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-rw-r--r--core/config/project_settings.cpp4
-rw-r--r--doc/classes/ProjectSettings.xml10
-rw-r--r--editor/connections_dialog.cpp8
-rw-r--r--editor/editor_node.cpp4
-rw-r--r--editor/scene_tree_dock.cpp2
-rw-r--r--editor/scene_tree_editor.cpp2
-rw-r--r--scene/main/node.cpp8
7 files changed, 23 insertions, 15 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index db3191334a..00e74a7cce 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1286,6 +1286,10 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF(PropertyInfo(Variant::STRING, "editor/script/templates_search_path", PROPERTY_HINT_DIR), "res://script_templates");
+ // For correct doc generation.
+ GLOBAL_DEF("editor/naming/default_signal_callback_name", "_on_{node_name}_{signal_name}");
+ GLOBAL_DEF("editor/naming/default_signal_callback_to_self_name", "_on_{signal_name}");
+
_add_builtin_input_map();
// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 84df014fa4..430f1c60fd 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -698,10 +698,16 @@
<member name="editor/movie_writer/speaker_mode" type="int" setter="" getter="" default="0">
The speaker mode to use in the recorded audio when writing a movie. See [enum AudioServer.SpeakerMode] for possible values.
</member>
- <member name="editor/node_naming/name_casing" type="int" setter="" getter="" default="0">
+ <member name="editor/naming/default_signal_callback_name" type="String" setter="" getter="" default="&quot;_on_{node_name}_{signal_name}&quot;">
+ The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: [code]{NodeName}[/code], [code]{nodeName}[/code], [code]{node_name}[/code], [code]{SignalName}[/code], [code]{signalName}[/code], and [code]{signal_name}[/code].
+ </member>
+ <member name="editor/naming/default_signal_callback_to_self_name" type="String" setter="" getter="" default="&quot;_on_{signal_name}&quot;">
+ The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: [code]{NodeName}[/code], [code]{nodeName}[/code], [code]{node_name}[/code], [code]{SignalName}[/code], [code]{signalName}[/code], and [code]{signal_name}[/code].
+ </member>
+ <member name="editor/naming/node_name_casing" type="int" setter="" getter="" default="0">
When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
</member>
- <member name="editor/node_naming/name_num_separator" type="int" setter="" getter="" default="0">
+ <member name="editor/naming/node_name_num_separator" type="int" setter="" getter="" default="0">
What to use to separate node name from number. This is mostly an editor setting.
</member>
<member name="editor/run/main_run_args" type="String" setter="" getter="" default="&quot;&quot;">
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 9ff480f130..b89fdbfa00 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -30,6 +30,7 @@
#include "connections_dialog.h"
+#include "core/config/project_settings.h"
#include "editor/doc_tools.h"
#include "editor/editor_help.h"
#include "editor/editor_node.h"
@@ -242,9 +243,9 @@ StringName ConnectDialog::generate_method_callback_name(Node *p_source, String p
String dst_method;
if (p_source == p_target) {
- dst_method = String(EDITOR_GET("interface/editors/default_signal_callback_to_self_name")).format(subst);
+ dst_method = String(GLOBAL_GET("editor/naming/default_signal_callback_to_self_name")).format(subst);
} else {
- dst_method = String(EDITOR_GET("interface/editors/default_signal_callback_name")).format(subst);
+ dst_method = String(GLOBAL_GET("editor/naming/default_signal_callback_name")).format(subst);
}
return dst_method;
@@ -1238,9 +1239,6 @@ ConnectionsDock::ConnectionsDock() {
tree->connect("item_mouse_selected", callable_mp(this, &ConnectionsDock::_rmb_pressed));
add_theme_constant_override("separation", 3 * EDSCALE);
-
- EDITOR_DEF("interface/editors/default_signal_callback_name", "_on_{node_name}_{signal_name}");
- EDITOR_DEF("interface/editors/default_signal_callback_to_self_name", "_on_{signal_name}");
}
ConnectionsDock::~ConnectionsDock() {
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index c7ea7dc7cf..58cd592404 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3089,7 +3089,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
String EditorNode::adjust_scene_name_casing(const String &root_name) {
- switch (GLOBAL_GET("editor/scene/scene_naming").operator int()) {
+ switch (GLOBAL_GET("editor/naming/scene_name_casing").operator int()) {
case SCENE_NAME_CASING_AUTO:
// Use casing of the root node.
break;
@@ -6429,7 +6429,7 @@ void EditorNode::_feature_profile_changed() {
}
void EditorNode::_bind_methods() {
- GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"), SCENE_NAME_CASING_SNAKE_CASE);
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/scene_name_casing", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"), SCENE_NAME_CASING_SNAKE_CASE);
ClassDB::bind_method("edit_current", &EditorNode::edit_current);
ClassDB::bind_method("edit_node", &EditorNode::edit_node);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 5d1a2a49c5..ea6cbd6d04 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2191,7 +2191,7 @@ void SceneTreeDock::_do_create(Node *p_parent) {
ERR_FAIL_COND(!child);
String new_name = p_parent->validate_child_name(child);
- if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
+ if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
new_name = adjust_name_casing(new_name);
}
child->set_name(new_name);
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index e795cc919c..42801cdaf1 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -971,7 +971,7 @@ void SceneTreeEditor::_renamed() {
String raw_new_name = which->get_text(0);
if (raw_new_name.strip_edges().is_empty()) {
// If name is empty, fallback to class name.
- if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
+ if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
raw_new_name = Node::adjust_name_casing(n->get_class());
} else {
raw_new_name = n->get_class();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 0b1f8f101c..f33d62456c 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -946,7 +946,7 @@ String Node::validate_child_name(Node *p_child) {
#endif
String Node::adjust_name_casing(const String &p_name) {
- switch (GLOBAL_GET("editor/node_naming/name_casing").operator int()) {
+ switch (GLOBAL_GET("editor/naming/node_name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
return p_name.to_pascal_case();
case NAME_CASING_CAMEL_CASE:
@@ -2799,8 +2799,8 @@ void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) {
}
void Node::_bind_methods() {
- GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"), 0);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"), NAME_CASING_PASCAL_CASE);
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"), 0);
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"), NAME_CASING_PASCAL_CASE);
ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes);
ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
@@ -3022,7 +3022,7 @@ void Node::_bind_methods() {
}
String Node::_get_name_num_separator() {
- switch (GLOBAL_GET("editor/node_naming/name_num_separator").operator int()) {
+ switch (GLOBAL_GET("editor/naming/node_name_num_separator").operator int()) {
case 0:
return "";
case 1: