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-rw-r--r--core/method_bind.h1
-rw-r--r--core/object_type_db.cpp12
-rw-r--r--core/object_type_db.h2
-rw-r--r--demos/2d/platformer/player.gd3
-rw-r--r--demos/2d/platformer/player.xml173
-rw-r--r--drivers/builtin_openssl2/openssl/md5.h4
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp3
-rw-r--r--drivers/mpc/audio_stream_mpc.cpp8
-rw-r--r--drivers/theoraplayer/SCsub10
-rw-r--r--drivers/theoraplayer/src/TheoraVideoClip.cpp1
-rw-r--r--drivers/theoraplayer/video_stream_theoraplayer.cpp6
-rw-r--r--drivers/unix/memory_pool_static_malloc.cpp8
-rw-r--r--drivers/webp/dsp/dsp.h2
-rw-r--r--drivers/webp/utils/bit_reader.h1
-rw-r--r--modules/gdscript/gd_functions.cpp4
-rw-r--r--platform/iphone/detect.py41
-rw-r--r--platform/iphone/platform_config.h1
-rw-r--r--platform/iphone/platform_refcount.h18
-rw-r--r--platform/winrt/include/angle_windowsstore.h37
-rw-r--r--scene/3d/collision_object.cpp5
-rw-r--r--scene/3d/ray_cast.cpp58
-rw-r--r--scene/3d/ray_cast.h9
-rw-r--r--scene/gui/graph_edit.cpp517
-rw-r--r--scene/gui/graph_edit.h93
-rw-r--r--scene/gui/graph_node.cpp272
-rw-r--r--scene/gui/graph_node.h46
-rw-r--r--scene/gui/menu_button.cpp1
-rw-r--r--scene/gui/popup_menu.cpp19
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/register_scene_types.cpp16
-rw-r--r--scene/resources/default_theme/default_theme.cpp8
-rw-r--r--scene/resources/default_theme/graph_node_close.pngbin0 -> 243 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h5
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/shader.cpp13
-rw-r--r--scene/resources/shader.h18
-rw-r--r--scene/resources/shader_graph.cpp2267
-rw-r--r--scene/resources/shader_graph.h407
-rw-r--r--servers/visual/shader_graph.h3
-rw-r--r--tools/SCsub17
-rw-r--r--tools/doc/doc_data.cpp6
-rw-r--r--tools/editor/editor_node.cpp4
-rw-r--r--tools/editor/editor_node.h4
-rw-r--r--tools/editor/icons/icon_canvas_item_shader.pngbin0 -> 568 bytes
-rw-r--r--tools/editor/icons/icon_canvas_item_shader_graph.pngbin0 -> 575 bytes
-rw-r--r--tools/editor/icons/icon_material_shader.pngbin0 -> 844 bytes
-rw-r--r--tools/editor/icons/icon_material_shader_graph.pngbin0 -> 949 bytes
-rw-r--r--tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp2
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.cpp2041
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.h171
-rw-r--r--tools/editor/property_editor.cpp12
51 files changed, 4385 insertions, 1970 deletions
diff --git a/core/method_bind.h b/core/method_bind.h
index 3f08c70af8..6ea9340ad5 100644
--- a/core/method_bind.h
+++ b/core/method_bind.h
@@ -178,6 +178,7 @@ public:
#ifdef DEBUG_METHODS_ENABLED
_FORCE_INLINE_ void set_return_type(const StringName& p_type) { ret_type=p_type; }
+ _FORCE_INLINE_ StringName get_return_type() const { return ret_type; }
_FORCE_INLINE_ Variant::Type get_argument_type(int p_argument) const {
diff --git a/core/object_type_db.cpp b/core/object_type_db.cpp
index efd92542ce..f7917b7418 100644
--- a/core/object_type_db.cpp
+++ b/core/object_type_db.cpp
@@ -191,6 +191,7 @@ MethodDefinition _MD(const char* p_name,const char *p_arg1,const char *p_arg2,co
HashMap<StringName,ObjectTypeDB::TypeInfo,StringNameHasher> ObjectTypeDB::types;
HashMap<StringName,StringName,StringNameHasher> ObjectTypeDB::resource_base_extensions;
+HashMap<StringName,StringName,StringNameHasher> ObjectTypeDB::compat_types;
ObjectTypeDB::TypeInfo::TypeInfo() {
@@ -263,12 +264,22 @@ bool ObjectTypeDB::type_exists(const String &p_type) {
return types.has(p_type);
}
+void ObjectTypeDB::add_compatibility_type(const StringName& p_type,const StringName& p_fallback) {
+
+ compat_types[p_type]=p_fallback;
+}
+
Object *ObjectTypeDB::instance(const String &p_type) {
TypeInfo *ti;
{
OBJTYPE_LOCK;
ti=types.getptr(p_type);
+ if (!ti || ti->disabled || !ti->creation_func) {
+ if (compat_types.has(p_type)) {
+ ti=types.getptr(compat_types[p_type]);
+ }
+ }
ERR_FAIL_COND_V(!ti,NULL);
ERR_FAIL_COND_V(ti->disabled,NULL);
ERR_FAIL_COND_V(!ti->creation_func,NULL);
@@ -914,6 +925,7 @@ void ObjectTypeDB::cleanup() {
}
types.clear();
resource_base_extensions.clear();
+ compat_types.clear();
}
//
diff --git a/core/object_type_db.h b/core/object_type_db.h
index f2ff194e28..617a0a7c20 100644
--- a/core/object_type_db.h
+++ b/core/object_type_db.h
@@ -151,6 +151,7 @@ class ObjectTypeDB {
static Mutex *lock;
static HashMap<StringName,TypeInfo,StringNameHasher> types;
static HashMap<StringName,StringName,StringNameHasher> resource_base_extensions;
+ static HashMap<StringName,StringName,StringNameHasher> compat_types;
#ifdef DEBUG_METHODS_ENABLED
static MethodBind* bind_methodfi(uint32_t p_flags, MethodBind *p_bind , const MethodDefinition &method_name, const Variant **p_defs, int p_defcount);
@@ -482,6 +483,7 @@ public:
static void get_resource_base_extensions(List<String> *p_extensions);
static void get_extensions_for_type(const StringName& p_type,List<String> *p_extensions);
+ static void add_compatibility_type(const StringName& p_type,const StringName& p_fallback);
static void init();
static void cleanup();
};
diff --git a/demos/2d/platformer/player.gd b/demos/2d/platformer/player.gd
index 481f340ab8..b08105212c 100644
--- a/demos/2d/platformer/player.gd
+++ b/demos/2d/platformer/player.gd
@@ -53,12 +53,15 @@ var enemy
func _integrate_forces(s):
+
+
var lv = s.get_linear_velocity()
var step = s.get_step()
var new_anim=anim
var new_siding_left=siding_left
+
# Get the controls
var move_left = Input.is_action_pressed("move_left")
var move_right = Input.is_action_pressed("move_right")
diff --git a/demos/2d/platformer/player.xml b/demos/2d/platformer/player.xml
index c129d01f0d..196881dee4 100644
--- a/demos/2d/platformer/player.xml
+++ b/demos/2d/platformer/player.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="24" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
+<resource_file type="PackedScene" subresource_count="24" version="1.0" version_name="Godot Engine v1.0.rc2.custom_build">
<ext_resource path="res://osb_jump.png" type="Texture"></ext_resource>
<ext_resource path="res://bullet.png" type="Texture"></ext_resource>
<ext_resource path="res://osb_right.png" type="Texture"></ext_resource>
<ext_resource path="res://sound_coin.wav" type="Sample"></ext_resource>
- <ext_resource path="res://sound_shoot.wav" type="Sample"></ext_resource>
<ext_resource path="res://osb_fire.png" type="Texture"></ext_resource>
- <ext_resource path="res://robot_demo.png" type="Texture"></ext_resource>
+ <ext_resource path="res://sound_shoot.wav" type="Sample"></ext_resource>
<ext_resource path="res://osb_left.png" type="Texture"></ext_resource>
+ <ext_resource path="res://robot_demo.png" type="Texture"></ext_resource>
<ext_resource path="res://player.gd" type="Script"></ext_resource>
<ext_resource path="res://sound_jump.wav" type="Sample"></ext_resource>
<resource type="RayShape2D" path="local://1">
@@ -50,8 +50,8 @@
</resource>
<resource type="Animation" path="local://4">
- <string name="resource/name"> "run" </string>
- <real name="length"> 1.25 </real>
+ <string name="resource/name"> "jumping" </string>
+ <real name="length"> 0.5 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
@@ -61,24 +61,21 @@
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
- <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
+ <real_array len="3"> 1, 1, 1 </real_array>
<string> "values" </string>
- <array len="6" shared="false">
- <int> 0 </int>
- <int> 1 </int>
- <int> 2 </int>
- <int> 3 </int>
- <int> 4 </int>
- <int> 0 </int>
+ <array len="3" shared="false">
+ <int> 23 </int>
+ <int> 24 </int>
+ <int> 23 </int>
</array>
<string> "times" </string>
- <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
+ <real_array len="3"> 0, 0.25, 0.5 </real_array>
</dictionary>
</resource>
<resource type="Animation" path="local://5">
- <string name="resource/name"> "run_gun_fire" </string>
- <real name="length"> 1.25 </real>
+ <string name="resource/name"> "idle_weapon" </string>
+ <real name="length"> 0.5 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
@@ -88,24 +85,18 @@
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
- <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
+ <real_array len="1"> 1 </real_array>
<string> "values" </string>
- <array len="6" shared="false">
- <int> 10 </int>
- <int> 11 </int>
- <int> 12 </int>
- <int> 13 </int>
- <int> 14 </int>
- <int> 5 </int>
+ <array len="1" shared="false">
+ <int> 25 </int>
</array>
<string> "times" </string>
- <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
+ <real_array len="1"> 0 </real_array>
</dictionary>
</resource>
<resource type="Animation" path="local://6">
- <string name="resource/name"> "jumping_weapon" </string>
- <real name="length"> 0.5 </real>
+ <real name="length"> 1.25 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
@@ -115,13 +106,18 @@
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
- <real_array len="1"> 1 </real_array>
+ <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
<string> "values" </string>
- <array len="1" shared="false">
- <int> 26 </int>
+ <array len="6" shared="false">
+ <int> 0 </int>
+ <int> 1 </int>
+ <int> 2 </int>
+ <int> 3 </int>
+ <int> 4 </int>
+ <int> 0 </int>
</array>
<string> "times" </string>
- <real_array len="1"> 0 </real_array>
+ <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
</dictionary>
</resource>
@@ -148,8 +144,8 @@
</resource>
<resource type="Animation" path="local://8">
- <string name="resource/name"> "jumping" </string>
- <real name="length"> 0.5 </real>
+ <string name="resource/name"> "falling" </string>
+ <real name="length"> 0.01 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
@@ -159,20 +155,17 @@
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
- <real_array len="3"> 1, 1, 1 </real_array>
+ <real_array len="1"> 1 </real_array>
<string> "values" </string>
- <array len="3" shared="false">
- <int> 23 </int>
- <int> 24 </int>
- <int> 23 </int>
+ <array len="1" shared="false">
+ <int> 21 </int>
</array>
<string> "times" </string>
- <real_array len="3"> 0, 0.25, 0.5 </real_array>
+ <real_array len="1"> 0 </real_array>
</dictionary>
</resource>
<resource type="Animation" path="local://9">
- <string name="resource/name"> "run_weapon" </string>
<real name="length"> 1.25 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
@@ -186,11 +179,11 @@
<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
<string> "values" </string>
<array len="6" shared="false">
- <int> 5 </int>
- <int> 6 </int>
- <int> 7 </int>
- <int> 8 </int>
- <int> 9 </int>
+ <int> 10 </int>
+ <int> 11 </int>
+ <int> 12 </int>
+ <int> 13 </int>
+ <int> 14 </int>
<int> 5 </int>
</array>
<string> "times" </string>
@@ -199,7 +192,7 @@
</resource>
<resource type="Animation" path="local://10">
- <string name="resource/name"> "idle_weapon" </string>
+ <string name="resource/name"> "falling_weapon" </string>
<real name="length"> 0.5 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
@@ -213,7 +206,7 @@
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1" shared="false">
- <int> 25 </int>
+ <int> 26 </int>
</array>
<string> "times" </string>
<real_array len="1"> 0 </real_array>
@@ -221,8 +214,7 @@
</resource>
<resource type="Animation" path="local://11">
- <string name="resource/name"> "falling_weapon" </string>
- <real name="length"> 0.5 </real>
+ <real name="length"> 1.25 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
@@ -232,19 +224,23 @@
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
- <real_array len="1"> 1 </real_array>
+ <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
<string> "values" </string>
- <array len="1" shared="false">
- <int> 26 </int>
+ <array len="6" shared="false">
+ <int> 5 </int>
+ <int> 6 </int>
+ <int> 7 </int>
+ <int> 8 </int>
+ <int> 9 </int>
+ <int> 5 </int>
</array>
<string> "times" </string>
- <real_array len="1"> 0 </real_array>
+ <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
</dictionary>
</resource>
<resource type="Animation" path="local://12">
- <string name="resource/name"> "falling" </string>
- <real name="length"> 0.01 </real>
+ <real name="length"> 0.5 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
@@ -257,7 +253,7 @@
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1" shared="false">
- <int> 21 </int>
+ <int> 26 </int>
</array>
<string> "times" </string>
<real_array len="1"> 0 </real_array>
@@ -294,9 +290,10 @@
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "names" </string>
- <string_array len="170">
+ <string_array len="180">
<string> "player" </string>
<string> "RigidBody2D" </string>
+ <string> "_import_path" </string>
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
@@ -311,6 +308,7 @@
<string> "shapes/1/shape" </string>
<string> "shapes/1/transform" </string>
<string> "shapes/1/trigger" </string>
+ <string> "layers" </string>
<string> "mode" </string>
<string> "mass" </string>
<string> "friction" </string>
@@ -319,7 +317,7 @@
<string> "continuous_cd" </string>
<string> "contacts_reported" </string>
<string> "contact_monitor" </string>
- <string> "active" </string>
+ <string> "sleeping" </string>
<string> "can_sleep" </string>
<string> "velocity/linear" </string>
<string> "velocity/angular" </string>
@@ -354,6 +352,8 @@
<string> "config/flip_h" </string>
<string> "config/flip_v" </string>
<string> "config/texture" </string>
+ <string> "config/h_frames" </string>
+ <string> "config/v_frames" </string>
<string> "params/direction" </string>
<string> "params/spread" </string>
<string> "params/linear_velocity" </string>
@@ -364,9 +364,12 @@
<string> "params/radial_accel" </string>
<string> "params/tangential_accel" </string>
<string> "params/damping" </string>
+ <string> "params/initial_angle" </string>
<string> "params/initial_size" </string>
<string> "params/final_size" </string>
<string> "params/hue_variation" </string>
+ <string> "params/anim_speed_scale" </string>
+ <string> "params/anim_initial_pos" </string>
<string> "randomness/direction" </string>
<string> "randomness/spread" </string>
<string> "randomness/linear_velocity" </string>
@@ -377,9 +380,12 @@
<string> "randomness/radial_accel" </string>
<string> "randomness/tangential_accel" </string>
<string> "randomness/damping" </string>
+ <string> "randomness/initial_angle" </string>
<string> "randomness/initial_size" </string>
<string> "randomness/final_size" </string>
<string> "randomness/hue_variation" </string>
+ <string> "randomness/anim_speed_scale" </string>
+ <string> "randomness/anim_initial_pos" </string>
<string> "color_phases/count" </string>
<string> "phase_0/pos" </string>
<string> "phase_0/color" </string>
@@ -396,15 +402,15 @@
<string> "playback/default_blend_time" </string>
<string> "root/root" </string>
<string> "anims/idle" </string>
- <string> "anims/run" </string>
- <string> "anims/standing_weapon_ready" </string>
- <string> "anims/jumping_weapon" </string>
- <string> "anims/crouch" </string>
<string> "anims/jumping" </string>
- <string> "anims/run_weapon" </string>
<string> "anims/idle_weapon" </string>
- <string> "anims/falling_weapon" </string>
+ <string> "anims/run" </string>
+ <string> "anims/crouch" </string>
<string> "anims/falling" </string>
+ <string> "anims/standing_weapon_ready" </string>
+ <string> "anims/falling_weapon" </string>
+ <string> "anims/run_weapon" </string>
+ <string> "anims/jumping_weapon" </string>
<string> "playback/active" </string>
<string> "playback/speed" </string>
<string> "blend_times" </string>
@@ -473,7 +479,8 @@
<string> "node_count" </string>
<int> 14 </int>
<string> "variants" </string>
- <array len="71" shared="false">
+ <array len="72" shared="false">
+ <node_path> "" </node_path>
<bool> True </bool>
<real> 1 </real>
<bool> False </bool>
@@ -485,6 +492,7 @@
<matrix32> 1, -0, 0, 1.76469, 0.291992, -12.1587 </matrix32>
<resource resource_type="Shape2D" path="local://2"> </resource>
<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
+ <int> 1 </int>
<real> 3 </real>
<int> 0 </int>
<int> 3 </int>
@@ -507,11 +515,17 @@
<bool> False </bool>
<string> "zoom" </string>
<real> 2.272073 </real>
+ <string> "use_snap" </string>
+ <bool> False </bool>
<string> "ofs" </string>
<vector2> -181.946, -86.2812 </vector2>
+ <string> "snap" </string>
+ <int> 10 </int>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "deflight_rot_y" </string>
+ <real> 0.628319 </real>
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
@@ -525,10 +539,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
+ <string> "listener" </string>
+ <bool> True </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -539,10 +555,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
+ <string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -553,10 +571,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
+ <string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -567,10 +587,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
+ <string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -579,12 +601,18 @@
<int> 1 </int>
<string> "default_light" </string>
<bool> True </bool>
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "znear" </string>
<real> 0.1 </real>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -595,14 +623,13 @@
<int> 0 </int>
</dictionary>
<string> "__editor_plugin_screen__" </string>
- <string> "3D" </string>
+ <string> "Script" </string>
</dictionary>
<resource resource_type="Texture" path="res://robot_demo.png"> </resource>
<int> 16 </int>
<color> 1, 1, 1, 1 </color>
<rect2> 0, 0, 0, 0 </rect2>
<real> 0.363636 </real>
- <int> 1 </int>
<vector2> 20.7312, 3.21187 </vector2>
<real> 83.450417 </real>
<int> 4 </int>
@@ -654,7 +681,7 @@
<string> "shoot" </string>
</array>
<string> "nodes" </string>
- <int_array len="572"> -1, -1, 1, 0, -1, 28, 2, 0, 3, 1, 4, 1, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 8, 12, 2, 13, 9, 14, 10, 15, 2, 16, 6, 17, 11, 18, 4, 19, 4, 20, 0, 21, 12, 22, 13, 23, 2, 24, 0, 25, 0, 26, 3, 27, 4, 28, 14, 29, 15, 0, 0, 0, 31, 30, -1, 18, 2, 0, 3, 1, 4, 1, 5, 2, 6, 3, 7, 4, 8, 5, 32, 16, 33, 0, 34, 3, 35, 2, 36, 2, 37, 6, 38, 17, 39, 12, 40, 18, 41, 2, 42, 19, 0, 1, 0, 44, 43, -1, 57, 2, 0, 3, 1, 4, 20, 5, 2, 45, 21, 6, 22, 7, 23, 8, 5, 46, 24, 47, 25, 48, 1, 49, 4, 50, 25, 51, 2, 52, 3, 53, 3, 54, 2, 55, 26, 56, 2, 57, 2, 58, 27, 59, 4, 60, 28, 61, 29, 62, 1, 63, 4, 64, 4, 65, 30, 66, 4, 67, 4, 68, 4, 69, 31, 70, 31, 71, 4, 72, 4, 73, 4, 74, 4, 75, 31, 76, 4, 77, 4, 78, 4, 79, 4, 80, 4, 81, 4, 82, 4, 83, 4, 84, 4, 85, 6, 86, 4, 87, 18, 88, 1, 89, 32, 90, 1, 91, 33, 92, 1, 93, 34, 94, 35, 0, 0, 0, 96, 95, -1, 17, 97, 21, 98, 4, 99, 36, 100, 37, 101, 38, 102, 39, 103, 40, 104, 41, 105, 42, 106, 43, 107, 44, 108, 45, 109, 46, 110, 0, 111, 31, 112, 47, 113, 48, 0, 0, 0, 115, 114, -1, 22, 2, 0, 3, 1, 4, 1, 5, 2, 6, 3, 7, 4, 8, 5, 33, 0, 116, 2, 117, 0, 118, 4, 119, 5, 120, 12, 121, 12, 122, 49, 123, 49, 124, 0, 125, 0, 126, 50, 127, 50, 128, 50, 129, 50, 0, 0, 0, 131, 130, -1, 7, 2, 0, 3, 1, 4, 1, 5, 2, 6, 51, 7, 4, 8, 5, 0, 0, 0, 132, 132, -1, 9, 2, 0, 3, 1, 4, 1, 5, 2, 6, 52, 7, 4, 8, 53, 133, 7, 134, 2, 0, 0, 0, 136, 135, -1, 14, 137, 13, 138, 54, 139, 4, 140, 1, 141, 4, 142, 4, 143, 4, 144, 55, 145, 55, 146, 55, 147, 55, 148, 6, 149, 4, 150, 4, 0, 0, 0, 151, 151, -1, 9, 2, 0, 3, 1, 4, 1, 5, 2, 6, 3, 7, 4, 8, 5, 152, 12, 153, 56, 0, 0, 0, 155, 154, -1, 4, 156, 12, 34, 3, 157, 4, 158, 5, 0, 9, 0, 160, 159, -1, 13, 2, 0, 3, 1, 4, 1, 5, 2, 6, 57, 7, 4, 8, 58, 161, 59, 162, 60, 163, 60, 164, 0, 165, 61, 166, 21, 0, 9, 0, 160, 167, -1, 13, 2, 0, 3, 1, 4, 1, 5, 2, 6, 62, 7, 4, 8, 58, 161, 63, 162, 60, 163, 60, 164, 0, 165, 64, 166, 21, 0, 9, 0, 160, 168, -1, 13, 2, 0, 3, 1, 4, 1, 5, 2, 6, 65, 7, 4, 8, 58, 161, 66, 162, 60, 163, 60, 164, 2, 165, 67, 166, 21, 0, 9, 0, 160, 169, -1, 13, 2, 0, 3, 1, 4, 1, 5, 2, 6, 68, 7, 4, 8, 58, 161, 69, 162, 60, 163, 60, 164, 2, 165, 70, 166, 21, 0 </int_array>
+ <int_array len="618"> -1, -1, 1, 0, -1, 30, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 8, 12, 9, 13, 3, 14, 10, 15, 11, 16, 3, 17, 12, 18, 7, 19, 13, 20, 5, 21, 5, 22, 1, 23, 14, 24, 15, 25, 3, 26, 3, 27, 1, 28, 4, 29, 5, 30, 16, 31, 17, 0, 0, 0, 33, 32, -1, 19, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 34, 18, 35, 1, 36, 4, 37, 3, 38, 3, 39, 7, 40, 19, 41, 14, 42, 20, 43, 3, 44, 21, 0, 1, 0, 46, 45, -1, 66, 2, 0, 3, 1, 4, 2, 5, 22, 6, 3, 47, 12, 7, 23, 8, 24, 9, 6, 48, 25, 49, 26, 50, 2, 51, 5, 52, 26, 53, 3, 54, 4, 55, 4, 56, 3, 57, 27, 58, 3, 59, 3, 60, 28, 61, 12, 62, 12, 63, 5, 64, 29, 65, 30, 66, 2, 67, 5, 68, 5, 69, 31, 70, 5, 71, 5, 72, 5, 73, 5, 74, 32, 75, 32, 76, 5, 77, 2, 78, 5, 79, 5, 80, 5, 81, 5, 82, 32, 83, 5, 84, 5, 85, 5, 86, 5, 87, 5, 88, 5, 89, 5, 90, 5, 91, 5, 92, 5, 93, 5, 94, 5, 95, 7, 96, 5, 97, 20, 98, 2, 99, 33, 100, 2, 101, 34, 102, 2, 103, 35, 104, 36, 0, 0, 0, 106, 105, -1, 18, 2, 0, 107, 12, 108, 5, 109, 37, 110, 38, 111, 39, 112, 40, 113, 41, 114, 42, 115, 43, 116, 44, 117, 45, 118, 46, 119, 47, 120, 1, 121, 32, 122, 48, 123, 49, 0, 0, 0, 125, 124, -1, 23, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 35, 1, 126, 3, 127, 1, 128, 5, 129, 6, 130, 14, 131, 14, 132, 50, 133, 50, 134, 1, 135, 1, 136, 51, 137, 51, 138, 51, 139, 51, 0, 0, 0, 141, 140, -1, 8, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 52, 8, 5, 9, 6, 0, 0, 0, 142, 142, -1, 10, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 53, 8, 5, 9, 54, 143, 8, 144, 3, 0, 0, 0, 146, 145, -1, 15, 2, 0, 147, 15, 148, 55, 149, 5, 150, 2, 151, 5, 152, 5, 153, 5, 154, 56, 155, 56, 156, 56, 157, 56, 158, 7, 159, 5, 160, 5, 0, 0, 0, 161, 161, -1, 10, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 162, 14, 163, 57, 0, 0, 0, 165, 164, -1, 5, 2, 0, 166, 14, 36, 4, 167, 5, 168, 6, 0, 9, 0, 170, 169, -1, 14, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 58, 8, 5, 9, 59, 171, 60, 172, 61, 173, 61, 174, 1, 175, 62, 176, 12, 0, 9, 0, 170, 177, -1, 14, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 63, 8, 5, 9, 59, 171, 64, 172, 61, 173, 61, 174, 1, 175, 65, 176, 12, 0, 9, 0, 170, 178, -1, 14, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 66, 8, 5, 9, 59, 171, 67, 172, 61, 173, 61, 174, 3, 175, 68, 176, 12, 0, 9, 0, 170, 179, -1, 14, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 69, 8, 5, 9, 59, 171, 70, 172, 61, 173, 61, 174, 3, 175, 71, 176, 12, 0 </int_array>
<string> "conns" </string>
<int_array len="0"> </int_array>
</dictionary>
diff --git a/drivers/builtin_openssl2/openssl/md5.h b/drivers/builtin_openssl2/openssl/md5.h
index 8f392f0ec6..765be94335 100644
--- a/drivers/builtin_openssl2/openssl/md5.h
+++ b/drivers/builtin_openssl2/openssl/md5.h
@@ -105,9 +105,9 @@ typedef struct MD5state_st
unsigned int num;
} MD5_CTX;
-#ifdef OPENSSL_FIPS
+//#ifdef OPENSSL_FIPS
int private_MD5_Init(MD5_CTX *c);
-#endif
+//#endif
//#define MD5_Init _SSL_MD5_Init
#define MD5_Final _SSL_MD5_Final
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index ccbba2f51c..0816396385 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -969,7 +969,7 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
- if (img.detect_alpha()==Image::ALPHA_BLEND) {
+ if ((!texture->flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && img.detect_alpha()==Image::ALPHA_BLEND) {
texture->has_alpha=true;
}
@@ -4224,7 +4224,6 @@ void RasterizerGLES2::capture_viewport(Image* r_capture) {
}
w=DVector<uint8_t>::Write();
-
r_capture->create(viewport.width,viewport.height,0,Image::FORMAT_RGBA,pixels);
//r_capture->flip_y();
diff --git a/drivers/mpc/audio_stream_mpc.cpp b/drivers/mpc/audio_stream_mpc.cpp
index d94f57e683..cd8125c9af 100644
--- a/drivers/mpc/audio_stream_mpc.cpp
+++ b/drivers/mpc/audio_stream_mpc.cpp
@@ -8,6 +8,7 @@ Error AudioStreamMPC::_open_file() {
f=NULL;
}
Error err;
+ //printf("mpc open file %ls\n", file.c_str());
f=FileAccess::open(file,FileAccess::READ,&err);
if (err) {
@@ -16,9 +17,10 @@ Error AudioStreamMPC::_open_file() {
return err;
}
- f->seek_end(0);
- streamlen=f->get_pos();
- f->seek(0);
+ //printf("file size is %i\n", f->get_len());
+ //f->seek_end(0);
+ streamlen=f->get_len();
+ //f->seek(0);
if (streamlen<=0) {
memdelete(f);
f=NULL;
diff --git a/drivers/theoraplayer/SCsub b/drivers/theoraplayer/SCsub
index cd8cabcc94..419f2b65ae 100644
--- a/drivers/theoraplayer/SCsub
+++ b/drivers/theoraplayer/SCsub
@@ -61,13 +61,17 @@ src/YUV/C/yuv420_rgb_c.c
src/TheoraVideoFrame.cpp
""")
+env_theora = env.Clone()
+
if env["platform"] == "iphone":
sources.append("src/AVFoundation/TheoraVideoClip_AVFoundation.mm")
env.Append(LINKFLAGS=['-framework', 'CoreVideo', '-framework', 'CoreMedia', '-framework', 'AVFoundation'])
+ if env["target"] == "release":
+ env_theora.Append(CPPFLAGS=["-D_IOS", "-D__ARM_NEON__", "-fstrict-aliasing", "-fmessage-length=210", "-fdiagnostics-show-note-include-stack", "-fmacro-backtrace-limit=0", "-fcolor-diagnostics", "-Wno-trigraphs", "-fpascal-strings", "-fvisibility=hidden", "-fvisibility-inlines-hidden"])
-env_theora = env.Clone()
-
-env_theora.Append(CPPFLAGS=["-D_YUV_C", "-D_LIB", "-D__THEORA"])
+env_theora.Append(CPPFLAGS=["-D_LIB", "-D__THEORA"]) # removed -D_YUV_C
+env_theora.Append(CPPFLAGS=["-D_YUV_LIBYUV", "-DLIBYUV_NEON"])
+#env_theora.Append(CPPFLAGS=["-D_YUV_C"])
if env["platform"] == "iphone":
env_theora.Append(CPPFLAGS=["-D__AVFOUNDATION"])
diff --git a/drivers/theoraplayer/src/TheoraVideoClip.cpp b/drivers/theoraplayer/src/TheoraVideoClip.cpp
index ed9f2c22da..16897ee80e 100644
--- a/drivers/theoraplayer/src/TheoraVideoClip.cpp
+++ b/drivers/theoraplayer/src/TheoraVideoClip.cpp
@@ -249,6 +249,7 @@ int TheoraVideoClip::discardOutdatedFrames(float absTime)
if (nPop > 0)
{
+#define _DEBUG
#ifdef _DEBUG
std::string log = getName() + ": dropped frame ";
diff --git a/drivers/theoraplayer/video_stream_theoraplayer.cpp b/drivers/theoraplayer/video_stream_theoraplayer.cpp
index 62dee1336a..9f4a44ae9d 100644
--- a/drivers/theoraplayer/video_stream_theoraplayer.cpp
+++ b/drivers/theoraplayer/video_stream_theoraplayer.cpp
@@ -215,7 +215,7 @@ public:
channels = p_channels;
freq = p_freq;
total_wrote = 0;
- rb_power = 12;
+ rb_power = 22;
rb.resize(rb_power);
};
@@ -258,10 +258,12 @@ public:
void update(float time_increase)
{
+ float prev_time = mTime;
//mTime = (float)(stream->get_total_wrote()) / freq;
//mTime = MAX(0,mTime-AudioServer::get_singleton()->get_output_delay());
//mTime = (float)sample_count / channels / freq;
mTime += time_increase;
+ if (mTime - prev_time > .02) printf("time increase %f secs\n", mTime - prev_time);
//float duration=mClip->getDuration();
//if (mTime > duration) mTime=duration;
//printf("time at timer is %f, %f, samples %i\n", mTime, time_increase, sample_count);
@@ -386,7 +388,7 @@ void VideoStreamTheoraplayer::pop_frame(Ref<ImageTexture> p_tex) {
{
DVector<uint8_t>::Write wr = data.write();
uint8_t* ptr = wr.ptr();
- copymem(ptr, f->getBuffer(), imgsize);
+ memcpy(ptr, f->getBuffer(), imgsize);
}
/*
for (int i=0; i<h; i++) {
diff --git a/drivers/unix/memory_pool_static_malloc.cpp b/drivers/unix/memory_pool_static_malloc.cpp
index fa1266b2df..4711f4f090 100644
--- a/drivers/unix/memory_pool_static_malloc.cpp
+++ b/drivers/unix/memory_pool_static_malloc.cpp
@@ -40,10 +40,9 @@
* so BE CAREFUL!
*/
-
void* MemoryPoolStaticMalloc::alloc(size_t p_bytes,const char *p_description) {
- #if DFAULT_ALIGNMENT == 1
+ #if DEFAULT_ALIGNMENT == 1
return _alloc(p_bytes, p_description);
@@ -123,7 +122,7 @@ void* MemoryPoolStaticMalloc::_alloc(size_t p_bytes,const char *p_description) {
void* MemoryPoolStaticMalloc::realloc(void *p_memory,size_t p_bytes) {
- #if DFAULT_ALIGNMENT == 1
+ #if DEFAULT_ALIGNMENT == 1
return _realloc(p_memory,p_bytes);
#else
@@ -172,7 +171,6 @@ void* MemoryPoolStaticMalloc::_realloc(void *p_memory,size_t p_bytes) {
bool single_element = (ringptr->next == ringptr) && (ringptr->prev == ringptr);
bool is_list = ( ringlist == ringptr );
-
RingPtr *new_ringptr=(RingPtr*)::realloc(ringptr, p_bytes+sizeof(RingPtr));
ERR_FAIL_COND_V( new_ringptr == 0, NULL ); /// reallocation failed
@@ -213,7 +211,7 @@ void MemoryPoolStaticMalloc::free(void *p_ptr) {
ERR_FAIL_COND( !MemoryPoolStatic::get_singleton());
- #if DFAULT_ALIGNMENT == 1
+ #if DEFAULT_ALIGNMENT == 1
_free(p_ptr);
#else
diff --git a/drivers/webp/dsp/dsp.h b/drivers/webp/dsp/dsp.h
index 9ff53174d4..afe30413c6 100644
--- a/drivers/webp/dsp/dsp.h
+++ b/drivers/webp/dsp/dsp.h
@@ -33,7 +33,7 @@ extern "C" {
#define WEBP_ANDROID_NEON // Android targets that might support NEON
#endif
-#if (defined(__ARM_NEON__) || defined(WEBP_ANDROID_NEON)) && !defined(PSP2_ENABLED)
+#if ( (defined(__ARM_NEON__) && !defined(__aarch64__)) || defined(WEBP_ANDROID_NEON)) && !defined(PSP2_ENABLED)
#define WEBP_USE_NEON
#endif
diff --git a/drivers/webp/utils/bit_reader.h b/drivers/webp/utils/bit_reader.h
index d80b497149..43cd948fd4 100644
--- a/drivers/webp/utils/bit_reader.h
+++ b/drivers/webp/utils/bit_reader.h
@@ -1,3 +1,4 @@
+//
// Copyright 2010 Google Inc. All Rights Reserved.
