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-rw-r--r--core/io/json.cpp21
-rw-r--r--core/io/json.h2
-rw-r--r--core/variant/variant.cpp2
-rw-r--r--doc/classes/AnimationPlayer.xml3
-rw-r--r--doc/classes/Engine.xml1
-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--editor/editor_file_dialog.cpp3
-rw-r--r--editor/editor_file_system.cpp19
-rw-r--r--editor/editor_node.cpp8
-rw-r--r--editor/editor_node.h2
-rw-r--r--editor/editor_paths.cpp104
-rw-r--r--editor/editor_paths.h28
-rw-r--r--editor/editor_properties.cpp17
-rw-r--r--editor/editor_settings.cpp125
-rw-r--r--editor/editor_settings.h1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp40
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/node_3d_editor_plugin.h1
-rw-r--r--editor/scene_tree_dock.cpp2
-rw-r--r--main/main.cpp12
-rw-r--r--misc/dist/osx_template.app/Contents/Info.plist2
-rw-r--r--misc/dist/osx_tools.app/Contents/Info.plist2
-rw-r--r--modules/gdscript/gdscript.cpp14
-rw-r--r--modules/gdscript/gdscript.h2
-rw-r--r--modules/mono/csharp_script.cpp14
-rw-r--r--modules/mono/csharp_script.h2
-rw-r--r--platform/osx/export/export.cpp4
-rw-r--r--scene/gui/graph_edit.cpp9
-rw-r--r--scene/gui/label.cpp1
-rw-r--r--scene/gui/texture_button.cpp3
-rw-r--r--scene/main/node.cpp15
32 files changed, 259 insertions, 211 deletions
diff --git a/core/io/json.cpp b/core/io/json.cpp
index e3e9d6158b..82ef2a6894 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -55,7 +55,7 @@ static String _make_indent(const String &p_indent, int p_size) {
return indent_text;
}
-String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, bool p_full_precision) {
+String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, Set<const void *> &p_markers, bool p_full_precision) {
String colon = ":";
String end_statement = "";
@@ -91,20 +91,29 @@ String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_
String s = "[";
s += end_statement;
Array a = p_var;
+
+ ERR_FAIL_COND_V_MSG(p_markers.has(a.id()), "\"[...]\"", "Converting circular structure to JSON.");
+ p_markers.insert(a.id());
+
for (int i = 0; i < a.size(); i++) {
if (i > 0) {
s += ",";
s += end_statement;
}
- s += _make_indent(p_indent, p_cur_indent + 1) + _print_var(a[i], p_indent, p_cur_indent + 1, p_sort_keys);
+ s += _make_indent(p_indent, p_cur_indent + 1) + _print_var(a[i], p_indent, p_cur_indent + 1, p_sort_keys, p_markers);
}
s += end_statement + _make_indent(p_indent, p_cur_indent) + "]";
+ p_markers.erase(a.id());
return s;
}
case Variant::DICTIONARY: {
String s = "{";
s += end_statement;
Dictionary d = p_var;
+
+ ERR_FAIL_COND_V_MSG(p_markers.has(d.id()), "\"{...}\"", "Converting circular structure to JSON.");
+ p_markers.insert(d.id());
+
List<Variant> keys;
d.get_key_list(&keys);
@@ -117,12 +126,13 @@ String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_
s += ",";
s += end_statement;
}
- s += _make_indent(p_indent, p_cur_indent + 1) + _print_var(String(E->get()), p_indent, p_cur_indent + 1, p_sort_keys);
+ s += _make_indent(p_indent, p_cur_indent + 1) + _print_var(String(E->get()), p_indent, p_cur_indent + 1, p_sort_keys, p_markers);
s += colon;
- s += _print_var(d[E->get()], p_indent, p_cur_indent + 1, p_sort_keys);
+ s += _print_var(d[E->get()], p_indent, p_cur_indent + 1, p_sort_keys, p_markers);
}
s += end_statement + _make_indent(p_indent, p_cur_indent) + "}";
+ p_markers.erase(d.id());
return s;
}
default:
@@ -131,7 +141,8 @@ String JSON::_print_var(const Variant &p_var, const String &p_indent, int p_cur_
}
String JSON::print(const Variant &p_var, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
- return _print_var(p_var, p_indent, 0, p_sort_keys, p_full_precision);
+ Set<const void *> markers;
+ return _print_var(p_var, p_indent, 0, p_sort_keys, markers, p_full_precision);
}
Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) {
diff --git a/core/io/json.h b/core/io/json.h
index bfd2347725..5be8cc1e86 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -62,7 +62,7 @@ class JSON {
static const char *tk_name[TK_MAX];
- static String _print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, bool p_full_precision = false);
+ static String _print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, Set<const void *> &p_markers, bool p_full_precision = false);
static Error _get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str);
static Error _parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str);
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index d10f41b833..4e45862fd3 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -1698,6 +1698,7 @@ String Variant::stringify(List<const void *> &stack) const {
}
str += "}";
+ stack.erase(d.id());
return str;
} break;
case PACKED_VECTOR2_ARRAY: {
@@ -1801,6 +1802,7 @@ String Variant::stringify(List<const void *> &stack) const {
}
str += "]";
+ stack.erase(arr.id());
return str;
} break;
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 7696f36009..8a94eee54c 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -275,7 +275,8 @@
<argument index="1" name="new_name" type="StringName">
</argument>
<description>
- If the currently being played animation changes, this signal will notify of such change.
