diff options
37 files changed, 176 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index ed629508d0..9261d0088d 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -4,8 +4,10 @@ Represents the input shader parameter within the visual shader graph. </brief_description> <description> + Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link). </description> <tutorials> + <link>https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link> </tutorials> <methods> <method name="get_input_real_name" qualifiers="const"> @@ -18,7 +20,7 @@ </methods> <members> <member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]""> - One of the several input constants in lower-case style like: "vertex"([/code]VERTEX[code]) or "point_size"([code]POINT_SIZE[/code]). + One of the several input constants in lower-case style like: "vertex"([code]VERTEX[/code]) or "point_size"([code]POINT_SIZE[/code]). </member> </members> <signals> diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml index 184c9e099f..b767a9638e 100644 --- a/doc/classes/VisualShaderNodeIs.xml +++ b/doc/classes/VisualShaderNodeIs.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeIs" inherits="VisualShaderNode" version="4.0"> <brief_description> + A boolean comparison operator to be used within the visual shader graph. </brief_description> <description> + Returns the boolean result of the comparison between [code]INF[/code] or [code]NaN[/code] and a scalar parameter. </description> <tutorials> </tutorials> @@ -10,12 +12,15 @@ </methods> <members> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0"> + The comparison function. See [enum Function] for options. </member> </members> <constants> <constant name="FUNC_IS_INF" value="0" enum="Function"> + Comparison with [code]INF[/code] (Infinity). </constant> <constant name="FUNC_IS_NAN" value="1" enum="Function"> + Comparison with [code]NaN[/code] (Not a Number; denotes invalid numeric results, e.g. division by zero). </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeOuterProduct.xml b/doc/classes/VisualShaderNodeOuterProduct.xml index b8d4fd687f..ba6822bfce 100644 --- a/doc/classes/VisualShaderNodeOuterProduct.xml +++ b/doc/classes/VisualShaderNodeOuterProduct.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeOuterProduct" inherits="VisualShaderNode" version="4.0"> <brief_description> + Calculates an outer product of two vectors within the visual shader graph. </brief_description> <description> + [code]OuterProduct[/code] treats the first parameter [code]c[/code] as a column vector (matrix with one column) and the second parameter [code]r[/code] as a row vector (matrix with one row) and does a linear algebraic matrix multiply [code]c * r[/code], yielding a matrix whose number of rows is the number of components in [code]c[/code] and whose number of columns is the number of components in [code]r[/code]. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeOutput.xml b/doc/classes/VisualShaderNodeOutput.xml index c63e307bad..2b4aed9ae4 100644 --- a/doc/classes/VisualShaderNodeOutput.xml +++ b/doc/classes/VisualShaderNodeOutput.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeOutput" inherits="VisualShaderNode" version="4.0"> <brief_description> + Represents the output shader parameters within the visual shader graph. </brief_description> <description> + This visual shader node is present in all shader graphs in form of "Output" block with mutliple output value ports. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeScalarClamp.xml b/doc/classes/VisualShaderNodeScalarClamp.xml index fd963dcb5d..7432e8dfca 100644 --- a/doc/classes/VisualShaderNodeScalarClamp.xml +++ b/doc/classes/VisualShaderNodeScalarClamp.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeScalarClamp" inherits="VisualShaderNode" version="4.0"> <brief_description> + Clamps a scalar value within the visual shader graph. </brief_description> <description> + Constrains a value to lie between [code]min[/code] and [code]max[/code] values. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml index fa9aa07761..33777c1e49 100644 --- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeScalarDerivativeFunc" inherits="VisualShaderNode" version="4.0"> <brief_description> + Calculates a scalar derivative within the visual shader graph. </brief_description> <description> + This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders. </description> <tutorials> </tutorials> @@ -10,14 +12,18 @@ </methods> <members> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function" default="0"> + The derivative type. See [enum Function] for options. </member> </members> <constants> <constant name="FUNC_SUM" value="0" enum="Function"> + Sum of absolute derivative in [code]x[/code] and [code]y[/code]. </constant> <constant name="FUNC_X" value="1" enum="Function"> + Derivative in [code]x[/code] using local differencing. </constant> <constant name="FUNC_Y" value="2" enum="Function"> + Derivative in [code]y[/code] using local differencing. </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeScalarInterp.xml b/doc/classes/VisualShaderNodeScalarInterp.xml index a25ab750cc..393ea70e1a 100644 --- a/doc/classes/VisualShaderNodeScalarInterp.xml +++ b/doc/classes/VisualShaderNodeScalarInterp.