diff options
-rw-r--r-- | doc/classes/Camera3D.xml | 4 | ||||
-rw-r--r-- | misc/dist/html/editor.html | 53 | ||||
-rw-r--r-- | modules/gridmap/editor/grid_map_editor_plugin.cpp | 1 | ||||
-rw-r--r-- | modules/navigation/navigation_mesh_generator.cpp | 2 | ||||
-rw-r--r-- | scene/gui/control.cpp | 24 | ||||
-rw-r--r-- | scene/gui/grid_container.cpp | 55 | ||||
-rw-r--r-- | scene/resources/navigation_mesh.cpp | 4 |
7 files changed, 112 insertions, 31 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index 5008cd826e..56e5ce1522 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -88,14 +88,14 @@ <return type="Vector3" /> <argument index="0" name="screen_point" type="Vector2" /> <description> - Returns a normal vector in world space, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking. + Returns a normal vector in world space, that is the result of projecting a point on the [Viewport] rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking. </description> </method> <method name="project_ray_origin" qualifiers="const"> <return type="Vector3" /> <argument index="0" name="screen_point" type="Vector2" /> <description> - Returns a 3D position in world space, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking. + Returns a 3D position in world space, that is the result of projecting a point on the [Viewport] rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking. </description> </method> <method name="set_cull_mask_value"> diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index 8d436038c1..7c44dd45a1 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -68,6 +68,11 @@ height: 100%; overflow: auto; background-color: hsla(0, 0%, 0%, 0.5); + text-align: left; + } + + .welcome-modal-title { + text-align: center; } .welcome-modal-content { @@ -238,7 +243,7 @@ onclick="if (event.target === this) closeWelcomeModal(false)" > <div class="welcome-modal-content"> - <h2 id="welcome-modal-title">Important - Please read before continuing</h2> + <h2 id="welcome-modal-title" class="welcome-modal-title">Important - Please read before continuing</h2> <div id="welcome-modal-description"> <p> The Godot Web Editor has some limitations compared to the native version. @@ -254,9 +259,38 @@ >Web editor documentation</a> for usage instructions and limitations. </p> </div> - <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem"> - OK, don't show again - </button> + <div id="welcome-modal-description-no-cross-origin-isolation" style="display: none"> + <p> + The web server does not support cross-origin isolation, + which is required for the Godot Web Editor to function. + </p> + <p> + <strong>Reasons for cross-origin isolation being disabled:</strong> + <ul> + <li id="welcome-modal-reason-not-secure"> + This page is not served from a secure context (HTTPS <i>or</i> localhost). + </li> + <li> + This page may not be served with cross-origin isolation headers + (check with the developer tools' Network tab). + </li> + </ul> + </p> + <p> + If you are self-hosting the web editor, + refer to + <a + href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#threads" + target="_blank" + rel="noopener" + >Exporting for the Web - Threads</a> for more information. + </p> + </div> + <div style="text-align: center"> + <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem"> + OK, don't show again + </button> + </div> </div> </div> <div id="tabs-buttons"> @@ -360,7 +394,16 @@ }); } - if (localStorage.getItem("welcomeModalDismissed") !== 'true') { + if (!crossOriginIsolated) { + // Display error dialog as threading support is required for the editor. + setButtonEnabled('startButton', false); + document.getElementById("welcome-modal-description").style.display = "none"; + document.getElementById("welcome-modal-description-no-cross-origin-isolation").style.display = "block"; + document.getElementById("welcome-modal-dismiss").style.display = "none"; + document.getElementById("welcome-modal-reason-not-secure").style.display = window.isSecureContext ? "none" : "list-item"; + } + + if (!crossOriginIsolated || localStorage.getItem("welcomeModalDismissed") !== 'true') { document.getElementById("welcome-modal").style.display = "block"; document.getElementById("welcome-modal-dismiss").focus(); } diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp index 2f613768ee..4902adb827 100644 --- a/modules/gridmap/editor/grid_map_editor_plugin.cpp +++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp @@ -930,6 +930,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) { } update_palette(); + _update_cursor_instance(); set_process(true); diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp index 110a4f5138..5cbaded6c1 100644 --- a/modules/navigation/navigation_mesh_generator.cpp +++ b/modules/navigation/navigation_mesh_generator.cpp @@ -445,7 +445,7 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh( cfg.minRegionArea = (int)(p_nav_mesh->get_region_min_size() * p_nav_mesh->get_region_min_size()); cfg.mergeRegionArea = (int)(p_nav_mesh->get_region_merge_size() * p_nav_mesh->get_region_merge_size()); cfg.maxVertsPerPoly = (int)p_nav_mesh->get_verts_per_poly(); - cfg.detailSampleDist = p_nav_mesh->get_detail_sample_distance() < 0.9f ? 