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-rw-r--r--editor/plugins/spatial_editor_plugin.cpp6
-rw-r--r--scene/main/viewport.h1
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp51
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h4
4 files changed, 53 insertions, 9 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 5fdc2eadaf..c3f548493c 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2775,6 +2775,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_OVERDRAW,
VIEW_DISPLAY_SHADELESS,
VIEW_DISPLAY_LIGHTING,
+ VIEW_DISPLAY_WIREFRAME,
VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
@@ -2790,8 +2791,8 @@ void SpatialEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_WIREFRAME,
Viewport::DEBUG_DRAW_SHADOW_ATLAS,
Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
- Viewport::DEBUG_DRAW_GI_PROBE_LIGHTING,
- Viewport::DEBUG_DRAW_GI_PROBE_ALBEDO
+ Viewport::DEBUG_DRAW_GI_PROBE_ALBEDO,
+ Viewport::DEBUG_DRAW_GI_PROBE_LIGHTING
};
int idx = 0;
@@ -3626,6 +3627,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_normal", TTR("Display Normal")), VIEW_DISPLAY_NORMAL);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_wireframe", TTR("Display Wireframe")), VIEW_DISPLAY_WIREFRAME);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_overdraw", TTR("Display Overdraw")), VIEW_DISPLAY_OVERDRAW);
+ view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_lighting", TTR("Display Lighting")), VIEW_DISPLAY_LIGHTING);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_unshaded", TTR("Display Unshaded")), VIEW_DISPLAY_SHADELESS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true);
display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 831bb77c0f..7399898a51 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -104,7 +104,6 @@ public:
SHADOW_ATLAS_QUADRANT_SUBDIV_256,
SHADOW_ATLAS_QUADRANT_SUBDIV_1024,
SHADOW_ATLAS_QUADRANT_SUBDIV_MAX,
-
};
enum MSAA {
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
index 3b0c59ddc6..502ac9196f 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
@@ -969,7 +969,17 @@ void RasterizerSceneForwardRD::_setup_environment(RID p_render_target, RID p_env
//time global variables
scene_state.ubo.time = time;
- if (is_environment(p_environment)) {
+ if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
+
+ scene_state.ubo.use_ambient_light = true;
+ scene_state.ubo.ambient_light_color_energy[0] = 1;
+ scene_state.ubo.ambient_light_color_energy[1] = 1;
+ scene_state.ubo.ambient_light_color_energy[2] = 1;
+ scene_state.ubo.ambient_light_color_energy[3] = 1.0;
+ scene_state.ubo.use_ambient_cubemap = false;
+ scene_state.ubo.use_reflection_cubemap = false;
+
+ } else if (is_environment(p_environment)) {
VS::EnvironmentBG env_bg = environment_get_background(p_environment);
VS::EnvironmentAmbientSource ambient_src = environment_get_ambient_light_ambient_source(p_environment);
@@ -1155,11 +1165,19 @@ void RasterizerSceneForwardRD::_setup_environment(RID p_render_target, RID p_env
void RasterizerSceneForwardRD::_add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index) {
- RID m_src = p_instance->material_override.is_valid() ? p_instance->material_override : p_material;
+ RID m_src;
- /*if (state.debug_draw == VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) {
- m_src = default_overdraw_material;
- }*/
+ m_src = p_instance->material_override.is_valid() ? p_instance->material_override : p_material;
+
+ if (unlikely(debug_draw != VS::VIEWPORT_DEBUG_DRAW_DISABLED)) {
+ if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) {
+ m_src = overdraw_material;
+ } else if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_WIREFRAME) {
+ m_src = wireframe_material;
+ } else if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_LIGHTING) {
+ m_src = default_material;
+ }
+ }
MaterialData *material = NULL;
@@ -1756,6 +1774,12 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co
RENDER_TIMESTAMP("Setup 3D Scene");
+ if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
+ p_light_cull_count = 0;
+ p_reflection_probe_cull_count = 0;
+ p_gi_probe_cull_count = 0;
+ }
+
_update_render_base_uniform_set();
bool using_shadows = true;
@@ -1824,7 +1848,9 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co
Color clear_color;
bool keep_color = false;
- if (is_environment(p_environment)) {
+ if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) {
+ clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black
+ } else if (is_environment(p_environment)) {
VS::EnvironmentBG bg_mode = environment_get_background(p_environment);
float bg_energy = environment_get_bg_energy(p_environment);
switch (bg_mode) {
@@ -2569,6 +2595,19 @@ RasterizerSceneForwardRD::RasterizerSceneForwardRD(RasterizerStorageRD *p_storag
}
{
+
+ overdraw_material_shader = storage->shader_create();
+ storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }");
+ overdraw_material = storage->material_create();
+ storage->material_set_shader(overdraw_material, overdraw_material_shader);
+
+ wireframe_material_shader = storage->shader_create();
+ storage->shader_set_code(wireframe_material_shader, "shader_type spatial;\nrender_mode wireframe,unshaded;\n void fragment() { ALBEDO=vec3(0.0,0.0,0.0); }");
+ wireframe_material = storage->material_create();
+ storage->material_set_shader(wireframe_material, wireframe_material_shader);
+ }
+
+ {
default_vec4_xform_buffer = RD::get_singleton()->storage_buffer_create(256);
Vector<RD::Uniform> uniforms;
RD::Uniform u;
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h
index f62fe11de7..2d057b5840 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h
@@ -501,6 +501,10 @@ class RasterizerSceneForwardRD : public RasterizerSceneRD {
double time;
RID default_shader;
RID default_material;
+ RID overdraw_material_shader;
+ RID overdraw_material;
+ RID wireframe_material_shader;
+ RID wireframe_material;
RID default_shader_rd;
RID default_vec4_xform_buffer;