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeScalarInterp" inherits="VisualShaderNode" version="4.0"> <brief_description> + Linearly interpolates between two scalars within the visual shader graph. </brief_description> <description> + Translates to [code]mix(a, b, weight)[/code] in the shader language. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeScalarSmoothStep.xml b/doc/classes/VisualShaderNodeScalarSmoothStep.xml index 1ac16e451f..e619cc8571 100644 --- a/doc/classes/VisualShaderNodeScalarSmoothStep.xml +++ b/doc/classes/VisualShaderNodeScalarSmoothStep.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeScalarSmoothStep" inherits="VisualShaderNode" version="4.0"> <brief_description> + Calculates a scalar SmoothStep function within the visual shader graph. </brief_description> <description> + Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language. + Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeScalarSwitch.xml b/doc/classes/VisualShaderNodeScalarSwitch.xml index 789c8972bb..2ad5202745 100644 --- a/doc/classes/VisualShaderNodeScalarSwitch.xml +++ b/doc/classes/VisualShaderNodeScalarSwitch.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeScalarSwitch" inherits="VisualShaderNodeSwitch" version="4.0"> <brief_description> + A boolean/scalar function for use within the visual shader graph. </brief_description> <description> + Returns an associated scalar if the provided boolean value is [code]true[/code] or [code]false[/code]. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml index 5bbb9168a0..9f8a12c0fd 100644 --- a/doc/classes/VisualShaderNodeSwitch.xml +++ b/doc/classes/VisualShaderNodeSwitch.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeSwitch" inherits="VisualShaderNode" version="4.0"> <brief_description> + A boolean/vector function for use within the visual shader graph. </brief_description> <description> + Returns an associated vector if the provided boolean value is [code]true[/code] or [code]false[/code]. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index a28a7f5c65..8e389e0b40 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTexture" inherits="VisualShaderNode" version="4.0"> <brief_description> + Performs a texture lookup within the visual shader graph. </brief_description> <description> + Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from. </description> <tutorials> </tutorials> @@ -10,30 +12,42 @@ </methods> <members> <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0"> + Determines the source for the lookup. See [enum Source] for options. </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> + The source texture, if needed for the selected [member source]. </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0"> + Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options. </member> </members> <constants> <constant name="SOURCE_TEXTURE" value="0" enum="Source"> + Use the texture given as an argument for this function. </constant> <constant name="SOURCE_SCREEN" value="1" enum="Source"> + Use the current viewport's texture as the source. </constant> <constant name="SOURCE_2D_TEXTURE" value="2" enum="Source"> + Use the texture from this shader's texture built-in (e.g. a texture of a [Sprite2D]). </constant> <constant name="SOURCE_2D_NORMAL" value="3" enum="Source"> + Use the texture from this shader's normal map built-in. </constant> <constant name="SOURCE_DEPTH" value="4" enum="Source"> + Use the depth texture available for this shader. </constant> <constant name="SOURCE_PORT" value="5" enum="Source"> + Use the texture provided in the input port for this function. </constant> <constant name="TYPE_DATA" value="0" enum="TextureType"> + No hints are added to the uniform declaration. </constant> <constant name="TYPE_COLOR" value="1" enum="TextureType"> + Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> + Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index 4e2c39a297..107f08ba28 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" version="4.0"> <brief_description> + Performs a uniform texture lookup within the visual shader graph. </brief_description> <description> + Performs a lookup operation on the texture provided as a uniform for the shader. </description> <tutorials> </tutorials> @@ -10,22 +12,30 @@ </methods> <members> <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault" default="0"> + Sets the default color if no texture is assigned to the uniform. </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType" default="0"> + Defines