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-rw-r--r--core/io/json.cpp23
-rw-r--r--core/io/json.h3
-rw-r--r--core/string/ustring.cpp6
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml3
-rw-r--r--doc/classes/AnimationNodeTransition.xml4
-rw-r--r--doc/classes/BaseMaterial3D.xml6
-rw-r--r--doc/classes/Button.xml2
-rw-r--r--doc/classes/CanvasItem.xml4
-rw-r--r--doc/classes/CheckBox.xml2
-rw-r--r--doc/classes/CheckButton.xml2
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/EditorUndoRedoManager.xml118
-rw-r--r--doc/classes/JSON.xml17
-rw-r--r--doc/classes/MenuButton.xml2
-rw-r--r--doc/classes/OptionButton.xml2
-rw-r--r--doc/classes/ProjectSettings.xml1
-rw-r--r--editor/animation_bezier_editor.cpp3
-rw-r--r--editor/animation_bezier_editor.h5
-rw-r--r--editor/animation_track_editor.cpp19
-rw-r--r--editor/animation_track_editor.h12
-rw-r--r--editor/animation_track_editor_plugins.cpp1
-rw-r--r--editor/array_property_edit.cpp7
-rw-r--r--editor/connections_dialog.cpp5
-rw-r--r--editor/connections_dialog.h6
-rw-r--r--editor/debugger/editor_debugger_node.cpp8
-rw-r--r--editor/debugger/editor_debugger_node.h2
-rw-r--r--editor/debugger/script_editor_debugger.cpp3
-rw-r--r--editor/dictionary_property_edit.cpp5
-rw-r--r--editor/editor_audio_buses.cpp39
-rw-r--r--editor/editor_autoload_settings.cpp11
-rw-r--r--editor/editor_data.cpp78
-rw-r--r--editor/editor_data.h20
-rw-r--r--editor/editor_inspector.cpp19
-rw-r--r--editor/editor_inspector.h11
-rw-r--r--editor/editor_locale_dialog.cpp1
-rw-r--r--editor/editor_locale_dialog.h4
-rw-r--r--editor/editor_log.cpp6
-rw-r--r--editor/editor_log.h3
-rw-r--r--editor/editor_node.cpp99
-rw-r--r--editor/editor_node.h7
-rw-r--r--editor/editor_plugin.cpp7
-rw-r--r--editor/editor_plugin.h7
-rw-r--r--editor/editor_settings_dialog.cpp10
-rw-r--r--editor/editor_settings_dialog.h4
-rw-r--r--editor/editor_undo_redo_manager.cpp442
-rw-r--r--editor/editor_undo_redo_manager.h134
-rw-r--r--editor/groups_editor.cpp9
-rw-r--r--editor/groups_editor.h11
-rw-r--r--editor/import/post_import_plugin_skeleton_rest_fixer.cpp157
-rw-r--r--editor/inspector_dock.cpp5
-rw-r--r--editor/localization_editor.cpp1
-rw-r--r--editor/localization_editor.h2
-rw-r--r--editor/multi_node_edit.cpp3
-rw-r--r--editor/node_dock.cpp2
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp1
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h3
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp1
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h4
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp1
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp1
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h3
-rw-r--r--editor/plugins/animation_library_editor.cpp25
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp6
-rw-r--r--editor/plugins/animation_player_editor_plugin.h5
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp1
-rw-r--r--editor/plugins/animation_state_machine_editor.h3
-rw-r--r--editor/plugins/audio_stream_randomizer_editor_plugin.cpp5
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp55
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h5
-rw-r--r--editor/plugins/cast_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/cast_2d_editor_plugin.h3
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h3
-rw-r--r--editor/plugins/control_editor_plugin.cpp1
-rw-r--r--editor/plugins/control_editor_plugin.h4
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.h3
-rw-r--r--editor/plugins/curve_editor_plugin.cpp54
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp3
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.h3
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp5
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp3
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.h6
-rw-r--r--editor/plugins/material_editor_plugin.cpp7
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp15
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp43
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp42
-rw-r--r--editor/plugins/node_3d_editor_plugin.h9
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/path_2d_editor_plugin.h3
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp13
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.cpp1
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.h3
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp6
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.h5
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp11
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h3
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp9
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp7
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h5
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp1
-rw-r--r--editor/plugins/texture_region_editor_plugin.h3
-rw-r--r--editor/plugins/theme_editor_plugin.cpp49
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp1
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.h3
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp26
-rw-r--r--editor/plugins/tiles/tile_data_editors.h14
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp5
-rw-r--r--editor/plugins/tiles/tile_map_editor.h8
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.cpp1
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.h2
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp14
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.h2
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp9
-rw-r--r--editor/plugins/tiles/tile_set_editor.h4
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.h2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp13
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h3
-rw-r--r--editor/project_settings_editor.cpp5
-rw-r--r--editor/project_settings_editor.h4
-rw-r--r--editor/rename_dialog.cpp5
-rw-r--r--editor/rename_dialog.h7
-rw-r--r--editor/scene_tree_dock.cpp360
-rw-r--r--editor/scene_tree_editor.cpp14
-rw-r--r--editor/scene_tree_editor.h7
-rw-r--r--editor/shader_globals_editor.cpp7
-rw-r--r--editor/shader_globals_editor.h1
-rw-r--r--modules/csg/editor/csg_gizmos.cpp10
-rw-r--r--modules/gltf/doc_classes/GLTFCamera.xml13
-rw-r--r--modules/gltf/gltf_document.cpp87
-rw-r--r--modules/gltf/structures/gltf_camera.cpp15
-rw-r--r--modules/gltf/structures/gltf_camera.h27
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.cpp1
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.h3
-rw-r--r--modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs70
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs65
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs80
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs35
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs219
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs2
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp4
-rw-r--r--modules/multiplayer/editor/replication_editor_plugin.cpp7
-rw-r--r--modules/text_server_adv/text_server_adv.cpp2
-rw-r--r--modules/text_server_fb/text_server_fb.cpp2
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp9
-rw-r--r--modules/visual_script/editor/visual_script_editor.h4
-rw-r--r--scene/animation/animation_blend_tree.cpp35
-rw-r--r--scene/animation/animation_blend_tree.h10
-rw-r--r--scene/animation/animation_node_state_machine.cpp21
-rw-r--r--scene/animation/animation_node_state_machine.h7
-rw-r--r--scene/animation/animation_player.cpp3
-rw-r--r--scene/gui/button.cpp10
-rw-r--r--scene/gui/check_box.cpp2
-rw-r--r--scene/gui/check_button.cpp2
-rw-r--r--scene/gui/option_button.cpp2
-rw-r--r--scene/gui/tree.cpp34
-rw-r--r--scene/gui/tree.h7
-rw-r--r--scene/resources/material.cpp10
163 files changed, 2176 insertions, 968 deletions
diff --git a/core/io/json.cpp b/core/io/json.cpp
index 4c4d91f851..91500ff3d5 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -528,11 +528,6 @@ Error JSON::_parse_string(const String &p_json, Variant &r_ret, String &r_err_st
return err;
}
-String JSON::stringify(const Variant &p_var, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
- HashSet<const void *> markers;
- return _stringify(p_var, p_indent, 0, p_sort_keys, markers, p_full_precision);
-}
-
Error JSON::parse(const String &p_json_string) {
Error err = _parse_string(p_json_string, data, err_str, err_line);
if (err == Error::OK) {
@@ -541,8 +536,24 @@ Error JSON::parse(const String &p_json_string) {
return err;
}
+String JSON::stringify(const Variant &p_var, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
+ Ref<JSON> jason;
+ jason.instantiate();
+ HashSet<const void *> markers;
+ return jason->_stringify(p_var, p_indent, 0, p_sort_keys, markers, p_full_precision);
+}
+
+Variant JSON::parse_string(const String &p_json_string) {
+ Ref<JSON> jason;
+ jason.instantiate();
+ Error error = jason->parse(p_json_string);
+ ERR_FAIL_COND_V_MSG(error != Error::OK, Variant(), vformat("Parse JSON failed. Error at line %d: %s", jason->get_error_line(), jason->get_error_message()));
+ return jason->get_data();
+}
+
void JSON::_bind_methods() {
- ClassDB::bind_method(D_METHOD("stringify", "data", "indent", "sort_keys", "full_precision"), &JSON::stringify, DEFVAL(""), DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_static_method("JSON", D_METHOD("stringify", "data", "indent", "sort_keys", "full_precision"), &JSON::stringify, DEFVAL(""), DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_static_method("JSON", D_METHOD("parse_string", "json_string"), &JSON::parse_string);
ClassDB::bind_method(D_METHOD("parse", "json_string"), &JSON::parse);
ClassDB::bind_method(D_METHOD("get_data"), &JSON::get_data);
diff --git a/core/io/json.h b/core/io/json.h
index 6ba0a8c76b..840b1cc08a 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -81,8 +81,9 @@ protected:
static void _bind_methods();
public:
- String stringify(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true, bool p_full_precision = false);
Error parse(const String &p_json_string);
+ static String stringify(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true, bool p_full_precision = false);
+ static Variant parse_string(const String &p_json_string);
inline Variant get_data() const { return data; }
inline int get_error_line() const { return err_line; }
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index e93375bff7..13be7516d5 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -531,10 +531,12 @@ String &String::operator+=(const String &p_str) {
resize(lhs_len + rhs_len + 1);
- const char32_t *src = p_str.get_data();
+ const char32_t *src = p_str.ptr();
char32_t *dst = ptrw() + lhs_len;
- memcpy(dst, src, (rhs_len + 1) * sizeof(char32_t));
+ // Don't copy the terminating null with `memcpy` to avoid undefined behavior when string is being added to itself (it would overlap the destination).
+ memcpy(dst, src, rhs_len * sizeof(char32_t));
+ *(dst + rhs_len) = _null;
return *this;
}
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 0badb831de..beb259b12b 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -37,6 +37,9 @@
<member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode" default="0">
The transition type.
</member>
+ <member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
+ Ease curve for better control over cross-fade between this state and the next.
+ </member>
<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
The time to cross-fade between this state and the next.
</member>
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index a5de170ccd..d574bc044d 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -46,7 +46,9 @@
<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
The number of available input ports for this node.
</member>
- <member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
+ <member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
+ </member>
+ <member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
Cross-fading time (in seconds) between each animation connected to the inputs.
</member>
</members>
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index d2425313f7..fcdf59e36e 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -398,6 +398,7 @@
</member>
<member name="uv1_triplanar_sharpness" type="float" setter="set_uv1_triplanar_blend_sharpness" getter="get_uv1_triplanar_blend_sharpness" default="1.0">
A lower number blends the texture more softly while a higher number blends the texture more sharply.
+ [b]Note:[/b] [member uv1_triplanar_sharpness] is clamped between [code]0.0[/code] and [code]150.0[/code] (inclusive) as values outside that range can look broken depending on the mesh.
</member>
<member name="uv1_world_triplanar" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], triplanar mapping for [code]UV[/code] is calculated in world space rather than object local space. See also [member uv1_triplanar].
@@ -413,6 +414,7 @@
</member>
<member name="uv2_triplanar_sharpness" type="float" setter="set_uv2_triplanar_blend_sharpness" getter="get_uv2_triplanar_blend_sharpness" default="1.0">
A lower number blends the texture more softly while a higher number blends the texture more sharply.
+ [b]Note:[/b] [member uv2_triplanar_sharpness] is clamped between [code]0.0[/code] and [code]150.0[/code] (inclusive) as values outside that range can look broken depending on the mesh.
</member>
<member name="uv2_world_triplanar" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], triplanar mapping for [code]UV2[/code] is calculated in world space rather than object local space. See also [member uv2_triplanar].
@@ -496,10 +498,10 @@
The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps. Use this for most cases as mipmaps are important to smooth out pixels that are far from the camera.
</constant>
<constant name="TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC" value="4" enum="TextureFilter">
- The texture filter reads from the nearest pixel, but selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera.
+ The texture filter reads from the nearest pixel, but selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. The anisotropic filtering level can be changed by adjusting [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
</constant>
<constant name="TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC" value="5" enum="TextureFilter">
- The texture filter blends between the nearest 4 pixels and selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. This is the slowest of the filtering options, but results in the highest quality texturing.
+ The texture filter blends between the nearest 4 pixels and selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. This is the slowest of the filtering options, but results in the highest quality texturing. The anisotropic filtering level can be changed by adjusting [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
</constant>
<constant name="TEXTURE_FILTER_MAX" value="6" enum="TextureFilter">
Represents the size of the [enum TextureFilter] enum.
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index 1cd9ca0afb..e78cdfc951 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -114,7 +114,7 @@
Icon modulate [Color] used when the [Button] is being pressed.
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="2">
- The horizontal space between [Button]'s icon and text.
+ The horizontal space between [Button]'s icon and text. Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the text outline.
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index a230806c08..fe1fe498d1 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -603,11 +603,11 @@
The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps. Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to [Camera2D] zoom), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
</constant>
<constant name="TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC" value="5" enum="TextureFilter">
- The texture filter reads from the nearest pixel, but selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera.
+ The texture filter reads from the nearest pixel, but selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. The anisotropic filtering level can be changed by adjusting [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
[b]Note:[/b] This texture filter is rarely useful in 2D projects. [constant TEXTURE_FILTER_NEAREST_WITH_MIPMAPS] is usually more appropriate.
</constant>
<constant name="TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC" value="6" enum="TextureFilter">
- The texture filter blends between the nearest 4 pixels and selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. This is the slowest of the filtering options, but results in the highest quality texturing.
+ The texture filter blends between the nearest 4 pixels and selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. This is the slowest of the filtering options, but results in the highest quality texturing. The anisotropic filtering level can be changed by adjusting [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
[b]Note:[/b] This texture filter is rarely useful in 2D projects. [constant TEXTURE_FILTER_LINEAR_WITH_MIPMAPS] is usually more appropriate.
</constant>
<constant name="TEXTURE_FILTER_MAX" value="7" enum="TextureFilter">
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index 6483faf763..d39b75ae52 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -39,7 +39,7 @@
The vertical offset used when rendering the check icons (in pixels).
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="4">
- The separation between the check icon and the text (in pixels).
+ The separation between the check icon and the text (in pixels). Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the text outline.
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index 51b0411f4e..f49da69926 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -39,7 +39,7 @@
The vertical offset used when rendering the toggle icons (in pixels).
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="4">
- The separation between the toggle icon and the text (in pixels).
+ The separation between the toggle icon and the text (in pixels). Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the text outline.
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 5a1037aebe..fdd3807b69 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -532,7 +532,7 @@
</description>
</method>
<method name="get_undo_redo">
- <return type="UndoRedo" />
+ <return type="EditorUndoRedoManager" />
<description>
Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it.
</description>
diff --git a/doc/classes/EditorUndoRedoManager.xml b/doc/classes/EditorUndoRedoManager.xml
new file mode 100644
index 0000000000..1350e4487c
--- /dev/null
+++ b/doc/classes/EditorUndoRedoManager.xml
@@ -0,0 +1,118 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorUndoRedoManager" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ Manages undo history of scenes opened in the editor.
+ </brief_description>
+ <description>
+ [EditorUndoRedoManager] is a manager for [UndoRedo] objects associated with edited scenes. Each scene has its own undo history and [EditorUndoRedoManager] ensures that each action performed in the editor gets associated with a proper scene. For actions not related to scenes ([ProjectSettings] edits, external resources, etc.), a separate global history is used.
+ The usage is mostly the same as [UndoRedo]. You create and commit actions and the manager automatically decides under-the-hood what scenes it belongs to. The scene is deduced based on the first operation in an action, using the object from the operation. The rules are as follows:
+ - If the object is a [Node], use the currently edited scene;
+ - If the object is a built-in resource, use the scene from its path;
+ - If the object is external resource or anything else, use global history.
+ This guessing can sometimes yield false results, so you can provide a custom context object when creating an action.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_do_method" qualifiers="vararg">
+ <return type="void" />
+ <param index="0" name="object" type="Object" />
+ <param index="1" name="method" type="StringName" />
+ <description>
+ Register a method that will be called when the action is committed (i.e. the "do" action).
+ If this is the first operation, the [param object] will be used to deduce target undo history.
+ </description>
+ </method>
+ <method name="add_do_property">
+ <return type="void" />
+ <param index="0" name="object" type="Object" />
+ <param index="1" name="property" type="StringName" />
+ <param index="2" name="value" type="Variant" />
+ <description>
+ Register a property value change for "do".
+ If this is the first operation, the [param object] will be used to deduce target undo history.
+ </description>
+ </method>
+ <method name="add_do_reference">
+ <return type="void" />
+ <param index="0" name="object" type="Object" />
+ <description>
+ Register a reference for "do" that will be erased if the "do" history is lost. This is useful mostly for new nodes created for the "do" call. Do not use for resources.
+ </description>
+ </method>
+ <method name="add_undo_method" qualifiers="vararg">
+ <return type="void" />
+ <param index="0" name="object" type="Object" />
+ <param index="1" name="method" type="StringName" />
+ <description>
+ Register a method that will be called when the action is undone (i.e. the "undo" action).
+ If this is the first operation, the [param object] will be used to deduce target undo history.
+ </description>
+ </method>
+ <method name="add_undo_property">
+ <return type="void" />
+ <param index="0" name="object" type="Object" />
+ <param index="1" name="property" type="StringName" />
+ <param index="2" name="value" type="Variant" />
+ <description>
+ Register a property value change for "undo".
+ If this is the first operation, the [param object] will be used to deduce target undo history.
+ </description>
+ </method>
+ <method name="add_undo_reference">
+ <return type="void" />
+ <param index="0" name="object" type="Object" />
+ <description>
+ Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!).
+ </description>
+ </method>
+ <method name="commit_action">
+ <return type="void" />
+ <param index="0" name="execute" type="bool" default="true" />
+ <description>
+ Commit the action. If [param execute] is true (default), all "do" methods/properties are called/set when this function is called.
+ </description>
+ </method>
+ <method name="create_action">
+ <return type="void" />
+ <param index="0" name="name" type="String" />
+ <param index="1" name="merge_mode" type="int" enum="UndoRedo.MergeMode" default="0" />
+ <param index="2" name="custom_context" type="Object" default="null" />
+ <description>
+ Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].
+ The way actions are merged is dictated by the [param merge_mode] argument. See [enum UndoRedo.MergeMode] for details.
+ If [param custom_context] object is provided, it will be used for deducing target history (instead of using the first operation).
+ </description>
+ </method>
+ <method name="get_history_undo_redo" qualifiers="const">
+ <return type="UndoRedo" />
+ <param index="0" name="id" type="int" />
+ <description>
+ Returns the [UndoRedo] object associated with the given history [param id].
