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-rw-r--r--editor/localization_editor.cpp6
-rw-r--r--editor/project_manager.cpp2
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp157
-rw-r--r--scene/resources/visual_shader_particle_nodes.h1
-rw-r--r--servers/rendering/shader_language.cpp45
-rw-r--r--servers/rendering/shader_language.h2
-rw-r--r--servers/rendering/shader_types.cpp30
7 files changed, 145 insertions, 98 deletions
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index 5c25e6aae9..7458f617c3 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -497,7 +497,7 @@ void LocalizationEditor::update_translations() {
TreeItem *t = translation_filter->create_item(root);
t->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- t->set_text(0, n);
+ t->set_text(0, vformat("[%s] %s", l, n));
t->set_editable(0, true);
t->set_tooltip(0, l);
t->set_checked(0, is_checked);
@@ -537,7 +537,7 @@ void LocalizationEditor::update_translations() {
if (langnames.length() > 0) {
langnames += ",";
}
- langnames += names[i];
+ langnames += vformat("[%s] %s", langs[i], names[i]);
translation_locales_idxs_remap.write[l_idx] = i;
l_idx++;
}
@@ -546,7 +546,7 @@ void LocalizationEditor::update_translations() {
if (i > 0) {
langnames += ",";
}
- langnames += names[i];
+ langnames += vformat("[%s] %s", langs[i], names[i]);
}
}
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 372a77f67d..9f8a42eccc 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -2743,7 +2743,7 @@ ProjectManager::ProjectManager() {
for (int i = 0; i < editor_languages.size(); i++) {
String lang = editor_languages[i];
String lang_name = TranslationServer::get_singleton()->get_locale_name(lang);
- language_btn->add_item(lang_name + " [" + lang + "]", i);
+ language_btn->add_item(vformat("[%s] %s", lang, lang_name), i);
language_btn->set_item_metadata(i, lang);
if (current_lang == lang) {
language_btn->select(i);
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 1a829968e3..a7c20b2cb9 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -318,26 +318,24 @@ String VisualShaderNodeParticleMeshEmitter::get_input_port_name(int p_port) cons
String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
- if (mesh.is_valid()) {
- if (is_output_port_connected(0)) { // position
- code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n";
- }
+ if (is_output_port_connected(0)) { // position
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n";
+ }
- if (is_output_port_connected(1)) { // normal
- code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n";
- }
+ if (is_output_port_connected(1)) { // normal
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n";
+ }
- if (is_output_port_connected(2) || is_output_port_connected(3)) { // color & alpha
- code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_col") + ";\n";
- }
+ if (is_output_port_connected(2) || is_output_port_connected(3)) { // color & alpha
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_col") + ";\n";
+ }
- if (is_output_port_connected(4)) { // uv
- code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv") + ";\n";
- }
+ if (is_output_port_connected(4)) { // uv
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv") + ";\n";
+ }
- if (is_output_port_connected(5)) { // uv2
- code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv2") + ";\n";
- }
+ if (is_output_port_connected(5)) { // uv2
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv2") + ";\n";
}
return code;
@@ -503,67 +501,97 @@ void VisualShaderNodeParticleMeshEmitter::_update_textures() {
Vector<Vector2> uvs;
Vector<Vector2> uvs2;
+ const int surface_count = mesh->get_surface_count();
+
if (use_all_surfaces) {
- for (int i = 0; i < max_surface_index; i++) {
+ for (int i = 0; i < surface_count; i++) {
+ const Array surface_arrays = mesh->surface_get_arrays(i);
+ const int surface_arrays_size = surface_arrays.size();
+
// position
- Array vertex_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_VERTEX];
- for (int j = 0; j < vertex_array.size(); j++) {
- vertices.push_back((Vector3)vertex_array[j]);
+ if (surface_arrays_size > Mesh::ARRAY_VERTEX) {
+ Array vertex_array = surface_arrays[Mesh::ARRAY_VERTEX];
+ for (int j = 0; j < vertex_array.size(); j++) {
+ vertices.push_back((Vector3)vertex_array[j]);
+ }
}
// normal
- Array normal_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_NORMAL];
- for (int j = 0; j < normal_array.size(); j++) {
- normals.push_back((Vector3)normal_array[j]);
+ if (surface_arrays_size > Mesh::ARRAY_NORMAL) {