the type of data provided by the source texture. See [enum TextureType] for options. </member> </members> <constants> <constant name="TYPE_DATA" value="0" enum="TextureType"> + No hints are added to the uniform declaration. </constant> <constant name="TYPE_COLOR" value="1" enum="TextureType"> + Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> + Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> <constant name="TYPE_ANISO" value="3" enum="TextureType"> + Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap. </constant> <constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault"> + Defaults to white color. </constant> <constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault"> + Defaults to black color. </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml index 3d69575444..28504cc7ac 100644 --- a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml +++ b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTextureUniformTriplanar" inherits="VisualShaderNodeTextureUniform" version="4.0"> <brief_description> + Performs a uniform texture lookup with triplanar within the visual shader graph. </brief_description> <description> + Performs a lookup operation on the texture provided as a uniform for the shader, with support for triplanar mapping. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeTransformCompose.xml b/doc/classes/VisualShaderNodeTransformCompose.xml index 6d9cab7ab0..41762b0099 100644 --- a/doc/classes/VisualShaderNodeTransformCompose.xml +++ b/doc/classes/VisualShaderNodeTransformCompose.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" version="4.0"> <brief_description> + Composes a [Transform] from four [Vector3]s within the visual shader graph. </brief_description> <description> + Creates a 4x4 transform matrix using four vectors of type [code]vec3[/code]. Each vector is one row in the matrix and the last column is a [code]vec4(0, 0, 0, 1)[/code]. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeTransformConstant.xml b/doc/classes/VisualShaderNodeTransformConstant.xml index 15422e1728..e5004e5bb6 100644 --- a/doc/classes/VisualShaderNodeTransformConstant.xml +++ b/doc/classes/VisualShaderNodeTransformConstant.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNode" version="4.0"> <brief_description> + A [Transform] constant for use within the visual shader graph. </brief_description> <description> + A constant [Transform], which can be used as an input node. </description> <tutorials> </tutorials> @@ -10,6 +12,7 @@ </methods> <members> <member name="constant" type="Transform" setter="set_constant" getter="get_constant" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + A [Transform] constant which represents the state of this node. </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeTransformDecompose.xml b/doc/classes/VisualShaderNodeTransformDecompose.xml index 4d3c464781..c8d893db00 100644 --- a/doc/classes/VisualShaderNodeTransformDecompose.xml +++ b/doc/classes/VisualShaderNodeTransformDecompose.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformDecompose" inherits="VisualShaderNode" version="4.0"> <brief_description> + Decomposes a [Transform] into four [Vector3]s within the visual shader graph. </brief_description> <description> + Takes a 4x4 transform matrix and decomposes it into four [code]vec3[/code] values, one from each row of the matrix. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeTransformFunc.xml b/doc/classes/VisualShaderNodeTransformFunc.xml index d2b6fcef2b..d0b5c5129d 100644 --- a/doc/classes/VisualShaderNodeTransformFunc.xml +++ b/doc/classes/VisualShaderNodeTransformFunc.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" version="4.0"> <brief_description> + Computes a [Transform] function within the visual shader graph. </brief_description> <description> + Computes an inverse or transpose function on the provided [Transform]. </description> <tutorials> </tutorials> @@ -10,12 +12,15 @@ </methods> <members> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0"> + The function to be computed. See [enum Function] for options. </member> </members> <constants> <constant name="FUNC_INVERSE" value="0" enum="Function"> + Perform the inverse operation on the [Transform] matrix. </constant> <constant name="FUNC_TRANSPOSE" value="1" enum="Function"> + Perform the transpose operation on the [Transform] matrix. </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTransformMult.xml b/doc/classes/VisualShaderNodeTransformMult.xml index 5893d1413b..02b6e0cd1c 100644 --- a/doc/classes/VisualShaderNodeTransformMult.xml +++ b/doc/classes/VisualShaderNodeTransformMult.