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-rw-r--r--core/string/string_name.cpp16
-rw-r--r--main/main.cpp1
-rw-r--r--misc/dist/shell/_godot.zsh-completion1
-rw-r--r--misc/dist/shell/godot.bash-completion1
-rw-r--r--misc/dist/shell/godot.fish1
5 files changed, 18 insertions, 2 deletions
diff --git a/core/string/string_name.cpp b/core/string/string_name.cpp
index 11674629fc..2e941b8037 100644
--- a/core/string/string_name.cpp
+++ b/core/string/string_name.cpp
@@ -73,11 +73,23 @@ void StringName::cleanup() {
d = d->next;
}
}
- print_line("\nStringName Reference Ranking:\n");
+
+ print_line("\nStringName reference ranking (from most to least referenced):\n");
+
data.sort_custom<DebugSortReferences>();
- for (int i = 0; i < MIN(100, data.size()); i++) {
+ int unreferenced_stringnames = 0;
+ int rarely_referenced_stringnames = 0;
+ for (int i = 0; i < data.size(); i++) {
print_line(itos(i + 1) + ": " + data[i]->get_name() + " - " + itos(data[i]->debug_references));
+ if (data[i]->debug_references == 0) {
+ unreferenced_stringnames += 1;
+ } else if (data[i]->debug_references < 5) {
+ rarely_referenced_stringnames += 1;
+ }
}
+
+ print_line(vformat("\nOut of %d StringNames, %d StringNames were never referenced during this run (0 times) (%.2f%%).", data.size(), unreferenced_stringnames, unreferenced_stringnames / float(data.size()) * 100));
+ print_line(vformat("Out of %d StringNames, %d StringNames were rarely referenced during this run (1-4 times) (%.2f%%).", data.size(), rarely_referenced_stringnames, rarely_referenced_stringnames / float(data.size()) * 100));
}
#endif
int lost_strings = 0;
diff --git a/main/main.cpp b/main/main.cpp
index e0331f4945..f0e74c3bb7 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -348,6 +348,7 @@ void Main::print_help(const char *p_binary) {
#if defined(DEBUG_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
+ OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n");
#endif
OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 98ab41ac58..aaa5fe0a06 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -66,6 +66,7 @@ _arguments \
'--remote-debug[enable remote debugging]:remote debugger address' \
'--debug-collisions[show collision shapes when running the scene]' \
'--debug-navigation[show navigation polygons when running the scene]' \
+ '--debug-stringnames[print all StringName allocations to stdout when the engine quits]' \
'--frame-delay[simulate high CPU load (delay each frame by the given number of milliseconds)]:number of milliseconds' \
'--time-scale[force time scale (higher values are faster, 1.0 is normal speed)]:time scale' \
'--disable-render-loop[disable render loop so rendering only occurs when called explicitly from script]' \
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index 5784e15c6e..7927d26171 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -69,6 +69,7 @@ _complete_godot_options() {
--remote-debug
--debug-collisions
--debug-navigation
+--debug-stringnames
--frame-delay
--time-scale
--disable-render-loop
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index 880851dd23..c05aa74017 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -79,6 +79,7 @@ complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer
complete -c godot -l remote-debug -d "Enable remote debugging"
complete -c godot -l debug-collisions -d "Show collision shapes when running the scene"
complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene"
+complete -c godot -l debug-stringnames -d "Print all StringName allocations to stdout when the engine quits"
complete -c godot -l frame-delay -d "Simulate high CPU load (delay each frame by the given number of milliseconds)" -x
complete -c godot -l time-scale -d "Force time scale (higher values are faster, 1.0 is normal speed)" -x
complete -c godot -l disable-render-loop -d "Disable render loop so rendering only occurs when called explicitly from script"