//
// This code is licensed under the same terms as WebM:
diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp
index 0d11734bbd..fcfbbb04da 100644
--- a/modules/gdscript/gd_functions.cpp
+++ b/modules/gdscript/gd_functions.cpp
@@ -1166,6 +1166,8 @@ MethodInfo GDFunctions::get_info(Function p_func) {
MethodInfo mi("weakref",PropertyInfo(Variant::OBJECT,"obj"));
mi.return_val.type=Variant::OBJECT;
+ mi.return_val.name="WeakRef";
+
return mi;
} break;
@@ -1173,6 +1175,7 @@ MethodInfo GDFunctions::get_info(Function p_func) {
MethodInfo mi("funcref",PropertyInfo(Variant::OBJECT,"instance"),PropertyInfo(Variant::STRING,"funcname"));
mi.return_val.type=Variant::OBJECT;
+ mi.return_val.name="FuncRef";
return mi;
} break;
@@ -1231,6 +1234,7 @@ MethodInfo GDFunctions::get_info(Function p_func) {
MethodInfo mi("load",PropertyInfo(Variant::STRING,"path"));
mi.return_val.type=Variant::OBJECT;
+ mi.return_val.name="Resource";
return mi;
} break;
case INST2DICT: {
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 93345be730..f8d86a3c7a 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -54,20 +54,35 @@ def configure(env):
env['AR'] = 'ar'
import string
- #env['CCFLAGS'] = string.split('-arch armv7 -Wall -fno-strict-aliasing -fno-common -D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot $IPHONESDK -fvisibility=hidden -mmacosx-version-min=10.5 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\" -DNO_THUMB')
- env['CCFLAGS'] = string.split('-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -Wno-trigraphs -fpascal-strings -Wmissing-prototypes -Wreturn-type -Wparentheses -Wswitch -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-shorten-64-to-32 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk -gdwarf-2 -fvisibility=hidden -Wno-sign-conversion -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=4.3 -MMD -MT dependencies -isysroot $IPHONESDK')
-
-
-#/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang++ fno-objc-arc -arch armv7 -fmessage-length=0 -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -Wno-trigraphs -fpascal-strings -Wmissing-prototypes -Wreturn-type -Wparentheses -Wswitch -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-shorten-64-to-32 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk -gdwarf-2 -fvisibility=hidden -Wno-sign-conversion -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=4.3 -MMD -MT dependencies -v -Os -ffast-math -DSTOREKIT_ENABLED -DIPHONE_ENABLED -DUNIX_ENABLED -DGLES2_ENABLED -DNO_THREADS -DMODULE_GRIDMAP_ENABLED -DMUSEPACK_ENABLED -DOLD_SCENE_FORMAT_ENABLED -DSQUIRREL_ENABLED -DVORBIS_ENABLED -DTHEORA_ENABLED -DPNG_ENABLED -DDDS_ENABLED -DPVR_ENABLED -DJPG_ENABLED -DSPEEX_ENABLED -DTOOLS_ENABLED -DGDSCRIPT_ENABLED -DMINIZIP_ENABLED -DXML_ENABLED -Icore -Icore/math -Itools -Idrivers -I. -Iplatform/iphone -Iplatform/iphone/include -Iplatform/iphone/scoreloop/SDKs -I/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/System/Library/Frameworks/OpenGLES.framework/Headers -Iscript/squirrel/src -Iscript/vorbis script/gdscript/gd_script.cpp
-#/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang -x objective-c -arch armv7 -fmessage-length=0 -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -std=gnu99 -fobjc-arc -Wno-trigraphs -fpascal-strings -Os -Wmissing-prototypes -Wreturn-type -Wparentheses -Wswitch -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-shorten-64-to-32 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk -gdwarf-2 -fvisibility=hidden -Wno-sign-conversion -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=4.3 -iquote /Users/red/test2/build/test2.build/Release-iphoneos/test2.build/test2-generated-files.hmap -I/Users/red/test2/build/test2.build/Release-iphoneos/test2.build/test2-own-target-headers.hmap -I/Users/red/test2/build/test2.build/Release-iphoneos/test2.build/test2-all-target-headers.hmap -iquote /Users/red/test2/build/test2.build/Release-iphoneos/test2.build/test2-project-headers.hmap -I/Users/red/test2/build/Release-iphoneos/include -I/Users/red/test2/build/test2.build/Release-iphoneos/test2.build/DerivedSources/armv7 -I/Users/red/test2/build/test2.build/Release-iphoneos/test2.build/DerivedSources -F/Users/red/test2/build/Release-iphoneos -DNS_BLOCK_ASSERTIONS=1 -include /var/folders/LX/LXYXHTeSHSqbkhuPJRIsuE+++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/test2-Prefix-dvdhnltoisfpmyalexovdrmfyeky/test2-Prefix.pch -MMD -MT dependencies -MF /Users/red/test2/build/test2.build/Release-iphoneos/test2.build/Objects-normal/armv7/main.d -c /Users/red/test2/test2/main.m -o /Users/red/test2/build/test2.build/Release-iphoneos/test2.build/Objects-normal/armv7/main.o
-
-
-
-
+ if (env["bits"]=="64"):
+ #env['CCFLAGS'] = string.split('-arch arm64 -fmessage-length=0 -fdiagnostics-show-note-include-stack -fmacro-backtrace-limit=0 -Wno-trigraphs -fpascal-strings -O0 -Wno-missing-field-initializers -Wno-missing-prototypes -Wno-return-type -Wno-non-virtual-dtor -Wno-overloaded-virtual -Wno-exit-time-destructors -Wno-missing-braces -Wparentheses -Wswitch -Wno-unused-function -Wno-unused-label -Wno-unused-parameter -Wno-unused-variable -Wunused-value -Wno-empty-body -Wno-uninitialized -Wno-unknown-pragmas -Wno-shadow -Wno-four-char-constants -Wno-conversion -Wno-constant-conversion -Wno-int-conversion -Wno-bool-conversion -Wno-enum-conversion -Wshorten-64-to-32 -Wno-newline-eof -Wno-c++11-extensions -fstrict-aliasing -Wdeprecated-declarations -Winvalid-offsetof -g -Wno-sign-conversion -miphoneos-version-min=5.1.1 -Wmost -Wno-four-char-constants -Wno-unknown-pragmas -Wno-invalid-offsetof -ffast-math -m64 -DDEBUG -D_DEBUG -MMD -MT dependencies -isysroot $IPHONESDK')
+ env['CCFLAGS'] = string.split('-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -Wno-trigraphs -fpascal-strings -Wmissing-prototypes -Wreturn-type -Wparentheses -Wswitch -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-shorten-64-to-32 -gdwarf-2 -fvisibility=hidden -Wno-sign-conversion -MMD -MT dependencies -miphoneos-version-min=5.1.1 -isysroot $IPHONESDK')
+ env.Append(CPPFLAGS=['-DNEED_LONG_INT'])
+ env.Append(CPPFLAGS=['-DLIBYUV_DISABLE_NEON'])
+ else:
+ env['CCFLAGS'] = string.split('-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -Wno-trigraphs -fpascal-strings -Wmissing-prototypes -Wreturn-type -Wparentheses -Wswitch -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-shorten-64-to-32 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk -gdwarf-2 -fvisibility=hidden -Wno-sign-conversion -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=4.3 -MMD -MT dependencies -isysroot $IPHONESDK')
- env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=4.3',
+ if (env["bits"]=="64"):
+ env.Append(LINKFLAGS=['-arch', 'arm64', '-Wl,-dead_strip', '-miphoneos-version-min=5.1.1',
+ '-isysroot', '$IPHONESDK',
+ #'-stdlib=libc++',
+ '-framework', 'Foundation',
+ '-framework', 'UIKit',
+ '-framework', 'CoreGraphics',
+ '-framework', 'OpenGLES',
+ '-framework', 'QuartzCore',
+ '-framework', 'CoreAudio',
+ '-framework', 'AudioToolbox',
+ '-framework', 'SystemConfiguration',
+ '-framework', 'Security',
+ #'-framework', 'AdSupport',
+ '-framework', 'MediaPlayer',
+ '-framework', 'AVFoundation',
+ '-framework', 'CoreMedia',
+ ])
+ else:
+ env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=4.3',
'-isysroot', '$IPHONESDK',
- #'-mmacosx-version-min=10.5',
'-framework', 'Foundation',
'-framework', 'UIKit',
'-framework', 'CoreGraphics',
@@ -128,4 +143,4 @@ def configure(env):
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
-# /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -x objective-c-header -arch armv7s -fmessage-length=0 -std=gnu99 -fobjc-arc -Wno-trigraphs -fpascal-strings -Os -Wno-missing-field-initializers -Wno-missing-prototypes -Wreturn-type -Wno-implicit-atomic-properties -Wno-receiver-is-weak -Wduplicate-method-match -Wformat -Wno-missing-braces -Wparentheses -Wswitch -Wno-unused-function -Wno-unused-label -Wno-unused-parameter -Wunused-variable -Wunused-value -Wempty-body -Wuninitialized -Wno-unknown-pragmas -Wno-shadow -Wno-four-char-constants -Wno-conversion -Wno-shorten-64-to-32 -Wpointer-sign -Wno-newline-eof -Wno-selector -Wno-strict-selector-match -Wno-undeclared-selector -Wno-deprecated-implementations -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk -Wprotocol -Wdeprecated-declarations -g -fvisibility=hidden -Wno-sign-conversion "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=4.3 -iquote /Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/test-generated-files.hmap -I/Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/test-own-target-headers.hmap -I/Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/test-all-target-headers.hmap -iquote /Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/test-project-headers.hmap -I/Users/lucasgondolo/test/build/Release-iphoneos/include -I/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include -I/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include -I/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include -I/Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/DerivedSources/armv7s -I/Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/DerivedSources -F/Users/lucasgondolo/test/build/Release-iphoneos -DNS_BLOCK_ASSERTIONS=1 --serialize-diagnostics /var/folders/9r/_65jj9457bgb4n4nxcsm0xl80000gn/C/com.apple.Xcode.501/SharedPrecompiledHeaders/test-Prefix-esrzoamhgruxcxbhemvvlrjmmvoh/test-Prefix.pch.dia -c /Users/lucasgondolo/test/test/test-Prefix.pch -o /var/folders/9r/_65jj9457bgb4n4nxcsm0xl80000gn/C/com.apple.Xcode.501/SharedPrecompiledHeaders/test-Prefix-esrzoamhgruxcxbhemvvlrjmmvoh/test-Prefix.pch.pth -MMD -MT dependencies -MF /var/folders/9r/_65jj9457bgb4n4nxcsm0xl80000gn/C/com.apple.Xcode.501/SharedPrecompiledHeaders/test-Prefix-esrzoamhgruxcxbhemvvlrjmmvoh/test-Prefix.pch.d
+
diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h
index df50d30f40..7e961176d9 100644
--- a/platform/iphone/platform_config.h
+++ b/platform/iphone/platform_config.h
@@ -30,3 +30,4 @@
#define GLES2_INCLUDE_H <ES2/gl.h>
#define GLES1_INCLUDE_H <ES1/gl.h>
+#define PLATFORM_REFCOUNT
diff --git a/platform/iphone/platform_refcount.h b/platform/iphone/platform_refcount.h
new file mode 100644
index 0000000000..45391e651a
--- /dev/null
+++ b/platform/iphone/platform_refcount.h
@@ -0,0 +1,18 @@
+#include "safe_refcount.h"
+
+#ifdef IPHONE_ENABLED
+
+#define REFCOUNT_T int
+#define REFCOUNT_GET_T int const volatile&
+
+#include <libkern/OSAtomic.h>
+
+inline int atomic_conditional_increment(volatile int* v) {
+ return (*v==0)? 0 : OSAtomicIncrement32(v);
+}
+
+inline int atomic_decrement(volatile int* v) {
+ return OSAtomicDecrement32(v);
+}
+
+#endif
diff --git a/platform/winrt/include/angle_windowsstore.h b/platform/winrt/include/angle_windowsstore.h
new file mode 100644
index 0000000000..fe587bf269
--- /dev/null
+++ b/platform/winrt/include/angle_windowsstore.h
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// angle_windowsstore.h:
+
+#ifndef ANGLE_WINDOWSSTORE_H_
+#define ANGLE_WINDOWSSTORE_H_
+
+// The following properties can be set on the CoreApplication to support additional
+// ANGLE configuration options.
+//
+// The Visual Studio sample templates provided with this version of ANGLE have examples
+// of how to set these property values.
+
+//
+// Property: EGLNativeWindowTypeProperty
+// Type: IInspectable
+// Description: Set this property to specify the window type to use for creating a surface.
+// If this property is missing, surface creation will fail.
+//
+const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
+
+//
+// Property: EGLRenderSurfaceSizeProperty
+// Type: Size
+// Description: Set this property to specify a preferred size in pixels of the render surface.
+// The render surface size width and height must be greater than 0.
+// If this property is set, then the render surface size is fixed.
+// If this property is missing, a default behavior will be provided.
+// The default behavior uses the window size if a CoreWindow is specified or
+// the size of the SwapChainPanel control if one is specified.
+//
+const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
+
+#endif // ANGLE_WINDOWSSTORE_H_
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 82158405ea..9c388a2883 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -47,6 +47,11 @@ void CollisionObject::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
+ if (area)
+ PhysicsServer::get_singleton()->area_set_transform(rid,get_global_transform());
+ else
+ PhysicsServer::get_singleton()->body_set_state(rid,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
+
RID space = get_world()->get_space();
if (area) {
PhysicsServer::get_singleton()->area_set_space(rid,space);
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 6bc0c677c0..639a86e759 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -95,18 +95,6 @@ void RayCast::_notification(int p_what) {
if (enabled && !get_tree()->is_editor_hint()) {
set_fixed_process(true);
- Node *p = get_parent();
- while( p && p->cast_to<Spatial>() ) {
-
- CollisionObject *co = p->cast_to<CollisionObject>();
- if (co) {
-
- exception=co->get_rid();
- exceptions.insert(exception);
- }
-
- p=p->get_parent();
- }
} else
set_fixed_process(false);
@@ -119,7 +107,6 @@ void RayCast::_notification(int p_what) {
set_fixed_process(false);
}
- exceptions.erase(exception);
} break;
case NOTIFICATION_FIXED_PROCESS: {
@@ -143,7 +130,7 @@ void RayCast::_notification(int p_what) {
PhysicsDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exceptions)) {
+ if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude)) {
collided=true;
against=rr.collider_id;
@@ -160,6 +147,41 @@ void RayCast::_notification(int p_what) {
}
}
+void RayCast::add_exception_rid(const RID& p_rid) {
+
+ exclude.insert(p_rid);
+}
+
+void RayCast::add_exception(const Object* p_object){
+
+ ERR_FAIL_NULL(p_object);
+ CollisionObject *co=((Object*)p_object)->cast_to<CollisionObject>();
+ if (!co)
+ return;
+ add_exception_rid(co->get_rid());
+}
+
+void RayCast::remove_exception_rid(const RID& p_rid) {
+
+ exclude.erase(p_rid);
+}
+
+void RayCast::remove_exception(const Object* p_object){
+
+ ERR_FAIL_NULL(p_object);
+ CollisionObject *co=((Object*)p_object)->cast_to<CollisionObject>();
+ if (!co)
+ return;
+ remove_exception_rid(co->get_rid());
+}
+
+
+void RayCast::clear_exceptions(){
+
+ exclude.clear();
+}
+
+
void RayCast::_bind_methods() {
@@ -176,6 +198,14 @@ void RayCast::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_collision_point"),&RayCast::get_collision_point);
ObjectTypeDB::bind_method(_MD("get_collision_normal"),&RayCast::get_collision_normal);
+ ObjectTypeDB::bind_method(_MD("add_exception_rid","rid"),&RayCast::add_exception_rid);
+ ObjectTypeDB::bind_method(_MD("add_exception","node"),&RayCast::add_exception);
+
+ ObjectTypeDB::bind_method(_MD("remove_exception_rid","rid"),&RayCast::remove_exception_rid);
+ ObjectTypeDB::bind_method(_MD("remove_exception","node"),&RayCast::remove_exception);
+
+ ObjectTypeDB::bind_method(_MD("clear_exceptions"),&RayCast::clear_exceptions);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to"));
}
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index 96606b1628..0239c61b67 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -45,8 +45,7 @@ class RayCast : public Spatial {
Vector3 cast_to;
- RID exception;
- Set<RID> exceptions;
+ Set<RID> exclude;
protected:
@@ -66,6 +65,12 @@ public:
Vector3 get_collision_point() const;
Vector3 get_collision_normal() const;
+ void add_exception_rid(const RID& p_rid);
+ void add_exception(const Object* p_object);
+ void remove_exception_rid(const RID& p_rid);
+ void remove_exception(const Object* p_object);
+ void clear_exceptions();
+
RayCast();
};
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
new file mode 100644
index 0000000000..957e63e3ce
--- /dev/null
+++ b/scene/gui/graph_edit.cpp
@@ -0,0 +1,517 @@
+#include "graph_edit.h"
+
+bool GraphEditFilter::has_point(const Point2& p_point) const {
+
+ return ge->_filter_input(p_point);
+}
+
+
+GraphEditFilter::GraphEditFilter(GraphEdit *p_edit) {
+
+ ge=p_edit;
+}
+
+
+Error GraphEdit::connect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port) {
+
+ if (is_node_connected(p_from,p_from_port,p_to,p_to_port))
+ return OK;
+ Connection c;
+ c.from=p_from;
+ c.from_port=p_from_port;
+ c.to=p_to;
+ c.to_port=p_to_port;
+ connections.push_back(c);
+ top_layer->update();
+
+ return OK;
+}
+
+bool GraphEdit::is_node_connected(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port) {
+
+ for(List<Connection>::Element *E=connections.front();E;E=E->next()) {
+
+ if (E->get().from==p_from && E->get().from_port==p_from_port && E->get().to==p_to && E->get().to_port==p_to_port)
+ return true;
+ }
+
+ return false;
+
+}
+
+void GraphEdit::disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port){
+
+
+ for(List<Connection>::Element *E=connections.front();E;E=E->next()) {
+
+ if (E->get().from==p_from && E->get().from_port==p_from_port && E->get().to==p_to && E->get().to_port==p_to_port) {
+
+ connections.erase(E);
+ top_layer->update();
+ return;
+ }
+ }
+}
+
+void GraphEdit::get_connection_list(List<Connection> *r_connections) {
+
+ *r_connections=connections;
+}
+
+
+void GraphEdit::_scroll_moved(double) {
+
+
+ _update_scroll_offset();
+ top_layer->update();
+}
+
+void GraphEdit::_update_scroll_offset() {
+
+ for(int i=0;i<get_child_count();i++) {
+
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+ if (!gn)
+ continue;
+
+ Point2 pos=gn->get_offset();
+ pos-=Point2(h_scroll->get_val(),v_scroll->get_val());
+ gn->set_pos(pos);
+ }
+
+}
+
+void GraphEdit::_update_scroll() {
+
+ if (updating)
+ return;
+
+ updating=true;
+ Rect2 screen;
+ screen.size=get_size();
+ for(int i=0;i<get_child_count();i++) {
+
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+ if (!gn)
+ continue;
+
+ Rect2 r;
+ r.pos=gn->get_offset();
+ r.size=gn->get_size();
+ screen = screen.merge(r);
+ }
+
+ h_scroll->set_min(screen.pos.x);
+ h_scroll->set_max(screen.pos.x+screen.size.x);
+ h_scroll->set_page(get_size().x);
+ if (h_scroll->get_max() - h_scroll->get_min() <= h_scroll->get_page())
+ h_scroll->hide();
+ else
+ h_scroll->show();
+
+ v_scroll->set_min(screen.pos.y);
+ v_scroll->set_max(screen.pos.y+screen.size.y);
+ v_scroll->set_page(get_size().y);
+
+ if (v_scroll->get_max() - v_scroll->get_min() <= v_scroll->get_page())
+ v_scroll->hide();
+ else
+ v_scroll->show();
+
+ _update_scroll_offset();
+ updating=false;
+}
+
+
+void GraphEdit::_graph_node_raised(Node* p_gn) {
+
+ GraphNode *gn=p_gn->cast_to<GraphNode>();
+ ERR_FAIL_COND(!gn);
+ gn->raise();
+ top_layer->raise();
+
+}
+
+
+void GraphEdit::_graph_node_moved(Node *p_gn) {
+
+ GraphNode *gn=p_gn->cast_to<GraphNode>();
+ ERR_FAIL_COND(!gn);
+
+ //gn->set_pos(gn->get_offset()+scroll_offset);
+
+ top_layer->update();
+}
+
+void GraphEdit::add_child_notify(Node *p_child) {
+
+ top_layer->call_deferred("raise"); //top layer always on top!
+ GraphNode *gn = p_child->cast_to<GraphNode>();
+ if (gn) {
+ gn->connect("offset_changed",this,"_graph_node_moved",varray(gn));
+ gn->connect("raise_request",this,"_graph_node_raised",varray(gn));
+ _graph_node_moved(gn);
+ gn->set_stop_mouse(false);
+ }
+}
+
+void GraphEdit::remove_child_notify(Node *p_child) {
+
+ top_layer->call_deferred("raise"); //top layer always on top!
+ GraphNode *gn = p_child->cast_to<GraphNode>();
+ if (gn) {
+ gn->disconnect("offset_changed",this,"_graph_node_moved");
+ gn->disconnect("raise_request",this,"_graph_node_raised");
+ }
+}
+
+void GraphEdit::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_READY) {
+ Size2 size = top_layer->get_size();
+ Size2 hmin = h_scroll->get_combined_minimum_size();
+ Size2 vmin = v_scroll->get_combined_minimum_size();
+
+ v_scroll->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,vmin.width);
+ v_scroll->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,0);
+ v_scroll->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,0);
+ v_scroll->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,0);
+
+ h_scroll->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,0);
+ h_scroll->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,0);
+ h_scroll->set_anchor_and_margin(MARGIN_TOP,ANCHOR_END,hmin.height);
+ h_scroll->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,0);
+
+ }
+ if (p_what==NOTIFICATION_DRAW) {
+ VS::get_singleton()->canvas_item_set_clip(get_canvas_item(),true);
+
+ }
+
+ if (p_what==NOTIFICATION_RESIZED) {
+ _update_scroll();
+ top_layer->update();
+ }
+}
+
+bool GraphEdit::_filter_input(const Point2& p_point) {
+
+ Ref<Texture> port =get_icon("port","GraphNode");
+
+ float grab_r=port->get_width()*0.5;
+ for(int i=get_child_count()-1;i>=0;i--) {
+
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+ if (!gn)
+ continue;
+
+ for(int j=0;j<gn->get_connection_output_count();j++) {
+
+ Vector2 pos = gn->get_connection_output_pos(j)+gn->get_pos();
+ if (pos.distance_to(p_point)<grab_r)
+ return true;
+
+
+ }
+
+ for(int j=0;j<gn->get_connection_input_count();j++) {
+
+ Vector2 pos = gn->get_connection_input_pos(j)+gn->get_pos();
+ if (pos.distance_to(p_point)<grab_r)
+ return true;
+
+
+ }
+
+ }
+
+ return false;
+}
+
+void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
+
+ if (p_ev.type==InputEvent::MOUSE_BUTTON && p_ev.mouse_button.button_index==BUTTON_LEFT && p_ev.mouse_button.pressed) {
+
+ Ref<Texture> port =get_icon("port","GraphNode");
+ Vector2 mpos(p_ev.mouse_button.x,p_ev.mouse_button.y);
+ float grab_r=port->get_width()*0.5;
+ for(int i=get_child_count()-1;i>=0;i--) {
+
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+ if (!gn)
+ continue;
+
+ for(int j=0;j<gn->get_connection_output_count();j++) {
+
+ Vector2 pos = gn->get_connection_output_pos(j)+gn->get_pos();
+ if (pos.distance_to(mpos)<grab_r) {
+
+ connecting=true;
+ connecting_from=gn->get_name();
+ connecting_index=j;
+ connecting_out=true;
+ connecting_type=gn->get_connection_output_type(j);
+ connecting_color=gn->get_connection_output_color(j);
+ connecting_target=false;
+ connecting_to=pos;
+ return;
+ }
+
+
+ }
+
+ for(int j=0;j<gn->get_connection_input_count();j++) {
+
+ Vector2 pos = gn->get_connection_input_pos(j)+gn->get_pos();
+
+ if (pos.distance_to(mpos)<grab_r) {
+ connecting=true;
+ connecting_from=gn->get_name();
+ connecting_index=j;
+ connecting_out=false;
+ connecting_type=gn->get_connection_input_type(j);
+ connecting_color=gn->get_connection_input_color(j);
+ connecting_target=false;
+ connecting_to=pos;
+ return;
+ }
+
+
+ }
+ }
+ }
+
+ if (p_ev.type==InputEvent::MOUSE_MOTION && connecting) {
+
+ connecting_to=Vector2(p_ev.mouse_motion.x,p_ev.mouse_motion.y);
+ connecting_target=false;
+ top_layer->update();
+
+ Ref<Texture> port =get_icon("port","GraphNode");
+ Vector2 mpos(p_ev.mouse_button.x,p_ev.mouse_button.y);
+ float grab_r=port->get_width()*0.5;
+ for(int i=get_child_count()-1;i>=0;i--) {
+
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+ if (!gn)
+ continue;
+
+ if (!connecting_out) {
+ for(int j=0;j<gn->get_connection_output_count();j++) {
+
+ Vector2 pos = gn->get_connection_output_pos(j)+gn->get_pos();
+ int type =gn->get_connection_output_type(j);
+ if (type==connecting_type && pos.distance_to(mpos)<grab_r) {
+
+ connecting_target=true;
+ connecting_to=pos;
+ connecting_target_to=gn->get_name();
+ connecting_target_index=j;
+ return;
+ }
+
+
+ }
+ } else {
+
+ for(int j=0;j<gn->get_connection_input_count();j++) {
+
+ Vector2 pos = gn->get_connection_input_pos(j)+gn->get_pos();
+ int type =gn->get_connection_input_type(j);
+ if (type==connecting_type && pos.distance_to(mpos)<grab_r) {
+ connecting_target=true;
+ connecting_to=pos;
+ connecting_target_to=gn->get_name();
+ connecting_target_index=j;
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ if (p_ev.type==InputEvent::MOUSE_BUTTON && p_ev.mouse_button.button_index==BUTTON_LEFT && !p_ev.mouse_button.pressed) {
+
+ if (connecting && connecting_target) {
+
+ String from = connecting_from;
+ int from_slot = connecting_index;
+ String to =connecting_target_to;
+ int to_slot = connecting_target_index;
+
+ if (!connecting_out) {
+ SWAP(from,to);
+ SWAP(from_slot,to_slot);
+ }
+ emit_signal("connection_request",from,from_slot,to,to_slot);
+
+ }
+ connecting=false;
+ top_layer->update();
+
+ }
+
+
+
+}
+
+void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color) {
+
+ static const int steps = 20;
+
+ Rect2 r;
+ r.pos=p_from;
+ r.expand_to(p_to);
+ Vector2 sign=Vector2((p_from.x < p_to.x) ? 1 : -1,(p_from.y < p_to.y) ? 1 : -1);
+ bool flip = sign.x * sign.y < 0;
+
+ Vector2 prev;
+ for(int i=0;i<=steps;i++) {
+
+ float d = i/float(steps);
+ float c=-Math::cos(d*Math_PI) * 0.5+0.5;
+ if (flip)
+ c=1.0-c;
+ Vector2 p = r.pos+Vector2(d*r.size.width,c*r.size.height);
+
+ if (i>0) {
+
+ top_layer->draw_line(prev,p,p_color,2);
+ }
+
+ prev=p;
+ }
+}
+
+void GraphEdit::_top_layer_draw() {
+
+ _update_scroll();
+
+ if (connecting) {
+
+ Node *fromn = get_node(connecting_from);
+ ERR_FAIL_COND(!fromn);
+ GraphNode *from = fromn->cast_to<GraphNode>();
+ ERR_FAIL_COND(!from);
+ Vector2 pos;
+ if (connecting_out)
+ pos=from->get_connection_output_pos(connecting_index);
+ else
+ pos=from->get_connection_input_pos(connecting_index);
+ pos+=from->get_pos();
+
+ Vector2 topos;
+ topos=connecting_to;
+
+ Color col=connecting_color;
+
+ if (connecting_target) {
+ col.r+=0.4;
+ col.g+=0.4;
+ col.b+=0.4;
+ }
+ _draw_cos_line(pos,topos,col);
+ }
+
+ List<List<Connection>::Element* > to_erase;
+ for(List<Connection>::Element *E=connections.front();E;E=E->next()) {
+
+ NodePath fromnp(E->get().from);
+
+ Node * from = get_node(fromnp);
+ if (!from) {
+ to_erase.push_back(E);
+ continue;
+ }
+
+ GraphNode *gfrom = from->cast_to<GraphNode>();
+
+ if (!gfrom) {
+ to_erase.push_back(E);
+ continue;
+ }
+
+ NodePath tonp(E->get().to);
+ Node * to = get_node(tonp);
+ if (!to) {
+ to_erase.push_back(E);
+ continue;
+ }
+
+ GraphNode *gto = to->cast_to<GraphNode>();
+
+ if (!gto) {
+ to_erase.push_back(E);
+ continue;
+ }
+
+ Vector2 frompos=gfrom->get_connection_output_pos(E->get().from_port)+gfrom->get_pos();
+ Color color = gfrom->get_connection_output_color(E->get().from_port);
+ Vector2 topos=gto->get_connection_input_pos(E->get().to_port)+gto->get_pos();
+ _draw_cos_line(frompos,topos,color);
+
+ }
+
+ while(to_erase.size()) {
+ connections.erase(to_erase.front()->get());
+ to_erase.pop_front();
+ }
+ //draw connections
+}
+
+void GraphEdit::_input_event(const InputEvent& p_ev) {
+
+ if (p_ev.type==InputEvent::MOUSE_MOTION && p_ev.mouse_motion.button_mask&BUTTON_MASK_MIDDLE) {
+ h_scroll->set_val( h_scroll->get_val() - p_ev.mouse_motion.relative_x );
+ v_scroll->set_val( v_scroll->get_val() - p_ev.mouse_motion.relative_y );
+ }
+}
+
+void GraphEdit::clear_connections() {
+
+ connections.clear();
+ update();
+}
+
+
+void GraphEdit::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("connect_node:Error","from","from_port","to","to_port"),&GraphEdit::connect_node);
+ ObjectTypeDB::bind_method(_MD("is_node_connected","from","from_port","to","to_port"),&GraphEdit::is_node_connected);
+ ObjectTypeDB::bind_method(_MD("disconnect_node","from","from_port","to","to_port"),&GraphEdit::disconnect_node);
+ ObjectTypeDB::bind_method(_MD("_graph_node_moved"),&GraphEdit::_graph_node_moved);
+ ObjectTypeDB::bind_method(_MD("_graph_node_raised"),&GraphEdit::_graph_node_raised);
+
+ ObjectTypeDB::bind_method(_MD("_top_layer_input"),&GraphEdit::_top_layer_input);
+ ObjectTypeDB::bind_method(_MD("_top_layer_draw"),&GraphEdit::_top_layer_draw);
+ ObjectTypeDB::bind_method(_MD("_scroll_moved"),&GraphEdit::_scroll_moved);
+
+ ObjectTypeDB::bind_method(_MD("_input_event"),&GraphEdit::_input_event);
+
+ ADD_SIGNAL(MethodInfo("connection_request",PropertyInfo(Variant::STRING,"from"),PropertyInfo(Variant::INT,"from_slot"),PropertyInfo(Variant::STRING,"to"),PropertyInfo(Variant::INT,"to_slot")));
+
+}
+
+GraphEdit::GraphEdit() {
+ top_layer=NULL;
+ top_layer=memnew(GraphEditFilter(this));
+ add_child(top_layer);
+ top_layer->set_stop_mouse(false);
+ top_layer->set_area_as_parent_rect();
+ top_layer->connect("draw",this,"_top_layer_draw");
+ top_layer->set_stop_mouse(false);
+ top_layer->connect("input_event",this,"_top_layer_input");
+
+ h_scroll = memnew(HScrollBar);
+ h_scroll->set_name("_h_scroll");
+ top_layer->add_child(h_scroll);
+
+ v_scroll = memnew(VScrollBar);
+ v_scroll->set_name("_v_scroll");
+ top_layer->add_child(v_scroll);
+ updating=false;
+ connecting=false;
+
+ h_scroll->connect("value_changed", this,"_scroll_moved");
+ v_scroll->connect("value_changed", this,"_scroll_moved");
+}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
new file mode 100644
index 0000000000..f8a2f3fee7
--- /dev/null
+++ b/scene/gui/graph_edit.h
@@ -0,0 +1,93 @@
+#ifndef GRAPH_EDIT_H
+#define GRAPH_EDIT_H
+
+#include "scene/gui/graph_node.h"
+#include "scene/gui/scroll_bar.h"
+
+class GraphEdit;
+
+class GraphEditFilter : public Control {
+
+ OBJ_TYPE(GraphEditFilter,Control);
+
+friend class GraphEdit;
+ GraphEdit *ge;
+ virtual bool has_point(const Point2& p_point) const;
+
+public:
+
+
+ GraphEditFilter(GraphEdit *p_edit);
+};
+
+class GraphEdit : public Control {
+
+ OBJ_TYPE(GraphEdit,Control);
+public:
+
+ struct Connection {
+ StringName from;
+ StringName to;
+ int from_port;
+ int to_port;
+
+ };
+private:
+
+ HScrollBar* h_scroll;
+ VScrollBar* v_scroll;
+
+
+ bool connecting;
+ String connecting_from;
+ bool connecting_out;
+ int connecting_index;
+ int connecting_type;
+ Color connecting_color;
+ bool connecting_target;
+ Vector2 connecting_to;
+ String connecting_target_to;
+ int connecting_target_index;
+
+
+
+ bool updating;
+ List<Connection> connections;
+
+ void _draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color);
+
+ void _graph_node_raised(Node* p_gn);
+ void _graph_node_moved(Node *p_gn);
+
+ void _update_scroll();
+ void _scroll_moved(double);
+ void _input_event(const InputEvent& p_ev);
+
+ GraphEditFilter *top_layer;
+ void _top_layer_input(const InputEvent& p_ev);
+ void _top_layer_draw();
+ void _update_scroll_offset();
+
+friend class GraphEditFilter;
+ bool _filter_input(const Point2& p_point);
+protected:
+
+ static void _bind_methods();
+ virtual void add_child_notify(Node *p_child);
+ virtual void remove_child_notify(Node *p_child);
+ void _notification(int p_what);
+
+public:
+
+ Error connect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port);
+ bool is_node_connected(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port);
+ void disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port);
+ void clear_connections();
+
+ void get_connection_list(List<Connection> *r_connections);
+
+
+ GraphEdit();
+};
+
+#endif // GRAPHEdit_H
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 6e3afeefd0..50ee9abcf8 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -76,7 +76,7 @@ void GraphNode::_get_property_list( List<PropertyInfo> *p_list) const{
int idx=0;
for(int i=0;i<get_child_count();i++) {
Control *c=get_child(i)->cast_to<Control>();
- if (!c || c->is_set_as_toplevel() || !c->get_owner())
+ if (!c || c->is_set_as_toplevel() )
continue;
String base="slot/"+itos(idx)+"/";
@@ -122,6 +122,7 @@ void GraphNode::_resort() {
}
+
int vofs=0;
int w = get_size().x - sb->get_minimum_size().x;
@@ -131,7 +132,7 @@ void GraphNode::_resort() {
Control *c=get_child(i)->cast_to<Control>();
if (!c)
continue;
- if (c->is_set_as_toplevel() || !c->get_owner())
+ if (c->is_set_as_toplevel())
continue;
Size2i size=c->get_combined_minimum_size();
@@ -150,6 +151,8 @@ void GraphNode::_resort() {
_change_notify();
update();
+ connpos_dirty=true;
+
}
@@ -160,14 +163,34 @@ void GraphNode::_notification(int p_what) {
Ref<StyleBox> sb=get_stylebox("frame");
Ref<Texture> port =get_icon("port");
+ Ref<Texture> close =get_icon("close");
+ int close_offset = get_constant("close_offset");
+ Ref<Font> title_font = get_font("title_font");
+ int title_offset = get_constant("title_offset");
+ Color title_color = get_color("title_color");
Point2i icofs = -port->get_size()*0.5;
- int edgeofs=3;
+ int edgeofs=get_constant("port_offset");
icofs.y+=sb->get_margin(MARGIN_TOP);
draw_style_box(sb,Rect2(Point2(),get_size()));
+ int w = get_size().width-sb->get_minimum_size().x;
+
+ if (show_close)
+ w-=close->get_width();
+
+ draw_string(title_font,Point2(sb->get_margin(MARGIN_LEFT),-title_font->get_height()+title_font->get_ascent()+title_offset),title,title_color,w);