+ [param id] above [code]0[/code] are mapped to the opened scene tabs (but it doesn't match their order). [param id] of [code]0[/code] or lower have special meaning (see [enum SpecialHistory]).
+ Best used with [method get_object_history_id]. This method is only provided in case you need some more advanced methods of [UndoRedo] (but keep in mind that directly operating on the [UndoRedo] object might affect editor's stability).
+ </description>
+ </method>
+ <method name="get_object_history_id" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="object" type="Object" />
+ <description>
+ Returns the history ID deduced from the given [param object]. It can be used with [method get_history_undo_redo].
+ </description>
+ </method>
+ <method name="is_committing_action" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if the [EditorUndoRedoManager] is currently committing the action, i.e. running its "do" method or property change (see [method commit_action]).
+ </description>
+ </method>
+ </methods>
+ <constants>
+ <constant name="GLOBAL_HISTORY" value="0" enum="SpecialHistory">
+ Global history not associated with any scene, but with external resources etc.
+ </constant>
+ <constant name="INVALID_HISTORY" value="-99" enum="SpecialHistory">
+ Invalid "null" history. It's a special value, not associated with any object.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml
index 49ebb55a52..46e46cc164 100644
--- a/doc/classes/JSON.xml
+++ b/doc/classes/JSON.xml
@@ -10,8 +10,7 @@
[b]Example[/b]
[codeblock]
var data_to_send = ["a", "b", "c"]
- var json = JSON.new()
- var json_string = json.stringify(data_to_send)
+ var json_string = JSON.stringify(data_to_send)
# Save data
# ...
# Retrieve data
@@ -25,6 +24,10 @@
else:
print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
[/codeblock]
+ Alternatively, you can parse string using the static [method parse_string] method, but it doesn't allow to handle errors.
+ [codeblock]
+ var data = JSON.parse_string(json_string) # Returns null if parsing failed.
+ [/codeblock]
</description>
<tutorials>
</tutorials>
@@ -54,9 +57,17 @@
<description>
Attempts to parse the [param json_string] provided.
Returns an [enum Error]. If the parse was successful, it returns [code]OK[/code] and the result can be retrieved using [method get_data]. If unsuccessful, use [method get_error_line] and [method get_error_message] for identifying the source of the failure.
+ Non-static variant of [method parse_string], if you want custom error handling.
+ </description>
+ </method>
+ <method name="parse_string" qualifiers="static">
+ <return type="Variant" />
+ <param index="0" name="json_string" type="String" />
+ <description>
+ Attempts to parse the [param json_string] provided and returns the parsed data. Returns [code]null[/code] if parse failed.
</description>
</method>
- <method name="stringify">
+ <method name="stringify" qualifiers="static">
<return type="String" />
<param index="0" name="data" type="Variant" />
<param index="1" name="indent" type="String" default="&quot;&quot;" />
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 8baa724292..1f38510e83 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -65,7 +65,7 @@
Text [Color] used when the [MenuButton] is being pressed.
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="3">
- The horizontal space between [MenuButton]'s icon and text.
+ The horizontal space between [MenuButton]'s icon and text. Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the text outline.
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index a552a2c16c..f10c096c1b 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -246,7 +246,7 @@
The horizontal space between the arrow icon and the right edge of the button.
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="2">
- The horizontal space between [OptionButton]'s icon and text.
+ The horizontal space between [OptionButton]'s icon and text. Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="modulate_arrow" data_type="constant" type="int" default="0">
If different than [code]0[/code], the arrow icon will be modulated to the font color.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 9e2c3440c7..0cee71b613 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1948,6 +1948,7 @@
<member name="rendering/textures/default_filters/anisotropic_filtering_level" type="int" setter="" getter="" default="2">
Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of [code]0[/code] forcibly disables anisotropic filtering, even on materials where it is enabled.
The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See [member rendering/textures/decals/filter] and [member rendering/textures/light_projectors/filter].
+ [b]Note:[/b] For performance reasons, anisotropic filtering [i]is not enabled by default[/i] on 2D and 3D materials. For this setting to have an effect in 3D, set [member BaseMaterial3D.texture_filter] to [constant BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC] or [constant BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC] on materials. For this setting to have an effect in 2D, set [member CanvasItem.texture_filter] to [constant CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC] or [constant CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC] on the [CanvasItem] node displaying the texture (or in [CanvasTexture]). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
[b]Note:[/b] This property is only read when the project starts. There is currently no way to change this setting at run-time.
</member>
<member name="rendering/textures/default_filters/texture_mipmap_bias" type="float" setter="" getter="" default="0.0">
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index e10ed7e976..11e46152ef 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/view_panner.h"
#include "scene/resources/text_line.h"
@@ -649,7 +650,7 @@ Size2 AnimationBezierTrackEdit::get_minimum_size() const {
return Vector2(1, 1);
}
-void AnimationBezierTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
+void AnimationBezierTrackEdit::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
undo_redo = p_undo_redo;
}
diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h
index 070a6589ad..3e94b4fa84 100644
--- a/editor/animation_bezier_editor.h
+++ b/editor/animation_bezier_editor.h
@@ -34,6 +34,7 @@
#include "animation_track_editor.h"
#include "core/templates/rb_set.h"
+class EditorUndoRedoManager;
class ViewPanner;
class AnimationBezierTrackEdit : public Control {
@@ -48,7 +49,7 @@ class AnimationBezierTrackEdit : public Control {
};
AnimationTimelineEdit *timeline = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Node *root = nullptr;
Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
float play_position_pos = 0;
@@ -180,7 +181,7 @@ public:
void set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only);
virtual Size2 get_minimum_size() const override;
- void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_timeline(AnimationTimelineEdit *p_timeline);
void set_editor(AnimationTrackEditor *p_editor);
void set_root(Node *p_root);
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 540997331a..3df3a3b76a 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/animation_bezier_editor.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/separator.h"
@@ -680,7 +681,7 @@ public:
}
}
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Ref<Animation> animation;
int track = -1;
float key_ofs = 0;
@@ -1374,7 +1375,7 @@ public:
bool use_fps = false;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void notify_change() {
notify_property_list_changed();
@@ -1708,7 +1709,7 @@ Size2 AnimationTimelineEdit::get_minimum_size() const {
return ms;
}
-void AnimationTimelineEdit::set_undo_redo(UndoRedo *p_undo_redo) {
+void AnimationTimelineEdit::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
undo_redo = p_undo_redo;
}
@@ -2507,10 +2508,14 @@ Size2 AnimationTrackEdit::get_minimum_size() const {
return Vector2(1, max_h + separation);
}
-void AnimationTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
+void AnimationTrackEdit::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
undo_redo = p_undo_redo;
}
+Ref<EditorUndoRedoManager> AnimationTrackEdit::get_undo_redo() const {
+ return undo_redo;
+}
+
void AnimationTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
timeline->set_track_edit(this);
@@ -6065,7 +6070,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
case EDIT_OPTIMIZE_ANIMATION_CONFIRM: {
animation->optimize(optimize_velocity_error->get_value(), optimize_angular_error->get_value(), optimize_precision_error->get_value());
_update_tracks();
- undo_redo->clear_history();
+ undo_redo->clear_history(true, undo_redo->get_history_for_object(animation.ptr()).id);
} break;
case EDIT_CLEAN_UP_ANIMATION: {
@@ -6133,7 +6138,7 @@ void AnimationTrackEditor::_cleanup_animation(Ref<Animation> p_animation) {
}
}
- undo_redo->clear_history();
+ undo_redo->clear_history(true, undo_redo->get_history_for_object(animation.ptr()).id);
_update_tracks();
}
@@ -6303,7 +6308,7 @@ void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie)
}
AnimationTrackEditor::AnimationTrackEditor() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo = EditorNode::get_undo_redo();
main_panel = memnew(PanelContainer);
main_panel->set_focus_mode(FOCUS_ALL); // Allow panel to have focus so that shortcuts work as expected.
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 98dd7c2a00..806d3ffb14 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -78,7 +78,7 @@ class AnimationTimelineEdit : public Range {
void _anim_loop_pressed();
void _play_position_draw();
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Rect2 hsize_rect;
bool editing = false;
@@ -112,7 +112,7 @@ public:
void set_track_edit(AnimationTrackEdit *p_track_edit);
void set_zoom(Range *p_zoom);
Range *get_zoom() const { return zoom; }
- void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_play_position(float p_pos);
float get_play_position() const;
@@ -153,7 +153,7 @@ class AnimationTrackEdit : public Control {
};
AnimationTimelineEdit *timeline = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Popup *path_popup = nullptr;
LineEdit *path = nullptr;
Node *root = nullptr;
@@ -234,12 +234,12 @@ public:
Ref<Animation> get_animation() const;
AnimationTimelineEdit *get_timeline() const { return timeline; }
AnimationTrackEditor *get_editor() const { return editor; }
- UndoRedo *get_undo_redo() const { return undo_redo; }
+ Ref<EditorUndoRedoManager> get_undo_redo() const;
NodePath get_path() const;
void set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only);
virtual Size2 get_minimum_size() const override;
- void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_timeline(AnimationTimelineEdit *p_timeline);
void set_editor(AnimationTrackEditor *p_editor);
void set_root(Node *p_root);
@@ -334,7 +334,7 @@ class AnimationTrackEditor : public VBoxContainer {
void _animation_track_remove_request(int p_track, Ref<Animation> p_from_animation);
void _track_grab_focus(int p_track);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void _update_scroll(double);
void _update_step(double p_new_step);
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index cd40b53919..ab64aaa24d 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -33,6 +33,7 @@
#include "editor/audio_stream_preview.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/animated_sprite_2d.h"
#include "scene/2d/sprite_2d.h"
#include "scene/3d/sprite_3d.h"
diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp
index 58527ee4d1..ab0e801c88 100644
--- a/editor/array_property_edit.cpp
+++ b/editor/array_property_edit.cpp
@@ -32,6 +32,7 @@
#include "core/io/marshalls.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#define ITEMS_PER_PAGE 100
@@ -87,7 +88,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Resize Array"));
ur->add_do_method(this, "_set_size", newsize);
ur->add_undo_method(this, "_set_size", size);
@@ -134,7 +135,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
Callable::CallError ce;
Variant new_value;
Variant::construct(Variant::Type(type), new_value, nullptr, 0, ce);
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Array Value Type"));
ur->add_do_method(this, "_set_value", idx, new_value);
@@ -150,7 +151,7 @@ bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
Variant arr = get_array();
Variant value = arr.get(idx);
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Array Value"));
ur->add_do_method(this, "_set_value", idx, p_value);
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 6fdd9563fb..6c86b341da 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -34,6 +34,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/scene_tree_dock.h"
#include "plugins/script_editor_plugin.h"
@@ -924,6 +925,10 @@ void ConnectionsDock::_bind_methods() {
ClassDB::bind_method("update_tree", &ConnectionsDock::update_tree);
}
+void ConnectionsDock::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void ConnectionsDock::set_node(Node *p_node) {
selected_node = p_node;
update_tree();
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index d141d1a880..7e7192019b 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -31,7 +31,6 @@
#ifndef CONNECTIONS_DIALOG_H
#define CONNECTIONS_DIALOG_H
-#include "core/object/undo_redo.h"
#include "editor/editor_inspector.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
@@ -48,6 +47,7 @@
#include "scene/gui/tree.h"
class ConnectDialogBinds;
+class EditorUndoRedoManager;
class ConnectDialog : public ConfirmationDialog {
GDCLASS(ConnectDialog, ConfirmationDialog);
@@ -194,7 +194,7 @@ class ConnectionsDock : public VBoxContainer {
Button *connect_button = nullptr;
PopupMenu *signal_menu = nullptr;
PopupMenu *slot_menu = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
LineEdit *search_box = nullptr;
HashMap<StringName, HashMap<StringName, String>> descr_cache;
@@ -225,7 +225,7 @@ protected:
static void _bind_methods();
public:
- void set_undoredo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_node(Node *p_node);
void update_tree();
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index 472e53c0e8..9fd7fa578f 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -30,6 +30,7 @@
#include "editor_debugger_node.h"
+#include "core/object/undo_redo.h"
#include "editor/debugger/editor_debugger_tree.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_log.h"
@@ -83,8 +84,6 @@ EditorDebuggerNode::EditorDebuggerNode() {
inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
EditorNode *editor = EditorNode::get_singleton();
- editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this);
- editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this);
editor->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused));
}
@@ -181,6 +180,11 @@ void EditorDebuggerNode::_bind_methods() {
ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::BOOL, "enabled")));
}
+void EditorDebuggerNode::register_undo_redo(UndoRedo *p_undo_redo) {
+ p_undo_redo->set_method_notify_callback(_method_changeds, this);
+ p_undo_redo->set_property_notify_callback(_property_changeds, this);
+}
+
EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() {
return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_current()));
}
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h
index 4c9ad49ac4..e79e60b180 100644
--- a/editor/debugger/editor_debugger_node.h
+++ b/editor/debugger/editor_debugger_node.h
@@ -41,6 +41,7 @@ class EditorDebuggerRemoteObject;
class MenuButton;
class ScriptEditorDebugger;
class TabContainer;
+class UndoRedo;
class EditorDebuggerNode : public MarginContainer {
GDCLASS(EditorDebuggerNode, MarginContainer);
@@ -152,6 +153,7 @@ protected:
public:
static EditorDebuggerNode *get_singleton() { return singleton; }
+ void register_undo_redo(UndoRedo *p_undo_redo);
ScriptEditorDebugger *get_current_debugger() const;
ScriptEditorDebugger *get_default_debugger() const;
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index ac2e958c5b..1bee0513ca 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -1959,15 +1959,18 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
info_left->set_columns(2);
misc->add_child(info_left);
clicked_ctrl = memnew(LineEdit);
+ clicked_ctrl->set_editable(false);
clicked_ctrl->set_h_size_flags(SIZE_EXPAND_FILL);
info_left->add_child(memnew(Label(TTR("Clicked Control:"))));
info_left->add_child(clicked_ctrl);
clicked_ctrl_type = memnew(LineEdit);
+ clicked_ctrl_type->set_editable(false);
info_left->add_child(memnew(Label(TTR("Clicked Control Type:"))));
info_left->add_child(clicked_ctrl_type);
scene_tree = memnew(SceneDebuggerTree);
live_edit_root = memnew(LineEdit);
+ live_edit_root->set_editable(false);
live_edit_root->set_h_size_flags(SIZE_EXPAND_FILL);
{
diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp
index 630265e268..f16c5402ad 100644
--- a/editor/dictionary_property_edit.cpp
+++ b/editor/dictionary_property_edit.cpp
@@ -30,6 +30,7 @@
#include "dictionary_property_edit.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
void DictionaryPropertyEdit::_notif_change() {
notify_property_list_changed();
@@ -118,7 +119,7 @@ bool DictionaryPropertyEdit::_set(const StringName &p_name, const Variant &p_val
int index = pn.substr(0, slash).to_int();
if (type == "key" && index < keys.size()) {
const Variant &key = keys[index];
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Dictionary Key"));
ur->add_do_method(this, "_set_key", key, p_value);
@@ -130,7 +131,7 @@ bool DictionaryPropertyEdit::_set(const StringName &p_name, const Variant &p_val
const Variant &key = keys[index];
if (dict.has(key)) {
Variant value = dict[key];
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Dictionary Value"));
ur->add_do_method(this, "_set_value", key, p_value);
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index b6d7bbc45f..f1add65b7c 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "filesystem_dock.h"
#include "scene/resources/font.h"
#include "servers/audio_server.h"
@@ -280,7 +281,7 @@ void EditorAudioBus::_name_changed(const String &p_new_name) {
}
updating_bus = true;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
StringName current = AudioServer::get_singleton()->get_bus_name(get_index());
ur->create_action(TTR("Rename Audio Bus"));
@@ -321,7 +322,7 @@ void EditorAudioBus::_volume_changed(float p_normalized) {
slider->set_value(_scaled_db_to_normalized_volume(Math::round(p_db)));
}
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Audio Bus Volume"), UndoRedo::MERGE_ENDS);
ur->add_do_method(AudioServer::get_singleton(), "set_bus_volume_db", get_index(), p_db);
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_volume_db", get_index(), AudioServer::get_singleton()->get_bus_volume_db(get_index()));
@@ -415,7 +416,7 @@ void EditorAudioBus::_hide_value_preview() {
void EditorAudioBus::_solo_toggled() {
updating_bus = true;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Toggle Audio Bus Solo"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_solo", get_index(), solo->is_pressed());
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_solo", get_index(), AudioServer::get_singleton()->is_bus_solo(get_index()));
@@ -429,7 +430,7 @@ void EditorAudioBus::_solo_toggled() {
void EditorAudioBus::_mute_toggled() {
updating_bus = true;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Toggle Audio Bus Mute"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_mute", get_index(), mute->is_pressed());
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_mute", get_index(), AudioServer::get_singleton()->is_bus_mute(get_index()));
@@ -443,7 +444,7 @@ void EditorAudioBus::_mute_toggled() {
void EditorAudioBus::_bypass_toggled() {
updating_bus = true;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Toggle Audio Bus Bypass Effects"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_bypass_effects", get_index(), bypass->is_pressed());
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_bypass_effects", get_index(), AudioServer::get_singleton()->is_bus_bypassing_effects(get_index()));
@@ -457,7 +458,7 @@ void EditorAudioBus::_bypass_toggled() {
void EditorAudioBus::_send_selected(int p_which) {
updating_bus = true;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Select Audio Bus Send"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_send", get_index(), send->get_item_text(p_which));
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_send", get_index(), AudioServer::get_singleton()->get_bus_send(get_index()));
@@ -507,7 +508,7 @@ void EditorAudioBus::_effect_edited() {
int index = effect->get_metadata(0);
updating_bus = true;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Select Audio Bus Send"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_effect_enabled", get_index(), index, effect->is_checked(0));
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_effect_enabled", get_index(), index, AudioServer::get_singleton()->is_bus_effect_enabled(get_index(), index));
@@ -534,7 +535,7 @@ void EditorAudioBus::_effect_add(int p_which) {
afxr->set_name(effect_options->get_item_text(p_which));
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Add Audio Bus Effect"));
ur->add_do_method(AudioServer::get_singleton(), "add_bus_effect", get_index(), afxr, -1);
ur->add_undo_method(AudioServer::get_singleton(), "remove_bus_effect", get_index(), AudioServer::get_singleton()->get_bus_effect_count(get_index()));
@@ -688,7 +689,7 @@ void EditorAudioBus::drop_data_fw(const Point2 &p_point, const Variant &p_data,
bool enabled = AudioServer::get_singleton()->is_bus_effect_enabled(bus, effect);
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Move Bus Effect"));
ur->add_do_method(AudioServer::get_singleton(), "remove_bus_effect", bus, effect);
ur->add_do_method(AudioServer::get_singleton(), "add_bus_effect", get_index(), AudioServer::get_singleton()->get_bus_effect(bus, effect), paste_at);
@@ -730,7 +731,7 @@ void EditorAudioBus::_delete_effect_pressed(int p_option) {
int index = item->get_metadata(0);
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Delete Bus Effect"));
ur->add_do_method(AudioServer::get_singleton(), "remove_bus_effect", get_index(), index);
ur->add_undo_method(AudioServer::get_singleton(), "add_bus_effect", get_index(), AudioServer::get_singleton()->get_bus_effect(get_index(), index), index);
@@ -1063,7 +1064,7 @@ void EditorAudioBuses::_notification(int p_what) {
}
void EditorAudioBuses::_add_bus() {
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Add Audio Bus"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_count", AudioServer::get_singleton()->get_bus_count() + 1);
@@ -1095,7 +1096,7 @@ void EditorAudioBuses::_delete_bus(Object *p_which) {
return;
}
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Delete Audio Bus"));
ur->add_do_method(AudioServer::get_singleton(), "remove_bus", index);
@@ -1117,7 +1118,7 @@ void EditorAudioBuses::_delete_bus(Object *p_which) {
void EditorAudioBuses::_duplicate_bus(int p_which) {
int add_at_pos = p_which + 1;
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Duplicate Audio Bus"));
ur->add_do_method(AudioServer::get_singleton(), "add_bus", add_at_pos);
ur->add_do_method(AudioServer::get_singleton(), "set_bus_name", add_at_pos, AudioServer::get_singleton()->get_bus_name(p_which) + " Copy");
@@ -1140,7 +1141,7 @@ void EditorAudioBuses::_reset_bus_volume(Object *p_which) {
EditorAudioBus *bus = Object::cast_to<EditorAudioBus>(p_which);
int index = bus->get_index();
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Reset Bus Volume"));
ur->add_do_method(AudioServer::get_singleton(), "set_bus_volume_db", index, 0.f);
ur->add_undo_method(AudioServer::get_singleton(), "set_bus_volume_db", index, AudioServer::get_singleton()->get_bus_volume_db(index));
@@ -1160,7 +1161,7 @@ void EditorAudioBuses::_request_drop_end() {
}
void EditorAudioBuses::_drop_at_index(int p_bus, int p_index) {
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Move Audio Bus"));
ur->add_do_method(AudioServer::get_singleton(), "move_bus", p_bus, p_index);
@@ -1219,7 +1220,7 @@ void EditorAudioBuses::_load_default_layout() {
file->set_text(String(TTR("Layout:")) + " " + layout_path.get_file());
AudioServer::get_singleton()->set_bus_layout(state);
_update_buses();
- EditorNode::get_singleton()->get_undo_redo()->clear_history();
+ EditorNode::get_undo_redo()->clear_history(true, EditorUndoRedoManager::GLOBAL_HISTORY);
call_deferred(SNAME("_select_layout"));
}
@@ -1235,7 +1236,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) {
file->set_text(String(TTR("Layout:")) + " " + p_string.get_file());
AudioServer::get_singleton()->set_bus_layout(state);
_update_buses();
- EditorNode::get_singleton()->get_undo_redo()->clear_history();
+ EditorNode::get_undo_redo()->clear_history(true, EditorUndoRedoManager::GLOBAL_HISTORY);
call_deferred(SNAME("_select_layout"));
} else if (file_dialog->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
@@ -1255,7 +1256,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) {
edited_path = p_string;
file->set_text(String(TTR("Layout:")) + " " + p_string.get_file());
_update_buses();
- EditorNode::get_singleton()->get_undo_redo()->clear_history();
+ EditorNode::get_undo_redo()->clear_history(true, EditorUndoRedoManager::GLOBAL_HISTORY);
call_deferred(SNAME("_select_layout"));
}
}
@@ -1354,7 +1355,7 @@ void EditorAudioBuses::open_layout(const String &p_path) {
file->set_text(p_path.get_file());
AudioServer::get_singleton()->set_bus_layout(state);
_update_buses();
- EditorNode::get_singleton()->get_undo_redo()->clear_history();
+ EditorNode::get_undo_redo()->clear_history(true, EditorUndoRedoManager::GLOBAL_HISTORY);
call_deferred(SNAME("_select_layout"));
}
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index ee4955d0a0..120ac5b984 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "project_settings_editor.h"
#include "scene/main/window.h"
@@ -193,7 +194,7 @@ void EditorAutoloadSettings::_autoload_edited() {
TreeItem *ti = tree->get_edited();
int column = tree->get_edited_column();
- UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
if (column == 0) {
String name = ti->get_text(0);
@@ -288,7 +289,7 @@ void EditorAutoloadSettings::_autoload_button_pressed(Object *p_item, int p_colu
String name = "autoload/" + ti->get_text(0);
- UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
switch (p_button) {
case BUTTON_OPEN: {
@@ -713,7 +714,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2 &p_point, const Variant &
orders.sort();
- UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Rearrange Autoloads"));
@@ -757,7 +758,7 @@ bool EditorAutoloadSettings::autoload_add(const String &p_name, const String &p_
name = "autoload/" + name;
- UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Autoload"));
// Singleton autoloads are represented with a leading "*" in their path.
