menu.h"
#include "servers/rendering_server.h"
-TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
+TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
Vector<Ref<Mesh>> meshes;
for (int i = 0; i < p_meshes.size(); i++) {
@@ -156,8 +156,8 @@ void EditorInterface::set_main_screen_editor(const String &p_name) {
EditorNode::get_singleton()->select_editor_by_name(p_name);
}
-Control *EditorInterface::get_editor_main_control() {
- return EditorNode::get_singleton()->get_main_control();
+VBoxContainer *EditorInterface::get_editor_main_screen() {
+ return EditorNode::get_singleton()->get_main_screen_control();
}
void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
@@ -352,7 +352,7 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
- ClassDB::bind_method(D_METHOD("get_editor_main_control"), &EditorInterface::get_editor_main_control);
+ ClassDB::bind_method(D_METHOD("get_editor_main_screen"), &EditorInterface::get_editor_main_screen);
ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 8357f0960a..fe01524bea 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -67,12 +67,12 @@ protected:
static void _bind_methods();
static EditorInterface *singleton;
- TypedArray<Texture2D> _make_mesh_previews(const Array &p_meshes, int p_preview_size);
+ TypedArray<Texture2D> _make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size);
public:
static EditorInterface *get_singleton() { return singleton; }
- Control *get_editor_main_control();
+ VBoxContainer *get_editor_main_screen();
void edit_resource(const Ref<Resource> &p_resource);
void edit_node(Node *p_node);
void edit_script(const Ref<Script> &p_script, int p_line = -1, int p_col = 0, bool p_grab_focus = true);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index d78fee6ad6..7364258a07 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -4182,8 +4182,8 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, const Varian
}
struct EditorPropertyRangeHint {
- bool greater = true;
- bool lesser = true;
+ bool or_greater = true;
+ bool or_less = true;
double min = -99999.0;
double max = 99999.0;
double step = 1.0;
@@ -4201,8 +4201,8 @@ static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const Stri
ERR_FAIL_COND_V_MSG(slices.size() < 2, hint,
vformat("Invalid PROPERTY_HINT_RANGE with hint \"%s\": Missing required min and/or max values.", p_hint_text));
- hint.greater = false; // If using ranged, assume false by default.
- hint.lesser = false;
+ hint.or_greater = false; // If using ranged, assume false by default.
+ hint.or_less = false;
hint.min = slices[0].to_float();
hint.max = slices[1].to_float();
@@ -4215,9 +4215,9 @@ static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const Stri
for (int i = 2; i < slices.size(); i++) {
String slice = slices[i].strip_edges();
if (slice == "or_greater") {
- hint.greater = true;
- } else if (slice == "or_lesser") {
- hint.lesser = true;
+ hint.or_greater = true;
+ } else if (slice == "or_less") {
+ hint.or_less = true;
} else if (slice == "no_slider") {
hint.hide_slider = true;
} else if (slice == "exp") {
@@ -4314,7 +4314,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
EditorPropertyInteger *editor = memnew(EditorPropertyInteger);
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
- editor->setup(hint.min, hint.max, hint.step, hint.greater, hint.lesser, hint.suffix);
+ editor->setup(hint.min, hint.max, hint.step, hint.or_greater, hint.or_less, hint.suffix);
return editor;
}
@@ -4342,7 +4342,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
EditorPropertyFloat *editor = memnew(EditorPropertyFloat);
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
- editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.exp_range, hint.greater, hint.lesser, hint.suffix, hint.radians);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.exp_range, hint.or_greater, hint.or_less, hint.suffix, hint.radians);
return editor;
}
diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h
index 82aeebe14a..ae61418528 100644
--- a/editor/editor_properties_array_dict.h
+++ b/editor/editor_properties_array_dict.h
@@ -151,7 +151,7 @@ class EditorPropertyDictionary : public EditorProperty {
Button *edit = nullptr;
MarginContainer *container = nullptr;
VBoxContainer *property_vbox = nullptr;
- EditorSpinSlider *size_sliderv;
+ EditorSpinSlider *size_sliderv = nullptr;
Button *button_add_item = nullptr;
EditorPaginator *paginator = nullptr;
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index f717188b3b..5346052f4d 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -769,7 +769,7 @@ void EditorResourcePicker::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- draw_style_box(get_theme_stylebox(SNAME("bg"), SNAME("Tree")), Rect2(Point2(), get_size()));
+ draw_style_box(get_theme_stylebox(SNAME("panel"), SNAME("Tree")), Rect2(Point2(), get_size()));
} break;
case NOTIFICATION_DRAG_BEGIN: {
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index 94ee741db5..e078bea037 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -113,18 +113,13 @@ class SectionedInspectorFilter : public Object {
}
}
- bool property_can_revert(const StringName &p_name) {
+ bool _property_can_revert(const StringName &p_name) const {
return edited->property_can_revert(section + "/" + p_name);
}
- Variant property_get_revert(const StringName &p_name) {
- return edited->property_get_revert(section + "/" + p_name);
- }
-
-protected:
- static void _bind_methods() {
- ClassDB::bind_method("property_can_revert", &SectionedInspectorFilter::property_can_revert);
- ClassDB::bind_method("property_get_revert", &SectionedInspectorFilter::property_get_revert);
+ bool _property_get_revert(const StringName &p_name, Variant &r_property) const {
+ r_property = edited->property_get_revert(section + "/" + p_name);
+ return true;
}
public:
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index edd44b0a3a..5dd0a1052a 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -510,7 +510,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Appearance: Caret
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/caret/type", 0, "Line,Block")
_initial_set("text_editor/appearance/caret/caret_blink", true);
- EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/appearance/caret/caret_blink_speed", 0.5, "0.1,10,0.01")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/appearance/caret/caret_blink_interval", 0.5, "0.1,10,0.01")
_initial_set("text_editor/appearance/caret/highlight_current_line", true);
_initial_set("text_editor/appearance/caret/highlight_all_occurrences", true);
@@ -1536,7 +1536,7 @@ Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, cons
return sc;
}
-void EditorSettings::set_builtin_action_override(const String &p_name, const Array &p_events) {
+void EditorSettings::set_builtin_action_override(const String &p_name, const TypedArray<InputEvent> &p_events) {
List<Ref<InputEvent>> event_list;
// Override the whole list, since events may have their order changed or be added, removed or edited.
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index 09bc4caa22..4dcf3a9cad 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -175,7 +175,7 @@ public:
Ref<Shortcut> get_shortcut(const String &p_name) const;
void get_shortcut_list(List<String> *r_shortcuts);
- void set_builtin_action_override(const String &p_name, const Array &p_events);
+ void set_builtin_action_override(const String &p_name, const TypedArray<InputEvent> &p_events);
const Array get_builtin_action_overrides(const String &p_name) const;
void notify_changes();
diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp
index d190ab57c3..9b8d46a923 100644
--- a/editor/editor_settings_dialog.cpp
+++ b/editor/editor_settings_dialog.cpp
@@ -193,7 +193,7 @@ void EditorSettingsDialog::_update_icons() {
shortcut_search_box->set_clear_button_enabled(true);
restart_close_button->set_icon(shortcuts->get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- restart_container->add_theme_style_override("panel", shortcuts->get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ restart_container->add_theme_style_override("panel", shortcuts->get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
restart_icon->set_texture(shortcuts->get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
restart_label->add_theme_color_override("font_color", shortcuts->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
}
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 33632649c8..58020cf682 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -42,7 +42,7 @@ String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
#else
Key key = Key::CTRL;
#endif
- return TS->format_number(rtos(get_value())) + "\n\n" + vformat(TTR("Hold %s to round to integers. Hold Shift for more precise changes."), find_keycode_name(key));
+ return TS->format_number(rtos(get_value())) + "\n\n" + vformat(TTR("Hold %s to round to integers.\nHold Shift for more precise changes."), find_keycode_name(key));
}
return TS->format_number(rtos(get_value()));
}
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index d0bb63dde9..5bf79635b8 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -182,7 +182,7 @@ static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left =
Ref<StyleBoxFlat> style(memnew(StyleBoxFlat));
style->set_bg_color(p_color);
// Adjust level of detail based on the corners' effective sizes.
- style->set_corner_detail(Math::ceil(1.5 * p_corner_width * EDSCALE));
+ style->set_corner_detail(Math::ceil(0.8 * p_corner_width * EDSCALE));
style->set_corner_radius_all(p_corner_width * EDSCALE);
style->set_default_margin(SIDE_LEFT, p_margin_left * EDSCALE);
style->set_default_margin(SIDE_RIGHT, p_margin_right * EDSCALE);
@@ -593,7 +593,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_default = make_flat_stylebox(base_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size, corner_width);
style_default->set_border_width_all(border_width);
style_default->set_border_color(base_color);
- style_default->set_draw_center(true);
// Button and widgets
const float extra_spacing = EDITOR_GET("interface/theme/additional_spacing");
@@ -635,6 +634,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color shadow_color = Color(0, 0, 0, dark_theme ? 0.3 : 0.1);
style_popup->set_shadow_color(shadow_color);
style_popup->set_shadow_size(4 * EDSCALE);
+ // Popups are separate windows by default in the editor. Windows currently don't support per-pixel transparency
+ // in 4.0, and even if it was, it may not always work in practice (e.g. running with compositing disabled).
+ style_popup->set_corner_radius_all(0);
Ref<StyleBoxLine> style_popup_separator(memnew(StyleBoxLine));
style_popup_separator->set_color(separator_color);
@@ -661,14 +663,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_tab_base->set_border_width_all(0);
// Don't round the top corners to avoid creating a small blank space between the tabs and the main panel.
// This also makes the top highlight look better.
- style_tab_base->set_corner_detail(corner_width);
- style_tab_base->set_corner_radius_all(0);
- style_tab_base->set_corner_radius(CORNER_TOP_LEFT, corner_radius * EDSCALE);
- style_tab_base->set_corner_radius(CORNER_TOP_RIGHT, corner_radius * EDSCALE);
-
- // Prevent visible artifacts and cover the top-left rounded corner of the panel below the tab if selected
- // We can't prevent them with both rounded corners and non-zero border width, though
- style_tab_base->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width);
+ style_tab_base->set_corner_radius(CORNER_BOTTOM_LEFT, 0);
+ style_tab_base->set_corner_radius(CORNER_BOTTOM_RIGHT, 0);
+
// When using a border width greater than 0, visually line up the left of the selected tab with the underlying panel.
style_tab_base->set_expand_margin_size(SIDE_LEFT, -border_width);
@@ -897,15 +894,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("hover", "CheckButton", style_menu);
theme->set_stylebox("hover_pressed", "CheckButton", style_menu);
- theme->set_icon("on", "CheckButton", theme->get_icon(SNAME("GuiToggleOn"), SNAME("EditorIcons")));
- theme->set_icon("on_disabled", "CheckButton", theme->get_icon(SNAME("GuiToggleOnDisabled"), SNAME("EditorIcons")));
- theme->set_icon("off", "CheckButton", theme->get_icon(SNAME("GuiToggleOff"), SNAME("EditorIcons")));
- theme->set_icon("off_disabled", "CheckButton", theme->get_icon(SNAME("GuiToggleOffDisabled"), SNAME("EditorIcons")));
+ theme->set_icon("checked", "CheckButton", theme->get_icon(SNAME("GuiToggleOn"), SNAME("EditorIcons")));
+ theme->set_icon("checked_disabled", "CheckButton", theme->get_icon(SNAME("GuiToggleOnDisabled"), SNAME("EditorIcons")));
+ theme->set_icon("unchecked", "CheckButton", theme->get_icon(SNAME("GuiToggleOff"), SNAME("EditorIcons")));
+ theme->set_icon("unchecked_disabled", "CheckButton", theme->get_icon(SNAME("GuiToggleOffDisabled"), SNAME("EditorIcons")));
- theme->set_icon("on_mirrored", "CheckButton", theme->get_icon(SNAME("GuiToggleOnMirrored"), SNAME("EditorIcons")));
- theme->set_icon("on_disabled_mirrored", "CheckButton", theme->get_icon(SNAME("GuiToggleOnDisabledMirrored"), SNAME("EditorIcons")));
- theme->set_icon("off_mirrored", "CheckButton", theme->get_icon(SNAME("GuiToggleOffMirrored"), SNAME("EditorIcons")));
- theme->set_icon("off_disabled_mirrored", "CheckButton", theme->get_icon(SNAME("GuiToggleOffDisabledMirrored"), SNAME("EditorIcons")));
+ theme->set_icon("checked_mirrored", "CheckButton", theme->get_icon(SNAME("GuiToggleOnMirrored"), SNAME("EditorIcons")));
+ theme->set_icon("checked_disabled_mirrored", "CheckButton", theme->get_icon(SNAME("GuiToggleOnDisabledMirrored"), SNAME("EditorIcons")));
+ theme->set_icon("unchecked_mirrored", "CheckButton", theme->get_icon(SNAME("GuiToggleOffMirrored"), SNAME("EditorIcons")));
+ theme->set_icon("unchecked_disabled_mirrored", "CheckButton", theme->get_icon(SNAME("GuiToggleOffDisabledMirrored"), SNAME("EditorIcons")));
theme->set_color("font_color", "CheckButton", font_color);
theme->set_color("font_hover_color", "CheckButton", font_hover_color);
@@ -921,7 +918,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("icon_disabled_color", "CheckButton", icon_disabled_color);
theme->set_constant("h_separation", "CheckButton", 8 * EDSCALE);
- theme->set_constant("check_v_adjust", "CheckButton", 0 * EDSCALE);
+ theme->set_constant("check_v_offset", "CheckButton", 0 * EDSCALE);
// Checkbox
Ref<StyleBoxFlat> sb_checkbox = style_menu->duplicate();
@@ -958,7 +955,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("icon_disabled_color", "CheckBox", icon_disabled_color);
theme->set_constant("h_separation", "CheckBox", 8 * EDSCALE);
- theme->set_constant("check_v_adjust", "CheckBox", 0 * EDSCALE);
+ theme->set_constant("check_v_offset", "CheckBox", 0 * EDSCALE);
// PopupDialog
theme->set_stylebox("panel", "PopupDialog", style_popup);
@@ -975,9 +972,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Always display a border for PopupMenus so they can be distinguished from their background.
style_popup_menu->set_border_width_all(EDSCALE);
style_popup_menu->set_border_color(dark_color_2);
- // Popups are separate windows by default in the editor. Windows currently don't support per-pixel transparency
- // in 4.0, and even if it was, it may not always work in practice (e.g. running with compositing disabled).
- style_popup_menu->set_corner_radius_all(0);
theme->set_stylebox("panel", "PopupMenu", style_popup_menu);
Ref<StyleBoxFlat> style_menu_hover = style_widget_hover->duplicate();
@@ -1101,7 +1095,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Make Trees easier to distinguish from other controls by using a darker background color.
style_tree_bg->set_bg_color(dark_color_1.lerp(dark_color_2, 0.5));
style_tree_bg->set_border_color(dark_color_3);
- theme->set_stylebox("bg", "Tree", style_tree_bg);
+ theme->set_stylebox("panel", "Tree", style_tree_bg);
// Tree
theme->set_icon("checked", "Tree", theme->get_icon(SNAME("GuiChecked"), SNAME("EditorIcons")));
@@ -1112,7 +1106,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("arrow_collapsed_mirrored", "Tree", theme->get_icon(SNAME("GuiTreeArrowLeft"), SNAME("EditorIcons")));
theme->set_icon("updown", "Tree", theme->get_icon(SNAME("GuiTreeUpdown"), SNAME("EditorIcons")));
theme->set_icon("select_arrow", "Tree", theme->get_icon(SNAME("GuiDropdown"), SNAME("EditorIcons")));
- theme->set_stylebox("bg_focus", "Tree", style_widget_focus);
+ theme->set_stylebox("focus", "Tree", style_widget_focus);
theme->set_stylebox("custom_button", "Tree", make_empty_stylebox());
theme->set_stylebox("custom_button_pressed", "Tree", make_empty_stylebox());
theme->set_stylebox("custom_button_hover", "Tree", style_widget);
@@ -1203,26 +1197,24 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_itemlist_cursor->set_draw_center(false);
style_itemlist_cursor->set_border_width_all(border_width);
style_itemlist_cursor->set_border_color(highlight_color);
+ theme->set_stylebox("panel", "ItemList", style_itemlist_bg);
+ theme->set_stylebox("focus", "ItemList", style_widget_focus);
theme->set_stylebox("cursor", "ItemList", style_itemlist_cursor);
theme->set_stylebox("cursor_unfocused", "ItemList", style_itemlist_cursor);
theme->set_stylebox("selected_focus", "ItemList", style_tree_focus);
theme->set_stylebox("selected", "ItemList", style_tree_selected);
- theme->set_stylebox("bg_focus", "ItemList", style_widget_focus);
- theme->set_stylebox("bg", "ItemList", style_itemlist_bg);
theme->set_color("font_color", "ItemList", font_color);
theme->set_color("font_selected_color", "ItemList", mono_color);
theme->set_color("guide_color", "ItemList", guide_color);
- theme->set_constant("v_separation", "ItemList", widget_default_margin.y - EDSCALE);
+ theme->set_constant("v_separation", "ItemList", force_even_vsep * 0.5 * EDSCALE);
theme->set_constant("h_separation", "ItemList", 6 * EDSCALE);
theme->set_constant("icon_margin", "ItemList", 6 * EDSCALE);
theme->set_constant("line_separation", "ItemList", 3 * EDSCALE);
// TabBar & TabContainer
- Ref<StyleBoxFlat> style_tabbar_background = make_flat_stylebox(dark_color_1, 0, 0, 0, 0);
- style_tabbar_background->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width);
- style_tabbar_background->set_corner_detail(corner_width);
- style_tabbar_background->set_corner_radius(CORNER_TOP_LEFT, corner_radius * EDSCALE);
- style_tabbar_background->set_corner_radius(CORNER_TOP_RIGHT, corner_radius * EDSCALE);
+ Ref<StyleBoxFlat> style_tabbar_background = make_flat_stylebox(dark_color_1, 0, 0, 0, 0, corner_radius * EDSCALE);
+ style_tabbar_background->set_corner_radius(CORNER_BOTTOM_LEFT, 0);
+ style_tabbar_background->set_corner_radius(CORNER_BOTTOM_RIGHT, 0);
theme->set_stylebox("tabbar_background", "TabContainer", style_tabbar_background);
theme->set_stylebox("tab_selected", "TabContainer", style_tab_selected);
@@ -1233,8 +1225,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("tab_disabled", "TabBar", style_tab_disabled);
theme->set_stylebox("button_pressed", "TabBar", style_menu);
theme->set_stylebox("button_highlight", "TabBar", style_menu);
- theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected);
- theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected);
theme->set_color("font_selected_color", "TabContainer", font_color);
theme->set_color("font_unselected_color", "TabContainer", font_disabled_color);
theme->set_color("font_selected_color", "TabBar", font_color);
@@ -1254,22 +1244,28 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("decrement_highlight", "TabContainer", theme->get_icon(SNAME("GuiScrollArrowLeftHl"), SNAME("EditorIcons")));
theme->set_icon("drop_mark", "TabContainer", theme->get_icon(SNAME("GuiTabDropMark"), SNAME("EditorIcons")));
theme->set_icon("drop_mark", "TabBar", theme->get_icon(SNAME("GuiTabDropMark"), SNAME("EditorIcons")));
+ theme->set_constant("side_margin", "TabContainer", 0);
theme->set_constant("h_separation", "TabBar", 4 * EDSCALE);
- // Content of each tab
+ // Content of each tab.
Ref<StyleBoxFlat> style_content_panel = style_default->duplicate();
style_content_panel->set_border_color(dark_color_3);
style_content_panel->set_border_width_all(border_width);
style_content_panel->set_border_width(Side::SIDE_TOP, 0);
style_content_panel->set_corner_radius(CORNER_TOP_LEFT, 0);
style_content_panel->set_corner_radius(CORNER_TOP_RIGHT, 0);
- // compensate the border
+ // Compensate for the border.
style_content_panel->set_default_margin(SIDE_TOP, (2 + margin_size_extra) * EDSCALE);
style_content_panel->set_default_margin(SIDE_RIGHT, margin_size_extra * EDSCALE);
style_content_panel->set_default_margin(SIDE_BOTTOM, margin_size_extra * EDSCALE);
style_content_panel->set_default_margin(SIDE_LEFT, margin_size_extra * EDSCALE);
theme->set_stylebox("panel", "TabContainer", style_content_panel);
+ // Bottom panel.
+ Ref<StyleBoxFlat> style_bottom_panel = style_content_panel->duplicate();
+ style_bottom_panel->set_corner_radius_all(corner_radius * EDSCALE);
+ theme->set_stylebox("BottomPanel", "EditorStyles", style_bottom_panel);
+
// TabContainerOdd can be used on tabs against the base color background (e.g. nested tabs).
theme->set_type_variation("TabContainerOdd", "TabContainer");
@@ -1348,7 +1344,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("normal", "TextEdit", style_line_edit);
theme->set_stylebox("focus", "TextEdit", style_widget_focus);
theme->set_stylebox("read_only", "TextEdit", style_line_edit_disabled);
- theme->set_constant("side_margin", "TabContainer", 0);
theme->set_icon("tab", "TextEdit", theme->get_icon(SNAME("GuiTab"), SNAME("EditorIcons")));
theme->set_icon("space", "TextEdit", theme->get_icon(SNAME("GuiSpace"), SNAME("EditorIcons")));
theme->set_color("font_color", "TextEdit", font_color);
@@ -1425,6 +1420,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// AcceptDialog
theme->set_stylebox("panel", "AcceptDialog", style_window_title);
+ theme->set_constant("buttons_separation", "AcceptDialog", 8 * EDSCALE);
// HScrollBar
Ref<Texture2D> empty_icon = memnew(ImageTexture);
@@ -1552,8 +1548,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("updown_disabled", "SpinBox", theme->get_icon(SNAME("GuiSpinboxUpdownDisabled"), SNAME("EditorIcons")));
// ProgressBar
- theme->set_stylebox("bg", "ProgressBar", make_stylebox(theme->get_icon(SNAME("GuiProgressBar"), SNAME("EditorIcons")), 4, 4, 4, 4, 0, 0, 0, 0));
- theme->set_stylebox("fg", "ProgressBar", make_stylebox(theme->get_icon(SNAME("GuiProgressFill"), SNAME("EditorIcons")), 6, 6, 6, 6, 2, 1, 2, 1));
+ theme->set_stylebox("background", "ProgressBar", make_stylebox(theme->get_icon(SNAME("GuiProgressBar"), SNAME("EditorIcons")), 4, 4, 4, 4, 0, 0, 0, 0));
+ theme->set_stylebox("fill", "ProgressBar", make_stylebox(theme->get_icon(SNAME("GuiProgressFill"), SNAME("EditorIcons")), 6, 6, 6, 6, 2, 1, 2, 1));
theme->set_color("font_color", "ProgressBar", font_color);
// GraphEdit
@@ -1653,6 +1649,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
graphsbcomment->set_border_width(SIDE_TOP, 24 * EDSCALE);
graphsbcommentselected->set_border_width(SIDE_TOP, 24 * EDSCALE);
+ graphsb->set_corner_detail(corner_radius * EDSCALE);
+ graphsbselected->set_corner_detail(corner_radius * EDSCALE);
+ graphsbcomment->set_corner_detail(corner_radius * EDSCALE);
+ graphsbcommentselected->set_corner_detail(corner_radius * EDSCALE);
+
theme->set_stylebox("frame", "GraphNode", graphsb);
theme->set_stylebox("selected_frame", "GraphNode", graphsbselected);
theme->set_stylebox("comment", "GraphNode", graphsbcomment);
@@ -1694,7 +1695,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("toggle_hidden", "FileDialog", theme->get_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
// Use a different color for folder icons to make them easier to distinguish from files.
// On a light theme, the icon will be dark, so we need to lighten it before blending it with the accent color.
- theme->set_color("folder_icon_modulate", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25)).lerp(accent_color, 0.7));
+ theme->set_color("folder_icon_color", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25)).lerp(accent_color, 0.7));
theme->set_color("files_disabled", "FileDialog", font_disabled_color);
// ColorPicker
diff --git a/editor/editor_toaster.cpp b/editor/editor_toaster.cpp
index 5b015fc95c..e66b782f3c 100644
--- a/editor/editor_toaster.cpp
+++ b/editor/editor_toaster.cpp
@@ -284,7 +284,7 @@ void EditorToaster::_draw_button() {
void EditorToaster::_draw_progress(Control *panel) {
if (toasts.has(panel) && toasts[panel].remaining_time > 0 && toasts[panel].duration > 0) {
Size2 size = panel->get_size();
- size.x *= MIN(1, Math::range_lerp(toasts[panel].remaining_time, 0, toasts[panel].duration, 0, 2));
+ size.x *= MIN(1, Math::remap(toasts[panel].remaining_time, 0, toasts[panel].duration, 0, 2));
Ref<StyleBoxFlat> stylebox;
switch (toasts[panel].severity) {
diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp
index eb4df3b630..eb38e203a5 100644
--- a/editor/editor_translation_parser.cpp
+++ b/editor/editor_translation_parser.cpp
@@ -38,8 +38,8 @@
EditorTranslationParser *EditorTranslationParser::singleton = nullptr;
Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
- Array ids;
- Array ids_ctx_plural;
+ TypedArray<String> ids;
+ TypedArray<Array> ids_ctx_plural;
if (GDVIRTUAL_CALL(_parse_file, p_path, ids, ids_ctx_plural)) {
// Add user's extracted translatable messages.
diff --git a/editor/editor_translation_parser.h b/editor/editor_translation_parser.h
index bd770250f9..0fe166a0b0 100644
--- a/editor/editor_translation_parser.h
+++ b/editor/editor_translation_parser.h
@@ -35,6 +35,7 @@
#include "core/object/gdvirtual.gen.inc"
#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
+#include "core/variant/typed_array.h"
class EditorTranslationParserPlugin : public RefCounted {
GDCLASS(EditorTranslationParserPlugin, RefCounted);
@@ -42,7 +43,7 @@ class EditorTranslationParserPlugin : public RefCounted {
protected:
static void _bind_methods();
- GDVIRTUAL3(_parse_file, String, Array, Array)
+ GDVIRTUAL3(_parse_file, String, TypedArray<String>, TypedArray<Array>)
GDVIRTUAL0RC(Vector<String>, _get_recognized_extensions)
public:
diff --git a/editor/editor_vcs_interface.cpp b/editor/editor_vcs_interface.cpp
index 0c6c876b2f..d22c7bd149 100644
--- a/editor/editor_vcs_interface.cpp
+++ b/editor/editor_vcs_interface.cpp
@@ -57,7 +57,7 @@ void EditorVCSInterface::set_credentials(String p_username, String p_password, S
}
List<String> EditorVCSInterface::get_remotes() {
- Array result;
+ TypedArray<Dictionary> result;
if (!GDVIRTUAL_CALL(_get_remotes, result)) {
UNIMPLEMENTED();
return {};
@@ -71,7 +71,7 @@ List<String> EditorVCSInterface::get_remotes() {
}
List<EditorVCSInterface::StatusFile> EditorVCSInterface::get_modified_files_data() {
- Array result;
+ TypedArray<Dictionary> result;
if (!GDVIRTUAL_CALL(_get_modified_files_data, result)) {
UNIMPLEMENTED();
return {};
@@ -123,7 +123,7 @@ List<EditorVCSInterface::DiffFile> EditorVCSInterface::get_diff(String p_identif
}
List<EditorVCSInterface::Commit> EditorVCSInterface::get_previous_commits(int p_max_commits) {
- Array result;
+ TypedArray<Dictionary> result;
if (!GDVIRTUAL_CALL(_get_previous_commits, p_max_commits, result)) {
UNIMPLEMENTED();
return {};
@@ -137,7 +137,7 @@ List<EditorVCSInterface::Commit> EditorVCSInterface::get_previous_commits(int p_
}
List<String> EditorVCSInterface::get_branch_list() {
- Array result;
+ TypedArray<Dictionary> result;
if (!GDVIRTUAL_CALL(_get_branch_list, result)) {
UNIMPLEMENTED();
return {};
@@ -210,7 +210,7 @@ void EditorVCSInterface::fetch(String p_remote) {
}
List<EditorVCSInterface::DiffHunk> EditorVCSInterface::get_line_diff(String p_file_path, String p_text) {
- Array result;
+ TypedArray<Dictionary> result;
if (!GDVIRTUAL_CALL(_get_line_diff, p_file_path, p_text, result)) {
UNIMPLEMENTED();
return {};
@@ -257,11 +257,11 @@ Dictionary EditorVCSInterface::create_diff_hunk(int p_old_start, int p_new_start
diff_hunk["old_lines"] = p_old_lines;
diff_hunk["new_start"] = p_new_start;
diff_hunk["old_start"] = p_old_start;
- diff_hunk["diff_lines"] = Array();
+ diff_hunk["diff_lines"] = TypedArray<Dictionary>();
return diff_hunk;
}
-Dictionary EditorVCSInterface::add_line_diffs_into_diff_hunk(Dictionary p_diff_hunk, Array p_line_diffs) {
+Dictionary EditorVCSInterface::add_line_diffs_into_diff_hunk(Dictionary p_diff_hunk, TypedArray<Dictionary> p_line_diffs) {
p_diff_hunk["diff_lines"] = p_line_diffs;
return p_diff_hunk;
}
@@ -270,7 +270,7 @@ Dictionary EditorVCSInterface::create_diff_file(String p_new_file, String p_old_
Dictionary file_diff;
file_diff["new_file"] = p_new_file;
file_diff["old_file"] = p_old_file;
- file_diff["diff_hunks"] = Array();
+ file_diff["diff_hunks"] = TypedArray<Dictionary>();
return file_diff;
}
@@ -284,7 +284,7 @@ Dictionary EditorVCSInterface::create_commit(String p_msg, String p_author, Stri
return commit_info;
}
-Dictionary EditorVCSInterface::add_diff_hunks_into_diff_file(Dictionary p_diff_file, Array p_diff_hunks) {
+Dictionary EditorVCSInterface::add_diff_hunks_into_diff_file(Dictionary p_diff_file, TypedArray<Dictionary> p_diff_hunks) {
p_diff_file["diff_hunks"] = p_diff_hunks;
return p_diff_file;
}
@@ -312,7 +312,7 @@ EditorVCSInterface::DiffHunk EditorVCSInterface::_convert_diff_hunk(Dictionary p
dh.old_lines = p_diff_hunk["old_lines"];
dh.new_start = p_diff_hunk["new_start"];
dh.old_start = p_diff_hunk["old_start"];
- Array diff_lines = p_diff_hunk["diff_lines"];
+ TypedArray<Dictionary> diff_lines = p_diff_hunk["diff_lines"];
for (int i = 0; i < diff_lines.size(); i++) {
DiffLine dl = _convert_diff_line(diff_lines[i]);
dh.diff_lines.push_back(dl);
@@ -324,7 +324,7 @@ EditorVCSInterface::DiffFile EditorVCSInterface::_convert_diff_file(Dictionary p
DiffFile df;
df.new_file = p_diff_file["new_file"];
df.old_file = p_diff_file["old_file"];
- Array diff_hunks = p_diff_file["diff_hunks"];
+ TypedArray<Dictionary> diff_hunks = p_diff_file["diff_hunks"];
for (int i = 0; i < diff_hunks.size(); i++) {
DiffHunk dh = _convert_diff_hunk(diff_hunks[i]);
df.diff_hunks.push_back(dh);
diff --git a/editor/editor_vcs_interface.h b/editor/editor_vcs_interface.h
index e23e032ab9..5d4901cefa 100644
--- a/editor/editor_vcs_interface.h
+++ b/editor/editor_vcs_interface.h
@@ -108,7 +108,7 @@ protected:
// Proxy endpoints for extensions to implement
GDVIRTUAL1R(bool, _initialize, String);
GDVIRTUAL5(_set_credentials, String, String, String, String, String);
- GDVIRTUAL0R(Array, _get_modified_files_data);
+ GDVIRTUAL0R(TypedArray<Dictionary>, _get_modified_files_data);
GDVIRTUAL1(_stage_file, String);
GDVIRTUAL1(_unstage_file, String);
GDVIRTUAL1(_discard_file, String);
@@ -116,9 +116,9 @@ protected:
GDVIRTUAL2R(TypedArray<Dictionary>, _get_diff, String, int);
GDVIRTUAL0R(bool, _shut_down);
GDVIRTUAL0R(String, _get_vcs_name);
- GDVIRTUAL1R(Array, _get_previous_commits, int);
- GDVIRTUAL0R(Array, _get_branch_list);
- GDVIRTUAL0R(Array, _get_remotes);
+ GDVIRTUAL1R(TypedArray<Dictionary>, _get_previous_commits, int);
+ GDVIRTUAL0R(TypedArray<Dictionary>, _get_branch_list);
+ GDVIRTUAL0R(TypedArray<Dictionary>, _get_remotes);
GDVIRTUAL1(_create_branch, String);
GDVIRTUAL1(_remove_branch, String);
GDVIRTUAL2(_create_remote, String, String);
@@ -128,7 +128,7 @@ protected:
GDVIRTUAL1(_pull, String);
GDVIRTUAL2(_push, String, bool);
GDVIRTUAL1(_fetch, String);
- GDVIRTUAL2R(Array, _get_line_diff, String, String);
+ GDVIRTUAL2R(TypedArray<Dictionary>, _get_line_diff, String, String);
public:
static EditorVCSInterface *get_singleton();
@@ -171,8 +171,8 @@ public:
Dictionary create_diff_file(String p_new_file, String p_old_file);
Dictionary create_commit(String p_msg, String p_author, String p_id, int64_t p_unix_timestamp, int64_t p_offset_minutes);
Dictionary create_status_file(String p_file_path, ChangeType p_change, TreeArea p_area);
- Dictionary add_line_diffs_into_diff_hunk(Dictionary p_diff_hunk, Array p_line_diffs);
- Dictionary add_diff_hunks_into_diff_file(Dictionary p_diff_file, Array p_diff_hunks);
+ Dictionary add_line_diffs_into_diff_hunk(Dictionary p_diff_hunk, TypedArray<Dictionary> p_line_diffs);
+ Dictionary add_diff_hunks_into_diff_file(Dictionary p_diff_file, TypedArray<Dictionary> p_diff_hunks);
void popup_error(String p_msg);
};
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index 525a962222..2a444bb04f 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -287,7 +287,7 @@ Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_pat
Ref<ImageTexture> EditorExportPlatform::get_option_icon(int p_index) const {
Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
ERR_FAIL_COND_V(theme.is_null(), Ref<ImageTexture>());
- if (EditorNode::get_singleton()->get_main_control()->is_layout_rtl()) {
+ if (EditorNode::get_singleton()->get_main_screen_control()->is_layout_rtl()) {
return theme->get_icon(SNAME("PlayBackwards"), SNAME("EditorIcons"));
} else {
return theme->get_icon(SNAME("Play"), SNAME("EditorIcons"));
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 19788e70da..ef8173eae4 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -76,7 +76,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
subdirectory_item->set_text(0, dname);
subdirectory_item->set_structured_text_bidi_override(0, TextServer::STRUCTURED_TEXT_FILE);
subdirectory_item->set_icon(0, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
- subdirectory_item->set_icon_modulate(0, get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog")));
+ subdirectory_item->set_icon_modulate(0, get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog")));
subdirectory_item->set_selectable(0, true);
String lpath = p_dir->get_path();
subdirectory_item->set_metadata(0, lpath);
@@ -246,7 +246,7 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
}
Ref<Texture2D> folder_icon = get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"));
- const Color folder_color = get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog"));
+ const Color folder_color = get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog"));
String text;
Ref<Texture2D> icon;
@@ -778,7 +778,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
}
Ref<Texture2D> folder_icon = (use_thumbnails) ? folder_thumbnail : get_theme_icon(SNAME("folder"), SNAME("FileDialog"));
- const Color folder_color = get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog"));
+ const Color folder_color = get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog"));
// Build the FileInfo list.
List<FileInfo> file_list;
diff --git a/editor/icons/MemberAnnotation.svg b/editor/icons/MemberAnnotation.svg
new file mode 100644
index 0000000000..c73ebf7b9b
--- /dev/null
+++ b/editor/icons/MemberAnnotation.svg
@@ -0,0 +1 @@
+<svg width="16" height="16" version="1.0" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><script id="custom-useragent-string-page-script"/><path d="m13.821 12.756c-5.0033 3.9148-12.551 2.248-12.49-4.538 0.67424-11.471 17.312-7.4502 12.446 2.1173-1.0549 1.1955-2.0737 1.4617-3.1983 0.4329-0.21023-0.19282-0.44783-1.1594-0.3819-1.5089 0.35827-1.8946 1.0885-4.0778-0.72151-4.7234-2.4171-0.86457-4.5592 1.6495-4.9697 4.0193-0.47396 2.7343 2.284 3.3749 4.1487 1.9879 0.4553-0.36324 1.6433-1.3796 1.6806-1.9742" fill="none" stroke="#e0e0e0" stroke-linejoin="round" stroke-width="1.4928"/></svg>
diff --git a/editor/icons/SceneUniqueName.svg b/editor/icons/SceneUniqueName.svg
index 34279a14a6..c8aca7b3e6 100644
--- a/editor/icons/SceneUniqueName.svg
+++ b/editor/icons/SceneUniqueName.svg
@@ -1 +1,2 @@
-<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="M4.378 2.224q1.235 0 2.084.866.865.85.865 2.083 0 1.17-.881 2.036-.866.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.068t.866-2.051q.865-.866 2.083-.866zm.962 1.988q-.4-.4-.962-.4-.56 0-.961.4-.401.384-.401.93 0 .56.4.961.401.385.962.385.561 0 .962-.385.4-.4.4-.946 0-.56-.4-.945zm5.45-2.116h1.218L5.677 13.78H4.442Zm1.17 5.722q1.234 0 2.083.866.866.849.866 2.1 0 1.17-.882 2.035-.865.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.084 0-1.202.866-2.051.865-.866 2.083-.866zm.961 1.987q-.4-.4-.962-.4-.56 0-.961.4-.4.385-.4.946 0 .561.4.962.4.384.961.384.561 0 .962-.384.4-.4.4-.946 0-.56-.4-.962z" aria-label="%" style="font-weight:600;font-size:16.0277px;font-family:FreeSans;-inkscape-font-specification:'FreeSans Semi-Bold';letter-spacing:0;word-spacing:0;fill:#e0e0e0;fill-opacity:.996078;stroke-width:.400692"/></svg>
+<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m4.378 2.224q1.235 0 2.084.866.865.85.865 2.083 0 1.17-.881 2.036-.866.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.068t.866-2.051q.865-.866 2.083-.866zm.962 1.988q-.4-.4-.962-.4-.56 0-.961.4-.401.384-.401.93 0 .56.4.961.401.385.962.385.561 0 .962-.385.4-.4.4-.946 0-.56-.4-.945zm5.45-2.116h1.218l-6.331 11.684h-1.235zm1.17 5.722q1.234 0 2.083.866.866.849.866 2.1 0 1.17-.882 2.035-.865.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.084 0-1.202.866-2.051.865-.866 2.083-.866zm.961 1.987q-.4-.4-.962-.4-.56 0-.961.4-.4.385-.4.946 0 .561.4.962.4.384.961.384.561 0 .962-.384.4-.4.4-.946 0-.56-.4-.962z" fill="#e0e0e0" stroke-width=".400692"/></svg>
+
diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp
index 405d8d2169..d1f37179f3 100644
--- a/editor/import/dynamic_font_import_settings.cpp
+++ b/editor/import/dynamic_font_import_settings.cpp
@@ -1343,8 +1343,8 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
for (int i = 0; i < 16; i++) {
glyph_table->set_column_title(i + 1, String::num_int64(i, 16));
}
- glyph_table->add_theme_style_override("selected", glyph_table->get_theme_stylebox(SNAME("bg")));
- glyph_table->add_theme_style_override("selected_focus", glyph_table->get_theme_stylebox(SNAME("bg")));
+ glyph_table->add_theme_style_override("selected", glyph_table->get_theme_stylebox(SNAME("panel")));
+ glyph_table->add_theme_style_override("selected_focus", glyph_table->get_theme_stylebox(SNAME("panel")));
glyph_table->add_theme_constant_override("h_separation", 0);
glyph_table->set_h_size_flags(Control::SIZE_EXPAND_FILL);
glyph_table->set_v_size_flags(Control::SIZE_EXPAND_FILL);
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index 3305f241c0..5211f003c1 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -164,7 +164,7 @@ bool EditorImportPlugin::get_option_visibility(const String &p_path, const Strin
Error EditorImportPlugin::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
Dictionary options;
- Array platform_variants, gen_files;
+ TypedArray<String> platform_variants, gen_files;
HashMap<StringName, Variant>::ConstIterator E = p_options.begin();
while (E) {
diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h
index e9749c240f..1468ed082b 100644
--- a/editor/import/editor_import_plugin.h
+++ b/editor/import/editor_import_plugin.h
@@ -51,7 +51,7 @@ protected:
GDVIRTUAL0RC(float, _get_priority)
GDVIRTUAL0RC(int, _get_import_order)
GDVIRTUAL3RC(bool, _get_option_visibility, String, StringName, Dictionary)
- GDVIRTUAL5RC(int, _import, String, String, Dictionary, Array, Array)
+ GDVIRTUAL5RC(int, _import, String, String, Dictionary, TypedArray<String>, TypedArray<String>)
public:
EditorImportPlugin();
diff --git a/editor/import/post_import_plugin_skeleton_renamer.cpp b/editor/import/post_import_plugin_skeleton_renamer.cpp
index 69c0a047e4..72ccb832c7 100644
--- a/editor/import/post_import_plugin_skeleton_renamer.cpp
+++ b/editor/import/post_import_plugin_skeleton_renamer.cpp
@@ -143,7 +143,7 @@ void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_
// Make unique skeleton.
if (bool(p_options["retarget/bone_renamer/unique_node/make_unique"])) {
String unique_name = String(p_options["retarget/bone_renamer/unique_node/skeleton_name"]);
- ERR_FAIL_COND_MSG(unique_name == String(), "Skeleton unique name cannot be empty.");
+ ERR_FAIL_COND_MSG(unique_name.is_empty(), "Skeleton unique name cannot be empty.");
TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
while (nodes.size()) {
diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
index 6f775c7ea8..a5ef2e7f97 100644
--- a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
+++ b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
@@ -90,16 +90,9 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
- // Apply node transforms.
+ // Get global transform.
+ Transform3D global_transform;
if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
- LocalVector<Transform3D> old_skeleton_rest;
- LocalVector<Transform3D> old_skeleton_global_rest;
- for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
- old_skeleton_rest.push_back(src_skeleton->get_bone_rest(i));
- old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i));
- }
-
- Transform3D global_transform;
Node *pr = src_skeleton;
while (pr) {
Node3D *pr3d = Object::cast_to<Node3D>(pr);
@@ -109,6 +102,47 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
pr = pr->get_parent();
}
+ global_transform.origin = Vector3(); // Translation by a Node is not a bone animation, so the retargeted model should be at the origin.
+ }
+
+ // Calc IBM difference.
+ LocalVector<Vector<Transform3D>> ibm_diffs;
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
+ while (nodes.size()) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
+ ERR_CONTINUE(!mi);
+
+ Ref<Skin> skin = mi->get_skin();
+ ERR_CONTINUE(!skin.is_valid());
+
+ Node *node = mi->get_node(mi->get_skeleton_path());
+ ERR_CONTINUE(!node);
+
+ Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (!mesh_skeleton || mesh_skeleton != src_skeleton) {
+ continue;
+ }
+
+ Vector<Transform3D> ibm_diff;
+ ibm_diff.resize(src_skeleton->get_bone_count());
+ Transform3D *ibm_diff_w = ibm_diff.ptrw();
+
+ int skin_len = skin->get_bind_count();
+ for (int i = 0; i < skin_len; i++) {
+ StringName bn = skin->get_bind_name(i);
+ int bone_idx = src_skeleton->find_bone(bn);
+ if (bone_idx >= 0) {
+ ibm_diff_w[bone_idx] = global_transform * src_skeleton->get_bone_global_rest(bone_idx) * skin->get_bind_pose(i);
+ }
+ }
+
+ ibm_diffs.push_back(ibm_diff);
+ }
+ }
+
+ // Apply node transforms.
+ if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
Vector3 scl = global_transform.basis.get_scale_local();
Vector<int> bones_to_process = src_skeleton->get_parentless_bones();
@@ -148,38 +182,42 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
String track_path = String(anim->track_get_path(i).get_concatenated_names());
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
- if (node) {
- Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
- if (track_skeleton && track_skeleton == src_skeleton) {
- StringName bn = anim->track_get_path(i).get_subname(0);
- if (bn) {
- int bone_idx = src_skeleton->find_bone(bn);
- int key_len = anim->track_get_key_count(i);
- if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) {
- if (bones_to_process.has(bone_idx)) {
- for (int j = 0; j < key_len; j++) {
- Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
- anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin);
- }
- } else {
- for (int j = 0; j < key_len; j++) {
- Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
- anim->track_set_key_value(i, j, ps * scl);
- }
- }
- } else if (bones_to_process.has(bone_idx)) {
- if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
- for (int j = 0; j < key_len; j++) {
- Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
- anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt);
- }
- } else {
- for (int j = 0; j < key_len; j++) {
- Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
- anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale());
- }
- }
- }
+ ERR_CONTINUE(!node);
+
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (!track_skeleton || track_skeleton != src_skeleton) {
+ continue;
+ }
+
+ StringName bn = anim->track_get_path(i).get_subname(0);
+ if (!bn) {
+ continue;
+ }
+
+ int bone_idx = src_skeleton->find_bone(bn);
+ int key_len = anim->track_get_key_count(i);
+ if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) {
+ if (bones_to_process.has(bone_idx)) {
+ for (int j = 0; j < key_len; j++) {
+ Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin);
+ }
+ } else {
+ for (int j = 0; j < key_len; j++) {
+ Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, ps * scl);
+ }
+ }
+ } else if (bones_to_process.has(bone_idx)) {
+ if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
+ for (int j = 0; j < key_len; j++) {
+ Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt);
+ }
+ } else {
+ for (int j = 0; j < key_len; j++) {
+ Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
+ anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale());
}
}
}
@@ -220,24 +258,26 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
- if (found_skeleton) {
- // Search and insert rot track if it doesn't exist.
- for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) {
- String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx)));
- if (bone_name == String()) {
- continue;
- }
- int src_idx = src_skeleton->find_bone(bone_name);
- if (src_idx == -1) {
- continue;
- }
- String insert_path = track_path + ":" + bone_name;
- int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D);
- if (rot_track == -1) {
- int track = anim->add_track(Animation::TYPE_ROTATION_3D);
- anim->track_set_path(track, insert_path);
- anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion());
- }
+ if (!found_skeleton) {
+ continue;
+ }
+
+ // Search and insert rot track if it doesn't exist.
+ for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) {
+ String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx)));
+ if (bone_name.is_empty()) {
+ continue;
+ }
+ int src_idx = src_skeleton->find_bone(bone_name);
+ if (src_idx == -1) {
+ continue;
+ }
+ String insert_path = track_path + ":" + bone_name;
+ int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D);
+ if (rot_track == -1) {
+ int track = anim->add_track(Animation::TYPE_ROTATION_3D);
+ anim->track_set_path(track, insert_path);
+ anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion());
}
}
}
@@ -385,19 +425,23 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
String track_path = String(anim->track_get_path(i).get_concatenated_names());
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
- if (node) {
- Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
- if (track_skeleton && track_skeleton == src_skeleton) {
- StringName bn = anim->track_get_path(i).get_concatenated_subnames();
- if (bn == scale_base_bone_name) {
- int key_len = anim->track_get_key_count(i);
- for (int j = 0; j < key_len; j++) {
- Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
- pos.y += base_adjustment;
- anim->track_set_key_value(i, j, pos);
- }
- }
- }
+ ERR_CONTINUE(!node);
+
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (!track_skeleton || track_skeleton != src_skeleton) {
+ continue;
+ }
+
+ StringName bn = anim->track_get_path(i).get_concatenated_subnames();
+ if (bn != scale_base_bone_name) {
+ continue;
+ }
+
+ int key_len = anim->track_get_key_count(i);
+ for (int j = 0; j < key_len; j++) {
+ Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ pos.y += base_adjustment;
+ anim->track_set_key_value(i, j, pos);
}
}
}
@@ -441,16 +485,18 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
String track_path = String(anim->track_get_path(i).get_concatenated_names());
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
- if (node) {
- Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
- if (track_skeleton && track_skeleton == src_skeleton) {
- real_t mlt = 1 / src_skeleton->get_motion_scale();
- int key_len = anim->track_get_key_count(i);
- for (int j = 0; j < key_len; j++) {
- Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
- anim->track_set_key_value(i, j, pos * mlt);
- }
- }
+ ERR_CONTINUE(!node);
+
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (!track_skeleton || track_skeleton != src_skeleton) {
+ continue;
+ }
+
+ real_t mlt = 1 / src_skeleton->get_motion_scale();
+ int key_len = anim->track_get_key_count(i);
+ for (int j = 0; j < key_len; j++) {
+ Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, pos * mlt);
}
}
}
@@ -518,6 +564,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
while (nodes.size()) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ ERR_CONTINUE(!ap);
List<StringName> anims;
ap->get_animation_list(&anims);
for (const StringName &name : anims) {
@@ -534,53 +581,57 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
String track_path = String(anim->track_get_path(i).get_concatenated_names());
Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
- if (node) {
- Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
- if (track_skeleton && track_skeleton == src_skeleton) {
- StringName bn = anim->track_get_path(i).get_subname(0);
- if (bn) {
- int bone_idx = src_skeleton->find_bone(bn);
-
- Transform3D old_rest = old_skeleton_rest[bone_idx];
- Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx);
- Transform3D old_pg;
- Transform3D new_pg;
- int parent_idx = src_skeleton->get_bone_parent(bone_idx);
- if (parent_idx >= 0) {
- old_pg = old_skeleton_global_rest[parent_idx];
- new_pg = src_skeleton->get_bone_global_rest(parent_idx);
- }
-
- int key_len = anim->track_get_key_count(i);
- if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
- Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion();
- Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion();
- Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
- Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
- for (int j = 0; j < key_len; j++) {
- Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
- anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q);
- }
- } else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) {
- Basis old_rest_b = old_rest.basis;
- Basis new_rest_b = new_rest.basis;
- Basis old_pg_b = old_pg.basis;
- Basis new_pg_b = new_pg.basis;
- for (int j = 0; j < key_len; j++) {
- Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
- anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale());
- }
- } else {
- Vector3 old_rest_o = old_rest.origin;
- Vector3 new_rest_o = new_rest.origin;
- Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
- Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
- for (int j = 0; j < key_len; j++) {
- Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
- anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o);
- }
- }
- }
+ ERR_CONTINUE(!node);
+
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (!track_skeleton || track_skeleton != src_skeleton) {
+ continue;
+ }
+
+ StringName bn = anim->track_get_path(i).get_subname(0);
+ if (!bn) {
+ continue;
+ }
+
+ int bone_idx = src_skeleton->find_bone(bn);
+
+ Transform3D old_rest = old_skeleton_rest[bone_idx];
+ Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx);
+ Transform3D old_pg;
+ Transform3D new_pg;
+ int parent_idx = src_skeleton->get_bone_parent(bone_idx);
+ if (parent_idx >= 0) {
+ old_pg = old_skeleton_global_rest[parent_idx];
+ new_pg = src_skeleton->get_bone_global_rest(parent_idx);
+ }
+
+ int key_len = anim->track_get_key_count(i);
+ if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
+ Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion();
+ Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion();
+ Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
+ Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
+ for (int j = 0; j < key_len; j++) {
+ Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q);
+ }
+ } else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) {
+ Basis old_rest_b = old_rest.basis;
+ Basis new_rest_b = new_rest.basis;
+ Basis old_pg_b = old_pg.basis;
+ Basis new_pg_b = new_pg.basis;
+ for (int j = 0; j < key_len; j++) {
+ Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
+ anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale());
+ }
+ } else {
+ Vector3 old_rest_o = old_rest.origin;
+ Vector3 new_rest_o = new_rest.origin;
+ Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
+ Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
+ for (int j = 0; j < key_len; j++) {
+ Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o);
}
}
}
@@ -595,26 +646,35 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
// Fix skin.
{
TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
+ int skin_idx = 0;
while (nodes.size()) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
+ ERR_CONTINUE(!mi);
+
Ref<Skin> skin = mi->get_skin();
- if (skin.is_valid()) {
- Node *node = mi->get_node(mi->get_skeleton_path());
- if (node) {
- Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
- if (mesh_skeleton && node == src_skeleton) {
- int skin_len = skin->get_bind_count();
- for (int i = 0; i < skin_len; i++) {
- StringName bn = skin->get_bind_name(i);
- int bone_idx = src_skeleton->find_bone(bn);
- if (bone_idx >= 0) {
- Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
- skin->set_bind_pose(i, new_rest.inverse());
- }
- }
- }
+ ERR_CONTINUE(!skin.is_valid());
+
+ Node *node = mi->get_node(mi->get_skeleton_path());
+ ERR_CONTINUE(!node);
+
+ Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (!mesh_skeleton || mesh_skeleton != src_skeleton) {
+ continue;
+ }
+
+ Vector<Transform3D> ibm_diff = ibm_diffs[skin_idx];
+
+ int skin_len = skin->get_bind_count();
+ for (int i = 0; i < skin_len; i++) {
+ StringName bn = skin->get_bind_name(i);
+ int bone_idx = src_skeleton->find_bone(bn);
+ if (bone_idx >= 0) {
+ Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
+ skin->set_bind_pose(i, new_rest.inverse() * ibm_diff[bone_idx]);
}
}
+
+ skin_idx++;
}
}
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 62cb6e4167..41061c3fc3 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -368,6 +368,185 @@ static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r
}
}
+struct ScalableNodeCollection {
+ HashSet<Node3D *> node_3ds;
+ HashSet<Ref<ImporterMesh>> importer_meshes;
+ HashSet<Ref<Skin>> skins;
+ HashSet<Ref<Animation>> animations;
+};
+
+void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_shadow = false) {
+ // MESH and SKIN data divide, to compensate for object position multiplying.
+
+ const int surf_count = p_mesh->get_surface_count();
+ const int blendshape_count = p_mesh->get_blend_shape_count();
+ struct LocalSurfData {
+ Mesh::PrimitiveType prim = {};
+ Array arr;
+ Array bsarr;
+ Dictionary lods;
+ String name;
+ Ref<Material> mat;
+ int fmt_compress_flags = 0;
+ };
+
+ Vector<LocalSurfData> surf_data_by_mesh;
+
+ Vector<String> blendshape_names;
+ for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
+ blendshape_names.append(p_mesh->get_blend_shape_name(bsidx));
+ }
+
+ for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
+ Mesh::PrimitiveType prim = p_mesh->get_surface_primitive_type(surf_idx);
+ const int fmt_compress_flags = p_mesh->get_surface_format(surf_idx);
+ Array arr = p_mesh->get_surface_arrays(surf_idx);
+ String name = p_mesh->get_surface_name(surf_idx);
+ Dictionary lods = Dictionary();
+ Ref<Material> mat = p_mesh->get_surface_material(surf_idx);
+ {
+ Vector<Vector3> vertex_array = arr[ArrayMesh::ARRAY_VERTEX];
+ for (int vert_arr_i = 0; vert_arr_i < vertex_array.size(); vert_arr_i++) {
+ vertex_array.write[vert_arr_i] = vertex_array[vert_arr_i] * p_scale;
+ }
+ arr[ArrayMesh::ARRAY_VERTEX] = vertex_array;
+ }
+ Array blendshapes;
+ for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
+ Array current_bsarr = p_mesh->get_surface_blend_shape_arrays(surf_idx, bsidx);
+ Vector<Vector3> current_bs_vertex_array = current_bsarr[ArrayMesh::ARRAY_VERTEX];
+ int current_bs_vert_arr_len = current_bs_vertex_array.size();
+ for (int32_t bs_vert_arr_i = 0; bs_vert_arr_i < current_bs_vert_arr_len; bs_vert_arr_i++) {
+ current_bs_vertex_array.write[bs_vert_arr_i] = current_bs_vertex_array[bs_vert_arr_i] * p_scale;
+ }
+ current_bsarr[ArrayMesh::ARRAY_VERTEX] = current_bs_vertex_array;
+ blendshapes.push_back(current_bsarr);
+ }
+
+ LocalSurfData surf_data_dictionary = LocalSurfData();
+ surf_data_dictionary.prim = prim;
+ surf_data_dictionary.arr = arr;
+ surf_data_dictionary.bsarr = blendshapes;
+ surf_data_dictionary.lods = lods;
+ surf_data_dictionary.fmt_compress_flags = fmt_compress_flags;
+ surf_data_dictionary.name = name;
+ surf_data_dictionary.mat = mat;
+
+ surf_data_by_mesh.push_back(surf_data_dictionary);
+ }
+
+ p_mesh->clear();
+
+ for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
+ p_mesh->add_blend_shape(blendshape_names[bsidx]);
+ }
+
+ for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
+ const Mesh::PrimitiveType prim = surf_data_by_mesh[surf_idx].prim;
+ const Array arr = surf_data_by_mesh[surf_idx].arr;
+ const Array bsarr = surf_data_by_mesh[surf_idx].bsarr;
+ const Dictionary lods = surf_data_by_mesh[surf_idx].lods;
+ const int fmt_compress_flags = surf_data_by_mesh[surf_idx].fmt_compress_flags;
+ const String name = surf_data_by_mesh[surf_idx].name;
+ const Ref<Material> mat = surf_data_by_mesh[surf_idx].mat;
+
+ p_mesh->add_surface(prim, arr, bsarr, lods, mat, name, fmt_compress_flags);
+ }
+
+ if (!is_shadow && p_mesh->get_shadow_mesh() != p_mesh && p_mesh->get_shadow_mesh().is_valid()) {
+ _rescale_importer_mesh(p_scale, p_mesh->get_shadow_mesh(), true);
+ }
+}
+
+void _rescale_skin(Vector3 p_scale, Ref<Skin> p_skin) {
+ // MESH and SKIN data divide, to compensate for object position multiplying.
+ for (int i = 0; i < p_skin->get_bind_count(); i++) {
+ Transform3D transform = p_skin->get_bind_pose(i);
+ p_skin->set_bind_pose(i, Transform3D(transform.basis, p_scale * transform.origin));
+ }
+}
+
+void _rescale_animation(Vector3 p_scale, Ref<Animation> p_animation) {
+ for (int track_idx = 0; track_idx < p_animation->get_track_count(); track_idx++) {
+ if (p_animation->track_get_type(track_idx) == Animation::TYPE_POSITION_3D) {
+ for (int key_idx = 0; key_idx < p_animation->track_get_key_count(track_idx); key_idx++) {
+ Vector3 value = p_animation->track_get_key_value(track_idx, key_idx);
+ value = p_scale * value;
+ p_animation->track_set_key_value(track_idx, key_idx, value);
+ }
+ }
+ }
+}
+
+void _apply_basis_to_scalable_node_collection(ScalableNodeCollection &p_dictionary, Vector3 p_scale) {
+ for (Node3D *node_3d : p_dictionary.node_3ds) {
+ if (node_3d) {
+ node_3d->set_position(p_scale * node_3d->get_position());
+
+ Skeleton3D *skeleton_3d = Object::cast_to<Skeleton3D>(node_3d);
+ if (skeleton_3d) {
+ for (int i = 0; i < skeleton_3d->get_bone_count(); i++) {
+ Transform3D rest = skeleton_3d->get_bone_rest(i);
+ skeleton_3d->set_bone_rest(i, Transform3D(rest.basis, p_scale * rest.origin));
+ skeleton_3d->set_bone_pose_position(i, p_scale * rest.origin);
+ }
+ }
+ }
+ }
+ for (Ref<ImporterMesh> mesh : p_dictionary.importer_meshes) {
+ _rescale_importer_mesh(p_scale, mesh, false);
+ }
+ for (Ref<Skin> skin : p_dictionary.skins) {
+ _rescale_skin(p_scale, skin);
+ }
+ for (Ref<Animation> animation : p_dictionary.animations) {
+ _rescale_animation(p_scale, animation);
+ }
+}
+
+void _populate_scalable_nodes_collection(Node *p_node, ScalableNodeCollection &p_dictionary) {
+ if (!p_node) {
+ return;
+ }
+ Node3D *node_3d = Object::cast_to<Node3D>(p_node);
+ if (node_3d) {
+ p_dictionary.node_3ds.insert(node_3d);
+ ImporterMeshInstance3D *mesh_instance_3d = Object::cast_to<ImporterMeshInstance3D>(p_node);
+ if (mesh_instance_3d) {
+ Ref<ImporterMesh> mesh = mesh_instance_3d->get_mesh();
+ if (mesh.is_valid()) {
+ p_dictionary.importer_meshes.insert(mesh);
+ }
+ Ref<Skin> skin = mesh_instance_3d->get_skin();
+ if (skin.is_valid()) {
+ p_dictionary.skins.insert(skin);
+ }
+ }
+ }
+ AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_node);
+ if (animation_player) {
+ List<StringName> animation_list;
+ animation_player->get_animation_list(&animation_list);
+
+ for (const StringName &E : animation_list) {
+ Ref<Animation> animation = animation_player->get_animation(E);
+ p_dictionary.animations.insert(animation);
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *child = p_node->get_child(i);
+ _populate_scalable_nodes_collection(child, p_dictionary);
+ }
+}
+
+void _apply_permanent_rotation_scale_to_node(Node *p_node) {
+ Transform3D transform = Object::cast_to<Node3D>(p_node)->get_transform();
+ ScalableNodeCollection scalable_node_collection;
+ _populate_scalable_nodes_collection(p_node, scalable_node_collection);
+ _apply_basis_to_scalable_node_collection(scalable_node_collection, transform.basis.get_scale());
+}
+
Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) {
// Children first.
for (int i = 0; i < p_node->get_child_count(); i++) {
@@ -1678,6 +1857,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
script_ext_hint += "*." + E;
}
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/apply_root_scale"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
@@ -2144,6 +2324,21 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
return err;
}
+ bool apply_root = true;
+ if (p_options.has("nodes/apply_root_scale")) {
+ apply_root = p_options["nodes/apply_root_scale"];
+ }
+ real_t root_scale = 1;
+ if (p_options.has("nodes/root_scale")) {
+ root_scale = p_options["nodes/root_scale"];
+ }
+ if (Object::cast_to<Node3D>(scene)) {
+ Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
+ }
+ if (apply_root) {
+ _apply_permanent_rotation_scale_to_node(scene);
+ Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale).inverse());
+ }
Dictionary subresources = p_options["_subresources"];
Dictionary node_data;
@@ -2199,12 +2394,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
scene->set_script(Variant(root_script));
}
- float root_scale = 1.0;
- if (Object::cast_to<Node3D>(scene)) {
- root_scale = p_options["nodes/root_scale"];
- Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
- }
-
if (p_options["nodes/root_name"] != "Scene Root") {
scene->set_name(p_options["nodes/root_name"]);
} else {
diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h
index 104a7a9f7e..0e12a83116 100644
--- a/editor/import/scene_import_settings.h
+++ b/editor/import/scene_import_settings.h
@@ -192,7 +192,7 @@ class SceneImportSettings : public ConfirmationDialog {
bool editing_animation = false;
- Timer *update_view_timer;
+ Timer *update_view_timer = nullptr;
protected:
void _notification(int p_what);
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index 7af04e17c1..74fdbdebd7 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -311,7 +311,6 @@ void InspectorDock::_prepare_history() {
history_menu->get_popup()->clear();
- Ref<Texture2D> base_icon = get_theme_icon(SNAME("Object"), SNAME("EditorIcons"));
HashSet<ObjectID> already;
for (int i = editor_history->get_history_len() - 1; i >= history_to; i--) {
ObjectID id = editor_history->get_history_obj(i);
@@ -325,13 +324,12 @@ void InspectorDock::_prepare_history() {
already.insert(id);
- Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj, "");
- if (icon.is_null()) {
- icon = base_icon;
- }
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj, "Object");
String text;
- if (Object::cast_to<Resource>(obj)) {
+ if (obj->has_method("_get_editor_name")) {
+ text = obj->call("_get_editor_name");
+ } else if (Object::cast_to<Resource>(obj)) {
Resource *r = Object::cast_to<Resource>(obj);
if (r->get_path().is_resource_file()) {
text = r->get_path().get_file();
@@ -349,14 +347,14 @@ void InspectorDock::_prepare_history() {
}
if (i == editor_history->get_history_pos() && current) {
- text = "[" + text + "]";
+ text += " " + TTR("(Current)");
}
history_menu->get_popup()->add_icon_item(icon, text, i);
}
}
void InspectorDock::_select_history(int p_idx) {
- //push it to the top, it is not correct, but it's more useful
+ // Push it to the top, it is not correct, but it's more useful.
ObjectID id = EditorNode::get_singleton()->get_editor_selection_history()->get_history_obj(p_idx);
Object *obj = ObjectDB::get_instance(id);
if (!obj) {
diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp
index 70cc54668d..a386fba84d 100644
--- a/editor/multi_node_edit.cpp
+++ b/editor/multi_node_edit.cpp
@@ -46,7 +46,7 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value,
String name = p_name;
- if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
+ if (name == "scripts") { // Script set is intercepted at object level (check Variant Object::get()), so use a different name.
name = "script";
}
@@ -57,13 +57,9 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value,
Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
- ur->create_action(TTR("MultiNode Set") + " " + String(name), UndoRedo::MERGE_ENDS);
+ ur->create_action(vformat(TTR("Set %s on %d nodes"), name, get_node_count()), UndoRedo::MERGE_ENDS);
for (const NodePath &E : nodes) {
- if (!es->has_node(E)) {
- continue;
- }
-
- Node *n = es->get_node(E);
+ Node *n = es->get_node_or_null(E);
if (!n) {
continue;
}
@@ -100,16 +96,12 @@ bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const {
}
String name = p_name;
- if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
+ if (name == "scripts") { // Script set is intercepted at object level (check Variant Object::get()), so use a different name.
name = "script";
}
for (const NodePath &E : nodes) {
- if (!es->has_node(E)) {
- continue;
- }
-
- const Node *n = es->get_node(E);
+ const Node *n = es->get_node_or_null(E);
if (!n) {
continue;
}
@@ -137,11 +129,7 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
List<PLData *> data_list;
for (const NodePath &E : nodes) {
- if (!es->has_node(E)) {
- continue;
- }
-
- Node *n = es->get_node(E);
+ Node *n = es->get_node_or_null(E);
if (!n) {
continue;
}
@@ -151,7 +139,7 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
for (const PropertyInfo &F : plist) {
if (F.name == "script") {
- continue; //added later manually, since this is intercepted before being set (check Variant Object::get() )
+ continue; // Added later manually, since this is intercepted before being set (check Variant Object::get()).
}
if (!usage.has(F.name)) {
PLData pld;
@@ -161,7 +149,7 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
data_list.push_back(usage.getptr(F.name));
}
- // Make sure only properties with the same exact PropertyInfo data will appear
+ // Make sure only properties with the same exact PropertyInfo data will appear.
if (usage[F.name].info == F) {
usage[F.name].uses++;
}
@@ -179,6 +167,66 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, "Script"));
}
+String MultiNodeEdit::_get_editor_name() const {
+ return vformat(TTR("%s (%d Selected)"), get_edited_class_name(), get_node_count());
+}
+
+bool MultiNodeEdit::_property_can_revert(const StringName &p_name) const {
+ Node *es = EditorNode::get_singleton()->get_edited_scene();
+ if (!es) {
+ return false;
+ }
+
+ if (ClassDB::has_property(get_edited_class_name(), p_name)) {
+ StringName class_name;
+ for (const NodePath &E : nodes) {
+ Node *node = es->get_node_or_null(E);
+ if (!node) {
+ continue;
+ }
+
+ class_name = node->get_class_name();
+ }
+
+ Variant default_value = ClassDB::class_get_default_property_value(class_name, p_name);
+ for (const NodePath &E : nodes) {
+ Node *node = es->get_node_or_null(E);
+ if (!node) {
+ continue;
+ }
+
+ if (node->get(p_name) != default_value) {
+ // A node that doesn't have the default value has been found, so show the revert button.
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ // Don't show the revert button if the edited class doesn't have the property.
+ return false;
+}
+
+bool MultiNodeEdit::_property_get_revert(const StringName &p_name, Variant &r_property) const {
+ Node *es = EditorNode::get_singleton()->get_edited_scene();
+ if (!es) {
+ return false;
+ }
+
+ for (const NodePath &E : nodes) {
+ Node *node = es->get_node_or_null(E);
+ if (!node) {
+ continue;
+ }
+
+ r_property = ClassDB::class_get_default_property_value(node->get_class_name(), p_name);
+ return true;
+ }
+
+ return false;
+}
+
void MultiNodeEdit::add_node(const NodePath &p_node) {
nodes.push_back(p_node);
}
@@ -192,9 +240,69 @@ NodePath MultiNodeEdit::get_node(int p_index) const {
return nodes[p_index];
}
+StringName MultiNodeEdit::get_edited_class_name() const {
+ Node *es = EditorNode::get_singleton()->get_edited_scene();
+ if (!es) {
+ return SNAME("Node");
+ }
+
+ // Get the class name of the first node.
+ StringName class_name;
+ for (const NodePath &E : nodes) {
+ Node *node = es->get_node_or_null(E);
+ if (!node) {
+ continue;
+ }
+
+ class_name = node->get_class_name();
+ break;
+ }
+
+ if (class_name == StringName()) {
+ return SNAME("Node");
+ }
+
+ bool check_again = true;
+ while (check_again) {
+ check_again = false;
+
+ if (class_name == SNAME("Node") || class_name == StringName()) {
+ // All nodes inherit from Node, so no need to continue checking.
+ return SNAME("Node");
+ }
+
+ // Check that all nodes inherit from class_name.
+ for (const NodePath &E : nodes) {
+ Node *node = es->get_node_or_null(E);
+ if (!node) {
+ continue;
+ }
+
+ const StringName node_class_name = node->get_class_name();
+ if (class_name == node_class_name || ClassDB::is_parent_class(node_class_name, class_name)) {
+ // class_name is the same or a parent of the node's class.
+ continue;
+ }
+
+ // class_name is not a parent of the node's class, so check again with the parent class.
+ class_name = ClassDB::get_parent_class(class_name);
+ check_again = true;
+ break;
+ }
+ }
+
+ return class_name;
+}
+
void MultiNodeEdit::set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field) {
_set_impl(p_property, p_value, p_field);
}
+void MultiNodeEdit::_bind_methods() {
+ ClassDB::bind_method("_hide_script_from_inspector", &MultiNodeEdit::_hide_script_from_inspector);
+ ClassDB::bind_method("_hide_metadata_from_inspector", &MultiNodeEdit::_hide_metadata_from_inspector);
+ ClassDB::bind_method("_get_editor_name", &MultiNodeEdit::_get_editor_name);
+}
+
MultiNodeEdit::MultiNodeEdit() {
}
diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h
index 31678d7b01..9c0ec85e20 100644
--- a/editor/multi_node_edit.h
+++ b/editor/multi_node_edit.h
@@ -45,15 +45,25 @@ class MultiNodeEdit : public RefCounted {
bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field);
protected:
+ static void _bind_methods();
+
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
+ bool _hide_script_from_inspector() { return true; }
+ bool _hide_metadata_from_inspector() { return true; }
+
+ bool _property_can_revert(const StringName &p_name) const;
+ bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
+ String _get_editor_name() const;
+
void add_node(const NodePath &p_node);
int get_node_count() const;
NodePath get_node(int p_index) const;
+ StringName get_edited_class_name() const;
void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field);
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index b79f4c90bf..0e941ad433 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -552,9 +552,9 @@ void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
tool_blend->set_icon(get_theme_icon(SNAME("EditPivot"), SNAME("EditorIcons")));
tool_select->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
tool_create->set_icon(get_theme_icon(SNAME("EditKey"), SNAME("EditorIcons")));
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 1646a1cef4..f75dcdf2d6 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -774,9 +774,9 @@ void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
tool_blend->set_icon(get_theme_icon(SNAME("EditPivot"), SNAME("EditorIcons")));
tool_select->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
tool_create->set_icon(get_theme_icon(SNAME("EditKey"), SNAME("EditorIcons")));
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 8dd3223b19..e2d4c9fb6f 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -800,7 +800,7 @@ void AnimationNodeBlendTreeEditor::_update_editor_settings() {
}
void AnimationNodeBlendTreeEditor::_update_theme() {
- error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
}
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 1ab60e8fc8..5ac63ce4db 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1524,19 +1524,19 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
// Render every past/future step with the capture shader.
RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
- onion.capture.material->set_shader_uniform("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
- onion.capture.material->set_shader_uniform("differences_only", onion.differences_only);
- onion.capture.material->set_shader_uniform("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID());
+ onion.capture.material->set_shader_parameter("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
+ onion.capture.material->set_shader_parameter("differences_only", onion.differences_only);
+ onion.capture.material->set_shader_parameter("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID());
int step_off_a = onion.past ? -onion.steps : 0;
int step_off_b = onion.future ? onion.steps : 0;
int cidx = 0;
- onion.capture.material->set_shader_uniform("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
+ onion.capture.material->set_shader_parameter("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
for (int step_off = step_off_a; step_off <= step_off_b; step_off++) {
if (step_off == 0) {
// Skip present step and switch to the color of future.
if (!onion.force_white_modulate) {
- onion.capture.material->set_shader_uniform("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
+ onion.capture.material->set_shader_parameter("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
}
continue;
}
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 2809eb01cd..461326a47b 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -267,6 +267,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
connecting = true;
+ connection_follows_cursor = true;
connecting_from = node_rects[i].node_name;
connecting_to = mb->get_position();
connecting_to_node = StringName();
@@ -296,6 +297,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
_open_menu(mb->get_position());
}
connecting_to_node = StringName();
+ connection_follows_cursor = false;
state_machine_draw->queue_redraw();
}
@@ -332,7 +334,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
// Move mouse while connecting
- if (mm.is_valid() && connecting && !read_only) {
+ if (mm.is_valid() && connecting && connection_follows_cursor && !read_only) {
connecting_to = mm->get_position();
connecting_to_node = StringName();
state_machine_draw->queue_redraw();
@@ -1023,11 +1025,9 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
}
updating = true;
- undo_redo->create_action(TTR("Add Node"));
+ undo_redo->create_action(TTR("Add Node and Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
connecting_to_node = name;
_add_transition(true);
undo_redo->commit_action();
@@ -1051,11 +1051,9 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
}
updating = true;
- undo_redo->create_action(TTR("Add Node"));
+ undo_redo->create_action(TTR("Add Node and Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
connecting_to_node = name;
_add_transition(true);
undo_redo->commit_action();
@@ -1083,16 +1081,16 @@ void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action
if (!p_nested_action) {
updating = true;
+ undo_redo->create_action(TTR("Add Transition"));
}
- undo_redo->create_action(TTR("Add Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
if (!p_nested_action) {
+ undo_redo->commit_action();
updating = false;
}
@@ -1553,9 +1551,9 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
- error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
tool_select->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
tool_create->set_icon(get_theme_icon(SNAME("ToolAddNode"), SNAME("EditorIcons")));
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 3a59e94a5f..d0828a5f52 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -100,8 +100,8 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
Vector2 add_node_pos;
- ConfirmationDialog *delete_window;
- Tree *delete_tree;
+ ConfirmationDialog *delete_window = nullptr;
+ Tree *delete_tree = nullptr;
bool box_selecting = false;
Point2 box_selecting_from;
@@ -117,6 +117,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
StringName snap_y;
bool connecting = false;
+ bool connection_follows_cursor = false;
StringName connecting_from;
Vector2 connecting_to;
StringName connecting_to_node;
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 41383edafe..1231ac10ab 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -32,7 +32,7 @@
#include "core/input/input.h"
#include "core/io/json.h"
-#include "core/io/stream_peer_ssl.h"
+#include "core/io/stream_peer_tls.h"
#include "core/os/keyboard.h"
#include "core/version.h"
#include "editor/editor_file_dialog.h"
@@ -584,17 +584,19 @@ void EditorAssetLibrary::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
error_tr->set_texture(get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
filter->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
- library_scroll_bg->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
- downloads_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ library_scroll_bg->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
+ downloads_scroll->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
error_label->add_theme_color_override("color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
+#ifndef ANDROID_ENABLED
// Focus the search box automatically when switching to the Templates tab (in the Project Manager)
// or switching to the AssetLib tab (in the editor).
// The Project Manager's project filter box is automatically focused in the project manager code.
filter->grab_focus();
+#endif
if (initial_loading) {
_repository_changed(0); // Update when shown for the first time.
@@ -1600,7 +1602,7 @@ bool AssetLibraryEditorPlugin::is_available() {
// directly from GitHub which does not set CORS.
return false;
#else
- return StreamPeerSSL::is_available();
+ return StreamPeerTLS::is_available();
#endif
}
@@ -1615,7 +1617,7 @@ void AssetLibraryEditorPlugin::make_visible(bool p_visible) {
AssetLibraryEditorPlugin::AssetLibraryEditorPlugin() {
addon_library = memnew(EditorAssetLibrary);
addon_library->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- EditorNode::get_singleton()->get_main_control()->add_child(addon_library);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(addon_library);
addon_library->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
addon_library->hide();
}
diff --git a/editor/plugins/bone_map_editor_plugin.h b/editor/plugins/bone_map_editor_plugin.h
index 0541ce6eac..55261ab477 100644
--- a/editor/plugins/bone_map_editor_plugin.h
+++ b/editor/plugins/bone_map_editor_plugin.h
@@ -62,7 +62,7 @@ private:
bool selected = false;
bool require = false;
- TextureRect *circle;
+ TextureRect *circle = nullptr;
void fetch_textures();
@@ -87,8 +87,8 @@ class BoneMapperItem : public VBoxContainer {
Ref<BoneMap> bone_map;
- EditorPropertyText *skeleton_bone_selector;
- Button *picker_button;
+ EditorPropertyText *skeleton_bone_selector = nullptr;
+ Button *picker_button = nullptr;
void _update_property();
void _open_picker();
@@ -135,24 +135,24 @@ public:
class BoneMapper : public VBoxContainer {
GDCLASS(BoneMapper, VBoxContainer);
- Skeleton3D *skeleton;
+ Skeleton3D *skeleton = nullptr;
Ref<BoneMap> bone_map;
- EditorPropertyResource *profile_selector;
+ EditorPropertyResource *profile_selector = nullptr;
Vector<BoneMapperItem *> bone_mapper_items;
- Button *clear_mapping_button;
+ Button *clear_mapping_button = nullptr;
- VBoxContainer *mapper_item_vbox;
+ VBoxContainer *mapper_item_vbox = nullptr;
int current_group_idx = 0;
int current_bone_idx = -1;
- AspectRatioContainer *bone_mapper_field;
- EditorPropertyEnum *profile_group_selector;
- ColorRect *profile_bg;
- TextureRect *profile_texture;
+ AspectRatioContainer *bone_mapper_field = nullptr;
+ EditorPropertyEnum *profile_group_selector = nullptr;
+ ColorRect *profile_bg = nullptr;
+ TextureRect *profile_texture = nullptr;
Vector<BoneMapperButton *> bone_mapper_buttons;
void create_editor();
@@ -201,9 +201,9 @@ public:
class BoneMapEditor : public VBoxContainer {
GDCLASS(BoneMapEditor, VBoxContainer);
- Skeleton3D *skeleton;
+ Skeleton3D *skeleton = nullptr;
Ref<BoneMap> bone_map;
- BoneMapper *bone_mapper;
+ BoneMapper *bone_mapper = nullptr;
void fetch_objects();
void clear_editors();
@@ -219,7 +219,7 @@ public:
class EditorInspectorPluginBoneMap : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginBoneMap, EditorInspectorPlugin);
- BoneMapEditor *editor;
+ BoneMapEditor *editor = nullptr;
public:
virtual bool can_handle(Object *p_object) override;
diff --git a/editor/plugins/camera_3d_editor_plugin.cpp b/editor/plugins/camera_3d_editor_plugin.cpp
index 141837244a..1aedb3b4ce 100644
--- a/editor/plugins/camera_3d_editor_plugin.cpp
+++ b/editor/plugins/camera_3d_editor_plugin.cpp
@@ -98,7 +98,7 @@ void Camera3DEditorPlugin::make_visible(bool p_visible) {
Camera3DEditorPlugin::Camera3DEditorPlugin() {
/* camera_editor = memnew( CameraEditor );
- EditorNode::get_singleton()->get_main_control()->add_child(camera_editor);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(camera_editor);
camera_editor->set_anchor(SIDE_LEFT,Control::ANCHOR_END);
camera_editor->set_anchor(SIDE_RIGHT,Control::ANCHOR_END);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index c4a32d6d4b..9deb516ec4 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5459,7 +5459,7 @@ void CanvasItemEditorPlugin::set_state(const Dictionary &p_state) {
CanvasItemEditorPlugin::CanvasItemEditorPlugin() {
canvas_item_editor = memnew(CanvasItemEditor);
canvas_item_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- EditorNode::get_singleton()->get_main_control()->add_child(canvas_item_editor);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(canvas_item_editor);
canvas_item_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
canvas_item_editor->hide();
}
diff --git a/editor/plugins/cast_2d_editor_plugin.h b/editor/plugins/cast_2d_editor_plugin.h
index 85ff497bc7..ceed9b9111 100644
--- a/editor/plugins/cast_2d_editor_plugin.h
+++ b/editor/plugins/cast_2d_editor_plugin.h
@@ -42,7 +42,7 @@ class Cast2DEditor : public Control {
Ref<EditorUndoRedoManager> undo_redo;
CanvasItemEditor *canvas_item_editor = nullptr;
- Node2D *node;
+ Node2D *node = nullptr;
bool pressed = false;
Point2 original_target_position;
diff --git a/editor/plugins/control_editor_plugin.h b/editor/plugins/control_editor_plugin.h
index 584d05aab0..22267cbc04 100644
--- a/editor/plugins/control_editor_plugin.h
+++ b/editor/plugins/control_editor_plugin.h
@@ -186,7 +186,7 @@ public:
class SizeFlagPresetPicker : public ControlEditorPresetPicker {
GDCLASS(SizeFlagPresetPicker, ControlEditorPresetPicker);
- CheckBox *expand_button;
+ CheckBox *expand_button = nullptr;
bool vertical = false;
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
index 775c2dbb2a..ad12b8bef0 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
@@ -126,7 +126,7 @@ void CPUParticles3DEditorPlugin::make_visible(bool p_visible) {
CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() {
particles_editor = memnew(CPUParticles3DEditor);
- EditorNode::get_singleton()->get_main_control()->add_child(particles_editor);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(particles_editor);
particles_editor->hide();
}
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 0e84381279..8d1df0b32c 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -640,7 +640,7 @@ void CurveEditor::_draw() {
// Background
Vector2 view_size = get_rect().size;
- draw_style_box(get_theme_stylebox(SNAME("bg"), SNAME("Tree")), Rect2(Point2(), view_size));
+ draw_style_box(get_theme_stylebox(SNAME("panel"), SNAME("Tree")), Rect2(Point2(), view_size));
// Grid
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 0ec36736bd..59b8f31720 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -307,7 +307,7 @@ Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from
if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT);
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_generate_frame_started), Object::CONNECT_ONE_SHOT);
preview_done.wait();
@@ -709,7 +709,7 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, co
xform.origin.z -= rot_aabb.size.z * 2;
RS::get_singleton()->instance_set_transform(mesh_instance, xform);
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT);
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_generate_frame_started), Object::CONNECT_ONE_SHOT);
preview_done.wait();
@@ -826,7 +826,7 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path,
const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
sampled_font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(fg, fg, fg));
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT);
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Object::CONNECT_ONE_SHOT);
preview_done.wait();
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index ebc92bf531..d91cbb6571 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -454,7 +454,7 @@ void GPUParticles3DEditorPlugin::make_visible(bool p_visible) {
GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin() {
particles_editor = memnew(GPUParticles3DEditor);
- EditorNode::get_singleton()->get_main_control()->add_child(particles_editor);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(particles_editor);
particles_editor->hide();
}
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index d204873f92..76d05624d6 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -40,33 +40,39 @@
#include "scene/resources/particle_process_material.h"
#include "scene/resources/sky_material.h"
-void MaterialEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- //get_scene()->connect("node_removed",this,"_node_removed");
+void MaterialEditor::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
- if (first_enter) {
- //it's in propertyeditor so.. could be moved around
+ theme_cache.light_1_on = get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons"));
+ theme_cache.light_1_off = get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons"));
+ theme_cache.light_2_on = get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons"));
+ theme_cache.light_2_off = get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons"));
- light_1_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons")));
- light_1_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons")));
- light_2_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons")));
- light_2_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons")));
+ theme_cache.sphere_on = get_theme_icon(SNAME("MaterialPreviewSphere"), SNAME("EditorIcons"));
+ theme_cache.sphere_off = get_theme_icon(SNAME("MaterialPreviewSphereOff"), SNAME("EditorIcons"));
+ theme_cache.box_on = get_theme_icon(SNAME("MaterialPreviewCube"), SNAME("EditorIcons"));
+ theme_cache.box_off = get_theme_icon(SNAME("MaterialPreviewCubeOff"), SNAME("EditorIcons"));
- sphere_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewSphereOff"), SNAME("EditorIcons")));
- sphere_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewSphere"), SNAME("EditorIcons")));
- box_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewCubeOff"), SNAME("EditorIcons")));
- box_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewCube"), SNAME("EditorIcons")));
+ theme_cache.checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
+}
- first_enter = false;
- }
+void MaterialEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ light_1_switch->set_normal_texture(theme_cache.light_1_on);
+ light_1_switch->set_pressed_texture(theme_cache.light_1_off);
+ light_2_switch->set_normal_texture(theme_cache.light_2_on);
+ light_2_switch->set_pressed_texture(theme_cache.light_2_off);
+
+ sphere_switch->set_normal_texture(theme_cache.sphere_off);
+ sphere_switch->set_pressed_texture(theme_cache.sphere_on);
+ box_switch->set_normal_texture(theme_cache.box_off);
+ box_switch->set_pressed_texture(theme_cache.box_on);
} break;
case NOTIFICATION_DRAW: {
- Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
Size2 size = get_size();
-
- draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
+ draw_texture_rect(theme_cache.checkerboard, Rect2(Point2(), size), true);
} break;
}
}
@@ -231,8 +237,6 @@ MaterialEditor::MaterialEditor() {
vb_light->add_child(light_2_switch);
light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(light_2_switch));
- first_enter = true;
-
if (EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_on_sphere", true)) {
box_instance->hide();
} else {
@@ -344,17 +348,17 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
// Texture parameter has to be treated specially since StandardMaterial3D saved it
// as RID but ShaderMaterial needs Texture itself
Ref<Texture2D> texture = mat->get_texture_by_name(E.name);
if (texture.is_valid()) {
- smat->set_shader_uniform(E.name, texture);
+ smat->set_shader_parameter(E.name, texture);
} else {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_uniform(E.name, value);
+ smat->set_shader_parameter(E.name, value);
}
}
@@ -390,17 +394,17 @@ Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_reso
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
// Texture parameter has to be treated specially since ORMMaterial3D saved it
// as RID but ShaderMaterial needs Texture itself
Ref<Texture2D> texture = mat->get_texture_by_name(E.name);
if (texture.is_valid()) {
- smat->set_shader_uniform(E.name, texture);
+ smat->set_shader_parameter(E.name, texture);
} else {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_uniform(E.name, value);
+ smat->set_shader_parameter(E.name, value);
}
}
@@ -436,11 +440,11 @@ Ref<Resource> ParticleProcessMaterialConversionPlugin::convert(const Ref<Resourc
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_uniform(E.name, value);
+ smat->set_shader_parameter(E.name, value);
}
smat->set_render_priority(mat->get_render_priority());
@@ -475,11 +479,11 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_uniform(E.name, value);
+ smat->set_shader_parameter(E.name, value);
}
smat->set_render_priority(mat->get_render_priority());
@@ -514,11 +518,11 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource>
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_uniform(E.name, value);
+ smat->set_shader_parameter(E.name, value);
}
smat->set_render_priority(mat->get_render_priority());
@@ -553,11 +557,11 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_uniform(E.name, value);
+ smat->set_shader_parameter(E.name, value);
}
smat->set_render_priority(mat->get_render_priority());
@@ -592,11 +596,11 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_uniform(E.name, value);
+ smat->set_shader_parameter(E.name, value);
}
smat->set_render_priority(mat->get_render_priority());
@@ -631,11 +635,11 @@ Ref<Resource> FogMaterialConversionPlugin::convert(const Ref<Resource> &p_resour
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_uniform(E.name, value);
+ smat->set_shader_parameter(E.name, value);
}
smat->set_render_priority(mat->get_render_priority());
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 828dd9f972..7ce6deee65 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -70,12 +70,23 @@ class MaterialEditor : public Control {
Ref<Material> material;
+ struct ThemeCache {
+ Ref<Texture2D> light_1_on;
+ Ref<Texture2D> light_1_off;
+ Ref<Texture2D> light_2_on;
+ Ref<Texture2D> light_2_off;
+ Ref<Texture2D> sphere_on;
+ Ref<Texture2D> sphere_off;
+ Ref<Texture2D> box_on;
+ Ref<Texture2D> box_off;
+ Ref<Texture2D> checkerboard;
+ } theme_cache;
+
void _button_pressed(Node *p_button);
- bool first_enter;
protected:
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
-
static void _bind_methods();
public:
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index d8977ea6fc..be26baaea5 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -49,20 +49,22 @@ void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
}
}
+void MeshEditor::_update_theme_item_cache() {
+ SubViewportContainer::_update_theme_item_cache();
+
+ theme_cache.light_1_on = get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons"));
+ theme_cache.light_1_off = get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons"));
+ theme_cache.light_2_on = get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons"));
+ theme_cache.light_2_off = get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons"));
+}
+
void MeshEditor::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
- //get_scene()->connect("node_removed",this,"_node_removed");
-
- if (first_enter) {
- //it's in propertyeditor so. could be moved around
-
- light_1_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons")));
- light_1_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons")));
- light_2_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons")));
- light_2_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons")));
- first_enter = false;
- }
+ case NOTIFICATION_THEME_CHANGED: {
+ light_1_switch->set_normal_texture(theme_cache.light_1_on);
+ light_1_switch->set_pressed_texture(theme_cache.light_1_off);
+ light_2_switch->set_normal_texture(theme_cache.light_2_on);
+ light_2_switch->set_pressed_texture(theme_cache.light_2_off);
} break;
}
}
@@ -160,8 +162,6 @@ MeshEditor::MeshEditor() {
vb_light->add_child(light_2_switch);
light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed).bind(light_2_switch));
- first_enter = true;
-
rot_x = 0;
rot_y = 0;
}
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index ab7b5db7c4..6394cb1171 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -58,12 +58,18 @@ class MeshEditor : public SubViewportContainer {
TextureButton *light_1_switch = nullptr;
TextureButton *light_2_switch = nullptr;
- void _button_pressed(Node *p_button);
- bool first_enter;
+ struct ThemeCache {
+ Ref<Texture2D> light_1_on;
+ Ref<Texture2D> light_1_off;
+ Ref<Texture2D> light_2_on;
+ Ref<Texture2D> light_2_off;
+ } theme_cache;
+ void _button_pressed(Node *p_button);
void _update_rotation();
protected:
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
void gui_input(const Ref<InputEvent> &p_event) override;
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 7bd406b869..c502d47669 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -567,7 +567,7 @@ void MeshInstance3DEditorPlugin::make_visible(bool p_visible) {
MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin() {
mesh_editor = memnew(MeshInstance3DEditor);
- EditorNode::get_singleton()->get_main_control()->add_child(mesh_editor);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(mesh_editor);
mesh_editor->options->hide();
}
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 319f6ee9de..420ebe5942 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -319,7 +319,7 @@ void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
MeshLibraryEditorPlugin::MeshLibraryEditorPlugin() {
mesh_library_editor = memnew(MeshLibraryEditor);
- EditorNode::get_singleton()->get_main_control()->add_child(mesh_library_editor);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(mesh_library_editor);
mesh_library_editor->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
mesh_library_editor->set_end(Point2(0, 22));
mesh_library_editor->hide();
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index fc4dc5bc2f..b0e206b020 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -379,7 +379,7 @@ void MultiMeshEditorPlugin::make_visible(bool p_visible) {
MultiMeshEditorPlugin::MultiMeshEditorPlugin() {
multimesh_editor = memnew(MultiMeshEditor);
- EditorNode::get_singleton()->get_main_control()->add_child(multimesh_editor);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(multimesh_editor);
multimesh_editor->options->hide();
}
diff --git a/editor/plugins/navigation_link_2d_editor_plugin.h b/editor/plugins/navigation_link_2d_editor_plugin.h
index 1c1251bec7..0a3d9b8810 100644
--- a/editor/plugins/navigation_link_2d_editor_plugin.h
+++ b/editor/plugins/navigation_link_2d_editor_plugin.h
@@ -42,7 +42,7 @@ class NavigationLink2DEditor : public Control {
Ref<EditorUndoRedoManager> undo_redo;
CanvasItemEditor *canvas_item_editor = nullptr;
- NavigationLink2D *node;
+ NavigationLink2D *node = nullptr;
bool start_grabbed = false;
Vector2 original_start_location;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 0bb044e679..13fd406e87 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2624,14 +2624,14 @@ void Node3DEditorViewport::_notification(int p_what) {
cpu_time_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
- Math::range_lerp(cpu_time, 0, 30, 0, 1)));
+ Math::remap(cpu_time, 0, 30, 0, 1)));
gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2)));
// Middle point is at 15 ms.
gpu_time_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
- Math::range_lerp(gpu_time, 0, 30, 0, 1)));
+ Math::remap(gpu_time, 0, 30, 0, 1)));
const double fps = 1000.0 / gpu_time;
fps_label->set_text(vformat(TTR("FPS: %d"), fps));
@@ -2639,7 +2639,7 @@ void Node3DEditorViewport::_notification(int p_what) {
fps_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
- Math::range_lerp(fps, 110, 10, 0, 1)));
+ Math::remap(fps, 110, 10, 0, 1)));
}
bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
@@ -6408,7 +6408,7 @@ void fragment() {
Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial);
rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX);
rotate_mat->set_shader(rotate_shader);
- rotate_mat->set_shader_uniform("albedo", col);
+ rotate_mat->set_shader_parameter("albedo", col);
rotate_gizmo_color[i] = rotate_mat;
Array arrays = surftool->commit_to_arrays();
@@ -6416,7 +6416,7 @@ void fragment() {
rotate_gizmo[i]->surface_set_material(0, rotate_mat);
Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
- rotate_mat_hl->set_shader_uniform("albedo", albedo);
+ rotate_mat_hl->set_shader_parameter("albedo", albedo);
rotate_gizmo_color_hl[i] = rotate_mat_hl;
if (i == 2) { // Rotation white outline
@@ -6457,7 +6457,7 @@ void fragment() {
)");
border_mat->set_shader(border_shader);
- border_mat->set_shader_uniform("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
+ border_mat->set_shader_parameter("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh));
rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
@@ -6710,8 +6710,8 @@ void Node3DEditor::_init_grid() {
fade_size = CLAMP(fade_size, min_fade_size, max_fade_size);
real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size;
- grid_mat[c]->set_shader_uniform("grid_size", grid_fade_size);
- grid_mat[c]->set_shader_uniform("orthogonal", orthogonal);
+ grid_mat[c]->set_shader_parameter("grid_size", grid_fade_size);
+ grid_mat[c]->set_shader_parameter("orthogonal", orthogonal);
// Cache these so we don't have to re-access memory.
Vector<Vector3> &ref_grid = grid_points[c];
@@ -7571,9 +7571,9 @@ void Node3DEditor::_sun_direction_draw() {
sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
Vector3 z_axis = preview_sun->get_transform().basis.get_column(Vector3::AXIS_Z);
z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis);
- sun_direction_material->set_shader_uniform("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
+ sun_direction_material->set_shader_parameter("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
Color color = sun_color->get_pick_color() * sun_energy->get_value();
- sun_direction_material->set_shader_uniform("sun_color", Vector3(color.r, color.g, color.b));
+ sun_direction_material->set_shader_parameter("sun_color", Vector3(color.r, color.g, color.b));
}
void Node3DEditor::_preview_settings_changed() {
@@ -8174,8 +8174,8 @@ void fragment() {
)");
sun_direction_material.instantiate();
sun_direction_material->set_shader(sun_direction_shader);
- sun_direction_material->set_shader_uniform("sun_direction", Vector3(0, 0, 1));
- sun_direction_material->set_shader_uniform("sun_color", Vector3(1, 1, 1));
+ sun_direction_material->set_shader_parameter("sun_direction", Vector3(0, 0, 1));
+ sun_direction_material->set_shader_parameter("sun_color", Vector3(1, 1, 1));
sun_direction->set_material(sun_direction_material);
HBoxContainer *sun_angle_hbox = memnew(HBoxContainer);
@@ -8449,7 +8449,7 @@ void Node3DEditor::remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
Node3DEditorPlugin::Node3DEditorPlugin() {
spatial_editor = memnew(Node3DEditor);
spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- EditorNode::get_singleton()->get_main_control()->add_child(spatial_editor);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(spatial_editor);
spatial_editor->hide();
}
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index a652d1d12f..328ad0ccbc 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -94,8 +94,8 @@ void Polygon2DEditor::_notification(int p_what) {
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
- uv_edit_draw->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
- bone_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ uv_edit_draw->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
+ bone_scroll->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index ad114e022f..953f72bd05 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -882,7 +882,7 @@ void ScriptEditor::_queue_close_tabs() {
// Maybe there are unsaved changes.
if (se->is_unsaved()) {
_ask_close_current_unsaved_tab(se);
- erase_tab_confirm->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &ScriptEditor::_queue_close_tabs), CONNECT_ONESHOT);
+ erase_tab_confirm->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &ScriptEditor::_queue_close_tabs), CONNECT_ONE_SHOT);
break;
}
}
@@ -4049,7 +4049,7 @@ void ScriptEditorPlugin::edited_scene_changed() {
ScriptEditorPlugin::ScriptEditorPlugin() {
script_editor = memnew(ScriptEditor);
- EditorNode::get_singleton()->get_main_control()->add_child(script_editor);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(script_editor);
script_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
script_editor->hide();
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index fff956a05e..cc955eae76 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -340,7 +340,9 @@ void ScriptTextEditor::set_edit_state(const Variant &p_state) {
}
if (editor_enabled) {
+#ifndef ANDROID_ENABLED
ensure_focus();
+#endif
}
}
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 6674d15268..246bc4b183 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -355,7 +355,7 @@ void ShaderTextEditor::_check_shader_mode() {
}
static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
- RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable);
+ RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable);
return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
}
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index 3dc068a72a..dbad81d743 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -131,7 +131,7 @@ void Skeleton2DEditorPlugin::make_visible(bool p_visible) {
Skeleton2DEditorPlugin::Skeleton2DEditorPlugin() {
sprite_editor = memnew(Skeleton2DEditor);
- EditorNode::get_singleton()->get_main_control()->add_child(sprite_editor);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(sprite_editor);
make_visible(false);
//sprite_editor->options->hide();
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 8836799c87..37d05e5fa7 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -711,7 +711,6 @@ void Skeleton3DEditor::create_editors() {
ne->add_control_to_menu_panel(skeleton_options);
skeleton_options->set_text(TTR("Skeleton3D"));
- skeleton_options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton3D"), SNAME("EditorIcons")));
// Skeleton options.
PopupMenu *p = skeleton_options->get_popup();
@@ -824,7 +823,6 @@ void Skeleton3DEditor::create_editors() {
void Skeleton3DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- create_editors();
update_joint_tree();
update_editors();
@@ -837,13 +835,14 @@ void Skeleton3DEditor::_notification(int p_what) {
skeleton->connect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
#endif
- get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Object::CONNECT_ONESHOT);
+ get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Object::CONNECT_ONE_SHOT);
} break;
case NOTIFICATION_READY: {
// Will trigger NOTIFICATION_THEME_CHANGED, but won't cause any loops if called here.
add_theme_constant_override("separation", 0);
} break;
case NOTIFICATION_THEME_CHANGED: {
+ skeleton_options->set_icon(get_theme_icon(SNAME("Skeleton3D"), SNAME("EditorIcons")));
edit_mode_button->set_icon(get_theme_icon(SNAME("ToolBoneSelect"), SNAME("EditorIcons")));
key_loc_button->set_icon(get_theme_icon(SNAME("KeyPosition"), SNAME("EditorIcons")));
key_rot_button->set_icon(get_theme_icon(SNAME("KeyRotation"), SNAME("EditorIcons")));
@@ -853,6 +852,20 @@ void Skeleton3DEditor::_notification(int p_what) {
update_joint_tree();
} break;
+ case NOTIFICATION_PREDELETE: {
+ if (skeleton) {
+ select_bone(-1); // Requires that the joint_tree has not been deleted.
+#ifdef TOOLS_ENABLED
+ skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
+ skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
+ skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
+ skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
+ skeleton->set_transform_gizmo_visible(true);
+#endif
+ handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance);
+ }
+ edit_mode_toggled(false);
+ } break;
}
}
@@ -921,13 +934,15 @@ void fragment() {
)");
handle_material->set_shader(handle_shader);
Ref<Texture2D> handle = EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons"));
- handle_material->set_shader_uniform("point_size", handle->get_width());
- handle_material->set_shader_uniform("texture_albedo", handle);
+ handle_material->set_shader_parameter("point_size", handle->get_width());
+ handle_material->set_shader_parameter("texture_albedo", handle);
handles_mesh_instance = memnew(MeshInstance3D);
handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF);
handles_mesh.instantiate();
handles_mesh_instance->set_mesh(handles_mesh);
+
+ create_editors();
}
void Skeleton3DEditor::update_bone_original() {
@@ -1065,18 +1080,7 @@ void Skeleton3DEditor::select_bone(int p_idx) {
}
Skeleton3DEditor::~Skeleton3DEditor() {
- if (skeleton) {
- select_bone(-1);
-#ifdef TOOLS_ENABLED
- skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
- skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
- skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
- skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
- skeleton->set_transform_gizmo_visible(true);
-#endif
- handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance);
- }
- edit_mode_toggled(false);
+ singleton = nullptr;
handles_mesh_instance->queue_delete();
@@ -1127,7 +1131,7 @@ Skeleton3DEditorPlugin::Skeleton3DEditorPlugin() {
EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
Node3DEditor *ne = Node3DEditor::get_singleton();
- if (se->is_edit_mode()) {
+ if (se && se->is_edit_mode()) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (ne->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) {
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 615fd5dba9..b78b70cd5c 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -604,7 +604,7 @@ void Sprite2DEditorPlugin::make_visible(bool p_visible) {
Sprite2DEditorPlugin::Sprite2DEditorPlugin() {
sprite_editor = memnew(Sprite2DEditor);
- EditorNode::get_singleton()->get_main_control()->add_child(sprite_editor);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(sprite_editor);
make_visible(false);
//sprite_editor->options->hide();
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 9508835442..ae21aad337 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -428,7 +428,7 @@ void SpriteFramesEditor::_notification(int p_what) {
split_sheet_zoom_out->set_icon(get_theme_icon(SNAME("ZoomLess"), SNAME("EditorIcons")));
split_sheet_zoom_reset->set_icon(get_theme_icon(SNAME("ZoomReset"), SNAME("EditorIcons")));
split_sheet_zoom_in->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons")));
- split_sheet_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ split_sheet_scroll->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
} break;
case NOTIFICATION_READY: {
diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp
index c2517b4b79..3ea62184c6 100644
--- a/editor/plugins/texture_3d_editor_plugin.cpp
+++ b/editor/plugins/texture_3d_editor_plugin.cpp
@@ -57,8 +57,8 @@ void Texture3DEditor::_texture_changed() {
}
void Texture3DEditor::_update_material() {
- material->set_shader_uniform("layer", (layer->get_value() + 0.5) / texture->get_depth());
- material->set_shader_uniform("tex", texture->get_rid());
+ material->set_shader_parameter("layer", (layer->get_value() + 0.5) / texture->get_depth());
+ material->set_shader_parameter("tex", texture->get_rid());
String format = Image::get_format_name(texture->get_format());
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index 1118f18605..dd8633360e 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -68,9 +68,9 @@ void TextureLayeredEditor::_texture_changed() {
}
void TextureLayeredEditor::_update_material() {
- materials[0]->set_shader_uniform("layer", layer->get_value());
- materials[2]->set_shader_uniform("layer", layer->get_value());
- materials[texture->get_layered_type()]->set_shader_uniform("tex", texture->get_rid());
+ materials[0]->set_shader_parameter("layer", layer->get_value());
+ materials[2]->set_shader_parameter("layer", layer->get_value());
+ materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
Vector3 v(1, 1, 1);
v.normalize();
@@ -79,10 +79,10 @@ void TextureLayeredEditor::_update_material() {
b.rotate(Vector3(1, 0, 0), x_rot);
b.rotate(Vector3(0, 1, 0), y_rot);
- materials[1]->set_shader_uniform("normal", v);
- materials[1]->set_shader_uniform("rot", b);
- materials[2]->set_shader_uniform("normal", v);
- materials[2]->set_shader_uniform("rot", b);
+ materials[1]->set_shader_parameter("normal", v);
+ materials[1]->set_shader_parameter("rot", b);
+ materials[2]->set_shader_parameter("normal", v);
+ materials[2]->set_shader_parameter("rot", b);
String format = Image::get_format_name(texture->get_format());
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index f0e3619060..8e04391a94 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -823,7 +823,7 @@ void TextureRegionEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- edit_draw->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ edit_draw->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
} break;
case NOTIFICATION_READY: {
zoom_out->set_icon(get_theme_icon(SNAME("ZoomLess"), SNAME("EditorIcons")));
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index ec406ef9ba..3f2710f858 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -577,7 +577,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
_fix_invalid_tiles_in_tile_map_selection();
} break;
case DRAG_TYPE_BUCKET: {
- Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
+ Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos));
for (int i = 0; i < line.size(); i++) {
if (!drag_modified.has(line[i])) {
HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
@@ -624,7 +624,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
}
} else if (tool_buttons_group->get_pressed_button() == select_tool_button) {
drag_start_mouse_pos = mpos;
- if (tile_map_selection.has(tile_map->world_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed()) {
+ if (tile_map_selection.has(tile_map->local_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed()) {
// Move the selection
_update_selection_pattern_from_tilemap_selection(); // Make sure the pattern is up to date before moving.
drag_type = DRAG_TYPE_MOVE;
@@ -673,7 +673,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
drag_type = DRAG_TYPE_BUCKET;
drag_start_mouse_pos = mpos;
drag_modified.clear();
- Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
+ Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos));
for (int i = 0; i < line.size(); i++) {
if (!drag_modified.has(line[i])) {
HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
@@ -752,14 +752,14 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
if (drag_type == DRAG_TYPE_PICK) {
// Draw the area being picked.
- Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
+ Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos) - tile_map->local_to_map(drag_start_mouse_pos)).abs();
rect.size += Vector2i(1, 1);
for (int x = rect.position.x; x < rect.get_end().x; x++) {
for (int y = rect.position.y; y < rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) {
Transform2D tile_xform;
- tile_xform.set_origin(tile_map->map_to_world(coords));
+ tile_xform.set_origin(tile_map->map_to_local(coords));
tile_xform.set_scale(tile_shape_size);
tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0), false);
}
@@ -767,7 +767,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
}
} else if (drag_type == DRAG_TYPE_SELECT) {
// Draw the area being selected.
- Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
+ Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos) - tile_map->local_to_map(drag_start_mouse_pos)).abs();
rect.size += Vector2i(1, 1);
RBSet<Vector2i> to_draw;
for (int x = rect.position.x; x < rect.get_end().x; x++) {
@@ -789,8 +789,8 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
for (const Vector2i &E : tile_map_selection) {
top_left = top_left.min(E);
}
- Vector2i offset = drag_start_mouse_pos - tile_map->map_to_world(top_left);
- offset = tile_map->world_to_map(drag_last_mouse_pos - offset) - tile_map->world_to_map(drag_start_mouse_pos - offset);
+ Vector2i offset = drag_start_mouse_pos - tile_map->map_to_local(top_left);
+ offset = tile_map->local_to_map(drag_last_mouse_pos - offset) - tile_map->local_to_map(drag_start_mouse_pos - offset);
TypedArray<Vector2i> selection_used_cells = selection_pattern->get_used_cells();
for (int i = 0; i < selection_used_cells.size(); i++) {
@@ -803,7 +803,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
Vector2 mouse_offset = (Vector2(tile_map_clipboard->get_size()) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size();
TypedArray<Vector2i> clipboard_used_cells = tile_map_clipboard->get_used_cells();
for (int i = 0; i < clipboard_used_cells.size(); i++) {
- Vector2i coords = tile_map->map_pattern(tile_map->world_to_map(drag_last_mouse_pos - mouse_offset), clipboard_used_cells[i], tile_map_clipboard);
+ Vector2i coords = tile_map->map_pattern(tile_map->local_to_map(drag_last_mouse_pos - mouse_offset), clipboard_used_cells[i], tile_map_clipboard);
preview[coords] = TileMapCell(tile_map_clipboard->get_cell_source_id(clipboard_used_cells[i]), tile_map_clipboard->get_cell_atlas_coords(clipboard_used_cells[i]), tile_map_clipboard->get_cell_alternative_tile(clipboard_used_cells[i]));
}
} else if (!picker_button->is_pressed() && !(drag_type == DRAG_TYPE_NONE && Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT))) {
@@ -824,11 +824,11 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
}
} else if (drag_type == DRAG_TYPE_RECT) {
// Preview for a rect pattern.
- preview = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos), drag_erasing);
+ preview = _draw_rect(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos), drag_erasing);
expand_grid = true;
} else if (tool_buttons_group->get_pressed_button() == bucket_tool_button && drag_type == DRAG_TYPE_NONE) {
// Preview for a fill pattern.
- preview = _draw_bucket_fill(tile_map->world_to_map(drag_last_mouse_pos), bucket_contiguous_checkbox->is_pressed(), erase_button->is_pressed());
+ preview = _draw_bucket_fill(tile_map->local_to_map(drag_last_mouse_pos), bucket_contiguous_checkbox->is_pressed(), erase_button->is_pressed());
}
// Expand the grid if needed
@@ -861,7 +861,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
Transform2D tile_xform;
- tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y)));
+ tile_xform.set_origin(tile_map->map_to_local(Vector2(x, y)));
tile_xform.set_scale(tile_shape_size);
Color color = grid_color;
color.a = color.a * opacity;
@@ -874,7 +874,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Draw the preview.
for (const KeyValue<Vector2i, TileMapCell> &E : preview) {
Transform2D tile_xform;
- tile_xform.set_origin(tile_map->map_to_world(E.key));
+ tile_xform.set_origin(tile_map->map_to_local(E.key));
tile_xform.set_scale(tile_set->get_tile_size());
if (!(drag_erasing || erase_button->is_pressed()) && random_tile_toggle->is_pressed()) {
tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true);
@@ -899,9 +899,9 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
bool transpose = tile_data->get_transpose();
if (transpose) {
- dest_rect.position = (tile_map->map_to_world(E.key) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
+ dest_rect.position = (tile_map->map_to_local(E.key) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
} else {
- dest_rect.position = (tile_map->map_to_world(E.key) - dest_rect.size / 2 - tile_offset);
+ dest_rect.position = (tile_map->map_to_local(E.key) - dest_rect.size / 2 - tile_offset);
}
dest_rect = xform.xform(dest_rect);
@@ -1012,7 +1012,7 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_st
// Paint the tiles on the tile map.
if (!p_erase && random_tile_toggle->is_pressed()) {
// Paint a random tile.
- Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(p_from_mouse_pos), tile_map->world_to_map(p_to_mouse_pos));
+ Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(p_from_mouse_pos), tile_map->local_to_map(p_to_mouse_pos));
for (int i = 0; i < line.size(); i++) {
output.insert(line[i], _pick_random_tile(pattern));
}
@@ -1020,9 +1020,9 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_st
// Paint the pattern.
// If we paint several tiles, we virtually move the mouse as if it was in the center of the "brush"
Vector2 mouse_offset = (Vector2(pattern->get_size()) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size();
- Vector2i last_hovered_cell = tile_map->world_to_map(p_from_mouse_pos - mouse_offset);
- Vector2i new_hovered_cell = tile_map->world_to_map(p_to_mouse_pos - mouse_offset);
- Vector2i drag_start_cell = tile_map->world_to_map(p_start_drag_mouse_pos - mouse_offset);
+ Vector2i last_hovered_cell = tile_map->local_to_map(p_from_mouse_pos - mouse_offset);
+ Vector2i new_hovered_cell = tile_map->local_to_map(p_to_mouse_pos - mouse_offset);
+ Vector2i drag_start_cell = tile_map->local_to_map(p_start_drag_mouse_pos - mouse_offset);
TypedArray<Vector2i> used_cells = pattern->get_used_cells();
Vector2i offset = Vector2i(Math::posmod(drag_start_cell.x, pattern->get_size().x), Math::posmod(drag_start_cell.y, pattern->get_size().y)); // Note: no posmodv for Vector2i for now. Meh.s
@@ -1172,7 +1172,7 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vecto
TypedArray<Vector2i> to_check;
if (source_cell.source_id == TileSet::INVALID_SOURCE) {
Rect2i rect = tile_map->get_used_rect();
- if (rect.has_no_area()) {
+ if (!rect.has_area()) {
rect = Rect2i(p_coords, Vector2i(1, 1));
}
for (int x = boundaries.position.x; x < boundaries.get_end().x; x++) {
@@ -1241,7 +1241,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
if (!Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
tile_map_selection.clear();
}
- Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
+ Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos) - tile_map->local_to_map(drag_start_mouse_pos)).abs();
for (int x = rect.position.x; x <= rect.get_end().x; x++) {
for (int y = rect.position.y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
@@ -1287,8 +1287,8 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
}
// Get the offset from the mouse.
- Vector2i offset = drag_start_mouse_pos - tile_map->map_to_world(top_left);
- offset = tile_map->world_to_map(mpos - offset) - tile_map->world_to_map(drag_start_mouse_pos - offset);
+ Vector2i offset = drag_start_mouse_pos - tile_map->map_to_local(top_left);
+ offset = tile_map->local_to_map(mpos - offset) - tile_map->local_to_map(drag_start_mouse_pos - offset);
TypedArray<Vector2i> selection_used_cells = selection_pattern->get_used_cells();
@@ -1334,7 +1334,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
}
} break;
case DRAG_TYPE_PICK: {
- Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
+ Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos) - tile_map->local_to_map(drag_start_mouse_pos)).abs();
rect.size += Vector2i(1, 1);
int picked_source = -1;
@@ -1394,7 +1394,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
undo_redo->commit_action();
} break;
case DRAG_TYPE_RECT: {
- HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos), drag_erasing);
undo_redo->create_action(TTR("Paint tiles"));
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
@@ -1418,7 +1418,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
undo_redo->create_action(TTR("Paste tiles"));
TypedArray<Vector2i> used_cells = tile_map_clipboard->get_used_cells();
for (int i = 0; i < used_cells.size(); i++) {
- Vector2i coords = tile_map->map_pattern(tile_map->world_to_map(mpos - mouse_offset), used_cells[i], tile_map_clipboard);
+ Vector2i coords = tile_map->map_pattern(tile_map->local_to_map(mpos - mouse_offset), used_cells[i], tile_map_clipboard);
undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, coords, tile_map_clipboard->get_cell_source_id(used_cells[i]), tile_map_clipboard->get_cell_atlas_coords(used_cells[i]), tile_map_clipboard->get_cell_alternative_tile(used_cells[i]));
undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, coords, tile_map->get_cell_source_id(tile_map_layer, coords), tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords));
}
@@ -2558,7 +2558,7 @@ RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i
TypedArray<Vector2i> to_check;
if (source_cell.source_id == TileSet::INVALID_SOURCE) {
Rect2i rect = tile_map->get_used_rect();
- if (rect.has_no_area()) {
+ if (!rect.has_area()) {
rect = Rect2i(p_coords, Vector2i(1, 1));
}
for (int x = boundaries.position.x; x < boundaries.get_end().x; x++) {
@@ -2640,7 +2640,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
switch (drag_type) {
case DRAG_TYPE_PICK: {
- Vector2i coords = tile_map->world_to_map(mpos);
+ Vector2i coords = tile_map->local_to_map(mpos);
TileMapCell cell = tile_map->get_cell(tile_map_layer, coords);
TileData *tile_data = nullptr;
@@ -2714,7 +2714,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
undo_redo->commit_action(false);
} break;
case DRAG_TYPE_LINE: {
- HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos), drag_erasing);
undo_redo->create_action(TTR("Paint terrain"));
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
@@ -2726,7 +2726,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
undo_redo->commit_action();
} break;
case DRAG_TYPE_RECT: {
- HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos), drag_erasing);
undo_redo->create_action(TTR("Paint terrain"));
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) {
@@ -2836,7 +2836,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
switch (drag_type) {
case DRAG_TYPE_PAINT: {
if (selected_terrain_set >= 0) {
- HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos), drag_erasing);
+ HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos), drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
if (!drag_modified.has(E.key)) {
drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key);
@@ -2880,7 +2880,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
drag_start_mouse_pos = mpos;
drag_modified.clear();
- Vector2i cell = tile_map->world_to_map(mpos);
+ Vector2i cell = tile_map->local_to_map(mpos);
HashMap<Vector2i, TileMapCell> to_draw = _draw_line(cell, cell, drag_erasing);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key);
@@ -2907,7 +2907,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
drag_type = DRAG_TYPE_BUCKET;
drag_start_mouse_pos = mpos;
drag_modified.clear();
- Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
+ Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos));
for (int i = 0; i < line.size(); i++) {
if (!drag_modified.has(line[i])) {
HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing);
@@ -2971,10 +2971,10 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
if (drag_type == DRAG_TYPE_PICK) {
// Draw the area being picked.
- Vector2i coords = tile_map->world_to_map(drag_last_mouse_pos);
+ Vector2i coords = tile_map->local_to_map(drag_last_mouse_pos);
if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) {
Transform2D tile_xform;
- tile_xform.set_origin(tile_map->map_to_world(coords));
+ tile_xform.set_origin(tile_map->map_to_local(coords));
tile_xform.set_scale(tile_shape_size);
tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0), false);
}
@@ -2982,15 +2982,15 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
bool expand_grid = false;
if (tool_buttons_group->get_pressed_button() == paint_tool_button && drag_type == DRAG_TYPE_NONE) {
// Preview for a single tile.
- preview.insert(tile_map->world_to_map(drag_last_mouse_pos));
+ preview.insert(tile_map->local_to_map(drag_last_mouse_pos));
expand_grid = true;
} else if (tool_buttons_group->get_pressed_button() == line_tool_button || drag_type == DRAG_TYPE_LINE) {
if (drag_type == DRAG_TYPE_NONE) {
// Preview for a single tile.
- preview.insert(tile_map->world_to_map(drag_last_mouse_pos));
+ preview.insert(tile_map->local_to_map(drag_last_mouse_pos));
} else if (drag_type == DRAG_TYPE_LINE) {
// Preview for a line.
- Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos));
+ Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos));
for (int i = 0; i < line.size(); i++) {
preview.insert(line[i]);
}
@@ -2999,8 +2999,8 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
} else if (drag_type == DRAG_TYPE_RECT) {
// Preview for a rect.
Rect2i rect;
- rect.set_position(tile_map->world_to_map(drag_start_mouse_pos));
- rect.set_end(tile_map->world_to_map(drag_last_mouse_pos));
+ rect.set_position(tile_map->local_to_map(drag_start_mouse_pos));
+ rect.set_end(tile_map->local_to_map(drag_last_mouse_pos));
rect = rect.abs();
HashMap<Vector2i, TileSet::TerrainsPattern> to_draw;
@@ -3012,7 +3012,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
expand_grid = true;
} else if (tool_buttons_group->get_pressed_button() == bucket_tool_button && drag_type == DRAG_TYPE_NONE) {
// Preview for a fill.
- preview = _get_cells_for_bucket_fill(tile_map->world_to_map(drag_last_mouse_pos), bucket_contiguous_checkbox->is_pressed());
+ preview = _get_cells_for_bucket_fill(tile_map->local_to_map(drag_last_mouse_pos), bucket_contiguous_checkbox->is_pressed());
}
// Expand the grid if needed
@@ -3045,7 +3045,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
Transform2D tile_xform;
- tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y)));
+ tile_xform.set_origin(tile_map->map_to_local(Vector2(x, y)));
tile_xform.set_scale(tile_shape_size);
Color color = grid_color;
color.a = color.a * opacity;
@@ -3058,7 +3058,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
// Draw the preview.
for (const Vector2i &E : preview) {
Transform2D tile_xform;
- tile_xform.set_origin(tile_map->map_to_world(E));
+ tile_xform.set_origin(tile_map->map_to_local(E));
tile_xform.set_scale(tile_set->get_tile_size());
if (drag_erasing || erase_button->is_pressed()) {
tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(0.0, 0.0, 0.0, 0.5), true);
@@ -3838,7 +3838,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
// Draw the scaled tile.
Transform2D tile_xform;
- tile_xform.set_origin(tile_map->map_to_world(coords));
+ tile_xform.set_origin(tile_map->map_to_local(coords));
tile_xform.set_scale(tile_shape_size);
tile_set->draw_tile_shape(p_overlay, xform * tile_xform, color, true, warning_pattern_texture);
}
@@ -3848,7 +3848,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
Vector2 icon_size;
icon_size[min_axis] = tile_set->get_tile_size()[min_axis] / 3;
icon_size[(min_axis + 1) % 2] = (icon_size[min_axis] * missing_tile_texture->get_size()[(min_axis + 1) % 2] / missing_tile_texture->get_size()[min_axis]);
- Rect2 rect = Rect2(xform.xform(tile_map->map_to_world(coords)) - (icon_size * xform.get_scale() / 2), icon_size * xform.get_scale());
+ Rect2 rect = Rect2(xform.xform(tile_map->map_to_local(coords)) - (icon_size * xform.get_scale() / 2), icon_size * xform.get_scale());
p_overlay->draw_texture_rect(missing_tile_texture, rect);
}
}
@@ -3861,10 +3861,10 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
// Determine the drawn area.
Size2 screen_size = p_overlay->get_size();
Rect2i screen_rect;
- screen_rect.position = tile_map->world_to_map(xform_inv.xform(Vector2()));
- screen_rect.expand_to(tile_map->world_to_map(xform_inv.xform(Vector2(0, screen_size.height))));
- screen_rect.expand_to(tile_map->world_to_map(xform_inv.xform(Vector2(screen_size.width, 0))));
- screen_rect.expand_to(tile_map->world_to_map(xform_inv.xform(screen_size)));
+ screen_rect.position = tile_map->local_to_map(xform_inv.xform(Vector2()));
+ screen_rect.expand_to(tile_map->local_to_map(xform_inv.xform(Vector2(0, screen_size.height))));
+ screen_rect.expand_to(tile_map->local_to_map(xform_inv.xform(Vector2(screen_size.width, 0))));
+ screen_rect.expand_to(tile_map->local_to_map(xform_inv.xform(screen_size)));
screen_rect = screen_rect.grow(1);
Rect2i tilemap_used_rect = tile_map->get_used_rect();
@@ -3897,7 +3897,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
Transform2D tile_xform;
- tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y)));
+ tile_xform.set_origin(tile_map->map_to_local(Vector2(x, y)));
tile_xform.set_scale(tile_shape_size);
Color color = grid_color;
color.a = color.a * opacity;
@@ -3910,7 +3910,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
/*Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
for (int x = displayed_rect.position.x; x < (displayed_rect.position.x + displayed_rect.size.x); x++) {
for (int y = displayed_rect.position.y; y < (displayed_rect.position.y + displayed_rect.size.y); y++) {
- p_overlay->draw_string(font, xform.xform(tile_map->map_to_world(Vector2(x, y))) + Vector2i(-tile_shape_size.x / 2, 0), vformat("%s", Vector2(x, y)));
+ p_overlay->draw_string(font, xform.xform(tile_map->map_to_local(Vector2(x, y))) + Vector2i(-tile_shape_size.x / 2, 0), vformat("%s", Vector2(x, y)));
}
}*/
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
index b5134f6893..17115519e2 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.cpp
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -91,10 +91,10 @@ void TilesEditorPlugin::_thread() {
TypedArray<Vector2i> used_cells = tile_map->get_used_cells(0);
Rect2 encompassing_rect = Rect2();
- encompassing_rect.set_position(tile_map->map_to_world(used_cells[0]));
+ encompassing_rect.set_position(tile_map->map_to_local(used_cells[0]));
for (int i = 0; i < used_cells.size(); i++) {
Vector2i cell = used_cells[i];
- Vector2 world_pos = tile_map->map_to_world(cell);
+ Vector2 world_pos = tile_map->map_to_local(cell);
encompassing_rect.expand_to(world_pos);
// Texture.
@@ -116,7 +116,7 @@ void TilesEditorPlugin::_thread() {
// Add the viewport at the last moment to avoid rendering too early.
EditorNode::get_singleton()->add_child(viewport);
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Object::CONNECT_ONESHOT);
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Object::CONNECT_ONE_SHOT);
pattern_preview_done.wait();
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 2fb8bbe86b..804db726a2 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -111,7 +111,7 @@ void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("update_node", &VisualShaderGraphPlugin::update_node);
ClassDB::bind_method("update_node_deferred", &VisualShaderGraphPlugin::update_node_deferred);
ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value);
- ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name);
+ ClassDB::bind_method("set_parameter_name", &VisualShaderGraphPlugin::set_parameter_name);
ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression);
ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve);
ClassDB::bind_method("update_curve_xyz", &VisualShaderGraphPlugin::update_curve_xyz);
@@ -223,9 +223,9 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
}
}
-void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name) {
- if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].uniform_name != nullptr) {
- links[p_node_id].uniform_name->set_text(p_name);
+void VisualShaderGraphPlugin::set_parameter_name(VisualShader::Type p_type, int p_node_id, const String &p_name) {
+ if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].parameter_name != nullptr) {
+ links[p_node_id].parameter_name->set_text(p_name);
}
}
@@ -290,9 +290,9 @@ void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, int p_index,
links[p_node_id].curve_editors[p_index] = p_curve_editor;
}
-void VisualShaderGraphPlugin::update_uniform_refs() {
+void VisualShaderGraphPlugin::update_parameter_refs() {
for (KeyValue<int, Link> &E : links) {
- VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E.value.visual_node);
+ VisualShaderNodeParameterRef *ref = Object::cast_to<VisualShaderNodeParameterRef>(E.value.visual_node);
if (ref) {
remove_node(E.value.type, E.key);
add_node(E.value.type, E.key);
@@ -334,8 +334,8 @@ void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, Te
links[p_node_id].output_ports.insert(p_port, { p_button });
}
-void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_uniform_name) {
- links[p_node_id].uniform_name = p_uniform_name;
+void VisualShaderGraphPlugin::register_parameter_name(int p_node_id, LineEdit *p_parameter_name) {
+ links[p_node_id].parameter_name = p_parameter_name;
}
void VisualShaderGraphPlugin::update_theme() {
@@ -466,29 +466,29 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
node->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
}
- Ref<VisualShaderNodeUniformRef> uniform_ref = vsnode;
- if (uniform_ref.is_valid()) {
- uniform_ref->set_shader_rid(visual_shader->get_rid());
- uniform_ref->update_uniform_type();
+ Ref<VisualShaderNodeParameterRef> parameter_ref = vsnode;
+ if (parameter_ref.is_valid()) {
+ parameter_ref->set_shader_rid(visual_shader->get_rid());
+ parameter_ref->update_parameter_type();
}
- Ref<VisualShaderNodeUniform> uniform = vsnode;
+ Ref<VisualShaderNodeParameter> parameter = vsnode;
HBoxContainer *hb = nullptr;
- if (uniform.is_valid()) {
- LineEdit *uniform_name = memnew(LineEdit);
- register_uniform_name(p_id, uniform_name);
- uniform_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- uniform_name->set_text(uniform->get_uniform_name());
- uniform_name->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_changed).bind(p_id));
- uniform_name->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_focus_out).bind(uniform_name, p_id));
+ if (parameter.is_valid()) {
+ LineEdit *parameter_name = memnew(LineEdit);
+ register_parameter_name(p_id, parameter_name);
+ parameter_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ parameter_name->set_text(parameter->get_parameter_name());
+ parameter_name->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_parameter_line_edit_changed).bind(p_id));
+ parameter_name->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_parameter_line_edit_focus_out).bind(parameter_name, p_id));
if (vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
hb = memnew(HBoxContainer);
- hb->add_child(uniform_name);
+ hb->add_child(parameter_name);
node->add_child(hb);
} else {
- node->add_child(uniform_name);
+ node->add_child(parameter_name);
}
port_offset++;
}
@@ -1409,13 +1409,13 @@ void VisualShaderEditor::_update_options_menu() {
}
}
- Ref<VisualShaderNodeUniformRef> uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn.ptr());
- if (uniform_ref.is_valid()) {
+ Ref<VisualShaderNodeParameterRef> parameter_ref = Object::cast_to<VisualShaderNodeParameterRef>(vsn.ptr());
+ if (parameter_ref.is_valid()) {
check_result = -1;
if (members_input_port_type != VisualShaderNode::PORT_TYPE_MAX) {
- for (int j = 0; j < uniform_ref->get_uniforms_count(); j++) {
- if (visual_shader->is_port_types_compatible(uniform_ref->get_port_type_by_index(j), members_input_port_type)) {
+ for (int j = 0; j < parameter_ref->get_parameters_count(); j++) {
+ if (visual_shader->is_port_types_compatible(parameter_ref->get_port_type_by_index(j), members_input_port_type)) {
check_result = 1;
break;
}
@@ -1612,66 +1612,66 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) {
node->add_theme_color_override("resizer_color", c);
}
-void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
- VisualShaderNodeUniformRef::clear_uniforms(visual_shader->get_rid());
+void VisualShaderEditor::_update_parameters(bool p_update_refs) {
+ VisualShaderNodeParameterRef::clear_parameters(visual_shader->get_rid());
for (int t = 0; t < VisualShader::TYPE_MAX; t++) {
Vector<int> tnodes = visual_shader->get_node_list((VisualShader::Type)t);
for (int i = 0; i < tnodes.size(); i++) {
Ref<VisualShaderNode> vsnode = visual_shader->get_node((VisualShader::Type)t, tnodes[i]);
- Ref<VisualShaderNodeUniform> uniform = vsnode;
-
- if (uniform.is_valid()) {
- Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode;
- Ref<VisualShaderNodeIntUniform> int_uniform = vsnode;
- Ref<VisualShaderNodeVec2Uniform> vec2_uniform = vsnode;
- Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode;
- Ref<VisualShaderNodeVec4Uniform> vec4_uniform = vsnode;
- Ref<VisualShaderNodeColorUniform> color_uniform = vsnode;
- Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode;
- Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode;
-
- VisualShaderNodeUniformRef::UniformType uniform_type;
- if (float_uniform.is_valid()) {
- uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_FLOAT;
- } else if (int_uniform.is_valid()) {
- uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_INT;
- } else if (bool_uniform.is_valid()) {
- uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_BOOLEAN;
- } else if (vec2_uniform.is_valid()) {
- uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR2;
- } else if (vec3_uniform.is_valid()) {
- uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR3;
- } else if (vec4_uniform.is_valid()) {
- uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR4;
- } else if (transform_uniform.is_valid()) {
- uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_TRANSFORM;
- } else if (color_uniform.is_valid()) {
- uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_COLOR;
+ Ref<VisualShaderNodeParameter> parameter = vsnode;
+
+ if (parameter.is_valid()) {
+ Ref<VisualShaderNodeFloatParameter> float_parameter = vsnode;
+ Ref<VisualShaderNodeIntParameter> int_parameter = vsnode;
+ Ref<VisualShaderNodeVec2Parameter> vec2_parameter = vsnode;
+ Ref<VisualShaderNodeVec3Parameter> vec3_parameter = vsnode;
+ Ref<VisualShaderNodeVec4Parameter> vec4_parameter = vsnode;
+ Ref<VisualShaderNodeColorParameter> color_parameter = vsnode;
+ Ref<VisualShaderNodeBooleanParameter> boolean_parameter = vsnode;
+ Ref<VisualShaderNodeTransformParameter> transform_parameter = vsnode;
+
+ VisualShaderNodeParameterRef::ParameterType parameter_type;
+ if (float_parameter.is_valid()) {
+ parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_FLOAT;
+ } else if (int_parameter.is_valid()) {
+ parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_INT;
+ } else if (boolean_parameter.is_valid()) {
+ parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_BOOLEAN;
+ } else if (vec2_parameter.is_valid()) {
+ parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_VECTOR2;
+ } else if (vec3_parameter.is_valid()) {
+ parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_VECTOR3;
+ } else if (vec4_parameter.is_valid()) {
+ parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_VECTOR4;
+ } else if (transform_parameter.is_valid()) {
+ parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_TRANSFORM;
+ } else if (color_parameter.is_valid()) {
+ parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_COLOR;
} else {
- uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_SAMPLER;
+ parameter_type = VisualShaderNodeParameterRef::UNIFORM_TYPE_SAMPLER;
}
- VisualShaderNodeUniformRef::add_uniform(visual_shader->get_rid(), uniform->get_uniform_name(), uniform_type);
+ VisualShaderNodeParameterRef::add_parameter(visual_shader->get_rid(), parameter->get_parameter_name(), parameter_type);
}
}
}
if (p_update_refs) {
- graph_plugin->update_uniform_refs();
+ graph_plugin->update_parameter_refs();
}
}
-void VisualShaderEditor::_update_uniform_refs(HashSet<String> &p_deleted_names) {
+void VisualShaderEditor::_update_parameter_refs(HashSet<String> &p_deleted_names) {
for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
VisualShader::Type type = VisualShader::Type(i);
Vector<int> nodes = visual_shader->get_node_list(type);
for (int j = 0; j < nodes.size(); j++) {
if (j > 0) {
- Ref<VisualShaderNodeUniformRef> ref = visual_shader->get_node(type, nodes[j]);
+ Ref<VisualShaderNodeParameterRef> ref = visual_shader->get_node(type, nodes[j]);
if (ref.is_valid()) {
- if (p_deleted_names.has(ref->get_uniform_name())) {
- undo_redo->add_do_method(ref.ptr(), "set_uniform_name", "[None]");
- undo_redo->add_undo_method(ref.ptr(), "set_uniform_name", ref->get_uniform_name());
+ if (p_deleted_names.has(ref->get_parameter_name())) {
+ undo_redo->add_do_method(ref.ptr(), "set_parameter_name", "[None]");
+ undo_redo->add_undo_method(ref.ptr(), "set_parameter_name", ref->get_parameter_name());
undo_redo->add_do_method(graph_plugin.ptr(), "update_node", VisualShader::Type(i), nodes[j]);
undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", VisualShader::Type(i), nodes[j]);
}
@@ -1711,7 +1711,7 @@ void VisualShaderEditor::_update_graph() {
Vector<int> nodes = visual_shader->get_node_list(type);
- _update_uniforms(false);
+ _update_parameters(false);
_update_varyings();
graph_plugin->clear_links();
@@ -2257,38 +2257,38 @@ void VisualShaderEditor::_comment_desc_popup_hide() {
undo_redo->commit_action();
}
-void VisualShaderEditor::_uniform_line_edit_changed(const String &p_text, int p_node_id) {
+void VisualShaderEditor::_parameter_line_edit_changed(const String &p_text, int p_node_id) {
VisualShader::Type type = get_current_shader_type();
- Ref<VisualShaderNodeUniform> node = visual_shader->get_node(type, p_node_id);
+ Ref<VisualShaderNodeParameter> node = visual_shader->get_node(type, p_node_id);
ERR_FAIL_COND(!node.is_valid());
- String validated_name = visual_shader->validate_uniform_name(p_text, node);
+ String validated_name = visual_shader->validate_parameter_name(p_text, node);
- if (validated_name == node->get_uniform_name()) {
+ if (validated_name == node->get_parameter_name()) {
return;
}
- undo_redo->create_action(TTR("Set Uniform Name"));
- undo_redo->add_do_method(node.ptr(), "set_uniform_name", validated_name);
- undo_redo->add_undo_method(node.ptr(), "set_uniform_name", node->get_uniform_name());
- undo_redo->add_do_method(graph_plugin.ptr(), "set_uniform_name", type, p_node_id, validated_name);
- undo_redo->add_undo_method(graph_plugin.ptr(), "set_uniform_name", type, p_node_id, node->get_uniform_name());
+ undo_redo->create_action(TTR("Set Parameter Name"));
+ undo_redo->add_do_method(node.ptr(), "set_parameter_name", validated_name);
+ undo_redo->add_undo_method(node.ptr(), "set_parameter_name", node->get_parameter_name());
+ undo_redo->add_do_method(graph_plugin.ptr(), "set_parameter_name", type, p_node_id, validated_name);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "set_parameter_name", type, p_node_id, node->get_parameter_name());
undo_redo->add_do_method(graph_plugin.ptr(), "update_node_deferred", type, p_node_id);
undo_redo->add_undo_method(graph_plugin.ptr(), "update_node_deferred", type, p_node_id);
- undo_redo->add_do_method(this, "_update_uniforms", true);
- undo_redo->add_undo_method(this, "_update_uniforms", true);
+ undo_redo->add_do_method(this, "_update_parameters", true);
+ undo_redo->add_undo_method(this, "_update_parameters", true);
HashSet<String> changed_names;
- changed_names.insert(node->get_uniform_name());
- _update_uniform_refs(changed_names);
+ changed_names.insert(node->get_parameter_name());
+ _update_parameter_refs(changed_names);
undo_redo->commit_action();
}
-void VisualShaderEditor::_uniform_line_edit_focus_out(Object *line_edit, int p_node_id) {
- _uniform_line_edit_changed(Object::cast_to<LineEdit>(line_edit)->get_text(), p_node_id);
+void VisualShaderEditor::_parameter_line_edit_focus_out(Object *line_edit, int p_node_id) {
+ _parameter_line_edit_changed(Object::cast_to<LineEdit>(line_edit)->get_text(), p_node_id);
}
void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) {
@@ -2674,22 +2674,22 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
if (!p_ops.is_empty()) {
_setup_node(vsn, p_ops);
}
- VisualShaderNodeUniformRef *uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn);
- if (uniform_ref && to_node != -1 && to_slot != -1) {
+ VisualShaderNodeParameterRef *parameter_ref = Object::cast_to<VisualShaderNodeParameterRef>(vsn);
+ if (parameter_ref && to_node != -1 && to_slot != -1) {
VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot);
bool success = false;
- for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) {
- if (uniform_ref->get_port_type_by_index(i) == input_port_type) {
- uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i));
+ for (int i = 0; i < parameter_ref->get_parameters_count(); i++) {
+ if (parameter_ref->get_port_type_by_index(i) == input_port_type) {
+ parameter_ref->set_parameter_name(parameter_ref->get_parameter_name_by_index(i));
success = true;
break;
}
}
if (!success) {
- for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) {
- if (visual_shader->is_port_types_compatible(uniform_ref->get_port_type_by_index(i), input_port_type)) {
- uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i));
+ for (int i = 0; i < parameter_ref->get_parameters_count(); i++) {
+ if (visual_shader->is_port_types_compatible(parameter_ref->get_port_type_by_index(i), input_port_type)) {
+ parameter_ref->set_parameter_name(parameter_ref->get_parameter_name_by_index(i));
break;
}
}
@@ -2712,7 +2712,7 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
bool is_cubemap = (Object::cast_to<VisualShaderNodeCubemap>(vsnode.ptr()) != nullptr);
bool is_curve = (Object::cast_to<VisualShaderNodeCurveTexture>(vsnode.ptr()) != nullptr);
bool is_curve_xyz = (Object::cast_to<VisualShaderNodeCurveXYZTexture>(vsnode.ptr()) != nullptr);
- bool is_uniform = (Object::cast_to<VisualShaderNodeUniform>(vsnode.ptr()) != nullptr);
+ bool is_parameter = (Object::cast_to<VisualShaderNodeParameter>(vsnode.ptr()) != nullptr);
Point2 position = graph->get_scroll_ofs();
@@ -2861,9 +2861,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
}
_member_cancel();
- if (is_uniform) {
- undo_redo->add_do_method(this, "_update_uniforms", true);
- undo_redo->add_undo_method(this, "_update_uniforms", true);
+ if (is_parameter) {
+ undo_redo->add_do_method(this, "_update_parameters", true);
+ undo_redo->add_undo_method(this, "_update_parameters", true);
}
if (is_curve) {
@@ -3118,7 +3118,7 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
}
}
- HashSet<String> uniform_names;
+ HashSet<String> parameter_names;
for (const int &F : p_nodes) {
Ref<VisualShaderNode> node = visual_shader->get_node(type, F);
@@ -3141,9 +3141,9 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
undo_redo->add_undo_method(expression, "set_expression", expression->get_expression());
}
- VisualShaderNodeUniform *uniform = Object::cast_to<VisualShaderNodeUniform>(node.ptr());
- if (uniform) {
- uniform_names.insert(uniform->get_uniform_name());
+ VisualShaderNodeParameter *parameter = Object::cast_to<VisualShaderNodeParameter>(node.ptr());
+ if (parameter) {
+ parameter_names.insert(parameter->get_parameter_name());
}
}
@@ -3172,12 +3172,12 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, F);
}
- // update uniform refs if any uniform has been deleted
- if (uniform_names.size() > 0) {
- undo_redo->add_do_method(this, "_update_uniforms", true);
- undo_redo->add_undo_method(this, "_update_uniforms", true);
+ // update parameter refs if any parameter has been deleted
+ if (parameter_names.size() > 0) {
+ undo_redo->add_do_method(this, "_update_parameters", true);
+ undo_redo->add_undo_method(this, "_update_parameters", true);
- _update_uniform_refs(uniform_names);
+ _update_parameter_refs(parameter_names);
}
}
@@ -3196,33 +3196,33 @@ void VisualShaderEditor::_update_constant(VisualShader::Type p_type_id, int p_no
}
}
-void VisualShaderEditor::_update_uniform(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port) {
- Ref<VisualShaderNodeUniform> uniform = visual_shader->get_node(p_type_id, p_node_id);
- ERR_FAIL_COND(!uniform.is_valid());
+void VisualShaderEditor::_update_parameter(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port) {
+ Ref<VisualShaderNodeParameter> parameter = visual_shader->get_node(p_type_id, p_node_id);
+ ERR_FAIL_COND(!parameter.is_valid());
- String valid_name = visual_shader->validate_uniform_name(uniform->get_uniform_name(), uniform);
- uniform->set_uniform_name(valid_name);
- graph_plugin->set_uniform_name(p_type_id, p_node_id, valid_name);
+ String valid_name = visual_shader->validate_parameter_name(parameter->get_parameter_name(), parameter);
+ parameter->set_parameter_name(valid_name);
+ graph_plugin->set_parameter_name(p_type_id, p_node_id, valid_name);
- if (uniform->has_method("set_default_value_enabled")) {
- uniform->call("set_default_value_enabled", true);
- uniform->call("set_default_value", p_var);
+ if (parameter->has_method("set_default_value_enabled")) {
+ parameter->call("set_default_value_enabled", true);
+ parameter->call("set_default_value", p_var);
}
if (p_preview_port != -1) {
- uniform->set_output_port_for_preview(p_preview_port);
+ parameter->set_output_port_for_preview(p_preview_port);
}
}
-void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
+void VisualShaderEditor::_convert_constants_to_parameters(bool p_vice_versa) {
VisualShader::Type type_id = get_current_shader_type();
if (!p_vice_versa) {
- undo_redo->create_action(TTR("Convert Constant Node(s) To Uniform(s)"));
+ undo_redo->create_action(TTR("Convert Constant Node(s) To Parameter(s)"));
} else {
- undo_redo->create_action(TTR("Convert Uniform Node(s) To Constant(s)"));
+ undo_redo->create_action(TTR("Convert Parameter Node(s) To Constant(s)"));
}
- const HashSet<int> &current_set = p_vice_versa ? selected_uniforms : selected_constants;
+ const HashSet<int> &current_set = p_vice_versa ? selected_parameters : selected_constants;
HashSet<String> deleted_names;
for (const int &E : current_set) {
@@ -3235,15 +3235,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
if (!p_vice_versa) {
Ref<VisualShaderNodeFloatConstant> float_const = Object::cast_to<VisualShaderNodeFloatConstant>(node.ptr());
if (float_const.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeFloatConstant", "VisualShaderNodeFloatUniform");
+ _replace_node(type_id, node_id, "VisualShaderNodeFloatConstant", "VisualShaderNodeFloatParameter");
var = float_const->get_constant();
caught = true;
}
} else {
- Ref<VisualShaderNodeFloatUniform> float_uniform = Object::cast_to<VisualShaderNodeFloatUniform>(node.ptr());
- if (float_uniform.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeFloatUniform", "VisualShaderNodeFloatConstant");
- var = float_uniform->get_default_value();
+ Ref<VisualShaderNodeFloatParameter> float_parameter = Object::cast_to<VisualShaderNodeFloatParameter>(node.ptr());
+ if (float_parameter.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeFloatParameter", "VisualShaderNodeFloatConstant");
+ var = float_parameter->get_default_value();
caught = true;
}
}
@@ -3253,15 +3253,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
if (!p_vice_versa) {
Ref<VisualShaderNodeIntConstant> int_const = Object::cast_to<VisualShaderNodeIntConstant>(node.ptr());
if (int_const.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeIntConstant", "VisualShaderNodeIntUniform");
+ _replace_node(type_id, node_id, "VisualShaderNodeIntConstant", "VisualShaderNodeIntParameter");
var = int_const->get_constant();
caught = true;
}
} else {
- Ref<VisualShaderNodeIntUniform> int_uniform = Object::cast_to<VisualShaderNodeIntUniform>(node.ptr());
- if (int_uniform.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeIntUniform", "VisualShaderNodeIntConstant");
- var = int_uniform->get_default_value();
+ Ref<VisualShaderNodeIntParameter> int_parameter = Object::cast_to<VisualShaderNodeIntParameter>(node.ptr());
+ if (int_parameter.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeIntParameter", "VisualShaderNodeIntConstant");
+ var = int_parameter->get_default_value();
caught = true;
}
}
@@ -3272,15 +3272,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
if (!p_vice_versa) {
Ref<VisualShaderNodeBooleanConstant> boolean_const = Object::cast_to<VisualShaderNodeBooleanConstant>(node.ptr());
if (boolean_const.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeBooleanConstant", "VisualShaderNodeBooleanUniform");
+ _replace_node(type_id, node_id, "VisualShaderNodeBooleanConstant", "VisualShaderNodeBooleanParameter");
var = boolean_const->get_constant();
caught = true;
}
} else {
- Ref<VisualShaderNodeBooleanUniform> boolean_uniform = Object::cast_to<VisualShaderNodeBooleanUniform>(node.ptr());
- if (boolean_uniform.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanConstant");
- var = boolean_uniform->get_default_value();
+ Ref<VisualShaderNodeBooleanParameter> boolean_parameter = Object::cast_to<VisualShaderNodeBooleanParameter>(node.ptr());
+ if (boolean_parameter.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeBooleanParameter", "VisualShaderNodeBooleanConstant");
+ var = boolean_parameter->get_default_value();
caught = true;
}
}
@@ -3291,15 +3291,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
if (!p_vice_versa) {
Ref<VisualShaderNodeVec2Constant> vec2_const = Object::cast_to<VisualShaderNodeVec2Constant>(node.ptr());
if (vec2_const.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeVec2Constant", "VisualShaderNodeVec2Uniform");
+ _replace_node(type_id, node_id, "VisualShaderNodeVec2Constant", "VisualShaderNodeVec2Parameter");
var = vec2_const->get_constant();
caught = true;
}
} else {
- Ref<VisualShaderNodeVec2Uniform> vec2_uniform = Object::cast_to<VisualShaderNodeVec2Uniform>(node.ptr());
- if (vec2_uniform.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeVec2Uniform", "VisualShaderNodeVec2Constant");
- var = vec2_uniform->get_default_value();
+ Ref<VisualShaderNodeVec2Parameter> vec2_parameter = Object::cast_to<VisualShaderNodeVec2Parameter>(node.ptr());
+ if (vec2_parameter.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeVec2Parameter", "VisualShaderNodeVec2Constant");
+ var = vec2_parameter->get_default_value();
caught = true;
}
}
@@ -3310,15 +3310,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
if (!p_vice_versa) {
Ref<VisualShaderNodeVec3Constant> vec3_const = Object::cast_to<VisualShaderNodeVec3Constant>(node.ptr());
if (vec3_const.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeVec3Constant", "VisualShaderNodeVec3Uniform");
+ _replace_node(type_id, node_id, "VisualShaderNodeVec3Constant", "VisualShaderNodeVec3Parameter");
var = vec3_const->get_constant();
caught = true;
}
} else {
- Ref<VisualShaderNodeVec3Uniform> vec3_uniform = Object::cast_to<VisualShaderNodeVec3Uniform>(node.ptr());
- if (vec3_uniform.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Constant");
- var = vec3_uniform->get_default_value();
+ Ref<VisualShaderNodeVec3Parameter> vec3_parameter = Object::cast_to<VisualShaderNodeVec3Parameter>(node.ptr());
+ if (vec3_parameter.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeVec3Parameter", "VisualShaderNodeVec3Constant");
+ var = vec3_parameter->get_default_value();
caught = true;
}
}
@@ -3329,15 +3329,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
if (!p_vice_versa) {
Ref<VisualShaderNodeVec4Constant> vec4_const = Object::cast_to<VisualShaderNodeVec4Constant>(node.ptr());
if (vec4_const.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeVec4Constant", "VisualShaderNodeVec4Uniform");
+ _replace_node(type_id, node_id, "VisualShaderNodeVec4Constant", "VisualShaderNodeVec4Parameter");
var = vec4_const->get_constant();
caught = true;
}
} else {
- Ref<VisualShaderNodeVec4Uniform> vec4_uniform = Object::cast_to<VisualShaderNodeVec4Uniform>(node.ptr());
- if (vec4_uniform.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeVec4Uniform", "VisualShaderNodeVec4Constant");
- var = vec4_uniform->get_default_value();
+ Ref<VisualShaderNodeVec4Parameter> vec4_parameter = Object::cast_to<VisualShaderNodeVec4Parameter>(node.ptr());
+ if (vec4_parameter.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeVec4Parameter", "VisualShaderNodeVec4Constant");
+ var = vec4_parameter->get_default_value();
caught = true;
}
}
@@ -3348,15 +3348,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
if (!p_vice_versa) {
Ref<VisualShaderNodeColorConstant> color_const = Object::cast_to<VisualShaderNodeColorConstant>(node.ptr());
if (color_const.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeColorConstant", "VisualShaderNodeColorUniform");
+ _replace_node(type_id, node_id, "VisualShaderNodeColorConstant", "VisualShaderNodeColorParameter");
var = color_const->get_constant();
caught = true;
}
} else {
- Ref<VisualShaderNodeColorUniform> color_uniform = Object::cast_to<VisualShaderNodeColorUniform>(node.ptr());
- if (color_uniform.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeColorUniform", "VisualShaderNodeColorConstant");
- var = color_uniform->get_default_value();
+ Ref<VisualShaderNodeColorParameter> color_parameter = Object::cast_to<VisualShaderNodeColorParameter>(node.ptr());
+ if (color_parameter.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeColorParameter", "VisualShaderNodeColorConstant");
+ var = color_parameter->get_default_value();
caught = true;
}
}
@@ -3367,15 +3367,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
if (!p_vice_versa) {
Ref<VisualShaderNodeTransformConstant> transform_const = Object::cast_to<VisualShaderNodeTransformConstant>(node.ptr());
if (transform_const.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeTransformConstant", "VisualShaderNodeTransformUniform");
+ _replace_node(type_id, node_id, "VisualShaderNodeTransformConstant", "VisualShaderNodeTransformParameter");
var = transform_const->get_constant();
caught = true;
}
} else {
- Ref<VisualShaderNodeTransformUniform> transform_uniform = Object::cast_to<VisualShaderNodeTransformUniform>(node.ptr());
- if (transform_uniform.is_valid()) {
- _replace_node(type_id, node_id, "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformConstant");
- var = transform_uniform->get_default_value();
+ Ref<VisualShaderNodeTransformParameter> transform_parameter = Object::cast_to<VisualShaderNodeTransformParameter>(node.ptr());
+ if (transform_parameter.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeTransformParameter", "VisualShaderNodeTransformConstant");
+ var = transform_parameter->get_default_value();
caught = true;
}
}
@@ -3384,27 +3384,27 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
int preview_port = node->get_output_port_for_preview();
if (!p_vice_versa) {
- undo_redo->add_do_method(this, "_update_uniform", type_id, node_id, var, preview_port);
+ undo_redo->add_do_method(this, "_update_parameter", type_id, node_id, var, preview_port);
undo_redo->add_undo_method(this, "_update_constant", type_id, node_id, var, preview_port);
} else {
undo_redo->add_do_method(this, "_update_constant", type_id, node_id, var, preview_port);
- undo_redo->add_undo_method(this, "_update_uniform", type_id, node_id, var, preview_port);
+ undo_redo->add_undo_method(this, "_update_parameter", type_id, node_id, var, preview_port);
- Ref<VisualShaderNodeUniform> uniform = Object::cast_to<VisualShaderNodeUniform>(node.ptr());
- ERR_CONTINUE(!uniform.is_valid());
+ Ref<VisualShaderNodeParameter> parameter = Object::cast_to<VisualShaderNodeParameter>(node.ptr());
+ ERR_CONTINUE(!parameter.is_valid());
- deleted_names.insert(uniform->get_uniform_name());
+ deleted_names.insert(parameter->get_parameter_name());
}
undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, node_id);
undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, node_id);
}
- undo_redo->add_do_method(this, "_update_uniforms", true);
- undo_redo->add_undo_method(this, "_update_uniforms", true);
+ undo_redo->add_do_method(this, "_update_parameters", true);
+ undo_redo->add_undo_method(this, "_update_parameters", true);
if (deleted_names.size() > 0) {
- _update_uniform_refs(deleted_names);
+ _update_parameter_refs(deleted_names);
}
undo_redo->commit_action();
@@ -3468,7 +3468,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
selected_constants.clear();
- selected_uniforms.clear();
+ selected_parameters.clear();
selected_comment = -1;
selected_float_constant = -1;
@@ -3494,9 +3494,9 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
if (float_constant_node != nullptr) {
selected_float_constant = id;
}
- VisualShaderNodeUniform *uniform_node = Object::cast_to<VisualShaderNodeUniform>(node.ptr());
- if (uniform_node != nullptr && uniform_node->is_convertible_to_constant()) {
- selected_uniforms.insert(id);
+ VisualShaderNodeParameter *parameter_node = Object::cast_to<VisualShaderNodeParameter>(node.ptr());
+ if (parameter_node != nullptr && parameter_node->is_convertible_to_constant()) {
+ selected_parameters.insert(id);
}
}
}
@@ -3533,11 +3533,11 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
if (temp != -1) {
popup_menu->remove_item(temp);
}
- temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS);
+ temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_CONSTANTS_TO_PARAMETERS);
if (temp != -1) {
popup_menu->remove_item(temp);
}
- temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS);
+ temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_PARAMETERS_TO_CONSTANTS);
if (temp != -1) {
popup_menu->remove_item(temp);
}
@@ -3554,7 +3554,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
popup_menu->remove_item(temp);
}
- if (selected_constants.size() > 0 || selected_uniforms.size() > 0) {
+ if (selected_constants.size() > 0 || selected_parameters.size() > 0) {
popup_menu->add_separator("", NodeMenuOptions::SEPARATOR2);
if (selected_float_constant != -1) {
@@ -3573,11 +3573,11 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
}
if (selected_constants.size() > 0) {
- popup_menu->add_item(TTR("Convert Constant(s) to Uniform(s)"), NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS);
+ popup_menu->add_item(TTR("Convert Constant(s) to Parameter(s)"), NodeMenuOptions::CONVERT_CONSTANTS_TO_PARAMETERS);
}
- if (selected_uniforms.size() > 0) {
- popup_menu->add_item(TTR("Convert Uniform(s) to Constant(s)"), NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS);
+ if (selected_parameters.size() > 0) {
+ popup_menu->add_item(TTR("Convert Parameter(s) to Constant(s)"), NodeMenuOptions::CONVERT_PARAMETERS_TO_CONSTANTS);
}
}
@@ -4124,32 +4124,32 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input,
undo_redo->commit_action();
}
-void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform_ref, String p_name) {
- String prev_name = p_uniform_ref->get_uniform_name();
+void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, String p_name) {
+ String prev_name = p_parameter_ref->get_parameter_name();
if (p_name == prev_name) {
return;
}
- bool type_changed = p_uniform_ref->get_uniform_type_by_name(p_name) != p_uniform_ref->get_uniform_type_by_name(prev_name);
+ bool type_changed = p_parameter_ref->get_parameter_type_by_name(p_name) != p_parameter_ref->get_parameter_type_by_name(prev_name);
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("UniformRef Name Changed"));
+ undo_redo->create_action(TTR("ParameterRef Name Changed"));
- undo_redo->add_do_method(p_uniform_ref.ptr(), "set_uniform_name", p_name);
- undo_redo->add_undo_method(p_uniform_ref.ptr(), "set_uniform_name", prev_name);
+ undo_redo->add_do_method(p_parameter_ref.ptr(), "set_parameter_name", p_name);
+ undo_redo->add_undo_method(p_parameter_ref.ptr(), "set_parameter_name", prev_name);
// update output port
for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) {
VisualShader::Type type = VisualShader::Type(type_id);
- int id = visual_shader->find_node_id(type, p_uniform_ref);
+ int id = visual_shader->find_node_id(type, p_parameter_ref);
if (id != VisualShader::NODE_ID_INVALID) {
if (type_changed) {
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
for (const VisualShader::Connection &E : conns) {
if (E.from_node == id) {
- if (visual_shader->is_port_types_compatible(p_uniform_ref->get_uniform_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) {
+ if (visual_shader->is_port_types_compatible(p_parameter_ref->get_parameter_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) {
continue;
}
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
@@ -4442,11 +4442,11 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
case NodeMenuOptions::CLEAR_COPY_BUFFER:
_clear_copy_buffer();
break;
- case NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS:
- _convert_constants_to_uniforms(false);
+ case NodeMenuOptions::CONVERT_CONSTANTS_TO_PARAMETERS:
+ _convert_constants_to_parameters(false);
break;
- case NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS:
- _convert_constants_to_uniforms(true);
+ case NodeMenuOptions::CONVERT_PARAMETERS_TO_CONSTANTS:
+ _convert_constants_to_parameters(true);
break;
case NodeMenuOptions::SET_COMMENT_TITLE:
_comment_title_popup_show(get_screen_position() + get_local_mouse_position(), selected_comment);
@@ -4598,7 +4598,7 @@ void VisualShaderEditor::_preview_size_changed() {
}
static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
- RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable);
+ RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable);
return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
}
@@ -4655,18 +4655,18 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node);
ClassDB::bind_method("_node_changed", &VisualShaderEditor::_node_changed);
ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
- ClassDB::bind_method("_uniform_select_item", &VisualShaderEditor::_uniform_select_item);
+ ClassDB::bind_method("_parameter_ref_select_item", &VisualShaderEditor::_parameter_ref_select_item);
ClassDB::bind_method("_varying_select_item", &VisualShaderEditor::_varying_select_item);
ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
ClassDB::bind_method("_clear_copy_buffer", &VisualShaderEditor::_clear_copy_buffer);
- ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms);
+ ClassDB::bind_method("_update_parameters", &VisualShaderEditor::_update_parameters);
ClassDB::bind_method("_update_varyings", &VisualShaderEditor::_update_varyings);
ClassDB::bind_method("_update_varying_tree", &VisualShaderEditor::_update_varying_tree);
ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode);
ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged);
ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected);
ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant);
- ClassDB::bind_method("_update_uniform", &VisualShaderEditor::_update_uniform);
+ ClassDB::bind_method("_update_parameter", &VisualShaderEditor::_update_parameter);
ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port);
ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
@@ -5077,7 +5077,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), { VisualShaderNodeColorOp::OP_SOFT_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
- add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
+ add_options.push_back(AddOption("ColorParameter", "Color", "Variables", "VisualShaderNodeColorParameter", TTR("Color parameter."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
// COMMON
@@ -5107,7 +5107,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("BooleanConstant", "Conditional", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("BooleanUniform", "Conditional", "Variables", "VisualShaderNodeBooleanUniform", TTR("Boolean uniform."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("BooleanParameter", "Conditional", "Variables", "VisualShaderNodeBooleanParameter", TTR("Boolean parameter."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN));
// INPUT
@@ -5396,8 +5396,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("FloatConstant", "Scalar", "Variables", "VisualShaderNodeFloatConstant", TTR("Scalar floating-point constant."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("IntConstant", "Scalar", "Variables", "VisualShaderNodeIntConstant", TTR("Scalar integer constant."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- add_options.push_back(AddOption("FloatUniform", "Scalar", "Variables", "VisualShaderNodeFloatUniform", TTR("Scalar floating-point uniform."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("IntUniform", "Scalar", "Variables", "VisualShaderNodeIntUniform", TTR("Scalar integer uniform."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
+ add_options.push_back(AddOption("FloatParameter", "Scalar", "Variables", "VisualShaderNodeFloatParameter", TTR("Scalar floating-point parameter."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("IntParameter", "Scalar", "Variables", "VisualShaderNodeIntParameter", TTR("Scalar integer parameter."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
// SDF
{
@@ -5429,11 +5429,11 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_PANNING }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_SCALING }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
- add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
- add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
- add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
- add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
+ add_options.push_back(AddOption("CubeMapParameter", "Textures", "Variables", "VisualShaderNodeCubemapParameter", TTR("Cubic texture parameter lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
+ add_options.push_back(AddOption("Texture2DParameter", "Textures", "Variables", "VisualShaderNodeTexture2DParameter", TTR("2D texture parameter lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
+ add_options.push_back(AddOption("TextureParameterTriplanar", "Textures", "Variables", "VisualShaderNodeTextureParameterTriplanar", TTR("2D texture parameter lookup with triplanar."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Texture2DArrayParameter", "Textures", "Variables", "VisualShaderNodeTexture2DArrayParameter", TTR("2D array of textures parameter lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
+ add_options.push_back(AddOption("Texture3DParameter", "Textures", "Variables", "VisualShaderNodeTexture3DParameter", TTR("3D texture parameter lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
// TRANSFORM
@@ -5457,7 +5457,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("TransformConstant", "Transform", "Variables", "VisualShaderNodeTransformConstant", TTR("Transform constant."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("TransformUniform", "Transform", "Variables", "VisualShaderNodeTransformUniform", TTR("Transform uniform."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("TransformParameter", "Transform", "Variables", "VisualShaderNodeTransformParameter", TTR("Transform parameter."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM));
// UTILITY
@@ -5659,18 +5659,18 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 4D vector from 4D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Vector2Constant", "Vector", "Variables", "VisualShaderNodeVec2Constant", TTR("2D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
- add_options.push_back(AddOption("Vector2Uniform", "Vector", "Variables", "VisualShaderNodeVec2Uniform", TTR("2D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Vector2Parameter", "Vector", "Variables", "VisualShaderNodeVec2Parameter", TTR("2D vector parameter."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Vector3Constant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("3D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("Vector3Uniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("3D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Vector3Parameter", "Vector", "Variables", "VisualShaderNodeVec3Parameter", TTR("3D vector parameter."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Vector4Constant", "Vector", "Variables", "VisualShaderNodeVec4Constant", TTR("4D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
- add_options.push_back(AddOption("Vector4Uniform", "Vector", "Variables", "VisualShaderNodeVec4Uniform", TTR("4D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
+ add_options.push_back(AddOption("Vector4Parameter", "Vector", "Variables", "VisualShaderNodeVec4Parameter", TTR("4D vector parameter."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
// SPECIAL
add_options.push_back(AddOption("Comment", "Special", "", "VisualShaderNodeComment", TTR("A rectangular area with a description string for better graph organization.")));
add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside.")));
- add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants.")));
- add_options.push_back(AddOption("UniformRef", "Special", "", "VisualShaderNodeUniformRef", TTR("A reference to an existing uniform.")));
+ add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, parameters and constants.")));
+ add_options.push_back(AddOption("ParameterRef", "Special", "", "VisualShaderNodeParameterRef", TTR("A reference to an existing parameter.")));
add_options.push_back(AddOption("VaryingGetter", "Special", "", "VisualShaderNodeVaryingGetter", TTR("Get varying parameter."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("VaryingSetter", "Special", "", "VisualShaderNodeVaryingSetter", TTR("Set varying parameter."), {}, -1, TYPE_FLAGS_VERTEX | TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("VaryingGetter", "Special", "", "VisualShaderNodeVaryingGetter", TTR("Get varying parameter."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
@@ -5826,28 +5826,28 @@ public:
////////////////
-class VisualShaderNodePluginUniformRefEditor : public OptionButton {
- GDCLASS(VisualShaderNodePluginUniformRefEditor, OptionButton);
+class VisualShaderNodePluginParameterRefEditor : public OptionButton {
+ GDCLASS(VisualShaderNodePluginParameterRefEditor, OptionButton);
VisualShaderEditor *editor = nullptr;
- Ref<VisualShaderNodeUniformRef> uniform_ref;
+ Ref<VisualShaderNodeParameterRef> parameter_ref;
public:
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- connect("item_selected", callable_mp(this, &VisualShaderNodePluginUniformRefEditor::_item_selected));
+ connect("item_selected", callable_mp(this, &VisualShaderNodePluginParameterRefEditor::_item_selected));
} break;
}
}
void _item_selected(int p_item) {
- editor->call_deferred(SNAME("_uniform_select_item"), uniform_ref, get_item_text(p_item));
+ editor->call_deferred(SNAME("_parameter_ref_select_item"), parameter_ref, get_item_text(p_item));
}
- void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) {
+ void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeParameterRef> &p_parameter_ref) {
editor = p_editor;
- uniform_ref = p_uniform_ref;
+ parameter_ref = p_parameter_ref;
Ref<Texture2D> type_icon[] = {
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
@@ -5863,11 +5863,11 @@ public:
add_item("[None]");
int to_select = -1;
- for (int i = 0; i < p_uniform_ref->get_uniforms_count(); i++) {
- if (p_uniform_ref->get_uniform_name() == p_uniform_ref->get_uniform_name_by_index(i)) {
+ for (int i = 0; i < p_parameter_ref->get_parameters_count(); i++) {
+ if (p_parameter_ref->get_parameter_name() == p_parameter_ref->get_parameter_name_by_index(i)) {
to_select = i + 1;
}
- add_icon_item(type_icon[p_uniform_ref->get_uniform_type_by_index(i)], p_uniform_ref->get_uniform_name_by_index(i));
+ add_icon_item(type_icon[p_parameter_ref->get_parameter_type_by_index(i)], p_parameter_ref->get_parameter_name_by_index(i));
}
if (to_select >= 0) {
@@ -6011,8 +6011,8 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
return editor;
}
- if (p_node->is_class("VisualShaderNodeUniformRef")) {
- VisualShaderNodePluginUniformRefEditor *editor = memnew(VisualShaderNodePluginUniformRefEditor);
+ if (p_node->is_class("VisualShaderNodeParameterRef")) {
+ VisualShaderNodePluginParameterRefEditor *editor = memnew(VisualShaderNodePluginParameterRefEditor);
editor->setup(vseditor, p_node);
return editor;
}
@@ -6222,7 +6222,7 @@ void VisualShaderNodePortPreview::_shader_changed() {
preview_shader->set_code(shader_code);
for (int i = 0; i < default_textures.size(); i++) {
for (int j = 0; j < default_textures[i].params.size(); j++) {
- preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].params[j], j);
+ preview_shader->set_default_texture_parameter(default_textures[i].name, default_textures[i].params[j], j);
}
}
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index ede6513b83..869e00ca5d 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -89,7 +89,7 @@ private:
HashMap<int, InputPort> input_ports;
HashMap<int, Port> output_ports;
VBoxContainer *preview_box = nullptr;
- LineEdit *uniform_name = nullptr;
+ LineEdit *parameter_name = nullptr;
CodeEdit *expression_edit = nullptr;
CurveEditor *curve_editors[3] = { nullptr, nullptr, nullptr };
};
@@ -110,7 +110,7 @@ public:
void set_connections(const List<VisualShader::Connection> &p_connections);
void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
void register_output_port(int p_id, int p_port, TextureButton *p_button);
- void register_uniform_name(int p_id, LineEdit *p_uniform_name);
+ void register_parameter_name(int p_id, LineEdit *p_parameter_name);
void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
void register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor);
@@ -129,8 +129,8 @@ public:
void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
void refresh_node_ports(VisualShader::Type p_type, int p_node);
void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
- void update_uniform_refs();
- void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
+ void update_parameter_refs();
+ void set_parameter_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
void update_curve(int p_node_id);
void update_curve_xyz(int p_node_id);
void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
@@ -269,8 +269,8 @@ class VisualShaderEditor : public VBoxContainer {
CLEAR_COPY_BUFFER,
SEPARATOR2, // ignore
FLOAT_CONSTANTS,
- CONVERT_CONSTANTS_TO_UNIFORMS,
- CONVERT_UNIFORMS_TO_CONSTANTS,
+ CONVERT_CONSTANTS_TO_PARAMETERS,
+ CONVERT_PARAMETERS_TO_CONSTANTS,
SEPARATOR3, // ignore
SET_COMMENT_TITLE,
SET_COMMENT_DESCRIPTION,
@@ -340,7 +340,7 @@ class VisualShaderEditor : public VBoxContainer {
int curve_xyz_node_option_idx;
List<String> keyword_list;
- List<VisualShaderNodeUniformRef> uniform_refs;
+ List<VisualShaderNodeParameterRef> uniform_refs;
void _draw_color_over_button(Object *obj, Color p_color);
@@ -390,14 +390,14 @@ class VisualShaderEditor : public VBoxContainer {
int from_slot = -1;
HashSet<int> selected_constants;
- HashSet<int> selected_uniforms;
+ HashSet<int> selected_parameters;
int selected_comment = -1;
int selected_float_constant = -1;
- void _convert_constants_to_uniforms(bool p_vice_versa);
+ void _convert_constants_to_parameters(bool p_vice_versa);
void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to);
void _update_constant(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port);
- void _update_uniform(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port);
+ void _update_parameter(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port);
void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
@@ -413,8 +413,8 @@ class VisualShaderEditor : public VBoxContainer {
void _comment_desc_confirm();
void _comment_desc_text_changed();
- void _uniform_line_edit_changed(const String &p_text, int p_node_id);
- void _uniform_line_edit_focus_out(Object *line_edit, int p_node_id);
+ void _parameter_line_edit_changed(const String &p_text, int p_node_id);
+ void _parameter_line_edit_focus_out(Object *line_edit, int p_node_id);
void _port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output);
@@ -449,7 +449,7 @@ class VisualShaderEditor : public VBoxContainer {
void _custom_mode_toggled(bool p_enabled);
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
- void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
+ void _parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, String p_name);
void _varying_select_item(Ref<VisualShaderNodeVarying> p_varying, String p_name);
void _float_constant_selected(int p_which);
@@ -498,8 +498,8 @@ class VisualShaderEditor : public VBoxContainer {
bool _is_available(int p_mode);
void _update_created_node(GraphNode *node);
- void _update_uniforms(bool p_update_refs);
- void _update_uniform_refs(HashSet<String> &p_names);
+ void _update_parameters(bool p_update_refs);
+ void _update_parameter_refs(HashSet<String> &p_names);
void _update_varyings();
void _visibility_changed();
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index dbd2a7555d..ad08629cf2 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -91,6 +91,7 @@ static const char *enum_renames[][2] = {
{ "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals
{ "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport
{ "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image
+ { "CONNECT_ONESHOT", "CONNECT_ONE_SHOT" }, // Object
{ "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer
{ "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer
{ "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer
@@ -242,11 +243,11 @@ static const char *gdscript_function_renames[][2] = {
{ "commit_handle", "_commit_handle" }, // EditorNode3DGizmo
{ "convex_hull_2d", "convex_hull" }, // Geometry2D
{ "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin
- { "cursor_get_blink_speed", "get_caret_blink_speed" }, // TextEdit
+ { "cursor_get_blink_speed", "get_caret_blink_interval" }, // TextEdit
{ "cursor_get_column", "get_caret_column" }, // TextEdit
{ "cursor_get_line", "get_caret_line" }, // TextEdit
{ "cursor_set_blink_enabled", "set_caret_blink_enabled" }, // TextEdit
- { "cursor_set_blink_speed", "set_caret_blink_speed" }, // TextEdit
+ { "cursor_set_blink_speed", "set_caret_blink_interval" }, // TextEdit
{ "cursor_set_column", "set_caret_column" }, // TextEdit
{ "cursor_set_line", "set_caret_line" }, // TextEdit
{ "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D
@@ -295,7 +296,7 @@ static const char *gdscript_function_renames[][2] = {
{ "get_d", "get_distance" }, // LineShape2D
{ "get_drag_data", "_get_drag_data" }, // Control
{ "get_drag_data_fw", "_get_drag_data_fw" }, // ScriptEditor
- { "get_editor_viewport", "get_viewport" }, // EditorPlugin
+ { "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin
{ "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton
{ "get_endian_swap", "is_big_endian" }, // File
{ "get_error_string", "get_error_message" }, // JSON
@@ -331,6 +332,7 @@ static const char *gdscript_function_renames[][2] = {
{ "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API
{ "get_network_unique_id", "get_unique_id" }, // Multiplayer API
{ "get_ok", "get_ok_button" }, // AcceptDialog
+ { "get_oneshot", "get_one_shot" }, // AnimatedTexture
{ "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin
{ "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode
{ "get_parameter_list", "_get_parameter_list" }, // AnimationNode
@@ -506,6 +508,7 @@ static const char *gdscript_function_renames[][2] = {
{ "set_mid_height", "set_height" }, // CapsuleMesh
{ "set_network_master", "set_multiplayer_authority" }, // Node
{ "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API
+ { "set_oneshot", "set_one_shot" }, // AnimatedTexture
{ "set_pause_mode", "set_process_mode" }, // Node
{ "set_physical_scancode", "set_physical_keycode" }, // InputEventKey
{ "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API
@@ -513,7 +516,6 @@ static const char *gdscript_function_renames[][2] = {
{ "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D
{ "set_rotate", "set_rotates" }, // PathFollow2D
{ "set_scancode", "set_keycode" }, // InputEventKey
- { "set_shader_param", "set_shader_uniform" }, // ShaderMaterial
{ "set_shift", "set_shift_pressed" }, // InputEventWithModifiers
{ "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture
{ "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport
@@ -548,6 +550,11 @@ static const char *gdscript_function_renames[][2] = {
{ "update_gizmo", "update_gizmos" }, // Node3D
{ "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer
{ "warp_mouse_position", "warp_mouse" }, // Input
+ { "world_to_map", "local_to_map" }, // TileMap, GridMap
+ { "set_shader_param", "set_shader_parameter" }, // ShaderMaterial
+ { "get_shader_param", "get_shader_parameter" }, // ShaderMaterial
+ { "set_uniform_name", "set_parameter_name" }, // ParameterRef
+ { "get_uniform_name", "get_parameter_name" }, // ParameterRef
// Builtin types
// Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed
@@ -572,6 +579,7 @@ static const char *gdscript_function_renames[][2] = {
{ "linear2db", "linear_to_db" },
{ "rad2deg", "rad_to_deg" },
{ "rand_range", "randf_range" },
+ { "range_lerp", "remap" },
{ "stepify", "snapped" },
{ "str2var", "str_to_var" },
{ "var2str", "var_to_str" },
@@ -664,11 +672,11 @@ static const char *csharp_function_renames[][2] = {
{ "ClipPolylineWithPolygon2d", "ClipPolylineWithPolygon" }, //Geometry2D
{ "CommitHandle", "_CommitHandle" }, // EditorNode3DGizmo
{ "ConvexHull2d", "ConvexHull" }, // Geometry2D
- { "CursorGetBlinkSpeed", "GetCaretBlinkSpeed" }, // TextEdit
+ { "CursorGetBlinkSpeed", "GetCaretBlinkInterval" }, // TextEdit
{ "CursorGetColumn", "GetCaretColumn" }, // TextEdit
{ "CursorGetLine", "GetCaretLine" }, // TextEdit
{ "CursorSetBlinkEnabled", "SetCaretBlinkEnabled" }, // TextEdit
- { "CursorSetBlinkSpeed", "SetCaretBlinkSpeed" }, // TextEdit
+ { "CursorSetBlinkSpeed", "SetCaretBlinkInterval" }, // TextEdit
{ "CursorSetColumn", "SetCaretColumn" }, // TextEdit
{ "CursorSetLine", "SetCaretLine" }, // TextEdit
{ "DampedSpringJointCreate", "JointMakeDampedSpring" }, // PhysicsServer2D
@@ -747,6 +755,7 @@ static const char *csharp_function_renames[][2] = {
{ "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node
{ "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API
{ "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API
+ { "GetOneshot", "GetOneShot" }, // AnimatedTexture
{ "GetOk", "GetOkButton" }, // AcceptDialog
{ "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin
{ "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode
@@ -913,6 +922,7 @@ static const char *csharp_function_renames[][2] = {
{ "SetMidHeight", "SetHeight" }, // CapsuleMesh
{ "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node
{ "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API
+ { "SetOneshot", "SetOneShot" }, // AnimatedTexture
{ "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey
{ "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API
{ "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture
@@ -955,6 +965,11 @@ static const char *csharp_function_renames[][2] = {
{ "UpdateGizmo", "UpdateGizmos" }, // Node3D
{ "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer
{ "WarpMousePosition", "WarpMouse" }, // Input
+ { "WorldToMap", "LocalToMap" }, // TileMap, GridMap
+ { "SetShaderParam", "SetShaderParameter" }, // ShaderMaterial
+ { "GetShaderParam", "GetShaderParameter" }, // ShaderMaterial
+ { "SetUniformName", "SetParameterName" }, // ParameterRef
+ { "GetUniformName", "GetParameterName" }, // ParameterRef
// Builtin types
// { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere
@@ -977,6 +992,7 @@ static const char *csharp_function_renames[][2] = {
{ "Linear2Db", "LinearToDb" },
{ "Rad2Deg", "RadToDeg" },
{ "RandRange", "RandfRange" },
+ { "RangeLerp", "Remap" },
{ "Stepify", "Snapped" },
{ "Str2Var", "StrToVar" },
{ "Var2Str", "VarToStr" },
@@ -1016,9 +1032,12 @@ static const char *gdscript_properties_renames[][2] = {
// { "filename", "scene_file_path" }, // Node
{ "as_normalmap", "as_normal_map" }, // NoiseTexture
{ "bbcode_text", "text" }, // RichTextLabel
+ { "bg", "panel" }, // Theme
+ { "bg_focus", "focus" }, // Theme
+ { "caret_blink_speed", "caret_blink_interval" }, // TextEdit, LineEdit
{ "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit
{ "caret_position", "caret_column" }, // LineEdit
- { "check_vadjust", "check_v_adjust" }, // Theme
+ { "check_vadjust", "check_v_offset" }, // Theme
{ "close_h_ofs", "close_h_offset" }, // Theme
{ "close_v_ofs", "close_v_offset" }, // Theme
{ "commentfocus", "comment_focus" }, // Theme
@@ -1036,6 +1055,9 @@ static const char *gdscript_properties_renames[][2] = {
{ "focus_neighbour_left", "focus_neighbor_left" }, // Control
{ "focus_neighbour_right", "focus_neighbor_right" }, // Control
{ "focus_neighbour_top", "focus_neighbor_top" }, // Control
+ { "file_icon_modulate", "file_icon_color" }, // Theme
+ { "files_disabled", "file_disabled_color" }, // Theme
+ { "folder_icon_modulate", "folder_icon_color" }, // Theme
{ "global_rate_scale", "playback_speed_scale" }, // AudioServer
{ "gravity_distance_scale", "gravity_point_distance_scale" }, // Area2D
{ "gravity_vec", "gravity_direction" }, // Area2D
@@ -1050,7 +1072,12 @@ static const char *gdscript_properties_renames[][2] = {
{ "mid_height", "height" }, // CapsuleMesh
{ "offset_h", "drag_horizontal_offset" }, // Camera2D
{ "offset_v", "drag_vertical_offset" }, // Camera2D
+ { "off", "unchecked" }, // Theme
+ { "off_disabled", "unchecked_disabled" }, // Theme
{ "ofs", "offset" }, // Theme
+ { "on", "checked" }, // Theme
+ { "on_disabled", "checked_disabled" }, // Theme
+ { "oneshot", "one_shot" }, // AnimatedTexture
{ "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D
{ "pause_mode", "process_mode" }, // Node
{ "physical_scancode", "physical_keycode" }, // InputEventKey
@@ -1110,6 +1137,7 @@ static const char *csharp_properties_renames[][2] = {
// { "Znear", "Near" }, // Camera3D
{ "AsNormalmap", "AsNormalMap" }, // NoiseTexture
{ "BbcodeText", "Text" }, // RichTextLabel
+ { "CaretBlinkSpeed", "CaretBlinkInterval" }, // TextEdit, LineEdit
{ "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit
{ "CaretPosition", "CaretColumn" }, // LineEdit
{ "CheckVadjust", "CheckVAdjust" }, // Theme
@@ -1144,6 +1172,7 @@ static const char *csharp_properties_renames[][2] = {
{ "OffsetH", "DragHorizontalOffset" }, // Camera2D
{ "OffsetV", "DragVerticalOffset" }, // Camera2D
{ "Ofs", "Offset" }, // Theme
+ { "Oneshot", "OneShot" }, // AnimatedTexture
{ "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D
{ "PauseMode", "ProcessMode" }, // Node
{ "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
@@ -1449,6 +1478,7 @@ static const char *class_renames[][2] = {
{ "StreamCubemap", "CompressedCubemap" },
{ "StreamCubemapArray", "CompressedCubemapArray" },
{ "StreamPeerGDNative", "StreamPeerExtension" },
+ { "StreamPeerSSL", "StreamPeerTLS" },
{ "StreamTexture", "CompressedTexture2D" },
{ "StreamTexture2D", "CompressedTexture2D" },
{ "StreamTexture2DArray", "CompressedTexture2DArray" },
@@ -1473,7 +1503,6 @@ static const char *class_renames[][2] = {
{ "VisualInstance", "VisualInstance3D" },
{ "VisualServer", "RenderingServer" },
{ "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" },
- { "VisualShaderNodeCubeMapUniform", "VisualShaderNodeCubemapUniform" },
{ "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" },
{ "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" },
{ "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" },
@@ -1482,7 +1511,6 @@ static const char *class_renames[][2] = {
{ "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" },
{ "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" },
{ "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" },
- { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform" },
{ "VisualShaderNodeTransformMult", "VisualShaderNode" },
{ "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" },
{ "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" },
@@ -1490,6 +1518,16 @@ static const char *class_renames[][2] = {
{ "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" },
{ "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" },
{ "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" },
+ { "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter" },
+ { "VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter" },
+ { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter" },
+ { "VisualShaderNodeCubemapUniform", "VisualShaderNodeCubemapParameter" },
+ { "VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter" },
+ { "VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar" },
+ { "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter" },
+ { "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter" },
+ { "VisualShaderNodeUniform", "VisualShaderNodeParameter" },
+ { "VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef" },
{ "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" },
{ "WebRTCMultiplayer", "WebRTCMultiplayerPeer" },
{ "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" },
@@ -2417,7 +2455,7 @@ bool ProjectConverter3To4::test_conversion(RegExContainer &reg_container) {
valid = valid & test_conversion_gdscript_builtin("set_cell_item(a, b)", "set_cell_item(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
valid = valid & test_conversion_gdscript_builtin("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
valid = valid & test_conversion_gdscript_builtin("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
- valid = valid & test_conversion_gdscript_builtin("map_to_world(a, b,c)", "map_to_world(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_gdscript_builtin("map_to_world(a, b,c)", "map_to_local(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
valid = valid & test_conversion_gdscript_builtin("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
valid = valid & test_conversion_gdscript_builtin("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
@@ -2582,7 +2620,7 @@ bool ProjectConverter3To4::test_array_names() {
// List of excluded functions from builtin types and global namespace, because currently it is not possible to get list of functions from them
// This will be available when https://github.com/godotengine/godot/pull/49053 or similar will be included into Godot
- static const char *builtin_types_excluded_functions[] = { "dict_to_inst", "inst_to_dict", "bytes_to_var", "bytes_to_var_with_objects", "db_to_linear", "deg_to_rad", "linear_to_db", "rad_to_deg", "randf_range", "snapped", "str_to_var", "var_to_str", "var_to_bytes", "var_to_bytes_with_objects", "move_toward", "uri_encode", "uri_decode", "remove_at", "get_rotation_quaternion", "clamp", "grow_side", "is_absolute_path", "is_valid_int", "lerp", "to_ascii_buffer", "to_utf8_buffer", "to_utf32_buffer", "snapped", nullptr };
+ static const char *builtin_types_excluded_functions[] = { "dict_to_inst", "inst_to_dict", "bytes_to_var", "bytes_to_var_with_objects", "db_to_linear", "deg_to_rad", "linear_to_db", "rad_to_deg", "randf_range", "snapped", "str_to_var", "var_to_str", "var_to_bytes", "var_to_bytes_with_objects", "move_toward", "uri_encode", "uri_decode", "remove_at", "get_rotation_quaternion", "clamp", "grow_side", "is_absolute_path", "is_valid_int", "lerp", "to_ascii_buffer", "to_utf8_buffer", "to_utf32_buffer", "snapped", "remap", nullptr };
for (int current_index = 0; builtin_types_excluded_functions[current_index]; current_index++) {
all_functions.insert(builtin_types_excluded_functions[current_index]);
}
@@ -3445,14 +3483,16 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai
}
}
}
- // map_to_world(a, b, c) -> map_to_world(Vector3i(a, b, c))
+ // map_to_world(a, b, c) -> map_to_local(Vector3i(a, b, c))
if (line.contains("map_to_world(")) {
int start = line.find("map_to_world(");
int end = get_end_parenthess(line.substr(start)) + 1;
if (end > -1) {
Vector<String> parts = parse_arguments(line.substr(start, end));
if (parts.size() == 3) {
- line = line.substr(0, start) + "map_to_world(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ line = line.substr(0, start) + "map_to_local(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ } else if (parts.size() == 1) {
+ line = line.substr(0, start) + "map_to_local(" + parts[0] + ")" + line.substr(end + start);
}
}
}
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index ed8c7b14c8..2b0d6f740a 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -35,7 +35,7 @@
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
-#include "core/io/stream_peer_ssl.h"
+#include "core/io/stream_peer_tls.h"
#include "core/io/zip_io.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -1901,11 +1901,13 @@ void ProjectManager::_notification(int p_what) {
filter_option->select(default_sorting);
_project_list->set_order_option(default_sorting);
+#ifndef ANDROID_ENABLED
if (_project_list->get_project_count() >= 1) {
// Focus on the search box immediately to allow the user
// to search without having to reach for their mouse
search_box->grab_focus();
}
+#endif
if (asset_library) {
// Removes extra border margins.