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" version="4.0"> <brief_description> + Multiplies [Transform] by [Transform] within the visual shader graph. </brief_description> <description> + A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators. </description> <tutorials> </tutorials> @@ -10,16 +12,21 @@ </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0"> + The multiplication type to be performed on the transforms. See [enum Operator] for options. </member> </members> <constants> <constant name="OP_AxB" value="0" enum="Operator"> + Multiplies transform [code]a[/code] by the transform [code]b[/code]. </constant> <constant name="OP_BxA" value="1" enum="Operator"> + Multiplies transform [code]b[/code] by the transform [code]a[/code]. </constant> <constant name="OP_AxB_COMP" value="2" enum="Operator"> + Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code]. </constant> <constant name="OP_BxA_COMP" value="3" enum="Operator"> + Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code]. </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTransformUniform.xml b/doc/classes/VisualShaderNodeTransformUniform.xml index 7605ef96d5..43696c8226 100644 --- a/doc/classes/VisualShaderNodeTransformUniform.xml +++ b/doc/classes/VisualShaderNodeTransformUniform.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" version="4.0"> <brief_description> + A [Transform] uniform for use within the visual shader graph. </brief_description> <description> + Translated to [code]uniform mat4[/code] in the shader language. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml index d53c3c5ae5..3d5f87f727 100644 --- a/doc/classes/VisualShaderNodeTransformVecMult.xml +++ b/doc/classes/VisualShaderNodeTransformVecMult.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" version="4.0"> <brief_description> + Multiplies a [Transform] and a [Vector3] within the visual shader graph. </brief_description> <description> + A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators. </description> <tutorials> </tutorials> @@ -10,16 +12,21 @@ </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0"> + The multiplication type to be performed. See [enum Operator] for options. </member> </members> <constants> <constant name="OP_AxB" value="0" enum="Operator"> + Multiplies transform [code]a[/code] by the vector [code]b[/code]. </constant> <constant name="OP_BxA" value="1" enum="Operator"> + Multiplies vector [code]b[/code] by the transform [code]a[/code]. </constant> <constant name="OP_3x3_AxB" value="2" enum="Operator"> + Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform. </constant> <constant name="OP_3x3_BxA" value="3" enum="Operator"> + Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform. </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml index c4362f6f2a..41d9f55912 100644 --- a/doc/classes/VisualShaderNodeUniform.xml +++ b/doc/classes/VisualShaderNodeUniform.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeUniform" inherits="VisualShaderNode" version="4.0"> <brief_description> + A base type for the uniforms within the visual shader graph. </brief_description> <description> + A uniform represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script. </description> <tutorials> </tutorials> @@ -10,6 +12,7 @@ </methods> <members> <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default=""""> + Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties. </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeVec3Constant.xml b/doc/classes/VisualShaderNodeVec3Constant.xml index 8532c5476f..4dfc9dc081 100644 --- a/doc/classes/VisualShaderNodeVec3Constant.xml +++ b/doc/classes/VisualShaderNodeVec3Constant.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVec3Constant" inherits="VisualShaderNode" version="4.0"> <brief_description> + A [Vector3] constant to be used within the visual shader graph. </brief_description> <description> + A constant [Vector3], which can be used as an input node. </description> <tutorials> </tutorials> @@ -10,6 +12,7 @@ </methods> <members> <member name="constant" type="Vector3" setter="set_constant" getter="get_constant" default="Vector3( 0, 0, 0 )"> + A [Vector3] constant which represents the state of this node. </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeVec3Uniform.xml b/doc/classes/VisualShaderNodeVec3Uniform.xml index f2b4c4778b..c8b44fdc8d 100644 --- a/doc/classes/VisualShaderNodeVec3Uniform.xml +++ b/doc/classes/VisualShaderNodeVec3Uniform.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVec3Uniform" inherits="VisualShaderNodeUniform" version="4.0"> <brief_description> + A [Vector3] uniform to be used within the visual shader graph. </brief_description> <description> + Translated to [code]uniform vec3[/code] in the shader language. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeVectorClamp.xml b/doc/classes/VisualShaderNodeVectorClamp.xml index 85c093f84c..567fed8a41 100644 --- a/doc/classes/VisualShaderNodeVectorClamp.xml +++ b/doc/classes/VisualShaderNodeVectorClamp.