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-rw-r--r--.gitignore3
-rw-r--r--CONTRIBUTING.md16
-rw-r--r--COPYRIGHT.txt2
-rw-r--r--SConstruct5
-rw-r--r--core/crypto/crypto.cpp14
-rw-r--r--core/crypto/crypto.h6
-rw-r--r--core/image.cpp22
-rw-r--r--core/io/dtls_server.cpp5
-rw-r--r--core/io/packet_peer_dtls.cpp5
-rw-r--r--core/math/a_star.cpp14
-rw-r--r--core/object.cpp18
-rw-r--r--core/resource.cpp17
-rw-r--r--core/variant_parser.cpp79
-rw-r--r--doc/classes/AStar.xml3
-rw-r--r--doc/classes/AStar2D.xml3
-rw-r--r--doc/classes/AudioEffectRecord.xml1
-rw-r--r--doc/classes/Dictionary.xml1
-rw-r--r--doc/classes/File.xml35
-rw-r--r--doc/classes/FileDialog.xml6
-rw-r--r--doc/classes/KinematicBody2D.xml2
-rw-r--r--doc/classes/Light3D.xml18
-rw-r--r--doc/classes/OmniLight3D.xml2
-rw-r--r--doc/classes/RigidBody2D.xml7
-rw-r--r--doc/classes/RigidBody3D.xml7
-rw-r--r--doc/classes/SpotLight3D.xml2
-rw-r--r--editor/doc_data.cpp11
-rw-r--r--editor/doc_data.h7
-rw-r--r--editor/editor_export.cpp19
-rw-r--r--editor/editor_export.h2
-rw-r--r--editor/editor_help.cpp4
-rw-r--r--editor/editor_node.cpp18
-rw-r--r--editor/editor_properties.cpp103
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp6
-rw-r--r--editor/import/editor_scene_importer_gltf.h3
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp27
-rw-r--r--editor/plugins/node_3d_editor_plugin.h4
-rw-r--r--editor/plugins/script_editor_plugin.cpp1
-rw-r--r--editor/project_export.cpp1
-rw-r--r--editor/property_editor.cpp29
-rw-r--r--editor/property_editor.h2
-rw-r--r--editor/scene_tree_dock.cpp4
-rw-r--r--methods.py11
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp11
-rw-r--r--modules/assimp/import_state.h3
-rw-r--r--modules/denoise/config.py8
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.cpp1
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp15
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.h6
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.cpp1
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp1
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp13
-rw-r--r--modules/regex/SCsub2
-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/gui/file_dialog.cpp5
-rw-r--r--scene/gui/tree.cpp21
-rw-r--r--scene/main/node.cpp61
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/default_theme/icon_file.pngbin0 -> 183 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/packed_scene.cpp3
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.cpp4
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp5
-rw-r--r--servers/physics_2d/space_2d_sw.cpp8
-rw-r--r--servers/physics_3d/broad_phase_3d_basic.cpp4
-rw-r--r--servers/physics_3d/space_3d_sw.cpp8
-rw-r--r--servers/rendering/rendering_device_binds.cpp2
-rw-r--r--thirdparty/README.md24
-rw-r--r--thirdparty/oidn/0001-window.h-case-sensitive.patch13
-rw-r--r--thirdparty/oidn/core/autoencoder.cpp26
-rw-r--r--thirdparty/oidn/core/autoencoder.h4
-rw-r--r--thirdparty/oidn/core/common.h3
-rw-r--r--thirdparty/oidn/core/device.cpp39
-rw-r--r--thirdparty/oidn/core/device.h26
-rw-r--r--thirdparty/oidn/core/network.cpp4
-rw-r--r--thirdparty/oidn/core/transfer_function.cpp13
-rw-r--r--thirdparty/oidn/mkl-dnn/src/cpu/rnn/rnn_reorders.hpp2
-rw-r--r--thirdparty/oidn/mkl-dnn/src/cpu/simple_concat.hpp6
-rw-r--r--thirdparty/oidn/patches/godot-changes-c58c5216.patch307
-rw-r--r--thirdparty/oidn/patches/mkl-dnn-fix-vs2017-build.patch45
-rw-r--r--thirdparty/oidn/weights/LICENSE.txt202
80 files changed, 1142 insertions, 307 deletions
diff --git a/.gitignore b/.gitignore
index dfb1490aa9..ca27e42016 100644
--- a/.gitignore
+++ b/.gitignore
@@ -340,6 +340,9 @@ platform/windows/godot_res.res
# Visual Studio Code workspace file
*.code-workspace
+# Scons construction environment dump
+.scons_env.json
+
# Scons progress indicator
.scons_node_count
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index ba04008680..c28692c34f 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -119,6 +119,22 @@ for an introduction to developing on Godot.
The [Contributing docs](https://docs.godotengine.org/en/latest/community/contributing/index.html)
also have important information on the PR workflow and the code style we use.
+### Document your changes
+
+If your pull request adds methods, properties or signals that are exposed to
+scripting APIs, you **must** update the class reference to document those.
+This is to ensure the documentation coverage doesn't decrease as contributions
+are merged.
+
+[Update the documentation template](https://docs.godotengine.org/en/latest/community/contributing/updating_the_class_reference.html#updating-the-documentation-template)
+using your compiled binary, then fill in the descriptions.
+Follow the style guide described in the
+[Docs writing guidelines](https://docs.godotengine.org/en/latest/community/contributing/docs_writing_guidelines.html).
+
+If your pull request modifies parts of the code in a non-obvious way, make sure
+to add comments in the code as well. This helps other people understand the
+change without having to look at `git blame`.
+
### Be nice to the Git history
Try to make simple PRs that handle one specific topic. Just like for reporting
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index 2d32bf1fd9..fc3079c361 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -299,7 +299,7 @@ License: Zlib
Files: ./thirdparty/oidn/
Comment: Intel Open Image Denoise
-Copyright: 2009-2020, Intel Corporation
+Copyright: 2009-2019, Intel Corporation
License: Apache-2.0
Files: ./thirdparty/opus/
diff --git a/SConstruct b/SConstruct
index b424363dc8..9496595a26 100644
--- a/SConstruct
+++ b/SConstruct
@@ -693,6 +693,9 @@ elif selected_platform != "":
else:
Exit(255)
-# The following only makes sense when the env is defined, and assumes it is
+# The following only makes sense when the 'env' is defined, and assumes it is.
if "env" in locals():
methods.show_progress(env)
+ # TODO: replace this with `env.Dump(format="json")`
+ # once we start requiring SCons 4.0 as min version.
+ methods.dump(env)
diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp
index eb942c60c9..a9a7cabee9 100644
--- a/core/crypto/crypto.cpp
+++ b/core/crypto/crypto.cpp
@@ -70,7 +70,7 @@ Crypto *Crypto::create() {
if (_create) {
return _create();
}
- return memnew(Crypto);
+ ERR_FAIL_V_MSG(nullptr, "Crypto is not available when the mbedtls module is disabled.");
}
void Crypto::load_default_certificates(String p_path) {
@@ -85,18 +85,6 @@ void Crypto::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_self_signed_certificate", "key", "issuer_name", "not_before", "not_after"), &Crypto::generate_self_signed_certificate, DEFVAL("CN=myserver,O=myorganisation,C=IT"), DEFVAL("20140101000000"), DEFVAL("20340101000000"));
}
-PackedByteArray Crypto::generate_random_bytes(int p_bytes) {
- ERR_FAIL_V_MSG(PackedByteArray(), "generate_random_bytes is not available when mbedtls module is disabled.");
-}
-
-Ref<CryptoKey> Crypto::generate_rsa(int p_bytes) {
- ERR_FAIL_V_MSG(nullptr, "generate_rsa is not available when mbedtls module is disabled.");
-}
-
-Ref<X509Certificate> Crypto::generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after) {
- ERR_FAIL_V_MSG(nullptr, "generate_self_signed_certificate is not available when mbedtls module is disabled.");
-}
-
/// Resource loader/saver
RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h
index cf21648a4a..6cc5f46164 100644
--- a/core/crypto/crypto.h
+++ b/core/crypto/crypto.h
@@ -75,9 +75,9 @@ public:
static Crypto *create();
static void load_default_certificates(String p_path);
- virtual PackedByteArray generate_random_bytes(int p_bytes);
- virtual Ref<CryptoKey> generate_rsa(int p_bytes);
- virtual Ref<X509Certificate> generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after);
+ virtual PackedByteArray generate_random_bytes(int p_bytes) = 0;
+ virtual Ref<CryptoKey> generate_rsa(int p_bytes) = 0;
+ virtual Ref<X509Certificate> generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after) = 0;
Crypto() {}
};
diff --git a/core/image.cpp b/core/image.cpp
index 4ab71128cd..0f15574053 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -2539,12 +2539,11 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P
int dst_y = dest_rect.position.y + i;
Color sc = img->get_pixel(src_x, src_y);
- Color dc = get_pixel(dst_x, dst_y);
- dc.r = (double)(sc.a * sc.r + dc.a * (1.0 - sc.a) * dc.r);
- dc.g = (double)(sc.a * sc.g + dc.a * (1.0 - sc.a) * dc.g);
- dc.b = (double)(sc.a * sc.b + dc.a * (1.0 - sc.a) * dc.b);
- dc.a = (double)(sc.a + dc.a * (1.0 - sc.a));
- set_pixel(dst_x, dst_y, dc);
+ if (sc.a != 0) {
+ Color dc = get_pixel(dst_x, dst_y);
+ dc = dc.blend(sc);
+ set_pixel(dst_x, dst_y, dc);
+ }
}
}
}
@@ -2594,12 +2593,11 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c
int dst_y = dest_rect.position.y + i;
Color sc = img->get_pixel(src_x, src_y);
- Color dc = get_pixel(dst_x, dst_y);
- dc.r = (double)(sc.a * sc.r + dc.a * (1.0 - sc.a) * dc.r);
- dc.g = (double)(sc.a * sc.g + dc.a * (1.0 - sc.a) * dc.g);
- dc.b = (double)(sc.a * sc.b + dc.a * (1.0 - sc.a) * dc.b);
- dc.a = (double)(sc.a + dc.a * (1.0 - sc.a));
- set_pixel(dst_x, dst_y, dc);
+ if (sc.a != 0) {
+ Color dc = get_pixel(dst_x, dst_y);
+ dc = dc.blend(sc);
+ set_pixel(dst_x, dst_y, dc);
+ }
}
}
}
diff --git a/core/io/dtls_server.cpp b/core/io/dtls_server.cpp
index 0278027c50..e43b1f5385 100644
--- a/core/io/dtls_server.cpp
+++ b/core/io/dtls_server.cpp
@@ -37,7 +37,10 @@ DTLSServer *(*DTLSServer::_create)() = nullptr;
bool DTLSServer::available = false;
DTLSServer *DTLSServer::create() {
- return _create();
+ if (_create) {
+ return _create();
+ }
+ return nullptr;
}
bool DTLSServer::is_available() {
diff --git a/core/io/packet_peer_dtls.cpp b/core/io/packet_peer_dtls.cpp
index 67579c339a..632f86a9f6 100644
--- a/core/io/packet_peer_dtls.cpp
+++ b/core/io/packet_peer_dtls.cpp
@@ -36,7 +36,10 @@ PacketPeerDTLS *(*PacketPeerDTLS::_create)() = nullptr;
bool PacketPeerDTLS::available = false;
PacketPeerDTLS *PacketPeerDTLS::create() {
- return _create();
+ if (_create) {
+ return _create();
+ }
+ return nullptr;
}
bool PacketPeerDTLS::is_available() {
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 580a7cf7bb..30f712b2c3 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -280,10 +280,16 @@ int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) co
continue; // Disabled points should not be considered.
}
+ // Keep the closest point's ID, and in case of multiple closest IDs,
+ // the smallest one (makes it deterministic).
real_t d = p_point.distance_squared_to((*it.value)->pos);
- if (closest_id < 0 || d < closest_dist) {
+ int id = *(it.key);
+ if (d <= closest_dist) {
+ if (d == closest_dist && id > closest_id) { // Keep lowest ID.
+ continue;
+ }
closest_dist = d;
- closest_id = *(it.key);
+ closest_id = id;
}
}
@@ -291,7 +297,6 @@ int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) co
}
Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
- bool found = false;
real_t closest_dist = 1e20;
Vector3 closest_point;
@@ -311,10 +316,9 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, segment);
real_t d = p_point.distance_squared_to(p);
- if (!found || d < closest_dist) {
+ if (d < closest_dist) {
closest_point = p;
closest_dist = d;
- found = true;
}
}
diff --git a/core/object.cpp b/core/object.cpp
index f3c5a13809..8abea9ca7e 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -2038,23 +2038,31 @@ void ObjectDB::cleanup() {
if (slot_count > 0) {
spin_lock.lock();
- WARN_PRINT("ObjectDB Instances still exist!");
+ WARN_PRINT("ObjectDB instances leaked at exit (run with --verbose for details).");
if (OS::get_singleton()->is_stdout_verbose()) {
+ // Ensure calling the native classes because if a leaked instance has a script
+ // that overrides any of those methods, it'd not be OK to call them at this point,
+ // now the scripting languages have already been terminated.