@@ -2443,6 +2445,7 @@ void ProjectManager::_on_order_option_changed(int p_idx) {
}
void ProjectManager::_on_tab_changed(int p_tab) {
+#ifndef ANDROID_ENABLED
if (p_tab == 0) { // Projects
// Automatically grab focus when the user moves from the Templates tab
// back to the Projects tab.
@@ -2451,6 +2454,7 @@ void ProjectManager::_on_tab_changed(int p_tab) {
// The Templates tab's search field is focused on display in the asset
// library editor plugin code.
+#endif
}
void ProjectManager::_on_search_term_changed(const String &p_term) {
@@ -2602,7 +2606,7 @@ ProjectManager::ProjectManager() {
}
PanelContainer *pc = memnew(PanelContainer);
- pc->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ pc->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
pc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
search_tree_vb->add_child(pc);
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 581315d512..11cbc4132c 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -521,7 +521,7 @@ void ProjectSettingsEditor::_update_action_map_editor() {
void ProjectSettingsEditor::_update_theme() {
search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
restart_close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- restart_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ restart_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
restart_icon->set_texture(get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
restart_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
diff --git a/editor/scene_create_dialog.cpp b/editor/scene_create_dialog.cpp
index 9b8684b7b8..573e57ca04 100644
--- a/editor/scene_create_dialog.cpp
+++ b/editor/scene_create_dialog.cpp
@@ -53,7 +53,7 @@ void SceneCreateDialog::_notification(int p_what) {
node_type_3d->set_icon(get_theme_icon(SNAME("Node3D"), SNAME("EditorIcons")));
node_type_gui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons")));
node_type_other->add_theme_icon_override(SNAME("icon"), get_theme_icon(SNAME("Node"), SNAME("EditorIcons")));
- status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
} break;
}
}
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index e2265f2f83..cde4490cd3 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1255,16 +1255,14 @@ void SceneTreeDock::_notification(int p_what) {
// create_root_dialog
HBoxContainer *top_row = memnew(HBoxContainer);
- top_row->set_name("NodeShortcutsTopRow");
top_row->set_h_size_flags(SIZE_EXPAND_FILL);
Label *l = memnew(Label(TTR("Create Root Node:")));
l->set_theme_type_variation("HeaderSmall");
top_row->add_child(l);
top_row->add_spacer();
- Button *node_shortcuts_toggle = memnew(Button);
+ node_shortcuts_toggle = memnew(Button);
node_shortcuts_toggle->set_flat(true);
- node_shortcuts_toggle->set_name("NodeShortcutsToggle");
node_shortcuts_toggle->set_icon(get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons")));
node_shortcuts_toggle->set_toggle_mode(true);
node_shortcuts_toggle->set_tooltip_text(TTR("Switch to Favorite Nodes"));
@@ -1276,18 +1274,15 @@ void SceneTreeDock::_notification(int p_what) {
create_root_dialog->add_child(top_row);
ScrollContainer *scroll_container = memnew(ScrollContainer);
- scroll_container->set_name("NodeShortcutsScrollContainer");
create_root_dialog->add_child(scroll_container);
scroll_container->set_v_size_flags(SIZE_EXPAND_FILL);
scroll_container->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
VBoxContainer *node_shortcuts = memnew(VBoxContainer);
- node_shortcuts->set_name("NodeShortcuts");
scroll_container->add_child(node_shortcuts);
node_shortcuts->set_h_size_flags(SIZE_EXPAND_FILL);
- VBoxContainer *beginner_node_shortcuts = memnew(VBoxContainer);
- beginner_node_shortcuts->set_name("BeginnerNodeShortcuts");
+ beginner_node_shortcuts = memnew(VBoxContainer);
node_shortcuts->add_child(beginner_node_shortcuts);
button_2d = memnew(Button);
@@ -1308,8 +1303,7 @@ void SceneTreeDock::_notification(int p_what) {
button_ui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons")));
button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_USER_INTERFACE, false));
- VBoxContainer *favorite_node_shortcuts = memnew(VBoxContainer);
- favorite_node_shortcuts->set_name("FavoriteNodeShortcuts");
+ favorite_node_shortcuts = memnew(VBoxContainer);
node_shortcuts->add_child(favorite_node_shortcuts);
button_custom = memnew(Button);
@@ -3227,25 +3221,11 @@ void SceneTreeDock::_local_tree_selected() {
}
void SceneTreeDock::_update_create_root_dialog() {
- BaseButton *toggle = Object::cast_to<BaseButton>(create_root_dialog->get_node(String("NodeShortcutsTopRow/NodeShortcutsToggle")));
- Node *node_shortcuts = create_root_dialog->get_node(String("NodeShortcutsScrollContainer/NodeShortcuts"));
-
- if (!toggle || !node_shortcuts) {
- return;
- }
-
- Control *beginner_nodes = Object::cast_to<Control>(node_shortcuts->get_node(String("BeginnerNodeShortcuts")));
- Control *favorite_nodes = Object::cast_to<Control>(node_shortcuts->get_node(String("FavoriteNodeShortcuts")));
-
- if (!beginner_nodes || !favorite_nodes) {
- return;
- }
-
- EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", toggle->is_pressed());
+ EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", node_shortcuts_toggle->is_pressed());
EditorSettings::get_singleton()->save();
- if (toggle->is_pressed()) {
- for (int i = 0; i < favorite_nodes->get_child_count(); i++) {
- favorite_nodes->get_child(i)->queue_delete();
+ if (node_shortcuts_toggle->is_pressed()) {
+ for (int i = 0; i < favorite_node_shortcuts->get_child_count(); i++) {
+ favorite_node_shortcuts->get_child(i)->queue_delete();
}
Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites.Node"), FileAccess::READ);
@@ -3255,7 +3235,7 @@ void SceneTreeDock::_update_create_root_dialog() {
if (!l.is_empty()) {
Button *button = memnew(Button);
- favorite_nodes->add_child(button);
+ favorite_node_shortcuts->add_child(button);
button->set_text(l);
button->set_clip_text(true);
String name = l.get_slicec(' ', 0);
@@ -3268,14 +3248,14 @@ void SceneTreeDock::_update_create_root_dialog() {
}
}
- if (!favorite_nodes->is_visible_in_tree()) {
- favorite_nodes->show();
- beginner_nodes->hide();
+ if (!favorite_node_shortcuts->is_visible_in_tree()) {
+ favorite_node_shortcuts->show();
+ beginner_node_shortcuts->hide();
}
} else {
- if (!beginner_nodes->is_visible_in_tree()) {
- beginner_nodes->show();
- favorite_nodes->hide();
+ if (!beginner_node_shortcuts->is_visible_in_tree()) {
+ beginner_node_shortcuts->show();
+ favorite_node_shortcuts->hide();
}
button_clipboard->set_visible(!node_clipboard.is_empty());
}
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index e15865036b..dc228e1c93 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -119,6 +119,10 @@ class SceneTreeDock : public VBoxContainer {
Button *button_detach_script = nullptr;
MenuButton *button_tree_menu = nullptr;
+ Button *node_shortcuts_toggle = nullptr;
+ VBoxContainer *beginner_node_shortcuts = nullptr;
+ VBoxContainer *favorite_node_shortcuts = nullptr;
+
Button *button_2d = nullptr;
Button *button_3d = nullptr;
Button *button_ui = nullptr;
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index c120468ecb..50bb6496e1 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -387,17 +387,18 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
Ref<Script> script = p_node->get_script();
if (!script.is_null()) {
String additional_notes;
+ Color button_color = Color(1, 1, 1);
// Can't set tooltip after adding button, need to do it before.
if (script->is_tool()) {
additional_notes += "\n" + TTR("This script is currently running in the editor.");
+ button_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
}
- item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
- item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
- }
- if (script->is_tool()) {
- item->set_button_color(0, item->get_button_count(0) - 1, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
+ additional_notes += "\n" + TTR("This script is a custom type.");
+ button_color.a = 0.5;
}
+ item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
+ item->set_button_color(0, item->get_button_count(0) - 1, button_color);
}
if (p_node->is_class("CanvasItem")) {
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index 7d065b4920..16ab441324 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -134,7 +134,7 @@ void ScriptCreateDialog::_notification(int p_what) {
path_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
parent_browse_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
parent_search_button->set_icon(get_theme_icon(SNAME("ClassList"), SNAME("EditorIcons")));
- status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
} break;
}
}
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp
index 522fd7c645..ae533b5b75 100644
--- a/editor/shader_create_dialog.cpp
+++ b/editor/shader_create_dialog.cpp
@@ -89,7 +89,7 @@ void ShaderCreateDialog::_update_theme() {
}
path_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
- status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
}
void ShaderCreateDialog::_update_language_info() {
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index 9058596830..eef0f3eae1 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -80,7 +80,7 @@ protected:
}
bool _set(const StringName &p_name, const Variant &p_value) {
- Variant existing = RS::get_singleton()->global_shader_uniform_get(p_name);
+ Variant existing = RS::get_singleton()->global_shader_parameter_get(p_name);
if (existing.get_type() == Variant::NIL) {
return false;
@@ -89,9 +89,9 @@ protected:
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set Shader Global Variable"));
- undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_set", p_name, p_value);
- undo_redo->add_undo_method(RS::get_singleton(), "global_shader_uniform_set", p_name, existing);
- RS::GlobalShaderUniformType type = RS::get_singleton()->global_shader_uniform_get_type(p_name);
+ undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_value);
+ undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_set", p_name, existing);
+ RS::GlobalShaderParameterType type = RS::get_singleton()->global_shader_parameter_get_type(p_name);
Dictionary gv;
gv["type"] = global_var_type_names[type];
if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
@@ -118,17 +118,17 @@ protected:
}
bool _get(const StringName &p_name, Variant &r_ret) const {
- r_ret = RS::get_singleton()->global_shader_uniform_get(p_name);
+ r_ret = RS::get_singleton()->global_shader_parameter_get(p_name);
return r_ret.get_type() != Variant::NIL;
}
void _get_property_list(List<PropertyInfo> *p_list) const {
Vector<StringName> variables;
- variables = RS::get_singleton()->global_shader_uniform_get_list();
+ variables = RS::get_singleton()->global_shader_parameter_get_list();
for (int i = 0; i < variables.size(); i++) {
PropertyInfo pinfo;
pinfo.name = variables[i];
- switch (RS::get_singleton()->global_shader_uniform_get_type(variables[i])) {
+ switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
pinfo.type = Variant::BOOL;
} break;
@@ -242,7 +242,7 @@ public:
}
};
-static Variant create_var(RS::GlobalShaderUniformType p_type) {
+static Variant create_var(RS::GlobalShaderParameterType p_type) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
return false;
@@ -381,8 +381,8 @@ void ShaderGlobalsEditor::_variable_added() {
return;
}
- if (RenderingServer::get_singleton()->global_shader_uniform_get(var).get_type() != Variant::NIL) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader uniform '%s' already exists'"), var));
+ if (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists'"), var));
return;
}
@@ -396,11 +396,11 @@ void ShaderGlobalsEditor::_variable_added() {
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
- Variant value = create_var(RS::GlobalShaderUniformType(variable_type->get_selected()));
+ Variant value = create_var(RS::GlobalShaderParameterType(variable_type->get_selected()));
- undo_redo->create_action(TTR("Add Shader Global Uniform"));
- undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_add", var, RS::GlobalShaderUniformType(variable_type->get_selected()), value);
- undo_redo->add_undo_method(RS::get_singleton(), "global_shader_uniform_remove", var);
+ undo_redo->create_action(TTR("Add Shader Global Parameter"));
+ undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_add", var, RS::GlobalShaderParameterType(variable_type->get_selected()), value);
+ undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_remove", var);
Dictionary gv;
gv["type"] = global_var_type_names[variable_type->get_selected()];
gv["value"] = value;
@@ -415,9 +415,9 @@ void ShaderGlobalsEditor::_variable_added() {
void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
- undo_redo->create_action(TTR("Add Shader Global Uniform"));
- undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_remove", p_variable);
- undo_redo->add_undo_method(RS::get_singleton(), "global_shader_uniform_add", p_variable, RS::get_singleton()->global_shader_uniform_get_type(p_variable), RS::get_singleton()->global_shader_uniform_get(p_variable));
+ undo_redo->create_action(TTR("Add Shader Global Parameter"));
+ undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_remove", p_variable);
+ undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_add", p_variable, RS::get_singleton()->global_shader_parameter_get_type(p_variable), RS::get_singleton()->global_shader_parameter_get(p_variable));
undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant());
undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, ProjectSettings::get_singleton()->get("shader_globals/" + p_variable));
diff --git a/main/main.cpp b/main/main.cpp
index d0170d8093..650d1159e0 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1555,17 +1555,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF("internationalization/locale/include_text_server_data", false);
OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", true);
-
- // FIXME: Restore support.
-#if 0
- //OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
- video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
-#endif
+ OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
if (editor || project_manager) {
// The editor and project manager always detect and use hiDPI if needed
OS::get_singleton()->_allow_hidpi = true;
- OS::get_singleton()->_allow_layered = false;
}
if (rtm == -1) {
@@ -2209,7 +2203,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// able to load resources, load the global shader variables.
// If running on editor, don't load the textures because the editor
// may want to import them first. Editor will reload those later.
- rendering_server->global_shader_uniforms_load_settings(!editor);
+ rendering_server->global_shader_parameters_load_settings(!editor);
}
_start_success = true;
@@ -3136,7 +3130,7 @@ void Main::cleanup(bool p_force) {
RenderingServer::get_singleton()->sync();
//clear global shader variables before scene and other graphics stuff are deinitialized.
- rendering_server->global_shader_uniforms_clear();
+ rendering_server->global_shader_parameters_clear();
if (xr_server) {
// Now that we're unregistering properly in plugins we need to keep access to xr_server for a little longer
diff --git a/misc/scripts/file_format.sh b/misc/scripts/file_format.sh
index 731b3ee005..1200b96ea0 100755
--- a/misc/scripts/file_format.sh
+++ b/misc/scripts/file_format.sh
@@ -41,7 +41,7 @@ while IFS= read -rd '' f; do
continue
fi
# Ensure that files are UTF-8 formatted.
- recode UTF-8 "$f" 2> /dev/null
+ isutf8 "$f" >> utf8-validation.txt 2>&1
# Ensure that files have LF line endings and do not contain a BOM.
dos2unix "$f" 2> /dev/null
# Remove trailing space characters and ensures that files end
@@ -51,15 +51,28 @@ done
diff=$(git diff --color)
-# If no diff has been generated all is OK, clean up, and exit.
-if [ -z "$diff" ] ; then
+# If no UTF-8 violations were collected and no diff has been
+# generated all is OK, clean up, and exit.
+if [ ! -s utf8-validation.txt ] && [ -z "$diff" ] ; then
printf "Files in this commit comply with the formatting rules.\n"
+ rm -f utf8-violations.txt
exit 0
fi
-# A diff has been created, notify the user, clean up, and exit.
-printf "\n*** The following differences were found between the code "
-printf "and the formatting rules:\n\n"
-echo "$diff"
+# Violations detected, notify the user, clean up, and exit.
+if [ -s utf8-validation.txt ]
+then
+ printf "\n*** The following files contain invalid UTF-8 character sequences:\n\n"
+ cat utf8-validation.txt
+ rm -f utf8-validation.txt
+fi
+
+if [ ! -z "$diff" ]
+then
+ printf "\n*** The following differences were found between the code "
+ printf "and the formatting rules:\n\n"
+ echo "$diff"
+fi
+
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
exit 1
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index c2301c3e27..4a38caea52 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -505,7 +505,7 @@
<param index="3" name="extra_hints" type="String" default="&quot;&quot;" />
<description>
Export a numeric property as a range value. The range must be defined by [param min] and [param max], as well as an optional [param step] and a variety of extra hints. The [param step] defaults to [code]1[/code] for integer properties. For floating-point numbers this value depends on your [code]EditorSettings.interface/inspector/default_float_step[/code] setting.
- If hints [code]"or_greater"[/code] and [code]"or_lesser"[/code] are provided, the editor widget will not cap the value at range boundaries. The [code]"exp"[/code] hint will make the edited values on range to change exponentially. The [code]"no_slider"[/code] hint will hide the slider element of the editor widget.
+ If hints [code]"or_greater"[/code] and [code]"or_less"[/code] are provided, the editor widget will not cap the value at range boundaries. The [code]"exp"[/code] hint will make the edited values on range to change exponentially. The [code]"no_slider"[/code] hint will hide the slider element of the editor widget.
Hints also allow to indicate the units for the edited value. Using [code]"radians"[/code] you can specify that the actual value is in radians, but should be displayed in degrees in the Inspector dock. [code]"degrees"[/code] allows to add a degree sign as a unit suffix. Finally, a custom suffix can be provided using [code]"suffix:unit"[/code], where "unit" can be any string.
See also [constant PROPERTY_HINT_RANGE].
[codeblock]
@@ -514,7 +514,7 @@
@export_range(-10, 20, 0.2) var number: float
@export_range(0, 100, 1, "or_greater") var power_percent
- @export_range(0, 100, 1, "or_greater", "or_lesser") var health_delta
+ @export_range(0, 100, 1, "or_greater", "or_less") var health_delta
@export_range(-3.14, 3.14, 0.001, "radians") var angle_radians
@export_range(0, 360, 1, "degrees") var angle_degrees
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 4c908166df..c00036c9f0 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -763,7 +763,7 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a
ScriptLanguage::CodeCompletionOption slider1("or_greater", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
slider1.insert_text = slider1.display.quote(p_quote_style);
r_result.insert(slider1.display, slider1);
- ScriptLanguage::CodeCompletionOption slider2("or_lesser", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+ ScriptLanguage::CodeCompletionOption slider2("or_less", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
slider2.insert_text = slider2.display.quote(p_quote_style);
r_result.insert(slider2.display, slider2);
ScriptLanguage::CodeCompletionOption slider3("no_slider", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 6b6ad427a7..888cd782fb 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -686,17 +686,6 @@ void GDScriptParser::parse_class_name() {
current_class->identifier = parse_identifier();
}
- // TODO: Move this to annotation
- if (match(GDScriptTokenizer::Token::COMMA)) {
- // Icon path.
- if (consume(GDScriptTokenizer::Token::LITERAL, R"(Expected class icon path string after ",".)")) {
- if (previous.literal.get_type() != Variant::STRING) {
- push_error(vformat(R"(Only strings can be used for the class icon path, found "%s" instead.)", Variant::get_type_name(previous.literal.get_type())));
- }
- current_class->icon_path = previous.literal;
- }
- }
-
if (match(GDScriptTokenizer::Token::EXTENDS)) {
// Allow extends on the same line.
parse_extends();
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 61e2c61abc..afebe3c149 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -2163,7 +2163,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_AWAIT) {
CHECK_SPACE(2);
- // Do the oneshot connect.
+ // Do the one-shot connect.
GET_INSTRUCTION_ARG(argobj, 0);
Signal sig;
@@ -2234,7 +2234,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
retvalue = gdfs;
- Error err = sig.connect(Callable(gdfs.ptr(), "_signal_callback").bind(retvalue), Object::CONNECT_ONESHOT);
+ Error err = sig.connect(Callable(gdfs.ptr(), "_signal_callback").bind(retvalue), Object::CONNECT_ONE_SHOT);
if (err != OK) {
err_text = "Error connecting to signal: " + sig.get_name() + " during await.";
OPCODE_BREAK;
diff --git a/modules/gltf/doc_classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml
index bac351cc20..4d2df872ea 100644
--- a/modules/gltf/doc_classes/GLTFMesh.xml
+++ b/modules/gltf/doc_classes/GLTFMesh.xml
@@ -9,7 +9,7 @@
<members>
<member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array()">
</member>
- <member name="instance_materials" type="Array" setter="set_instance_materials" getter="get_instance_materials" default="[]">
+ <member name="instance_materials" type="Material[]" setter="set_instance_materials" getter="get_instance_materials" default="[]">
</member>
<member name="mesh" type="ImporterMesh" setter="set_mesh" getter="get_mesh">
</member>
diff --git a/modules/gltf/extensions/gltf_light.cpp b/modules/gltf/extensions/gltf_light.cpp
index ab5a15c671..6923c765cb 100644
--- a/modules/gltf/extensions/gltf_light.cpp
+++ b/modules/gltf/extensions/gltf_light.cpp
@@ -109,6 +109,7 @@ void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) {
Ref<GLTFLight> GLTFLight::from_node(const Light3D *p_light) {
Ref<GLTFLight> l;
l.instantiate();
+ ERR_FAIL_COND_V_MSG(!p_light, l, "Tried to create a GLTFLight from a Light3D node, but the given node was null.");
l->color = p_light->get_color();
if (cast_to<DirectionalLight3D>(p_light)) {
l->light_type = "directional";
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index bb83064446..6cb398b5f8 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5007,7 +5007,7 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst
Ref<GLTFMesh> gltf_mesh;
gltf_mesh.instantiate();
- Array instance_materials;
+ TypedArray<Material> instance_materials;
for (int32_t surface_i = 0; surface_i < current_mesh->get_surface_count(); surface_i++) {
Ref<Material> mat = current_mesh->get_surface_material(surface_i);
if (p_mesh_instance->get_surface_override_material(surface_i).is_valid()) {
@@ -5271,7 +5271,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex
cell_xform.basis.scale(Vector3(p_grid_map->get_cell_scale(),
p_grid_map->get_cell_scale(),
p_grid_map->get_cell_scale()));
- cell_xform.set_origin(p_grid_map->map_to_world(
+ cell_xform.set_origin(p_grid_map->map_to_local(
Vector3(cell_location.x, cell_location.y, cell_location.z)));
Ref<GLTFMesh> gltf_mesh;
gltf_mesh.instantiate();
diff --git a/modules/gltf/structures/gltf_camera.cpp b/modules/gltf/structures/gltf_camera.cpp
index 5069f39c4b..212b9b80c8 100644
--- a/modules/gltf/structures/gltf_camera.cpp
+++ b/modules/gltf/structures/gltf_camera.cpp
@@ -58,6 +58,7 @@ void GLTFCamera::_bind_methods() {
Ref<GLTFCamera> GLTFCamera::from_node(const Camera3D *p_camera) {
Ref<GLTFCamera> c;
c.instantiate();
+ ERR_FAIL_COND_V_MSG(!p_camera, c, "Tried to create a GLTFCamera from a Camera3D node, but the given node was null.");
c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
// GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
c->set_fov(Math::deg_to_rad(p_camera->get_fov()));
diff --git a/modules/gltf/structures/gltf_mesh.cpp b/modules/gltf/structures/gltf_mesh.cpp
index 3add8304b1..3893f56626 100644
--- a/modules/gltf/structures/gltf_mesh.cpp
+++ b/modules/gltf/structures/gltf_mesh.cpp
@@ -53,11 +53,11 @@ void GLTFMesh::set_mesh(Ref<ImporterMesh> p_mesh) {
mesh = p_mesh;
}
-Array GLTFMesh::get_instance_materials() {
+TypedArray<Material> GLTFMesh::get_instance_materials() {
return instance_materials;
}
-void GLTFMesh::set_instance_materials(Array p_instance_materials) {
+void GLTFMesh::set_instance_materials(TypedArray<Material> p_instance_materials) {
instance_materials = p_instance_materials;
}
diff --git a/modules/gltf/structures/gltf_mesh.h b/modules/gltf/structures/gltf_mesh.h
index dc26120b48..2fa37fd727 100644
--- a/modules/gltf/structures/gltf_mesh.h
+++ b/modules/gltf/structures/gltf_mesh.h
@@ -42,7 +42,7 @@ class GLTFMesh : public Resource {
private:
Ref<ImporterMesh> mesh;
Vector<float> blend_weights;
- Array instance_materials;
+ TypedArray<Material> instance_materials;
protected:
static void _bind_methods();
@@ -52,8 +52,8 @@ public:
void set_mesh(Ref<ImporterMesh> p_mesh);
Vector<float> get_blend_weights();
void set_blend_weights(Vector<float> p_blend_weights);
- Array get_instance_materials();
- void set_instance_materials(Array p_instance_materials);
+ TypedArray<Material> get_instance_materials();
+ void set_instance_materials(TypedArray<Material> p_instance_materials);
};
#endif // GLTF_MESH_H
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 6717f23057..5548006834 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -84,7 +84,7 @@
<method name="get_meshes" qualifiers="const">
<return type="Array" />
<description>
- Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
+ Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in local space.
</description>
</method>
<method name="get_navigation_layer_value" qualifiers="const">
@@ -114,6 +114,13 @@
Returns an array of all cells with the given item index specified in [code]item[/code].
</description>
</method>
+ <method name="local_to_map" qualifiers="const">
+ <return type="Vector3i" />
+ <param index="0" name="local_position" type="Vector3" />
+ <description>
+ Returns the map coordinates of the cell containing the given [param local_position]. If [param local_position] is in global coordinates, consider using [method Node3D.to_local] before passing it to this method. See also [method map_to_local].
+ </description>
+ </method>
<method name="make_baked_meshes">
<return type="void" />
<param index="0" name="gen_lightmap_uv" type="bool" default="false" />
@@ -121,11 +128,11 @@
<description>
</description>
</method>
- <method name="map_to_world" qualifiers="const">
+ <method name="map_to_local" qualifiers="const">
<return type="Vector3" />
<param index="0" name="map_position" type="Vector3i" />
<description>
- Returns the position of a grid cell in the GridMap's local coordinate space.
+ Returns the position of a grid cell in the GridMap's local coordinate space. To convert the returned value into global coordinates, use [method Node3D.to_global]. See also [method map_to_local].
</description>
</method>
<method name="resource_changed">
@@ -169,14 +176,6 @@
Based on [code]value[/code], enables or disables the specified layer in the [member navigation_layers] bitmask, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
- <method name="world_to_map" qualifiers="const">
- <return type="Vector3i" />
- <param index="0" name="world_position" type="Vector3" />
- <description>
- Returns the coordinates of the grid cell containing the given point.
- [code]pos[/code] should be in the GridMap's local coordinate space.
- </description>
- </method>
</methods>
<members>
<member name="bake_navigation" type="bool" setter="set_bake_navigation" getter="is_baking_navigation" default="false">
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 8486e2c58b..ac0755cf68 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -497,18 +497,18 @@ int GridMap::get_orthogonal_index_from_basis(const Basis &p_basis) const {
return 0;
}
-Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const {
+Vector3i GridMap::local_to_map(const Vector3 &p_world_position) const {
Vector3 map_position = (p_world_position / cell_size).floor();
return Vector3i(map_position);
}
-Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const {
+Vector3 GridMap::map_to_local(const Vector3i &p_map_position) const {
Vector3 offset = _get_offset();
- Vector3 world_pos(
+ Vector3 local_position(
p_map_position.x * cell_size.x + offset.x,
p_map_position.y * cell_size.y + offset.y,
p_map_position.z * cell_size.z + offset.z);
- return world_pos;
+ return local_position;
}
void GridMap::_octant_transform(const OctantKey &p_key) {
@@ -1047,8 +1047,8 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_basis_with_orthogonal_index", "index"), &GridMap::get_basis_with_orthogonal_index);
ClassDB::bind_method(D_METHOD("get_orthogonal_index_from_basis", "basis"), &GridMap::get_orthogonal_index_from_basis);
- ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world);
+ ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &GridMap::local_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &GridMap::map_to_local);
ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index f83ce68b09..4a4e970fd3 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -276,8 +276,8 @@ public:
Basis get_basis_with_orthogonal_index(int p_index) const;
int get_orthogonal_index_from_basis(const Basis &p_basis) const;
- Vector3i world_to_map(const Vector3 &p_world_position) const;
- Vector3 map_to_world(const Vector3i &p_map_position) const;
+ Vector3i local_to_map(const Vector3 &p_local_position) const;
+ Vector3 map_to_local(const Vector3i &p_map_position) const;
void set_cell_scale(float p_scale);
float get_cell_scale() const;
diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp
index 1296a4587c..78a06ff4a1 100644
--- a/modules/mbedtls/packet_peer_mbed_dtls.cpp
+++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp
@@ -32,7 +32,7 @@
#include "mbedtls/platform_util.h"
#include "core/io/file_access.h"
-#include "core/io/stream_peer_ssl.h"
+#include "core/io/stream_peer_tls.h"
int PacketPeerMbedDTLS::bio_send(void *ctx, const unsigned char *buf, size_t len) {
if (buf == nullptr || len == 0) {
diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp
index 92590fbcf6..0bf4ca7032 100644
--- a/modules/mbedtls/stream_peer_mbedtls.cpp
+++ b/modules/mbedtls/stream_peer_mbedtls.cpp
@@ -302,7 +302,7 @@ Ref<StreamPeer> StreamPeerMbedTLS::get_stream() const {
return base;
}
-StreamPeerSSL *StreamPeerMbedTLS::_create_func() {
+StreamPeerTLS *StreamPeerMbedTLS::_create_func() {
return memnew(StreamPeerMbedTLS);
}
diff --git a/modules/mbedtls/stream_peer_mbedtls.h b/modules/mbedtls/stream_peer_mbedtls.h
index 68b07feea9..12d06d05ed 100644
--- a/modules/mbedtls/stream_peer_mbedtls.h
+++ b/modules/mbedtls/stream_peer_mbedtls.h
@@ -31,17 +31,17 @@
#ifndef STREAM_PEER_MBEDTLS_H
#define STREAM_PEER_MBEDTLS_H
-#include "core/io/stream_peer_ssl.h"
+#include "core/io/stream_peer_tls.h"
#include "ssl_context_mbedtls.h"
-class StreamPeerMbedTLS : public StreamPeerSSL {
+class StreamPeerMbedTLS : public StreamPeerTLS {
private:
Status status = STATUS_DISCONNECTED;
String hostname;
Ref<StreamPeer> base;
- static StreamPeerSSL *_create_func();
+ static StreamPeerTLS *_create_func();
static int bio_recv(void *ctx, unsigned char *buf, size_t len);
static int bio_send(void *ctx, const unsigned char *buf, size_t len);
diff --git a/modules/mono/README.md b/modules/mono/README.md
index ebbc6b0f80..366777cfc1 100644
--- a/modules/mono/README.md
+++ b/modules/mono/README.md
@@ -43,3 +43,13 @@ This option ensures the packages will be added to the specified local NuGet
source and that conflicting versions of the package are removed from the
NuGet cache. It's recommended to always use this option when building the
C# solutions during development to avoid mistakes.
+
+# Double Precision Support (REAL_T_IS_DOUBLE)
+
+Follow the above instructions but build Godot with the float=64 argument to scons
+
+When building the NuGet packages, specify `--float=64` - for example:
+```sh
+./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
+ --push-nupkgs-local ~/MyLocalNugetSource --float=64
+```
diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py
index fa3be684bd..6f66ce9efa 100755
--- a/modules/mono/build_scripts/build_assemblies.py
+++ b/modules/mono/build_scripts/build_assemblies.py
@@ -195,7 +195,7 @@ def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None):
return subprocess.call(args, env=msbuild_env)
-def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local):
+def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size):
target_filenames = [
"GodotSharp.dll",
"GodotSharp.pdb",
@@ -216,6 +216,8 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local):
args = ["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"]
if push_nupkgs_local:
args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
+ if float_size == "64":
+ args += ["/p:GodotFloat64=true"]
sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln")
exit_code = run_msbuild(
@@ -256,9 +258,9 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local):
return 0
-def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local):
+def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local, float_size):
# Godot API
- exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local)
+ exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size)
if exit_code != 0:
return exit_code
@@ -269,6 +271,8 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p
)
if push_nupkgs_local:
args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
+ if float_size == "64":
+ args += ["/p:GodotFloat64=true"]
exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
if exit_code != 0:
return exit_code
@@ -277,6 +281,8 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p
args = ["/restore", "/t:Build", "/p:Configuration=Release"]
if push_nupkgs_local:
args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
+ if float_size == "64":
+ args += ["/p:GodotFloat64=true"]
sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
if exit_code != 0:
@@ -300,6 +306,7 @@ def main():
parser.add_argument("--godot-platform", type=str, default="")
parser.add_argument("--mono-prefix", type=str, default="")
parser.add_argument("--push-nupkgs-local", type=str, default="")
+ parser.add_argument("--float", type=str, default="32", choices=["32", "64"], help="Floating-point precision")
args = parser.parse_args()
@@ -321,6 +328,7 @@ def main():
args.godot_platform,
args.dev_debug,
args.push_nupkgs_local,
+ args.float,
)
sys.exit(exit_code)
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 2e59987fe6..990a95821e 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -784,6 +784,13 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
for (Object *obj : script->instances) {
script->pending_reload_instances.insert(obj->get_instance_id());
+ // Since this script instance wasn't a placeholder, add it to the list of placeholders
+ // that will have to be eventually replaced with a script instance in case it turns into one.
+ // This list is not cleared after the reload and the collected instances only leave
+ // the list if the script is instantiated or if it was a tool script but becomes a
+ // non-tool script in a rebuild.
+ script->pending_replace_placeholders.insert(obj->get_instance_id());
+
RefCounted *rc = Object::cast_to<RefCounted>(obj);
if (rc) {
rc_instances.push_back(Ref<RefCounted>(rc));
@@ -836,6 +843,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
obj->set_script(Ref<RefCounted>()); // Remove script and existing script instances (placeholder are not removed before domain reload)
}
+ script->was_tool_before_reload = script->tool;
script->_clear();
}
@@ -924,24 +932,34 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
ScriptInstance *si = obj->get_script_instance();
+ // Check if the script must be instantiated or kept as a placeholder
+ // when the script may not be a tool (see #65266)
+ bool replace_placeholder = script->pending_replace_placeholders.has(obj->get_instance_id());
+ if (!script->is_tool() && script->was_tool_before_reload) {
+ // The script was a tool before the rebuild so the removal was intentional.
+ replace_placeholder = false;
+ script->pending_replace_placeholders.erase(obj->get_instance_id());
+ }
+
#ifdef TOOLS_ENABLED
if (si) {
// If the script instance is not null, then it must be a placeholder.
// Non-placeholder script instances are removed in godot_icall_Object_Disposed.
CRASH_COND(!si->is_placeholder());
- if (script->is_tool() || ScriptServer::is_scripting_enabled()) {
- // Replace placeholder with a script instance
+ if (replace_placeholder || script->is_tool() || ScriptServer::is_scripting_enabled()) {
+ // Replace placeholder with a script instance.
CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
- // Backup placeholder script instance state before replacing it with a script instance
+ // Backup placeholder script instance state before replacing it with a script instance.
si->get_property_state(state_backup.properties);
ScriptInstance *script_instance = script->instance_create(obj);
if (script_instance) {
script->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si));
+ script->pending_replace_placeholders.erase(obj->get_instance_id());
obj->set_script_instance(script_instance);
}
}
@@ -951,8 +969,24 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
#else
CRASH_COND(si != nullptr);
#endif
- // Re-create script instance
- obj->set_script(script); // will create the script instance as well
+
+ // Re-create the script instance.
+ if (replace_placeholder || script->is_tool() || ScriptServer::is_scripting_enabled()) {
+ // Create script instance or replace placeholder with a script instance.
+ ScriptInstance *script_instance = script->instance_create(obj);
+
+ if (script_instance) {
+ script->pending_replace_placeholders.erase(obj->get_instance_id());
+ obj->set_script_instance(script_instance);
+ continue;
+ }
+ }
+ // The script instance could not be instantiated or wasn't in the list of placeholders to replace.
+ obj->set_script(script);
+#if DEBUG_ENABLED
+ // If we reached here, the instantiated script must be a placeholder.
+ CRASH_COND(!obj->get_script_instance()->is_placeholder());
+#endif
}
}
@@ -1754,20 +1788,16 @@ void CSharpInstance::mono_object_disposed_baseref(GCHandleIntPtr p_gchandle_to_f
}
void CSharpInstance::connect_event_signals() {
- CSharpScript *top = script.ptr();
- while (top != nullptr) {
- for (CSharpScript::EventSignalInfo &signal : top->get_script_event_signals()) {
- String signal_name = signal.name;
+ // The script signals list includes the signals declared in base scripts.
+ for (CSharpScript::EventSignalInfo &signal : script->get_script_event_signals()) {
+ String signal_name = signal.name;
- // TODO: Use pooling for ManagedCallable instances.
- EventSignalCallable *event_signal_callable = memnew(EventSignalCallable(owner, signal_name));
+ // TODO: Use pooling for ManagedCallable instances.
+ EventSignalCallable *event_signal_callable = memnew(EventSignalCallable(owner, signal_name));
- Callable callable(event_signal_callable);
- connected_event_signals.push_back(callable);
- owner->connect(signal_name, callable);
- }
-
- top = top->base_script.ptr();
+ Callable callable(event_signal_callable);
+ connected_event_signals.push_back(callable);
+ owner->connect(signal_name, callable);
}
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 3509a5c87d..f2844a051d 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -90,6 +90,9 @@ class CSharpScript : public Script {
HashSet<ObjectID> pending_reload_instances;
RBMap<ObjectID, StateBackup> pending_reload_state;
+
+ bool was_tool_before_reload = false;
+ HashSet<ObjectID> pending_replace_placeholders;
#endif
String source;
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
index 59ce1da17b..0459257106 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
@@ -62,7 +62,7 @@
</PropertyGroup>
<PropertyGroup>
- <GodotRealTIsDouble Condition=" '$(GodotRealTIsDouble)' == '' ">false</GodotRealTIsDouble>
+ <GodotFloat64 Condition=" '$(GodotFloat64)' == '' ">false</GodotFloat64>
</PropertyGroup>
<!-- Godot DefineConstants. -->
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
index aad4ea4553..bff9760b32 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
@@ -10,9 +10,9 @@
<!--
Define constant to determine whether the real_t type in Godot is double precision or not.
By default this is false, like the official Godot builds. If someone is using a custom
- Godot build where real_t is double, they can override the GodotRealTIsDouble property.
+ Godot build where real_t is double, they can override the GodotFloat64 property.
-->
- <DefineConstants Condition=" '$(GodotRealTIsDouble)' == 'true' ">GODOT_REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
+ <DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">GODOT_REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
</PropertyGroup>
<!-- C# source generators -->
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
index 7aaadb27be..98ca534c66 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
@@ -39,6 +39,11 @@ namespace Godot.SourceGenerators
for (int i = 0; i < typeArgListSyntax.Arguments.Count; i++)
{
var typeSyntax = typeArgListSyntax.Arguments[i];
+
+ // Ignore omitted type arguments, e.g.: List<>, Dictionary<,>, etc
+ if (typeSyntax is OmittedTypeArgumentSyntax)
+ continue;
+
var typeSymbol = sm.GetSymbolInfo(typeSyntax).Symbol as ITypeSymbol;
Debug.Assert(typeSymbol != null);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
index 5ac4f4a47e..1ee31eb1a9 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
@@ -133,7 +133,9 @@ namespace Godot.SourceGenerators
.Distinct(new MethodOverloadEqualityComparer())
.ToArray();
- source.Append(" private partial class GodotInternal {\n");
+ source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
+
+ source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedName()}.MethodName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
@@ -144,7 +146,7 @@ namespace Godot.SourceGenerators
foreach (string methodName in distinctMethodNames)
{
- source.Append(" public static readonly StringName MethodName_");
+ source.Append(" public new static readonly StringName ");
source.Append(methodName);
source.Append(" = \"");
source.Append(methodName);
@@ -157,8 +159,6 @@ namespace Godot.SourceGenerators
if (godotClassMethods.Length > 0)
{
- source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
-
const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
source.Append(" internal new static ")
@@ -179,10 +179,10 @@ namespace Godot.SourceGenerators
source.Append(" return methods;\n");
source.Append(" }\n");
-
- source.Append("#pragma warning restore CS0109\n");
}
+ source.Append("#pragma warning restore CS0109\n");
+
// Generate InvokeGodotClassMethod
if (godotClassMethods.Length > 0)
@@ -242,7 +242,7 @@ namespace Godot.SourceGenerators
private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
{
- source.Append(" methods.Add(new(name: GodotInternal.MethodName_")
+ source.Append(" methods.Add(new(name: MethodName.")
.Append(methodInfo.Name)
.Append(", returnVal: ");
@@ -350,7 +350,7 @@ namespace Godot.SourceGenerators
source.Append(" ");
if (!isFirstEntry)
source.Append("else ");
- source.Append("if (method == GodotInternal.MethodName_");
+ source.Append("if (method == MethodName.");
source.Append(methodName);
source.Append(") {\n return true;\n }\n");
}
@@ -362,7 +362,7 @@ namespace Godot.SourceGenerators
{
string methodName = method.Method.Name;
- source.Append(" if (method == GodotInternal.MethodName_");
+ source.Append(" if (method == MethodName.");
source.Append(methodName);
source.Append(" && argCount == ");
source.Append(method.ParamTypes.Length);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
index fc46d82dff..b331e2e794 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -122,14 +122,16 @@ namespace Godot.SourceGenerators
var godotClassProperties = propertySymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
var godotClassFields = fieldSymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
- source.Append(" private partial class GodotInternal {\n");
+ source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
+
+ source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedName()}.PropertyName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
foreach (var property in godotClassProperties)
{
string propertyName = property.PropertySymbol.Name;
- source.Append(" public static readonly StringName PropName_");
+ source.Append(" public new static readonly StringName ");
source.Append(propertyName);
source.Append(" = \"");
source.Append(propertyName);
@@ -139,7 +141,7 @@ namespace Godot.SourceGenerators
foreach (var field in godotClassFields)
{
string fieldName = field.FieldSymbol.Name;
- source.Append(" public static readonly StringName PropName_");
+ source.Append(" public new static readonly StringName ");
source.Append(fieldName);
source.Append(" = \"");
source.Append(fieldName);
@@ -214,8 +216,6 @@ namespace Godot.SourceGenerators
// Generate GetGodotPropertyList
- source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
-
string dictionaryType = "System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
source.Append(" internal new static ")
@@ -289,7 +289,7 @@ namespace Godot.SourceGenerators
if (!isFirstEntry)
source.Append("else ");
- source.Append("if (name == GodotInternal.PropName_")
+ source.Append("if (name == PropertyName.")
.Append(propertyMemberName)
.Append(") {\n")
.Append(" ")
@@ -313,7 +313,7 @@ namespace Godot.SourceGenerators
if (!isFirstEntry)
source.Append("else ");
- source.Append("if (name == GodotInternal.PropName_")
+ source.Append("if (name == PropertyName.")
.Append(propertyMemberName)
.Append(") {\n")
.Append(" value = ")
@@ -342,7 +342,7 @@ namespace Godot.SourceGenerators
{
source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
.Append((int)propertyInfo.Type)
- .Append(", name: GodotInternal.PropName_")
+ .Append(", name: PropertyName.")
.Append(propertyInfo.Name)
.Append(", hint: (Godot.PropertyHint)")
.Append((int)propertyInfo.Hint)
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index c7745391d0..65dadcb801 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -243,7 +243,7 @@ namespace Godot.SourceGenerators
source.Append(" = ");
source.Append(exportedMember.Value ?? "default");
source.Append(";\n");
- source.Append(" values.Add(GodotInternal.PropName_");
+ source.Append(" values.Add(PropertyName.");
source.Append(exportedMember.Name);
source.Append(", ");
source.Append(defaultValueLocalName);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
index 39a99ff8ba..a40220565f 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
@@ -159,7 +159,7 @@ namespace Godot.SourceGenerators
{
string propertyName = property.PropertySymbol.Name;
- source.Append(" info.AddProperty(GodotInternal.PropName_")
+ source.Append(" info.AddProperty(PropertyName.")
.Append(propertyName)
.Append(", ")
.AppendManagedToVariantExpr(string.Concat("this.", propertyName), property.Type)
@@ -172,7 +172,7 @@ namespace Godot.SourceGenerators
{
string fieldName = field.FieldSymbol.Name;
- source.Append(" info.AddProperty(GodotInternal.PropName_")
+ source.Append(" info.AddProperty(PropertyName.")
.Append(fieldName)
.Append(", ")
.AppendManagedToVariantExpr(string.Concat("this.", fieldName), field.Type)
@@ -185,7 +185,7 @@ namespace Godot.SourceGenerators
{
string signalName = signalDelegate.Name;
- source.Append(" info.AddSignalEventDelegate(GodotInternal.SignalName_")
+ source.Append(" info.AddSignalEventDelegate(SignalName.")
.Append(signalName)
.Append(", this.backing_")
.Append(signalName)
@@ -204,7 +204,7 @@ namespace Godot.SourceGenerators
{
string propertyName = property.PropertySymbol.Name;
- source.Append(" if (info.TryGetProperty(GodotInternal.PropName_")
+ source.Append(" if (info.TryGetProperty(PropertyName.")
.Append(propertyName)
.Append(", out var _value_")
.Append(propertyName)
@@ -223,7 +223,7 @@ namespace Godot.SourceGenerators
{
string fieldName = field.FieldSymbol.Name;
- source.Append(" if (info.TryGetProperty(GodotInternal.PropName_")
+ source.Append(" if (info.TryGetProperty(PropertyName.")
.Append(fieldName)
.Append(", out var _value_")
.Append(fieldName)
@@ -245,7 +245,7 @@ namespace Godot.SourceGenerators
source.Append(" if (info.TryGetSignalEventDelegate<")
.Append(signalDelegateQualifiedName)
- .Append(">(GodotInternal.SignalName_")
+ .Append(">(SignalName.")
.Append(signalName)
.Append(", out var _value_")
.Append(signalName)
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
index 6b06f10db1..1df41a905b 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -173,14 +173,16 @@ namespace Godot.SourceGenerators
godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
}
- source.Append(" private partial class GodotInternal {\n");
+ source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
+
+ source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedName()}.SignalName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
foreach (var signalDelegate in godotSignalDelegates)
{
string signalName = signalDelegate.Name;
- source.Append(" public static readonly StringName SignalName_");
+ source.Append(" public new static readonly StringName ");
source.Append(signalName);
source.Append(" = \"");
source.Append(signalName);
@@ -193,8 +195,6 @@ namespace Godot.SourceGenerators
if (godotSignalDelegates.Count > 0)
{
- source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
-
const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
source.Append(" internal new static ")
@@ -215,10 +215,10 @@ namespace Godot.SourceGenerators
source.Append(" return signals;\n");
source.Append(" }\n");
-
- source.Append("#pragma warning restore CS0109\n");
}
+ source.Append("#pragma warning restore CS0109\n");
+
// Generate signal event
foreach (var signalDelegate in godotSignalDelegates)
@@ -291,7 +291,7 @@ namespace Godot.SourceGenerators
private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
{
- source.Append(" signals.Add(new(name: GodotInternal.SignalName_")
+ source.Append(" signals.Add(new(name: SignalName.")
.Append(methodInfo.Name)
.Append(", returnVal: ");
@@ -400,7 +400,7 @@ namespace Godot.SourceGenerators
string signalName = signal.Name;
var invokeMethodData = signal.InvokeMethodData;
- source.Append(" if (signal == GodotInternal.SignalName_");
+ source.Append(" if (signal == SignalName.");
source.Append(signalName);
source.Append(" && argCount == ");
source.Append(invokeMethodData.ParamTypes.Length);
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 15a40c8ca5..c27bb959fe 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -113,7 +113,7 @@ StringBuilder &operator<<(StringBuilder &r_sb, const char *p_cstring) {
#define C_METHOD_MANAGED_FROM_SIGNAL C_NS_MONOMARSHAL ".ConvertSignalToManaged"
// Types that will be ignored by the generator and won't be available in C#.
-const Vector<String> ignored_types = { "PhysicsServer3DExtension" };
+const Vector<String> ignored_types = { "PhysicsServer2DExtension", "PhysicsServer3DExtension" };
void BindingsGenerator::TypeInterface::postsetup_enum_type(BindingsGenerator::TypeInterface &r_enum_itype) {
// C interface for enums is the same as that of 'uint32_t'. Remember to apply
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
index 17f680361d..d8a6644a66 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
@@ -133,15 +133,6 @@ namespace Godot
}
/// <summary>
- /// Returns the area of the <see cref="AABB"/>.
- /// </summary>
- /// <returns>The area.</returns>
- public real_t GetArea()
- {
- return _size.x * _size.y * _size.z;
- }
-
- /// <summary>
/// Gets the position of one of the 8 endpoints of the <see cref="AABB"/>.
/// </summary>
/// <param name="idx">Which endpoint to get.</param>
@@ -321,6 +312,15 @@ namespace Godot
}
/// <summary>
+ /// Returns the volume of the <see cref="AABB"/>.
+ /// </summary>
+ /// <returns>The volume.</returns>
+ public real_t GetVolume()
+ {
+ return _size.x * _size.y * _size.z;
+ }
+
+ /// <summary>
/// Returns a copy of the <see cref="AABB"/> grown a given amount of units towards all the sides.
/// </summary>
/// <param name="by">The amount to grow by.</param>
@@ -340,30 +340,6 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="AABB"/> is flat or empty,
- /// or <see langword="false"/> otherwise.
- /// </summary>
- /// <returns>
- /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has area.
- /// </returns>
- public bool HasNoArea()
- {
- return _size.x <= 0f || _size.y <= 0f || _size.z <= 0f;
- }
-
- /// <summary>
- /// Returns <see langword="true"/> if the <see cref="AABB"/> has no surface (no size),
- /// or <see langword="false"/> otherwise.
- /// </summary>
- /// <returns>
- /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has area.
- /// </returns>
- public bool HasNoSurface()
- {
- return _size.x <= 0f && _size.y <= 0f && _size.z <= 0f;
- }
-
- /// <summary>
/// Returns <see langword="true"/> if the <see cref="AABB"/> contains a point,
/// or <see langword="false"/> otherwise.
/// </summary>
@@ -390,6 +366,34 @@ namespace Godot
}
/// <summary>
+ /// Returns <see langword="true"/> if the <see cref="AABB"/>
+ /// has a surface or a length, and <see langword="false"/>
+ /// if the <see cref="AABB"/> is empty (all components
+ /// of <see cref="Size"/> are zero or negative).
+ /// </summary>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has surface.
+ /// </returns>
+ public bool HasSurface()
+ {
+ return _size.x > 0.0f || _size.y > 0.0f || _size.z > 0.0f;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the <see cref="AABB"/> has
+ /// area, and <see langword="false"/> if the <see cref="AABB"/>
+ /// is linear, empty, or has a negative <see cref="Size"/>.
+ /// See also <see cref="GetVolume"/>.
+ /// </summary>
+ /// <returns>
+ /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has volume.
+ /// </returns>
+ public bool HasVolume()
+ {
+ return _size.x > 0.0f && _size.y > 0.0f && _size.z > 0.0f;
+ }
+
+ /// <summary>
/// Returns the intersection of this <see cref="AABB"/> and <paramref name="with"/>.
/// </summary>
/// <param name="with">The other <see cref="AABB"/>.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index 3884781988..092724a6b1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -130,7 +130,6 @@ namespace Godot.Bridge
{
// Performance is not critical here as this will be replaced with source generators.
Type scriptType = _scriptTypeBiMap.GetScriptType(scriptPtr);
- var obj = (Object)FormatterServices.GetUninitializedObject(scriptType);
var ctor = scriptType
.GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
@@ -151,6 +150,8 @@ namespace Godot.Bridge
}
}
+ var obj = (Object)FormatterServices.GetUninitializedObject(scriptType);
+
var parameters = ctor.GetParameters();
int paramCount = parameters.Length;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 33d8aef1a9..3483a04c83 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -333,14 +333,14 @@ namespace Godot
/// <param name="to">The destination color for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting color of the interpolation.</returns>
- public Color Lerp(Color to, float weight)
+ public Color Lerp(Color to, real_t weight)
{
return new Color
(
- Mathf.Lerp(r, to.r, weight),
- Mathf.Lerp(g, to.g, weight),
- Mathf.Lerp(b, to.b, weight),
- Mathf.Lerp(a, to.a, weight)
+ (float)Mathf.Lerp(r, to.r, weight),
+ (float)Mathf.Lerp(g, to.g, weight),
+ (float)Mathf.Lerp(b, to.b, weight),
+ (float)Mathf.Lerp(a, to.a, weight)
);
}
@@ -355,10 +355,10 @@ namespace Godot
{
return new Color
(
- Mathf.Lerp(r, to.r, weight.r),
- Mathf.Lerp(g, to.g, weight.g),
- Mathf.Lerp(b, to.b, weight.b),
- Mathf.Lerp(a, to.a, weight.a)
+ (float)Mathf.Lerp(r, to.r, weight.r),
+ (float)Mathf.Lerp(g, to.g, weight.g),
+ (float)Mathf.Lerp(b, to.b, weight.b),
+ (float)Mathf.Lerp(a, to.a, weight.a)
);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index b30012d214..f2667c6807 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -634,7 +634,7 @@ namespace Godot
/// <param name="outFrom">The start value for the output interpolation.</param>
/// <param name="outTo">The destination value for the output interpolation.</param>
/// <returns>The resulting mapped value mapped.</returns>
- public static real_t RangeLerp(real_t value, real_t inFrom, real_t inTo, real_t outFrom, real_t outTo)
+ public static real_t Remap(real_t value, real_t inFrom, real_t inTo, real_t outFrom, real_t outTo)
{
return Lerp(outFrom, outTo, InverseLerp(inFrom, inTo, value));
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index 0b475fec19..e80d75dacf 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -234,15 +234,17 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="Rect2"/> is flat or empty,
- /// or <see langword="false"/> otherwise.
+ /// Returns <see langword="true"/> if the <see cref="Rect2"/> has
+ /// area, and <see langword="false"/> if the <see cref="Rect2"/>
+ /// is linear, empty, or has a negative <see cref="Size"/>.
+ /// See also <see cref="GetArea"/>.
/// </summary>
/// <returns>
/// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> has area.
/// </returns>
- public bool HasNoArea()
+ public bool HasArea()
{
- return _size.x <= 0 || _size.y <= 0;
+ return _size.x > 0.0f && _size.y > 0.0f;
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
index 8a2a98d6ee..b2768476cc 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
@@ -236,15 +236,17 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="Rect2i"/> is flat or empty,
- /// or <see langword="false"/> otherwise.
+ /// Returns <see langword="true"/> if the <see cref="Rect2i"/> has
+ /// area, and <see langword="false"/> if the <see cref="Rect2i"/>
+ /// is linear, empty, or has a negative <see cref="Size"/>.
+ /// See also <see cref="GetArea"/>.
/// </summary>
/// <returns>
/// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> has area.
/// </returns>
- public bool HasNoArea()
+ public bool HasArea()
{
- return _size.x <= 0 || _size.y <= 0;
+ return _size.x > 0 && _size.y > 0;
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
index d1962c68cf..e2da41ff47 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
@@ -187,7 +187,7 @@ namespace Godot
(
Mathf.CubicInterpolate(x, b.x, preA.x, postB.x, weight),
Mathf.CubicInterpolate(y, b.y, preA.y, postB.y, weight),
- Mathf.CubicInterpolate(y, b.z, preA.z, postB.z, weight),
+ Mathf.CubicInterpolate(z, b.z, preA.z, postB.z, weight),
Mathf.CubicInterpolate(w, b.w, preA.w, postB.w, weight)
);
}
@@ -212,7 +212,7 @@ namespace Godot
(
Mathf.CubicInterpolateInTime(x, b.x, preA.x, postB.x, weight, t, preAT, postBT),
Mathf.CubicInterpolateInTime(y, b.y, preA.y, postB.y, weight, t, preAT, postBT),
- Mathf.CubicInterpolateInTime(y, b.z, preA.z, postB.z, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(z, b.z, preA.z, postB.z, weight, t, preAT, postBT),
Mathf.CubicInterpolateInTime(w, b.w, preA.w, postB.w, weight, t, preAT, postBT)
);
}
@@ -258,7 +258,7 @@ namespace Godot
/// <returns>The dot product of the two vectors.</returns>
public real_t Dot(Vector4 with)
{
- return (x * with.x) + (y * with.y) + (z * with.z) + (w + with.w);
+ return (x * with.x) + (y * with.y) + (z * with.z) + (w * with.w);
}
/// <summary>
@@ -455,6 +455,7 @@ namespace Godot
/// This can also be used to round to an arbitrary number of decimals.
/// </summary>
/// <param name="step">A vector value representing the step size to snap to.</param>
+ /// <returns>The snapped vector.</returns>
public Vector4 Snapped(Vector4 step)
{
return new Vector4(
@@ -632,6 +633,56 @@ namespace Godot
}
/// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector4"/>
+ /// with the components of the given <see cref="real_t"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// Consider using <see cref="PosMod(real_t)"/> instead
+ /// if you want to handle negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector4(10, -20, 30, 40) % 7); // Prints "(3, -6, 2, 5)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The remainder vector.</returns>
+ public static Vector4 operator %(Vector4 vec, real_t divisor)
+ {
+ vec.x %= divisor;
+ vec.y %= divisor;
+ vec.z %= divisor;
+ vec.w %= divisor;
+ return vec;
+ }
+
+ /// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector4"/>
+ /// with the components of the given <see cref="Vector4"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// Consider using <see cref="PosMod(Vector4)"/> instead
+ /// if you want to handle negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector4(10, -20, 30, 10) % new Vector4(7, 8, 9, 10)); // Prints "(3, -4, 3, 0)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The remainder vector.</returns>
+ public static Vector4 operator %(Vector4 vec, Vector4 divisorv)
+ {
+ vec.x %= divisorv.x;
+ vec.y %= divisorv.y;
+ vec.z %= divisorv.z;
+ vec.w %= divisorv.w;
+ return vec;
+ }
+
+ /// <summary>
/// Returns <see langword="true"/> if the vectors are exactly equal.
