diff options
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 68 | ||||
-rw-r--r-- | platform/javascript/display_server_javascript.h | 3 | ||||
-rw-r--r-- | platform/javascript/javascript_main.cpp | 22 | ||||
-rw-r--r-- | platform/javascript/os_javascript.cpp | 8 |
4 files changed, 45 insertions, 56 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index 0312efb377..a09c26a15c 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -44,17 +44,13 @@ #define DOM_BUTTON_XBUTTON1 3 #define DOM_BUTTON_XBUTTON2 4 +char DisplayServerJavaScript::canvas_id[256] = { 0 }; + DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() { return static_cast<DisplayServerJavaScript *>(DisplayServer::get_singleton()); } // Window (canvas) -extern "C" EMSCRIPTEN_KEEPALIVE void _set_canvas_id(uint8_t *p_data, int p_data_size) { - DisplayServerJavaScript *display = DisplayServerJavaScript::get_singleton(); - display->canvas_id.parse_utf8((const char *)p_data, p_data_size); - display->canvas_id = "#" + display->canvas_id; -} - static void focus_canvas() { /* clang-format off */ EM_ASM( @@ -71,8 +67,7 @@ static bool is_canvas_focused() { /* clang-format on */ } -static Point2 compute_position_in_canvas(int x, int y) { - DisplayServerJavaScript *display = DisplayServerJavaScript::get_singleton(); +Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) { int canvas_x = EM_ASM_INT({ return Module['canvas'].getBoundingClientRect().x; }); @@ -81,14 +76,14 @@ static Point2 compute_position_in_canvas(int x, int y) { }); int canvas_width; int canvas_height; - emscripten_get_canvas_element_size(display->canvas_id.utf8().get_data(), &canvas_width, &canvas_height); + emscripten_get_canvas_element_size(canvas_id, &canvas_width, &canvas_height); double element_width; double element_height; - emscripten_get_element_css_size(display->canvas_id.utf8().get_data(), &element_width, &element_height); + emscripten_get_element_css_size(canvas_id, &element_width, &element_height); - return Point2((int)(canvas_width / element_width * (x - canvas_x)), - (int)(canvas_height / element_height * (y - canvas_y))); + return Point2((int)(canvas_width / element_width * (p_x - canvas_x)), + (int)(canvas_height / element_height * (p_y - canvas_y))); } static bool cursor_inside_canvas = true; @@ -97,7 +92,8 @@ EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, co DisplayServerJavaScript *display = get_singleton(); // Empty ID is canvas. String target_id = String::utf8(p_event->id); - if (target_id.empty() || "#" + target_id == display->canvas_id) { + String canvas_str_id = String::utf8(canvas_id); + if (target_id.empty() || target_id == canvas_str_id) { // This event property is the only reliable data on // browser fullscreen state. if (p_event->isFullscreen) { @@ -820,23 +816,6 @@ DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_dr } DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - /* clang-format off */ - EM_ASM({ - const canvas = Module['canvas']; - var enc = new TextEncoder("utf-8"); - var buffer = new Uint8Array(enc.encode(canvas.id)); - var len = buffer.byteLength; - var out = _malloc(len); - HEAPU8.set(buffer, out); - ccall("_set_canvas_id", - "void", - ["number", "number"], - [out, len] - ); - _free(out); - }); - /* clang-format on */ - RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu? #if 0 EmscriptenWebGLContextAttributes attributes; @@ -859,7 +838,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive gl_initialization_error = true; } - EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id.utf8().get_data(), &attributes); + EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id, &attributes); if (emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS) { gl_initialization_error = true; } @@ -881,7 +860,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive } EMSCRIPTEN_RESULT result; - CharString id = canvas_id.utf8(); #define EM_CHECK(ev) \ if (result != EMSCRIPTEN_RESULT_SUCCESS) \ ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result)); @@ -895,16 +873,16 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive // JavaScript APIs. For APIs that are not (sufficiently) exposed, EM_ASM // is used below. SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mousemove, mousemove_callback) - SET_EM_CALLBACK(id.get_data(), mousedown, mouse_button_callback) + SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback) SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mouseup, mouse_button_callback) - SET_EM_CALLBACK(id.get_data(), wheel, wheel_callback) - SET_EM_CALLBACK(id.get_data(), touchstart, touch_press_callback) - SET_EM_CALLBACK(id.get_data(), touchmove, touchmove_callback) - SET_EM_CALLBACK(id.get_data(), touchend, touch_press_callback) - SET_EM_CALLBACK(id.get_data(), touchcancel, touch_press_callback) - SET_EM_CALLBACK(id.get_data(), keydown, keydown_callback) - SET_EM_CALLBACK(id.get_data(), keypress, keypress_callback) - SET_EM_CALLBACK(id.get_data(), keyup, keyup_callback) + SET_EM_CALLBACK(canvas_id, wheel, wheel_callback) + SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback) + SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback) + SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback) + SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback) + SET_EM_CALLBACK(canvas_id, keydown, keydown_callback) + SET_EM_CALLBACK(canvas_id, keypress, keypress_callback) + SET_EM_CALLBACK(canvas_id, keyup, keyup_callback) SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback) SET_EM_CALLBACK_NOTARGET(gamepadconnected, gamepad_change_callback) SET_EM_CALLBACK_NOTARGET(gamepaddisconnected, gamepad_change_callback) @@ -1012,7 +990,7 @@ Size2i DisplayServerJavaScript::screen_get_size(int p_screen) const { Rect2i DisplayServerJavaScript::screen_get_usable_rect(int p_screen) const { int canvas[2]; - emscripten_get_canvas_element_size(canvas_id.utf8().get_data(), canvas, canvas + 1); + emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1); return Rect2i(0, 0, canvas[0], canvas[1]); } @@ -1103,12 +1081,12 @@ Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const { } void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) { - emscripten_set_canvas_element_size(canvas_id.utf8().get_data(), p_size.x, p_size.y); + emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y); } Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const { int canvas[2]; - emscripten_get_canvas_element_size(canvas_id.utf8().get_data(), canvas, canvas + 1); + emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1); return Size2(canvas[0], canvas[1]); } @@ -1134,7 +1112,7 @@ void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_wind strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF; strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT; strategy.canvasResizedCallback = nullptr; - EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id.utf8().get_data(), false, &strategy); + EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id, false, &strategy); ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform."); ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform."); } break; diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index 9860ecdf98..2ce335100f 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -53,6 +53,7 @@ class DisplayServerJavaScript : public DisplayServer { double last_click_ms = 0; int last_click_button_index = -1; + static Point2 compute_position_in_canvas(int p_x, int p_y); static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data); static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data); @@ -81,11 +82,11 @@ protected: public: // Override return type to make writing static callbacks less tedious. static DisplayServerJavaScript *get_singleton(); + static char canvas_id[256]; WindowMode window_mode = WINDOW_MODE_WINDOWED; String clipboard; - String canvas_id; Callable window_event_callback; Callable input_event_callback; diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index f7f2016d3c..6501c2497f 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -30,7 +30,8 @@ #include "core/io/resource_loader.h" #include "main/main.h" -#include "os_javascript.h" +#include "platform/javascript/display_server_javascript.h" +#include "platform/javascript/os_javascript.h" #include <emscripten/emscripten.h> @@ -79,10 +80,10 @@ extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) { ResourceLoader::set_abort_on_missing_resources(false); Main::start(); os->get_main_loop()->init(); - emscripten_resume_main_loop(); // Immediately run the first iteration. // We are inside an animation frame, we want to immediately draw on the newly setup canvas. main_loop_callback(); + emscripten_resume_main_loop(); } int main(int argc, char *argv[]) { @@ -91,6 +92,23 @@ int main(int argc, char *argv[]) { FS.mkdir('/userfs'); FS.mount(IDBFS, {}, '/userfs'); }); + + // Configure locale. + char locale_ptr[16]; + /* clang-format off */ + EM_ASM({ + stringToUTF8(Module['locale'], $0, 16); + }, locale_ptr); + /* clang-format on */ + setenv("LANG", locale_ptr, true); + + // Ensure the canvas ID. + /* clang-format off */ + EM_ASM({ + stringToUTF8("#" + Module['canvas'].id, $0, 255); + }, DisplayServerJavaScript::canvas_id); + /* clang-format on */ + os = new OS_JavaScript(); Main::setup(argv[0], argc - 1, &argv[1], false); emscripten_set_main_loop(main_loop_callback, -1, false); diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index ad4b5a5afa..84cc5c1fe0 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -74,14 +74,6 @@ void OS_JavaScript::initialize() { EngineDebugger::register_uri_handler("ws://", RemoteDebuggerPeerWebSocket::create); EngineDebugger::register_uri_handler("wss://", RemoteDebuggerPeerWebSocket::create); #endif - - char locale_ptr[16]; - /* clang-format off */ - EM_ASM({ - stringToUTF8(Module['locale'], $0, 16); - }, locale_ptr); - /* clang-format on */ - setenv("LANG", locale_ptr, true); } void OS_JavaScript::resume_audio() { |