diff options
| -rw-r--r-- | core/os/os.cpp | 4 | ||||
| -rw-r--r-- | core/os/os.h | 2 | ||||
| -rw-r--r-- | doc/classes/Input.xml | 14 | 
3 files changed, 8 insertions, 12 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp index 6d567ffd43..6b199e883f 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -155,10 +155,6 @@ int OS::get_process_id() const {  	return -1;  } -void OS::vibrate_handheld(int p_duration_ms) { -	WARN_PRINT("vibrate_handheld() only works with Android, iOS and Web"); -} -  bool OS::is_stdout_verbose() const {  	return _verbose_stdout;  } diff --git a/core/os/os.h b/core/os/os.h index 72a91f318a..07e9020a51 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -159,7 +159,7 @@ public:  	virtual Error kill(const ProcessID &p_pid) = 0;  	virtual int get_process_id() const;  	virtual bool is_process_running(const ProcessID &p_pid) const = 0; -	virtual void vibrate_handheld(int p_duration_ms = 500); +	virtual void vibrate_handheld(int p_duration_ms = 500) {}  	virtual Error shell_open(String p_uri);  	virtual Error set_cwd(const String &p_cwd); diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index d246e64251..be8c8ff83f 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -339,7 +339,7 @@  			<param index="2" name="strong_magnitude" type="float" />  			<param index="3" name="duration" type="float" default="0" />  			<description> -				Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. [param weak_magnitude] is the strength of the weak motor (between 0 and 1) and [param strong_magnitude] is the strength of the strong motor (between 0 and 1). [param duration] is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely). +				Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. [param weak_magnitude] is the strength of the weak motor (between 0 and 1) and [param strong_magnitude] is the strength of the strong motor (between 0 and 1). [param duration] is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely). The vibration can be stopped early by calling [method stop_joy_vibration].  				[b]Note:[/b] Not every hardware is compatible with long effect durations; it is recommended to restart an effect if it has to be played for more than a few seconds.  			</description>  		</method> @@ -347,18 +347,18 @@  			<return type="void" />  			<param index="0" name="device" type="int" />  			<description> -				Stops the vibration of the joypad. +				Stops the vibration of the joypad started with [method start_joy_vibration].  			</description>  		</method>  		<method name="vibrate_handheld">  			<return type="void" />  			<param index="0" name="duration_ms" type="int" default="500" />  			<description> -				Vibrate handheld devices. -				[b]Note:[/b] This method is implemented on Android, iOS, and Web. -				[b]Note:[/b] For Android, it requires enabling the [code]VIBRATE[/code] permission in the export preset. -				[b]Note:[/b] For iOS, specifying the duration is supported in iOS 13 and later. -				[b]Note:[/b] Some web browsers such as Safari and Firefox for Android do not support this method. +				Vibrate the handheld device for the specified duration in milliseconds. +				[b]Note:[/b] This method is implemented on Android, iOS, and Web. It has no effect on other platforms. +				[b]Note:[/b] For Android, [method vibrate_handheld] requires enabling the [code]VIBRATE[/code] permission in the export preset. Otherwise, [method vibrate_handheld] will have no effect. +				[b]Note:[/b] For iOS, specifying the duration is only supported in iOS 13 and later. +				[b]Note:[/b] Some web browsers such as Safari and Firefox for Android do not support [method vibrate_handheld].  			</description>  		</method>  		<method name="warp_mouse">  |