+ if (show_close) {
+ Vector2 cpos = Point2(w+sb->get_margin(MARGIN_LEFT),-close->get_height()+close_offset);
+ draw_texture(close,cpos);
+ close_rect.pos=cpos;
+ close_rect.size=close->get_size();
+ } else {
+ close_rect=Rect2();
+ }
+
for (Map<int,Slot>::Element *E=slot_info.front();E;E=E->next()) {
- if (E->key()>cache_y.size())
+ if (E->key() < 0 || E->key()>=cache_y.size())
continue;
if (!slot_info.has(E->key()))
continue;
@@ -180,6 +203,7 @@ void GraphNode::_notification(int p_what) {
}
}
+
if (p_what==NOTIFICATION_SORT_CHILDREN) {
_resort();
@@ -187,16 +211,6 @@ void GraphNode::_notification(int p_what) {
}
-void GraphNode::set_title(const String& p_title) {
-
- title=p_title;
- update();
-}
-
-String GraphNode::get_title() const {
-
- return title;
-}
void GraphNode::set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right) {
@@ -216,17 +230,23 @@ void GraphNode::set_slot(int p_idx,bool p_enable_left,int p_type_left,const Colo
s.color_right=p_color_right;
slot_info[p_idx]=s;
update();
+ connpos_dirty=true;
+
}
void GraphNode::clear_slot(int p_idx){
slot_info.erase(p_idx);
update();
+ connpos_dirty=true;
+
}
void GraphNode::clear_all_slots(){
slot_info.clear();
update();
+ connpos_dirty=true;
+
}
bool GraphNode::is_slot_enabled_left(int p_idx) const{
@@ -280,18 +300,26 @@ Color GraphNode::get_slot_color_right(int p_idx) const{
Size2 GraphNode::get_minimum_size() const {
+ Ref<Font> title_font = get_font("title_font");
+
int sep=get_constant("separation");
Ref<StyleBox> sb=get_stylebox("frame");
bool first=true;
Size2 minsize;
+ minsize.x=title_font->get_string_size(title).x;
+ if (show_close) {
+ Ref<Texture> close =get_icon("close");
+ minsize.x+=sep+close->get_width();
+ }
+
for(int i=0;i<get_child_count();i++) {
Control *c=get_child(i)->cast_to<Control>();
if (!c)
continue;
- if (c->is_set_as_toplevel() || !c->get_owner())
+ if (c->is_set_as_toplevel())
continue;
Size2i size=c->get_combined_minimum_size();
@@ -308,13 +336,225 @@ Size2 GraphNode::get_minimum_size() const {
return minsize+sb->get_minimum_size();
}
+void GraphNode::set_title(const String& p_title) {
+
+ title=p_title;
+ minimum_size_changed();
+ update();
+
+}
+
+String GraphNode::get_title() const{
+
+ return title;
+}
+
+void GraphNode::set_offset(const Vector2& p_offset) {
+
+ offset=p_offset;
+ emit_signal("offset_changed");
+ update();
+}
+
+Vector2 GraphNode::get_offset() const {
+
+ return offset;
+}
+
+
+
+void GraphNode::set_show_close_button(bool p_enable){
+
+ show_close=p_enable;
+ update();
+}
+bool GraphNode::is_close_button_visible() const{
+
+ return show_close;
+}
+
+void GraphNode::_connpos_update() {
+
+
+ int edgeofs=get_constant("port_offset");
+ int sep=get_constant("separation");
+
+ Ref<StyleBox> sb=get_stylebox("frame");
+ Ref<Texture> port =get_icon("port");
+ conn_input_cache.clear();
+ conn_output_cache.clear();
+ int vofs=0;
+
+ int idx=0;
+
+ for(int i=0;i<get_child_count();i++) {
+ Control *c=get_child(i)->cast_to<Control>();
+ if (!c)
+ continue;
+ if (c->is_set_as_toplevel())
+ continue;
+
+ Size2i size=c->get_combined_minimum_size();
+
+ int y = sb->get_margin(MARGIN_TOP)+vofs;
+ int h = size.y;
+
+
+ if (slot_info.has(idx)) {
+
+ if (slot_info[idx].enable_left) {
+ ConnCache cc;
+ cc.pos=Point2i(edgeofs,y+h/2);
+ cc.type=slot_info[idx].type_left;
+ cc.color=slot_info[idx].color_left;
+ conn_input_cache.push_back(cc);
+ }
+ if (slot_info[idx].enable_right) {
+ ConnCache cc;
+ cc.pos=Point2i(get_size().width-edgeofs,y+h/2);
+ cc.type=slot_info[idx].type_right;
+ cc.color=slot_info[idx].color_right;
+ conn_output_cache.push_back(cc);
+ }
+ }
+
+ if (vofs>0)
+ vofs+=sep;
+ vofs+=size.y;
+ idx++;
+
+ }
+
+
+ connpos_dirty=false;
+}
+
+int GraphNode::get_connection_input_count() {
+
+ if (connpos_dirty)
+ _connpos_update();
+
+ return conn_input_cache.size();
+
+}
+int GraphNode::get_connection_output_count() {
+
+ if (connpos_dirty)
+ _connpos_update();
+
+ return conn_output_cache.size();
+
+}
+
+
+Vector2 GraphNode::get_connection_input_pos(int p_idx) {
+
+ if (connpos_dirty)
+ _connpos_update();
+
+ ERR_FAIL_INDEX_V(p_idx,conn_input_cache.size(),Vector2());
+ return conn_input_cache[p_idx].pos;
+}
+
+int GraphNode::get_connection_input_type(int p_idx) {
+
+ if (connpos_dirty)
+ _connpos_update();
+
+ ERR_FAIL_INDEX_V(p_idx,conn_input_cache.size(),0);
+ return conn_input_cache[p_idx].type;
+}
+
+Color GraphNode::get_connection_input_color(int p_idx) {
+
+ if (connpos_dirty)
+ _connpos_update();
+
+ ERR_FAIL_INDEX_V(p_idx,conn_input_cache.size(),Color());
+ return conn_input_cache[p_idx].color;
+}
+
+Vector2 GraphNode::get_connection_output_pos(int p_idx){
+
+ if (connpos_dirty)
+ _connpos_update();
+
+ ERR_FAIL_INDEX_V(p_idx,conn_output_cache.size(),Vector2());
+ return conn_output_cache[p_idx].pos;
+
+}
+
+int GraphNode::get_connection_output_type(int p_idx) {
+
+ if (connpos_dirty)
+ _connpos_update();
+
+ ERR_FAIL_INDEX_V(p_idx,conn_output_cache.size(),0);
+ return conn_output_cache[p_idx].type;
+}
+
+Color GraphNode::get_connection_output_color(int p_idx) {
+
+ if (connpos_dirty)
+ _connpos_update();
+
+ ERR_FAIL_INDEX_V(p_idx,conn_output_cache.size(),Color());
+ return conn_output_cache[p_idx].color;
+}
+
+void GraphNode::_input_event(const InputEvent& p_ev) {
+
+ if (p_ev.type==InputEvent::MOUSE_BUTTON && p_ev.mouse_button.pressed && p_ev.mouse_button.button_index==BUTTON_LEFT) {
+
+ Vector2 mpos = Vector2(p_ev.mouse_button.x,p_ev.mouse_button.y);
+ if (close_rect.size!=Size2() && close_rect.has_point(mpos)) {
+ emit_signal("close_request");
+ return;
+ }
+
+ drag_from=get_offset();
+ drag_accum=Vector2();
+ dragging=true;
+ emit_signal("raise_request");
+
+ }
+
+ if (p_ev.type==InputEvent::MOUSE_BUTTON && !p_ev.mouse_button.pressed && p_ev.mouse_button.button_index==BUTTON_LEFT) {
+
+ dragging=false;
+ emit_signal("dragged",drag_from,get_offset()); //useful for undo/redo
+ }
+
+ if (p_ev.type==InputEvent::MOUSE_MOTION && dragging) {
+
+ drag_accum+=Vector2(p_ev.mouse_motion.relative_x,p_ev.mouse_motion.relative_y);
+ set_offset(drag_from+drag_accum);
+ }
+
+}
+
void GraphNode::_bind_methods() {
+ ObjectTypeDB::bind_method(_MD("set_title","title"),&GraphNode::set_title);
+ ObjectTypeDB::bind_method(_MD("get_title"),&GraphNode::get_title);
+ ObjectTypeDB::bind_method(_MD("_input_event"),&GraphNode::_input_event);
+
+ ObjectTypeDB::bind_method(_MD("set_show_close_button","show"),&GraphNode::set_show_close_button);
+ ObjectTypeDB::bind_method(_MD("is_close_button_visible"),&GraphNode::is_close_button_visible);
+ ADD_PROPERTY( PropertyInfo(Variant::STRING,"title"),_SCS("set_title"),_SCS("get_title"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"show_close"),_SCS("set_show_close_button"),_SCS("is_close_button_visible"));
+
+ ADD_SIGNAL(MethodInfo("offset_changed"));
+ ADD_SIGNAL(MethodInfo("dragged",PropertyInfo(Variant::VECTOR2,"from"),PropertyInfo(Variant::VECTOR2,"to")));
+ ADD_SIGNAL(MethodInfo("raise_request"));
+ ADD_SIGNAL(MethodInfo("close_request"));
}
GraphNode::GraphNode() {
-
+ dragging=false;
+ show_close=false;
+ connpos_dirty=true;
}
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 3b89da9f0f..0d5cbf8dd3 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -8,7 +8,7 @@ class GraphNode : public Container {
OBJ_TYPE(GraphNode,Container);
- String title;
+
struct Slot {
bool enable_left;
int type_left;
@@ -21,13 +21,36 @@ class GraphNode : public Container {
Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); };
};
+ String title;
+ bool show_close;
+ Vector2 offset;
+
+ Rect2 close_rect;
+
Vector<int> cache_y;
+ struct ConnCache {
+ Vector2 pos;
+ int type;
+ Color color;
+ };
+
+ Vector<ConnCache> conn_input_cache;
+ Vector<ConnCache> conn_output_cache;
+
Map<int,Slot> slot_info;
+ bool connpos_dirty;
+
+ void _connpos_update();
void _resort();
+
+ Vector2 drag_from;
+ Vector2 drag_accum;
+ bool dragging;
protected:
+ void _input_event(const InputEvent& p_ev);
void _notification(int p_what);
static void _bind_methods();
@@ -39,8 +62,6 @@ public:
- void set_title(const String& p_title);
- String get_title() const;
void set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right);
void clear_slot(int p_idx);
@@ -52,6 +73,25 @@ public:
int get_slot_type_right(int p_idx) const;
Color get_slot_color_right(int p_idx) const;
+ void set_title(const String& p_title);
+ String get_title() const;
+
+ void set_offset(const Vector2& p_offset);
+ Vector2 get_offset() const;
+
+ void set_show_close_button(bool p_enable);
+ bool is_close_button_visible() const;
+
+ int get_connection_input_count() ;
+ int get_connection_output_count() ;
+ Vector2 get_connection_input_pos(int p_idx);
+ int get_connection_input_type(int p_idx);
+ Color get_connection_input_color(int p_idx);
+ Vector2 get_connection_output_pos(int p_idx);
+ int get_connection_output_type(int p_idx);
+ Color get_connection_output_color(int p_idx);
+
+
virtual Size2 get_minimum_size() const;
GraphNode();
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 7353744d07..d10ca20fc3 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -84,6 +84,7 @@ void MenuButton::pressed() {
popup->set_parent_rect( Rect2(Point2(gp-popup->get_global_pos()),get_size()));
popup->popup();
popup->call_deferred("grab_click_focus");
+ popup->set_invalidate_click_until_motion();
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 0ba3bdb7c6..1fd1d8adc8 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -30,6 +30,7 @@
#include "print_string.h"
#include "os/keyboard.h"
#include "translation.h"
+#include "os/input.h"
String PopupMenu::_get_accel_text(uint32_t p_accel) const {
@@ -318,6 +319,10 @@ void PopupMenu::_input_event(const InputEvent &p_event) {
int over=_get_mouse_over(Point2(b.x,b.y));
+ if (invalidated_click) {
+ invalidated_click=false;
+ break;
+ }
if (over<0 || items[over].separator || items[over].disabled)
break; //non-activable
@@ -336,6 +341,13 @@ void PopupMenu::_input_event(const InputEvent &p_event) {
case InputEvent::MOUSE_MOTION: {
+ if (invalidated_click) {
+ moved+=Vector2(p_event.mouse_motion.relative_x,p_event.mouse_motion.relative_y);
+ if (moved.length()>4)
+ invalidated_click=false;
+
+ }
+
const InputEventMouseMotion &m=p_event.mouse_motion;
for(List<Rect2>::Element *E=autohide_areas.front();E;E=E->next()) {
@@ -893,12 +905,17 @@ void PopupMenu::_bind_methods() {
}
+
+void PopupMenu::set_invalidate_click_until_motion() {
+ moved=Vector2();
+ invalidated_click=true;
+}
+
PopupMenu::PopupMenu() {
idcount=0;
mouse_over=-1;
-
set_focus_mode(FOCUS_ALL);
set_as_toplevel(true);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index b150be1008..c2e988de95 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -70,6 +70,8 @@ class PopupMenu : public Popup {
void _activate_submenu(int over);
void _submenu_timeout();
+ bool invalidated_click;
+ Vector2 moved;
Array _get_items() const;
void _set_items(const Array& p_items);
@@ -134,6 +136,8 @@ public:
void add_autohide_area(const Rect2& p_area);
void clear_autohide_areas();
+ void set_invalidate_click_until_motion();
+
PopupMenu();
~PopupMenu();
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 962e8c26e0..ee6b481a9f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -76,6 +76,7 @@
#include "scene/gui/video_player.h"
#include "scene/gui/reference_frame.h"
#include "scene/gui/graph_node.h"
+#include "scene/gui/graph_edit.h"
#include "scene/resources/video_stream.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
@@ -153,6 +154,8 @@
#include "scene/resources/mesh.h"
#include "scene/resources/room.h"
+#include "scene/resources/shader_graph.h"
+
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/volume.h"
@@ -305,6 +308,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<HSplitContainer>();
ObjectTypeDB::register_type<VSplitContainer>();
ObjectTypeDB::register_type<GraphNode>();
+ ObjectTypeDB::register_type<GraphEdit>();
OS::get_singleton()->yield(); //may take time to init
@@ -496,11 +500,17 @@ void register_scene_types() {
ObjectTypeDB::register_type<Mesh>();
ObjectTypeDB::register_virtual_type<Material>();
ObjectTypeDB::register_type<FixedMaterial>();
- ObjectTypeDB::register_type<ParticleSystemMaterial>();
- ObjectTypeDB::register_type<UnshadedMaterial>();
+ //ObjectTypeDB::register_type<ParticleSystemMaterial>();
+ //ObjectTypeDB::register_type<UnshadedMaterial>();
ObjectTypeDB::register_type<ShaderMaterial>();
ObjectTypeDB::register_type<RoomBounds>();
- ObjectTypeDB::register_type<Shader>();
+ ObjectTypeDB::register_virtual_type<Shader>();
+ ObjectTypeDB::register_virtual_type<ShaderGraph>();
+ ObjectTypeDB::register_type<MaterialShaderGraph>();
+ ObjectTypeDB::register_type<MaterialShader>();
+ ObjectTypeDB::add_compatibility_type("Shader","MaterialShader");
+ ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial");
+ ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedMaterial");
ObjectTypeDB::register_type<MultiMesh>();
ObjectTypeDB::register_type<MeshLibrary>();
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 050e462902..e7f0d9b1f5 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -417,12 +417,18 @@ void make_default_theme() {
t->set_constant("hseparation","PopupMenu",2);
t->set_constant("vseparation","PopupMenu",1);
- Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png,6,21,6,5,16,21,16,5);
+ Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png,6,24,6,5,16,24,16,5);
//graphsb->set_expand_margin_size(MARGIN_LEFT,10);
//graphsb->set_expand_margin_size(MARGIN_RIGHT,10);
t->set_stylebox("frame","GraphNode", graphsb );
t->set_constant("separation","GraphNode", 1 );
t->set_icon("port","GraphNode", make_icon( graph_port_png ) );
+ t->set_icon("close","GraphNode", make_icon( graph_node_close_png ) );
+ t->set_font("title_font","GraphNode", default_font );
+ t->set_color("title_color","GraphNode", Color(0,0,0,1));
+ t->set_constant("title_offset","GraphNode", 18);
+ t->set_constant("close_offset","GraphNode", 18);
+ t->set_constant("port_offset","GraphNode", 3);
t->set_stylebox("bg","Tree", make_stylebox( tree_bg_png,4,4,4,5,3,3,3,3) );
diff --git a/scene/resources/default_theme/graph_node_close.png b/scene/resources/default_theme/graph_node_close.png
new file mode 100644
index 0000000000..ea5b510418
--- /dev/null
+++ b/scene/resources/default_theme/graph_node_close.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 9fe77b3223..a0f3dcd988 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -104,6 +104,11 @@ static const unsigned char graph_node_png[]={
};
+static const unsigned char graph_node_close_png[]={
+0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0xc,0x0,0x0,0x0,0xc,0x8,0x6,0x0,0x0,0x0,0x56,0x75,0x5c,0xe7,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0xff,0x0,0xff,0x0,0xff,0xa0,0xbd,0xa7,0x93,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xde,0xc,0x15,0x14,0x15,0x39,0x35,0x48,0xf8,0xe3,0x0,0x0,0x0,0x80,0x49,0x44,0x41,0x54,0x28,0xcf,0xa5,0xd1,0xb1,0xa,0xc2,0x40,0x10,0x84,0xe1,0x4f,0xe5,0x30,0xad,0x9d,0xb5,0x60,0xeb,0x3,0x88,0x2f,0x6d,0xfa,0xb4,0x29,0x83,0xbd,0xb5,0xb5,0x9d,0x68,0x15,0x9b,0x3d,0xb9,0x4,0x11,0xe,0x7,0xb6,0xd9,0xfd,0x67,0xb9,0xb9,0xa5,0x52,0xab,0xa8,0x13,0xb6,0x78,0xe0,0x39,0x63,0x36,0x38,0x60,0x87,0x1b,0x34,0xb8,0x60,0xc4,0x19,0xa9,0x80,0x53,0xf4,0xc6,0x60,0x9a,0x72,0xd0,0xc6,0xa0,0x2b,0xc,0x5d,0xf4,0xda,0xd9,0xa2,0x8f,0x29,0x3,0x43,0x54,0x5e,0x90,0x7e,0xe5,0xca,0x60,0x36,0x4e,0xb4,0xf4,0x87,0xaa,0x9e,0x54,0x15,0xba,0xea,0x5b,0x17,0x71,0xb8,0x23,0x5e,0xb8,0xe2,0xfe,0xe5,0x70,0x7b,0xac,0xd1,0x57,0x7,0x7d,0x3,0x51,0x8f,0x29,0x6b,0x3c,0x49,0x28,0x81,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
+};
+
+
static const unsigned char graph_port_png[]={
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0xa,0x0,0x0,0x0,0xa,0x8,0x6,0x0,0x0,0x0,0x8d,0x32,0xcf,0xbd,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0x0,0x0,0x0,0x0,0x0,0xf9,0x43,0xbb,0x7f,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xde,0xc,0x14,0x17,0x20,0x3,0xeb,0x8f,0x3a,0xdb,0x0,0x0,0x0,0x19,0x74,0x45,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x57,0x81,0xe,0x17,0x0,0x0,0x1,0x65,0x49,0x44,0x41,0x54,0x18,0xd3,0x4d,0xd0,0x4f,0x6b,0xda,0x70,0x1c,0x7,0xe0,0xcf,0x37,0x7f,0x7e,0x49,0x66,0xd2,0x64,0x61,0x5,0x61,0x76,0x47,0xf1,0xa4,0x2d,0xdb,0x75,0x5,0x11,0x84,0xb0,0x5e,0xeb,0xd9,0xeb,0xf4,0x6d,0xec,0x2d,0xf8,0x26,0xb6,0x77,0xe0,0x45,0xba,0xa3,0x6c,0xa0,0x3b,0xad,0x39,0xb6,0x36,0x8,0x1b,0x4b,0x32,0xd2,0xc6,0x6c,0x9a,0x4f,0x4f,0x85,0x3e,0x2f,0xe1,0x11,0x0,0x20,0x29,0xd3,0xe9,0xd4,0xda,0x6e,0xb7,0x23,0xdf,0xf7,0xbb,0x0,0x90,0xe7,0xf9,0x8f,0x66,0xb3,0xf9,0x79,0x36,0x9b,0x55,0x22,0x42,0x83,0xa4,0x44,0x51,0xf4,0xea,0xe2,0xe2,0xc3,0xf7,0xf1,0x78,0xdc,0xa,0x82,0x40,0x8,0x20,0xcf,0x32,0x2e,0x97,0xcb,0x4f,0x51,0x14,0xbd,0x25,0xf9,0x5b,0x26,0x93,0x89,0xdd,0xe9,0x74,0xe2,0xf7,0xe7,0xe7,0x27,0x59,0xfa,0x87,0x65,0xb9,0x13,0x0,0xb0,0x1d,0x9b,0xe1,0xcb,0x50,0xbe,0x5e,0x5d,0xdd,0xfe,0xbc,0xbe,0x6e,0x6b,0x49,0x92,0x8c,0x4e,0x7b,0xa7,0xad,0xbf,0x79,0x4e,0xd3,0x54,0x12,0x86,0x21,0xc2,0x30,0x84,0x32,0x95,0xe4,0x79,0xc6,0xde,0xd9,0x59,0x2b,0x49,0xee,0x46,0x86,0xeb,0xba,0x5d,0xfb,0x85,0x23,0x87,0xfd,0x1e,0xb6,0xed,0x40,0xd7,0x35,0x0,0x40,0x7d,0x38,0xa0,0xdc,0xed,0x44,0x37,0x74,0xb8,0xae,0xd7,0x35,0x48,0x62,0xff,0xff,0x1f,0xfc,0x20,0x80,0xae,0xe9,0x78,0x42,0x0,0xca,0xb2,0x90,0x65,0x19,0x58,0xd7,0xd0,0x8a,0xa2,0x58,0xa7,0x69,0x56,0x6b,0xa2,0x51,0x29,0x5,0xcb,0x52,0xb0,0x94,0x5,0x4b,0x29,0x88,0x8,0xd3,0x34,0xad,0x8b,0xfb,0x62,0xad,0xf,0x6,0x83,0xb8,0xaa,0xaa,0xb1,0xe7,0x79,0xbe,0x77,0x74,0x44,0xb7,0xe1,0x89,0x69,0x1a,0x28,0xcb,0x92,0x9b,0xcd,0x46,0x56,0xab,0xd5,0x86,0xe4,0x47,0x21,0x29,0xc3,0xe1,0xf0,0xb8,0xdf,0xef,0x7f,0x6b,0xb7,0xdb,0xaf,0x1b,0x8d,0x86,0x46,0x10,0xf,0xf7,0xf,0x75,0x1c,0xc7,0x77,0x8b,0xc5,0xe2,0xdd,0x7c,0x3e,0xff,0x25,0xcf,0xc3,0x6f,0x6e,0x6f,0x2e,0x1d,0xdb,0xe9,0x9,0x80,0xb2,0x2a,0xd7,0x27,0xad,0x37,0x5f,0x9e,0xc2,0x1f,0x1,0x3a,0xe6,0xa5,0x7b,0xef,0xf2,0xf3,0xcd,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
};
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index e3427cbe2c..faba339fe1 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -501,7 +501,7 @@ bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const {
void ShaderMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
- p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"Shader" ) );
+ p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"MaterialShader,MaterialShaderGraph" ) );
if (!shader.is_null()) {
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index cc6bed3148..e47b2432f2 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -33,12 +33,6 @@
#include "scene/scene_string_names.h"
-void Shader::set_mode(Mode p_mode) {
-
- ERR_FAIL_INDEX(p_mode,2);
- VisualServer::get_singleton()->shader_set_mode(shader,VisualServer::ShaderMode(p_mode));
- emit_signal(SceneStringNames::get_singleton()->changed);
-}
Shader::Mode Shader::get_mode() const {
@@ -176,7 +170,6 @@ void Shader::get_default_texture_param_list(List<StringName>* r_textures) const{
void Shader::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_mode","mode"),&Shader::set_mode);
ObjectTypeDB::bind_method(_MD("get_mode"),&Shader::get_mode);
ObjectTypeDB::bind_method(_MD("set_code","vcode","fcode","lcode","fofs","lofs"),&Shader::set_code,DEFVAL(0),DEFVAL(0));
@@ -203,9 +196,9 @@ void Shader::_bind_methods() {
}
-Shader::Shader() {
+Shader::Shader(Mode p_mode) {
- shader = VisualServer::get_singleton()->shader_create();
+ shader = VisualServer::get_singleton()->shader_create(VS::ShaderMode(p_mode));
params_cache_dirty=true;
}
@@ -237,7 +230,7 @@ RES ResourceFormatLoaderShader::load(const String &p_path,const String& p_origin
String base_path = p_path.get_base_dir();
- Ref<Shader> shader( memnew( Shader ) );
+ Ref<Shader> shader;//( memnew( Shader ) );
int line=0;
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index e1b8288c51..8c15ca43d4 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -50,6 +50,8 @@ class Shader : public Resource {
mutable Map<StringName,StringName> params_cache; //map a shader param to a material param..
Map<StringName,Ref<Texture> > default_textures;
+
+
protected:
@@ -59,10 +61,11 @@ public:
MODE_MATERIAL,
MODE_CANVAS_ITEM,
- MODE_POST_PROCESS
+ MODE_POST_PROCESS,
+ MODE_MAX
};
- void set_mode(Mode p_mode);
+ //void set_mode(Mode p_mode);
Mode get_mode() const;
void set_code( const String& p_vertex, const String& p_fragment, const String& p_light,int p_fragment_ofs=0,int p_light_ofs=0);
@@ -79,13 +82,22 @@ public:
virtual RID get_rid() const;
- Shader();
+ Shader(Mode p_mode);
~Shader();
};
VARIANT_ENUM_CAST( Shader::Mode );
+class MaterialShader : public Shader {
+
+ OBJ_TYPE(MaterialShader,Shader);
+
+public:
+
+ MaterialShader() : Shader(MODE_MATERIAL) {};
+};
+
class ResourceFormatLoaderShader : public ResourceFormatLoader {
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 3ed6cebf07..a06a70be9f 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -30,118 +30,249 @@
-# if 0
-void ShaderGraph::_set(const String& p_name, const Variant& p_value) {
+Array ShaderGraph::_get_node_list(ShaderType p_type) const {
- if (p_name.begins_with("nodes/")) {
- int idx=p_name.get_slice("/",1).to_int();
- Dictionary data=p_value;
+ List<int> nodes;
+ get_node_list(p_type,&nodes);
+ Array arr(true);
+ for (List<int>::Element *E=nodes.front();E;E=E->next())
+ arr.push_back(E->get());
+ return arr;
+}
+Array ShaderGraph::_get_connections(ShaderType p_type) const {
- ERR_FAIL_COND(!data.has("type"));
- String type=data["type"];
+ List<Connection> connections;
+ get_node_connections(p_type,&connections);
+ Array arr(true);
+ for (List<Connection>::Element *E=connections.front();E;E=E->next()) {
- VS::NodeType node_type=VS::NODE_TYPE_MAX;
- for(int i=0;i<NODE_TYPE_MAX;i++) {
+ Dictionary d(true);
+ d["src_id"]=E->get().src_id;
+ d["src_slot"]=E->get().src_slot;
+ d["dst_id"]=E->get().dst_id;
+ d["dst_slot"]=E->get().dst_slot;
+ arr.push_back(d);
- if (type==VisualServer::shader_node_get_type_info((VS::NodeType)i).name)
- node_type=(VS::NodeType)i;
- }
+ }
+ return arr;
+}
- ERR_FAIL_COND(node_type==VS::NODE_TYPE_MAX);
+void ShaderGraph::_bind_methods() {
- node_add( (NodeType)node_type, idx );
- if (data.has("param"))
- node_set_param(idx,data["param"]);
- if (data.has("pos"))
- node_set_pos(idx,data["pos"]);
- }
+ ObjectTypeDB::bind_method(_MD("_update_shader"),&ShaderGraph::_update_shader);
- if (p_name.begins_with("conns/")) {
- Dictionary data=p_value;
- ERR_FAIL_COND( !data.has("src_id") );
- ERR_FAIL_COND( !data.has("src_slot") );
- ERR_FAIL_COND( !data.has("dst_id") );
- ERR_FAIL_COND( !data.has("dst_slot") );
+ ObjectTypeDB::bind_method(_MD("node_add","shader_type","node_type","id"),&ShaderGraph::node_add);
+ ObjectTypeDB::bind_method(_MD("node_remove","shader_type","id"),&ShaderGraph::node_remove);
+ ObjectTypeDB::bind_method(_MD("node_set_pos","shader_type","id","pos"),&ShaderGraph::node_set_pos);
+ ObjectTypeDB::bind_method(_MD("node_get_pos","shader_type","id"),&ShaderGraph::node_get_pos);
- connect(data["src_id"],data["src_slot"],data["dst_id"],data["dst_slot"]);
- }
+ ObjectTypeDB::bind_method(_MD("node_get_type","shader_type","id"),&ShaderGraph::node_get_type);
- return false;
-}
-Variant ShaderGraph::_get(const String& p_name) const {
+ ObjectTypeDB::bind_method(_MD("get_node_list","shader_type"),&ShaderGraph::_get_node_list);
- if (p_name.begins_with("nodes/")) {
- int idx=p_name.get_slice("/",1).to_int();
- Dictionary data;
- data["type"]=VisualServer::shader_node_get_type_info((VS::NodeType)node_get_type(idx)).name;
- data["pos"]=node_get_pos(idx);
- data["param"]=node_get_param(idx);
- return data;
- }
- if (p_name.begins_with("conns/")) {
- int idx=p_name.get_slice("/",1).to_int();
- Dictionary data;
-
- List<Connection> connections;
- get_connections(&connections);
- ERR_FAIL_INDEX_V( idx,connections.size(), Variant() );
- Connection c = connections[idx];
-
- data["src_id"]=c.src_id;
- data["src_slot"]=c.src_slot;
- data["dst_id"]=c.dst_id;
- data["dst_slot"]=c.dst_slot;
- return data;
- }
+ ObjectTypeDB::bind_method(_MD("scalar_const_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_const_node_set_value);
+ ObjectTypeDB::bind_method(_MD("scalar_const_node_get_value","shader_type","id"),&ShaderGraph::scalar_const_node_set_value);
- return Variant();
-}
-void ShaderGraph::_get_property_list( List<PropertyInfo> *p_list) const {
+ ObjectTypeDB::bind_method(_MD("vec_const_node_set_value","shader_type","id","value"),&ShaderGraph::vec_const_node_set_value);
+ ObjectTypeDB::bind_method(_MD("vec_const_node_get_value","shader_type","id"),&ShaderGraph::vec_const_node_set_value);
- List<int> nodes;
- get_node_list(&nodes);
+ ObjectTypeDB::bind_method(_MD("rgb_const_node_set_value","shader_type","id","value"),&ShaderGraph::rgb_const_node_set_value);
+ ObjectTypeDB::bind_method(_MD("rgb_const_node_get_value","shader_type","id"),&ShaderGraph::rgb_const_node_set_value);
- for(List<int>::Element *E=nodes.front();E;E=E->next()) {
+ ObjectTypeDB::bind_method(_MD("xform_const_node_set_value","shader_type","id","value"),&ShaderGraph::xform_const_node_set_value);
+ ObjectTypeDB::bind_method(_MD("xform_const_node_get_value","shader_type","id"),&ShaderGraph::xform_const_node_set_value);
- int idx=E->get();
- p_list->push_back(PropertyInfo( Variant::DICTIONARY , "nodes/"+itos(idx),PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NETWORK|PROPERTY_USAGE_STORAGE ) );
- }
- List<Connection> connections;
- get_connections(&connections);
- int idx=0;
- for(List<Connection>::Element *E=connections.front();E;E=E->next()) {
- p_list->push_back(PropertyInfo( Variant::DICTIONARY , "conns/"+itos(idx++),PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NETWORK|PROPERTY_USAGE_STORAGE ) );
- }
+// void get_node_list(ShaderType p_which,List<int> *p_node_list) const;
-}
+ ObjectTypeDB::bind_method(_MD("texture_node_set_filter_size","shader_type","id","filter_size"),&ShaderGraph::texture_node_set_filter_size);
+ ObjectTypeDB::bind_method(_MD("texture_node_get_filter_size","shader_type","id"),&ShaderGraph::texture_node_set_filter_size);
-#endif
-#if 0
-Array ShaderGraph::_get_connections_helper() const {
+ ObjectTypeDB::bind_method(_MD("texture_node_set_filter_strength","shader_type","id","filter_strength"),&ShaderGraph::texture_node_set_filter_strength);
+ ObjectTypeDB::bind_method(_MD("texture_node_get_filter_strength","shader_type","id"),&ShaderGraph::texture_node_set_filter_strength);
- Array connections_ret;
- List<Connection> connections;
- get_connections(&connections);
- connections_ret.resize(connections.size());
-
- int idx=0;
- for(List<Connection>::Element *E=connections.front();E;E=E->next()) {
-
- Connection c = E->get();
- Dictionary data;
- data["src_id"]=c.src_id;
- data["src_slot"]=c.src_slot;
- data["dst_id"]=c.dst_id;
- data["dst_slot"]=c.dst_slot;
- connections_ret.set(idx++,data);
- }
+ ObjectTypeDB::bind_method(_MD("scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::scalar_op_node_set_op);
+ ObjectTypeDB::bind_method(_MD("scalar_op_node_get_op","shader_type","id"),&ShaderGraph::scalar_op_node_get_op);
- return connections_ret;
-}
+ ObjectTypeDB::bind_method(_MD("vec_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_op_node_set_op);
+ ObjectTypeDB::bind_method(_MD("vec_op_node_get_op","shader_type","id"),&ShaderGraph::vec_op_node_get_op);
-void ShaderGraph::_bind_methods() {
+ ObjectTypeDB::bind_method(_MD("vec_scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_scalar_op_node_set_op);
+ ObjectTypeDB::bind_method(_MD("vec_scalar_op_node_get_op","shader_type","id"),&ShaderGraph::vec_scalar_op_node_get_op);
+
+ ObjectTypeDB::bind_method(_MD("rgb_op_node_set_op","shader_type","id","op","c"),&ShaderGraph::rgb_op_node_set_op);
+ ObjectTypeDB::bind_method(_MD("rgb_op_node_get_op","shader_type","id"),&ShaderGraph::rgb_op_node_get_op);
+ ObjectTypeDB::bind_method(_MD("rgb_op_node_get_c","shader_type","id"),&ShaderGraph::rgb_op_node_get_c);
+
+ ObjectTypeDB::bind_method(_MD("xform_vec_mult_node_set_no_translation","shader_type","id","disable"),&ShaderGraph::xform_vec_mult_node_set_no_translation);
+ ObjectTypeDB::bind_method(_MD("xform_vec_mult_node_get_no_translation","shader_type","id"),&ShaderGraph::xform_vec_mult_node_get_no_translation);
+
+ ObjectTypeDB::bind_method(_MD("scalar_func_node_set_function","shader_type","id","func"),&ShaderGraph::scalar_func_node_set_function);
+ ObjectTypeDB::bind_method(_MD("scalar_func_node_get_function","shader_type","id"),&ShaderGraph::scalar_func_node_get_function);
+
+ ObjectTypeDB::bind_method(_MD("vec_func_node_set_function","shader_type","id","func"),&ShaderGraph::vec_func_node_set_function);
+ ObjectTypeDB::bind_method(_MD("vec_func_node_get_function","shader_type","id"),&ShaderGraph::vec_func_node_get_function);
+
+ ObjectTypeDB::bind_method(_MD("input_node_set_name","shader_type","id","name"),&ShaderGraph::input_node_set_name);
+ ObjectTypeDB::bind_method(_MD("input_node_get_name","shader_type","id"),&ShaderGraph::input_node_get_name);
+
+ ObjectTypeDB::bind_method(_MD("scalar_input_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_input_node_set_value);
+ ObjectTypeDB::bind_method(_MD("scalar_input_node_get_value","shader_type","id"),&ShaderGraph::scalar_input_node_get_value);
+
+ ObjectTypeDB::bind_method(_MD("vec_input_node_set_value","shader_type","id","value"),&ShaderGraph::vec_input_node_set_value);
+ ObjectTypeDB::bind_method(_MD("vec_input_node_get_value","shader_type","id"),&ShaderGraph::vec_input_node_get_value);
+
+ ObjectTypeDB::bind_method(_MD("rgb_input_node_set_value","shader_type","id","value"),&ShaderGraph::rgb_input_node_set_value);
+ ObjectTypeDB::bind_method(_MD("rgb_input_node_get_value","shader_type","id"),&ShaderGraph::rgb_input_node_get_value);
+
+ ObjectTypeDB::bind_method(_MD("xform_input_node_set_value","shader_type","id","value"),&ShaderGraph::xform_input_node_set_value);
+ ObjectTypeDB::bind_method(_MD("xform_input_node_get_value","shader_type","id"),&ShaderGraph::xform_input_node_get_value);
+
+ ObjectTypeDB::bind_method(_MD("texture_input_node_set_value","shader_type","id","value:Texture"),&ShaderGraph::texture_input_node_set_value);
+ ObjectTypeDB::bind_method(_MD("texture_input_node_get_value:Texture","shader_type","id"),&ShaderGraph::texture_input_node_get_value);
+
+ ObjectTypeDB::bind_method(_MD("cubemap_input_node_set_value","shader_type","id","value:CubeMap"),&ShaderGraph::cubemap_input_node_set_value);
+ ObjectTypeDB::bind_method(_MD("cubemap_input_node_get_value:CubeMap","shader_type","id"),&ShaderGraph::cubemap_input_node_get_value);
+ ObjectTypeDB::bind_method(_MD("comment_node_set_text","shader_type","id","text"),&ShaderGraph::comment_node_set_text);
+ ObjectTypeDB::bind_method(_MD("comment_node_get_text","shader_type","id"),&ShaderGraph::comment_node_get_text);
+
+ ObjectTypeDB::bind_method(_MD("connect_node:Error","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::connect_node);
+ ObjectTypeDB::bind_method(_MD("is_node_connected","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::is_node_connected);
+ ObjectTypeDB::bind_method(_MD("disconnect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::disconnect_node);
+ ObjectTypeDB::bind_method(_MD("get_node_connections","shader_type"),&ShaderGraph::_get_connections);
+
+ ObjectTypeDB::bind_method(_MD("clear","shader_type"),&ShaderGraph::clear);
+
+ ObjectTypeDB::bind_method(_MD("node_set_state","shader_type","id","state"),&ShaderGraph::node_set_state);
+ ObjectTypeDB::bind_method(_MD("node_get_state:var","shader_type","id"),&ShaderGraph::node_get_state);
+
+ //void get_connections(ShaderType p_which,List<Connection> *p_connections) const;
+
+
+ BIND_CONSTANT( NODE_INPUT ); // all inputs (shader type dependent)
+ BIND_CONSTANT( NODE_SCALAR_CONST ); //scalar constant
+ BIND_CONSTANT( NODE_VEC_CONST ); //vec3 constant
+ BIND_CONSTANT( NODE_RGB_CONST ); //rgb constant (shows a color picker instead)
+ BIND_CONSTANT( NODE_XFORM_CONST ); // 4x4 matrix constant
+ BIND_CONSTANT( NODE_TIME ); // time in seconds
+ BIND_CONSTANT( NODE_SCREEN_TEX ); // screen texture sampler (takes UV) (only usable in fragment shader)
+ BIND_CONSTANT( NODE_SCALAR_OP ); // scalar vs scalar op (mul ); add ); div ); etc)
+ BIND_CONSTANT( NODE_VEC_OP ); // vec3 vs vec3 op (mul );ad );div );crossprod );etc)
+ BIND_CONSTANT( NODE_VEC_SCALAR_OP ); // vec3 vs scalar op (mul ); add ); div ); etc)
+ BIND_CONSTANT( NODE_RGB_OP ); // vec3 vs vec3 rgb op (with scalar amount) ); like brighten ); darken ); burn ); dodge ); multiply ); etc.