+ Emitted when a queued animation plays after the previous animation was finished. See [method queue].
+ [b]Note:[/b] The signal is not emitted when the animation is changed via [method play] or from [AnimationTree].
</description>
</signal>
<signal name="animation_finished">
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 1147b52102..ab480c50ab 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -171,6 +171,7 @@
</member>
<member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5">
Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
+ [b]Note:[/b] For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting [member physics_jitter_fix] to [code]0[/code].
</member>
<member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0">
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 360ccc597e..851b88c142 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1311,7 +1311,8 @@
[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.iterations_per_second] instead.
</member>
<member name="physics/common/physics_jitter_fix" type="float" setter="" getter="" default="0.5">
- Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS.
+ Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
+ [b]Note:[/b] For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting [member physics/common/physics_jitter_fix] to [code]0[/code].
[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead.
</member>
<member name="rendering/2d/sdf/oversize" type="int" setter="" getter="" default="1">
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index e7d536e08e..991d76ce72 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -294,6 +294,9 @@ void EditorFileDialog::_post_popup() {
if (res && name == "res://") {
name = "/";
} else {
+ if (name.ends_with("/")) {
+ name = name.substr(0, name.length() - 1);
+ }
name = name.get_file() + "/";
}
bool exists = dir_access->dir_exists(recentd[i]);
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 050e55c624..c61b097ccd 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -1934,19 +1934,6 @@ void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_im
}
void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
- {
- // Ensure that ProjectSettings::IMPORTED_FILES_PATH exists.
- DirAccess *da = DirAccess::open("res://");
- if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
- Error err = da->make_dir_recursive(ProjectSettings::IMPORTED_FILES_PATH);
- if (err || da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
- memdelete(da);
- ERR_FAIL_MSG("Failed to create '" + ProjectSettings::IMPORTED_FILES_PATH + "' folder.");
- }
- }
- memdelete(da);
- }
-
importing = true;
EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
@@ -2177,13 +2164,9 @@ EditorFileSystem::EditorFileSystem() {
scanning_changes = false;
scanning_changes_done = false;
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
- da->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
- }
// This should probably also work on Unix and use the string it returns for FAT32 or exFAT
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT");
- memdelete(da);
scan_total = 0;
update_script_classes_queued.clear();
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index d8c5a14d4f..4f874687b4 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2693,6 +2693,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case FILE_EXPLORE_ANDROID_BUILD_TEMPLATES: {
OS::get_singleton()->shell_open("file://" + ProjectSettings::get_singleton()->get_resource_path().plus_file("android"));
} break;
+ case RUN_RELOAD_CURRENT_PROJECT: {
+ restart_editor();
+ } break;
case FILE_QUIT:
case RUN_PROJECT_MANAGER: {
if (!p_confirmed) {
@@ -3728,10 +3731,6 @@ bool EditorNode::is_scene_in_use(const String &p_path) {
return false;
}
-void EditorNode::register_editor_paths(bool p_for_project_manager) {
- EditorPaths::create(p_for_project_manager);
-}
-
void EditorNode::register_editor_types() {
ResourceLoader::set_timestamp_on_load(true);
ResourceSaver::set_timestamp_on_save(true);
@@ -6292,6 +6291,7 @@ EditorNode::EditorNode() {
tool_menu->add_item(TTR("Orphan Resource Explorer..."), TOOLS_ORPHAN_RESOURCES);
p->add_separator();
+ p->add_item(TTR("Reload Current Project"), RUN_RELOAD_CURRENT_PROJECT);
#ifdef OSX_ENABLED
p->add_shortcut(ED_SHORTCUT("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q), RUN_PROJECT_MANAGER, true);
#else
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 9625b318e0..037ed263c5 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -164,6 +164,7 @@ private:
RUN_PLAY_CUSTOM_SCENE,
RUN_SETTINGS,
RUN_PROJECT_DATA_FOLDER,
+ RUN_RELOAD_CURRENT_PROJECT,
RUN_PROJECT_MANAGER,
RUN_VCS_SETTINGS,
RUN_VCS_SHUT_DOWN,
@@ -798,7 +799,6 @@ public:
Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
- static void register_editor_paths(bool p_for_project_manager);
static void register_editor_types();
static void unregister_editor_types();
diff --git a/editor/editor_paths.cpp b/editor/editor_paths.cpp
index ddba36c187..323707ec6c 100644
--- a/editor/editor_paths.cpp
+++ b/editor/editor_paths.cpp
@@ -29,8 +29,12 @@
/*************************************************************************/
#include "editor_paths.h"
+
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/os/os.h"
+#include "main/main.h" // For `is_project_manager`.