@@ -783,7 +784,7 @@ bool EditorAutoloadSettings::autoload_add(const String &p_name, const String &p_
void EditorAutoloadSettings::autoload_remove(const String &p_name) {
String name = "autoload/" + p_name;
- UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
int order = ProjectSettings::get_singleton()->get_order(name);
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 2d4945db14..64bdac1e77 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -35,6 +35,7 @@
#include "core/io/resource_loader.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/resources/packed_scene.h"
@@ -364,13 +365,13 @@ void EditorData::restore_editor_global_states() {
void EditorData::paste_object_params(Object *p_object) {
ERR_FAIL_NULL(p_object);
- undo_redo.create_action(TTR("Paste Params"));
+ undo_redo_manager->create_action(TTR("Paste Params"));
for (const PropertyData &E : clipboard) {
String name = E.name;
- undo_redo.add_do_property(p_object, name, E.value);
- undo_redo.add_undo_property(p_object, name, p_object->get(name));
+ undo_redo_manager->add_do_property(p_object, name, E.value);
+ undo_redo_manager->add_undo_property(p_object, name, p_object->get(name));
}
- undo_redo.commit_action();
+ undo_redo_manager->commit_action();
}
bool EditorData::call_build() {
@@ -383,8 +384,49 @@ bool EditorData::call_build() {
return result;
}
-UndoRedo &EditorData::get_undo_redo() {
- return undo_redo;
+void EditorData::set_scene_as_saved(int p_idx) {
+ if (p_idx == -1) {
+ p_idx = current_edited_scene;
+ }
+ ERR_FAIL_INDEX(p_idx, edited_scene.size());
+
+ get_undo_redo()->set_history_as_saved(edited_scene[p_idx].history_id);
+}
+
+bool EditorData::is_scene_changed(int p_idx) {
+ if (p_idx == -1) {
+ p_idx = current_edited_scene;
+ }
+ ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
+
+ uint64_t current_scene_version = get_undo_redo()->get_or_create_history(edited_scene[p_idx].history_id).undo_redo->get_version();
+ bool is_changed = edited_scene[p_idx].last_checked_version != current_scene_version;
+ edited_scene.write[p_idx].last_checked_version = current_scene_version;
+ return is_changed;
+}
+
+int EditorData::get_scene_history_id_from_path(const String &p_path) const {
+ for (const EditedScene &E : edited_scene) {
+ if (E.path == p_path) {
+ return E.history_id;
+ }
+ }
+ return 0;
+}
+
+int EditorData::get_current_edited_scene_history_id() const {
+ if (current_edited_scene != -1) {
+ return edited_scene[current_edited_scene].history_id;
+ }
+ return 0;
+}
+
+int EditorData::get_scene_history_id(int p_idx) const {
+ return edited_scene[p_idx].history_id;
+}
+
+Ref<EditorUndoRedoManager> &EditorData::get_undo_redo() {
+ return undo_redo_manager;
}
void EditorData::add_undo_redo_inspector_hook_callback(Callable p_callable) {
@@ -415,12 +457,12 @@ Callable EditorData::get_move_array_element_function(const StringName &p_class)
}
void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
- p_plugin->undo_redo = nullptr;
+ p_plugin->undo_redo = Ref<EditorUndoRedoManager>();
editor_plugins.erase(p_plugin);
}
void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
- p_plugin->undo_redo = &undo_redo;
+ p_plugin->undo_redo = undo_redo_manager;
editor_plugins.push_back(p_plugin);
}
@@ -505,8 +547,8 @@ int EditorData::add_edited_scene(int p_at_pos) {
es.path = String();
es.file_modified_time = 0;
es.history_current = -1;
- es.version = 0;
es.live_edit_root = NodePath(String("/root"));
+ es.history_id = last_created_scene++;
if (p_at_pos == edited_scene.size()) {
edited_scene.push_back(es);
@@ -547,6 +589,7 @@ void EditorData::remove_scene(int p_idx) {
ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(edited_scene[p_idx].path);
}
+ undo_redo_manager->discard_history(edited_scene[p_idx].history_id);
edited_scene.remove_at(p_idx);
}
@@ -679,26 +722,10 @@ Vector<EditorData::EditedScene> EditorData::get_edited_scenes() const {
return out_edited_scenes_list;
}
-void EditorData::set_edited_scene_version(uint64_t version, int p_scene_idx) {
- ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
- if (p_scene_idx < 0) {
- edited_scene.write[current_edited_scene].version = version;
- } else {
- ERR_FAIL_INDEX(p_scene_idx, edited_scene.size());
- edited_scene.write[p_scene_idx].version = version;
- }
-}
-
-uint64_t EditorData::get_scene_version(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), 0);
- return edited_scene[p_idx].version;
-}
-
void EditorData::set_scene_modified_time(int p_idx, uint64_t p_time) {
if (p_idx == -1) {
p_idx = current_edited_scene;
}
-
ERR_FAIL_INDEX(p_idx, edited_scene.size());
edited_scene.write[p_idx].file_modified_time = p_time;
@@ -991,6 +1018,7 @@ void EditorData::script_class_load_icon_paths() {
EditorData::EditorData() {
current_edited_scene = -1;
+ undo_redo_manager.instantiate();
script_class_load_icon_paths();
}
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 351c63f4b9..655a62a9ae 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -31,12 +31,12 @@
#ifndef EDITOR_DATA_H
#define EDITOR_DATA_H
-#include "core/object/undo_redo.h"
#include "core/templates/list.h"
#include "scene/resources/texture.h"
class ConfigFile;
class EditorPlugin;
+class EditorUndoRedoManager;
/**
* Stores the history of objects which have been selected for editing in the Editor & the Inspector.
@@ -118,8 +118,9 @@ public:
Vector<EditorSelectionHistory::HistoryElement> history_stored;
int history_current = 0;
Dictionary custom_state;
- uint64_t version = 0;
NodePath live_edit_root;
+ int history_id = 0;
+ uint64_t last_checked_version = 0;
};
private:
@@ -132,12 +133,13 @@ private:
HashMap<String, Vector<CustomType>> custom_types;
List<PropertyData> clipboard;
- UndoRedo undo_redo;
+ Ref<EditorUndoRedoManager> undo_redo_manager;
Vector<Callable> undo_redo_callbacks;
HashMap<StringName, Callable> move_element_functions;
Vector<EditedScene> edited_scene;
- int current_edited_scene;
+ int current_edited_scene = -1;
+ int last_created_scene = 1;
bool _find_updated_instances(Node *p_root, Node *p_node, HashSet<String> &checked_paths);
@@ -166,7 +168,7 @@ public:
int get_editor_plugin_count() const;
EditorPlugin *get_editor_plugin(int p_idx);
- UndoRedo &get_undo_redo();
+ Ref<EditorUndoRedoManager> &get_undo_redo();
void add_undo_redo_inspector_hook_callback(Callable p_callable); // Callbacks should have this signature: void (Object* undo_redo, Object *modified_object, String property, Variant new_value)
void remove_undo_redo_inspector_hook_callback(Callable p_callable);
const Vector<Callable> get_undo_redo_inspector_hook_callback();
@@ -200,7 +202,6 @@ public:
void set_scene_path(int p_idx, const String &p_path);
Ref<Script> get_scene_root_script(int p_idx) const;
void set_edited_scene_version(uint64_t version, int p_scene_idx = -1);
- uint64_t get_scene_version(int p_idx) const;
void set_scene_modified_time(int p_idx, uint64_t p_time);
uint64_t get_scene_modified_time(int p_idx) const;
void clear_edited_scenes();
@@ -210,6 +211,13 @@ public:
void move_edited_scene_to_index(int p_idx);
bool call_build();
+ void set_scene_as_saved(int p_idx);
+ bool is_scene_changed(int p_idx);
+
+ int get_scene_history_id_from_path(const String &p_path) const;
+ int get_current_edited_scene_history_id() const;
+ int get_scene_history_id(int p_idx) const;
+
void set_plugin_window_layout(Ref<ConfigFile> p_layout);
void get_plugin_window_layout(Ref<ConfigFile> p_layout);
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index e954f06f08..855f4b1366 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1701,7 +1701,7 @@ void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) {
// Call the function.
Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
if (move_function.is_valid()) {
- Variant args[] = { (Object *)undo_redo, object, array_element_prefix, p_element_index, p_to_pos };
+ Variant args[] = { undo_redo.ptr(), object, array_element_prefix, p_element_index, p_to_pos };
const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
Variant return_value;
Callable::CallError call_error;
@@ -1845,7 +1845,7 @@ void EditorInspectorArray::_clear_array() {
// Call the function.
Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
if (move_function.is_valid()) {
- Variant args[] = { (Object *)undo_redo, object, array_element_prefix, i, -1 };
+ Variant args[] = { undo_redo.ptr(), object, array_element_prefix, i, -1 };
const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
Variant return_value;
Callable::CallError call_error;
@@ -1898,7 +1898,7 @@ void EditorInspectorArray::_resize_array(int p_size) {
// Call the function.
Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
if (move_function.is_valid()) {
- Variant args[] = { (Object *)undo_redo, object, array_element_prefix, -1, -1 };
+ Variant args[] = { undo_redo.ptr(), object, array_element_prefix, -1, -1 };
const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
Variant return_value;
Callable::CallError call_error;
@@ -1917,7 +1917,7 @@ void EditorInspectorArray::_resize_array(int p_size) {
// Call the function.
Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
if (move_function.is_valid()) {
- Variant args[] = { (Object *)undo_redo, object, array_element_prefix, i, -1 };
+ Variant args[] = { undo_redo.ptr(), object, array_element_prefix, i, -1 };
const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
Variant return_value;
Callable::CallError call_error;
@@ -2240,7 +2240,7 @@ void EditorInspectorArray::_bind_methods() {
ADD_SIGNAL(MethodInfo("page_change_request"));
}
-void EditorInspectorArray::set_undo_redo(UndoRedo *p_undo_redo) {
+void EditorInspectorArray::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
undo_redo = p_undo_redo;
}
@@ -2502,7 +2502,7 @@ Button *EditorInspector::create_inspector_action_button(const String &p_text) {
return button;
}
-void EditorInspector::set_undo_redo(UndoRedo *p_undo_redo) {
+void EditorInspector::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
undo_redo = p_undo_redo;
}
@@ -3525,7 +3525,7 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
}
}
- if (!undo_redo || bool(object->call("_dont_undo_redo"))) {
+ if (!undo_redo.is_valid() || bool(object->call("_dont_undo_redo"))) {
object->set(p_name, p_value);
if (p_refresh_all) {
_edit_request_change(object, "");
@@ -3568,7 +3568,7 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
}
}
- Variant v_undo_redo = (Object *)undo_redo;
+ Variant v_undo_redo = undo_redo;
Variant v_object = object;
Variant v_name = p_name;
for (int i = 0; i < EditorNode::get_singleton()->get_editor_data().get_undo_redo_inspector_hook_callback().size(); i++) {
@@ -3744,7 +3744,7 @@ void EditorInspector::_property_pinned(const String &p_path, bool p_pinned) {
Node *node = Object::cast_to<Node>(object);
ERR_FAIL_COND(!node);
- if (undo_redo) {
+ if (undo_redo.is_valid()) {
undo_redo->create_action(vformat(p_pinned ? TTR("Pinned %s") : TTR("Unpinned %s"), p_path));
undo_redo->add_do_method(node, "_set_property_pinned", p_path, p_pinned);
undo_redo->add_undo_method(node, "_set_property_pinned", p_path, !p_pinned);
@@ -4026,7 +4026,6 @@ void EditorInspector::_bind_methods() {
EditorInspector::EditorInspector() {
object = nullptr;
- undo_redo = nullptr;
main_vbox = memnew(VBoxContainer);
main_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
main_vbox->add_theme_constant_override("separation", 0);
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index baba9ec1f4..905e13b3a9 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -31,6 +31,7 @@
#ifndef EDITOR_INSPECTOR_H
#define EDITOR_INSPECTOR_H
+#include "editor/editor_undo_redo_manager.h"
#include "editor_property_name_processor.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
@@ -42,8 +43,6 @@
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
-class UndoRedo;
-
class EditorPropertyRevert {
public:
static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true);
@@ -313,7 +312,7 @@ public:
class EditorInspectorArray : public EditorInspectorSection {
GDCLASS(EditorInspectorArray, EditorInspectorSection);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
enum Mode {
MODE_NONE,
@@ -408,7 +407,7 @@ protected:
static void _bind_methods();
public:
- void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "");
void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "", const String &p_swap_method = "");
@@ -448,7 +447,7 @@ public:
class EditorInspector : public ScrollContainer {
GDCLASS(EditorInspector, ScrollContainer);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
enum {
MAX_PLUGINS = 1024
};
@@ -562,7 +561,7 @@ public:
static EditorProperty *instantiate_property_editor(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
- void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
String get_selected_path() const;
diff --git a/editor/editor_locale_dialog.cpp b/editor/editor_locale_dialog.cpp
index cd8150d235..0cf7f7df2a 100644
--- a/editor/editor_locale_dialog.cpp
+++ b/editor/editor_locale_dialog.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/check_button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
diff --git a/editor/editor_locale_dialog.h b/editor/editor_locale_dialog.h
index 7a4828e83a..8ac642a038 100644
--- a/editor/editor_locale_dialog.h
+++ b/editor/editor_locale_dialog.h
@@ -40,7 +40,7 @@ class VBoxContainer;
class LineEdit;
class Tree;
class OptionButton;
-class UndoRedo;
+class EditorUndoRedoManager;
class EditorLocaleDialog : public ConfirmationDialog {
GDCLASS(EditorLocaleDialog, ConfirmationDialog);
@@ -63,7 +63,7 @@ class EditorLocaleDialog : public ConfirmationDialog {
Tree *script_list = nullptr;
Tree *cnt_list = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool locale_set = false;
bool updating_lists = false;
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 8aa099ddff..dc03a1f270 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -224,6 +224,10 @@ void EditorLog::set_tool_button(Button *p_tool_button) {
tool_button = p_tool_button;
}
+void EditorLog::register_undo_redo(UndoRedo *p_undo_redo) {
+ p_undo_redo->set_commit_notify_callback(_undo_redo_cbk, this);
+}
+
void EditorLog::_undo_redo_cbk(void *p_self, const String &p_name) {
EditorLog *self = static_cast<EditorLog *>(p_self);
self->add_message(p_name, EditorLog::MSG_TYPE_EDITOR);
@@ -458,8 +462,6 @@ EditorLog::EditorLog() {
add_error_handler(&eh);
current = Thread::get_caller_id();
-
- EditorNode::get_undo_redo()->set_commit_notify_callback(_undo_redo_cbk, this);
}
void EditorLog::deinit() {
diff --git a/editor/editor_log.h b/editor/editor_log.h
index c225e6d8c5..3bdfd936c1 100644
--- a/editor/editor_log.h
+++ b/editor/editor_log.h
@@ -41,6 +41,8 @@
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_rect.h"
+class UndoRedo;
+
class EditorLog : public HBoxContainer {
GDCLASS(EditorLog, HBoxContainer);
@@ -182,6 +184,7 @@ protected:
public:
void add_message(const String &p_msg, MessageType p_type = MSG_TYPE_STD);
void set_tool_button(Button *p_tool_button);
+ void register_undo_redo(UndoRedo *p_undo_redo);
void deinit();
void clear();
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index facce71d22..362159cb56 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -105,6 +105,7 @@
#include "editor/editor_themes.h"
#include "editor/editor_toaster.h"
#include "editor/editor_translation_parser.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/export/editor_export.h"
#include "editor/export/export_template_manager.h"
#include "editor/export/project_export.h"
@@ -349,8 +350,7 @@ void EditorNode::_update_scene_tabs() {
icon = EditorNode::get_singleton()->get_object_icon(type_node, "Node");
}
- int current = editor_data.get_edited_scene();
- bool unsaved = (i == current) ? saved_version != editor_data.get_undo_redo().get_version() : editor_data.get_scene_version(i) != 0;
+ bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(i));
scene_tabs->add_tab(disambiguated_scene_names[i] + (unsaved ? "(*)" : ""), icon);
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
@@ -597,15 +597,15 @@ void EditorNode::_notification(int p_what) {
opening_prev = false;
}
- bool unsaved_cache_changed = false;
- if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
- unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
- unsaved_cache_changed = true;
+ bool global_unsaved = get_undo_redo()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY);
+ bool scene_or_global_unsaved = global_unsaved || get_undo_redo()->is_history_unsaved(editor_data.get_current_edited_scene_history_id());
+ if (unsaved_cache != scene_or_global_unsaved) {
+ unsaved_cache = scene_or_global_unsaved;
+ _update_title();
}
- if (last_checked_version != editor_data.get_undo_redo().get_version()) {
+ if (editor_data.is_scene_changed(-1)) {
_update_scene_tabs();
- last_checked_version = editor_data.get_undo_redo().get_version();
}
// Update the animation frame of the update spinner.