+ BIND_CONSTANT( NODE_XFORM_MULT ); // mat4 x mat4
+ BIND_CONSTANT( NODE_XFORM_VEC_MULT ); // mat4 x vec3 mult (with no-translation option)
+ BIND_CONSTANT( NODE_XFORM_VEC_INV_MULT ); // mat4 x vec3 inverse mult (with no-translation option)
+ BIND_CONSTANT( NODE_SCALAR_FUNC ); // scalar function (sin ); cos ); etc)
+ BIND_CONSTANT( NODE_VEC_FUNC ); // vector function (normalize ); negate ); reciprocal ); rgb2hsv ); hsv2rgb ); etc ); etc)
+ BIND_CONSTANT( NODE_VEC_LEN ); // vec3 length
+ BIND_CONSTANT( NODE_DOT_PROD ); // vec3 . vec3 (dot product -> scalar output)
+ BIND_CONSTANT( NODE_VEC_TO_SCALAR ); // 1 vec3 input ); 3 scalar outputs
+ BIND_CONSTANT( NODE_SCALAR_TO_VEC ); // 3 scalar input ); 1 vec3 output
+ BIND_CONSTANT( NODE_VEC_TO_XFORM ); // 3 vec input ); 1 xform output
+ BIND_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output
+ BIND_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve)
+ BIND_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation (with optional curve)
+ BIND_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material)
+ BIND_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material)
+ BIND_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material)
+ BIND_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material)
+ BIND_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material)
+ BIND_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material)
+ BIND_CONSTANT( NODE_OUTPUT ); // output (shader type dependent)
+ BIND_CONSTANT( NODE_COMMENT ); // comment
+ BIND_CONSTANT( NODE_TYPE_MAX );
+
+ BIND_CONSTANT( SLOT_TYPE_SCALAR );
+ BIND_CONSTANT( SLOT_TYPE_VEC );
+ BIND_CONSTANT( SLOT_TYPE_XFORM );
+ BIND_CONSTANT( SLOT_TYPE_TEXTURE );
+ BIND_CONSTANT( SLOT_MAX );
+
+ BIND_CONSTANT( SHADER_TYPE_VERTEX );
+ BIND_CONSTANT( SHADER_TYPE_FRAGMENT );
+ BIND_CONSTANT( SHADER_TYPE_LIGHT );
+ BIND_CONSTANT( SHADER_TYPE_MAX );
+
+
+ BIND_CONSTANT( SLOT_IN );
+ BIND_CONSTANT( SLOT_OUT );
+
+ BIND_CONSTANT( GRAPH_OK );
+ BIND_CONSTANT( GRAPH_ERROR_CYCLIC );
+ BIND_CONSTANT( GRAPH_ERROR_MISSING_CONNECTIONS );
+
+ BIND_CONSTANT( SCALAR_OP_ADD );
+ BIND_CONSTANT( SCALAR_OP_SUB );
+ BIND_CONSTANT( SCALAR_OP_MUL );
+ BIND_CONSTANT( SCALAR_OP_DIV );
+ BIND_CONSTANT( SCALAR_OP_MOD );
+ BIND_CONSTANT( SCALAR_OP_POW );
+ BIND_CONSTANT( SCALAR_OP_MAX );
+ BIND_CONSTANT( SCALAR_OP_MIN );
+ BIND_CONSTANT( SCALAR_OP_ATAN2 );
+ BIND_CONSTANT( SCALAR_MAX_OP );
+
+ BIND_CONSTANT( VEC_OP_ADD );
+ BIND_CONSTANT( VEC_OP_SUB );
+ BIND_CONSTANT( VEC_OP_MUL );
+ BIND_CONSTANT( VEC_OP_DIV );
+ BIND_CONSTANT( VEC_OP_MOD );
+ BIND_CONSTANT( VEC_OP_POW );
+ BIND_CONSTANT( VEC_OP_MAX );
+ BIND_CONSTANT( VEC_OP_MIN );
+ BIND_CONSTANT( VEC_OP_CROSS );
+ BIND_CONSTANT( VEC_MAX_OP );
+
+ BIND_CONSTANT( VEC_SCALAR_OP_MUL );
+ BIND_CONSTANT( VEC_SCALAR_OP_DIV );
+ BIND_CONSTANT( VEC_SCALAR_OP_POW );
+ BIND_CONSTANT( VEC_SCALAR_MAX_OP );
+
+ BIND_CONSTANT( RGB_OP_SCREEN );
+ BIND_CONSTANT( RGB_OP_DIFFERENCE );
+ BIND_CONSTANT( RGB_OP_DARKEN );
+ BIND_CONSTANT( RGB_OP_LIGHTEN );
+ BIND_CONSTANT( RGB_OP_OVERLAY );
+ BIND_CONSTANT( RGB_OP_DODGE );
+ BIND_CONSTANT( RGB_OP_BURN );
+ BIND_CONSTANT( RGB_OP_SOFT_LIGHT );
+ BIND_CONSTANT( RGB_OP_HARD_LIGHT );
+ BIND_CONSTANT( RGB_MAX_OP );
+
+ BIND_CONSTANT( SCALAR_FUNC_SIN );
+ BIND_CONSTANT( SCALAR_FUNC_COS );
+ BIND_CONSTANT( SCALAR_FUNC_TAN );
+ BIND_CONSTANT( SCALAR_FUNC_ASIN );
+ BIND_CONSTANT( SCALAR_FUNC_ACOS );
+ BIND_CONSTANT( SCALAR_FUNC_ATAN );
+ BIND_CONSTANT( SCALAR_FUNC_SINH );
+ BIND_CONSTANT( SCALAR_FUNC_COSH );
+ BIND_CONSTANT( SCALAR_FUNC_TANH );
+ BIND_CONSTANT( SCALAR_FUNC_LOG );
+ BIND_CONSTANT( SCALAR_FUNC_EXP );
+ BIND_CONSTANT( SCALAR_FUNC_SQRT );
+ BIND_CONSTANT( SCALAR_FUNC_ABS );
+ BIND_CONSTANT( SCALAR_FUNC_SIGN );
+ BIND_CONSTANT( SCALAR_FUNC_FLOOR );
+ BIND_CONSTANT( SCALAR_FUNC_ROUND );
+ BIND_CONSTANT( SCALAR_FUNC_CEIL );
+ BIND_CONSTANT( SCALAR_FUNC_FRAC );
+ BIND_CONSTANT( SCALAR_FUNC_SATURATE );
+ BIND_CONSTANT( SCALAR_FUNC_NEGATE );
+ BIND_CONSTANT( SCALAR_MAX_FUNC );
+
+ BIND_CONSTANT( VEC_FUNC_NORMALIZE );
+ BIND_CONSTANT( VEC_FUNC_SATURATE );
+ BIND_CONSTANT( VEC_FUNC_NEGATE );
+ BIND_CONSTANT( VEC_FUNC_RECIPROCAL );
+ BIND_CONSTANT( VEC_FUNC_RGB2HSV );
+ BIND_CONSTANT( VEC_FUNC_HSV2RGB );
+ BIND_CONSTANT( VEC_MAX_FUNC );
+
+
+#if 0
ObjectTypeDB::bind_method(_MD("node_add"),&ShaderGraph::node_add );
ObjectTypeDB::bind_method(_MD("node_remove"),&ShaderGraph::node_remove );
ObjectTypeDB::bind_method(_MD("node_set_param"),&ShaderGraph::node_set_param );
@@ -212,73 +343,154 @@ void ShaderGraph::_bind_methods() {
BIND_CONSTANT( NODE_TEXTURE_2D_PARAMETER );
BIND_CONSTANT( NODE_TEXTURE_CUBE_PARAMETER );
BIND_CONSTANT( NODE_TYPE_MAX );
+#endif
}
-void ShaderGraph::node_add(NodeType p_type,int p_id) {
+String ShaderGraph::_find_unique_name(ShaderType p_which, const String& p_base) {
+
+
+
+ int idx=1;
+ while(true) {
+ String tocmp=p_base;
+ if (idx>1) {
+ tocmp+="_"+itos(idx);
+ }
+ bool valid=true;
+ for (Map<int,Node>::Element *E=shader[p_which].node_map.front();E;E=E->next()) {
+ if (E->get().type!=NODE_SCALAR_INPUT && E->get().type!=NODE_VEC_INPUT && E->get().type==NODE_RGB_INPUT && E->get().type==NODE_XFORM_INPUT && E->get().type==NODE_TEXTURE_INPUT && E->get().type==NODE_CUBEMAP_INPUT)
+ continue;
+ String name = E->get().param1;
+ if (name==tocmp) {
+ valid=false;
+ break;
+ }
+
+ }
+
+ if (!valid) {
+ idx++;
+ continue;
+ }
+ return tocmp;
+ }
+ return String();
+}
- ERR_FAIL_COND( node_map.has(p_id ) );
- ERR_FAIL_INDEX( p_type, NODE_TYPE_MAX );
+void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) {
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(p_id==0);
+ ERR_FAIL_COND(p_node_type==NODE_OUTPUT); //can't create output
+ ERR_FAIL_COND( shader[p_type].node_map.has(p_id ) );
+ ERR_FAIL_INDEX( p_node_type, NODE_TYPE_MAX );
Node node;
- node.type=p_type;
+ if (p_node_type==NODE_INPUT) {
+ //see if it already exists
+ for(Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) {
+ if (E->get().type==NODE_INPUT) {
+ ERR_EXPLAIN("Only one input node can be added to the graph.");
+ ERR_FAIL_COND(E->get().type==NODE_INPUT);
+ }
+ }
+ }
+ node.type=p_node_type;
node.id=p_id;
- node.x=0;
- node.y=0;
- node_map[p_id]=node;
+ switch(p_node_type) {
+ case NODE_INPUT: {} break; // all inputs (shader type dependent)
+ case NODE_SCALAR_CONST: { node.param1=0;} break; //scalar constant
+ case NODE_VEC_CONST: {node.param1=Vector3();} break; //vec3 constant
+ case NODE_RGB_CONST: {node.param1=Color();} break; //rgb constant (shows a color picker instead)
+ case NODE_XFORM_CONST: {node.param1=Transform();} break; // 4x4 matrix constant
+ case NODE_TIME: {} break; // time in seconds
+ case NODE_SCREEN_TEX: {Array arr; arr.push_back(0); arr.push_back(0); node.param2=arr;} break; // screen texture sampler (takes UV) (only usable in fragment shader)
+ case NODE_SCALAR_OP: {node.param1=SCALAR_OP_ADD;} break; // scalar vs scalar op (mul: {} break; add: {} break; div: {} break; etc)
+ case NODE_VEC_OP: {node.param1=VEC_OP_ADD;} break; // vec3 vs vec3 op (mul: {} break;ad: {} break;div: {} break;crossprod: {} break;etc)
+ case NODE_VEC_SCALAR_OP: {node.param1=VEC_SCALAR_OP_MUL;} break; // vec3 vs scalar op (mul: {} break; add: {} break; div: {} break; etc)
+ case NODE_RGB_OP: {node.param1=RGB_OP_SCREEN;} break; // vec3 vs vec3 rgb op (with scalar amount): {} break; like brighten: {} break; darken: {} break; burn: {} break; dodge: {} break; multiply: {} break; etc.
+ case NODE_XFORM_MULT: {} break; // mat4 x mat4
+ case NODE_XFORM_VEC_MULT: {} break; // mat4 x vec3 mult (with no-translation option)
+ case NODE_XFORM_VEC_INV_MULT: {} break; // mat4 x vec3 inverse mult (with no-translation option)
+ case NODE_SCALAR_FUNC: {node.param1=SCALAR_FUNC_SIN;} break; // scalar function (sin: {} break; cos: {} break; etc)
+ case NODE_VEC_FUNC: {node.param1=VEC_FUNC_NORMALIZE;} break; // vector function (normalize: {} break; negate: {} break; reciprocal: {} break; rgb2hsv: {} break; hsv2rgb: {} break; etc: {} break; etc)
+ case NODE_VEC_LEN: {} break; // vec3 length
+ case NODE_DOT_PROD: {} break; // vec3 . vec3 (dot product -> scalar output)
+ case NODE_VEC_TO_SCALAR: {} break; // 1 vec3 input: {} break; 3 scalar outputs
+ case NODE_SCALAR_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output
+ case NODE_VEC_TO_XFORM: {} break; // 3 scalar input: {} break; 1 vec3 output
+ case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output
+ case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve)
+ case NODE_VEC_INTERP: {} break; // vec3 interpolation (with optional curve)
+ case NODE_SCALAR_INPUT: {node.param1=_find_unique_name(p_type,"Scalar"); node.param2=0;} break; // scalar uniform (assignable in material)
+ case NODE_VEC_INPUT: {node.param1=_find_unique_name(p_type,"Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material)
+ case NODE_RGB_INPUT: {node.param1=_find_unique_name(p_type,"Color");node.param2=Color();} break; // color uniform (assignable in material)
+ case NODE_XFORM_INPUT: {node.param1=_find_unique_name(p_type,"XForm"); node.param2=Transform();} break; // mat4 uniform (assignable in material)
+ case NODE_TEXTURE_INPUT: {node.param1=_find_unique_name(p_type,"Tex"); } break; // texture input (assignable in material)
+ case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name(p_type,"Cube"); } break; // cubemap input (assignable in material)
+ case NODE_OUTPUT: {} break; // output (shader type dependent)
+ case NODE_COMMENT: {} break; // comment
+ case NODE_TYPE_MAX: {};
+ }
+ shader[p_type].node_map[p_id]=node;
+ _request_update();
}
-void ShaderGraph::node_set_pos(int p_id, const Vector2& p_pos) {
+void ShaderGraph::node_set_pos(ShaderType p_type,int p_id, const Vector2& p_pos) {
+ ERR_FAIL_INDEX(p_type,3);
+
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ shader[p_type].node_map[p_id].pos=p_pos;
+ _request_update();
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].x=p_pos.x;
- node_map[p_id].y=p_pos.y;
}
-Vector2 ShaderGraph::node_get_pos(int p_id) const {
+Vector2 ShaderGraph::node_get_pos(ShaderType p_type,int p_id) const {
+ ERR_FAIL_INDEX_V(p_type,3,Vector2());
- ERR_FAIL_COND_V(!node_map.has(p_id),Vector2());
- return Vector2(node_map[p_id].x,node_map[p_id].y);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector2());
+ return shader[p_type].node_map[p_id].pos;
}
-void ShaderGraph::node_remove(int p_id) {
+void ShaderGraph::node_remove(ShaderType p_type,int p_id) {
+
+ ERR_FAIL_COND(p_id==0);
+ ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!node_map.has(p_id));
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
//erase connections associated with node
- List<Connection>::Element *N,*E=connections.front();
- while(E) {
- N=E->next();
- const Connection &c = E->get();
- if (c.src_id==p_id || c.dst_id==p_id) {
+ for(Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) {
+ if (E->key()==p_id)
+ continue; //no self
- connections.erase(E);
- }
- E=N;
- }
+ for (Map<int,SourceSlot>::Element *F=E->get().connections.front();F;) {
+ Map<int,SourceSlot>::Element *N=F->next();
- node_map.erase(p_id);
-}
+ if (F->get().id==p_id) {
+ E->get().connections.erase(F);
+ }
-void ShaderGraph::node_change_type(int p_id, NodeType p_type) {
+ F=N;
+ }
+ }
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].type=p_type;
- node_map[p_id].param=Variant();
+ shader[p_type].node_map.erase(p_id);
+ print_line("erased node, amount left: "+itos(shader[p_type].node_map.size()));
+ _request_update();
}
-void ShaderGraph::node_set_param(int p_id, const Variant& p_value) {
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].param=p_value;
-}
-void ShaderGraph::get_node_list(List<int> *p_node_list) const {
+void ShaderGraph::get_node_list(ShaderType p_type,List<int> *p_node_list) const {
+
+ ERR_FAIL_INDEX(p_type,3);
- Map<int,Node>::Element *E = node_map.front();
+ Map<int,Node>::Element *E = shader[p_type].node_map.front();
while(E) {
@@ -288,740 +500,1275 @@ void ShaderGraph::get_node_list(List<int> *p_node_list) const {
}
-ShaderGraph::NodeType ShaderGraph::node_get_type(int p_id) const {
+ShaderGraph::NodeType ShaderGraph::node_get_type(ShaderType p_type,int p_id) const {
- ERR_FAIL_COND_V(!node_map.has(p_id),NODE_TYPE_MAX);
- return node_map[p_id].type;
-}
+ ERR_FAIL_INDEX_V(p_type,3,NODE_TYPE_MAX);
-Variant ShaderGraph::node_get_param(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),Variant());
- return node_map[p_id].param;
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),NODE_TYPE_MAX);
+ return shader[p_type].node_map[p_id].type;
}
-Error ShaderGraph::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
+Error ShaderGraph::connect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
+ ERR_FAIL_INDEX_V(p_type,3,ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_src_id==p_dst_id, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!node_map.has(p_src_id), ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!node_map.has(p_dst_id), ERR_INVALID_PARAMETER);
- NodeType type_src=node_map[p_src_id].type;
- NodeType type_dst=node_map[p_dst_id].type;
- //ERR_FAIL_INDEX_V( p_src_slot, VisualServer::shader_get_output_count(type_src), ERR_INVALID_PARAMETER );
- //ERR_FAIL_INDEX_V( p_dst_slot, VisualServer::shader_get_input_count(type_dst), ERR_INVALID_PARAMETER );
- //ERR_FAIL_COND_V(VisualServer::shader_is_output_vector(type_src,p_src_slot) != VisualServer::shader_is_input_vector(type_dst,p_dst_slot), ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_src_id), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_dst_id), ERR_INVALID_PARAMETER);
+ NodeType type_src=shader[p_type].node_map[p_src_id].type;
+ NodeType type_dst=shader[p_type].node_map[p_dst_id].type;
+ ERR_FAIL_INDEX_V( p_src_slot, get_node_output_slot_count(get_mode(),p_type,type_src), ERR_INVALID_PARAMETER );
+ ERR_FAIL_INDEX_V( p_dst_slot, get_node_input_slot_count(get_mode(),p_type,type_dst), ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(get_node_output_slot_type(get_mode(),p_type,type_src,p_src_slot) != get_node_input_slot_type(get_mode(),p_type,type_dst,p_dst_slot), ERR_INVALID_PARAMETER );
- List<Connection>::Element *E=connections.front();
- while(E) {
- const Connection &c = E->get();
- ERR_FAIL_COND_V(c.dst_slot==p_dst_slot && c.dst_id == p_dst_id, ERR_ALREADY_EXISTS);
+ SourceSlot ts;
+ ts.id=p_src_id;
+ ts.slot=p_src_slot;
+ shader[p_type].node_map[p_dst_id].connections[p_dst_slot]=ts;
+ _request_update();
- E=E->next();
- }
+ return OK;
+}
- Connection c;
- c.src_slot=p_src_slot;
- c.src_id=p_src_id;
- c.dst_slot=p_dst_slot;
- c.dst_id=p_dst_id;
+bool ShaderGraph::is_node_connected(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const {
- connections.push_back(c);
+ ERR_FAIL_INDEX_V(p_type,3,false);
- return OK;
+ SourceSlot ts;
+ ts.id=p_src_id;
+ ts.slot=p_src_slot;
+ return shader[p_type].node_map.has(p_dst_id) && shader[p_type].node_map[p_dst_id].connections.has(p_dst_slot) &&
+ shader[p_type].node_map[p_dst_id].connections[p_dst_slot]==ts;
}
-bool ShaderGraph::is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const {
+void ShaderGraph::disconnect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
+ ERR_FAIL_INDEX(p_type,3);
- const List<Connection>::Element *E=connections.front();
- while(E) {
- const Connection &c = E->get();
- if (c.dst_slot==p_dst_slot && c.dst_id == p_dst_id && c.src_slot==p_src_slot && c.src_id == p_src_id)
- return true;
+ print_line("** dsisconnect");
+ SourceSlot ts;
+ ts.id=p_src_id;
+ ts.slot=p_src_slot;
+ if (shader[p_type].node_map.has(p_dst_id) && shader[p_type].node_map[p_dst_id].connections.has(p_dst_slot) &&
+ shader[p_type].node_map[p_dst_id].connections[p_dst_slot]==ts) {
+ shader[p_type].node_map[p_dst_id].connections.erase(p_dst_slot);
- E=E->next();
}
+ _request_update();
- return false;
}
-void ShaderGraph::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
+void ShaderGraph::get_node_connections(ShaderType p_type,List<Connection> *p_connections) const {
- List<Connection>::Element *N,*E=connections.front();
- while(E) {
- N=E->next();
- const Connection &c = E->get();
- if (c.src_slot==p_src_slot && c.src_id==p_src_id && c.dst_slot==p_dst_slot && c.dst_id == p_dst_id) {
+ ERR_FAIL_INDEX(p_type,3);
- connections.erase(E);
+ for(const Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) {
+ for (const Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) {
+
+ Connection c;
+ c.dst_id=E->key();
+ c.dst_slot=F->key();
+ c.src_id=F->get().id;
+ c.src_slot=F->get().slot;
+ p_connections->push_back(c);
}
- E=N;
}
+}
+
+
+void ShaderGraph::clear(ShaderType p_type) {
+ ERR_FAIL_INDEX(p_type,3);
+ shader[p_type].node_map.clear();
+ Node out;
+ out.pos=Vector2(300,300);
+ out.type=NODE_OUTPUT;
+ shader[p_type].node_map.insert(0,out);
+
+ _request_update();
}
-void ShaderGraph::get_connections(List<Connection> *p_connections) const {
- const List<Connection>::Element*E=connections.front();
- while(E) {
- p_connections->push_back(E->get());
- E=E->next();
- }
+void ShaderGraph::scalar_const_node_set_value(ShaderType p_type,int p_id,float p_value) {
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_SCALAR_CONST);
+ n.param1=p_value;
+ _request_update();
}
+float ShaderGraph::scalar_const_node_get_value(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,0);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_SCALAR_CONST,0);
+ return n.param1;
+}
+
+void ShaderGraph::vec_const_node_set_value(ShaderType p_type,int p_id,const Vector3& p_value){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_VEC_CONST);
+ n.param1=p_value;
+ _request_update();
-void ShaderGraph::clear() {
- connections.clear();
- node_map.clear();
}
+Vector3 ShaderGraph::vec_const_node_get_value(ShaderType p_type,int p_id) const{
+ ERR_FAIL_INDEX_V(p_type,3,Vector3());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector3());
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_VEC_CONST,Vector3());
+ return n.param1;
-#if 0
-void ShaderGraph::node_add(NodeType p_type,int p_id) {
+}
+
+void ShaderGraph::rgb_const_node_set_value(ShaderType p_type,int p_id,const Color& p_value){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_RGB_CONST);
+ n.param1=p_value;
+ _request_update();
+
+}
+Color ShaderGraph::rgb_const_node_get_value(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,Color());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Color());
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_RGB_CONST,Color());
+ return n.param1;
- ShaderNode sn;
- sn.type=p_type;
- nodes[p_id]=sn;
- version++;
}
-void ShaderGraph::node_remove(int p_id) {
- nodes.erase(p_id);
+void ShaderGraph::xform_const_node_set_value(ShaderType p_type,int p_id,const Transform& p_value){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_XFORM_CONST);
+ n.param1=p_value;
+ _request_update();
}
-void ShaderGraph::node_set_param( int p_id, const Variant& p_value) {
+Transform ShaderGraph::xform_const_node_get_value(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,Transform());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Transform());
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_XFORM_CONST,Transform());
+ return n.param1;
- VisualServer::get_singleton()->shader_node_set_param(shader,p_id,p_value);
- version++;
}
-void ShaderGraph::get_node_list(List<int> *p_node_list) const {
+void ShaderGraph::texture_node_set_filter_size(ShaderType p_type,int p_id,int p_size){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX);
+ Array arr = n.param2;
+ arr[0]=p_size;
+ n.param2=arr;
+ _request_update();
- VisualServer::get_singleton()->shader_get_node_list(shader,p_node_list);
}
-ShaderGraph::NodeType ShaderGraph::node_get_type(int p_id) const {
+int ShaderGraph::texture_node_get_filter_size(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,0);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX,0);
+ Array arr = n.param2;
+ return arr[0];
- return (NodeType)VisualServer::get_singleton()->shader_node_get_type(shader,p_id);
}
-Variant ShaderGraph::node_get_param(int p_id) const {
- return VisualServer::get_singleton()->shader_node_get_param(shader,p_id);
+void ShaderGraph::texture_node_set_filter_strength(ShaderType p_type,float p_id,float p_strength){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX);
+ Array arr = n.param2;
+ arr[1]=p_strength;
+ n.param2=arr;
+ _request_update();
+
+}
+float ShaderGraph::texture_node_get_filter_strength(ShaderType p_type,float p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,0);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX,0);
+ Array arr = n.param2;
+ return arr[1];
}
-void ShaderGraph::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
- VisualServer::get_singleton()->shader_connect(shader,p_src_id,p_src_slot,p_dst_id,p_dst_slot);
- version++;
+void ShaderGraph::scalar_op_node_set_op(ShaderType p_type,float p_id,ScalarOp p_op){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_SCALAR_OP);
+ n.param1=p_op;
+ _request_update();
+
}
-void ShaderGraph::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
+ShaderGraph::ScalarOp ShaderGraph::scalar_op_node_get_op(ShaderType p_type,float p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,SCALAR_MAX_OP);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),SCALAR_MAX_OP);
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_SCALAR_OP,SCALAR_MAX_OP);
+ int op = n.param1;
+ return ScalarOp(op);
- VisualServer::get_singleton()->shader_disconnect(shader,p_src_id,p_src_slot,p_dst_id,p_dst_slot);
- version++;
}
-void ShaderGraph::get_connections(List<Connection> *p_connections) const {
- List<VS::ShaderGraphConnection> connections;
- VisualServer::get_singleton()->shader_get_connections(shader,&connections);
- for( List<VS::ShaderGraphConnection>::Element *E=connections.front();E;E=E->next()) {
+void ShaderGraph::vec_op_node_set_op(ShaderType p_type,float p_id,VecOp p_op){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_VEC_OP);
+ n.param1=p_op;
+ _request_update();
- Connection c;
- c.src_id=E->get().src_id;
- c.src_slot=E->get().src_slot;
- c.dst_id=E->get().dst_id;
- c.dst_slot=E->get().dst_slot;
- p_connections->push_back(c);
- }
}
+ShaderGraph::VecOp ShaderGraph::vec_op_node_get_op(ShaderType p_type,float p_id) const{
-void ShaderGraph::node_set_pos(int p_id,const Point2& p_pos) {
+ ERR_FAIL_INDEX_V(p_type,3,VEC_MAX_OP);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_MAX_OP);
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_VEC_OP,VEC_MAX_OP);
+ int op = n.param1;
+ return VecOp(op);
-#ifdef TOOLS_ENABLED
- ERR_FAIL_COND(!positions.has(p_id));
- positions[p_id]=p_pos;
-#endif
}
-Point2 ShaderGraph::node_get_pos(int p_id) const {
-#ifdef TOOLS_ENABLED
- ERR_FAIL_COND_V(!positions.has(p_id),Point2());
- return positions[p_id];
-#endif
+
+void ShaderGraph::vec_scalar_op_node_set_op(ShaderType p_type,float p_id,VecScalarOp p_op){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_VEC_SCALAR_OP);
+ n.param1=p_op;
+ _request_update();
+
}
+ShaderGraph::VecScalarOp ShaderGraph::vec_scalar_op_node_get_op(ShaderType p_type,float p_id) const{
-void ShaderGraph::clear() {
+ ERR_FAIL_INDEX_V(p_type,3,VEC_SCALAR_MAX_OP);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_SCALAR_MAX_OP);
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_VEC_SCALAR_OP,VEC_SCALAR_MAX_OP);
+ int op = n.param1;
+ return VecScalarOp(op);
- VisualServer::get_singleton()->shader_clear(shader);
- version++;
}
-#endif
-ShaderGraph::ShaderGraph() {
+void ShaderGraph::rgb_op_node_set_op(ShaderType p_type,float p_id,RGBOp p_op,float p_c){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_RGB_OP);
+ n.param1=p_op;
+ n.param2=p_c;
+ _request_update();
- //shader = VisualServer::get_singleton()->shader_create();
- version = 1;
}
+ShaderGraph::RGBOp ShaderGraph::rgb_op_node_get_op(ShaderType p_type,float p_id) const{
-ShaderGraph::~ShaderGraph() {
+ ERR_FAIL_INDEX_V(p_type,3,RGB_MAX_OP);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),RGB_MAX_OP);
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_RGB_OP,RGB_MAX_OP);
+ int op = n.param1;
+ return RGBOp(op);
- //VisualServer::get_singleton()->free(shader);
}
+float ShaderGraph::rgb_op_node_get_c(ShaderType p_type,float p_id) const{
-#if 0
-void ShaderGraph::shader_get_default_input_nodes(Mode p_type,List<PropertyInfo> *p_inputs) {
-
- switch(p_type) {
-
- case SHADER_VERTEX: {
-
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"vertex") );
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"normal") );
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"binormal") );
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"tangent") );
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"uv") );
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"color") );
- p_inputs->push_back( PropertyInfo( Variant::REAL,"alpha") );
- } break;
- case SHADER_FRAGMENT: {
-
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"position") );
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"normal") );
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"binormal") );
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"tangent") );
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"uv") );
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"color") );
- p_inputs->push_back( PropertyInfo( Variant::REAL,"alpha") );
-
- } break;
- case SHADER_POST_PROCESS: {
- p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"color") );
- p_inputs->push_back( PropertyInfo( Variant::REAL,"alpha") );
- } break;
+ ERR_FAIL_INDEX_V(p_type,3,0);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_RGB_OP,0);
+ return n.param2;
- }
+}
+
+void ShaderGraph::xform_vec_mult_node_set_no_translation(ShaderType p_type,int p_id,bool p_no_translation){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_XFORM_VEC_MULT && n.type!=NODE_XFORM_VEC_INV_MULT);
+ n.param1=p_no_translation;
+ _request_update();
}
-void ShaderGraph::shader_get_default_output_nodes(ShaderGraphType p_type,List<PropertyInfo> *p_outputs) {
+bool ShaderGraph::xform_vec_mult_node_get_no_translation(ShaderType p_type,int p_id) const{
- switch(p_type) {
+ ERR_FAIL_INDEX_V(p_type,3,false);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),false);
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_XFORM_VEC_MULT && n.type!=NODE_XFORM_VEC_INV_MULT,false);
+ return n.param1;
- case SHADER_VERTEX: {
+}
- p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"vertex") );
- p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"normal") );
- p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"binormal") );
- p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"tangent") );
- p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"uv") );
- p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"color") );
- p_outputs->push_back( PropertyInfo( Variant::REAL,"alpha") );
- } break;
- case SHADER_FRAGMENT: {
+void ShaderGraph::scalar_func_node_set_function(ShaderType p_type,int p_id,ScalarFunc p_func){
- p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"normal") );
- p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"diffuse") );
- p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"specular") );
- p_outputs->push_back( PropertyInfo( Variant::REAL,"alpha") );
- p_outputs->push_back( PropertyInfo( Variant::REAL,"emission") );
- p_outputs->push_back( PropertyInfo( Variant::REAL,"spec_exp") );
- p_outputs->push_back( PropertyInfo( Variant::REAL,"glow") );
- p_outputs->push_back( PropertyInfo( Variant::REAL,"alpha_discard") );
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_SCALAR_FUNC);
+ n.param1=p_func;
+ _request_update();
- } break;
- case SHADER_POST_PROCESS: {
- p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"color") );
- p_outputs->push_back( PropertyInfo( Variant::REAL,"alpha") );
- } break;
+}
+ShaderGraph::ScalarFunc ShaderGraph::scalar_func_node_get_function(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,SCALAR_MAX_FUNC);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),SCALAR_MAX_FUNC);
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_SCALAR_FUNC,SCALAR_MAX_FUNC);
+ int func = n.param1;
+ return ScalarFunc(func);
+}
- }
+void ShaderGraph::vec_func_node_set_function(ShaderType p_type,int p_id,VecFunc p_func){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_VEC_FUNC);
+ n.param1=p_func;
+
+ _request_update();
+
+}
+ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type, int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,VEC_MAX_FUNC);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_MAX_FUNC);
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_VEC_FUNC,VEC_MAX_FUNC);
+ int func = n.param1;
+ return VecFunc(func);
+}
+
+void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p_name){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ ERR_FAIL_COND(!p_name.is_valid_identifier());
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT);
+ n.param1="";
+ n.param1=_find_unique_name(p_type,p_name);
+ _request_update();
+
+}
+String ShaderGraph::input_node_get_name(ShaderType p_type,int p_id){
+
+ ERR_FAIL_INDEX_V(p_type,3,String());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),String());
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT,String());
+ return n.param1;
+}
+
+
+void ShaderGraph::scalar_input_node_set_value(ShaderType p_type,int p_id,float p_value) {
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT);
+ n.param2=p_value;
+ _request_update();
}
+float ShaderGraph::scalar_input_node_get_value(ShaderType p_type,int p_id) const{
-PropertyInfo ShaderGraph::shader_node_get_type_info(NodeType p_type) {
-
- switch(p_type) {
-
- case NODE_IN: return PropertyInfo(Variant::STRING,"in");
- case NODE_OUT: return PropertyInfo(Variant::STRING,"out");
- case NODE_CONSTANT: return PropertyInfo(Variant::REAL,"const");
- case NODE_PARAMETER: return PropertyInfo(Variant::STRING,"param");
- case NODE_ADD: return PropertyInfo(Variant::NIL,"add");
- case NODE_SUB: return PropertyInfo(Variant::NIL,"sub");
- case NODE_MUL: return PropertyInfo(Variant::NIL,"mul");
- case NODE_DIV: return PropertyInfo(Variant::NIL,"div");
- case NODE_MOD: return PropertyInfo(Variant::NIL,"rem");
- case NODE_SIN: return PropertyInfo(Variant::NIL,"sin");
- case NODE_COS: return PropertyInfo(Variant::NIL,"cos");
- case NODE_TAN: return PropertyInfo(Variant::NIL,"tan");
- case NODE_ARCSIN: return PropertyInfo(Variant::NIL,"arcsin");
- case NODE_ARCCOS: return PropertyInfo(Variant::NIL,"arccos");
- case NODE_ARCTAN: return PropertyInfo(Variant::NIL,"arctan");
- case NODE_POW: return PropertyInfo(Variant::NIL,"pow");
- case NODE_LOG: return PropertyInfo(Variant::NIL,"log");
- case NODE_MAX: return PropertyInfo(Variant::NIL,"max");
- case NODE_MIN: return PropertyInfo(Variant::NIL,"min");
- case NODE_COMPARE: return PropertyInfo(Variant::NIL,"cmp");
- case NODE_TEXTURE: return PropertyInfo(Variant::_RID,"texture1D",PROPERTY_HINT_RESOURCE_TYPE,"Texture");
- case NODE_TIME: return PropertyInfo(Variant::NIL,"time");
- case NODE_NOISE: return PropertyInfo(Variant::NIL,"noise");
- case NODE_PASS: return PropertyInfo(Variant::NIL,"pass");
- case NODE_VEC_IN: return PropertyInfo(Variant::STRING,"vin");
- case NODE_VEC_OUT: return PropertyInfo(Variant::STRING,"vout");
- case NODE_VEC_CONSTANT: return PropertyInfo(Variant::VECTOR3,"vconst");
- case NODE_VEC_PARAMETER: return PropertyInfo(Variant::STRING,"vparam");
- case NODE_VEC_ADD: return PropertyInfo(Variant::NIL,"vadd");
- case NODE_VEC_SUB: return PropertyInfo(Variant::NIL,"vsub");
- case NODE_VEC_MUL: return PropertyInfo(Variant::NIL,"vmul");
- case NODE_VEC_DIV: return PropertyInfo(Variant::NIL,"vdiv");
- case NODE_VEC_MOD: return PropertyInfo(Variant::NIL,"vrem");
- case NODE_VEC_CROSS: return PropertyInfo(Variant::NIL,"cross");
- case NODE_VEC_DOT: return PropertyInfo(Variant::NIL,"dot");
- case NODE_VEC_POW: return PropertyInfo(Variant::NIL,"vpow");
- case NODE_VEC_NORMALIZE: return PropertyInfo(Variant::NIL,"normalize");
- case NODE_VEC_INTERPOLATE: return PropertyInfo(Variant::NIL,"mix");
- case NODE_VEC_SCREEN_TO_UV: return PropertyInfo(Variant::NIL,"scrn2uv");
- case NODE_VEC_TRANSFORM3: return PropertyInfo(Variant::NIL,"xform3");
- case NODE_VEC_TRANSFORM4: return PropertyInfo(Variant::NIL,"xform4");
- case NODE_VEC_COMPARE: return PropertyInfo(Variant::_RID,"vcmp",PROPERTY_HINT_RESOURCE_TYPE,"Texture");
- case NODE_VEC_TEXTURE_2D: return PropertyInfo(Variant::_RID,"texture2D",PROPERTY_HINT_RESOURCE_TYPE,"Texture");
- case NODE_VEC_TEXTURE_CUBE: return PropertyInfo(Variant::NIL,"texcube");
- case NODE_VEC_NOISE: return PropertyInfo(Variant::NIL,"vec_noise");
- case NODE_VEC_0: return PropertyInfo(Variant::NIL,"vec_0");
- case NODE_VEC_1: return PropertyInfo(Variant::NIL,"vec_1");
- case NODE_VEC_2: return PropertyInfo(Variant::NIL,"vec_2");
- case NODE_VEC_BUILD: return PropertyInfo(Variant::NIL,"vbuild");
- case NODE_VEC_PASS: return PropertyInfo(Variant::NIL,"vpass");
- case NODE_COLOR_CONSTANT: return PropertyInfo(Variant::COLOR,"color_const");
- case NODE_COLOR_PARAMETER: return PropertyInfo(Variant::STRING,"color_param");
- case NODE_TEXTURE_PARAMETER: return PropertyInfo(Variant::STRING,"tex1D_param");
- case NODE_TEXTURE_2D_PARAMETER: return PropertyInfo(Variant::STRING,"tex2D_param");
- case NODE_TEXTURE_CUBE_PARAMETER: return PropertyInfo(Variant::STRING,"texcube_param");
- case NODE_TRANSFORM_CONSTANT: return PropertyInfo(Variant::TRANSFORM,"xform_const");
- case NODE_TRANSFORM_PARAMETER: return PropertyInfo(Variant::STRING,"xform_param");
- case NODE_LABEL: return PropertyInfo(Variant::STRING,"label");
-
- default: {}
+ ERR_FAIL_INDEX_V(p_type,3,0);
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_SCALAR_INPUT,0);
+
+ return n.param2;
+}
+
+void ShaderGraph::vec_input_node_set_value(ShaderType p_type,int p_id,const Vector3& p_value){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_VEC_INPUT);
+
+ n.param2=p_value;
+ _request_update();
+
+}
+Vector3 ShaderGraph::vec_input_node_get_value(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,Vector3());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector3());
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_VEC_INPUT,Vector3());
+ return n.param2;
+}
+
+void ShaderGraph::rgb_input_node_set_value(ShaderType p_type,int p_id,const Color& p_value){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_RGB_INPUT);
+ n.param2=p_value;
+ _request_update();
+
+}
+Color ShaderGraph::rgb_input_node_get_value(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,Color());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Color());
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_RGB_INPUT,Color());
+ return n.param2;
+}
+
+void ShaderGraph::xform_input_node_set_value(ShaderType p_type,int p_id,const Transform& p_value){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_XFORM_INPUT);
+ n.param2=p_value;
+ _request_update();
+
+}
+Transform ShaderGraph::xform_input_node_get_value(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,Transform());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Transform());
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_XFORM_INPUT,Transform());
+ return n.param2;
+}
+
+
+void ShaderGraph::texture_input_node_set_value(ShaderType p_type,int p_id,const Ref<Texture>& p_texture) {
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT);
+ n.param2=p_texture;
+ _request_update();
+
+}
+Ref<Texture> ShaderGraph::texture_input_node_get_value(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,Ref<Texture>());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Ref<Texture>());
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT,Ref<Texture>());
+ return n.param2;
+}
+
+void ShaderGraph::cubemap_input_node_set_value(ShaderType p_type,int p_id,const Ref<CubeMap>& p_cubemap){
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_CUBEMAP_INPUT);
+ n.param2=p_cubemap;
+ _request_update();
+
+}
+
+Ref<CubeMap> ShaderGraph::cubemap_input_node_get_value(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,Ref<CubeMap>());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Ref<CubeMap>());
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_CUBEMAP_INPUT,Ref<CubeMap>());
+ return n.param2;
+
+}
+
+
+void ShaderGraph::comment_node_set_text(ShaderType p_type,int p_id,const String& p_comment) {
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND(n.type!=NODE_COMMENT);
+ n.param1=p_comment;
+
+}
+
+String ShaderGraph::comment_node_get_text(ShaderType p_type,int p_id) const{
+
+ ERR_FAIL_INDEX_V(p_type,3,String());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),String());
+ const Node& n = shader[p_type].node_map[p_id];
+ ERR_FAIL_COND_V(n.type!=NODE_COMMENT,String());
+ return n.param1;
+
+}
+
+void ShaderGraph::_request_update() {
+
+ if (_pending_update_shader)
+ return;
+
+ _pending_update_shader=true;
+ call_deferred("_update_shader");
+
+}
+
+Variant ShaderGraph::node_get_state(ShaderType p_type,int p_id) const {
+
+ ERR_FAIL_INDEX_V(p_type,3,Variant());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Variant());
+ const Node& n = shader[p_type].node_map[p_id];
+ Dictionary s;
+ s["pos"]=n.pos;
+ s["param1"]=n.param1;
+ s["param2"]=n.param2;
+ return s;
+
+}
+void ShaderGraph::node_set_state(ShaderType p_type,int p_id,const Variant& p_state) {
+
+ ERR_FAIL_INDEX(p_type,3);
+ ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+ Node& n = shader[p_type].node_map[p_id];
+ Dictionary d = p_state;
+ ERR_FAIL_COND(!d.has("pos"));
+ ERR_FAIL_COND(!d.has("param1"));
+ ERR_FAIL_COND(!d.has("param2"));
+ n.pos=d["pos"];
+ n.param1=d["param1"];
+ n.param2=d["param2"];
+
+}
+
+ShaderGraph::ShaderGraph(Mode p_mode) : Shader(p_mode) {
+
+ //shader = VisualServer::get_singleton()->shader_create();
+ _pending_update_shader=false;
+ Node out;
+ out.id=0;
+ out.pos=Vector2(250,20);
+ out.type=NODE_OUTPUT;
+ for(int i=0;i<3;i++) {
+
+ shader[i].node_map.insert(0,out);
}
+}
- ERR_FAIL_V( PropertyInfo(Variant::NIL,"error") );
-}
-int ShaderGraph::shader_get_input_count(NodeType p_type) {
-
- switch(p_type) {
- case NODE_IN: return 0;
- case NODE_OUT: return 1;
- case NODE_CONSTANT: return 0;
- case NODE_PARAMETER: return 0;
- case NODE_ADD: return 2;
- case NODE_SUB: return 2;
- case NODE_MUL: return 2;
- case NODE_DIV: return 2;
- case NODE_MOD: return 2;
- case NODE_SIN: return 1;
- case NODE_COS: return 1;
- case NODE_TAN: return 1;
- case NODE_ARCSIN: return 1;
- case NODE_ARCCOS: return 1;
- case NODE_ARCTAN: return 1;
- case NODE_POW: return 2;
- case NODE_LOG: return 1;
- case NODE_MAX: return 2;
- case NODE_MIN: return 2;
- case NODE_COMPARE: return 4;
- case NODE_TEXTURE: return 1; ///< param 0: texture
- case NODE_TIME: return 1; ///< param 0: interval length
- case NODE_NOISE: return 0;
- case NODE_PASS: return 1;
- case NODE_VEC_IN: return 0; ///< param 0: name
- case NODE_VEC_OUT: return 1; ///< param 0: name
- case NODE_VEC_CONSTANT: return 0; ///< param 0: value
- case NODE_VEC_PARAMETER: return 0; ///< param 0: name
- case NODE_VEC_ADD: return 2;
- case NODE_VEC_SUB: return 2;
- case NODE_VEC_MUL: return 2;
- case NODE_VEC_DIV: return 2;
- case NODE_VEC_MOD: return 2;
- case NODE_VEC_CROSS: return 2;
- case NODE_VEC_DOT: return 2;
- case NODE_VEC_POW: return 2;
- case NODE_VEC_NORMALIZE: return 1;
- case NODE_VEC_INTERPOLATE: return 3;
- case NODE_VEC_SCREEN_TO_UV: return 1;
- case NODE_VEC_TRANSFORM3: return 4;
- case NODE_VEC_TRANSFORM4: return 5;
- case NODE_VEC_COMPARE: return 4;
- case NODE_VEC_TEXTURE_2D: return 1;
- case NODE_VEC_TEXTURE_CUBE: return 1;
- case NODE_VEC_NOISE: return 0;
- case NODE_VEC_0: return 1;
- case NODE_VEC_1: return 1;
- case NODE_VEC_2: return 1;
- case NODE_VEC_BUILD: return 3;
- case NODE_VEC_PASS: return 1;
- case NODE_COLOR_CONSTANT: return 0;
- case NODE_COLOR_PARAMETER: return 0;
- case NODE_TEXTURE_PARAMETER: return 1;
- case NODE_TEXTURE_2D_PARAMETER: return 1;
- case NODE_TEXTURE_CUBE_PARAMETER: return 1;
- case NODE_TRANSFORM_CONSTANT: return 1;
- case NODE_TRANSFORM_PARAMETER: return 1;
- case NODE_LABEL: return 0;
- default: {}
+ShaderGraph::~ShaderGraph() {
+
+ //VisualServer::get_singleton()->free(shader);
+}
+
+
+const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
+ //material vertex in
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","SRC_VERTEX",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","SRC_NORMAL",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","SRC_TANGENT",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"BinormalF","SRC_BINORMALF",SLOT_TYPE_SCALAR,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX",SLOT_TYPE_XFORM,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InvCameraMatrix","INV_CAMERA_MATRIX",SLOT_TYPE_XFORM,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX",SLOT_TYPE_XFORM,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ModelviewMatrix","MODELVIEW_MATRIX",SLOT_TYPE_XFORM,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InstanceID","INSTANCE_ID",SLOT_TYPE_SCALAR,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Time","TIME",SLOT_TYPE_SCALAR,SLOT_IN},
+ //material vertex out
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","VERTEX",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","NORMAL",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","TANGENT",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Binormal","BINORMAL",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","UV",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","UV2",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","COLOR.rgb",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","COLOR.a",SLOT_TYPE_SCALAR,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"SpecExp","SPEC_EXP",SLOT_TYPE_SCALAR,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE",SLOT_TYPE_SCALAR,SLOT_OUT},
+ //pixel vertex in
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Vertex","VERTEX",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Position","POSITION",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","IN_NORMAL",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Tangent","TANGENT",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","UV",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","UV2",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","SCREEN_UV",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a",SLOT_TYPE_SCALAR,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"InvCameraMatrix","INV_CAMERA_MATRIX",SLOT_TYPE_XFORM,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Time","TIME",SLOT_TYPE_SCALAR,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb",SLOT_TYPE_VEC,SLOT_IN},
+ //pixel vertex out
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT",SLOT_TYPE_SCALAR,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPECULAR",SLOT_TYPE_SCALAR,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW",SLOT_TYPE_SCALAR,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM",SLOT_TYPE_SCALAR,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","NORMAL",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH",SLOT_TYPE_SCALAR,SLOT_OUT},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Discard","DISCARD",SLOT_TYPE_SCALAR,SLOT_OUT},
+ //end
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT},
+
+};
+
+void ShaderGraph::get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List<SlotInfo> *r_slots) {
+
+ const InOutParamInfo* iop = &inout_param_info[0];
+ while(iop->name) {
+ if (p_mode==iop->shader_mode && p_type==iop->shader_type) {
+
+ SlotInfo si;
+ si.dir=iop->dir;
+ si.name=iop->name;
+ si.type=iop->slot_type;
+ r_slots->push_back(si);
+ }
+ iop++;
}
- ERR_FAIL_V( 0 );
-}
-int ShaderGraph::shader_get_output_count(NodeType p_type) {
-
- switch(p_type) {
- case NODE_IN: return 1;
- case NODE_OUT: return 0;
- case NODE_CONSTANT: return 1;
- case NODE_PARAMETER: return 1;
- case NODE_ADD: return 1;
- case NODE_SUB: return 1;
- case NODE_MUL: return 1;
- case NODE_DIV: return 1;
- case NODE_MOD: return 1;
- case NODE_SIN: return 1;
- case NODE_COS: return 1;
- case NODE_TAN: return 1;
- case NODE_ARCSIN: return 1;
- case NODE_ARCCOS: return 1;
- case NODE_ARCTAN: return 1;
- case NODE_POW: return 1;
- case NODE_LOG: return 1;
- case NODE_MAX: return 1;
- case NODE_MIN: return 1;
- case NODE_COMPARE: return 2;
- case NODE_TEXTURE: return 3; ///< param 0: texture
- case NODE_TIME: return 1; ///< param 0: interval length
- case NODE_NOISE: return 1;
- case NODE_PASS: return 1;
- case NODE_VEC_IN: return 1; ///< param 0: name
- case NODE_VEC_OUT: return 0; ///< param 0: name
- case NODE_VEC_CONSTANT: return 1; ///< param 0: value
- case NODE_VEC_PARAMETER: return 1; ///< param 0: name
- case NODE_VEC_ADD: return 1;
- case NODE_VEC_SUB: return 1;
- case NODE_VEC_MUL: return 1;
- case NODE_VEC_DIV: return 1;
- case NODE_VEC_MOD: return 1;
- case NODE_VEC_CROSS: return 1;
- case NODE_VEC_DOT: return 1;
- case NODE_VEC_POW: return 1;
- case NODE_VEC_NORMALIZE: return 1;
- case NODE_VEC_INTERPOLATE: return 1;
- case NODE_VEC_SCREEN_TO_UV: return 1;
- case NODE_VEC_TRANSFORM3: return 1;
- case NODE_VEC_TRANSFORM4: return 1;
- case NODE_VEC_COMPARE: return 2;
- case NODE_VEC_TEXTURE_2D: return 3;
- case NODE_VEC_TEXTURE_CUBE: return 3;
- case NODE_VEC_NOISE: return 1;
- case NODE_VEC_0: return 1;
- case NODE_VEC_1: return 1;
- case NODE_VEC_2: return 1;
- case NODE_VEC_BUILD: return 1;
- case NODE_VEC_PASS: return 1;
- case NODE_COLOR_CONSTANT: return 2;
- case NODE_COLOR_PARAMETER: return 2;
- case NODE_TEXTURE_PARAMETER: return 3;
- case NODE_TEXTURE_2D_PARAMETER: return 3;
- case NODE_TEXTURE_CUBE_PARAMETER: return 3;
- case NODE_TRANSFORM_CONSTANT: return 1;
- case NODE_TRANSFORM_PARAMETER: return 1;
- case NODE_LABEL: return 0;
-
- default: {}
+}
+
+
+const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= {
+
+ {NODE_SCALAR_CONST,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, //scalar constant
+ {NODE_VEC_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, //vec3 constant
+ {NODE_RGB_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, //rgb constant (shows a color picker instead)
+ {NODE_XFORM_CONST,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // 4x4 matrix constant
+ {NODE_TIME,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // time in seconds
+ {NODE_SCREEN_TEX,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // screen texture sampler (takes UV) (only usable in fragment shader)
+ {NODE_SCALAR_OP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
+ {NODE_VEC_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
+ {NODE_VEC_SCALAR_OP,{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
+ {NODE_RGB_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
+ {NODE_XFORM_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 x mat4
+ {NODE_XFORM_VEC_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 mult (with no-translation option)
+ {NODE_XFORM_VEC_INV_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 inverse mult (with no-translation option)
+ {NODE_SCALAR_FUNC,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar function (sin,{SLOT_MAX},{SLOT_MAX}}, cos,{SLOT_MAX},{SLOT_MAX}}, etc)
+ {NODE_VEC_FUNC,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vector function (normalize,{SLOT_MAX},{SLOT_MAX}}, negate,{SLOT_MAX},{SLOT_MAX}}, reciprocal,{SLOT_MAX},{SLOT_MAX}}, rgb2hsv,{SLOT_MAX},{SLOT_MAX}}, hsv2rgb,{SLOT_MAX},{SLOT_MAX}}, etc,{SLOT_MAX},{SLOT_MAX}}, etc)
+ {NODE_VEC_LEN,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 length
+ {NODE_DOT_PROD,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 . vec3 (dot product -> scalar output)
+ {NODE_VEC_TO_SCALAR,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR}}, // 1 vec3 input,{SLOT_MAX},{SLOT_MAX}}, 3 scalar outputs
+ {NODE_SCALAR_TO_VEC,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // 3 scalar input,{SLOT_MAX},{SLOT_MAX}}, 1 vec3 output
+ {NODE_SCALAR_INTERP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar interpolation (with optional curve)
+ {NODE_VEC_INTERP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve)
+ {NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material)
+ {NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material)
+ {NODE_RGB_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // color uniform (assignable in material)
+ {NODE_XFORM_INPUT,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 uniform (assignable in material)
+ {NODE_TEXTURE_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // texture input (assignable in material)
+ {NODE_CUBEMAP_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material)
+ {NODE_COMMENT,{SLOT_MAX},{SLOT_MAX}}, // comment
+ {NODE_TYPE_MAX,{SLOT_MAX},{SLOT_MAX}}
+};
+
+int ShaderGraph::get_node_input_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type) {
+
+ if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) {
+
+ const InOutParamInfo* iop = &inout_param_info[0];
+ int pc=0;
+ while(iop->name) {
+ if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) {
+
+ if (iop->dir==SLOT_OUT)
+ pc++;
+ }
+ iop++;
+ }
+ return pc;
+ } else if (p_type==NODE_VEC_TO_XFORM){
+ return 4;
+ } else if (p_type==NODE_XFORM_TO_VEC){
+ return 1;
+ } else {
+
+ const NodeSlotInfo*nsi=&node_slot_info[0];
+ while(nsi->type!=NODE_TYPE_MAX) {
+
+ if (nsi->type==p_type) {
+ int pc=0;
+ for(int i=0;i<NodeSlotInfo::MAX_INS;i++) {
+ if (nsi->ins[i]==SLOT_MAX)
+ break;
+ pc++;
+ }
+ return pc;
+ }
+
+ nsi++;
+ }
+
+ return 0;
+
+ }
+}
+
+int ShaderGraph::get_node_output_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type){
+
+ if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) {
+
+ const InOutParamInfo* iop = &inout_param_info[0];
+ int pc=0;
+ while(iop->name) {
+ if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) {
+
+ if (iop->dir==SLOT_IN)
+ pc++;
+ }
+ iop++;
+ }
+ return pc;
+ } else if (p_type==NODE_VEC_TO_XFORM){
+ return 1;
+ } else if (p_type==NODE_XFORM_TO_VEC){
+ return 4;
+ } else {
+
+ const NodeSlotInfo*nsi=&node_slot_info[0];
+ while(nsi->type!=NODE_TYPE_MAX) {
+
+ if (nsi->type==p_type) {
+ int pc=0;
+ for(int i=0;i<NodeSlotInfo::MAX_OUTS;i++) {
+ if (nsi->outs[i]==SLOT_MAX)
+ break;
+ pc++;
+ }
+ return pc;
+ }
+
+ nsi++;
+ }
+
+ return 0;
+
}
- ERR_FAIL_V( 0 );
-
-}
-
-#define RET2(m_a,m_b) if (p_idx==0) return m_a; else if (p_idx==1) return m_b; else return "";
-#define RET3(m_a,m_b,m_c) if (p_idx==0) return m_a; else if (p_idx==1) return m_b; else if (p_idx==2) return m_c; else return "";
-#define RET4(m_a,m_b,m_c,m_d) if (p_idx==0) return m_a; else if (p_idx==1) return m_b; else if (p_idx==2) return m_c; else if (p_idx==3) return m_d; else return "";
-
-#define RET5(m_a,m_b,m_c,m_d,m_e) if (p_idx==0) return m_a; else if (p_idx==1) return m_b; else if (p_idx==2) return m_c; else if (p_idx==3) return m_d; else if (p_idx==4) return m_e; else return "";
-
-String ShaderGraph::shader_get_input_name(NodeType p_type,int p_idx) {
-
- switch(p_type) {
-
- case NODE_IN: return "";
- case NODE_OUT: return "out";
- case NODE_CONSTANT: return "";
- case NODE_PARAMETER: return "";
- case NODE_ADD: RET2("a","b");
- case NODE_SUB: RET2("a","b");
- case NODE_MUL: RET2("a","b");
- case NODE_DIV: RET2("a","b");
- case NODE_MOD: RET2("a","b");
- case NODE_SIN: return "rad";
- case NODE_COS: return "rad";
- case NODE_TAN: return "rad";
- case NODE_ARCSIN: return "in";
- case NODE_ARCCOS: return "in";
- case NODE_ARCTAN: return "in";
- case NODE_POW: RET2("in","exp");
- case NODE_LOG: return "in";
- case NODE_MAX: return "in";
- case NODE_MIN: return "in";
- case NODE_COMPARE: RET4("a","b","ret1","ret2");
- case NODE_TEXTURE: return "u";
- case NODE_TIME: return "";
- case NODE_NOISE: return "";
- case NODE_PASS: return "in";
- case NODE_VEC_IN: return "";
- case NODE_VEC_OUT: return "out";
- case NODE_VEC_CONSTANT: return "";
- case NODE_VEC_PARAMETER: return "";
- case NODE_VEC_ADD: RET2("a","b");
- case NODE_VEC_SUB: RET2("a","b");
- case NODE_VEC_MUL: RET2("a","b");
- case NODE_VEC_DIV: RET2("a","b");
- case NODE_VEC_MOD: RET2("a","b");
- case NODE_VEC_CROSS: RET2("a","b");
- case NODE_VEC_DOT: RET2("a","b");
- case NODE_VEC_POW: RET2("a","b");
- case NODE_VEC_NORMALIZE: return "vec";
- case NODE_VEC_INTERPOLATE: RET3("a","b","c");
- case NODE_VEC_SCREEN_TO_UV: return "scr";
- case NODE_VEC_TRANSFORM3: RET4("in","col0","col1","col2");
- case NODE_VEC_TRANSFORM4: RET5("in","col0","col1","col2","col3");
- case NODE_VEC_COMPARE: RET4("a","b","ret1","ret2");
- case NODE_VEC_TEXTURE_2D: return "uv";
- case NODE_VEC_TEXTURE_CUBE: return "uvw";
- case NODE_VEC_NOISE: return "";
- case NODE_VEC_0: return "vec";
- case NODE_VEC_1: return "vec";
- case NODE_VEC_2: return "vec";
- case NODE_VEC_BUILD: RET3("x/r","y/g","z/b");
- case NODE_VEC_PASS: return "in";
- case NODE_COLOR_CONSTANT: return "";
- case NODE_COLOR_PARAMETER: return "";
- case NODE_TEXTURE_PARAMETER: return "u";
- case NODE_TEXTURE_2D_PARAMETER: return "uv";
- case NODE_TEXTURE_CUBE_PARAMETER: return "uvw";
- case NODE_TRANSFORM_CONSTANT: return "in";
- case NODE_TRANSFORM_PARAMETER: return "in";
- case NODE_LABEL: return "";
-
- default: {}
+}
+ShaderGraph::SlotType ShaderGraph::get_node_input_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx){
+
+ if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) {
+
+ const InOutParamInfo* iop = &inout_param_info[0];
+ int pc=0;
+ while(iop->name) {
+ if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) {
+
+ if (iop->dir==SLOT_OUT) {
+ if (pc==p_idx)
+ return iop->slot_type;
+ pc++;
+ }
+ }
+ iop++;
+ }
+ ERR_FAIL_V(SLOT_MAX);
+ } else if (p_type==NODE_VEC_TO_XFORM){
+ return SLOT_TYPE_VEC;
+ } else if (p_type==NODE_XFORM_TO_VEC){
+ return SLOT_TYPE_XFORM;
+ } else {
+
+ const NodeSlotInfo*nsi=&node_slot_info[0];
+ while(nsi->type!=NODE_TYPE_MAX) {
+
+ if (nsi->type==p_type) {
+ for(int i=0;i<NodeSlotInfo::MAX_INS;i++) {
+ if (nsi->ins[i]==SLOT_MAX)
+ break;
+ if (i==p_idx)
+ return nsi->ins[i];
+ }
+ }
+
+ nsi++;
+ }
+
+ ERR_FAIL_V(SLOT_MAX);
+
}
+}
+ShaderGraph::SlotType ShaderGraph::get_node_output_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx){
+
+ if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) {
+
+ const InOutParamInfo* iop = &inout_param_info[0];
+ int pc=0;
+ while(iop->name) {
+ if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) {
+
+ if (iop->dir==SLOT_IN) {
+ if (pc==p_idx)
+ return iop->slot_type;
+ pc++;
+ }
+ }
+ iop++;
+ }
+ ERR_FAIL_V(SLOT_MAX);
+ } else if (p_type==NODE_VEC_TO_XFORM){
+ return SLOT_TYPE_XFORM;
+ } else if (p_type==NODE_XFORM_TO_VEC){
+ return SLOT_TYPE_VEC;
+ } else {
+
+ const NodeSlotInfo*nsi=&node_slot_info[0];
+ while(nsi->type!=NODE_TYPE_MAX) {
+
+ if (nsi->type==p_type) {
+ for(int i=0;i<NodeSlotInfo::MAX_OUTS;i++) {
+ if (nsi->outs[i]==SLOT_MAX)
+ break;
+ if (i==p_idx)
+ return nsi->outs[i];
+ }
+ }
+
+ nsi++;
+ }
- ERR_FAIL_V("");
-}
-String ShaderGraph::shader_get_output_name(NodeType p_type,int p_idx) {
-
- switch(p_type) {
-
- case NODE_IN: return "in";
- case NODE_OUT: return "";
- case NODE_CONSTANT: return "out";
- case NODE_PARAMETER: return "out";
- case NODE_ADD: return "sum";
- case NODE_SUB: return "dif";
- case NODE_MUL: return "prod";
- case NODE_DIV: return "quot";
- case NODE_MOD: return "rem";
- case NODE_SIN: return "out";
- case NODE_COS: return "out";
- case NODE_TAN: return "out";
- case NODE_ARCSIN: return "rad";
- case NODE_ARCCOS: return "rad";
- case NODE_ARCTAN: return "rad";
- case NODE_POW: RET2("in","exp");
- case NODE_LOG: return "out";
- case NODE_MAX: return "out";
- case NODE_MIN: return "out";
- case NODE_COMPARE: RET2("a/b","a/b");
- case NODE_TEXTURE: RET3("rgb","a","v");
- case NODE_TIME: return "out";
- case NODE_NOISE: return "out";
- case NODE_PASS: return "out";
- case NODE_VEC_IN: return "in";
- case NODE_VEC_OUT: return "";
- case NODE_VEC_CONSTANT: return "out";
- case NODE_VEC_PARAMETER: return "out";
- case NODE_VEC_ADD: return "sum";
- case NODE_VEC_SUB: return "sub";
- case NODE_VEC_MUL: return "mul";
- case NODE_VEC_DIV: return "div";
- case NODE_VEC_MOD: return "rem";
- case NODE_VEC_CROSS: return "crs";
- case NODE_VEC_DOT: return "prod";
- case NODE_VEC_POW: return "out";
- case NODE_VEC_NORMALIZE: return "norm";
- case NODE_VEC_INTERPOLATE: return "out";
- case NODE_VEC_SCREEN_TO_UV: return "uv";
- case NODE_VEC_TRANSFORM3: return "prod";
- case NODE_VEC_TRANSFORM4: return "prod";
- case NODE_VEC_COMPARE: RET2("a/b","a/b");
- case NODE_VEC_TEXTURE_2D: RET3("rgb","a","v");
- case NODE_VEC_TEXTURE_CUBE: RET3("rgb","a","v");
- case NODE_VEC_NOISE: return "out";
- case NODE_VEC_0: return "x/r";
- case NODE_VEC_1: return "y/g";
- case NODE_VEC_2: return "z/b";
- case NODE_VEC_BUILD: return "vec";
- case NODE_VEC_PASS: return "out";
- case NODE_COLOR_CONSTANT: RET2("rgb","a");
- case NODE_COLOR_PARAMETER: RET2("rgb","a");
- case NODE_TEXTURE_PARAMETER: RET3("rgb","a","v");
- case NODE_TEXTURE_2D_PARAMETER: RET3("rgb","a","v");
- case NODE_TEXTURE_CUBE_PARAMETER: RET3("rgb","a","v");
- case NODE_TRANSFORM_CONSTANT: return "out";
- case NODE_TRANSFORM_PARAMETER: return "out";
- case NODE_LABEL: return "";
-
- default: {}
+ ERR_FAIL_V(SLOT_MAX);
}
+}
+
- ERR_FAIL_V("");
-}
-bool ShaderGraph::shader_is_input_vector(NodeType p_type,int p_input) {
-
- switch(p_type) {
-
- case NODE_IN: return false;
- case NODE_OUT: return false;
- case NODE_CONSTANT: return false;
- case NODE_PARAMETER: return false;
- case NODE_ADD: return false;
- case NODE_SUB: return false;
- case NODE_MUL: return false;
- case NODE_DIV: return false;
- case NODE_MOD: return false;
- case NODE_SIN: return false;
- case NODE_COS: return false;
- case NODE_TAN: return false;
- case NODE_ARCSIN: return false;
- case NODE_ARCCOS: return false;
- case NODE_ARCTAN: return false;
- case NODE_POW: return false;
- case NODE_LOG: return false;
- case NODE_MAX: return false;
- case NODE_MIN: return false;
- case NODE_COMPARE: return false;
- case NODE_TEXTURE: return false;
- case NODE_TIME: return false;
- case NODE_NOISE: return false;
- case NODE_PASS: return false;
- case NODE_VEC_IN: return false;
- case NODE_VEC_OUT: return true;
- case NODE_VEC_CONSTANT: return false;
- case NODE_VEC_PARAMETER: return false;
- case NODE_VEC_ADD: return true;
- case NODE_VEC_SUB: return true;
- case NODE_VEC_MUL: return true;
- case NODE_VEC_DIV: return true;
- case NODE_VEC_MOD: return true;
- case NODE_VEC_CROSS: return true;
- case NODE_VEC_DOT: return true;
- case NODE_VEC_POW: return (p_input==0)?true:false;
- case NODE_VEC_NORMALIZE: return true;
- case NODE_VEC_INTERPOLATE: return (p_input<2)?true:false;
- case NODE_VEC_SCREEN_TO_UV: return true;
- case NODE_VEC_TRANSFORM3: return true;
- case NODE_VEC_TRANSFORM4: return true;
- case NODE_VEC_COMPARE: return (p_input<2)?false:true;
- case NODE_VEC_TEXTURE_2D: return true;
- case NODE_VEC_TEXTURE_CUBE: return true;
- case NODE_VEC_NOISE: return false;
- case NODE_VEC_0: return true;
- case NODE_VEC_1: return true;
- case NODE_VEC_2: return true;
- case NODE_VEC_BUILD: return false;
- case NODE_VEC_PASS: return true;
- case NODE_COLOR_CONSTANT: return false;
- case NODE_COLOR_PARAMETER: return false;
- case NODE_TEXTURE_PARAMETER: return false;
- case NODE_TEXTURE_2D_PARAMETER: return true;
- case NODE_TEXTURE_CUBE_PARAMETER: return true;
- case NODE_TRANSFORM_CONSTANT: return true;
- case NODE_TRANSFORM_PARAMETER: return true;
- case NODE_LABEL: return false;
-
- default: {}
+
+
+
+void ShaderGraph::_update_shader() {
+
+
+ String code[3];
+
+ for(int i=0;i<3;i++) {
+
+ int idx=0;
+ for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) {
+
+ E->get().sort_order=idx++;
+ }
+ //simple method for graph solving using bubblesort derived algorithm
+ int iters=0;
+ int iter_max=shader[i].node_map.size()*shader[i].node_map.size();
+
+ while(true) {
+ if (iters>iter_max)
+ break;
+
+ int swaps=0;
+ for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) {
+
+ for(Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) {
+
+ //this is kinda slow, could be sped up
+ Map<int,Node>::Element *G = shader[i].node_map.find(F->get().id);
+ ERR_FAIL_COND(!G);
+ if (G->get().sort_order > E->get().sort_order) {
+
+ SWAP(G->get().sort_order,E->get().sort_order);
+ swaps++;
+ }
+ }
+ }
+
+ iters++;
+ if (swaps==0) {
+ iters=0;
+ break;
+ }
+ }
+
+ if (iters>0) {
+
+ shader[i].error=GRAPH_ERROR_CYCLIC;
+ continue;
+ }
+
+ Vector<Node*> order;
+ order.resize(shader[i].node_map.size());
+
+ for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) {
+
+ order[E->get().sort_order]=&E->get();
+ }
+
+ //generate code for the ordered graph
+ bool failed=false;
+
+ if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) {
+ code[i]+="vec3 DIFFUSE_OUT=vec3(0,0,0);";
+ code[i]+="float ALPHA_OUT=0;";
+ }
+
+ Map<String,String> inputs_xlate;
+ Set<String> inputs_used;
+
+ for(int j=0;j<order.size();j++) {
+
+ Node *n=order[j];
+ if (n->type==NODE_INPUT) {
+
+ const InOutParamInfo* iop = &inout_param_info[0];
+ int idx=0;
+ while(iop->name) {
+ if (get_mode()==iop->shader_mode && i==iop->shader_type && SLOT_IN==iop->dir) {
+
+ const char *typestr[4]={"float","vec3","mat4","texture"};
+
+ String vname=("nd"+itos(n->id)+"sl"+itos(idx));
+ inputs_xlate[vname]=String(typestr[iop->slot_type])+" "+vname+"="+iop->variable+";\n";
+ idx++;
+ }
+ iop++;
+ }
+
+ } else if (n->type==NODE_OUTPUT) {
+
+
+ bool use_alpha=false;
+ const InOutParamInfo* iop = &inout_param_info[0];
+ int idx=0;
+ while(iop->name) {
+ if (get_mode()==iop->shader_mode && i==iop->shader_type && SLOT_OUT==iop->dir) {
+
+ if (n->connections.has(idx)) {
+ String iname=("nd"+itos(n->connections[idx].id)+"sl"+itos(n->connections[idx].slot));
+ if (node_get_type(ShaderType(i),n->connections[idx].id)==NODE_INPUT)