+ MethodBind *node_get_name = ClassDB::get_method("Node", "get_name");
+ MethodBind *resource_get_path = ClassDB::get_method("Resource", "get_path");
+ Callable::CallError call_error;
+
for (uint32_t i = 0; i < slot_count; i++) {
uint32_t slot = object_slots[i].next_free;
Object *obj = object_slots[slot].object;
- String node_name;
+ String extra_info;
if (obj->is_class("Node")) {
- node_name = " - Node name: " + String(obj->call("get_name"));
+ extra_info = " - Node name: " + String(node_get_name->call(obj, nullptr, 0, call_error));
}
if (obj->is_class("Resource")) {
- node_name = " - Resource name: " + String(obj->call("get_name")) + " Path: " + String(obj->call("get_path"));
+ extra_info = " - Resource path: " + String(resource_get_path->call(obj, nullptr, 0, call_error));
}
uint64_t id = uint64_t(slot) | (uint64_t(object_slots[slot].validator) << OBJECTDB_VALIDATOR_BITS) | (object_slots[slot].is_reference ? OBJECTDB_REFERENCE_BIT : 0);
- print_line("Leaked instance: " + String(obj->get_class()) + ":" + itos(id) + node_name);
+ print_line("Leaked instance: " + String(obj->get_class()) + ":" + itos(id) + extra_info);
}
+ print_line("Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).");
}
spin_lock.unlock();
}
diff --git a/core/resource.cpp b/core/resource.cpp
index 0af8c9c2b3..3b589793ef 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -33,6 +33,7 @@
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
#include "core/os/file_access.h"
+#include "core/os/os.h"
#include "core/script_language.h"
#include "scene/main/node.h" //only so casting works
@@ -431,7 +432,14 @@ void ResourceCache::setup() {
void ResourceCache::clear() {
if (resources.size()) {
- ERR_PRINT("Resources Still in use at Exit!");
+ ERR_PRINT("Resources still in use at exit (run with --verbose for details).");
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ const String *K = nullptr;
+ while ((K = resources.next(K))) {
+ Resource *r = resources[*K];
+ print_line(vformat("Resource still in use: %s (%s)", *K, r->get_class()));
+ }
+ }
}
resources.clear();
@@ -442,12 +450,6 @@ void ResourceCache::clear() {
}
void ResourceCache::reload_externals() {
- /*
- const String *K=nullptr;
- while ((K=resources.next(K))) {
- resources[*K]->reload_external_data();
- }
- */
}
bool ResourceCache::has(const String &p_path) {
@@ -530,6 +532,5 @@ void ResourceCache::dump(const char *p_file, bool p_short) {
}
lock->read_unlock();
-
#endif
}
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index bdcad03353..74f4f32c0e 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -479,12 +479,6 @@ Error VariantParser::_parse_construct(Stream *p_stream, Vector<T> &r_construct,
}
Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, int &line, String &r_err_str, ResourceParser *p_res_parser) {
- /* {
- Error err = get_token(p_stream,token,line,r_err_str);
- if (err)
- return err;
- }*/
-
if (token.type == TK_CURLY_BRACKET_OPEN) {
Dictionary d;
Error err = _parse_dictionary(d, p_stream, line, r_err_str, p_res_parser);
@@ -501,7 +495,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = a;
return OK;
-
} else if (token.type == TK_IDENTIFIER) {
String id = token.value;
if (id == "true") {
@@ -523,10 +516,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 2) {
r_err_str = "Expected 2 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
value = Vector2(args[0], args[1]);
- return OK;
} else if (id == "Vector2i") {
Vector<int32_t> args;
Error err = _parse_construct<int32_t>(p_stream, args, line, r_err_str);
@@ -536,10 +529,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 2) {
r_err_str = "Expected 2 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
value = Vector2i(args[0], args[1]);
- return OK;
} else if (id == "Rect2") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -549,10 +542,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 4) {
r_err_str = "Expected 4 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
value = Rect2(args[0], args[1], args[2], args[3]);
- return OK;
} else if (id == "Rect2i") {
Vector<int32_t> args;
Error err = _parse_construct<int32_t>(p_stream, args, line, r_err_str);
@@ -562,10 +555,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 4) {
r_err_str = "Expected 4 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
value = Rect2i(args[0], args[1], args[2], args[3]);
- return OK;
} else if (id == "Vector3") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -575,10 +568,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 3) {
r_err_str = "Expected 3 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
value = Vector3(args[0], args[1], args[2]);
- return OK;
} else if (id == "Vector3i") {
Vector<int32_t> args;
Error err = _parse_construct<int32_t>(p_stream, args, line, r_err_str);
@@ -588,12 +581,11 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 3) {
r_err_str = "Expected 3 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
value = Vector3i(args[0], args[1], args[2]);
- return OK;
} else if (id == "Transform2D" || id == "Matrix32") { //compatibility
-
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
if (err) {
@@ -602,13 +594,14 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 6) {
r_err_str = "Expected 6 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
+
Transform2D m;
m[0] = Vector2(args[0], args[1]);
m[1] = Vector2(args[2], args[3]);
m[2] = Vector2(args[4], args[5]);
value = m;
- return OK;
} else if (id == "Plane") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -618,10 +611,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 4) {
r_err_str = "Expected 4 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
value = Plane(args[0], args[1], args[2], args[3]);
- return OK;
} else if (id == "Quat") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -631,11 +624,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 4) {
r_err_str = "Expected 4 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
value = Quat(args[0], args[1], args[2], args[3]);
- return OK;
-
} else if (id == "AABB" || id == "Rect3") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -645,13 +637,11 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 6) {
r_err_str = "Expected 6 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
value = AABB(Vector3(args[0], args[1], args[2]), Vector3(args[3], args[4], args[5]));
- return OK;
-
} else if (id == "Basis" || id == "Matrix3") { //compatibility
-
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
if (err) {
@@ -660,10 +650,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 9) {
r_err_str = "Expected 9 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
value = Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]);
- return OK;
} else if (id == "Transform") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -673,11 +663,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 12) {
r_err_str = "Expected 12 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
value = Transform(Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]), Vector3(args[9], args[10], args[11]));
- return OK;
-
} else if (id == "Color") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -687,11 +676,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
if (args.size() != 4) {
r_err_str = "Expected 4 arguments for constructor";
+ return ERR_PARSE_ERROR;
}
value = Color(args[0], args[1], args[2], args[3]);
- return OK;
-
} else if (id == "NodePath") {
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_PARENTHESIS_OPEN) {
@@ -712,7 +700,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
r_err_str = "Expected ')'";
return ERR_PARSE_ERROR;
}
-
} else if (id == "RID") {
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_PARENTHESIS_OPEN) {
@@ -733,8 +720,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
r_err_str = "Expected ')'";
return ERR_PARSE_ERROR;
}
-
- return OK;
} else if (id == "Object") {
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_PARENTHESIS_OPEN) {
@@ -834,7 +819,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
at_key = true;
}
}
-
} else if (id == "Resource" || id == "SubResource" || id == "ExtResource") {
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_PARENTHESIS_OPEN) {
@@ -850,8 +834,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = res;
-
- return OK;
} else if (p_res_parser && id == "ExtResource" && p_res_parser->ext_func) {
RES res;
Error err = p_res_parser->ext_func(p_res_parser->userdata, p_stream, res, line, r_err_str);
@@ -860,8 +842,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = res;
-
- return OK;
} else if (p_res_parser && id == "SubResource" && p_res_parser->sub_func) {
RES res;
Error err = p_res_parser->sub_func(p_res_parser->userdata, p_stream, res, line, r_err_str);
@@ -870,8 +850,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = res;
-
- return OK;
} else {
get_token(p_stream, token, line, r_err_str);
if (token.type == TK_STRING) {
@@ -889,14 +867,11 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = res;
- return OK;
-
} else {
r_err_str = "Expected string as argument for Resource().";
return ERR_PARSE_ERROR;
}
}
-
} else if (id == "PackedByteArray" || id == "PoolByteArray" || id == "ByteArray") {
Vector<uint8_t> args;
Error err = _parse_construct<uint8_t>(p_stream, args, line, r_err_str);
@@ -915,9 +890,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = arr;
-
- return OK;
-
} else if (id == "PackedInt32Array" || id == "PackedIntArray" || id == "PoolIntArray" || id == "IntArray") {
Vector<int32_t> args;
Error err = _parse_construct<int32_t>(p_stream, args, line, r_err_str);
@@ -936,9 +908,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = arr;
-
- return OK;
-
} else if (id == "PackedInt64Array") {
Vector<int64_t> args;
Error err = _parse_construct<int64_t>(p_stream, args, line, r_err_str);
@@ -957,9 +926,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = arr;
-
- return OK;
-
} else if (id == "PackedFloat32Array" || id == "PackedRealArray" || id == "PoolRealArray" || id == "FloatArray") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -978,8 +944,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = arr;
-
- return OK;
} else if (id == "PackedFloat64Array") {
Vector<double> args;
Error err = _parse_construct<double>(p_stream, args, line, r_err_str);
@@ -998,8 +962,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = arr;
-
- return OK;
} else if (id == "PackedStringArray" || id == "PoolStringArray" || id == "StringArray") {
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_PARENTHESIS_OPEN) {
@@ -1046,9 +1008,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = arr;
-
- return OK;
-
} else if (id == "PackedVector2Array" || id == "PoolVector2Array" || id == "Vector2Array") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -1067,9 +1026,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = arr;
-
- return OK;
-
} else if (id == "PackedVector3Array" || id == "PoolVector3Array" || id == "Vector3Array") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -1088,9 +1044,6 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = arr;
-
- return OK;
-
} else if (id == "PackedColorArray" || id == "PoolColorArray" || id == "ColorArray") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -1109,15 +1062,13 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = arr;
-
- return OK;
} else {
r_err_str = "Unexpected identifier: '" + id + "'.";
return ERR_PARSE_ERROR;
}
+ // All above branches end up here unless they had an early return.
return OK;
-
} else if (token.type == TK_NUMBER) {
value = token.value;
return OK;
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index e930abba87..2695e86f47 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -131,7 +131,8 @@
<argument index="1" name="include_disabled" type="bool" default="false">
</argument>
<description>
- Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool.
+ Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns [code]-1[/code] if there are no points in the points pool.
+ [b]Note:[/b] If several points are the closest to [code]to_position[/code], the one with the smallest ID will be returned, ensuring a deterministic result.
</description>
</method>
<method name="get_closest_position_in_segment" qualifiers="const">
diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml
index 16fa05041e..622d336ef6 100644
--- a/doc/classes/AStar2D.xml
+++ b/doc/classes/AStar2D.xml
@@ -114,7 +114,8 @@
<argument index="1" name="include_disabled" type="bool" default="false">
</argument>
<description>
- Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool.
+ Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns [code]-1[/code] if there are no points in the points pool.
+ [b]Note:[/b] If several points are the closest to [code]to_position[/code], the one with the smallest ID will be returned, ensuring a deterministic result.
</description>
</method>
<method name="get_closest_position_in_segment" qualifiers="const">
diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml
index 4dac81322f..a217342d98 100644
--- a/doc/classes/AudioEffectRecord.xml
+++ b/doc/classes/AudioEffectRecord.xml
@@ -4,6 +4,7 @@
Audio effect used for recording sound from a microphone.
</brief_description>
<description>
+ Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/recording_with_microphone.html</link>
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 385f4b7e59..4538e5ea4e 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -148,6 +148,7 @@
# The line below prints `true`, whereas it would have printed `false` if both variables were compared directly.
print(dict1.hash() == dict2.hash())
[/codeblock]
+ [b]Note:[/b] Dictionaries with the same keys/values but in a different order will have a different hash.
</description>
</method>
<method name="keys">
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 17c65731ff..b90039e496 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -54,28 +54,28 @@
<return type="int">
</return>
<description>
- Returns the next 16 bits from the file as an integer.
+ Returns the next 16 bits from the file as an integer. See [method store_16] for details on what values can be stored and retrieved this way.
</description>
</method>
<method name="get_32" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the next 32 bits from the file as an integer.
+ Returns the next 32 bits from the file as an integer. See [method store_32] for details on what values can be stored and retrieved this way.
</description>
</method>
<method name="get_64" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the next 64 bits from the file as an integer.
+ Returns the next 64 bits from the file as an integer. See [method store_64] for details on what values can be stored and retrieved this way.
</description>
</method>
<method name="get_8" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the next 8 bits from the file as an integer.
