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-rw-r--r--doc/classes/Control.xml1
-rw-r--r--doc/classes/Node2D.xml1
-rw-r--r--doc/classes/Node3D.xml1
-rw-r--r--editor/editor_settings.cpp12
-rw-r--r--editor/editor_settings.h1
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.cpp2
6 files changed, 14 insertions, 4 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index f45ddf2738..5693876194 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -1001,6 +1001,7 @@
</member>
<member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
The node's rotation around its pivot, in radians. See [member pivot_offset] to change the pivot's position.
+ [b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [member rotation_degrees].
</member>
<member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
Helper property to access [member rotation] in degrees instead of radians.
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 9d224f09b1..3b2c52c5bf 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -116,6 +116,7 @@
</member>
<member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
Rotation in radians, relative to the node's parent.
+ [b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [member rotation_degrees].
</member>
<member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
Helper property to access [member rotation] in degrees instead of radians.
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index c199c1aae6..61e5c44251 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -289,6 +289,7 @@
<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation" default="Vector3(0, 0, 0)">
Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotaton in the order specified by the [member rotation_order] property.
[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
+ [b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [member rotation_degrees].
</member>
<member name="rotation_degrees" type="Vector3" setter="set_rotation_degrees" getter="get_rotation_degrees">
Helper property to access [member rotation] in degrees instead of radians.
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 0868de4a11..b4f5eeda84 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -1384,8 +1384,13 @@ float EditorSettings::get_auto_display_scale() const {
// Shortcuts
+void EditorSettings::_add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut) {
+ shortcuts[p_name] = p_shortcut;
+}
+
void EditorSettings::add_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut) {
shortcuts[p_name] = p_shortcut;
+ shortcuts[p_name]->set_meta("customized", true);
}
bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const {
@@ -1489,8 +1494,8 @@ void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, c
}
}
- // Override the existing shortcut only if it wasn't customized by the user (i.e. still "original").
- if (sc->has_meta("original") && Shortcut::is_event_array_equal(sc->get_events(), sc->get_meta("original"))) {
+ // Override the existing shortcut only if it wasn't customized by the user.
+ if (!sc->has_meta("customized")) {
sc->set_events(events);
}
@@ -1535,6 +1540,7 @@ Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, cons
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
if (sc.is_valid()) {
sc->set_name(p_name); //keep name (the ones that come from disk have no name)
+ sc->set_meta("original", events.duplicate(true)); //to compare against changes
return sc;
}
@@ -1542,7 +1548,7 @@ Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, cons
sc->set_name(p_name);
sc->set_events(events);
sc->set_meta("original", events.duplicate(true)); //to compare against changes
- EditorSettings::get_singleton()->add_shortcut(p_path, sc);
+ EditorSettings::get_singleton()->_add_shortcut_default(p_path, sc);
return sc;
}
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index e8775636a3..e1d3e757e0 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -170,6 +170,7 @@ public:
String get_editor_layouts_config() const;
float get_auto_display_scale() const;
+ void _add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut);
void add_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut);
bool is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const;
Ref<Shortcut> get_shortcut(const String &p_name) const;
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp
index f8f458fcc7..5e7a8f4e69 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.cpp
+++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp
@@ -93,7 +93,7 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
Ref<GLTFState> state;
state.instantiate();
print_verbose(vformat("glTF path: %s", sink));
- Error err = gltf->append_from_file(sink, state, p_flags);
+ Error err = gltf->append_from_file(sink, state, p_flags, p_path.get_base_dir());
if (err != OK) {
if (r_err) {
*r_err = FAILED;