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorClamp" inherits="VisualShaderNode" version="4.0"> <brief_description> + Clamps a vector value within the visual shader graph. </brief_description> <description> + Constrains a value to lie between [code]min[/code] and [code]max[/code] values. The operation is performed on each component of the vector individually. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeVectorCompose.xml b/doc/classes/VisualShaderNodeVectorCompose.xml index e5e4924a9e..c9ff3cd38e 100644 --- a/doc/classes/VisualShaderNodeVectorCompose.xml +++ b/doc/classes/VisualShaderNodeVectorCompose.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNode" version="4.0"> <brief_description> + Composes a [Vector3] from three scalars within the visual shader graph. </brief_description> <description> + Creates a [code]vec3[/code] using three scalar values that can be provided from separate inputs. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeVectorDecompose.xml b/doc/classes/VisualShaderNodeVectorDecompose.xml index 5378f38b6d..95af323c9b 100644 --- a/doc/classes/VisualShaderNodeVectorDecompose.xml +++ b/doc/classes/VisualShaderNodeVectorDecompose.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNode" version="4.0"> <brief_description> + Decomposes a [Vector3] into three scalars within the visual shader graph. </brief_description> <description> + Takes a [code]vec3[/code] and decomposes it into three scalar values that can be used as separate inputs. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml index d62512d68b..859c47bc33 100644 --- a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorDerivativeFunc" inherits="VisualShaderNode" version="4.0"> <brief_description> + Calculates a vector derivative within the visual shader graph. </brief_description> <description> + This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders. </description> <tutorials> </tutorials> @@ -10,14 +12,18 @@ </methods> <members> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function" default="0"> + A derivative type. See [enum Function] for options. </member> </members> <constants> <constant name="FUNC_SUM" value="0" enum="Function"> + Sum of absolute derivative in [code]x[/code] and [code]y[/code]. </constant> <constant name="FUNC_X" value="1" enum="Function"> + Derivative in [code]x[/code] using local differencing. </constant> <constant name="FUNC_Y" value="2" enum="Function"> + Derivative in [code]y[/code] using local differencing. </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorDistance.xml b/doc/classes/VisualShaderNodeVectorDistance.xml index 2e681156a5..2da04b122e 100644 --- a/doc/classes/VisualShaderNodeVectorDistance.xml +++ b/doc/classes/VisualShaderNodeVectorDistance.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorDistance" inherits="VisualShaderNode" version="4.0"> <brief_description> + Returns the distance between two points. To be used within the visual shader graph. </brief_description> <description> + Calculates distance from point represented by vector [code]p0[/code] to vector [code]p1[/code]. + Translated to [code]distance(p0, p1)[/code] in the shader language. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml index 0b3f317b8b..cbda3dfb46 100644 --- a/doc/classes/VisualShaderNodeVectorFunc.xml +++ b/doc/classes/VisualShaderNodeVectorFunc.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNode" version="4.0"> <brief_description> + A vector function to be used within the visual shader graph. </brief_description> <description> + A visual shader node able to perform different functions using vectors. </description> <tutorials> </tutorials> @@ -10,78 +12,114 @@ </methods> <members> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorFunc.Function" default="0"> + The function to be performed. See [enum Function] for options. </member> </members> <constants> <constant name="FUNC_NORMALIZE" value="0" enum="Function"> + Normalizes the vector so that it has a length of [code]1[/code] but points in the same direction. </constant> <constant name="FUNC_SATURATE" value="1" enum="Function"> + Clamps the value between [code]0.0[/code] and [code]1.0[/code]. </constant> <constant name="FUNC_NEGATE" value="2" enum="Function"> + Returns the opposite value of the parameter. </constant> <constant name="FUNC_RECIPROCAL" value="3" enum="Function"> + Returns [code]1/vector[/code]. </constant> <constant name="FUNC_RGB2HSV" value="4" enum="Function"> + Converts RGB vector to HSV equivalent. </constant> <constant name="FUNC_HSV2RGB" value="5" enum="Function"> + Converts HSV vector to RGB equivalent. </constant> <constant name="FUNC_ABS" value="6" enum="Function"> + Returns the absolute value of the parameter. </constant> <constant name="FUNC_ACOS" value="7" enum="Function"> + Returns the arc-cosine of the parameter. </constant> <constant name="FUNC_ACOSH" value="8" enum="Function"> + Returns the inverse hyperbolic