+ Returns the next 8 bits from the file as an integer. See [method store_8] for details on what values can be stored and retrieved this way.
</description>
</method>
<method name="get_as_text" qualifiers="const">
@@ -297,7 +297,26 @@
</argument>
<description>
Stores an integer as 16 bits in the file.
- [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^16 - 1][/code].
+ [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^16 - 1][/code]. Any other value will overflow and wrap around.
+ To store a signed integer, use [method store_64] or store a signed integer from the interval [code][-2^15, 2^15 - 1][/code] (i.e. keeping one bit for the signedness) and compute its sign manually when reading. For example:
+ [codeblock]
+ const MAX_15B = 1 &lt;&lt; 15
+ const MAX_16B = 1 &lt;&lt; 16
+
+ func unsigned16_to_signed(unsigned):
+ return (unsigned + MAX_15B) % MAX_16B - MAX_15B
+
+ func _ready():
+ var f = File.new()
+ f.open("user://file.dat", File.WRITE_READ)
+ f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42).
+ f.store_16(121) # In bounds, will store 121.
+ f.seek(0) # Go back to start to read the stored value.
+ var read1 = f.get_16() # 65494
+ var read2 = f.get_16() # 121
+ var converted1 = unsigned16_to_signed(read1) # -42
+ var converted2 = unsigned16_to_signed(read2) # 121
+ [/codeblock]
</description>
</method>
<method name="store_32">
@@ -307,7 +326,8 @@
</argument>
<description>
Stores an integer as 32 bits in the file.
- [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^32 - 1][/code].
+ [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^32 - 1][/code]. Any other value will overflow and wrap around.
+ To store a signed integer, use [method store_64], or convert it manually (see [method store_16] for an example).
</description>
</method>
<method name="store_64">
@@ -327,7 +347,8 @@
</argument>
<description>
Stores an integer as 8 bits in the file.
- [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255][/code].
+ [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255][/code]. Any other value will overflow and wrap around.
+ To store a signed integer, use [method store_64], or convert it manually (see [method store_16] for an example).
</description>
</method>
<method name="store_buffer">
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index 99563ee367..f4868df6a4 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -132,6 +132,12 @@
</constant>
</constants>
<theme_items>
+ <theme_item name="file" type="Texture2D">
+ Custom icon for files.
+ </theme_item>
+ <theme_item name="file_icon_modulate" type="Color" default="Color( 1, 1, 1, 1 )">
+ The color modulation applied to the file icon.
+ </theme_item>
<theme_item name="files_disabled" type="Color" default="Color( 0, 0, 0, 0.7 )">
The color tint for disabled files (when the [FileDialog] is used in open folder mode).
</theme_item>
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 6b2bbeb895..f0f4d83821 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -9,7 +9,7 @@
[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
+ <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link>
</tutorials>
<methods>
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index cb21db2d00..930a68be7f 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -4,7 +4,7 @@
Provides a base class for different kinds of light nodes.
</brief_description>
<description>
- Light3D is the abstract base class for light nodes, so it shouldn't be used directly (it can't be instanced). Other types of light nodes inherit from it. Light3D contains the common variables and parameters used for lighting.
+ Light3D is the [i]abstract[/i] base class for light nodes. As it can't be instanced, it shouldn't be used directly. Other types of light nodes inherit from it. Light3D contains the common variables and parameters used for lighting.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
@@ -36,19 +36,19 @@
If [code]true[/code], the light only appears in the editor and will not be visible at runtime.
</member>
<member name="light_angular_distance" type="float" setter="set_param" getter="get_param" default="0.0">
- Angular size of the light in degrees. Only available for [DirectionalLight3D]s. For reference, the sun from earth is approximately [code]0.5[/code].
+ The light's angular size in degrees. Only available for [DirectionalLight3D]s. For reference, the Sun from the Earth is approximately [code]0.5[/code].
</member>
<member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="1">
The light's bake mode. See [enum BakeMode].
</member>
<member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
- The light's color.
+ The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy].
</member>
<member name="light_cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="4294967295">
The light will affect objects in the selected layers.
</member>
<member name="light_energy" type="float" setter="set_param" getter="get_param" default="1.0">
- The light's strength multiplier.
+ The light's strength multiplier (this is not a physical unit). For [OmniLight3D] and [SpotLight3D], changing this value will only change the light color's intensity, not the light's radius.
</member>
<member name="light_indirect_energy" type="float" setter="set_param" getter="get_param" default="1.0">
Secondary multiplier used with indirect light (light bounces). Used with [GIProbe].
@@ -60,16 +60,16 @@
[Texture2D] projected by light. [member shadow_enabled] must be on for the projector to work. Light projectors make the light appear as if it is shining through a colored but transparent object, almost like light shining through stained glass.
</member>
<member name="light_size" type="float" setter="set_param" getter="get_param" default="0.0">
- The size of the light in Godot units. Only available for [OmniLight3D]s and [SpotLight3D]s.
+ The size of the light in Godot units. Only available for [OmniLight3D]s and [SpotLight3D]s. Increasing this value will make the light fade out slower and shadows appear blurrier. This can be used to simulate area lights to an extent.
</member>
<member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5">
- The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light.
+ The intensity of the specular blob in objects affected by the light. At [code]0[/code], the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface.
</member>
<member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.02">
- Used to adjust shadow appearance. Too small a value results in self-shadowing, while too large a value causes shadows to separate from casters. Adjust as needed.
+ Used to adjust shadow appearance. Too small a value results in self-shadowing ("shadow acne"), while too large a value causes shadows to separate from casters ("peter-panning"). Adjust as needed.
</member>
<member name="shadow_blur" type="float" setter="set_param" getter="get_param" default="1.0">
- Blurs the edges of the shadow. Can be used to hide pixel artifacts in low resolution shadow maps. A high value can make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible.
+ Blurs the edges of the shadow. Can be used to hide pixel artifacts in low-resolution shadow maps. A high value can impact performance, make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible.
</member>
<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color( 0, 0, 0, 1 )">
The color of shadows cast by this light.
@@ -78,7 +78,7 @@
If [code]true[/code], the light will cast shadows.
</member>
<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="1.0">
- Offsets the lookup into the shadow map by the objects normal. This can be used reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible.
+ Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible.
</member>
<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" default="false">
If [code]true[/code], reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [constant GeometryInstance3D.SHADOW_CASTING_SETTING_DOUBLE_SIDED].
diff --git a/doc/classes/OmniLight3D.xml b/doc/classes/OmniLight3D.xml
index 0bbc987156..000d67e691 100644
--- a/doc/classes/OmniLight3D.xml
+++ b/doc/classes/OmniLight3D.xml
@@ -16,7 +16,7 @@
The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve.
</member>
<member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0">
- The light's radius.
+ The light's radius. Note that the effectively lit area may appear to be smaller depending on the [member omni_attenuation] in use. No matter the [member omni_attenuation] in use, the light will never reach anything outside this radius.
</member>
<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight3D.ShadowMode" default="1">
See [enum ShadowMode].
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 8379fc5b58..a3fd2e81fd 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -127,7 +127,7 @@
The body's total applied torque.
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
- If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force].
+ If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported].
@@ -165,7 +165,7 @@
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
</member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
- If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force].
+ If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods.
</member>
<member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
The body's weight based on its mass and the [b]Default Gravity[/b] value in [b]Project &gt; Project Settings &gt; Physics &gt; 2d[/b].
@@ -214,7 +214,8 @@
</signal>
<signal name="sleeping_state_changed">
<description>
- Emitted when [member sleeping] changes.
+ Emitted when the physics engine changes the body's sleeping state.
+ [b]Note:[/b] Changing the value [member sleeping] will not trigger this signal. It is only emitted if the sleeping state is changed by the physics engine or [code]emit_signal("sleeping_state_changed")[/code] is used.
</description>
</signal>
</signals>
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index 1db818d6af..063cc3ca59 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -147,7 +147,7 @@
Lock the body's movement in the Z axis.
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
- If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force.
+ If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D.
@@ -182,7 +182,7 @@
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
</member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
- If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method.
+ If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods.
</member>
<member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project &gt; Project Settings &gt; Physics &gt; 3d[/b].
@@ -233,7 +233,8 @@
</signal>
<signal name="sleeping_state_changed">
<description>
- Emitted when the body changes its sleeping state. Either by sleeping or waking up.
+ Emitted when the physics engine changes the body's sleeping state.
+ [b]Note:[/b] Changing the value [member sleeping] will not trigger this signal. It is only emitted if the sleeping state is changed by the physics engine or [code]emit_signal("sleeping_state_changed")[/code] is used.
</description>
</signal>
</signals>
diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml
index f094818c21..d8d82a6852 100644
--- a/doc/classes/SpotLight3D.xml
+++ b/doc/classes/SpotLight3D.xml
@@ -22,7 +22,7 @@
The spotlight's light energy attenuation curve.
</member>
<member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
- The maximal range that can be reached by the spotlight.
+ The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
</member>
</members>
<constants>
diff --git a/editor/doc_data.cpp b/editor/doc_data.cpp
index 53641da0e9..c52d91b03d 100644
--- a/editor/doc_data.cpp
+++ b/editor/doc_data.cpp
@@ -881,9 +881,14 @@ Error DocData::_load(Ref<XMLParser> parser) {
String name3 = parser->get_node_name();
if (name3 == "link") {
+ TutorialDoc tutorial;
+ if (parser->has_attribute("title")) {
+ tutorial.title = parser->get_attribute_value("title");
+ }
parser->read();
if (parser->get_node_type() == XMLParser::NODE_TEXT) {
- c.tutorials.push_back(parser->get_node_data().strip_edges());
+ tutorial.link = parser->get_node_data().strip_edges();
+ c.tutorials.push_back(tutorial);
}
} else {
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Invalid tag in doc file: " + name3 + ".");
@@ -1055,7 +1060,9 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri
_write_string(f, 1, "<tutorials>");
for (int i = 0; i < c.tutorials.size(); i++) {
- _write_string(f, 2, "<link>" + c.tutorials.get(i).xml_escape() + "</link>");
+ TutorialDoc tutorial = c.tutorials.get(i);
+ String title_attribute = (!tutorial.title.empty()) ? " title=\"" + tutorial.title.xml_escape() + "\"" : "";
+ _write_string(f, 2, "<link" + title_attribute + ">" + tutorial.link.xml_escape() + "</link>");
}
_write_string(f, 1, "</tutorials>");
diff --git a/editor/doc_data.h b/editor/doc_data.h
index 8c93bfa597..1880be81ed 100644
--- a/editor/doc_data.h
+++ b/editor/doc_data.h
@@ -82,13 +82,18 @@ public:
}
};
+ struct TutorialDoc {
+ String link;
+ String title;
+ };
+
struct ClassDoc {
String name;
String inherits;
String category;
String brief_description;
String description;
- Vector<String> tutorials;
+ Vector<TutorialDoc> tutorials;
Vector<MethodDoc> methods;
Vector<MethodDoc> signals;
Vector<ConstantDoc> constants;
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 716ead9afc..25594bf7c8 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -90,6 +90,19 @@ Ref<EditorExportPlatform> EditorExportPreset::get_platform() const {
return platform;
}
+void EditorExportPreset::update_files_to_export() {
+ Vector<String> to_remove;
+ for (Set<String>::Element *E = selected_files.front(); E; E = E->next()) {
+ if (!FileAccess::exists(E->get())) {
+ to_remove.push_back(E->get());
+ }
+ }
+ for (int i = 0; i < to_remove.size(); ++i) {
+ selected_files.erase(to_remove[i]);
+ }
+ EditorExport::singleton->save_presets();
+}
+
Vector<String> EditorExportPreset::get_files_to_export() const {
Vector<String> files;
for (Set<String>::Element *E = selected_files.front(); E; E = E->next()) {
@@ -1298,7 +1311,11 @@ void EditorExport::load_config() {
Vector<String> files = config->get_value(section, "export_files");
for (int i = 0; i < files.size(); i++) {
- preset->add_export_file(files[i]);
+ if (!FileAccess::exists(files[i])) {
+ preset->remove_export_file(files[i]);
+ } else {
+ preset->add_export_file(files[i]);
+ }
}
}
diff --git a/editor/editor_export.h b/editor/editor_export.h
index 4978b39248..8ad8326f10 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -94,6 +94,8 @@ public:
bool has(const StringName &p_property) const { return values.has(p_property); }
+ void update_files_to_export();
+
Vector<String> get_files_to_export() const;
void add_export_file(const String &p_path);
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 30cf7d1e7a..bad2203423 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -480,8 +480,8 @@ void EditorHelp::_update_doc() {
class_desc->add_newline();
for (int i = 0; i < cd.tutorials.size(); i++) {
- const String link = DTR(cd.tutorials[i]);
- String linktxt = link;
+ const String link = DTR(cd.tutorials[i].link);
+ String linktxt = (cd.tutorials[i].title.empty()) ? link : DTR(cd.tutorials[i].title);
const int seppos = linktxt.find("//");
if (seppos != -1) {
linktxt = link.right(seppos + 2);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 14a03c5377..9a9a1bfdeb 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -619,7 +619,9 @@ void EditorNode::_fs_changed() {
preset.unref();
}
if (preset.is_null()) {
- export_error = vformat("Invalid export preset name: %s.", preset_name);
+ export_error = vformat(
+ "Invalid export preset name: %s. Make sure `export_presets.cfg` is present in the current directory.",
+ preset_name);
} else {
Ref<EditorExportPlatform> platform = preset->get_platform();
if (platform.is_null()) {
@@ -903,19 +905,19 @@ void EditorNode::_dialog_display_load_error(String p_file, Error p_error) {
if (p_error) {
switch (p_error) {
case ERR_CANT_OPEN: {
- show_accept(vformat(TTR("Can't open '%s'. The file could have been moved or deleted."), p_file.get_file()), TTR("OK"));
+ show_accept(vformat(TTR("Can't open file '%s'. The file could have been moved or deleted."), p_file.get_file()), TTR("OK"));
} break;
case ERR_PARSE_ERROR: {
- show_accept(vformat(TTR("Error while parsing '%s'."), p_file.get_file()), TTR("OK"));
+ show_accept(vformat(TTR("Error while parsing file '%s'."), p_file.get_file()), TTR("OK"));
} break;
case ERR_FILE_CORRUPT: {
- show_accept(vformat(TTR("Unexpected end of file '%s'."), p_file.get_file()), TTR("OK"));
+ show_accept(vformat(TTR("Scene file '%s' appears to be invalid/corrupt."), p_file.get_file()), TTR("OK"));
} break;
case ERR_FILE_NOT_FOUND: {
- show_accept(vformat(TTR("Missing '%s' or its dependencies."), p_file.get_file()), TTR("OK"));
+ show_accept(vformat(TTR("Missing file '%s' or one its dependencies."), p_file.get_file()), TTR("OK"));
} break;
default: {
- show_accept(vformat(TTR("Error while loading '%s'."), p_file.get_file()), TTR("OK"));
+ show_accept(vformat(TTR("Error while loading file '%s'."), p_file.get_file()), TTR("OK"));
} break;
}
}
@@ -3254,13 +3256,13 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
if (!new_scene) {
sdata.unref();
- _dialog_display_load_error(lpath, ERR_FILE_NOT_FOUND);
+ _dialog_display_load_error(lpath, ERR_FILE_CORRUPT);
opening_prev = false;
if (prev != -1) {
set_current_scene(prev);
editor_data.remove_scene(idx);
}
- return ERR_FILE_NOT_FOUND;
+ return ERR_FILE_CORRUPT;
}
if (p_set_inherited) {
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 81c4e48974..cfa0c7a063 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -581,6 +581,7 @@ public:
Vector<Rect2> flag_rects;
Vector<String> names;
Vector<String> tooltips;
+ int hovered_index;
virtual Size2 get_minimum_size() const {
Ref<Font> font = get_theme_font("font", "Label");
@@ -596,56 +597,79 @@ public:
return String();
}
void _gui_input(const Ref<InputEvent> &p_ev) {
- Ref<InputEventMouseButton> mb = p_ev;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ const Ref<InputEventMouseMotion> mm = p_ev;
+
+ if (mm.is_valid()) {
for (int i = 0; i < flag_rects.size(); i++) {
- if (flag_rects[i].has_point(mb->get_position())) {
- //toggle
- if (value & (1 << i)) {
- value &= ~(1 << i);
- } else {
- value |= (1 << i);
- }
- emit_signal("flag_changed", value);
+ if (flag_rects[i].has_point(mm->get_position())) {
+ // Used to highlight the hovered flag in the layers grid.
