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-rw-r--r--core/input/input_event.cpp18
-rw-r--r--core/variant/variant_parser.cpp32
-rw-r--r--doc/classes/BaseMaterial3D.xml2
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/LineEdit.xml27
-rw-r--r--doc/classes/PhysicsShapeQueryParameters2D.xml2
-rw-r--r--doc/classes/PhysicsShapeQueryParameters3D.xml2
-rw-r--r--doc/classes/PhysicsShapeQueryResult2D.xml58
-rw-r--r--doc/classes/PhysicsShapeQueryResult3D.xml58
-rw-r--r--doc/classes/Popup.xml1
-rw-r--r--doc/classes/TextEdit.xml5
-rw-r--r--doc/classes/TileSet.xml32
-rw-r--r--doc/classes/Tree.xml45
-rw-r--r--drivers/unix/ip_unix.cpp12
-rw-r--r--editor/action_map_editor.cpp1
-rw-r--r--editor/debugger/editor_network_profiler.cpp5
-rw-r--r--editor/debugger/editor_profiler.cpp9
-rw-r--r--editor/debugger/editor_visual_profiler.cpp3
-rw-r--r--editor/debugger/script_editor_debugger.cpp2
-rw-r--r--editor/dependency_editor.cpp8
-rw-r--r--editor/editor_autoload_settings.cpp8
-rw-r--r--editor/editor_help_search.cpp2
-rw-r--r--editor/editor_node.cpp27
-rw-r--r--editor/editor_node.h3
-rw-r--r--editor/editor_plugin_settings.cpp5
-rw-r--r--editor/editor_settings.cpp1
-rw-r--r--editor/filesystem_dock.cpp3
-rw-r--r--editor/localization_editor.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp6
-rw-r--r--editor/plugins/input_event_editor_plugin.cpp122
-rw-r--r--editor/plugins/input_event_editor_plugin.h79
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp10
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp6
-rw-r--r--editor/plugins/theme_editor_plugin.cpp3
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp2
-rw-r--r--modules/mono/build_scripts/mono_configure.py6
-rw-r--r--modules/websocket/wsl_server.cpp13
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java142
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java22
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotIO.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java22
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java14
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java109
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java51
-rw-r--r--platform/windows/os_windows.cpp12
-rw-r--r--platform/windows/windows_terminal_logger.cpp24
-rw-r--r--scene/gui/line_edit.cpp32
-rw-r--r--scene/gui/text_edit.cpp8
-rw-r--r--scene/gui/text_edit.h4
-rw-r--r--scene/gui/tree.cpp148
-rw-r--r--scene/gui/tree.h15
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/material.cpp23
-rw-r--r--scene/resources/material.h5
-rw-r--r--scene/resources/tile_set.cpp32
-rw-r--r--servers/physics_server_2d.cpp31
-rw-r--r--servers/physics_server_2d.h22
-rw-r--r--servers/physics_server_3d.cpp31
-rw-r--r--servers/physics_server_3d.h22
-rw-r--r--servers/register_server_types.cpp2
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp19
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp10
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp3
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp1
-rw-r--r--servers/rendering/renderer_rd/shaders/resolve.glsl16
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl479
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl42
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl4
-rw-r--r--servers/rendering/shader_types.cpp1
-rw-r--r--tests/test_class_db.h8
74 files changed, 1026 insertions, 964 deletions
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 52a6c5d64f..4a2abffae8 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -38,6 +38,7 @@ const int InputEvent::DEVICE_ID_INTERNAL = -2;
void InputEvent::set_device(int p_device) {
device = p_device;
+ emit_changed();
}
int InputEvent::get_device() const {
@@ -131,6 +132,7 @@ void InputEventFromWindow::_bind_methods() {
void InputEventFromWindow::set_window_id(int64_t p_id) {
window_id = p_id;
+ emit_changed();
}
int64_t InputEventFromWindow::get_window_id() const {
@@ -141,6 +143,7 @@ int64_t InputEventFromWindow::get_window_id() const {
void InputEventWithModifiers::set_store_command(bool p_enabled) {
store_command = p_enabled;
+ emit_changed();
}
bool InputEventWithModifiers::is_storing_command() const {
@@ -149,6 +152,7 @@ bool InputEventWithModifiers::is_storing_command() const {
void InputEventWithModifiers::set_shift_pressed(bool p_enabled) {
shift_pressed = p_enabled;
+ emit_changed();
}
bool InputEventWithModifiers::is_shift_pressed() const {
@@ -157,6 +161,7 @@ bool InputEventWithModifiers::is_shift_pressed() const {
void InputEventWithModifiers::set_alt_pressed(bool p_enabled) {
alt_pressed = p_enabled;
+ emit_changed();
}
bool InputEventWithModifiers::is_alt_pressed() const {
@@ -165,6 +170,7 @@ bool InputEventWithModifiers::is_alt_pressed() const {
void InputEventWithModifiers::set_ctrl_pressed(bool p_enabled) {
ctrl_pressed = p_enabled;
+ emit_changed();
}
bool InputEventWithModifiers::is_ctrl_pressed() const {
@@ -173,6 +179,7 @@ bool InputEventWithModifiers::is_ctrl_pressed() const {
void InputEventWithModifiers::set_meta_pressed(bool p_enabled) {
meta_pressed = p_enabled;
+ emit_changed();
}
bool InputEventWithModifiers::is_meta_pressed() const {
@@ -181,6 +188,7 @@ bool InputEventWithModifiers::is_meta_pressed() const {
void InputEventWithModifiers::set_command_pressed(bool p_enabled) {
command_pressed = p_enabled;
+ emit_changed();
}
bool InputEventWithModifiers::is_command_pressed() const {
@@ -291,6 +299,7 @@ void InputEventWithModifiers::_validate_property(PropertyInfo &property) const {
void InputEventKey::set_pressed(bool p_pressed) {
pressed = p_pressed;
+ emit_changed();
}
bool InputEventKey::is_pressed() const {
@@ -299,6 +308,7 @@ bool InputEventKey::is_pressed() const {
void InputEventKey::set_keycode(uint32_t p_keycode) {
keycode = p_keycode;
+ emit_changed();
}
uint32_t InputEventKey::get_keycode() const {
@@ -307,6 +317,7 @@ uint32_t InputEventKey::get_keycode() const {
void InputEventKey::set_physical_keycode(uint32_t p_keycode) {
physical_keycode = p_keycode;
+ emit_changed();
}
uint32_t InputEventKey::get_physical_keycode() const {
@@ -315,6 +326,7 @@ uint32_t InputEventKey::get_physical_keycode() const {
void InputEventKey::set_unicode(uint32_t p_unicode) {
unicode = p_unicode;
+ emit_changed();
}
uint32_t InputEventKey::get_unicode() const {
@@ -323,6 +335,7 @@ uint32_t InputEventKey::get_unicode() const {
void InputEventKey::set_echo(bool p_enable) {
echo = p_enable;
+ emit_changed();
}
bool InputEventKey::is_echo() const {
@@ -469,6 +482,7 @@ void InputEventKey::_bind_methods() {
void InputEventMouse::set_button_mask(int p_mask) {
button_mask = p_mask;
+ emit_changed();
}
int InputEventMouse::get_button_mask() const {
@@ -518,6 +532,7 @@ float InputEventMouseButton::get_factor() const {
void InputEventMouseButton::set_button_index(MouseButton p_index) {
button_index = p_index;
+ emit_changed();
}
MouseButton InputEventMouseButton::get_button_index() const {
@@ -847,6 +862,7 @@ void InputEventMouseMotion::_bind_methods() {
void InputEventJoypadMotion::set_axis(JoyAxis p_axis) {
axis = p_axis;
+ emit_changed();
}
JoyAxis InputEventJoypadMotion::get_axis() const {
@@ -855,6 +871,7 @@ JoyAxis InputEventJoypadMotion::get_axis() const {
void InputEventJoypadMotion::set_axis_value(float p_value) {
axis_value = p_value;
+ emit_changed();
}
float InputEventJoypadMotion::get_axis_value() const {
@@ -949,6 +966,7 @@ void InputEventJoypadMotion::_bind_methods() {
void InputEventJoypadButton::set_button_index(JoyButton p_index) {
button_index = p_index;
+ emit_changed();
}
JoyButton InputEventJoypadButton::get_button_index() const {
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index e61ce1eeaa..86d5ae7f38 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -1204,16 +1204,32 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin
r_tag.name = "";
r_tag.fields.clear();
- while (true) {
- char32_t c = p_stream->get_char();
- if (p_stream->is_eof()) {
- r_err_str = "Unexpected EOF while parsing simple tag";
- return ERR_PARSE_ERROR;
+ if (p_stream->is_utf8()) {
+ CharString cs;
+ while (true) {
+ char c = p_stream->get_char();
+ if (p_stream->is_eof()) {
+ r_err_str = "Unexpected EOF while parsing simple tag";
+ return ERR_PARSE_ERROR;
+ }
+ if (c == ']') {
+ break;
+ }
+ cs += c;
}
- if (c == ']') {
- break;
+ r_tag.name.parse_utf8(cs.get_data(), cs.length());
+ } else {
+ while (true) {
+ char32_t c = p_stream->get_char();
+ if (p_stream->is_eof()) {
+ r_err_str = "Unexpected EOF while parsing simple tag";
+ return ERR_PARSE_ERROR;
+ }
+ if (c == ']') {
+ break;
+ }
+ r_tag.name += String::chr(c);
}
- r_tag.name += String::chr(c);
}
r_tag.name = r_tag.name.strip_edges();
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index abe06bc7e1..2a378ed03e 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -347,8 +347,6 @@
</member>
<member name="subsurf_scatter_transmittance_color" type="Color" setter="set_transmittance_color" getter="get_transmittance_color" default="Color(1, 1, 1, 1)">
</member>
- <member name="subsurf_scatter_transmittance_curve" type="float" setter="set_transmittance_curve" getter="get_transmittance_curve" default="1.0">
- </member>
<member name="subsurf_scatter_transmittance_depth" type="float" setter="set_transmittance_depth" getter="get_transmittance_depth" default="0.1">
</member>
<member name="subsurf_scatter_transmittance_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index a02d318f70..753227513b 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -547,6 +547,7 @@
<return type="void">
</return>
<description>
+ Minimizes the bottom panel.
</description>
</method>
<method name="make_bottom_panel_item_visible">
@@ -555,6 +556,7 @@
<argument index="0" name="item" type="Control">
</argument>
<description>
+ Makes a specific item in the bottom panel visible.
</description>
</method>
<method name="queue_save_layout">
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index f1e7c5f6e1..773f7b1a02 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -169,6 +169,7 @@
The caret's column position inside the [LineEdit]. When set, the text may scroll to accommodate it.
</member>
<member name="caret_force_displayed" type="bool" setter="set_caret_force_displayed" getter="is_caret_force_displayed" default="false">
+ If [code]true[/code], the [LineEdit] will always show the caret, even if focus is lost.
</member>
<member name="caret_mid_grapheme" type="bool" setter="set_caret_mid_grapheme_enabled" getter="is_caret_mid_grapheme_enabled" default="false">
Allow moving caret, selecting and removing the individual composite character components.
@@ -195,6 +196,28 @@
</member>
<member name="max_length" type="int" setter="set_max_length" getter="get_max_length" default="0">
Maximum amount of characters that can be entered inside the [LineEdit]. If [code]0[/code], there is no limit.
+ When a limit is defined, characters that would exceed [member max_length] are truncated. This happens both for existing [member text] contents when setting the max length, or for new text inserted in the [LineEdit], including pasting. If any input text is truncated, the [signal text_change_rejected] signal is emitted with the truncated substring as parameter.
+ [b]Example:[/b]
+ [codeblocks]
+ [gdscript]
+ text = "Hello world"
+ max_length = 5
+ # `text` becomes "Hello".
+ max_length = 10
+ text += " goodbye"
+ # `text` becomes "Hello good".
+ # `text_change_rejected` is emitted with "bye" as parameter.
+ [/gdscript]
+ [csharp]
+ Text = "Hello world";
+ MaxLength = 5;
+ // `Text` becomes "Hello".
+ MaxLength = 10;
+ Text += " goodbye";
+ // `Text` becomes "Hello good".
+ // `text_change_rejected` is emitted with "bye" as parameter.
+ [/csharp]
+ [/codeblocks]
</member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="1" />
<member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6">
@@ -237,8 +260,10 @@
</members>
<signals>
<signal name="text_change_rejected">
+ <argument index="0" name="rejected_substring" type="String">
+ </argument>
<description>
- Emitted when trying to append text that would overflow the [member max_length].
+ Emitted when appending text that overflows the [member max_length]. The appended text is truncated to fit [member max_length], and the part that couldn't fit is passed as the [code]rejected_substring[/code] argument.
</description>
</signal>
<signal name="text_changed">
diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml
index 321a713e26..229a40638a 100644
--- a/doc/classes/PhysicsShapeQueryParameters2D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters2D.xml
@@ -4,7 +4,7 @@
Parameters to be sent to a 2D shape physics query.
</brief_description>
<description>
- This class contains the shape and other parameters for 2D intersection/collision queries. See also [PhysicsShapeQueryResult2D].
+ This class contains the shape and other parameters for 2D intersection/collision queries.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml
index 52916a8418..9ca892acb3 100644
--- a/doc/classes/PhysicsShapeQueryParameters3D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters3D.xml
@@ -4,7 +4,7 @@
Parameters to be sent to a 3D shape physics query.
</brief_description>
<description>
- This class contains the shape and other parameters for 3D intersection/collision queries. See also [PhysicsShapeQueryResult3D].
+ This class contains the shape and other parameters for 3D intersection/collision queries.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PhysicsShapeQueryResult2D.xml b/doc/classes/PhysicsShapeQueryResult2D.xml
deleted file mode 100644
index 07b7bc90e2..0000000000
--- a/doc/classes/PhysicsShapeQueryResult2D.xml
+++ /dev/null
@@ -1,58 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryResult2D" inherits="RefCounted" version="4.0">
- <brief_description>
- Result of a 2D shape query in [PhysicsServer2D].
- </brief_description>
- <description>
- The result of a 2D shape query in [PhysicsServer2D]. See also [PhysicsShapeQueryParameters2D].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_result_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the number of objects that intersected with the shape.
- </description>
- </method>
- <method name="get_result_object" qualifiers="const">
- <return type="Object">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the [Object] that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- <method name="get_result_object_id" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the instance ID of the [Object] that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- <method name="get_result_object_shape" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the child index of the object's [Shape2D] that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- <method name="get_result_rid" qualifiers="const">
- <return type="RID">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the [RID] of the object that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/PhysicsShapeQueryResult3D.xml b/doc/classes/PhysicsShapeQueryResult3D.xml
deleted file mode 100644
index d0ca227a68..0000000000
--- a/doc/classes/PhysicsShapeQueryResult3D.xml
+++ /dev/null
@@ -1,58 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryResult3D" inherits="RefCounted" version="4.0">
- <brief_description>
- Result of a 3D shape query in [PhysicsServer3D].
- </brief_description>
- <description>
- The result of a 3D shape query in [PhysicsServer3D]. See also [PhysicsShapeQueryParameters3D].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_result_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the number of objects that intersected with the shape.
- </description>
- </method>
- <method name="get_result_object" qualifiers="const">
- <return type="Object">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the [Object] that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- <method name="get_result_object_id" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the instance ID of the [Object] that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- <method name="get_result_object_shape" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the child index of the object's [Shape3D] that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- <method name="get_result_rid" qualifiers="const">
- <return type="RID">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the [RID] of the object that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml
index b8d8a55412..89695989c8 100644
--- a/doc/classes/Popup.xml
+++ b/doc/classes/Popup.xml
@@ -13,6 +13,7 @@
<members>
<member name="borderless" type="bool" setter="set_flag" getter="get_flag" override="true" default="true" />
<member name="close_on_parent_focus" type="bool" setter="set_close_on_parent_focus" getter="get_close_on_parent_focus" default="true">
+ If [code]true[/code], the [Popup] will close when its parent is focused.
</member>
<member name="transient" type="bool" setter="set_transient" getter="is_transient" override="true" default="true" />
<member name="unresizable" type="bool" setter="set_flag" getter="get_flag" override="true" default="true" />
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 6a3c124c60..5de6c059c3 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -14,6 +14,7 @@
<return type="void">
</return>
<description>
+ A virtual method that is called whenever backspace is triggered.
</description>
</method>
<method name="add_gutter">
@@ -28,6 +29,7 @@
<return type="void">
</return>
<description>
+ Causes the [TextEdit] to perform a backspace.
</description>
</method>
<method name="center_viewport_to_cursor">
@@ -172,6 +174,7 @@
<argument index="0" name="line" type="int">
</argument>
<description>
+ Returns the indent level of a specific line.
</description>
</method>
<method name="get_line" qualifiers="const">
@@ -312,6 +315,7 @@
<return type="int">
</return>
<description>
+ Returns the [TextEdit]'s' tab size.
</description>
</method>
<method name="get_visible_line_count" qualifiers="const">
@@ -667,6 +671,7 @@
<argument index="0" name="size" type="int">
</argument>
<description>
+ Sets the tab size for the [TextEdit] to use.
</description>
</method>
<method name="undo">
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 55f232c004..436e15387d 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -322,37 +322,37 @@
</constant>
<constant name="TILE_OFFSET_AXIS_VERTICAL" value="1" enum="TileOffsetAxis">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_RIGHT_SIDE" value="0" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_RIGHT_SIDE" value="0" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_RIGHT_CORNER" value="1" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_RIGHT_CORNER" value="1" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE" value="2" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE" value="2" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER" value="3" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER" value="3" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_SIDE" value="4" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_BOTTOM_SIDE" value="4" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_CORNER" value="5" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_BOTTOM_CORNER" value="5" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE" value="6" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_BOTTOM_LEFT_SIDE" value="6" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER" value="7" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_BOTTOM_LEFT_CORNER" value="7" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_LEFT_SIDE" value="8" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_LEFT_SIDE" value="8" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_LEFT_CORNER" value="9" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_LEFT_CORNER" value="9" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE" value="10" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_TOP_LEFT_SIDE" value="10" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER" value="11" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_TOP_LEFT_CORNER" value="11" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_TOP_SIDE" value="12" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_TOP_SIDE" value="12" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_TOP_CORNER" value="13" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_TOP_CORNER" value="13" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE" value="14" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_TOP_RIGHT_SIDE" value="14" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER" value="15" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_TOP_RIGHT_CORNER" value="15" enum="CellNeighbor">
</constant>
<constant name="TERRAIN_MODE_MATCH_CORNERS_AND_SIDES" value="0" enum="TerrainMode">
</constant>
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index be770e6e03..b498b9bb90 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -96,6 +96,14 @@
Returns the column index at [code]position[/code], or -1 if no item is there.
</description>
</method>
+ <method name="get_column_expand_ratio" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_column_title" qualifiers="const">
<return type="String">
</return>
@@ -264,12 +272,39 @@
To tell whether a column of an item is selected, use [method TreeItem.is_selected].
</description>
</method>
+ <method name="is_column_clipping_content" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="is_column_expanding" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="scroll_to_item">
<return type="void">
</return>
<argument index="0" name="item" type="Object">
</argument>
<description>
+ Causes the [Tree] to jump to the specified item.
+ </description>
+ </method>
+ <method name="set_column_clip_content">
+ <return type="void">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <argument index="1" name="enable" type="bool">
+ </argument>
+ <description>
</description>
</method>
<method name="set_column_custom_minimum_width">
@@ -294,6 +329,16 @@
If [code]true[/code], the column will have the "Expand" flag of [Control]. Columns that have the "Expand" flag will use their "min_width" in a similar fashion to [member Control.size_flags_stretch_ratio].
</description>
</method>
+ <method name="set_column_expand_ratio">
+ <return type="void">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <argument index="1" name="ratio" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_column_title">
<return type="void">
</return>
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index e8f8ae4717..8a880ab9c8 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -41,19 +41,7 @@
#include <windows.h>
#include <ws2tcpip.h>
#ifndef UWP_ENABLED
-#if defined(__MINGW32__) && (!defined(__MINGW64_VERSION_MAJOR) || __MINGW64_VERSION_MAJOR < 4)
-// MinGW-w64 on Ubuntu 12.04 (our Travis build env) has bugs in this code where
-// some includes are missing in dependencies of iphlpapi.h for WINVER >= 0x0600 (Vista).
-// We don't use this Vista code for now, so working it around by disabling it.
-// MinGW-w64 >= 4.0 seems to be better judging by its headers.
-#undef _WIN32_WINNT
-#define _WIN32_WINNT 0x0501 // Windows XP, disable Vista API
#include <iphlpapi.h>
-#undef _WIN32_WINNT
-#define _WIN32_WINNT 0x0600 // Re-enable Vista API
-#else
-#include <iphlpapi.h>
-#endif // MINGW hack
#endif
#else // UNIX
#include <netdb.h>
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index fe1401bdf9..7ed603410d 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -1123,6 +1123,7 @@ ActionMapEditor::ActionMapEditor() {
action_tree->set_hide_root(true);
action_tree->set_column_titles_visible(true);
action_tree->set_column_title(0, TTR("Action"));
+ action_tree->set_column_clip_content(0, true);
action_tree->set_column_title(1, TTR("Deadzone"));
action_tree->set_column_expand(1, false);
action_tree->set_column_custom_minimum_width(1, 80 * EDSCALE);
diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp
index af83baeff8..1c781c4d98 100644
--- a/editor/debugger/editor_network_profiler.cpp
+++ b/editor/debugger/editor_network_profiler.cpp
@@ -178,18 +178,23 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
counters_display->set_column_titles_visible(true);
counters_display->set_column_title(0, TTR("Node"));
counters_display->set_column_expand(0, true);
+ counters_display->set_column_clip_content(0, true);
counters_display->set_column_custom_minimum_width(0, 60 * EDSCALE);
counters_display->set_column_title(1, TTR("Incoming RPC"));
counters_display->set_column_expand(1, false);
+ counters_display->set_column_clip_content(1, true);
counters_display->set_column_custom_minimum_width(1, 120 * EDSCALE);
counters_display->set_column_title(2, TTR("Incoming RSET"));
counters_display->set_column_expand(2, false);
+ counters_display->set_column_clip_content(2, true);
counters_display->set_column_custom_minimum_width(2, 120 * EDSCALE);
counters_display->set_column_title(3, TTR("Outgoing RPC"));
counters_display->set_column_expand(3, false);
+ counters_display->set_column_clip_content(3, true);
counters_display->set_column_custom_minimum_width(3, 120 * EDSCALE);
counters_display->set_column_title(4, TTR("Outgoing RSET"));
counters_display->set_column_expand(4, false);
+ counters_display->set_column_clip_content(4, true);
counters_display->set_column_custom_minimum_width(4, 120 * EDSCALE);
add_child(counters_display);
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index ba84040b0c..5f4d1b6f36 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -631,13 +631,16 @@ EditorProfiler::EditorProfiler() {
variables->set_column_titles_visible(true);
variables->set_column_title(0, TTR("Name"));
variables->set_column_expand(0, true);
- variables->set_column_custom_minimum_width(0, 60 * EDSCALE);
+ variables->set_column_clip_content(0, true);
+ variables->set_column_expand_ratio(0, 60);
variables->set_column_title(1, TTR("Time"));
variables->set_column_expand(1, false);
- variables->set_column_custom_minimum_width(1, 100 * EDSCALE);
+ variables->set_column_clip_content(1, true);
+ variables->set_column_expand_ratio(1, 100);
variables->set_column_title(2, TTR("Calls"));
variables->set_column_expand(2, false);
- variables->set_column_custom_minimum_width(2, 60 * EDSCALE);
+ variables->set_column_clip_content(2, true);
+ variables->set_column_expand_ratio(2, 60);
variables->connect("item_edited", callable_mp(this, &EditorProfiler::_item_edited));
graph = memnew(TextureRect);
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 171d0574e0..a0e8a3bd35 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -773,12 +773,15 @@ EditorVisualProfiler::EditorVisualProfiler() {
variables->set_column_titles_visible(true);
variables->set_column_title(0, TTR("Name"));
variables->set_column_expand(0, true);
+ variables->set_column_clip_content(0, true);
variables->set_column_custom_minimum_width(0, 60);
variables->set_column_title(1, TTR("CPU"));
variables->set_column_expand(1, false);
+ variables->set_column_clip_content(1, true);
variables->set_column_custom_minimum_width(1, 60 * EDSCALE);
variables->set_column_title(2, TTR("GPU"));
variables->set_column_expand(2, false);
+ variables->set_column_clip_content(2, true);
variables->set_column_custom_minimum_width(2, 60 * EDSCALE);
variables->connect("cell_selected", callable_mp(this, &EditorVisualProfiler::_item_selected));
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 0d3fd8c7f6..b877ab030f 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -1644,8 +1644,10 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
error_tree->set_column_expand(0, false);
error_tree->set_column_custom_minimum_width(0, 140);
+ error_tree->set_column_clip_content(0, true);
error_tree->set_column_expand(1, true);
+ error_tree->set_column_clip_content(1, true);
error_tree->set_select_mode(Tree::SELECT_ROW);
error_tree->set_hide_root(true);
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 74a8ad9077..ef571e5c7a 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -226,7 +226,11 @@ DependencyEditor::DependencyEditor() {
tree->set_columns(2);
tree->set_column_titles_visible(true);
tree->set_column_title(0, TTR("Resource"));
+ tree->set_column_clip_content(0, true);
+ tree->set_column_expand_ratio(0, 2);
tree->set_column_title(1, TTR("Path"));
+ tree->set_column_clip_content(1, true);
+ tree->set_column_expand_ratio(1, 1);
tree->set_hide_root(true);
tree->connect("button_pressed", callable_mp(this, &DependencyEditor::_load_pressed));
@@ -769,9 +773,11 @@ OrphanResourcesDialog::OrphanResourcesDialog() {
files = memnew(Tree);
files->set_columns(2);
files->set_column_titles_visible(true);
- files->set_column_custom_minimum_width(1, 100);
+ files->set_column_custom_minimum_width(1, 100 * EDSCALE);
files->set_column_expand(0, true);
+ files->set_column_clip_content(0, true);
files->set_column_expand(1, false);
+ files->set_column_clip_content(1, true);
files->set_column_title(0, TTR("Resource"));
files->set_column_title(1, TTR("Owns"));
files->set_hide_root(true);
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index 306a88047a..12ae55fbc1 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -882,19 +882,17 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
tree->set_column_title(0, TTR("Name"));
tree->set_column_expand(0, true);
- tree->set_column_custom_minimum_width(0, 100 * EDSCALE);
+ tree->set_column_expand_ratio(0, 1);
tree->set_column_title(1, TTR("Path"));
tree->set_column_expand(1, true);
- tree->set_column_custom_minimum_width(1, 100 * EDSCALE);
+ tree->set_column_clip_content(1, true);
+ tree->set_column_expand_ratio(1, 2);
tree->set_column_title(2, TTR("Global Variable"));
tree->set_column_expand(2, false);
- // Reserve enough space for translations of "Global Variable" which may be longer.
- tree->set_column_custom_minimum_width(2, 150 * EDSCALE);
tree->set_column_expand(3, false);
- tree->set_column_custom_minimum_width(3, 120 * EDSCALE);
tree->connect("cell_selected", callable_mp(this, &EditorAutoloadSettings::_autoload_selected));
tree->connect("item_edited", callable_mp(this, &EditorAutoloadSettings::_autoload_edited));
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index 57ddc64e95..a9bbb92079 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -237,9 +237,11 @@ EditorHelpSearch::EditorHelpSearch() {
results_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
results_tree->set_columns(2);
results_tree->set_column_title(0, TTR("Name"));
+ results_tree->set_column_clip_content(0, true);
results_tree->set_column_title(1, TTR("Member Type"));
results_tree->set_column_expand(1, false);
results_tree->set_column_custom_minimum_width(1, 150 * EDSCALE);
+ results_tree->set_column_clip_content(1, true);
results_tree->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
results_tree->set_hide_root(true);
results_tree->set_select_mode(Tree::SELECT_ROW);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 7d6021b0f6..e7c0b02ae2 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -137,6 +137,7 @@
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
#include "editor/plugins/gradient_editor_plugin.h"
+#include "editor/plugins/input_event_editor_plugin.h"
#include "editor/plugins/item_list_editor_plugin.h"
#include "editor/plugins/light_occluder_2d_editor_plugin.h"
#include "editor/plugins/lightmap_gi_editor_plugin.h"
@@ -3874,6 +3875,21 @@ Ref<ImageTexture> EditorNode::_load_custom_class_icon(const String &p_path) cons
return nullptr;
}
+void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_name) {
+ if (p_custom_action_name == "select_current") {
+ Node *scene = editor_data.get_edited_scene_root();
+
+ if (!scene) {
+ show_accept(TTR("There is no defined scene to run."), TTR("OK"));
+ return;
+ }
+
+ pick_main_scene->hide();
+ current_option = SETTINGS_PICK_MAIN_SCENE;
+ _dialog_action(scene->get_filename());
+ }
+}
+
Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const {
ERR_FAIL_COND_V(!p_object || !gui_base, nullptr);
@@ -4668,6 +4684,14 @@ bool EditorNode::ensure_main_scene(bool p_from_native) {
current_option = -1;
pick_main_scene->set_text(TTR("No main scene has ever been defined, select one?\nYou can change it later in \"Project Settings\" under the 'application' category."));
pick_main_scene->popup_centered();
+
+ if (editor_data.get_edited_scene_root()) {
+ select_current_scene_button->set_disabled(false);
+ select_current_scene_button->grab_focus();
+ } else {
+ select_current_scene_button->set_disabled(true);
+ }
+
return false;
}
@@ -6816,6 +6840,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(MeshEditorPlugin(this)));
add_editor_plugin(memnew(MaterialEditorPlugin(this)));
add_editor_plugin(memnew(GPUParticlesCollisionSDFEditorPlugin(this)));
+ add_editor_plugin(memnew(InputEventEditorPlugin(this)));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
add_editor_plugin(EditorPlugins::create(i, this));
@@ -6944,6 +6969,8 @@ EditorNode::EditorNode() {
gui_base->add_child(pick_main_scene);
pick_main_scene->get_ok_button()->set_text(TTR("Select"));
pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_PICK_MAIN_SCENE));
+ select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current");
+ pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action));
for (int i = 0; i < _init_callbacks.size(); i++) {
_init_callbacks[i]();
diff --git a/editor/editor_node.h b/editor/editor_node.h
index dcb6ad6e94..07bed6999b 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -301,6 +301,7 @@ private:
ConfirmationDialog *save_confirmation;
ConfirmationDialog *import_confirmation;
ConfirmationDialog *pick_main_scene;
+ Button *select_current_scene_button;
AcceptDialog *accept;
EditorAbout *about;
AcceptDialog *warning;
@@ -663,6 +664,8 @@ private:
bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
+ void _pick_main_scene_custom_action(const String &p_custom_action_name);
+
protected:
void _notification(int p_what);
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index 62fbad7bcf..b4e5a58c21 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -212,10 +212,15 @@ EditorPluginSettings::EditorPluginSettings() {
plugin_list->set_column_title(3, TTR("Status:"));
plugin_list->set_column_title(4, TTR("Edit:"));
plugin_list->set_column_expand(0, true);
+ plugin_list->set_column_clip_content(0, true);
plugin_list->set_column_expand(1, false);
+ plugin_list->set_column_clip_content(1, true);
plugin_list->set_column_expand(2, false);
+ plugin_list->set_column_clip_content(2, true);
plugin_list->set_column_expand(3, false);
+ plugin_list->set_column_clip_content(3, true);
plugin_list->set_column_expand(4, false);
+ plugin_list->set_column_clip_content(4, true);
plugin_list->set_column_custom_minimum_width(1, 100 * EDSCALE);
plugin_list->set_column_custom_minimum_width(2, 250 * EDSCALE);
plugin_list->set_column_custom_minimum_width(3, 80 * EDSCALE);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 6004427c0f..080563f375 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -631,6 +631,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/3d/navigation/zoom_style", 0);
hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
+ _initial_set("editors/3d/navigation/emulate_numpad", false);
_initial_set("editors/3d/navigation/emulate_3_button_mouse", false);
_initial_set("editors/3d/navigation/orbit_modifier", 0);
hints["editors/3d/navigation/orbit_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/orbit_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 527ffc86df..3dc854d6bd 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -815,7 +815,8 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
if (searched_string.length() > 0) {
// Display the search results.