cosine of the parameter. </constant> <constant name="FUNC_ASIN" value="9" enum="Function"> + Returns the arc-sine of the parameter. </constant> <constant name="FUNC_ASINH" value="10" enum="Function"> + Returns the inverse hyperbolic sine of the parameter. </constant> <constant name="FUNC_ATAN" value="11" enum="Function"> + Returns the arc-tangent of the parameter. </constant> <constant name="FUNC_ATANH" value="12" enum="Function"> + Returns the inverse hyperbolic tangent of the parameter. </constant> <constant name="FUNC_CEIL" value="13" enum="Function"> + Finds the nearest integer that is greater than or equal to the parameter. </constant> <constant name="FUNC_COS" value="14" enum="Function"> + Returns the cosine of the parameter. </constant> <constant name="FUNC_COSH" value="15" enum="Function"> + Returns the hyperbolic cosine of the parameter. </constant> <constant name="FUNC_DEGREES" value="16" enum="Function"> + Converts a quantity in radians to degrees. </constant> <constant name="FUNC_EXP" value="17" enum="Function"> + Base-e Exponential. </constant> <constant name="FUNC_EXP2" value="18" enum="Function"> + Base-2 Exponential. </constant> <constant name="FUNC_FLOOR" value="19" enum="Function"> + Finds the nearest integer less than or equal to the parameter. </constant> <constant name="FUNC_FRAC" value="20" enum="Function"> + Computes the fractional part of the argument. </constant> <constant name="FUNC_INVERSE_SQRT" value="21" enum="Function"> + Returns the inverse of the square root of the parameter. </constant> <constant name="FUNC_LOG" value="22" enum="Function"> + Natural logarithm. </constant> <constant name="FUNC_LOG2" value="23" enum="Function"> + Base-2 logarithm. </constant> <constant name="FUNC_RADIANS" value="24" enum="Function"> + Converts a quantity in degrees to radians. </constant> <constant name="FUNC_ROUND" value="25" enum="Function"> + Finds the nearest integer to the parameter. </constant> <constant name="FUNC_ROUNDEVEN" value="26" enum="Function"> + Finds the nearest even integer to the parameter. </constant> <constant name="FUNC_SIGN" value="27" enum="Function"> + Extracts the sign of the parameter, i.e. returns [code]-1[/code] if the parameter is negative, [code]1[/code] if it's positive and [code]0[/code] otherwise. </constant> <constant name="FUNC_SIN" value="28" enum="Function"> + Returns the sine of the parameter. </constant> <constant name="FUNC_SINH" value="29" enum="Function"> + Returns the hyperbolic sine of the parameter. </constant> <constant name="FUNC_SQRT" value="30" enum="Function"> + Returns the square root of the parameter. </constant> <constant name="FUNC_TAN" value="31" enum="Function"> + Returns the tangent of the parameter. </constant> <constant name="FUNC_TANH" value="32" enum="Function"> + Returns the hyperbolic tangent of the parameter. </constant> <constant name="FUNC_TRUNC" value="33" enum="Function"> + Returns a value equal to the nearest integer to the parameter whose absolute value is not larger than the absolute value of the parameter. </constant> <constant name="FUNC_ONEMINUS" value="34" enum="Function"> + Returns [code]1.0 - vector[/code]. </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorInterp.xml b/doc/classes/VisualShaderNodeVectorInterp.xml index 4d6d3ac577..b63d34b742 100644 --- a/doc/classes/VisualShaderNodeVectorInterp.xml +++ b/doc/classes/VisualShaderNodeVectorInterp.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorInterp" inherits="VisualShaderNode" version="4.0"> <brief_description> + Linearly interpolates between two vectors within the visual shader graph. </brief_description> <description> + Translates to [code]mix(a, b, weight)[/code] in the shader language, where [code]weight[/code] is a [Vector3] with weights for each component. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeVectorLen.xml b/doc/classes/VisualShaderNodeVectorLen.xml index ade575310c..77261d3190 100644 --- a/doc/classes/VisualShaderNodeVectorLen.xml +++ b/doc/classes/VisualShaderNodeVectorLen.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorLen" inherits="VisualShaderNode" version="4.0"> <brief_description> + Returns the length of a [Vector3] within the visual shader graph. </brief_description> <description> + Translated to [code]length(p0)[/code] in the shader language. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml index 8c391d09a2..d56c012f8f 100644 --- a/doc/classes/VisualShaderNodeVectorOp.xml +++ b/doc/classes/VisualShaderNodeVectorOp.