+ hovered_index = i;
update();
+ break;
}
}
}
- }
- void _notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- Rect2 rect;
- rect.size = get_size();
- flag_rects.clear();
+ const Ref<InputEventMouseButton> mb = p_ev;
- int bsize = (rect.size.height * 80 / 100) / 2;
+ if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ // Toggle the flag.
+ // We base our choice on the hovered flag, so that it always matches the hovered flag.
+ if (value & (1 << hovered_index)) {
+ value &= ~(1 << hovered_index);
+ } else {
+ value |= (1 << hovered_index);
+ }
- int h = bsize * 2 + 1;
- int vofs = (rect.size.height - h) / 2;
+ emit_signal("flag_changed", value);
+ update();
+ }
+ }
- Color color = get_theme_color("highlight_color", "Editor");
- for (int i = 0; i < 2; i++) {
- Point2 ofs(4, vofs);
- if (i == 1) {
- ofs.y += bsize + 1;
- }
+ void _notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ Rect2 rect;
+ rect.size = get_size();
+ flag_rects.clear();
+
+ const int bsize = (rect.size.height * 80 / 100) / 2;
+ const int h = bsize * 2 + 1;
+ const int vofs = (rect.size.height - h) / 2;
+
+ Color color = get_theme_color("highlight_color", "Editor");
+ for (int i = 0; i < 2; i++) {
+ Point2 ofs(4, vofs);
+ if (i == 1)
+ ofs.y += bsize + 1;
+
+ ofs += rect.position;
+ for (int j = 0; j < 10; j++) {
+ Point2 o = ofs + Point2(j * (bsize + 1), 0);
+ if (j >= 5)
+ o.x += 1;
+
+ const int idx = i * 10 + j;
+ const bool on = value & (1 << idx);
+ Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
+
+ color.a = on ? 0.6 : 0.2;
+ if (idx == hovered_index) {
+ // Add visual feedback when hovering a flag.
+ color.a += 0.15;
+ }
- ofs += rect.position;
- for (int j = 0; j < 10; j++) {
- Point2 o = ofs + Point2(j * (bsize + 1), 0);
- if (j >= 5) {
- o.x += 1;
+ draw_rect(rect2, color);
+ flag_rects.push_back(rect2);
}
-
- uint32_t idx = i * 10 + j;
- bool on = value & (1 << idx);
- Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
- color.a = on ? 0.6 : 0.2;
- draw_rect(rect2, color);
- flag_rects.push_back(rect2);
}
- }
+ } break;
+ case NOTIFICATION_MOUSE_EXIT: {
+ hovered_index = -1;
+ update();
+ } break;
+ default:
+ break;
}
}
@@ -661,6 +685,7 @@ public:
EditorPropertyLayersGrid() {
value = 0;
+ hovered_index = -1; // Nothing is hovered.
}
};
void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
@@ -752,7 +777,7 @@ EditorPropertyLayers::EditorPropertyLayers() {
hb->add_child(grid);
button = memnew(Button);
button->set_toggle_mode(true);
- button->set_text("..");
+ button->set_text("...");
button->connect("pressed", callable_mp(this, &EditorPropertyLayers::_button_pressed));
hb->add_child(button);
set_bottom_editor(hb);
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 6ffff09ce5..e340f41e3b 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -952,6 +952,9 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
return OK;
}
+ bool compress_vert_data = state.import_flags & IMPORT_USE_COMPRESSION;
+ uint32_t mesh_flags = compress_vert_data ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
+
Array meshes = state.json["meshes"];
for (GLTFMeshIndex i = 0; i < meshes.size(); i++) {
print_verbose("glTF: Parsing mesh: " + itos(i));
@@ -1206,7 +1209,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
}
//just add it
- mesh.mesh->add_surface_from_arrays(primitive, array, morphs);
+ mesh.mesh->add_surface_from_arrays(primitive, array, morphs, Dictionary(), mesh_flags);
if (p.has("material")) {
const int material = p["material"];
@@ -2951,6 +2954,7 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_fla
String version = asset["version"];
+ state.import_flags = p_flags;
state.major_version = version.get_slice(".", 0).to_int();
state.minor_version = version.get_slice(".", 1).to_int();
state.use_named_skin_binds = p_flags & IMPORT_USE_NAMED_SKIN_BINDS;
diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h
index eee978ce16..d45410fa57 100644
--- a/editor/import/editor_scene_importer_gltf.h
+++ b/editor/import/editor_scene_importer_gltf.h
@@ -279,6 +279,9 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Map<GLTFNodeIndex, Node *> scene_nodes;
+ // EditorSceneImporter::ImportFlags
+ uint32_t import_flags;
+
~GLTFState() {
for (int i = 0; i < nodes.size(); i++) {
memdelete(nodes[i]);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index f59b4171b4..796dd3f8b2 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3419,11 +3419,7 @@ void Node3DEditorViewport::reset() {
last_message = "";
name = "";
- cursor.x_rot = 0.5;
- cursor.y_rot = 0.5;
- cursor.distance = 4;
- cursor.region_select = false;
- cursor.pos = Vector3();
+ cursor = Cursor();
_update_name();
}
@@ -3658,15 +3654,19 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
- Transform global_transform;
- Node3D *parent_spatial = Object::cast_to<Node3D>(parent);
- if (parent_spatial) {
- global_transform = parent_spatial->get_global_gizmo_transform();
- }
+ Node3D *node3d = Object::cast_to<Node3D>(instanced_scene);
+ if (node3d) {
+ Transform global_transform;
+ Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
+ if (parent_node3d) {
+ global_transform = parent_node3d->get_global_gizmo_transform();
+ }
- global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
+ global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
+ global_transform.basis *= node3d->get_transform().basis;
- editor_data->get_undo_redo().add_do_method(instanced_scene, "set_global_transform", global_transform);
+ editor_data->get_undo_redo().add_do_method(instanced_scene, "set_global_transform", global_transform);
+ }
return true;
}
@@ -5397,6 +5397,9 @@ void Node3DEditor::_update_gizmos_menu() {
const int plugin_state = gizmo_plugins_by_name[i]->get_state();
gizmos_menu->add_multistate_item(TTR(plugin_name), 3, plugin_state, i);
const int idx = gizmos_menu->get_item_index(i);
+ gizmos_menu->set_item_tooltip(
+ idx,
+ TTR("Click to toggle between visibility states.\n\nOpen eye: Gizmo is visible.\nClosed eye: Gizmo is hidden.\nHalf-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."));
switch (plugin_state) {
case EditorNode3DGizmoPlugin::VISIBLE:
gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon("visibility_visible"));
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 32b087c372..83173b5ad2 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -391,7 +391,9 @@ private:
Point2 region_begin, region_end;
Cursor() {
- x_rot = y_rot = 0.5;
+ // These rotations place the camera in +X +Y +Z, aka south east, facing north west.
+ x_rot = 0.5;
+ y_rot = -0.5;
distance = 4;
region_select = false;
}
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 8d6dac3907..48a9febcf9 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -837,7 +837,6 @@ void ScriptEditor::_file_dialog_action(String p_file) {
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
if (err) {
- memdelete(file);
editor->show_warning(TTR("Error writing TextFile:") + "\n" + p_file, TTR("Error!"));
break;
}
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index e5372a5d47..c53a59604a 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -163,6 +163,7 @@ void ProjectExportDialog::_update_presets() {
if (preset->is_runnable()) {
name += " (" + TTR("Runnable") + ")";
}
+ preset->update_files_to_export();
presets->add_item(name, preset->get_platform()->get_logo());
}
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index c6efcc944b..49b9ca167b 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -326,6 +326,9 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
menu->set_size(Size2(1, 1) * EDSCALE);
for (int i = 0; i < MAX_VALUE_EDITORS; i++) {
+ if (i < MAX_VALUE_EDITORS / 4) {
+ value_hboxes[i]->hide();
+ }
value_editor[i]->hide();
value_label[i]->hide();
if (i < 4) {
@@ -1701,6 +1704,14 @@ void CustomPropertyEditor::config_value_editors(int p_amount, int p_columns, int
set_size(Size2(cell_margin + p_label_w + (cell_width + cell_margin + p_label_w) * p_columns, cell_margin + (cell_height + cell_margin) * rows) * EDSCALE);
for (int i = 0; i < MAX_VALUE_EDITORS; i++) {
+ if (i < MAX_VALUE_EDITORS / 4) {
+ if (i <= p_amount / 4) {
+ value_hboxes[i]->show();
+ } else {
+ value_hboxes[i]->hide();
+ }
+ }
+
int c = i % p_columns;
int r = i / p_columns;
@@ -1729,13 +1740,23 @@ CustomPropertyEditor::CustomPropertyEditor() {
read_only = false;
updating = false;
+ value_vbox = memnew(VBoxContainer);
+ add_child(value_vbox);
+
for (int i = 0; i < MAX_VALUE_EDITORS; i++) {
- value_editor[i] = memnew(LineEdit);
- add_child(value_editor[i]);
+ if (i < MAX_VALUE_EDITORS / 4) {
+ value_hboxes[i] = memnew(HBoxContainer);
+ value_vbox->add_child(value_hboxes[i]);
+ value_hboxes[i]->hide();
+ }
+ int hbox_idx = i / 4;
value_label[i] = memnew(Label);
- add_child(value_label[i]);
- value_editor[i]->hide();
+ value_hboxes[hbox_idx]->add_child(value_label[i]);
value_label[i]->hide();
+ value_editor[i] = memnew(LineEdit);
+ value_hboxes[hbox_idx]->add_child(value_editor[i]);
+ value_editor[i]->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ value_editor[i]->hide();
value_editor[i]->connect("text_entered", callable_mp(this, &CustomPropertyEditor::_modified));
value_editor[i]->connect("focus_entered", callable_mp(this, &CustomPropertyEditor::_focus_enter));
value_editor[i]->connect("focus_exited", callable_mp(this, &CustomPropertyEditor::_focus_exit));
diff --git a/editor/property_editor.h b/editor/property_editor.h
index 5b7db3b83f..75c6fd372b 100644
--- a/editor/property_editor.h
+++ b/editor/property_editor.h
@@ -100,6 +100,8 @@ class CustomPropertyEditor : public PopupPanel {
List<String> field_names;
int hint;
String hint_text;
+ HBoxContainer *value_hboxes[MAX_VALUE_EDITORS / 4];
+ VBoxContainer *value_vbox;
LineEdit *value_editor[MAX_VALUE_EDITORS];
int focused_value_editor;
Label *value_label[MAX_VALUE_EDITORS];
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index c37d32b26b..5795d85e66 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2658,7 +2658,9 @@ void SceneTreeDock::_remote_tree_selected() {
}
void SceneTreeDock::_local_tree_selected() {
- scene_tree->show();
+ if (!bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) || get_tree()->get_edited_scene_root() != nullptr) {
+ scene_tree->show();
+ }
if (remote_tree) {
remote_tree->hide();
}
diff --git a/methods.py b/methods.py
index 756db19e9a..ca6756f95f 100644
--- a/methods.py
+++ b/methods.py
@@ -803,3 +803,14 @@ def show_progress(env):
progress_finish_command = Command("progress_finish", [], progress_finish)
AlwaysBuild(progress_finish_command)
+
+
+def dump(env):
+ # Dumps latest build information for debugging purposes and external tools.