0 : p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance(); + cfg.detailSampleDist = MAX(p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance(), 0.1f); cfg.detailSampleMaxError = p_nav_mesh->get_cell_height() * p_nav_mesh->get_detail_sample_max_error(); cfg.bmin[0] = bmin[0]; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 54fa726260..a0104387c9 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -712,35 +712,25 @@ void Control::_notification(int p_notification) { data.parent_window = Object::cast_to<Window>(get_parent()); data.is_rtl_dirty = true; - Node *parent = this; //meh + CanvasItem *node = this; Control *parent_control = nullptr; - bool subwindow = false; - - while (parent) { - parent = parent->get_parent(); + while (!node->is_set_as_top_level()) { + CanvasItem *parent = Object::cast_to<CanvasItem>(node->get_parent()); if (!parent) { break; } - CanvasItem *ci = Object::cast_to<CanvasItem>(parent); - if (ci && ci->is_set_as_top_level()) { - subwindow = true; - break; - } - parent_control = Object::cast_to<Control>(parent); - if (parent_control) { break; - } else if (ci) { - } else { - break; } + + node = parent; } - if (parent_control && !subwindow) { - //do nothing, has a parent control and not top_level + if (parent_control) { + // Do nothing, has a parent control. if (data.theme.is_null() && parent_control->data.theme_owner) { data.theme_owner = parent_control->data.theme_owner; notification(NOTIFICATION_THEME_CHANGED); diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index b2cf2f66a9..ec33018da0 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -142,13 +142,47 @@ void GridContainer::_notification(int p_what) { } // Finally, fit the nodes. - int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0; - int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0; + int col_remaining_pixel = 0; + int col_expand = 0; + if (col_expanded.size() > 0) { + col_expand = remaining_space.width / col_expanded.size(); + col_remaining_pixel = remaining_space.width - col_expanded.size() * col_expand; + } + + int row_remaining_pixel = 0; + int row_expand = 0; + if (row_expanded.size() > 0) { + row_expand = remaining_space.height / row_expanded.size(); + row_remaining_pixel = remaining_space.height - row_expanded.size() * row_expand; + } + bool rtl = is_layout_rtl(); int col_ofs = 0; int row_ofs = 0; + // Calculate the index of rows and columns that receive the remaining pixel. + int col_remaining_pixel_index = 0; + for (int i = 0; i < max_col; i++) { + if (col_remaining_pixel == 0) { + break; + } + if (col_expanded.has(i)) { + col_remaining_pixel_index = i + 1; + col_remaining_pixel--; + } + } + int row_remaining_pixel_index = 0; + for (int i = 0; i < max_row; i++) { + if (row_remaining_pixel == 0) { + break; + } + if (row_expanded.has(i)) { + row_remaining_pixel_index = i + 1; + row_remaining_pixel--; + } + } + valid_controls_index = 0; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); @@ -167,17 +201,30 @@ void GridContainer::_notification(int p_what) { } if (row > 0) { row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + vsep; + + if (row_expanded.has(row - 1) && row - 1 < row_remaining_pixel_index) { + // Apply the remaining pixel of the previous row. + row_ofs++; + } } } + Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]); + + // Add the remaining pixel to the expanding columns and rows, starting from left and top. + if (col_expanded.has(col) && col < col_remaining_pixel_index) { + s.x++; + } + if (row_expanded.has(row) && row < row_remaining_pixel_index) { + s.y++; + } + if (rtl) { - Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]); Point2 p(col_ofs - s.width, row_ofs); fit_child_in_rect(c, Rect2(p, s)); col_ofs -= s.width + hsep; } else { Point2 p(col_ofs, row_ofs); - Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]); fit_child_in_rect(c, Rect2(p, s)); col_ofs += s.width + hsep; } diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index b1270e9dd6..7813de94ca 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -229,7 +229,7 @@ float NavigationMesh::get_verts_per_poly() const { } void NavigationMesh::set_detail_sample_distance(float p_value) { - ERR_FAIL_COND(p_value < 0); + ERR_FAIL_COND(p_value < 0.1); detail_sample_distance = p_value; } @@ -501,7 +501,7 @@ void NavigationMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles"); |