@@ -631,7 +631,7 @@ void EditorNode::_notification(int p_what) {
ResourceImporterTexture::get_singleton()->update_imports();
- if (settings_changed || unsaved_cache_changed) {
+ if (settings_changed) {
_update_title();
}
@@ -1138,7 +1138,6 @@ void EditorNode::_reload_modified_scenes() {
}
}
- get_undo_redo()->clear_history(false);
set_current_scene(current_idx);
_update_scene_tabs();
disk_changed->hide();
@@ -1692,6 +1691,8 @@ int EditorNode::_save_external_resources() {
saved++;
}
+ get_undo_redo()->set_history_as_saved(EditorUndoRedoManager::GLOBAL_HISTORY);
+
return saved;
}
@@ -1773,11 +1774,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
if (err == OK) {
scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_file));
- if (idx < 0 || idx == editor_data.get_edited_scene()) {
- set_current_version(editor_data.get_undo_redo().get_version());
- } else {
- editor_data.set_edited_scene_version(0, idx);
- }
+ editor_data.set_scene_as_saved(idx);
editor_data.set_scene_modified_time(idx, FileAccess::get_modified_time(p_file));
editor_folding.save_scene_folding(scene, p_file);
@@ -1869,12 +1866,9 @@ void EditorNode::_mark_unsaved_scenes() {
}
String path = node->get_scene_file_path();
- if (!(path.is_empty() || FileAccess::exists(path))) {
- if (i == editor_data.get_edited_scene()) {
- set_current_version(-1);
- } else {
- editor_data.set_edited_scene_version(-1, i);
- }
+ if (!path.is_empty() && !FileAccess::exists(path)) {
+ // Mark scene tab as unsaved if the file is gone.
+ get_undo_redo()->set_history_as_unsaved(editor_data.get_scene_history_id(i));
}
}
@@ -2732,9 +2726,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
if ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) {
log->add_message(TTR("Can't undo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
} else {
- String action = editor_data.get_undo_redo().get_current_action_name();
+ String action = editor_data.get_undo_redo()->get_current_action_name();
- if (!editor_data.get_undo_redo().undo()) {
+ if (!editor_data.get_undo_redo()->undo()) {
log->add_message(TTR("Nothing to undo."), EditorLog::MSG_TYPE_EDITOR);
} else if (!action.is_empty()) {
log->add_message(vformat(TTR("Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
@@ -2745,10 +2739,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
if ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) {
log->add_message(TTR("Can't redo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
} else {
- if (!editor_data.get_undo_redo().redo()) {
+ if (!editor_data.get_undo_redo()->redo()) {
log->add_message(TTR("Nothing to redo."), EditorLog::MSG_TYPE_EDITOR);
} else {
- String action = editor_data.get_undo_redo().get_current_action_name();
+ String action = editor_data.get_undo_redo()->get_current_action_name();
log->add_message(vformat(TTR("Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
}
}
@@ -2783,7 +2777,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
ERR_PRINT("Failed to load scene");
}
editor_data.move_edited_scene_to_index(cur_idx);
- get_undo_redo()->clear_history(false);
+ get_undo_redo()->clear_history(false, editor_data.get_current_edited_scene_history_id());
scene_tabs->set_current_tab(cur_idx);
} break;
@@ -3096,8 +3090,7 @@ int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {
if (!editor_data.get_edited_scene_root(i)) {
continue;
}
- int current = editor_data.get_edited_scene();
- bool unsaved = (i == current) ? saved_version != editor_data.get_undo_redo().get_version() : editor_data.get_scene_version(i) != 0;
+ bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(i));
if (unsaved) {
String scene_filename = editor_data.get_edited_scene_root(i)->get_scene_file_path();
if (p_valid_filename && scene_filename.length() == 0) {
@@ -3207,9 +3200,9 @@ void EditorNode::_update_file_menu_opened() {
file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), previous_scenes.is_empty());
- const UndoRedo &undo_redo = editor_data.get_undo_redo();
- file_menu->set_item_disabled(file_menu->get_item_index(EDIT_UNDO), !undo_redo.has_undo());
- file_menu->set_item_disabled(file_menu->get_item_index(EDIT_REDO), !undo_redo.has_redo());
+ Ref<EditorUndoRedoManager> undo_redo = editor_data.get_undo_redo();
+ file_menu->set_item_disabled(file_menu->get_item_index(EDIT_UNDO), !undo_redo->has_undo());
+ file_menu->set_item_disabled(file_menu->get_item_index(EDIT_REDO), !undo_redo->has_redo());
}
void EditorNode::_update_file_menu_closed() {
@@ -3465,7 +3458,6 @@ void EditorNode::_remove_edited_scene(bool p_change_tab) {
_scene_tab_changed(new_index);
}
editor_data.remove_scene(old_index);
- editor_data.get_undo_redo().clear_history(false);
_update_title();
_update_scene_tabs();
}
@@ -3521,7 +3513,6 @@ Dictionary EditorNode::_get_main_scene_state() {
state["main_tab"] = _get_current_main_editor();
state["scene_tree_offset"] = SceneTreeDock::get_singleton()->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
state["property_edit_offset"] = InspectorDock::get_inspector_singleton()->get_scroll_offset();
- state["saved_version"] = saved_version;
state["node_filter"] = SceneTreeDock::get_singleton()->get_filter();
return state;
}
@@ -3581,11 +3572,6 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
editor_data.notify_edited_scene_changed();
}
-void EditorNode::set_current_version(uint64_t p_version) {
- saved_version = p_version;
- editor_data.set_edited_scene_version(p_version);
-}
-
bool EditorNode::is_changing_scene() const {
return changing_scene;
}
@@ -3605,7 +3591,7 @@ void EditorNode::set_current_scene(int p_idx) {
editor_folding.load_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
}
- call_deferred(SNAME("_clear_undo_history"));
+ get_undo_redo()->clear_history(false, editor_data.get_scene_history_id(p_idx));
}
changing_scene = true;
@@ -3622,8 +3608,8 @@ void EditorNode::set_current_scene(int p_idx) {
Node *new_scene = editor_data.get_edited_scene_root();
- if (Object::cast_to<Popup>(new_scene)) {
- Object::cast_to<Popup>(new_scene)->show();
+ if (Popup *p = Object::cast_to<Popup>(new_scene)) {
+ p->show();
}
SceneTreeDock::get_singleton()->set_edited_scene(new_scene);
@@ -3641,6 +3627,7 @@ void EditorNode::set_current_scene(int p_idx) {
_edit_current(true);
_update_title();
+ _update_scene_tabs();
call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // Do after everything else is done setting up.
}
@@ -3799,7 +3786,6 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
set_edited_scene(new_scene);
_get_scene_metadata(p_scene);
- saved_version = editor_data.get_undo_redo().get_version();
_update_title();
_update_scene_tabs();
_add_to_recent_scenes(lpath);
@@ -3850,6 +3836,10 @@ void EditorNode::request_instantiate_scenes(const Vector<String> &p_files) {
SceneTreeDock::get_singleton()->instantiate_scenes(p_files);
}
+Ref<EditorUndoRedoManager> &EditorNode::get_undo_redo() {
+ return singleton->editor_data.get_undo_redo();
+}
+
void EditorNode::_inherit_request(String p_file) {
current_menu_option = FILE_NEW_INHERITED_SCENE;
_dialog_action(p_file);
@@ -4010,6 +4000,7 @@ void EditorNode::register_editor_types() {
GDREGISTER_CLASS(EditorSpinSlider);
GDREGISTER_CLASS(EditorResourcePicker);
GDREGISTER_CLASS(EditorScriptPicker);
+ GDREGISTER_ABSTRACT_CLASS(EditorUndoRedoManager);
GDREGISTER_ABSTRACT_CLASS(FileSystemDock);
GDREGISTER_VIRTUAL_CLASS(EditorFileSystemImportFormatSupportQuery);
@@ -5151,9 +5142,7 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) {
return;
}
- bool unsaved = (p_tab == editor_data.get_edited_scene())
- ? saved_version != editor_data.get_undo_redo().get_version()
- : editor_data.get_scene_version(p_tab) != 0;
+ bool unsaved = get_undo_redo()->is_history_unsaved(editor_data.get_scene_history_id(p_tab));
if (unsaved) {
save_confirmation->set_ok_button_text(TTR("Save & Close"));
save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene->get_scene_file_path().is_empty() ? scene->get_scene_file_path() : "unsaved scene"));
@@ -5265,23 +5254,10 @@ void EditorNode::_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_p
void EditorNode::_scene_tab_changed(int p_tab) {
tab_preview_panel->hide();
- bool unsaved = (saved_version != editor_data.get_undo_redo().get_version());
-
if (p_tab == editor_data.get_edited_scene()) {
return; // Pointless.
}
-
- uint64_t next_scene_version = editor_data.get_scene_version(p_tab);
-
- editor_data.get_undo_redo().create_action(TTR("Switch Scene Tab"));
- editor_data.get_undo_redo().add_do_method(this, "set_current_version", unsaved ? saved_version : 0);
- editor_data.get_undo_redo().add_do_method(this, "set_current_scene", p_tab);
- editor_data.get_undo_redo().add_do_method(this, "set_current_version", next_scene_version == 0 ? editor_data.get_undo_redo().get_version() + 1 : next_scene_version);
-
- editor_data.get_undo_redo().add_undo_method(this, "set_current_version", next_scene_version);
- editor_data.get_undo_redo().add_undo_method(this, "set_current_scene", editor_data.get_edited_scene());
- editor_data.get_undo_redo().add_undo_method(this, "set_current_version", saved_version);
- editor_data.get_undo_redo().commit_action();
+ set_current_scene(p_tab);
}
Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {
@@ -5667,7 +5643,7 @@ void EditorNode::reload_scene(const String &p_path) {
if (scene_idx == -1) {
if (get_edited_scene()) {
// Scene is not open, so at it might be instantiated. We'll refresh the whole scene later.
- editor_data.get_undo_redo().clear_history();
+ editor_data.get_undo_redo()->clear_history(false, editor_data.get_current_edited_scene_history_id());
}
return;
}
@@ -5683,7 +5659,7 @@ void EditorNode::reload_scene(const String &p_path) {
// Adjust index so tab is back a the previous position.
editor_data.move_edited_scene_to_index(scene_idx);
- get_undo_redo()->clear_history();
+ get_undo_redo()->clear_history(false, editor_data.get_scene_history_id(scene_idx));
// Recover the tab.