+ from json import dump
+
+ def non_serializable(obj):
+ return "<<non-serializable: %s>>" % (type(obj).__qualname__)
+
+ with open(".scons_env.json", "w") as f:
+ dump(env.Dictionary(), f, indent=4, default=non_serializable)
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 9c90faf66b..aedc4b690a 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -44,7 +44,6 @@
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/LogStream.hpp>
-#include <string>
// move into assimp
aiBone *get_bone_by_name(const aiScene *scene, aiString bone_name) {
@@ -102,8 +101,6 @@ void EditorSceneImporterAssimp::_bind_methods() {
Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err) {
Assimp::Importer importer;
- std::wstring w_path = ProjectSettings::get_singleton()->globalize_path(p_path).c_str();
- std::string s_path(w_path.begin(), w_path.end());
importer.SetPropertyBool(AI_CONFIG_PP_FD_REMOVE, true);
// Cannot remove pivot points because the static mesh will be in the wrong place
importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false);
@@ -145,7 +142,8 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f
// aiProcess_EmbedTextures |
//aiProcess_SplitByBoneCount |
0;
- aiScene *scene = (aiScene *)importer.ReadFile(s_path.c_str(), post_process_Steps);
+ String g_path = ProjectSettings::get_singleton()->globalize_path(p_path);
+ aiScene *scene = (aiScene *)importer.ReadFile(g_path.utf8().ptr(), post_process_Steps);
ERR_FAIL_COND_V_MSG(scene == nullptr, nullptr, String("Open Asset Import failed to open: ") + String(importer.GetErrorString()));
@@ -298,6 +296,7 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
state.assimp_scene = scene;
state.max_bone_weights = p_max_bone_weights;
state.animation_player = nullptr;
+ state.import_flags = p_flags;
// populate light map
for (unsigned int l = 0; l < scene->mNumLights; l++) {
@@ -829,6 +828,8 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
Ref<ArrayMesh> mesh;
mesh.instance();
bool has_uvs = false;
+ bool compress_vert_data = state.import_flags & IMPORT_USE_COMPRESSION;
+ uint32_t mesh_flags = compress_vert_data ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
Map<String, uint32_t> morph_mesh_string_lookup;
@@ -1266,7 +1267,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
morphs[j] = array_copy;
}
- mesh->add_surface_from_arrays(primitive, array_mesh, morphs);
+ mesh->add_surface_from_arrays(primitive, array_mesh, morphs, Dictionary(), mesh_flags);
mesh->surface_set_material(i, mat);
mesh->surface_set_name(i, AssimpUtils::get_assimp_string(ai_mesh->mName));
}
diff --git a/modules/assimp/import_state.h b/modules/assimp/import_state.h
index 4a3bd17acb..ee22800ac4 100644
--- a/modules/assimp/import_state.h
+++ b/modules/assimp/import_state.h
@@ -87,6 +87,9 @@ struct ImportState {
// this means we can detect
// what bones are for other armatures
List<aiBone *> bone_stack;
+
+ // EditorSceneImporter::ImportFlags
+ uint32_t import_flags;
};
struct AssimpImageData {
diff --git a/modules/denoise/config.py b/modules/denoise/config.py
index 53b8f2f2e3..091d7643c0 100644
--- a/modules/denoise/config.py
+++ b/modules/denoise/config.py
@@ -1,5 +1,11 @@
def can_build(env, platform):
- return env["tools"]
+ # Thirdparty dependency OpenImage Denoise includes oneDNN library
+ # which only supports 64-bit architectures.
+ # It's also only relevant for tools build and desktop platforms,
+ # as doing lightmap generation and denoising on Android or HTML5
+ # would be a bit far-fetched.
+ desktop_platforms = ["linuxbsd", "osx", "windows"]
+ return env["tools"] and platform in desktop_platforms and env["bits"] == "64"
def configure(env):
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp
index f87e8687e5..330530be80 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.cpp
+++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "gdscript_extend_parser.h"
+
#include "../gdscript.h"
#include "core/io/json.h"
#include "gdscript_language_protocol.h"
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index 35bf4287b8..8a805196a1 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "gdscript_language_protocol.h"
+
#include "core/io/json.h"
#include "core/os/copymem.h"
#include "core/project_settings.h"
@@ -161,7 +162,7 @@ void GDScriptLanguageProtocol::_bind_methods() {
ClassDB::bind_method(D_METHOD("initialized", "params"), &GDScriptLanguageProtocol::initialized);
ClassDB::bind_method(D_METHOD("on_client_connected"), &GDScriptLanguageProtocol::on_client_connected);
ClassDB::bind_method(D_METHOD("on_client_disconnected"), &GDScriptLanguageProtocol::on_client_disconnected);
- ClassDB::bind_method(D_METHOD("notify_client", "p_method", "p_params"), &GDScriptLanguageProtocol::notify_client, DEFVAL(Variant()), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("notify_client", "method", "params"), &GDScriptLanguageProtocol::notify_client, DEFVAL(Variant()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("is_smart_resolve_enabled"), &GDScriptLanguageProtocol::is_smart_resolve_enabled);
ClassDB::bind_method(D_METHOD("get_text_document"), &GDScriptLanguageProtocol::get_text_document);
ClassDB::bind_method(D_METHOD("get_workspace"), &GDScriptLanguageProtocol::get_workspace);
@@ -187,8 +188,12 @@ Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
Dictionary params;
params["path"] = workspace->root;
- Dictionary request = make_notification("gdscrip_client/changeWorkspace", params);
+ Dictionary request = make_notification("gdscript_client/changeWorkspace", params);
+ ERR_FAIL_COND_V_MSG(latest_client_id == -1, ret.to_json(),
+ "GDScriptLanguageProtocol: Can't initialize as no client is connected.");
+ ERR_FAIL_INDEX_V_MSG((uint64_t)latest_client_id, clients.size(), ret.to_json(),
+ vformat("GDScriptLanguageProtocol: Can't initialize invalid peer '%d'.", latest_client_id));
Ref<LSPeer> peer = clients.get(latest_client_id);
if (peer != nullptr) {
String msg = JSON::print(request);
@@ -268,8 +273,11 @@ void GDScriptLanguageProtocol::stop() {
void GDScriptLanguageProtocol::notify_client(const String &p_method, const Variant &p_params, int p_client_id) {
if (p_client_id == -1) {
+ ERR_FAIL_COND_MSG(latest_client_id == -1,
+ "GDScript LSP: Can't notify client as none was connected.");
p_client_id = latest_client_id;
}
+ ERR_FAIL_INDEX((uint64_t)p_client_id, clients.size());
Ref<LSPeer> peer = clients.get(p_client_id);
ERR_FAIL_COND(peer == nullptr);
@@ -290,13 +298,10 @@ bool GDScriptLanguageProtocol::is_goto_native_symbols_enabled() const {
GDScriptLanguageProtocol::GDScriptLanguageProtocol() {
server.instance();
singleton = this;
- _initialized = false;
workspace.instance();
text_document.instance();
set_scope("textDocument", text_document.ptr());
set_scope("completionItem", text_document.ptr());
set_scope("workspace", workspace.ptr());
workspace->root = ProjectSettings::get_singleton()->get_resource_path();
- latest_client_id = 0;
- next_client_id = 0;
}
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index d929fd255d..564878313d 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -70,8 +70,8 @@ private:
HashMap<int, Ref<LSPeer>> clients;
Ref<TCP_Server> server;
- int latest_client_id;
- int next_client_id;
+ int latest_client_id = -1;
+ int next_client_id = 0;
Ref<GDScriptTextDocument> text_document;
Ref<GDScriptWorkspace> workspace;
@@ -82,7 +82,7 @@ private:
String process_message(const String &p_text);
String format_output(const String &p_text);
- bool _initialized;
+ bool _initialized = false;
protected:
static void _bind_methods();
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp
index d53914814f..3387d262f8 100644
--- a/modules/gdscript/language_server/gdscript_language_server.cpp
+++ b/modules/gdscript/language_server/gdscript_language_server.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "gdscript_language_server.h"
+
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "editor/editor_log.h"
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index 778cb4d254..c6fe3169dc 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "gdscript_text_document.h"
+
#include "../gdscript.h"
#include "core/os/os.h"
#include "editor/editor_settings.h"
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 9285d88157..a203b9bfdb 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "gdscript_workspace.h"
+
#include "../gdscript.h"
#include "../gdscript_parser.h"
#include "core/project_settings.h"
@@ -41,12 +42,12 @@
void GDScriptWorkspace::_bind_methods() {
ClassDB::bind_method(D_METHOD("symbol"), &GDScriptWorkspace::symbol);
- ClassDB::bind_method(D_METHOD("parse_script", "p_path", "p_content"), &GDScriptWorkspace::parse_script);
- ClassDB::bind_method(D_METHOD("parse_local_script", "p_path"), &GDScriptWorkspace::parse_local_script);
- ClassDB::bind_method(D_METHOD("get_file_path", "p_uri"), &GDScriptWorkspace::get_file_path);
- ClassDB::bind_method(D_METHOD("get_file_uri", "p_path"), &GDScriptWorkspace::get_file_uri);
- ClassDB::bind_method(D_METHOD("publish_diagnostics", "p_path"), &GDScriptWorkspace::publish_diagnostics);
- ClassDB::bind_method(D_METHOD("generate_script_api", "p_path"), &GDScriptWorkspace::generate_script_api);
+ ClassDB::bind_method(D_METHOD("parse_script", "path", "content"), &GDScriptWorkspace::parse_script);
+ ClassDB::bind_method(D_METHOD("parse_local_script", "path"), &GDScriptWorkspace::parse_local_script);
+ ClassDB::bind_method(D_METHOD("get_file_path", "uri"), &GDScriptWorkspace::get_file_path);
+ ClassDB::bind_method(D_METHOD("get_file_uri", "path"), &GDScriptWorkspace::get_file_uri);
+ ClassDB::bind_method(D_METHOD("publish_diagnostics", "path"), &GDScriptWorkspace::publish_diagnostics);
+ ClassDB::bind_method(D_METHOD("generate_script_api", "path"), &GDScriptWorkspace::generate_script_api);
}
void GDScriptWorkspace::remove_cache_parser(const String &p_path) {
diff --git a/modules/regex/SCsub b/modules/regex/SCsub
index 753650adcb..2afacc1d9c 100644
--- a/modules/regex/SCsub
+++ b/modules/regex/SCsub
@@ -7,7 +7,7 @@ env_regex = env_modules.Clone()
if env["builtin_pcre2"]:
thirdparty_dir = "#thirdparty/pcre2/src/"
- thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H"]
+ thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H", "SUPPORT_UNICODE"]
if env["builtin_pcre2_with_jit"]:
thirdparty_flags.append("SUPPORT_JIT")
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 4e56f1acf0..319d0171b3 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -396,7 +396,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
if (update_mode == Animation::UPDATE_CAPTURE) {
- if (p_started) {
+ if (p_started || pa->capture == Variant()) {
pa->capture = pa->object->get_indexed(pa->subpath);
}
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index be6b542ae1..630f3c8ff6 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -402,7 +402,9 @@ void FileDialog::update_file_list() {
TreeItem *root = tree->create_item();
Ref<Texture2D> folder = vbox->get_theme_icon("folder", "FileDialog");
+ Ref<Texture2D> file_icon = vbox->get_theme_icon("file", "FileDialog");
const Color folder_color = vbox->get_theme_color("folder_icon_modulate", "FileDialog");
+ const Color file_color = vbox->get_theme_color("file_icon_modulate", "FileDialog");
List<String> files;
List<String> dirs;
@@ -491,7 +493,10 @@ void FileDialog::update_file_list() {
if (get_icon_func) {
Ref<Texture2D> icon = get_icon_func(base_dir.plus_file(files.front()->get()));
ti->set_icon(0, icon);
+ } else {
+ ti->set_icon(0, file_icon);