/// Note: Due to floating-point precision errors, consider using
/// <see cref="IsEqualApprox"/> instead, which is more reliable.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index aae7a5ebfa..5827d3e591 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -36,6 +36,7 @@
</ItemGroup>
<PropertyGroup>
<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
+ <DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ReflectionAnalyzers" Version="0.1.22-dev" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers" />
diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
index ebf09aab7b..5d69ad8ec6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
@@ -25,6 +25,7 @@
</PropertyGroup>
<PropertyGroup>
<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
+ <DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\GodotSharp\GodotSharp.csproj">
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index 55d2138674..66c9eca616 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -42,7 +42,7 @@ Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signa
SignalAwaiterCallable *awaiter_callable = memnew(SignalAwaiterCallable(p_target, awaiter_handle, p_signal));
Callable callable = Callable(awaiter_callable);
- return p_source->connect(p_signal, callable, Object::CONNECT_ONESHOT);
+ return p_source->connect(p_signal, callable, Object::CONNECT_ONE_SHOT);
}
bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index e8f3aecc69..6f60318b3b 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -230,8 +230,8 @@ void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_s
ObjectID oid = p_node->get_instance_id();
if (!tracked_nodes.has(oid)) {
tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id);
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONESHOT);
- p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready).bind(p_node->get_instance_id()), CONNECT_ONESHOT);
+ p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT);
+ p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT);
}
}
diff --git a/modules/multiplayer/scene_replication_state.cpp b/modules/multiplayer/scene_replication_state.cpp
index 25442bb7fa..fbcf0acadb 100644
--- a/modules/multiplayer/scene_replication_state.cpp
+++ b/modules/multiplayer/scene_replication_state.cpp
@@ -39,7 +39,7 @@ SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID
if (!tracked_nodes.has(p_id)) {
tracked_nodes[p_id] = TrackedNode(p_id);
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
- node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONESHOT);
+ node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT);
}
return tracked_nodes[p_id];
}
diff --git a/modules/navigation/editor/navigation_mesh_editor_plugin.cpp b/modules/navigation/editor/navigation_mesh_editor_plugin.cpp
index 5cdff7b52a..32abc52017 100644
--- a/modules/navigation/editor/navigation_mesh_editor_plugin.cpp
+++ b/modules/navigation/editor/navigation_mesh_editor_plugin.cpp
@@ -145,7 +145,7 @@ void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
NavigationMeshEditorPlugin::NavigationMeshEditorPlugin() {
navigation_mesh_editor = memnew(NavigationMeshEditor);
- EditorNode::get_singleton()->get_main_control()->add_child(navigation_mesh_editor);
+ EditorNode::get_singleton()->get_main_screen_control()->add_child(navigation_mesh_editor);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox);
navigation_mesh_editor->hide();
navigation_mesh_editor->bake_hbox->hide();
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 848e554fb0..cfb8e0cd42 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -572,12 +572,8 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh(
cfg.bmax[2] = bmax[2];
AABB baking_aabb = p_nav_mesh->get_filter_baking_aabb();
-
- bool aabb_has_no_volume = baking_aabb.has_no_volume();
-
- if (!aabb_has_no_volume) {
+ if (baking_aabb.has_volume()) {
Vector3 baking_aabb_offset = p_nav_mesh->get_filter_baking_aabb_offset();
-
cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x;
cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y;
cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z;
diff --git a/modules/ogg/doc_classes/OggPacketSequence.xml b/modules/ogg/doc_classes/OggPacketSequence.xml
index d3bd4455d8..1148b38602 100644
--- a/modules/ogg/doc_classes/OggPacketSequence.xml
+++ b/modules/ogg/doc_classes/OggPacketSequence.xml
@@ -17,10 +17,10 @@
</method>
</methods>
<members>
- <member name="granule_positions" type="Array" setter="set_packet_granule_positions" getter="get_packet_granule_positions" default="[]">
+ <member name="granule_positions" type="PackedInt64Array" setter="set_packet_granule_positions" getter="get_packet_granule_positions" default="PackedInt64Array()">
Contains the granule positions for each page in this packet sequence.
</member>
- <member name="packet_data" type="Array" setter="set_packet_data" getter="get_packet_data" default="[]">
+ <member name="packet_data" type="Array[]" setter="set_packet_data" getter="get_packet_data" default="[]">
Contains the raw packets that make up this OggPacketSequence.
</member>
<member name="sampling_rate" type="float" setter="set_sampling_rate" getter="get_sampling_rate" default="0.0">
diff --git a/modules/ogg/ogg_packet_sequence.cpp b/modules/ogg/ogg_packet_sequence.cpp
index de8bf4a087..b9e48191e1 100644
--- a/modules/ogg/ogg_packet_sequence.cpp
+++ b/modules/ogg/ogg_packet_sequence.cpp
@@ -41,7 +41,7 @@ void OggPacketSequence::push_page(int64_t p_granule_pos, const Vector<PackedByte
data_version++;
}
-void OggPacketSequence::set_packet_data(const Array &p_data) {
+void OggPacketSequence::set_packet_data(const TypedArray<Array> &p_data) {
data_version++; // Update the data version so old playbacks know that they can't rely on us anymore.
page_data.clear();
for (int page_idx = 0; page_idx < p_data.size(); page_idx++) {
@@ -54,8 +54,8 @@ void OggPacketSequence::set_packet_data(const Array &p_data) {
}
}
-Array OggPacketSequence::get_packet_data() const {
- Array ret;
+TypedArray<Array> OggPacketSequence::get_packet_data() const {
+ TypedArray<Array> ret;
for (const Vector<PackedByteArray> &page : page_data) {
Array page_variant;
for (const PackedByteArray &packet : page) {
@@ -66,7 +66,7 @@ Array OggPacketSequence::get_packet_data() const {
return ret;
}
-void OggPacketSequence::set_packet_granule_positions(const Array &p_granule_positions) {
+void OggPacketSequence::set_packet_granule_positions(const PackedInt64Array &p_granule_positions) {
data_version++; // Update the data version so old playbacks know that they can't rely on us anymore.
page_granule_positions.clear();
for (int page_idx = 0; page_idx < p_granule_positions.size(); page_idx++) {
@@ -75,8 +75,8 @@ void OggPacketSequence::set_packet_granule_positions(const Array &p_granule_posi
}
}
-Array OggPacketSequence::get_packet_granule_positions() const {
- Array ret;
+PackedInt64Array OggPacketSequence::get_packet_granule_positions() const {
+ PackedInt64Array ret;
for (int64_t granule_pos : page_granule_positions) {
ret.push_back(granule_pos);
}
@@ -127,8 +127,8 @@ void OggPacketSequence::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_length"), &OggPacketSequence::get_length);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "packet_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_packet_data", "get_packet_data");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "granule_positions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_packet_granule_positions", "get_packet_granule_positions");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "packet_data", PROPERTY_HINT_ARRAY_TYPE, "PackedByteArray", PROPERTY_USAGE_NO_EDITOR), "set_packet_data", "get_packet_data");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT64_ARRAY, "granule_positions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_packet_granule_positions", "get_packet_granule_positions");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sampling_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_sampling_rate", "get_sampling_rate");
}
diff --git a/modules/ogg/ogg_packet_sequence.h b/modules/ogg/ogg_packet_sequence.h
index efd3b64a39..c275f0c639 100644
--- a/modules/ogg/ogg_packet_sequence.h
+++ b/modules/ogg/ogg_packet_sequence.h
@@ -67,11 +67,11 @@ public:
// This should be called for each page, even for pages that no packets ended on.
void push_page(int64_t p_granule_pos, const Vector<PackedByteArray> &p_data);
- void set_packet_data(const Array &p_data);
- Array get_packet_data() const;
+ void set_packet_data(const TypedArray<Array> &p_data);
+ TypedArray<Array> get_packet_data() const;
- void set_packet_granule_positions(const Array &p_granule_positions);
- Array get_packet_granule_positions() const;
+ void set_packet_granule_positions(const PackedInt64Array &p_granule_positions);
+ PackedInt64Array get_packet_granule_positions() const;
// Sets a sampling rate associated with this object. OggPacketSequence doesn't understand codecs,
// so this value is naively stored as a convenience.
diff --git a/modules/openxr/editor/openxr_action_map_editor.cpp b/modules/openxr/editor/openxr_action_map_editor.cpp
index fcbe4d57f6..51c402d746 100644
--- a/modules/openxr/editor/openxr_action_map_editor.cpp
+++ b/modules/openxr/editor/openxr_action_map_editor.cpp
@@ -57,7 +57,7 @@ void OpenXRActionMapEditor::_notification(int p_what) {
for (int i = 0; i < tabs->get_child_count(); i++) {
Control *tab = static_cast<Control *>(tabs->get_child(i));
if (tab) {
- tab->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ tab->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
}
}
} break;
@@ -113,7 +113,7 @@ OpenXRInteractionProfileEditorBase *OpenXRActionMapEditor::_add_interaction_prof
// now add it in..
ERR_FAIL_NULL_V(new_profile_editor, nullptr);
tabs->add_child(new_profile_editor);
- new_profile_editor->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ new_profile_editor->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
tabs->set_tab_button_icon(tabs->get_tab_count() - 1, get_theme_icon(SNAME("close"), SNAME("TabBar")));
interaction_profiles.push_back(new_profile_editor);
diff --git a/modules/openxr/editor/openxr_select_action_dialog.cpp b/modules/openxr/editor/openxr_select_action_dialog.cpp
index 80e58044d5..5f018291d5 100644
--- a/modules/openxr/editor/openxr_select_action_dialog.cpp
+++ b/modules/openxr/editor/openxr_select_action_dialog.cpp
@@ -39,7 +39,7 @@ void OpenXRSelectActionDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ scroll->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
} break;
}
}
diff --git a/modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp b/modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp
index 23b025db08..e92519aec2 100644
--- a/modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp
+++ b/modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp
@@ -38,7 +38,7 @@ void OpenXRSelectInteractionProfileDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ scroll->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
} break;
}
}
diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml
index 5bcf070e82..31e2207d84 100644
--- a/modules/regex/doc_classes/RegExMatch.xml
+++ b/modules/regex/doc_classes/RegExMatch.xml
@@ -44,7 +44,7 @@
<member name="names" type="Dictionary" setter="" getter="get_names" default="{}">
A dictionary of named groups and its corresponding group number. Only groups that were matched are included. If multiple groups have the same name, that name would refer to the first matching one.
</member>
- <member name="strings" type="Array" setter="" getter="get_strings" default="[]">
+ <member name="strings" type="PackedStringArray" setter="" getter="get_strings" default="PackedStringArray()">
An [Array] of the match and its capturing groups.
</member>
<member name="subject" type="String" setter="" getter="get_subject" default="&quot;&quot;">
diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp
index b2e6ea1004..c808211d68 100644
--- a/modules/regex/regex.cpp
+++ b/modules/regex/regex.cpp
@@ -82,8 +82,8 @@ Dictionary RegExMatch::get_names() const {
return result;
}
-Array RegExMatch::get_strings() const {
- Array result;
+PackedStringArray RegExMatch::get_strings() const {
+ PackedStringArray result;
int size = data.size();
diff --git a/modules/regex/regex.h b/modules/regex/regex.h
index 6920d2634d..ac518f16df 100644
--- a/modules/regex/regex.h
+++ b/modules/regex/regex.h
@@ -63,7 +63,7 @@ public:
int get_group_count() const;
Dictionary get_names() const;
- Array get_strings() const;
+ PackedStringArray get_strings() const;
String get_string(const Variant &p_name) const;
int get_start(const Variant &p_name) const;
int get_end(const Variant &p_name) const;
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index abef48e2a1..7aebeafe70 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -3823,7 +3823,7 @@ Variant TextServerAdvanced::shaped_get_span_meta(const RID &p_shaped, int64_t p_
return sd->spans[p_index].meta;
}
-void TextServerAdvanced::shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features) {
+void TextServerAdvanced::shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
ERR_FAIL_INDEX(p_index, sd->spans.size());
@@ -3844,7 +3844,7 @@ void TextServerAdvanced::shaped_set_span_update_font(const RID &p_shaped, int64_
}
}
-bool TextServerAdvanced::shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
+bool TextServerAdvanced::shaped_text_add_string(const RID &p_shaped, const String &p_text, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
ERR_FAIL_COND_V(p_size <= 0, false);
@@ -5048,7 +5048,7 @@ _FORCE_INLINE_ void TextServerAdvanced::_add_featuers(const Dictionary &p_source
}
}
-void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int64_t p_start, int64_t p_end, hb_script_t p_script, hb_direction_t p_direction, Array p_fonts, int64_t p_span, int64_t p_fb_index) {
+void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int64_t p_start, int64_t p_end, hb_script_t p_script, hb_direction_t p_direction, TypedArray<RID> p_fonts, int64_t p_span, int64_t p_fb_index) {
int fs = p_sd->spans[p_span].font_size;
if (p_fb_index >= p_fonts.size()) {
// Add fallback glyphs.
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index 02abc31c55..1db95d153b 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -407,7 +407,7 @@ class TextServerAdvanced : public TextServerExtension {
int64_t _convert_pos(const ShapedTextDataAdvanced *p_sd, int64_t p_pos) const;
int64_t _convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int64_t p_pos) const;
bool _shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int64_t p_start, int64_t p_length) const;
- void _shape_run(ShapedTextDataAdvanced *p_sd, int64_t p_start, int64_t p_end, hb_script_t p_script, hb_direction_t p_direction, Array p_fonts, int64_t p_span, int64_t p_fb_index);
+ void _shape_run(ShapedTextDataAdvanced *p_sd, int64_t p_start, int64_t p_end, hb_script_t p_script, hb_direction_t p_direction, TypedArray<RID> p_fonts, int64_t p_span, int64_t p_fb_index);
Glyph _shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, const RID &p_font, int64_t p_font_size);
_FORCE_INLINE_ void _add_featuers(const Dictionary &p_source, Vector<hb_feature_t> &r_ftrs);
@@ -656,13 +656,13 @@ public:
virtual void shaped_text_set_spacing(const RID &p_shaped, SpacingType p_spacing, int64_t p_value) override;
virtual int64_t shaped_text_get_spacing(const RID &p_shaped, SpacingType p_spacing) const override;
- virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
+ virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1) override;
virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
virtual int64_t shaped_get_span_count(const RID &p_shaped) const override;
virtual Variant shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const override;
- virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) override;
+ virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) override;
virtual RID shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const override;
virtual RID shaped_text_get_parent(const RID &p_shaped) const override;
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 359bb056a8..4d599dbcb5 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -2792,7 +2792,7 @@ Variant TextServerFallback::shaped_get_span_meta(const RID &p_shaped, int64_t p_
return sd->spans[p_index].meta;
}
-void TextServerFallback::shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features) {
+void TextServerFallback::shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
ERR_FAIL_INDEX(p_index, sd->spans.size());
@@ -2816,7 +2816,7 @@ void TextServerFallback::shaped_set_span_update_font(const RID &p_shaped, int64_
sd->valid = false;
}
-bool TextServerFallback::shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
+bool TextServerFallback::shaped_text_add_string(const RID &p_shaped, const String &p_text, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index 940c57a354..cbb2fb03f2 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -535,13 +535,13 @@ public:
virtual void shaped_text_set_spacing(const RID &p_shaped, SpacingType p_spacing, int64_t p_value) override;
virtual int64_t shaped_text_get_spacing(const RID &p_shaped, SpacingType p_spacing) const override;
- virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
+ virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1) override;
virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
virtual int64_t shaped_get_span_count(const RID &p_shaped) const override;
virtual Variant shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const override;
- virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) override;
+ virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) override;
virtual RID shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const override;
virtual RID shaped_text_get_parent(const RID &p_shaped) const override;
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 2bb57226ea..290108706b 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -288,11 +288,11 @@ void WSLClient::poll() {
break;
case StreamPeerTCP::STATUS_CONNECTED: {
_ip_candidates.clear();
- Ref<StreamPeerSSL> ssl;
+ Ref<StreamPeerTLS> ssl;
if (_use_ssl) {
if (_connection == _tcp) {
// Start SSL handshake
- ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
+ ssl = Ref<StreamPeerTLS>(StreamPeerTLS::create());
ERR_FAIL_COND_MSG(ssl.is_null(), "SSL is not available in this build.");
ssl->set_blocking_handshake_enabled(false);
if (ssl->connect_to_stream(_tcp, verify_ssl, _host, ssl_cert) != OK) {
@@ -302,13 +302,13 @@ void WSLClient::poll() {
}
_connection = ssl;
} else {
- ssl = static_cast<Ref<StreamPeerSSL>>(_connection);
+ ssl = static_cast<Ref<StreamPeerTLS>>(_connection);
ERR_FAIL_COND(ssl.is_null()); // Bug?
ssl->poll();
}
- if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING) {
+ if (ssl->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) {
return; // Need more polling.
- } else if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
+ } else if (ssl->get_status() != StreamPeerTLS::STATUS_CONNECTED) {
disconnect_from_host();
_on_error();
return; // Error.
diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h
index 5d90bc4034..dc4397f04a 100644
--- a/modules/websocket/wsl_client.h
+++ b/modules/websocket/wsl_client.h
@@ -34,8 +34,8 @@
#ifndef WEB_ENABLED
#include "core/error/error_list.h"
-#include "core/io/stream_peer_ssl.h"
#include "core/io/stream_peer_tcp.h"
+#include "core/io/stream_peer_tls.h"
#include "websocket_client.h"
#include "wsl_peer.h"
#include "wslay/wslay.h"
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index 7457ac7087..ddef360cf5 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -103,15 +103,15 @@ Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uin
}
if (use_ssl) {
- Ref<StreamPeerSSL> ssl = static_cast<Ref<StreamPeerSSL>>(connection);
+ Ref<StreamPeerTLS> ssl = static_cast<Ref<StreamPeerTLS>>(connection);
if (ssl.is_null()) {
- ERR_FAIL_V_MSG(ERR_BUG, "Couldn't get StreamPeerSSL for WebSocket handshake.");
+ ERR_FAIL_V_MSG(ERR_BUG, "Couldn't get StreamPeerTLS for WebSocket handshake.");
}
ssl->poll();
- if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING) {
+ if (ssl->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) {
return ERR_BUSY;
- } else if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
- print_verbose(vformat("WebSocket SSL connection error during handshake (StreamPeerSSL status code %d).", ssl->get_status()));
+ } else if (ssl->get_status() != StreamPeerTLS::STATUS_CONNECTED) {
+ print_verbose(vformat("WebSocket SSL connection error during handshake (StreamPeerTLS status code %d).", ssl->get_status()));
return FAILED;
}
}
@@ -248,7 +248,7 @@ void WSLServer::poll() {
Ref<PendingPeer> peer = memnew(PendingPeer);
if (private_key.is_valid() && ssl_cert.is_valid()) {
- Ref<StreamPeerSSL> ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
+ Ref<StreamPeerTLS> ssl = Ref<StreamPeerTLS>(StreamPeerTLS::create());
ssl->set_blocking_handshake_enabled(false);
ssl->accept_stream(conn, private_key, ssl_cert, ca_chain);
peer->connection = ssl;
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index b0b7a6a5c9..ce91cfe888 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -36,8 +36,8 @@
#include "websocket_server.h"
#include "wsl_peer.h"
-#include "core/io/stream_peer_ssl.h"
#include "core/io/stream_peer_tcp.h"
+#include "core/io/stream_peer_tls.h"
#include "core/io/tcp_server.h"
class WSLServer : public WebSocketServer {
diff --git a/platform/ios/tts_ios.mm b/platform/ios/tts_ios.mm
index a079d02add..8319cad117 100644
--- a/platform/ios/tts_ios.mm
+++ b/platform/ios/tts_ios.mm
@@ -78,12 +78,12 @@
AVSpeechUtterance *new_utterance = [[AVSpeechUtterance alloc] initWithString:[NSString stringWithUTF8String:message.text.utf8().get_data()]];
[new_utterance setVoice:[AVSpeechSynthesisVoice voiceWithIdentifier:[NSString stringWithUTF8String:message.voice.utf8().get_data()]]];
if (message.rate > 1.f) {
- [new_utterance setRate:Math::range_lerp(message.rate, 1.f, 10.f, AVSpeechUtteranceDefaultSpeechRate, AVSpeechUtteranceMaximumSpeechRate)];
+ [new_utterance setRate:Math::remap(message.rate, 1.f, 10.f, AVSpeechUtteranceDefaultSpeechRate, AVSpeechUtteranceMaximumSpeechRate)];
} else if (message.rate < 1.f) {
- [new_utterance setRate:Math::range_lerp(message.rate, 0.1f, 1.f, AVSpeechUtteranceMinimumSpeechRate, AVSpeechUtteranceDefaultSpeechRate)];
+ [new_utterance setRate:Math::remap(message.rate, 0.1f, 1.f, AVSpeechUtteranceMinimumSpeechRate, AVSpeechUtteranceDefaultSpeechRate)];
}
[new_utterance setPitchMultiplier:message.pitch];
- [new_utterance setVolume:(Math::range_lerp(message.volume, 0.f, 100.f, 0.f, 1.f))];
+ [new_utterance setVolume:(Math::remap(message.volume, 0.f, 100.f, 0.f, 1.f))];
ids[new_utterance] = message.id;
[av_synth speakUtterance:new_utterance];
diff --git a/platform/linuxbsd/SCsub b/platform/linuxbsd/SCsub
index 35c41556ee..91d45627b9 100644
--- a/platform/linuxbsd/SCsub
+++ b/platform/linuxbsd/SCsub
@@ -9,6 +9,7 @@ common_linuxbsd = [
"crash_handler_linuxbsd.cpp",
"os_linuxbsd.cpp",
"joypad_linux.cpp",
+ "freedesktop_portal_desktop.cpp",
"freedesktop_screensaver.cpp",
]
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index dd829bdb9b..f5f7e65417 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -40,7 +40,7 @@ def get_opts():
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
BoolVariable("use_msan", "Use LLVM compiler memory sanitizer (MSAN)", False),
BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
- BoolVariable("dbus", "Detect and use D-Bus to handle screensaver", True),
+ BoolVariable("dbus", "Detect and use D-Bus to handle screensaver and portal desktop settings", True),
BoolVariable("speechd", "Detect and use Speech Dispatcher for Text-to-Speech support", True),
BoolVariable("fontconfig", "Detect and use fontconfig for system fonts support", True),
BoolVariable("udev", "Use udev for gamepad connection callbacks", True),
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index 0d619904bc..0236e134fb 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -349,6 +349,28 @@ void DisplayServerX11::tts_stop() {
#endif
+#ifdef DBUS_ENABLED
+
+bool DisplayServerX11::is_dark_mode_supported() const {
+ return portal_desktop->is_supported();
+}
+
+bool DisplayServerX11::is_dark_mode() const {
+ switch (portal_desktop->get_appearance_color_scheme()) {
+ case 1:
+ // Prefers dark theme.
+ return true;
+ case 2:
+ // Prefers light theme.
+ return false;
+ default:
+ // Preference unknown.
+ return false;
+ }
+}
+
+#endif
+
void DisplayServerX11::mouse_set_mode(MouseMode p_mode) {
_THREAD_SAFE_METHOD_
@@ -993,7 +1015,7 @@ Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
Rect2i left_rect(pos.x, pos.y + left_start_y, left, left_end_y - left_start_y);
if (left_rect.size.x > 0) {
Rect2i intersection = rect.intersection(left_rect);
- if (!intersection.has_no_area() && intersection.size.x < rect.size.x) {
+ if (intersection.has_area() && intersection.size.x < rect.size.x) {
rect.position.x = left_rect.size.x;
rect.size.x = rect.size.x - intersection.size.x;
}
@@ -1002,7 +1024,7 @@ Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
Rect2i right_rect(pos.x + size.x - right, pos.y + right_start_y, right, right_end_y - right_start_y);
if (right_rect.size.x > 0) {
Rect2i intersection = rect.intersection(right_rect);
- if (!intersection.has_no_area() && right_rect.size.x < rect.size.x) {
+ if (intersection.has_area() && right_rect.size.x < rect.size.x) {
rect.size.x = intersection.position.x - rect.position.x;
}
}
@@ -1010,7 +1032,7 @@ Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
Rect2i top_rect(pos.x + top_start_x, pos.y, top_end_x - top_start_x, top);
if (top_rect.size.y > 0) {
Rect2i intersection = rect.intersection(top_rect);
- if (!intersection.has_no_area() && intersection.size.y < rect.size.y) {
+ if (intersection.has_area() && intersection.size.y < rect.size.y) {
rect.position.y = top_rect.size.y;
rect.size.y = rect.size.y - intersection.size.y;
}
@@ -1019,7 +1041,7 @@ Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
Rect2i bottom_rect(pos.x + bottom_start_x, pos.y + size.y - bottom, bottom_end_x - bottom_start_x, bottom);
if (bottom_rect.size.y > 0) {
Rect2i intersection = rect.intersection(bottom_rect);
- if (!intersection.has_no_area() && right_rect.size.y < rect.size.y) {
+ if (intersection.has_area() && right_rect.size.y < rect.size.y) {
rect.size.y = intersection.position.y - rect.position.y;
}
}
@@ -2199,7 +2221,7 @@ void DisplayServerX11::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo
} break;
case WINDOW_FLAG_TRANSPARENT: {
- //todo reimplement
+ wd.layered_window = p_enabled;
} break;
case WINDOW_FLAG_NO_FOCUS: {
wd.no_focus = p_enabled;
@@ -2252,7 +2274,7 @@ bool DisplayServerX11::window_get_flag(WindowFlags p_flag, WindowID p_window) co
return wd.on_top;
} break;
case WINDOW_FLAG_TRANSPARENT: {
- //todo reimplement
+ return wd.layered_window;
} break;
case WINDOW_FLAG_NO_FOCUS: {
return wd.no_focus;
@@ -4404,13 +4426,41 @@ DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, W
DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
//Create window
- long visualMask = VisualScreenMask;
- int numberOfVisuals;
- XVisualInfo vInfoTemplate = {};
- vInfoTemplate.screen = DefaultScreen(x11_display);
- XVisualInfo *visualInfo = XGetVisualInfo(x11_display, visualMask, &vInfoTemplate, &numberOfVisuals);
+ XVisualInfo visualInfo;
+ bool vi_selected = false;
+
+#ifdef GLES3_ENABLED
+ if (gl_manager) {
+ visualInfo = gl_manager->get_vi(x11_display);
+ vi_selected = true;
+ }
+#endif
+
+ if (!vi_selected) {
+ long visualMask = VisualScreenMask;
+ int numberOfVisuals;
+ XVisualInfo vInfoTemplate = {};
+ vInfoTemplate.screen = DefaultScreen(x11_display);
+ XVisualInfo *vi_list = XGetVisualInfo(x11_display, visualMask, &vInfoTemplate, &numberOfVisuals);
+ ERR_FAIL_COND_V(!vi_list, INVALID_WINDOW_ID);
+
+ visualInfo = vi_list[0];
+ if (OS::get_singleton()->is_layered_allowed()) {
+ for (int i = 0; i < numberOfVisuals; i++) {
+ XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi_list[i].visual);
+ if (!pict_format) {
+ continue;
+ }
+ visualInfo = vi_list[i];
+ if (pict_format->direct.alphaMask > 0) {
+ break;
+ }
+ }
+ }
+ XFree(vi_list);
+ }
- Colormap colormap = XCreateColormap(x11_display, RootWindow(x11_display, vInfoTemplate.screen), visualInfo->visual, AllocNone);
+ Colormap colormap = XCreateColormap(x11_display, RootWindow(x11_display, visualInfo.screen), visualInfo.visual, AllocNone);
XSetWindowAttributes windowAttributes = {};
windowAttributes.colormap = colormap;
@@ -4420,6 +4470,13 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
+ if (OS::get_singleton()->is_layered_allowed()) {
+ windowAttributes.background_pixmap = None;
+ windowAttributes.background_pixel = 0;
+ windowAttributes.border_pixmap = None;
+ valuemask |= CWBackPixel;
+ }
+
WindowID id = window_id_counter++;
WindowData &wd = windows[id];
@@ -4443,7 +4500,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
}
{
- wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo->screen), p_rect.position.x, p_rect.position.y, p_rect.size.width > 0 ? p_rect.size.width : 1, p_rect.size.height > 0 ? p_rect.size.height : 1, 0, visualInfo->depth, InputOutput, visualInfo->visual, valuemask, &windowAttributes);
+ wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo.screen), p_rect.position.x, p_rect.position.y, p_rect.size.width > 0 ? p_rect.size.width : 1, p_rect.size.height > 0 ? p_rect.size.height : 1, 0, visualInfo.depth, InputOutput, visualInfo.visual, valuemask, &windowAttributes);
// Enable receiving notification when the window is initialized (MapNotify)
// so the focus can be set at the right time.
@@ -4580,8 +4637,6 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
XSync(x11_display, False);
//XSetErrorHandler(oldHandler);
-
- XFree(visualInfo);
}
window_set_mode(p_mode, id);
@@ -4845,6 +4900,8 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
}
}
show_window(main_window);
+ XSync(x11_display, False);
+ _validate_mode_on_map(main_window);
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
@@ -4991,17 +5048,13 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
}
cursor_set_shape(CURSOR_BUSY);
- XEvent xevent;
- while (XPending(x11_display) > 0) {
- XNextEvent(x11_display, &xevent);
- if (xevent.type == ConfigureNotify) {
- _window_changed(&xevent);
- } else if (xevent.type == MapNotify) {
- // Have we failed to set fullscreen while the window was unmapped?
- _validate_mode_on_map(main_window);
- }
+ // Search the X11 event queue for ConfigureNotify events and process all
+ // that are currently queued early, so we can get the final window size
+ // for correctly drawing of the bootsplash.
+ XEvent config_event;
+ while (XCheckTypedEvent(x11_display, ConfigureNotify, &config_event)) {
+ _window_changed(&config_event);
}
-
events_thread.start(_poll_events_thread, this);
_update_real_mouse_position(windows[MAIN_WINDOW_ID]);
@@ -5009,6 +5062,8 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
#ifdef DBUS_ENABLED
screensaver = memnew(FreeDesktopScreenSaver);
screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
+
+ portal_desktop = memnew(FreeDesktopPortalDesktop);
#endif
r_error = OK;
@@ -5094,6 +5149,7 @@ DisplayServerX11::~DisplayServerX11() {
#ifdef DBUS_ENABLED
memdelete(screensaver);
+ memdelete(portal_desktop);
#endif
}
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index 650598d243..ea03b2328c 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -60,6 +60,7 @@
#endif
#if defined(DBUS_ENABLED)
+#include "freedesktop_portal_desktop.h"
#include "freedesktop_screensaver.h"
#endif
@@ -120,6 +121,10 @@ class DisplayServerX11 : public DisplayServer {
TTS_Linux *tts = nullptr;
#endif
+#if defined(DBUS_ENABLED)
+ FreeDesktopPortalDesktop *portal_desktop = nullptr;
+#endif
+
struct WindowData {
Window x11_window;
::XIC xic;
@@ -154,6 +159,7 @@ class DisplayServerX11 : public DisplayServer {
bool minimized = false;
bool maximized = false;
bool is_popup = false;
+ bool layered_window = false;
Rect2i parent_safe_rect;
@@ -246,8 +252,6 @@ class DisplayServerX11 : public DisplayServer {
CursorShape current_cursor = CURSOR_ARROW;
HashMap<CursorShape, Vector<Variant>> cursors_cache;
- bool layered_window = false;
-
String rendering_driver;
void set_wm_fullscreen(bool p_enabled);
void set_wm_above(bool p_enabled);
@@ -320,6 +324,11 @@ public:
virtual void tts_stop() override;
#endif
+#if defined(DBUS_ENABLED)
+ virtual bool is_dark_mode_supported() const override;
+ virtual bool is_dark_mode() const override;
+#endif
+
virtual void mouse_set_mode(MouseMode p_mode) override;
virtual MouseMode mouse_get_mode() const override;
diff --git a/platform/linuxbsd/freedesktop_portal_desktop.cpp b/platform/linuxbsd/freedesktop_portal_desktop.cpp
new file mode 100644
index 0000000000..ed54084694
--- /dev/null
+++ b/platform/linuxbsd/freedesktop_portal_desktop.cpp
@@ -0,0 +1,135 @@
+/*************************************************************************/
+/* freedesktop_portal_desktop.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "freedesktop_portal_desktop.h"
+
+#ifdef DBUS_ENABLED
+
+#include "core/error/error_macros.h"
+#include "core/os/os.h"
+#include "core/string/ustring.h"
+
+#include "dbus-so_wrap.h"
+
+#include "core/variant/variant.h"
+
+#define BUS_OBJECT_NAME "org.freedesktop.portal.Desktop"
+#define BUS_OBJECT_PATH "/org/freedesktop/portal/desktop"
+
+#define BUS_INTERFACE_SETTINGS "org.freedesktop.portal.Settings"
+
+static bool try_parse_variant(DBusMessage *p_reply_message, int p_type, void *r_value) {
+ DBusMessageIter iter[3];
+
+ dbus_message_iter_init(p_reply_message, &iter[0]);
+ if (dbus_message_iter_get_arg_type(&iter[0]) != DBUS_TYPE_VARIANT) {
+ return false;
+ }
+
+ dbus_message_iter_recurse(&iter[0], &iter[1]);
+ if (dbus_message_iter_get_arg_type(&iter[1]) != DBUS_TYPE_VARIANT) {
+ return false;
+ }
+
+ dbus_message_iter_recurse(&iter[1], &iter[2]);
+ if (dbus_message_iter_get_arg_type(&iter[2]) != p_type) {
+ return false;
+ }
+
+ dbus_message_iter_get_basic(&iter[2], r_value);
+ return true;
+}
+
+bool FreeDesktopPortalDesktop::read_setting(const char *p_namespace, const char *p_key, int p_type, void *r_value) {
+ if (unsupported) {
+ return false;
+ }
+
+ DBusError error;
+ dbus_error_init(&error);
+
+ DBusConnection *bus = dbus_bus_get(DBUS_BUS_SESSION, &error);
+ if (dbus_error_is_set(&error)) {
+ dbus_error_free(&error);
+ unsupported = true;
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ ERR_PRINT(String() + "Error opening D-Bus connection: " + error.message);
+ }
+ return false;
+ }
+
+ DBusMessage *message = dbus_message_new_method_call(
+ BUS_OBJECT_NAME, BUS_OBJECT_PATH, BUS_INTERFACE_SETTINGS,
+ "Read");
+ dbus_message_append_args(
+ message,
+ DBUS_TYPE_STRING, &p_namespace,
+ DBUS_TYPE_STRING, &p_key,
+ DBUS_TYPE_INVALID);
+
+ DBusMessage *reply = dbus_connection_send_with_reply_and_block(bus, message, 50, &error);
+ dbus_message_unref(message);
+ if (dbus_error_is_set(&error)) {
+ dbus_error_free(&error);
+ dbus_connection_unref(bus);
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ ERR_PRINT(String() + "Error on D-Bus communication: " + error.message);
+ }
+ return false;
+ }
+
+ bool success = try_parse_variant(reply, p_type, r_value);
+
+ dbus_message_unref(reply);
+ dbus_connection_unref(bus);
+
+ return success;
+}
+
+uint32_t FreeDesktopPortalDesktop::get_appearance_color_scheme() {
+ if (unsupported) {
+ return 0;
+ }
+
+ uint32_t value = 0;
+ read_setting("org.freedesktop.appearance", "color-scheme", DBUS_TYPE_UINT32, &value);
+ return value;
+}
+
+FreeDesktopPortalDesktop::FreeDesktopPortalDesktop() {
+#ifdef DEBUG_ENABLED
+ int dylibloader_verbose = 1;
+#else
+ int dylibloader_verbose = 0;
+#endif
+ unsupported = (initialize_dbus(dylibloader_verbose) != 0);
+}
+
+#endif // DBUS_ENABLED
diff --git a/platform/linuxbsd/freedesktop_portal_desktop.h b/platform/linuxbsd/freedesktop_portal_desktop.h
new file mode 100644
index 0000000000..3d976b1ede
--- /dev/null
+++ b/platform/linuxbsd/freedesktop_portal_desktop.h
@@ -0,0 +1,59 @@
+/*************************************************************************/
+/* freedesktop_portal_desktop.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef FREEDESKTOP_PORTAL_DESKTOP_H
+#define FREEDESKTOP_PORTAL_DESKTOP_H
+
+#ifdef DBUS_ENABLED
+
+#include <stdint.h>
+
+class FreeDesktopPortalDesktop {
+private:
+ bool unsupported = false;
+
+ // Read a setting from org.freekdesktop.portal.Settings
+ bool read_setting(const char *p_namespace, const char *p_key, int p_type, void *r_value);
+
+public:
+ FreeDesktopPortalDesktop();
+
+ bool is_supported() { return !unsupported; }
+
+ // Retrieve the system's preferred color scheme.
+ // 0: No preference or unknown.
+ // 1: Prefer dark appearance.
+ // 2: Prefer light appearance.
+ uint32_t get_appearance_color_scheme();
+};
+
+#endif // DBUS_ENABLED
+
+#endif // FREEDESKTOP_PORTAL_DESKTOP_H
diff --git a/platform/linuxbsd/gl_manager_x11.cpp b/platform/linuxbsd/gl_manager_x11.cpp
index d3fb1d6705..04c1df71fb 100644
--- a/platform/linuxbsd/gl_manager_x11.cpp
+++ b/platform/linuxbsd/gl_manager_x11.cpp
@@ -127,10 +127,6 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
GLXFBConfig fbconfig = nullptr;
XVisualInfo *vi = nullptr;
- gl_display.x_swa.event_mask = StructureNotifyMask;
- gl_display.x_swa.border_pixel = 0;
- gl_display.x_valuemask = CWBorderPixel | CWColormap | CWEventMask;
-
if (OS::get_singleton()->is_layered_allowed()) {
GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
@@ -156,12 +152,6 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
XFree(fbc);
ERR_FAIL_COND_V(!fbconfig, ERR_UNCONFIGURED);
-
- gl_display.x_swa.background_pixmap = None;
- gl_display.x_swa.background_pixel = 0;
- gl_display.x_swa.border_pixmap = None;
- gl_display.x_valuemask |= CWBackPixel;
-
} else {
GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
@@ -189,8 +179,6 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
} break;
}
- gl_display.x_swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
-
XSync(x11_display, False);
XSetErrorHandler(oldHandler);
@@ -205,6 +193,10 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
return OK;
}
+XVisualInfo GLManager_X11::get_vi(Display *p_display) {
+ return _displays[_find_or_create_display(p_display)].x_vi;
+}
+
Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
// make sure vector is big enough...
// we can mirror the external vector, it is simpler
@@ -223,8 +215,6 @@ Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window
// the display could be invalid .. check NYI
GLDisplay &gl_display = _displays[win.gldisplay_id];
- //const XVisualInfo &vi = gl_display.x_vi;
- //XSetWindowAttributes &swa = gl_display.x_swa;
::Display *x11_display = gl_display.x11_display;
::Window &x11_window = win.x11_window;
@@ -315,6 +305,16 @@ void GLManager_X11::swap_buffers() {
return;
}
+ // On X11, when enabled, transparancy is always active, so clear alpha manually.
+ if (OS::get_singleton()->is_layered_allowed()) {
+ if (!DisplayServer::get_singleton()->window_get_flag(DisplayServer::WINDOW_FLAG_TRANSPARENT, _current_window->window_id)) {
+ glColorMask(false, false, false, true);
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColorMask(true, true, true, true);
+ }
+ }
+
// print_line("\tswap_buffers");
// only for debugging without drawing anything
diff --git a/platform/linuxbsd/gl_manager_x11.h b/platform/linuxbsd/gl_manager_x11.h
index fb2c74a2b6..4f78c45c88 100644
--- a/platform/linuxbsd/gl_manager_x11.h
+++ b/platform/linuxbsd/gl_manager_x11.h
@@ -68,8 +68,6 @@ private:
GLManager_X11_Private *context = nullptr;
::Display *x11_display;
XVisualInfo x_vi;
- XSetWindowAttributes x_swa;
- unsigned long x_valuemask;
};
// just for convenience, window and display struct
@@ -102,6 +100,7 @@ private:
Error _create_context(GLDisplay &gl_display);
public:
+ XVisualInfo get_vi(Display *p_display);
Error window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height);
void window_destroy(DisplayServer::WindowID p_window_id);
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
diff --git a/platform/macos/detect.py b/platform/macos/detect.py
index e5bcb46b02..cfd3789b41 100644
--- a/platform/macos/detect.py
+++ b/platform/macos/detect.py
@@ -54,11 +54,13 @@ def get_mvk_sdk_path():
return [int_or_zero(i) for i in a.split(".")]
dirname = os.path.expanduser("~/VulkanSDK")
- files = os.listdir(dirname)
+ if not os.path.exists(dirname):
+ return ""
ver_file = "0.0.0.0"
ver_num = ver_parse(ver_file)
+ files = os.listdir(dirname)
for file in files:
if os.path.isdir(os.path.join(dirname, file)):
ver_comp = ver_parse(file)
@@ -145,7 +147,7 @@ def configure(env):
env.Append(LINKFLAGS=["-isysroot", "$MACOS_SDK_PATH"])
else: # osxcross build
- root = os.environ.get("OSXCROSS_ROOT", 0)
+ root = os.environ.get("OSXCROSS_ROOT", "")
if env["arch"] == "arm64":
basecmd = root + "/target/bin/arm64-apple-" + env["osxcross_sdk"] + "-"
else:
@@ -248,7 +250,7 @@ def configure(env):
env.Append(LINKFLAGS=["-L" + mvk_path])
if not mvk_found:
mvk_path = get_mvk_sdk_path()
- if os.path.isfile(os.path.join(mvk_path, "libMoltenVK.a")):
+ if mvk_path and os.path.isfile(os.path.join(mvk_path, "libMoltenVK.a")):
mvk_found = True
env.Append(LINKFLAGS=["-L" + mvk_path])
if not mvk_found:
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h
index cd457836de..769cba2de5 100644
--- a/platform/macos/display_server_macos.h
+++ b/platform/macos/display_server_macos.h
@@ -287,6 +287,10 @@ public:
virtual void tts_resume() override;
virtual void tts_stop() override;
+ virtual bool is_dark_mode_supported() const override;
+ virtual bool is_dark_mode() const override;
+ virtual Color get_accent_color() const override;
+
virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback) override;
virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) override;
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index c117713c2b..b009007d73 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -1715,6 +1715,41 @@ void DisplayServerMacOS::tts_stop() {
[tts stopSpeaking];
}
+bool DisplayServerMacOS::is_dark_mode_supported() const {
+ if (@available(macOS 10.14, *)) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool DisplayServerMacOS::is_dark_mode() const {
+ if (@available(macOS 10.14, *)) {
+ if (![[NSUserDefaults standardUserDefaults] objectForKey:@"AppleInterfaceStyle"]) {
+ return false;
+ } else {
+ return ([[[NSUserDefaults standardUserDefaults] stringForKey:@"AppleInterfaceStyle"] isEqual:@"Dark"]);
+ }
+ } else {
+ return false;
+ }
+}
+
+Color DisplayServerMacOS::get_accent_color() const {
+ if (@available(macOS 10.14, *)) {
+ NSColor *color = [[NSColor controlAccentColor] colorUsingColorSpace:[NSColorSpace genericRGBColorSpace]];
+ if (color) {
+ CGFloat components[4];
+ [color getRed:&components[0] green:&components[1] blue:&components[2] alpha:&components[3]];
+ return Color(components[0], components[1], components[2], components[3]);
+ } else {
+ return Color(0, 0, 0, 0);
+ }
+ } else {
+ return Color(0, 0, 0, 0);
+ }
+}
+
Error DisplayServerMacOS::dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback) {
_THREAD_SAFE_METHOD_
diff --git a/platform/macos/godot_menu_delegate.mm b/platform/macos/godot_menu_delegate.mm
index bd394d8415..376f28d1d0 100644
--- a/platform/macos/godot_menu_delegate.mm
+++ b/platform/macos/godot_menu_delegate.mm
@@ -59,18 +59,7 @@
} else {
// Otherwise redirect event to the engine.
if (DisplayServer::get_singleton()) {
- DisplayServerMacOS::KeyEvent ke;
-
- ke.window_id = DisplayServer::MAIN_WINDOW_ID;
- ke.macos_state = [event modifierFlags];
- ke.pressed = true;
- ke.echo = [event isARepeat];
- ke.keycode = KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags]);
- ke.physical_keycode = KeyMappingMacOS::translate_key([event keyCode]);
- ke.raw = false;
- ke.unicode = 0;
-
- reinterpret_cast<DisplayServerMacOS *>(DisplayServer::get_singleton())->push_to_key_event_buffer(ke);
+ [[[NSApplication sharedApplication] keyWindow] sendEvent:event];
}
}
diff --git a/platform/macos/tts_macos.mm b/platform/macos/tts_macos.mm
index 3c101b9531..56e15979c4 100644
--- a/platform/macos/tts_macos.mm
+++ b/platform/macos/tts_macos.mm
@@ -126,12 +126,12 @@
AVSpeechUtterance *new_utterance = [[AVSpeechUtterance alloc] initWithString:[NSString stringWithUTF8String:message.text.utf8().get_data()]];
[new_utterance setVoice:[AVSpeechSynthesisVoice voiceWithIdentifier:[NSString stringWithUTF8String:message.voice.utf8().get_data()]]];
if (message.rate > 1.f) {
- [new_utterance setRate:Math::range_lerp(message.rate, 1.f, 10.f, AVSpeechUtteranceDefaultSpeechRate, AVSpeechUtteranceMaximumSpeechRate)];
+ [new_utterance setRate:Math::remap(message.rate, 1.f, 10.f, AVSpeechUtteranceDefaultSpeechRate, AVSpeechUtteranceMaximumSpeechRate)];
} else if (message.rate < 1.f) {
- [new_utterance setRate:Math::range_lerp(message.rate, 0.1f, 1.f, AVSpeechUtteranceMinimumSpeechRate, AVSpeechUtteranceDefaultSpeechRate)];
+ [new_utterance setRate:Math::remap(message.rate, 0.1f, 1.f, AVSpeechUtteranceMinimumSpeechRate, AVSpeechUtteranceDefaultSpeechRate)];
}
[new_utterance setPitchMultiplier:message.pitch];
- [new_utterance setVolume:(Math::range_lerp(message.volume, 0.f, 100.f, 0.f, 1.f))];
+ [new_utterance setVolume:(Math::remap(message.volume, 0.f, 100.f, 0.f, 1.f))];
ids[new_utterance] = message.id;
[av_synth speakUtterance:new_utterance];
@@ -141,7 +141,7 @@
[ns_synth setVoice:[NSString stringWithUTF8String:message.voice.utf8().get_data()]];
int base_pitch = [[ns_synth objectForProperty:NSSpeechPitchBaseProperty error:nil] intValue];
[ns_synth setObject:[NSNumber numberWithInt:(base_pitch * (message.pitch / 2.f + 0.5f))] forProperty:NSSpeechPitchBaseProperty error:nullptr];
- [ns_synth setVolume:(Math::range_lerp(message.volume, 0.f, 100.f, 0.f, 1.f))];
+ [ns_synth setVolume:(Math::remap(message.volume, 0.f, 100.f, 0.f, 1.f))];
[ns_synth setRate:(message.rate * 200)];
last_utterance = message.id;
diff --git a/platform/web/export/editor_http_server.h b/platform/web/export/editor_http_server.h
index 38b9a66d7e..d0e23b1a77 100644
--- a/platform/web/export/editor_http_server.h
+++ b/platform/web/export/editor_http_server.h
@@ -32,7 +32,7 @@
#define WEB_EDITOR_HTTP_SERVER_H
#include "core/io/image_loader.h"
-#include "core/io/stream_peer_ssl.h"
+#include "core/io/stream_peer_tls.h"
#include "core/io/tcp_server.h"
#include "core/io/zip_io.h"
#include "editor/editor_paths.h"
@@ -42,7 +42,7 @@ private:
Ref<TCPServer> server;
HashMap<String, String> mimes;
Ref<StreamPeerTCP> tcp;
- Ref<StreamPeerSSL> ssl;
+ Ref<StreamPeerTLS> ssl;
Ref<StreamPeer> peer;
Ref<CryptoKey> key;
Ref<X509Certificate> cert;
@@ -53,7 +53,7 @@ private:
void _clear_client() {
peer = Ref<StreamPeer>();
- ssl = Ref<StreamPeerSSL>();
+ ssl = Ref<StreamPeerTLS>();
tcp = Ref<StreamPeerTCP>();
memset(req_buf, 0, sizeof(req_buf));
time = 0;
@@ -203,7 +203,7 @@ public:
if (use_ssl) {
if (ssl.is_null()) {
- ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
+ ssl = Ref<StreamPeerTLS>(StreamPeerTLS::create());
peer = ssl;
ssl->set_blocking_handshake_enabled(false);
if (ssl->accept_stream(tcp, key, cert) != OK) {
@@ -212,11 +212,11 @@ public:
}
}
ssl->poll();
- if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING) {
+ if (ssl->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) {
// Still handshaking, keep waiting.
return;
}
- if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
+ if (ssl->get_status() != StreamPeerTLS::STATUS_CONNECTED) {
_clear_client();
return;
}
diff --git a/platform/web/export/export_plugin.h b/platform/web/export/export_plugin.h
index 5b7ce5f708..f11e38df09 100644
--- a/platform/web/export/export_plugin.h
+++ b/platform/web/export/export_plugin.h
@@ -33,7 +33,7 @@
#include "core/config/project_settings.h"
#include "core/io/image_loader.h"
-#include "core/io/stream_peer_ssl.h"
+#include "core/io/stream_peer_tls.h"
#include "core/io/tcp_server.h"
#include "core/io/zip_io.h"
#include "editor/editor_node.h"
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 7eb61b3038..b4949de3f7 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -37,6 +37,11 @@
#include "scene/resources/texture.h"
#include <avrt.h>
+#include <dwmapi.h>
+
+#ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
+#define DWMWA_USE_IMMERSIVE_DARK_MODE 20
+#endif
#if defined(GLES3_ENABLED)
#include "drivers/gles3/rasterizer_gles3.h"
@@ -1307,7 +1312,28 @@ void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, W
_update_window_style(p_window);
} break;
case WINDOW_FLAG_TRANSPARENT: {
- // FIXME: Implement.
+ if (p_enabled) {
+ //enable per-pixel alpha
+
+ DWM_BLURBEHIND bb = { 0 };
+ HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
+ bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
+ bb.hRgnBlur = hRgn;
+ bb.fEnable = TRUE;
+ DwmEnableBlurBehindWindow(wd.hWnd, &bb);
+
+ wd.layered_window = true;
+ } else {
+ //disable per-pixel alpha
+ wd.layered_window = false;
+
+ DWM_BLURBEHIND bb = { 0 };
+ HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
+ bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
+ bb.hRgnBlur = hRgn;
+ bb.fEnable = FALSE;
+ DwmEnableBlurBehindWindow(wd.hWnd, &bb);
+ }
} break;
case WINDOW_FLAG_NO_FOCUS: {
wd.no_focus = p_enabled;
@@ -1339,7 +1365,7 @@ bool DisplayServerWindows::window_get_flag(WindowFlags p_flag, WindowID p_window
return wd.always_on_top;
} break;
case WINDOW_FLAG_TRANSPARENT: {
- // FIXME: Implement.
+ return wd.layered_window;
} break;
case WINDOW_FLAG_NO_FOCUS: {
return wd.no_focus;
@@ -2391,6 +2417,20 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
case WM_PAINT: {
Main::force_redraw();
} break;
+ case WM_SETTINGCHANGE: {
+ if (lParam && CompareStringOrdinal(reinterpret_cast<LPCWCH>(lParam), -1, L"ImmersiveColorSet", -1, true) == CSTR_EQUAL) {
+ if (is_dark_mode_supported()) {
+ BOOL value = is_dark_mode();
+ ::DwmSetWindowAttribute(windows[window_id].hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
+ }
+ }
+ } break;
+ case WM_THEMECHANGED: {
+ if (is_dark_mode_supported()) {
+ BOOL value = is_dark_mode();
+ ::DwmSetWindowAttribute(windows[window_id].hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
+ }
+ } break;
case WM_SYSCOMMAND: // Intercept system commands.
{
switch (wParam) // Check system calls.
@@ -3501,6 +3541,11 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
wd.pre_fs_valid = true;
}
+ if (is_dark_mode_supported()) {
+ BOOL value = is_dark_mode();
+ ::DwmSetWindowAttribute(wd.hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
+ }
+
#ifdef VULKAN_ENABLED
if (context_vulkan) {
if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) {
@@ -3587,6 +3632,14 @@ WTInfoPtr DisplayServerWindows::wintab_WTInfo = nullptr;
WTPacketPtr DisplayServerWindows::wintab_WTPacket = nullptr;
WTEnablePtr DisplayServerWindows::wintab_WTEnable = nullptr;
+// UXTheme API.
+bool DisplayServerWindows::ux_theme_available = false;
+IsDarkModeAllowedForAppPtr DisplayServerWindows::IsDarkModeAllowedForApp = nullptr;
+ShouldAppsUseDarkModePtr DisplayServerWindows::ShouldAppsUseDarkMode = nullptr;
+GetImmersiveColorFromColorSetExPtr DisplayServerWindows::GetImmersiveColorFromColorSetEx = nullptr;
+GetImmersiveColorTypeFromNamePtr DisplayServerWindows::GetImmersiveColorTypeFromName = nullptr;
+GetImmersiveUserColorSetPreferencePtr DisplayServerWindows::GetImmersiveUserColorSetPreference = nullptr;
+
// Windows Ink API.
bool DisplayServerWindows::winink_available = false;
GetPointerTypePtr DisplayServerWindows::win8p_GetPointerType = nullptr;
@@ -3598,6 +3651,23 @@ typedef enum _SHC_PROCESS_DPI_AWARENESS {
SHC_PROCESS_PER_MONITOR_DPI_AWARE = 2
} SHC_PROCESS_DPI_AWARENESS;
+bool DisplayServerWindows::is_dark_mode_supported() const {
+ return ux_theme_available && IsDarkModeAllowedForApp();
+}
+
+bool DisplayServerWindows::is_dark_mode() const {
+ return ux_theme_available && ShouldAppsUseDarkMode();
+}
+
+Color DisplayServerWindows::get_accent_color() const {
+ if (!ux_theme_available) {
+ return Color(0, 0, 0, 0);
+ }
+
+ int argb = GetImmersiveColorFromColorSetEx((UINT)GetImmersiveUserColorSetPreference(false, false), GetImmersiveColorTypeFromName(L"ImmersiveSystemAccent"), false, 0);
+ return Color((argb & 0xFF) / 255.f, ((argb & 0xFF00) >> 8) / 255.f, ((argb & 0xFF0000) >> 16) / 255.f, ((argb & 0xFF000000) >> 24) / 255.f);
+}
+
int DisplayServerWindows::tablet_get_driver_count() const {
return tablet_drivers.size();
}
@@ -3655,6 +3725,18 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
// Enforce default keep screen on value.
screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
+ // Load UXTheme
+ HMODULE ux_theme_lib = LoadLibraryW(L"uxtheme.dll");
+ if (ux_theme_lib) {
+ IsDarkModeAllowedForApp = (IsDarkModeAllowedForAppPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(136));
+ ShouldAppsUseDarkMode = (ShouldAppsUseDarkModePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(132));
+ GetImmersiveColorFromColorSetEx = (GetImmersiveColorFromColorSetExPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(95));
+ GetImmersiveColorTypeFromName = (GetImmersiveColorTypeFromNamePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(96));
+ GetImmersiveUserColorSetPreference = (GetImmersiveUserColorSetPreferencePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(98));
+
+ ux_theme_available = IsDarkModeAllowedForApp && ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
+ }
+
// Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink.
HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll");
if (wintab_lib) {
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 556ce9ff5d..dbc9821970 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -152,6 +152,12 @@ typedef UINT(WINAPI *WTInfoPtr)(UINT p_category, UINT p_index, LPVOID p_output);
typedef BOOL(WINAPI *WTPacketPtr)(HANDLE p_ctx, UINT p_param, LPVOID p_packets);
typedef BOOL(WINAPI *WTEnablePtr)(HANDLE p_ctx, BOOL p_enable);
+typedef bool(WINAPI *IsDarkModeAllowedForAppPtr)();
+typedef bool(WINAPI *ShouldAppsUseDarkModePtr)();
+typedef DWORD(WINAPI *GetImmersiveColorFromColorSetExPtr)(UINT dwImmersiveColorSet, UINT dwImmersiveColorType, bool bIgnoreHighContrast, UINT dwHighContrastCacheMode);
+typedef int(WINAPI *GetImmersiveColorTypeFromNamePtr)(const WCHAR *name);
+typedef int(WINAPI *GetImmersiveUserColorSetPreferencePtr)(bool bForceCheckRegistry, bool bSkipCheckOnFail);
+
// Windows Ink API
#ifndef POINTER_STRUCTURES
@@ -278,6 +284,14 @@ class DisplayServerWindows : public DisplayServer {
_THREAD_SAFE_CLASS_
+ // UXTheme API
+ static bool ux_theme_available;
+ static IsDarkModeAllowedForAppPtr IsDarkModeAllowedForApp;
+ static ShouldAppsUseDarkModePtr ShouldAppsUseDarkMode;
+ static GetImmersiveColorFromColorSetExPtr GetImmersiveColorFromColorSetEx;
+ static GetImmersiveColorTypeFromNamePtr GetImmersiveColorTypeFromName;
+ static GetImmersiveUserColorSetPreferencePtr GetImmersiveUserColorSetPreference;
+
// WinTab API
static bool wintab_available;
static WTOpenPtr wintab_WTOpen;
@@ -338,7 +352,6 @@ class DisplayServerWindows : public DisplayServer {
struct WindowData {
HWND hWnd;
- //layered window
Vector<Vector2> mpath;
@@ -378,10 +391,6 @@ class DisplayServerWindows : public DisplayServer {
Vector2 last_tilt;
bool last_pen_inverted = false;
- HBITMAP hBitmap; //DIB section for layered window
- uint8_t *dib_data = nullptr;
- Size2 dib_size;
- HDC hDC_dib;
Size2 min_size;
Size2 max_size;
int width = 0, height = 0;
@@ -485,6 +494,10 @@ public:
virtual void tts_resume() override;
virtual void tts_stop() override;
+ virtual bool is_dark_mode_supported() const override;
+ virtual bool is_dark_mode() const override;
+ virtual Color get_accent_color() const override;
+
virtual void mouse_set_mode(MouseMode p_mode) override;
virtual MouseMode mouse_get_mode() const override;
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 75f1497edc..3def41eaa5 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -426,36 +426,36 @@ bool Area2D::is_monitorable() const {
}
TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
TypedArray<Node2D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off.");
ret.resize(body_map.size());
int idx = 0;
for (const KeyValue<ObjectID, BodyState> &E : body_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
TypedArray<Area2D> Area2D::get_overlapping_areas() const {
- ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
TypedArray<Area2D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off.");
ret.resize(area_map.size());
int idx = 0;
for (const KeyValue<ObjectID, AreaState> &E : area_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
@@ -607,7 +607,7 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_lesser,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_less,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Linear Damp", "linear_damp_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index fc019b6cf9..85ec745aee 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -43,13 +43,18 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
+ set_stream_paused(false);
} break;
case NOTIFICATION_EXIT_TREE: {
- stop();
+ set_stream_paused(true);
AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
} break;
+ case NOTIFICATION_PREDELETE: {
+ stop();
+ } break;
+
case NOTIFICATION_PAUSED: {
if (!can_process()) {
// Node can't process so we start fading out to silence.
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index ce77c6ba8d..a11b2b66bf 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -701,8 +701,8 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
- ClassDB::bind_method(D_METHOD("get_camera_position"), &Camera2D::get_camera_position);
- ClassDB::bind_method(D_METHOD("get_camera_screen_center"), &Camera2D::get_camera_screen_center);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &Camera2D::get_camera_position);
+ ClassDB::bind_method(D_METHOD("get_screen_center_position"), &Camera2D::get_camera_screen_center);
ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom);
ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom);
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 58e357ab5f..4523e5dfe9 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1383,32 +1383,32 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
@@ -1428,8 +1428,8 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
index 38a03aaf97..8ba51482ee 100644
--- a/scene/2d/navigation_link_2d.cpp
+++ b/scene/2d/navigation_link_2d.cpp
@@ -113,6 +113,10 @@ void NavigationLink2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
Rect2 NavigationLink2D::_edit_get_rect() const {
+ if (!is_inside_tree()) {
+ return Rect2();
+ }
+
real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
Rect2 rect(get_start_location(), Size2());
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 4599785ce4..7765533016 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -437,8 +437,8 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_lesser,or_greater,no_slider,suffix:px"), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_less,or_greater,no_slider,suffix:px"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index be17299f07..90b2e3d460 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -252,7 +252,7 @@ void PathFollow2D::_validate_property(PropertyInfo &p_property) const {
max = path->get_curve()->get_baked_length();
}
- p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ p_property.hint_string = "0," + rtos(max) + ",0.01,or_less,or_greater";
}
}
@@ -293,8 +293,8 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:px"), "set_progress", "get_progress");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:px"), "set_progress", "get_progress");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotates"), "set_rotates", "is_rotating");
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 61fe00669a..714d196779 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1024,7 +1024,7 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5px\u00B2"), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass");
ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 111a0df89a..5e77902977 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -640,7 +640,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale", PROPERTY_HINT_LINK), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 129cce93fa..2d9f077df5 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -828,13 +828,13 @@ void TileMap::_update_dirty_quadrants() {
// Update the coords cache.
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
- q->self()->map_to_world.clear();
- q->self()->world_to_map.clear();
+ q->self()->map_to_local.clear();
+ q->self()->local_to_map.clear();
for (const Vector2i &E : q->self()->cells) {
Vector2i pk = E;
- Vector2i pk_world_coords = map_to_world(pk);
- q->self()->map_to_world[pk] = pk_world_coords;
- q->self()->world_to_map[pk_world_coords] = pk;
+ Vector2i pk_local_coords = map_to_local(pk);
+ q->self()->map_to_local[pk] = pk_local_coords;
+ q->self()->local_to_map[pk_local_coords] = pk;
}
}
@@ -852,7 +852,7 @@ void TileMap::_update_dirty_quadrants() {
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
rs->canvas_item_clear(q->self()->debug_canvas_item);
Transform2D xform;
- xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer)));
+ xform.set_origin(map_to_local(q->self()->coords * get_effective_quadrant_size(layer)));
rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
_rendering_draw_quadrant_debug(q->self());
@@ -978,10 +978,10 @@ void TileMap::_recompute_rect_cache() {
for (unsigned int layer = 0; layer < layers.size(); layer++) {
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
Rect2 r;
- r.position = map_to_world(E.key * get_effective_quadrant_size(layer));
- r.expand_to(map_to_world((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ r.position = map_to_local(E.key * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_local((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_local((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_local((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
if (first) {
r_total = r;
first = false;
@@ -1010,7 +1010,7 @@ void TileMap::_rendering_notification(int p_what) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
Transform2D xform;
xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
@@ -1030,7 +1030,7 @@ void TileMap::_rendering_notification(int p_what) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
Transform2D xform;
xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
@@ -1126,7 +1126,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
}
// Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
TileMapCell c = get_cell(q.layer, E_cell.value, true);
TileSetSource *source;
@@ -1151,7 +1151,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int z_index = tile_data->get_z_index();
// Quandrant pos.
- Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
+ Vector2 position = map_to_local(q.coords * get_effective_quadrant_size(q.layer));
if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
@@ -1223,14 +1223,14 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int index = -(int64_t)0x80000000; //always must be drawn below children.
for (int layer = 0; layer < (int)layers.size(); layer++) {
- // Sort the quadrants coords per world coordinates
- RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ // Sort the quadrants coords per local coordinates.
+ RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- world_to_map[map_to_world(E.key)] = E.key;
+ local_to_map[map_to_local(E.key)] = E.key;
}
- // Sort the quadrants
- for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) {
+ // Sort the quadrants.
+ for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) {
TileMapQuadrant &q = layers[layer].quadrant_map[E.value];
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
@@ -1270,7 +1270,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1302,7 +1302,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
+ xform.set_origin(map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -1423,7 +1423,7 @@ void TileMap::_physics_notification(int p_what) {
for (RID body : q.bodies) {
Transform2D xform;
- xform.set_origin(map_to_world(bodies_coords[body]));
+ xform.set_origin(map_to_local(bodies_coords[body]));
xform = global_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
@@ -1446,7 +1446,7 @@ void TileMap::_physics_notification(int p_what) {
for (RID body : q.bodies) {
Transform2D xform;
- xform.set_origin(map_to_world(bodies_coords[body]));
+ xform.set_origin(map_to_local(bodies_coords[body]));
xform = new_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
@@ -1516,7 +1516,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
ps->body_set_space(body, space);
Transform2D xform;
- xform.set_origin(map_to_world(E_cell));
+ xform.set_origin(map_to_local(E_cell));
xform = global_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
@@ -1602,7 +1602,7 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
Vector<Color> color;
color.push_back(debug_collision_color);
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
Transform2D qudrant_xform;
qudrant_xform.set_origin(quadrant_pos);
Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse();
@@ -1641,7 +1641,7 @@ void TileMap::_navigation_notification(int p_what) {
continue;
}
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_region.key));
+ tile_transform.set_origin(map_to_local(E_region.key));
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
}
}
@@ -1709,7 +1709,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (navpoly.is_valid()) {
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_cell));
+ tile_transform.set_origin(map_to_local(E_cell));
RID region = NavigationServer2D::get_singleton()->region_create();
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
@@ -1769,7 +1769,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
Color color = get_tree()->get_debug_navigation_color();
RandomPCG rand;
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
TileMapCell c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1792,7 +1792,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
+ xform.set_origin(map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
@@ -1866,10 +1866,10 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
- scene_as_control->set_position(map_to_world(E_cell) + scene_as_control->get_position());
+ scene_as_control->set_position(map_to_local(E_cell) + scene_as_control->get_position());
} else if (scene_as_node2d) {
Transform2D xform;
- xform.set_origin(map_to_world(E_cell));
+ xform.set_origin(map_to_local(E_cell));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
q.scenes[E_cell] = scene->get_name();
@@ -1903,7 +1903,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1933,7 +1933,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
+ xform.set_origin(map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -2822,7 +2822,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
// Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
TileMapCell c = get_cell(q.layer, E_cell.value, true);
TileSetSource *source;
@@ -2981,7 +2981,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
+Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
// SHOULD RETURN THE CENTER OF THE CELL
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
@@ -3058,10 +3058,10 @@ Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
}
-Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
+Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
- Vector2 ret = p_pos;
+ Vector2 ret = p_local_position;
ret /= tile_set->get_tile_size();
TileSet::TileShape tile_shape = tile_set->get_tile_shape();
@@ -3086,7 +3086,7 @@ Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
ret.x /= overlapping_ratio;
}
- // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly.
+ // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly.
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
@@ -3771,7 +3771,7 @@ void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Co
TileSet::TileShape shape = tile_set->get_tile_shape();
for (const Vector2i &E : p_cells) {
- Vector2 center = map_to_world(E);
+ Vector2 center = map_to_local(E);
#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
if (!p_cells.has(get_neighbor_cell(E, side))) { \
@@ -3901,8 +3901,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world);
- ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local);
+ ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMap::local_to_map);
ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index ecc6ee1d59..a819eeab71 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -40,7 +40,7 @@ class TileSetAtlasSource;
struct TileMapQuadrant {
struct CoordsWorldComparator {
_ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
- // We sort the cells by their world coords, as it is needed by rendering.
+ // We sort the cells by their local coords, as it is needed by rendering.
if (p_a.y == p_b.y) {
return p_a.x > p_b.x;
} else {
@@ -49,7 +49,7 @@ struct TileMapQuadrant {
}
};
- // Dirty list element
+ // Dirty list element.
SelfList<TileMapQuadrant> dirty_list_element;
// Quadrant layer and coords.
@@ -58,10 +58,10 @@ struct TileMapQuadrant {
// TileMapCells
RBSet<Vector2i> cells;
- // We need those two maps to sort by world position for rendering
+ // We need those two maps to sort by local position for rendering
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
- RBMap<Vector2i, Vector2i> map_to_world;
- RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i> map_to_local;
+ RBMap<Vector2i, Vector2i, CoordsWorldComparator> local_to_map;
// Debug.
RID debug_canvas_item;
@@ -368,8 +368,8 @@ public:
virtual void set_y_sort_enabled(bool p_enable) override;
- Vector2 map_to_world(const Vector2i &p_pos) const;
- Vector2i world_to_map(const Vector2 &p_pos) const;
+ Vector2 map_to_local(const Vector2i &p_pos) const;
+ Vector2i local_to_map(const Vector2 &p_pos) const;
bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index db7c3233f6..f118080009 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -473,19 +473,19 @@ bool Area3D::is_monitoring() const {
}
TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V(!monitoring, Array());
- Array ret;
+ TypedArray<Node3D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off.");
ret.resize(body_map.size());
int idx = 0;
for (const KeyValue<ObjectID, BodyState> &E : body_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
@@ -506,19 +506,18 @@ bool Area3D::is_monitorable() const {
}
TypedArray<Area3D> Area3D::get_overlapping_areas() const {
- ERR_FAIL_COND_V(!monitoring, Array());
- Array ret;
+ TypedArray<Area3D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off.");
ret.resize(area_map.size());
int idx = 0;
for (const KeyValue<ObjectID, AreaState> &E : area_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
-
+ ret.resize(idx);
return ret;
}
@@ -728,7 +727,7 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_lesser,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Linear Damp", "linear_damp_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 0e7b71f74a..21cf3bdb3b 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -247,13 +247,18 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
+ set_stream_paused(false);
} break;
case NOTIFICATION_EXIT_TREE: {
- stop();
+ set_stream_paused(true);
AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
} break;
+ case NOTIFICATION_PREDELETE: {
+ stop();
+ } break;
+
case NOTIFICATION_PAUSED: {
if (!can_process()) {
// Node can't process so we start fading out to silence.
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index e14bb1aa94..d7bf76a6f6 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -1568,32 +1568,32 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
@@ -1613,8 +1613,8 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 1cfd889272..24bfa7b6de 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -807,7 +807,7 @@ void GPUParticlesAttractor3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_directionality", "amount"), &GPUParticlesAttractor3D::set_directionality);
ClassDB::bind_method(D_METHOD("get_directionality"), &GPUParticlesAttractor3D::get_directionality);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_lesser"), "set_strength", "get_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_less"), "set_strength", "get_strength");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "0,8,0.01"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "directionality", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_directionality", "get_directionality");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index d5cab6728a..7dc094062b 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -309,7 +309,7 @@ void HingeJoint3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "motor/enable"), "set_flag", "get_flag", FLAG_ENABLE_MOTOR);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_lesser,suffix:m/s"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_less,suffix:m/s"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE);
BIND_ENUM_CONSTANT(PARAM_BIAS);
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 41a537f7cb..b0bccc4571 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -105,6 +105,7 @@ void LightmapGIData::_set_light_textures_data(const Array &p_data) {
Vector<Ref<Image>> images;
for (int i = 0; i < p_data.size(); i++) {
Ref<TextureLayered> texture = p_data[i];
+ ERR_FAIL_COND_MSG(texture.is_null(), vformat("Invalid TextureLayered at index %d.", i));
for (int j = 0; j < texture->get_layers(); j++) {
images.push_back(texture->get_layer_data(j));
}
@@ -765,11 +766,11 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
MeshesFound &mf = meshes_found.write[m_i];
Size2i lightmap_size = mf.mesh->get_lightmap_size_hint() * mf.lightmap_scale;
- Vector<RID> overrides;
+ TypedArray<RID> overrides;
overrides.resize(mf.overrides.size());
for (int i = 0; i < mf.overrides.size(); i++) {
if (mf.overrides[i].is_valid()) {
- overrides.write[i] = mf.overrides[i]->get_rid();
+ overrides[i] = mf.overrides[i]->get_rid();
}
}
TypedArray<Image> images = RS::get_singleton()->bake_render_uv2(mf.mesh->get_rid(), overrides, lightmap_size);
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 095aeef560..59ec036558 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -1052,8 +1052,8 @@ void Node3D::_bind_methods() {
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_less,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_HIDE_QUATERNION_EDIT, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 3d23206e6b..2d1f4a579b 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -337,7 +337,7 @@ void PathFollow3D::_validate_property(PropertyInfo &p_property) const {
max = path->get_curve()->get_baked_length();
}
- p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ p_property.hint_string = "0," + rtos(max) + ",0.01,or_less,or_greater";
}
}
@@ -380,8 +380,8 @@ void PathFollow3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_progress", "get_progress");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:m"), "set_progress", "get_progress");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 86dbcc2306..8888aa183a 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1088,7 +1088,7 @@ void RigidBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5m\u00B2"), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:m"), "set_center_of_mass", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:m"), "set_center_of_mass", "get_center_of_mass");
ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -2346,7 +2346,7 @@ void PhysicalBone3D::ConeJointData::_get_property_list(List<PropertyInfo> *p_lis
JointData::_get_property_list(p_list);
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/swing_span"), PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/twist_span"), PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_lesser,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/twist_span"), PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_less,or_greater"));
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/bias"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/softness"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/relaxation"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
@@ -2997,7 +2997,7 @@ void PhysicalBone3D::_bind_methods() {
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_joint_offset", "get_joint_offset");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_lesser,or_greater,radians"), "set_joint_rotation", "get_joint_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_less,or_greater,radians"), "set_joint_rotation", "get_joint_rotation");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_body_offset", "get_body_offset");
diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp
index d324e09df5..a2fecf9c31 100644
--- a/scene/3d/shape_cast_3d.cpp
+++ b/scene/3d/shape_cast_3d.cpp
@@ -205,7 +205,7 @@ bool ShapeCast3D::is_enabled() const {
void ShapeCast3D::set_target_position(const Vector3 &p_point) {
target_position = p_point;
- if (is_inside_tree()) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
update_gizmos();
@@ -306,7 +306,7 @@ real_t ShapeCast3D::get_closest_collision_unsafe_fraction() const {
}
void ShapeCast3D::resource_changed(Ref<Resource> p_res) {
- if (is_inside_tree()) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
update_gizmos();
@@ -327,7 +327,7 @@ void ShapeCast3D::set_shape(const Ref<Shape3D> &p_shape) {
shape_rid = shape->get_rid();
}
- if (is_inside_tree()) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 5af06cff29..db9f68544b 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -242,7 +242,7 @@ const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringNa
bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) {
const StringName *r = _instance_uniform_get_remap(p_name);
if (r) {
- set_instance_shader_uniform(*r, p_value);
+ set_instance_shader_parameter(*r, p_value);
return true;
}
#ifndef DISABLE_DEPRECATED
@@ -262,7 +262,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value)
bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
const StringName *r = _instance_uniform_get_remap(p_name);
if (r) {
- r_ret = get_instance_shader_uniform(*r);
+ r_ret = get_instance_shader_parameter(*r);
return true;
}
@@ -271,10 +271,10 @@ bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> pinfo;
- RS::get_singleton()->instance_geometry_get_shader_uniform_list(get_instance(), &pinfo);
+ RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo);
for (PropertyInfo &pi : pinfo) {
bool has_def_value = false;
- Variant def_value = RS::get_singleton()->instance_geometry_get_shader_uniform_default_value(get_instance(), pi.name);
+ Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name);
if (def_value.get_type() != Variant::NIL) {
has_def_value = true;
}
@@ -319,24 +319,24 @@ float GeometryInstance3D::get_lod_bias() const {
return lod_bias;
}
-void GeometryInstance3D::set_instance_shader_uniform(const StringName &p_uniform, const Variant &p_value) {
+void GeometryInstance3D::set_instance_shader_parameter(const StringName &p_name, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
- Variant def_value = RS::get_singleton()->instance_geometry_get_shader_uniform_default_value(get_instance(), p_uniform);
- RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, def_value);
+ Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_name);
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, def_value);
instance_uniforms.erase(p_value);
} else {
- instance_uniforms[p_uniform] = p_value;
+ instance_uniforms[p_name] = p_value;
if (p_value.get_type() == Variant::OBJECT) {
RID tex_id = p_value;
- RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, tex_id);
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, tex_id);
} else {
- RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, p_value);
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, p_value);
}
}
}
-Variant GeometryInstance3D::get_instance_shader_uniform(const StringName &p_uniform) const {
- return RS::get_singleton()->instance_geometry_get_shader_uniform(get_instance(), p_uniform);
+Variant GeometryInstance3D::get_instance_shader_parameter(const StringName &p_name) const {
+ return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_name);
}
void GeometryInstance3D::set_custom_aabb(AABB aabb) {
@@ -434,8 +434,8 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &GeometryInstance3D::set_visibility_range_fade_mode);
ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &GeometryInstance3D::get_visibility_range_fade_mode);
- ClassDB::bind_method(D_METHOD("set_instance_shader_uniform", "uniform", "value"), &GeometryInstance3D::set_instance_shader_uniform);
- ClassDB::bind_method(D_METHOD("get_instance_shader_uniform", "uniform"), &GeometryInstance3D::get_instance_shader_uniform);
+ ClassDB::bind_method(D_METHOD("set_instance_shader_parameter", "name", "value"), &GeometryInstance3D::set_instance_shader_parameter);
+ ClassDB::bind_method(D_METHOD("get_instance_shader_parameter", "name"), &GeometryInstance3D::get_instance_shader_parameter);
ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin);
ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index f7cdcbf411..100d8d8836 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -178,8 +178,8 @@ public:
void set_lightmap_scale(LightmapScale p_scale);
LightmapScale get_lightmap_scale() const;
- void set_instance_shader_uniform(const StringName &p_uniform, const Variant &p_value);
- Variant get_instance_shader_uniform(const StringName &p_uniform) const;
+ void set_instance_shader_parameter(const StringName &p_name, const Variant &p_value);
+ Variant get_instance_shader_parameter(const StringName &p_name) const;
void set_custom_aabb(AABB aabb);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 3d81b6b9e8..99f17a1eef 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -542,7 +542,7 @@ AnimationNodeBlend3::AnimationNodeBlend3() {
/////////////////////////////////
void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_lesser,or_greater"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_less,or_greater"));
}
Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 073f61bfdd..096f4edee2 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -323,7 +323,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
#endif // _3D_DISABLED
if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
- child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONESHOT);
+ child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT);
}
TrackNodeCacheKey key;
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 04feb0dc6f..03115e765f 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -40,6 +40,7 @@ void AudioStreamPlayer::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
+ set_stream_paused(false);
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
@@ -64,6 +65,10 @@ void AudioStreamPlayer::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
+ set_stream_paused(true);
+ } break;
+
+ case NOTIFICATION_PREDELETE: {
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->stop_playback_stream(playback);
}
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 37db7d53f0..f5eb0b957f 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -77,7 +77,7 @@ void CheckBox::_update_theme_item_cache() {
Button::_update_theme_item_cache();
theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
- theme_cache.check_v_adjust = get_theme_constant(SNAME("check_v_adjust"));
+ theme_cache.check_v_offset = get_theme_constant(SNAME("check_v_offset"));
theme_cache.normal_style = get_theme_stylebox(SNAME("normal"));
theme_cache.checked = get_theme_icon(SNAME("checked"));
@@ -134,7 +134,7 @@ void CheckBox::_notification(int p_what) {
} else {
ofs.x = theme_cache.normal_style->get_margin(SIDE_LEFT);
}
- ofs.y = int((get_size().height - get_icon_size().height) / 2) + theme_cache.check_v_adjust;
+ ofs.y = int((get_size().height - get_icon_size().height) / 2) + theme_cache.check_v_offset;
if (is_pressed()) {
on_tex->draw(ci, ofs);
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index beafece3dc..8438d0e589 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -38,7 +38,7 @@ class CheckBox : public Button {
struct ThemeCache {
int h_separation = 0;
- int check_v_adjust = 0;
+ int check_v_offset = 0;
Ref<StyleBox> normal_style;
Ref<Texture2D> checked;
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index b01081e31b..9466512699 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -82,17 +82,17 @@ void CheckButton::_update_theme_item_cache() {
Button::_update_theme_item_cache();
theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
- theme_cache.check_v_adjust = get_theme_constant(SNAME("check_v_adjust"));
+ theme_cache.check_v_offset = get_theme_constant(SNAME("check_v_offset"));
theme_cache.normal_style = get_theme_stylebox(SNAME("normal"));
- theme_cache.checked = get_theme_icon(SNAME("on"));
- theme_cache.unchecked = get_theme_icon(SNAME("off"));
- theme_cache.checked_disabled = get_theme_icon(SNAME("on_disabled"));
- theme_cache.unchecked_disabled = get_theme_icon(SNAME("off_disabled"));
- theme_cache.checked_mirrored = get_theme_icon(SNAME("on_mirrored"));
- theme_cache.unchecked_mirrored = get_theme_icon(SNAME("off_mirrored"));
- theme_cache.checked_disabled_mirrored = get_theme_icon(SNAME("on_disabled_mirrored"));
- theme_cache.unchecked_disabled_mirrored = get_theme_icon(SNAME("off_disabled_mirrored"));
+ theme_cache.checked = get_theme_icon(SNAME("checked"));
+ theme_cache.unchecked = get_theme_icon(SNAME("unchecked"));
+ theme_cache.checked_disabled = get_theme_icon(SNAME("checked_disabled"));
+ theme_cache.unchecked_disabled = get_theme_icon(SNAME("unchecked_disabled"));
+ theme_cache.checked_mirrored = get_theme_icon(SNAME("checked_mirrored"));
+ theme_cache.unchecked_mirrored = get_theme_icon(SNAME("unchecked_mirrored"));
+ theme_cache.checked_disabled_mirrored = get_theme_icon(SNAME("checked_disabled_mirrored"));
+ theme_cache.unchecked_disabled_mirrored = get_theme_icon(SNAME("unchecked_disabled_mirrored"));
}
void CheckButton::_notification(int p_what) {
@@ -142,7 +142,7 @@ void CheckButton::_notification(int p_what) {
} else {
ofs.x = get_size().width - (tex_size.width + theme_cache.normal_style->get_margin(SIDE_RIGHT));
}
- ofs.y = (get_size().height - tex_size.height) / 2 + theme_cache.check_v_adjust;
+ ofs.y = (get_size().height - tex_size.height) / 2 + theme_cache.check_v_offset;
if (is_pressed()) {
on_tex->draw(ci, ofs);
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index e71472c870..3878c9628a 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -38,7 +38,7 @@ class CheckButton : public Button {
struct ThemeCache {
int h_separation = 0;
- int check_v_adjust = 0;
+ int check_v_offset = 0;
Ref<StyleBox> normal_style;
Ref<Texture2D> checked;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 3030fdff8d..41ed1d16c4 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -853,7 +853,7 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
} else if (p_which == 2) {
c->draw_rect(Rect2(Point2(), c->get_size()), Color(1, 1, 1));
if (actual_shape == SHAPE_VHS_CIRCLE || actual_shape == SHAPE_OKHSL_CIRCLE) {
- circle_mat->set_shader_uniform("v", v);
+ circle_mat->set_shader_parameter("v", v);
}
}
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 06819283fa..b4e603d5ed 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -44,6 +44,7 @@
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
+#include "scene/theme/theme_owner.h"
#include "servers/rendering_server.h"
#include "servers/text_server.h"
@@ -2261,57 +2262,9 @@ bool Control::is_clipping_contents() {
// Theming.