scene_tabs->set_current_tab(current_tab);
@@ -5867,7 +5843,6 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method("stop_child_process", &EditorNode::stop_child_process);
ClassDB::bind_method("set_current_scene", &EditorNode::set_current_scene);
- ClassDB::bind_method("set_current_version", &EditorNode::set_current_version);
ClassDB::bind_method("_thumbnail_done", &EditorNode::_thumbnail_done);
ClassDB::bind_method("_set_main_scene_state", &EditorNode::_set_main_scene_state);
ClassDB::bind_method("_update_recent_scenes", &EditorNode::_update_recent_scenes);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index a8f2ff9c67..7400bcd422 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -72,6 +72,7 @@ class EditorRun;
class EditorRunNative;
class EditorSettingsDialog;
class EditorToaster;
+class EditorUndoRedoManager;
class ExportTemplateManager;
class FileDialog;
class FileSystemDock;
@@ -471,9 +472,6 @@ private:
String open_navigate;
String run_custom_filename;
- uint64_t saved_version = 1;
- uint64_t last_checked_version = 0;
-
DynamicFontImportSettings *fontdata_import_settings = nullptr;
SceneImportSettings *scene_import_settings = nullptr;
AudioStreamImportSettings *audio_stream_import_settings = nullptr;
@@ -709,7 +707,7 @@ public:
static EditorLog *get_log() { return singleton->log; }
static EditorData &get_editor_data() { return singleton->editor_data; }
static EditorFolding &get_editor_folding() { return singleton->editor_folding; }
- static UndoRedo *get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
+ static Ref<EditorUndoRedoManager> &get_undo_redo();
static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
static VSplitContainer *get_top_split() { return singleton->top_split; }
@@ -793,7 +791,6 @@ public:
bool is_scene_open(const String &p_path);
- void set_current_version(uint64_t p_version);
void set_current_scene(int p_idx);
void setup_color_picker(ColorPicker *picker);
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index d43eb9375a..2e64e46519 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_paths.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/export/editor_export.h"
#include "editor/filesystem_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
@@ -893,7 +894,7 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
- ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::_get_undo_redo);
+ ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::get_undo_redo);
ClassDB::bind_method(D_METHOD("add_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::add_undo_redo_inspector_hook_callback);
ClassDB::bind_method(D_METHOD("remove_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::remove_undo_redo_inspector_hook_callback);
ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
@@ -973,6 +974,10 @@ void EditorPlugin::_bind_methods() {
BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
}
+Ref<EditorUndoRedoManager> EditorPlugin::get_undo_redo() {
+ return undo_redo;
+}
+
EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS];
int EditorPlugins::creation_func_count = 0;
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index d20d96051b..201c7790a3 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -53,6 +53,7 @@ class EditorImportPlugin;
class EditorExportPlugin;
class EditorNode3DGizmoPlugin;
class EditorResourcePreview;
+class EditorUndoRedoManager;
class EditorFileSystem;
class EditorToolAddons;
class EditorPaths;
@@ -130,9 +131,7 @@ public:
class EditorPlugin : public Node {
GDCLASS(EditorPlugin, Node);
friend class EditorData;
- UndoRedo *undo_redo = nullptr;
-
- UndoRedo *_get_undo_redo() { return undo_redo; }
+ Ref<EditorUndoRedoManager> undo_redo;
bool input_event_forwarding_always_enabled = false;
bool force_draw_over_forwarding_enabled = false;
@@ -145,7 +144,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- UndoRedo &get_undo_redo() { return *undo_redo; }
+ Ref<EditorUndoRedoManager> get_undo_redo();
void add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon);
void remove_custom_type(const String &p_type);
diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp
index 08ff63551f..67c602ad2d 100644
--- a/editor/editor_settings_dialog.cpp
+++ b/editor/editor_settings_dialog.cpp
@@ -40,6 +40,7 @@
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/margin_container.h"
void EditorSettingsDialog::ok_pressed() {
@@ -124,9 +125,9 @@ void EditorSettingsDialog::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
- undo_redo->set_method_notify_callback(EditorDebuggerNode::_method_changeds, nullptr);
- undo_redo->set_property_notify_callback(EditorDebuggerNode::_property_changeds, nullptr);
- undo_redo->set_commit_notify_callback(_undo_redo_callback, this);
+ undo_redo->get_or_create_history(EditorUndoRedoManager::GLOBAL_HISTORY).undo_redo->set_method_notify_callback(EditorDebuggerNode::_method_changeds, nullptr);
+ undo_redo->get_or_create_history(EditorUndoRedoManager::GLOBAL_HISTORY).undo_redo->set_property_notify_callback(EditorDebuggerNode::_property_changeds, nullptr);
+ undo_redo->get_or_create_history(EditorUndoRedoManager::GLOBAL_HISTORY).undo_redo->set_commit_notify_callback(_undo_redo_callback, this);
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -680,7 +681,7 @@ void EditorSettingsDialog::_bind_methods() {
EditorSettingsDialog::EditorSettingsDialog() {
set_title(TTR("Editor Settings"));
- undo_redo = memnew(UndoRedo);
+ undo_redo = EditorNode::get_undo_redo();
tabs = memnew(TabContainer);
tabs->set_theme_type_variation("TabContainerOdd");
@@ -776,5 +777,4 @@ EditorSettingsDialog::EditorSettingsDialog() {
}
EditorSettingsDialog::~EditorSettingsDialog() {
- memdelete(undo_redo);
}
diff --git a/editor/editor_settings_dialog.h b/editor/editor_settings_dialog.h
index a1ea54c6fb..87ed6a77eb 100644
--- a/editor/editor_settings_dialog.h
+++ b/editor/editor_settings_dialog.h
@@ -40,6 +40,8 @@
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
+class EditorUndoRedoManager;
+
class EditorSettingsDialog : public AcceptDialog {
GDCLASS(EditorSettingsDialog, AcceptDialog);
@@ -73,7 +75,7 @@ class EditorSettingsDialog : public AcceptDialog {
Timer *timer = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
virtual void cancel_pressed() override;
virtual void ok_pressed() override;
diff --git a/editor/editor_undo_redo_manager.cpp b/editor/editor_undo_redo_manager.cpp
new file mode 100644
index 0000000000..eca2b3143b
--- /dev/null
+++ b/editor/editor_undo_redo_manager.cpp
@@ -0,0 +1,442 @@
+/*************************************************************************/
+/* editor_undo_redo_manager.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_undo_redo_manager.h"
+
+#include "core/io/resource.h"
+#include "core/os/os.h"
+#include "core/templates/local_vector.h"
+#include "editor/editor_log.h"
+#include "editor/editor_node.h"
+#include "scene/main/node.h"
+
+EditorUndoRedoManager::History &EditorUndoRedoManager::get_or_create_history(int p_idx) {
+ if (!history_map.has(p_idx)) {
+ History history;
+ history.undo_redo = memnew(UndoRedo);
+ history.id = p_idx;
+ history_map[p_idx] = history;
+
+ EditorNode::get_singleton()->get_log()->register_undo_redo(history.undo_redo);
+ EditorDebuggerNode::get_singleton()->register_undo_redo(history.undo_redo);
+ }
+ return history_map[p_idx];
+}
+
+UndoRedo *EditorUndoRedoManager::get_history_undo_redo(int p_idx) const {
+ ERR_FAIL_COND_V(!history_map.has(p_idx), nullptr);
+ return history_map[p_idx].undo_redo;
+}
+
+int EditorUndoRedoManager::get_history_id_for_object(Object *p_object) const {
+ int history_id = INVALID_HISTORY;
+
+ if (Node *node = Object::cast_to<Node>(p_object)) {
+ Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
+
+ if (edited_scene && (node == edited_scene || edited_scene->is_ancestor_of(node))) {
+ int idx = EditorNode::get_singleton()->get_editor_data().get_current_edited_scene_history_id();
+ if (idx > 0) {
+ history_id = idx;
+ }
+ }
+ }
+
+ if (Resource *res = Object::cast_to<Resource>(p_object)) {
+ if (res->is_built_in()) {
+ if (res->get_path().is_empty()) {
+ int idx = EditorNode::get_singleton()->get_editor_data().get_current_edited_scene_history_id();
+ if (idx > 0) {
+ history_id = idx;
+ }
+ } else {
+ int idx = EditorNode::get_singleton()->get_editor_data().get_scene_history_id_from_path(res->get_path().get_slice("::", 0));
+ if (idx > 0) {
+ history_id = idx;
+ }
+ }
+ }
+ }
+
+ if (history_id == INVALID_HISTORY) {
+ if (pending_action.history_id != INVALID_HISTORY) {
+ history_id = pending_action.history_id;
+ } else {
+ history_id = GLOBAL_HISTORY;
+ }
+ }
+ return history_id;
+}
+
+EditorUndoRedoManager::History &EditorUndoRedoManager::get_history_for_object(Object *p_object) {
+ int history_id = get_history_id_for_object(p_object);
+ ERR_FAIL_COND_V_MSG(pending_action.history_id != INVALID_HISTORY && history_id != pending_action.history_id, get_or_create_history(pending_action.history_id), vformat("UndoRedo history mismatch: expected %d, got %d.", pending_action.history_id, history_id));
+
+ History &history = get_or_create_history(history_id);
+ if (pending_action.history_id == INVALID_HISTORY) {
+ pending_action.history_id = history_id;
+ history.undo_redo->create_action(pending_action.action_name, pending_action.merge_mode);
+ }
+
+ return history;
+}
+
+void EditorUndoRedoManager::create_action_for_history(const String &p_name, int p_history_id, UndoRedo::MergeMode p_mode) {
+ pending_action.action_name = p_name;
+ pending_action.timestamp = OS::get_singleton()->get_unix_time();
+ pending_action.merge_mode = p_mode;
+
+ if (p_history_id != INVALID_HISTORY) {
+ pending_action.history_id = p_history_id;
+ History &history = get_or_create_history(p_history_id);
+ history.undo_redo->create_action(pending_action.action_name, pending_action.merge_mode);
+ }
+}
+
+void EditorUndoRedoManager::create_action(const String &p_name, UndoRedo::MergeMode p_mode, Object *p_custom_context) {
+ create_action_for_history(p_name, INVALID_HISTORY, p_mode);
+
+ if (p_custom_context) {
+ // This assigns context to pending action.
+ get_history_for_object(p_custom_context);
+ }
+}
+
+void EditorUndoRedoManager::add_do_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
+ UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo;
+ undo_redo->add_do_methodp(p_object, p_method, p_args, p_argcount);
+}
+
+void EditorUndoRedoManager::add_undo_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
+ UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo;
+ undo_redo->add_undo_methodp(p_object, p_method, p_args, p_argcount);
+}
+
+void EditorUndoRedoManager::_add_do_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ if (p_argcount < 2) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 0;
+ return;
+ }
+
+ if (p_args[0]->get_type() != Variant::OBJECT) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::OBJECT;
+ return;
+ }
+
+ if (p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ r_error.expected = Variant::STRING_NAME;
+ return;
+ }
+
+ r_error.error = Callable::CallError::CALL_OK;
+
+ Object *object = *p_args[0];
+ StringName method = *p_args[1];
+
+ add_do_methodp(object, method, p_args + 2, p_argcount - 2);
+}
+
+void EditorUndoRedoManager::_add_undo_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ if (p_argcount < 2) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 0;
+ return;
+ }
+
+ if (p_args[0]->get_type() != Variant::OBJECT) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::OBJECT;
+ return;
+ }
+
+ if (p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ r_error.expected = Variant::STRING_NAME;
+ return;
+ }
+
+ r_error.error = Callable::CallError::CALL_OK;
+
+ Object *object = *p_args[0];
+ StringName method = *p_args[1];
+
+ add_undo_methodp(object, method, p_args + 2, p_argcount - 2);
+}
+
+void EditorUndoRedoManager::add_do_property(Object *p_object, const StringName &p_property, const Variant &p_value) {
+ UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo;
+ undo_redo->add_do_property(p_object, p_property, p_value);
+}
+
+void EditorUndoRedoManager::add_undo_property(Object *p_object, const StringName &p_property, const Variant &p_value) {
+ UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo;
+ undo_redo->add_undo_property(p_object, p_property, p_value);
+}
+
+void EditorUndoRedoManager::add_do_reference(Object *p_object) {
+ UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo;
+ undo_redo->add_do_reference(p_object);
+}
+
+void EditorUndoRedoManager::add_undo_reference(Object *p_object) {
+ UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo;
+ undo_redo->add_undo_reference(p_object);
+}
+
+void EditorUndoRedoManager::commit_action(bool p_execute) {
+ ERR_FAIL_COND(pending_action.history_id == INVALID_HISTORY);
+ is_committing = true;
+
+ History &history = get_or_create_history(pending_action.history_id);
+ history.undo_redo->commit_action(p_execute);
+ history.redo_stack.clear();
+
+ if (!history.undo_stack.is_empty()) {
+ const Action &prev_action = history.undo_stack.back()->get();
+ if (pending_action.merge_mode != UndoRedo::MERGE_DISABLE && pending_action.merge_mode == prev_action.merge_mode && pending_action.action_name == prev_action.action_name) {
+ // Discard action if it should be merged (UndoRedo handles merging internally).
+ pending_action = Action();
+ is_committing = false;
+ return;
+ }
+ }
+
+ history.undo_stack.push_back(pending_action);
+ pending_action = Action();
+ is_committing = false;
+}
+
+bool EditorUndoRedoManager::is_committing_action() const {
+ return is_committing;
+}
+
+bool EditorUndoRedoManager::undo() {
+ if (!has_undo()) {
+ return false;
+ }
+
+ History *selected_history = nullptr;
+ double global_timestamp = 0;
+
+ // Pick the history with greatest last action timestamp (either global or current scene).
+ {
+ History &history = get_or_create_history(GLOBAL_HISTORY);
+ if (!history.undo_stack.is_empty()) {
+ selected_history = &history;
+ global_timestamp = history.undo_stack.back()->get().timestamp;
+ }
+ }
+
+ {
+ History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id());
+ if (!history.undo_stack.is_empty() && history.undo_stack.back()->get().timestamp > global_timestamp) {
+ selected_history = &history;
+ }
+ }
+
+ if (selected_history) {
+ Action action = selected_history->undo_stack.back()->get();
+ selected_history->undo_stack.pop_back();
+ selected_history->redo_stack.push_back(action);
+ return selected_history->undo_redo->undo();
+ }
+ return false;
+}
+
+bool EditorUndoRedoManager::redo() {
+ if (!has_redo()) {
+ return false;
+ }
+
+ History *selected_history = nullptr;
+ double global_timestamp = INFINITY;
+
+ // Pick the history with lowest last action timestamp (either global or current scene).
+ {
+ History &history = get_or_create_history(GLOBAL_HISTORY);
+ if (!history.redo_stack.is_empty()) {
+ selected_history = &history;
+ global_timestamp = history.redo_stack.back()->get().timestamp;
+ }
+ }
+
+ {
+ History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id());
+ if (!history.redo_stack.is_empty() && history.redo_stack.back()->get().timestamp < global_timestamp) {
+ selected_history = &history;
+ }
+ }
+
+ if (selected_history) {
+ Action action = selected_history->redo_stack.back()->get();
+ selected_history->redo_stack.pop_back();
+ selected_history->undo_stack.push_back(action);
+ return selected_history->undo_redo->redo();
+ }
+ return false;
+}
+
+void EditorUndoRedoManager::set_history_as_saved(int p_id) {
+ History &history = get_or_create_history(p_id);
+ history.saved_version = history.undo_redo->get_version();
+}
+
+void EditorUndoRedoManager::set_history_as_unsaved(int p_id) {
+ History &history = get_or_create_history(p_id);
+ history.saved_version = -1;
+}
+
+bool EditorUndoRedoManager::is_history_unsaved(int p_id) {
+ History &history = get_or_create_history(p_id);
+ return history.undo_redo->get_version() != history.saved_version;
+}
+
+bool EditorUndoRedoManager::has_undo() {
+ for (const KeyValue<int, History> &E : history_map) {
+ if ((E.key == GLOBAL_HISTORY || E.key == EditorNode::get_editor_data().get_current_edited_scene_history_id()) && !E.value.undo_stack.is_empty()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool EditorUndoRedoManager::has_redo() {
+ for (const KeyValue<int, History> &E : history_map) {
+ if ((E.key == GLOBAL_HISTORY || E.key == EditorNode::get_editor_data().get_current_edited_scene_history_id()) && !E.value.redo_stack.is_empty()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void EditorUndoRedoManager::clear_history(bool p_increase_version, int p_idx) {
+ if (p_idx != INVALID_HISTORY) {
+ get_or_create_history(p_idx).undo_redo->clear_history(p_increase_version);
+ if (!p_increase_version) {
+ set_history_as_saved(p_idx);
+ }
+ return;
+ }
+
+ for (const KeyValue<int, History> &E : history_map) {
+ E.value.undo_redo->clear_history(p_increase_version);
+ set_history_as_saved(E.key);
+ }
+}
+
+String EditorUndoRedoManager::get_current_action_name() {
+ if (has_undo()) {
+ History *selected_history = nullptr;
+ double global_timestamp = 0;
+
+ // Pick the history with greatest last action timestamp (either global or current scene).
+ {
+ History &history = get_or_create_history(GLOBAL_HISTORY);
+ if (!history.undo_stack.is_empty()) {
+ selected_history = &history;
+ global_timestamp = history.undo_stack.back()->get().timestamp;
+ }
+ }
+
+ {
+ History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id());
+ if (!history.undo_stack.is_empty() && history.undo_stack.back()->get().timestamp > global_timestamp) {
+ selected_history = &history;
+ }
+ }
+
+ if (selected_history) {
+ return selected_history->undo_redo->get_current_action_name();
+ }
+ }
+ return "";
+}
+
+void EditorUndoRedoManager::discard_history(int p_idx, bool p_erase_from_map) {
+ ERR_FAIL_COND(!history_map.has(p_idx));
+ History &history = history_map[p_idx];
+
+ if (history.undo_redo) {
+ memdelete(history.undo_redo);
+ history.undo_redo = nullptr;
+ }
+
+ if (p_erase_from_map) {
+ history_map.erase(p_idx);
+ }
+}
+
+void EditorUndoRedoManager::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_action", "name", "merge_mode", "custom_context"), &EditorUndoRedoManager::create_action, DEFVAL(UndoRedo::MERGE_DISABLE), DEFVAL((Object *)nullptr));
+ ClassDB::bind_method(D_METHOD("commit_action", "execute"), &EditorUndoRedoManager::commit_action, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("is_committing_action"), &EditorUndoRedoManager::is_committing_action);
+
+ {
+ MethodInfo mi;
+ mi.name = "add_do_method";
+ mi.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
+ mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
+
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "add_do_method", &EditorUndoRedoManager::_add_do_method, mi, varray(), false);
+ }
+
+ {
+ MethodInfo mi;
+ mi.name = "add_undo_method";
+ mi.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
+ mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
+
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "add_undo_method", &EditorUndoRedoManager::_add_undo_method, mi, varray(), false);
+ }
+
+ ClassDB::bind_method(D_METHOD("add_do_property", "object", "property", "value"), &EditorUndoRedoManager::add_do_property);
+ ClassDB::bind_method(D_METHOD("add_undo_property", "object", "property", "value"), &EditorUndoRedoManager::add_undo_property);
+ ClassDB::bind_method(D_METHOD("add_do_reference", "object"), &EditorUndoRedoManager::add_do_reference);
+ ClassDB::bind_method(D_METHOD("add_undo_reference", "object"), &EditorUndoRedoManager::add_undo_reference);
+
+ ClassDB::bind_method(D_METHOD("get_object_history_id", "object"), &EditorUndoRedoManager::get_history_id_for_object);
+ ClassDB::bind_method(D_METHOD("get_history_undo_redo", "id"), &EditorUndoRedoManager::get_history_undo_redo);
+
+ BIND_ENUM_CONSTANT(GLOBAL_HISTORY);
+ BIND_ENUM_CONSTANT(INVALID_HISTORY);
+}
+
+EditorUndoRedoManager::~EditorUndoRedoManager() {
+ for (const KeyValue<int, History> &E : history_map) {
+ discard_history(E.key, false);
+ }
+}
diff --git a/editor/editor_undo_redo_manager.h b/editor/editor_undo_redo_manager.h
new file mode 100644
index 0000000000..c4d85daa22
--- /dev/null
+++ b/editor/editor_undo_redo_manager.h
@@ -0,0 +1,134 @@
+/*************************************************************************/
+/* editor_undo_redo_manager.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_UNDO_REDO_MANAGER_H
+#define EDITOR_UNDO_REDO_MANAGER_H
+
+#include "core/object/class_db.h"
+#include "core/object/ref_counted.h"
+#include "core/object/undo_redo.h"
+
+class EditorUndoRedoManager : public RefCounted {
+ GDCLASS(EditorUndoRedoManager, RefCounted);
+
+public:
+ enum SpecialHistory {
+ GLOBAL_HISTORY = 0,
+ INVALID_HISTORY = -99,
+ };
+
+private:
+ struct Action {
+ int history_id = INVALID_HISTORY;
+ double timestamp = 0;
+ String action_name;
+ UndoRedo::MergeMode merge_mode = UndoRedo::MERGE_DISABLE;
+ };
+
+ struct History {
+ int id = INVALID_HISTORY;
+ UndoRedo *undo_redo = nullptr;
+ uint64_t saved_version = 1;
+ List<Action> undo_stack;
+ List<Action> redo_stack;
+ };
+
+ HashMap<int, History> history_map;
+ Action pending_action;
+
+ bool is_committing = false;
+
+protected:
+ static void _bind_methods();
+
+public:
+ History &get_or_create_history(int p_idx);
+ UndoRedo *get_history_undo_redo(int p_idx) const;
+ int get_history_id_for_object(Object *p_object) const;
+ History &get_history_for_object(Object *p_object);
+
+ void create_action_for_history(const String &p_name, int p_history_id, UndoRedo::MergeMode p_mode = UndoRedo::MERGE_DISABLE);
+ void create_action(const String &p_name = "", UndoRedo::MergeMode p_mode = UndoRedo::MERGE_DISABLE, Object *p_custom_context = nullptr);
+
+ void add_do_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount);
+ void add_undo_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount);
+
+ template <typename... VarArgs>
+ void add_do_method(Object *p_object, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+
+ add_do_methodp(p_object, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ template <typename... VarArgs>
+ void add_undo_method(Object *p_object, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+
+ add_undo_methodp(p_object, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ void _add_do_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void _add_undo_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+
+ void add_do_property(Object *p_object, const StringName &p_property, const Variant &p_value);
+ void add_undo_property(Object *p_object, const StringName &p_property, const Variant &p_value);
+ void add_do_reference(Object *p_object);
+ void add_undo_reference(Object *p_object);
+
+ void commit_action(bool p_execute = true);
+ bool is_committing_action() const;
+
+ bool undo();
+ bool redo();
+ void clear_history(bool p_increase_version = true, int p_idx = INVALID_HISTORY);
+
+ void set_history_as_saved(int p_idx);
+ void set_history_as_unsaved(int p_idx);
+ bool is_history_unsaved(int p_idx);
+ bool has_undo();
+ bool has_redo();
+
+ String get_current_action_name();
+
+ void discard_history(int p_idx, bool p_erase_from_map = true);
+ ~EditorUndoRedoManager();
+};
+
+VARIANT_ENUM_CAST(EditorUndoRedoManager::SpecialHistory);
+
+#endif // EDITOR_UNDO_REDO_MANAGER_H
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp
index f16097f109..15add50fd4 100644
--- a/editor/groups_editor.cpp
+++ b/editor/groups_editor.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/scene_tree_dock.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/box_container.h"
@@ -397,6 +398,10 @@ void GroupDialog::_notification(int p_what) {
}
}
+void GroupDialog::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void GroupDialog::edit() {
popup_centered();
@@ -696,6 +701,10 @@ void GroupsEditor::update_tree() {
}
}
+void GroupsEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void GroupsEditor::set_current(Node *p_node) {
node = p_node;
update_tree();
diff --git a/editor/groups_editor.h b/editor/groups_editor.h
index fec8913e31..8bbea4e652 100644
--- a/editor/groups_editor.h
+++ b/editor/groups_editor.h
@@ -31,7 +31,6 @@
#ifndef GROUPS_EDITOR_H
#define GROUPS_EDITOR_H
-#include "core/object/undo_redo.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
@@ -40,6 +39,8 @@
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
+class EditorUndoRedoManager;
+
class GroupDialog : public AcceptDialog {
GDCLASS(GroupDialog, AcceptDialog);
@@ -68,7 +69,7 @@ class GroupDialog : public AcceptDialog {
String selected_group;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void _group_selected();
@@ -103,7 +104,7 @@ public:
};
void edit();
- void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
GroupDialog();
};
@@ -119,7 +120,7 @@ class GroupsEditor : public VBoxContainer {
Button *add = nullptr;
Tree *tree = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void update_tree();
void _add_group(const String &p_group = "");
@@ -137,7 +138,7 @@ public:
COPY_GROUP,
};
- void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_current(Node *p_node);
GroupsEditor();
diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
index 4f00bd120a..2fa602846c 100644
--- a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
+++ b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
@@ -38,6 +38,7 @@
void PostImportPluginSkeletonRestFixer::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/apply_node_transforms"), true));
r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/normalize_position_tracks"), true));
r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/overwrite_axis"), true));
@@ -67,6 +68,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
if (!src_skeleton) {
return;
}
+
bool is_renamed = bool(p_options["retarget/bone_renamer/rename_bones"]);
Array filter = p_options["retarget/rest_fixer/fix_silhouette/filter"];
bool is_rest_changed = false;
@@ -89,6 +91,107 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
}
+ // Apply node transforms.