}
+ ti->set_icon_modulate(0, file_color);
if (mode == FILE_MODE_OPEN_DIR) {
ti->set_custom_color(0, vbox->get_theme_color("files_disabled", "FileDialog"));
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 45fcb448f8..7b9db7c081 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2364,7 +2364,6 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (pos.x < len) {
cache.hover_type = Cache::CLICK_TITLE;
cache.hover_index = i;
- update();
break;
}
}
@@ -2383,6 +2382,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
mpos.y += v_scroll->get_value();
}
+ TreeItem *old_it = cache.hover_item;
+ int old_col = cache.hover_cell;
+
int col, h, section;
TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
@@ -2397,18 +2399,21 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (it != cache.hover_item) {
- cache.hover_item = it;
- update();
- }
+ cache.hover_item = it;
+ cache.hover_cell = col;
- if (it && col != cache.hover_cell) {
- cache.hover_cell = col;
- update();
+ if (it != old_it || col != old_col) {
+ // Only need to update if mouse enters/exits a button
+ bool was_over_button = old_it && old_it->cells[old_col].custom_button;
+ bool is_over_button = it && it->cells[col].custom_button;
+ if (was_over_button || is_over_button) {
+ update();
+ }
}
}
}
+ // Update if mouse enters/exits columns
if (cache.hover_type != old_hover || cache.hover_index != old_index) {
update();
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index c9d430c656..1bf828a03b 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2238,46 +2238,53 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
- if (this != p_original && (get_owner() != p_original && get_owner() != p_original->get_owner())) {
+ if ((this != p_original) && !(p_original->is_a_parent_of(this))) {
return;
}
- List<Connection> conns;
- get_all_signal_connections(&conns);
+ List<const Node *> process_list;
+ process_list.push_back(this);
+ while (!process_list.empty()) {
+ const Node *n = process_list.front()->get();
+ process_list.pop_front();
- for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
- if (E->get().flags & CONNECT_PERSIST) {
- //user connected
- NodePath p = p_original->get_path_to(this);
- Node *copy = p_copy->get_node(p);
+ List<Connection> conns;
+ n->get_all_signal_connections(&conns);
- Node *target = Object::cast_to<Node>(E->get().callable.get_object());
- if (!target) {
- continue;
- }
- NodePath ptarget = p_original->get_path_to(target);
+ for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().flags & CONNECT_PERSIST) {
+ //user connected
+ NodePath p = p_original->get_path_to(n);
+ Node *copy = p_copy->get_node(p);
- Node *copytarget = target;
+ Node *target = Object::cast_to<Node>(E->get().callable.get_object());
+ if (!target) {
+ continue;
+ }
+ NodePath ptarget = p_original->get_path_to(target);
- // Attempt to find a path to the duplicate target, if it seems it's not part
- // of the duplicated and not yet parented hierarchy then at least try to connect
- // to the same target as the original
+ Node *copytarget = target;
- if (p_copy->has_node(ptarget)) {
- copytarget = p_copy->get_node(ptarget);
- }
+ // Attempt to find a path to the duplicate target, if it seems it's not part
+ // of the duplicated and not yet parented hierarchy then at least try to connect
+ // to the same target as the original
- if (copy && copytarget) {
- const Callable copy_callable = Callable(copytarget, E->get().callable.get_method());
- if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) {
- copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags);
+ if (p_copy->has_node(ptarget)) {
+ copytarget = p_copy->get_node(ptarget);
+ }
+
+ if (copy && copytarget) {
+ const Callable copy_callable = Callable(copytarget, E->get().callable.get_method());
+ if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) {
+ copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags);
+ }
}
}
}
- }
- for (int i = 0; i < get_child_count(); i++) {
- get_child(i)->_duplicate_signals(p_original, p_copy);
+ for (int i = 0; i < n->get_child_count(); i++) {
+ process_list.push_back(n->get_child(i));
+ }
}
}
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index de39fac627..fd5c861eb5 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -726,7 +726,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// FileDialog
theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png));
+ theme->set_icon("file", "FileDialog", make_icon(icon_file_png));
theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
+ theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1));
theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7));
// ColorPicker
diff --git a/scene/resources/default_theme/icon_file.png b/scene/resources/default_theme/icon_file.png
new file mode 100644
index 0000000000..bb4c361a8d
--- /dev/null
+++ b/scene/resources/default_theme/icon_file.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 0a4e557451..edcdb90db9 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -150,6 +150,10 @@ static const unsigned char icon_color_pick_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xaa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x9d, 0x8e, 0x35, 0x82, 0x2, 0x41, 0x10, 0x45, 0x3b, 0xda, 0x3d, 0xca, 0xba, 0x44, 0x2b, 0x70, 0x9, 0xdc, 0xe1, 0x20, 0xe8, 0x91, 0x90, 0x78, 0x6e, 0x40, 0x4c, 0x82, 0x74, 0xff, 0xc2, 0x9d, 0x18, 0xa7, 0x6, 0x77, 0x7b, 0x23, 0x2d, 0xaf, 0x4c, 0xdc, 0xc, 0xbd, 0x65, 0x1e, 0x84, 0x80, 0x19, 0x55, 0x34, 0x60, 0x3e, 0xd0, 0xea, 0x17, 0x3d, 0x4a, 0xc8, 0x80, 0x1a, 0x60, 0xc2, 0x4f, 0xfd, 0x30, 0xe0, 0x1b, 0x2d, 0x16, 0xab, 0xa7, 0x2c, 0xe, 0x41, 0x68, 0xa5, 0xb9, 0xca, 0x91, 0x16, 0x2e, 0x54, 0xe0, 0x59, 0x54, 0x91, 0xfe, 0xa3, 0x3a, 0xff, 0xce, 0xab, 0x5b, 0xf, 0xa0, 0x4, 0x8f, 0x7b, 0x4c, 0xd3, 0x1b, 0xca, 0x32, 0xcc, 0x55, 0x7a, 0xf4, 0x76, 0x42, 0x2b, 0x97, 0x3e, 0xae, 0xfa, 0xdd, 0xd2, 0xd2, 0x8e, 0x72, 0xe1, 0x83, 0xaf, 0x9f, 0xa9, 0x28, 0x7d, 0x5b, 0xe2, 0x2a, 0xd, 0xc3, 0xa2, 0x78, 0xfe, 0x7d, 0x51, 0xfc, 0x0, 0x8a, 0x41, 0xcb, 0x3d, 0xb2, 0xae, 0x1c, 0xd3, 0xc, 0xa5, 0x30, 0x81, 0xc6, 0xda, 0x29, 0x8e, 0x83, 0x34, 0x25, 0x29, 0x4a, 0x46, 0x71, 0x1f, 0x33, 0xbe, 0x51, 0x89, 0xaf, 0x78, 0xe3, 0x97, 0x7e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char icon_file_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x2, 0x3, 0x0, 0x0, 0x0, 0x62, 0x9d, 0x17, 0xf2, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0x42, 0xf, 0xc7, 0x49, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x88, 0x95, 0xf0, 0xc6, 0x2a, 0x0, 0x0, 0x0, 0x21, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x0, 0x1, 0xae, 0x55, 0x2d, 0x20, 0xa2, 0x13, 0x44, 0x74, 0x39, 0x80, 0x88, 0x9, 0x40, 0xa2, 0x1, 0xc4, 0x5d, 0xb5, 0x80, 0x68, 0x2, 0x4, 0x0, 0x95, 0x34, 0x18, 0xe4, 0x5e, 0x46, 0xf7, 0x27, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char icon_folder_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 058e89cf2e..cb201bc539 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -98,6 +98,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
#endif
parent = nparent;
+ } else {
+ // i == 0 is root node. Confirm that it doesn't have a parent defined.
+ ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name]));
}
Node *node = nullptr;
diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp
index 8c7e715a09..3bdfc1a973 100644
--- a/servers/physics_2d/broad_phase_2d_basic.cpp
+++ b/servers/physics_2d/broad_phase_2d_basic.cpp
@@ -152,8 +152,10 @@ void BroadPhase2DBasic::update() {
void *data = nullptr;
if (pair_callback) {
data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
+ if (data) {
+ pair_map.insert(key, data);
+ }
}
- pair_map.insert(key, data);
}
}
}
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index ae549ed2e4..cfd02cef2c 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -75,7 +75,10 @@ void BroadPhase2DHashGrid::_check_motion(Element *p_elem) {
if (pairing != E->get()->colliding) {
if (pairing) {
if (pair_callback) {
- E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
+ void *ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
+ if (ud) {
+ E->get()->ud = ud;
+ }
}
} else {
if (unpair_callback) {
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index f4a21da254..966dcbd651 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -1111,6 +1111,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self) {
+ if (!A->test_collision_mask(B)) {
+ return nullptr;
+ }
+
CollisionObject2DSW::Type type_A = A->get_type();
CollisionObject2DSW::Type type_B = B->get_type();
if (type_A > type_B) {
@@ -1143,6 +1147,10 @@ void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, Coll
}
void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_self) {
+ if (!p_data) {
+ return;
+ }
+
Space2DSW *self = (Space2DSW *)p_self;
self->collision_pairs--;
Constraint2DSW *c = (Constraint2DSW *)p_data;
diff --git a/servers/physics_3d/broad_phase_3d_basic.cpp b/servers/physics_3d/broad_phase_3d_basic.cpp
index 0f271b33af..f5ea1897a9 100644
--- a/servers/physics_3d/broad_phase_3d_basic.cpp
+++ b/servers/physics_3d/broad_phase_3d_basic.cpp
@@ -190,8 +190,10 @@ void BroadPhase3DBasic::update() {
void *data = nullptr;
if (pair_callback) {
data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
+ if (data) {
+ pair_map.insert(key, data);
+ }
}
- pair_map.insert(key, data);
}
}
}
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 4d272bdabd..48f250ba35 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -987,6 +987,10 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
}
void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_self) {
+ if (!A->test_collision_mask(B)) {
+ return nullptr;
+ }
+
CollisionObject3DSW::Type type_A = A->get_type();
CollisionObject3DSW::Type type_B = B->get_type();
if (type_A > type_B) {
@@ -1019,6 +1023,10 @@ void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, Coll
}
void Space3DSW::_broadphase_unpair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_data, void *p_self) {
+ if (!p_data) {
+ return;
+ }
+
Space3DSW *self = (Space3DSW *)p_self;
self->collision_pairs--;
Constraint3DSW *c = (Constraint3DSW *)p_data;
diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp
index 291f2ff705..0400cebfdc 100644
--- a/servers/rendering/rendering_device_binds.cpp
+++ b/servers/rendering/rendering_device_binds.cpp
@@ -103,7 +103,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
base_error = "Missing `=` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
break;
}
- if (l.find(";") != -1) {
+ if (l.find(";") == -1) {
// We don't require a semicolon per se, but it's needed for clang-format to handle things properly.
base_error = "Missing `;` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
break;
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 64c2ce336d..c69ca17fd0 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -446,12 +446,32 @@ Files extracted from the upstream source:
## oidn
- Upstream: https://github.com/OpenImageDenoise/oidn
-- Version: TBD
+- Version: 1.1.0 (c58c5216db05ceef4cde5a096862f2eeffd14c06, 2019)
- License: Apache 2.0
Files extracted from upstream source:
-- TBD
+common/* (except tasking.* and CMakeLists.txt)
+core/*
+include/OpenImageDenoise/* (except version.h.in)
+LICENSE.txt
+mkl-dnn/include/*
+mkl-dnn/src/* (except CMakeLists.txt)
+weights/rtlightmap_hdr.tza
+scripts/resource_to_cpp.py
+
+Modified files:
+Modifications are marked with `// -- GODOT start --` and `// -- GODOT end --`.