+ inputs_used.insert(iname);
+ code[i]+=String(iop->variable)+"="+iname+";\n";
+ if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL && String(iop->name)=="DiffuseAlpha")
+ use_alpha=true;
+ }
+ idx++;
+ }
+ iop++;
+ }
+
+ if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) {
+
+ if (use_alpha) {
+ code[i]+="DIFFUSE_ALPHA.rgb=DIFFUSE_OUT;\n";
+ code[i]+="DIFFUSE_ALPHA.a=ALPHA_OUT;\n";
+ } else {
+ code[i]+="DIFFUSE=DIFFUSE_OUT;\n";
+ }
+ }
+
+ } else {
+ Vector<String> inputs;
+ int max = get_node_input_slot_count(get_mode(),ShaderType(i),n->type);
+ for(int k=0;k<max;k++) {
+ if (!n->connections.has(k)) {
+ shader[i].error=GRAPH_ERROR_MISSING_CONNECTIONS;
+ failed=true;
+ break;
+ }
+ String iname="nd"+itos(n->connections[k].id)+"sl"+itos(n->connections[k].slot);
+ inputs.push_back(iname);
+ if (node_get_type(ShaderType(i),n->connections[k].id)==NODE_INPUT)
+ inputs_used.insert(iname);
+
+ }
+
+ if (failed)
+ break;
+ _add_node_code(ShaderType(i),n,inputs,code[i]);
+ }
+
+ }
+
+ if (failed)
+ continue;
+
+ for(Set<String>::Element *E=inputs_used.front();E;E=E->next()) {
+
+ ERR_CONTINUE( !inputs_xlate.has(E->get()));
+ code[i]=inputs_xlate[E->get()]+code[i];
+ }
+ shader[i].error=GRAPH_OK;
+ print_line("ShADER: "+code[i]);
}
- ERR_FAIL_V(false);
-}
-bool ShaderGraph::shader_is_output_vector(NodeType p_type,int p_input) {
-
- switch(p_type) {
-
- case NODE_IN: return false;
- case NODE_OUT: return false ;
- case NODE_CONSTANT: return false;
- case NODE_PARAMETER: return false;
- case NODE_ADD: return false;
- case NODE_SUB: return false;
- case NODE_MUL: return false;
- case NODE_DIV: return false;
- case NODE_MOD: return false;
- case NODE_SIN: return false;
- case NODE_COS: return false;
- case NODE_TAN: return false;
- case NODE_ARCSIN: return false;
- case NODE_ARCCOS: return false;
- case NODE_ARCTAN: return false;
- case NODE_POW: return false;
- case NODE_LOG: return false;
- case NODE_MAX: return false;
- case NODE_MIN: return false;
- case NODE_COMPARE: return false;
- case NODE_TEXTURE: return false;
- case NODE_TIME: return false;
- case NODE_NOISE: return false;
- case NODE_PASS: return false;
- case NODE_VEC_IN: return true;
- case NODE_VEC_OUT: return false;
- case NODE_VEC_CONSTANT: return true;
- case NODE_VEC_PARAMETER: return true;
- case NODE_VEC_ADD: return true;
- case NODE_VEC_SUB: return true;
- case NODE_VEC_MUL: return true;
- case NODE_VEC_DIV: return true;
- case NODE_VEC_MOD: return true;
- case NODE_VEC_CROSS: return true;
- case NODE_VEC_DOT: return false;
- case NODE_VEC_POW: return true;
- case NODE_VEC_NORMALIZE: return true;
- case NODE_VEC_INTERPOLATE: return true;
- case NODE_VEC_SCREEN_TO_UV: return true;
- case NODE_VEC_TRANSFORM3: return true;
- case NODE_VEC_TRANSFORM4: return true;
- case NODE_VEC_COMPARE: return true;
- case NODE_VEC_TEXTURE_2D: return (p_input==0)?true:false;
- case NODE_VEC_TEXTURE_CUBE: return (p_input==0)?true:false;
- case NODE_VEC_NOISE: return true;
- case NODE_VEC_0: return false;
- case NODE_VEC_1: return false;
- case NODE_VEC_2: return false;
- case NODE_VEC_BUILD: return true;
- case NODE_VEC_PASS: return true;
- case NODE_COLOR_CONSTANT: return (p_input==0)?true:false;
- case NODE_COLOR_PARAMETER: return (p_input==0)?true:false;
- case NODE_TEXTURE_PARAMETER: return (p_input==0)?true:false;
- case NODE_TEXTURE_2D_PARAMETER: return (p_input==0)?true:false;
- case NODE_TEXTURE_CUBE_PARAMETER: return (p_input==0)?true:false;
- case NODE_TRANSFORM_CONSTANT: return true;
- case NODE_TRANSFORM_PARAMETER: return true;
- case NODE_LABEL: return false;
-
- default: {}
+ bool all_ok=true;
+ for(int i=0;i<3;i++) {
+ if (shader[i].error!=GRAPH_OK)
+ all_ok=false;
}
- ERR_FAIL_V("");
+ if (all_ok) {
+ set_code(code[0],code[1],code[2]);
+ }
+ //do shader here
+ print_line("UPDATING SHADER");
+ _pending_update_shader=false;
}
-#endif
-#endif
+void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) {
+
+
+ const char *typestr[4]={"float","vec3","mat4","texture"};
+#define OUTNAME(id,slot) (String(typestr[get_node_output_slot_type(get_mode(),p_type,p_node->type,slot)])+" "+("nd"+itos(id)+"sl"+itos(slot)))
+
+ switch(p_node->type) {
+
+ case NODE_INPUT: {
+
+
+ }break;
+ case NODE_SCALAR_CONST: {
+
+ double scalar = p_node->param1;
+ code+=OUTNAME(p_node->id,0)+"="+rtos(scalar)+";\n";
+ }break;
+ case NODE_VEC_CONST: {
+ Vector3 vec = p_node->param1;
+ code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(vec.x)+","+rtos(vec.y)+","+rtos(vec.z)+");\n";
+ }break;
+ case NODE_RGB_CONST: {
+ Color col = p_node->param1;
+ code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(col.r)+","+rtos(col.g)+","+rtos(col.b)+");\n";
+ }break;
+ case NODE_XFORM_CONST: {
+
+ Transform xf = p_node->param1;
+ code+=OUTNAME(p_node->id,0)+"=mat4(\n";
+ code+="\tvec4(vec3("+rtos(xf.basis.get_axis(0).x)+","+rtos(xf.basis.get_axis(0).y)+","+rtos(xf.basis.get_axis(0).z)+"),0),\n";
+ code+="\tvec4(vec3("+rtos(xf.basis.get_axis(1).x)+","+rtos(xf.basis.get_axis(1).y)+","+rtos(xf.basis.get_axis(1).z)+"),0),\n";
+ code+="\tvec4(vec3("+rtos(xf.basis.get_axis(2).x)+","+rtos(xf.basis.get_axis(2).y)+","+rtos(xf.basis.get_axis(2).z)+"),0),\n";
+ code+="\tvec4(vec3("+rtos(xf.origin.x)+","+rtos(xf.origin.y)+","+rtos(xf.origin.z)+"),1)\n";
+ code+=");";
+
+ }break;
+ case NODE_TIME: {
+ code+=OUTNAME(p_node->id,0)+"=TIME;\n";
+ }break;
+ case NODE_SCREEN_TEX: {
+ code+=OUTNAME(p_node->id,0)+"=texscreen("+p_inputs[0]+");\n";
+ }break;
+ case NODE_SCALAR_OP: {
+ int op = p_node->param1;
+ String optxt;
+ switch(op) {
+
+ case SCALAR_OP_ADD: optxt = p_inputs[0]+"+"+p_inputs[1]+";"; break;
+ case SCALAR_OP_SUB: optxt = p_inputs[0]+"-"+p_inputs[1]+";"; break;
+ case SCALAR_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break;
+ case SCALAR_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break;
+ case SCALAR_OP_MOD: optxt = "mod("+p_inputs[0]+","+p_inputs[1]+");"; break;
+ case SCALAR_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break;
+ case SCALAR_OP_MAX: optxt = "max("+p_inputs[0]+","+p_inputs[1]+");"; break;
+ case SCALAR_OP_MIN: optxt = "min("+p_inputs[0]+","+p_inputs[1]+");"; break;
+ case SCALAR_OP_ATAN2: optxt = "atan2("+p_inputs[0]+","+p_inputs[1]+");"; break;
+
+ }
+ code+=OUTNAME(p_node->id,0)+"="+optxt+"\n";;
+
+ }break;
+ case NODE_VEC_OP: {
+ int op = p_node->param1;
+ String optxt;
+ switch(op) {
+ case VEC_OP_ADD: optxt = p_inputs[0]+"+"+p_inputs[1]+";"; break;
+ case VEC_OP_SUB: optxt = p_inputs[0]+"-"+p_inputs[1]+";"; break;
+ case VEC_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break;
+ case VEC_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break;
+ case VEC_OP_MOD: optxt = "mod("+p_inputs[0]+","+p_inputs[1]+");"; break;
+ case VEC_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break;
+ case VEC_OP_MAX: optxt = "max("+p_inputs[0]+","+p_inputs[1]+");"; break;
+ case VEC_OP_MIN: optxt = "min("+p_inputs[0]+","+p_inputs[1]+");"; break;
+ case VEC_OP_CROSS: optxt = "cross("+p_inputs[0]+","+p_inputs[1]+");"; break;
+ }
+ code+=OUTNAME(p_node->id,0)+"="+optxt+"\n";
+
+ }break;
+ case NODE_VEC_SCALAR_OP: {
+ int op = p_node->param1;
+ String optxt;
+ switch(op) {
+ case VEC_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break;
+ case VEC_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break;
+ case VEC_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break;
+ }
+ code+=OUTNAME(p_node->id,0)+"="+optxt+"\n";
+
+ }break;
+ case NODE_RGB_OP: {
+
+
+ }break;
+ case NODE_XFORM_MULT: {
+
+ code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+"*"+p_inputs[1]+";\n";
+
+ }break;
+ case NODE_XFORM_VEC_MULT: {
+
+ bool no_translation = p_node->param1;
+ if (no_translation) {
+ code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+"*vec4("+p_inputs[1]+",0);\n";
+ } else {
+ code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+"*vec4("+p_inputs[1]+",1);\n";
+ }
+
+ }break;
+ case NODE_XFORM_VEC_INV_MULT: {
+ bool no_translation = p_node->param1;
+ if (no_translation) {
+ code += OUTNAME(p_node->id,0)+"="+p_inputs[1]+"*vec4("+p_inputs[0]+",0);\n";
+ } else {
+ code += OUTNAME(p_node->id,0)+"="+p_inputs[1]+"*vec4("+p_inputs[0]+",1);\n";
+ }
+ }break;
+ case NODE_SCALAR_FUNC: {
+
+
+ }break;
+ case NODE_VEC_FUNC: {
+
+ }break;
+ case NODE_VEC_LEN: {
+
+ code += OUTNAME(p_node->id,0)+"=length("+p_inputs[1]+");\n";
+
+ }break;
+ case NODE_DOT_PROD: {
+ code += OUTNAME(p_node->id,0)+"=dot("+p_inputs[1]+","+p_inputs[0]+");\n";
+
+ }break;
+ case NODE_VEC_TO_SCALAR: {
+ code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n";
+ code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n";
+ code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n";
+
+ }break;
+ case NODE_SCALAR_TO_VEC: {
+ code += OUTNAME(p_node->id,0)+"=vec3("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+""+");\n";
+
+ }break;
+ case NODE_VEC_TO_XFORM: {
+ code += OUTNAME(p_node->id,0)+"=xform("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+","+","+p_inputs[3]+");\n";
+
+ }break;
+ case NODE_XFORM_TO_VEC: {
+ code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n";
+ code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n";
+ code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n";
+ code += OUTNAME(p_node->id,3)+"="+p_inputs[0]+".o;\n";
+ }break;
+ case NODE_SCALAR_INTERP: {
+
+ code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n";
+
+ }break;
+ case NODE_VEC_INTERP: {
+ code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n";
+
+ }break;
+ case NODE_SCALAR_INPUT: {
+ String name = p_node->param1;
+ float dv=p_node->param2;
+ code +="uniform float "+name+"="+rtos(dv)+";\n";
+ code += OUTNAME(p_node->id,0)+"="+name+";\n";
+ }break;
+ case NODE_VEC_INPUT: {
+
+ String name = p_node->param1;
+ Vector3 dv=p_node->param2;
+ code +="uniform float "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n";
+ code += OUTNAME(p_node->id,0)+"="+name+";\n";
+ }break;
+ case NODE_RGB_INPUT: {
+
+ String name = p_node->param1;
+ Color dv= p_node->param2;
+
+ code +="uniform color "+name+"=vec4("+rtos(dv.r)+","+rtos(dv.g)+","+rtos(dv.g)+","+rtos(dv.a)+");\n";
+ code += OUTNAME(p_node->id,0)+"="+name+".rgb;\n";
+
+ }break;
+ case NODE_XFORM_INPUT: {
+
+ String name = p_node->param1;
+ Transform dv= p_node->param2;
+
+ code +="uniform mat4 "+name+"=mat4(\n";
+ code+="\tvec4(vec3("+rtos(dv.basis.get_axis(0).x)+","+rtos(dv.basis.get_axis(0).y)+","+rtos(dv.basis.get_axis(0).z)+"),0),\n";
+ code+="\tvec4(vec3("+rtos(dv.basis.get_axis(1).x)+","+rtos(dv.basis.get_axis(1).y)+","+rtos(dv.basis.get_axis(1).z)+"),0),\n";
+ code+="\tvec4(vec3("+rtos(dv.basis.get_axis(2).x)+","+rtos(dv.basis.get_axis(2).y)+","+rtos(dv.basis.get_axis(2).z)+"),0),\n";
+ code+="\tvec4(vec3("+rtos(dv.origin.x)+","+rtos(dv.origin.y)+","+rtos(dv.origin.z)+"),1)\n";
+ code+=");";
+
+ code += OUTNAME(p_node->id,0)+"="+name+";\n";
+
+ }break;
+ case NODE_TEXTURE_INPUT: {
+ String name = p_node->param1;
+ String rname="_read_tex"+itos(p_node->id);
+ code +="uniform texture "+name+";";
+ code +="vec4 "+rname+"=tex("+name+","+p_inputs[0]+".xy);\n";
+ code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
+ code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
+
+ }break;
+ case NODE_CUBEMAP_INPUT: {
+
+ String name = p_node->param1;
+ code +="uniform cubemap "+name+";";
+ String rname="_read_tex"+itos(p_node->id);
+ code +="vec4 "+rname+"=texcube("+name+","+p_inputs[0]+".xy);\n";
+ code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
+ code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
+ }break;
+ case NODE_OUTPUT: {
+
+
+ }break;
+ case NODE_COMMENT: {
+
+ }break;
+ case NODE_TYPE_MAX: {
+
+ }
+ }
+}
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h
index e20e010c6b..c73895db8a 100644
--- a/scene/resources/shader_graph.h
+++ b/scene/resources/shader_graph.h
@@ -29,87 +29,54 @@
#ifndef SHADER_GRAPH_H
#define SHADER_GRAPH_H
-#if 0
+
#include "map.h"
#include "scene/resources/shader.h"
-class ShaderGraph : public Resource {
+class ShaderGraph : public Shader {
- OBJ_TYPE( ShaderGraph, Resource );
+ OBJ_TYPE( ShaderGraph, Shader );
RES_BASE_EXTENSION("sgp");
public:
enum NodeType {
- NODE_IN, ///< param 0: name
- NODE_OUT, ///< param 0: name
- NODE_CONSTANT, ///< param 0: value
- NODE_PARAMETER, ///< param 0: name
- NODE_ADD,
- NODE_SUB,
- NODE_MUL,
- NODE_DIV,
- NODE_MOD,
- NODE_SIN,
- NODE_COS,
- NODE_TAN,
- NODE_ARCSIN,
- NODE_ARCCOS,
- NODE_ARCTAN,
- NODE_POW,
- NODE_LOG,
- NODE_MAX,
- NODE_MIN,
- NODE_COMPARE,
- NODE_TEXTURE, ///< param 0: texture
- NODE_TIME, ///< param 0: interval length
- NODE_NOISE,
- NODE_PASS,
- NODE_VEC_IN, ///< param 0: name
- NODE_VEC_OUT, ///< param 0: name
- NODE_VEC_CONSTANT, ///< param 0: value
- NODE_VEC_PARAMETER, ///< param 0: name
- NODE_VEC_ADD,
- NODE_VEC_SUB,
- NODE_VEC_MUL,
- NODE_VEC_DIV,
- NODE_VEC_MOD,
- NODE_VEC_CROSS,
- NODE_VEC_DOT,
- NODE_VEC_POW,
- NODE_VEC_NORMALIZE,
- NODE_VEC_INTERPOLATE,
- NODE_VEC_SCREEN_TO_UV,
- NODE_VEC_TRANSFORM3,
- NODE_VEC_TRANSFORM4,
- NODE_VEC_COMPARE,
- NODE_VEC_TEXTURE_2D,
- NODE_VEC_TEXTURE_CUBE,
- NODE_VEC_NOISE,
- NODE_VEC_0,
- NODE_VEC_1,
- NODE_VEC_2,
- NODE_VEC_BUILD,
- NODE_VEC_PASS,
- NODE_COLOR_CONSTANT,
- NODE_COLOR_PARAMETER,
- NODE_TEXTURE_PARAMETER,
- NODE_TEXTURE_2D_PARAMETER,
- NODE_TEXTURE_CUBE_PARAMETER,
- NODE_TRANSFORM_CONSTANT,
- NODE_TRANSFORM_PARAMETER,
- NODE_LABEL,
+ NODE_INPUT, // all inputs (shader type dependent)
+ NODE_SCALAR_CONST, //scalar constant
+ NODE_VEC_CONST, //vec3 constant
+ NODE_RGB_CONST, //rgb constant (shows a color picker instead)
+ NODE_XFORM_CONST, // 4x4 matrix constant
+ NODE_TIME, // time in seconds
+ NODE_SCREEN_TEX, // screen texture sampler (takes UV) (only usable in fragment shader)
+ NODE_SCALAR_OP, // scalar vs scalar op (mul, add, div, etc)
+ NODE_VEC_OP, // vec3 vs vec3 op (mul,ad,div,crossprod,etc)
+ NODE_VEC_SCALAR_OP, // vec3 vs scalar op (mul, add, div, etc)
+ NODE_RGB_OP, // vec3 vs vec3 rgb op (with scalar amount), like brighten, darken, burn, dodge, multiply, etc.
+ NODE_XFORM_MULT, // mat4 x mat4
+ NODE_XFORM_VEC_MULT, // mat4 x vec3 mult (with no-translation option)
+ NODE_XFORM_VEC_INV_MULT, // mat4 x vec3 inverse mult (with no-translation option)
+ NODE_SCALAR_FUNC, // scalar function (sin, cos, etc)
+ NODE_VEC_FUNC, // vector function (normalize, negate, reciprocal, rgb2hsv, hsv2rgb, etc, etc)
+ NODE_VEC_LEN, // vec3 length
+ NODE_DOT_PROD, // vec3 . vec3 (dot product -> scalar output)
+ NODE_VEC_TO_SCALAR, // 1 vec3 input, 3 scalar outputs
+ NODE_SCALAR_TO_VEC, // 3 scalar input, 1 vec3 output
+ NODE_XFORM_TO_VEC, // 3 vec input, 1 xform output
+ NODE_VEC_TO_XFORM, // 3 vec input, 1 xform output
+ NODE_SCALAR_INTERP, // scalar interpolation (with optional curve)
+ NODE_VEC_INTERP, // vec3 interpolation (with optional curve)
+ NODE_SCALAR_INPUT, // scalar uniform (assignable in material)
+ NODE_VEC_INPUT, // vec3 uniform (assignable in material)
+ NODE_RGB_INPUT, // color uniform (assignable in material)
+ NODE_XFORM_INPUT, // mat4 uniform (assignable in material)
+ NODE_TEXTURE_INPUT, // texture input (assignable in material)
+ NODE_CUBEMAP_INPUT, // cubemap input (assignable in material)
+ NODE_OUTPUT, // output (shader type dependent)
+ NODE_COMMENT, // comment
NODE_TYPE_MAX
};
- enum ShaderType {
- SHADER_VERTEX,
- SHADER_FRAGMENT,
- SHADER_LIGHT
- };
-
-private:
struct Connection {
@@ -119,70 +86,287 @@ private:
int dst_slot;
};
+ enum SlotType {
+
+ SLOT_TYPE_SCALAR,
+ SLOT_TYPE_VEC,
+ SLOT_TYPE_XFORM,
+ SLOT_TYPE_TEXTURE,
+ SLOT_MAX
+ };
+
+ enum ShaderType {
+ SHADER_TYPE_VERTEX,
+ SHADER_TYPE_FRAGMENT,
+ SHADER_TYPE_LIGHT,
+ SHADER_TYPE_MAX
+ };
+
+ enum SlotDir {
+ SLOT_IN,
+ SLOT_OUT
+ };
+
+ enum GraphError {
+ GRAPH_OK,
+ GRAPH_ERROR_CYCLIC,
+ GRAPH_ERROR_MISSING_CONNECTIONS
+ };
+
+private:
+
+ String _find_unique_name(ShaderType p_which, const String& p_base);
+
+ struct SourceSlot {
+
+ int id;
+ int slot;
+ bool operator==(const SourceSlot& p_slot) const {
+ return id==p_slot.id && slot==p_slot.slot;
+ }
+ };
+
struct Node {
- int16_t x,y;
+ Vector2 pos;
NodeType type;
- Variant param;
+ Variant param1;
+ Variant param2;
int id;
mutable int order; // used for sorting
- mutable bool out_valid;
- mutable bool in_valid;
+ int sort_order;
+ Map<int,SourceSlot> connections;
+
};
struct ShaderData {
Map<int,Node> node_map;
- List<Connection> connections;
+ GraphError error;
} shader[3];
- uint64_t version;
-protected:
-/* bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;*/
- static void _bind_methods();
+ struct InOutParamInfo {
+ Mode shader_mode;
+ ShaderType shader_type;
+ const char *name;
+ const char *variable;
+ SlotType slot_type;
+ SlotDir dir;
+ };
+
+ static const InOutParamInfo inout_param_info[];
+
+ struct NodeSlotInfo {
+
+ enum { MAX_INS=3, MAX_OUTS=3 };
+ NodeType type;
+ const SlotType ins[MAX_INS];
+ const SlotType outs[MAX_OUTS];
+ };
+
+ static const NodeSlotInfo node_slot_info[];
+
+ bool _pending_update_shader;
+ void _update_shader();
+ void _request_update();
+
+ void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code);
+
+ Array _get_node_list(ShaderType p_type) const;
+ Array _get_connections(ShaderType p_type) const;
+protected:
- Array _get_connections_helper() const;
+ static void _bind_methods();
public:
- void node_add(ShaderType p_which, NodeType p_type,int p_id);
+ void node_add(ShaderType p_type, NodeType p_node_type, int p_id);
void node_remove(ShaderType p_which,int p_id);
- void node_set_param(ShaderType p_which, int p_id, const Variant& p_value);
void node_set_pos(ShaderType p_which,int p_id,const Point2& p_pos);
- void node_change_type(ShaderType p_which,int p_id, NodeType p_type);
Point2 node_get_pos(ShaderType p_which,int p_id) const;
void get_node_list(ShaderType p_which,List<int> *p_node_list) const;
NodeType node_get_type(ShaderType p_which,int p_id) const;
- Variant node_get_param(ShaderType p_which,int p_id) const;
- Error connect(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
- bool is_connected(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const;
- void disconnect(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
+ void scalar_const_node_set_value(ShaderType p_which,int p_id,float p_value);
+ float scalar_const_node_get_value(ShaderType p_which,int p_id) const;
- void get_connections(ShaderType p_which,List<Connection> *p_connections) const;
+ void vec_const_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value);
+ Vector3 vec_const_node_get_value(ShaderType p_which,int p_id) const;
- void clear();
+ void rgb_const_node_set_value(ShaderType p_which,int p_id,const Color& p_value);
+ Color rgb_const_node_get_value(ShaderType p_which,int p_id) const;
- uint64_t get_version() const { return version; }
+ void xform_const_node_set_value(ShaderType p_which,int p_id,const Transform& p_value);
+ Transform xform_const_node_get_value(ShaderType p_which,int p_id) const;
- static void get_default_input_nodes(Mode p_type,List<PropertyInfo> *p_inputs);
- static void get_default_output_nodes(Mode p_type,List<PropertyInfo> *p_outputs);
+ void texture_node_set_filter_size(ShaderType p_which,int p_id,int p_size);
+ int texture_node_get_filter_size(ShaderType p_which,int p_id) const;
- static PropertyInfo node_get_type_info(NodeType p_type);
- static int get_input_count(NodeType p_type);
- static int get_output_count(NodeType p_type);
- static String get_input_name(NodeType p_type,int p_input);
- static String get_output_name(NodeType p_type,int p_output);
- static bool is_input_vector(NodeType p_type,int p_input);
- static bool is_output_vector(NodeType p_type,int p_input);
+ void texture_node_set_filter_strength(ShaderType p_which,float p_id,float p_strength);
+ float texture_node_get_filter_strength(ShaderType p_which,float p_id) const;
+ enum ScalarOp {
+ SCALAR_OP_ADD,
+ SCALAR_OP_SUB,
+ SCALAR_OP_MUL,
+ SCALAR_OP_DIV,
+ SCALAR_OP_MOD,
+ SCALAR_OP_POW,
+ SCALAR_OP_MAX,
+ SCALAR_OP_MIN,
+ SCALAR_OP_ATAN2,
+ SCALAR_MAX_OP
+ };
+
+ void scalar_op_node_set_op(ShaderType p_which,float p_id,ScalarOp p_op);
+ ScalarOp scalar_op_node_get_op(ShaderType p_which,float p_id) const;
+
+ enum VecOp {
+ VEC_OP_ADD,
+ VEC_OP_SUB,
+ VEC_OP_MUL,
+ VEC_OP_DIV,
+ VEC_OP_MOD,
+ VEC_OP_POW,
+ VEC_OP_MAX,
+ VEC_OP_MIN,
+ VEC_OP_CROSS,
+ VEC_MAX_OP
+ };
- ShaderGraph();
+ void vec_op_node_set_op(ShaderType p_which,float p_id,VecOp p_op);
+ VecOp vec_op_node_get_op(ShaderType p_which,float p_id) const;
+
+ enum VecScalarOp {
+ VEC_SCALAR_OP_MUL,
+ VEC_SCALAR_OP_DIV,
+ VEC_SCALAR_OP_POW,
+ VEC_SCALAR_MAX_OP
+ };
+
+ void vec_scalar_op_node_set_op(ShaderType p_which,float p_id,VecScalarOp p_op);
+ VecScalarOp vec_scalar_op_node_get_op(ShaderType p_which,float p_id) const;
+
+ enum RGBOp {
+ RGB_OP_SCREEN,
+ RGB_OP_DIFFERENCE,
+ RGB_OP_DARKEN,
+ RGB_OP_LIGHTEN,
+ RGB_OP_OVERLAY,
+ RGB_OP_DODGE,
+ RGB_OP_BURN,
+ RGB_OP_SOFT_LIGHT,
+ RGB_OP_HARD_LIGHT,
+ RGB_MAX_OP
+ };
+
+ void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op,float p_c);
+ RGBOp rgb_op_node_get_op(ShaderType p_which,float p_id) const;
+ float rgb_op_node_get_c(ShaderType p_which,float p_id) const;
+
+ void xform_vec_mult_node_set_no_translation(ShaderType p_which,int p_id,bool p_no_translation);
+ bool xform_vec_mult_node_get_no_translation(ShaderType p_which,int p_id) const;
+
+ enum ScalarFunc {
+ SCALAR_FUNC_SIN,
+ SCALAR_FUNC_COS,
+ SCALAR_FUNC_TAN,
+ SCALAR_FUNC_ASIN,
+ SCALAR_FUNC_ACOS,
+ SCALAR_FUNC_ATAN,
+ SCALAR_FUNC_SINH,
+ SCALAR_FUNC_COSH,
+ SCALAR_FUNC_TANH,
+ SCALAR_FUNC_LOG,
+ SCALAR_FUNC_EXP,
+ SCALAR_FUNC_SQRT,
+ SCALAR_FUNC_ABS,
+ SCALAR_FUNC_SIGN,
+ SCALAR_FUNC_FLOOR,
+ SCALAR_FUNC_ROUND,
+ SCALAR_FUNC_CEIL,
+ SCALAR_FUNC_FRAC,
+ SCALAR_FUNC_SATURATE,
+ SCALAR_FUNC_NEGATE,
+ SCALAR_MAX_FUNC
+ };
+
+ void scalar_func_node_set_function(ShaderType p_which,int p_id,ScalarFunc p_func);
+ ScalarFunc scalar_func_node_get_function(ShaderType p_which,int p_id) const;
+
+ enum VecFunc {
+ VEC_FUNC_NORMALIZE,
+ VEC_FUNC_SATURATE,
+ VEC_FUNC_NEGATE,
+ VEC_FUNC_RECIPROCAL,
+ VEC_FUNC_RGB2HSV,
+ VEC_FUNC_HSV2RGB,
+ VEC_MAX_FUNC
+ };
+
+ void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func);
+ VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const;
+
+ void input_node_set_name(ShaderType p_which,int p_id,const String& p_name);
+ String input_node_get_name(ShaderType p_which,int p_id);
+
+ void scalar_input_node_set_value(ShaderType p_which,int p_id,float p_value);
+ float scalar_input_node_get_value(ShaderType p_which,int p_id) const;
+
+ void vec_input_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value);
+ Vector3 vec_input_node_get_value(ShaderType p_which,int p_id) const;
+
+ void rgb_input_node_set_value(ShaderType p_which,int p_id,const Color& p_value);
+ Color rgb_input_node_get_value(ShaderType p_which,int p_id) const;
+
+ void xform_input_node_set_value(ShaderType p_which,int p_id,const Transform& p_value);
+ Transform xform_input_node_get_value(ShaderType p_which,int p_id) const;
+
+ void texture_input_node_set_value(ShaderType p_which,int p_id,const Ref<Texture>& p_texture);
+ Ref<Texture> texture_input_node_get_value(ShaderType p_which,int p_id) const;
+
+ void cubemap_input_node_set_value(ShaderType p_which,int p_id,const Ref<CubeMap>& p_cubemap);
+ Ref<CubeMap> cubemap_input_node_get_value(ShaderType p_which,int p_id) const;
+
+ void comment_node_set_text(ShaderType p_which,int p_id,const String& p_comment);
+ String comment_node_get_text(ShaderType p_which,int p_id) const;
+
+ Error connect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
+ bool is_node_connected(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const;
+ void disconnect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
+
+ void get_node_connections(ShaderType p_which,List<Connection> *p_connections) const;
+
+ void clear(ShaderType p_which);
+
+ Variant node_get_state(ShaderType p_type, int p_node) const;
+ void node_set_state(ShaderType p_type, int p_id, const Variant& p_state);
+
+ static int get_type_input_count(NodeType p_type);
+ static int get_type_output_count(NodeType p_type);
+ static SlotType get_type_input_type(NodeType p_type,int p_idx);
+ static SlotType get_type_output_type(NodeType p_type,int p_idx);
+ static bool is_type_valid(Mode p_mode,ShaderType p_type);
+
+
+ struct SlotInfo {
+ String name;
+ SlotType type;
+ SlotDir dir;
+ };
+
+ static void get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List<SlotInfo> *r_slots);
+
+ static int get_node_input_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type);
+ static int get_node_output_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type);
+ static SlotType get_node_input_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx);
+ static SlotType get_node_output_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx);
+
+
+ ShaderGraph(Mode p_mode);
~ShaderGraph();
};
@@ -192,6 +376,27 @@ public:
VARIANT_ENUM_CAST( ShaderGraph::NodeType );
+VARIANT_ENUM_CAST( ShaderGraph::ShaderType );
+VARIANT_ENUM_CAST( ShaderGraph::SlotType );
+VARIANT_ENUM_CAST( ShaderGraph::ScalarOp );
+VARIANT_ENUM_CAST( ShaderGraph::VecOp );
+VARIANT_ENUM_CAST( ShaderGraph::VecScalarOp );
+VARIANT_ENUM_CAST( ShaderGraph::RGBOp );
+VARIANT_ENUM_CAST( ShaderGraph::ScalarFunc );
+VARIANT_ENUM_CAST( ShaderGraph::VecFunc );
+
+
+class MaterialShaderGraph : public ShaderGraph {
+
+ OBJ_TYPE( MaterialShaderGraph, ShaderGraph );
+ RES_BASE_EXTENSION("sgp");
+
+public:
+
+
+ MaterialShaderGraph() : ShaderGraph(MODE_MATERIAL) {
+
+ }
+};
-#endif
#endif // SHADER_GRAPH_H
diff --git a/servers/visual/shader_graph.h b/servers/visual/shader_graph.h
index 5c5079202f..fe305f3955 100644
--- a/servers/visual/shader_graph.h
+++ b/servers/visual/shader_graph.h
@@ -26,8 +26,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SHADER_GRAPH_H
-#define SHADER_GRAPH_H
#if 0
@@ -109,4 +107,3 @@ public:
};
#endif
-#endif
diff --git a/tools/SCsub b/tools/SCsub
index 875663b849..4d8b05fe79 100644
--- a/tools/SCsub
+++ b/tools/SCsub
@@ -5,13 +5,16 @@ env.add_source_files(env.tool_sources,"*.cpp")
Export('env')
-SConscript('editor/SCsub');
-#SConscript('scintilla/SCsub');
-SConscript('collada/SCsub');
-SConscript('docdump/SCsub');
-SConscript('freetype/SCsub');
-SConscript('doc/SCsub');
-SConscript('pck/SCsub');
+if (env["tools"]!="no"):
+ SConscript('editor/SCsub');
+ #SConscript('scintilla/SCsub');
+ SConscript('collada/SCsub');
+ SConscript('docdump/SCsub');
+ SConscript('freetype/SCsub');
+ SConscript('doc/SCsub')
+ SConscript('pck/SCsub')
+
+
lib = env.Library("tool",env.tool_sources)
diff --git a/tools/doc/doc_data.cpp b/tools/doc/doc_data.cpp
index d13c7ea73c..75759e7d30 100644
--- a/tools/doc/doc_data.cpp
+++ b/tools/doc/doc_data.cpp
@@ -186,8 +186,10 @@ void DocData::generate(bool p_basic_types) {
arginfo=E->get().return_val;
if (arginfo.type==Variant::NIL)
continue;
-
- method.return_type=(arginfo.hint==PROPERTY_HINT_RESOURCE_TYPE)?arginfo.hint_string:Variant::get_type_name(arginfo.type);
+ if (m && m->get_return_type()!=StringName())
+ method.return_type=m->get_return_type();
+ else
+ method.return_type=(arginfo.hint==PROPERTY_HINT_RESOURCE_TYPE)?arginfo.hint_string:Variant::get_type_name(arginfo.type);
} else {
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index dbc896cbb9..b2fdd2fe03 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -75,6 +75,7 @@
#include "plugins/tile_map_editor_plugin.h"
#include "plugins/cube_grid_theme_editor_plugin.h"
#include "plugins/shader_editor_plugin.h"
+#include "plugins/shader_graph_editor_plugin.h"
#include "plugins/path_editor_plugin.h"
#include "plugins/rich_text_editor_plugin.h"
#include "plugins/collision_polygon_editor_plugin.h"
@@ -3245,7 +3246,7 @@ EditorNode::EditorNode() {
gui_base->set_area_as_parent_rect();
- Ref<Theme> theme( memnew( Theme ) );
+ theme = Ref<Theme>( memnew( Theme ) );
gui_base->set_theme( theme );
editor_register_icons(theme);
editor_register_fonts(theme);
@@ -4016,6 +4017,7 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( ScriptEditorPlugin(this) ) );
add_editor_plugin( memnew( EditorHelpPlugin(this) ) );
add_editor_plugin( memnew( AnimationPlayerEditorPlugin(this) ) );
+ add_editor_plugin( memnew( ShaderGraphEditorPlugin(this) ) );
add_editor_plugin( memnew( ShaderEditorPlugin(this) ) );
add_editor_plugin( memnew( CameraEditorPlugin(this) ) );
add_editor_plugin( memnew( SampleEditorPlugin(this) ) );
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index 7b66a7809e..381993646e 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -212,6 +212,7 @@ class EditorNode : public Node {
AcceptDialog *load_error_dialog;
Control *scene_root_base;
+ Ref<Theme> theme;
PopupMenu *recent_scenes;
Button *property_back;
@@ -472,6 +473,9 @@ public:
void stop_child_process();
+ Ref<Theme> get_editor_theme() const { return theme; }
+
+
Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false);
static void register_editor_types();
diff --git a/tools/editor/icons/icon_canvas_item_shader.png b/tools/editor/icons/icon_canvas_item_shader.png
new file mode 100644
index 0000000000..a5f4e7bf85
--- /dev/null
+++ b/tools/editor/icons/icon_canvas_item_shader.png
Binary files differ
diff --git a/tools/editor/icons/icon_canvas_item_shader_graph.png b/tools/editor/icons/icon_canvas_item_shader_graph.png
new file mode 100644
index 0000000000..bba966b43e
--- /dev/null
+++ b/tools/editor/icons/icon_canvas_item_shader_graph.png
Binary files differ
diff --git a/tools/editor/icons/icon_material_shader.png b/tools/editor/icons/icon_material_shader.png
new file mode 100644
index 0000000000..0e476b2540
--- /dev/null
+++ b/tools/editor/icons/icon_material_shader.png
Binary files differ
diff --git a/tools/editor/icons/icon_material_shader_graph.png b/tools/editor/icons/icon_material_shader_graph.png
new file mode 100644
index 0000000000..68d8b4cb49
--- /dev/null
+++ b/tools/editor/icons/icon_material_shader_graph.png
Binary files differ
diff --git a/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 6bae0d2fd0..ed228e9a1c 100644
--- a/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -398,11 +398,13 @@ CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) {
add_child(button_create);
button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
button_create->set_toggle_mode(true);
+ button_create->set_tooltip("Create a new polygon from scratch");
button_edit = memnew( ToolButton );
add_child(button_edit);
button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
+ button_edit->set_tooltip("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point.");
//add_constant_override("separation",0);
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp
index 2686ca895e..710f11e726 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp
@@ -28,1082 +28,1427 @@
/*************************************************************************/
#include "shader_graph_editor_plugin.h"
-#if 0
+
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