-void Control::_propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_notify, bool p_assign) {
- Control *c = Object::cast_to<Control>(p_at);
- Window *w = c == nullptr ? Object::cast_to<Window>(p_at) : nullptr;
-
- if (!c && !w) {
- // Theme inheritance chains are broken by nodes that aren't Control or Window.
- return;
- }
-
- bool assign = p_assign;
- if (c) {
- if (c != p_owner && c->data.theme.is_valid()) {
- // Has a theme, so we don't want to change the theme owner,
- // but we still want to propagate in case this child has theme items
- // it inherits from the theme this node uses.
- // See https://github.com/godotengine/godot/issues/62844.
- assign = false;
- }
-
- if (assign) {
- c->data.theme_owner = p_owner;
- c->data.theme_owner_window = p_owner_window;
- }
-
- if (p_notify) {
- c->notification(Control::NOTIFICATION_THEME_CHANGED);
- }
- } else if (w) {
- if (w != p_owner_window && w->theme.is_valid()) {
- // Same as above.
- assign = false;
- }
-
- if (assign) {
- w->theme_owner = p_owner;
- w->theme_owner_window = p_owner_window;
- }
-
- if (p_notify) {
- w->notification(Window::NOTIFICATION_THEME_CHANGED);
- }
- }
-
- for (int i = 0; i < p_at->get_child_count(); i++) {
- _propagate_theme_changed(p_at->get_child(i), p_owner, p_owner_window, p_notify, assign);
- }
-}
-
void Control::_theme_changed() {
if (is_inside_tree()) {
- _propagate_theme_changed(this, this, nullptr, true, false);
+ data.theme_owner->propagate_theme_changed(this, this, true, false);
}
}
@@ -2333,6 +2286,18 @@ void Control::_invalidate_theme_cache() {
void Control::_update_theme_item_cache() {
}
+void Control::set_theme_owner_node(Node *p_node) {
+ data.theme_owner->set_owner_node(p_node);
+}
+
+Node *Control::get_theme_owner_node() const {
+ return data.theme_owner->get_owner_node();
+}
+
+bool Control::has_theme_owner_node() const {
+ return data.theme_owner->has_owner_node();
+}
+
void Control::set_theme(const Ref<Theme> &p_theme) {
if (data.theme == p_theme) {
return;
@@ -2344,24 +2309,24 @@ void Control::set_theme(const Ref<Theme> &p_theme) {
data.theme = p_theme;
if (data.theme.is_valid()) {
- _propagate_theme_changed(this, this, nullptr, is_inside_tree(), true);
+ data.theme_owner->propagate_theme_changed(this, this, is_inside_tree(), true);
data.theme->connect("changed", callable_mp(this, &Control::_theme_changed), CONNECT_DEFERRED);
return;
}
Control *parent_c = Object::cast_to<Control>(get_parent());
- if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) {
- _propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window, is_inside_tree(), true);
+ if (parent_c && parent_c->has_theme_owner_node()) {
+ data.theme_owner->propagate_theme_changed(this, parent_c->get_theme_owner_node(), is_inside_tree(), true);
return;
}
Window *parent_w = cast_to<Window>(get_parent());
- if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) {
- _propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window, is_inside_tree(), true);
+ if (parent_w && parent_w->has_theme_owner_node()) {
+ data.theme_owner->propagate_theme_changed(this, parent_w->get_theme_owner_node(), is_inside_tree(), true);
return;
}
- _propagate_theme_changed(this, nullptr, nullptr, is_inside_tree(), true);
+ data.theme_owner->propagate_theme_changed(this, nullptr, is_inside_tree(), true);
}
Ref<Theme> Control::get_theme() const {
@@ -2384,130 +2349,6 @@ StringName Control::get_theme_type_variation() const {
/// Theme property lookup.
-template <class T>
-T Control::get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
- ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, T(), "At least one theme type must be specified.");
-
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- // For each theme resource check the theme types provided and see if p_name exists with any of them.
- for (const StringName &E : p_theme_types) {
- if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) {
- return theme_owner->data.theme->get_theme_item(p_data_type, p_name, E);
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E)) {
- return theme_owner_window->theme->get_theme_item(p_data_type, p_name, E);
- }
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
- for (const StringName &E : p_theme_types) {
- if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) {
- return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(p_data_type, p_name, E);
- }
- }
- }
-
- // Lastly, fall back on the items defined in the default Theme, if they exist.
- for (const StringName &E : p_theme_types) {
- if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) {
- return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, E);
- }
- }
- // If they don't exist, use any type to return the default/empty value.
- return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, p_theme_types[0]);
-}
-
-bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
- ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified.");
-
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- // For each theme resource check the theme types provided and see if p_name exists with any of them.
- for (const StringName &E : p_theme_types) {
- if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) {
- return true;
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E)) {
- return true;
- }
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
- for (const StringName &E : p_theme_types) {
- if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) {
- return true;
- }
- }
- }
-
- // Lastly, fall back on the items defined in the default Theme, if they exist.
- for (const StringName &E : p_theme_types) {
- if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) {
- return true;
- }
- }
- return false;
-}
-
-void Control::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
- if (ThemeDB::get_singleton()->get_project_theme().is_valid() && ThemeDB::get_singleton()->get_project_theme()->get_type_variation_base(data.theme_type_variation) != StringName()) {
- ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list);
- } else {
- ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list);
- }
- } else {
- ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(p_theme_type, StringName(), p_list);
- }
-}
-
Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
const Ref<Texture2D> *tex = data.icon_override.getptr(p_name);
@@ -2521,8 +2362,8 @@ Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringNam
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Ref<Texture2D> icon = get_theme_item_in_types<Ref<Texture2D>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<Texture2D> icon = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
data.theme_icon_cache[p_theme_type][p_name] = icon;
return icon;
}
@@ -2540,8 +2381,8 @@ Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const String
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Ref<StyleBox> style = get_theme_item_in_types<Ref<StyleBox>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<StyleBox> style = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
data.theme_style_cache[p_theme_type][p_name] = style;
return style;
}
@@ -2559,8 +2400,8 @@ Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Ref<Font> font = get_theme_item_in_types<Ref<Font>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<Font> font = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
data.theme_font_cache[p_theme_type][p_name] = font;
return font;
}
@@ -2578,8 +2419,8 @@ int Control::get_theme_font_size(const StringName &p_name, const StringName &p_t
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- int font_size = get_theme_item_in_types<int>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ int font_size = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
data.theme_font_size_cache[p_theme_type][p_name] = font_size;
return font_size;
}
@@ -2597,8 +2438,8 @@ Color Control::get_theme_color(const StringName &p_name, const StringName &p_the
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Color color = get_theme_item_in_types<Color>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Color color = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
data.theme_color_cache[p_theme_type][p_name] = color;
return color;
}
@@ -2616,8 +2457,8 @@ int Control::get_theme_constant(const StringName &p_name, const StringName &p_th
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- int constant = get_theme_item_in_types<int>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ int constant = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
data.theme_constant_cache[p_theme_type][p_name] = constant;
return constant;
}
@@ -2630,8 +2471,8 @@ bool Control::has_theme_icon(const StringName &p_name, const StringName &p_theme
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
}
bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2642,8 +2483,8 @@ bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_t
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
}
bool Control::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2654,8 +2495,8 @@ bool Control::has_theme_font(const StringName &p_name, const StringName &p_theme
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
}
bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2666,8 +2507,8 @@ bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
}
bool Control::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2678,8 +2519,8 @@ bool Control::has_theme_color(const StringName &p_name, const StringName &p_them
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
}
bool Control::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2690,8 +2531,8 @@ bool Control::has_theme_constant(const StringName &p_name, const StringName &p_t
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
}
/// Local property overrides.
@@ -2821,157 +2662,16 @@ bool Control::has_theme_constant_override(const StringName &p_name) const {
/// Default theme properties.
-float Control::fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window) {
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- // For each theme resource see if their assigned theme has the default value defined and valid.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_base_scale()) {
- return theme_owner->data.theme->get_default_base_scale();
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_default_base_scale()) {
- return theme_owner_window->theme->get_default_base_scale();
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
- if (ThemeDB::get_singleton()->get_project_theme()->has_default_base_scale()) {
- return ThemeDB::get_singleton()->get_project_theme()->get_default_base_scale();
- }
- }
-
- // Lastly, fall back on the default Theme.
- if (ThemeDB::get_singleton()->get_default_theme()->has_default_base_scale()) {
- return ThemeDB::get_singleton()->get_default_theme()->get_default_base_scale();
- }
- return ThemeDB::get_singleton()->get_fallback_base_scale();
-}
-
float Control::get_theme_default_base_scale() const {
- return fetch_theme_default_base_scale(data.theme_owner, data.theme_owner_window);
-}
-
-Ref<Font> Control::fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window) {
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- // For each theme resource see if their assigned theme has the default value defined and valid.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_font()) {
- return theme_owner->data.theme->get_default_font();
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_default_font()) {
- return theme_owner_window->theme->get_default_font();
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
- if (ThemeDB::get_singleton()->get_project_theme()->has_default_font()) {
- return ThemeDB::get_singleton()->get_project_theme()->get_default_font();
- }
- }
-
- // Lastly, fall back on the default Theme.
- if (ThemeDB::get_singleton()->get_default_theme()->has_default_font()) {
- return ThemeDB::get_singleton()->get_default_theme()->get_default_font();
- }
- return ThemeDB::get_singleton()->get_fallback_font();
+ return data.theme_owner->get_theme_default_base_scale();
}
Ref<Font> Control::get_theme_default_font() const {
- return fetch_theme_default_font(data.theme_owner, data.theme_owner_window);
-}
-
-int Control::fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window) {
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- // For each theme resource see if their assigned theme has the default value defined and valid.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_font_size()) {
- return theme_owner->data.theme->get_default_font_size();
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_default_font_size()) {
- return theme_owner_window->theme->get_default_font_size();
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
- if (ThemeDB::get_singleton()->get_project_theme()->has_default_font_size()) {
- return ThemeDB::get_singleton()->get_project_theme()->get_default_font_size();
- }
- }
-
- // Lastly, fall back on the default Theme.
- if (ThemeDB::get_singleton()->get_default_theme()->has_default_font_size()) {
- return ThemeDB::get_singleton()->get_default_theme()->get_default_font_size();
- }
- return ThemeDB::get_singleton()->get_fallback_font_size();
+ return data.theme_owner->get_theme_default_font();
}
int Control::get_theme_default_font_size() const {
- return fetch_theme_default_font_size(data.theme_owner, data.theme_owner_window);
+ return data.theme_owner->get_theme_default_font_size();
}
/// Bulk actions.
@@ -3089,21 +2789,6 @@ Control *Control::make_custom_tooltip(const String &p_text) const {
// Base object overrides.
-void Control::add_child_notify(Node *p_child) {
- // We propagate when this node uses a custom theme, so it can pass it on to its children.
- if (data.theme_owner || data.theme_owner_window) {
- // `p_notify` is false here as `NOTIFICATION_THEME_CHANGED` will be handled by `NOTIFICATION_ENTER_TREE`.
- _propagate_theme_changed(p_child, data.theme_owner, data.theme_owner_window, false, true);
- }
-}
-
-void Control::remove_child_notify(Node *p_child) {
- // If the removed child isn't inheriting any theme items through this node, then there's no need to propagate.
- if (data.theme_owner || data.theme_owner_window) {
- _propagate_theme_changed(p_child, nullptr, nullptr, false, true);
- }
-}
-
void Control::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_POSTINITIALIZE: {
@@ -3111,10 +2796,16 @@ void Control::_notification(int p_notification) {
_update_theme_item_cache();
} break;
+ case NOTIFICATION_PARENTED: {
+ data.theme_owner->assign_theme_on_parented(this);
+ } break;
+
+ case NOTIFICATION_UNPARENTED: {
+ data.theme_owner->clear_theme_on_unparented(this);
+ } break;
+
case NOTIFICATION_ENTER_TREE: {
- // Need to defer here, because theme owner information might be set in
- // add_child_notify, which doesn't get called until right after this.
- call_deferred(SNAME("notification"), NOTIFICATION_THEME_CHANGED);
+ notification(NOTIFICATION_THEME_CHANGED);
} break;
case NOTIFICATION_POST_ENTER_TREE: {
@@ -3130,7 +2821,7 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_READY: {
#ifdef DEBUG_ENABLED
- connect("ready", callable_mp(this, &Control::_clear_size_warning), CONNECT_DEFERRED | CONNECT_ONESHOT);
+ connect("ready", callable_mp(this, &Control::_clear_size_warning), CONNECT_DEFERRED | CONNECT_ONE_SHOT);
#endif
} break;
@@ -3455,10 +3146,10 @@ void Control::_bind_methods() {
ADD_PROPERTY_DEFAULT("anchors_preset", -1);
ADD_SUBGROUP_INDENT("Anchor Points", "anchor_", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_BOTTOM);
ADD_SUBGROUP_INDENT("Anchor Offsets", "offset_", 1);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_left", PROPERTY_HINT_RANGE, "-4096,4096,suffix:px"), "set_offset", "get_offset", SIDE_LEFT);
@@ -3474,7 +3165,7 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pivot_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_pivot_offset", "get_pivot_offset");
@@ -3611,7 +3302,13 @@ void Control::_bind_methods() {
GDVIRTUAL_BIND(_gui_input, "event");
}
+Control::Control() {
+ data.theme_owner = memnew(ThemeOwner);
+}
+
Control::~Control() {
+ memdelete(data.theme_owner);
+
// Resources need to be disconnected.
for (KeyValue<StringName, Ref<Texture2D>> &E : data.icon_override) {
E.value->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
diff --git a/scene/gui/control.h b/scene/gui/control.h
index ac5d481f3a..3fb1494d66 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -41,6 +41,7 @@
class Viewport;
class Label;
class Panel;
+class ThemeOwner;
class Control : public CanvasItem {
GDCLASS(Control, CanvasItem);
@@ -219,9 +220,8 @@ private:
// Theming.
+ ThemeOwner *theme_owner = nullptr;
Ref<Theme> theme;
- Control *theme_owner = nullptr;
- Window *theme_owner_window = nullptr;
StringName theme_type_variation;
bool bulk_theme_override = false;
@@ -261,7 +261,6 @@ private:
// Global relations.
friend class Viewport;
- friend class Window;
// Positioning and sizing.
@@ -303,13 +302,6 @@ private:
void _notify_theme_override_changed();
void _invalidate_theme_cache();
- static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_notify, bool p_assign);
-
- template <class T>
- static T get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
- static bool has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
- _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const;
-
// Extra properties.
String get_tooltip_text() const;
@@ -335,9 +327,6 @@ protected:
// Base object overrides.
- virtual void add_child_notify(Node *p_child) override;
- virtual void remove_child_notify(Node *p_child) override;
-
void _notification(int p_notification);
static void _bind_methods();
@@ -542,6 +531,10 @@ public:
// Theming.
+ void set_theme_owner_node(Node *p_node);
+ Node *get_theme_owner_node() const;
+ bool has_theme_owner_node() const;
+
void set_theme(const Ref<Theme> &p_theme);
Ref<Theme> get_theme() const;
@@ -586,10 +579,6 @@ public:
bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
- static float fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window);
- static Ref<Font> fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window);
- static int fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window);
-
float get_theme_default_base_scale() const;
Ref<Font> get_theme_default_font() const;
int get_theme_default_font_size() const;
@@ -612,7 +601,7 @@ public:
virtual String get_tooltip(const Point2 &p_pos) const;
virtual Control *make_custom_tooltip(const String &p_text) const;
- Control() {}
+ Control();
~Control();
};
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 0a1aeeda71..deac7c96bb 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -54,8 +54,7 @@ void AcceptDialog::_update_theme_item_cache() {
Window::_update_theme_item_cache();
theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
- theme_cache.margin = get_theme_constant(SNAME("margin"));
- theme_cache.button_margin = get_theme_constant(SNAME("button_margin"));
+ theme_cache.buttons_separation = get_theme_constant(SNAME("buttons_separation"));
}
void AcceptDialog::_notification(int p_what) {
@@ -64,6 +63,7 @@ void AcceptDialog::_notification(int p_what) {
if (is_visible()) {
get_ok_button()->grab_focus();
_update_child_rects();
+
parent_visible = get_parent_visible_window();
if (parent_visible) {
parent_visible->connect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
@@ -77,10 +77,12 @@ void AcceptDialog::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
- bg->add_theme_style_override("panel", theme_cache.panel_style);
+ bg_panel->add_theme_style_override("panel", theme_cache.panel_style);
- label->set_begin(Point2(theme_cache.margin, theme_cache.margin));
- label->set_end(Point2(-theme_cache.margin, -theme_cache.button_margin - 10));
+ child_controls_changed();
+ if (is_visible()) {
+ _update_child_rects();
+ }
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -137,14 +139,16 @@ void AcceptDialog::_cancel_pressed() {
}
String AcceptDialog::get_text() const {
- return label->get_text();
+ return message_label->get_text();
}
void AcceptDialog::set_text(String p_text) {
- if (label->get_text() == p_text) {
+ if (message_label->get_text() == p_text) {
return;
}
- label->set_text(p_text);
+
+ message_label->set_text(p_text);
+
child_controls_changed();
if (is_visible()) {
_update_child_rects();
@@ -168,19 +172,24 @@ bool AcceptDialog::get_close_on_escape() const {
}
void AcceptDialog::set_autowrap(bool p_autowrap) {
- label->set_autowrap_mode(p_autowrap ? TextServer::AUTOWRAP_WORD : TextServer::AUTOWRAP_OFF);
+ message_label->set_autowrap_mode(p_autowrap ? TextServer::AUTOWRAP_WORD : TextServer::AUTOWRAP_OFF);
}
bool AcceptDialog::has_autowrap() {
- return label->get_autowrap_mode() != TextServer::AUTOWRAP_OFF;
+ return message_label->get_autowrap_mode() != TextServer::AUTOWRAP_OFF;
}
void AcceptDialog::set_ok_button_text(String p_ok_button_text) {
- ok->set_text(p_ok_button_text);
+ ok_button->set_text(p_ok_button_text);
+
+ child_controls_changed();
+ if (is_visible()) {
+ _update_child_rects();
+ }
}
String AcceptDialog::get_ok_button_text() const {
- return ok->get_text();
+ return ok_button->get_text();
}
void AcceptDialog::register_text_enter(Control *p_line_edit) {
@@ -192,68 +201,79 @@ void AcceptDialog::register_text_enter(Control *p_line_edit) {
}
void AcceptDialog::_update_child_rects() {
- Size2 label_size = label->get_minimum_size();
- if (label->get_text().is_empty()) {
- label_size.height = 0;
- }
-
Size2 size = get_size();
- Size2 hminsize = hbc->get_combined_minimum_size();
+ float h_margins = theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.panel_style->get_margin(SIDE_RIGHT);
+ float v_margins = theme_cache.panel_style->get_margin(SIDE_TOP) + theme_cache.panel_style->get_margin(SIDE_BOTTOM);
+
+ // Fill the entire size of the window with the background.
+ bg_panel->set_position(Point2());
+ bg_panel->set_size(size);
- Vector2 cpos(theme_cache.margin, theme_cache.margin + label_size.height);
- Vector2 csize(size.x - theme_cache.margin * 2, size.y - theme_cache.margin * 3 - hminsize.y - label_size.height);
+ // Place the buttons from the bottom edge to their minimum required size.
+ Size2 buttons_minsize = buttons_hbox->get_combined_minimum_size();
+ Size2 buttons_size = Size2(size.x - h_margins, buttons_minsize.y);
+ Point2 buttons_position = Point2(theme_cache.panel_style->get_margin(SIDE_LEFT), size.y - theme_cache.panel_style->get_margin(SIDE_BOTTOM) - buttons_size.y);
+ buttons_hbox->set_position(buttons_position);
+ buttons_hbox->set_size(buttons_size);
+
+ // Place the content from the top to fill the rest of the space (minus the separation).
+ Point2 content_position = Point2(theme_cache.panel_style->get_margin(SIDE_LEFT), theme_cache.panel_style->get_margin(SIDE_TOP));
+ Size2 content_size = Size2(size.x - h_margins, size.y - v_margins - buttons_size.y - theme_cache.buttons_separation);
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c) {
continue;
}
-
- if (c == hbc || c == label || c == bg || c->is_set_as_top_level()) {
+ if (c == buttons_hbox || c == bg_panel || c->is_set_as_top_level()) {
continue;
}
- c->set_position(cpos);
- c->set_size(csize);
+ c->set_position(content_position);
+ c->set_size(content_size);
}
-
- cpos.y += csize.y + theme_cache.margin;
- csize.y = hminsize.y;
-
- hbc->set_position(cpos);
- hbc->set_size(csize);
-
- bg->set_position(Point2());
- bg->set_size(size);
}
Size2 AcceptDialog::_get_contents_minimum_size() const {
- Size2 minsize = label->get_combined_minimum_size();
-
+ // First, we then iterate over the label and any other custom controls
+ // to try and find the size that encompasses all content.
+ Size2 content_minsize;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c) {
continue;
}
- if (c == hbc || c == label || c->is_set_as_top_level()) {
+ // Buttons will be included afterwards.
+ // The panel only displays the stylebox and doesn't contribute to the size.
+ if (c == buttons_hbox || c == bg_panel || c->is_set_as_top_level()) {
continue;
}
- Size2 cminsize = c->get_combined_minimum_size();
- minsize.x = MAX(cminsize.x, minsize.x);
- minsize.y = MAX(cminsize.y, minsize.y);
+ Size2 child_minsize = c->get_combined_minimum_size();
+ content_minsize.x = MAX(child_minsize.x, content_minsize.x);
+ content_minsize.y = MAX(child_minsize.y, content_minsize.y);
+ }
+
+ // Then we take the background panel as it provides the offsets,
+ // which are always added to the minimum size.
+ if (theme_cache.panel_style.is_valid()) {
+ content_minsize += theme_cache.panel_style->get_minimum_size();
}
- Size2 hminsize = hbc->get_combined_minimum_size();
- minsize.x = MAX(hminsize.x, minsize.x);
- minsize.y += hminsize.y;
- minsize.x += theme_cache.margin * 2;
- minsize.y += theme_cache.margin * 3; //one as separation between hbc and child
+ // Then we add buttons. Horizontally we're interested in whichever
+ // value is the biggest. Vertically buttons add to the overall size.
+ Size2 buttons_minsize = buttons_hbox->get_combined_minimum_size();
+ content_minsize.x = MAX(buttons_minsize.x, content_minsize.x);
+ content_minsize.y += buttons_minsize.y;
+ // Plus there is a separation size added on top.
+ content_minsize.y += theme_cache.buttons_separation;
- Size2 wmsize = get_min_size();
- minsize.x = MAX(wmsize.x, minsize.x);
- return minsize;
+ // Last, we make sure that we aren't below the minimum window size.
+ Size2 window_minsize = get_min_size();
+ content_minsize.x = MAX(window_minsize.x, content_minsize.x);
+ content_minsize.y = MAX(window_minsize.y, content_minsize.y);
+ return content_minsize;
}
void AcceptDialog::_custom_action(const String &p_action) {
@@ -264,13 +284,19 @@ void AcceptDialog::_custom_action(const String &p_action) {
Button *AcceptDialog::add_button(const String &p_text, bool p_right, const String &p_action) {
Button *button = memnew(Button);
button->set_text(p_text);
+
if (p_right) {
- hbc->add_child(button);
- hbc->add_spacer();
+ buttons_hbox->add_child(button);
+ buttons_hbox->add_spacer();
} else {
- hbc->add_child(button);
- hbc->move_child(button, 0);
- hbc->add_spacer(true);
+ buttons_hbox->add_child(button);
+ buttons_hbox->move_child(button, 0);
+ buttons_hbox->add_spacer(true);
+ }
+
+ child_controls_changed();
+ if (is_visible()) {
+ _update_child_rects();
}
if (!p_action.is_empty()) {
@@ -285,24 +311,19 @@ Button *AcceptDialog::add_cancel_button(const String &p_cancel) {
if (p_cancel.is_empty()) {
c = "Cancel";
}
+
Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c);
+
b->connect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
+
return b;
}
void AcceptDialog::remove_button(Control *p_button) {
Button *button = Object::cast_to<Button>(p_button);
ERR_FAIL_NULL(button);
- ERR_FAIL_COND_MSG(button->get_parent() != hbc, vformat("Cannot remove button %s as it does not belong to this dialog.", button->get_name()));
- ERR_FAIL_COND_MSG(button == ok, "Cannot remove dialog's OK button.");
-
- Node *right_spacer = hbc->get_child(button->get_index() + 1);
- // Should always be valid but let's avoid crashing
- if (right_spacer) {
- hbc->remove_child(right_spacer);
- memdelete(right_spacer);
- }
- hbc->remove_child(button);
+ ERR_FAIL_COND_MSG(button->get_parent() != buttons_hbox, vformat("Cannot remove button %s as it does not belong to this dialog.", button->get_name()));
+ ERR_FAIL_COND_MSG(button == ok_button, "Cannot remove dialog's OK button.");
if (button->is_connected("pressed", callable_mp(this, &AcceptDialog::_custom_action))) {
button->disconnect("pressed", callable_mp(this, &AcceptDialog::_custom_action));
@@ -310,6 +331,19 @@ void AcceptDialog::remove_button(Control *p_button) {
if (button->is_connected("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed))) {
button->disconnect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
}
+
+ Node *right_spacer = buttons_hbox->get_child(button->get_index() + 1);
+ // Should always be valid but let's avoid crashing.
+ if (right_spacer) {
+ buttons_hbox->remove_child(right_spacer);
+ memdelete(right_spacer);
+ }
+ buttons_hbox->remove_child(button);
+
+ child_controls_changed();
+ if (is_visible()) {
+ _update_child_rects();
+ }
}
void AcceptDialog::_bind_methods() {
@@ -355,25 +389,25 @@ AcceptDialog::AcceptDialog() {
set_exclusive(true);
set_clamp_to_embedder(true);
- bg = memnew(Panel);
- add_child(bg, false, INTERNAL_MODE_FRONT);
+ bg_panel = memnew(Panel);
+ add_child(bg_panel, false, INTERNAL_MODE_FRONT);
- hbc = memnew(HBoxContainer);
+ buttons_hbox = memnew(HBoxContainer);
- label = memnew(Label);
- label->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
- label->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END);
- add_child(label, false, INTERNAL_MODE_FRONT);
+ message_label = memnew(Label);
+ message_label->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
+ message_label->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END);
+ add_child(message_label, false, INTERNAL_MODE_FRONT);
- add_child(hbc, false, INTERNAL_MODE_FRONT);
+ add_child(buttons_hbox, false, INTERNAL_MODE_FRONT);
- hbc->add_spacer();
- ok = memnew(Button);
- ok->set_text("OK");
- hbc->add_child(ok);
- hbc->add_spacer();
+ buttons_hbox->add_spacer();
+ ok_button = memnew(Button);
+ ok_button->set_text("OK");
+ buttons_hbox->add_child(ok_button);
+ buttons_hbox->add_spacer();
- ok->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
+ ok_button->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
set_title(TTRC("Alert!"));
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 8ba9c93861..81e82d851e 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -45,17 +45,18 @@ class AcceptDialog : public Window {
GDCLASS(AcceptDialog, Window);
Window *parent_visible = nullptr;
- Panel *bg = nullptr;
- HBoxContainer *hbc = nullptr;
- Label *label = nullptr;
- Button *ok = nullptr;
+
+ Panel *bg_panel = nullptr;
+ Label *message_label = nullptr;
+ HBoxContainer *buttons_hbox = nullptr;
+ Button *ok_button = nullptr;
+
bool hide_on_ok = true;
bool close_on_escape = true;
struct ThemeCache {
Ref<StyleBox> panel_style;
- int margin = 0;
- int button_margin = 0;
+ int buttons_separation = 0;
} theme_cache;
void _custom_action(const String &p_action);
@@ -82,12 +83,12 @@ protected:
void _cancel_pressed();
public:
- Label *get_label() { return label; }
+ Label *get_label() { return message_label; }
static void set_swap_cancel_ok(bool p_swap);
void register_text_enter(Control *p_line_edit);
- Button *get_ok_button() { return ok; }
+ Button *get_ok_button() { return ok_button; }
Button *add_button(const String &p_text, bool p_right = false, const String &p_action = "");
Button *add_cancel_button(const String &p_cancel = "");
void remove_button(Control *p_button);
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index a0cf5f5970..79d563c072 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -70,9 +70,9 @@ void FileDialog::_update_theme_item_cache() {
theme_cache.folder = get_theme_icon(SNAME("folder"));
theme_cache.file = get_theme_icon(SNAME("file"));
- theme_cache.folder_icon_modulate = get_theme_color(SNAME("folder_icon_modulate"));
- theme_cache.file_icon_modulate = get_theme_color(SNAME("file_icon_modulate"));
- theme_cache.files_disabled = get_theme_color(SNAME("files_disabled"));
+ theme_cache.folder_icon_color = get_theme_color(SNAME("folder_icon_color"));
+ theme_cache.file_icon_color = get_theme_color(SNAME("file_icon_color"));
+ theme_cache.file_disabled_color = get_theme_color(SNAME("file_disabled_color"));
// TODO: Define own colors?
theme_cache.icon_normal_color = get_theme_color(SNAME("font_color"), SNAME("Button"));
@@ -552,7 +552,7 @@ void FileDialog::update_file_list() {
TreeItem *ti = tree->create_item(root);
ti->set_text(0, dir_name);
ti->set_icon(0, theme_cache.folder);
- ti->set_icon_modulate(0, theme_cache.folder_icon_modulate);
+ ti->set_icon_modulate(0, theme_cache.folder_icon_color);
Dictionary d;
d["name"] = dir_name;
@@ -613,10 +613,10 @@ void FileDialog::update_file_list() {
} else {
ti->set_icon(0, theme_cache.file);
}
- ti->set_icon_modulate(0, theme_cache.file_icon_modulate);
+ ti->set_icon_modulate(0, theme_cache.file_icon_color);
if (mode == FILE_MODE_OPEN_DIR) {
- ti->set_custom_color(0, theme_cache.files_disabled);
+ ti->set_custom_color(0, theme_cache.file_disabled_color);
ti->set_selectable(0, false);
}
Dictionary d;
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 5c892288b5..1add0a9cf5 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -118,9 +118,9 @@ private:
Ref<Texture2D> folder;
Ref<Texture2D> file;
- Color folder_icon_modulate;
- Color file_icon_modulate;
- Color files_disabled;
+ Color folder_icon_color;
+ Color file_icon_color;
+ Color file_disabled_color;
Color icon_normal_color;
Color icon_hover_color;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 8c16f8ca26..3efd465939 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -353,7 +353,20 @@ void GraphEdit::_graph_node_raised(Node *p_gn) {
} else {
gn->raise();
}
- emit_signal(SNAME("node_selected"), p_gn);
+}
+
+void GraphEdit::_graph_node_selected(Node *p_gn) {
+ GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
+ ERR_FAIL_COND(!gn);
+
+ emit_signal(SNAME("node_selected"), gn);
+}
+
+void GraphEdit::_graph_node_deselected(Node *p_gn) {
+ GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
+ ERR_FAIL_COND(!gn);
+
+ emit_signal(SNAME("node_deselected"), gn);
}
void GraphEdit::_graph_node_moved(Node *p_gn) {
@@ -383,6 +396,8 @@ void GraphEdit::add_child_notify(Node *p_child) {
if (gn) {
gn->set_scale(Vector2(zoom, zoom));
gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved).bind(gn));
+ gn->connect("selected", callable_mp(this, &GraphEdit::_graph_node_selected).bind(gn));
+ gn->connect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected).bind(gn));
gn->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(gn));
gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised).bind(gn));
gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
@@ -409,6 +424,8 @@ void GraphEdit::remove_child_notify(Node *p_child) {
GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved));
+ gn->disconnect("selected", callable_mp(this, &GraphEdit::_graph_node_selected));
+ gn->disconnect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected));
gn->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated));
gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised));
@@ -1170,24 +1187,9 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
bool in_box = r.intersects(box_selecting_rect);
if (in_box) {
- if (!gn->is_selected() && box_selection_mode_additive) {
- emit_signal(SNAME("node_selected"), gn);
- } else if (gn->is_selected() && !box_selection_mode_additive) {
- emit_signal(SNAME("node_deselected"), gn);
- }
- if (gn->is_selectable()) {
- gn->set_selected(box_selection_mode_additive);
- }
+ gn->set_selected(box_selection_mode_additive);
} else {
- bool select = (previous_selected.find(gn) != nullptr);
- if (gn->is_selected() && !select) {
- emit_signal(SNAME("node_deselected"), gn);
- } else if (!gn->is_selected() && select) {
- emit_signal(SNAME("node_selected"), gn);
- }
- if (gn->is_selectable()) {
- gn->set_selected(select);
- }
+ gn->set_selected(previous_selected.find(gn) != nullptr);
}
}
@@ -1206,13 +1208,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
continue;
}
- bool select = (gn->is_selectable() && previous_selected.find(gn) != nullptr);
- if (gn->is_selected() && !select) {
- emit_signal(SNAME("node_deselected"), gn);
- } else if (!gn->is_selected() && select) {
- emit_signal(SNAME("node_selected"), gn);
- }
- gn->set_selected(select);
+ gn->set_selected(previous_selected.find(gn) != nullptr);
}
top_layer->queue_redraw();
minimap->queue_redraw();
@@ -1235,7 +1231,6 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
Rect2 r = gn->get_rect();
r.size *= zoom;
if (r.has_point(b->get_position())) {
- emit_signal(SNAME("node_deselected"), gn);
gn->set_selected(false);
}
}
@@ -1270,18 +1265,21 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
if (b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
GraphNode *gn = nullptr;
+ // Find node which was clicked on.
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn_selected = Object::cast_to<GraphNode>(get_child(i));
- if (gn_selected) {
- if (gn_selected->is_resizing()) {
- continue;
- }
+ if (!gn_selected) {
+ continue;
+ }
- if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) {
- gn = gn_selected;
- break;
- }
+ if (gn_selected->is_resizing()) {
+ continue;
+ }
+
+ if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) {
+ gn = gn_selected;
+ break;
}
}
@@ -1290,26 +1288,22 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
return;
}
+ // Left-clicked on a node, select it.
dragging = true;
drag_accum = Vector2();
just_selected = !gn->is_selected();
if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
for (int i = 0; i < get_child_count(); i++) {
GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
- if (o_gn) {
- if (o_gn == gn) {
- o_gn->set_selected(o_gn->is_selectable());
- } else {
- if (o_gn->is_selected()) {
- emit_signal(SNAME("node_deselected"), o_gn);
- }
- o_gn->set_selected(false);
- }
+ if (!o_gn) {
+ continue;
}
+
+ o_gn->set_selected(o_gn == gn);
}
}
- gn->set_selected(gn->is_selectable());
+ gn->set_selected(true);
for (int i = 0; i < get_child_count(); i++) {
GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
if (!o_gn) {
@@ -1332,6 +1326,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
return;
}
+ // Left-clicked on empty space, start box select.
box_selecting = true;
box_selecting_from = b->get_position();
if (b->is_ctrl_pressed()) {
@@ -1364,9 +1359,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
if (!gn2) {
continue;
}
- if (gn2->is_selected()) {
- emit_signal(SNAME("node_deselected"), gn2);
- }
+
gn2->set_selected(false);
}
}
@@ -1374,6 +1367,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && box_selecting) {
+ // Box selection ended. Nodes were selected during mouse movement.
box_selecting = false;
box_selecting_rect = Rect2();
previous_selected.clear();
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 0a0676699f..b6ce575009 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -186,6 +186,8 @@ private:
PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to);
void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom);
+ void _graph_node_selected(Node *p_gn);
+ void _graph_node_deselected(Node *p_gn);
void _graph_node_raised(Node *p_gn);
void _graph_node_moved(Node *p_gn);
void _graph_node_slot_updated(int p_index, Node *p_gn);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 5976d9fc37..f441144a8e 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -736,11 +736,12 @@ Vector2 GraphNode::get_position_offset() const {
}
void GraphNode::set_selected(bool p_selected) {
- if (selected == p_selected) {
+ if (!is_selectable() || selected == p_selected) {
return;
}
selected = p_selected;
+ emit_signal(p_selected ? SNAME("selected") : SNAME("deselected"));
queue_redraw();
}
@@ -1012,6 +1013,9 @@ bool GraphNode::is_draggable() {
}
void GraphNode::set_selectable(bool p_selectable) {
+ if (!p_selectable) {
+ set_selected(false);
+ }
selectable = p_selectable;
}
@@ -1123,6 +1127,8 @@ void GraphNode::_bind_methods() {
ADD_GROUP("", "");
ADD_SIGNAL(MethodInfo("position_offset_changed"));
+ ADD_SIGNAL(MethodInfo("selected"));
+ ADD_SIGNAL(MethodInfo("deselected"));
ADD_SIGNAL(MethodInfo("slot_updated", PropertyInfo(Variant::INT, "idx")));
ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to")));
ADD_SIGNAL(MethodInfo("raise_request"));
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 8c49353105..7ff6e78c99 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -655,7 +655,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
Vector2 pos = mb->get_position();
- pos -= theme_cache.bg_style->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y += scroll_bar->get_value();
if (is_layout_rtl()) {
@@ -985,8 +985,8 @@ void ItemList::_update_theme_item_cache() {
theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
theme_cache.v_separation = get_theme_constant(SNAME("v_separation"));
- theme_cache.bg_style = get_theme_stylebox(SNAME("bg"));
- theme_cache.bg_focus_style = get_theme_stylebox(SNAME("bg_focus"));
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+ theme_cache.focus_style = get_theme_stylebox(SNAME("focus"));
theme_cache.font = get_theme_font(SNAME("font"));
theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
@@ -1025,13 +1025,13 @@ void ItemList::_notification(int p_what) {
int mw = scroll_bar->get_minimum_size().x;
scroll_bar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -mw);
scroll_bar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
- scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, theme_cache.bg_style->get_margin(SIDE_TOP));
- scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -theme_cache.bg_style->get_margin(SIDE_BOTTOM));
+ scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, theme_cache.panel_style->get_margin(SIDE_TOP));
+ scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -theme_cache.panel_style->get_margin(SIDE_BOTTOM));
Size2 size = get_size();
- int width = size.width - theme_cache.bg_style->get_minimum_size().width;
+ int width = size.width - theme_cache.panel_style->get_minimum_size().width;
- draw_style_box(theme_cache.bg_style, Rect2(Point2(), size));
+ draw_style_box(theme_cache.panel_style, Rect2(Point2(), size));
Ref<StyleBox> sbsel;
Ref<StyleBox> cursor;
@@ -1047,7 +1047,7 @@ void ItemList::_notification(int p_what) {
if (has_focus()) {
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), true);
- draw_style_box(theme_cache.bg_focus_style, Rect2(Point2(), size));
+ draw_style_box(theme_cache.focus_style, Rect2(Point2(), size));
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), false);
}
@@ -1109,7 +1109,7 @@ void ItemList::_notification(int p_what) {
items.write[i].min_rect_cache.size = minsize;
}
- int fit_size = size.x - theme_cache.bg_style->get_minimum_size().width - mw;
+ int fit_size = size.x - theme_cache.panel_style->get_minimum_size().width - mw;
//2-attempt best fit
current_columns = 0x7FFFFFFF;
@@ -1160,10 +1160,10 @@ void ItemList::_notification(int p_what) {
}
if (all_fit) {
- float page = MAX(0, size.height - theme_cache.bg_style->get_minimum_size().height);
+ float page = MAX(0, size.height - theme_cache.panel_style->get_minimum_size().height);
float max = MAX(page, ofs.y + max_h);
if (auto_height) {
- auto_height_value = ofs.y + max_h + theme_cache.bg_style->get_minimum_size().height;
+ auto_height_value = ofs.y + max_h + theme_cache.panel_style->get_minimum_size().height;
}
scroll_bar->set_max(max);
scroll_bar->set_page(page);
@@ -1204,7 +1204,7 @@ void ItemList::_notification(int p_what) {
ensure_selected_visible = false;
- Vector2 base_ofs = theme_cache.bg_style->get_offset();
+ Vector2 base_ofs = theme_cache.panel_style->get_offset();
base_ofs.y -= int(scroll_bar->get_value());
const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there
@@ -1442,7 +1442,7 @@ void ItemList::_notification(int p_what) {
}
const int y = base_ofs.y + separators[i];
- draw_line(Vector2(theme_cache.bg_style->get_margin(SIDE_LEFT), y), Vector2(width, y), theme_cache.guide_color);
+ draw_line(Vector2(theme_cache.panel_style->get_margin(SIDE_LEFT), y), Vector2(width, y), theme_cache.guide_color);
}
} break;
}
@@ -1454,7 +1454,7 @@ void ItemList::_scroll_changed(double) {
int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const {
Vector2 pos = p_pos;
- pos -= theme_cache.bg_style->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y += scroll_bar->get_value();
if (is_layout_rtl()) {
@@ -1491,7 +1491,7 @@ bool ItemList::is_pos_at_end_of_items(const Point2 &p_pos) const {
}
Vector2 pos = p_pos;
- pos -= theme_cache.bg_style->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y += scroll_bar->get_value();
if (is_layout_rtl()) {
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 63bc771185..486c609034 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -123,8 +123,8 @@ private:
int h_separation = 0;
int v_separation = 0;
- Ref<StyleBox> bg_style;
- Ref<StyleBox> bg_focus_style;
+ Ref<StyleBox> panel_style;
+ Ref<StyleBox> focus_style;
Ref<Font> font;
int font_size = 0;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index c2ce4bdb83..339fc88b65 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -734,7 +734,7 @@ void LineEdit::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) {
set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
- set_caret_blink_speed(EDITOR_GET("text_editor/appearance/caret/caret_blink_speed"));
+ set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval"));
if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) {
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed));
@@ -777,7 +777,7 @@ void LineEdit::_notification(int p_what) {
if (caret_blinking) {
caret_blink_timer += get_process_delta_time();
- if (caret_blink_timer >= caret_blink_speed) {
+ if (caret_blink_timer >= caret_blink_interval) {
caret_blink_timer = 0.0;
_toggle_draw_caret();
}
@@ -1392,13 +1392,13 @@ void LineEdit::set_caret_force_displayed(const bool p_enabled) {
queue_redraw();
}
-float LineEdit::get_caret_blink_speed() const {
- return caret_blink_speed;
+float LineEdit::get_caret_blink_interval() const {
+ return caret_blink_interval;
}
-void LineEdit::set_caret_blink_speed(const float p_speed) {
- ERR_FAIL_COND(p_speed <= 0);
- caret_blink_speed = p_speed;
+void LineEdit::set_caret_blink_interval(const float p_interval) {
+ ERR_FAIL_COND(p_interval <= 0);
+ caret_blink_interval = p_interval;
}
void LineEdit::_reset_caret_blink_timer() {
@@ -2037,7 +2037,7 @@ PopupMenu *LineEdit::get_menu() const {
void LineEdit::_editor_settings_changed() {
#ifdef TOOLS_ENABLED
set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
- set_caret_blink_speed(EDITOR_GET("text_editor/appearance/caret/caret_blink_speed"));
+ set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval"));
#endif
}
@@ -2274,7 +2274,7 @@ Key LineEdit::_get_menu_action_accelerator(const String &p_action) {
}
void LineEdit::_validate_property(PropertyInfo &p_property) const {
- if (!caret_blink_enabled && p_property.name == "caret_blink_speed") {
+ if (!caret_blink_enabled && p_property.name == "caret_blink_interval") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -2317,8 +2317,8 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_caret_mid_grapheme_enabled"), &LineEdit::is_caret_mid_grapheme_enabled);
ClassDB::bind_method(D_METHOD("set_caret_force_displayed", "enabled"), &LineEdit::set_caret_force_displayed);
ClassDB::bind_method(D_METHOD("is_caret_force_displayed"), &LineEdit::is_caret_force_displayed);
- ClassDB::bind_method(D_METHOD("set_caret_blink_speed", "blink_speed"), &LineEdit::set_caret_blink_speed);
- ClassDB::bind_method(D_METHOD("get_caret_blink_speed"), &LineEdit::get_caret_blink_speed);
+ ClassDB::bind_method(D_METHOD("set_caret_blink_interval", "interval"), &LineEdit::set_caret_blink_interval);
+ ClassDB::bind_method(D_METHOD("get_caret_blink_interval"), &LineEdit::get_caret_blink_interval);
ClassDB::bind_method(D_METHOD("set_max_length", "chars"), &LineEdit::set_max_length);
ClassDB::bind_method(D_METHOD("get_max_length"), &LineEdit::get_max_length);
ClassDB::bind_method(D_METHOD("insert_text_at_caret", "text"), &LineEdit::insert_text_at_caret);
@@ -2419,7 +2419,7 @@ void LineEdit::_bind_methods() {
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_interval", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_interval", "get_caret_blink_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_column", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_caret_column", "get_caret_column");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "set_caret_force_displayed", "is_caret_force_displayed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 38863e805c..a4d5205f81 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -170,7 +170,7 @@ private:
bool caret_blink_enabled = false;
bool caret_force_displayed = false;
bool draw_caret = true;
- float caret_blink_speed = 0.65;
+ float caret_blink_interval = 0.65;
double caret_blink_timer = 0.0;
bool caret_blinking = false;
@@ -196,7 +196,7 @@ private:
Color clear_button_color;
Color clear_button_color_pressed;
- int base_scale = 0;
+ float base_scale = 1.0;
} theme_cache;
bool _is_over_clear_button(const Point2 &p_pos) const;
@@ -311,8 +311,8 @@ public:
bool is_caret_blink_enabled() const;
void set_caret_blink_enabled(const bool p_enabled);
- float get_caret_blink_speed() const;
- void set_caret_blink_speed(const float p_speed);
+ float get_caret_blink_interval() const;
+ void set_caret_blink_interval(const float p_interval);
void set_caret_force_displayed(const bool p_enabled);
bool is_caret_force_displayed() const;
diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp
index 0613652bdf..d6bf84ea5a 100644
--- a/scene/gui/menu_bar.cpp
+++ b/scene/gui/menu_bar.cpp
@@ -137,7 +137,7 @@ void MenuBar::_open_popup(int p_index, bool p_focus_item) {
if (p_focus_item) {
for (int i = 0; i < pm->get_item_count(); i++) {
if (!pm->is_item_disabled(i)) {
- pm->set_current_index(i);
+ pm->set_focused_item(i);
break;
}
}
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index f779f87ae7..67a36240a2 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -107,7 +107,7 @@ void MenuButton::pressed() {
if (!_was_pressed_by_mouse()) {
for (int i = 0; i < popup->get_item_count(); i++) {
if (!popup->is_item_disabled(i)) {
- popup->set_current_index(i);
+ popup->set_focused_item(i);
break;
}
}
@@ -169,7 +169,7 @@ void MenuButton::_notification(int p_what) {
menu_btn_other->pressed();
// As the popup wasn't triggered by a mouse click, the item focus needs to be removed manually.
- menu_btn_other->get_popup()->set_current_index(-1);
+ menu_btn_other->get_popup()->set_focused_item(-1);
}
} break;
}
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 0dd9666858..08f5e0bbfb 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -238,7 +238,7 @@ void OptionButton::pressed() {
// If not triggered by the mouse, start the popup with the checked item (or the first enabled one) focused.
if (current != NONE_SELECTED && !popup->is_item_disabled(current)) {
if (!_was_pressed_by_mouse()) {
- popup->set_current_index(current);
+ popup->set_focused_item(current);
} else {
popup->scroll_to_item(current);
}
@@ -246,7 +246,7 @@ void OptionButton::pressed() {
for (int i = 0; i < popup->get_item_count(); i++) {
if (!popup->is_item_disabled(i)) {
if (!_was_pressed_by_mouse()) {
- popup->set_current_index(i);
+ popup->set_focused_item(i);
} else {
popup->scroll_to_item(i);
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 9afcd566b9..d4a4efd578 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -209,7 +209,7 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) {
if (p_by_keyboard) {
for (int i = 0; i < submenu_pum->get_item_count(); i++) {
if (!submenu_pum->is_item_disabled(i)) {
- submenu_pum->set_current_index(i);
+ submenu_pum->set_focused_item(i);
break;
}
}
@@ -1547,7 +1547,7 @@ bool PopupMenu::is_item_shortcut_disabled(int p_idx) const {
return items[p_idx].shortcut_is_disabled;
}
-void PopupMenu::set_current_index(int p_idx) {
+void PopupMenu::set_focused_item(int p_idx) {
if (p_idx != -1) {
ERR_FAIL_INDEX(p_idx, items.size());
}
@@ -1564,7 +1564,7 @@ void PopupMenu::set_current_index(int p_idx) {
control->queue_redraw();
}
-int PopupMenu::get_current_index() const {
+int PopupMenu::get_focused_item() const {
return mouse_over;
}
@@ -2057,8 +2057,8 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_shortcut", "index"), &PopupMenu::get_item_shortcut);
ClassDB::bind_method(D_METHOD("get_item_indent", "index"), &PopupMenu::get_item_indent);
- ClassDB::bind_method(D_METHOD("set_current_index", "index"), &PopupMenu::set_current_index);
- ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index);
+ ClassDB::bind_method(D_METHOD("set_focused_item", "index"), &PopupMenu::set_focused_item);
+ ClassDB::bind_method(D_METHOD("get_focused_item"), &PopupMenu::get_focused_item);
ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index c8c598bd50..ad7909842e 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -261,8 +261,8 @@ public:
int get_item_max_states(int p_idx) const;
int get_item_state(int p_idx) const;
- void set_current_index(int p_idx);
- int get_current_index() const;
+ void set_focused_item(int p_idx);
+ int get_focused_item() const;
void set_item_count(int p_count);
int get_item_count() const;
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index fe609dd834..840b735407 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -33,13 +33,13 @@
#include "scene/resources/text_line.h"
Size2 ProgressBar::get_minimum_size() const {
- Size2 minimum_size = theme_cache.bg_style->get_minimum_size();
- minimum_size.height = MAX(minimum_size.height, theme_cache.fg_style->get_minimum_size().height);
- minimum_size.width = MAX(minimum_size.width, theme_cache.fg_style->get_minimum_size().width);
+ Size2 minimum_size = theme_cache.background_style->get_minimum_size();
+ minimum_size.height = MAX(minimum_size.height, theme_cache.fill_style->get_minimum_size().height);
+ minimum_size.width = MAX(minimum_size.width, theme_cache.fill_style->get_minimum_size().width);
if (percent_visible) {
String txt = "100%";
TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size);
- minimum_size.height = MAX(minimum_size.height, theme_cache.bg_style->get_minimum_size().height + tl.get_size().y);
+ minimum_size.height = MAX(minimum_size.height, theme_cache.background_style->get_minimum_size().height + tl.get_size().y);
} else { // this is needed, else the progressbar will collapse
minimum_size.width = MAX(minimum_size.width, 1);
minimum_size.height = MAX(minimum_size.height, 1);
@@ -50,8 +50,8 @@ Size2 ProgressBar::get_minimum_size() const {
void ProgressBar::_update_theme_item_cache() {
Range::_update_theme_item_cache();
- theme_cache.bg_style = get_theme_stylebox(SNAME("bg"));
- theme_cache.fg_style = get_theme_stylebox(SNAME("fg"));
+ theme_cache.background_style = get_theme_stylebox(SNAME("background"));
+ theme_cache.fill_style = get_theme_stylebox(SNAME("fill"));
theme_cache.font = get_theme_font(SNAME("font"));
theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
@@ -63,14 +63,14 @@ void ProgressBar::_update_theme_item_cache() {
void ProgressBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
- draw_style_box(theme_cache.bg_style, Rect2(Point2(), get_size()));
+ draw_style_box(theme_cache.background_style, Rect2(Point2(), get_size()));
float r = get_as_ratio();
switch (mode) {
case FILL_BEGIN_TO_END:
case FILL_END_TO_BEGIN: {
- int mp = theme_cache.fg_style->get_minimum_size().width;
+ int mp = theme_cache.fill_style->get_minimum_size().width;
int p = round(r * (get_size().width - mp));
// We want FILL_BEGIN_TO_END to map to right to left when UI layout is RTL,
// and left to right otherwise. And likewise for FILL_END_TO_BEGIN.
@@ -78,23 +78,23 @@ void ProgressBar::_notification(int p_what) {
if (p > 0) {
if (right_to_left) {
int p_remaining = round((1.0 - r) * (get_size().width - mp));
- draw_style_box(theme_cache.fg_style, Rect2(Point2(p_remaining, 0), Size2(p + theme_cache.fg_style->get_minimum_size().width, get_size().height)));
+ draw_style_box(theme_cache.fill_style, Rect2(Point2(p_remaining, 0), Size2(p + theme_cache.fill_style->get_minimum_size().width, get_size().height)));
} else {
- draw_style_box(theme_cache.fg_style, Rect2(Point2(0, 0), Size2(p + theme_cache.fg_style->get_minimum_size().width, get_size().height)));
+ draw_style_box(theme_cache.fill_style, Rect2(Point2(0, 0), Size2(p + theme_cache.fill_style->get_minimum_size().width, get_size().height)));
}
}
} break;
case FILL_TOP_TO_BOTTOM:
case FILL_BOTTOM_TO_TOP: {
- int mp = theme_cache.fg_style->get_minimum_size().height;
+ int mp = theme_cache.fill_style->get_minimum_size().height;
int p = round(r * (get_size().height - mp));
if (p > 0) {
if (mode == FILL_TOP_TO_BOTTOM) {
- draw_style_box(theme_cache.fg_style, Rect2(Point2(0, 0), Size2(get_size().width, p + theme_cache.fg_style->get_minimum_size().height)));
+ draw_style_box(theme_cache.fill_style, Rect2(Point2(0, 0), Size2(get_size().width, p + theme_cache.fill_style->get_minimum_size().height)));
} else {
int p_remaining = round((1.0 - r) * (get_size().height - mp));
- draw_style_box(theme_cache.fg_style, Rect2(Point2(0, p_remaining), Size2(get_size().width, p + theme_cache.fg_style->get_minimum_size().height)));
+ draw_style_box(theme_cache.fill_style, Rect2(Point2(0, p_remaining), Size2(get_size().width, p + theme_cache.fill_style->get_minimum_size().height)));
}
}
} break;
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index c79b901928..f451506d95 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -39,8 +39,8 @@ class ProgressBar : public Range {
bool percent_visible = true;
struct ThemeCache {
- Ref<StyleBox> bg_style;
- Ref<StyleBox> fg_style;
+ Ref<StyleBox> background_style;
+ Ref<StyleBox> fill_style;
Ref<Font> font;
int font_size = 0;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 9b2e40e050..72f5de170c 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -134,8 +134,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
}
Rect2 RichTextLabel::_get_text_rect() {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- return Rect2(style->get_offset(), get_size() - style->get_minimum_size());
+ return Rect2(theme_cache.normal_style->get_offset(), get_size() - theme_cache.normal_style->get_minimum_size());
}
RichTextLabel::Item *RichTextLabel::_get_item_at_pos(RichTextLabel::Item *p_item_from, RichTextLabel::Item *p_item_to, int p_position) {
@@ -287,8 +286,6 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
switch (it->type) {
case ITEM_TABLE: {
ItemTable *table = static_cast<ItemTable *>(it);
- int hseparation = get_theme_constant(SNAME("table_h_separation"));
- int vseparation = get_theme_constant(SNAME("table_v_separation"));
int col_count = table->columns.size();
for (int i = 0; i < col_count; i++) {
@@ -309,12 +306,12 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
}
// Compute minimum width for each cell.
- const int available_width = p_width - hseparation * (col_count - 1);
+ const int available_width = p_width - theme_cache.table_h_separation * (col_count - 1);
// Compute available width and total ratio (for expanders).
int total_ratio = 0;
int remaining_width = available_width;
- table->total_width = hseparation;
+ table->total_width = theme_cache.table_h_separation;
for (int i = 0; i < col_count; i++) {
remaining_width -= table->columns[i].min_width;
@@ -332,7 +329,7 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) {
table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
}
- table->total_width += table->columns[i].width + hseparation;
+ table->total_width += table->columns[i].width + theme_cache.table_h_separation;
}
// Resize to max_width if needed and distribute the remaining space.
@@ -394,9 +391,9 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
frame->lines[i].offset.y = prev_h;
frame->lines[i].offset += offset;
- float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * get_theme_constant(SNAME("line_separation"));
+ float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * theme_cache.line_separation;
if (i > 0) {
- h += get_theme_constant(SNAME("line_separation"));
+ h += theme_cache.line_separation;
}
if (frame->min_size_over.y > 0) {
h = MAX(h, frame->min_size_over.y);
@@ -405,15 +402,15 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
h = MIN(h, frame->max_size_over.y);
}
yofs += h;
- prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * theme_cache.line_separation;
}
yofs += frame->padding.size.y;
- offset.x += table->columns[column].width + hseparation + frame->padding.size.x;
+ offset.x += table->columns[column].width + theme_cache.table_h_separation + frame->padding.size.x;
row_height = MAX(yofs, row_height);
if (column == col_count - 1) {
offset.x = 0;
- row_height += vseparation;
+ row_height += theme_cache.table_v_separation;
table->total_height += row_height;
offset.y += row_height;
table->rows.push_back(row_height);
@@ -551,8 +548,6 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
} break;
case ITEM_TABLE: {
ItemTable *table = static_cast<ItemTable *>(it);
- int hseparation = get_theme_constant(SNAME("table_h_separation"));
- int vseparation = get_theme_constant(SNAME("table_v_separation"));
int col_count = table->columns.size();
int t_char_count = 0;
// Set minimums to zero.
@@ -562,7 +557,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
table->columns[i].width = 0;
}
// Compute minimum width for each cell.
- const int available_width = p_width - hseparation * (col_count - 1);
+ const int available_width = p_width - theme_cache.table_h_separation * (col_count - 1);
int idx = 0;
for (Item *E : table->subitems) {
@@ -591,7 +586,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
// Compute available width and total ratio (for expanders).
int total_ratio = 0;
int remaining_width = available_width;
- table->total_width = hseparation;
+ table->total_width = theme_cache.table_h_separation;
for (int i = 0; i < col_count; i++) {
remaining_width -= table->columns[i].min_width;
@@ -609,7 +604,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) {
table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
}
- table->total_width += table->columns[i].width + hseparation;
+ table->total_width += table->columns[i].width + theme_cache.table_h_separation;
}
// Resize to max_width if needed and distribute the remaining space.
@@ -672,9 +667,9 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
frame->lines[i].offset.y = prev_h;
frame->lines[i].offset += offset;
- float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * get_theme_constant(SNAME("line_separation"));
+ float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * theme_cache.line_separation;
if (i > 0) {
- h += get_theme_constant(SNAME("line_separation"));
+ h += theme_cache.line_separation;
}
if (frame->min_size_over.y > 0) {
h = MAX(h, frame->min_size_over.y);
@@ -683,16 +678,16 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
h = MIN(h, frame->max_size_over.y);
}
yofs += h;
- prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * theme_cache.line_separation;
}
yofs += frame->padding.size.y;
- offset.x += table->columns[column].width + hseparation + frame->padding.size.x;
+ offset.x += table->columns[column].width + theme_cache.table_h_separation + frame->padding.size.x;
row_height = MAX(yofs, row_height);
// Add row height after last column of the row or last cell of the table.
if (column == col_count - 1 || E->next() == nullptr) {
offset.x = 0;
- row_height += vseparation;
+ row_height += theme_cache.table_v_separation;
table->total_height += row_height;
offset.y += row_height;
table->rows.push_back(row_height);
@@ -723,7 +718,6 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), 0);
Vector2 off;
- int line_spacing = get_theme_constant(SNAME("line_separation"));
Line &l = p_frame->lines[p_line];
MutexLock lock(l.text_buf->get_mutex());
@@ -775,8 +769,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
}
if (!prefix.is_empty()) {
- Ref<Font> font = get_theme_font(SNAME("normal_font"));
- int font_size = get_theme_font_size(SNAME("normal_font_size"));
+ Ref<Font> font = theme_cache.normal_font;
+ int font_size = theme_cache.normal_font_size;
ItemFont *font_it = _find_font(l.from);
if (font_it) {
@@ -819,7 +813,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
// Draw text.
for (int line = 0; line < l.text_buf->get_line_count(); line++) {
if (line > 0) {
- off.y += line_spacing;
+ off.y += theme_cache.line_separation;
}
if (p_ofs.y + off.y >= ctrl_size.height) {
@@ -894,10 +888,11 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} break;
case ITEM_TABLE: {
ItemTable *table = static_cast<ItemTable *>(it);
- Color odd_row_bg = get_theme_color(SNAME("table_odd_row_bg"));
- Color even_row_bg = get_theme_color(SNAME("table_even_row_bg"));
- Color border = get_theme_color(SNAME("table_border"));
- int hseparation = get_theme_constant(SNAME("table_h_separation"));
+ Color odd_row_bg = theme_cache.table_odd_row_bg;
+ Color even_row_bg = theme_cache.table_even_row_bg;
+ Color border = theme_cache.table_border;
+ int hseparation = theme_cache.table_h_separation;
+
int col_count = table->columns.size();
int row_count = table->rows.size();
@@ -1033,8 +1028,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
uint64_t max_rand = 2147483647;
- double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double current_offset = Math::remap(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double previous_offset = Math::remap(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
n_time = (n_time > 1.0) ? 1.0 : n_time;
item_shake->prev_off = Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
@@ -1093,8 +1088,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
_draw_fbg_boxes(ci, rid, fbg_line_off, it_from, it_to, chr_range.x, chr_range.y, 0);
// Draw main text.
- Color selection_fg = get_theme_color(SNAME("font_selected_color"));
- Color selection_bg = get_theme_color(SNAME("selection_color"));
+ Color selection_fg = theme_cache.font_selected_color;
+ Color selection_bg = theme_cache.selection_color;
int sel_start = -1;
int sel_end = -1;
@@ -1136,7 +1131,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (ul_started) {
ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
}
if (_find_hint(it, nullptr) && underline_hint) {
@@ -1149,7 +1144,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (dot_ul_started) {
dot_ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
}
if (_find_strikethrough(it)) {
@@ -1162,7 +1157,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (st_started) {
st_started = false;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
}
@@ -1248,8 +1243,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
uint64_t max_rand = 2147483647;
- double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double current_offset = Math::remap(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double previous_offset = Math::remap(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
n_time = (n_time > 1.0) ? 1.0 : n_time;
item_shake->prev_off = Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
@@ -1301,19 +1296,19 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
if (ul_started) {
ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
}
if (dot_ul_started) {
dot_ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
}
if (st_started) {
st_started = false;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
}
}
@@ -1323,19 +1318,19 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
if (ul_started) {
ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
}
if (dot_ul_started) {
dot_ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
}
if (st_started) {
st_started = false;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
}
// Draw foreground color box
@@ -1371,7 +1366,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
while (ofs.y < size.height && from_line < to_line) {
MutexLock lock(main->lines[from_line].text_buf->get_mutex());
_find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char, false, p_meta);
- ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * theme_cache.line_separation;
if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) {
if (r_outside != nullptr) {
*r_outside = false;
@@ -1449,9 +1444,6 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) {
switch (it->type) {
case ITEM_TABLE: {
- int hseparation = get_theme_constant(SNAME("table_h_separation"));
- int vseparation = get_theme_constant(SNAME("table_v_separation"));
-
ItemTable *table = static_cast<ItemTable *>(it);
int idx = 0;
@@ -1469,7 +1461,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (rtl) {
coff.x = rect.size.width - table->columns[col].width - coff.x;
}
- Rect2 crect = Rect2(rect.position + coff - frame->padding.position, Size2(table->columns[col].width + hseparation, table->rows[row] + vseparation) + frame->padding.position + frame->padding.size);
+ Rect2 crect = Rect2(rect.position + coff - frame->padding.position, Size2(table->columns[col].width + theme_cache.table_h_separation, table->rows[row] + theme_cache.table_v_separation) + frame->padding.position + frame->padding.size);
if (col == col_count - 1) {
if (rtl) {
crect.size.x = crect.position.x + crect.size.x;
@@ -1508,7 +1500,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
}
Rect2 rect = Rect2(p_ofs + off - Vector2(0, TS->shaped_text_get_ascent(rid)) - p_frame->padding.position, TS->shaped_text_get_size(rid) + p_frame->padding.position + p_frame->padding.size);
if (p_table) {
- rect.size.y += get_theme_constant(SNAME("table_v_separation"));
+ rect.size.y += theme_cache.table_v_separation;
}
if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) {
@@ -1547,7 +1539,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
return table_offy;
}
- off.y += TS->shaped_text_get_descent(rid) + get_theme_constant(SNAME("line_separation"));
+ off.y += TS->shaped_text_get_descent(rid) + theme_cache.line_separation;
}
// Text line hit.
@@ -1562,8 +1554,8 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
int stop = text_rect_begin;
*r_click_item = _find_indentable(it);
while (*r_click_item) {
- Ref<Font> font = get_theme_font(SNAME("normal_font"));
- int font_size = get_theme_font_size(SNAME("normal_font_size"));
+ Ref<Font> font = theme_cache.normal_font;
+ int font_size = theme_cache.normal_font_size;
ItemFont *font_it = _find_font(*r_click_item);
if (font_it) {
if (font_it->font.is_valid()) {
@@ -1676,7 +1668,48 @@ int RichTextLabel::_find_first_line(int p_from, int p_to, int p_vofs) const {
}
_FORCE_INLINE_ float RichTextLabel::_calculate_line_vertical_offset(const RichTextLabel::Line &line) const {
- return line.get_height(get_theme_constant(SNAME("line_separation")));
+ return line.get_height(theme_cache.line_separation);
+}
+
+void RichTextLabel::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.normal_style = get_theme_stylebox(SNAME("normal"));
+ theme_cache.focus_style = get_theme_stylebox(SNAME("focus"));
+ theme_cache.progress_bg_style = get_theme_stylebox(SNAME("background"), SNAME("ProgressBar"));
+ theme_cache.progress_fg_style = get_theme_stylebox(SNAME("fill"), SNAME("ProgressBar"));
+
+ theme_cache.line_separation = get_theme_constant(SNAME("line_separation"));
+
+ theme_cache.normal_font = get_theme_font(SNAME("normal_font"));
+ theme_cache.normal_font_size = get_theme_font_size(SNAME("normal_font_size"));
+
+ theme_cache.default_color = get_theme_color(SNAME("default_color"));
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.selection_color = get_theme_color(SNAME("selection_color"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ theme_cache.font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
+ theme_cache.shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
+ theme_cache.shadow_offset_x = get_theme_constant(SNAME("shadow_offset_x"));
+ theme_cache.shadow_offset_y = get_theme_constant(SNAME("shadow_offset_y"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+
+ theme_cache.bold_font = get_theme_font(SNAME("bold_font"));
+ theme_cache.bold_font_size = get_theme_font_size(SNAME("bold_font_size"));
+ theme_cache.bold_italics_font = get_theme_font(SNAME("bold_italics_font"));
+ theme_cache.bold_italics_font_size = get_theme_font_size(SNAME("bold_italics_font_size"));
+ theme_cache.italics_font = get_theme_font(SNAME("italics_font"));
+ theme_cache.italics_font_size = get_theme_font_size(SNAME("italics_font_size"));
+ theme_cache.mono_font = get_theme_font(SNAME("mono_font"));
+ theme_cache.mono_font_size = get_theme_font_size(SNAME("mono_font_size"));
+
+ theme_cache.table_h_separation = get_theme_constant(SNAME("table_h_separation"));
+ theme_cache.table_v_separation = get_theme_constant(SNAME("table_v_separation"));
+ theme_cache.table_odd_row_bg = get_theme_color(SNAME("table_odd_row_bg"));
+ theme_cache.table_even_row_bg = get_theme_color(SNAME("table_even_row_bg"));
+ theme_cache.table_border = get_theme_color(SNAME("table_border"));
+
+ theme_cache.base_scale = get_theme_default_base_scale();
}
void RichTextLabel::_notification(int p_what) {
@@ -1732,11 +1765,11 @@ void RichTextLabel::_notification(int p_what) {
RID ci = get_canvas_item();
Size2 size = get_size();
- draw_style_box(get_theme_stylebox(SNAME("normal")), Rect2(Point2(), size));
+ draw_style_box(theme_cache.normal_style, Rect2(Point2(), size));
if (has_focus()) {
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
- draw_style_box(get_theme_stylebox(SNAME("focus")), Rect2(Point2(), size));
+ draw_style_box(theme_cache.focus_style, Rect2(Point2(), size));
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
}
@@ -1746,24 +1779,20 @@ void RichTextLabel::_notification(int p_what) {
} else {
// Draw loading progress bar.
if ((progress_delay > 0) && (OS::get_singleton()->get_ticks_msec() - loading_started >= (uint64_t)progress_delay)) {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"), SNAME("ProgressBar"));
- Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"), SNAME("ProgressBar"));
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
-
- Vector2 p_size = Vector2(size.width - (style->get_offset().x + vscroll->get_combined_minimum_size().width) * 2, vscroll->get_combined_minimum_size().width);
- Vector2 p_pos = Vector2(style->get_offset().x, size.height - style->get_offset().y - vscroll->get_combined_minimum_size().width);
+ Vector2 p_size = Vector2(size.width - (theme_cache.normal_style->get_offset().x + vscroll->get_combined_minimum_size().width) * 2, vscroll->get_combined_minimum_size().width);
+ Vector2 p_pos = Vector2(theme_cache.normal_style->get_offset().x, size.height - theme_cache.normal_style->get_offset().y - vscroll->get_combined_minimum_size().width);
- draw_style_box(bg, Rect2(p_pos, p_size));
+ draw_style_box(theme_cache.progress_bg_style, Rect2(p_pos, p_size));
bool right_to_left = is_layout_rtl();
double r = loaded.load();
- int mp = fg->get_minimum_size().width;
+ int mp = theme_cache.progress_fg_style->get_minimum_size().width;
int p = round(r * (p_size.width - mp));
if (right_to_left) {
int p_remaining = round((1.0 - r) * (p_size.width - mp));
- draw_style_box(fg, Rect2(p_pos + Point2(p_remaining, 0), Size2(p + fg->get_minimum_size().width, p_size.height)));
+ draw_style_box(theme_cache.progress_fg_style, Rect2(p_pos + Point2(p_remaining, 0), Size2(p + theme_cache.progress_fg_style->get_minimum_size().width, p_size.height)));
} else {
- draw_style_box(fg, Rect2(p_pos, Size2(p + fg->get_minimum_size().width, p_size.height)));
+ draw_style_box(theme_cache.progress_fg_style, Rect2(p_pos, Size2(p + theme_cache.progress_fg_style->get_minimum_size().width, p_size.height)));
}
}
}
@@ -1776,13 +1805,7 @@ void RichTextLabel::_notification(int p_what) {
int to_line = main->first_invalid_line.load();
int from_line = _find_first_line(0, to_line, vofs);
- Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
- Color base_color = get_theme_color(SNAME("default_color"));
- Color outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- Color font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
- int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
- Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
+ Point2 shadow_ofs(theme_cache.shadow_offset_x, theme_cache.shadow_offset_y);
visible_paragraph_count = 0;
visible_line_count = 0;
@@ -1794,8 +1817,8 @@ void RichTextLabel::_notification(int p_what) {
MutexLock lock(main->lines[from_line].text_buf->get_mutex());
visible_paragraph_count++;
- visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs, processed_glyphs);
- ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, theme_cache.default_color, theme_cache.outline_size, theme_cache.font_outline_color, theme_cache.font_shadow_color, theme_cache.shadow_outline_size, shadow_ofs, processed_glyphs);
+ ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * theme_cache.line_separation;
from_line++;
}
} break;
@@ -2003,11 +2026,11 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
handled = true;
}
if (k->is_action("ui_up") && vscroll->is_visible_in_tree()) {
- vscroll->set_value(vscroll->get_value() - get_theme_font(SNAME("normal_font"))->get_height(get_theme_font_size(SNAME("normal_font_size"))));
+ vscroll->set_value(vscroll->get_value() - theme_cache.normal_font->get_height(theme_cache.normal_font_size));
handled = true;
}
if (k->is_action("ui_down") && vscroll->is_visible_in_tree()) {
- vscroll->set_value(vscroll->get_value() + get_theme_font(SNAME("normal_font"))->get_height(get_theme_font_size(SNAME("normal_font_size"))));
+ vscroll->set_value(vscroll->get_value() + theme_cache.normal_font->get_height(theme_cache.normal_font_size));
handled = true;
}
if (k->is_action("ui_home") && vscroll->is_visible_in_tree()) {
@@ -2587,14 +2610,12 @@ bool RichTextLabel::_validate_line_caches() {
MutexLock data_lock(data_mutex);
Rect2 text_rect = _get_text_rect();
- Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
- int base_font_size = get_theme_font_size(SNAME("normal_font_size"));
int ctrl_height = get_size().height;
// Update fonts.
if (main->first_invalid_font_line.load() != (int)main->lines.size()) {
for (int i = main->first_invalid_font_line.load(); i < (int)main->lines.size(); i++) {
- _update_line_font(main, i, base_font, base_font_size);
+ _update_line_font(main, i, theme_cache.normal_font, theme_cache.normal_font_size);
}
main->first_resized_line.store(main->first_invalid_font_line.load());
main->first_invalid_font_line.store(main->lines.size());
@@ -2609,7 +2630,7 @@ bool RichTextLabel::_validate_line_caches() {
float total_height = (fi == 0) ? 0 : _calculate_line_vertical_offset(main->lines[fi - 1]);
for (int i = fi; i < (int)main->lines.size(); i++) {
- total_height = _resize_line(main, i, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height);
+ total_height = _resize_line(main, i, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height);
updating_scroll = true;
bool exceeds = total_height > ctrl_height && scroll_active;
@@ -2629,7 +2650,7 @@ bool RichTextLabel::_validate_line_caches() {
total_height = 0;
for (int j = 0; j <= i; j++) {
- total_height = _resize_line(main, j, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height);
+ total_height = _resize_line(main, j, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height);
main->first_resized_line.store(j);
}
@@ -2676,15 +2697,13 @@ void RichTextLabel::_process_line_caches() {
MutexLock data_lock(data_mutex);
Rect2 text_rect = _get_text_rect();
- int base_font_size = get_theme_font_size(SNAME("normal_font_size"));
- Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
int ctrl_height = get_size().height;
int fi = main->first_invalid_line.load();
int total_chars = (fi == 0) ? 0 : (main->lines[fi].char_offset + main->lines[fi].char_count);
float total_height = (fi == 0) ? 0 : _calculate_line_vertical_offset(main->lines[fi - 1]);
for (int i = fi; i < (int)main->lines.size(); i++) {
- total_height = _shape_line(main, i, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height, &total_chars);
+ total_height = _shape_line(main, i, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height, &total_chars);
updating_scroll = true;
bool exceeds = total_height > ctrl_height && scroll_active;
if (exceeds != scroll_visible) {
@@ -2705,7 +2724,7 @@ void RichTextLabel::_process_line_caches() {
// since scroll was added or removed we need to resize all lines
total_height = 0;
for (int j = 0; j <= i; j++) {
- total_height = _resize_line(main, j, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height);
+ total_height = _resize_line(main, j, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height);
main->first_invalid_line.store(j);
main->first_resized_line.store(j);
@@ -2998,38 +3017,33 @@ void RichTextLabel::push_font(const Ref<Font> &p_font, int p_size) {
}
void RichTextLabel::push_normal() {
- Ref<Font> normal_font = get_theme_font(SNAME("normal_font"));
- ERR_FAIL_COND(normal_font.is_null());
+ ERR_FAIL_COND(theme_cache.normal_font.is_null());
- push_font(normal_font, get_theme_font_size(SNAME("normal_font_size")));
+ push_font(theme_cache.normal_font, theme_cache.normal_font_size);
}
void RichTextLabel::push_bold() {
- Ref<Font> bold_font = get_theme_font(SNAME("bold_font"));
- ERR_FAIL_COND(bold_font.is_null());
+ ERR_FAIL_COND(theme_cache.bold_font.is_null());
- push_font(bold_font, get_theme_font_size(SNAME("bold_font_size")));
+ push_font(theme_cache.bold_font, theme_cache.bold_font_size);
}
void RichTextLabel::push_bold_italics() {
- Ref<Font> bold_italics_font = get_theme_font(SNAME("bold_italics_font"));
- ERR_FAIL_COND(bold_italics_font.is_null());
+ ERR_FAIL_COND(theme_cache.bold_italics_font.is_null());
- push_font(bold_italics_font, get_theme_font_size(SNAME("bold_italics_font_size")));
+ push_font(theme_cache.bold_italics_font, theme_cache.bold_italics_font_size);
}
void RichTextLabel::push_italics() {
- Ref<Font> italics_font = get_theme_font(SNAME("italics_font"));
- ERR_FAIL_COND(italics_font.is_null());
+ ERR_FAIL_COND(theme_cache.italics_font.is_null());
- push_font(italics_font, get_theme_font_size(SNAME("italics_font_size")));
+ push_font(theme_cache.italics_font, theme_cache.italics_font_size);
}
void RichTextLabel::push_mono() {
- Ref<Font> mono_font = get_theme_font(SNAME("mono_font"));
- ERR_FAIL_COND(mono_font.is_null());
+ ERR_FAIL_COND(theme_cache.mono_font.is_null());
- push_font(mono_font, get_theme_font_size(SNAME("mono_font_size")));
+ push_font(theme_cache.mono_font, theme_cache.mono_font_size);
}
void RichTextLabel::push_font_size(int p_font_size) {
@@ -3476,13 +3490,6 @@ void RichTextLabel::append_text(const String &p_bbcode) {
int pos = 0;
List<String> tag_stack;
- Ref<Font> normal_font = get_theme_font(SNAME("normal_font"));
- Ref<Font> bold_font = get_theme_font(SNAME("bold_font"));
- Ref<Font> italics_font = get_theme_font(SNAME("italics_font"));
- Ref<Font> bold_italics_font = get_theme_font(SNAME("bold_italics_font"));
- Ref<Font> mono_font = get_theme_font(SNAME("mono_font"));
-
- Color base_color = get_theme_color(SNAME("default_color"));
int indent_level = 0;
@@ -3627,9 +3634,9 @@ void RichTextLabel::append_text(const String &p_bbcode) {
//use bold font
in_bold = true;
if (in_italics) {
- push_font(bold_italics_font, get_theme_font_size(SNAME("bold_italics_font_size")));
+ push_font(theme_cache.bold_italics_font, theme_cache.bold_italics_font_size);
} else {
- push_font(bold_font, get_theme_font_size(SNAME("bold_font_size")));
+ push_font(theme_cache.bold_font, theme_cache.bold_font_size);
}
pos = brk_end + 1;
tag_stack.push_front(tag);
@@ -3637,15 +3644,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
//use italics font
in_italics = true;
if (in_bold) {
- push_font(bold_italics_font, get_theme_font_size(SNAME("bold_italics_font_size")));
+ push_font(theme_cache.bold_italics_font, theme_cache.bold_italics_font_size);
} else {
- push_font(italics_font, get_theme_font_size(SNAME("italics_font_size")));
+ push_font(theme_cache.italics_font, theme_cache.italics_font_size);
}
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "code") {
//use monospace font
- push_font(mono_font, get_theme_font_size(SNAME("mono_font_size")));
+ push_font(theme_cache.mono_font, theme_cache.mono_font_size);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag.begins_with("table=")) {
@@ -3930,11 +3937,11 @@ void RichTextLabel::append_text(const String &p_bbcode) {
tag_stack.push_front("hint");
} else if (tag.begins_with("dropcap")) {
Vector<String> subtag = tag.substr(5, tag.length()).split(" ");
- int fs = get_theme_font_size(SNAME("normal_font_size")) * 3;
- Ref<Font> f = get_theme_font(SNAME("normal_font"));
- Color color = get_theme_color(SNAME("default_color"));
- Color outline_color = get_theme_color(SNAME("outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ int fs = theme_cache.normal_font_size * 3;
+ Ref<Font> f = theme_cache.normal_font;
+ Color color = theme_cache.default_color;
+ Color outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.outline_size;
Rect2 dropcap_margins = Rect2();
for (int i = 0; i < subtag.size(); i++) {
@@ -4052,14 +4059,14 @@ void RichTextLabel::append_text(const String &p_bbcode) {
tag_stack.push_front(bbcode_name);
} else if (tag.begins_with("color=")) {
String color_str = tag.substr(6, tag.length());
- Color color = Color::from_string(color_str, base_color);
+ Color color = Color::from_string(color_str, theme_cache.default_color);
push_color(color);
pos = brk_end + 1;
tag_stack.push_front("color");
} else if (tag.begins_with("outline_color=")) {
String color_str = tag.substr(14, tag.length());
- Color color = Color::from_string(color_str, base_color);
+ Color color = Color::from_string(color_str, theme_cache.default_color);
push_outline_color(color);
pos = brk_end + 1;
tag_stack.push_front("outline_color");
@@ -4074,7 +4081,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
String fnt_ftr = tag.substr(18, tag.length());
Vector<String> subtag = fnt_ftr.split(",");
if (subtag.size() > 0) {
- Ref<Font> font = normal_font;
+ Ref<Font> font = theme_cache.normal_font;
int font_size = 0;
ItemFont *font_it = _find_font(current);
if (font_it) {
@@ -4286,7 +4293,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
} else if (tag.begins_with("bgcolor=")) {
String color_str = tag.substr(8, tag.length());
- Color color = Color::from_string(color_str, base_color);
+ Color color = Color::from_string(color_str, theme_cache.default_color);
push_bgcolor(color);
pos = brk_end + 1;
@@ -4294,7 +4301,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
} else if (tag.begins_with("fgcolor=")) {
String color_str = tag.substr(8, tag.length());
- Color color = Color::from_string(color_str, base_color);
+ Color color = Color::from_string(color_str, theme_cache.default_color);
push_fgcolor(color);
pos = brk_end + 1;
@@ -4373,7 +4380,7 @@ void RichTextLabel::scroll_to_line(int p_line) {
if ((line_count <= p_line) && (line_count + main->lines[i].text_buf->get_line_count() >= p_line)) {
float line_offset = 0.f;
for (int j = 0; j < p_line - line_count; j++) {
- line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation"));
+ line_offset += main->lines[i].text_buf->get_line_size(j).y + theme_cache.line_separation;
}
vscroll->set_value(main->lines[i].offset.y + line_offset);
return;
@@ -4391,7 +4398,7 @@ float RichTextLabel::get_line_offset(int p_line) {
if ((line_count <= p_line) && (p_line <= line_count + main->lines[i].text_buf->get_line_count())) {
float line_offset = 0.f;
for (int j = 0; j < p_line - line_count; j++) {
- line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation"));
+ line_offset += main->lines[i].text_buf->get_line_size(j).y + theme_cache.line_separation;
}
return main->lines[i].offset.y + line_offset;
}
@@ -4997,7 +5004,7 @@ int RichTextLabel::get_content_height() const {
int to_line = main->first_invalid_line.load();
if (to_line) {
MutexLock lock(main->lines[to_line - 1].text_buf->get_mutex());
- total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + main->lines[to_line - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + main->lines[to_line - 1].text_buf->get_line_count() * theme_cache.line_separation;
}
return total_height;
}
@@ -5367,8 +5374,7 @@ void RichTextLabel::set_fixed_size_to_width(int p_width) {
}
Size2 RichTextLabel::get_minimum_size() const {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- Size2 size = style->get_minimum_size();
+ Size2 size = theme_cache.normal_style->get_minimum_size();
if (fixed_width != -1) {
size.x += fixed_width;
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 79f9c62539..8bc28a9ecf 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -83,6 +83,7 @@ public:
};
protected:
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
@@ -512,6 +513,46 @@ private:
bool fit_content_height = false;
+ struct ThemeCache {
+ Ref<StyleBox> normal_style;
+ Ref<StyleBox> focus_style;
+ Ref<StyleBox> progress_bg_style;
+ Ref<StyleBox> progress_fg_style;
+
+ int line_separation;
+
+ Ref<Font> normal_font;
+ int normal_font_size;
+
+ Color default_color;
+ Color font_selected_color;
+ Color selection_color;
+ Color font_outline_color;
+ Color font_shadow_color;
+ int shadow_outline_size;
+ int shadow_offset_x;
+ int shadow_offset_y;
+ int outline_size;
+ Color outline_color;
+
+ Ref<Font> bold_font;
+ int bold_font_size;
+ Ref<Font> bold_italics_font;
+ int bold_italics_font_size;
+ Ref<Font> italics_font;
+ int italics_font_size;
+ Ref<Font> mono_font;
+ int mono_font_size;
+
+ int table_h_separation;
+ int table_v_separation;
+ Color table_odd_row_bg;
+ Color table_even_row_bg;
+ Color table_border;
+
+ float base_scale = 1.0;
+ } theme_cache;
+
public:
String get_parsed_text() const;
void add_text(const String &p_text);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 374ce6feea..6c05b171e3 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -321,7 +321,7 @@ void ScrollBar::_notification(int p_what) {
if (drag_node) {
drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
- drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONESHOT);
+ drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONE_SHOT);
}
} break;
@@ -613,7 +613,7 @@ void ScrollBar::set_drag_node(const NodePath &p_path) {
if (drag_node) {
drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
- drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONESHOT);
+ drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONE_SHOT);
}
}
}
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index f68cebd657..c12ac115b7 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -76,14 +76,14 @@ Size2 ScrollContainer::get_minimum_size() const {
min_size.x += v_scroll->get_minimum_size().x;
}
- min_size += theme_cache.bg_style->get_minimum_size();
+ min_size += theme_cache.panel_style->get_minimum_size();
return min_size;
}
void ScrollContainer::_update_theme_item_cache() {
Container::_update_theme_item_cache();
- theme_cache.bg_style = get_theme_stylebox(SNAME("bg"));
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
}
void ScrollContainer::_cancel_drag() {
@@ -276,8 +276,8 @@ void ScrollContainer::_reposition_children() {
Size2 size = get_size();
Point2 ofs;
- size -= theme_cache.bg_style->get_minimum_size();
- ofs += theme_cache.bg_style->get_offset();
+ size -= theme_cache.panel_style->get_minimum_size();
+ ofs += theme_cache.panel_style->get_offset();
bool rtl = is_layout_rtl();
if (h_scroll->is_visible_in_tree() && h_scroll->get_parent() == this) { //scrolls may have been moved out for reasons
@@ -341,7 +341,7 @@ void ScrollContainer::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- draw_style_box(theme_cache.bg_style, Rect2(Vector2(), get_size()));
+ draw_style_box(theme_cache.panel_style, Rect2(Vector2(), get_size()));
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -416,7 +416,7 @@ void ScrollContainer::_notification(int p_what) {
void ScrollContainer::update_scrollbars() {
Size2 size = get_size();
- size -= theme_cache.bg_style->get_minimum_size();
+ size -= theme_cache.panel_style->get_minimum_size();
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index fa1f09ab3f..f4899846f4 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -70,7 +70,7 @@ private:
bool follow_focus = false;
struct ThemeCache {
- Ref<StyleBox> bg_style;
+ Ref<StyleBox> panel_style;
} theme_cache;
void _cancel_drag();
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 04bd5b3282..d721ebe015 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -67,9 +67,50 @@ Ref<Texture2D> SplitContainer::_get_grabber_icon() const {
}
}
-void SplitContainer::_resort() {
+void SplitContainer::_compute_middle_sep(bool p_clamp) {
+ Control *first = _getch(0);
+ Control *second = _getch(1);
+
+ // Determine expanded children.
+ bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND;
+ bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND;
+
+ // Compute the minimum size.
int axis = vertical ? 1 : 0;
+ int size = get_size()[axis];
+ int ms_first = first->get_combined_minimum_size()[axis];
+ int ms_second = second->get_combined_minimum_size()[axis];
+
+ // Determine the separation between items.
+ Ref<Texture2D> g = _get_grabber_icon();
+ int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0;
+ // Compute the wished separation_point.
+ int wished_middle_sep = 0;
+ int split_offset_with_collapse = 0;
+ if (!collapsed) {
+ split_offset_with_collapse = split_offset;
+ }
+ if (first_expanded && second_expanded) {
+ float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio());
+ wished_middle_sep = size * ratio - sep / 2 + split_offset_with_collapse;
+ } else if (first_expanded) {
+ wished_middle_sep = size - sep + split_offset_with_collapse;
+ } else {
+ wished_middle_sep = split_offset_with_collapse;
+ }
+
+ // Clamp the middle sep to acceptatble values.
+ middle_sep = CLAMP(wished_middle_sep, ms_first, size - sep - ms_second);
+
+ // Clamp the split_offset if requested.
+ if (p_clamp) {
+ split_offset -= wished_middle_sep - middle_sep;
+ p_clamp = false;
+ }
+}
+
+void SplitContainer::_resort() {
Control *first = _getch(0);
Control *second = _getch(1);
@@ -83,41 +124,12 @@ void SplitContainer::_resort() {
return;
}
- // Determine expanded children
- bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND;
- bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND;
+ // If we have more that one.
+ _compute_middle_sep(false);
- // Determine the separation between items
Ref<Texture2D> g = _get_grabber_icon();
int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0;
- // Compute the minimum size
- Size2 ms_first = first->get_combined_minimum_size();
- Size2 ms_second = second->get_combined_minimum_size();
-
- // Compute the separator position without the split offset
- float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio());
- int no_offset_middle_sep = 0;
- if (first_expanded && second_expanded) {
- no_offset_middle_sep = get_size()[axis] * ratio - sep / 2;
- } else if (first_expanded) {
- no_offset_middle_sep = get_size()[axis] - ms_second[axis] - sep;
- } else {
- no_offset_middle_sep = ms_first[axis];
- }
-
- // Compute the final middle separation.
- middle_sep = no_offset_middle_sep;
- if (!collapsed) {
- int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, (get_size()[axis] - ms_second[axis] - sep) - no_offset_middle_sep);
- middle_sep += clamped_split_offset;
- if (should_clamp_split_offset) {
- split_offset = clamped_split_offset;
-
- should_clamp_split_offset = false;
- }
- }
-
if (vertical) {
fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(get_size().width, middle_sep)));
int sofs = middle_sep + sep;
@@ -248,12 +260,14 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
if (mb->is_pressed()) {
if (vertical) {
if (mb->get_position().y > middle_sep && mb->get_position().y < middle_sep + theme_cache.separation) {
+ _compute_middle_sep(true);
dragging = true;
drag_from = mb->get_position().y;
drag_ofs = split_offset;
}
} else {
if (mb->get_position().x > middle_sep && mb->get_position().x < middle_sep + theme_cache.separation) {
+ _compute_middle_sep(true);
dragging = true;
drag_from = mb->get_position().x;
drag_ofs = split_offset;
@@ -287,11 +301,11 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
}
if (!vertical && is_layout_rtl()) {
- split_offset = drag_ofs + (drag_from - (vertical ? mm->get_position().y : mm->get_position().x));
+ split_offset = drag_ofs - ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
} else {
split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
}
- should_clamp_split_offset = true;
+ _compute_middle_sep(true);
queue_sort();
emit_signal(SNAME("dragged"), get_split_offset());
}
@@ -332,8 +346,11 @@ int SplitContainer::get_split_offset() const {
}
void SplitContainer::clamp_split_offset() {
- should_clamp_split_offset = true;
+ if (!_getch(0) || !_getch(1)) {
+ return;
+ }
+ _compute_middle_sep(true);
queue_sort();
}
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index 8ab0779d4b..598b0ba485 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -44,7 +44,6 @@ public:
};
private:
- bool should_clamp_split_offset = false;
int split_offset = 0;
int middle_sep = 0;
bool vertical = false;
@@ -66,6 +65,7 @@ private:
Control *_getch(int p_idx) const;
Ref<Texture2D> _get_grabber_icon() const;
+ void _compute_middle_sep(bool p_clamp);
void _resort();
protected:
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 95338c7b8c..fa1c1eea8d 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -3990,13 +3990,13 @@ bool TextEdit::is_caret_blink_enabled() const {
return caret_blink_enabled;
}
-float TextEdit::get_caret_blink_speed() const {
+float TextEdit::get_caret_blink_interval() const {
return caret_blink_timer->get_wait_time();
}
-void TextEdit::set_caret_blink_speed(const float p_speed) {
- ERR_FAIL_COND(p_speed <= 0);
- caret_blink_timer->set_wait_time(p_speed);
+void TextEdit::set_caret_blink_interval(const float p_interval) {
+ ERR_FAIL_COND(p_interval <= 0);
+ caret_blink_timer->set_wait_time(p_interval);
}
void TextEdit::set_move_caret_on_right_click_enabled(const bool p_enabled) {
@@ -4786,6 +4786,9 @@ void TextEdit::add_gutter(int p_at) {
}
text.add_gutter(p_at);
+
+ _update_gutter_width();
+
emit_signal(SNAME("gutter_added"));
queue_redraw();
}
@@ -4796,6 +4799,9 @@ void TextEdit::remove_gutter(int p_gutter) {
gutters.remove_at(p_gutter);
text.remove_gutter(p_gutter);
+
+ _update_gutter_width();
+
emit_signal(SNAME("gutter_removed"));
queue_redraw();
}
@@ -5288,8 +5294,8 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_caret_blink_enabled", "enable"), &TextEdit::set_caret_blink_enabled);
ClassDB::bind_method(D_METHOD("is_caret_blink_enabled"), &TextEdit::is_caret_blink_enabled);
- ClassDB::bind_method(D_METHOD("set_caret_blink_speed", "blink_speed"), &TextEdit::set_caret_blink_speed);
- ClassDB::bind_method(D_METHOD("get_caret_blink_speed"), &TextEdit::get_caret_blink_speed);
+ ClassDB::bind_method(D_METHOD("set_caret_blink_interval", "interval"), &TextEdit::set_caret_blink_interval);
+ ClassDB::bind_method(D_METHOD("get_caret_blink_interval"), &TextEdit::get_caret_blink_interval);
ClassDB::bind_method(D_METHOD("set_move_caret_on_right_click_enabled", "enable"), &TextEdit::set_move_caret_on_right_click_enabled);
ClassDB::bind_method(D_METHOD("is_move_caret_on_right_click_enabled"), &TextEdit::is_move_caret_on_right_click_enabled);
@@ -5518,7 +5524,7 @@ void TextEdit::_bind_methods() {
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_type", PROPERTY_HINT_ENUM, "Line,Block"), "set_caret_type", "get_caret_type");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_caret_blink_speed", "get_caret_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_interval", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_caret_blink_interval", "get_caret_blink_interval");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_move_on_right_click"), "set_move_caret_on_right_click_enabled", "is_move_caret_on_right_click_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled");
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index f97f99075c..a8da878ede 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -762,8 +762,8 @@ public:
void set_caret_blink_enabled(const bool p_enabled);
bool is_caret_blink_enabled() const;
- void set_caret_blink_speed(const float p_speed);
- float get_caret_blink_speed() const;
+ void set_caret_blink_interval(const float p_interval);
+ float get_caret_blink_interval() const;
void set_move_caret_on_right_click_enabled(const bool p_enabled);
bool is_move_caret_on_right_click_enabled() const;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 2efb6593d3..d9ab1c2c55 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -67,7 +67,7 @@ bool TextureButton::has_point(const Point2 &p_point) const {
Rect2 rect = Rect2();
Size2 mask_size = click_mask->get_size();
- if (_position_rect.has_no_area()) {
+ if (!_position_rect.has_area()) {
rect.size = mask_size;
} else if (_tile) {
// if the stretch mode is tile we offset the point to keep it inside the mask size
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index da53da20b0..459e67091d 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -94,7 +94,7 @@ void TextureRect::_notification(int p_what) {
Ref<AtlasTexture> p_atlas = texture;
- if (p_atlas.is_valid() && region.has_no_area()) {
+ if (p_atlas.is_valid() && !region.has_area()) {
Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height());
offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0;
@@ -104,10 +104,10 @@ void TextureRect::_notification(int p_what) {
size.width *= hflip ? -1.0f : 1.0f;
size.height *= vflip ? -1.0f : 1.0f;
- if (region.has_no_area()) {
- draw_texture_rect(texture, Rect2(offset, size), tile);
- } else {
+ if (region.has_area()) {
draw_texture_rect_region(texture, Rect2(offset, size), region);
+ } else {
+ draw_texture_rect(texture, Rect2(offset, size), tile);
}
} break;
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index e8164b5728..e00d5dc025 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1538,12 +1538,14 @@ TreeItem::~TreeItem() {
void Tree::_update_theme_item_cache() {
Control::_update_theme_item_cache();
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+ theme_cache.focus_style = get_theme_stylebox(SNAME("focus"));
+
theme_cache.font = get_theme_font(SNAME("font"));
theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
theme_cache.tb_font = get_theme_font(SNAME("title_button_font"));
theme_cache.tb_font_size = get_theme_font_size(SNAME("title_button_font_size"));
- theme_cache.bg = get_theme_stylebox(SNAME("bg"));
- theme_cache.bg_focus = get_theme_stylebox(SNAME("bg_focus"));
+
theme_cache.selected = get_theme_stylebox(SNAME("selected"));
theme_cache.selected_focus = get_theme_stylebox(SNAME("selected_focus"));
theme_cache.cursor = get_theme_stylebox(SNAME("cursor"));
@@ -1955,7 +1957,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (i == 0) {
if (p_item->cells[0].selected && select_mode == SELECT_ROW) {
- Rect2i row_rect = Rect2i(Point2i(theme_cache.bg->get_margin(SIDE_LEFT), item_rect.position.y), Size2i(get_size().width - theme_cache.bg->get_minimum_size().width, item_rect.size.y));
+ Rect2i row_rect = Rect2i(Point2i(theme_cache.panel_style->get_margin(SIDE_LEFT), item_rect.position.y), Size2i(get_size().width - theme_cache.panel_style->get_minimum_size().width, item_rect.size.y));
//Rect2 r = Rect2i(row_rect.pos,row_rect.size);
//r.grow(cache.selected->get_margin(SIDE_LEFT));
if (rtl) {
@@ -2502,7 +2504,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
void Tree::_range_click_timeout() {
if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
- Point2 pos = get_local_mouse_position() - theme_cache.bg->get_offset();
+ Point2 pos = get_local_mouse_position() - theme_cache.panel_style->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -2520,7 +2522,7 @@ void Tree::_range_click_timeout() {
Ref<InputEventMouseButton> mb;
mb.instantiate();
- int x_limit = get_size().width - theme_cache.bg->get_minimum_size().width;
+ int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width;
if (h_scroll->is_visible()) {
x_limit -= h_scroll->get_minimum_size().width;
}
@@ -2609,7 +2611,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
return -1;
} else if (col == 0) {
int margin = x_ofs + theme_cache.item_margin; //-theme_cache.hseparation;
- //int lm = theme_cache.bg->get_margin(SIDE_LEFT);
+ //int lm = theme_cache.panel_style->get_margin(SIDE_LEFT);
col_width -= margin;
limit_w -= margin;
col_ofs += margin;
@@ -3308,14 +3310,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
- Ref<StyleBox> bg = theme_cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
bool rtl = is_layout_rtl();
Point2 pos = mm->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
}
- pos -= theme_cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
Cache::ClickType old_hover = cache.hover_type;
int old_index = cache.hover_index;
@@ -3343,7 +3345,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (rtl) {
mpos.x = get_size().width - mpos.x;
}
- mpos -= theme_cache.bg->get_offset();
+ mpos -= theme_cache.panel_style->get_offset();
mpos.y -= _get_title_button_height();
if (mpos.y >= 0) {
if (h_scroll->is_visible_in_tree()) {
@@ -3443,7 +3445,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (rtl) {
pos.x = get_size().width - pos.x;
}
- pos -= theme_cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -3537,7 +3539,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
switch (mb->get_button_index()) {
case MouseButton::RIGHT:
case MouseButton::LEFT: {
- Ref<StyleBox> bg = theme_cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
Point2 pos = mb->get_position();
if (rtl) {
@@ -3572,7 +3574,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
pressing_for_editor = false;
propagate_mouse_activated = false;
- int x_limit = get_size().width - theme_cache.bg->get_minimum_size().width;
+ int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width;
if (h_scroll->is_visible()) {
x_limit -= h_scroll->get_minimum_size().width;
}
@@ -3766,7 +3768,7 @@ bool Tree::is_editing() {
}
Size2 Tree::get_internal_min_size() const {
- Size2i size = theme_cache.bg->get_offset();
+ Size2i size = theme_cache.panel_style->get_offset();
if (root) {
size.height += get_item_height(root);
}
@@ -3789,23 +3791,23 @@ void Tree::update_scrollbars() {
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
- v_scroll->set_begin(Point2(size.width - vmin.width, theme_cache.bg->get_margin(SIDE_TOP)));
- v_scroll->set_end(Point2(size.width, size.height - theme_cache.bg->get_margin(SIDE_TOP) - theme_cache.bg->get_margin(SIDE_BOTTOM)));
+ v_scroll->set_begin(Point2(size.width - vmin.width, theme_cache.panel_style->get_margin(SIDE_TOP)));
+ v_scroll->set_end(Point2(size.width, size.height - theme_cache.panel_style->get_margin(SIDE_TOP) - theme_cache.panel_style->get_margin(SIDE_BOTTOM)));
h_scroll->set_begin(Point2(0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - vmin.width, size.height));
Size2 internal_min_size = get_internal_min_size();
- bool display_vscroll = internal_min_size.height + theme_cache.bg->get_margin(SIDE_TOP) > size.height;
- bool display_hscroll = internal_min_size.width + theme_cache.bg->get_margin(SIDE_LEFT) > size.width;
+ bool display_vscroll = internal_min_size.height + theme_cache.panel_style->get_margin(SIDE_TOP) > size.height;
+ bool display_hscroll = internal_min_size.width + theme_cache.panel_style->get_margin(SIDE_LEFT) > size.width;
for (int i = 0; i < 2; i++) {
// Check twice, as both values are dependent on each other.
if (display_hscroll) {
- display_vscroll = internal_min_size.height + theme_cache.bg->get_margin(SIDE_TOP) + hmin.height > size.height;
+ display_vscroll = internal_min_size.height + theme_cache.panel_style->get_margin(SIDE_TOP) + hmin.height > size.height;
}
if (display_vscroll) {
- display_hscroll = internal_min_size.width + theme_cache.bg->get_margin(SIDE_LEFT) + vmin.width > size.width;
+ display_hscroll = internal_min_size.width + theme_cache.panel_style->get_margin(SIDE_LEFT) + vmin.width > size.width;
}
}
@@ -3941,7 +3943,7 @@ void Tree::_notification(int p_what) {
update_scrollbars();
RID ci = get_canvas_item();
- Ref<StyleBox> bg = theme_cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
Point2 draw_ofs;
draw_ofs += bg->get_offset();
@@ -3965,7 +3967,7 @@ void Tree::_notification(int p_what) {
if (show_column_titles) {
//title buttons
- int ofs2 = theme_cache.bg->get_margin(SIDE_LEFT);
+ int ofs2 = theme_cache.panel_style->get_margin(SIDE_LEFT);
for (int i = 0; i < columns.size(); i++) {
Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? theme_cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? theme_cache.title_button_hover : theme_cache.title_button);
Ref<Font> f = theme_cache.tb_font;
@@ -3987,11 +3989,11 @@ void Tree::_notification(int p_what) {
}
}
- // Draw the background focus outline last, so that it is drawn in front of the section headings.
+ // Draw the focus outline last, so that it is drawn in front of the section headings.
// Otherwise, section heading backgrounds can appear to be in front of the focus outline when scrolling.
if (has_focus()) {
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
- theme_cache.bg_focus->draw(ci, Rect2(Point2(), get_size()));
+ theme_cache.focus_style->draw(ci, Rect2(Point2(), get_size()));
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
}
} break;
@@ -4033,7 +4035,7 @@ Size2 Tree::get_minimum_size() const {
return Size2();
} else {
Vector2 min_size = get_internal_min_size();
- Ref<StyleBox> bg = theme_cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
if (bg.is_valid()) {
min_size.x += bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT);
min_size.y += bg->get_margin(SIDE_TOP) + bg->get_margin(SIDE_BOTTOM);
@@ -4329,7 +4331,7 @@ int Tree::get_column_minimum_width(int p_column) const {
// Check if the visible title of the column is wider.
if (show_column_titles) {
- min_width = MAX(theme_cache.font->get_string_size(columns[p_column].title, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.font_size).width + theme_cache.bg->get_margin(SIDE_LEFT) + theme_cache.bg->get_margin(SIDE_RIGHT), min_width);
+ min_width = MAX(theme_cache.font->get_string_size(columns[p_column].title, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.font_size).width + theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.panel_style->get_margin(SIDE_RIGHT), min_width);
}
if (!columns[p_column].clip_content) {
@@ -4374,7 +4376,7 @@ int Tree::get_column_width(int p_column) const {
if (columns[p_column].expand) {
int expand_area = get_size().width;
- Ref<StyleBox> bg = theme_cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
if (bg.is_valid()) {
expand_area -= bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT);
@@ -4482,7 +4484,7 @@ void Tree::ensure_cursor_is_visible() {
return; // Nothing under cursor.
}
- const Size2 area_size = get_size() - theme_cache.bg->get_minimum_size();
+ const Size2 area_size = get_size() - theme_cache.panel_style->get_minimum_size();
int y_offset = get_item_offset(selected_item);
if (y_offset != -1) {
@@ -4831,7 +4833,7 @@ int Tree::get_column_at_position(const Point2 &p_pos) const {
if (is_layout_rtl()) {
pos.x = get_size().width - pos.x;
}
- pos -= theme_cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return -1;
@@ -4861,7 +4863,7 @@ int Tree::get_drop_section_at_position(const Point2 &p_pos) const {
if (is_layout_rtl()) {
pos.x = get_size().width - pos.x;
}
- pos -= theme_cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return -100;
@@ -4891,7 +4893,7 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const {
if (is_layout_rtl()) {
pos.x = get_size().width - pos.x;
}
- pos -= theme_cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return nullptr;
@@ -4918,7 +4920,7 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const {
int Tree::get_button_id_at_position(const Point2 &p_pos) const {
if (root) {
Point2 pos = p_pos;
- pos -= theme_cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return -1;
@@ -4959,7 +4961,7 @@ int Tree::get_button_id_at_position(const Point2 &p_pos) const {
String Tree::get_tooltip(const Point2 &p_pos) const {
if (root) {
Point2 pos = p_pos;
- pos -= theme_cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return Control::get_tooltip(p_pos);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index b4ee686bab..450943c048 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -483,12 +483,14 @@ private:
void propagate_set_columns(TreeItem *p_item);
struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ Ref<StyleBox> focus_style;
+
Ref<Font> font;
Ref<Font> tb_font;
int font_size = 0;
int tb_font_size = 0;
- Ref<StyleBox> bg;
- Ref<StyleBox> bg_focus;
+
Ref<StyleBox> selected;
Ref<StyleBox> selected_focus;
Ref<StyleBox> cursor;
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 4890db995a..214efe432b 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -329,14 +329,14 @@ void CanvasLayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px"), "set_transform", "get_transform");
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_GROUP("Follow Viewport", "follow_viewport");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled"), "set_follow_viewport", "is_following_viewport");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_less"), "set_follow_viewport_scale", "get_follow_viewport_scale");
ADD_SIGNAL(MethodInfo("visibility_changed"));
}
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 268b381029..25c9b33ff9 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -88,6 +88,14 @@ bool SceneTreeTimer::is_process_always() {
return process_always;
}
+void SceneTreeTimer::set_process_in_physics(bool p_process_in_physics) {
+ process_in_physics = p_process_in_physics;
+}
+
+bool SceneTreeTimer::is_process_in_physics() {
+ return process_in_physics;
+}
+
void SceneTreeTimer::set_ignore_time_scale(bool p_ignore) {
ignore_time_scale = p_ignore;
}
@@ -420,6 +428,8 @@ bool SceneTree::physics_process(double p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
+ process_timers(p_time, true); //go through timers
+
process_tweens(p_time, true);
flush_transform_notifications();
@@ -462,37 +472,7 @@ bool SceneTree::process(double p_time) {
_flush_delete_queue();
- //go through timers
-
- List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
-
- for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
- List<Ref<SceneTreeTimer>>::Element *N = E->next();
- if (paused && !E->get()->is_process_always()) {
- if (E == L) {
- break; //break on last, so if new timers were added during list traversal, ignore them.
- }
- E = N;
- continue;
- }
-
- double time_left = E->get()->get_time_left();
- if (E->get()->is_ignore_time_scale()) {
- time_left -= Engine::get_singleton()->get_process_step();
- } else {
- time_left -= p_time;
- }
- E->get()->set_time_left(time_left);
-
- if (time_left <= 0) {
- E->get()->emit_signal(SNAME("timeout"));
- timers.erase(E);
- }
- if (E == L) {
- break; //break on last, so if new timers were added during list traversal, ignore them.
- }
- E = N;
- }
+ process_timers(p_time, false); //go through timers
process_tweens(p_time, false);
@@ -530,6 +510,38 @@ bool SceneTree::process(double p_time) {
return _quit;
}
+void SceneTree::process_timers(float p_delta, bool p_physics_frame) {
+ List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
+
+ for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
+ List<Ref<SceneTreeTimer>>::Element *N = E->next();
+ if ((paused && !E->get()->is_process_always()) || (E->get()->is_process_in_physics() != p_physics_frame)) {
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
+ E = N;
+ continue;
+ }
+
+ double time_left = E->get()->get_time_left();
+ if (E->get()->is_ignore_time_scale()) {
+ time_left -= Engine::get_singleton()->get_process_step();
+ } else {
+ time_left -= p_delta;
+ }
+ E->get()->set_time_left(time_left);
+
+ if (time_left <= 0) {
+ E->get()->emit_signal(SNAME("timeout"));
+ timers.erase(E);
+ }
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
+ E = N;
+ }
+}
+
void SceneTree::process_tweens(float p_delta, bool p_physics) {
// This methods works similarly to how SceneTreeTimers are handled.
List<Ref<Tween>>::Element *L = tweens.back();
@@ -1157,11 +1169,13 @@ void SceneTree::add_current_scene(Node *p_current) {
root->add_child(p_current);
}
-Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always) {
+Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always, bool p_process_in_physics, bool p_ignore_time_scale) {
Ref<SceneTreeTimer> stt;
stt.instantiate();
stt->set_process_always(p_process_always);
stt->set_time_left(p_delay_sec);
+ stt->set_process_in_physics(p_process_in_physics);
+ stt->set_ignore_time_scale(p_ignore_time_scale);
timers.push_back(stt);
return stt;
}
@@ -1259,7 +1273,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
- ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always"), &SceneTree::create_timer, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always", "process_in_physics", "ignore_time_scale"), &SceneTree::create_timer, DEFVAL(true), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_tween"), &SceneTree::create_tween);
ClassDB::bind_method(D_METHOD("get_processed_tweens"), &SceneTree::get_processed_tweens);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index e66363ab33..45653001ca 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -53,6 +53,7 @@ class SceneTreeTimer : public RefCounted {
double time_left = 0.0;
bool process_always = true;
+ bool process_in_physics = false;
bool ignore_time_scale = false;
protected:
@@ -65,6 +66,9 @@ public:
void set_process_always(bool p_process_always);
bool is_process_always();
+ void set_process_in_physics(bool p_process_in_physics);
+ bool is_process_in_physics();
+
void set_ignore_time_scale(bool p_ignore);
bool is_ignore_time_scale();
@@ -176,6 +180,7 @@ private:
void node_added(Node *p_node);
void node_removed(Node *p_node);
void node_renamed(Node *p_node);
+ void process_timers(float p_delta, bool p_physics_frame);
void process_tweens(float p_delta, bool p_physics_frame);
Group *add_to_group(const StringName &p_group, Node *p_node);
@@ -365,7 +370,7 @@ public:
Error change_scene_to(const Ref<PackedScene> &p_scene);
Error reload_current_scene();
- Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true);
+ Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false);
Ref<Tween> create_tween();
TypedArray<Tween> get_processed_tweens();
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index a621aea9c8..13034c5447 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -64,9 +64,9 @@ bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_valu
if (active) {
if (o->override.get_type() == Variant::OBJECT) {
RID tex_rid = p_value;
- RS::get_singleton()->global_shader_uniform_set_override(*r, tex_rid);
+ RS::get_singleton()->global_shader_parameter_set_override(*r, tex_rid);
} else {
- RS::get_singleton()->global_shader_uniform_set_override(*r, p_value);
+ RS::get_singleton()->global_shader_parameter_set_override(*r, p_value);
}
}
o->in_use = p_value.get_type() != Variant::NIL;
@@ -93,13 +93,13 @@ bool ShaderGlobalsOverride::_get(const StringName &p_name, Variant &r_ret) const
void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const {
Vector<StringName> variables;
- variables = RS::get_singleton()->global_shader_uniform_get_list();
+ variables = RS::get_singleton()->global_shader_parameter_get_list();
for (int i = 0; i < variables.size(); i++) {
PropertyInfo pinfo;
pinfo.name = "params/" + variables[i];
pinfo.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
- switch (RS::get_singleton()->global_shader_uniform_get_type(variables[i])) {
+ switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
pinfo.type = Variant::BOOL;
} break;
@@ -234,9 +234,9 @@ void ShaderGlobalsOverride::_activate() {
if (o->in_use && o->override.get_type() != Variant::NIL) {
if (o->override.get_type() == Variant::OBJECT) {
RID tex_rid = o->override;
- RS::get_singleton()->global_shader_uniform_set_override(E.key, tex_rid);
+ RS::get_singleton()->global_shader_parameter_set_override(E.key, tex_rid);
} else {
- RS::get_singleton()->global_shader_uniform_set_override(E.key, o->override);
+ RS::get_singleton()->global_shader_parameter_set_override(E.key, o->override);
}
}
@@ -258,7 +258,7 @@ void ShaderGlobalsOverride::_notification(int p_what) {
for (const KeyValue<StringName, Override> &E : overrides) {
const Override *o = &E.value;
if (o->in_use) {
- RS::get_singleton()->global_shader_uniform_set_override(E.key, Variant());
+ RS::get_singleton()->global_shader_parameter_set_override(E.key, Variant());
}
}
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1bb1faacdd..e901f76c0a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -805,6 +805,10 @@ void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override,
update_canvas_items();
+ for (ViewportTexture *E : viewport_textures) {
+ E->emit_changed();
+ }
+
emit_signal(SNAME("size_changed"));
}
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 79a1c71064..04f56bb874 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -38,6 +38,7 @@
#include "scene/gui/control.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
+#include "scene/theme/theme_owner.h"
void Window::set_title(const String &p_title) {
title = p_title;
@@ -804,6 +805,14 @@ void Window::_notification(int p_what) {
_update_theme_item_cache();
} break;
+ case NOTIFICATION_PARENTED: {
+ theme_owner->assign_theme_on_parented(this);
+ } break;
+
+ case NOTIFICATION_UNPARENTED: {
+ theme_owner->clear_theme_on_unparented(this);
+ } break;
+
case NOTIFICATION_ENTER_TREE: {
bool embedded = false;
{
@@ -856,9 +865,7 @@ void Window::_notification(int p_what) {
RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
}
- // Need to defer here, because theme owner information might be set in
- // add_child_notify, which doesn't get called until right after this.
- call_deferred(SNAME("notification"), NOTIFICATION_THEME_CHANGED);
+ notification(NOTIFICATION_THEME_CHANGED);
} break;
case NOTIFICATION_THEME_CHANGED: {
@@ -1289,28 +1296,29 @@ Rect2i Window::get_usable_parent_rect() const {
}
void Window::add_child_notify(Node *p_child) {
- // We propagate when this node uses a custom theme, so it can pass it on to its children.
- if (theme_owner || theme_owner_window) {
- // `p_notify` is false here as `NOTIFICATION_THEME_CHANGED` will be handled by `NOTIFICATION_ENTER_TREE`.
- Control::_propagate_theme_changed(this, theme_owner, theme_owner_window, false, true);
- }
-
if (is_inside_tree() && wrap_controls) {
child_controls_changed();
}
}
void Window::remove_child_notify(Node *p_child) {
- // If the removed child isn't inheriting any theme items through this node, then there's no need to propagate.
- if (theme_owner || theme_owner_window) {
- Control::_propagate_theme_changed(this, nullptr, nullptr, false, true);
- }
-
if (is_inside_tree() && wrap_controls) {
child_controls_changed();
}
}
+void Window::set_theme_owner_node(Node *p_node) {
+ theme_owner->set_owner_node(p_node);
+}
+
+Node *Window::get_theme_owner_node() const {
+ return theme_owner->get_owner_node();
+}
+
+bool Window::has_theme_owner_node() const {
+ return theme_owner->has_owner_node();
+}
+
void Window::set_theme(const Ref<Theme> &p_theme) {
if (theme == p_theme) {
return;
@@ -1322,24 +1330,24 @@ void Window::set_theme(const Ref<Theme> &p_theme) {
theme = p_theme;
if (theme.is_valid()) {
- Control::_propagate_theme_changed(this, nullptr, this, is_inside_tree(), true);
+ theme_owner->propagate_theme_changed(this, this, is_inside_tree(), true);
theme->connect("changed", callable_mp(this, &Window::_theme_changed), CONNECT_DEFERRED);
return;
}
Control *parent_c = Object::cast_to<Control>(get_parent());
- if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) {
- Control::_propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window, is_inside_tree(), true);
+ if (parent_c && parent_c->has_theme_owner_node()) {
+ theme_owner->propagate_theme_changed(this, parent_c->get_theme_owner_node(), is_inside_tree(), true);
return;
}
Window *parent_w = cast_to<Window>(get_parent());
- if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) {
- Control::_propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window, is_inside_tree(), true);
+ if (parent_w && parent_w->has_theme_owner_node()) {
+ theme_owner->propagate_theme_changed(this, parent_w->get_theme_owner_node(), is_inside_tree(), true);
return;
}
- Control::_propagate_theme_changed(this, nullptr, nullptr, is_inside_tree(), true);
+ theme_owner->propagate_theme_changed(this, nullptr, is_inside_tree(), true);
}
Ref<Theme> Window::get_theme() const {
@@ -1348,7 +1356,7 @@ Ref<Theme> Window::get_theme() const {
void Window::_theme_changed() {
if (is_inside_tree()) {
- Control::_propagate_theme_changed(this, nullptr, this, true, false);
+ theme_owner->propagate_theme_changed(this, this, true, false);
}
}
@@ -1375,26 +1383,14 @@ StringName Window::get_theme_type_variation() const {
return theme_type_variation;
}
-void Window::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == theme_type_variation) {
- if (ThemeDB::get_singleton()->get_project_theme().is_valid() && ThemeDB::get_singleton()->get_project_theme()->get_type_variation_base(theme_type_variation) != StringName()) {
- ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), theme_type_variation, p_list);
- } else {
- ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), theme_type_variation, p_list);
- }
- } else {
- ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(p_theme_type, StringName(), p_list);
- }
-}
-
Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
if (theme_icon_cache.has(p_theme_type) && theme_icon_cache[p_theme_type].has(p_name)) {
return theme_icon_cache[p_theme_type][p_name];
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Ref<Texture2D> icon = Control::get_theme_item_in_types<Ref<Texture2D>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<Texture2D> icon = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
theme_icon_cache[p_theme_type][p_name] = icon;
return icon;
}
@@ -1405,8 +1401,8 @@ Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringN
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Ref<StyleBox> style = Control::get_theme_item_in_types<Ref<StyleBox>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<StyleBox> style = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
theme_style_cache[p_theme_type][p_name] = style;
return style;
}
@@ -1417,8 +1413,8 @@ Ref<Font> Window::get_theme_font(const StringName &p_name, const StringName &p_t
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Ref<Font> font = Control::get_theme_item_in_types<Ref<Font>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<Font> font = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
theme_font_cache[p_theme_type][p_name] = font;
return font;
}
@@ -1429,8 +1425,8 @@ int Window::get_theme_font_size(const StringName &p_name, const StringName &p_th
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- int font_size = Control::get_theme_item_in_types<int>(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ int font_size = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
theme_font_size_cache[p_theme_type][p_name] = font_size;
return font_size;
}
@@ -1441,8 +1437,8 @@ Color Window::get_theme_color(const StringName &p_name, const StringName &p_them
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Color color = Control::get_theme_item_in_types<Color>(theme_owner, theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Color color = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
theme_color_cache[p_theme_type][p_name] = color;
return color;
}
@@ -1453,58 +1449,58 @@ int Window::get_theme_constant(const StringName &p_name, const StringName &p_the
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- int constant = Control::get_theme_item_in_types<int>(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ int constant = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
theme_constant_cache[p_theme_type][p_name] = constant;
return constant;
}
bool Window::has_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
}
bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
}
bool Window::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
}
bool Window::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
}
bool Window::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
}
bool Window::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
}
float Window::get_theme_default_base_scale() const {
- return Control::fetch_theme_default_base_scale(theme_owner, theme_owner_window);
+ return theme_owner->get_theme_default_base_scale();
}
Ref<Font> Window::get_theme_default_font() const {
- return Control::fetch_theme_default_font(theme_owner, theme_owner_window);
+ return theme_owner->get_theme_default_font();
}
int Window::get_theme_default_font_size() const {
- return Control::fetch_theme_default_font_size(theme_owner, theme_owner_window);
+ return theme_owner->get_theme_default_font_size();
}
Rect2i Window::get_parent_rect() const {
@@ -1834,8 +1830,10 @@ void Window::_bind_methods() {
}
Window::Window() {
+ theme_owner = memnew(ThemeOwner);
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
}
Window::~Window() {
+ memdelete(theme_owner);
}
diff --git a/scene/main/window.h b/scene/main/window.h
index 5a42c5bb83..8113117103 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -38,6 +38,7 @@ class Control;
class Font;
class Shortcut;
class StyleBox;
+class ThemeOwner;
class Window : public Viewport {
GDCLASS(Window, Viewport)
@@ -135,10 +136,8 @@ private:
Window *exclusive_child = nullptr;
HashSet<Window *> transient_children;
- friend class Control;
+ ThemeOwner *theme_owner = nullptr;
Ref<Theme> theme;
- Control *theme_owner = nullptr;
- Window *theme_owner_window = nullptr;
StringName theme_type_variation;
mutable HashMap<StringName, Theme::ThemeIconMap> theme_icon_cache;
@@ -148,8 +147,6 @@ private:
mutable HashMap<StringName, Theme::ThemeColorMap> theme_color_cache;
mutable HashMap<StringName, Theme::ThemeConstantMap> theme_constant_cache;
- _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const;
-
void _theme_changed();
void _invalidate_theme_cache();
@@ -271,6 +268,10 @@ public:
void popup_centered(const Size2i &p_minsize = Size2i());
void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
+ void set_theme_owner_node(Node *p_node);
+ Node *get_theme_owner_node() const;
+ bool has_theme_owner_node() const;
+
void set_theme(const Ref<Theme> &p_theme);
Ref<Theme> get_theme() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 7e4f1fe2e6..72c57f1bfc 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -642,21 +642,22 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeTexture2DArray);
GDREGISTER_CLASS(VisualShaderNodeTexture3D);
GDREGISTER_CLASS(VisualShaderNodeCubemap);
- GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeUniform);
- GDREGISTER_CLASS(VisualShaderNodeUniformRef);
- GDREGISTER_CLASS(VisualShaderNodeFloatUniform);
- GDREGISTER_CLASS(VisualShaderNodeIntUniform);
- GDREGISTER_CLASS(VisualShaderNodeBooleanUniform);
- GDREGISTER_CLASS(VisualShaderNodeColorUniform);
- GDREGISTER_CLASS(VisualShaderNodeVec2Uniform);
- GDREGISTER_CLASS(VisualShaderNodeVec3Uniform);
- GDREGISTER_CLASS(VisualShaderNodeVec4Uniform);
- GDREGISTER_CLASS(VisualShaderNodeTransformUniform);
- GDREGISTER_CLASS(VisualShaderNodeTextureUniform);
- GDREGISTER_CLASS(VisualShaderNodeTextureUniformTriplanar);
- GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayUniform);
- GDREGISTER_CLASS(VisualShaderNodeTexture3DUniform);
- GDREGISTER_CLASS(VisualShaderNodeCubemapUniform);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeParameter);
+ GDREGISTER_CLASS(VisualShaderNodeParameterRef);
+ GDREGISTER_CLASS(VisualShaderNodeFloatParameter);
+ GDREGISTER_CLASS(VisualShaderNodeIntParameter);
+ GDREGISTER_CLASS(VisualShaderNodeBooleanParameter);
+ GDREGISTER_CLASS(VisualShaderNodeColorParameter);
+ GDREGISTER_CLASS(VisualShaderNodeVec2Parameter);
+ GDREGISTER_CLASS(VisualShaderNodeVec3Parameter);
+ GDREGISTER_CLASS(VisualShaderNodeVec4Parameter);
+ GDREGISTER_CLASS(VisualShaderNodeTransformParameter);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeTextureParameter);
+ GDREGISTER_CLASS(VisualShaderNodeTexture2DParameter);
+ GDREGISTER_CLASS(VisualShaderNodeTextureParameterTriplanar);
+ GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayParameter);
+ GDREGISTER_CLASS(VisualShaderNodeTexture3DParameter);
+ GDREGISTER_CLASS(VisualShaderNodeCubemapParameter);
GDREGISTER_CLASS(VisualShaderNodeLinearSceneDepth);
GDREGISTER_CLASS(VisualShaderNodeIf);
GDREGISTER_CLASS(VisualShaderNodeSwitch);
@@ -1088,10 +1089,12 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D");
ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D");
ClassDB::add_compatibility_class("VisualServer", "RenderingServer");
+ ClassDB::add_compatibility_class("World", "World3D");
+
+ // VisualShader classes.
ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
- ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform");
ClassDB::add_compatibility_class("VisualShaderNodeScalarClamp", "VisualShaderNodeClamp");
ClassDB::add_compatibility_class("VisualShaderNodeVectorClamp", "VisualShaderNodeClamp");
ClassDB::add_compatibility_class("VisualShaderNodeScalarInterp", "VisualShaderNodeMix");
@@ -1105,7 +1108,17 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp");
ClassDB::add_compatibility_class("VisualShaderNodeScalarDerivativeFunc", "VisualShaderNodeDerivativeFunc");
ClassDB::add_compatibility_class("VisualShaderNodeVectorDerivativeFunc", "VisualShaderNodeDerivativeFunc");
- ClassDB::add_compatibility_class("World", "World3D");
+
+ ClassDB::add_compatibility_class("VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeCubeMapUniform", "VisualShaderNodeCubeMapParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar");
+ ClassDB::add_compatibility_class("VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeUniform", "VisualShaderNodeParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef");
// Renamed during 4.0 alpha, added to ease transition between alphas.
ClassDB::add_compatibility_class("AudioStreamOGGVorbis", "AudioStreamOggVorbis");
@@ -1117,6 +1130,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray");
ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D");
ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered");
+ ClassDB::add_compatibility_class("VisualShaderNodeFloatUniform", "VisualShaderNodeFloatParameter");
#endif /* DISABLE_DEPRECATED */
OS::get_singleton()->yield(); // may take time to init
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 208e28f17a..2de4bfa90b 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -139,7 +139,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Panel
theme->set_stylebox("panel", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
- theme->set_stylebox("panel_fg", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
// Button
@@ -318,7 +317,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_outline_color", "CheckBox", Color(1, 1, 1));
theme->set_constant("h_separation", "CheckBox", 4 * scale);
- theme->set_constant("check_v_adjust", "CheckBox", 0 * scale);
+ theme->set_constant("check_v_offset", "CheckBox", 0 * scale);
theme->set_constant("outline_size", "CheckBox", 0);
// CheckButton
@@ -336,15 +335,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("hover_pressed", "CheckButton", cb_empty);
theme->set_stylebox("focus", "CheckButton", focus);
- theme->set_icon("on", "CheckButton", icons["toggle_on"]);
- theme->set_icon("on_disabled", "CheckButton", icons["toggle_on_disabled"]);
- theme->set_icon("off", "CheckButton", icons["toggle_off"]);
- theme->set_icon("off_disabled", "CheckButton", icons["toggle_off_disabled"]);
+ theme->set_icon("checked", "CheckButton", icons["toggle_on"]);
+ theme->set_icon("checked_disabled", "CheckButton", icons["toggle_on_disabled"]);
+ theme->set_icon("unchecked", "CheckButton", icons["toggle_off"]);
+ theme->set_icon("unchecked_disabled", "CheckButton", icons["toggle_off_disabled"]);
- theme->set_icon("on_mirrored", "CheckButton", icons["toggle_on_mirrored"]);
- theme->set_icon("on_disabled_mirrored", "CheckButton", icons["toggle_on_disabled_mirrored"]);
- theme->set_icon("off_mirrored", "CheckButton", icons["toggle_off_mirrored"]);
- theme->set_icon("off_disabled_mirrored", "CheckButton", icons["toggle_off_disabled_mirrored"]);
+ theme->set_icon("checked_mirrored", "CheckButton", icons["toggle_on_mirrored"]);
+ theme->set_icon("checked_disabled_mirrored", "CheckButton", icons["toggle_on_disabled_mirrored"]);
+ theme->set_icon("unchecked_mirrored", "CheckButton", icons["toggle_off_mirrored"]);
+ theme->set_icon("unchecked_disabled_mirrored", "CheckButton", icons["toggle_off_disabled_mirrored"]);
theme->set_font("font", "CheckButton", Ref<Font>());
theme->set_font_size("font_size", "CheckButton", -1);
@@ -358,7 +357,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_outline_color", "CheckButton", Color(1, 1, 1));
theme->set_constant("h_separation", "CheckButton", 4 * scale);
- theme->set_constant("check_v_adjust", "CheckButton", 0 * scale);
+ theme->set_constant("check_v_offset", "CheckButton", 0 * scale);
theme->set_constant("outline_size", "CheckButton", 0);
// Label
@@ -423,8 +422,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// ProgressBar
- theme->set_stylebox("bg", "ProgressBar", make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6));
- theme->set_stylebox("fg", "ProgressBar", make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6));
+ theme->set_stylebox("background", "ProgressBar", make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6));
+ theme->set_stylebox("fill", "ProgressBar", make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6));
theme->set_font("font", "ProgressBar", Ref<Font>());
theme->set_font_size("font_size", "ProgressBar", -1);
@@ -588,7 +587,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<StyleBoxEmpty> empty;
empty.instantiate();
- theme->set_stylebox("bg", "ScrollContainer", empty);
+ theme->set_stylebox("panel", "ScrollContainer", empty);
// Window
@@ -610,9 +609,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Dialogs
// AcceptDialog is currently the base dialog, so this defines styles for all extending nodes.
- theme->set_constant("margin", "AcceptDialog", 8 * scale);
- theme->set_constant("button_margin", "AcceptDialog", 32 * scale);
- theme->set_stylebox("panel", "AcceptDialog", make_flat_stylebox(style_popup_color, 0, 0, 0, 0));
+ theme->set_stylebox("panel", "AcceptDialog", make_flat_stylebox(style_popup_color, 8 * scale, 8 * scale, 8 * scale, 8 * scale));
+ theme->set_constant("buttons_separation", "AcceptDialog", 10 * scale);
// File Dialog
@@ -623,9 +621,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("toggle_hidden", "FileDialog", icons["visibility_visible"]);
theme->set_icon("folder", "FileDialog", icons["folder"]);
theme->set_icon("file", "FileDialog", icons["file"]);
- theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
- theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1));
- theme->set_color("files_disabled", "FileDialog", Color(1, 1, 1, 0.25));
+ theme->set_color("folder_icon_color", "FileDialog", Color(1, 1, 1));
+ theme->set_color("file_icon_color", "FileDialog", Color(1, 1, 1));
+ theme->set_color("file_disabled_color", "FileDialog", Color(1, 1, 1, 0.25));
// Popup
@@ -737,8 +735,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Tree
- theme->set_stylebox("bg", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
- theme->set_stylebox("bg_focus", "Tree", focus);
+ theme->set_stylebox("panel", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
+ theme->set_stylebox("focus", "Tree", focus);
theme->set_stylebox("selected", "Tree", make_flat_stylebox(style_selected_color));
theme->set_stylebox("selected_focus", "Tree", make_flat_stylebox(style_selected_color));
theme->set_stylebox("cursor", "Tree", focus);
@@ -791,8 +789,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// ItemList
- theme->set_stylebox("bg", "ItemList", make_flat_stylebox(style_normal_color));
- theme->set_stylebox("bg_focus", "ItemList", focus);
+ theme->set_stylebox("panel", "ItemList", make_flat_stylebox(style_normal_color));
+ theme->set_stylebox("focus", "ItemList", focus);
theme->set_constant("h_separation", "ItemList", 4);
theme->set_constant("v_separation", "ItemList", 2);
theme->set_constant("icon_margin", "ItemList", 4);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 18df59a7aa..ebdaaaa95f 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1184,7 +1184,7 @@ void Environment::_bind_methods() {
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_sky_rotation", "get_sky_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_sky_rotation", "get_sky_rotation");
// Ambient light
@@ -1420,8 +1420,8 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_fog_density", "get_fog_density");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_sky_affect", "get_fog_sky_affect");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_less,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_less,or_greater"), "set_fog_height_density", "get_fog_height_density");
ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp
index 39ade85af6..0395ed0346 100644
--- a/scene/resources/fog_material.cpp
+++ b/scene/resources/fog_material.cpp
@@ -122,7 +122,7 @@ void FogMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_density_texture", "density_texture"), &FogMaterial::set_density_texture);
ClassDB::bind_method(D_METHOD("get_density_texture"), &FogMaterial::get_density_texture);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "density", PROPERTY_HINT_RANGE, "0.0,16.0,0.0001,or_greater,or_lesser"), "set_density", "get_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "density", PROPERTY_HINT_RANGE, "0.0,16.0,0.0001,or_greater,or_less"), "set_density", "get_density");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo", PROPERTY_HINT_COLOR_NO_ALPHA), "set_albedo", "get_albedo");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height_falloff", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_height_falloff", "get_height_falloff");
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 3638d1862c..0afca95de0 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -154,7 +154,7 @@ Mesh::BlendShapeMode ImporterMesh::get_blend_shape_mode() const {
return blend_shape_mode;
}
-void ImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) {
+void ImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) {
ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size());
ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX);
Surface s;
@@ -1230,7 +1230,7 @@ void ImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ImporterMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ImporterMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &ImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &ImporterMesh::add_surface, DEFVAL(TypedArray<Array>()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_surface_count"), &ImporterMesh::get_surface_count);
ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &ImporterMesh::get_surface_primitive_type);
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h
index bf1d0301d1..dce2638c19 100644
--- a/scene/resources/importer_mesh.h
+++ b/scene/resources/importer_mesh.h
@@ -93,7 +93,7 @@ public:
int get_blend_shape_count() const;
String get_blend_shape_name(int p_blend_shape) const;
- void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0);
+ void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0);
int get_surface_count() const;
void set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 9a1b784ec4..448ff74a53 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -159,15 +159,16 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
StringName pr = shader->remap_uniform(p_name);
if (!pr) {
String n = p_name;
- if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- if (n.find("shader_uniform/") == 0) { //backwards compatibility
+ if (n.find("shader_parameter/") == 0) { //backwards compatibility
+ pr = n.replace_first("shader_parameter/", "");
+ } else if (n.find("shader_uniform/") == 0) { //backwards compatibility
pr = n.replace_first("shader_uniform/", "");
+ } else if (n.find("param/") == 0) { //backwards compatibility
+ pr = n.substr(6, n.length());
}
}
if (pr) {
- set_shader_uniform(pr, p_value);
+ set_shader_parameter(pr, p_value);
return true;
}
}
@@ -180,11 +181,12 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
StringName pr = shader->remap_uniform(p_name);
if (!pr) {
String n = p_name;
- if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- if (n.find("shader_uniform/") == 0) { //backwards compatibility
+ if (n.find("shader_parameter/") == 0) { //backwards compatibility
+ pr = n.replace_first("shader_parameter/", "");
+ } else if (n.find("shader_uniform/") == 0) { //backwards compatibility
pr = n.replace_first("shader_uniform/", "");
+ } else if (n.find("param/") == 0) { //backwards compatibility
+ pr = n.substr(6, n.length());
}
}
@@ -303,7 +305,7 @@ bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
if (shader.is_valid()) {
StringName pr = shader->remap_uniform(p_name);
if (pr) {
- Variant default_value = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr);
+ Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
Variant current_value;
_get(p_name, current_value);
return default_value.get_type() != Variant::NIL && default_value != current_value;
@@ -316,7 +318,7 @@ bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_p
if (shader.is_valid()) {
StringName pr = shader->remap_uniform(p_name);
if (pr) {
- r_property = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr);
+ r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
return true;
}
}
@@ -351,7 +353,7 @@ Ref<Shader> ShaderMaterial::get_shader() const {
return shader;
}
-void ShaderMaterial::set_shader_uniform(const StringName &p_param, const Variant &p_value) {
+void ShaderMaterial::set_shader_parameter(const StringName &p_param, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
param_cache.erase(p_param);
RS::get_singleton()->material_set_param(_get_material(), p_param, Variant());
@@ -371,7 +373,7 @@ void ShaderMaterial::set_shader_uniform(const StringName &p_param, const Variant
}
}
-Variant ShaderMaterial::get_shader_uniform(const StringName &p_param) const {
+Variant ShaderMaterial::get_shader_parameter(const StringName &p_param) const {
if (param_cache.has(p_param)) {
return param_cache[p_param];
} else {
@@ -386,20 +388,20 @@ void ShaderMaterial::_shader_changed() {
void ShaderMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shader", "shader"), &ShaderMaterial::set_shader);
ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader);
- ClassDB::bind_method(D_METHOD("set_shader_uniform", "param", "value"), &ShaderMaterial::set_shader_uniform);
- ClassDB::bind_method(D_METHOD("get_shader_uniform", "param"), &ShaderMaterial::get_shader_uniform);
+ ClassDB::bind_method(D_METHOD("set_shader_parameter", "param", "value"), &ShaderMaterial::set_shader_parameter);
+ ClassDB::bind_method(D_METHOD("get_shader_parameter", "param"), &ShaderMaterial::get_shader_parameter);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader");
}
void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String f = p_function.operator String();
- if ((f == "get_shader_uniform" || f == "set_shader_uniform") && p_idx == 0) {
+ if ((f == "get_shader_parameter" || f == "set_shader_parameter") && p_idx == 0) {
if (shader.is_valid()) {
List<PropertyInfo> pl;
shader->get_shader_uniform_list(&pl);
for (const PropertyInfo &E : pl) {
- r_options->push_back(E.name.replace_first("shader_uniform/", "").quote());
+ r_options->push_back(E.name.replace_first("shader_parameter/", "").quote());
}
}
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 9458e859f0..6c81293ee3 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -115,8 +115,8 @@ public:
void set_shader(const Ref<Shader> &p_shader);
Ref<Shader> get_shader() const;
- void set_shader_uniform(const StringName &p_param, const Variant &p_value);
- Variant get_shader_uniform(const StringName &p_param) const;
+ void set_shader_parameter(const StringName &p_param, const Variant &p_value);
+ Variant get_shader_parameter(const StringName &p_param) const;
virtual Shader::Mode get_shader_mode() const override;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 7f318af899..b42e65c8df 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1614,7 +1614,7 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const
emit_changed();
}
-void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
+void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
RS::SurfaceData surface;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index fd3c2c4fa4..5ed4164117 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -265,7 +265,7 @@ protected:
static void _bind_methods();
public:
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
+ void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index ed19101de4..e51c786786 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -1684,35 +1684,35 @@ void ParticleProcessMaterial::_bind_methods() {
ADD_GROUP("Gravity", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
ADD_GROUP("Scale", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
@@ -1741,11 +1741,11 @@ void ParticleProcessMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "turbulence_influence_over_life", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TURB_INFLUENCE_OVER_LIFE);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
ADD_GROUP("Sub Emitter", "sub_emitter_");
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 727f7a4e09..c017c90370 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -2663,9 +2663,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
vertices_ptr[p_idx] = point;
normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
if (has_depth) {
- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
+ uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
} else {
- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
+ uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
}
tangents_ptr[p_idx * 4 + 0] = 1.0;
tangents_ptr[p_idx * 4 + 1] = 0.0;
@@ -2680,7 +2680,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
vertices_ptr[p_idx] = point;
normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.8), real_t(0.4)));
+ uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(0.8), real_t(0.4)));
tangents_ptr[p_idx * 4 + 0] = -1.0;
tangents_ptr[p_idx * 4 + 1] = 0.0;
tangents_ptr[p_idx * 4 + 2] = 0.0;
@@ -2721,9 +2721,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
vertices_ptr[p_idx + m] = quad_faces[m];
normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
if (m < 2) {
- uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
+ uvs_ptr[p_idx + m] = Vector2(Math::remap(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
} else {
- uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
+ uvs_ptr[p_idx + m] = Vector2(Math::remap(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
}
tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
@@ -2760,9 +2760,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
vertices_ptr[p_idx + k] = quad_faces[k];
normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0);
if (has_depth) {
- uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
+ uvs_ptr[p_idx + k] = Vector2(Math::remap(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(quad_faces[k].y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
} else {
- uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
+ uvs_ptr[p_idx + k] = Vector2(Math::remap(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(quad_faces[k].y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
}
tangents_ptr[(p_idx + k) * 4 + 0] = 1.0;
tangents_ptr[(p_idx + k) * 4 + 1] = 0.0;
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 48d06934e3..4d566178a5 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -107,7 +107,7 @@ void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_gr
_update_shader();
List<PropertyInfo> local;
- RenderingServer::get_singleton()->shader_get_shader_uniform_list(shader, &local);
+ RenderingServer::get_singleton()->get_shader_parameter_list(shader, &local);
params_cache.clear();
params_cache_dirty = false;
@@ -138,35 +138,35 @@ RID Shader::get_rid() const {
return shader;
}
-void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) {
+void Shader::set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index) {
if (p_texture.is_valid()) {
- if (!default_textures.has(p_param)) {
- default_textures[p_param] = HashMap<int, Ref<Texture2D>>();
+ if (!default_textures.has(p_name)) {
+ default_textures[p_name] = HashMap<int, Ref<Texture2D>>();
}
- default_textures[p_param][p_index] = p_texture;
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index);
+ default_textures[p_name][p_index] = p_texture;
+ RS::get_singleton()->shader_set_default_texture_parameter(shader, p_name, p_texture->get_rid(), p_index);
} else {
- if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
- default_textures[p_param].erase(p_index);
+ if (default_textures.has(p_name) && default_textures[p_name].has(p_index)) {
+ default_textures[p_name].erase(p_index);
- if (default_textures[p_param].is_empty()) {
- default_textures.erase(p_param);
+ if (default_textures[p_name].is_empty()) {
+ default_textures.erase(p_name);
}
}
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID(), p_index);
+ RS::get_singleton()->shader_set_default_texture_parameter(shader, p_name, RID(), p_index);
}
emit_changed();
}
-Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int p_index) const {
- if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
- return default_textures[p_param][p_index];
+Ref<Texture2D> Shader::get_default_texture_parameter(const StringName &p_name, int p_index) const {
+ if (default_textures.has(p_name) && default_textures[p_name].has(p_index)) {
+ return default_textures[p_name][p_index];
}
return Ref<Texture2D>();
}
-void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
+void Shader::get_default_texture_parameter_list(List<StringName> *r_textures) const {
for (const KeyValue<StringName, HashMap<int, Ref<Texture2D>>> &E : default_textures) {
r_textures->push_back(E.key);
}
@@ -176,8 +176,8 @@ bool Shader::is_text_shader() const {
return true;
}
-bool Shader::has_uniform(const StringName &p_param) const {
- return params_cache.has("shader_uniform/" + p_param);
+bool Shader::has_parameter(const StringName &p_name) const {
+ return params_cache.has("shader_parameter/" + p_name);
}
void Shader::_update_shader() const {
@@ -189,10 +189,10 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code);
ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code);
- ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture", "index"), &Shader::set_default_texture_param, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_default_texture_param", "param", "index"), &Shader::get_default_texture_param, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("set_default_texture_parameter", "name", "texture", "index"), &Shader::set_default_texture_parameter, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_default_texture_parameter", "name", "index"), &Shader::get_default_texture_parameter, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("has_uniform", "name"), &Shader::has_uniform);
+ ClassDB::bind_method(D_METHOD("has_parameter", "name"), &Shader::has_parameter);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index abc953de5f..d267e6520e 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -79,11 +79,11 @@ public:
String get_code() const;
void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const;
- bool has_uniform(const StringName &p_param) const;
+ bool has_parameter(const StringName &p_name) const;
- void set_default_texture_param(const StringName &p_uniform, const Ref<Texture2D> &p_texture, int p_index = 0);
- Ref<Texture2D> get_default_texture_param(const StringName &p_uniform, int p_index = 0) const;
- void get_default_texture_param_list(List<StringName> *r_textures) const;
+ void set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index = 0);
+ Ref<Texture2D> get_default_texture_parameter(const StringName &p_name, int p_index = 0) const;
+ void get_default_texture_parameter_list(List<StringName> *r_textures) const;
virtual bool is_text_shader() const;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 028c131d0c..979d87c028 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -2632,7 +2632,7 @@ void AnimatedTexture::_update_proxy() {
if (time > frame_limit) {
current_frame++;
if (current_frame >= frame_count) {
- if (oneshot) {
+ if (one_shot) {
current_frame = frame_count - 1;
} else {
current_frame = 0;
@@ -2684,13 +2684,13 @@ bool AnimatedTexture::get_pause() const {
return pause;
}
-void AnimatedTexture::set_oneshot(bool p_oneshot) {
+void AnimatedTexture::set_one_shot(bool p_one_shot) {
RWLockWrite r(rw_lock);
- oneshot = p_oneshot;
+ one_shot = p_one_shot;
}
-bool AnimatedTexture::get_oneshot() const {
- return oneshot;
+bool AnimatedTexture::get_one_shot() const {
+ return one_shot;
}
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
@@ -2809,8 +2809,8 @@ void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause);
ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause);
- ClassDB::bind_method(D_METHOD("set_oneshot", "oneshot"), &AnimatedTexture::set_oneshot);
- ClassDB::bind_method(D_METHOD("get_oneshot"), &AnimatedTexture::get_oneshot);
+ ClassDB::bind_method(D_METHOD("set_one_shot", "one_shot"), &AnimatedTexture::set_one_shot);
+ ClassDB::bind_method(D_METHOD("get_one_shot"), &AnimatedTexture::get_one_shot);
ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps);
ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps);
@@ -2824,7 +2824,7 @@ void AnimatedTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_current_frame", "get_current_frame");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
@@ -2955,7 +2955,7 @@ ImageTextureLayered::LayeredType ImageTextureLayered::get_layered_type() const {
return layered_type;
}
-Error ImageTextureLayered::_create_from_images(const Array &p_images) {
+Error ImageTextureLayered::_create_from_images(const TypedArray<Image> &p_images) {
Vector<Ref<Image>> images;
for (int i = 0; i < p_images.size(); i++) {
Ref<Image> img = p_images[i];
@@ -2966,8 +2966,8 @@ Error ImageTextureLayered::_create_from_images(const Array &p_images) {
return create_from_images(images);
}
-Array ImageTextureLayered::_get_images() const {
- Array images;
+TypedArray<Image> ImageTextureLayered::_get_images() const {
+ TypedArray<Image> images;
for (int i = 0; i < layers; i++) {
images.push_back(get_layer_data(i));
}
@@ -3054,7 +3054,7 @@ void ImageTextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_images"), &ImageTextureLayered::_get_images);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_ARRAY_TYPE, "Image", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images");
}
ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 133b312d27..1ce3b27065 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -422,9 +422,9 @@ class ImageTextureLayered : public TextureLayered {
int layers = 0;
bool mipmaps = false;
- Error _create_from_images(const Array &p_images);
+ Error _create_from_images(const TypedArray<Image> &p_images);
- Array _get_images() const;
+ TypedArray<Image> _get_images() const;
protected:
static void _bind_methods();
@@ -929,7 +929,7 @@ private:
int frame_count = 1.0;
int current_frame = 0;
bool pause = false;
- bool oneshot = false;
+ bool one_shot = false;
float fps = 4.0;
float time = 0.0;
@@ -952,8 +952,8 @@ public:
void set_pause(bool p_pause);
bool get_pause() const;
- void set_oneshot(bool p_oneshot);
- bool get_oneshot() const;
+ void set_one_shot(bool p_one_shot);
+ bool get_one_shot() const;
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_frame_texture(int p_frame) const;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 0dad5d4be4..262dbe28ed 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -723,10 +723,10 @@ void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, co
n.node = p_node;
n.position = p_position;
- Ref<VisualShaderNodeUniform> uniform = n.node;
- if (uniform.is_valid()) {
- String valid_name = validate_uniform_name(uniform->get_uniform_name(), uniform);
- uniform->set_uniform_name(valid_name);
+ Ref<VisualShaderNodeParameter> parameter = n.node;
+ if (parameter.is_valid()) {
+ String valid_name = validate_parameter_name(parameter->get_parameter_name(), parameter);
+ parameter->set_parameter_name(valid_name);
}
Ref<VisualShaderNodeInput> input = n.node;
@@ -1279,7 +1279,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
return name;
}
-String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const {
+String VisualShader::validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const {
String name = p_name; //validate name first
while (name.length() && !is_ascii_char(name[0])) {
name = name.substr(1, name.length() - 1);
@@ -1299,7 +1299,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
}
if (name.is_empty()) {
- name = p_uniform->get_caption();
+ name = p_parameter->get_caption();
}
int attempt = 1;
@@ -1308,11 +1308,11 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
bool exists = false;
for (int i = 0; i < TYPE_MAX; i++) {
for (const KeyValue<int, Node> &E : graph[i].nodes) {
- Ref<VisualShaderNodeUniform> node = E.value.node;
- if (node == p_uniform) { //do not test on self
+ Ref<VisualShaderNodeParameter> node = E.value.node;
+ if (node == p_parameter) { //do not test on self
continue;
}
- if (node.is_valid() && node->get_uniform_name() == name) {
+ if (node.is_valid() && node->get_parameter_name() == name) {
exists = true;
break;
}
@@ -1620,8 +1620,8 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
bool skip_global = input.is_valid() && for_preview;
if (!skip_global) {
- Ref<VisualShaderNodeUniform> uniform = vsnode;
- if (!uniform.is_valid() || !uniform->is_global_code_generated()) {
+ Ref<VisualShaderNodeParameter> parameter = vsnode;
+ if (!parameter.is_valid() || !parameter->is_global_code_generated()) {
if (global_code) {
*global_code += vsnode->generate_global(get_mode(), type, node);
}
@@ -1680,8 +1680,8 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
VisualShaderNode *ptr = const_cast<VisualShaderNode *>(graph[type].nodes[from_node].node.ptr());
if (ptr->has_method("get_input_real_name")) {
inputs[i] = ptr->call("get_input_real_name");
- } else if (ptr->has_method("get_uniform_name")) {
- inputs[i] = ptr->call("get_uniform_name");
+ } else if (ptr->has_method("get_parameter_name")) {
+ inputs[i] = ptr->call("get_parameter_name");
} else {
inputs[i] = "";
}
@@ -2150,8 +2150,8 @@ void VisualShader::_update_shader() const {
static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
String global_expressions;
- HashSet<String> used_uniform_names;
- List<VisualShaderNodeUniform *> uniforms;
+ HashSet<String> used_parameter_names;
+ List<VisualShaderNodeParameter *> parameters;
HashMap<int, List<int>> emitters;
HashMap<int, List<int>> varying_setters;
@@ -2170,13 +2170,13 @@ void VisualShader::_update_shader() const {
expr += "\n";
global_expressions += expr;
}
- Ref<VisualShaderNodeUniformRef> uniform_ref = E.value.node;
- if (uniform_ref.is_valid()) {
- used_uniform_names.insert(uniform_ref->get_uniform_name());
+ Ref<VisualShaderNodeParameterRef> parameter_ref = E.value.node;
+ if (parameter_ref.is_valid()) {
+ used_parameter_names.insert(parameter_ref->get_parameter_name());
}
- Ref<VisualShaderNodeUniform> uniform = E.value.node;
- if (uniform.is_valid()) {
- uniforms.push_back(uniform.ptr());
+ Ref<VisualShaderNodeParameter> parameter = E.value.node;
+ if (parameter.is_valid()) {
+ parameters.push_back(parameter.ptr());
}
Ref<VisualShaderNodeVaryingSetter> varying_setter = E.value.node;
if (varying_setter.is_valid() && varying_setter->is_input_port_connected(0)) {
@@ -2195,13 +2195,13 @@ void VisualShader::_update_shader() const {
}
}
- for (int i = 0; i < uniforms.size(); i++) {
- VisualShaderNodeUniform *uniform = uniforms[i];
- if (used_uniform_names.has(uniform->get_uniform_name())) {
- global_code += uniform->generate_global(get_mode(), Type(i), -1);
- const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(true);
+ for (int i = 0; i < parameters.size(); i++) {
+ VisualShaderNodeParameter *parameter = parameters[i];
+ if (used_parameter_names.has(parameter->get_parameter_name())) {
+ global_code += parameter->generate_global(get_mode(), Type(i), -1);
+ const_cast<VisualShaderNodeParameter *>(parameter)->set_global_code_generated(true);
} else {
- const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(false);
+ const_cast<VisualShaderNodeParameter *>(parameter)->set_global_code_generated(false);
}
}
@@ -2520,7 +2520,7 @@ void VisualShader::_update_shader() const {
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
for (int j = 0; j < default_tex_params[i].params.size(); j++) {
- const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j);
+ const_cast<VisualShader *>(this)->set_default_texture_parameter(default_tex_params[i].name, default_tex_params[i].params[j], j);
}
}
if (previous_code != final_code) {
@@ -3215,20 +3215,20 @@ void VisualShaderNodeInput::_bind_methods() {
VisualShaderNodeInput::VisualShaderNodeInput() {
}
-////////////// UniformRef
+////////////// ParameterRef
-RBMap<RID, List<VisualShaderNodeUniformRef::Uniform>> uniforms;
+RBMap<RID, List<VisualShaderNodeParameterRef::Parameter>> parameters;
-void VisualShaderNodeUniformRef::add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type) {
- uniforms[p_shader_rid].push_back({ p_name, p_type });
+void VisualShaderNodeParameterRef::add_parameter(RID p_shader_rid, const String &p_name, ParameterType p_type) {
+ parameters[p_shader_rid].push_back({ p_name, p_type });
}
-void VisualShaderNodeUniformRef::clear_uniforms(RID p_shader_rid) {
- uniforms[p_shader_rid].clear();
+void VisualShaderNodeParameterRef::clear_parameters(RID p_shader_rid) {
+ parameters[p_shader_rid].clear();
}
-bool VisualShaderNodeUniformRef::has_uniform(RID p_shader_rid, const String &p_name) {
- for (const VisualShaderNodeUniformRef::Uniform &E : uniforms[p_shader_rid]) {
+bool VisualShaderNodeParameterRef::has_parameter(RID p_shader_rid, const String &p_name) {
+ for (const VisualShaderNodeParameterRef::Parameter &E : parameters[p_shader_rid]) {
if (E.name == p_name) {
return true;
}
@@ -3236,41 +3236,41 @@ bool VisualShaderNodeUniformRef::has_uniform(RID p_shader_rid, const String &p_n
return false;
}
-String VisualShaderNodeUniformRef::get_caption() const {
- return "UniformRef";
+String VisualShaderNodeParameterRef::get_caption() const {
+ return "ParameterRef";
}
-int VisualShaderNodeUniformRef::get_input_port_count() const {
+int VisualShaderNodeParameterRef::get_input_port_count() const {
return 0;
}
-VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_input_port_type(int p_port) const {
+VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_input_port_type(int p_port) const {
return PortType::PORT_TYPE_SCALAR;
}
-String VisualShaderNodeUniformRef::get_input_port_name(int p_port) const {
+String VisualShaderNodeParameterRef::get_input_port_name(int p_port) const {
return "";
}
-int VisualShaderNodeUniformRef::get_output_port_count() const {
- switch (uniform_type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
+int VisualShaderNodeParameterRef::get_output_port_count() const {
+ switch (param_type) {
+ case PARAMETER_TYPE_FLOAT:
return 1;
- case UniformType::UNIFORM_TYPE_INT:
+ case PARAMETER_TYPE_INT:
return 1;
- case UniformType::UNIFORM_TYPE_BOOLEAN:
+ case PARAMETER_TYPE_BOOLEAN:
return 1;
- case UniformType::UNIFORM_TYPE_VECTOR2:
+ case PARAMETER_TYPE_VECTOR2:
return 1;
- case UniformType::UNIFORM_TYPE_VECTOR3:
+ case PARAMETER_TYPE_VECTOR3:
return 1;
- case UniformType::UNIFORM_TYPE_VECTOR4:
+ case PARAMETER_TYPE_VECTOR4:
return 1;
- case UniformType::UNIFORM_TYPE_TRANSFORM:
+ case PARAMETER_TYPE_TRANSFORM:
return 1;
- case UniformType::UNIFORM_TYPE_COLOR:
+ case PARAMETER_TYPE_COLOR:
return 2;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return 1;
default:
break;
@@ -3278,30 +3278,30 @@ int VisualShaderNodeUniformRef::get_output_port_count() const {
return 1;
}
-VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port_type(int p_port) const {
- switch (uniform_type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
+VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_output_port_type(int p_port) const {
+ switch (param_type) {
+ case PARAMETER_TYPE_FLOAT:
return PortType::PORT_TYPE_SCALAR;
- case UniformType::UNIFORM_TYPE_INT:
+ case PARAMETER_TYPE_INT:
return PortType::PORT_TYPE_SCALAR_INT;
- case UniformType::UNIFORM_TYPE_BOOLEAN:
+ case PARAMETER_TYPE_BOOLEAN:
return PortType::PORT_TYPE_BOOLEAN;
- case UniformType::UNIFORM_TYPE_VECTOR2:
+ case PARAMETER_TYPE_VECTOR2:
return PortType::PORT_TYPE_VECTOR_2D;
- case UniformType::UNIFORM_TYPE_VECTOR3:
+ case PARAMETER_TYPE_VECTOR3:
return PortType::PORT_TYPE_VECTOR_3D;
- case UniformType::UNIFORM_TYPE_VECTOR4:
+ case PARAMETER_TYPE_VECTOR4:
return PortType::PORT_TYPE_VECTOR_4D;
- case UniformType::UNIFORM_TYPE_TRANSFORM:
+ case PARAMETER_TYPE_TRANSFORM:
return PortType::PORT_TYPE_TRANSFORM;
- case UniformType::UNIFORM_TYPE_COLOR:
+ case PARAMETER_TYPE_COLOR:
if (p_port == 0) {
return PortType::PORT_TYPE_VECTOR_3D;
} else if (p_port == 1) {
return PORT_TYPE_SCALAR;
}
break;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return PortType::PORT_TYPE_SAMPLER;
default:
break;
@@ -3309,30 +3309,30 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
- switch (uniform_type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
+String VisualShaderNodeParameterRef::get_output_port_name(int p_port) const {
+ switch (param_type) {
+ case PARAMETER_TYPE_FLOAT:
return "";
- case UniformType::UNIFORM_TYPE_INT:
+ case PARAMETER_TYPE_INT:
return "";
- case UniformType::UNIFORM_TYPE_BOOLEAN:
+ case PARAMETER_TYPE_BOOLEAN:
return "";
- case UniformType::UNIFORM_TYPE_VECTOR2:
+ case PARAMETER_TYPE_VECTOR2:
return "";
- case UniformType::UNIFORM_TYPE_VECTOR3:
+ case PARAMETER_TYPE_VECTOR3:
return "";
- case UniformType::UNIFORM_TYPE_VECTOR4:
+ case PARAMETER_TYPE_VECTOR4:
return "";
- case UniformType::UNIFORM_TYPE_TRANSFORM:
+ case PARAMETER_TYPE_TRANSFORM:
return "";
- case UniformType::UNIFORM_TYPE_COLOR:
+ case PARAMETER_TYPE_COLOR:
if (p_port == 0) {
return "rgb";
} else if (p_port == 1) {
return "alpha";
}
break;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return "";
break;
default:
@@ -3341,85 +3341,85 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
return "";
}
-void VisualShaderNodeUniformRef::set_shader_rid(const RID &p_shader_rid) {
+void VisualShaderNodeParameterRef::set_shader_rid(const RID &p_shader_rid) {
shader_rid = p_shader_rid;
}
-void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) {
- uniform_name = p_name;
+void VisualShaderNodeParameterRef::set_parameter_name(const String &p_name) {
+ parameter_name = p_name;
if (shader_rid.is_valid()) {
- update_uniform_type();
+ update_parameter_type();
}
emit_changed();
}
-void VisualShaderNodeUniformRef::update_uniform_type() {
- if (uniform_name != "[None]") {
- uniform_type = get_uniform_type_by_name(uniform_name);
+void VisualShaderNodeParameterRef::update_parameter_type() {
+ if (parameter_name != "[None]") {
+ param_type = get_parameter_type_by_name(parameter_name);
} else {
- uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
+ param_type = PARAMETER_TYPE_FLOAT;
}
}
-String VisualShaderNodeUniformRef::get_uniform_name() const {
- return uniform_name;
+String VisualShaderNodeParameterRef::get_parameter_name() const {
+ return parameter_name;
}
-int VisualShaderNodeUniformRef::get_uniforms_count() const {
+int VisualShaderNodeParameterRef::get_parameters_count() const {
ERR_FAIL_COND_V(!shader_rid.is_valid(), 0);
- return uniforms[shader_rid].size();
+ return parameters[shader_rid].size();
}
-String VisualShaderNodeUniformRef::get_uniform_name_by_index(int p_idx) const {
+String VisualShaderNodeParameterRef::get_parameter_name_by_index(int p_idx) const {
ERR_FAIL_COND_V(!shader_rid.is_valid(), String());
- if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) {
- return uniforms[shader_rid][p_idx].name;
+ if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) {
+ return parameters[shader_rid][p_idx].name;
}
return "";
}
-VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_name(const String &p_name) const {
- ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT);
+VisualShaderNodeParameterRef::ParameterType VisualShaderNodeParameterRef::get_parameter_type_by_name(const String &p_name) const {
+ ERR_FAIL_COND_V(!shader_rid.is_valid(), PARAMETER_TYPE_FLOAT);
- for (int i = 0; i < uniforms[shader_rid].size(); i++) {
- if (uniforms[shader_rid][i].name == p_name) {
- return uniforms[shader_rid][i].type;
+ for (int i = 0; i < parameters[shader_rid].size(); i++) {
+ if (parameters[shader_rid][i].name == p_name) {
+ return parameters[shader_rid][i].type;
}
}
- return UniformType::UNIFORM_TYPE_FLOAT;
+ return PARAMETER_TYPE_FLOAT;
}
-VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_index(int p_idx) const {
- ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT);
+VisualShaderNodeParameterRef::ParameterType VisualShaderNodeParameterRef::get_parameter_type_by_index(int p_idx) const {
+ ERR_FAIL_COND_V(!shader_rid.is_valid(), PARAMETER_TYPE_FLOAT);
- if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) {
- return uniforms[shader_rid][p_idx].type;
+ if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) {
+ return parameters[shader_rid][p_idx].type;
}
- return UniformType::UNIFORM_TYPE_FLOAT;
+ return PARAMETER_TYPE_FLOAT;
}
-VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_by_index(int p_idx) const {
+VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_port_type_by_index(int p_idx) const {
ERR_FAIL_COND_V(!shader_rid.is_valid(), PORT_TYPE_SCALAR);
- if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) {
- switch (uniforms[shader_rid][p_idx].type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
+ if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) {
+ switch (parameters[shader_rid][p_idx].type) {
+ case PARAMETER_TYPE_FLOAT:
return PORT_TYPE_SCALAR;
- case UniformType::UNIFORM_TYPE_INT:
+ case PARAMETER_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return PORT_TYPE_SAMPLER;
- case UniformType::UNIFORM_TYPE_VECTOR2:
+ case PARAMETER_TYPE_VECTOR2:
return PORT_TYPE_VECTOR_2D;
- case UniformType::UNIFORM_TYPE_VECTOR3:
+ case PARAMETER_TYPE_VECTOR3:
return PORT_TYPE_VECTOR_3D;
- case UniformType::UNIFORM_TYPE_VECTOR4:
+ case PARAMETER_TYPE_VECTOR4:
return PORT_TYPE_VECTOR_4D;
- case UniformType::UNIFORM_TYPE_TRANSFORM:
+ case PARAMETER_TYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
- case UniformType::UNIFORM_TYPE_COLOR:
+ case PARAMETER_TYPE_COLOR:
return PORT_TYPE_VECTOR_3D;
default:
break;
@@ -3428,54 +3428,54 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- switch (uniform_type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
- if (uniform_name == "[None]") {
+String VisualShaderNodeParameterRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ switch (param_type) {
+ case PARAMETER_TYPE_FLOAT:
+ if (parameter_name == "[None]") {
return " " + p_output_vars[0] + " = 0.0;\n";
}
break;
- case UniformType::UNIFORM_TYPE_COLOR: {
- String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
- code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
+ case PARAMETER_TYPE_COLOR: {
+ String code = " " + p_output_vars[0] + " = " + get_parameter_name() + ".rgb;\n";
+ code += " " + p_output_vars[1] + " = " + get_parameter_name() + ".a;\n";
return code;
} break;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return String();
default:
break;
}
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) {
- uniform_type = (UniformType)p_uniform_type;
+void VisualShaderNodeParameterRef::_set_parameter_type(int p_type) {
+ param_type = (ParameterType)p_type;
}
-int VisualShaderNodeUniformRef::_get_uniform_type() const {
- return (int)uniform_type;
+int VisualShaderNodeParameterRef::_get_parameter_type() const {
+ return (int)param_type;
}
-void VisualShaderNodeUniformRef::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniformRef::set_uniform_name);
- ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniformRef::get_uniform_name);
+void VisualShaderNodeParameterRef::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_parameter_name", "name"), &VisualShaderNodeParameterRef::set_parameter_name);
+ ClassDB::bind_method(D_METHOD("get_parameter_name"), &VisualShaderNodeParameterRef::get_parameter_name);
- ClassDB::bind_method(D_METHOD("_set_uniform_type", "type"), &VisualShaderNodeUniformRef::_set_uniform_type);
- ClassDB::bind_method(D_METHOD("_get_uniform_type"), &VisualShaderNodeUniformRef::_get_uniform_type);
+ ClassDB::bind_method(D_METHOD("_set_parameter_type", "type"), &VisualShaderNodeParameterRef::_set_parameter_type);
+ ClassDB::bind_method(D_METHOD("_get_parameter_type"), &VisualShaderNodeParameterRef::_get_parameter_type);
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name", PROPERTY_HINT_ENUM, ""), "set_uniform_name", "get_uniform_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name", PROPERTY_HINT_ENUM, ""), "set_parameter_name", "get_parameter_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "param_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_parameter_type", "_get_parameter_type");
}
-Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const {
+Vector<StringName> VisualShaderNodeParameterRef::get_editable_properties() const {
Vector<StringName> props;
- props.push_back("uniform_name");
- props.push_back("uniform_type");
+ props.push_back("parameter_name");
+ props.push_back("param_type");
return props;
}
-VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() {
+VisualShaderNodeParameterRef::VisualShaderNodeParameterRef() {
}
////////////////////////////////////////////
@@ -3687,17 +3687,17 @@ VisualShaderNodeOutput::VisualShaderNodeOutput() {
///////////////////////////
-void VisualShaderNodeUniform::set_uniform_name(const String &p_name) {
- uniform_name = p_name;
+void VisualShaderNodeParameter::set_parameter_name(const String &p_name) {
+ parameter_name = p_name;
emit_signal(SNAME("name_changed"));
emit_changed();
}
-String VisualShaderNodeUniform::get_uniform_name() const {
- return uniform_name;
+String VisualShaderNodeParameter::get_parameter_name() const {
+ return parameter_name;
}
-void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) {
+void VisualShaderNodeParameter::set_qualifier(VisualShaderNodeParameter::Qualifier p_qual) {
ERR_FAIL_INDEX(int(p_qual), int(QUAL_MAX));
if (qualifier == p_qual) {
return;
@@ -3706,26 +3706,37 @@ void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p
emit_changed();
}
-VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() const {
+VisualShaderNodeParameter::Qualifier VisualShaderNodeParameter::get_qualifier() const {
return qualifier;
}
-void VisualShaderNodeUniform::set_global_code_generated(bool p_enabled) {
+void VisualShaderNodeParameter::set_global_code_generated(bool p_enabled) {
global_code_generated = p_enabled;
}
-bool VisualShaderNodeUniform::is_global_code_generated() const {
+bool VisualShaderNodeParameter::is_global_code_generated() const {
return global_code_generated;
}
-void VisualShaderNodeUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name);
- ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name);
+#ifndef DISABLE_DEPRECATED
+// Kept for compatibility from 3.x to 4.0.
+bool VisualShaderNodeParameter::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "uniform_name") {
+ set_parameter_name(p_value);
+ return true;
+ }
+ return false;
+}
+#endif
+
+void VisualShaderNodeParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_parameter_name", "name"), &VisualShaderNodeParameter::set_parameter_name);
+ ClassDB::bind_method(D_METHOD("get_parameter_name"), &VisualShaderNodeParameter::get_parameter_name);
- ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeUniform::set_qualifier);
- ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeUniform::get_qualifier);
+ ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeParameter::set_qualifier);
+ ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeParameter::get_qualifier);
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name"), "set_parameter_name", "get_parameter_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance"), "set_qualifier", "get_qualifier");
BIND_ENUM_CONSTANT(QUAL_NONE);
@@ -3734,7 +3745,7 @@ void VisualShaderNodeUniform::_bind_methods() {
BIND_ENUM_CONSTANT(QUAL_MAX);
}
-String VisualShaderNodeUniform::_get_qual_str() const {
+String VisualShaderNodeParameter::_get_qual_str() const {
if (is_qualifier_supported(qualifier)) {
switch (qualifier) {
case QUAL_NONE:
@@ -3750,11 +3761,11 @@ String VisualShaderNodeUniform::_get_qual_str() const {
return String();
}
-String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+String VisualShaderNodeParameter::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
List<String> keyword_list;
ShaderLanguage::get_keyword_list(&keyword_list);
- if (keyword_list.find(uniform_name)) {
- return RTR("Shader keywords cannot be used as uniform names.\nChoose another name.");
+ if (keyword_list.find(parameter_name)) {
+ return RTR("Shader keywords cannot be used as parameter names.\nChoose another name.");
}
if (!is_qualifier_supported(qualifier)) {
String qualifier_str;
@@ -3770,66 +3781,66 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
default:
break;
}
- return vformat(RTR("This uniform type does not support the '%s' qualifier."), qualifier_str);
+ return vformat(RTR("This parameter type does not support the '%s' qualifier."), qualifier_str);
} else if (qualifier == Qualifier::QUAL_GLOBAL) {
- RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(uniform_name);
+ RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(parameter_name);
if (gvt == RS::GLOBAL_VAR_TYPE_MAX) {
- return vformat(RTR("Global uniform '%s' does not exist.\nCreate it in the Project Settings."), uniform_name);
+ return vformat(RTR("Global parameter '%s' does not exist.\nCreate it in the Project Settings."), parameter_name);
}
bool incompatible_type = false;
switch (gvt) {
case RS::GLOBAL_VAR_TYPE_FLOAT: {
- if (!Object::cast_to<VisualShaderNodeFloatUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeFloatParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_INT: {
- if (!Object::cast_to<VisualShaderNodeIntUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeIntParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_BOOL: {
- if (!Object::cast_to<VisualShaderNodeBooleanUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeBooleanParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_COLOR: {
- if (!Object::cast_to<VisualShaderNodeColorUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeColorParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_VEC3: {
- if (!Object::cast_to<VisualShaderNodeVec3Uniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeVec3Parameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
- if (!Object::cast_to<VisualShaderNodeVec4Uniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeVec4Parameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
- if (!Object::cast_to<VisualShaderNodeTransformUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeTransformParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
- if (!Object::cast_to<VisualShaderNodeTextureUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeTextureParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
- if (!Object::cast_to<VisualShaderNodeTexture3DUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeTexture3DParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
- if (!Object::cast_to<VisualShaderNodeTexture2DArrayUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeTexture2DArrayParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
- if (!Object::cast_to<VisualShaderNodeCubemapUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeCubemapParameter>(this)) {
incompatible_type = true;
}
} break;
@@ -3837,20 +3848,20 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
break;
}
if (incompatible_type) {
- return vformat(RTR("Global uniform '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), uniform_name);
+ return vformat(RTR("Global parameter '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), parameter_name);
}
}
return String();
}
-Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
+Vector<StringName> VisualShaderNodeParameter::get_editable_properties() const {
Vector<StringName> props;
props.push_back("qualifier");
return props;
}
-VisualShaderNodeUniform::VisualShaderNodeUniform() {
+VisualShaderNodeParameter::VisualShaderNodeParameter() {
}
////////////// ResizeableBase
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index d62c823791..4116eaa196 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -36,7 +36,7 @@
#include "scene/gui/control.h"
#include "scene/resources/shader.h"
-class VisualShaderNodeUniform;
+class VisualShaderNodeParameter;
class VisualShaderNode;
class VisualShader : public Shader {
@@ -229,7 +229,7 @@ public: // internal methods
String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
String validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const;
- String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const;
+ String validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const;
VisualShader();
};
@@ -499,8 +499,8 @@ public:
VisualShaderNodeOutput();
};
-class VisualShaderNodeUniform : public VisualShaderNode {
- GDCLASS(VisualShaderNodeUniform, VisualShaderNode);
+class VisualShaderNodeParameter : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParameter, VisualShaderNode);
public:
enum Qualifier {
@@ -511,7 +511,7 @@ public:
};
private:
- String uniform_name = "";
+ String parameter_name = "";
Qualifier qualifier = QUAL_NONE;
bool global_code_generated = false;
@@ -519,9 +519,13 @@ protected:
static void _bind_methods();
String _get_qual_str() const;
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+#endif
+
public:
- void set_uniform_name(const String &p_name);
- String get_uniform_name() const;
+ void set_parameter_name(const String &p_name);
+ String get_parameter_name() const;
void set_qualifier(Qualifier p_qual);
Qualifier get_qualifier() const;
@@ -535,44 +539,44 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
- VisualShaderNodeUniform();
+ VisualShaderNodeParameter();
};
-VARIANT_ENUM_CAST(VisualShaderNodeUniform::Qualifier)
+VARIANT_ENUM_CAST(VisualShaderNodeParameter::Qualifier)
-class VisualShaderNodeUniformRef : public VisualShaderNode {
- GDCLASS(VisualShaderNodeUniformRef, VisualShaderNode);
+class VisualShaderNodeParameterRef : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParameterRef, VisualShaderNode);
public:
- enum UniformType {
- UNIFORM_TYPE_FLOAT,
- UNIFORM_TYPE_INT,
- UNIFORM_TYPE_BOOLEAN,
- UNIFORM_TYPE_VECTOR2,
- UNIFORM_TYPE_VECTOR3,
- UNIFORM_TYPE_VECTOR4,
- UNIFORM_TYPE_TRANSFORM,
- UNIFORM_TYPE_COLOR,
+ enum ParameterType {
+ PARAMETER_TYPE_FLOAT,
+ PARAMETER_TYPE_INT,
+ PARAMETER_TYPE_BOOLEAN,
+ PARAMETER_TYPE_VECTOR2,
+ PARAMETER_TYPE_VECTOR3,
+ PARAMETER_TYPE_VECTOR4,
+ PARAMETER_TYPE_TRANSFORM,
+ PARAMETER_TYPE_COLOR,
UNIFORM_TYPE_SAMPLER,
};
- struct Uniform {
+ struct Parameter {
String name;
- UniformType type;
+ ParameterType type;
};
private:
RID shader_rid;
- String uniform_name = "[None]";
- UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
+ String parameter_name = "[None]";
+ ParameterType param_type = ParameterType::PARAMETER_TYPE_FLOAT;
protected:
static void _bind_methods();
public:
- static void add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type);
- static void clear_uniforms(RID p_shader_rid);
- static bool has_uniform(RID p_shader_rid, const String &p_name);
+ static void add_parameter(RID p_shader_rid, const String &p_name, ParameterType p_type);
+ static void clear_parameters(RID p_shader_rid);
+ static bool has_parameter(RID p_shader_rid, const String &p_name);
public:
virtual String get_caption() const override;
@@ -587,25 +591,25 @@ public:
void set_shader_rid(const RID &p_shader);
- void set_uniform_name(const String &p_name);
- String get_uniform_name() const;
+ void set_parameter_name(const String &p_name);
+ String get_parameter_name() const;
- void update_uniform_type();
+ void update_parameter_type();
- void _set_uniform_type(int p_uniform_type);
- int _get_uniform_type() const;
+ void _set_parameter_type(int p_parameter_type);
+ int _get_parameter_type() const;
- int get_uniforms_count() const;
- String get_uniform_name_by_index(int p_idx) const;
- UniformType get_uniform_type_by_name(const String &p_name) const;
- UniformType get_uniform_type_by_index(int p_idx) const;
+ int get_parameters_count() const;
+ String get_parameter_name_by_index(int p_idx) const;
+ ParameterType get_parameter_type_by_name(const String &p_name) const;
+ ParameterType get_parameter_type_by_index(int p_idx) const;
PortType get_port_type_by_index(int p_idx) const;
virtual Vector<StringName> get_editable_properties() const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeUniformRef();
+ VisualShaderNodeParameterRef();
};
class VisualShaderNodeResizableBase : public VisualShaderNode {
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a968aebdaa..de13912b75 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1636,10 +1636,14 @@ String VisualShaderNodeLinearSceneDepth::get_output_port_name(int p_port) const
return "linear depth";
}
+bool VisualShaderNodeLinearSceneDepth::has_output_port_preview(int p_port) const {
+ return false;
+}
+
String VisualShaderNodeLinearSceneDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += " float _log_depth = texture(DEPTH_TEXTURE, SCREEN_UV).x;\n";
+ code += " float _log_depth = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).x;\n";
code += " vec3 _depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, _log_depth);\n";
code += " vec4 _depth_view = INV_PROJECTION_MATRIX * vec4(_depth_ndc, 1.0);\n";
code += " _depth_view.xyz /= _depth_view.w;";
@@ -4712,44 +4716,44 @@ VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() {
set_input_port_default_value(0, Transform3D());
}
-////////////// Float Uniform
+////////////// Float Parameter
-String VisualShaderNodeFloatUniform::get_caption() const {
- return "FloatUniform";
+String VisualShaderNodeFloatParameter::get_caption() const {
+ return "FloatParameter";
}
-int VisualShaderNodeFloatUniform::get_input_port_count() const {
+int VisualShaderNodeFloatParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeFloatUniform::PortType VisualShaderNodeFloatUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeFloatParameter::PortType VisualShaderNodeFloatParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeFloatUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeFloatParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeFloatUniform::get_output_port_count() const {
+int VisualShaderNodeFloatParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeFloatUniform::PortType VisualShaderNodeFloatUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeFloatParameter::PortType VisualShaderNodeFloatParameter::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeFloatUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeFloatParameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeFloatParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = "";
if (hint == HINT_RANGE) {
- code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")";
+ code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) {
- code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")";
+ code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")";
} else {
- code += _get_qual_str() + "uniform float " + get_uniform_name();
+ code += _get_qual_str() + "uniform float " + get_parameter_name();
}
if (default_value_enabled) {
code += " = " + rtos(default_value);
@@ -4758,19 +4762,19 @@ String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, Visual
return code;
}
-String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeFloatParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-bool VisualShaderNodeFloatUniform::is_show_prop_names() const {
+bool VisualShaderNodeFloatParameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeFloatUniform::is_use_prop_slots() const {
+bool VisualShaderNodeFloatParameter::is_use_prop_slots() const {
return true;
}
-void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) {
+void VisualShaderNodeFloatParameter::set_hint(Hint p_hint) {
ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX));
if (hint == p_hint) {
return;
@@ -4779,11 +4783,11 @@ void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) {
emit_changed();
}
-VisualShaderNodeFloatUniform::Hint VisualShaderNodeFloatUniform::get_hint() const {
+VisualShaderNodeFloatParameter::Hint VisualShaderNodeFloatParameter::get_hint() const {
return hint;
}
-void VisualShaderNodeFloatUniform::set_min(float p_value) {
+void VisualShaderNodeFloatParameter::set_min(float p_value) {
if (Math::is_equal_approx(hint_range_min, p_value)) {
return;
}
@@ -4791,11 +4795,11 @@ void VisualShaderNodeFloatUniform::set_min(float p_value) {
emit_changed();
}
-float VisualShaderNodeFloatUniform::get_min() const {
+float VisualShaderNodeFloatParameter::get_min() const {
return hint_range_min;
}
-void VisualShaderNodeFloatUniform::set_max(float p_value) {
+void VisualShaderNodeFloatParameter::set_max(float p_value) {
if (Math::is_equal_approx(hint_range_max, p_value)) {
return;
}
@@ -4803,11 +4807,11 @@ void VisualShaderNodeFloatUniform::set_max(float p_value) {
emit_changed();
}
-float VisualShaderNodeFloatUniform::get_max() const {
+float VisualShaderNodeFloatParameter::get_max() const {
return hint_range_max;
}
-void VisualShaderNodeFloatUniform::set_step(float p_value) {
+void VisualShaderNodeFloatParameter::set_step(float p_value) {
if (Math::is_equal_approx(hint_range_step, p_value)) {
return;
}
@@ -4815,11 +4819,11 @@ void VisualShaderNodeFloatUniform::set_step(float p_value) {
emit_changed();
}
-float VisualShaderNodeFloatUniform::get_step() const {
+float VisualShaderNodeFloatParameter::get_step() const {
return hint_range_step;
}
-void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeFloatParameter::set_default_value_enabled(bool p_enabled) {
if (default_value_enabled == p_enabled) {
return;
}
@@ -4827,11 +4831,11 @@ void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) {
emit_changed();
}
-bool VisualShaderNodeFloatUniform::is_default_value_enabled() const {
+bool VisualShaderNodeFloatParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeFloatUniform::set_default_value(float p_value) {
+void VisualShaderNodeFloatParameter::set_default_value(float p_value) {
if (Math::is_equal_approx(default_value, p_value)) {
return;
}
@@ -4839,28 +4843,28 @@ void VisualShaderNodeFloatUniform::set_default_value(float p_value) {
emit_changed();
}
-float VisualShaderNodeFloatUniform::get_default_value() const {
+float VisualShaderNodeFloatParameter::get_default_value() const {
return default_value;
}
-void VisualShaderNodeFloatUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatUniform::set_hint);
- ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatUniform::get_hint);
+void VisualShaderNodeFloatParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatParameter::set_hint);
+ ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatParameter::get_hint);
- ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeFloatUniform::set_min);
- ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeFloatUniform::get_min);
+ ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeFloatParameter::set_min);
+ ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeFloatParameter::get_min);
- ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeFloatUniform::set_max);
- ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeFloatUniform::get_max);
+ ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeFloatParameter::set_max);
+ ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeFloatParameter::get_max);
- ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatUniform::set_step);
- ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatUniform::get_step);
+ ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatParameter::set_step);
+ ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatParameter::get_step);
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeFloatUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeFloatUniform::is_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeFloatParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeFloatParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeFloatUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeFloatUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeFloatParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeFloatParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min"), "set_min", "get_min");
@@ -4875,16 +4879,16 @@ void VisualShaderNodeFloatUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_MAX);
}
-bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeFloatParameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeFloatUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeFloatParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeFloatParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("hint");
if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
props.push_back("min");
@@ -4900,47 +4904,47 @@ Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const
return props;
}
-VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() {
+VisualShaderNodeFloatParameter::VisualShaderNodeFloatParameter() {
}
-////////////// Integer Uniform
+////////////// Integer Parametet
-String VisualShaderNodeIntUniform::get_caption() const {
- return "IntUniform";
+String VisualShaderNodeIntParameter::get_caption() const {
+ return "IntParameter";
}
-int VisualShaderNodeIntUniform::get_input_port_count() const {
+int VisualShaderNodeIntParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeIntUniform::PortType VisualShaderNodeIntUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeIntParameter::PortType VisualShaderNodeIntParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR_INT;
}
-String VisualShaderNodeIntUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeIntParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeIntUniform::get_output_port_count() const {
+int VisualShaderNodeIntParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeIntUniform::PortType VisualShaderNodeIntUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeIntParameter::PortType VisualShaderNodeIntParameter::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR_INT;
}
-String VisualShaderNodeIntUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeIntParameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeIntParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = "";
if (hint == HINT_RANGE) {
- code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")";
+ code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) {
- code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")";
+ code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")";
} else {
- code += _get_qual_str() + "uniform int " + get_uniform_name();
+ code += _get_qual_str() + "uniform int " + get_parameter_name();
}
if (default_value_enabled) {
code += " = " + itos(default_value);
@@ -4949,19 +4953,19 @@ String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualSh
return code;
}
-String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeIntParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-bool VisualShaderNodeIntUniform::is_show_prop_names() const {
+bool VisualShaderNodeIntParameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeIntUniform::is_use_prop_slots() const {
+bool VisualShaderNodeIntParameter::is_use_prop_slots() const {
return true;
}
-void VisualShaderNodeIntUniform::set_hint(Hint p_hint) {
+void VisualShaderNodeIntParameter::set_hint(Hint p_hint) {
ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX));
if (hint == p_hint) {
return;
@@ -4970,11 +4974,11 @@ void VisualShaderNodeIntUniform::set_hint(Hint p_hint) {
emit_changed();
}
-VisualShaderNodeIntUniform::Hint VisualShaderNodeIntUniform::get_hint() const {
+VisualShaderNodeIntParameter::Hint VisualShaderNodeIntParameter::get_hint() const {
return hint;
}
-void VisualShaderNodeIntUniform::set_min(int p_value) {
+void VisualShaderNodeIntParameter::set_min(int p_value) {
if (hint_range_min == p_value) {
return;
}
@@ -4982,11 +4986,11 @@ void VisualShaderNodeIntUniform::set_min(int p_value) {
emit_changed();
}
-int VisualShaderNodeIntUniform::get_min() const {
+int VisualShaderNodeIntParameter::get_min() const {
return hint_range_min;
}
-void VisualShaderNodeIntUniform::set_max(int p_value) {
+void VisualShaderNodeIntParameter::set_max(int p_value) {
if (hint_range_max == p_value) {
return;
}
@@ -4994,11 +4998,11 @@ void VisualShaderNodeIntUniform::set_max(int p_value) {
emit_changed();
}
-int VisualShaderNodeIntUniform::get_max() const {
+int VisualShaderNodeIntParameter::get_max() const {
return hint_range_max;
}
-void VisualShaderNodeIntUniform::set_step(int p_value) {
+void VisualShaderNodeIntParameter::set_step(int p_value) {
if (hint_range_step == p_value) {
return;
}
@@ -5006,11 +5010,11 @@ void VisualShaderNodeIntUniform::set_step(int p_value) {
emit_changed();
}
-int VisualShaderNodeIntUniform::get_step() const {
+int VisualShaderNodeIntParameter::get_step() const {
return hint_range_step;
}
-void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_enabled) {
+void VisualShaderNodeIntParameter::set_default_value_enabled(bool p_default_value_enabled) {
if (default_value_enabled == p_default_value_enabled) {
return;
}
@@ -5018,11 +5022,11 @@ void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_
emit_changed();
}
-bool VisualShaderNodeIntUniform::is_default_value_enabled() const {
+bool VisualShaderNodeIntParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeIntUniform::set_default_value(int p_default_value) {
+void VisualShaderNodeIntParameter::set_default_value(int p_default_value) {
if (default_value == p_default_value) {
return;
}
@@ -5030,28 +5034,28 @@ void VisualShaderNodeIntUniform::set_default_value(int p_default_value) {
emit_changed();
}
-int VisualShaderNodeIntUniform::get_default_value() const {
+int VisualShaderNodeIntParameter::get_default_value() const {
return default_value;
}
-void VisualShaderNodeIntUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntUniform::set_hint);
- ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntUniform::get_hint);
+void VisualShaderNodeIntParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntParameter::set_hint);
+ ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntParameter::get_hint);
- ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeIntUniform::set_min);
- ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeIntUniform::get_min);
+ ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeIntParameter::set_min);
+ ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeIntParameter::get_min);
- ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeIntUniform::set_max);
- ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeIntUniform::get_max);
+ ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeIntParameter::set_max);
+ ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeIntParameter::get_max);
- ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntUniform::set_step);
- ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntUniform::get_step);
+ ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntParameter::set_step);
+ ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntParameter::get_step);
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntUniform::is_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range + Step"), "set_hint", "get_hint");
ADD_PROPERTY(PropertyInfo(Variant::INT, "min"), "set_min", "get_min");
@@ -5066,16 +5070,16 @@ void VisualShaderNodeIntUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_MAX);
}
-bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeIntParameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeIntUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeIntParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeIntParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("hint");
if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
props.push_back("min");
@@ -5091,40 +5095,40 @@ Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
return props;
}
-VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() {
+VisualShaderNodeIntParameter::VisualShaderNodeIntParameter() {
}
-////////////// Boolean Uniform
+////////////// Boolean Parameter
-String VisualShaderNodeBooleanUniform::get_caption() const {
- return "BooleanUniform";
+String VisualShaderNodeBooleanParameter::get_caption() const {
+ return "BooleanParameter";
}
-int VisualShaderNodeBooleanUniform::get_input_port_count() const {
+int VisualShaderNodeBooleanParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeBooleanParameter::PortType VisualShaderNodeBooleanParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_BOOLEAN;
}
-String VisualShaderNodeBooleanUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeBooleanParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeBooleanUniform::get_output_port_count() const {
+int VisualShaderNodeBooleanParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeBooleanParameter::PortType VisualShaderNodeBooleanParameter::get_output_port_type(int p_port) const {
return PORT_TYPE_BOOLEAN;
}
-String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeBooleanParameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_value_enabled) {
+void VisualShaderNodeBooleanParameter::set_default_value_enabled(bool p_default_value_enabled) {
if (default_value_enabled == p_default_value_enabled) {
return;
}
@@ -5132,11 +5136,11 @@ void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_va
emit_changed();
}
-bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const {
+bool VisualShaderNodeBooleanParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) {
+void VisualShaderNodeBooleanParameter::set_default_value(bool p_default_value) {
if (default_value == p_default_value) {
return;
}
@@ -5144,12 +5148,12 @@ void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) {
emit_changed();
}
-bool VisualShaderNodeBooleanUniform::get_default_value() const {
+bool VisualShaderNodeBooleanParameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform bool " + get_uniform_name();
+String VisualShaderNodeBooleanParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform bool " + get_parameter_name();
if (default_value_enabled) {
if (default_value) {
code += " = true";
@@ -5161,39 +5165,39 @@ String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, Visu
return code;
}
-String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeBooleanParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-bool VisualShaderNodeBooleanUniform::is_show_prop_names() const {
+bool VisualShaderNodeBooleanParameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeBooleanUniform::is_use_prop_slots() const {
+bool VisualShaderNodeBooleanParameter::is_use_prop_slots() const {
return true;
}
-void VisualShaderNodeBooleanUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanUniform::is_default_value_enabled);
+void VisualShaderNodeBooleanParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeBooleanUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeBooleanUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeBooleanParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeBooleanParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeBooleanParameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeBooleanUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeBooleanParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeBooleanParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5201,47 +5205,47 @@ Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() con
return props;
}
-VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() {
+VisualShaderNodeBooleanParameter::VisualShaderNodeBooleanParameter() {
}
-////////////// Color Uniform
+////////////// Color Parameter
-String VisualShaderNodeColorUniform::get_caption() const {
- return "ColorUniform";
+String VisualShaderNodeColorParameter::get_caption() const {
+ return "ColorParameter";
}
-int VisualShaderNodeColorUniform::get_input_port_count() const {
+int VisualShaderNodeColorParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeColorParameter::PortType VisualShaderNodeColorParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeColorParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeColorUniform::get_output_port_count() const {
+int VisualShaderNodeColorParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeColorParameter::PortType VisualShaderNodeColorParameter::get_output_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
-String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeColorParameter::get_output_port_name(int p_port) const {
return "color";
}
-bool VisualShaderNodeColorUniform::is_output_port_expandable(int p_port) const {
+bool VisualShaderNodeColorParameter::is_output_port_expandable(int p_port) const {
if (p_port == 0) {
return true;
}
return false;
}
-void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeColorParameter::set_default_value_enabled(bool p_enabled) {
if (default_value_enabled == p_enabled) {
return;
}
@@ -5249,11 +5253,11 @@ void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
emit_changed();
}
-bool VisualShaderNodeColorUniform::is_default_value_enabled() const {
+bool VisualShaderNodeColorParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) {
+void VisualShaderNodeColorParameter::set_default_value(const Color &p_value) {
if (default_value.is_equal_approx(p_value)) {
return;
}
@@ -5261,12 +5265,12 @@ void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) {
emit_changed();
}
-Color VisualShaderNodeColorUniform::get_default_value() const {
+Color VisualShaderNodeColorParameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : source_color";
+String VisualShaderNodeColorParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec4 " + get_parameter_name() + " : source_color";
if (default_value_enabled) {
code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.r, default_value.g, default_value.b, default_value.a);
}
@@ -5274,35 +5278,35 @@ String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, Visual
return code;
}
-String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeColorParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-bool VisualShaderNodeColorUniform::is_show_prop_names() const {
+bool VisualShaderNodeColorParameter::is_show_prop_names() const {
return true;
}
-void VisualShaderNodeColorUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorUniform::is_default_value_enabled);
+void VisualShaderNodeColorParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeColorUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeColorUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeColorParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeColorParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeColorParameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeColorUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeColorParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeColorParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5310,59 +5314,59 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const
return props;
}
-VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() {
+VisualShaderNodeColorParameter::VisualShaderNodeColorParameter() {
}
-////////////// Vector2 Uniform
+////////////// Vector2 Parameter
-String VisualShaderNodeVec2Uniform::get_caption() const {
- return "Vector2Uniform";
+String VisualShaderNodeVec2Parameter::get_caption() const {
+ return "Vector2Parameter";
}
-int VisualShaderNodeVec2Uniform::get_input_port_count() const {
+int VisualShaderNodeVec2Parameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_input_port_type(int p_port) const {
+VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR_2D;
}
-String VisualShaderNodeVec2Uniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeVec2Parameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeVec2Uniform::get_output_port_count() const {
+int VisualShaderNodeVec2Parameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_output_port_type(int p_port) const {
+VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR_2D;
}
-String VisualShaderNodeVec2Uniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeVec2Parameter::get_output_port_name(int p_port) const {
return String();
}
-void VisualShaderNodeVec2Uniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeVec2Parameter::set_default_value_enabled(bool p_enabled) {
default_value_enabled = p_enabled;
emit_changed();
}
-bool VisualShaderNodeVec2Uniform::is_default_value_enabled() const {
+bool VisualShaderNodeVec2Parameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeVec2Uniform::set_default_value(const Vector2 &p_value) {
+void VisualShaderNodeVec2Parameter::set_default_value(const Vector2 &p_value) {
default_value = p_value;
emit_changed();
}
-Vector2 VisualShaderNodeVec2Uniform::get_default_value() const {
+Vector2 VisualShaderNodeVec2Parameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec2 " + get_uniform_name();
+String VisualShaderNodeVec2Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec2 " + get_parameter_name();
if (default_value_enabled) {
code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y);
}
@@ -5370,39 +5374,39 @@ String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualS
return code;
}
-String VisualShaderNodeVec2Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeVec2Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeVec2Uniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Uniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Uniform::is_default_value_enabled);
+void VisualShaderNodeVec2Parameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Parameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Parameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Uniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Uniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Parameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Parameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeVec2Uniform::is_show_prop_names() const {
+bool VisualShaderNodeVec2Parameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeVec2Uniform::is_use_prop_slots() const {
+bool VisualShaderNodeVec2Parameter::is_use_prop_slots() const {
return true;
}
-bool VisualShaderNodeVec2Uniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeVec2Parameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeVec2Uniform::is_convertible_to_constant() const {
+bool VisualShaderNodeVec2Parameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeVec2Parameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5410,59 +5414,59 @@ Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const
return props;
}
-VisualShaderNodeVec2Uniform::VisualShaderNodeVec2Uniform() {
+VisualShaderNodeVec2Parameter::VisualShaderNodeVec2Parameter() {
}
-////////////// Vector3 Uniform
+////////////// Vector3 Parameter
-String VisualShaderNodeVec3Uniform::get_caption() const {
- return "Vector3Uniform";
+String VisualShaderNodeVec3Parameter::get_caption() const {
+ return "Vector3Parameter";
}
-int VisualShaderNodeVec3Uniform::get_input_port_count() const {
+int VisualShaderNodeVec3Parameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const {
+VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR_3D;
}
-String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeVec3Parameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeVec3Uniform::get_output_port_count() const {
+int VisualShaderNodeVec3Parameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const {
+VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR_3D;
}
-String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeVec3Parameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-void VisualShaderNodeVec3Uniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeVec3Parameter::set_default_value_enabled(bool p_enabled) {
default_value_enabled = p_enabled;
emit_changed();
}
-bool VisualShaderNodeVec3Uniform::is_default_value_enabled() const {
+bool VisualShaderNodeVec3Parameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeVec3Uniform::set_default_value(const Vector3 &p_value) {
+void VisualShaderNodeVec3Parameter::set_default_value(const Vector3 &p_value) {
default_value = p_value;
emit_changed();
}
-Vector3 VisualShaderNodeVec3Uniform::get_default_value() const {
+Vector3 VisualShaderNodeVec3Parameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec3 " + get_uniform_name();
+String VisualShaderNodeVec3Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec3 " + get_parameter_name();
if (default_value_enabled) {
code += vformat(" = vec3(%.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z);
}
@@ -5470,39 +5474,39 @@ String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualS
return code;
}
-String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeVec3Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeVec3Uniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec3Uniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec3Uniform::is_default_value_enabled);
+void VisualShaderNodeVec3Parameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec3Parameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec3Parameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec3Uniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec3Uniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec3Parameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec3Parameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeVec3Uniform::is_show_prop_names() const {
+bool VisualShaderNodeVec3Parameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeVec3Uniform::is_use_prop_slots() const {
+bool VisualShaderNodeVec3Parameter::is_use_prop_slots() const {
return true;
}
-bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeVec3Parameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeVec3Uniform::is_convertible_to_constant() const {
+bool VisualShaderNodeVec3Parameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeVec3Parameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5510,59 +5514,59 @@ Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const
return props;
}
-VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() {
+VisualShaderNodeVec3Parameter::VisualShaderNodeVec3Parameter() {
}
-////////////// Vector4 Uniform
+////////////// Vector4 Parameter
-String VisualShaderNodeVec4Uniform::get_caption() const {
- return "Vector4Uniform";
+String VisualShaderNodeVec4Parameter::get_caption() const {
+ return "Vector4Parameter";
}
-int VisualShaderNodeVec4Uniform::get_input_port_count() const {
+int VisualShaderNodeVec4Parameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_input_port_type(int p_port) const {
+VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR_4D;
}
-String VisualShaderNodeVec4Uniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeVec4Parameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeVec4Uniform::get_output_port_count() const {
+int VisualShaderNodeVec4Parameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_output_port_type(int p_port) const {
+VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR_4D;
}
-String VisualShaderNodeVec4Uniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeVec4Parameter::get_output_port_name(int p_port) const {
return ""; // No output port means the editor will be used as port.
}
-void VisualShaderNodeVec4Uniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeVec4Parameter::set_default_value_enabled(bool p_enabled) {
default_value_enabled = p_enabled;
emit_changed();
}
-bool VisualShaderNodeVec4Uniform::is_default_value_enabled() const {
+bool VisualShaderNodeVec4Parameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeVec4Uniform::set_default_value(const Quaternion &p_value) {
+void VisualShaderNodeVec4Parameter::set_default_value(const Vector4 &p_value) {
default_value = p_value;
emit_changed();
}
-Quaternion VisualShaderNodeVec4Uniform::get_default_value() const {
+Vector4 VisualShaderNodeVec4Parameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeVec4Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec4 " + get_uniform_name();
+String VisualShaderNodeVec4Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec4 " + get_parameter_name();
if (default_value_enabled) {
code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z, default_value.w);
}
@@ -5570,39 +5574,39 @@ String VisualShaderNodeVec4Uniform::generate_global(Shader::Mode p_mode, VisualS
return code;
}
-String VisualShaderNodeVec4Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeVec4Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeVec4Uniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec4Uniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec4Uniform::is_default_value_enabled);
+void VisualShaderNodeVec4Parameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec4Parameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec4Parameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec4Uniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec4Uniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec4Parameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec4Parameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "default_value"), "set_default_value", "get_default_value");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR4, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeVec4Uniform::is_show_prop_names() const {
+bool VisualShaderNodeVec4Parameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeVec4Uniform::is_use_prop_slots() const {
+bool VisualShaderNodeVec4Parameter::is_use_prop_slots() const {
return true;
}
-bool VisualShaderNodeVec4Uniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeVec4Parameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // All qualifiers are supported.
}
-bool VisualShaderNodeVec4Uniform::is_convertible_to_constant() const {
+bool VisualShaderNodeVec4Parameter::is_convertible_to_constant() const {
return true; // Conversion is allowed.
}
-Vector<StringName> VisualShaderNodeVec4Uniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeVec4Parameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5610,59 +5614,59 @@ Vector<StringName> VisualShaderNodeVec4Uniform::get_editable_properties() const
return props;
}
-VisualShaderNodeVec4Uniform::VisualShaderNodeVec4Uniform() {
+VisualShaderNodeVec4Parameter::VisualShaderNodeVec4Parameter() {
}
-////////////// Transform Uniform
+////////////// Transform Parameter
-String VisualShaderNodeTransformUniform::get_caption() const {
- return "TransformUniform";
+String VisualShaderNodeTransformParameter::get_caption() const {
+ return "TransformParameter";
}
-int VisualShaderNodeTransformUniform::get_input_port_count() const {
+int VisualShaderNodeTransformParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeTransformParameter::PortType VisualShaderNodeTransformParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR_3D;
}
-String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeTransformParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeTransformUniform::get_output_port_count() const {
+int VisualShaderNodeTransformParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeTransformParameter::PortType VisualShaderNodeTransformParameter::get_output_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
-String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeTransformParameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-void VisualShaderNodeTransformUniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeTransformParameter::set_default_value_enabled(bool p_enabled) {
default_value_enabled = p_enabled;
emit_changed();
}
-bool VisualShaderNodeTransformUniform::is_default_value_enabled() const {
+bool VisualShaderNodeTransformParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeTransformUniform::set_default_value(const Transform3D &p_value) {
+void VisualShaderNodeTransformParameter::set_default_value(const Transform3D &p_value) {
default_value = p_value;
emit_changed();
}
-Transform3D VisualShaderNodeTransformUniform::get_default_value() const {
+Transform3D VisualShaderNodeTransformParameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform mat4 " + get_uniform_name();
+String VisualShaderNodeTransformParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform mat4 " + get_parameter_name();
if (default_value_enabled) {
Vector3 row0 = default_value.basis.rows[0];
Vector3 row1 = default_value.basis.rows[1];
@@ -5674,42 +5678,42 @@ String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, Vi
return code;
}
-String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeTransformParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeTransformUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeTransformUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeTransformUniform::is_default_value_enabled);
+void VisualShaderNodeTransformParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeTransformParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeTransformParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeTransformUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeTransformParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeTransformUniform::is_show_prop_names() const {
+bool VisualShaderNodeTransformParameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeTransformUniform::is_use_prop_slots() const {
+bool VisualShaderNodeTransformParameter::is_use_prop_slots() const {
return true;
}
-bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeTransformParameter::is_qualifier_supported(Qualifier p_qual) const {
if (p_qual == Qualifier::QUAL_INSTANCE) {
return false;
}
return true;
}
-bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeTransformParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeTransformParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5717,12 +5721,12 @@ Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() c
return props;
}
-VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() {
+VisualShaderNodeTransformParameter::VisualShaderNodeTransformParameter() {
}
//////////////
-String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_type, VisualShaderNodeTextureUniform::ColorDefault p_color_default, VisualShaderNodeTextureUniform::TextureFilter p_texture_filter, VisualShaderNodeTextureUniform::TextureRepeat p_texture_repeat) {
+String get_sampler_hint(VisualShaderNodeTextureParameter::TextureType p_texture_type, VisualShaderNodeTextureParameter::ColorDefault p_color_default, VisualShaderNodeTextureParameter::TextureFilter p_texture_filter, VisualShaderNodeTextureParameter::TextureRepeat p_texture_repeat) {
String code;
bool has_colon = false;
@@ -5731,25 +5735,25 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
String type_code;
switch (p_texture_type) {
- case VisualShaderNodeTextureUniform::TYPE_DATA:
- if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) {
+ case VisualShaderNodeTextureParameter::TYPE_DATA:
+ if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_BLACK) {
type_code = "hint_default_black";
- } else if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_TRANSPARENT) {
+ } else if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_TRANSPARENT) {
type_code = "hint_default_transparent";
}
break;
- case VisualShaderNodeTextureUniform::TYPE_COLOR:
+ case VisualShaderNodeTextureParameter::TYPE_COLOR:
type_code = "source_color";
- if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) {
+ if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_BLACK) {
type_code += ", hint_default_black";
- } else if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_TRANSPARENT) {
+ } else if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_TRANSPARENT) {
type_code += ", hint_default_transparent";
}
break;
- case VisualShaderNodeTextureUniform::TYPE_NORMAL_MAP:
+ case VisualShaderNodeTextureParameter::TYPE_NORMAL_MAP:
type_code = "hint_normal";
break;
- case VisualShaderNodeTextureUniform::TYPE_ANISOTROPY:
+ case VisualShaderNodeTextureParameter::TYPE_ANISOTROPY:
type_code = "hint_anisotropy";
break;
default:
@@ -5767,22 +5771,22 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
String filter_code;
switch (p_texture_filter) {
- case VisualShaderNodeTextureUniform::FILTER_NEAREST:
+ case VisualShaderNodeTextureParameter::FILTER_NEAREST:
filter_code = "filter_nearest";
break;
- case VisualShaderNodeTextureUniform::FILTER_LINEAR:
+ case VisualShaderNodeTextureParameter::FILTER_LINEAR:
filter_code = "filter_linear";
break;
- case VisualShaderNodeTextureUniform::FILTER_NEAREST_MIPMAP:
+ case VisualShaderNodeTextureParameter::FILTER_NEAREST_MIPMAP:
filter_code = "filter_nearest_mipmap";
break;
- case VisualShaderNodeTextureUniform::FILTER_LINEAR_MIPMAP:
+ case VisualShaderNodeTextureParameter::FILTER_LINEAR_MIPMAP:
filter_code = "filter_linear_mipmap";
break;
- case VisualShaderNodeTextureUniform::FILTER_NEAREST_MIPMAP_ANISOTROPIC:
+ case VisualShaderNodeTextureParameter::FILTER_NEAREST_MIPMAP_ANISOTROPIC:
filter_code = "filter_nearest_mipmap_anisotropic";
break;
- case VisualShaderNodeTextureUniform::FILTER_LINEAR_MIPMAP_ANISOTROPIC:
+ case VisualShaderNodeTextureParameter::FILTER_LINEAR_MIPMAP_ANISOTROPIC:
filter_code = "filter_linear_mipmap_anisotropic";
break;
default:
@@ -5805,10 +5809,10 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
String repeat_code;
switch (p_texture_repeat) {
- case VisualShaderNodeTextureUniform::REPEAT_ENABLED:
+ case VisualShaderNodeTextureParameter::REPEAT_ENABLED:
repeat_code = "repeat_enable";
break;
- case VisualShaderNodeTextureUniform::REPEAT_DISABLED:
+ case VisualShaderNodeTextureParameter::REPEAT_DISABLED:
repeat_code = "repeat_disable";
break;
default:
@@ -5828,29 +5832,25 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
return code;
}
-////////////// Texture Uniform
+////////////// Texture Parameter
-String VisualShaderNodeTextureUniform::get_caption() const {
- return "TextureUniform";
-}
-
-int VisualShaderNodeTextureUniform::get_input_port_count() const {
+int VisualShaderNodeTextureParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeTextureParameter::PortType VisualShaderNodeTextureParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeTextureParameter::get_input_port_name(int p_port) const {
return "";
}
-int VisualShaderNodeTextureUniform::get_output_port_count() const {
+int VisualShaderNodeTextureParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeTextureParameter::PortType VisualShaderNodeTextureParameter::get_output_port_type(int p_port) const {
switch (p_port) {
case 0:
return PORT_TYPE_SAMPLER;
@@ -5859,27 +5859,11 @@ VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_out
}
}
-String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
- switch (p_port) {
- case 0:
- return "sampler2D";
- default:
- return "";
- }
-}
-
-String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name();
- code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
- code += ";\n";
- return code;
-}
-
-String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+String VisualShaderNodeTextureParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "";
}
-void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) {
+void VisualShaderNodeTextureParameter::set_texture_type(TextureType p_texture_type) {
ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX));
if (texture_type == p_texture_type) {
return;
@@ -5888,11 +5872,11 @@ void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type
emit_changed();
}
-VisualShaderNodeTextureUniform::TextureType VisualShaderNodeTextureUniform::get_texture_type() const {
+VisualShaderNodeTextureParameter::TextureType VisualShaderNodeTextureParameter::get_texture_type() const {
return texture_type;
}
-void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_default) {
+void VisualShaderNodeTextureParameter::set_color_default(ColorDefault p_color_default) {
ERR_FAIL_INDEX(int(p_color_default), int(COLOR_DEFAULT_MAX));
if (color_default == p_color_default) {
return;
@@ -5901,11 +5885,11 @@ void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_defa
emit_changed();
}
-VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get_color_default() const {
+VisualShaderNodeTextureParameter::ColorDefault VisualShaderNodeTextureParameter::get_color_default() const {
return color_default;
}
-void VisualShaderNodeTextureUniform::set_texture_filter(TextureFilter p_filter) {
+void VisualShaderNodeTextureParameter::set_texture_filter(TextureFilter p_filter) {
ERR_FAIL_INDEX(int(p_filter), int(FILTER_MAX));
if (texture_filter == p_filter) {
return;
@@ -5914,11 +5898,11 @@ void VisualShaderNodeTextureUniform::set_texture_filter(TextureFilter p_filter)
emit_changed();
}
-VisualShaderNodeTextureUniform::TextureFilter VisualShaderNodeTextureUniform::get_texture_filter() const {
+VisualShaderNodeTextureParameter::TextureFilter VisualShaderNodeTextureParameter::get_texture_filter() const {
return texture_filter;
}
-void VisualShaderNodeTextureUniform::set_texture_repeat(TextureRepeat p_repeat) {
+void VisualShaderNodeTextureParameter::set_texture_repeat(TextureRepeat p_repeat) {
ERR_FAIL_INDEX(int(p_repeat), int(REPEAT_MAX));
if (texture_repeat == p_repeat) {
return;
@@ -5927,12 +5911,12 @@ void VisualShaderNodeTextureUniform::set_texture_repeat(TextureRepeat p_repeat)
emit_changed();
}
-VisualShaderNodeTextureUniform::TextureRepeat VisualShaderNodeTextureUniform::get_texture_repeat() const {
+VisualShaderNodeTextureParameter::TextureRepeat VisualShaderNodeTextureParameter::get_texture_repeat() const {
return texture_repeat;
}
-Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeTextureParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("texture_type");
if (texture_type == TYPE_DATA || texture_type == TYPE_COLOR) {
props.push_back("color_default");
@@ -5942,11 +5926,11 @@ Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() con
return props;
}
-bool VisualShaderNodeTextureUniform::is_show_prop_names() const {
+bool VisualShaderNodeTextureParameter::is_show_prop_names() const {
return true;
}
-HashMap<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const {
+HashMap<StringName, String> VisualShaderNodeTextureParameter::get_editable_properties_names() const {
HashMap<StringName, String> names;
names.insert("texture_type", RTR("Type"));
names.insert("color_default", RTR("Default Color"));
@@ -5955,18 +5939,18 @@ HashMap<StringName, String> VisualShaderNodeTextureUniform::get_editable_propert
return names;
}
-void VisualShaderNodeTextureUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureUniform::set_texture_type);
- ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureUniform::get_texture_type);
+void VisualShaderNodeTextureParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureParameter::set_texture_type);
+ ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureParameter::get_texture_type);
- ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureUniform::set_color_default);
- ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureUniform::get_color_default);
+ ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureParameter::set_color_default);
+ ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureParameter::get_color_default);
- ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureUniform::set_texture_filter);
- ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureUniform::get_texture_filter);
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureParameter::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureParameter::get_texture_filter);
- ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureUniform::set_texture_repeat);
- ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureUniform::get_texture_repeat);
+ ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureParameter::set_texture_repeat);
+ ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureParameter::get_texture_repeat);
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map,Anisotropic"), "set_texture_type", "get_texture_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black,Transparent"), "set_color_default", "get_color_default");
@@ -5999,7 +5983,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(REPEAT_MAX);
}
-bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeTextureParameter::is_qualifier_supported(Qualifier p_qual) const {
switch (p_qual) {
case Qualifier::QUAL_NONE:
return true;
@@ -6013,31 +5997,56 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
return false;
}
-bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeTextureParameter::is_convertible_to_constant() const {
return false; // conversion is not allowed
}
-VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
+VisualShaderNodeTextureParameter::VisualShaderNodeTextureParameter() {
+}
+
+////////////// Texture2D Parameter
+
+String VisualShaderNodeTexture2DParameter::get_caption() const {
+ return "Texture2DParameter";
+}
+
+String VisualShaderNodeTexture2DParameter::get_output_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "sampler2D";
+ default:
+ return "";
+ }
+}
+
+String VisualShaderNodeTexture2DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name();
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
+ return code;
+}
+
+VisualShaderNodeTexture2DParameter::VisualShaderNodeTexture2DParameter() {
}
-////////////// Texture Uniform (Triplanar)
+////////////// Texture Parameter (Triplanar)
-String VisualShaderNodeTextureUniformTriplanar::get_caption() const {
+String VisualShaderNodeTextureParameterTriplanar::get_caption() const {
return "TextureUniformTriplanar";
}
-int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const {
+int VisualShaderNodeTextureParameterTriplanar::get_input_port_count() const {
return 2;
}
-VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
+VisualShaderNodeTextureParameterTriplanar::PortType VisualShaderNodeTextureParameterTriplanar::get_input_port_type(int p_port) const {
if (p_port == 0 || p_port == 1) {
return PORT_TYPE_VECTOR_3D;
}
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) const {
+String VisualShaderNodeTextureParameterTriplanar::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "weights";
} else if (p_port == 1) {
@@ -6046,11 +6055,11 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port)
return "";
}
-int VisualShaderNodeTextureUniformTriplanar::get_output_port_count() const {
+int VisualShaderNodeTextureParameterTriplanar::get_output_port_count() const {
return 2;
}
-VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniformTriplanar::get_output_port_type(int p_port) const {
+VisualShaderNodeTextureParameterTriplanar::PortType VisualShaderNodeTextureParameterTriplanar::get_output_port_type(int p_port) const {
switch (p_port) {
case 0:
return PORT_TYPE_VECTOR_4D;
@@ -6061,7 +6070,7 @@ VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniform
}
}
-String VisualShaderNodeTextureUniformTriplanar::get_output_port_name(int p_port) const {
+String VisualShaderNodeTextureParameterTriplanar::get_output_port_name(int p_port) const {
switch (p_port) {
case 0:
return "color";
@@ -6072,7 +6081,7 @@ String VisualShaderNodeTextureUniformTriplanar::get_output_port_name(int p_port)
}
}
-String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
+String VisualShaderNodeTextureParameterTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
code += "// " + get_caption() + "\n";
@@ -6094,7 +6103,7 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader:
return code;
}
-String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeTextureParameterTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
if (p_type == VisualShader::TYPE_VERTEX) {
@@ -6110,8 +6119,15 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader:
return code;
}
-String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String id = get_uniform_name();
+String VisualShaderNodeTextureParameterTriplanar::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name();
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
+ return code;
+}
+
+String VisualShaderNodeTextureParameterTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String id = get_parameter_name();
String code;
if (p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
@@ -6127,7 +6143,7 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
return code;
}
-bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+bool VisualShaderNodeTextureParameterTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_port == 0) {
return true;
} else if (p_port == 1) {
@@ -6136,79 +6152,67 @@ bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port,
return false;
}
-VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
+VisualShaderNodeTextureParameterTriplanar::VisualShaderNodeTextureParameterTriplanar() {
}
-////////////// Texture2DArray Uniform
+////////////// Texture2DArray Parameter
-String VisualShaderNodeTexture2DArrayUniform::get_caption() const {
- return "Texture2DArrayUniform";
+String VisualShaderNodeTexture2DArrayParameter::get_caption() const {
+ return "Texture2DArrayParameter";
}
-String VisualShaderNodeTexture2DArrayUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeTexture2DArrayParameter::get_output_port_name(int p_port) const {
return "sampler2DArray";
}
-String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform sampler2DArray " + get_uniform_name();
+String VisualShaderNodeTexture2DArrayParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2DArray " + get_parameter_name();
code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
code += ";\n";
return code;
}
-String VisualShaderNodeTexture2DArrayUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return String();
-}
-
-VisualShaderNodeTexture2DArrayUniform::VisualShaderNodeTexture2DArrayUniform() {
+VisualShaderNodeTexture2DArrayParameter::VisualShaderNodeTexture2DArrayParameter() {
}
-////////////// Texture3D Uniform
+////////////// Texture3D Parameter
-String VisualShaderNodeTexture3DUniform::get_caption() const {
- return "Texture3DUniform";
+String VisualShaderNodeTexture3DParameter::get_caption() const {
+ return "Texture3DParameter";
}
-String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeTexture3DParameter::get_output_port_name(int p_port) const {
return "sampler3D";
}
-String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name();
+String VisualShaderNodeTexture3DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler3D " + get_parameter_name();
code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
code += ";\n";
return code;
}
-String VisualShaderNodeTexture3DUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return String();
+VisualShaderNodeTexture3DParameter::VisualShaderNodeTexture3DParameter() {
}
-VisualShaderNodeTexture3DUniform::VisualShaderNodeTexture3DUniform() {
-}
+////////////// Cubemap Parameter
-////////////// Cubemap Uniform
-
-String VisualShaderNodeCubemapUniform::get_caption() const {
- return "CubemapUniform";
+String VisualShaderNodeCubemapParameter::get_caption() const {
+ return "CubemapParameter";
}
-String VisualShaderNodeCubemapUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeCubemapParameter::get_output_port_name(int p_port) const {
return "samplerCube";
}
-String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform samplerCube " + get_uniform_name();
+String VisualShaderNodeCubemapParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform samplerCube " + get_parameter_name();
code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
code += ";\n";
return code;
}
-String VisualShaderNodeCubemapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return String();
-}
-
-VisualShaderNodeCubemapUniform::VisualShaderNodeCubemapUniform() {
+VisualShaderNodeCubemapParameter::VisualShaderNodeCubemapParameter() {
}
////////////// If
@@ -7201,6 +7205,10 @@ String VisualShaderNodeDistanceFade::get_output_port_name(int p_port) const {
return "amount";
}
+bool VisualShaderNodeDistanceFade::has_output_port_preview(int p_port) const {
+ return false;
+}
+
String VisualShaderNodeDistanceFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += vformat(" %s = clamp(smoothstep(%s, %s,-VERTEX.z),0.0,1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]);
@@ -7242,6 +7250,10 @@ String VisualShaderNodeProximityFade::get_output_port_name(int p_port) const {
return "fade";
}
+bool VisualShaderNodeProximityFade::has_output_port_preview(int p_port) const {
+ return false;
+}
+
String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index c603a10eae..4b883c25cc 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -636,6 +636,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool has_output_port_preview(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -1762,11 +1763,11 @@ public:
};
///////////////////////////////////////
-/// UNIFORMS
+/// PARAMETERS
///////////////////////////////////////
-class VisualShaderNodeFloatUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeFloatUniform, VisualShaderNodeUniform);
+class VisualShaderNodeFloatParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeFloatParameter, VisualShaderNodeParameter);
public:
enum Hint {
@@ -1827,13 +1828,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeFloatUniform();
+ VisualShaderNodeFloatParameter();
};
-VARIANT_ENUM_CAST(VisualShaderNodeFloatUniform::Hint)
+VARIANT_ENUM_CAST(VisualShaderNodeFloatParameter::Hint)
-class VisualShaderNodeIntUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeIntUniform, VisualShaderNodeUniform);
+class VisualShaderNodeIntParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeIntParameter, VisualShaderNodeParameter);
public:
enum Hint {
@@ -1894,15 +1895,15 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeIntUniform();
+ VisualShaderNodeIntParameter();
};
-VARIANT_ENUM_CAST(VisualShaderNodeIntUniform::Hint)
+VARIANT_ENUM_CAST(VisualShaderNodeIntParameter::Hint)
///////////////////////////////////////
-class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform);
+class VisualShaderNodeBooleanParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeBooleanParameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -1939,13 +1940,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeBooleanUniform();
+ VisualShaderNodeBooleanParameter();
};
///////////////////////////////////////
-class VisualShaderNodeColorUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform);
+class VisualShaderNodeColorParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeColorParameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -1983,13 +1984,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeColorUniform();
+ VisualShaderNodeColorParameter();
};
///////////////////////////////////////
-class VisualShaderNodeVec2Uniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeVec2Uniform, VisualShaderNodeUniform);
+class VisualShaderNodeVec2Parameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeVec2Parameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -2026,13 +2027,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec2Uniform();
+ VisualShaderNodeVec2Parameter();
};
///////////////////////////////////////
-class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform);
+class VisualShaderNodeVec3Parameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeVec3Parameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -2069,17 +2070,17 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec3Uniform();
+ VisualShaderNodeVec3Parameter();
};
///////////////////////////////////////
-class VisualShaderNodeVec4Uniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeVec4Uniform, VisualShaderNodeUniform);
+class VisualShaderNodeVec4Parameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeVec4Parameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
- Quaternion default_value;
+ Vector4 default_value;
protected:
static void _bind_methods();
@@ -2104,21 +2105,21 @@ public:
void set_default_value_enabled(bool p_enabled);
bool is_default_value_enabled() const;
- void set_default_value(const Quaternion &p_value);
- Quaternion get_default_value() const;
+ void set_default_value(const Vector4 &p_value);
+ Vector4 get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec4Uniform();
+ VisualShaderNodeVec4Parameter();
};
///////////////////////////////////////
-class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform);
+class VisualShaderNodeTransformParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeTransformParameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -2155,13 +2156,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeTransformUniform();
+ VisualShaderNodeTransformParameter();
};
///////////////////////////////////////
-class VisualShaderNodeTextureUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform);
+class VisualShaderNodeTextureParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeTextureParameter, VisualShaderNodeParameter);
public:
enum TextureType {
@@ -2207,17 +2208,13 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const override;
-
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual HashMap<StringName, String> get_editable_properties_names() const override;
@@ -2240,18 +2237,32 @@ public:
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
- VisualShaderNodeTextureUniform();
+ VisualShaderNodeTextureParameter();
};
-VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureType)
-VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault)
-VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureFilter)
-VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureRepeat)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat)
///////////////////////////////////////
-class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform);
+class VisualShaderNodeTexture2DParameter : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeTexture2DParameter, VisualShaderNodeTextureParameter);
+
+public:
+ virtual String get_caption() const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+
+ VisualShaderNodeTexture2DParameter();
+};
+
+///////////////////////////////////////
+
+class VisualShaderNodeTextureParameterTriplanar : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeTextureParameterTriplanar, VisualShaderNodeTextureParameter);
public:
virtual String get_caption() const override;
@@ -2268,54 +2279,52 @@ public:
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeTextureUniformTriplanar();
+ VisualShaderNodeTextureParameterTriplanar();
};
///////////////////////////////////////
-class VisualShaderNodeTexture2DArrayUniform : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeTexture2DArrayUniform, VisualShaderNodeTextureUniform);
+class VisualShaderNodeTexture2DArrayParameter : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeTexture2DArrayParameter, VisualShaderNodeTextureParameter);
public:
virtual String get_caption() const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeTexture2DArrayUniform();
+ VisualShaderNodeTexture2DArrayParameter();
};
///////////////////////////////////////
-class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniform);
+class VisualShaderNodeTexture3DParameter : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeTexture3DParameter, VisualShaderNodeTextureParameter);
public:
virtual String get_caption() const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeTexture3DUniform();
+ VisualShaderNodeTexture3DParameter();
};
///////////////////////////////////////
-class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform);
+class VisualShaderNodeCubemapParameter : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeCubemapParameter, VisualShaderNodeTextureParameter);
public:
virtual String get_caption() const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeCubemapUniform();
+ VisualShaderNodeCubemapParameter();
};
///////////////////////////////////////
@@ -2636,6 +2645,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool has_output_port_preview(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2655,6 +2665,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool has_output_port_preview(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
diff --git a/scene/theme/theme_owner.cpp b/scene/theme/theme_owner.cpp
new file mode 100644
index 0000000000..e89aa1b28d
--- /dev/null
+++ b/scene/theme/theme_owner.cpp
@@ -0,0 +1,410 @@
+/*************************************************************************/
+/* theme_owner.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "theme_owner.h"
+
+#include "scene/gui/control.h"
+#include "scene/main/window.h"
+#include "scene/theme/theme_db.h"
+
+// Theme owner node.
+
+void ThemeOwner::set_owner_node(Node *p_node) {
+ owner_control = nullptr;
+ owner_window = nullptr;
+
+ Control *c = Object::cast_to<Control>(p_node);
+ if (c) {
+ owner_control = c;
+ return;
+ }
+
+ Window *w = Object::cast_to<Window>(p_node);
+ if (w) {
+ owner_window = w;
+ return;
+ }
+}
+
+Node *ThemeOwner::get_owner_node() const {
+ if (owner_control) {
+ return owner_control;
+ } else if (owner_window) {
+ return owner_window;
+ }
+ return nullptr;
+}
+
+bool ThemeOwner::has_owner_node() const {
+ return bool(owner_control || owner_window);
+}
+
+// Theme propagation.
+
+void ThemeOwner::assign_theme_on_parented(Node *p_for_node) {
+ // We check if there are any themes affecting the parent. If that's the case
+ // its children also need to be affected.
+ // We don't notify here because `NOTIFICATION_THEME_CHANGED` will be handled
+ // a bit later by `NOTIFICATION_ENTER_TREE`.
+
+ Node *parent = p_for_node->get_parent();
+
+ Control *parent_c = Object::cast_to<Control>(parent);
+ if (parent_c && parent_c->has_theme_owner_node()) {
+ propagate_theme_changed(p_for_node, parent_c->get_theme_owner_node(), false, true);
+ } else {
+ Window *parent_w = Object::cast_to<Window>(parent);
+ if (parent_w && parent_w->has_theme_owner_node()) {
+ propagate_theme_changed(p_for_node, parent_w->get_theme_owner_node(), false, true);
+ }
+ }
+}
+
+void ThemeOwner::clear_theme_on_unparented(Node *p_for_node) {
+ // We check if there were any themes affecting the parent. If that's the case
+ // its children need were also affected and need to be updated.
+ // We don't notify because we're exiting the tree, and it's not important.
+
+ Node *parent = p_for_node->get_parent();
+
+ Control *parent_c = Object::cast_to<Control>(parent);
+ if (parent_c && parent_c->has_theme_owner_node()) {
+ propagate_theme_changed(p_for_node, nullptr, false, true);
+ } else {
+ Window *parent_w = Object::cast_to<Window>(parent);
+ if (parent_w && parent_w->has_theme_owner_node()) {
+ propagate_theme_changed(p_for_node, nullptr, false, true);
+ }
+ }
+}
+
+void ThemeOwner::propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign) {
+ Control *c = Object::cast_to<Control>(p_to_node);
+ Window *w = c == nullptr ? Object::cast_to<Window>(p_to_node) : nullptr;
+
+ if (!c && !w) {
+ // Theme inheritance chains are broken by nodes that aren't Control or Window.
+ return;
+ }
+
+ bool assign = p_assign;
+ if (c) {
+ if (c != p_owner_node && c->get_theme().is_valid()) {
+ // Has a theme, so we don't want to change the theme owner,
+ // but we still want to propagate in case this child has theme items
+ // it inherits from the theme this node uses.
+ // See https://github.com/godotengine/godot/issues/62844.
+ assign = false;
+ }
+
+ if (assign) {
+ c->set_theme_owner_node(p_owner_node);
+ }
+
+ if (p_notify) {
+ c->notification(Control::NOTIFICATION_THEME_CHANGED);
+ }
+ } else if (w) {
+ if (w != p_owner_node && w->get_theme().is_valid()) {
+ // Same as above.
+ assign = false;
+ }
+
+ if (assign) {
+ w->set_theme_owner_node(p_owner_node);
+ }
+
+ if (p_notify) {
+ w->notification(Window::NOTIFICATION_THEME_CHANGED);
+ }
+ }
+
+ for (int i = 0; i < p_to_node->get_child_count(); i++) {
+ propagate_theme_changed(p_to_node->get_child(i), p_owner_node, p_notify, assign);
+ }
+}
+
+// Theme lookup.
+
+void ThemeOwner::get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const {
+ const Control *for_c = Object::cast_to<Control>(p_for_node);
+ const Window *for_w = Object::cast_to<Window>(p_for_node);
+ ERR_FAIL_COND_MSG(!for_c && !for_w, "Only Control and Window nodes and derivatives can be polled for theming.");
+
+ Ref<Theme> default_theme = ThemeDB::get_singleton()->get_default_theme();
+ Ref<Theme> project_theme = ThemeDB::get_singleton()->get_project_theme();
+
+ StringName type_variation;
+ if (for_c) {
+ type_variation = for_c->get_theme_type_variation();
+ } else if (for_w) {
+ type_variation = for_w->get_theme_type_variation();
+ }
+
+ if (p_theme_type == StringName() || p_theme_type == p_for_node->get_class_name() || p_theme_type == type_variation) {
+ if (project_theme.is_valid() && project_theme->get_type_variation_base(type_variation) != StringName()) {
+ project_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list);
+ } else {
+ default_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list);
+ }
+ } else {
+ default_theme->get_type_dependencies(p_theme_type, StringName(), r_list);
+ }
+}
+
+Node *ThemeOwner::_get_next_owner_node(Node *p_from_node) const {
+ Node *parent = p_from_node->get_parent();
+
+ Control *parent_c = Object::cast_to<Control>(parent);
+ if (parent_c) {
+ return parent_c->get_theme_owner_node();
+ } else {
+ Window *parent_w = Object::cast_to<Window>(parent);
+ if (parent_w) {
+ return parent_w->get_theme_owner_node();
+ }
+ }
+
+ return nullptr;
+}
+
+Variant ThemeOwner::get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
+ ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, Variant(), "At least one theme type must be specified.");
+
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ // For each theme resource check the theme types provided and see if p_name exists with any of them.
+ for (const StringName &E : p_theme_types) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) {
+ return owner_theme->get_theme_item(p_data_type, p_name, E);
+ }
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ for (const StringName &E : p_theme_types) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(p_data_type, p_name, E);
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ for (const StringName &E : p_theme_types) {
+ if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, E);
+ }
+ }
+
+ // If they don't exist, use any type to return the default/empty value.
+ return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, p_theme_types[0]);
+}
+
+bool ThemeOwner::has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
+ ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified.");
+
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ // For each theme resource check the theme types provided and see if p_name exists with any of them.
+ for (const StringName &E : p_theme_types) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) {
+ return true;
+ }
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ for (const StringName &E : p_theme_types) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) {
+ return true;
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ for (const StringName &E : p_theme_types) {
+ if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+float ThemeOwner::get_theme_default_base_scale() {
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ // For each theme resource see if their assigned theme has the default value defined and valid.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_default_base_scale()) {
+ return owner_theme->get_default_base_scale();
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_default_base_scale()) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_default_base_scale();
+ }
+ }
+
+ // Lastly, fall back on the default Theme.
+ if (ThemeDB::get_singleton()->get_default_theme()->has_default_base_scale()) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_default_base_scale();
+ }
+ return ThemeDB::get_singleton()->get_fallback_base_scale();
+}
+
+Ref<Font> ThemeOwner::get_theme_default_font() {
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ // For each theme resource see if their assigned theme has the default value defined and valid.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_default_font()) {
+ return owner_theme->get_default_font();
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_default_font()) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_default_font();
+ }
+ }
+
+ // Lastly, fall back on the default Theme.
+ if (ThemeDB::get_singleton()->get_default_theme()->has_default_font()) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_default_font();
+ }
+ return ThemeDB::get_singleton()->get_fallback_font();
+}
+
+int ThemeOwner::get_theme_default_font_size() {
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ // For each theme resource see if their assigned theme has the default value defined and valid.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_default_font_size()) {
+ return owner_theme->get_default_font_size();
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_default_font_size()) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_default_font_size();
+ }
+ }
+
+ // Lastly, fall back on the default Theme.
+ if (ThemeDB::get_singleton()->get_default_theme()->has_default_font_size()) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_default_font_size();
+ }
+ return ThemeDB::get_singleton()->get_fallback_font_size();
+}
diff --git a/scene/theme/theme_owner.h b/scene/theme/theme_owner.h
new file mode 100644
index 0000000000..59b72c1627
--- /dev/null
+++ b/scene/theme/theme_owner.h
@@ -0,0 +1,75 @@
+/*************************************************************************/
+/* theme_owner.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THEME_OWNER_H
+#define THEME_OWNER_H
+
+#include "core/object/object.h"
+#include "scene/resources/theme.h"
+
+class Control;
+class Node;
+class Window;
+
+class ThemeOwner : public Object {
+ Control *owner_control = nullptr;
+ Window *owner_window = nullptr;
+
+ Node *_get_next_owner_node(Node *p_from_node) const;
+
+public:
+ // Theme owner node.
+
+ void set_owner_node(Node *p_node);
+ Node *get_owner_node() const;
+ bool has_owner_node() const;
+
+ // Theme propagation.
+
+ void assign_theme_on_parented(Node *p_for_node);
+ void clear_theme_on_unparented(Node *p_for_node);
+ void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign);
+
+ // Theme lookup.