+ if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
+ LocalVector<Transform3D> old_skeleton_rest;
+ LocalVector<Transform3D> old_skeleton_global_rest;
+ for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
+ old_skeleton_rest.push_back(src_skeleton->get_bone_rest(i));
+ old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i));
+ }
+
+ Transform3D global_transform;
+ Node *pr = src_skeleton;
+ while (pr) {
+ Node3D *pr3d = Object::cast_to<Node3D>(pr);
+ if (pr3d) {
+ global_transform = pr3d->get_transform() * global_transform;
+ pr3d->set_transform(Transform3D());
+ }
+ pr = pr->get_parent();
+ }
+ Vector3 scl = global_transform.basis.get_scale_local();
+
+ Vector<int> bones_to_process = src_skeleton->get_parentless_bones();
+ for (int i = 0; i < bones_to_process.size(); i++) {
+ src_skeleton->set_bone_rest(bones_to_process[i], global_transform.orthonormalized() * src_skeleton->get_bone_rest(bones_to_process[i]));
+ }
+
+ while (bones_to_process.size() > 0) {
+ int src_idx = bones_to_process[0];
+ bones_to_process.erase(src_idx);
+ Vector<int> src_children = src_skeleton->get_bone_children(src_idx);
+ for (int i = 0; i < src_children.size(); i++) {
+ bones_to_process.push_back(src_children[i]);
+ }
+ src_skeleton->set_bone_rest(src_idx, Transform3D(src_skeleton->get_bone_rest(src_idx).basis, src_skeleton->get_bone_rest(src_idx).origin * scl));
+ }
+
+ // Fix animation.
+ bones_to_process = src_skeleton->get_parentless_bones();
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
+ while (nodes.size()) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ int track_len = anim->get_track_count();
+ for (int i = 0; i < track_len; i++) {
+ if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) {
+ continue;
+ }
+
+ if (anim->track_is_compressed(i)) {
+ continue; // Shouldn't occur in internal_process().
+ }
+
+ String track_path = String(anim->track_get_path(i).get_concatenated_names());
+ Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ if (node) {
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (track_skeleton && track_skeleton == src_skeleton) {
+ StringName bn = anim->track_get_path(i).get_subname(0);
+ if (bn) {
+ int bone_idx = src_skeleton->find_bone(bn);
+ int key_len = anim->track_get_key_count(i);
+ if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) {
+ if (bones_to_process.has(bone_idx)) {
+ for (int j = 0; j < key_len; j++) {
+ Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin);
+ }
+ } else {
+ for (int j = 0; j < key_len; j++) {
+ Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, ps * scl);
+ }
+ }
+ } else if (bones_to_process.has(bone_idx)) {
+ if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
+ for (int j = 0; j < key_len; j++) {
+ Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt);
+ }
+ } else {
+ for (int j = 0; j < key_len; j++) {
+ Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
+ anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale());
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ is_rest_changed = true;
+ }
+
// Set motion scale to Skeleton if normalize position tracks.
if (bool(p_options["retarget/rest_fixer/normalize_position_tracks"])) {
int src_bone_idx = src_skeleton->find_bone(profile->get_scale_base_bone());
@@ -367,32 +470,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
src_skeleton->set_bone_rest(src_idx, Transform3D(tgt_rot, diff.xform(src_skeleton->get_bone_rest(src_idx).origin)));
}
- // Fix skin.
- {
- TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
- while (nodes.size()) {
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
- Ref<Skin> skin = mi->get_skin();
- if (skin.is_valid()) {
- Node *node = mi->get_node(mi->get_skeleton_path());
- if (node) {
- Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
- if (mesh_skeleton && node == src_skeleton) {
- int skin_len = skin->get_bind_count();
- for (int i = 0; i < skin_len; i++) {
- StringName bn = skin->get_bind_name(i);
- int bone_idx = src_skeleton->find_bone(bn);
- if (bone_idx >= 0) {
- Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
- skin->set_bind_pose(i, new_rest.inverse());
- }
- }
- }
- }
- }
- }
- }
-
// Fix animation.
{
TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
@@ -471,8 +548,34 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
is_rest_changed = true;
}
- // Init skeleton pose to new rest.
if (is_rest_changed) {
+ // Fix skin.
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
+ while (nodes.size()) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
+ Ref<Skin> skin = mi->get_skin();
+ if (skin.is_valid()) {
+ Node *node = mi->get_node(mi->get_skeleton_path());
+ if (node) {
+ Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (mesh_skeleton && node == src_skeleton) {
+ int skin_len = skin->get_bind_count();
+ for (int i = 0; i < skin_len; i++) {
+ StringName bn = skin->get_bind_name(i);
+ int bone_idx = src_skeleton->find_bone(bn);
+ if (bone_idx >= 0) {
+ Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
+ skin->set_bind_pose(i, new_rest.inverse());
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Init skeleton pose to new rest.
for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
Transform3D fixed_rest = src_skeleton->get_bone_rest(i);
src_skeleton->set_bone_pose_position(i, fixed_rest.origin);
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index 79d94246ad..1bcbd2fe00 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -178,7 +178,8 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {
}
}
- editor_data->get_undo_redo().clear_history();
+ int history_id = editor_data->get_undo_redo()->get_history_for_object(current).id;
+ editor_data->get_undo_redo()->clear_history(true, history_id);
EditorNode::get_singleton()->get_editor_plugins_over()->edit(nullptr);
EditorNode::get_singleton()->get_editor_plugins_over()->edit(current);
@@ -755,7 +756,7 @@ InspectorDock::InspectorDock(EditorData &p_editor_data) {
inspector->set_property_name_style(EditorPropertyNameProcessor::get_default_inspector_style());
inspector->set_use_folding(!bool(EDITOR_GET("interface/inspector/disable_folding")));
inspector->register_text_enter(search);
- inspector->set_undo_redo(&editor_data->get_undo_redo());
+ inspector->set_undo_redo(editor_data->get_undo_redo());
inspector->set_use_filter(true); // TODO: check me
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index e8fb80eb57..77a1700ebf 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_translation_parser.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/pot_generator.h"
#include "scene/gui/control.h"
diff --git a/editor/localization_editor.h b/editor/localization_editor.h
index 10ccdfdc13..ecac171fe3 100644
--- a/editor/localization_editor.h
+++ b/editor/localization_editor.h
@@ -56,7 +56,7 @@ class LocalizationEditor : public VBoxContainer {
EditorFileDialog *pot_file_open_dialog = nullptr;
EditorFileDialog *pot_generate_dialog = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool updating_translations = false;
String localization_changed;
diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp
index a694b8d754..70cc54668d 100644
--- a/editor/multi_node_edit.cpp
+++ b/editor/multi_node_edit.cpp
@@ -32,6 +32,7 @@
#include "core/math/math_fieldwise.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) {
return _set_impl(p_name, p_value, "");
@@ -54,7 +55,7 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value,
node_path_target = es->get_node(p_value);
}
- UndoRedo *ur = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("MultiNode Set") + " " + String(name), UndoRedo::MERGE_ENDS);
for (const NodePath &E : nodes) {
diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp
index 986370f537..55fa2f22dd 100644
--- a/editor/node_dock.cpp
+++ b/editor/node_dock.cpp
@@ -117,7 +117,7 @@ NodeDock::NodeDock() {
groups_button->connect("pressed", callable_mp(this, &NodeDock::show_groups));
connections = memnew(ConnectionsDock);
- connections->set_undoredo(EditorNode::get_undo_redo());
+ connections->set_undo_redo(EditorNode::get_undo_redo());
add_child(connections);
connections->set_v_size_flags(SIZE_EXPAND_FILL);
connections->hide();
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index a7d7c0145a..275859f528 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/separator.h"
bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 696fd7b637..1fbbe67c8d 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -36,6 +36,7 @@
#include "scene/gui/box_container.h"
class CanvasItemEditor;
+class EditorUndoRedoManager;
class AbstractPolygon2DEditor : public HBoxContainer {
GDCLASS(AbstractPolygon2DEditor, HBoxContainer);
@@ -99,7 +100,7 @@ protected:
int mode = MODE_EDIT;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
virtual void _menu_option(int p_option);
void _wip_changed();
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 32d97c65a9..2578099a9f 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_blend_tree.h"
StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 9b06f3248f..125a3382fa 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -40,6 +40,8 @@
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
+class EditorUndoRedoManager;
+
class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin);
@@ -76,7 +78,7 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
bool updating = false;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
static AnimationNodeBlendSpace1DEditor *singleton;
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index dc764725dd..c0723cef87 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -39,6 +39,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 26471df051..df2bcf254d 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -40,6 +40,8 @@
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
+class EditorUndoRedoManager;
+
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendSpace2DEditor, AnimationTreeNodeEditorPlugin);
@@ -82,7 +84,7 @@ class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
bool updating;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
static AnimationNodeBlendSpace2DEditor *singleton;
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 79be2d04b3..e4f5576d66 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -39,6 +39,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index 18199676b8..af43da6197 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -41,6 +41,7 @@
class ProgressBar;
class EditorFileDialog;
+class EditorUndoRedoManager;
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);
@@ -54,7 +55,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
AcceptDialog *filter_dialog = nullptr;
Tree *filters = nullptr;
diff --git a/editor/plugins/animation_library_editor.cpp b/editor/plugins/animation_library_editor.cpp
index c36ae1c521..f9e5aa799a 100644
--- a/editor/plugins/animation_library_editor.cpp
+++ b/editor/plugins/animation_library_editor.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
void AnimationLibraryEditor::set_animation_player(Object *p_player) {
player = p_player;
@@ -92,7 +93,7 @@ void AnimationLibraryEditor::_add_library_validate(const String &p_name) {
void AnimationLibraryEditor::_add_library_confirm() {
if (adding_animation) {
String anim_name = add_library_name->get_text();
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<AnimationLibrary> al = player->call("get_animation_library", adding_animation_to_library);
ERR_FAIL_COND(!al.is_valid());
@@ -109,7 +110,7 @@ void AnimationLibraryEditor::_add_library_confirm() {
} else {
String lib_name = add_library_name->get_text();
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<AnimationLibrary> al;
al.instantiate();
@@ -203,7 +204,7 @@ void AnimationLibraryEditor::_file_popup_selected(int p_id) {
// TODO: should probably make all foreign animations assigned to this library
// unique too.
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Make Animation Library Unique: %s"), lib_name));
undo_redo->add_do_method(player, "remove_animation_library", lib_name);
undo_redo->add_do_method(player, "add_animation_library", lib_name, ald);
@@ -272,7 +273,7 @@ void AnimationLibraryEditor::_file_popup_selected(int p_id) {
Ref<Animation> animd = anim->duplicate();
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Make Animation Unique: %s"), anim_name));
undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_do_method(al.ptr(), "add_animation", anim_name, animd);
@@ -320,7 +321,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
name = p_path.get_file().get_basename() + " " + itos(attempt);
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Add Animation Library: %s"), name));
undo_redo->add_do_method(player, "add_animation_library", name, al);
@@ -358,7 +359,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
name = p_path.get_file().get_basename() + " " + itos(attempt);
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Load Animation into Library: %s"), name));
undo_redo->add_do_method(al.ptr(), "add_animation", name, anim);
@@ -374,7 +375,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
EditorNode::get_singleton()->save_resource_in_path(al, p_path);
if (al->get_path() != prev_path) { // Save successful.
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Save Animation library to File: %s"), file_dialog_library));
undo_redo->add_do_method(al.ptr(), "set_path", al->get_path());
@@ -395,7 +396,7 @@ void AnimationLibraryEditor::_load_file(String p_path) {
String prev_path = anim->get_path();
EditorNode::get_singleton()->save_resource_in_path(anim, p_path);
if (anim->get_path() != prev_path) { // Save successful.
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Save Animation to File: %s"), file_dialog_animation));
undo_redo->add_do_method(anim.ptr(), "set_path", anim->get_path());
@@ -413,7 +414,7 @@ void AnimationLibraryEditor::_item_renamed() {
String text = ti->get_text(0);
String old_text = ti->get_metadata(0);
bool restore_text = false;
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
if (String(text).contains("/") || String(text).contains(":") || String(text).contains(",") || String(text).contains("[")) {
restore_text = true;
@@ -527,7 +528,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
name = base_name + " (" + itos(attempt) + ")";
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Add Animation to Library: %s"), name));
undo_redo->add_do_method(al.ptr(), "add_animation", name, anim);
@@ -553,7 +554,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
file_dialog_library = lib_name;
} break;
case LIB_BUTTON_DELETE: {
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Remove Animation Library: %s"), lib_name));
undo_redo->add_do_method(player, "remove_animation_library", lib_name);
undo_redo->add_undo_method(player, "add_animation_library", lib_name, al);
@@ -594,7 +595,7 @@ void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int
} break;
case ANIM_BUTTON_DELETE: {
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Remove Animation from Library: %s"), anim_name));
undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_undo_method(al.ptr(), "add_animation", anim_name, anim);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 516079673d..f374f48fb2 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1045,6 +1045,10 @@ void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
}
}
+void AnimationPlayerEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
if (player && pin->is_pressed()) {
return; // Ignore, pinned.
@@ -1925,7 +1929,7 @@ void AnimationPlayerEditorPlugin::_update_keying() {
}
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
- anim_editor->set_undo_redo(&get_undo_redo());
+ anim_editor->set_undo_redo(get_undo_redo());
if (!p_object) {
return;
}
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 3b1de070fa..a37a9debef 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -41,6 +41,7 @@
#include "scene/gui/texture_button.h"
#include "scene/gui/tree.h"
+class EditorUndoRedoManager;
class AnimationPlayerEditorPlugin;
class AnimationPlayerEditor : public VBoxContainer {
@@ -100,7 +101,7 @@ class AnimationPlayerEditor : public VBoxContainer {
LineEdit *name = nullptr;
OptionButton *library = nullptr;
Label *name_title = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Ref<Texture2D> autoplay_icon;
Ref<Texture2D> reset_icon;
@@ -233,7 +234,7 @@ public:
void ensure_visibility();
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void edit(AnimationPlayer *p_player);
void forward_force_draw_over_viewport(Control *p_overlay);
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 473450b292..ef4ae3dca4 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -39,6 +39,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 165940e639..fdd1af0f6d 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -40,6 +40,7 @@
#include "scene/gui/tree.h"
class EditorFileDialog;
+class EditorUndoRedoManager;
class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeStateMachineEditor, AnimationTreeNodeEditorPlugin);
@@ -76,7 +77,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
bool updating = false;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
static AnimationNodeStateMachineEditor *singleton;
diff --git a/editor/plugins/audio_stream_randomizer_editor_plugin.cpp b/editor/plugins/audio_stream_randomizer_editor_plugin.cpp
index 9e551ae0ed..d670197c53 100644
--- a/editor/plugins/audio_stream_randomizer_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_randomizer_editor_plugin.cpp
@@ -31,6 +31,7 @@
#include "audio_stream_randomizer_editor_plugin.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
void AudioStreamRandomizerEditorPlugin::edit(Object *p_object) {
}
@@ -43,8 +44,8 @@ void AudioStreamRandomizerEditorPlugin::make_visible(bool p_visible) {
}
void AudioStreamRandomizerEditorPlugin::_move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
- UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
- ERR_FAIL_COND(!undo_redo);
+ Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
+ ERR_FAIL_COND(undo_redo.is_null());
AudioStreamRandomizer *randomizer = Object::cast_to<AudioStreamRandomizer>(p_edited);
if (!randomizer) {
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index fc70ace331..5682df845e 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -40,6 +40,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_toaster.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
@@ -3988,6 +3989,10 @@ void CanvasItemEditor::_selection_changed() {
selected_from_canvas = false;
}
+void CanvasItemEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
Array selection = editor_selection->get_selected_nodes();
if (selection.size() != 1 || Object::cast_to<Node>(selection[0]) != p_canvas_item) {
@@ -5419,7 +5424,7 @@ CanvasItemEditor::CanvasItemEditor() {
CanvasItemEditor *CanvasItemEditor::singleton = nullptr;
void CanvasItemEditorPlugin::edit(Object *p_object) {
- canvas_item_editor->set_undo_redo(&get_undo_redo());
+ canvas_item_editor->set_undo_redo(EditorNode::get_undo_redo());
canvas_item_editor->edit(Object::cast_to<CanvasItem>(p_object));
}
@@ -5572,34 +5577,34 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
Ref<Texture2D> texture = ResourceCache::get_ref(path);
if (parent) {
- editor_data->get_undo_redo().add_do_method(parent, "add_child", child, true);
- editor_data->get_undo_redo().add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
- editor_data->get_undo_redo().add_do_reference(child);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child);
+ editor_data->get_undo_redo()->add_do_method(parent, "add_child", child, true);
+ editor_data->get_undo_redo()->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
+ editor_data->get_undo_redo()->add_do_reference(child);
+ editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", child);
} else { // If no parent is selected, set as root node of the scene.
- editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
- editor_data->get_undo_redo().add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
- editor_data->get_undo_redo().add_do_reference(child);
- editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
+ editor_data->get_undo_redo()->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
+ editor_data->get_undo_redo()->add_do_reference(child);
+ editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
}
if (parent) {
String new_name = parent->validate_child_name(child);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
}
if (Object::cast_to<TouchScreenButton>(child) || Object::cast_to<TextureButton>(child)) {
- editor_data->get_undo_redo().add_do_property(child, "texture_normal", texture);
+ editor_data->get_undo_redo()->add_do_property(child, "texture_normal", texture);
} else {
- editor_data->get_undo_redo().add_do_property(child, "texture", texture);
+ editor_data->get_undo_redo()->add_do_property(child, "texture", texture);
}
// make visible for certain node type
if (Object::cast_to<Control>(child)) {
Size2 texture_size = texture->get_size();
- editor_data->get_undo_redo().add_do_property(child, "rect_size", texture_size);
+ editor_data->get_undo_redo()->add_do_property(child, "rect_size", texture_size);
} else if (Object::cast_to<Polygon2D>(child)) {
Size2 texture_size = texture->get_size();
Vector<Vector2> list = {
@@ -5608,7 +5613,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
Vector2(texture_size.width, texture_size.height),
Vector2(0, texture_size.height)
};
- editor_data->get_undo_redo().add_do_property(child, "polygon", list);
+ editor_data->get_undo_redo()->add_do_property(child, "polygon", list);
}
// Compute the global position
@@ -5617,7 +5622,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
// there's nothing to be used as source position so snapping will work as absolute if enabled
target_position = canvas_item_editor->snap_point(target_position);
- editor_data->get_undo_redo().add_do_method(child, "set_global_position", target_position);
+ editor_data->get_undo_redo()->add_do_method(child, "set_global_position", target_position);
}
bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
@@ -5642,15 +5647,15 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
- editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true);
- editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", edited_scene);
- editor_data->get_undo_redo().add_do_reference(instantiated_scene);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene);
+ editor_data->get_undo_redo()->add_do_method(parent, "add_child", instantiated_scene, true);
+ editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_owner", edited_scene);
+ editor_data->get_undo_redo()->add_do_reference(instantiated_scene);
+ editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), path, new_name);
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name));
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), path, new_name);
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name));
CanvasItem *instance_ci = Object::cast_to<CanvasItem>(instantiated_scene);
if (instance_ci) {
@@ -5664,7 +5669,7 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
// Preserve instance position of the original scene.
target_pos += instance_ci->_edit_get_position();
- editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_position", target_pos);
+ editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_position", target_pos);
}
return true;
@@ -5682,7 +5687,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
Vector<String> error_files;
- editor_data->get_undo_redo().create_action(TTR("Create Node"));
+ editor_data->get_undo_redo()->create_action(TTR("Create Node"));
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
@@ -5713,7 +5718,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
}
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
if (error_files.size() > 0) {
String files_str;
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 04fd819dec..2ca495e5d6 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -45,6 +45,7 @@
class EditorData;
class CanvasItemEditorViewport;
class ViewPanner;
+class EditorUndoRedoManager;
class CanvasItemEditorSelectedItem : public Object {
GDCLASS(CanvasItemEditorSelectedItem, Object);
@@ -400,7 +401,7 @@ private:
void _prepare_grid_menu();
void _on_grid_menu_id_pressed(int p_id);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
List<CanvasItem *> _get_edited_canvas_items(bool retrieve_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
@@ -547,7 +548,7 @@ public:
Tool get_current_tool() { return tool; }
void set_current_tool(Tool p_tool);
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void edit(CanvasItem *p_canvas_item);
void focus_selection();
diff --git a/editor/plugins/cast_2d_editor_plugin.cpp b/editor/plugins/cast_2d_editor_plugin.cpp
index 18c38e7ab8..a8d255f997 100644
--- a/editor/plugins/cast_2d_editor_plugin.cpp
+++ b/editor/plugins/cast_2d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/shape_cast_2d.h"
diff --git a/editor/plugins/cast_2d_editor_plugin.h b/editor/plugins/cast_2d_editor_plugin.h
index d9c0cc4a06..85ff497bc7 100644
--- a/editor/plugins/cast_2d_editor_plugin.h
+++ b/editor/plugins/cast_2d_editor_plugin.h
@@ -35,11 +35,12 @@
#include "scene/2d/node_2d.h"
class CanvasItemEditor;
+class EditorUndoRedoManager;
class Cast2DEditor : public Control {
GDCLASS(Cast2DEditor, Control);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
CanvasItemEditor *canvas_item_editor = nullptr;
Node2D *node;
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index af20064a8d..11992ad10e 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "canvas_item_editor_plugin.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index f7de05ddd1..49e0820ae9 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -35,6 +35,7 @@
#include "scene/2d/collision_shape_2d.h"
class CanvasItemEditor;
+class EditorUndoRedoManager;
class CollisionShape2DEditor : public Control {
GDCLASS(CollisionShape2DEditor, Control);
@@ -61,7 +62,7 @@ class CollisionShape2DEditor : public Control {
Point2(1, -1),
};
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
CanvasItemEditor *canvas_item_editor = nullptr;
CollisionShape2D *node = nullptr;
diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp
index ff5d112956..2a12dc0e89 100644
--- a/editor/plugins/control_editor_plugin.cpp
+++ b/editor/plugins/control_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/gui/separator.h"
diff --git a/editor/plugins/control_editor_plugin.h b/editor/plugins/control_editor_plugin.h
index f1b9190a0b..584d05aab0 100644
--- a/editor/plugins/control_editor_plugin.h
+++ b/editor/plugins/control_editor_plugin.h
@@ -44,6 +44,8 @@
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
+class EditorUndoRedoManager;
+
// Inspector controls.
class ControlPositioningWarning : public MarginContainer {
GDCLASS(ControlPositioningWarning, MarginContainer);
@@ -203,7 +205,7 @@ public:
class ControlEditorToolbar : public HBoxContainer {
GDCLASS(ControlEditorToolbar, HBoxContainer);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
EditorSelection *editor_selection = nullptr;
ControlEditorPopupButton *anchors_button = nullptr;
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index a7c3c32120..e20d298195 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "core/io/image_loader.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/cpu_particles_2d.h"
#include "scene/gui/separator.h"
#include "scene/resources/particles_material.h"
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h
index cc59bc924f..06ca208463 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.h
@@ -39,6 +39,7 @@
class EditorPlugin;
class SpinBox;
class EditorFileDialog;
+class EditorUndoRedoManager;
class CPUParticles2DEditorPlugin : public EditorPlugin {
GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);
@@ -70,7 +71,7 @@ class CPUParticles2DEditorPlugin : public EditorPlugin {
String source_emission_file;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void _file_selected(const String &p_file);
void _menu_callback(int p_idx);
void _generate_emission_mask();
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 8aeab684e3..013a9f10a4 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -139,14 +139,14 @@ void CurveEditor::gui_input(const Ref<InputEvent> &p_event) {
if (!mb.is_pressed() && _dragging && mb.get_button_index() == MouseButton::LEFT) {
_dragging = false;
if (_has_undo_data) {
- UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
- ur.create_action(_selected_tangent == TANGENT_NONE ? TTR("Modify Curve Point") : TTR("Modify Curve Tangent"));
- ur.add_do_method(*_curve_ref, "_set_data", _curve_ref->get_data());
- ur.add_undo_method(*_curve_ref, "_set_data", _undo_data);
+ ur->create_action(_selected_tangent == TANGENT_NONE ? TTR("Modify Curve Point") : TTR("Modify Curve Tangent"));
+ ur->add_do_method(*_curve_ref, "_set_data", _curve_ref->get_data());
+ ur->add_undo_method(*_curve_ref, "_set_data", _undo_data);
// Note: this will trigger one more "changed" signal even if nothing changes,
// but it's ok since it would have fired every frame during the drag anyways
- ur.commit_action();
+ ur->commit_action();
_has_undo_data = false;
}
@@ -301,13 +301,13 @@ void CurveEditor::on_preset_item_selected(int preset_id) {
break;
}
- UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
- ur.create_action(TTR("Load Curve Preset"));
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ ur->create_action(TTR("Load Curve Preset"));
- ur.add_do_method(&curve, "_set_data", curve.get_data());
- ur.add_undo_method(&curve, "_set_data", previous_data);
+ ur->add_do_method(&curve, "_set_data", curve.get_data());
+ ur->add_undo_method(&curve, "_set_data", previous_data);
- ur.commit_action();
+ ur->commit_action();
}
void CurveEditor::_curve_changed() {
@@ -435,8 +435,8 @@ CurveEditor::TangentIndex CurveEditor::get_tangent_at(Vector2 pos) const {
void CurveEditor::add_point(Vector2 pos) {
ERR_FAIL_COND(_curve_ref.is_null());
- UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
- ur.create_action(TTR("Remove Curve Point"));
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ ur->create_action(TTR("Remove Curve Point"));
Vector2 point_pos = get_world_pos(pos);
if (point_pos.y < 0.0) {
@@ -449,22 +449,22 @@ void CurveEditor::add_point(Vector2 pos) {
int i = _curve_ref->add_point(point_pos);
_curve_ref->remove_point(i);
- ur.add_do_method(*_curve_ref, "add_point", point_pos);
- ur.add_undo_method(*_curve_ref, "remove_point", i);
+ ur->add_do_method(*_curve_ref, "add_point", point_pos);
+ ur->add_undo_method(*_curve_ref, "remove_point", i);
- ur.commit_action();
+ ur->commit_action();
}
void CurveEditor::remove_point(int index) {
ERR_FAIL_COND(_curve_ref.is_null());
- UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
- ur.create_action(TTR("Remove Curve Point"));
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ ur->create_action(TTR("Remove Curve Point"));
Curve::Point p = _curve_ref->get_point(index);
- ur.add_do_method(*_curve_ref, "remove_point", index);
- ur.add_undo_method(*_curve_ref, "add_point", p.position, p.left_tangent, p.right_tangent, p.left_mode, p.right_mode);
+ ur->add_do_method(*_curve_ref, "remove_point", index);
+ ur->add_undo_method(*_curve_ref, "add_point", p.position, p.left_tangent, p.right_tangent, p.left_mode, p.right_mode);
if (index == _selected_point) {
set_selected_point(-1);
@@ -474,14 +474,14 @@ void CurveEditor::remove_point(int index) {
set_hover_point_index(-1);
}
- ur.commit_action();
+ ur->commit_action();
}
void CurveEditor::toggle_linear(TangentIndex tangent) {
ERR_FAIL_COND(_curve_ref.is_null());
- UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
- ur.create_action(TTR("Toggle Curve Linear Tangent"));
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ ur->create_action(TTR("Toggle Curve Linear Tangent"));
if (tangent == TANGENT_NONE) {
tangent = _selected_tangent;
@@ -493,8 +493,8 @@ void CurveEditor::toggle_linear(TangentIndex tangent) {
Curve::TangentMode prev_mode = _curve_ref->get_point_left_mode(_selected_point);
Curve::TangentMode mode = is_linear ? Curve::TANGENT_FREE : Curve::TANGENT_LINEAR;
- ur.add_do_method(*_curve_ref, "set_point_left_mode", _selected_point, mode);
- ur.add_undo_method(*_curve_ref, "set_point_left_mode", _selected_point, prev_mode);
+ ur->add_do_method(*_curve_ref, "set_point_left_mode", _selected_point, mode);
+ ur->add_undo_method(*_curve_ref, "set_point_left_mode", _selected_point, prev_mode);
} else {
bool is_linear = _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR;
@@ -502,11 +502,11 @@ void CurveEditor::toggle_linear(TangentIndex tangent) {
Curve::TangentMode prev_mode = _curve_ref->get_point_right_mode(_selected_point);
Curve::TangentMode mode = is_linear ? Curve::TANGENT_FREE : Curve::TANGENT_LINEAR;
- ur.add_do_method(*_curve_ref, "set_point_right_mode", _selected_point, mode);
- ur.add_undo_method(*_curve_ref, "set_point_right_mode", _selected_point, prev_mode);
+ ur->add_do_method(*_curve_ref, "set_point_right_mode", _selected_point, mode);
+ ur->add_undo_method(*_curve_ref, "set_point_right_mode", _selected_point, prev_mode);
}
- ur.commit_action();
+ ur->commit_action();
}
void CurveEditor::set_selected_point(int index) {
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index 8e6687c836..1487f8b7bc 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "core/io/image_loader.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/scene_tree_dock.h"
#include "scene/2d/cpu_particles_2d.h"
#include "scene/gui/separator.h"
@@ -111,7 +112,7 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
cpu_particles->set_process_mode(particles->get_process_mode());
cpu_particles->set_z_index(particles->get_z_index());
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Convert to CPUParticles2D"));
ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", particles, cpu_particles, true, false);
ur->add_do_reference(cpu_particles);
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h
index bf49a82166..0229b57c10 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.h
@@ -38,6 +38,7 @@
#include "scene/gui/spin_box.h"
class EditorFileDialog;
+class EditorUndoRedoManager;
class GPUParticles2DEditorPlugin : public EditorPlugin {
GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
@@ -75,7 +76,7 @@ class GPUParticles2DEditorPlugin : public EditorPlugin {
String source_emission_file;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void _file_selected(const String &p_file);
void _menu_callback(int p_idx);
void _generate_visibility_rect();
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 6750f1aa9c..335efd6949 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "core/io/resource_loader.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "scene/3d/cpu_particles_3d.h"
@@ -271,7 +272,7 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
cpu_particles->set_visible(node->is_visible());
cpu_particles->set_process_mode(node->get_process_mode());
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Convert to CPUParticles3D"));
ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, cpu_particles, true, false);
ur->add_do_reference(cpu_particles);
@@ -321,7 +322,7 @@ void GPUParticles3DEditor::_generate_aabb() {
node->set_emitting(false);
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Generate Visibility AABB"));
ur->add_do_method(node, "set_visibility_aabb", rect);
ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 542aee879b..460178490e 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
Size2 GradientEditor::get_minimum_size() const {
@@ -55,7 +56,7 @@ void GradientEditor::_gradient_changed() {
void GradientEditor::_ramp_changed() {
editing = true;
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Gradient Edited"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
index df45d6c290..6c463f71cf 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.cpp
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/box_container.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/separator.h"
@@ -175,7 +176,7 @@ void GradientTexture2DEditorRect::_notification(int p_what) {
}
GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo = EditorNode::get_undo_redo();
checkerboard = memnew(TextureRect);
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
@@ -222,7 +223,7 @@ void GradientTexture2DEditor::_notification(int p_what) {
}
GradientTexture2DEditor::GradientTexture2DEditor() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo = EditorNode::get_undo_redo();
HFlowContainer *toolbar = memnew(HFlowContainer);
add_child(toolbar);
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.h b/editor/plugins/gradient_texture_2d_editor_plugin.h
index 93c49b1e6f..9faf33152a 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.h
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.h
@@ -34,6 +34,8 @@
#include "editor/editor_plugin.h"
#include "editor/editor_spin_slider.h"
+class EditorUndoRedoManager;
+
class GradientTexture2DEditorRect : public Control {
GDCLASS(GradientTexture2DEditorRect, Control);
@@ -44,7 +46,7 @@ class GradientTexture2DEditorRect : public Control {
};
Ref<GradientTexture2D> texture;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool snap_enabled = false;
float snap_size = 0;
@@ -74,7 +76,7 @@ class GradientTexture2DEditor : public VBoxContainer {
GDCLASS(GradientTexture2DEditor, VBoxContainer);
Ref<GradientTexture2D> texture;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Button *reverse_button = nullptr;
Button *snap_button = nullptr;
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 1b4d98fc3f..5d59f62f05 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/fog_material.h"
#include "scene/resources/particles_material.h"
@@ -261,10 +262,8 @@ void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
}
void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
- UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
- if (!undo_redo) {
- return;
- }
+ Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
+ ERR_FAIL_COND(!undo_redo.is_valid());
// For BaseMaterial3D, if a roughness or metallic textures is being assigned to an empty slot,
// set the respective metallic or roughness factor to 1.0 as a convenience feature
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 5fb885ad1f..7bd406b869 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/navigation_region_3d.h"
@@ -60,7 +61,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
List<Node *> selection = editor_selection->get_selected_node_list();
@@ -147,7 +148,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
Node *owner = get_tree()->get_edited_scene_root();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Trimesh Static Shape"));
@@ -177,7 +178,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
err_dialog->popup_centered();
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
if (simplify) {
ur->create_action(TTR("Create Simplified Convex Shape"));
@@ -217,7 +218,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
err_dialog->popup_centered();
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Multiple Convex Shapes"));
@@ -254,7 +255,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
Node *owner = get_tree()->get_edited_scene_root();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Navigation Mesh"));
ur->add_do_method(node, "add_child", nmi, true);
@@ -311,7 +312,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Unwrap UV2"));
ur->add_do_method(node, "set_mesh", unwrapped_mesh);
@@ -470,7 +471,7 @@ void MeshInstance3DEditor::_create_outline_mesh() {
mi->set_mesh(mesho);
Node *owner = get_tree()->get_edited_scene_root();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Outline"));
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index e8f143a637..8f1e6c9ec2 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -35,6 +35,7 @@
#include "core/math/geometry_3d.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/audio_listener_3d.h"
#include "scene/3d/audio_stream_player_3d.h"
@@ -1347,13 +1348,13 @@ void Light3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_i
light->set_param(p_id == 0 ? Light3D::PARAM_RANGE : Light3D::PARAM_SPOT_ANGLE, p_restore);
} else if (p_id == 0) {
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light, "set_param", Light3D::PARAM_RANGE, light->get_param(Light3D::PARAM_RANGE));
ur->add_undo_method(light, "set_param", Light3D::PARAM_RANGE, p_restore);
ur->commit_action();
} else if (p_id == 1) {
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, light->get_param(Light3D::PARAM_SPOT_ANGLE));
ur->add_undo_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, p_restore);
@@ -1571,7 +1572,7 @@ void AudioStreamPlayer3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gi
player->set_emission_angle(p_restore);
} else {
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle"));
ur->add_do_method(player, "set_emission_angle", player->get_emission_angle());
ur->add_undo_method(player, "set_emission_angle", p_restore);
@@ -1814,7 +1815,7 @@ void Camera3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_
if (p_cancel) {
camera->set("fov", p_restore);
} else {
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Camera FOV"));
ur->add_do_property(camera, "fov", camera->get_fov());
ur->add_undo_property(camera, "fov", p_restore);
@@ -1825,7 +1826,7 @@ void Camera3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_
if (p_cancel) {
camera->set("size", p_restore);
} else {
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Camera Size"));
ur->add_do_property(camera, "size", camera->get_size());
ur->add_undo_property(camera, "size", p_restore);
@@ -2141,7 +2142,7 @@ void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_giz
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(so.ptr(), "set_radius", so->get_radius());
ur->add_undo_method(so.ptr(), "set_radius", p_restore);