+#include "spatial_editor_plugin.h"
+
+////cbacks
+///
+void ShaderGraphView::_scalar_const_changed(double p_value,int p_id) {
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change Scalar Constant",true);
+ ur->add_do_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,p_value);
+ ur->add_undo_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,graph->scalar_const_node_get_value(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
+}
-class _ShaderTester : public ShaderCodeGenerator {
-public:
-
- Set<int> *_set;
-
- virtual void begin() {}
- virtual Error add_node(VS::ShaderNodeType p_type,int p_node_pos,int p_id,const Variant& p_param,const Vector<int>& p_in_connections,const Vector<int>& p_out_connections,const Vector<int>& p_out_connection_outputs) { if (_set) _set->insert(p_id); return OK; }
- virtual void end() {}
-
- _ShaderTester() { _set=NULL; }
-};
+void ShaderGraphView::_vec_const_changed(double p_value, int p_id,Array p_arr){
+ Vector3 val;
+ for(int i=0;i<p_arr.size();i++) {
+ val[i]=p_arr[i].call("get_val");
+ }
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change Vec Constant",true);
+ ur->add_do_method(graph.ptr(),"vec_const_node_set_value",type,p_id,val);
+ ur->add_undo_method(graph.ptr(),"vec_const_node_set_value",type,p_id,graph->vec_const_node_get_value(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
-void ShaderEditor::edit(Ref<Shader> p_shader) {
+}
+void ShaderGraphView::_rgb_const_changed(const Color& p_color, int p_id){
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change RGB Constant",true);
+ ur->add_do_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,p_color);
+ ur->add_undo_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,graph->rgb_const_node_get_value(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
+}
+void ShaderGraphView::_scalar_op_changed(int p_op, int p_id){
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change Scalar Operator");
+ ur->add_do_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,p_op);
+ ur->add_undo_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,graph->scalar_op_node_get_op(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
- shader=p_shader;
+}
+void ShaderGraphView::_vec_op_changed(int p_op, int p_id){
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change Vec Operator");
+ ur->add_do_method(graph.ptr(),"vec_op_node_set_op",type,p_id,p_op);
+ ur->add_undo_method(graph.ptr(),"vec_op_node_set_op",type,p_id,graph->vec_op_node_get_op(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
+}
+void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id){
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change VecxScalar Operator");
+ ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op);
+ ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
- if (shader.is_null())
- hide();
- else {
- _read_shader_graph();
- }
+}
+void ShaderGraphView::_rgb_op_changed(int p_op, int p_id){
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change RGB Operator");
+ ur->add_do_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,p_op);
+ ur->add_undo_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,graph->rgb_op_node_get_op(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
+}
+void ShaderGraphView::_xform_inv_rev_changed(bool p_enabled, int p_id){
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Toggle Rot Only");
+ ur->add_do_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,p_enabled);
+ ur->add_undo_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,graph->xform_vec_mult_node_get_no_translation(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
+}
+void ShaderGraphView::_scalar_func_changed(int p_func, int p_id){
+
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change Scalar Function");
+ ur->add_do_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,p_func);
+ ur->add_undo_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,graph->scalar_func_node_get_function(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
+}
+void ShaderGraphView::_vec_func_changed(int p_func, int p_id){
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change Vec Function");
+ ur->add_do_method(graph.ptr(),"vec_func_node_set_function",type,p_id,p_func);
+ ur->add_undo_method(graph.ptr(),"vec_func_node_set_function",type,p_id,graph->vec_func_node_get_function(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
}
+void ShaderGraphView::_scalar_input_changed(double p_value,int p_id){
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change Scalar Uniform",true);
+ ur->add_do_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,p_value);
+ ur->add_undo_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,graph->scalar_input_node_get_value(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
-Size2 ShaderEditor::_get_maximum_size() {
+}
+void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){
- Size2 max;
+ Vector3 val;
+ for(int i=0;i<p_arr.size();i++) {
+ val[i]=p_arr[i].call("get_val");
+ }
- for(List<int>::Element *E=order.front();E;E=E->next()) {
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change Vec Uniform",true);
+ ur->add_do_method(graph.ptr(),"vec_input_node_set_value",type,p_id,val);
+ ur->add_undo_method(graph.ptr(),"vec_input_node_set_value",type,p_id,graph->vec_input_node_get_value(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
- Point2 pos = Point2( shader_graph.node_get_pos_x(E->get()), shader_graph.node_get_pos_y(E->get()) );
+}
+void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){
- if (click_type==CLICK_NODE && click_node==E->get()) {
+ print_line("XFIC");
+ ToolButton *tb = p_button->cast_to<ToolButton>();
+ ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
+ ped_popup->set_size(tb->get_size());
+ edited_id=p_id;
+ ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,"");
+ ped_popup->popup();
- pos+=click_motion-click_pos;
- }
- pos+=get_node_size(E->get());
- if (pos.x>max.x)
- max.x=pos.x;
- if (pos.y>max.y)
- max.y=pos.y;
+}
+void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button){
- }
+ ToolButton *tb = p_button->cast_to<ToolButton>();
+ ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
+ ped_popup->set_size(tb->get_size());
+ edited_id=p_id;
+ ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,"");
+ ped_popup->popup();
- return max;
}
-Size2 ShaderEditor::get_node_size(int p_node) const {
+void ShaderGraphView::_rgb_input_changed(const Color& p_color, int p_id){
- VisualServer::ShaderNodeType type=shader_graph.node_get_type(p_node);
- Ref<StyleBox> style = get_stylebox("panel","PopupMenu");
- Ref<Font> font = get_font("font","PopupMenu");
- Color font_color = get_color("font_color","PopupMenu");
- Size2 size = style->get_minimum_size();
-
- int count=1; // title
- count += VisualServer::shader_get_input_count( type) + VisualServer::shader_get_output_count( type);
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change RGB Uniform",true);
+ ur->add_do_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,p_color);
+ ur->add_undo_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,graph->rgb_input_node_get_value(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
+}
+void ShaderGraphView::_tex_input_change(int p_id, Node *p_button){
- float max_w=font->get_string_size( VisualServer::shader_node_get_type_info(type).name ).width;
- for(int i=0;i<VisualServer::shader_get_input_count(type);i++)
- max_w = MAX( max_w, font->get_string_size( VisualServer::shader_get_input_name(type,i) ).width );
+}
+void ShaderGraphView::_cube_input_change(int p_id){
- for(int i=0;i<VisualServer::shader_get_output_count(type);i++)
- max_w = MAX( max_w, font->get_string_size( VisualServer::shader_get_output_name(type,i) ).width );
+}
+void ShaderGraphView::_variant_edited() {
+ if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) {
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change XForm Uniform");
+ ur->add_do_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,ped_popup->get_variant());
+ ur->add_undo_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,graph->xform_const_node_get_value(type,edited_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ ur->commit_action();
+ }
- switch(type) {
- case VS::NODE_IN:
- case VS::NODE_OUT:
- case VS::NODE_VEC_IN:
- case VS::NODE_VEC_OUT:
- case VS::NODE_PARAMETER:
- case VS::NODE_VEC_PARAMETER:
- case VS::NODE_COLOR_PARAMETER:
- case VS::NODE_TEXTURE_PARAMETER:
- case VS::NODE_TEXTURE_2D_PARAMETER:
- case VS::NODE_TEXTURE_CUBE_PARAMETER:
- case VS::NODE_TRANSFORM_PARAMETER:
- case VS::NODE_LABEL: {
+ if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_INPUT) {
- max_w=MAX( max_w, font->get_string_size( shader_graph.node_get_param(p_node) ).width );
- count++;
- } break;
- case VS::NODE_TIME:
- case VS::NODE_CONSTANT:
- case VS::NODE_VEC_CONSTANT:
- case VS::NODE_COLOR_CONSTANT:
- case VS::NODE_TRANSFORM_CONSTANT: {
- count++;
- } break;
- case VS::NODE_TEXTURE:
- case VS::NODE_VEC_TEXTURE_2D:
- case VS::NODE_VEC_TEXTURE_CUBE: {
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change XForm Uniform");
+ ur->add_do_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,ped_popup->get_variant());
+ ur->add_undo_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,graph->xform_input_node_get_value(type,edited_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ ur->commit_action();
+ }
- RefPtr res = shader_graph.node_get_param(p_node);
- Ref<Texture> texture = res;
- if (texture.is_null() || texture->get_width()==0) {
+ if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_TEXTURE_INPUT) {
- size.y+=max_w;
- } else {
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change Texture Uniform");
+ ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,ped_popup->get_variant());
+ ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,graph->texture_input_node_get_value(type,edited_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ ur->commit_action();
+ }
- size.y+=max_w * texture->get_height() / texture->get_width();
- }
- } break;
- default: {}
+ if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_CUBEMAP_INPUT) {
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change Cubemap Uniform");
+ ur->add_do_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,ped_popup->get_variant());
+ ur->add_undo_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,graph->cubemap_input_node_get_value(type,edited_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ ur->commit_action();
}
- size.x+=max_w;
- size.y+=count*(font->get_height()+get_constant("vseparation","PopupMenu"));
-
- return size;
}
+void ShaderGraphView::_comment_edited(int p_id,Node* p_button) {
-Error ShaderEditor::validate_graph() {
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ TextEdit *te=p_button->cast_to<TextEdit>();
+ ur->create_action("Change Comment",true);
+ ur->add_do_method(graph.ptr(),"comment_node_set_text",type,p_id,te->get_text());
+ ur->add_undo_method(graph.ptr(),"comment_node_set_text",type,p_id,graph->comment_node_get_text(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
- _ShaderTester st;
- active_nodes.clear();
- st._set=&active_nodes;
- return shader_graph.generate(&st);
}
-void ShaderEditor::_draw_node(int p_node) {
- VisualServer::ShaderNodeType type=shader_graph.node_get_type(p_node);
- Ref<StyleBox> style = active_nodes.has(p_node)?get_stylebox("panel","PopupMenu"):get_stylebox("panel_disabled","PopupMenu");
- Ref<Font> font = get_font("font","PopupMenu");
- Color font_color = get_color("font_color","PopupMenu");
- Color font_color_title = get_color("font_color_hover","PopupMenu");
- Size2 size=get_node_size(p_node);
- Point2 pos = Point2( shader_graph.node_get_pos_x(p_node), shader_graph.node_get_pos_y(p_node) )-offset;
+void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) {
- if (click_type==CLICK_NODE && click_node==p_node) {
+ LineEdit *le=p_line_edit->cast_to<LineEdit>();
+ ERR_FAIL_COND(!le);
- pos+=click_motion-click_pos;
- }
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Change Input Name");
+ ur->add_do_method(graph.ptr(),"input_node_set_name",type,p_id,p_name);
+ ur->add_undo_method(graph.ptr(),"input_node_set_name",type,p_id,graph->input_node_get_name(type,p_id));
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
+ le->set_text(graph->input_node_get_name(type,p_id));
+}
- RID ci = get_canvas_item();
- style->draw(ci,Rect2(pos,size));
+void ShaderGraphView::_tex_edited(int p_id,Node* p_button) {
- Point2 ofs=style->get_offset()+pos;
- Point2 ascent=Point2(0,font->get_ascent());
- float w = size.width-style->get_minimum_size().width;
- float h = font->get_height()+get_constant("vseparation","PopupMenu");
+ ToolButton *tb = p_button->cast_to<ToolButton>();
+ ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
+ ped_popup->set_size(tb->get_size());
+ edited_id=p_id;
+ ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture");
+}
- font->draw_halign( ci, ofs+ascent, HALIGN_CENTER,w, VisualServer::shader_node_get_type_info(type).name,font_color_title);
- ofs.y+=h;
+void ShaderGraphView::_cube_edited(int p_id,Node* p_button) {
- Ref<Texture> vec_icon = get_icon("NodeVecSlot","EditorIcons");
- Ref<Texture> real_icon = get_icon("NodeRealSlot","EditorIcons");
- float icon_h_ofs = Math::floor(( font->get_height()-vec_icon->get_height())/2.0 )+1;
+ ToolButton *tb = p_button->cast_to<ToolButton>();
+ ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
+ ped_popup->set_size(tb->get_size());
+ edited_id=p_id;
+ ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap");
+}
- for(int i=0;i<VisualServer::shader_get_input_count(type);i++) {
+//////////////view/////////////
- String name = VisualServer::shader_get_input_name(type,i);
- font->draw_halign( ci, ofs+ascent, HALIGN_LEFT,w, name,font_color);
- Ref<Texture> icon = VisualServer::shader_is_input_vector(type,i)?vec_icon:real_icon;
- icon->draw(ci,ofs+Point2(-real_icon->get_width(),icon_h_ofs));
- ofs.y+=h;
- }
- for(int i=0;i<VisualServer::shader_get_output_count(type);i++) {
+void ShaderGraphView::_connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) {
- String name = VisualServer::shader_get_output_name(type,i);
- font->draw_halign( ci, ofs+ascent, HALIGN_RIGHT,w, name,font_color);
- Ref<Texture> icon = VisualServer::shader_is_output_vector(type,i)?vec_icon:real_icon;
- icon->draw(ci,ofs+Point2(w,icon_h_ofs));
- ofs.y+=h;
- }
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- switch(type) {
-
- case VS::NODE_IN:
- case VS::NODE_OUT:
- case VS::NODE_PARAMETER:
- case VS::NODE_VEC_IN:
- case VS::NODE_COLOR_PARAMETER:
- case VS::NODE_VEC_OUT:
- case VS::NODE_TEXTURE_PARAMETER:
- case VS::NODE_TEXTURE_2D_PARAMETER:
- case VS::NODE_TEXTURE_CUBE_PARAMETER:
- case VS::NODE_TRANSFORM_CONSTANT:
- case VS::NODE_TRANSFORM_PARAMETER:
- case VS::NODE_VEC_PARAMETER:
- case VS::NODE_LABEL: {
- String text = shader_graph.node_get_param(p_node);
- font->draw_halign( ci, ofs+ascent, HALIGN_CENTER,w, text,font_color);
- } break;
- case VS::NODE_TIME:
- case VS::NODE_CONSTANT: {
- String text = rtos(shader_graph.node_get_param(p_node));
- font->draw_halign( ci, ofs+ascent, HALIGN_CENTER,w, text,font_color);
-
- } break;
- case VS::NODE_VEC_CONSTANT: {
- String text = Vector3(shader_graph.node_get_param(p_node));
- font->draw_halign( ci, ofs+ascent, HALIGN_CENTER,w, text,font_color);
- } break;
- case VS::NODE_COLOR_CONSTANT: {
-
- Color color = shader_graph.node_get_param(p_node);
- Rect2 r(ofs,Size2(w,h));
- VisualServer::get_singleton()->canvas_item_add_rect(ci,r,color);
- } break;
- case VS::NODE_TEXTURE:
- case VS::NODE_VEC_TEXTURE_2D:
- case VS::NODE_VEC_TEXTURE_CUBE: {
-
- Rect2 r(ofs,Size2(w,(pos.y+size.y-style->get_margin(MARGIN_BOTTOM))-ofs.y));
- Vector<Point2> points;
- Vector<Point2> uvs;
- points.resize(4);
- uvs.resize(4);
- points[0]=r.pos;
- points[1]=r.pos+Point2(r.size.x,0);
- points[2]=r.pos+r.size;
- points[3]=r.pos+Point2(0,r.size.y);
- uvs[0]=Point2(0,0);
- uvs[1]=Point2(1,0);
- uvs[2]=Point2(1,1);
- uvs[3]=Point2(0,1);
-
- Ref<Texture> texture = shader_graph.node_get_param(p_node).operator RefPtr();
- if (texture.is_null() || texture->get_width()==0) {
- texture=get_icon("Click2Edit","EditorIcons");
- }
+ int from_idx=-1;
+ int to_idx=-1;
+ for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
- VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid());
- } break;
- default: {}
+ if (p_from==E->get()->get_name())
+ from_idx=E->key();
+ if (p_to==E->get()->get_name())
+ to_idx=E->key();
}
-}
-
-void ShaderEditor::_node_param_changed() {
-
- shader_graph.node_set_param( click_node,property_editor->get_variant() );
- update();
- _write_shader_graph();
-}
-
-ShaderEditor::ClickType ShaderEditor::_locate_click(const Point2& p_click,int *p_node_id,int *p_slot_index) const {
-
- Ref<StyleBox> style = get_stylebox("panel","PopupMenu");
- Ref<Texture> real_icon = get_icon("NodeRealSlot","EditorIcons");
- Ref<Font> font = get_font("font","PopupMenu");
- float h = font->get_height()+get_constant("vseparation","PopupMenu");
- float extra_left=MAX( real_icon->get_width()-style->get_margin(MARGIN_LEFT), 0 );
- float extra_right=MAX( real_icon->get_width()-style->get_margin(MARGIN_RIGHT), 0 );
+ ERR_FAIL_COND(from_idx==-1);
+ ERR_FAIL_COND(to_idx==-1);
- for(const List<int>::Element *E=order.back();E;E=E->prev()) {
+ ur->create_action("Connect Graph Nodes");
- Size2 size=get_node_size(E->get());
- size.width+=extra_left+extra_right;
- Point2 pos = Point2( shader_graph.node_get_pos_x(E->get()), shader_graph.node_get_pos_y(E->get()) )-offset;
- pos.x-=extra_left;
+ List<ShaderGraph::Connection> conns;
- Rect2 rect( pos, size );
- if (!rect.has_point(p_click))
- continue;
- VisualServer::ShaderNodeType type=shader_graph.node_get_type(E->get());
- if (p_node_id)
- *p_node_id=E->get();
- float y=p_click.y-(pos.y+style->get_margin(MARGIN_TOP));
- if (y<h)
- return CLICK_NODE;
- y-=h;
-
- for(int i=0;i<VisualServer::shader_get_input_count(type);i++) {
-
- if (y<h) {
- if (p_slot_index)
- *p_slot_index=i;
- return CLICK_INPUT_SLOT;
- }
- y-=h;
- }
+ graph->get_node_connections(type,&conns);
+ //disconnect/reconnect dependencies
+ ur->add_undo_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
+ for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
- for(int i=0;i<VisualServer::shader_get_output_count(type);i++) {
-
- if (y<h) {
- if (p_slot_index)
- *p_slot_index=i;
- return CLICK_OUTPUT_SLOT;
- }
- y-=h;
+ if (E->get().dst_id==to_idx && E->get().dst_slot==p_to_slot) {
+ ur->add_do_method(graph.ptr(),"disconnect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
+ ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
}
-
- if (p_click.y<(rect.pos.y+rect.size.height-style->get_margin(MARGIN_BOTTOM)))
- return CLICK_PARAMETER;
- else
- return CLICK_NODE;
-
}
+ ur->add_do_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ ur->commit_action();
- return CLICK_NONE;
}
-Point2 ShaderEditor::_get_slot_pos(int p_node_id,bool p_input,int p_slot) {
+void ShaderGraphView::_node_removed(int p_id) {
- Ref<StyleBox> style = get_stylebox("panel","PopupMenu");
- float w = get_node_size(p_node_id).width;
- Ref<Font> font = get_font("font","PopupMenu");
- float h = font->get_height()+get_constant("vseparation","PopupMenu");
- Ref<Texture> vec_icon = get_icon("NodeVecSlot","EditorIcons");
- Point2 pos = Point2( shader_graph.node_get_pos_x(p_node_id), shader_graph.node_get_pos_y(p_node_id) )-offset;
- pos+=style->get_offset();
- pos.y+=h;
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Remove Shader Graph Node");
- if(p_input) {
+ ur->add_do_method(graph.ptr(),"node_remove",type,p_id);
+ ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,p_id),p_id);
+ ur->add_undo_method(graph.ptr(),"node_set_state",type,p_id,graph->node_get_state(type,p_id));
+ List<ShaderGraph::Connection> conns;
- pos.y+=p_slot*h;
- pos+=Point2( -vec_icon->get_width()/2.0, h/2.0).floor();
- return pos;
- } else {
+ graph->get_node_connections(type,&conns);
+ for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
- pos.y+=VisualServer::shader_get_input_count( shader_graph.node_get_type(p_node_id ) )*h;
+ if (E->get().dst_id==p_id || E->get().src_id==p_id) {
+ ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
+ }
}
-
- pos.y+=p_slot*h;
- pos+=Point2( w-style->get_minimum_size().width+vec_icon->get_width()/2.0, h/2.0).floor();
-
- return pos;
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ ur->commit_action();
}
-void ShaderEditor::_node_edit_property(int p_node) {
-
- Ref<StyleBox> style = get_stylebox("panel","PopupMenu");
- Size2 size = get_node_size(p_node);
- Point2 pos = Point2( shader_graph.node_get_pos_x(p_node), shader_graph.node_get_pos_y(p_node) )-offset;
-
- VisualServer::ShaderNodeType type=shader_graph.node_get_type(p_node);
-
- PropertyInfo ph = VisualServer::get_singleton()->shader_node_get_type_info(type);
- if (ph.type==Variant::NIL)
- return;
- if (ph.type==Variant::_RID)
- ph.type=Variant::OBJECT;
-
- property_editor->edit(NULL,ph.name,ph.type,shader_graph.node_get_param(p_node),ph.hint,ph.hint_string);
-
- Point2 popup_pos=Point2( pos.x+(size.width-property_editor->get_size().width)/2.0,pos.y+(size.y-style->get_margin(MARGIN_BOTTOM))).floor();
- popup_pos+=get_global_pos();
- property_editor->set_pos(popup_pos);
-
- property_editor->popup();
+void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) {
+ print_line("moved from "+p_from+" to "+p_to);
+ ERR_FAIL_COND(!node_map.has(p_id));
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Move Shader Graph Node");
+ ur->add_do_method(this,"_move_node",p_id,p_to);
+ ur->add_undo_method(this,"_move_node",p_id,p_from);
+ ur->commit_action();
}
-bool ShaderEditor::has_point(const Point2& p_point) const {
-
- int n,si;
+void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) {
- return _locate_click(p_point,&n,&si)!=CLICK_NONE;
+ ERR_FAIL_COND(!node_map.has(p_id));
+ node_map[p_id]->set_offset(p_to);
+ graph->node_set_pos(type,p_id,p_to);
}
-void ShaderEditor::_input_event(InputEvent p_event) {
-
- switch(p_event.type) {
-
- case InputEvent::MOUSE_BUTTON: {
-
- if (p_event.mouse_button.pressed) {
-
-
- if (p_event.mouse_button.button_index==1) {
- click_pos=Point2(p_event.mouse_button.x,p_event.mouse_button.y);
- click_motion=click_pos;
- click_type = _locate_click(click_pos,&click_node,&click_slot);
- if( click_type!=CLICK_NONE) {
-
- order.erase(click_node);
- order.push_back(click_node);
- update();
- }
- switch(click_type) {
- case CLICK_INPUT_SLOT: {
- click_pos=_get_slot_pos(click_node,true,click_slot);
- } break;
- case CLICK_OUTPUT_SLOT: {
- click_pos=_get_slot_pos(click_node,false,click_slot);
- } break;
- case CLICK_PARAMETER: {
- //open editor
- _node_edit_property(click_node);
- } break;
- }
- }
- if (p_event.mouse_button.button_index==2) {
-
- if (click_type!=CLICK_NONE) {
- click_type=CLICK_NONE;
- update();
- } else {
- // try to disconnect/remove
-
- Point2 rclick_pos=Point2(p_event.mouse_button.x,p_event.mouse_button.y);
- rclick_type = _locate_click(rclick_pos,&rclick_node,&rclick_slot);
- if (rclick_type==CLICK_INPUT_SLOT || rclick_type==CLICK_OUTPUT_SLOT) {
- node_popup->clear();
- node_popup->add_item("Disconnect",NODE_DISCONNECT);
- node_popup->set_pos(rclick_pos);
- node_popup->popup();
+void ShaderGraphView::_create_node(int p_id) {
- }
- if (rclick_type==CLICK_NODE) {
- node_popup->clear();
- node_popup->add_item("Remove",NODE_ERASE);
- node_popup->set_pos(rclick_pos);
- node_popup->popup();
- }
+ GraphNode *gn = memnew( GraphNode );
+ gn->set_show_close_button(true);
+ Color typecol[4]={
+ Color(0.2,1,0.2),
+ Color(0.7,0.1,1),
+ Color(1,0.2,0.2),
+ Color(0,1,1)
+ };
- }
- }
- } else {
-
- if (p_event.mouse_button.button_index==1 && click_type!=CLICK_NONE) {
-
- switch(click_type) {
- case CLICK_INPUT_SLOT:
- case CLICK_OUTPUT_SLOT: {
-
- Point2 dst_click_pos=Point2(p_event.mouse_button.x,p_event.mouse_button.y);
- int id;
- int slot;
- ClickType dst_click_type = _locate_click(dst_click_pos,&id,&slot);
- if (dst_click_type==CLICK_INPUT_SLOT && click_type==CLICK_OUTPUT_SLOT) {
-
- shader_graph.connect(click_node,click_slot,id,slot);
-
- Error err = validate_graph();
- if (err==ERR_CYCLIC_LINK)
- shader_graph.disconnect(click_node,click_slot,id,slot);
- _write_shader_graph();
+ switch(graph->node_get_type(type,p_id)) {
- }
- if (click_type==CLICK_INPUT_SLOT && dst_click_type==CLICK_OUTPUT_SLOT) {
+ case ShaderGraph::NODE_INPUT: {
- shader_graph.connect(id,slot,click_node,click_slot);
+ gn->set_title("Input");
- Error err = validate_graph();
- if (err==ERR_CYCLIC_LINK)
- shader_graph.disconnect(id,slot,click_node,click_slot);
- _write_shader_graph();
- }
+ List<ShaderGraph::SlotInfo> si;
+ ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
- } break;
- case CLICK_NODE: {
- int new_x=shader_graph.node_get_pos_x(click_node)+(click_motion.x-click_pos.x);
- int new_y=shader_graph.node_get_pos_y(click_node)+(click_motion.y-click_pos.y);
- shader_graph.node_set_pos(click_node,new_x,new_y);
- _write_shader_graph();
+ int idx=0;
+ for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
+ ShaderGraph::SlotInfo& s=E->get();
+ if (s.dir==ShaderGraph::SLOT_IN) {
- } break;
- }
-
- click_type=CLICK_NONE;
- update();
+ Label *l= memnew( Label );
+ l->set_text(s.name);
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]);
+ idx++;
}
}
- }
-
- case InputEvent::MOUSE_MOTION: {
-
- if (p_event.mouse_motion.button_mask&1 && click_type!=CLICK_NONE) {
+ } break; // all inputs (case Shader type dependent)
+ case ShaderGraph::NODE_SCALAR_CONST: {
+ gn->set_title("Scalar");
+ SpinBox *sb = memnew( SpinBox );
+ sb->set_min(-100000);
+ sb->set_max(100000);
+ sb->set_step(0.001);
+ sb->set_val(graph->scalar_const_node_get_value(type,p_id));
+ sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id));
+ gn->add_child(sb);
+ gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; //scalar constant
+ case ShaderGraph::NODE_VEC_CONST: {
+
+ gn->set_title("Vector");
+ Array v3p(true);
+ for(int i=0;i<3;i++) {
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ Label *l = memnew( Label );
+ l->set_text(String::chr('X'+i));
+ hbc->add_child(l);
+ SpinBox *sb = memnew( SpinBox );
+ sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ sb->set_min(-100000);
+ sb->set_max(100000);
+ sb->set_step(0.001);
+ sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]);
+ sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p));
+ v3p.push_back(sb);
+ hbc->add_child(sb);
+ gn->add_child(hbc);
+ }
+ gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+
+ } break; //vec3 constant
+ case ShaderGraph::NODE_RGB_CONST: {
+
+ gn->set_title("Color");
+ ColorPickerButton *cpb = memnew( ColorPickerButton );
+ cpb->set_color(graph->rgb_const_node_get_value(type,p_id));
+ cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id));
+ gn->add_child(cpb);
+ Label *l = memnew( Label );
+ l->set_text("RGB");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ l = memnew( Label );
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; //rgb constant (shows a color picker instead)
+ case ShaderGraph::NODE_XFORM_CONST: {
+ gn->set_title("XForm");
+ ToolButton *edit = memnew( ToolButton );
+ edit->set_text("edit..");
+ edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit));
+ gn->add_child(edit);
+ gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
+
+ } break; // 4x4 matrix constant
+ case ShaderGraph::NODE_TIME: {
+
+ gn->set_title("Time");
+ Label *l = memnew( Label );
+ l->set_text("(s)");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; // time in seconds
+ case ShaderGraph::NODE_SCREEN_TEX: {
+
+ gn->set_title("ScreenTex");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("UV")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("RGB")));
+ gn->add_child(hbc);
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+
+ } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
+ case ShaderGraph::NODE_SCALAR_OP: {
+
+ gn->set_title("ScalarOp");
+ static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={
+ "Add",
+ "Sub",
+ "Mul",
+ "Div",
+ "Mod",
+ "Pow",
+ "Max",
+ "Min",
+ "Atan2"
+ };
+
+ OptionButton *ob = memnew( OptionButton );
+ for(int i=0;i<ShaderGraph::SCALAR_MAX_OP;i++) {
+
+ ob->add_item(op_name[i],i);
+ }
- click_motion=Point2(p_event.mouse_button.x,p_event.mouse_button.y);
- update();
+ ob->select(graph->scalar_op_node_get_op(type,p_id));
+ ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id));
+ gn->add_child(ob);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+
+
+ } break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
+ case ShaderGraph::NODE_VEC_OP: {
+
+ gn->set_title("VecOp");
+ static const char* op_name[ShaderGraph::VEC_MAX_OP]={
+ "Add",
+ "Sub",
+ "Mul",
+ "Div",
+ "Mod",
+ "Pow",
+ "Max",
+ "Min",
+ "Cross"
+ };
+
+ OptionButton *ob = memnew( OptionButton );
+ for(int i=0;i<ShaderGraph::VEC_MAX_OP;i++) {
+
+ ob->add_item(op_name[i],i);
}
- } break;
- }
-}
+ ob->select(graph->vec_op_node_get_op(type,p_id));
+ ob->connect("item_selected",this,"_vec_op_changed",varray(p_id));
+ gn->add_child(ob);
-void ShaderEditor::_notification(int p_what) {
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- switch(p_what) {
- case NOTIFICATION_DRAW: {
+ } break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc)
+ case ShaderGraph::NODE_VEC_SCALAR_OP: {
- _update_scrollbars();
- //VisualServer::get_singleton()->canvas_item_add_rect(get_canvas_item(),Rect2(Point2(),get_size()),Color(0,0,0,1));
+ gn->set_title("VecScalarOp");
+ static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={
+ "Mul",
+ "Div",
+ "Pow",
+ };
- for(List<int>::Element *E=order.front();E;E=E->next()) {
+ OptionButton *ob = memnew( OptionButton );
+ for(int i=0;i<ShaderGraph::VEC_SCALAR_MAX_OP;i++) {
- _draw_node(E->get());
+ ob->add_item(op_name[i],i);
}
- if (click_type==CLICK_INPUT_SLOT || click_type==CLICK_OUTPUT_SLOT) {
+ ob->select(graph->vec_scalar_op_node_get_op(type,p_id));
+ ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id));
+ gn->add_child(ob);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+
+
+ } break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
+ case ShaderGraph::NODE_RGB_OP: {
+
+ gn->set_title("RGB Op");
+ static const char* op_name[ShaderGraph::RGB_MAX_OP]={
+ "Screen",
+ "Difference",
+ "Darken",
+ "Lighten",
+ "Overlay",
+ "Dodge",
+ "Burn",
+ "SoftLight",
+ "HardLight"
+ };
+
+ OptionButton *ob = memnew( OptionButton );
+ for(int i=0;i<ShaderGraph::RGB_MAX_OP;i++) {
+
+ ob->add_item(op_name[i],i);
+ }
- VisualServer::get_singleton()->canvas_item_add_line(get_canvas_item(),click_pos,click_motion,Color(0.5,1,0.5,0.8),2);
+ ob->select(graph->rgb_op_node_get_op(type,p_id));
+ ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id));
+ gn->add_child(ob);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+
+ } break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc.
+ case ShaderGraph::NODE_XFORM_MULT: {
+
+ gn->set_title("XFMult");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color());
+
+
+ } break; // mat4 x mat4
+ case ShaderGraph::NODE_XFORM_VEC_MULT:
+ case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
+
+ if (graph->node_get_type(type,p_id)==ShaderGraph::NODE_XFORM_VEC_INV_MULT)
+ gn->set_title("XFVecMult");
+ else
+ gn->set_title("XFVecInvMult");
+
+
+ Button *button = memnew( Button("RotOnly"));
+ button->set_toggle_mode(true);
+ button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
+ button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
+
+ gn->add_child(button);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("xf")));
+ hbc->add_spacer();
+ Label *l = memnew(Label("out"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("vec")));
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+
+
+ } break; // mat4 x vec3 inverse mult (with no-translation option)
+ case ShaderGraph::NODE_SCALAR_FUNC: {
+
+ gn->set_title("ScalarFunc");
+ static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={
+ "Sin",
+ "Cos",
+ "Tan",
+ "ASin",
+ "ACos",
+ "ATan",
+ "SinH",
+ "CosH",
+ "TanH",
+ "Log",
+ "Exp",
+ "Sqrt",
+ "Abs",
+ "Sign",
+ "Floor",
+ "Round",
+ "Ceil",
+ "Frac",
+ "Satr",
+ "Neg"
+ };
+
+ OptionButton *ob = memnew( OptionButton );
+ for(int i=0;i<ShaderGraph::SCALAR_MAX_FUNC;i++) {
+
+ ob->add_item(func_name[i],i);
}
- List<ShaderGraph::Connection> connections = shader_graph.get_connection_list();
- for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) {
+ ob->select(graph->scalar_func_node_get_function(type,p_id));
+ ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id));
+ gn->add_child(ob);
- const ShaderGraph::Connection &c=E->get();
- Point2 source = _get_slot_pos(c.src_id,false,c.src_slot);
- Point2 dest = _get_slot_pos(c.dst_id,true,c.dst_slot);
- bool vec = VisualServer::shader_is_input_vector( shader_graph.node_get_type(c.dst_id), c.dst_slot );
- Color col = vec?Color(1,0.5,0.5,0.8):Color(1,1,0.5,0.8);
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_child( memnew(Label("in")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
- if (click_type==CLICK_NODE && click_node==c.src_id) {
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- source+=click_motion-click_pos;
- }
- if (click_type==CLICK_NODE && click_node==c.dst_id) {
+ } break; // scalar function (sin: { } break; cos: { } break; etc)
+ case ShaderGraph::NODE_VEC_FUNC: {
- dest+=click_motion-click_pos;
- }
- VisualServer::get_singleton()->canvas_item_add_line(get_canvas_item(),source,dest,col,2);
-
- }
- } break;
- }
-
-}
-void ShaderEditor::_update_scrollbars() {
+ gn->set_title("VecFunc");
+ static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={
+ "Normalize",
+ "Saturate",
+ "Negate",
+ "Reciprocal",
+ "RGB to HSV",
+ "HSV to RGB",
+ };
- Size2 size = get_size();
- Size2 hmin = h_scroll->get_minimum_size();
- Size2 vmin = v_scroll->get_minimum_size();
+ OptionButton *ob = memnew( OptionButton );
+ for(int i=0;i<ShaderGraph::VEC_MAX_FUNC;i++) {
- v_scroll->set_begin( Point2(size.width - vmin.width, 0) );
- v_scroll->set_end( Point2(size.width, size.height) );
-
- h_scroll->set_begin( Point2( 0, size.height - hmin.height) );
- h_scroll->set_end( Point2(size.width-vmin.width, size.height) );
-
-
- Size2 min = _get_maximum_size();
+ ob->add_item(func_name[i],i);
+ }
- if (min.height < size.height - hmin.height) {
+ ob->select(graph->vec_func_node_get_function(type,p_id));
+ ob->connect("item_selected",this,"_vec_func_changed",varray(p_id));
+ gn->add_child(ob);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("in")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+
+ } break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc)
+ case ShaderGraph::NODE_VEC_LEN: {
+ gn->set_title("VecLength");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_child( memnew(Label("in")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("len")));
+ gn->add_child(hbc);
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; // vec3 length
+ case ShaderGraph::NODE_DOT_PROD: {
+
+ gn->set_title("DotProduct");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("dp")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+
+ } break; // vec3 . vec3 (dot product -> scalar output)
+ case ShaderGraph::NODE_VEC_TO_SCALAR: {
+
+ gn->set_title("Vec2Scalar");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("vec")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("x"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+ l=memnew(Label("y"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l );
+ l=memnew(Label("z"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l);
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+
+
+ } break; // 1 vec3 input: { } break; 3 scalar outputs
+ case ShaderGraph::NODE_SCALAR_TO_VEC: {
+
+ gn->set_title("Scalar2Vec");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_child( memnew(Label("x")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("vec")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("y")));
+ gn->add_child( memnew(Label("z")));
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+
+ } break; // 3 scalar input: { } break; 1 vec3 output
+ case ShaderGraph::NODE_VEC_TO_XFORM: {
+
+ gn->set_title("Vec2XForm");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("x")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("xf")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("y")));
+ gn->add_child( memnew(Label("z")));
+ gn->add_child( memnew(Label("ofs")));
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+
+ } break; // 3 vec input: { } break; 1 xform output
+ case ShaderGraph::NODE_XFORM_TO_VEC: {
+
+ gn->set_title("XForm2Vec");
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("xf")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("x"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+ l=memnew(Label("y"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l );
+ l=memnew(Label("z"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l);
+ l=memnew(Label("ofs"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l);
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+
+ } break; // 3 vec input: { } break; 1 xform output
+ case ShaderGraph::NODE_SCALAR_INTERP: {
+
+ gn->set_title("ScalarInterp");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("interp")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+ gn->add_child( memnew(Label("c")));
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+
+
+ } break; // scalar interpolation (with optional curve)
+ case ShaderGraph::NODE_VEC_INTERP: {
+
+ gn->set_title("VecInterp");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("interp")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+ gn->add_child( memnew(Label("c")));
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+
+ } break; // vec3 interpolation (with optional curve)
+ case ShaderGraph::NODE_SCALAR_INPUT: {
+
+ gn->set_title("ScalarUniform");
+ LineEdit *le = memnew( LineEdit );
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type,p_id));
+ le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+ SpinBox *sb = memnew( SpinBox );
+ sb->set_min(-100000);
+ sb->set_max(100000);
+ sb->set_step(0.001);
+ sb->set_val(graph->scalar_input_node_get_value(type,p_id));
+ sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id));
+ gn->add_child(sb);
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; // scalar uniform (assignable in material)
+ case ShaderGraph::NODE_VEC_INPUT: {
+
+ gn->set_title("VectorUniform");
+ LineEdit *le = memnew( LineEdit );
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type,p_id));
+ le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+ Array v3p(true);
+ for(int i=0;i<3;i++) {
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ Label *l = memnew( Label );
+ l->set_text(String::chr('X'+i));
+ hbc->add_child(l);
+ SpinBox *sb = memnew( SpinBox );
+ sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ sb->set_min(-100000);
+ sb->set_max(100000);
+ sb->set_step(0.001);
+ sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]);
+ sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p));
+ v3p.push_back(sb);
+ hbc->add_child(sb);
+ gn->add_child(hbc);
+ }
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+
+ } break; // vec3 uniform (assignable in material)
+ case ShaderGraph::NODE_RGB_INPUT: {
+
+ gn->set_title("ColorUniform");
+ LineEdit *le = memnew( LineEdit );
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type,p_id));
+ le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+ ColorPickerButton *cpb = memnew( ColorPickerButton );
+ cpb->set_color(graph->rgb_input_node_get_value(type,p_id));
+ cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id));
+ gn->add_child(cpb);
+ Label *l = memnew( Label );
+ l->set_text("RGB");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ l = memnew( Label );
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+
+ gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+ } break; // color uniform (assignable in material)
+ case ShaderGraph::NODE_XFORM_INPUT: {
+ gn->set_title("XFUniform");
+ LineEdit *le = memnew( LineEdit );
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type,p_id));
+ le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+ ToolButton *edit = memnew( ToolButton );
+ edit->set_text("edit..");
+ edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit));
+ gn->add_child(edit);
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
+
+ } break; // mat4 uniform (assignable in material)
+ case ShaderGraph::NODE_TEXTURE_INPUT: {
+
+ gn->set_title("TexUniform");
+ LineEdit *le = memnew( LineEdit );
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type,p_id));
+ le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+ TextureFrame *tex = memnew( TextureFrame );
+ tex->set_expand(true);
+ tex->set_custom_minimum_size(Size2(80,80));
+ gn->add_child(tex);
+ tex->set_texture(graph->texture_input_node_get_value(type,p_id));
+ ToolButton *edit = memnew( ToolButton );
+ edit->set_text("edit..");
+ edit->connect("pressed",this,"_tex_edited",varray(p_id,edit));
+ gn->add_child(edit);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("UV")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("RGB"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew( Label );
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+
+ gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; // texture input (assignable in material)
+ case ShaderGraph::NODE_CUBEMAP_INPUT: {
+
+ gn->set_title("TexUniform");
+ LineEdit *le = memnew( LineEdit );
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type,p_id));
+ le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+
+ ToolButton *edit = memnew( ToolButton );
+ edit->set_text("edit..");
+ edit->connect("pressed",this,"_cube_edited",varray(p_id,edit));
+ gn->add_child(edit);
+
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("UV")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("RGB"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew( Label );
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; // cubemap input (assignable in material)
+ case ShaderGraph::NODE_OUTPUT: {
+ gn->set_title("Output");
+
+ List<ShaderGraph::SlotInfo> si;
+ ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
+
+ int idx=0;
+ for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
+ ShaderGraph::SlotInfo& s=E->get();
+ if (s.dir==ShaderGraph::SLOT_OUT) {
+
+ Label *l= memnew( Label );
+ l->set_text(s.name);
+ l->set_align(Label::ALIGN_LEFT);
+ gn->add_child(l);
+ gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color());
+ idx++;
+ }
+ }
- v_scroll->hide();
- offset.y=0;
- } else {
+ } break; // output (case Shader type dependent)
+ case ShaderGraph::NODE_COMMENT: {
+ gn->set_title("Comment");
+ TextEdit *te = memnew(TextEdit);
+ te->set_custom_minimum_size(Size2(100,100));
+ gn->add_child(te);
+ te->set_text(graph->comment_node_get_text(type,p_id));
+ te->connect("text_changed",this,"_comment_edited",varray(p_id,te));
- v_scroll->show();
- v_scroll->set_max(min.height);
- v_scroll->set_page(size.height - hmin.height);
- offset.y=v_scroll->get_val();
- }
+ } break; // comment
- if (min.width < size.width - vmin.width) {
- h_scroll->hide();
- offset.x=0;
- } else {
- h_scroll->show();
- h_scroll->set_max(min.width);
- h_scroll->set_page(size.width - vmin.width);
- offset.x=h_scroll->get_val();
}
-}
-void ShaderEditor::_scroll_moved() {
+ gn->connect("dragged",this,"_node_moved",varray(p_id));
+ gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED);
+ graph_edit->add_child(gn);
+ node_map[p_id]=gn;
+ gn->set_offset(graph->node_get_pos(type,p_id));
+ print_line("NODE "+itos(p_id)+" OFS "+gn->get_offset());
- offset.x=h_scroll->get_val();
- offset.y=v_scroll->get_val();
- update();
}
-void ShaderEditor::_bind_methods() {
+void ShaderGraphView::_update_graph() {
- ObjectTypeDB::bind_method( "_node_menu_item", &ShaderEditor::_node_menu_item );
- ObjectTypeDB::bind_method( "_node_add_callback", &ShaderEditor::_node_add_callback );
- ObjectTypeDB::bind_method( "_input_event", &ShaderEditor::_input_event );
- ObjectTypeDB::bind_method( "_node_param_changed", &ShaderEditor::_node_param_changed );
- ObjectTypeDB::bind_method( "_scroll_moved", &ShaderEditor::_scroll_moved );
- ObjectTypeDB::bind_method( "_vertex_item", &ShaderEditor::_vertex_item );
- ObjectTypeDB::bind_method( "_fragment_item", &ShaderEditor::_fragment_item );
- ObjectTypeDB::bind_method( "_post_item", &ShaderEditor::_post_item );
-}
-
-void ShaderEditor::_read_shader_graph() {
- shader_graph.clear();;
- order.clear();
- List<int> nodes;
- shader->get_node_list(&nodes);
- int larger_id=0;
- for(List<int>::Element *E=nodes.front();E;E=E->next()) {
+ if (block_update)
+ return;
- if (E->get() > larger_id)
- larger_id = E->get();
+ for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
- shader_graph.node_add( (VS::ShaderNodeType)shader->node_get_type(E->get()), E->get() );
- shader_graph.node_set_param( E->get(), shader->node_get_param( E->get() ) );
- Point2 pos = shader->node_get_pos(E->get());
- shader_graph.node_set_pos( E->get(), pos.x,pos.y );
- order.push_back(E->get());
+ memdelete(E->get());
}
- last_id=larger_id+1;
+ node_map.clear();
- List<Shader::Connection> connections;
- shader->get_connections(&connections);
-
- for(List<Shader::Connection>::Element *E=connections.front();E;E=E->next()) {
-
- Shader::Connection &c=E->get();
- shader_graph.connect(c.src_id,c.src_slot,c.dst_id,c.dst_slot);
- }
-
- validate_graph();
- update();
-}
+ if (!graph.is_valid())
+ return;
-void ShaderEditor::_write_shader_graph() {
- shader->clear();
- List<int> nodes;
- shader_graph.get_node_list(&nodes);
- for(List<int>::Element *E=nodes.front();E;E=E->next()) {
+ List<int> nl;
+ graph->get_node_list(type,&nl);
+ print_line("graph nodes: "+itos(nl.size()));
+ for(List<int>::Element *E=nl.front();E;E=E->next()) {
- shader->node_add((Shader::NodeType)shader_graph.node_get_type(E->get()),E->get());
- shader->node_set_param(E->get(),shader_graph.node_get_param(E->get()));
- shader->node_set_pos(E->get(),Point2( shader_graph.node_get_pos_x(E->get()),shader_graph.node_get_pos_y(E->get()) ) );
+ _create_node(E->get());
}
+ graph_edit->clear_connections();
- List<ShaderGraph::Connection> connections = shader_graph.get_connection_list();
+ List<ShaderGraph::Connection> connections;
+ graph->get_node_connections(type,&connections);
for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) {
- const ShaderGraph::Connection &c=E->get();
- shader->connect(c.src_id,c.src_slot,c.dst_id,c.dst_slot);
+ ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id));
+ graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot);
}
-}
-
-void ShaderEditor::_add_node_from_text(const String& p_text) {
- ERR_FAIL_COND( p_text.get_slice_count(" ") != 3 );
- bool input = p_text.get_slice(" ",0)=="In:";
- String name = p_text.get_slice(" ",1);
- bool vec = p_text.get_slice(" ",2)=="(vec3)";
- _node_add( input?
- ( vec? VisualServer::NODE_VEC_IN : VisualServer::NODE_IN ) :
- ( vec? VisualServer::NODE_VEC_OUT : VisualServer::NODE_OUT ) );
- shader_graph.node_set_param( last_id-1,name );
- _write_shader_graph();
}
-void ShaderEditor::_vertex_item(int p_item) {
+void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph){
- _add_node_from_text(vertex_popup->get_item_text(p_item));
-}
-void ShaderEditor::_fragment_item(int p_item) {
-
- _add_node_from_text(fragment_popup->get_item_text(p_item));
-}
-void ShaderEditor::_post_item(int p_item) {
+ print_line("GRAPH EDIT: "+itos(p_graph.is_valid()));
+ graph=p_graph;
+ _update_graph();
- _add_node_from_text(post_popup->get_item_text(p_item));
}
+void ShaderGraphView::_notification(int p_what) {
-void ShaderEditor::_node_menu_item(int p_item) {
-
- switch(p_item) {
-
- case GRAPH_ADD_NODE: {
- add_popup->popup_centered_ratio();
- validate_graph();
- } break;
- case NODE_DISCONNECT: {
-
- if (rclick_type==CLICK_INPUT_SLOT) {
-
- List<ShaderGraph::Connection> connections = shader_graph.get_connection_list();
- for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) {
-
- const ShaderGraph::Connection &c=E->get();
- if( c.dst_id==rclick_node && c.dst_slot==rclick_slot) {
-
- shader_graph.disconnect(c.src_id,c.src_slot,c.dst_id,c.dst_slot);
- }
- }
- update();
- _write_shader_graph();
- validate_graph();
- }
-
- if (rclick_type==CLICK_OUTPUT_SLOT) {
-
- List<ShaderGraph::Connection> connections = shader_graph.get_connection_list();
- for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) {
-
- const ShaderGraph::Connection &c=E->get();
- if( c.src_id==rclick_node && c.src_slot==rclick_slot) {
-
- shader_graph.disconnect(c.src_id,c.src_slot,c.dst_id,c.dst_slot);
- }
- }
- update();
- _write_shader_graph();
- validate_graph();
- }
+ if (p_what==NOTIFICATION_ENTER_TREE) {
- } break;
- case NODE_ERASE: {
-
- order.erase(rclick_node);
- shader_graph.node_remove(rclick_node);
- update();
- _write_shader_graph();
- validate_graph();
- } break;
- case GRAPH_CLEAR: {
-
- order.clear();
- shader_graph.clear();
- last_id=1;
- last_x=20;
- last_y=20;
- update();
- _write_shader_graph();
- validate_graph();
-
- } break;
+ ped_popup->connect("variant_changed",this,"_variant_edited");
}
-}
-
-void ShaderEditor::_node_add(VisualServer::ShaderNodeType p_type) {
-
- shader_graph.node_add(p_type,last_id );
- shader_graph.node_set_pos(last_id ,last_x,last_y);
- String test_param;
-
- switch(p_type) {
- case VS::NODE_PARAMETER: {
-
- test_param="param";
- } break;
- case VS::NODE_VEC_PARAMETER: {
-
- test_param="vec";
- } break;
- case VS::NODE_COLOR_PARAMETER: {
-
- test_param="color";
- } break;
- case VS::NODE_TEXTURE_PARAMETER: {
-
- test_param="tex";
- } break;
- case VS::NODE_TEXTURE_2D_PARAMETER: {
-
- test_param="tex2D";
- } break;
- case VS::NODE_TEXTURE_CUBE_PARAMETER: {
-
- test_param="cubemap";
- } break;
- case VS::NODE_TRANSFORM_PARAMETER: {
- test_param="xform";
- } break;
- case VS::NODE_LABEL: {
-
- test_param="label";
- } break;
+ }
+
+void ShaderGraphView::add_node(int p_type) {
+
+ List<int> existing;
+ graph->get_node_list(type,&existing);
+ existing.sort();
+ int newid=1;
+ for(List<int>::Element *E=existing.front();E;E=E->next()) {
+ if (!E->next() || (E->get()+1!=E->next()->get())){
+ newid=E->get()+1;
+ break;
+ }
}
- if(test_param!="") {
-
- int iter=0;
- List<int> l;
-
- shader_graph.get_node_list(&l);
-
- bool found;
- String test;
- do {
- iter++;
- test=test_param;
- if (iter>1)
- test+="_"+itos(iter);
- found=false;
- for(List<int>::Element *E=l.front();E;E=E->next()) {
-
+ Vector2 init_ofs(20,20);
+ while(true) {
+ bool valid=true;
+ for(List<int>::Element *E=existing.front();E;E=E->next()) {
+ Vector2 pos = graph->node_get_pos(type,E->get());
+ if (init_ofs==pos) {
+ init_ofs+=Vector2(20,20);
+ valid=false;
+ break;
- String param = shader_graph.node_get_param( E->get() );
- if (param==test) {
- found=true;
- break;
- }
}
+ }
- } while (found);
-
-
- shader_graph.node_set_param(last_id,test);
-
+ if (valid)
+ break;
}
- order.push_back(last_id);
- last_x+=10;
- last_y+=10;
- last_id++;
- last_x=last_x % (int)get_size().width;
- last_y=last_y % (int)get_size().height;
- update();
- add_popup->hide();;
- _write_shader_graph();
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Add Shader Graph Node");
+ ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid);
+ ur->add_do_method(graph.ptr(),"node_set_pos",type,newid,init_ofs);
+ ur->add_undo_method(graph.ptr(),"node_remove",type,newid);
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ ur->commit_action();
}
-void ShaderEditor::_node_add_callback() {
+void ShaderGraphView::_bind_methods() {
+
+ ObjectTypeDB::bind_method("_update_graph",&ShaderGraphView::_update_graph);
+ ObjectTypeDB::bind_method("_node_moved",&ShaderGraphView::_node_moved);
+ ObjectTypeDB::bind_method("_move_node",&ShaderGraphView::_move_node);
+ ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed);
+ ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request);
+
+ ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed);
+ ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed);
+ ObjectTypeDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed);
+ ObjectTypeDB::bind_method("_xform_const_changed",&ShaderGraphView::_xform_const_changed);
+ ObjectTypeDB::bind_method("_scalar_op_changed",&ShaderGraphView::_scalar_op_changed);
+ ObjectTypeDB::bind_method("_vec_op_changed",&ShaderGraphView::_vec_op_changed);
+ ObjectTypeDB::bind_method("_vec_scalar_op_changed",&ShaderGraphView::_vec_scalar_op_changed);
+ ObjectTypeDB::bind_method("_rgb_op_changed",&ShaderGraphView::_rgb_op_changed);
+ ObjectTypeDB::bind_method("_xform_inv_rev_changed",&ShaderGraphView::_xform_inv_rev_changed);
+ ObjectTypeDB::bind_method("_scalar_func_changed",&ShaderGraphView::_scalar_func_changed);
+ ObjectTypeDB::bind_method("_vec_func_changed",&ShaderGraphView::_vec_func_changed);
+ ObjectTypeDB::bind_method("_scalar_input_changed",&ShaderGraphView::_scalar_input_changed);
+ ObjectTypeDB::bind_method("_vec_input_changed",&ShaderGraphView::_vec_input_changed);
+ ObjectTypeDB::bind_method("_xform_input_changed",&ShaderGraphView::_xform_input_changed);
+ ObjectTypeDB::bind_method("_rgb_input_changed",&ShaderGraphView::_rgb_input_changed);
+ ObjectTypeDB::bind_method("_tex_input_change",&ShaderGraphView::_tex_input_change);
+ ObjectTypeDB::bind_method("_cube_input_change",&ShaderGraphView::_cube_input_change);
+ ObjectTypeDB::bind_method("_input_name_changed",&ShaderGraphView::_input_name_changed);
+ ObjectTypeDB::bind_method("_tex_edited",&ShaderGraphView::_tex_edited);
+ ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited);
+ ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited);
+ ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited);
- TreeItem * item = add_types->get_selected();
- ERR_FAIL_COND(!item);
- _node_add((VisualServer::ShaderNodeType)(int)item->get_metadata(0));
- add_popup->hide() ;
}
-ShaderEditor::ShaderEditor() {
-
- set_focus_mode(FOCUS_ALL);
-
- Panel* menu_panel = memnew( Panel );
- menu_panel->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END );
- menu_panel->set_end( Point2(0,22) );
-
- add_child( menu_panel );
-
- PopupMenu *p;
- List<PropertyInfo> defaults;
-
- MenuButton* node_menu = memnew( MenuButton );
- node_menu->set_text("Graph");
- node_menu->set_pos( Point2( 5,0) );
- menu_panel->add_child( node_menu );
-
- p=node_menu->get_popup();
- p->add_item("Add Node",GRAPH_ADD_NODE);
- p->add_separator();
- p->add_item("Clear",GRAPH_CLEAR);
- p->connect("item_pressed", this,"_node_menu_item");
+ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) {
- MenuButton* vertex_menu = memnew( MenuButton );
- vertex_menu->set_text("Vertex");
- vertex_menu->set_pos( Point2( 49,0) );
- menu_panel->add_child( vertex_menu );
+ type=p_type;
+ graph_edit = memnew( GraphEdit );
+ block_update=false;
+ ped_popup = memnew( CustomPropertyEditor );
+ graph_edit->add_child(ped_popup);
- p=vertex_menu->get_popup();
- defaults.clear();
- VisualServer::shader_get_default_input_nodes(VisualServer::SHADER_VERTEX,&defaults);
- int id=0;
- for(int i=0;i<defaults.size();i++) {
-
- p->add_item("In: "+defaults[i].name+(defaults[i].type==Variant::VECTOR3?" (vec3)":" (real)"),id++);
- }
- p->add_separator();
- id++;
-
- defaults.clear();
- VisualServer::shader_get_default_output_nodes(VisualServer::SHADER_VERTEX,&defaults);
-
- for(int i=0;i<defaults.size();i++) {
-
- p->add_item("Out: "+defaults[i].name+(defaults[i].type==Variant::VECTOR3?" (vec3)":" (real)"),id++);
- }
+}
- vertex_popup=p;
- vertex_popup->connect("item_pressed", this,"_vertex_item");
- MenuButton* fragment_menu = memnew( MenuButton );
- fragment_menu->set_text("Fragment");
- fragment_menu->set_pos( Point2( 95 ,0) );
- menu_panel->add_child( fragment_menu );
- p=fragment_menu->get_popup();
- defaults.clear();
- VisualServer::shader_get_default_input_nodes(VisualServer::SHADER_FRAGMENT,&defaults);
- id=0;
- for(int i=0;i<defaults.size();i++) {
+//////////////edit//////////////
+void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) {
- p->add_item("In: "+defaults[i].name+(defaults[i].type==Variant::VECTOR3?" (vec3)":" (real)"),id++);
- }
- p->add_separator();
- id++;
- defaults.clear();
- VisualServer::shader_get_default_output_nodes(VisualServer::SHADER_FRAGMENT,&defaults);
-
- for(int i=0;i<defaults.size();i++) {
-
- p->add_item("Out: "+defaults[i].name+(defaults[i].type==Variant::VECTOR3?" (vec3)":" (real)"),id++);
+ for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) {
+ graph_edits[i]->set_graph(p_shader);
}
+}
- fragment_popup=p;
- fragment_popup->connect("item_pressed", this,"_fragment_item");
+void ShaderGraphEditor::_add_node(int p_type) {
- MenuButton* post_menu = memnew( MenuButton );
- post_menu->set_text("Post");
- post_menu->set_pos( Point2( 161,0) );
- menu_panel->add_child( post_menu );
+ ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab());
- p=post_menu->get_popup();
- defaults.clear();
- VisualServer::shader_get_default_input_nodes(VisualServer::SHADER_POST_PROCESS,&defaults);
- id=0;
- for(int i=0;i<defaults.size();i++) {
+ graph_edits[shader_type]->add_node(p_type);
+}
- p->add_item("In: "+defaults[i].name+(defaults[i].type==Variant::VECTOR3?" (vec3)":" (real)"),id++);
- }
- p->add_separator();
- id++;
- defaults.clear();
- VisualServer::shader_get_default_output_nodes(VisualServer::SHADER_POST_PROCESS,&defaults);
+void ShaderGraphEditor::_notification(int p_what) {
+ if (p_what==NOTIFICATION_ENTER_TREE) {
+ menu->get_popup()->connect("item_pressed",this,"_add_node");
- for(int i=0;i<defaults.size();i++) {
- p->add_item("Out: "+defaults[i].name+(defaults[i].type==Variant::VECTOR3?" (vec3)":" (real)"),id++);
}
+}
- post_popup=p;
- post_popup->connect("item_pressed", this,"_post_item");
-
+void ShaderGraphEditor::_bind_methods() {
- /* add popup */
+ ObjectTypeDB::bind_method("_add_node",&ShaderGraphEditor::_add_node);
- add_popup = memnew( Popup );
- add_child(add_popup);
- add_popup->set_as_toplevel(true);
- Panel *add_panel = memnew( Panel );
- add_popup->add_child(add_panel);
- add_panel->set_area_as_parent_rect();
+}
- Label *add_label = memnew (Label );
- add_label->set_pos(Point2(5,5));
- add_label->set_text("Available Nodes:");
- add_panel->add_child(add_label);
+const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
+ "Input", // all inputs (shader type dependent)
+ "Scalar Constant", //scalar constant
+ "Vector Constant", //vec3 constant
+ "RGB Constant", //rgb constant (shows a color picker instead)
+ "XForm Constant", // 4x4 matrix constant
+ "Time:", // time in seconds
+ "Screen Sample", // screen texture sampler (takes uv) (only usable in fragment shader)
+ "Scalar Operator", // scalar vs scalar op (mul", add", div", etc)
+ "Vector Operator", // vec3 vs vec3 op (mul",ad",div",crossprod",etc)
+ "Scalar+Vector Operator", // vec3 vs scalar op (mul", add", div", etc)
+ "RGB Operator:", // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc.
+ "XForm Multiply", // mat4 x mat4
+ "XForm+Vector Multiply", // mat4 x vec3 mult (with no-translation option)
+ "XForm+Vector InvMultiply:", // mat4 x vec3 inverse mult (with no-translation option)
+ "Scalar Function", // scalar function (sin", cos", etc)
+ "Vector Function", // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc)
+ "Vector Length", // vec3 length
+ "Dot Product:", // vec3 . vec3 (dot product -> scalar output)
+ "Vector -> Scalars", // 1 vec3 input", 3 scalar outputs
+ "Scalars -> Vector", // 3 scalar input", 1 vec3 output
+ "XForm -> Vectors", // 3 vec input", 1 xform output
+ "Vectors -> XForm:", // 3 vec input", 1 xform output
+ "Scalar Interpolate", // scalar interpolation (with optional curve)
+ "Vector Interpolate:", // vec3 interpolation (with optional curve)
+ "Scalar Uniform", // scalar uniform (assignable in material)
+ "Vector Uniform", // vec3 uniform (assignable in material)
+ "RGB Uniform", // color uniform (assignable in material)
+ "XForm Uniform", // mat4 uniform (assignable in material)
+ "Texture Uniform", // texture input (assignable in material)
+ "CubeMap Uniform:", // cubemap input (assignable in material)
+ "Output", // output (shader type dependent)
+ "Comment", // comment
- add_types = memnew( Tree );
- add_types->set_anchor( MARGIN_RIGHT, ANCHOR_END );
- add_types->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
- add_types->set_begin( Point2( 20,25 ) );
- add_types->set_end( Point2( 10, 30 ) );
- add_types->set_hide_root(true);
- add_types->set_columns(4);
- add_types->set_select_mode(Tree::SELECT_ROW);
+};
+ShaderGraphEditor::ShaderGraphEditor() {
- TreeItem *add_types_root = add_types->create_item(NULL);
- TreeItem *info_item = add_types->create_item(add_types_root);
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ menu = memnew( MenuButton );
+ menu->set_text("Add..");
+ hbc->add_child(menu);
+ add_child(hbc);
+ for(int i=0;i<ShaderGraph::NODE_TYPE_MAX;i++) {
- for(int i=0;i<VisualServer::NODE_TYPE_MAX;i++) {
+ if (i==ShaderGraph::NODE_OUTPUT)
+ continue;
+ String v = node_names[i];
+ bool addsep=false;
+ if (v.ends_with(":")) {
+ addsep=true;
+ v=v.substr(0,v.length()-1);
+ }
+ menu->get_popup()->add_item(v,i);
+ if (addsep)
+ menu->get_popup()->add_separator();
+ }
- TreeItem *item = add_types->create_item(add_types_root);
- PropertyInfo prop = VisualServer::shader_node_get_type_info((VisualServer::ShaderNodeType)i);
- item->set_text(0,prop.name);
- item->set_text(1,itos(VisualServer::shader_get_input_count((VisualServer::ShaderNodeType)i)));
- item->set_text(2,itos(VisualServer::shader_get_output_count((VisualServer::ShaderNodeType)i)));
- String hint = (prop.type==Variant::_RID)?prop.hint_string:Variant::get_type_name(prop.type);
- item->set_text(3,hint);
- item->set_metadata(0,i);
+ tabs = memnew(TabContainer);
+ tabs->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(tabs);
+ const char* sname[ShaderGraph::SHADER_TYPE_MAX]={
+ "Vertex",
+ "Fragment",
+ "Light"
+ };
+ for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) {
+
+ graph_edits[i]= memnew( ShaderGraphView(ShaderGraph::ShaderType(i)) );
+ add_child(graph_edits[i]);
+ graph_edits[i]->get_graph_edit()->set_name(sname[i]);
+ tabs->add_child(graph_edits[i]->get_graph_edit());
+ graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request");
}
- info_item->set_text(0,"::NODE::");
- info_item->set_custom_color(0,Color(0.6,0.1,0.1));
- info_item->set_text(1,"::INPUTS::");
- info_item->set_custom_color(1,Color(0.6,0.1,0.1));
- info_item->set_text(2,"::OUTPUTS::");
- info_item->set_custom_color(2,Color(0.6,0.1,0.1));
- info_item->set_text(3,"::PARAM::");
- info_item->set_custom_color(3,Color(0.6,0.1,0.1));
- info_item->set_selectable(0,false);
- info_item->set_selectable(1,false);
- info_item->set_selectable(2,false);
- info_item->set_selectable(3,false);
-
- add_panel->add_child(add_types);
-
- add_confirm = memnew( Button );
- add_confirm->set_anchor( MARGIN_LEFT, ANCHOR_END );
- add_confirm->set_anchor( MARGIN_TOP, ANCHOR_END );
- add_confirm->set_anchor( MARGIN_RIGHT, ANCHOR_END );
- add_confirm->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
- add_confirm->set_begin( Point2( 75, 29 ) );
- add_confirm->set_end( Point2( 10, 15 ) );
- add_confirm->set_text("Add");
- add_panel->add_child(add_confirm);
- add_confirm->connect("pressed", this,"_node_add_callback");
-
- last_id=1;
- last_x=20;
- last_y=20;
-
- property_editor = memnew( CustomPropertyEditor );
- add_child(property_editor);
- property_editor->connect("variant_changed", this,"_node_param_changed");
-
- h_scroll = memnew( HScrollBar );
- v_scroll = memnew( VScrollBar );
-
- add_child(h_scroll);
- add_child(v_scroll);
-
- h_scroll->connect("value_changed", this,"_scroll_moved");
- v_scroll->connect("value_changed", this,"_scroll_moved");
-
- node_popup= memnew(PopupMenu );
- add_child(node_popup);
- node_popup->set_as_toplevel(true);
-
- node_popup->connect("item_pressed", this,"_node_menu_item");
+ set_custom_minimum_size(Size2(100,300));
}
-void ShaderEditorPlugin::edit(Object *p_object) {
+void ShaderGraphEditorPlugin::edit(Object *p_object) {
- shader_editor->edit(p_object->cast_to<Shader>());
+ shader_editor->edit(p_object->cast_to<ShaderGraph>());
}
-bool ShaderEditorPlugin::handles(Object *p_object) const {
+bool ShaderGraphEditorPlugin::handles(Object *p_object) const {
- return p_object->is_type("Shader");
+ return p_object->is_type("ShaderGraph");
}
-void ShaderEditorPlugin::make_visible(bool p_visible) {
+void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
shader_editor->show();
- shader_editor->set_process(true);
} else {
shader_editor->hide();
- shader_editor->set_process(false);
}
}
-ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
+ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node) {
editor=p_node;
- shader_editor = memnew( ShaderEditor );
- editor->get_viewport()->add_child(shader_editor);
- shader_editor->set_area_as_parent_rect();
+ shader_editor = memnew( ShaderGraphEditor );
shader_editor->hide();
+ SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
+// editor->get_viewport()->add_child(shader_editor);
+// shader_editor->set_area_as_parent_rect();
+// shader_editor->hide();
}
-ShaderEditorPlugin::~ShaderEditorPlugin()
+ShaderGraphEditorPlugin::~ShaderGraphEditorPlugin()
{
}
-#endif
+
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h
index 5b0767dc82..26dbd1ac6e 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.h
+++ b/tools/editor/plugins/shader_graph_editor_plugin.h
@@ -29,122 +29,121 @@
#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
#define SHADER_GRAPH_EDITOR_PLUGIN_H
-#if 0
+
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/resources/shader.h"
#include "servers/visual/shader_graph.h"
#include "scene/gui/tree.h"
#include "scene/gui/button.h"
+#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "tools/editor/property_editor.h"
+#include "scene/resources/shader_graph.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-class ShaderEditor : public Control {
-
- OBJ_TYPE(ShaderEditor, Control );
-
- enum MenuAction {
-
- GRAPH_ADD_NODE,
- GRAPH_CLEAR,
- NODE_DISCONNECT,
- NODE_ERASE,
-
- };
-
- enum ClickType {
- CLICK_NONE,
- CLICK_NODE,
- CLICK_INPUT_SLOT,
- CLICK_OUTPUT_SLOT,
- CLICK_PARAMETER
- };
-
- PopupMenu *node_popup;
- Popup *add_popup;
- PopupMenu *vertex_popup;
- PopupMenu *fragment_popup;
- PopupMenu *post_popup;
- Tree *add_types;
- Button *add_confirm;
- HScrollBar *h_scroll;
- VScrollBar *v_scroll;
-
- Ref<Shader> shader;
- List<int> order;
- Set<int> active_nodes;
- ShaderGraph shader_graph;
- int last_x,last_y;
- uint32_t last_id;
-
- CustomPropertyEditor *property_editor;
-
- Point2 offset;
- ClickType click_type;
- Point2 click_pos;
- int click_node;
- int click_slot;
- Point2 click_motion;
- ClickType rclick_type;
- int rclick_node;
- int rclick_slot;
-
- Size2 _get_maximum_size();
- Size2 get_node_size(int p_node) const;
- void _draw_node(int p_node);
-
- void _add_node_from_text(const String& p_text);
- void _update_scrollbars();
- void _scroll_moved();
- void _node_param_changed();
- void _node_add_callback();
- void _node_add(VisualServer::ShaderNodeType p_type);
- void _node_edit_property(int p_node);
- void _node_menu_item(int p_item);
- void _vertex_item(int p_item);
- void _fragment_item(int p_item);
- void _post_item(int p_item);
-
- ClickType _locate_click(const Point2& p_click,int *p_node_id,int *p_slot_index) const;
- Point2 _get_slot_pos(int p_node_id,bool p_input,int p_slot);
-
- Error validate_graph();
-
- void _read_shader_graph();
- void _write_shader_graph();
-
- virtual bool has_point(const Point2& p_point) const;
+
+class ShaderGraphView : public Node {
+
+ OBJ_TYPE(ShaderGraphView,Node);
+
+
+
+ CustomPropertyEditor *ped_popup;
+ bool block_update;
+
+ GraphEdit *graph_edit;
+ Ref<ShaderGraph> graph;
+ int edited_id;
+
+ ShaderGraph::ShaderType type;
+
+ void _update_graph();
+ void _create_node(int p_id);
+
+
+
+ void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
+ void _node_removed(int p_id);
+ void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
+ void _move_node(int p_id,const Vector2& p_to);
+
+ void _scalar_const_changed(double p_value,int p_id);
+ void _vec_const_changed(double p_value, int p_id, Array p_arr);
+ void _rgb_const_changed(const Color& p_color, int p_id);
+ void _xform_const_changed(int p_id,Node* p_button);
+ void _scalar_op_changed(int p_op, int p_id);
+ void _vec_op_changed(int p_op, int p_id);
+ void _vec_scalar_op_changed(int p_op, int p_id);
+ void _rgb_op_changed(int p_op, int p_id);
+ void _xform_inv_rev_changed(bool p_enabled, int p_id);
+ void _scalar_func_changed(int p_func, int p_id);
+ void _vec_func_changed(int p_func, int p_id);
+ void _scalar_input_changed(double p_value,int p_id);
+ void _vec_input_changed(double p_value, int p_id, Array p_arr);
+ void _xform_input_changed(int p_id,Node* p_button);
+ void _rgb_input_changed(const Color& p_color, int p_id);
+ void _tex_input_change(int p_id,Node* p_button);
+ void _cube_input_change(int p_id);
+ void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit);
+ void _tex_edited(int p_id,Node* p_button);
+ void _cube_edited(int p_id,Node* p_button);
+ void _variant_edited();
+ void _comment_edited(int p_id,Node* p_button);
+
+
+ Map<int,GraphNode*> node_map;
protected:
void _notification(int p_what);
- void _input_event(InputEvent p_event);
static void _bind_methods();
public:
- void edit(Ref<Shader> p_shader);
- ShaderEditor();
+ void add_node(int p_type);
+ GraphEdit *get_graph_edit() { return graph_edit; }
+ void set_graph(Ref<ShaderGraph> p_graph);
+
+ ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT);
};
-class ShaderEditorPlugin : public EditorPlugin {
+class ShaderGraphEditor : public VBoxContainer {
- OBJ_TYPE( ShaderEditorPlugin, EditorPlugin );
+ OBJ_TYPE(ShaderGraphEditor,VBoxContainer);
- ShaderEditor *shader_editor;
+ MenuButton *menu;
+ TabContainer *tabs;
+ ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
+ static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
+
+ void _add_node(int p_type);
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void edit(Ref<ShaderGraph> p_shader);
+ ShaderGraphEditor();
+};
+
+class ShaderGraphEditorPlugin : public EditorPlugin {
+
+ OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin );
+
+ ShaderGraphEditor *shader_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "Shader"; }
+ virtual String get_name() const { return "ShaderGraph"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
- ShaderEditorPlugin(EditorNode *p_node);
- ~ShaderEditorPlugin();
+ ShaderGraphEditorPlugin(EditorNode *p_node);
+ ~ShaderGraphEditorPlugin();
};
#endif
-#endif // SHADER_GRAPH_EDITOR_PLUGIN_H
+
diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp
index 777694481b..195d3c01a5 100644
--- a/tools/editor/property_editor.cpp
+++ b/tools/editor/property_editor.cpp
@@ -142,7 +142,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
}
String orig_type = res_orig->get_type();
- print_line("orig type: "+orig_type);
+
Object *inst = ObjectTypeDB::instance( orig_type );
Ref<Resource> res = Ref<Resource>( inst->cast_to<Resource>() );
@@ -187,6 +187,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
ERR_FAIL_COND( inheritors_array.empty() );
+
String intype=inheritors_array[p_which-TYPE_BASE_ID];
Object *obj = ObjectTypeDB::instance(intype);
@@ -603,6 +604,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
if (hint_text!="") {
+ int idx=0;
for(int i=0;i<hint_text.get_slice_count(",");i++) {
@@ -620,19 +622,19 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
E=E->next();
}
- int idx=0;
for(Set<String>::Element *E=valid_inheritors.front();E;E=E->next()) {
String t = E->get();
if (!ObjectTypeDB::can_instance(t))
continue;
inheritors_array.push_back(t);
+ int id = TYPE_BASE_ID+idx;
if (has_icon(t,"EditorIcons")) {
- menu->add_icon_item(get_icon(t,"EditorIcons"),"New "+t,TYPE_BASE_ID+idx);
+ menu->add_icon_item(get_icon(t,"EditorIcons"),"New "+t,id);
} else {
- menu->add_item("New "+t,TYPE_BASE_ID+idx);
+ menu->add_item("New "+t,id);
}
idx++;
@@ -970,9 +972,11 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
if (p_which==0) {
+
ERR_FAIL_COND( inheritors_array.empty() );
String intype=inheritors_array[0];
+
if (hint==PROPERTY_HINT_RESOURCE_TYPE) {