diff options
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs index 21fe2706b2..451ce39f5c 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs @@ -114,12 +114,12 @@ namespace GodotTools.Ides if (Utils.OS.IsMacOS && editorId == ExternalEditorId.VisualStudioForMac) { vsForMacInstance = (vsForMacInstance?.IsDisposed ?? true ? null : vsForMacInstance) ?? - new MonoDevelop.Instantiate(solutionPath, MonoDevelop.EditorId.VisualStudioForMac); + new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac); return vsForMacInstance; } monoDevelInstance = (monoDevelInstance?.IsDisposed ?? true ? null : monoDevelInstance) ?? - new MonoDevelop.Instantiate(solutionPath, MonoDevelop.EditorId.MonoDevelop); + new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.MonoDevelop); return monoDevelInstance; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs index 763f470504..214bbf5179 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs @@ -8,9 +8,9 @@ namespace Godot /// `Node.NotificationInstanced` notification on the root node. /// </summary> /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam> - public T Instance<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class + public T Instantiate<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class { - return (T)(object)Instance(editState); + return (T)(object)Instantiate(editState); } /// <summary> @@ -19,9 +19,9 @@ namespace Godot /// `Node.NotificationInstanced` notification on the root node. /// </summary> /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam> - public T InstanceOrNull<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class + public T InstantiateOrNull<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class { - return Instance(editState) as T; + return Instantiate(editState) as T; } } } |