- _search(EditorFileSystem::get_singleton()->get_filesystem(), &file_list, 128);
+ // Limit the number of results displayed to avoid an infinite loop.
+ _search(EditorFileSystem::get_singleton()->get_filesystem(), &file_list, 10000);
} else {
if (display_mode == DISPLAY_MODE_TREE_ONLY || always_show_folders) {
// Display folders in the list.
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index 91a15f1131..208d4437d3 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -728,7 +728,9 @@ LocalizationEditor::LocalizationEditor() {
translation_remap_options->set_column_title(1, TTR("Locale"));
translation_remap_options->set_column_titles_visible(true);
translation_remap_options->set_column_expand(0, true);
+ translation_remap_options->set_column_clip_content(0, true);
translation_remap_options->set_column_expand(1, false);
+ translation_remap_options->set_column_clip_content(1, true);
translation_remap_options->set_column_custom_minimum_width(1, 200);
translation_remap_options->connect("item_edited", callable_mp(this, &LocalizationEditor::_translation_res_option_changed));
translation_remap_options->connect("button_pressed", callable_mp(this, &LocalizationEditor::_translation_res_option_delete));
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 48d7cfdee2..2b92943f7e 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -569,8 +569,10 @@ void AnimationPlayerEditor::_animation_blend() {
blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
blend_editor.tree->set_hide_root(true);
- blend_editor.tree->set_column_custom_minimum_width(0, 10);
- blend_editor.tree->set_column_custom_minimum_width(1, 3);
+ blend_editor.tree->set_column_expand_ratio(0, 10);
+ blend_editor.tree->set_column_clip_content(0, true);
+ blend_editor.tree->set_column_expand_ratio(1, 3);
+ blend_editor.tree->set_column_clip_content(1, true);
List<StringName> anims;
player->get_animation_list(&anims);
diff --git a/editor/plugins/input_event_editor_plugin.cpp b/editor/plugins/input_event_editor_plugin.cpp
new file mode 100644
index 0000000000..f1aa10844b
--- /dev/null
+++ b/editor/plugins/input_event_editor_plugin.cpp
@@ -0,0 +1,122 @@
+/*************************************************************************/
+/* input_event_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "input_event_editor_plugin.h"
+
+void InputEventConfigContainer::_bind_methods() {
+}
+
+void InputEventConfigContainer::_configure_pressed() {
+ config_dialog->popup_and_configure(input_event);
+}
+
+void InputEventConfigContainer::_event_changed() {
+ input_event_text->set_text(input_event->as_text());
+}
+
+void InputEventConfigContainer::_config_dialog_confirmed() {
+ Ref<InputEvent> ie = config_dialog->get_event();
+ input_event->copy_from(ie);
+ _event_changed();
+}
+
+Size2 InputEventConfigContainer::get_minimum_size() const {
+ // Don't bother with a minimum x size for the control - we don't want the inspector
+ // to jump in size if a long text is placed in the label (e.g. Joypad Axis description)
+ return Size2(0, HBoxContainer::get_minimum_size().y);
+}
+
+void InputEventConfigContainer::set_event(const Ref<InputEvent> &p_event) {
+ Ref<InputEventKey> k = p_event;
+ Ref<InputEventMouseButton> m = p_event;
+ Ref<InputEventJoypadButton> jb = p_event;
+ Ref<InputEventJoypadMotion> jm = p_event;
+
+ if (k.is_valid()) {
+ config_dialog->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_KEY);
+ } else if (m.is_valid()) {
+ config_dialog->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_MOUSE_BUTTON);
+ } else if (jb.is_valid()) {
+ config_dialog->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_JOY_BUTTON);
+ } else if (jm.is_valid()) {
+ config_dialog->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_JOY_MOTION);
+ }
+
+ input_event = p_event;
+ _event_changed();
+ input_event->connect("changed", callable_mp(this, &InputEventConfigContainer::_event_changed));
+}
+
+InputEventConfigContainer::InputEventConfigContainer() {
+ MarginContainer *mc = memnew(MarginContainer);
+ mc->add_theme_constant_override("margin_left", 10);
+ mc->add_theme_constant_override("margin_right", 10);
+ mc->add_theme_constant_override("margin_top", 10);
+ mc->add_theme_constant_override("margin_bottom", 10);
+ add_child(mc);
+
+ HBoxContainer *hb = memnew(HBoxContainer);
+ mc->add_child(hb);
+
+ open_config_button = memnew(Button);
+ open_config_button->set_text("Configure");
+ open_config_button->connect("pressed", callable_mp(this, &InputEventConfigContainer::_configure_pressed));
+ hb->add_child(open_config_button);
+
+ input_event_text = memnew(Label);
+ hb->add_child(input_event_text);
+
+ config_dialog = memnew(InputEventConfigurationDialog);
+ config_dialog->connect("confirmed", callable_mp(this, &InputEventConfigContainer::_config_dialog_confirmed));
+ add_child(config_dialog);
+}
+
+bool EditorInspectorPluginInputEvent::can_handle(Object *p_object) {
+ Ref<InputEventKey> k = Ref<InputEventKey>(p_object);
+ Ref<InputEventMouseButton> m = Ref<InputEventMouseButton>(p_object);
+ Ref<InputEventJoypadButton> jb = Ref<InputEventJoypadButton>(p_object);
+ Ref<InputEventJoypadMotion> jm = Ref<InputEventJoypadMotion>(p_object);
+
+ return k.is_valid() || m.is_valid() || jb.is_valid() || jm.is_valid();
+}
+
+void EditorInspectorPluginInputEvent::parse_begin(Object *p_object) {
+ Ref<InputEvent> ie = Ref<InputEvent>(p_object);
+
+ InputEventConfigContainer *picker_controls = memnew(InputEventConfigContainer);
+ picker_controls->set_event(ie);
+ add_custom_control(picker_controls);
+}
+
+InputEventEditorPlugin::InputEventEditorPlugin(EditorNode *p_node) {
+ Ref<EditorInspectorPluginInputEvent> plugin;
+ plugin.instantiate();
+ add_inspector_plugin(plugin);
+}
diff --git a/editor/plugins/input_event_editor_plugin.h b/editor/plugins/input_event_editor_plugin.h
new file mode 100644
index 0000000000..bc8293c9e5
--- /dev/null
+++ b/editor/plugins/input_event_editor_plugin.h
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* input_event_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef INPUT_EVENT_EDITOR_PLUGIN_H
+#define INPUT_EVENT_EDITOR_PLUGIN_H
+
+#include "editor/action_map_editor.h"
+#include "editor/editor_inspector.h"
+#include "editor/editor_node.h"
+
+class InputEventConfigContainer : public HBoxContainer {
+ GDCLASS(InputEventConfigContainer, HBoxContainer);
+
+ Label *input_event_text;
+ Button *open_config_button;
+
+ Ref<InputEvent> input_event;
+ InputEventConfigurationDialog *config_dialog;
+
+ void _config_dialog_confirmed();
+ void _configure_pressed();
+
+ void _event_changed();
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Size2 get_minimum_size() const override;
+ void set_event(const Ref<InputEvent> &p_event);
+
+ InputEventConfigContainer();
+};
+
+class EditorInspectorPluginInputEvent : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginInputEvent, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class InputEventEditorPlugin : public EditorPlugin {
+ GDCLASS(InputEventEditorPlugin, EditorPlugin);
+
+public:
+ virtual String get_name() const override { return "InputEvent"; }
+
+ InputEventEditorPlugin(EditorNode *p_node);
+};
+
+#endif // INPUT_EVENT_EDITOR_PLUGIN_H
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 5a4d79cdc8..98a36307b8 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1967,6 +1967,13 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
return;
}
+ if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_numpad")) {
+ const uint32_t code = k->get_keycode();
+ if (code >= KEY_0 && code <= KEY_9) {
+ k->set_keycode(code - KEY_0 + KEY_KP_0);
+ }
+ }
+
if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
if (_edit.mode != TRANSFORM_NONE) {
_edit.snap = !_edit.snap;
@@ -3250,14 +3257,12 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
if (!preview) {
preview_camera->hide();
}
- view_menu->set_disabled(false);
surface->update();
} else {
previewing = preview;
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
- view_menu->set_disabled(true);
surface->update();
}
}
@@ -3504,7 +3509,6 @@ void Node3DEditorViewport::set_state(const Dictionary &p_state) {
previewing = Object::cast_to<Camera3D>(pv);
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
- view_menu->set_disabled(true);
surface->update();
preview_camera->set_pressed(true);
preview_camera->show();
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index a7c11f8521..488aa8c861 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -367,8 +367,10 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
tree = memnew(Tree);
tree->connect("button_pressed", callable_mp(this, &ResourcePreloaderEditor::_cell_button_pressed));
tree->set_columns(2);
- tree->set_column_custom_minimum_width(0, 2);
- tree->set_column_custom_minimum_width(1, 3);
+ tree->set_column_expand_ratio(0, 2);
+ tree->set_column_clip_content(0, true);
+ tree->set_column_expand_ratio(1, 3);
+ tree->set_column_clip_content(1, true);
tree->set_column_expand(0, true);
tree->set_column_expand(1, true);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 99d7267eac..be1aeb309f 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -930,11 +930,14 @@ ThemeItemImportTree::ThemeItemImportTree() {
import_items_tree->set_column_title(IMPORT_ITEM, TTR("Import"));
import_items_tree->set_column_title(IMPORT_ITEM_DATA, TTR("With Data"));
import_items_tree->set_column_expand(0, true);
+ import_items_tree->set_column_clip_content(0, true);
import_items_tree->set_column_expand(IMPORT_ITEM, false);
import_items_tree->set_column_expand(IMPORT_ITEM_DATA, false);
import_items_tree->set_column_custom_minimum_width(0, 160 * EDSCALE);
import_items_tree->set_column_custom_minimum_width(IMPORT_ITEM, 80 * EDSCALE);
import_items_tree->set_column_custom_minimum_width(IMPORT_ITEM_DATA, 80 * EDSCALE);
+ import_items_tree->set_column_clip_content(1, true);
+ import_items_tree->set_column_clip_content(2, true);
ScrollContainer *import_bulk_sc = memnew(ScrollContainer);
import_bulk_sc->set_custom_minimum_size(Size2(260.0, 0.0) * EDSCALE);
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 4f696f2a39..477bc9f74d 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -405,7 +405,7 @@ List<ClassAPI> generate_c_api_classes() {
arg_type = Variant::get_type_name(arg_info.type);
}
} else {
- arg_type = Variant::get_type_name(arg_info.type);
+ arg_type = get_type_name(arg_info);
}
method_api.argument_names.push_back(arg_name);
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index 309abfbff7..8e441e7e07 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -101,12 +101,6 @@ def configure(env, env_mono):
mono_lib_names = ["mono-2.0-sgen", "monosgen-2.0"]
- is_travis = os.environ.get("TRAVIS") == "true"
-
- if is_travis:
- # Travis CI may have a Mono version lower than 5.12
- env_mono.Append(CPPDEFINES=["NO_PENDING_EXCEPTIONS"])
-
if is_android and not env["android_arch"] in android_arch_dirs:
raise RuntimeError("This module does not support the specified 'android_arch': " + env["android_arch"])
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index ccdb6e9292..c889562732 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -97,26 +97,31 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uint64_t p_timeout) {
if (OS::get_singleton()->get_ticks_msec() - time > p_timeout) {
+ print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", p_timeout * 0.001));
return ERR_TIMEOUT;
}
+
if (use_ssl) {
Ref<StreamPeerSSL> ssl = static_cast<Ref<StreamPeerSSL>>(connection);
if (ssl.is_null()) {
- return FAILED;
+ ERR_FAIL_V_MSG(ERR_BUG, "Couldn't get StreamPeerSSL for WebSocket handshake.");
}
ssl->poll();
if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING) {
return ERR_BUSY;
} else if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
+ print_verbose(vformat("WebSocket SSL connection error during handshake (StreamPeerSSL status code %d).", ssl->get_status()));
return FAILED;
}
}
+
if (!has_request) {
int read = 0;
while (true) {
- ERR_FAIL_COND_V_MSG(req_pos >= WSL_MAX_HEADER_SIZE, ERR_OUT_OF_MEMORY, "Response headers too big.");
+ ERR_FAIL_COND_V_MSG(req_pos >= WSL_MAX_HEADER_SIZE, ERR_OUT_OF_MEMORY, "WebSocket response headers are too big.");
Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
if (err != OK) { // Got an error
+ print_verbose(vformat("WebSocket error while getting partial data (StreamPeer error code %d).", err));
return FAILED;
} else if (read != 1) { // Busy, wait next poll
return ERR_BUSY;
@@ -143,17 +148,21 @@ Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uin
req_pos += 1;
}
}
+
if (has_request && response_sent < response.size() - 1) {
int sent = 0;
Error err = connection->put_partial_data((const uint8_t *)response.get_data() + response_sent, response.size() - response_sent - 1, sent);
if (err != OK) {
+ print_verbose(vformat("WebSocket error while putting partial data (StreamPeer error code %d).", err));
return err;
}
response_sent += sent;
}
+
if (response_sent < response.size() - 1) {
return ERR_BUSY;
}
+
return OK;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index d66d7fde4b..1fab47e764 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -279,29 +279,20 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
editText.setView(mRenderView);
io.setEdit(editText);
- view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
- @Override
- public void onGlobalLayout() {
- Point fullSize = new Point();
- activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
- Rect gameSize = new Rect();
- mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
-
- final int keyboardHeight = fullSize.y - gameSize.bottom;
- GodotLib.setVirtualKeyboardHeight(keyboardHeight);
- }
+ view.getViewTreeObserver().addOnGlobalLayoutListener(() -> {
+ Point fullSize = new Point();
+ activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
+ Rect gameSize = new Rect();
+ mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
+ final int keyboardHeight = fullSize.y - gameSize.bottom;
+ GodotLib.setVirtualKeyboardHeight(keyboardHeight);
});
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- // Must occur after GodotLib.setup has completed.
- for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
- plugin.onRegisterPluginWithGodotNative();
- }
-
- setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
+ mRenderView.queueOnRenderThread(() -> {
+ for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
+ plugin.onRegisterPluginWithGodotNative();
}
+ setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
});
// Include the returned non-null views in the Godot view hierarchy.
@@ -314,14 +305,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
public void setKeepScreenOn(final boolean p_enabled) {
- runOnUiThread(new Runnable() {
- @Override
- public void run() {
- if (p_enabled) {
- getActivity().getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
- } else {
- getActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
- }
+ runOnUiThread(() -> {
+ if (p_enabled) {
+ getActivity().getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
+ } else {
+ getActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
});
}
@@ -368,21 +356,14 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public void alert(final String message, final String title) {
final Activity activity = getActivity();
- runOnUiThread(new Runnable() {
- @Override
- public void run() {
- AlertDialog.Builder builder = new AlertDialog.Builder(activity);
- builder.setMessage(message).setTitle(title);
- builder.setPositiveButton(
- "OK",
- new DialogInterface.OnClickListener() {
- public void onClick(DialogInterface dialog, int id) {
- dialog.cancel();
- }
- });
- AlertDialog dialog = builder.create();
- dialog.show();
- }
+ runOnUiThread(() -> {
+ AlertDialog.Builder builder = new AlertDialog.Builder(activity);
+ builder.setMessage(message).setTitle(title);
+ builder.setPositiveButton(
+ "OK",
+ (dialog, id) -> dialog.cancel());
+ AlertDialog dialog = builder.create();
+ dialog.show();
});
}
@@ -753,19 +734,16 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public void UiChangeListener() {
final View decorView = getActivity().getWindow().getDecorView();
- decorView.setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() {
- @Override
- public void onSystemUiVisibilityChange(int visibility) {
- if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
- if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
- decorView.setSystemUiVisibility(
- View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
- View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
- View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_FULLSCREEN |
- View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
- }
+ decorView.setOnSystemUiVisibilityChangeListener(visibility -> {
+ if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
+ decorView.setSystemUiVisibility(
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
+ View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
}
});
@@ -796,21 +774,18 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
final int typeOfSensor = event.sensor.getType();
if (mRenderView != null) {
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
- GodotLib.accelerometer(-x, y, -z);
- }
- if (typeOfSensor == Sensor.TYPE_GRAVITY) {
- GodotLib.gravity(-x, y, -z);
- }
- if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
- GodotLib.magnetometer(-x, y, -z);
- }
- if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
- GodotLib.gyroscope(x, -y, z);
- }
+ mRenderView.queueOnRenderThread(() -> {
+ if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
+ GodotLib.accelerometer(-x, y, -z);
+ }
+ if (typeOfSensor == Sensor.TYPE_GRAVITY) {
+ GodotLib.gravity(-x, y, -z);
+ }
+ if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
+ GodotLib.magnetometer(-x, y, -z);
+ }
+ if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
+ GodotLib.gyroscope(x, -y, z);
}
});
}
@@ -845,12 +820,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
if (shouldQuit && mRenderView != null) {
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- GodotLib.back();
- }
- });
+ mRenderView.queueOnRenderThread(GodotLib::back);
}
}
@@ -927,16 +897,14 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
;
if (cnt == 0)
return false;
- mRenderView.queueOnRenderThread(new Runnable() {
- // This method will be called on the rendering thread:
- public void run() {
- for (int i = 0, n = cc.length; i < n; i++) {
- int keyCode;
- if ((keyCode = cc[i]) != 0) {
- // Simulate key down and up...
- GodotLib.key(0, 0, keyCode, true);
- GodotLib.key(0, 0, keyCode, false);
- }
+ // This method will be called on the rendering thread:
+ mRenderView.queueOnRenderThread(() -> {
+ for (int i = 0, n = cc.length; i < n; i++) {
+ int keyCode;
+ if ((keyCode = cc[i]) != 0) {
+ // Simulate key down and up...
+ GodotLib.key(0, 0, keyCode, true);
+ GodotLib.key(0, 0, keyCode, false);
}
}
});
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
index b3ee55ea64..a9d45c943b 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
@@ -232,13 +232,10 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
public void onResume() {
super.onResume();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- // Resume the renderer
- godotRenderer.onActivityResumed();
- GodotLib.focusin();
- }
+ queueEvent(() -> {
+ // Resume the renderer
+ godotRenderer.onActivityResumed();
+ GodotLib.focusin();
});
}
@@ -246,13 +243,10 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
public void onPause() {
super.onPause();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.focusout();
- // Pause the renderer
- godotRenderer.onActivityPaused();
- }
+ queueEvent(() -> {
+ GodotLib.focusout();
+ // Pause the renderer
+ godotRenderer.onActivityPaused();
});
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index 071872dff8..66882e8e72 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -71,7 +71,7 @@ public class GodotIO {
public int last_file_id = 1;
- class AssetData {
+ static class AssetData {
public boolean eof = false;
public String path;
public InputStream is;
@@ -230,7 +230,7 @@ public class GodotIO {
/// DIRECTORIES
/////////////////////////
- class AssetDir {
+ static class AssetDir {
public String[] files;
public int current;
public String path;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
index 356ad7c770..6fca7f2a57 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
@@ -149,13 +149,10 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
public void onResume() {
super.onResume();
- queueOnVkThread(new Runnable() {
- @Override
- public void run() {
- // Resume the renderer
- mRenderer.onVkResume();
- GodotLib.focusin();
- }
+ queueOnVkThread(() -> {
+ // Resume the renderer
+ mRenderer.onVkResume();
+ GodotLib.focusin();
});
}
@@ -163,13 +160,10 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
public void onPause() {
super.onPause();
- queueOnVkThread(new Runnable() {
- @Override
- public void run() {
- GodotLib.focusout();
- // Pause the renderer
- mRenderer.onVkPause();
- }
+ queueOnVkThread(() -> {
+ GodotLib.focusout();
+ // Pause the renderer
+ mRenderer.onVkPause();
});
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
index 2c39d06832..1d60c21c60 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
@@ -75,12 +75,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
final int x = Math.round(event.getX());
final int y = Math.round(event.getY());
final int buttonMask = event.getButtonState();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.doubleTap(buttonMask, x, y);
- }
- });
+ queueEvent(() -> GodotLib.doubleTap(buttonMask, x, y));
return true;
}
@@ -89,12 +84,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
//Log.i("GodotGesture", "onScroll");
final int x = Math.round(distanceX);
final int y = Math.round(distanceY);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.scroll(x, y);
- }
- });
+ queueEvent(() -> GodotLib.scroll(x, y));
return true;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index e8dcc5a4bc..4dc9157545 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -97,22 +97,12 @@ public class GodotInputHandler implements InputDeviceListener {
final int button = getGodotButton(keyCode);
final int godotJoyId = mJoystickIds.get(deviceId);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joybutton(godotJoyId, button, false);
- }
- });
+ queueEvent(() -> GodotLib.joybutton(godotJoyId, button, false));
}
} else {
final int scanCode = event.getScanCode();
final int chr = event.getUnicodeChar(0);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.key(keyCode, scanCode, chr, false);
- }
- });
+ queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, false));
}
return true;
@@ -143,22 +133,12 @@ public class GodotInputHandler implements InputDeviceListener {
final int button = getGodotButton(keyCode);
final int godotJoyId = mJoystickIds.get(deviceId);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joybutton(godotJoyId, button, true);
- }
- });
+ queueEvent(() -> GodotLib.joybutton(godotJoyId, button, true));
}
} else {
final int scanCode = event.getScanCode();
final int chr = event.getUnicodeChar(0);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.key(keyCode, scanCode, chr, true);
- }
- });
+ queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, true));
}
return true;
@@ -190,19 +170,16 @@ public class GodotInputHandler implements InputDeviceListener {
final int action = event.getActionMasked();
final int pointer_idx = event.getPointerId(event.getActionIndex());
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- switch (action) {
- case MotionEvent.ACTION_DOWN:
- case MotionEvent.ACTION_CANCEL:
- case MotionEvent.ACTION_UP:
- case MotionEvent.ACTION_MOVE:
- case MotionEvent.ACTION_POINTER_UP:
- case MotionEvent.ACTION_POINTER_DOWN: {
- GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
- } break;
- }
+ mRenderView.queueOnRenderThread(() -> {
+ switch (action) {
+ case MotionEvent.ACTION_DOWN:
+ case MotionEvent.ACTION_CANCEL:
+ case MotionEvent.ACTION_UP:
+ case MotionEvent.ACTION_MOVE:
+ case MotionEvent.ACTION_POINTER_UP:
+ case MotionEvent.ACTION_POINTER_DOWN: {
+ GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
+ } break;
}
});
}
@@ -228,13 +205,7 @@ public class GodotInputHandler implements InputDeviceListener {
// save value to prevent repeats
joystick.axesValues.put(axis, value);
final int godotAxisIdx = i;
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
- //Log.i(tag, "GodotLib.joyaxis("+godotJoyId+", "+godotAxisIdx+", "+value+");");
- }
- });
+ queueEvent(() -> GodotLib.joyaxis(godotJoyId, godotAxisIdx, value));
}
}
@@ -244,13 +215,7 @@ public class GodotInputHandler implements InputDeviceListener {
if (joystick.hatX != hatX || joystick.hatY != hatY) {
joystick.hatX = hatX;
joystick.hatY = hatY;
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyhat(godotJoyId, hatX, hatY);
- //Log.i(tag, "GodotLib.joyhat("+godotJoyId+", "+hatX+", "+hatY+");");
- }
- });
+ queueEvent(() -> GodotLib.joyhat(godotJoyId, hatX, hatY));
}
}
return true;
@@ -259,12 +224,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float x = event.getX();
final float y = event.getY();
final int type = event.getAction();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.hover(type, x, y);
- }
- });
+ queueEvent(() -> GodotLib.hover(type, x, y));
return true;
} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
@@ -356,12 +316,7 @@ public class GodotInputHandler implements InputDeviceListener {
}
mJoysticksDevices.put(deviceId, joystick);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyconnectionchanged(id, true, joystick.name);
- }
- });
+ queueEvent(() -> GodotLib.joyconnectionchanged(id, true, joystick.name));
}
@Override
@@ -374,12 +329,7 @@ public class GodotInputHandler implements InputDeviceListener {
mJoystickIds.delete(deviceId);
mJoysticksDevices.delete(deviceId);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyconnectionchanged(godotJoyId, false, "");
- }
- });
+ queueEvent(() -> GodotLib.joyconnectionchanged(godotJoyId, false, ""));
}
@Override
@@ -468,12 +418,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float x = event.getX();
final float y = event.getY();
final int type = event.getAction();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.hover(type, x, y);
- }
- });
+ queueEvent(() -> GodotLib.hover(type, x, y));
return true;
}
case MotionEvent.ACTION_BUTTON_PRESS:
@@ -483,12 +428,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float y = event.getY();
final int buttonsMask = event.getButtonState();
final int action = event.getAction();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
- }
- });
+ queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask));
return true;
}
case MotionEvent.ACTION_SCROLL: {
@@ -498,12 +438,7 @@ public class GodotInputHandler implements InputDeviceListener {
final int action = event.getAction();
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
- }
- });
+ queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor));
}
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_UP: {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index 3e0e6a65fd..f7a3380a93 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -94,17 +94,14 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
//Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- for (int i = 0; i < count; ++i) {
- GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
- GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
-
- if (mHasSelection) {
- mHasSelection = false;
- break;
- }
+ mRenderView.queueOnRenderThread(() -> {
+ for (int i = 0; i < count; ++i) {
+ GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
+ GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
+
+ if (mHasSelection) {
+ mHasSelection = false;
+ break;
}
}
});
@@ -118,18 +115,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
for (int i = start; i < start + count; ++i) {
newChars[i - start] = pCharSequence.charAt(i);
}
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- for (int i = 0; i < count; ++i) {
- int key = newChars[i];
- if ((key == '\n') && !mEdit.isMultiline()) {
- // Return keys are handled through action events
- continue;
- }
- GodotLib.key(0, 0, key, true);
- GodotLib.key(0, 0, key, false);
+ mRenderView.queueOnRenderThread(() -> {
+ for (int i = 0; i < count; ++i) {
+ int key = newChars[i];
+ if ((key == '\n') && !mEdit.isMultiline()) {
+ // Return keys are handled through action events
+ continue;
}
+ GodotLib.key(0, 0, key, true);
+ GodotLib.key(0, 0, key, false);
}
});
}
@@ -139,14 +133,11 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
if (mEdit == pTextView && isFullScreenEdit()) {
final String characters = pKeyEvent.getCharacters();
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- for (int i = 0; i < characters.length(); i++) {
- final int ch = characters.codePointAt(i);
- GodotLib.key(0, 0, ch, true);
- GodotLib.key(0, 0, ch, false);
- }
+ mRenderView.queueOnRenderThread(() -> {
+ for (int i = 0; i < characters.length(); i++) {
+ final int ch = characters.codePointAt(i);
+ GodotLib.key(0, 0, ch, true);
+ GodotLib.key(0, 0, ch, false);
}
});
}
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index c956fe49ae..56d673afc3 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -634,13 +634,13 @@ String OS_Windows::get_config_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CONFIG_HOME")) {
if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
- return get_environment("XDG_CONFIG_HOME");
+ return get_environment("XDG_CONFIG_HOME").replace("\\", "/");
} else {
WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `%APPDATA%` or `.` per the XDG Base Directory specification.");
}
}
if (has_environment("APPDATA")) {
- return get_environment("APPDATA");
+ return get_environment("APPDATA").replace("\\", "/");
}
return ".";
}
@@ -649,7 +649,7 @@ String OS_Windows::get_data_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_DATA_HOME")) {
if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
- return get_environment("XDG_DATA_HOME");
+ return get_environment("XDG_DATA_HOME").replace("\\", "/");
} else {
WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
}
@@ -661,13 +661,13 @@ String OS_Windows::get_cache_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CACHE_HOME")) {
if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
- return get_environment("XDG_CACHE_HOME");
+ return get_environment("XDG_CACHE_HOME").replace("\\", "/");
} else {
WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
}
}
if (has_environment("TEMP")) {
- return get_environment("TEMP");
+ return get_environment("TEMP").replace("\\", "/");
}
return get_config_path();
}
@@ -710,7 +710,7 @@ String OS_Windows::get_system_dir(SystemDir p_dir) const {
PWSTR szPath;
HRESULT res = SHGetKnownFolderPath(id, 0, nullptr, &szPath);
ERR_FAIL_COND_V(res != S_OK, String());
- String path = String::utf16((const char16_t *)szPath);
+ String path = String::utf16((const char16_t *)szPath).replace("\\", "/");
CoTaskMemFree(szPath);
return path;
}
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index c1f3827d15..8cab7ca521 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -108,47 +108,47 @@ void WindowsTerminalLogger::log_error(const char *p_function, const char *p_file
SetConsoleTextAttribute(hCon, basecol | FOREGROUND_INTENSITY);
switch (p_type) {
case ERR_ERROR:
- logf("ERROR:");
+ logf_error("ERROR:");
break;
case ERR_WARNING:
- logf("WARNING:");
+ logf_error("WARNING:");
break;
case ERR_SCRIPT:
- logf("SCRIPT ERROR:");
+ logf_error("SCRIPT ERROR:");
break;
case ERR_SHADER:
- logf("SHADER ERROR:");
+ logf_error("SHADER ERROR:");
break;
}
SetConsoleTextAttribute(hCon, basecol);
if (p_rationale && p_rationale[0]) {
- logf(" %s\n", p_rationale);
+ logf_error(" %s\n", p_rationale);
} else {
- logf(" %s\n", p_code);
+ logf_error(" %s\n", p_code);
}
// `FOREGROUND_INTENSITY` alone results in gray text.
SetConsoleTextAttribute(hCon, FOREGROUND_INTENSITY);
switch (p_type) {
case ERR_ERROR:
- logf(" at: ");
+ logf_error(" at: ");
break;
case ERR_WARNING:
- logf(" at: ");
+ logf_error(" at: ");
break;
case ERR_SCRIPT:
- logf(" at: ");
+ logf_error(" at: ");
break;
case ERR_SHADER:
- logf(" at: ");
+ logf_error(" at: ");
break;
}
if (p_rationale && p_rationale[0]) {
- logf("(%s:%i)\n", p_file, p_line);
+ logf_error("(%s:%i)\n", p_file, p_line);
} else {
- logf("%s (%s:%i)\n", p_function, p_file, p_line);
+ logf_error("%s (%s:%i)\n", p_function, p_file, p_line);
}
SetConsoleTextAttribute(hCon, sbi.wAttributes);
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 089893e63b..f2d0d9bb22 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1470,19 +1470,23 @@ int LineEdit::get_scroll_offset() const {
}
void LineEdit::insert_text_at_caret(String p_text) {
- if ((max_length <= 0) || (text.length() + p_text.length() <= max_length)) {
- String pre = text.substr(0, caret_column);
- String post = text.substr(caret_column, text.length() - caret_column);
- text = pre + p_text + post;
- _shape();
- TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, caret_column, caret_column + p_text.length());
- if (dir != TextServer::DIRECTION_AUTO) {
- input_direction = (TextDirection)dir;
+ if (max_length > 0) {
+ // Truncate text to append to fit in max_length, if needed.
+ int available_chars = max_length - text.length();
+ if (p_text.length() > available_chars) {
+ emit_signal("text_change_rejected", p_text.substr(available_chars));
+ p_text = p_text.substr(0, available_chars);
}
- set_caret_column(caret_column + p_text.length());
- } else {
- emit_signal("text_change_rejected");
}
+ String pre = text.substr(0, caret_column);
+ String post = text.substr(caret_column, text.length() - caret_column);
+ text = pre + p_text + post;
+ _shape();
+ TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, caret_column, caret_column + p_text.length());
+ if (dir != TextServer::DIRECTION_AUTO) {
+ input_direction = (TextDirection)dir;
+ }
+ set_caret_column(caret_column + p_text.length());
}
void LineEdit::clear_internal() {
@@ -2158,7 +2162,7 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_right_icon"), &LineEdit::get_right_icon);
ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text")));
- ADD_SIGNAL(MethodInfo("text_change_rejected"));
+ ADD_SIGNAL(MethodInfo("text_change_rejected", PropertyInfo(Variant::STRING, "rejected_substring")));
ADD_SIGNAL(MethodInfo("text_submitted", PropertyInfo(Variant::STRING, "new_text")));
BIND_ENUM_CONSTANT(ALIGN_LEFT);
@@ -2198,7 +2202,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_length"), "set_max_length", "get_max_length");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_length", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_max_length", "get_max_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character");
@@ -2221,7 +2225,7 @@ void LineEdit::_bind_methods() {
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_column"), "set_caret_column", "get_caret_column");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_column", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_caret_column", "get_caret_column");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "set_caret_force_displayed", "is_caret_force_displayed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled");
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 370fdd8b88..6f96b530a6 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4008,14 +4008,6 @@ bool TextEdit::is_wrap_enabled() const {
return wrap_enabled;
}
-void TextEdit::set_max_chars(int p_max_chars) {
- max_chars = p_max_chars;
-}
-
-int TextEdit::get_max_chars() const {
- return max_chars;
-}
-
void TextEdit::_reset_caret_blink_timer() {
if (caret_blink_enabled) {
draw_caret = true;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 146de50275..dcd5c6d0f8 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -258,7 +258,6 @@ private:
uint32_t version = 0;
uint32_t saved_version = 0;
- int max_chars = 0;
bool readonly = true; // Initialise to opposite first, so we get past the early-out in set_readonly.
Timer *caret_blink_timer;
@@ -678,9 +677,6 @@ public:
void set_readonly(bool p_readonly);
bool is_readonly() const;
- void set_max_chars(int p_max_chars);
- int get_max_chars() const;
-
void set_wrap_enabled(bool p_wrap_enabled);
bool is_wrap_enabled() const;
bool line_wraps(int line) const;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index aac15cd9a5..fd9e87604f 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -975,6 +975,9 @@ Size2 TreeItem::get_minimum_size(int p_column) {
}
// Icon.
+ if (cell.mode == CELL_MODE_CHECK) {
+ size.width += tree->cache.checked->get_width() + tree->cache.hseparation;
+ }
if (cell.icon.is_valid()) {
Size2i icon_size = cell.get_icon_size();
if (cell.icon_max_w > 0 && icon_size.width > cell.icon_max_w) {
@@ -1249,6 +1252,9 @@ void Tree::update_cache() {
cache.item_margin = get_theme_constant("item_margin");
cache.button_margin = get_theme_constant("button_margin");
+ cache.font_outline_color = get_theme_color("font_outline_color");
+ cache.font_outline_size = get_theme_constant("outline_size");
+
cache.draw_guides = get_theme_constant("draw_guides");
cache.guide_color = get_theme_color("guide_color");
cache.draw_relationship_lines = get_theme_constant("draw_relationship_lines");
@@ -1510,7 +1516,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int htotal = 0;
int label_h = compute_item_height(p_item);
- bool rtl = is_layout_rtl();
+ bool rtl = cache.rtl;
/* Calculate height of the label part */
label_h += cache.vseparation;
@@ -1556,6 +1562,20 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
}
+ if (!rtl && p_item->cells[i].buttons.size()) {
+ int button_w = 0;
+ for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
+ Ref<Texture2D> b = p_item->cells[i].buttons[j].texture;
+ button_w += b->get_size().width + cache.button_pressed->get_minimum_size().width + cache.button_margin;
+ }
+
+ int total_ofs = ofs - cache.offset.x;
+
+ if (total_ofs + w > p_draw_size.width) {
+ w = MAX(button_w, p_draw_size.width - total_ofs);
+ }
+ }
+
int bw = 0;
for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = p_item->cells[i].buttons[j].texture;
@@ -1680,8 +1700,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
Color col = p_item->cells[i].custom_color ? p_item->cells[i].color : get_theme_color(p_item->cells[i].selected ? "font_selected_color" : "font_color");
- Color font_outline_color = get_theme_color("font_outline_color");
- int outline_size = get_theme_constant("outline_size");
+ Color font_outline_color = cache.font_outline_color;
+ int outline_size = cache.font_outline_size;
Color icon_col = p_item->cells[i].icon_color;
if (p_item->cells[i].dirty) {
@@ -2139,9 +2159,16 @@ void Tree::_range_click_timeout() {
Ref<InputEventMouseButton> mb;
mb.instantiate();
+ int x_limit = get_size().width - cache.bg->get_minimum_size().width;
+ if (h_scroll->is_visible()) {
+ x_limit -= h_scroll->get_minimum_size().width;
+ }
+
+ cache.rtl = is_layout_rtl();
+
propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, false, root, MOUSE_BUTTON_LEFT, mb);
+ propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MOUSE_BUTTON_LEFT, mb);
blocked--;
if (range_click_timer->is_one_shot()) {
@@ -2164,7 +2191,7 @@ void Tree::_range_click_timeout() {
}
}
-int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod) {
+int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod) {
int item_h = compute_item_height(p_item) + cache.vseparation;
bool skip = (p_item == root && hide_root);
@@ -2189,6 +2216,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
int col = -1;
int col_ofs = 0;
int col_width = 0;
+
+ int limit_w = x_limit;
+
for (int i = 0; i < columns.size(); i++) {
col_width = get_column_width(i);
@@ -2204,6 +2234,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
if (x > col_width) {
col_ofs += col_width;
x -= col_width;
+ limit_w -= col_width;
continue;
}
@@ -2217,10 +2248,12 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
int margin = x_ofs + cache.item_margin; //-cache.hseparation;
//int lm = cache.bg->get_margin(SIDE_LEFT);
col_width -= margin;
+ limit_w -= margin;
col_ofs += margin;
x -= margin;
} else {
col_width -= cache.hseparation;
+ limit_w -= cache.hseparation;
x -= cache.hseparation;
}
@@ -2234,6 +2267,16 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
bool already_selected = c.selected;
bool already_cursor = (p_item == selected_item) && col == selected_col;
+ if (!cache.rtl && p_item->cells[col].buttons.size()) {
+ int button_w = 0;
+ for (int j = p_item->cells[col].buttons.size() - 1; j >= 0; j--) {
+ Ref<Texture2D> b = p_item->cells[col].buttons[j].texture;
+ button_w += b->get_size().width + cache.button_pressed->get_minimum_size().width + cache.button_margin;
+ }
+
+ col_width = MAX(button_w, MIN(limit_w, col_width));
+ }
+
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
int w = b->get_size().width + cache.button_pressed->get_minimum_size().width;
@@ -2255,6 +2298,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
//emit_signal("button_pressed");
return -1;
}
+
col_width -= w + cache.button_margin;
}
@@ -2465,7 +2509,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
TreeItem *c = p_item->first_child;
while (c) {
- int child_h = propagate_mouse_event(new_pos, x_ofs, y_ofs, p_double_click, c, p_button, p_mod);
+ int child_h = propagate_mouse_event(new_pos, x_ofs, y_ofs, x_limit, p_double_click, c, p_button, p_mod);
if (child_h < 0) {
return -1; // break, stop propagating, no need to anymore
@@ -3143,8 +3187,14 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
pressing_for_editor = false;
propagate_mouse_activated = false;
+ int x_limit = get_size().width - cache.bg->get_minimum_size().width;
+ if (h_scroll->is_visible()) {
+ x_limit -= h_scroll->get_minimum_size().width;
+ }
+
+ cache.rtl = is_layout_rtl();
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, b->is_double_click(), root, b->get_button_index(), b);
+ propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, b->is_double_click(), root, b->get_button_index(), b);
blocked--;
if (pressing_for_editor) {
@@ -3496,6 +3546,9 @@ void Tree::_notification(int p_what) {
Point2 draw_ofs;
draw_ofs += bg->get_offset();
Size2 draw_size = get_size() - bg->get_minimum_size();
+ if (h_scroll->is_visible()) {
+ draw_size.width -= h_scroll->get_minimum_size().width;
+ }
bg->draw(ci, Rect2(Point2(), get_size()));
@@ -3504,6 +3557,8 @@ void Tree::_notification(int p_what) {
draw_ofs.y += tbh;
draw_size.y -= tbh;
+ cache.rtl = is_layout_rtl();
+
if (root && get_size().x > 0 && get_size().y > 0) {
draw_item(Point2(), draw_ofs, draw_size, root);
}
@@ -3515,7 +3570,7 @@ void Tree::_notification(int p_what) {
Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button);
Ref<Font> f = cache.tb_font;
Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh);
- if (is_layout_rtl()) {
+ if (cache.rtl) {
tbrect.position.x = get_size().width - tbrect.size.x - tbrect.position.x;
}
sb->draw(ci, tbrect);
@@ -3761,6 +3816,36 @@ void Tree::set_column_expand(int p_column, bool p_expand) {
update();
}
+void Tree::set_column_expand_ratio(int p_column, int p_ratio) {
+ ERR_FAIL_INDEX(p_column, columns.size());
+ columns.write[p_column].expand_ratio = p_ratio;
+ update();
+}
+
+void Tree::set_column_clip_content(int p_column, bool p_fit) {
+ ERR_FAIL_INDEX(p_column, columns.size());
+
+ columns.write[p_column].clip_content = p_fit;
+ update();
+}
+
+bool Tree::is_column_expanding(int p_column) const {
+ ERR_FAIL_INDEX_V(p_column, columns.size(), false);
+
+ return columns[p_column].expand;
+}
+int Tree::get_column_expand_ratio(int p_column) const {
+ ERR_FAIL_INDEX_V(p_column, columns.size(), 1);
+
+ return columns[p_column].expand_ratio;
+}
+
+bool Tree::is_column_clipping_content(int p_column) const {
+ ERR_FAIL_INDEX_V(p_column, columns.size(), false);
+
+ return columns[p_column].clip_content;
+}
+
TreeItem *Tree::get_selected() const {
return selected_item;
}
@@ -3820,11 +3905,14 @@ TreeItem *Tree::get_next_selected(TreeItem *p_item) {
int Tree::get_column_minimum_width(int p_column) const {
ERR_FAIL_INDEX_V(p_column, columns.size(), -1);
- if (columns[p_column].custom_min_width != 0) {
- return columns[p_column].custom_min_width;
- } else {
+ int min_width = columns[p_column].custom_min_width;
+
+ if (show_column_titles) {
+ min_width = MAX(cache.font->get_string_size(columns[p_column].title).width, min_width);
+ }
+
+ if (!columns[p_column].clip_content) {
int depth = 0;
- int min_width = 0;
TreeItem *next;
for (TreeItem *item = get_root(); item; item = next) {
next = item->get_next_visible();
@@ -3848,13 +3936,16 @@ int Tree::get_column_minimum_width(int p_column) const {
}
min_width = MAX(min_width, item_size.width);
}
- return min_width;
}
+
+ return min_width;
}
int Tree::get_column_width(int p_column) const {
ERR_FAIL_INDEX_V(p_column, columns.size(), -1);
+ int column_width = get_column_minimum_width(p_column);
+
if (columns[p_column].expand) {
int expand_area = get_size().width;
@@ -3868,31 +3959,24 @@ int Tree::get_column_width(int p_column) const {
expand_area -= v_scroll->get_combined_minimum_size().width;
}
- int expanding_columns = 0;
int expanding_total = 0;
for (int i = 0; i < columns.size(); i++) {
- if (!columns[i].expand) {
- expand_area -= get_column_minimum_width(i);
- } else {
- expanding_total += get_column_minimum_width(i);
- expanding_columns++;
+ expand_area -= get_column_minimum_width(i);
+ if (columns[i].expand) {
+ expanding_total += columns[i].expand_ratio;
}
}
- if (expand_area < expanding_total) {
- return get_column_minimum_width(p_column);
+ if (expand_area >= expanding_total && expanding_total > 0) {
+ column_width += expand_area * columns[p_column].expand_ratio / expanding_total;
}
+ }
- ERR_FAIL_COND_V(expanding_columns == 0, -1); // shouldn't happen
- if (expanding_total == 0) {
- return 0;
- } else {
- return expand_area * get_column_minimum_width(p_column) / expanding_total;
- }
- } else {
- return get_column_minimum_width(p_column);
+ if (p_column < columns.size() - 1) {
+ column_width += cache.hseparation;
}
+ return column_width;
}
void Tree::propagate_set_columns(TreeItem *p_item) {
@@ -4549,6 +4633,12 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &Tree::get_root);
ClassDB::bind_method(D_METHOD("set_column_custom_minimum_width", "column", "min_width"), &Tree::set_column_custom_minimum_width);
ClassDB::bind_method(D_METHOD("set_column_expand", "column", "expand"), &Tree::set_column_expand);
+ ClassDB::bind_method(D_METHOD("set_column_expand_ratio", "column", "ratio"), &Tree::set_column_expand_ratio);
+ ClassDB::bind_method(D_METHOD("set_column_clip_content", "column", "enable"), &Tree::set_column_clip_content);
+ ClassDB::bind_method(D_METHOD("is_column_expanding", "column"), &Tree::is_column_expanding);
+ ClassDB::bind_method(D_METHOD("is_column_clipping_content", "column"), &Tree::is_column_clipping_content);
+ ClassDB::bind_method(D_METHOD("get_column_expand_ratio", "column"), &Tree::get_column_expand_ratio);
+
ClassDB::bind_method(D_METHOD("get_column_width", "column"), &Tree::get_column_width);
ClassDB::bind_method(D_METHOD("set_hide_root", "enable"), &Tree::set_hide_root);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index fd5fcd7838..10e6642303 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -411,7 +411,9 @@ private:
struct ColumnInfo {
int custom_min_width = 0;
+ int expand_ratio = 1;
bool expand = true;
+ bool clip_content = false;
String title;
Ref<TextLine> text_buf;
Dictionary opentype_features;
@@ -450,7 +452,7 @@ private:
void draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color);
int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item);
void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = nullptr, bool *r_in_range = nullptr, bool p_force_deselect = false);
- int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod);
+ int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod);
void _text_editor_submit(String p_text);
void _text_editor_modal_close();
void value_editor_changed(double p_value);
@@ -504,6 +506,7 @@ private:
Color parent_hl_line_color;
Color children_hl_line_color;
Color custom_button_font_highlight;
+ Color font_outline_color;
int hseparation = 0;
int vseparation = 0;
@@ -518,6 +521,7 @@ private:
int draw_guides = 0;
int scroll_border = 0;
int scroll_speed = 0;
+ int font_outline_size = 0;
enum ClickType {
CLICK_NONE,
@@ -540,6 +544,8 @@ private:
Point2i text_editor_position;
+ bool rtl = false;
+
} cache;
int _get_title_button_height() const;
@@ -547,6 +553,7 @@ private:
void _scroll_moved(float p_value);
HScrollBar *h_scroll;
VScrollBar *v_scroll;
+
bool h_scroll_enabled = true;
bool v_scroll_enabled = true;
@@ -632,8 +639,14 @@ public:
void set_column_custom_minimum_width(int p_column, int p_min_width);
void set_column_expand(int p_column, bool p_expand);
+ void set_column_expand_ratio(int p_column, int p_ratio);
+ void set_column_clip_content(int p_column, bool p_fit);
int get_column_minimum_width(int p_column) const;
int get_column_width(int p_column) const;
+ int get_column_expand_ratio(int p_column) const;
+
+ bool is_column_expanding(int p_column) const;
+ bool is_column_clipping_content(int p_column) const;
void set_hide_root(bool p_enabled);
bool is_root_hidden() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 85bd08529c..24a9b12733 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -937,14 +937,12 @@ void register_scene_types() {
ClassDB::add_compatibility_class("Physics2DServerSW", "PhysicsServer2DSW");
ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D");
ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D");
- ClassDB::add_compatibility_class("Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D");
ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D");
ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
ClassDB::add_compatibility_class("PhysicsDirectBodyState", "PhysicsDirectBodyState3D");
ClassDB::add_compatibility_class("PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D");
ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D");
ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D");
- ClassDB::add_compatibility_class("PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D");
ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
ClassDB::add_compatibility_class("ProceduralSky", "Sky");
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index e522ce6774..47c5c3df28 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -345,7 +345,6 @@ void BaseMaterial3D::init_shaders() {
shader_names->refraction_texture_channel = "refraction_texture_channel";
shader_names->transmittance_color = "transmittance_color";
- shader_names->transmittance_curve = "transmittance_curve";
shader_names->transmittance_depth = "transmittance_depth";
shader_names->transmittance_boost = "transmittance_boost";
@@ -692,7 +691,6 @@ void BaseMaterial3D::_update_shader() {
code += "uniform vec4 transmittance_color : hint_color;\n";
code += "uniform float transmittance_depth;\n";
code += "uniform sampler2D texture_subsurface_transmittance : hint_white," + texfilter_str + ";\n";
- code += "uniform float transmittance_curve;\n";
code += "uniform float transmittance_boost;\n";
}
@@ -1001,9 +999,9 @@ void BaseMaterial3D::_update_shader() {
code += "\tSPECULAR = specular;\n";
} else {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tfloat orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n";
+ code += "\tvec4 orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n";
} else {
- code += "\tfloat orm_tex = texture(texture_orm,base_uv);\n";
+ code += "\tvec4 orm_tex = texture(texture_orm,base_uv);\n";
}
code += "\tROUGHNESS = orm_tex.g;\n";
@@ -1194,7 +1192,6 @@ void BaseMaterial3D::_update_shader() {
code += "\tSSS_TRANSMITTANCE_COLOR=transmittance_color*trans_color_tex;\n";
code += "\tSSS_TRANSMITTANCE_DEPTH=transmittance_depth;\n";
- code += "\tSSS_TRANSMITTANCE_CURVE=transmittance_curve;\n";
code += "\tSSS_TRANSMITTANCE_BOOST=transmittance_boost;\n";
}
@@ -1438,15 +1435,6 @@ float BaseMaterial3D::get_transmittance_depth() const {
return transmittance_depth;
}
-void BaseMaterial3D::set_transmittance_curve(float p_curve) {
- transmittance_curve = p_curve;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_curve, p_curve);
-}
-
-float BaseMaterial3D::get_transmittance_curve() const {
- return transmittance_curve;
-}
-
void BaseMaterial3D::set_transmittance_boost(float p_boost) {
transmittance_boost = p_boost;
RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_boost, p_boost);
@@ -1765,7 +1753,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NONE;
}
- if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (property.name == "subsurf_scatter_transmittance_color" || property.name == "subsurf_scatter_transmittance_texture" || property.name == "subsurf_scatter_transmittance_curve")) {
+ if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (property.name == "subsurf_scatter_transmittance_color" || property.name == "subsurf_scatter_transmittance_texture")) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -2269,9 +2257,6 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transmittance_depth", "depth"), &BaseMaterial3D::set_transmittance_depth);
ClassDB::bind_method(D_METHOD("get_transmittance_depth"), &BaseMaterial3D::get_transmittance_depth);
- ClassDB::bind_method(D_METHOD("set_transmittance_curve", "curve"), &BaseMaterial3D::set_transmittance_curve);
- ClassDB::bind_method(D_METHOD("get_transmittance_curve"), &BaseMaterial3D::get_transmittance_curve);
-
ClassDB::bind_method(D_METHOD("set_transmittance_boost", "boost"), &BaseMaterial3D::set_transmittance_boost);
ClassDB::bind_method(D_METHOD("get_transmittance_boost"), &BaseMaterial3D::get_transmittance_boost);
@@ -2506,7 +2491,6 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "subsurf_scatter_transmittance_color"), "set_transmittance_color", "get_transmittance_color");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_transmittance_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_TRANSMITTANCE);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_depth", PROPERTY_HINT_RANGE, "0.001,8,0.001,or_greater"), "set_transmittance_depth", "get_transmittance_depth");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_curve", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_transmittance_curve", "get_transmittance_curve");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_boost", PROPERTY_HINT_RANGE, "0.00,1.0,0.01"), "set_transmittance_boost", "get_transmittance_boost");
ADD_GROUP("Back Lighting", "backlight_");
@@ -2723,7 +2707,6 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_backlight(Color(0, 0, 0));
set_transmittance_color(Color(1, 1, 1, 1));
set_transmittance_depth(0.1);
- set_transmittance_curve(1.0);
set_transmittance_boost(0.0);
set_refraction(0.05);
set_point_size(1);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index cd91d05a60..80e5e94466 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -389,7 +389,6 @@ private:
StringName heightmap_scale;
StringName subsurface_scattering_strength;
StringName transmittance_color;
- StringName transmittance_curve;
StringName transmittance_depth;
StringName transmittance_boost;
StringName backlight;
@@ -458,7 +457,6 @@ private:
float transmittance_amount;
Color transmittance_color;
float transmittance_depth;
- float transmittance_curve;
float transmittance_boost;
Color backlight;
@@ -602,9 +600,6 @@ public:
void set_transmittance_depth(float p_depth);
float get_transmittance_depth() const;
- void set_transmittance_curve(float p_curve);
- float get_transmittance_curve() const;
-
void set_transmittance_boost(float p_boost);
float get_transmittance_boost() const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 4f854ff229..deee22f05f 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -2245,22 +2245,22 @@ void TileSet::_bind_methods() {
BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_HORIZONTAL);
BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_VERTICAL);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_CORNER);
BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS_AND_SIDES);
BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS);
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 12200989fd..ec0ff57a5e 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -418,37 +418,6 @@ void PhysicsDirectSpaceState2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState2D::_get_rest_info);
}
-int PhysicsShapeQueryResult2D::get_result_count() const {
- return result.size();
-}
-
-RID PhysicsShapeQueryResult2D::get_result_rid(int p_idx) const {
- return result[p_idx].rid;
-}
-
-ObjectID PhysicsShapeQueryResult2D::get_result_object_id(int p_idx) const {
- return result[p_idx].collider_id;
-}
-
-Object *PhysicsShapeQueryResult2D::get_result_object(int p_idx) const {
- return result[p_idx].collider;
-}
-
-int PhysicsShapeQueryResult2D::get_result_object_shape(int p_idx) const {
- return result[p_idx].shape;
-}
-
-PhysicsShapeQueryResult2D::PhysicsShapeQueryResult2D() {
-}
-
-void PhysicsShapeQueryResult2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult2D::get_result_count);
- ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult2D::get_result_rid);
- ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult2D::get_result_object_id);
- ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult2D::get_result_object);
- ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult2D::get_result_object_shape);
-}
-
///////////////////////////////
Vector2 PhysicsTestMotionResult2D::get_motion() const {
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 1059c197cc..6737aacaf0 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -92,8 +92,6 @@ public:
PhysicsDirectBodyState2D();
};
-class PhysicsShapeQueryResult2D;
-
//used for script
class PhysicsShapeQueryParameters2D : public RefCounted {
GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
@@ -203,26 +201,6 @@ public:
PhysicsDirectSpaceState2D();
};
-class PhysicsShapeQueryResult2D : public RefCounted {
- GDCLASS(PhysicsShapeQueryResult2D, RefCounted);
-
- Vector<PhysicsDirectSpaceState2D::ShapeResult> result;
-
- friend class PhysicsDirectSpaceState2D;
-
-protected:
- static void _bind_methods();
-
-public:
- int get_result_count() const;
- RID get_result_rid(int p_idx) const;
- ObjectID get_result_object_id(int p_idx) const;
- Object *get_result_object(int p_idx) const;
- int get_result_object_shape(int p_idx) const;
-
- PhysicsShapeQueryResult2D();
-};
-
class PhysicsTestMotionResult2D;
class PhysicsServer2D : public Object {
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 144b2e18cd..7a0253506c 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -365,37 +365,6 @@ void PhysicsDirectSpaceState3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState3D::_get_rest_info);
}
-int PhysicsShapeQueryResult3D::get_result_count() const {
- return result.size();
-}
-
-RID PhysicsShapeQueryResult3D::get_result_rid(int p_idx) const {
- return result[p_idx].rid;
-}
-
-ObjectID PhysicsShapeQueryResult3D::get_result_object_id(int p_idx) const {
- return result[p_idx].collider_id;
-}
-
-Object *PhysicsShapeQueryResult3D::get_result_object(int p_idx) const {
- return result[p_idx].collider;
-}
-
-int PhysicsShapeQueryResult3D::get_result_object_shape(int p_idx) const {
- return result[p_idx].shape;
-}
-
-PhysicsShapeQueryResult3D::PhysicsShapeQueryResult3D() {
-}
-
-void PhysicsShapeQueryResult3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult3D::get_result_count);
- ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult3D::get_result_rid);
- ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult3D::get_result_object_id);
- ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult3D::get_result_object);
- ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult3D::get_result_object_shape);
-}
-
///////////////////////////////
Vector3 PhysicsTestMotionResult3D::get_motion() const {
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 1fabedc6ad..78fc026747 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -94,8 +94,6 @@ public:
PhysicsDirectBodyState3D();
};
-class PhysicsShapeQueryResult3D;
-
class PhysicsShapeQueryParameters3D : public RefCounted {
GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
friend class PhysicsDirectSpaceState3D;
@@ -196,26 +194,6 @@ public:
PhysicsDirectSpaceState3D();
};
-class PhysicsShapeQueryResult3D : public RefCounted {
- GDCLASS(PhysicsShapeQueryResult3D, RefCounted);
-
- Vector<PhysicsDirectSpaceState3D::ShapeResult> result;
-
- friend class PhysicsDirectSpaceState3D;
-
-protected:
- static void _bind_methods();
-
-public:
- int get_result_count() const;
- RID get_result_rid(int p_idx) const;
- ObjectID get_result_object_id(int p_idx) const;
- Object *get_result_object(int p_idx) const;
- int get_result_object_shape(int p_idx) const;
-
- PhysicsShapeQueryResult3D();
-};
-
class RenderingServerHandler {
public:
virtual void set_vertex(int p_vertex_id, const void *p_vector3) = 0;
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 4e309927bb..2118dca015 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -212,14 +212,12 @@ void register_server_types() {
ClassDB::register_virtual_class<PhysicsDirectBodyState2D>();
ClassDB::register_virtual_class<PhysicsDirectSpaceState2D>();
- ClassDB::register_virtual_class<PhysicsShapeQueryResult2D>();
ClassDB::register_class<PhysicsTestMotionResult2D>();
ClassDB::register_class<PhysicsShapeQueryParameters2D>();
ClassDB::register_class<PhysicsShapeQueryParameters3D>();
ClassDB::register_virtual_class<PhysicsDirectBodyState3D>();
ClassDB::register_virtual_class<PhysicsDirectSpaceState3D>();
- ClassDB::register_virtual_class<PhysicsShapeQueryResult3D>();
ClassDB::register_class<PhysicsTestMotionResult3D>();
// Physics 2D
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index b0a1a2c939..5cf8895c8e 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -1377,6 +1377,24 @@ void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RI
RD::get_singleton()->compute_list_end(p_barrier);
}
+void EffectsRD::resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) {
+ ResolvePushConstant push_constant;
+ push_constant.screen_size[0] = p_screen_size.x;
+ push_constant.screen_size[1] = p_screen_size.y;
+ push_constant.samples = p_samples;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[RESOLVE_MODE_DEPTH]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_depth), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_depth), 1);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.x, p_screen_size.y, 1);
+
+ RD::get_singleton()->compute_list_end(p_barrier);
+}
+
void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {
Sort::PushConstant push_constant;
push_constant.total_elements = p_size;
@@ -1879,6 +1897,7 @@ EffectsRD::EffectsRD() {
Vector<String> resolve_modes;
resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n");
resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n");
+ resolve_modes.push_back("\n#define MODE_RESOLVE_DEPTH\n");
resolve.shader.initialize(resolve_modes);
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index b4ddd400a8..33d32f0c57 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -581,6 +581,7 @@ class EffectsRD {
enum ResolveMode {
RESOLVE_MODE_GI,
RESOLVE_MODE_GI_VOXEL_GI,
+ RESOLVE_MODE_DEPTH,
RESOLVE_MODE_MAX
};
@@ -746,6 +747,7 @@ public:
void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality);
void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void sort_buffer(RID p_uniform_set, int p_size);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 3ab2f0eed2..22bfd03115 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1150,6 +1150,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
}
RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment);
+ static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
//first of all, make a new render pass
//fill up ubo
@@ -1259,7 +1260,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
- render_list[RENDER_LIST_ALPHA].sort_by_depth();
+ render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority();
_fill_instance_data(RENDER_LIST_OPAQUE, p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr);
_fill_instance_data(RENDER_LIST_ALPHA);
@@ -1390,10 +1391,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (needs_pre_resolve) {
RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE);
}
- static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
- storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_voxelgi ? render_buffer->voxelgi_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_voxelgi ? render_buffer->voxelgi_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]);
+ storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_voxelgi ? render_buffer->voxelgi_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_voxelgi ? render_buffer->voxelgi_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
} else if (finish_depth) {
- RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth);
+ storage->get_effects()->resolve_depth(render_buffer->depth_msaa, render_buffer->depth, Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
}
RD::get_singleton()->draw_command_end_label();
}
@@ -1497,7 +1497,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
if (render_buffer && !can_continue_depth && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
- RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth);
+ storage->get_effects()->resolve_depth(render_buffer->depth_msaa, render_buffer->depth, Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
}
if (using_separate_specular) {
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 6cb9fea91a..750c0167e7 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -551,7 +551,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
}
};
- void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha
+ void sort_by_reverse_depth_and_priority() { //used for alpha
SortArray<GeometryInstanceSurfaceDataCache *, SortByReverseDepthAndPriority> sorter;
sorter.sort(elements.ptr(), elements.size());
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 2be906d1b1..61f3047a34 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -320,8 +320,6 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
} else {
//specular write
blend_state = blend_state_opaque_specular;
- depth_stencil.enable_depth_test = false;
- depth_stencil.enable_depth_write = false;
}
}
@@ -631,7 +629,6 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["SSS_STRENGTH"] = "sss_strength";
actions.renames["SSS_TRANSMITTANCE_COLOR"] = "transmittance_color";
actions.renames["SSS_TRANSMITTANCE_DEPTH"] = "transmittance_depth";
- actions.renames["SSS_TRANSMITTANCE_CURVE"] = "transmittance_curve";
actions.renames["SSS_TRANSMITTANCE_BOOST"] = "transmittance_boost";
actions.renames["BACKLIGHT"] = "backlight";
actions.renames["AO"] = "ao";
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index e7521e6bef..7fbd6e23b0 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -374,7 +374,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
_fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
- render_list[RENDER_LIST_ALPHA].sort_by_depth();
+ render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority();
// we no longer use this...
_fill_instance_data(RENDER_LIST_OPAQUE);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index d5c0cca6c7..f40f713c03 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -356,7 +356,7 @@ protected:
}
};
- void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha
+ void sort_by_reverse_depth_and_priority() { //used for alpha
SortArray<GeometryInstanceSurfaceDataCache *, SortByReverseDepthAndPriority> sorter;
sorter.sort(elements.ptr(), elements.size());
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index a7308e54ef..807417c1e3 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -621,7 +621,6 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.renames["SSS_STRENGTH"] = "sss_strength";
actions.renames["SSS_TRANSMITTANCE_COLOR"] = "transmittance_color";
actions.renames["SSS_TRANSMITTANCE_DEPTH"] = "transmittance_depth";
- actions.renames["SSS_TRANSMITTANCE_CURVE"] = "transmittance_curve";
actions.renames["SSS_TRANSMITTANCE_BOOST"] = "transmittance_boost";
actions.renames["BACKLIGHT"] = "backlight";
actions.renames["AO"] = "ao";
diff --git a/servers/rendering/renderer_rd/shaders/resolve.glsl b/servers/rendering/renderer_rd/shaders/resolve.glsl
index a4610e081c..fecf812a8c 100644
--- a/servers/rendering/renderer_rd/shaders/resolve.glsl
+++ b/servers/rendering/renderer_rd/shaders/resolve.glsl
@@ -6,6 +6,11 @@
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+#ifdef MODE_RESOLVE_DEPTH
+layout(set = 0, binding = 0) uniform sampler2DMS source_depth;
+layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_depth;
+#endif
+
#ifdef MODE_RESOLVE_GI
layout(set = 0, binding = 0) uniform sampler2DMS source_depth;
layout(set = 0, binding = 1) uniform sampler2DMS source_normal_roughness;
@@ -34,6 +39,17 @@ void main() {
return;
}
+#ifdef MODE_RESOLVE_DEPTH
+
+ float depth_avg = 0.0;
+ for (int i = 0; i < params.sample_count; i++) {
+ depth_avg += texelFetch(source_depth, pos, i).r;
+ }
+ depth_avg /= float(params.sample_count);
+ imageStore(dest_depth, pos, vec4(depth_avg));
+
+#endif
+
#ifdef MODE_RESOLVE_GI
float best_depth = 1e20;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 8538030263..74d5af5cb6 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -547,9 +547,8 @@ void main() {
vec3 view = -normalize(vertex_interp);
vec3 albedo = vec3(1.0);
vec3 backlight = vec3(0.0);
- vec4 transmittance_color = vec4(0.0);
+ vec4 transmittance_color = vec4(0.0, 0.0, 0.0, 1.0);
float transmittance_depth = 0.0;
- float transmittance_curve = 1.0;
float transmittance_boost = 0.0;
float metallic = 0.0;
float specular = 0.5;
@@ -634,12 +633,8 @@ void main() {
}
#ifdef LIGHT_TRANSMITTANCE_USED
-#ifdef SSS_MODE_SKIN
- transmittance_color.a = sss_strength;
-#else
transmittance_color.a *= sss_strength;
#endif
-#endif
#ifndef USE_SHADOW_TO_OPACITY
@@ -1423,57 +1418,18 @@ void main() {
BIAS_FUNC(v, 0)
pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
-#ifdef LIGHT_TRANSMITTANCE_USED
- {
- vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.x, 1.0);
- vec4 trans_coord = directional_lights.data[i].shadow_matrix1 * trans_vertex;
- trans_coord /= trans_coord.w;
-
- float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.x;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.x;
-
- transmittance_z = z - shadow_z;
- }
-#endif
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 1)
pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
-#ifdef LIGHT_TRANSMITTANCE_USED
- {
- vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.y, 1.0);
- vec4 trans_coord = directional_lights.data[i].shadow_matrix2 * trans_vertex;
- trans_coord /= trans_coord.w;
-
- float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.y;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.y;
-
- transmittance_z = z - shadow_z;
- }
-#endif
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
-#ifdef LIGHT_TRANSMITTANCE_USED
- {
- vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.z, 1.0);
- vec4 trans_coord = directional_lights.data[i].shadow_matrix3 * trans_vertex;
- trans_coord /= trans_coord.w;
-
- float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.z;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.z;
-
- transmittance_z = z - shadow_z;
- }
-#endif
} else {
vec4 v = vec4(vertex, 1.0);
@@ -1481,19 +1437,6 @@ void main() {
BIAS_FUNC(v, 3)
pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
-#ifdef LIGHT_TRANSMITTANCE_USED
- {
- vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.w, 1.0);
- vec4 trans_coord = directional_lights.data[i].shadow_matrix4 * trans_vertex;
- trans_coord /= trans_coord.w;
-
- float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.w;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.w;
-
- transmittance_z = z - shadow_z;
- }
-#endif
}
pssm_coord /= pssm_coord.w;
@@ -1562,8 +1505,8 @@ void main() {
trans_coord /= trans_coord.w;
float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.x;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.x;
+ shadow_z *= directional_lights.data[i].shadow_z_range.x;
+ float z = trans_coord.z * directional_lights.data[i].shadow_z_range.x;
transmittance_z = z - shadow_z;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
@@ -1572,8 +1515,8 @@ void main() {
trans_coord /= trans_coord.w;
float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.y;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.y;
+ shadow_z *= directional_lights.data[i].shadow_z_range.y;
+ float z = trans_coord.z * directional_lights.data[i].shadow_z_range.y;
transmittance_z = z - shadow_z;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
@@ -1582,8 +1525,8 @@ void main() {
trans_coord /= trans_coord.w;
float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.z;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.z;
+ shadow_z *= directional_lights.data[i].shadow_z_range.z;
+ float z = trans_coord.z * directional_lights.data[i].shadow_z_range.z;
transmittance_z = z - shadow_z;
@@ -1593,221 +1536,219 @@ void main() {
trans_coord /= trans_coord.w;
float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.w;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.w;
+ shadow_z *= directional_lights.data[i].shadow_z_range.w;
+ float z = trans_coord.z * directional_lights.data[i].shadow_z_range.w;
transmittance_z = z - shadow_z;
}
+ }
#endif
- float shadow = 1.0;
+ float shadow = 1.0;
- if (i < 4) {
- shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0;
- } else {
- shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0;
- }
+ if (i < 4) {
+ shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0;
+ } else {
+ shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0;
+ }
- blur_shadow(shadow);
+ blur_shadow(shadow);
- light_compute(normal, directional_lights.data[i].direction, normalize(view), directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
#ifdef LIGHT_BACKLIGHT_USED
- backlight,
+ backlight,
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
- transmittance_color,
- transmittance_depth,
- transmittance_curve,
- transmittance_boost,
- transmittance_z,
+ transmittance_color,
+ transmittance_depth,
+ transmittance_boost,
+ transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim, rim_tint, albedo,
+ rim, rim_tint, albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_gloss,
#endif
#ifdef LIGHT_ANISOTROPY_USED
- binormal, tangent, anisotropy,
+ binormal, tangent, anisotropy,
#endif
#ifdef USE_SOFT_SHADOW
- directional_lights.data[i].size,
+ directional_lights.data[i].size,
#endif
#ifdef USE_SHADOW_TO_OPACITY
- alpha,
+ alpha,
#endif
- diffuse_light,
- specular_light);
- }
+ diffuse_light,
+ specular_light);
}
+ }
- { //omni lights
+ { //omni lights
- uint cluster_omni_offset = cluster_offset;
+ uint cluster_omni_offset = cluster_offset;
- uint item_min;
- uint item_max;
- uint item_from;
- uint item_to;
+ uint item_min;
+ uint item_max;
+ uint item_from;
+ uint item_to;
- cluster_get_item_range(cluster_omni_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
+ cluster_get_item_range(cluster_omni_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
#ifdef USE_SUBGROUPS
- item_from = subgroupBroadcastFirst(subgroupMin(item_from));
- item_to = subgroupBroadcastFirst(subgroupMax(item_to));
+ item_from = subgroupBroadcastFirst(subgroupMin(item_from));
+ item_to = subgroupBroadcastFirst(subgroupMax(item_to));
#endif
- for (uint i = item_from; i < item_to; i++) {
- uint mask = cluster_buffer.data[cluster_omni_offset + i];
- mask &= cluster_get_range_clip_mask(i, item_min, item_max);
+ for (uint i = item_from; i < item_to; i++) {
+ uint mask = cluster_buffer.data[cluster_omni_offset + i];
+ mask &= cluster_get_range_clip_mask(i, item_min, item_max);
#ifdef USE_SUBGROUPS
- uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask));
+ uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask));
#else
uint merged_mask = mask;
#endif
- while (merged_mask != 0) {
- uint bit = findMSB(merged_mask);
- merged_mask &= ~(1 << bit);
+ while (merged_mask != 0) {
+ uint bit = findMSB(merged_mask);
+ merged_mask &= ~(1 << bit);
#ifdef USE_SUBGROUPS
- if (((1 << bit) & mask) == 0) { //do not process if not originally here
- continue;
- }
+ if (((1 << bit) & mask) == 0) { //do not process if not originally here
+ continue;
+ }
#endif
- uint light_index = 32 * i + bit;
+ uint light_index = 32 * i + bit;
- if (!bool(omni_lights.data[light_index].mask & instances.data[instance_index].layer_mask)) {
- continue; //not masked
- }
+ if (!bool(omni_lights.data[light_index].mask & instances.data[instance_index].layer_mask)) {
+ continue; //not masked
+ }
- if (omni_lights.data[light_index].bake_mode == LIGHT_BAKE_STATIC && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) {
- continue; // Statically baked light and object uses lightmap, skip
- }
+ if (omni_lights.data[light_index].bake_mode == LIGHT_BAKE_STATIC && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) {
+ continue; // Statically baked light and object uses lightmap, skip
+ }
- float shadow = light_process_omni_shadow(light_index, vertex, view);
+ float shadow = light_process_omni_shadow(light_index, vertex, view);
- shadow = blur_shadow(shadow);
+ shadow = blur_shadow(shadow);
- light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
#ifdef LIGHT_BACKLIGHT_USED
- backlight,
+ backlight,
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
- transmittance_color,
- transmittance_depth,
- transmittance_curve,
- transmittance_boost,
+ transmittance_color,
+ transmittance_depth,
+ transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
- rim,
- rim_tint,
- albedo,
+ rim,
+ rim_tint,
+ albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_gloss,
#endif
#ifdef LIGHT_ANISOTROPY_USED
- tangent, binormal, anisotropy,
+ tangent, binormal, anisotropy,
#endif
#ifdef USE_SHADOW_TO_OPACITY
- alpha,
+ alpha,
#endif
- diffuse_light, specular_light);
- }
+ diffuse_light, specular_light);
}
}
+ }
- { //spot lights
+ { //spot lights
- uint cluster_spot_offset = cluster_offset + scene_data.cluster_type_size;
+ uint cluster_spot_offset = cluster_offset + scene_data.cluster_type_size;
- uint item_min;
- uint item_max;
- uint item_from;
- uint item_to;
+ uint item_min;
+ uint item_max;
+ uint item_from;
+ uint item_to;
- cluster_get_item_range(cluster_spot_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
+ cluster_get_item_range(cluster_spot_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
#ifdef USE_SUBGROUPS
- item_from = subgroupBroadcastFirst(subgroupMin(item_from));
- item_to = subgroupBroadcastFirst(subgroupMax(item_to));
+ item_from = subgroupBroadcastFirst(subgroupMin(item_from));
+ item_to = subgroupBroadcastFirst(subgroupMax(item_to));
#endif
- for (uint i = item_from; i < item_to; i++) {
- uint mask = cluster_buffer.data[cluster_spot_offset + i];
- mask &= cluster_get_range_clip_mask(i, item_min, item_max);
+ for (uint i = item_from; i < item_to; i++) {
+ uint mask = cluster_buffer.data[cluster_spot_offset + i];
+ mask &= cluster_get_range_clip_mask(i, item_min, item_max);
#ifdef USE_SUBGROUPS
- uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask));
+ uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask));
#else
uint merged_mask = mask;
#endif
- while (merged_mask != 0) {
- uint bit = findMSB(merged_mask);
- merged_mask &= ~(1 << bit);
+ while (merged_mask != 0) {
+ uint bit = findMSB(merged_mask);
+ merged_mask &= ~(1 << bit);
#ifdef USE_SUBGROUPS
- if (((1 << bit) & mask) == 0) { //do not process if not originally here
- continue;
- }
+ if (((1 << bit) & mask) == 0) { //do not process if not originally here
+ continue;
+ }
#endif
- uint light_index = 32 * i + bit;
+ uint light_index = 32 * i + bit;
- if (!bool(spot_lights.data[light_index].mask & instances.data[instance_index].layer_mask)) {
- continue; //not masked
- }
+ if (!bool(spot_lights.data[light_index].mask & instances.data[instance_index].layer_mask)) {
+ continue; //not masked
+ }
- if (spot_lights.data[light_index].bake_mode == LIGHT_BAKE_STATIC && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) {
- continue; // Statically baked light and object uses lightmap, skip
- }
+ if (spot_lights.data[light_index].bake_mode == LIGHT_BAKE_STATIC && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) {
+ continue; // Statically baked light and object uses lightmap, skip
+ }
- float shadow = light_process_spot_shadow(light_index, vertex, view);
+ float shadow = light_process_spot_shadow(light_index, vertex, view);
- shadow = blur_shadow(shadow);
+ shadow = blur_shadow(shadow);
- light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
#ifdef LIGHT_BACKLIGHT_USED
- backlight,
+ backlight,
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
- transmittance_color,
- transmittance_depth,
- transmittance_curve,
- transmittance_boost,
+ transmittance_color,
+ transmittance_depth,
+ transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
- rim,
- rim_tint,
- albedo,
+ rim,
+ rim_tint,
+ albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_gloss,
#endif
#ifdef LIGHT_ANISOTROPY_USED
- tangent, binormal, anisotropy,
+ tangent, binormal, anisotropy,
#endif
#ifdef USE_SHADOW_TO_OPACITY
- alpha,
+ alpha,
#endif
- diffuse_light, specular_light);
- }
+ diffuse_light, specular_light);
}
}
+ }
#ifdef USE_SHADOW_TO_OPACITY
- alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
+ alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
#if defined(ALPHA_SCISSOR_USED)
- if (alpha < alpha_scissor) {
- discard;
- }
+ if (alpha < alpha_scissor) {
+ discard;
+ }
#endif // ALPHA_SCISSOR_USED
#ifdef USE_OPAQUE_PREPASS
- if (alpha < opaque_prepass_threshold) {
- discard;
- }
+ if (alpha < opaque_prepass_threshold) {
+ discard;
+ }
#endif // USE_OPAQUE_PREPASS
@@ -1819,126 +1760,126 @@ void main() {
#ifdef MODE_RENDER_SDF
- {
- vec3 local_pos = (scene_data.sdf_to_bounds * vec4(vertex, 1.0)).xyz;
- ivec3 grid_pos = scene_data.sdf_offset + ivec3(local_pos * vec3(scene_data.sdf_size));
-
- uint albedo16 = 0x1; //solid flag
- albedo16 |= clamp(uint(albedo.r * 31.0), 0, 31) << 11;
- albedo16 |= clamp(uint(albedo.g * 31.0), 0, 31) << 6;
- albedo16 |= clamp(uint(albedo.b * 31.0), 0, 31) << 1;
-
- imageStore(albedo_volume_grid, grid_pos, uvec4(albedo16));
-
- uint facing_bits = 0;
- const vec3 aniso_dir[6] = vec3[](
- vec3(1, 0, 0),
- vec3(0, 1, 0),
- vec3(0, 0, 1),
- vec3(-1, 0, 0),
- vec3(0, -1, 0),
- vec3(0, 0, -1));
-
- vec3 cam_normal = mat3(scene_data.camera_matrix) * normalize(normal_interp);
-
- float closest_dist = -1e20;
-
- for (uint i = 0; i < 6; i++) {
- float d = dot(cam_normal, aniso_dir[i]);
- if (d > closest_dist) {
- closest_dist = d;
- facing_bits = (1 << i);
- }
+ {
+ vec3 local_pos = (scene_data.sdf_to_bounds * vec4(vertex, 1.0)).xyz;
+ ivec3 grid_pos = scene_data.sdf_offset + ivec3(local_pos * vec3(scene_data.sdf_size));
+
+ uint albedo16 = 0x1; //solid flag
+ albedo16 |= clamp(uint(albedo.r * 31.0), 0, 31) << 11;
+ albedo16 |= clamp(uint(albedo.g * 31.0), 0, 31) << 6;
+ albedo16 |= clamp(uint(albedo.b * 31.0), 0, 31) << 1;
+
+ imageStore(albedo_volume_grid, grid_pos, uvec4(albedo16));
+
+ uint facing_bits = 0;
+ const vec3 aniso_dir[6] = vec3[](
+ vec3(1, 0, 0),
+ vec3(0, 1, 0),
+ vec3(0, 0, 1),
+ vec3(-1, 0, 0),
+ vec3(0, -1, 0),
+ vec3(0, 0, -1));
+
+ vec3 cam_normal = mat3(scene_data.camera_matrix) * normalize(normal_interp);
+
+ float closest_dist = -1e20;
+
+ for (uint i = 0; i < 6; i++) {
+ float d = dot(cam_normal, aniso_dir[i]);
+ if (d > closest_dist) {
+ closest_dist = d;
+ facing_bits = (1 << i);
}
+ }
- imageAtomicOr(geom_facing_grid, grid_pos, facing_bits); //store facing bits
+ imageAtomicOr(geom_facing_grid, grid_pos, facing_bits); //store facing bits
- if (length(emission) > 0.001) {
- float lumas[6];
- vec3 light_total = vec3(0);
+ if (length(emission) > 0.001) {
+ float lumas[6];
+ vec3 light_total = vec3(0);
- for (int i = 0; i < 6; i++) {
- float strength = max(0.0, dot(cam_normal, aniso_dir[i]));
- vec3 light = emission * strength;
- light_total += light;
- lumas[i] = max(light.r, max(light.g, light.b));
- }
+ for (int i = 0; i < 6; i++) {
+ float strength = max(0.0, dot(cam_normal, aniso_dir[i]));
+ vec3 light = emission * strength;
+ light_total += light;
+ lumas[i] = max(light.r, max(light.g, light.b));
+ }
- float luma_total = max(light_total.r, max(light_total.g, light_total.b));
+ float luma_total = max(light_total.r, max(light_total.g, light_total.b));
- uint light_aniso = 0;
+ uint light_aniso = 0;
- for (int i = 0; i < 6; i++) {
- light_aniso |= min(31, uint((lumas[i] / luma_total) * 31.0)) << (i * 5);
- }
+ for (int i = 0; i < 6; i++) {
+ light_aniso |= min(31, uint((lumas[i] / luma_total) * 31.0)) << (i * 5);
+ }
- //compress to RGBE9995 to save space
+ //compress to RGBE9995 to save space
- const float pow2to9 = 512.0f;
- const float B = 15.0f;
- const float N = 9.0f;
- const float LN2 = 0.6931471805599453094172321215;
+ const float pow2to9 = 512.0f;
+ const float B = 15.0f;
+ const float N = 9.0f;
+ const float LN2 = 0.6931471805599453094172321215;
- float cRed = clamp(light_total.r, 0.0, 65408.0);
- float cGreen = clamp(light_total.g, 0.0, 65408.0);
- float cBlue = clamp(light_total.b, 0.0, 65408.0);
+ float cRed = clamp(light_total.r, 0.0, 65408.0);
+ float cGreen = clamp(light_total.g, 0.0, 65408.0);
+ float cBlue = clamp(light_total.b, 0.0, 65408.0);
- float cMax = max(cRed, max(cGreen, cBlue));
+ float cMax = max(cRed, max(cGreen, cBlue));
- float expp = max(-B - 1.0f, floor(log(cMax) / LN2)) + 1.0f + B;
+ float expp = max(-B - 1.0f, floor(log(cMax) / LN2)) + 1.0f + B;
- float sMax = floor((cMax / pow(2.0f, expp - B - N)) + 0.5f);
+ float sMax = floor((cMax / pow(2.0f, expp - B - N)) + 0.5f);
- float exps = expp + 1.0f;
+ float exps = expp + 1.0f;
- if (0.0 <= sMax && sMax < pow2to9) {
- exps = expp;
- }
+ if (0.0 <= sMax && sMax < pow2to9) {
+ exps = expp;
+ }
- float sRed = floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
- float sGreen = floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
- float sBlue = floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
- //store as 8985 to have 2 extra neighbour bits
- uint light_rgbe = ((uint(sRed) & 0x1FF) >> 1) | ((uint(sGreen) & 0x1FF) << 8) | (((uint(sBlue) & 0x1FF) >> 1) << 17) | ((uint(exps) & 0x1F) << 25);
+ float sRed = floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
+ float sGreen = floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
+ float sBlue = floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
+ //store as 8985 to have 2 extra neighbour bits
+ uint light_rgbe = ((uint(sRed) & 0x1FF) >> 1) | ((uint(sGreen) & 0x1FF) << 8) | (((uint(sBlue) & 0x1FF) >> 1) << 17) | ((uint(exps) & 0x1F) << 25);
- imageStore(emission_grid, grid_pos, uvec4(light_rgbe));
- imageStore(emission_aniso_grid, grid_pos, uvec4(light_aniso));
- }
+ imageStore(emission_grid, grid_pos, uvec4(light_rgbe));
+ imageStore(emission_aniso_grid, grid_pos, uvec4(light_aniso));
}
+ }
#endif
#ifdef MODE_RENDER_MATERIAL
- albedo_output_buffer.rgb = albedo;
- albedo_output_buffer.a = alpha;
+ albedo_output_buffer.rgb = albedo;
+ albedo_output_buffer.a = alpha;
- normal_output_buffer.rgb = normal * 0.5 + 0.5;
- normal_output_buffer.a = 0.0;
- depth_output_buffer.r = -vertex.z;
+ normal_output_buffer.rgb = normal * 0.5 + 0.5;
+ normal_output_buffer.a = 0.0;
+ depth_output_buffer.r = -vertex.z;
- orm_output_buffer.r = ao;
- orm_output_buffer.g = roughness;
- orm_output_buffer.b = metallic;
- orm_output_buffer.a = sss_strength;
+ orm_output_buffer.r = ao;
+ orm_output_buffer.g = roughness;
+ orm_output_buffer.b = metallic;
+ orm_output_buffer.a = sss_strength;
- emission_output_buffer.rgb = emission;
- emission_output_buffer.a = 0.0;
+ emission_output_buffer.rgb = emission;
+ emission_output_buffer.a = 0.0;
#endif
#ifdef MODE_RENDER_NORMAL_ROUGHNESS
- normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness);
+ normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness);
#ifdef MODE_RENDER_VOXEL_GI
- if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances
- uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
- uint index2 = instances.data[instance_index].gi_offset >> 16;
- voxel_gi_buffer.x = index1 & 0xFF;
- voxel_gi_buffer.y = index2 & 0xFF;
- } else {
- voxel_gi_buffer.x = 0xFF;
- voxel_gi_buffer.y = 0xFF;
- }
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances
+ uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
+ uint index2 = instances.data[instance_index].gi_offset >> 16;
+ voxel_gi_buffer.x = index1 & 0xFF;
+ voxel_gi_buffer.y = index2 & 0xFF;
+ } else {
+ voxel_gi_buffer.x = 0xFF;
+ voxel_gi_buffer.y = 0xFF;
+ }
#endif
#endif //MODE_RENDER_NORMAL_ROUGHNESS
@@ -1996,4 +1937,4 @@ void main() {
#endif //MODE_MULTIPLE_RENDER_TARGETS
#endif //MODE_RENDER_DEPTH
- }
+}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index 709ea45b88..b6e89acb46 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -80,7 +80,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
#ifdef LIGHT_TRANSMITTANCE_USED
vec4 transmittance_color,
float transmittance_depth,
- float transmittance_curve,
float transmittance_boost,
float transmittance_z,
#endif
@@ -189,9 +188,8 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
#ifdef LIGHT_TRANSMITTANCE_USED
-#ifdef SSS_MODE_SKIN
-
{
+#ifdef SSS_MODE_SKIN
float scale = 8.25 / transmittance_depth;
float d = scale * abs(transmittance_z);
float dd = -d * d;
@@ -203,19 +201,15 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
vec3(0.078, 0.0, 0.0) * exp(dd / 7.41);
diffuse_light += profile * transmittance_color.a * light_color * clamp(transmittance_boost - NdotL, 0.0, 1.0) * (1.0 / M_PI);
- }
#else
- if (transmittance_depth > 0.0) {
- float fade = clamp(abs(transmittance_z / transmittance_depth), 0.0, 1.0);
-
- fade = pow(max(0.0, 1.0 - fade), transmittance_curve);
- fade *= clamp(transmittance_boost - NdotL, 0.0, 1.0);
-
- diffuse_light += transmittance_color.rgb * light_color * (1.0 / M_PI) * transmittance_color.a * fade;
+ float scale = 8.25 / transmittance_depth;
+ float d = scale * abs(transmittance_z);
+ float dd = -d * d;
+ diffuse_light += exp(dd) * transmittance_color.rgb * transmittance_color.a * light_color * clamp(transmittance_boost - NdotL, 0.0, 1.0) * (1.0 / M_PI);
+#endif
}
-
-#endif //SSS_MODE_SKIN
+#else
#endif //LIGHT_TRANSMITTANCE_USED
}
@@ -577,7 +571,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_TRANSMITTANCE_USED
vec4 transmittance_color,
float transmittance_depth,
- float transmittance_curve,
float transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
@@ -617,20 +610,22 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
//redo shadowmapping, but shrink the model a bit to avoid arctifacts
vec4 splane = (omni_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * omni_lights.data[idx].transmittance_bias, 1.0));
- shadow_len = length(splane.xyz);
- splane = normalize(splane.xyz);
+ float shadow_len = length(splane.xyz);
+ splane.xyz = normalize(splane.xyz);
if (splane.z >= 0.0) {
splane.z += 1.0;
-
+ clamp_rect.y += clamp_rect.w;
} else {
splane.z = 1.0 - splane.z;
}
splane.xy /= splane.z;
+
splane.xy = splane.xy * 0.5 + 0.5;
splane.z = shadow_len * omni_lights.data[idx].inv_radius;
splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
+ // splane.xy = clamp(splane.xy,clamp_rect.xy + scene_data.shadow_atlas_pixel_size,clamp_rect.xy + clamp_rect.zw - scene_data.shadow_atlas_pixel_size );
splane.w = 1.0; //needed? i think it should be 1 already
float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r;
@@ -704,7 +699,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_TRANSMITTANCE_USED
transmittance_color,
transmittance_depth,
- transmittance_curve,
transmittance_boost,
transmittance_z,
#endif
@@ -829,7 +823,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_TRANSMITTANCE_USED
vec4 transmittance_color,
float transmittance_depth,
- float transmittance_curve,
float transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
@@ -876,13 +869,17 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float transmittance_z = transmittance_depth;
transmittance_color.a *= light_attenuation;
{
- splane = (spot_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * spot_lights.data[idx].transmittance_bias, 1.0));
+ vec4 splane = (spot_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * spot_lights.data[idx].transmittance_bias, 1.0));
splane /= splane.w;
splane.xy = splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy;
float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r;
- //reconstruct depth
- shadow_z /= spot_lights.data[idx].inv_radius;
+
+ shadow_z = shadow_z * 2.0 - 1.0;
+ float z_far = 1.0 / spot_lights.data[idx].inv_radius;
+ float z_near = 0.01;
+ shadow_z = 2.0 * z_near * z_far / (z_far + z_near - shadow_z * (z_far - z_near));
+
//distance to light plane
float z = dot(spot_dir, -light_rel_vec);
transmittance_z = z - shadow_z;
@@ -898,7 +895,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_TRANSMITTANCE_USED
transmittance_color,
transmittance_depth,
- transmittance_curve,
transmittance_boost,
transmittance_z,
#endif
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index aa8a0b96c5..1bc17e140f 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -543,7 +543,6 @@ void main() {
vec3 backlight = vec3(0.0);
vec4 transmittance_color = vec4(0.0);
float transmittance_depth = 0.0;
- float transmittance_curve = 1.0;
float transmittance_boost = 0.0;
float metallic = 0.0;
float specular = 0.5;
@@ -1293,7 +1292,6 @@ void main() {
#ifdef LIGHT_TRANSMITTANCE_USED
transmittance_color,
transmittance_depth,
- transmittance_curve,
transmittance_boost,
transmittance_z,
#endif
@@ -1344,7 +1342,6 @@ void main() {
#ifdef LIGHT_TRANSMITTANCE_USED
transmittance_color,
transmittance_depth,
- transmittance_curve,
transmittance_boost,
#endif
*/
@@ -1393,7 +1390,6 @@ void main() {
#ifdef LIGHT_TRANSMITTANCE_USED
transmittance_color,
transmittance_depth,
- transmittance_curve,
transmittance_boost,
#endif
*/
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index c4e7511374..376d23ccb3 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -122,7 +122,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_STRENGTH"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_TRANSMITTANCE_COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_TRANSMITTANCE_DEPTH"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_TRANSMITTANCE_CURVE"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_TRANSMITTANCE_BOOST"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["BACKLIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOAT;
diff --git a/tests/test_class_db.h b/tests/test_class_db.h
index 75785fa5ed..29edf5a4a0 100644
--- a/tests/test_class_db.h
+++ b/tests/test_class_db.h
@@ -754,6 +754,9 @@ void add_exposed_classes(Context &r_context) {
const List<StringName> &enum_constants = enum_map.get(*k);
for (const List<StringName>::Element *E = enum_constants.front(); E; E = E->next()) {
const StringName &constant_name = E->get();
+ TEST_FAIL_COND(String(constant_name).find("::") != -1,
+ "Enum constant contains '::', check bindings to remove the scope: '",
+ String(class_name), ".", String(enum_.name), ".", String(constant_name), "'.");
int *value = class_info->constant_map.getptr(constant_name);
TEST_FAIL_COND(!value, "Missing enum constant value: '",
String(class_name), ".", String(enum_.name), ".", String(constant_name), "'.");
@@ -773,8 +776,11 @@ void add_exposed_classes(Context &r_context) {
for (const List<String>::Element *E = constants.front(); E; E = E->next()) {
const String &constant_name = E->get();
+ TEST_FAIL_COND(constant_name.find("::") != -1,
+ "Constant contains '::', check bindings to remove the scope: '",
+ String(class_name), ".", constant_name, "'.");
int *value = class_info->constant_map.getptr(StringName(E->get()));
- TEST_FAIL_COND(!value, "Missing enum constant value: '", String(class_name), ".", String(constant_name), "'.");
+ TEST_FAIL_COND(!value, "Missing constant value: '", String(class_name), ".", String(constant_name), "'.");
ConstantData constant;
constant.name = constant_name;