EditorPaths *EditorPaths::singleton = nullptr;
@@ -41,23 +45,32 @@ bool EditorPaths::are_paths_valid() const {
String EditorPaths::get_data_dir() const {
return data_dir;
}
+
String EditorPaths::get_config_dir() const {
return config_dir;
}
+
String EditorPaths::get_cache_dir() const {
return cache_dir;
}
+
+String EditorPaths::get_project_data_dir() const {
+ return project_data_dir;
+}
+
bool EditorPaths::is_self_contained() const {
return self_contained;
}
+
String EditorPaths::get_self_contained_file() const {
return self_contained_file;
}
-void EditorPaths::create(bool p_for_project_manager) {
+void EditorPaths::create() {
ERR_FAIL_COND(singleton != nullptr);
- memnew(EditorPaths(p_for_project_manager));
+ memnew(EditorPaths());
}
+
void EditorPaths::free() {
ERR_FAIL_COND(singleton == nullptr);
memdelete(singleton);
@@ -71,9 +84,10 @@ void EditorPaths::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_self_contained_file"), &EditorPaths::get_self_contained_file);
}
-EditorPaths::EditorPaths(bool p_for_project_mamanger) {
+EditorPaths::EditorPaths() {
singleton = this;
+ // Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
{
DirAccessRef d = DirAccess::create_for_path(exe_path);
@@ -100,13 +114,13 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
cache_path = exe_path;
cache_dir = data_dir.plus_file("cache");
} else {
- // Typically XDG_DATA_HOME or %APPDATA%
+ // Typically XDG_DATA_HOME or %APPDATA%.
data_path = OS::get_singleton()->get_data_path();
data_dir = data_path.plus_file(OS::get_singleton()->get_godot_dir_name());
- // Can be different from data_path e.g. on Linux or macOS
+ // Can be different from data_path e.g. on Linux or macOS.
config_path = OS::get_singleton()->get_config_path();
config_dir = config_path.plus_file(OS::get_singleton()->get_godot_dir_name());
- // Can be different from above paths, otherwise a subfolder of data_dir
+ // Can be different from above paths, otherwise a subfolder of data_dir.
cache_path = OS::get_singleton()->get_cache_path();
if (cache_path == data_path) {
cache_dir = data_dir.plus_file("cache");
@@ -116,37 +130,85 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
}
paths_valid = (data_path != "" && config_path != "" && cache_path != "");
+ ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid.");
+
+ // Validate or create each dir and its relevant subdirectories.
- if (paths_valid) {
- DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ // Data dir.
+ {
if (dir->change_dir(data_dir) != OK) {
dir->make_dir_recursive(data_dir);
if (dir->change_dir(data_dir) != OK) {
- ERR_PRINT("Cannot create data directory!");
+ ERR_PRINT("Could not create editor data directory: " + data_dir);
paths_valid = false;
}
}
- // Validate/create cache dir
+ if (!dir->dir_exists("templates")) {
+ dir->make_dir("templates");
+ }
+ }
- if (dir->change_dir(EditorPaths::get_singleton()->get_cache_dir()) != OK) {
+ // Config dir.
+ {
+ if (dir->change_dir(config_dir) != OK) {
+ dir->make_dir_recursive(config_dir);
+ if (dir->change_dir(config_dir) != OK) {
+ ERR_PRINT("Could not create editor config directory: " + config_dir);
+ paths_valid = false;
+ }
+ }
+
+ if (!dir->dir_exists("text_editor_themes")) {
+ dir->make_dir("text_editor_themes");
+ }
+ if (!dir->dir_exists("script_templates")) {
+ dir->make_dir("script_templates");
+ }
+ if (!dir->dir_exists("feature_profiles")) {
+ dir->make_dir("feature_profiles");
+ }
+ }
+
+ // Cache dir.
+ {
+ if (dir->change_dir(cache_dir) != OK) {
dir->make_dir_recursive(cache_dir);
if (dir->change_dir(cache_dir) != OK) {
- ERR_PRINT("Cannot create cache directory!");
+ ERR_PRINT("Could not create editor cache directory: " + cache_dir);
+ paths_valid = false;
}
}
+ }
- if (p_for_project_mamanger) {
- Engine::get_singleton()->set_shader_cache_path(get_data_dir());
- } else {
- DirAccessRef dir2 = DirAccess::open("res://");
- if (dir2->change_dir(".godot") != OK) { //ensure the .godot subdir exists
- if (dir2->make_dir(".godot") != OK) {
- ERR_PRINT("Cannot create res://.godot directory!");
- }
+ // Validate or create project-specific editor data dir (`res://.godot`),
+ // including shader cache subdir.
+
+ if (Main::is_project_manager()) {
+ // Nothing to create, use shared editor data dir for shader cache.
+ Engine::get_singleton()->set_shader_cache_path(data_dir);
+ } else {
+ DirAccessRef dir_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ if (dir_res->change_dir(project_data_dir) != OK) {
+ dir_res->make_dir_recursive(project_data_dir);
+ if (dir_res->change_dir(project_data_dir) != OK) {
+ ERR_PRINT("Could not create project data directory (" + project_data_dir + ") in: " + dir_res->get_current_dir());
+ paths_valid = false;
}
+ }
+ Engine::get_singleton()->set_shader_cache_path(project_data_dir);
- Engine::get_singleton()->set_shader_cache_path("res://.godot");
+ // Editor metadata dir.
+ if (!dir_res->dir_exists("editor")) {
+ dir_res->make_dir("editor");
+ }
+ // Imported assets dir.
+ if (!dir_res->dir_exists(ProjectSettings::IMPORTED_FILES_PATH)) {
+ dir_res->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
}
}
+
+ print_line("paths valid: " + itos((int)paths_valid));
}
diff --git a/editor/editor_paths.h b/editor/editor_paths.h
index c1be33f5c2..2c156b7c96 100644
--- a/editor/editor_paths.h
+++ b/editor/editor_paths.h
@@ -28,20 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITORPATHS_H
-#define EDITORPATHS_H
+#ifndef EDITOR_PATHS_H
+#define EDITOR_PATHS_H
-#include "core/config/engine.h"
+#include "core/object/class_db.h"
+#include "core/string/ustring.h"
class EditorPaths : public Object {
GDCLASS(EditorPaths, Object)
- bool paths_valid = false;
- String data_dir; //editor data dir
- String config_dir; //editor config dir
- String cache_dir; //editor cache dir
- bool self_contained = false; //true if running self contained
- String self_contained_file; //self contained file with configuration
+ bool paths_valid = false; // If any of the paths can't be created, this is false.
+ String data_dir; // Editor data (templates, shader cache, etc.).
+ String config_dir; // Editor config (settings, profiles, themes, etc.).
+ String cache_dir; // Editor cache (thumbnails, tmp generated files).
+ String project_data_dir = "res://.godot"; // Project-specific data (metadata, shader cache, etc.).
+ bool self_contained = false; // Self-contained means everything goes to `editor_data` dir.
+ String self_contained_file; // Self-contained file with configuration.
static EditorPaths *singleton;
@@ -54,6 +56,8 @@ public:
String get_data_dir() const;
String get_config_dir() const;
String get_cache_dir() const;
+ String get_project_data_dir() const;
+
bool is_self_contained() const;
String get_self_contained_file() const;
@@ -61,10 +65,10 @@ public:
return singleton;
}
- static void create(bool p_for_project_manager);
+ static void create();
static void free();
- EditorPaths(bool p_for_project_mamanger = false);
+ EditorPaths();
};
-#endif // EDITORPATHS_H
+#endif // EDITOR_PATHS_H
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 0feee447a4..fd3cf662a9 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -994,9 +994,8 @@ void EditorPropertyEasing::_draw_easing() {
Size2 s = easing_draw->get_size();
- const int points = 48;
+ const int point_count = 48;
- float prev = 1.0;
const float exp = get_edited_object()->get(get_edited_property());
const Ref<Font> f = get_theme_font("font", "Label");
@@ -1009,24 +1008,20 @@ void EditorPropertyEasing::_draw_easing() {
line_color = get_theme_color("font_color", "Label") * Color(1, 1, 1, 0.9);
}
- Vector<Point2> lines;
- for (int i = 1; i <= points; i++) {
- float ifl = i / float(points);
- float iflp = (i - 1) / float(points);
+ Vector<Point2> points;
+ for (int i = 0; i <= point_count; i++) {
+ float ifl = i / float(point_count);
const float h = 1.0 - Math::ease(ifl, exp);
if (flip) {
ifl = 1.0 - ifl;
- iflp = 1.0 - iflp;
}
- lines.push_back(Point2(ifl * s.width, h * s.height));
- lines.push_back(Point2(iflp * s.width, prev * s.height));
- prev = h;
+ points.push_back(Point2(ifl * s.width, h * s.height));
}
- easing_draw->draw_multiline(lines, line_color, 1.0);
+ easing_draw->draw_polyline(points, line_color, 1.0, true);
// Draw more decimals for small numbers since higher precision is usually required for fine adjustments.
int decimals;
if (Math::abs(exp) < 0.1 - CMP_EPSILON) {
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 949638f0c9..fa7980b95f 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -768,8 +768,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
for (int i = 0; i < list.size(); i++) {
String name = list[i].replace("/", "::");
set("projects/" + name, list[i]);
- };
- };
+ }
+ }
if (p_extra_config->has_section("presets")) {
List<String> keys;
@@ -779,9 +779,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
String key = E->get();
Variant val = p_extra_config->get_value("presets", key);
set(key, val);
- };
- };
- };
+ }
+ }
+ }
}
void EditorSettings::_load_godot2_text_editor_theme() {
@@ -871,9 +871,8 @@ static void _create_script_templates(const String &p_path) {
Dictionary templates = _get_builtin_script_templates();
List<Variant> keys;
templates.get_key_list(&keys);
- FileAccess *file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
-
- DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
+ DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
dir->change_dir(p_path);
for (int i = 0; i < keys.size(); i++) {
if (!dir->file_exists(keys[i])) {
@@ -883,9 +882,6 @@ static void _create_script_templates(const String &p_path) {
file->close();
}
}
-
- memdelete(dir);
- memdelete(file);
}
// PUBLIC METHODS
@@ -895,103 +891,48 @@ EditorSettings *EditorSettings::get_singleton() {
}
void EditorSettings::create() {
+ // IMPORTANT: create() *must* create a valid EditorSettings singleton,
+ // as the rest of the engine code will assume it. As such, it should never
+ // return (incl. via ERR_FAIL) without initializing the singleton member.
+
if (singleton.ptr()) {
- return; //pointless
+ ERR_PRINT("Can't recreate EditorSettings as it already exists.");
+ return;
}
+ ClassDB::register_class<EditorSettings>(); // Otherwise it can't be unserialized.
+
+ String config_file_path;
Ref<ConfigFile> extra_config = memnew(ConfigFile);
+ if (!EditorPaths::get_singleton()) {
+ ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly.");
+ goto fail;
+ }
+
if (EditorPaths::get_singleton()->is_self_contained()) {
Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file());
if (err != OK) {
- ERR_PRINT("Can't load extra config from path :" + EditorPaths::get_singleton()->get_self_contained_file());
+ ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file());
}
}
- DirAccess *dir = nullptr;
-
- ClassDB::register_class<EditorSettings>(); //otherwise it can't be unserialized
-
- String config_file_path;
-
if (EditorPaths::get_singleton()->are_paths_valid()) {
- // Validate/create data dir and subdirectories
-
- String data_dir = EditorPaths::get_singleton()->get_data_dir();
-
- dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- if (dir->change_dir(data_dir) != OK) {
- dir->make_dir_recursive(data_dir);
- if (dir->change_dir(data_dir) != OK) {
- ERR_PRINT("Cannot create data directory!");
- memdelete(dir);
- goto fail;
- }
- }
-
- if (dir->change_dir("templates") != OK) {
- dir->make_dir("templates");
- } else {
- dir->change_dir("..");
- }
+ _create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"));
- // Validate/create config dir and subdirectories
-
- if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
- dir->make_dir_recursive(EditorPaths::get_singleton()->get_config_dir());
- if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
- ERR_PRINT("Cannot create config directory!");
- memdelete(dir);
- goto fail;
- }
- }
-
- if (dir->change_dir("text_editor_themes") != OK) {
- dir->make_dir("text_editor_themes");
- } else {
- dir->change_dir("..");
- }
-
- if (dir->change_dir("script_templates") != OK) {
- dir->make_dir("script_templates");
- } else {
- dir->change_dir("..");
- }
-
- if (dir->change_dir("feature_profiles") != OK) {
- dir->make_dir("feature_profiles");
- } else {
- dir->change_dir("..");
- }
-
- _create_script_templates(dir->get_current_dir().plus_file("script_templates"));
-
- {
- // Validate/create project-specific editor settings dir.
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
- Error err = da->make_dir_recursive(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH);
- if (err || da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
- ERR_FAIL_MSG("Failed to create '" + EditorSettings::PROJECT_EDITOR_SETTINGS_PATH + "' folder.");
- }
- }
- }
-
- // Validate editor config file
+ // Validate editor config file.
+ DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name);
if (!dir->file_exists(config_file_name)) {
- memdelete(dir);
goto fail;
}
- memdelete(dir);
-
singleton = ResourceLoader::load(config_file_path, "EditorSettings");
if (singleton.is_null()) {
- WARN_PRINT("Could not open config file.");
+ ERR_PRINT("Could not load editor settings from path: " + config_file_path);
goto fail;
}
@@ -1009,7 +950,6 @@ void EditorSettings::create() {
}
fail:
-
// patch init projects
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
@@ -1017,9 +957,9 @@ fail:
Vector<String> list = extra_config->get_value("init_projects", "list");
for (int i = 0; i < list.size(); i++) {
list.write[i] = exe_path.plus_file(list[i]);
- };
+ }
extra_config->set_value("init_projects", "list", list);
- };
+ }
singleton = Ref<EditorSettings>(memnew(EditorSettings));
singleton->save_changed_setting = true;
@@ -1251,16 +1191,15 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
hints[p_hint.name] = p_hint;
}
-// Data directories
+// Editor data and config directories
+// EditorPaths::create() is responsible for the creation of these directories.
String EditorSettings::get_templates_dir() const {
return EditorPaths::get_singleton()->get_data_dir().plus_file("templates");
}
-// Config directories
-
String EditorSettings::get_project_settings_dir() const {
- return EditorSettings::PROJECT_EDITOR_SETTINGS_PATH;
+ return EditorPaths::get_singleton()->get_project_data_dir().plus_file("editor");
}
String EditorSettings::get_text_editor_themes_dir() const {
@@ -1275,8 +1214,6 @@ String EditorSettings::get_project_script_templates_dir() const {
return ProjectSettings::get_singleton()->get("editor/script/templates_search_path");
}
-// Cache directory
-
String EditorSettings::get_feature_profiles_dir() const {
return EditorPaths::get_singleton()->get_config_dir().plus_file("feature_profiles");
}
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index 4c361403a9..d6a9a9d1b9 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -47,7 +47,6 @@ class EditorSettings : public Resource {
_THREAD_SAFE_CLASS_
public:
- inline static const String PROJECT_EDITOR_SETTINGS_PATH = "res://.godot/editor";
struct Plugin {
EditorPlugin *instance = nullptr;
String path;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 0083876e69..5d248176c1 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2292,22 +2292,38 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Start dragging
if (still_selected) {
// Drag the node(s) if requested
- List<CanvasItem *> selection2 = _get_edited_canvas_items();
+ drag_start_origin = click;
+ drag_type = DRAG_QUEUED;
+ }
+ // Select the item
+ return true;
+ }
+ }
+ }
- drag_selection.clear();
- for (int i = 0; i < selection2.size(); i++) {
- if (_is_node_movable(selection2[i], true)) {
- drag_selection.push_back(selection2[i]);
- }
- }
+ if (drag_type == DRAG_QUEUED) {
+ if (b.is_valid() && !b->is_pressed()) {
+ drag_type = DRAG_NONE;
+ return true;
+ }
+ if (m.is_valid()) {
+ Point2 click = transform.affine_inverse().xform(m->get_position());
+ bool movement_threshold_passed = drag_start_origin.distance_to(click) > 10 * EDSCALE;
+ if (m.is_valid() && movement_threshold_passed) {
+ List<CanvasItem *> selection2 = _get_edited_canvas_items();
- if (selection2.size() > 0) {
- drag_type = DRAG_MOVE;
- drag_from = click;
- _save_canvas_item_state(drag_selection);
+ drag_selection.clear();
+ for (int i = 0; i < selection2.size(); i++) {
+ if (_is_node_movable(selection2[i], true)) {
+ drag_selection.push_back(selection2[i]);
}
}
- // Select the item
+
+ if (selection2.size() > 0) {
+ drag_type = DRAG_MOVE;
+ drag_from = click;
+ _save_canvas_item_state(drag_selection);
+ }
return true;
}
}
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 96a29e0c74..7b64d0cb5d 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -206,6 +206,7 @@ private:
DRAG_ANCHOR_BOTTOM_RIGHT,
DRAG_ANCHOR_BOTTOM_LEFT,
DRAG_ANCHOR_ALL,
+ DRAG_QUEUED,
DRAG_MOVE,
DRAG_MOVE_X,
DRAG_MOVE_Y,
@@ -379,6 +380,7 @@ private:
Control *top_ruler;
Control *left_ruler;
+ Point2 drag_start_origin;
DragType drag_type;
Point2 drag_from;
Point2 drag_to;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 46c35291ac..fdb6e27367 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -344,7 +344,7 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
equal = false;
}
- if (!equal || p_interp_delta == 0 || is_freelook_active() || is_orthogonal != orthogonal) {
+ if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
camera->set_global_transform(to_camera_transform(camera_cursor));
if (orthogonal) {
@@ -1244,6 +1244,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
_edit.mouse_pos = b->get_position();
+ _edit.original_mouse_pos = b->get_position();
_edit.snap = spatial_editor->is_snap_enabled();
_edit.mode = TRANSFORM_NONE;
@@ -1450,7 +1451,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ORBIT;
} else {
- if (clicked.is_valid()) {
+ bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 10 * EDSCALE;
+ if (clicked.is_valid() && movement_threshold_passed) {
if (!clicked_includes_current) {
_select_clicked(clicked_wants_append, true);
// Processing was deferred.
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index c68857cd7e..161d6a38a9 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -387,6 +387,7 @@ private:
Vector3 orig_gizmo_pos;
int edited_gizmo = 0;
Point2 mouse_pos;
+ Point2 original_mouse_pos;
bool snap = false;
Ref<EditorNode3DGizmo> gizmo;
int gizmo_handle = 0;
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 8d6b7f3389..8d59b478ba 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2059,6 +2059,8 @@ void SceneTreeDock::_selection_changed() {
_tool_selected(TOOL_MULTI_EDIT);
} else if (selection_size == 0) {
editor->push_item(nullptr);
+ } else {
+ editor->push_item(EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->value());
}
_update_script_button();
diff --git a/main/main.cpp b/main/main.cpp
index 13a9986564..f1905fc47b 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1336,13 +1336,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60));
ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps",
PropertyInfo(Variant::INT, "physics/common/physics_fps",
- PROPERTY_HINT_RANGE, "1,120,1,or_greater"));
+ PROPERTY_HINT_RANGE, "1,1000,1"));
Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps",
PropertyInfo(Variant::INT,
"debug/settings/fps/force_fps",
- PROPERTY_HINT_RANGE, "0,120,1,or_greater"));
+ PROPERTY_HINT_RANGE, "0,1000,1"));
GLOBAL_DEF("debug/settings/stdout/print_fps", false);
GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
@@ -1453,7 +1453,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
#ifdef TOOLS_ENABLED
if (editor || project_manager) {
- EditorNode::register_editor_paths(project_manager);
+ EditorPaths::create();
}
#endif
@@ -2379,10 +2379,8 @@ bool Main::start() {
}
// Load SSL Certificates from Editor Settings (or builtin)
- Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting(
- "network/ssl/editor_ssl_certificates")
- .
- operator String());
+ Crypto::load_default_certificates(
+ EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());
}
#endif
}
diff --git a/misc/dist/osx_template.app/Contents/Info.plist b/misc/dist/osx_template.app/Contents/Info.plist
index aad24935d0..8e221df946 100644
--- a/misc/dist/osx_template.app/Contents/Info.plist
+++ b/misc/dist/osx_template.app/Contents/Info.plist
@@ -36,6 +36,8 @@
</array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
+ <key>LSApplicationCategoryType</key>
+ <string>public.app-category.$app_category</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>LSMinimumSystemVersionByArchitecture</key>
diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist
index 1c682f339f..8e70d4c203 100644
--- a/misc/dist/osx_tools.app/Contents/Info.plist
+++ b/misc/dist/osx_tools.app/Contents/Info.plist
@@ -38,6 +38,8 @@
</array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
+ <key>LSApplicationCategoryType</key>
+ <string>public.app-category.developer-tools</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>LSMinimumSystemVersionByArchitecture</key>
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 1aafaf9351..1567576009 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -360,7 +360,7 @@ PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this)
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
- _update_exports();
+ _update_exports(nullptr, false, si);
return si;
#else
return nullptr;
@@ -584,7 +584,7 @@ void GDScript::_update_doc() {
}
#endif
-bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
+bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
#ifdef TOOLS_ENABLED
static Vector<GDScript *> base_caches;
@@ -721,15 +721,19 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
}
}
- if (placeholders.size()) { //hm :(
+ if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
// update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
+ if (changed) {
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->update(propnames, values);
+ }
+ } else {
+ p_instance_to_update->update(propnames, values);
}
}
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 0584ced35e..602553bb1a 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -148,7 +148,7 @@ class GDScript : public Script {
#endif
- bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false);
+ bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr);
void _save_orphaned_subclasses();
void _init_rpc_methods_properties();
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 67344b7719..576256b6ec 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -2370,7 +2370,7 @@ void CSharpScript::_update_member_info_no_exports() {
}
#endif
-bool CSharpScript::_update_exports() {
+bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_update) {
#ifdef TOOLS_ENABLED
bool is_editor = Engine::get_singleton()->is_editor_hint();
if (is_editor) {
@@ -2542,14 +2542,18 @@ bool CSharpScript::_update_exports() {
if (is_editor) {
placeholder_fallback_enabled = false;
- if (placeholders.size()) {
+ if ((changed || p_instance_to_update) && placeholders.size()) {
// Update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
+ if (changed) {
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->update(propnames, values);
+ }
+ } else {
+ p_instance_to_update->update(propnames, values);
}
}
}
@@ -3230,7 +3234,7 @@ PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_t
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
- _update_exports();
+ _update_exports(si);
return si;
#else
return nullptr;
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index c347a902ed..965e882c5b 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -163,7 +163,7 @@ private:
void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
bool _get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> &params);
- bool _update_exports();
+ bool _update_exports(PlaceHolderScriptInstance *p_instance_to_update = nullptr);
bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
#ifdef TOOLS_ENABLED
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 8cd7afe5a7..f52853ca9e 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -147,6 +147,7 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.icns"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/bundle_identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_category", PROPERTY_HINT_ENUM, "Business,Developer-tools,Education,Entertainment,Finance,Games,Action-games,Adventure-games,Arcade-games,Board-games,Card-games,Casino-games,Dice-games,Educational-games,Family-games,Kids-games,Music-games,Puzzle-games,Racing-games,Role-playing-games,Simulation-games,Sports-games,Strategy-games,Trivia-games,Word-games,Graphics-design,Healthcare-fitness,Lifestyle,Medical,Music,News,Photography,Productivity,Reference,Social-networking,Sports,Travel,Utilities,Video,Weather"), "Games"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
@@ -386,6 +387,9 @@ void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset
strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
} else if (lines[i].find("$signature") != -1) {
strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
+ } else if (lines[i].find("$app_category") != -1) {
+ String cat = p_preset->get("application/app_category");
+ strnew += lines[i].replace("$app_category", cat.to_lower()) + "\n";
} else if (lines[i].find("$copyright") != -1) {
strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
} else if (lines[i].find("$highres") != -1) {
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 78ab30699a..1e444e439d 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -42,8 +42,13 @@
#define ZOOM_SCALE 1.2
-#define MIN_ZOOM (((1 / ZOOM_SCALE) / ZOOM_SCALE) / ZOOM_SCALE)
-#define MAX_ZOOM (1 * ZOOM_SCALE * ZOOM_SCALE * ZOOM_SCALE)
+// Allow dezooming 8 times from the default zoom level.
+// At low zoom levels, text is unreadable due to its small size and poor filtering,
+// but this is still useful for previewing purposes.
+#define MIN_ZOOM (1 / Math::pow(ZOOM_SCALE, 8))
+
+// Allow zooming 4 times from the default zoom level.
+#define MAX_ZOOM (1 * Math::pow(ZOOM_SCALE, 4))
#define MINIMAP_OFFSET 12
#define MINIMAP_PADDING 5
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index de0ee626b9..0ce0130ad5 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -217,6 +217,7 @@ void Label::_notification(int p_what) {
for (int64_t i = lines_skipped; i < last_line; i++) {
total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM) + line_spacing;
}
+ total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
int vbegin = 0, vsep = 0;
if (lines_visible > 0) {
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index f43e3d1a9d..8659ea06a2 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -295,11 +295,13 @@ void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
pressed = p_pressed;
update();
+ minimum_size_changed();
}
void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
hover = p_hover;
update();
+ minimum_size_changed();
}
void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
@@ -310,6 +312,7 @@ void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
click_mask = p_click_mask;
update();
+ minimum_size_changed();
}
Ref<Texture2D> TextureButton::get_normal_texture() const {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index c39b8005e4..622c271935 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -292,7 +292,7 @@ void Node::_propagate_exit_tree() {
void Node::move_child(Node *p_child, int p_pos) {
ERR_FAIL_NULL(p_child);
- ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, "Invalid new child position: " + itos(p_pos) + ".");
+ ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, vformat("Invalid new child position: %d.", p_pos));
ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
@@ -1037,8 +1037,11 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
void Node::add_child(Node *p_child, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_child);
- ERR_FAIL_COND_MSG(p_child == this, "Can't add child '" + p_child->get_name() + "' to itself."); // adding to itself!
- ERR_FAIL_COND_MSG(p_child->data.parent, "Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); //Fail if node has a parent
+ ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
+ ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(p_child->is_a_parent_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name()));
+#endif
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
/* Validate name */
@@ -1049,7 +1052,7 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name) {
void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_sibling);
- ERR_FAIL_COND_MSG(p_sibling == this, "Can't add sibling '" + p_sibling->get_name() + "' to itself."); // adding to itself!
+ ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself!
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead.");
get_parent()->add_child(p_sibling, p_legible_unique_name);
@@ -1104,7 +1107,7 @@ void Node::remove_child(Node *p_child) {
}
}
- ERR_FAIL_COND_MSG(idx == -1, "Cannot remove child node " + p_child->get_name() + " as it is not a child of this node.");
+ ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name()));
//ERR_FAIL_COND( p_child->data.blocked > 0 );
//if (data.scene) { does not matter
@@ -2188,7 +2191,7 @@ void Node::_replace_connections_target(Node *p_new_target) {
if (c.flags & CONNECT_PERSIST) {
c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method()));
bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method());
- ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.signal.get_object()->get_class() + "." + c.signal.get_name() + "' to nonexistent method '" + c.callable.get_object()->get_class() + "." + c.callable.get_method() + "'.");
+ ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", c.signal.get_object()->get_class(), c.signal.get_name(), c.callable.get_object()->get_class(), c.callable.get_method()));
c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.binds, c.flags);
}
}