+ Array normal_array = surface_arrays[Mesh::ARRAY_NORMAL];
+ for (int j = 0; j < normal_array.size(); j++) {
+ normals.push_back((Vector3)normal_array[j]);
+ }
}
// color
- Array color_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_COLOR];
- for (int j = 0; j < color_array.size(); j++) {
- colors.push_back((Color)color_array[j]);
+ if (surface_arrays_size > Mesh::ARRAY_COLOR) {
+ Array color_array = surface_arrays[Mesh::ARRAY_COLOR];
+ for (int j = 0; j < color_array.size(); j++) {
+ colors.push_back((Color)color_array[j]);
+ }
}
// uv
- Array uv_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_TEX_UV];
- for (int j = 0; j < uv_array.size(); j++) {
- uvs.push_back((Vector2)uv_array[j]);
+ if (surface_arrays_size > Mesh::ARRAY_TEX_UV) {
+ Array uv_array = surface_arrays[Mesh::ARRAY_TEX_UV];
+ for (int j = 0; j < uv_array.size(); j++) {
+ uvs.push_back((Vector2)uv_array[j]);
+ }
}
// uv2
- Array uv2_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_TEX_UV2];
- for (int j = 0; j < uv2_array.size(); j++) {
- uvs2.push_back((Vector2)uv2_array[j]);
+ if (surface_arrays_size > Mesh::ARRAY_TEX_UV2) {
+ Array uv2_array = surface_arrays[Mesh::ARRAY_TEX_UV2];
+ for (int j = 0; j < uv2_array.size(); j++) {
+ uvs2.push_back((Vector2)uv2_array[j]);
+ }
}
}
} else {
- // position
- Array vertex_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_VERTEX];
- for (int i = 0; i < vertex_array.size(); i++) {
- vertices.push_back((Vector3)vertex_array[i]);
- }
+ if (surface_index >= 0 && surface_index < surface_count) {
+ const Array surface_arrays = mesh->surface_get_arrays(surface_index);
+ const int surface_arrays_size = surface_arrays.size();
- // normal
- Array normal_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_NORMAL];
- for (int i = 0; i < normal_array.size(); i++) {
- normals.push_back((Vector3)normal_array[i]);
- }
+ // position
+ if (surface_arrays_size > Mesh::ARRAY_VERTEX) {
+ Array vertex_array = surface_arrays[Mesh::ARRAY_VERTEX];
+ for (int i = 0; i < vertex_array.size(); i++) {
+ vertices.push_back((Vector3)vertex_array[i]);
+ }
+ }
- // color
- Array color_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_COLOR];
- for (int i = 0; i < color_array.size(); i++) {
- colors.push_back((Color)color_array[i]);
- }
+ // normal
+ if (surface_arrays_size > Mesh::ARRAY_NORMAL) {
+ Array normal_array = surface_arrays[Mesh::ARRAY_NORMAL];
+ for (int i = 0; i < normal_array.size(); i++) {
+ normals.push_back((Vector3)normal_array[i]);
+ }
+ }
- // uv
- Array uv_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_TEX_UV];
- for (int j = 0; j < uv_array.size(); j++) {
- uvs.push_back((Vector2)uv_array[j]);
- }
+ // color
+ if (surface_arrays_size > Mesh::ARRAY_COLOR) {
+ Array color_array = surface_arrays[Mesh::ARRAY_COLOR];
+ for (int i = 0; i < color_array.size(); i++) {
+ colors.push_back((Color)color_array[i]);
+ }
+ }
+
+ // uv
+ if (surface_arrays_size > Mesh::ARRAY_TEX_UV) {
+ Array uv_array = surface_arrays[Mesh::ARRAY_TEX_UV];
+ for (int j = 0; j < uv_array.size(); j++) {
+ uvs.push_back((Vector2)uv_array[j]);
+ }
+ }
- // uv2
- Array uv2_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_TEX_UV2];
- for (int j = 0; j < uv2_array.size(); j++) {
- uvs2.push_back((Vector2)uv2_array[j]);
+ // uv2
+ if (surface_arrays_size > Mesh::ARRAY_TEX_UV2) {
+ Array uv2_array = surface_arrays[Mesh::ARRAY_TEX_UV2];
+ for (int j = 0; j < uv2_array.size(); j++) {
+ uvs2.push_back((Vector2)uv2_array[j]);
+ }
+ }
}
}
@@ -579,12 +607,6 @@ void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) {
return;
}
- if (p_mesh.is_valid()) {
- max_surface_index = p_mesh->get_surface_count();
- } else {
- max_surface_index = 0;
- }
-
if (mesh.is_valid()) {
Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures);
@@ -623,7 +645,16 @@ bool VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces() const {
}
void VisualShaderNodeParticleMeshEmitter::set_surface_index(int p_surface_index) {
- if (p_surface_index == surface_index || p_surface_index < 0 || p_surface_index >= max_surface_index) {
+ if (mesh.is_valid()) {
+ if (mesh->get_surface_count() > 0) {
+ p_surface_index = CLAMP(p_surface_index, 0, mesh->get_surface_count() - 1);
+ } else {
+ p_surface_index = 0;
+ }
+ } else if (p_surface_index < 0) {
+ p_surface_index = 0;
+ }
+ if (surface_index == p_surface_index) {
return;
}
surface_index = p_surface_index;
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 79459432f1..ae7ea69225 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -111,7 +111,6 @@ class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitt
Ref<Mesh> mesh;
bool use_all_surfaces = true;
int surface_index = 0;
- int max_surface_index = 0;
Ref<ImageTexture> position_texture;
Ref<ImageTexture> normal_texture;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 50719ecfc3..8dd939ffd7 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4293,7 +4293,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_array_size(BlockNode *p_block, cons
return n;
}
-Error ShaderLanguage::_parse_global_array_size(int &r_array_size) {
+Error ShaderLanguage::_parse_global_array_size(int &r_array_size, const FunctionInfo &p_function_info) {
if (r_array_size > 0) {
_set_error("Array size is already defined!");
return ERR_PARSE_ERROR;
@@ -4305,7 +4305,7 @@ Error ShaderLanguage::_parse_global_array_size(int &r_array_size) {
if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
_set_tkpos(pos);
- Node *n = _parse_array_size(nullptr, FunctionInfo(), array_size);
+ Node *n = _parse_array_size(nullptr, p_function_info, array_size);
if (!n) {
return ERR_PARSE_ERROR;
}
@@ -7446,6 +7446,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
stages = &p_functions;
+ const FunctionInfo &constants = p_functions.has("constants") ? p_functions["constants"] : FunctionInfo();
while (tk.type != TK_EOF) {
switch (tk.type) {
@@ -7561,7 +7562,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int array_size = 0;
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_global_array_size(array_size);
+ Error error = _parse_global_array_size(array_size, constants);
if (error != OK) {
return error;
}
@@ -7588,7 +7589,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_global_array_size(member->array_size);
+ Error error = _parse_global_array_size(member->array_size, constants);
if (error != OK) {
return error;
}
@@ -7715,7 +7716,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_global_array_size(array_size);
+ Error error = _parse_global_array_size(array_size, constants);
if (error != OK) {
return error;
}
@@ -7730,7 +7731,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
prev_pos = _get_tkpos();
name = tk.text;
- if (_find_identifier(nullptr, false, FunctionInfo(), name)) {
+ if (_find_identifier(nullptr, false, constants, name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
@@ -7763,7 +7764,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- Error error = _parse_global_array_size(uniform2.array_size);
+ Error error = _parse_global_array_size(uniform2.array_size, constants);
if (error != OK) {
return error;
}
@@ -8017,7 +8018,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo());
+ Node *expr = _parse_and_reduce_expression(nullptr, constants);
if (!expr) {
return ERR_PARSE_ERROR;
}
@@ -8187,7 +8188,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- if (_find_identifier(nullptr, false, FunctionInfo(), name)) {
+ if (_find_identifier(nullptr, false, constants, name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
@@ -8300,7 +8301,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} else {
_set_tkpos(prev_pos);
- Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo());
+ Node *n = _parse_and_reduce_expression(nullptr, constants);
if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
_set_error("Expected single integer constant > 0");
return ERR_PARSE_ERROR;
@@ -8381,7 +8382,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization
while (true) {
- Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo());
+ Node *n = _parse_and_reduce_expression(nullptr, constants);
if (!n) {
return ERR_PARSE_ERROR;
}
@@ -8436,7 +8437,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
constant.initializer = static_cast<ConstantNode *>(expr);
} else {
//variable created with assignment! must parse an expression
- Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo());
+ Node *expr = _parse_and_reduce_expression(nullptr, constants);
if (!expr) {
return ERR_PARSE_ERROR;
}
@@ -8452,7 +8453,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
constant.initializer = static_cast<ConstantNode *>(expr);
- if (!_compare_datatypes(type, struct_name, 0, expr->get_datatype(), expr->get_datatype_name(), 0)) {
+ if (!_compare_datatypes(type, struct_name, 0, expr->get_datatype(), expr->get_datatype_name(), expr->get_array_size())) {
return ERR_PARSE_ERROR;
}
}
@@ -8483,7 +8484,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
name = tk.text;
- if (_find_identifier(nullptr, false, FunctionInfo(), name)) {