+Patch files are provided in `oidn/patches/`.
+
+core/autoencoder.cpp
+core/autoencoder.h
+core/common.h
+core/device.cpp
+core/device.h
+core/transfer_function.cpp
+
+scripts/resource_to_cpp.py (used in modules/denoise/resource_to_cpp.py)
## opus
diff --git a/thirdparty/oidn/0001-window.h-case-sensitive.patch b/thirdparty/oidn/0001-window.h-case-sensitive.patch
deleted file mode 100644
index 7b9c8e96c1..0000000000
--- a/thirdparty/oidn/0001-window.h-case-sensitive.patch
+++ /dev/null
@@ -1,13 +0,0 @@
-diff --git a/thirdparty/oidn/common/platform.h b/thirdparty/oidn/common/platform.h
-index 205ac8981d..9373b617b5 100644
---- a/thirdparty/oidn/common/platform.h
-+++ b/thirdparty/oidn/common/platform.h
-@@ -19,7 +19,7 @@
- #if defined(_WIN32)
- #define WIN32_LEAN_AND_MEAN
- #define NOMINMAX
-- #include <Windows.h>
-+ #include <windows.h>
- #elif defined(__APPLE__)
- #include <sys/sysctl.h>
- #endif
diff --git a/thirdparty/oidn/core/autoencoder.cpp b/thirdparty/oidn/core/autoencoder.cpp
index 8ae2421fa6..d8da684cb8 100644
--- a/thirdparty/oidn/core/autoencoder.cpp
+++ b/thirdparty/oidn/core/autoencoder.cpp
@@ -90,12 +90,19 @@ namespace oidn {
if (!dirty)
return;
- {
+ // -- GODOT start --
+ //device->executeTask([&]()
+ //{
+ // GODOT end --
+
if (mayiuse(avx512_common))
net = buildNet<16>();
else
net = buildNet<8>();
- }
+
+ // GODOT start --
+ //});
+ // GODOT end --
dirty = false;
}
@@ -107,8 +114,10 @@ namespace oidn {
if (!net)
return;
-
- {
+ // -- GODOT start --
+ //device->executeTask([&]()
+ //{
+ // -- GODOT end --
Progress progress;
progress.func = progressFunc;
progress.userPtr = progressUserPtr;
@@ -154,7 +163,9 @@ namespace oidn {
tileIndex++;
}
}
- }
+ // -- GODOT start --
+ //});
+ // -- GODOT end --
}
void AutoencoderFilter::computeTileSize()
@@ -462,8 +473,11 @@ namespace oidn {
return std::make_shared<GammaTransferFunction>();
}
+// -- GODOT start --
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
#if 0
+// -- GODOT end --
+
// --------------------------------------------------------------------------
// RTFilter
// --------------------------------------------------------------------------
@@ -491,7 +505,9 @@ namespace oidn {
weightData.hdr_alb = weights::rt_hdr_alb;
weightData.hdr_alb_nrm = weights::rt_hdr_alb_nrm;
}
+// -- GODOT start --
#endif
+// -- GODOT end --
// --------------------------------------------------------------------------
// RTLightmapFilter
diff --git a/thirdparty/oidn/core/autoencoder.h b/thirdparty/oidn/core/autoencoder.h
index 97432f2bbd..98b610844e 100644
--- a/thirdparty/oidn/core/autoencoder.h
+++ b/thirdparty/oidn/core/autoencoder.h
@@ -93,14 +93,18 @@ namespace oidn {
// RTFilter - Generic ray tracing denoiser
// --------------------------------------------------------------------------
+// -- GODOT start --
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
#if 0
+// -- GODOT end --
class RTFilter : public AutoencoderFilter
{
public:
explicit RTFilter(const Ref<Device>& device);
};
+// -- GODOT start --
#endif
+// -- GODOT end --
// --------------------------------------------------------------------------
// RTLightmapFilter - Ray traced lightmap denoiser
diff --git a/thirdparty/oidn/core/common.h b/thirdparty/oidn/core/common.h
index 6c87f377bc..a35dd908b4 100644
--- a/thirdparty/oidn/core/common.h
+++ b/thirdparty/oidn/core/common.h
@@ -27,6 +27,9 @@
#include "common/ref.h"
#include "common/exception.h"
#include "common/thread.h"
+// -- GODOT start --
+//#include "common/tasking.h"
+// -- GODOT end --
#include "math.h"
namespace oidn {
diff --git a/thirdparty/oidn/core/device.cpp b/thirdparty/oidn/core/device.cpp
index 0812624bb5..3cd658b9c8 100644
--- a/thirdparty/oidn/core/device.cpp
+++ b/thirdparty/oidn/core/device.cpp
@@ -29,6 +29,9 @@ namespace oidn {
Device::~Device()
{
+ // -- GODOT start --
+ //observer.reset();
+ // -- GODOT end --
}
void Device::setError(Device* device, Error code, const std::string& message)
@@ -140,10 +143,29 @@ namespace oidn {
if (isCommitted())
throw Exception(Error::InvalidOperation, "device can be committed only once");
+ // -- GODOT start --
+ #if 0
+ // -- GODOT end --
+ // Get the optimal thread affinities
+ if (setAffinity)
+ {
+ affinity = std::make_shared<ThreadAffinity>(1, verbose); // one thread per core
+ if (affinity->getNumThreads() == 0)
+ affinity.reset();
+ }
+
// Create the task arena
- const int maxNumThreads = 1; //affinity ? affinity->getNumThreads() : tbb::this_task_arena::max_concurrency();
+ const int maxNumThreads = affinity ? affinity->getNumThreads() : tbb::this_task_arena::max_concurrency();
numThreads = (numThreads > 0) ? min(numThreads, maxNumThreads) : maxNumThreads;
-
+ arena = std::make_shared<tbb::task_arena>(numThreads);
+
+ // Automatically set the thread affinities
+ if (affinity)
+ observer = std::make_shared<PinningObserver>(affinity, *arena);
+ // -- GODOT start --
+ #endif
+ numThreads = 1;
+ // -- GODOT end --
dirty = false;
if (isVerbose())
@@ -177,12 +199,17 @@ namespace oidn {
Ref<Filter> filter;
+// -- GODOT start --
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
#if 0
+// -- GODOT end --
if (type == "RT")
filter = makeRef<RTFilter>(Ref<Device>(this));
+// -- GODOT start --
+// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
#endif
- if (type == "RTLightmap")
+ if (type == "RTLightmap")
+// -- GODOT end --
filter = makeRef<RTLightmapFilter>(Ref<Device>(this));
else
throw Exception(Error::InvalidArgument, "unknown filter type");
@@ -199,6 +226,12 @@ namespace oidn {
std::cout << " Build : " << getBuildName() << std::endl;
std::cout << " Platform: " << getPlatformName() << std::endl;
+// -- GODOT start --
+// std::cout << " Tasking :";
+// std::cout << " TBB" << TBB_VERSION_MAJOR << "." << TBB_VERSION_MINOR;
+// std::cout << " TBB_header_interface_" << TBB_INTERFACE_VERSION << " TBB_lib_interface_" << tbb::TBB_runtime_interface_version();
+// std::cout << std::endl;
+// -- GODOT end --
std::cout << std::endl;
}
diff --git a/thirdparty/oidn/core/device.h b/thirdparty/oidn/core/device.h
index 93a83eb731..d9cfd8541a 100644
--- a/thirdparty/oidn/core/device.h
+++ b/thirdparty/oidn/core/device.h
@@ -41,6 +41,13 @@ namespace oidn {
ErrorFunction errorFunc = nullptr;
void* errorUserPtr = nullptr;
+// -- GODOT start --
+// // Tasking
+// std::shared_ptr<tbb::task_arena> arena;
+// std::shared_ptr<PinningObserver> observer;
+// std::shared_ptr<ThreadAffinity> affinity;
+// -- GODOT end --
+
// Parameters
int numThreads = 0; // autodetect by default
bool setAffinity = true;
@@ -61,6 +68,20 @@ namespace oidn {
void commit();
+// -- GODOT start --
+// template<typename F>
+// void executeTask(F& f)
+// {
+// arena->execute(f);
+// }
+
+// template<typename F>
+// void executeTask(const F& f)
+// {
+// arena->execute(f);
+// }
+// -- GODOT end --
+
Ref<Buffer> newBuffer(size_t byteSize);
Ref<Buffer> newBuffer(void* ptr, size_t byteSize);
Ref<Filter> newFilter(const std::string& type);
@@ -69,7 +90,10 @@ namespace oidn {
__forceinline std::mutex& getMutex() { return mutex; }
private:
- bool isCommitted() const { return false; }
+// -- GODOT start --
+ //bool isCommitted() const { return bool(arena); }
+ bool isCommitted() const { return false; }
+// -- GODOT end --
void checkCommitted();
void print();
diff --git a/thirdparty/oidn/core/network.cpp b/thirdparty/oidn/core/network.cpp
index 4da32073cd..ed8328c954 100644
--- a/thirdparty/oidn/core/network.cpp
+++ b/thirdparty/oidn/core/network.cpp
@@ -14,10 +14,12 @@
// limitations under the License. //
// ======================================================================== //
-#include "network.h"
#include "upsample.h"
#include "weights_reorder.h"
+#include "network.h"
+// -- GODOT start --
#include <cstring>
+// -- GODOT end --
namespace oidn {
diff --git a/thirdparty/oidn/core/transfer_function.cpp b/thirdparty/oidn/core/transfer_function.cpp
index a33e3c84bc..487f0a9f75 100644
--- a/thirdparty/oidn/core/transfer_function.cpp
+++ b/thirdparty/oidn/core/transfer_function.cpp
@@ -24,9 +24,12 @@ namespace oidn {
float AutoexposureNode::autoexposure(const Image& color)
{
assert(color.format == Format::Float3);
- return 1.0f;
+// -- GODOT start --
+// We don't want to mess with TTB and we don't use autoexposure, so we disable this code
+#if 0
+// -- GODOT end --
- /*constexpr float key = 0.18f;
+ constexpr float key = 0.18f;
constexpr float eps = 1e-8f;
constexpr int K = 16; // downsampling amount
@@ -89,7 +92,11 @@ namespace oidn {
tbb::static_partitioner()
);
- return (sum.second > 0) ? (key / exp2(sum.first / float(sum.second))) : 1.f;*/
+ return (sum.second > 0) ? (key / exp2(sum.first / float(sum.second))) : 1.f;
+// -- GODOT start --
+#endif
+ return 1.0;
+// -- GODOT end --
}
} // namespace oidn
diff --git a/thirdparty/oidn/mkl-dnn/src/cpu/rnn/rnn_reorders.hpp b/thirdparty/oidn/mkl-dnn/src/cpu/rnn/rnn_reorders.hpp
index 597c63e3f8..78cdedbae4 100644
--- a/thirdparty/oidn/mkl-dnn/src/cpu/rnn/rnn_reorders.hpp
+++ b/thirdparty/oidn/mkl-dnn/src/cpu/rnn/rnn_reorders.hpp
@@ -131,7 +131,7 @@ struct rnn_weights_reorder_t : public cpu_primitive_t {
return status::success;
}
- format_tag_t itag_;
+ format_tag_t itag_ = mkldnn_format_tag_undef;
private:
void init_scratchpad() {
diff --git a/thirdparty/oidn/mkl-dnn/src/cpu/simple_concat.hpp b/thirdparty/oidn/mkl-dnn/src/cpu/simple_concat.hpp
index 5177275452..057cc3c4c7 100644
--- a/thirdparty/oidn/mkl-dnn/src/cpu/simple_concat.hpp
+++ b/thirdparty/oidn/mkl-dnn/src/cpu/simple_concat.hpp
@@ -96,9 +96,9 @@ struct simple_concat_t: public cpu_primitive_t {
return status::success;
}
- int perm_[MKLDNN_MAX_NDIMS];
- int iperm_[MKLDNN_MAX_NDIMS];
- dims_t blocks_;
+ int perm_[MKLDNN_MAX_NDIMS] {};
+ int iperm_[MKLDNN_MAX_NDIMS] {};
+ dims_t blocks_ {};
dim_t nelems_to_concat(const memory_desc_wrapper &data_d) const {
const int ndims = data_d.ndims();
diff --git a/thirdparty/oidn/patches/godot-changes-c58c5216.patch b/thirdparty/oidn/patches/godot-changes-c58c5216.patch
new file mode 100644
index 0000000000..6a54703064
--- /dev/null
+++ b/thirdparty/oidn/patches/godot-changes-c58c5216.patch
@@ -0,0 +1,307 @@
+diff --git a/common/platform.h b/common/platform.h
+index be14bc7..9373b61 100644
+--- a/common/platform.h
++++ b/common/platform.h
