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-rw-r--r--editor/plugins/shader_editor_plugin.cpp1
-rw-r--r--scene/resources/material.cpp13
-rw-r--r--servers/visual/shader_language.cpp8
3 files changed, 16 insertions, 6 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index cc2e65cf6d..020a68a7ed 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -53,6 +53,7 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
get_text_edit()->set_text(p_shader->get_code());
+ _validate_script();
_line_col_changed();
}
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 190dc707c4..9a52e9a6bb 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -113,6 +113,9 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
if (n.find("param/") == 0) { //backwards compatibility
pr = n.substr(6, n.length());
}
+ if (n.find("shader_param/") == 0) { //backwards compatibility
+ pr = n.replace_first("shader_param/", "");
+ }
}
if (pr) {
VisualServer::get_singleton()->material_set_param(_get_material(), pr, p_value);
@@ -128,6 +131,16 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
+ if (!pr) {
+ String n = p_name;
+ if (n.find("param/") == 0) { //backwards compatibility
+ pr = n.substr(6, n.length());
+ }
+ if (n.find("shader_param/") == 0) { //backwards compatibility
+ pr = n.replace_first("shader_param/", "");
+ }
+ }
+
if (pr) {
r_ret = VisualServer::get_singleton()->material_get_param(_get_material(), pr);
return true;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 639946916d..9a0218d5d0 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2074,9 +2074,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
bool fail = false;
for (int i = 0; i < argcount; i++) {
- if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), builtin_func_defs[idx].args[i])) {
- //all good
- } else if (args[i] != builtin_func_defs[idx].args[i]) {
+ if (args[i] != builtin_func_defs[idx].args[i]) {
fail = true;
break;
}
@@ -2186,9 +2184,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
for (int j = 0; j < args.size(); j++) {
- if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) {
- //all good
- } else if (args[j] != pfunc->arguments[j].type) {
+ if (args[j] != pfunc->arguments[j].type) {
fail = true;
break;
}