+ if (_find_identifier(nullptr, false, constants, name)) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
@@ -8517,6 +8518,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
}
+ if (p_functions.has("constants")) { // Adds global constants: 'PI', 'TAU', 'E'
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["constants"].built_ins) {
+ builtins.built_ins.insert(E.key, E.value);
+ }
+ }
+
ShaderNode::Function function;
function.callable = !p_functions.has(name);
@@ -9067,6 +9074,16 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
}
+ if (p_functions.has("constants")) {
+ for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["constants"].built_ins) {
+ ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
+ if (E.value.constant) {
+ kind = ScriptCodeCompletionOption::KIND_CONSTANT;
+ }
+ matches.insert(E.key, kind);
+ }
+ }
+
if (skip_function != StringName() && p_functions.has(skip_function)) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_functions[skip_function].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index c82f71d10d..193e2b7280 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -989,7 +989,7 @@ private:
bool _check_node_constness(const Node *p_node) const;
Node *_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, int &r_array_size);
- Error _parse_global_array_size(int &r_array_size);
+ Error _parse_global_array_size(int &r_array_size, const FunctionInfo &p_function_info);
Error _parse_local_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, ArrayDeclarationNode *p_node, ArrayDeclarationNode::Declaration *p_decl, int &r_array_size, bool &r_is_unknown_size);
Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 10786555db..359196e096 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -59,9 +59,9 @@ ShaderTypes::ShaderTypes() {
/*************** SPATIAL ***********************/
shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SPATIAL].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["constants"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["constants"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["constants"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
@@ -241,9 +241,9 @@ ShaderTypes::ShaderTypes() {
/************ CANVAS ITEM **************************/
shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_CANVAS_ITEM].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["constants"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["constants"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["constants"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC2;
shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2;
@@ -334,9 +334,9 @@ ShaderTypes::ShaderTypes() {
/************ PARTICLES **************************/
shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["constants"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["constants"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["constants"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
@@ -400,9 +400,9 @@ ShaderTypes::ShaderTypes() {
/************ SKY **************************/
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SKY].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SKY].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SKY].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SKY].functions["constants"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SKY].functions["constants"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SKY].functions["constants"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["RADIANCE"] = constt(ShaderLanguage::TYPE_SAMPLERCUBE);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["AT_HALF_RES_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
@@ -446,9 +446,9 @@ ShaderTypes::ShaderTypes() {
/************ FOG **************************/
shader_modes[RS::SHADER_FOG].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_FOG].functions["global"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_FOG].functions["global"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_FOG].functions["global"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_FOG].functions["constants"].built_ins["PI"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_FOG].functions["constants"].built_ins["TAU"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_FOG].functions["constants"].built_ins["E"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["WORLD_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["OBJECT_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);