+@@ -19,7 +19,7 @@
+ #if defined(_WIN32)
+ #define WIN32_LEAN_AND_MEAN
+ #define NOMINMAX
+- #include <Windows.h>
++ #include <windows.h>
+ #elif defined(__APPLE__)
+ #include <sys/sysctl.h>
+ #endif
+@@ -129,4 +129,3 @@ namespace oidn {
+ std::string getBuildName();
+
+ } // namespace oidn
+-
+diff --git a/core/autoencoder.cpp b/core/autoencoder.cpp
+index d6915e6..d8da684 100644
+--- a/core/autoencoder.cpp
++++ b/core/autoencoder.cpp
+@@ -90,13 +90,19 @@ namespace oidn {
+ if (!dirty)
+ return;
+
+- device->executeTask([&]()
+- {
++ // -- GODOT start --
++ //device->executeTask([&]()
++ //{
++ // GODOT end --
++
+ if (mayiuse(avx512_common))
+ net = buildNet<16>();
+ else
+ net = buildNet<8>();
+- });
++
++ // GODOT start --
++ //});
++ // GODOT end --
+
+ dirty = false;
+ }
+@@ -108,9 +114,10 @@ namespace oidn {
+
+ if (!net)
+ return;
+-
+- device->executeTask([&]()
+- {
++ // -- GODOT start --
++ //device->executeTask([&]()
++ //{
++ // -- GODOT end --
+ Progress progress;
+ progress.func = progressFunc;
+ progress.userPtr = progressUserPtr;
+@@ -156,7 +163,9 @@ namespace oidn {
+ tileIndex++;
+ }
+ }
+- });
++ // -- GODOT start --
++ //});
++ // -- GODOT end --
+ }
+
+ void AutoencoderFilter::computeTileSize()
+@@ -464,6 +473,11 @@ namespace oidn {
+ return std::make_shared<GammaTransferFunction>();
+ }
+
++// -- GODOT start --
++// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
++#if 0
++// -- GODOT end --
++
+ // --------------------------------------------------------------------------
+ // RTFilter
+ // --------------------------------------------------------------------------
+@@ -491,6 +505,9 @@ namespace oidn {
+ weightData.hdr_alb = weights::rt_hdr_alb;
+ weightData.hdr_alb_nrm = weights::rt_hdr_alb_nrm;
+ }
++// -- GODOT start --
++#endif
++// -- GODOT end --
+
+ // --------------------------------------------------------------------------
+ // RTLightmapFilter
+diff --git a/core/autoencoder.h b/core/autoencoder.h
+index c199052..98b6108 100644
+--- a/core/autoencoder.h
++++ b/core/autoencoder.h
+@@ -93,11 +93,18 @@ namespace oidn {
+ // RTFilter - Generic ray tracing denoiser
+ // --------------------------------------------------------------------------
+
++// -- GODOT start --
++// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
++#if 0
++// -- GODOT end --
+ class RTFilter : public AutoencoderFilter
+ {
+ public:
+ explicit RTFilter(const Ref<Device>& device);
+ };
++// -- GODOT start --
++#endif
++// -- GODOT end --
+
+ // --------------------------------------------------------------------------
+ // RTLightmapFilter - Ray traced lightmap denoiser
+diff --git a/core/common.h b/core/common.h
+index a3a7e8a..a35dd90 100644
+--- a/core/common.h
++++ b/core/common.h
+@@ -27,7 +27,9 @@
+ #include "common/ref.h"
+ #include "common/exception.h"
+ #include "common/thread.h"
+-#include "common/tasking.h"
++// -- GODOT start --
++//#include "common/tasking.h"
++// -- GODOT end --
+ #include "math.h"
+
+ namespace oidn {
+diff --git a/core/device.cpp b/core/device.cpp
+index c455695..3cd658b 100644
+--- a/core/device.cpp
++++ b/core/device.cpp
+@@ -29,7 +29,9 @@ namespace oidn {
+
+ Device::~Device()
+ {
+- observer.reset();
++ // -- GODOT start --
++ //observer.reset();
++ // -- GODOT end --
+ }
+
+ void Device::setError(Device* device, Error code, const std::string& message)
+@@ -141,6 +143,9 @@ namespace oidn {
+ if (isCommitted())
+ throw Exception(Error::InvalidOperation, "device can be committed only once");
+
++ // -- GODOT start --
++ #if 0
++ // -- GODOT end --
+ // Get the optimal thread affinities
+ if (setAffinity)
+ {
+@@ -157,7 +162,10 @@ namespace oidn {
+ // Automatically set the thread affinities
+ if (affinity)
+ observer = std::make_shared<PinningObserver>(affinity, *arena);
+-
++ // -- GODOT start --
++ #endif
++ numThreads = 1;
++ // -- GODOT end --
+ dirty = false;
+
+ if (isVerbose())
+@@ -191,9 +199,17 @@ namespace oidn {
+
+ Ref<Filter> filter;
+
++// -- GODOT start --
++// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
++#if 0
++// -- GODOT end --
+ if (type == "RT")
+ filter = makeRef<RTFilter>(Ref<Device>(this));
+- else if (type == "RTLightmap")
++// -- GODOT start --
++// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
++#endif
++ if (type == "RTLightmap")
++// -- GODOT end --
+ filter = makeRef<RTLightmapFilter>(Ref<Device>(this));
+ else
+ throw Exception(Error::InvalidArgument, "unknown filter type");
+@@ -210,11 +226,12 @@ namespace oidn {
+ std::cout << " Build : " << getBuildName() << std::endl;
+ std::cout << " Platform: " << getPlatformName() << std::endl;
+
+- std::cout << " Tasking :";
+- std::cout << " TBB" << TBB_VERSION_MAJOR << "." << TBB_VERSION_MINOR;
+- std::cout << " TBB_header_interface_" << TBB_INTERFACE_VERSION << " TBB_lib_interface_" << tbb::TBB_runtime_interface_version();
+- std::cout << std::endl;
+-
++// -- GODOT start --
++// std::cout << " Tasking :";
++// std::cout << " TBB" << TBB_VERSION_MAJOR << "." << TBB_VERSION_MINOR;
++// std::cout << " TBB_header_interface_" << TBB_INTERFACE_VERSION << " TBB_lib_interface_" << tbb::TBB_runtime_interface_version();
++// std::cout << std::endl;
++// -- GODOT end --
+ std::cout << std::endl;
+ }
+
+diff --git a/core/device.h b/core/device.h
+index c2df714..d9cfd85 100644
+--- a/core/device.h
++++ b/core/device.h
+@@ -41,10 +41,12 @@ namespace oidn {
+ ErrorFunction errorFunc = nullptr;
+ void* errorUserPtr = nullptr;
+
+- // Tasking
+- std::shared_ptr<tbb::task_arena> arena;
+- std::shared_ptr<PinningObserver> observer;
+- std::shared_ptr<ThreadAffinity> affinity;
++// -- GODOT start --
++// // Tasking
++// std::shared_ptr<tbb::task_arena> arena;
++// std::shared_ptr<PinningObserver> observer;
++// std::shared_ptr<ThreadAffinity> affinity;
++// -- GODOT end --
+
+ // Parameters
+ int numThreads = 0; // autodetect by default
+@@ -66,17 +68,19 @@ namespace oidn {
+
+ void commit();
+
+- template<typename F>
+- void executeTask(F& f)
+- {
+- arena->execute(f);
+- }
++// -- GODOT start --
++// template<typename F>
++// void executeTask(F& f)
++// {
++// arena->execute(f);
++// }
+
+- template<typename F>
+- void executeTask(const F& f)
+- {
+- arena->execute(f);
+- }
++// template<typename F>
++// void executeTask(const F& f)
++// {
++// arena->execute(f);
++// }
++// -- GODOT end --
+
+ Ref<Buffer> newBuffer(size_t byteSize);
+ Ref<Buffer> newBuffer(void* ptr, size_t byteSize);
+@@ -86,7 +90,10 @@ namespace oidn {
+ __forceinline std::mutex& getMutex() { return mutex; }
+
+ private:
+- bool isCommitted() const { return bool(arena); }
++// -- GODOT start --
++ //bool isCommitted() const { return bool(arena); }
++ bool isCommitted() const { return false; }
++// -- GODOT end --
+ void checkCommitted();
+
+ void print();
+diff --git a/core/network.cpp b/core/network.cpp
+index 8c2de09..ed8328c 100644
+--- a/core/network.cpp
++++ b/core/network.cpp
+@@ -17,6 +17,9 @@
+ #include "upsample.h"
+ #include "weights_reorder.h"
+ #include "network.h"
++// -- GODOT start --
++#include <cstring>
++// -- GODOT end --
+
+ namespace oidn {
+
+diff --git a/core/transfer_function.cpp b/core/transfer_function.cpp
+index 601f814..487f0a9 100644
+--- a/core/transfer_function.cpp
++++ b/core/transfer_function.cpp
+@@ -24,6 +24,10 @@ namespace oidn {
+ float AutoexposureNode::autoexposure(const Image& color)
+ {
+ assert(color.format == Format::Float3);
++// -- GODOT start --
++// We don't want to mess with TTB and we don't use autoexposure, so we disable this code
++#if 0
++// -- GODOT end --
+
+ constexpr float key = 0.18f;
+ constexpr float eps = 1e-8f;
+@@ -89,6 +93,10 @@ namespace oidn {
+ );
+
+ return (sum.second > 0) ? (key / exp2(sum.first / float(sum.second))) : 1.f;
++// -- GODOT start --
++#endif
++ return 1.0;
++// -- GODOT end --
+ }
+
+ } // namespace oidn
diff --git a/thirdparty/oidn/patches/mkl-dnn-fix-vs2017-build.patch b/thirdparty/oidn/patches/mkl-dnn-fix-vs2017-build.patch
new file mode 100644
index 0000000000..50d94ebffa
--- /dev/null
+++ b/thirdparty/oidn/patches/mkl-dnn-fix-vs2017-build.patch
@@ -0,0 +1,45 @@
+Rediffed by @akien-mga to match oidn 1.1.0 source.
+
+From 1e42e6db81e1a5270ecc0191c5385ce7e7d978e9 Mon Sep 17 00:00:00 2001
+From: Jeremy Wong <jmw@netvigator.com>
+Date: Wed, 11 Sep 2019 04:46:53 +0800
+Subject: [PATCH] src: initialize members in some structures to prevent compile
+ errors with VS2017
+
+addresses "error C3615: constexpr function '...' cannot result in a constant expression" with VS2017
+---
+ src/cpu/rnn/rnn_reorders.hpp | 2 +-
+ src/cpu/simple_concat.hpp | 6 +++---
+ src/cpu/simple_sum.hpp | 2 +-
+ 3 files changed, 5 insertions(+), 5 deletions(-)
+
+diff --git a/thirdparty/oidn/mkl-dnn/src/cpu/rnn/rnn_reorders.hpp b/thirdparty/oidn/mkl-dnn/src/cpu/rnn/rnn_reorders.hpp
+index 597c63e3f8..ae1551390a 100644
+--- a/thirdparty/oidn/mkl-dnn/src/cpu/rnn/rnn_reorders.hpp
++++ b/thirdparty/oidn/mkl-dnn/src/cpu/rnn/rnn_reorders.hpp
+@@ -131,7 +131,7 @@ struct rnn_weights_reorder_t : public cpu_primitive_t {
+ return status::success;
+ }
+
+- format_tag_t itag_;
++ format_tag_t itag_ = mkldnn_format_tag_undef;
+
+ private:
+ void init_scratchpad() {
+diff --git a/thirdparty/oidn/mkl-dnn/src/cpu/simple_concat.hpp b/thirdparty/oidn/mkl-dnn/src/cpu/simple_concat.hpp
+index 5177275452..057cc3c4c7 100644
+--- a/thirdparty/oidn/mkl-dnn/src/cpu/simple_concat.hpp
++++ b/thirdparty/oidn/mkl-dnn/src/cpu/simple_concat.hpp
+@@ -96,9 +96,9 @@ struct simple_concat_t: public cpu_primitive_t {
+ return status::success;
+ }
+
+- int perm_[MKLDNN_MAX_NDIMS];
+- int iperm_[MKLDNN_MAX_NDIMS];
+- dims_t blocks_;
++ int perm_[MKLDNN_MAX_NDIMS] {};
++ int iperm_[MKLDNN_MAX_NDIMS] {};
++ dims_t blocks_ {};
+
+ dim_t nelems_to_concat(const memory_desc_wrapper &data_d) const {
+ const int ndims = data_d.ndims();
diff --git a/thirdparty/oidn/weights/LICENSE.txt b/thirdparty/oidn/weights/LICENSE.txt
new file mode 100644
index 0000000000..d645695673
--- /dev/null
+++ b/thirdparty/oidn/weights/LICENSE.txt
@@ -0,0 +1,202 @@
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
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+ "License" shall mean the terms and conditions for use, reproduction,
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