diff options
-rw-r--r-- | core/math/basis.cpp | 21 | ||||
-rw-r--r-- | core/math/basis.h | 5 | ||||
-rw-r--r-- | core/math/math_funcs.h | 12 | ||||
-rw-r--r-- | core/variant_call.cpp | 4 |
4 files changed, 10 insertions, 32 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp index dd38e25bb1..a712ae7e3e 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -113,19 +113,22 @@ bool Basis::is_rotation() const { return Math::is_equal_approx(determinant(), 1, UNIT_EPSILON) && is_orthogonal(); } +#ifdef MATH_CHECKS +// This method is only used once, in diagonalize. If it's desired elsewhere, feel free to remove the #ifdef. bool Basis::is_symmetric() const { - if (!Math::is_equal_approx_ratio(elements[0][1], elements[1][0], UNIT_EPSILON)) { + if (!Math::is_equal_approx(elements[0][1], elements[1][0])) { return false; } - if (!Math::is_equal_approx_ratio(elements[0][2], elements[2][0], UNIT_EPSILON)) { + if (!Math::is_equal_approx(elements[0][2], elements[2][0])) { return false; } - if (!Math::is_equal_approx_ratio(elements[1][2], elements[2][1], UNIT_EPSILON)) { + if (!Math::is_equal_approx(elements[1][2], elements[2][1])) { return false; } return true; } +#endif Basis Basis::diagonalize() { //NOTE: only implemented for symmetric matrices @@ -737,18 +740,6 @@ bool Basis::is_equal_approx(const Basis &p_basis) const { return elements[0].is_equal_approx(p_basis.elements[0]) && elements[1].is_equal_approx(p_basis.elements[1]) && elements[2].is_equal_approx(p_basis.elements[2]); } -bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon) const { - for (int i = 0; i < 3; i++) { - for (int j = 0; j < 3; j++) { - if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], p_epsilon)) { - return false; - } - } - } - - return true; -} - bool Basis::operator==(const Basis &p_matrix) const { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { diff --git a/core/math/basis.h b/core/math/basis.h index a86937ceb4..2584f1ff48 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -146,9 +146,6 @@ public: } bool is_equal_approx(const Basis &p_basis) const; - // TODO: Break compatibility in 4.0 by getting rid of this so that it's only an instance method. See also TODO in variant_call.cpp - bool is_equal_approx(const Basis &a, const Basis &b) const { return a.is_equal_approx(b); } - bool is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon = UNIT_EPSILON) const; bool operator==(const Basis &p_matrix) const; bool operator!=(const Basis &p_matrix) const; @@ -238,7 +235,9 @@ public: void orthonormalize(); Basis orthonormalized() const; +#ifdef MATH_CHECKS bool is_symmetric() const; +#endif Basis diagonalize(); operator Quat() const { return get_quat(); } diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 24b42790f0..f83ee44f4a 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -291,18 +291,6 @@ public: static float random(float from, float to); static real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); } - static _ALWAYS_INLINE_ bool is_equal_approx_ratio(real_t a, real_t b, real_t epsilon = CMP_EPSILON, real_t min_epsilon = CMP_EPSILON) { - // this is an approximate way to check that numbers are close, as a ratio of their average size - // helps compare approximate numbers that may be very big or very small - real_t diff = abs(a - b); - if (diff == 0.0 || diff < min_epsilon) { - return true; - } - real_t avg_size = (abs(a) + abs(b)) / 2.0; - diff /= avg_size; - return diff < epsilon; - } - static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) { // Check for exact equality first, required to handle "infinity" values. if (a == b) { diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 0ebb2f04a1..5fd970c8e1 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -1035,7 +1035,7 @@ struct _VariantCall { VCALL_PTR0R(Basis, get_orthogonal_index); VCALL_PTR0R(Basis, orthonormalized); VCALL_PTR2R(Basis, slerp); - VCALL_PTR2R(Basis, is_equal_approx); // TODO: Break compatibility in 4.0 to change this to an instance method (a.is_equal_approx(b) as VCALL_PTR1R) for consistency. + VCALL_PTR1R(Basis, is_equal_approx); VCALL_PTR0R(Basis, get_rotation_quat); VCALL_PTR0R(Transform, inverse); @@ -2356,7 +2356,7 @@ void register_variant_methods() { ADDFUNC1R(BASIS, VECTOR3, Basis, xform_inv, VECTOR3, "v", varray()); ADDFUNC0R(BASIS, INT, Basis, get_orthogonal_index, varray()); ADDFUNC2R(BASIS, BASIS, Basis, slerp, BASIS, "b", FLOAT, "t", varray()); - ADDFUNC2R(BASIS, BOOL, Basis, is_equal_approx, BASIS, "b", FLOAT, "epsilon", varray(CMP_EPSILON)); // TODO: Replace in 4.0, see other TODO. + ADDFUNC1R(BASIS, BOOL, Basis, is_equal_approx, BASIS, "b", varray()); ADDFUNC0R(BASIS, QUAT, Basis, get_rotation_quat, varray()); ADDFUNC0R(TRANSFORM, TRANSFORM, Transform, inverse, varray()); |