+
+ void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const;
+
+ Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
+ bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
+
+ float get_theme_default_base_scale();
+ Ref<Font> get_theme_default_font();
+ int get_theme_default_font_size();
+
+ ThemeOwner() {}
+ ~ThemeOwner() {}
+};
+
+#endif // THEME_OWNER_H
diff --git a/servers/camera_server.cpp b/servers/camera_server.cpp
index b83b41a571..b87cdd6d9f 100644
--- a/servers/camera_server.cpp
+++ b/servers/camera_server.cpp
@@ -105,10 +105,7 @@ void CameraServer::add_feed(const Ref<CameraFeed> &p_feed) {
// add our feed
feeds.push_back(p_feed);
-// record for debugging
-#ifdef DEBUG_ENABLED
- print_line("Registered camera " + p_feed->get_name() + " with id " + itos(p_feed->get_id()) + " position " + itos(p_feed->get_position()) + " at index " + itos(feeds.size() - 1));
-#endif
+ print_verbose("CameraServer: Registered camera " + p_feed->get_name() + " with ID " + itos(p_feed->get_id()) + " and position " + itos(p_feed->get_position()) + " at index " + itos(feeds.size() - 1));
// let whomever is interested know
emit_signal(SNAME("camera_feed_added"), p_feed->get_id());
@@ -119,10 +116,7 @@ void CameraServer::remove_feed(const Ref<CameraFeed> &p_feed) {
if (feeds[i] == p_feed) {
int feed_id = p_feed->get_id();
-// record for debugging
-#ifdef DEBUG_ENABLED
- print_line("Removed camera " + p_feed->get_name() + " with id " + itos(feed_id) + " position " + itos(p_feed->get_position()));
-#endif
+ print_verbose("CameraServer: Removed camera " + p_feed->get_name() + " with ID " + itos(feed_id) + " and position " + itos(p_feed->get_position()));
// remove it from our array, if this results in our feed being unreferenced it will be destroyed
feeds.remove_at(i);
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 6f14e73f34..dda8e29b6a 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -597,6 +597,10 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("tts_set_utterance_callback", "event", "callable"), &DisplayServer::tts_set_utterance_callback);
ClassDB::bind_method(D_METHOD("_tts_post_utterance_event", "event", "id", "char_pos"), &DisplayServer::tts_post_utterance_event);
+ ClassDB::bind_method(D_METHOD("is_dark_mode_supported"), &DisplayServer::is_dark_mode_supported);
+ ClassDB::bind_method(D_METHOD("is_dark_mode"), &DisplayServer::is_dark_mode);
+ ClassDB::bind_method(D_METHOD("get_accent_color"), &DisplayServer::get_accent_color);
+
ClassDB::bind_method(D_METHOD("mouse_set_mode", "mouse_mode"), &DisplayServer::mouse_set_mode);
ClassDB::bind_method(D_METHOD("mouse_get_mode"), &DisplayServer::mouse_get_mode);
diff --git a/servers/display_server.h b/servers/display_server.h
index 7cb880cbcb..ab4f9fc499 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -212,6 +212,10 @@ public:
virtual void tts_set_utterance_callback(TTSUtteranceEvent p_event, const Callable &p_callable);
virtual void tts_post_utterance_event(TTSUtteranceEvent p_event, int p_id, int p_pos = 0);
+ virtual bool is_dark_mode_supported() const { return false; };
+ virtual bool is_dark_mode() const { return false; };
+ virtual Color get_accent_color() const { return Color(0, 0, 0, 0); };
+
enum MouseMode {
MOUSE_MODE_VISIBLE,
MOUSE_MODE_HIDDEN,
diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp
new file mode 100644
index 0000000000..2ef4cd3352
--- /dev/null
+++ b/servers/extensions/physics_server_2d_extension.cpp
@@ -0,0 +1,294 @@
+/*************************************************************************/
+/* physics_server_2d_extension.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physics_server_2d_extension.h"
+
+bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID &p_body) const {
+ return exclude && exclude->has(p_body);
+}
+
+thread_local const HashSet<RID> *PhysicsDirectSpaceState2DExtension::exclude = nullptr;
+
+void PhysicsDirectSpaceState2DExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "result");
+ GDVIRTUAL_BIND(_intersect_point, "position", "canvas_instance_id", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
+ GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result", "max_results");
+ GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe");
+ GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count");
+ GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info");
+}
+
+PhysicsDirectSpaceState2DExtension::PhysicsDirectSpaceState2DExtension() {
+}
+
+void PhysicsDirectBodyState2DExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_total_gravity);
+ GDVIRTUAL_BIND(_get_total_linear_damp);
+ GDVIRTUAL_BIND(_get_total_angular_damp);
+
+ GDVIRTUAL_BIND(_get_center_of_mass);
+ GDVIRTUAL_BIND(_get_center_of_mass_local);
+ GDVIRTUAL_BIND(_get_inverse_mass);
+ GDVIRTUAL_BIND(_get_inverse_inertia);
+
+ GDVIRTUAL_BIND(_set_linear_velocity, "velocity");
+ GDVIRTUAL_BIND(_get_linear_velocity);
+
+ GDVIRTUAL_BIND(_set_angular_velocity, "velocity");
+ GDVIRTUAL_BIND(_get_angular_velocity);
+
+ GDVIRTUAL_BIND(_set_transform, "transform");
+ GDVIRTUAL_BIND(_get_transform);
+
+ GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position");
+
+ GDVIRTUAL_BIND(_apply_central_impulse, "impulse");
+ GDVIRTUAL_BIND(_apply_impulse, "impulse", "position");
+ GDVIRTUAL_BIND(_apply_torque_impulse, "impulse");
+
+ GDVIRTUAL_BIND(_apply_central_force, "force");
+ GDVIRTUAL_BIND(_apply_force, "force", "position");
+ GDVIRTUAL_BIND(_apply_torque, "torque");
+
+ GDVIRTUAL_BIND(_add_constant_central_force, "force");
+ GDVIRTUAL_BIND(_add_constant_force, "force", "position");
+ GDVIRTUAL_BIND(_add_constant_torque, "torque");
+
+ GDVIRTUAL_BIND(_set_constant_force, "force");
+ GDVIRTUAL_BIND(_get_constant_force);
+
+ GDVIRTUAL_BIND(_set_constant_torque, "torque");
+ GDVIRTUAL_BIND(_get_constant_torque);
+
+ GDVIRTUAL_BIND(_set_sleep_state, "enabled");
+ GDVIRTUAL_BIND(_is_sleeping);
+
+ GDVIRTUAL_BIND(_get_contact_count);
+
+ GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
+
+ GDVIRTUAL_BIND(_get_step);
+ GDVIRTUAL_BIND(_integrate_forces);
+
+ GDVIRTUAL_BIND(_get_space_state);
+}
+
+PhysicsDirectBodyState2DExtension::PhysicsDirectBodyState2DExtension() {
+}
+
+thread_local const HashSet<RID> *PhysicsServer2DExtension::exclude_bodies = nullptr;
+thread_local const HashSet<ObjectID> *PhysicsServer2DExtension::exclude_objects = nullptr;
+
+bool PhysicsServer2DExtension::body_test_motion_is_excluding_body(RID p_body) const {
+ return exclude_bodies && exclude_bodies->has(p_body);
+}
+
+bool PhysicsServer2DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const {
+ return exclude_objects && exclude_objects->has(p_object);
+}
+
+void PhysicsServer2DExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_world_boundary_shape_create);
+ GDVIRTUAL_BIND(_separation_ray_shape_create);
+ GDVIRTUAL_BIND(_segment_shape_create);
+ GDVIRTUAL_BIND(_circle_shape_create);
+ GDVIRTUAL_BIND(_rectangle_shape_create);
+ GDVIRTUAL_BIND(_capsule_shape_create);
+ GDVIRTUAL_BIND(_convex_polygon_shape_create);
+ GDVIRTUAL_BIND(_concave_polygon_shape_create);
+
+ GDVIRTUAL_BIND(_shape_set_data, "shape", "data");
+
+ GDVIRTUAL_BIND(_shape_get_type, "shape");
+ GDVIRTUAL_BIND(_shape_get_data, "shape");
+
+ GDVIRTUAL_BIND(_space_create);
+ GDVIRTUAL_BIND(_space_set_active, "space", "active");
+ GDVIRTUAL_BIND(_space_is_active, "space");
+ GDVIRTUAL_BIND(_space_set_param, "space", "param", "value");
+ GDVIRTUAL_BIND(_space_get_param, "space", "param");
+ GDVIRTUAL_BIND(_space_get_direct_state, "space");
+
+ GDVIRTUAL_BIND(_area_create);
+ GDVIRTUAL_BIND(_area_set_space, "area", "space");
+ GDVIRTUAL_BIND(_area_get_space, "area");
+
+ GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled");
+ GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape");
+ GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform");
+ GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled");
+
+ GDVIRTUAL_BIND(_area_get_shape_count, "area");
+ GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx");
+ GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx");
+
+ GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx");
+ GDVIRTUAL_BIND(_area_clear_shapes, "area");
+
+ GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
+ GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
+
+ GDVIRTUAL_BIND(_area_set_param, "area", "param", "value");
+ GDVIRTUAL_BIND(_area_set_transform, "area", "transform");
+
+ GDVIRTUAL_BIND(_area_get_param, "area", "param");
+ GDVIRTUAL_BIND(_area_get_transform, "area");
+
+ GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
+ GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
+
+ GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area", "id");
+ GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area");
+
+ GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback");
+ GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback");
+ GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
+
+ GDVIRTUAL_BIND(_body_create);
+
+ GDVIRTUAL_BIND(_body_set_space, "body", "space");
+ GDVIRTUAL_BIND(_body_get_space, "body");
+
+ GDVIRTUAL_BIND(_body_set_mode, "body", "mode");
+ GDVIRTUAL_BIND(_body_get_mode, "body");
+
+ GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled");
+ GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape");
+ GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform");
+
+ GDVIRTUAL_BIND(_body_get_shape_count, "body");
+ GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx");
+ GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx");
+
+ GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
+ GDVIRTUAL_BIND(_body_clear_shapes, "body");
+
+ GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled");
+ GDVIRTUAL_BIND(_body_set_shape_as_one_way_collision, "body", "shape_idx", "enable", "margin");
+
+ GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id");
+ GDVIRTUAL_BIND(_body_get_object_instance_id, "body");
+
+ GDVIRTUAL_BIND(_body_attach_canvas_instance_id, "body", "id");
+ GDVIRTUAL_BIND(_body_get_canvas_instance_id, "body");
+
+ GDVIRTUAL_BIND(_body_set_continuous_collision_detection_mode, "body", "mode");
+ GDVIRTUAL_BIND(_body_get_continuous_collision_detection_mode, "body");
+
+ GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer");
+ GDVIRTUAL_BIND(_body_get_collision_layer, "body");
+
+ GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask");
+ GDVIRTUAL_BIND(_body_get_collision_mask, "body");
+
+ GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority");
+ GDVIRTUAL_BIND(_body_get_collision_priority, "body");
+
+ GDVIRTUAL_BIND(_body_set_param, "body", "param", "value");
+ GDVIRTUAL_BIND(_body_get_param, "body", "param");
+
+ GDVIRTUAL_BIND(_body_reset_mass_properties, "body");
+
+ GDVIRTUAL_BIND(_body_set_state, "body", "state", "value");
+ GDVIRTUAL_BIND(_body_get_state, "body", "state");
+
+ GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse");
+ GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse");
+ GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position");
+
+ GDVIRTUAL_BIND(_body_apply_central_force, "body", "force");
+ GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position");
+ GDVIRTUAL_BIND(_body_apply_torque, "body", "torque");
+
+ GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force");
+ GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position");
+ GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque");
+
+ GDVIRTUAL_BIND(_body_set_constant_force, "body", "force");
+ GDVIRTUAL_BIND(_body_get_constant_force, "body");
+
+ GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque");
+ GDVIRTUAL_BIND(_body_get_constant_torque, "body");
+
+ GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity");
+
+ GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body");
+ GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body");
+
+ GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount");
+ GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body");
+
+ GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
+ GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
+
+ GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
+
+ GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "collide_separation_ray", "recovery_as_collision", "result");
+
+ GDVIRTUAL_BIND(_body_get_direct_state, "body");
+
+ GDVIRTUAL_BIND(_joint_create);
+ GDVIRTUAL_BIND(_joint_clear, "joint");
+
+ GDVIRTUAL_BIND(_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_joint_make_pin, "joint", "anchor", "body_a", "body_b");
+ GDVIRTUAL_BIND(_joint_make_groove, "joint", "a_groove1", "a_groove2", "b_anchor", "body_a", "body_b");
+ GDVIRTUAL_BIND(_joint_make_damped_spring, "joint", "anchor_a", "anchor_b", "body_a", "body_b");
+
+ GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_damped_spring_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_damped_spring_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_joint_get_type, "joint");
+
+ GDVIRTUAL_BIND(_free_rid, "rid");
+
+ GDVIRTUAL_BIND(_set_active, "active");
+
+ GDVIRTUAL_BIND(_get_process_info, "process_info");
+}
+
+PhysicsServer2DExtension::PhysicsServer2DExtension() {
+}
+
+PhysicsServer2DExtension::~PhysicsServer2DExtension() {
+}
diff --git a/servers/extensions/physics_server_2d_extension.h b/servers/extensions/physics_server_2d_extension.h
new file mode 100644
index 0000000000..4c83664b14
--- /dev/null
+++ b/servers/extensions/physics_server_2d_extension.h
@@ -0,0 +1,462 @@
+/*************************************************************************/
+/* physics_server_2d_extension.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PHYSICS_SERVER_2D_EXTENSION_H
+#define PHYSICS_SERVER_2D_EXTENSION_H
+
+#include "core/extension/ext_wrappers.gen.inc"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
+#include "core/variant/type_info.h"
+#include "core/variant/typed_array.h"
+#include "servers/physics_server_2d.h"
+
+class PhysicsDirectBodyState2DExtension : public PhysicsDirectBodyState2D {
+ GDCLASS(PhysicsDirectBodyState2DExtension, PhysicsDirectBodyState2D);
+
+protected:
+ static void _bind_methods();
+
+public:
+ // The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
+
+ EXBIND0RC(Vector2, get_total_gravity)
+ EXBIND0RC(real_t, get_total_angular_damp)
+ EXBIND0RC(real_t, get_total_linear_damp)
+
+ EXBIND0RC(Vector2, get_center_of_mass)
+ EXBIND0RC(Vector2, get_center_of_mass_local)
+ EXBIND0RC(real_t, get_inverse_mass)
+ EXBIND0RC(real_t, get_inverse_inertia)
+
+ EXBIND1(set_linear_velocity, const Vector2 &)
+ EXBIND0RC(Vector2, get_linear_velocity)
+
+ EXBIND1(set_angular_velocity, real_t)
+ EXBIND0RC(real_t, get_angular_velocity)
+
+ EXBIND1(set_transform, const Transform2D &)
+ EXBIND0RC(Transform2D, get_transform)
+
+ EXBIND1RC(Vector2, get_velocity_at_local_position, const Vector2 &)
+
+ EXBIND1(apply_central_impulse, const Vector2 &)
+ EXBIND1(apply_torque_impulse, real_t)
+ EXBIND2(apply_impulse, const Vector2 &, const Vector2 &)
+
+ EXBIND1(apply_central_force, const Vector2 &)
+ EXBIND2(apply_force, const Vector2 &, const Vector2 &)
+ EXBIND1(apply_torque, real_t)
+
+ EXBIND1(add_constant_central_force, const Vector2 &)
+ EXBIND2(add_constant_force, const Vector2 &, const Vector2 &)
+ EXBIND1(add_constant_torque, real_t)
+
+ EXBIND1(set_constant_force, const Vector2 &)
+ EXBIND0RC(Vector2, get_constant_force)
+
+ EXBIND1(set_constant_torque, real_t)
+ EXBIND0RC(real_t, get_constant_torque)
+
+ EXBIND1(set_sleep_state, bool)
+ EXBIND0RC(bool, is_sleeping)
+
+ EXBIND0RC(int, get_contact_count)
+
+ EXBIND1RC(Vector2, get_contact_local_position, int)
+ EXBIND1RC(Vector2, get_contact_local_normal, int)
+ EXBIND1RC(int, get_contact_local_shape, int)
+
+ EXBIND1RC(RID, get_contact_collider, int)
+ EXBIND1RC(Vector2, get_contact_collider_position, int)
+ EXBIND1RC(ObjectID, get_contact_collider_id, int)
+ EXBIND1RC(Object *, get_contact_collider_object, int)
+ EXBIND1RC(int, get_contact_collider_shape, int)
+ EXBIND1RC(Vector2, get_contact_collider_velocity_at_position, int)
+
+ EXBIND0RC(real_t, get_step)
+ EXBIND0(integrate_forces)
+
+ EXBIND0R(PhysicsDirectSpaceState2D *, get_space_state)
+
+ PhysicsDirectBodyState2DExtension();
+};
+
+typedef PhysicsDirectSpaceState2D::RayResult PhysicsServer2DExtensionRayResult;
+typedef PhysicsDirectSpaceState2D::ShapeResult PhysicsServer2DExtensionShapeResult;
+typedef PhysicsDirectSpaceState2D::ShapeRestInfo PhysicsServer2DExtensionShapeRestInfo;
+
+GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionRayResult)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeResult)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeRestInfo)
+
+class PhysicsDirectSpaceState2DExtension : public PhysicsDirectSpaceState2D {
+ GDCLASS(PhysicsDirectSpaceState2DExtension, PhysicsDirectSpaceState2D);
+
+ thread_local static const HashSet<RID> *exclude;
+
+protected:
+ static void _bind_methods();
+ bool is_body_excluded_from_query(const RID &p_body) const;
+
+ GDVIRTUAL7R(bool, _intersect_ray, const Vector2 &, const Vector2 &, uint32_t, bool, bool, bool, GDNativePtr<PhysicsServer2DExtensionRayResult>)
+ GDVIRTUAL7R(int, _intersect_point, const Vector2 &, ObjectID, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeResult>, int)
+ GDVIRTUAL9R(int, _intersect_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeResult>, int)
+ GDVIRTUAL9R(bool, _cast_motion, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<real_t>, GDNativePtr<real_t>)
+ GDVIRTUAL10R(bool, _collide_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<Vector2>, int, GDNativePtr<int>)
+ GDVIRTUAL8R(bool, _rest_info, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeRestInfo>)
+
+public:
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, &r_result, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
+ exclude = &p_parameters.exclude;
+ int ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.canvas_instance_id, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
+ exclude = &p_parameters.exclude;
+ int ret = 0;
+ GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
+ exclude = nullptr;
+ return ret;
+ }
+
+ PhysicsDirectSpaceState2DExtension();
+};
+
+typedef PhysicsServer2D::MotionResult PhysicsServer2DExtensionMotionResult;
+
+struct PhysicsServer2DExtensionStateCallback {
+ void *instance = nullptr;
+ void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state);
+};
+
+GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionMotionResult)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionStateCallback)
+
+class PhysicsServer2DExtension : public PhysicsServer2D {
+ GDCLASS(PhysicsServer2DExtension, PhysicsServer2D);
+
+protected:
+ static void _bind_methods();
+
+ GDVIRTUAL9R(bool, _shape_collide, RID, const Transform2D &, const Vector2 &, RID, const Transform2D &, const Vector2 &, GDNativePtr<Vector2>, int, GDNativePtr<int>)
+
+ GDVIRTUAL8R(bool, _body_collide_shape, RID, int, RID, const Transform2D &, const Vector2 &, GDNativePtr<Vector2>, int, GDNativePtr<int>)
+
+public:
+ // The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
+
+ EXBIND0R(RID, world_boundary_shape_create)
+ EXBIND0R(RID, separation_ray_shape_create)
+ EXBIND0R(RID, segment_shape_create)
+ EXBIND0R(RID, circle_shape_create)
+ EXBIND0R(RID, rectangle_shape_create)
+ EXBIND0R(RID, capsule_shape_create)
+ EXBIND0R(RID, convex_polygon_shape_create)
+ EXBIND0R(RID, concave_polygon_shape_create)
+
+ EXBIND2(shape_set_data, RID, const Variant &)
+ EXBIND2(shape_set_custom_solver_bias, RID, real_t)
+
+ EXBIND1RC(ShapeType, shape_get_type, RID)
+ EXBIND1RC(Variant, shape_get_data, RID)
+ EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
+
+ virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override {
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_shape_collide, p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, &r_result_count, ret);
+ return ret;
+ }
+
+ /* SPACE API */
+
+ EXBIND0R(RID, space_create)
+ EXBIND2(space_set_active, RID, bool)
+ EXBIND1RC(bool, space_is_active, RID)
+
+ EXBIND3(space_set_param, RID, SpaceParameter, real_t)
+ EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
+
+ EXBIND1R(PhysicsDirectSpaceState2D *, space_get_direct_state, RID)
+
+ EXBIND2(space_set_debug_contacts, RID, int)
+ EXBIND1RC(Vector<Vector2>, space_get_contacts, RID)
+ EXBIND1RC(int, space_get_contact_count, RID)
+
+ /* AREA API */
+
+ //EXBIND0RID(area);
+ EXBIND0R(RID, area_create)
+
+ EXBIND2(area_set_space, RID, RID)
+ EXBIND1RC(RID, area_get_space, RID)
+
+ EXBIND4(area_add_shape, RID, RID, const Transform2D &, bool)
+ EXBIND3(area_set_shape, RID, int, RID)
+ EXBIND3(area_set_shape_transform, RID, int, const Transform2D &)
+
+ EXBIND1RC(int, area_get_shape_count, RID)
+ EXBIND2RC(RID, area_get_shape, RID, int)
+ EXBIND2RC(Transform2D, area_get_shape_transform, RID, int)
+
+ EXBIND2(area_remove_shape, RID, int)
+ EXBIND1(area_clear_shapes, RID)
+
+ EXBIND3(area_set_shape_disabled, RID, int, bool)
+
+ EXBIND2(area_attach_object_instance_id, RID, ObjectID)
+ EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
+
+ EXBIND2(area_attach_canvas_instance_id, RID, ObjectID)
+ EXBIND1RC(ObjectID, area_get_canvas_instance_id, RID)
+
+ EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
+ EXBIND2(area_set_transform, RID, const Transform2D &)
+
+ EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
+ EXBIND1RC(Transform2D, area_get_transform, RID)
+
+ EXBIND2(area_set_collision_mask, RID, uint32_t)
+ EXBIND2(area_set_collision_layer, RID, uint32_t)
+
+ EXBIND2(area_set_monitorable, RID, bool)
+ EXBIND2(area_set_pickable, RID, bool)
+
+ EXBIND2(area_set_monitor_callback, RID, const Callable &)
+ EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
+
+ /* BODY API */
+
+ //EXBIND2RID(body,BodyMode,bool);
+ EXBIND0R(RID, body_create)
+
+ EXBIND2(body_set_space, RID, RID)
+ EXBIND1RC(RID, body_get_space, RID)
+
+ EXBIND2(body_set_mode, RID, BodyMode)
+ EXBIND1RC(BodyMode, body_get_mode, RID)
+
+ EXBIND4(body_add_shape, RID, RID, const Transform2D &, bool)
+ EXBIND3(body_set_shape, RID, int, RID)
+ EXBIND3(body_set_shape_transform, RID, int, const Transform2D &)
+
+ EXBIND1RC(int, body_get_shape_count, RID)
+ EXBIND2RC(RID, body_get_shape, RID, int)
+ EXBIND2RC(Transform2D, body_get_shape_transform, RID, int)
+
+ EXBIND3(body_set_shape_disabled, RID, int, bool)
+ EXBIND4(body_set_shape_as_one_way_collision, RID, int, bool, real_t)
+
+ EXBIND2(body_remove_shape, RID, int)
+ EXBIND1(body_clear_shapes, RID)
+
+ EXBIND2(body_attach_object_instance_id, RID, ObjectID)
+ EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
+
+ EXBIND2(body_attach_canvas_instance_id, RID, ObjectID)
+ EXBIND1RC(ObjectID, body_get_canvas_instance_id, RID)
+
+ EXBIND2(body_set_continuous_collision_detection_mode, RID, CCDMode)
+ EXBIND1RC(CCDMode, body_get_continuous_collision_detection_mode, RID)
+
+ EXBIND2(body_set_collision_layer, RID, uint32_t)
+ EXBIND1RC(uint32_t, body_get_collision_layer, RID)
+
+ EXBIND2(body_set_collision_mask, RID, uint32_t)
+ EXBIND1RC(uint32_t, body_get_collision_mask, RID)
+
+ EXBIND2(body_set_collision_priority, RID, real_t)
+ EXBIND1RC(real_t, body_get_collision_priority, RID)
+
+ EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
+ EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
+
+ EXBIND1(body_reset_mass_properties, RID)
+
+ EXBIND3(body_set_state, RID, BodyState, const Variant &)
+ EXBIND2RC(Variant, body_get_state, RID, BodyState)
+
+ EXBIND2(body_apply_central_impulse, RID, const Vector2 &)
+ EXBIND2(body_apply_torque_impulse, RID, real_t)
+ EXBIND3(body_apply_impulse, RID, const Vector2 &, const Vector2 &)
+
+ EXBIND2(body_apply_central_force, RID, const Vector2 &)
+ EXBIND3(body_apply_force, RID, const Vector2 &, const Vector2 &)
+ EXBIND2(body_apply_torque, RID, real_t)
+
+ EXBIND2(body_add_constant_central_force, RID, const Vector2 &)
+ EXBIND3(body_add_constant_force, RID, const Vector2 &, const Vector2 &)
+ EXBIND2(body_add_constant_torque, RID, real_t)
+
+ EXBIND2(body_set_constant_force, RID, const Vector2 &)
+ EXBIND1RC(Vector2, body_get_constant_force, RID)
+
+ EXBIND2(body_set_constant_torque, RID, real_t)
+ EXBIND1RC(real_t, body_get_constant_torque, RID)
+
+ EXBIND2(body_set_axis_velocity, RID, const Vector2 &)
+
+ EXBIND2(body_add_collision_exception, RID, RID)
+ EXBIND2(body_remove_collision_exception, RID, RID)
+ GDVIRTUAL1RC(TypedArray<RID>, _body_get_collision_exceptions, RID)
+
+ void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
+ TypedArray<RID> ret;
+ GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret);
+ for (int i = 0; i < ret.size(); i++) {
+ p_exceptions->push_back(ret[i]);
+ }
+ }
+
+ EXBIND2(body_set_max_contacts_reported, RID, int)
+ EXBIND1RC(int, body_get_max_contacts_reported, RID)
+
+ EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
+ EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
+
+ EXBIND2(body_set_omit_force_integration, RID, bool)
+ EXBIND1RC(bool, body_is_omitting_force_integration, RID)
+
+ GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer2DExtensionStateCallback>)
+ void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override {
+ PhysicsServer2DExtensionStateCallback callback;
+ callback.callback = p_callback;
+ callback.instance = p_instance;
+ GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback);
+ }
+ EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
+
+ virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_body_collide_shape, p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, &r_result_count, ret);
+ return ret;
+ }
+
+ EXBIND2(body_set_pickable, RID, bool)
+
+ EXBIND1R(PhysicsDirectBodyState2D *, body_get_direct_state, RID)
+
+ GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform2D &, const Vector2 &, real_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionMotionResult>)
+
+ thread_local static const HashSet<RID> *exclude_bodies;
+ thread_local static const HashSet<ObjectID> *exclude_objects;
+
+ bool body_test_motion_is_excluding_body(RID p_body) const;
+ bool body_test_motion_is_excluding_object(ObjectID p_object) const;
+
+ bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
+ bool ret = false;
+ exclude_bodies = &p_parameters.exclude_bodies;
+ exclude_objects = &p_parameters.exclude_objects;
+ GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret);
+ exclude_bodies = nullptr;
+ exclude_objects = nullptr;
+ return ret;
+ }
+
+ /* JOINT API */
+
+ EXBIND0R(RID, joint_create)
+
+ EXBIND1(joint_clear, RID)
+
+ EXBIND3(joint_set_param, RID, JointParam, real_t)
+ EXBIND2RC(real_t, joint_get_param, RID, JointParam)
+
+ EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
+ EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
+
+ EXBIND4(joint_make_pin, RID, const Vector2 &, RID, RID)
+ EXBIND6(joint_make_groove, RID, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID)
+ EXBIND5(joint_make_damped_spring, RID, const Vector2 &, const Vector2 &, RID, RID)
+
+ EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
+ EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
+
+ EXBIND3(damped_spring_joint_set_param, RID, DampedSpringParam, real_t)
+ EXBIND2RC(real_t, damped_spring_joint_get_param, RID, DampedSpringParam)
+
+ EXBIND1RC(JointType, joint_get_type, RID)
+
+ /* MISC */
+
+ GDVIRTUAL1(_free_rid, RID)
+ virtual void free(RID p_rid) override {
+ GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid);
+ }
+
+ EXBIND1(set_active, bool)
+
+ EXBIND0(init)
+ EXBIND1(step, real_t)
+ EXBIND0(sync)
+ EXBIND0(flush_queries)
+ EXBIND0(end_sync)
+ EXBIND0(finish)
+
+ EXBIND0RC(bool, is_flushing_queries)
+ EXBIND1R(int, get_process_info, ProcessInfo)
+
+ PhysicsServer2DExtension();
+ ~PhysicsServer2DExtension();
+};
+
+#endif // PHYSICS_SERVER_2D_EXTENSION_H
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index ca9c9c8fc4..528ac18f88 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -148,7 +148,7 @@ PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
///////////////////////////////////////////////////////
-Ref<PhysicsRayQueryParameters2D> PhysicsRayQueryParameters2D::create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const Vector<RID> &p_exclude) {
+Ref<PhysicsRayQueryParameters2D> PhysicsRayQueryParameters2D::create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const TypedArray<RID> &p_exclude) {
Ref<PhysicsRayQueryParameters2D> params;
params.instantiate();
params->set_from(p_from);
@@ -158,25 +158,25 @@ Ref<PhysicsRayQueryParameters2D> PhysicsRayQueryParameters2D::create(Vector2 p_f
return params;
}
-void PhysicsRayQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
+void PhysicsRayQueryParameters2D::set_exclude(const TypedArray<RID> &p_exclude) {
parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
parameters.exclude.insert(p_exclude[i]);
}
}
-Vector<RID> PhysicsRayQueryParameters2D::get_exclude() const {
- Vector<RID> ret;
+TypedArray<RID> PhysicsRayQueryParameters2D::get_exclude() const {
+ TypedArray<RID> ret;
ret.resize(parameters.exclude.size());
int idx = 0;
for (const RID &E : parameters.exclude) {
- ret.write[idx++] = E;
+ ret[idx++] = E;
}
return ret;
}
void PhysicsRayQueryParameters2D::_bind_methods() {
- ClassDB::bind_static_method("PhysicsRayQueryParameters2D", D_METHOD("create", "from", "to", "collision_mask", "exclude"), &PhysicsRayQueryParameters2D::create, DEFVAL(UINT32_MAX), DEFVAL(Vector<RID>()));
+ ClassDB::bind_static_method("PhysicsRayQueryParameters2D", D_METHOD("create", "from", "to", "collision_mask", "exclude"), &PhysicsRayQueryParameters2D::create, DEFVAL(UINT32_MAX), DEFVAL(TypedArray<RID>()));
ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters2D::set_from);
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters2D::get_from);
@@ -210,19 +210,19 @@ void PhysicsRayQueryParameters2D::_bind_methods() {
///////////////////////////////////////////////////////
-void PhysicsPointQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
+void PhysicsPointQueryParameters2D::set_exclude(const TypedArray<RID> &p_exclude) {
parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
parameters.exclude.insert(p_exclude[i]);
}
}
-Vector<RID> PhysicsPointQueryParameters2D::get_exclude() const {
- Vector<RID> ret;
+TypedArray<RID> PhysicsPointQueryParameters2D::get_exclude() const {
+ TypedArray<RID> ret;
ret.resize(parameters.exclude.size());
int idx = 0;
for (const RID &E : parameters.exclude) {
- ret.write[idx++] = E;
+ ret[idx++] = E;
}
return ret;
}
@@ -269,19 +269,19 @@ void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
}
}
-void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
+void PhysicsShapeQueryParameters2D::set_exclude(const TypedArray<RID> &p_exclude) {
parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
parameters.exclude.insert(p_exclude[i]);
}
}
-Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
- Vector<RID> ret;
+TypedArray<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
+ TypedArray<RID> ret;
ret.resize(parameters.exclude.size());
int idx = 0;
for (const RID &E : parameters.exclude) {
- ret.write[idx++] = E;
+ ret[idx++] = E;
}
return ret;
}
@@ -461,21 +461,21 @@ void PhysicsDirectSpaceState2D::_bind_methods() {
///////////////////////////////
-Vector<RID> PhysicsTestMotionParameters2D::get_exclude_bodies() const {
- Vector<RID> exclude;
+TypedArray<RID> PhysicsTestMotionParameters2D::get_exclude_bodies() const {
+ TypedArray<RID> exclude;
exclude.resize(parameters.exclude_bodies.size());
int body_index = 0;
for (RID body : parameters.exclude_bodies) {
- exclude.write[body_index++] = body;
+ exclude[body_index++] = body;
}
return exclude;
}
-void PhysicsTestMotionParameters2D::set_exclude_bodies(const Vector<RID> &p_exclude) {
- for (RID body : p_exclude) {
- parameters.exclude_bodies.insert(body);
+void PhysicsTestMotionParameters2D::set_exclude_bodies(const TypedArray<RID> &p_exclude) {
+ for (int i = 0; i < p_exclude.size(); i++) {
+ parameters.exclude_bodies.insert(p_exclude[i]);
}
}
@@ -850,6 +850,8 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS);
BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE);
+ BIND_ENUM_CONSTANT(PIN_JOINT_SOFTNESS);
+
BIND_ENUM_CONSTANT(DAMPED_SPRING_REST_LENGTH);
BIND_ENUM_CONSTANT(DAMPED_SPRING_STIFFNESS);
BIND_ENUM_CONSTANT(DAMPED_SPRING_DAMPING);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 071ff5ffe9..f1e05e7a46 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -610,7 +610,7 @@ protected:
static void _bind_methods();
public:
- static Ref<PhysicsRayQueryParameters2D> create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const Vector<RID> &p_exclude);
+ static Ref<PhysicsRayQueryParameters2D> create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const TypedArray<RID> &p_exclude);
const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; }
void set_from(const Vector2 &p_from) { parameters.from = p_from; }
@@ -631,8 +631,8 @@ public:
void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; }
bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; }
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
+ void set_exclude(const TypedArray<RID> &p_exclude);
+ TypedArray<RID> get_exclude() const;
};
class PhysicsPointQueryParameters2D : public RefCounted {
@@ -661,8 +661,8 @@ public:
void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
+ void set_exclude(const TypedArray<RID> &p_exclude);
+ TypedArray<RID> get_exclude() const;
};
class PhysicsShapeQueryParameters2D : public RefCounted {
@@ -702,8 +702,8 @@ public:
void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
+ void set_exclude(const TypedArray<RID> &p_exclude);
+ TypedArray<RID> get_exclude() const;
};
class PhysicsTestMotionParameters2D : public RefCounted {
@@ -729,8 +729,8 @@ public:
bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; }
void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; }
- Vector<RID> get_exclude_bodies() const;
- void set_exclude_bodies(const Vector<RID> &p_exclude);
+ TypedArray<RID> get_exclude_bodies() const;
+ void set_exclude_bodies(const TypedArray<RID> &p_exclude);
Array get_exclude_objects() const;
void set_exclude_objects(const Array &p_exclude);
@@ -820,6 +820,7 @@ VARIANT_ENUM_CAST(PhysicsServer2D::BodyState);
VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode);
VARIANT_ENUM_CAST(PhysicsServer2D::JointParam);
VARIANT_ENUM_CAST(PhysicsServer2D::JointType);
+VARIANT_ENUM_CAST(PhysicsServer2D::PinJointParam);
VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam);
VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus);
VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo);
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index db473f6296..2e794683b9 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -72,6 +72,7 @@
#include "rendering/rendering_device.h"
#include "rendering/rendering_device_binds.h"
#include "rendering_server.h"
+#include "servers/extensions/physics_server_2d_extension.h"
#include "servers/extensions/physics_server_3d_extension.h"
#include "servers/rendering/shader_types.h"
#include "text/text_server_dummy.h"
@@ -133,6 +134,16 @@ void register_server_types() {
GDREGISTER_CLASS(AudioServer);
GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsServer2DExtension);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2DExtension);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2DExtension);
+
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionRayResult, "Vector2 position;Vector2 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeRestInfo, "Vector2 point;Vector2 normal;RID rid;ObjectID collider_id;int shape;Vector2 linear_velocity");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state)");
+
GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D);
GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension);
diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h
index 7dac1f5966..4a2a947b94 100644
--- a/servers/rendering/dummy/rasterizer_scene_dummy.h
+++ b/servers/rendering/dummy/rasterizer_scene_dummy.h
@@ -197,7 +197,7 @@ public:
void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
- TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
+ TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
bool free(RID p_rid) override {
if (is_environment(p_rid)) {
diff --git a/servers/rendering/dummy/storage/material_storage.h b/servers/rendering/dummy/storage/material_storage.h
index e25a2ac3a9..ed8fefc558 100644
--- a/servers/rendering/dummy/storage/material_storage.h
+++ b/servers/rendering/dummy/storage/material_storage.h
@@ -40,21 +40,21 @@ class MaterialStorage : public RendererMaterialStorage {
public:
/* GLOBAL SHADER UNIFORM API */
- virtual void global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) override {}
- virtual void global_shader_uniform_remove(const StringName &p_name) override {}
- virtual Vector<StringName> global_shader_uniform_get_list() const override { return Vector<StringName>(); }
+ virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override {}
+ virtual void global_shader_parameter_remove(const StringName &p_name) override {}
+ virtual Vector<StringName> global_shader_parameter_get_list() const override { return Vector<StringName>(); }
- virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) override {}
- virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) override {}
- virtual Variant global_shader_uniform_get(const StringName &p_name) const override { return Variant(); }
- virtual RS::GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
+ virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override {}
+ virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override {}
+ virtual Variant global_shader_parameter_get(const StringName &p_name) const override { return Variant(); }
+ virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
- virtual void global_shader_uniforms_load_settings(bool p_load_textures = true) override {}
- virtual void global_shader_uniforms_clear() override {}
+ virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override {}
+ virtual void global_shader_parameters_clear() override {}
- virtual int32_t global_shader_uniforms_instance_allocate(RID p_instance) override { return 0; }
- virtual void global_shader_uniforms_instance_free(RID p_instance) override {}
- virtual void global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}
+ virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override { return 0; }
+ virtual void global_shader_parameters_instance_free(RID p_instance) override {}
+ virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}
/* SHADER API */
@@ -66,11 +66,11 @@ public:
virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {}
virtual String shader_get_code(RID p_shader) const override { return ""; }
- virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
+ virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
- virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
+ virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
+ virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
+ virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const override { return Variant(); }
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
@@ -89,7 +89,7 @@ public:
virtual bool material_is_animated(RID p_material) override { return false; }
virtual bool material_casts_shadows(RID p_material) override { return false; }
- virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
};
diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h
index 1eb4fd854f..336049852d 100644
--- a/servers/rendering/dummy/storage/mesh_storage.h
+++ b/servers/rendering/dummy/storage/mesh_storage.h
@@ -81,6 +81,7 @@ public:
s->vertex_count = p_surface.vertex_count;
s->index_data = p_surface.index_data;
s->index_count = p_surface.index_count;
+ s->skin_data = p_surface.skin_data;
}
virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 91ffa053c9..a41552cd5c 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -361,7 +361,7 @@ void Fog::FogShaderData::set_code(const String &p_code) {
valid = true;
}
-void Fog::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void Fog::FogShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -430,7 +430,7 @@ void Fog::FogShaderData::get_instance_param_list(List<RendererMaterialStorage::I
}
}
-bool Fog::FogShaderData::is_param_texture(const StringName &p_param) const {
+bool Fog::FogShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h
index 30c8a3f382..9ecd5699dc 100644
--- a/servers/rendering/renderer_rd/environment/fog.h
+++ b/servers/rendering/renderer_rd/environment/fog.h
@@ -202,10 +202,10 @@ private:
virtual void set_path_hint(const String &p_hint);
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 1f7a5c8da3..65d1d9e705 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -152,7 +152,7 @@ void SkyRD::SkyShaderData::set_code(const String &p_code) {
valid = true;
}
-void SkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void SkyRD::SkyShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -220,7 +220,7 @@ void SkyRD::SkyShaderData::get_instance_param_list(List<RendererMaterialStorage:
}
}
-bool SkyRD::SkyShaderData::is_param_texture(const StringName &p_param) const {
+bool SkyRD::SkyShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h
index fbd43889a0..45c4f9bda7 100644
--- a/servers/rendering/renderer_rd/environment/sky.h
+++ b/servers/rendering/renderer_rd/environment/sky.h
@@ -130,10 +130,10 @@ private:
virtual void set_code(const String &p_Code);
virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 0911ee595f..75ccf1add5 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -375,7 +375,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void SceneShaderForwardClustered::ShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -448,7 +448,7 @@ void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<Rende
}
}
-bool SceneShaderForwardClustered::ShaderData::is_param_texture(const StringName &p_param) const {
+bool SceneShaderForwardClustered::ShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index d6b526fa4a..c2f56eb164 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -182,11 +182,11 @@ public:
virtual void set_code(const String &p_Code);
virtual void set_path_hint(const String &p_path);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 85c9e1db2a..383ed9247d 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -331,7 +331,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void SceneShaderForwardMobile::ShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -403,7 +403,7 @@ void SceneShaderForwardMobile::ShaderData::get_instance_param_list(List<Renderer
}
}
-bool SceneShaderForwardMobile::ShaderData::is_param_texture(const StringName &p_param) const {
+bool SceneShaderForwardMobile::ShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index e208334547..21270d7c62 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -141,11 +141,11 @@ public:
virtual void set_code(const String &p_Code);
virtual void set_path_hint(const String &p_path);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 7102f1f0ff..ab3e3ebe51 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2192,7 +2192,7 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererCanvasRenderRD::CanvasShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void RendererCanvasRenderRD::CanvasShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -2264,7 +2264,7 @@ void RendererCanvasRenderRD::CanvasShaderData::get_instance_param_list(List<Rend
}
}
-bool RendererCanvasRenderRD::CanvasShaderData::is_param_texture(const StringName &p_param) const {
+bool RendererCanvasRenderRD::CanvasShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 54077a5b9a..67db56d913 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -182,11 +182,11 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
virtual void set_code(const String &p_Code);
virtual void set_path_hint(const String &p_path);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index cb7c643dfb..78c83d1fb4 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3570,7 +3570,7 @@ float RendererSceneRenderRD::screen_space_roughness_limiter_get_limit() const {
return screen_space_roughness_limiter_limit;
}
-TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
+TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tf.width = p_image_size.width; // Always 64x64
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 396faf8108..76d2bc68fe 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -1046,7 +1046,7 @@ public:
int get_roughness_layers() const;
bool is_using_radiance_cubemap_array() const;
- virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override;
+ virtual TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) override;
virtual bool free(RID p_rid) override;
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index fa8406e7a1..b36a028f04 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -954,7 +954,7 @@ void MaterialStorage::MaterialData::update_uniform_buffer(const HashMap<StringNa
if (gv) {
index = gv->buffer_index;
} else {
- WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
+ WARN_PRINT("Shader uses global parameter '" + E.key + "', but it was removed at some point. Material will not display correctly.");
}
uint32_t offset = p_uniform_offsets[E.value.order];
@@ -1070,7 +1070,7 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
GlobalShaderUniforms::Variable *v = material_storage->global_shader_uniforms.variables.getptr(uniform_name);
if (v) {
if (v->buffer_index >= 0) {
- WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
+ WARN_PRINT("Shader uses global parameter texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
} else {
HashMap<StringName, uint64_t>::Iterator E = used_global_textures.find(uniform_name);
@@ -1085,7 +1085,7 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
}
} else {
- WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
+ WARN_PRINT("Shader uses global parameter texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
}
} else {
HashMap<StringName, Variant>::ConstIterator V = p_parameters.find(uniform_name);
@@ -1652,7 +1652,7 @@ int32_t MaterialStorage::_global_shader_uniform_allocate(uint32_t p_elements) {
return -1;
}
-void MaterialStorage::_global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderUniformType p_type, const Variant &p_value) {
+void MaterialStorage::_global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderParameterType p_type, const Variant &p_value) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
@@ -1945,7 +1945,7 @@ void MaterialStorage::_global_shader_uniform_mark_buffer_dirty(int32_t p_index,
}
}
-void MaterialStorage::global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) {
+void MaterialStorage::global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) {
ERR_FAIL_COND(global_shader_uniforms.variables.has(p_name));
GlobalShaderUniforms::Variable gv;
gv.type = p_type;
@@ -1983,7 +1983,7 @@ void MaterialStorage::global_shader_uniform_add(const StringName &p_name, RS::Gl
global_shader_uniforms.variables[p_name] = gv;
}
-void MaterialStorage::global_shader_uniform_remove(const StringName &p_name) {
+void MaterialStorage::global_shader_parameter_remove(const StringName &p_name) {
if (!global_shader_uniforms.variables.has(p_name)) {
return;
}
@@ -1999,7 +1999,7 @@ void MaterialStorage::global_shader_uniform_remove(const StringName &p_name) {
global_shader_uniforms.variables.erase(p_name);
}
-Vector<StringName> MaterialStorage::global_shader_uniform_get_list() const {
+Vector<StringName> MaterialStorage::global_shader_parameter_get_list() const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
}
@@ -2012,7 +2012,7 @@ Vector<StringName> MaterialStorage::global_shader_uniform_get_list() const {
return names;
}
-void MaterialStorage::global_shader_uniform_set(const StringName &p_name, const Variant &p_value) {
+void MaterialStorage::global_shader_parameter_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND(!global_shader_uniforms.variables.has(p_name));
GlobalShaderUniforms::Variable &gv = global_shader_uniforms.variables[p_name];
gv.value = p_value;
@@ -2033,7 +2033,7 @@ void MaterialStorage::global_shader_uniform_set(const StringName &p_name, const
}
}
-void MaterialStorage::global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) {
+void MaterialStorage::global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) {
if (!global_shader_uniforms.variables.has(p_name)) {
return; //variable may not exist
}
@@ -2064,7 +2064,7 @@ void MaterialStorage::global_shader_uniform_set_override(const StringName &p_nam
}
}
-Variant MaterialStorage::global_shader_uniform_get(const StringName &p_name) const {
+Variant MaterialStorage::global_shader_parameter_get(const StringName &p_name) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
}
@@ -2076,7 +2076,7 @@ Variant MaterialStorage::global_shader_uniform_get(const StringName &p_name) con
return global_shader_uniforms.variables[p_name].value;
}
-RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type_internal(const StringName &p_name) const {
+RS::GlobalShaderParameterType MaterialStorage::global_shader_parameter_get_type_internal(const StringName &p_name) const {
if (!global_shader_uniforms.variables.has(p_name)) {
return RS::GLOBAL_VAR_TYPE_MAX;
}
@@ -2084,15 +2084,15 @@ RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type_inte
return global_shader_uniforms.variables[p_name].type;
}
-RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type(const StringName &p_name) const {
+RS::GlobalShaderParameterType MaterialStorage::global_shader_parameter_get_type(const StringName &p_name) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
}
- return global_shader_uniform_get_type_internal(p_name);
+ return global_shader_parameter_get_type_internal(p_name);
}
-void MaterialStorage::global_shader_uniforms_load_settings(bool p_load_textures) {
+void MaterialStorage::global_shader_parameters_load_settings(bool p_load_textures) {
List<PropertyInfo> settings;
ProjectSettings::get_singleton()->get_property_list(&settings);
@@ -2137,11 +2137,11 @@ void MaterialStorage::global_shader_uniforms_load_settings(bool p_load_textures)
"samplerCube",
};
- RS::GlobalShaderUniformType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
+ RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
if (global_var_type_names[i] == type) {
- gvtype = RS::GlobalShaderUniformType(i);
+ gvtype = RS::GlobalShaderParameterType(i);
break;
}
}
@@ -2165,15 +2165,15 @@ void MaterialStorage::global_shader_uniforms_load_settings(bool p_load_textures)
if (global_shader_uniforms.variables.has(name)) {
//has it, update it
- global_shader_uniform_set(name, value);
+ global_shader_parameter_set(name, value);
} else {
- global_shader_uniform_add(name, gvtype, value);
+ global_shader_parameter_add(name, gvtype, value);
}
}
}
}
-void MaterialStorage::global_shader_uniforms_clear() {
+void MaterialStorage::global_shader_parameters_clear() {
global_shader_uniforms.variables.clear(); //not right but for now enough
}
@@ -2181,7 +2181,7 @@ RID MaterialStorage::global_shader_uniforms_get_storage_buffer() const {
return global_shader_uniforms.buffer;
}
-int32_t MaterialStorage::global_shader_uniforms_instance_allocate(RID p_instance) {
+int32_t MaterialStorage::global_shader_parameters_instance_allocate(RID p_instance) {
ERR_FAIL_COND_V(global_shader_uniforms.instance_buffer_pos.has(p_instance), -1);
int32_t pos = _global_shader_uniform_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
global_shader_uniforms.instance_buffer_pos[p_instance] = pos; //save anyway
@@ -2190,7 +2190,7 @@ int32_t MaterialStorage::global_shader_uniforms_instance_allocate(RID p_instance
return pos;
}
-void MaterialStorage::global_shader_uniforms_instance_free(RID p_instance) {
+void MaterialStorage::global_shader_parameters_instance_free(RID p_instance) {
ERR_FAIL_COND(!global_shader_uniforms.instance_buffer_pos.has(p_instance));
int32_t pos = global_shader_uniforms.instance_buffer_pos[p_instance];
if (pos >= 0) {
@@ -2199,7 +2199,7 @@ void MaterialStorage::global_shader_uniforms_instance_free(RID p_instance) {
global_shader_uniforms.instance_buffer_pos.erase(p_instance);
}
-void MaterialStorage::global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) {
+void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) {
if (!global_shader_uniforms.instance_buffer_pos.has(p_instance)) {
return; //just not allocated, ignore
}
@@ -2384,7 +2384,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
if (shader->data) {
for (const KeyValue<StringName, HashMap<int, RID>> &E : shader->default_texture_parameter) {
for (const KeyValue<int, RID> &E2 : E.value) {
- shader->data->set_default_texture_param(E.key, E2.value, E2.key);
+ shader->data->set_default_texture_parameter(E.key, E2.value, E2.key);
}
}
}
@@ -2418,7 +2418,7 @@ String MaterialStorage::shader_get_code(RID p_shader) const {
return shader->code;
}
-void MaterialStorage::shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
+void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
if (shader->data) {
@@ -2426,7 +2426,7 @@ void MaterialStorage::shader_get_shader_uniform_list(RID p_shader, List<Property
}
}
-void MaterialStorage::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
+void MaterialStorage::shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
@@ -2445,7 +2445,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
}
}
if (shader->data) {
- shader->data->set_default_texture_param(p_name, p_texture, p_index);
+ shader->data->set_default_texture_parameter(p_name, p_texture, p_index);
}
for (Material *E : shader->owners) {
Material *material = E;
@@ -2453,7 +2453,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
}
}
-RID MaterialStorage::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
+RID MaterialStorage::shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
@@ -2463,7 +2463,7 @@ RID MaterialStorage::shader_get_default_texture_param(RID p_shader, const String
return RID();
}
-Variant MaterialStorage::shader_get_param_default(RID p_shader, const StringName &p_param) const {
+Variant MaterialStorage::shader_get_parameter_default(RID p_shader, const StringName &p_param) const {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, Variant());
if (shader->data) {
@@ -2616,7 +2616,7 @@ void MaterialStorage::material_set_param(RID p_material, const StringName &p_par
}
if (material->shader && material->shader->data) { //shader is valid
- bool is_texture = material->shader->data->is_param_texture(p_param);
+ bool is_texture = material->shader->data->is_parameter_texture(p_param);
_material_queue_update(material, !is_texture, is_texture);
} else {
_material_queue_update(material, true, true);
@@ -2684,14 +2684,14 @@ bool MaterialStorage::material_casts_shadows(RID p_material) {
return true; //by default everything casts shadows
}
-void MaterialStorage::material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) {
+void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
if (material->shader && material->shader->data) {
material->shader->data->get_instance_param_list(r_parameters);
if (material->next_pass.is_valid()) {
- material_get_instance_shader_uniforms(material->next_pass, r_parameters);
+ material_get_instance_shader_parameters(material->next_pass, r_parameters);
}
}
}
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index dbf7a92e23..db2e4cfa2a 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -56,11 +56,11 @@ public:
struct ShaderData {
virtual void set_code(const String &p_Code) = 0;
virtual void set_path_hint(const String &p_hint) = 0;
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0;
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) = 0;
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const = 0;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const = 0;
- virtual bool is_param_texture(const StringName &p_param) const = 0;
+ virtual bool is_parameter_texture(const StringName &p_param) const = 0;
virtual bool is_animated() const = 0;
virtual bool casts_shadows() const = 0;
virtual Variant get_default_parameter(const StringName &p_parameter) const = 0;
@@ -119,7 +119,7 @@ private:
struct Variable {
HashSet<RID> texture_materials; // materials using this
- RS::GlobalShaderUniformType type;
+ RS::GlobalShaderParameterType type;
Variant value;
Variant override;
int32_t buffer_index; //for vectors
@@ -171,7 +171,7 @@ private:
} global_shader_uniforms;
int32_t _global_shader_uniform_allocate(uint32_t p_elements);
- void _global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderUniformType p_type, const Variant &p_value);
+ void _global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderParameterType p_type, const Variant &p_value);
void _global_shader_uniform_mark_buffer_dirty(int32_t p_index, int32_t p_elements);
/* SHADER API */
@@ -332,22 +332,22 @@ public:
void _update_global_shader_uniforms();
- virtual void global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) override;
- virtual void global_shader_uniform_remove(const StringName &p_name) override;
- virtual Vector<StringName> global_shader_uniform_get_list() const override;
+ virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override;
+ virtual void global_shader_parameter_remove(const StringName &p_name) override;
+ virtual Vector<StringName> global_shader_parameter_get_list() const override;
- virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) override;
- virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) override;
- virtual Variant global_shader_uniform_get(const StringName &p_name) const override;
- virtual RS::GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const override;
- RS::GlobalShaderUniformType global_shader_uniform_get_type_internal(const StringName &p_name) const;
+ virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override;
+ virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override;
+ virtual Variant global_shader_parameter_get(const StringName &p_name) const override;
+ virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override;
+ RS::GlobalShaderParameterType global_shader_parameter_get_type_internal(const StringName &p_name) const;
- virtual void global_shader_uniforms_load_settings(bool p_load_textures = true) override;
- virtual void global_shader_uniforms_clear() override;
+ virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override;
+ virtual void global_shader_parameters_clear() override;
- virtual int32_t global_shader_uniforms_instance_allocate(RID p_instance) override;
- virtual void global_shader_uniforms_instance_free(RID p_instance) override;
- virtual void global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
+ virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override;
+ virtual void global_shader_parameters_instance_free(RID p_instance) override;
+ virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
RID global_shader_uniforms_get_storage_buffer() const;
@@ -362,11 +362,11 @@ public:
virtual void shader_set_code(RID p_shader, const String &p_code) override;
virtual void shader_set_path_hint(RID p_shader, const String &p_path) override;
virtual String shader_get_code(RID p_shader) const override;
- virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
+ virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override;
- virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const override;
+ virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
+ virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override;
+ virtual Variant shader_get_parameter_default(RID p_shader, const StringName &p_param) const override;
void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function);
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override;
@@ -394,7 +394,7 @@ public:
virtual bool material_is_animated(RID p_material) override;
virtual bool material_casts_shadows(RID p_material) override;
- virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) override;
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override;
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 49d7198ec2..49e3543ba5 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -425,7 +425,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
}
for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
const AABB &bone = p_surface.bone_aabbs[i];
- if (!bone.has_no_volume()) {
+ if (bone.has_volume()) {
mesh->bone_aabbs.write[i].merge_with(bone);
}
}
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 022b027644..424d2d3c7a 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -1586,7 +1586,7 @@ void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) {
valid = true;
}
-void ParticlesStorage::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void ParticlesStorage::ParticlesShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -1655,7 +1655,7 @@ void ParticlesStorage::ParticlesShaderData::get_instance_param_list(List<Rendere
}
}
-bool ParticlesStorage::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
+bool ParticlesStorage::ParticlesShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
index 299fdc6ec8..af29f5022b 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -336,10 +336,10 @@ private:
virtual void set_code(const String &p_Code);
virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index b6404f946e..29c65fcffb 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -101,10 +101,10 @@ public:
virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) = 0;
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) = 0;
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0;
- virtual void instance_geometry_set_shader_uniform(RID p_instance, const StringName &p_parameter, const Variant &p_value) = 0;
- virtual void instance_geometry_get_shader_uniform_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0;
- virtual Variant instance_geometry_get_shader_uniform(RID p_instance, const StringName &p_parameter) const = 0;
- virtual Variant instance_geometry_get_shader_uniform_default_value(RID p_instance, const StringName &p_parameter) const = 0;
+ virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) = 0;
+ virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0;
+ virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0;
+ virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0;
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0;
@@ -296,7 +296,7 @@ public:
virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
- virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
+ virtual TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0;
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index c7df8ebadb..04dedc0646 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -1436,7 +1436,7 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l
}
}
-void RendererSceneCull::instance_geometry_set_shader_uniform(RID p_instance, const StringName &p_parameter, const Variant &p_value) {
+void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) {
Instance *instance = instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
@@ -1454,12 +1454,12 @@ void RendererSceneCull::instance_geometry_set_shader_uniform(RID p_instance, con
E->value.value = p_value;
if (E->value.index >= 0 && instance->instance_allocated_shader_uniforms) {
//update directly
- RSG::material_storage->global_shader_uniforms_instance_update(p_instance, E->value.index, p_value);
+ RSG::material_storage->global_shader_parameters_instance_update(p_instance, E->value.index, p_value);
}
}
}
-Variant RendererSceneCull::instance_geometry_get_shader_uniform(RID p_instance, const StringName &p_parameter) const {
+Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const {
const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!instance, Variant());
@@ -1469,7 +1469,7 @@ Variant RendererSceneCull::instance_geometry_get_shader_uniform(RID p_instance,
return Variant();
}
-Variant RendererSceneCull::instance_geometry_get_shader_uniform_default_value(RID p_instance, const StringName &p_parameter) const {
+Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const {
const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance);
ERR_FAIL_COND_V(!instance, Variant());
@@ -1479,7 +1479,7 @@ Variant RendererSceneCull::instance_geometry_get_shader_uniform_default_value(RI
return Variant();
}
-void RendererSceneCull::instance_geometry_get_shader_uniform_list(RID p_instance, List<PropertyInfo> *p_parameters) const {
+void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const {
const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance);
ERR_FAIL_COND(!instance);
@@ -1563,7 +1563,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
}
}
- if (p_instance->aabb.has_no_surface()) {
+ if (!p_instance->aabb.has_surface()) {
return;
}
@@ -3676,7 +3676,7 @@ void RendererSceneCull::render_particle_colliders() {
void RendererSceneCull::_update_instance_shader_uniforms_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) {
List<RendererMaterialStorage::InstanceShaderParam> plist;
- RSG::material_storage->material_get_instance_shader_uniforms(p_material, &plist);
+ RSG::material_storage->material_get_instance_shader_parameters(p_material, &plist);
for (const RendererMaterialStorage::InstanceShaderParam &E : plist) {
StringName name = E.info.name;
if (isparams.has(name)) {
@@ -3882,17 +3882,17 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
if (p_instance->instance_allocated_shader_uniforms != (p_instance->instance_shader_uniforms.size() > 0)) {
p_instance->instance_allocated_shader_uniforms = (p_instance->instance_shader_uniforms.size() > 0);
if (p_instance->instance_allocated_shader_uniforms) {
- p_instance->instance_allocated_shader_uniforms_offset = RSG::material_storage->global_shader_uniforms_instance_allocate(p_instance->self);
+ p_instance->instance_allocated_shader_uniforms_offset = RSG::material_storage->global_shader_parameters_instance_allocate(p_instance->self);
ERR_FAIL_NULL(geom->geometry_instance);
geom->geometry_instance->set_instance_shader_uniforms_offset(p_instance->instance_allocated_shader_uniforms_offset);
for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_uniforms) {
if (E.value.value.get_type() != Variant::NIL) {
- RSG::material_storage->global_shader_uniforms_instance_update(p_instance->self, E.value.index, E.value.value);
+ RSG::material_storage->global_shader_parameters_instance_update(p_instance->self, E.value.index, E.value.value);
}
}
} else {
- RSG::material_storage->global_shader_uniforms_instance_free(p_instance->self);
+ RSG::material_storage->global_shader_parameters_instance_free(p_instance->self);
p_instance->instance_allocated_shader_uniforms_offset = -1;
ERR_FAIL_NULL(geom->geometry_instance);
geom->geometry_instance->set_instance_shader_uniforms_offset(-1);
@@ -3990,7 +3990,7 @@ bool RendererSceneCull::free(RID p_rid) {
if (instance->instance_allocated_shader_uniforms) {
//free the used shader parameters
- RSG::material_storage->global_shader_uniforms_instance_free(instance->self);
+ RSG::material_storage->global_shader_parameters_instance_free(instance->self);
}
update_dirty_instances(); //in case something changed this
@@ -4002,7 +4002,7 @@ bool RendererSceneCull::free(RID p_rid) {
return true;
}
-TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
+TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
return scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size);
}
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index cc8d6bf5c6..c799553f87 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -970,10 +970,10 @@ public:
void _update_instance_shader_uniforms_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material);
- virtual void instance_geometry_set_shader_uniform(RID p_instance, const StringName &p_parameter, const Variant &p_value);
- virtual void instance_geometry_get_shader_uniform_list(RID p_instance, List<PropertyInfo> *p_parameters) const;
- virtual Variant instance_geometry_get_shader_uniform(RID p_instance, const StringName &p_parameter) const;
- virtual Variant instance_geometry_get_shader_uniform_default_value(RID p_instance, const StringName &p_parameter) const;
+ virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value);
+ virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const;
+ virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const;
+ virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const;
_FORCE_INLINE_ void _update_instance(Instance *p_instance);
_FORCE_INLINE_ void _update_instance_aabb(Instance *p_instance);
@@ -1064,7 +1064,7 @@ public:
void render_particle_colliders();
virtual void render_probes();
- TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size);
+ TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size);
//pass to scene render
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 2b18621fff..9aa4108412 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -338,7 +338,7 @@ public:
virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0;
virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0;
- virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
+ virtual TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
virtual bool free(RID p_rid) = 0;
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 2fefdbff52..dd190437a3 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -235,7 +235,7 @@ RID RenderingDevice::_shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv
return shader_create_from_spirv(stage_data);
}
-RID RenderingDevice::_uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set) {
+RID RenderingDevice::_uniform_set_create(const TypedArray<RDUniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
Vector<Uniform> uniforms;
uniforms.resize(p_uniforms.size());
for (int i = 0; i < p_uniforms.size(); i++) {
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index ed88f57a94..29e5c9cd77 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -42,7 +42,7 @@ class RDSamplerState;
class RDVertexAttribute;
class RDShaderSource;
class RDShaderSPIRV;
-class RDUniforms;
+class RDUniform;
class RDPipelineRasterizationState;
class RDPipelineMultisampleState;
class RDPipelineDepthStencilState;
@@ -1314,7 +1314,7 @@ protected:
Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = "");
RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name = "");
- RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set);
+ RID _uniform_set_create(const TypedArray<RDUniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL);
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 4a5f9abed1..dfe16431bd 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -227,11 +227,11 @@ public:
FUNC2(shader_set_path_hint, RID, const String &)
FUNC1RC(String, shader_get_code, RID)
- FUNC2SC(shader_get_shader_uniform_list, RID, List<PropertyInfo> *)
+ FUNC2SC(get_shader_parameter_list, RID, List<PropertyInfo> *)
- FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int)
- FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int)
- FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
+ FUNC4(shader_set_default_texture_parameter, RID, const StringName &, RID, int)
+ FUNC3RC(RID, shader_get_default_texture_parameter, RID, const StringName &, int)
+ FUNC2RC(Variant, shader_get_parameter_default, RID, const StringName &)
FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
@@ -783,12 +783,12 @@ public:
FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
FUNC2(instance_geometry_set_lod_bias, RID, float)
FUNC2(instance_geometry_set_transparency, RID, float)
- FUNC3(instance_geometry_set_shader_uniform, RID, const StringName &, const Variant &)
- FUNC2RC(Variant, instance_geometry_get_shader_uniform, RID, const StringName &)
- FUNC2RC(Variant, instance_geometry_get_shader_uniform_default_value, RID, const StringName &)
- FUNC2C(instance_geometry_get_shader_uniform_list, RID, List<PropertyInfo> *)
+ FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
+ FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
+ FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
+ FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
- FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &)
+ FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const TypedArray<RID> &, const Size2i &)
FUNC1(gi_set_use_half_resolution, bool)
@@ -919,16 +919,16 @@ public:
#define ServerName RendererMaterialStorage
#define server_name RSG::material_storage
- FUNC3(global_shader_uniform_add, const StringName &, GlobalShaderUniformType, const Variant &)
- FUNC1(global_shader_uniform_remove, const StringName &)
- FUNC0RC(Vector<StringName>, global_shader_uniform_get_list)
- FUNC2(global_shader_uniform_set, const StringName &, const Variant &)
- FUNC2(global_shader_uniform_set_override, const StringName &, const Variant &)
- FUNC1RC(GlobalShaderUniformType, global_shader_uniform_get_type, const StringName &)
- FUNC1RC(Variant, global_shader_uniform_get, const StringName &)
+ FUNC3(global_shader_parameter_add, const StringName &, GlobalShaderParameterType, const Variant &)
+ FUNC1(global_shader_parameter_remove, const StringName &)
+ FUNC0RC(Vector<StringName>, global_shader_parameter_get_list)
+ FUNC2(global_shader_parameter_set, const StringName &, const Variant &)
+ FUNC2(global_shader_parameter_set_override, const StringName &, const Variant &)
+ FUNC1RC(GlobalShaderParameterType, global_shader_parameter_get_type, const StringName &)
+ FUNC1RC(Variant, global_shader_parameter_get, const StringName &)
- FUNC1(global_shader_uniforms_load_settings, bool)
- FUNC0(global_shader_uniforms_clear)
+ FUNC1(global_shader_parameters_load_settings, bool)
+ FUNC0(global_shader_parameters_clear)
#undef server_name
#undef ServerName
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 7b33a13ec3..ab5b8af794 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1349,7 +1349,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
ShaderLanguage::DataType ShaderCompiler::_get_variable_type(const StringName &p_type) {
- RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_type);
+ RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_type);
return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
}
diff --git a/servers/rendering/storage/material_storage.h b/servers/rendering/storage/material_storage.h
index ad8e3e79bf..396668c9ed 100644
--- a/servers/rendering/storage/material_storage.h
+++ b/servers/rendering/storage/material_storage.h
@@ -39,21 +39,21 @@ public:
virtual ~RendererMaterialStorage(){};
/* GLOBAL SHADER UNIFORM API */
- virtual void global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) = 0;
- virtual void global_shader_uniform_remove(const StringName &p_name) = 0;
- virtual Vector<StringName> global_shader_uniform_get_list() const = 0;
+ virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) = 0;
+ virtual void global_shader_parameter_remove(const StringName &p_name) = 0;
+ virtual Vector<StringName> global_shader_parameter_get_list() const = 0;
- virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) = 0;
- virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) = 0;
- virtual Variant global_shader_uniform_get(const StringName &p_name) const = 0;
- virtual RS::GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const = 0;
+ virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) = 0;
+ virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) = 0;
+ virtual Variant global_shader_parameter_get(const StringName &p_name) const = 0;
+ virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const = 0;
- virtual void global_shader_uniforms_load_settings(bool p_load_textures = true) = 0;
- virtual void global_shader_uniforms_clear() = 0;
+ virtual void global_shader_parameters_load_settings(bool p_load_textures = true) = 0;
+ virtual void global_shader_parameters_clear() = 0;
- virtual int32_t global_shader_uniforms_instance_allocate(RID p_instance) = 0;
- virtual void global_shader_uniforms_instance_free(RID p_instance) = 0;
- virtual void global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;
+ virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) = 0;
+ virtual void global_shader_parameters_instance_free(RID p_instance) = 0;
+ virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;
/* SHADER API */
virtual RID shader_allocate() = 0;
@@ -63,11 +63,11 @@ public:
virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0;
virtual String shader_get_code(RID p_shader) const = 0;
- virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
+ virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const = 0;
- virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0;
+ virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0;
+ virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const = 0;
+ virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const = 0;
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0;
@@ -94,7 +94,7 @@ public:
Variant default_value;
};
- virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) = 0;
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0;
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0;
};
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 53ce4af988..aa3351c815 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -95,7 +95,7 @@ PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from
return to_int_array(ids);
}
-PackedInt64Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
+PackedInt64Array RenderingServer::_instances_cull_convex_bind(const TypedArray<Plane> &p_convex, RID p_scenario) const {
if (RSG::threaded) {
WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
}
@@ -1400,7 +1400,7 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
}
#endif
-int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShaderUniformType p_type) {
+int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShaderParameterType p_type) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL:
return ShaderLanguage::TYPE_BOOL;
@@ -1501,9 +1501,9 @@ TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const {
return ret;
}
-TypedArray<Dictionary> RenderingServer::_shader_get_shader_uniform_list(RID p_shader) const {
+TypedArray<Dictionary> RenderingServer::_shader_get_shader_parameter_list(RID p_shader) const {
List<PropertyInfo> l;
- shader_get_shader_uniform_list(p_shader, &l);
+ get_shader_parameter_list(p_shader, &l);
return convert_property_list(&l);
}
@@ -1626,14 +1626,14 @@ Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
return d;
}
-TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const {
+TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const {
List<PropertyInfo> params;
- instance_geometry_get_shader_uniform_list(p_instance, &params);
+ instance_geometry_get_shader_parameter_list(p_instance, &params);
return convert_property_list(&params);
}
TypedArray<Image> RenderingServer::_bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
- Vector<RID> mat_overrides;
+ TypedArray<RID> mat_overrides;
for (int i = 0; i < p_material_overrides.size(); i++) {
mat_overrides.push_back(p_material_overrides[i]);
}
@@ -1702,11 +1702,11 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code);
ClassDB::bind_method(D_METHOD("shader_set_path_hint", "shader", "path"), &RenderingServer::shader_set_path_hint);
ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
- ClassDB::bind_method(D_METHOD("shader_get_shader_uniform_list", "shader"), &RenderingServer::_shader_get_shader_uniform_list);
- ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default);
+ ClassDB::bind_method(D_METHOD("get_shader_parameter_list", "shader"), &RenderingServer::_shader_get_shader_parameter_list);
+ ClassDB::bind_method(D_METHOD("shader_get_parameter_default", "shader", "name"), &RenderingServer::shader_get_parameter_default);
- ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture", "index"), &RenderingServer::shader_set_default_texture_param, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "param", "index"), &RenderingServer::shader_get_default_texture_param, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("shader_set_default_texture_parameter", "shader", "name", "texture", "index"), &RenderingServer::shader_set_default_texture_parameter, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("shader_get_default_texture_parameter", "shader", "name", "index"), &RenderingServer::shader_get_default_texture_parameter, DEFVAL(0));
BIND_ENUM_CONSTANT(SHADER_SPATIAL);
BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
@@ -2490,10 +2490,10 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap);
ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_uniform", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_uniform);
- ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_uniform", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_uniform);
- ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_uniform_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_uniform_default_value);
- ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_uniform_list", "instance"), &RenderingServer::_instance_geometry_get_shader_uniform_list);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_parameter);
+ ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter);
+ ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter_default_value);
+ ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list", "instance"), &RenderingServer::_instance_geometry_get_shader_parameter_list);
ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
@@ -2690,13 +2690,13 @@ void RenderingServer::_bind_methods() {
/* GLOBAL SHADER UNIFORMS */
- ClassDB::bind_method(D_METHOD("global_shader_uniform_add", "name", "type", "default_value"), &RenderingServer::global_shader_uniform_add);
- ClassDB::bind_method(D_METHOD("global_shader_uniform_remove", "name"), &RenderingServer::global_shader_uniform_remove);
- ClassDB::bind_method(D_METHOD("global_shader_uniform_get_list"), &RenderingServer::global_shader_uniform_get_list);
- ClassDB::bind_method(D_METHOD("global_shader_uniform_set", "name", "value"), &RenderingServer::global_shader_uniform_set);
- ClassDB::bind_method(D_METHOD("global_shader_uniform_set_override", "name", "value"), &RenderingServer::global_shader_uniform_set_override);
- ClassDB::bind_method(D_METHOD("global_shader_uniform_get", "name"), &RenderingServer::global_shader_uniform_get);
- ClassDB::bind_method(D_METHOD("global_shader_uniform_get_type", "name"), &RenderingServer::global_shader_uniform_get_type);
+ ClassDB::bind_method(D_METHOD("global_shader_parameter_add", "name", "type", "default_value"), &RenderingServer::global_shader_parameter_add);
+ ClassDB::bind_method(D_METHOD("global_shader_parameter_remove", "name"), &RenderingServer::global_shader_parameter_remove);
+ ClassDB::bind_method(D_METHOD("global_shader_parameter_get_list"), &RenderingServer::global_shader_parameter_get_list);
+ ClassDB::bind_method(D_METHOD("global_shader_parameter_set", "name", "value"), &RenderingServer::global_shader_parameter_set);
+ ClassDB::bind_method(D_METHOD("global_shader_parameter_set_override", "name", "value"), &RenderingServer::global_shader_parameter_set_override);
+ ClassDB::bind_method(D_METHOD("global_shader_parameter_get", "name"), &RenderingServer::global_shader_parameter_get);
+ ClassDB::bind_method(D_METHOD("global_shader_parameter_get_type", "name"), &RenderingServer::global_shader_parameter_get_type);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 7bbc6aa069..67ba407775 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -173,11 +173,11 @@ public:
virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0;
virtual String shader_get_code(RID p_shader) const = 0;
- virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
- virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0;
+ virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
+ virtual Variant shader_get_parameter_default(RID p_shader, const StringName &p_param) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index = 0) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index = 0) const = 0;
+ virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index = 0) = 0;
+ virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index = 0) const = 0;
struct ShaderNativeSourceCode {
struct Version {
@@ -1223,7 +1223,7 @@ public:
PackedInt64Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const;
PackedInt64Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
- PackedInt64Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const;
+ PackedInt64Array _instances_cull_convex_bind(const TypedArray<Plane> &p_convex, RID p_scenario = RID()) const;
enum InstanceFlags {
INSTANCE_FLAG_USE_BAKED_LIGHT,
@@ -1255,10 +1255,10 @@ public:
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0;
virtual void instance_geometry_set_transparency(RID p_instance, float p_transparency) = 0;
- virtual void instance_geometry_set_shader_uniform(RID p_instance, const StringName &, const Variant &p_value) = 0;
- virtual Variant instance_geometry_get_shader_uniform(RID p_instance, const StringName &) const = 0;
- virtual Variant instance_geometry_get_shader_uniform_default_value(RID p_instance, const StringName &) const = 0;
- virtual void instance_geometry_get_shader_uniform_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0;
+ virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &, const Variant &p_value) = 0;
+ virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &) const = 0;
+ virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &) const = 0;
+ virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0;
/* Bake 3D objects */
@@ -1269,7 +1269,7 @@ public:
BAKE_CHANNEL_EMISSION
};
- virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
+ virtual TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
/* CANVAS (2D) */
@@ -1441,7 +1441,7 @@ public:
/* GLOBAL SHADER UNIFORMS */
- enum GlobalShaderUniformType {
+ enum GlobalShaderParameterType {
GLOBAL_VAR_TYPE_BOOL,
GLOBAL_VAR_TYPE_BVEC2,
GLOBAL_VAR_TYPE_BVEC3,
@@ -1473,20 +1473,20 @@ public:
GLOBAL_VAR_TYPE_MAX
};
- virtual void global_shader_uniform_add(const StringName &p_name, GlobalShaderUniformType p_type, const Variant &p_value) = 0;
- virtual void global_shader_uniform_remove(const StringName &p_name) = 0;
- virtual Vector<StringName> global_shader_uniform_get_list() const = 0;
+ virtual void global_shader_parameter_add(const StringName &p_name, GlobalShaderParameterType p_type, const Variant &p_value) = 0;
+ virtual void global_shader_parameter_remove(const StringName &p_name) = 0;
+ virtual Vector<StringName> global_shader_parameter_get_list() const = 0;
- virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) = 0;
- virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) = 0;
+ virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) = 0;
+ virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) = 0;
- virtual Variant global_shader_uniform_get(const StringName &p_name) const = 0;
- virtual GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const = 0;
+ virtual Variant global_shader_parameter_get(const StringName &p_name) const = 0;
+ virtual GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const = 0;
- virtual void global_shader_uniforms_load_settings(bool p_load_textures) = 0;
- virtual void global_shader_uniforms_clear() = 0;
+ virtual void global_shader_parameters_load_settings(bool p_load_textures) = 0;
+ virtual void global_shader_parameters_clear() = 0;
- static int global_shader_uniform_type_get_shader_datatype(GlobalShaderUniformType p_type);
+ static int global_shader_uniform_type_get_shader_datatype(GlobalShaderParameterType p_type);
/* FREE */
@@ -1583,11 +1583,11 @@ private:
RID _texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
void _texture_3d_update(RID p_texture, const TypedArray<Image> &p_data);
TypedArray<Image> _texture_3d_get(RID p_texture) const;
- TypedArray<Dictionary> _shader_get_shader_uniform_list(RID p_shader) const;
+ TypedArray<Dictionary> _shader_get_shader_parameter_list(RID p_shader) const;
RID _mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count);
void _mesh_add_surface(RID p_mesh, const Dictionary &p_surface);
Dictionary _mesh_get_surface(RID p_mesh, int p_idx);
- TypedArray<Dictionary> _instance_geometry_get_shader_uniform_list(RID p_instance) const;
+ TypedArray<Dictionary> _instance_geometry_get_shader_parameter_list(RID p_instance) const;
TypedArray<Image> _bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size);
void _particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses);
};
@@ -1662,7 +1662,7 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasLightMode);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightBlendMode);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter);
VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
-VARIANT_ENUM_CAST(RenderingServer::GlobalShaderUniformType);
+VARIANT_ENUM_CAST(RenderingServer::GlobalShaderParameterType);
VARIANT_ENUM_CAST(RenderingServer::RenderingInfo);
VARIANT_ENUM_CAST(RenderingServer::Features);
VARIANT_ENUM_CAST(RenderingServer::CanvasTextureChannel);
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index 74ae2bfff0..ebd35b0f75 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -1136,7 +1136,7 @@ int64_t TextServerExtension::shaped_text_get_spacing(const RID &p_shaped, TextSe
return 0;
}
-bool TextServerExtension::shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
+bool TextServerExtension::shaped_text_add_string(const RID &p_shaped, const String &p_text, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
bool ret;
if (GDVIRTUAL_CALL(shaped_text_add_string, p_shaped, p_text, p_fonts, p_size, p_opentype_features, p_language, p_meta, ret)) {
return ret;
@@ -1176,7 +1176,7 @@ Variant TextServerExtension::shaped_get_span_meta(const RID &p_shaped, int64_t p
return false;
}
-void TextServerExtension::shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features) {
+void TextServerExtension::shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features) {
GDVIRTUAL_CALL(shaped_set_span_update_font, p_shaped, p_index, p_fonts, p_size, p_opentype_features);
}
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 6a2c199898..700d08f7d7 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -378,19 +378,19 @@ public:
GDVIRTUAL3(shaped_text_set_spacing, RID, SpacingType, int64_t);
GDVIRTUAL2RC(int64_t, shaped_text_get_spacing, RID, SpacingType);
- virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
+ virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1) override;
virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
- GDVIRTUAL7R(bool, shaped_text_add_string, RID, const String &, const Array &, int64_t, const Dictionary &, const String &, const Variant &);
+ GDVIRTUAL7R(bool, shaped_text_add_string, RID, const String &, const TypedArray<RID> &, int64_t, const Dictionary &, const String &, const Variant &);
GDVIRTUAL5R(bool, shaped_text_add_object, RID, const Variant &, const Size2 &, InlineAlignment, int64_t);
GDVIRTUAL4R(bool, shaped_text_resize_object, RID, const Variant &, const Size2 &, InlineAlignment);
virtual int64_t shaped_get_span_count(const RID &p_shaped) const override;
virtual Variant shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const override;
- virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) override;
+ virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) override;
GDVIRTUAL1RC(int64_t, shaped_get_span_count, RID);
GDVIRTUAL2RC(Variant, shaped_get_span_meta, RID, int64_t);
- GDVIRTUAL5(shaped_set_span_update_font, RID, int64_t, const Array &, int64_t, const Dictionary &);
+ GDVIRTUAL5(shaped_set_span_update_font, RID, int64_t, const TypedArray<RID> &, int64_t, const Dictionary &);
virtual RID shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const override;
virtual RID shaped_text_get_parent(const RID &p_shaped) const override;
diff --git a/servers/text_server.h b/servers/text_server.h
index e8945dd807..b62d418fc8 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -409,13 +409,13 @@ public:
virtual void shaped_text_set_spacing(const RID &p_shaped, SpacingType p_spacing, int64_t p_value) = 0;
virtual int64_t shaped_text_get_spacing(const RID &p_shaped, SpacingType p_spacing) const = 0;
- virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) = 0;
+ virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) = 0;
virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1) = 0;
virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) = 0;
virtual int64_t shaped_get_span_count(const RID &p_shaped) const = 0;
virtual Variant shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const = 0;
- virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) = 0;
+ virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const TypedArray<RID> &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) = 0;
virtual RID shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const = 0; // Copy shaped substring (e.g. line break) without reshaping, but correctly reordered, preservers range.
virtual RID shaped_text_get_parent(const RID &p_shaped) const = 0;
diff --git a/tests/core/math/test_aabb.h b/tests/core/math/test_aabb.h
index 447420fc12..d5f54a139e 100644
--- a/tests/core/math/test_aabb.h
+++ b/tests/core/math/test_aabb.h
@@ -94,7 +94,7 @@ TEST_CASE("[AABB] Volume getters") {
Math::is_equal_approx(aabb.get_volume(), 120),
"get_volume() should return the expected value with positive size.");
CHECK_MESSAGE(
- !aabb.has_no_volume(),
+ aabb.has_volume(),
"Non-empty volumetric AABB should have a volume.");
aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, 5, 6));
@@ -114,27 +114,32 @@ TEST_CASE("[AABB] Volume getters") {
aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 0, 6));
CHECK_MESSAGE(
- aabb.has_no_volume(),
+ !aabb.has_volume(),
"Non-empty flat AABB should not have a volume.");
CHECK_MESSAGE(
- AABB().has_no_volume(),
+ !AABB().has_volume(),
"Empty AABB should not have a volume.");
}
TEST_CASE("[AABB] Surface getters") {
AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
CHECK_MESSAGE(
- !aabb.has_no_surface(),
+ aabb.has_surface(),
"Non-empty volumetric AABB should have an surface.");
aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 0, 6));
CHECK_MESSAGE(
- !aabb.has_no_surface(),
+ aabb.has_surface(),
"Non-empty flat AABB should have a surface.");
+ aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 0, 0));
CHECK_MESSAGE(
- AABB().has_no_surface(),
+ aabb.has_surface(),
+ "Non-empty linear AABB should have a surface.");
+
+ CHECK_MESSAGE(
+ !AABB().has_surface(),
"Empty AABB should not have an surface.");
}
diff --git a/tests/core/math/test_rect2.h b/tests/core/math/test_rect2.h
index 0b1106ac3c..6323b214db 100644
--- a/tests/core/math/test_rect2.h
+++ b/tests/core/math/test_rect2.h
@@ -118,17 +118,17 @@ TEST_CASE("[Rect2] Area getters") {
"get_area() should return the expected value.");
CHECK_MESSAGE(
- !Rect2(0, 100, 1280, 720).has_no_area(),
- "has_no_area() should return the expected value on Rect2 with an area.");
+ Rect2(0, 100, 1280, 720).has_area(),
+ "has_area() should return the expected value on Rect2 with an area.");
CHECK_MESSAGE(
- Rect2(0, 100, 0, 500).has_no_area(),
- "has_no_area() should return the expected value on Rect2 with no area.");
+ !Rect2(0, 100, 0, 500).has_area(),
+ "has_area() should return the expected value on Rect2 with no area.");
CHECK_MESSAGE(
- Rect2(0, 100, 500, 0).has_no_area(),
- "has_no_area() should return the expected value on Rect2 with no area.");
+ !Rect2(0, 100, 500, 0).has_area(),
+ "has_area() should return the expected value on Rect2 with no area.");
CHECK_MESSAGE(
- Rect2(0, 100, 0, 0).has_no_area(),
- "has_no_area() should return the expected value on Rect2 with no area.");
+ !Rect2(0, 100, 0, 0).has_area(),
+ "has_area() should return the expected value on Rect2 with no area.");
}
TEST_CASE("[Rect2] Absolute coordinates") {
diff --git a/tests/core/math/test_rect2i.h b/tests/core/math/test_rect2i.h
index 0d1a088a66..4005300e1f 100644
--- a/tests/core/math/test_rect2i.h
+++ b/tests/core/math/test_rect2i.h
@@ -118,17 +118,17 @@ TEST_CASE("[Rect2i] Area getters") {
"get_area() should return the expected value.");
CHECK_MESSAGE(
- !Rect2i(0, 100, 1280, 720).has_no_area(),
- "has_no_area() should return the expected value on Rect2i with an area.");
+ Rect2i(0, 100, 1280, 720).has_area(),
+ "has_area() should return the expected value on Rect2i with an area.");
CHECK_MESSAGE(
- Rect2i(0, 100, 0, 500).has_no_area(),
- "has_no_area() should return the expected value on Rect2i with no area.");
+ !Rect2i(0, 100, 0, 500).has_area(),
+ "has_area() should return the expected value on Rect2i with no area.");
CHECK_MESSAGE(
- Rect2i(0, 100, 500, 0).has_no_area(),
- "has_no_area() should return the expected value on Rect2i with no area.");
+ !Rect2i(0, 100, 500, 0).has_area(),
+ "has_area() should return the expected value on Rect2i with no area.");
CHECK_MESSAGE(
- Rect2i(0, 100, 0, 0).has_no_area(),
- "has_no_area() should return the expected value on Rect2i with no area.");
+ !Rect2i(0, 100, 0, 0).has_area(),
+ "has_area() should return the expected value on Rect2i with no area.");
}
TEST_CASE("[Rect2i] Absolute coordinates") {
diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h
index 4fc88f398f..3940bdb37a 100644
--- a/tests/scene/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -3245,7 +3245,7 @@ TEST_CASE("[SceneTree][CodeEdit] symbol lookup") {
code_edit->set_text("this is some text");
Point2 caret_pos = code_edit->get_caret_draw_pos();
- caret_pos.x += 58;
+ caret_pos.x += 60;
SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::NONE, MouseButton::NONE, Key::NONE);
CHECK(code_edit->get_text_for_symbol_lookup() == "this is s" + String::chr(0xFFFF) + "ome text");
diff --git a/tests/scene/test_text_edit.h b/tests/scene/test_text_edit.h
index 0fce359c5a..f0e6b98427 100644
--- a/tests/scene/test_text_edit.h
+++ b/tests/scene/test_text_edit.h
@@ -2714,15 +2714,15 @@ TEST_CASE("[SceneTree][TextEdit] caret") {
text_edit->set_caret_blink_enabled(true);
CHECK(text_edit->is_caret_blink_enabled());
- text_edit->set_caret_blink_speed(10);
- CHECK(text_edit->get_caret_blink_speed() == 10);
+ text_edit->set_caret_blink_interval(10);
+ CHECK(text_edit->get_caret_blink_interval() == 10);
ERR_PRINT_OFF;
- text_edit->set_caret_blink_speed(-1);
- CHECK(text_edit->get_caret_blink_speed() == 10);
+ text_edit->set_caret_blink_interval(-1);
+ CHECK(text_edit->get_caret_blink_interval() == 10);
- text_edit->set_caret_blink_speed(0);
- CHECK(text_edit->get_caret_blink_speed() == 10);
+ text_edit->set_caret_blink_interval(0);
+ CHECK(text_edit->get_caret_blink_interval() == 10);
ERR_PRINT_ON;
text_edit->set_caret_type(TextEdit::CaretType::CARET_TYPE_LINE);
@@ -3388,6 +3388,8 @@ TEST_CASE("[SceneTree][TextEdit] gutters") {
SUBCASE("[TextEdit] gutter add and remove") {
text_edit->add_gutter();
CHECK(text_edit->get_gutter_count() == 1);
+ CHECK(text_edit->get_gutter_width(0) == 24);
+ CHECK(text_edit->get_total_gutter_width() == 24 + 2);
SIGNAL_CHECK("gutter_added", empty_signal_args);
text_edit->set_gutter_name(0, "test_gutter");
@@ -3395,39 +3397,43 @@ TEST_CASE("[SceneTree][TextEdit] gutters") {
text_edit->set_gutter_width(0, 10);
CHECK(text_edit->get_gutter_width(0) == 10);
- CHECK(text_edit->get_total_gutter_width() > 10);
- CHECK(text_edit->get_total_gutter_width() < 20);
+ CHECK(text_edit->get_total_gutter_width() == 10 + 2);
text_edit->add_gutter(-100);
text_edit->set_gutter_width(1, 10);
- CHECK(text_edit->get_total_gutter_width() > 20);
- CHECK(text_edit->get_total_gutter_width() < 30);
+ CHECK(text_edit->get_gutter_width(1) == 10);
+ CHECK(text_edit->get_total_gutter_width() == 20 + 2);
CHECK(text_edit->get_gutter_count() == 2);
CHECK(text_edit->get_gutter_name(0) == "test_gutter");
SIGNAL_CHECK("gutter_added", empty_signal_args);
text_edit->set_gutter_draw(1, false);
- CHECK(text_edit->get_total_gutter_width() > 10);
- CHECK(text_edit->get_total_gutter_width() < 20);
+ CHECK(text_edit->get_total_gutter_width() == 10 + 2);
text_edit->add_gutter(100);
CHECK(text_edit->get_gutter_count() == 3);
+ CHECK(text_edit->get_gutter_width(2) == 24);
+ CHECK(text_edit->get_total_gutter_width() == 34 + 2);
CHECK(text_edit->get_gutter_name(0) == "test_gutter");
SIGNAL_CHECK("gutter_added", empty_signal_args);
text_edit->add_gutter(0);
CHECK(text_edit->get_gutter_count() == 4);
+ CHECK(text_edit->get_gutter_width(0) == 24);
+ CHECK(text_edit->get_total_gutter_width() == 58 + 2);
CHECK(text_edit->get_gutter_name(1) == "test_gutter");
SIGNAL_CHECK("gutter_added", empty_signal_args);
text_edit->remove_gutter(2);
CHECK(text_edit->get_gutter_name(1) == "test_gutter");
CHECK(text_edit->get_gutter_count() == 3);
+ CHECK(text_edit->get_total_gutter_width() == 58 + 2);
SIGNAL_CHECK("gutter_removed", empty_signal_args);
text_edit->remove_gutter(0);
CHECK(text_edit->get_gutter_name(0) == "test_gutter");
CHECK(text_edit->get_gutter_count() == 2);
+ CHECK(text_edit->get_total_gutter_width() == 34 + 2);
SIGNAL_CHECK("gutter_removed", empty_signal_args);
ERR_PRINT_OFF;
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index fecfab7459..7712189e45 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -283,7 +283,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
if (RenderingServer::get_singleton()) {
RenderingServer::get_singleton()->sync();
- RenderingServer::get_singleton()->global_shader_uniforms_clear();
+ RenderingServer::get_singleton()->global_shader_parameters_clear();
RenderingServer::get_singleton()->finish();
memdelete(RenderingServer::get_singleton());
}