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorOp" inherits="VisualShaderNode" version="4.0"> <brief_description> + A vector operator to be used within the visual shader graph. </brief_description> <description> + A visual shader node for use of vector operators. Operates on vector [code]a[/code] and vector [code]b[/code]. </description> <tutorials> </tutorials> @@ -10,32 +12,45 @@ </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator" default="0"> + The operator to be used. See [enum Operator] for options. </member> </members> <constants> <constant name="OP_ADD" value="0" enum="Operator"> + Adds two vectors. </constant> <constant name="OP_SUB" value="1" enum="Operator"> + Subtracts a vector from a vector. </constant> <constant name="OP_MUL" value="2" enum="Operator"> + Multiplies two vectors. </constant> <constant name="OP_DIV" value="3" enum="Operator"> + Divides vector by vector. </constant> <constant name="OP_MOD" value="4" enum="Operator"> + Returns the remainder of the two vectors. </constant> <constant name="OP_POW" value="5" enum="Operator"> + Returns the value of the first parameter raised to the power of the second, for each component of the vectors. </constant> <constant name="OP_MAX" value="6" enum="Operator"> + Returns the greater of two values, for each component of the vectors. </constant> <constant name="OP_MIN" value="7" enum="Operator"> + Returns the lesser of two values, for each component of the vectors. </constant> <constant name="OP_CROSS" value="8" enum="Operator"> + Calculates the cross product of two vectors. </constant> <constant name="OP_ATAN2" value="9" enum="Operator"> + Returns the arc-tangent of the parameters. </constant> <constant name="OP_REFLECT" value="10" enum="Operator"> + Returns the vector that points in the direction of reflection. [code]a[/code] is incident vector and [code]b[/code] is the normal vector. </constant> <constant name="OP_STEP" value="11" enum="Operator"> + Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller than [code]b[/code] and [code]1.0[/code] otherwise. </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorRefract.xml b/doc/classes/VisualShaderNodeVectorRefract.xml index c5962e7e10..0fa90a69cf 100644 --- a/doc/classes/VisualShaderNodeVectorRefract.xml +++ b/doc/classes/VisualShaderNodeVectorRefract.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNode" version="4.0"> <brief_description> + Returns the [Vector3] that points in the direction of refraction. For use within the visual shader graph. </brief_description> <description> + Translated to [code]refract(I, N, eta)[/code] in the shader language, where [code]I[/code] is the incident vector, [code]N[/code] is the normal vector and [code]eta[/code] is the ratio of the indicies of the refraction. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeVectorScalarMix.xml b/doc/classes/VisualShaderNodeVectorScalarMix.xml index c425bfe45e..791a9e6be1 100644 --- a/doc/classes/VisualShaderNodeVectorScalarMix.xml +++ b/doc/classes/VisualShaderNodeVectorScalarMix.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorScalarMix" inherits="VisualShaderNode" version="4.0"> <brief_description> + Linearly interpolates between two vectors using a scalar. For use within the visual shader graph. </brief_description> <description> + Translates to [code]mix(a, b, weight)[/code] in the shader language, where [code]a[/code] and [code]b[/code] are vectors and [code]weight[/code] is a scalar. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml index 2f341d71e0..580abaf5fe 100644 --- a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml +++ b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorScalarSmoothStep" inherits="VisualShaderNode" version="4.0"> <brief_description> + Calculates a vector SmoothStep function using scalar within the visual shader graph. </brief_description> <description> + Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language, where [code]x[/code] is a scalar. + Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeVectorScalarStep.xml b/doc/classes/VisualShaderNodeVectorScalarStep.xml index 11da106001..d61414f3a8 100644 --- a/doc/classes/VisualShaderNodeVectorScalarStep.xml +++ b/doc/classes/VisualShaderNodeVectorScalarStep.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorScalarStep" inherits="VisualShaderNode" version="4.0"> <brief_description> + Calculates a vector Step function within the visual shader graph. </brief_description> <description> + Translates to [code]step(edge, x)[/code] in the shader language. + Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeVectorSmoothStep.xml b/doc/classes/VisualShaderNodeVectorSmoothStep.xml index 54e9f1bd7d..1b77a3c535 100644 --- a/doc/classes/VisualShaderNodeVectorSmoothStep.xml +++ b/doc/classes/VisualShaderNodeVectorSmoothStep.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorSmoothStep" inherits="VisualShaderNode" version="4.0"> <brief_description> + Calculates a vector SmoothStep function within the visual shader graph. </brief_description> <description> + Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language, where [code]x[/code] is a vector. + Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials. </description> <tutorials> </tutorials> |