@@ -2155,7 +2156,7 @@ void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_giz
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(bo.ptr(), "set_size", bo->get_size());
ur->add_undo_method(bo.ptr(), "set_size", p_restore);
@@ -2169,7 +2170,7 @@ void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_giz
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(qo.ptr(), "set_size", qo->get_size());
ur->add_undo_method(qo.ptr(), "set_size", p_restore);
@@ -2870,7 +2871,7 @@ void VisibleOnScreenNotifier3DGizmoPlugin::commit_handle(const EditorNode3DGizmo
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Notifier AABB"));
ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
ur->add_undo_method(notifier, "set_aabb", p_restore);
@@ -3061,7 +3062,7 @@ void GPUParticles3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo,
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Particles AABB"));
ur->add_do_method(particles, "set_visibility_aabb", particles->get_visibility_aabb());
ur->add_undo_method(particles, "set_visibility_aabb", p_restore);
@@ -3227,7 +3228,7 @@ void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Radius"));
ur->add_do_method(sn, "set_radius", sn->call("get_radius"));
ur->add_undo_method(sn, "set_radius", p_restore);
@@ -3240,7 +3241,7 @@ void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents"));
ur->add_do_method(sn, "set_extents", sn->call("get_extents"));
ur->add_undo_method(sn, "set_extents", p_restore);
@@ -3499,7 +3500,7 @@ void ReflectionProbeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo,
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Probe Extents"));
ur->add_do_method(probe, "set_extents", probe->get_extents());
ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset());
@@ -3651,7 +3652,7 @@ void DecalGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id,
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Decal Extents"));
ur->add_do_method(decal, "set_extents", decal->get_extents());
ur->add_undo_method(decal, "set_extents", restore);
@@ -3791,7 +3792,7 @@ void VoxelGIGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_i
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Probe Extents"));
ur->add_do_method(probe, "set_extents", probe->get_extents());
ur->add_undo_method(probe, "set_extents", restore);
@@ -4406,7 +4407,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
@@ -4420,7 +4421,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(ss.ptr(), "set_size", ss->get_size());
ur->add_undo_method(ss.ptr(), "set_size", p_restore);
@@ -4437,7 +4438,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
if (p_id == 0) {
ur->create_action(TTR("Change Capsule Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
@@ -4462,7 +4463,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
if (p_id == 0) {
ur->create_action(TTR("Change Cylinder Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
@@ -4487,7 +4488,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Separation Ray Shape Length"));
ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
ur->add_undo_method(ss.ptr(), "set_length", p_restore);
@@ -5745,7 +5746,7 @@ void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Fog Volume Extents"));
ur->add_do_method(sn, "set_extents", sn->call("get_extents"));
ur->add_undo_method(sn, "set_extents", p_restore);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 6afc6798d0..2798f3d93e 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -4003,15 +4003,15 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
}
- editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true);
- editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
- editor_data->get_undo_redo().add_do_reference(instantiated_scene);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene);
+ editor_data->get_undo_redo()->add_do_method(parent, "add_child", instantiated_scene, true);
+ editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
+ editor_data->get_undo_redo()->add_do_reference(instantiated_scene);
+ editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), path, new_name);
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_instance_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), path, new_name);
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
if (node3d) {
@@ -4024,7 +4024,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
global_transform.basis *= node3d->get_transform().basis;
- editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_global_transform", global_transform);
+ editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_global_transform", global_transform);
}
return true;
@@ -4035,15 +4035,15 @@ void Node3DEditorViewport::_perform_drop_data() {
GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
- editor_data->get_undo_redo().create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
- editor_data->get_undo_redo().add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
- editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
+ editor_data->get_undo_redo()->add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
+ editor_data->get_undo_redo()->add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
+ editor_data->get_undo_redo()->commit_action();
} else if (geometry_instance) {
- editor_data->get_undo_redo().create_action(TTR("Set Material Override"));
- editor_data->get_undo_redo().add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
- editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action(TTR("Set Material Override"));
+ editor_data->get_undo_redo()->add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
+ editor_data->get_undo_redo()->add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
+ editor_data->get_undo_redo()->commit_action();
}
_remove_preview_material();
@@ -4054,7 +4054,7 @@ void Node3DEditorViewport::_perform_drop_data() {
Vector<String> error_files;
- editor_data->get_undo_redo().create_action(TTR("Create Node"));
+ editor_data->get_undo_redo()->create_action(TTR("Create Node"));
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
@@ -4072,7 +4072,7 @@ void Node3DEditorViewport::_perform_drop_data() {
}
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
if (error_files.size() > 0) {
String files_str;
@@ -7247,6 +7247,14 @@ Vector<int> Node3DEditor::get_subgizmo_selection() {
return ret;
}
+void Node3DEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
+Ref<EditorUndoRedoManager> Node3DEditor::get_undo_redo() {
+ return undo_redo;
+}
+
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
context_menu_hbox->add_child(p_control);
}
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 4469271a38..e0298ebd5f 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -53,6 +53,7 @@ class Node3DEditorViewport;
class SubViewportContainer;
class DirectionalLight3D;
class WorldEnvironment;
+class EditorUndoRedoManager;
class ViewportRotationControl : public Control {
GDCLASS(ViewportRotationControl, Control);
@@ -201,7 +202,7 @@ private:
EditorData *editor_data = nullptr;
EditorSelection *editor_selection = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
CheckBox *preview_camera = nullptr;
SubViewportContainer *subviewport_container = nullptr;
@@ -682,7 +683,7 @@ private:
HBoxContainer *context_menu_hbox = nullptr;
void _generate_selection_boxes();
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
int camera_override_viewport_id;
@@ -820,13 +821,13 @@ public:
void select_gizmo_highlight_axis(int p_axis);
void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
Dictionary get_state() const;
void set_state(const Dictionary &p_state);
Ref<Environment> get_viewport_environment() { return viewport_environment; }
- UndoRedo *get_undo_redo() { return undo_redo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
+ Ref<EditorUndoRedoManager> get_undo_redo();
void add_control_to_menu_panel(Control *p_control);
void remove_control_from_menu_panel(Control *p_control);
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index fd331c4127..1d8a3f5c81 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
void Path2DEditor::_notification(int p_what) {
switch (p_what) {
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index 720f5c090f..13eca79010 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -36,11 +36,12 @@
#include "scene/gui/separator.h"
class CanvasItemEditor;
+class EditorUndoRedoManager;
class Path2DEditor : public HBoxContainer {
GDCLASS(Path2DEditor, HBoxContainer);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
CanvasItemEditor *canvas_item_editor = nullptr;
Panel *panel = nullptr;
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 65b15a6001..084c0c2bb0 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
#include "scene/resources/curve.h"
@@ -172,7 +173,7 @@ void Path3DGizmo::commit_handle(int p_id, bool p_secondary, const Variant &p_res
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
if (!p_secondary) {
if (p_cancel) {
@@ -385,7 +386,7 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera
}
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
if (closest_seg != -1) {
//subdivide
@@ -427,21 +428,21 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera
// Find the offset and point index of the place to break up.
// Also check for the control points.
if (dist_to_p < click_dist) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Path Point"));
ur->add_do_method(c.ptr(), "remove_point", i);
ur->add_undo_method(c.ptr(), "add_point", c->get_point_position(i), c->get_point_in(i), c->get_point_out(i), i);
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (dist_to_p_out < click_dist) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Out-Control Point"));
ur->add_do_method(c.ptr(), "set_point_out", i, Vector3());
ur->add_undo_method(c.ptr(), "set_point_out", i, c->get_point_out(i));
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (dist_to_p_in < click_dist) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove In-Control Point"));
ur->add_do_method(c.ptr(), "set_point_in", i, Vector3());
ur->add_undo_method(c.ptr(), "set_point_in", i, c->get_point_in(i));
@@ -520,7 +521,7 @@ void Path3DEditorPlugin::_close_curve() {
if (c->get_point_position(0) == c->get_point_position(c->get_point_count() - 1)) {
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Close Curve"));
ur->add_do_method(c.ptr(), "add_point", c->get_point_position(0), c->get_point_in(0), c->get_point_out(0), -1);
ur->add_undo_method(c.ptr(), "remove_point", c->get_point_count());
diff --git a/editor/plugins/polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp
index 83092f990f..2b3a5c3e23 100644
--- a/editor/plugins/polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/polygon_3d_editor_plugin.cpp
@@ -38,6 +38,7 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
diff --git a/editor/plugins/polygon_3d_editor_plugin.h b/editor/plugins/polygon_3d_editor_plugin.h
index e1e1261250..0eb02a39e2 100644
--- a/editor/plugins/polygon_3d_editor_plugin.h
+++ b/editor/plugins/polygon_3d_editor_plugin.h
@@ -37,11 +37,12 @@
#include "scene/resources/immediate_mesh.h"
class CanvasItemEditor;
+class EditorUndoRedoManager;
class Polygon3DEditor : public HBoxContainer {
GDCLASS(Polygon3DEditor, HBoxContainer);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
enum Mode {
MODE_CREATE,
MODE_EDIT,
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index 4e528ef066..201a3af539 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -234,6 +234,10 @@ void ResourcePreloaderEditor::_cell_button_pressed(Object *p_item, int p_column,
}
}
+void ResourcePreloaderEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void ResourcePreloaderEditor::edit(ResourcePreloader *p_preloader) {
preloader = p_preloader;
@@ -387,7 +391,7 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
}
void ResourcePreloaderEditorPlugin::edit(Object *p_object) {
- preloader_editor->set_undo_redo(&get_undo_redo());
+ preloader_editor->set_undo_redo(EditorNode::get_undo_redo());
ResourcePreloader *s = Object::cast_to<ResourcePreloader>(p_object);
if (!s) {
return;
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index 96cef3de21..ef80283dae 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -37,6 +37,7 @@
#include "scene/main/resource_preloader.h"
class EditorFileDialog;
+class EditorUndoRedoManager;
class ResourcePreloaderEditor : public PanelContainer {
GDCLASS(ResourcePreloaderEditor, PanelContainer);
@@ -66,7 +67,7 @@ class ResourcePreloaderEditor : public PanelContainer {
void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _item_edited();
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
@@ -78,7 +79,7 @@ protected:
static void _bind_methods();
public:
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void edit(ResourcePreloader *p_preloader);
ResourcePreloaderEditor();
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index c53ac59c11..de13c77e1a 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1408,8 +1408,6 @@ void ScriptEditor::_menu_option(int p_option) {
es->set_editor(EditorNode::get_singleton());
es->_run();
-
- EditorNode::get_undo_redo()->clear_history();
} break;
case FILE_CLOSE: {
if (current->is_unsaved()) {
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index 5a1505c232..3dc068a72a 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/gui/box_container.h"
#include "thirdparty/misc/clipper.hpp"
@@ -59,7 +60,7 @@ void Skeleton2DEditor::_menu_option(int p_option) {
err_dialog->popup_centered();
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Rest Pose to Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
@@ -75,7 +76,7 @@ void Skeleton2DEditor::_menu_option(int p_option) {
err_dialog->popup_centered();
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Create Rest Pose from Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 2263dd098c..1e4ef217f0 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
@@ -267,7 +268,7 @@ void Skeleton3DEditor::reset_pose(const bool p_all_bones) {
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
if (p_all_bones) {
for (int i = 0; i < bone_len; i++) {
@@ -334,7 +335,7 @@ void Skeleton3DEditor::pose_to_rest(const bool p_all_bones) {
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Bone Rest"), UndoRedo::MERGE_ENDS);
if (p_all_bones) {
for (int i = 0; i < bone_len; i++) {
@@ -354,7 +355,7 @@ void Skeleton3DEditor::pose_to_rest(const bool p_all_bones) {
}
void Skeleton3DEditor::create_physical_skeleton() {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ERR_FAIL_COND(!get_tree());
Node *owner = get_tree()->get_edited_scene_root();
@@ -587,7 +588,7 @@ void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_se
Node *node = get_node_or_null(p_skeleton_path);
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
ERR_FAIL_NULL(skeleton);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Bone Parentage"));
// If the target is a child of ourselves, we move only *us* and not our children.
if (skeleton->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) {
@@ -1309,7 +1310,7 @@ void Skeleton3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, c
Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
Node3DEditor *ne = Node3DEditor::get_singleton();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Bone Transform"));
if (ne->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || ne->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
for (int i = 0; i < p_ids.size(); i++) {
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 9f610e1b7d..f51d4e60e8 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -40,6 +40,7 @@
#include "scene/resources/immediate_mesh.h"
class EditorInspectorPluginSkeleton;
+class EditorUndoRedoManager;
class Joint;
class PhysicalBone3D;
class Skeleton3DEditorPlugin;
@@ -63,7 +64,7 @@ class BoneTransformEditor : public VBoxContainer {
Skeleton3D *skeleton = nullptr;
// String property;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool toggle_enabled = false;
bool updating = false;
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 7d350fd46f..e45c907e86 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "core/math/geometry_2d.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/scene_tree_dock.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/light_occluder_2d.h"
@@ -342,7 +343,7 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
mesh_instance->set_mesh(mesh);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Convert to MeshInstance2D"));
ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, mesh_instance, true, false);
ur->add_do_reference(mesh_instance);
@@ -400,7 +401,7 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
polygon_2d_instance->set_polygon(polygon);
polygon_2d_instance->set_polygons(polys);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Convert to Polygon2D"));
ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, polygon_2d_instance, true, false);
ur->add_do_reference(polygon_2d_instance);
@@ -422,7 +423,7 @@ void Sprite2DEditor::_create_collision_polygon_2d_node() {
CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
collision_polygon_2d_instance->set_polygon(outline);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Create CollisionPolygon2D Sibling"));
ur->add_do_method(this, "_add_as_sibling_or_child", node, collision_polygon_2d_instance);
ur->add_do_reference(collision_polygon_2d_instance);
@@ -455,7 +456,7 @@ void Sprite2DEditor::_create_light_occluder_2d_node() {
LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D);
light_occluder_2d_instance->set_occluder_polygon(polygon);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Create LightOccluder2D Sibling"));
ur->add_do_method(this, "_add_as_sibling_or_child", node, light_occluder_2d_instance);
ur->add_do_reference(light_occluder_2d_instance);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index a39d24a167..205fed48b4 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/scene_tree_dock.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/center_container.h"
@@ -1010,6 +1011,10 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
}
}
+void SpriteFramesEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (!frames->has_animation(edited_anim)) {
return false;
@@ -1471,7 +1476,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
- frames_editor->set_undo_redo(&get_undo_redo());
+ frames_editor->set_undo_redo(get_undo_redo());
SpriteFrames *s;
AnimatedSprite2D *animated_sprite = Object::cast_to<AnimatedSprite2D>(p_object);
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 6352259b73..f2530b732f 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -45,6 +45,7 @@
#include "scene/gui/tree.h"
class EditorFileDialog;
+class EditorUndoRedoManager;
class SpriteFramesEditor : public HSplitContainer {
GDCLASS(SpriteFramesEditor, HSplitContainer);
@@ -151,7 +152,7 @@ class SpriteFramesEditor : public HSplitContainer {
bool updating;
bool updating_split_settings = false; // Skip SpinBox/Range callback when setting value by code.
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
@@ -176,7 +177,7 @@ protected:
static void _bind_methods();
public:
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void edit(SpriteFrames *p_frames);
SpriteFramesEditor();
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 0bd8a8a484..772bae6544 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/check_box.h"
#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index a18c87f153..e3bbaf49fc 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -40,6 +40,7 @@
#include "scene/resources/texture.h"
class ViewPanner;
+class EditorUndoRedoManager;
class TextureRegionEditor : public AcceptDialog {
GDCLASS(TextureRegionEditor, AcceptDialog);
@@ -68,7 +69,7 @@ class TextureRegionEditor : public AcceptDialog {
VScrollBar *vscroll = nullptr;
HScrollBar *hscroll = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Vector2 draw_ofs;
float draw_zoom = 0.0;
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index bbc22c8622..af3959d47c 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_resource_picker.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/progress_dialog.h"
#include "scene/gui/color_picker.h"
@@ -796,7 +797,7 @@ void ThemeItemImportTree::_import_selected() {
ProgressDialog::get_singleton()->end_task("import_theme_items");
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Import Theme Items"));
ur->add_do_method(*edited_theme, "clear");
@@ -1494,7 +1495,7 @@ void ThemeItemEditorDialog::_item_tree_button_pressed(Object *p_item, int p_colu
String item_name = item->get_text(0);
int data_type = item->get_parent()->get_metadata(0);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Theme Item"));
ur->add_do_method(*edited_theme, "clear_theme_item", (Theme::DataType)data_type, item_name, edited_item_type);
ur->add_undo_method(*edited_theme, "set_theme_item", (Theme::DataType)data_type, item_name, edited_item_type, edited_theme->get_theme_item((Theme::DataType)data_type, item_name, edited_item_type));
@@ -1513,7 +1514,7 @@ void ThemeItemEditorDialog::_add_theme_type(const String &p_new_text) {
const String new_type = edit_add_type_value->get_text().strip_edges();
edit_add_type_value->clear();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Add Theme Type"));
ur->add_do_method(*edited_theme, "add_type", new_type);
@@ -1525,7 +1526,7 @@ void ThemeItemEditorDialog::_add_theme_type(const String &p_new_text) {
}
void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Create Theme Item"));
switch (p_data_type) {
@@ -1570,7 +1571,7 @@ void ThemeItemEditorDialog::_remove_theme_type(const String &p_theme_type) {
Ref<Theme> old_snapshot = edited_theme->duplicate();
Ref<Theme> new_snapshot = edited_theme->duplicate();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Theme Type"));
new_snapshot->remove_type(p_theme_type);
@@ -1593,7 +1594,7 @@ void ThemeItemEditorDialog::_remove_data_type_items(Theme::DataType p_data_type,
Ref<Theme> old_snapshot = edited_theme->duplicate();
Ref<Theme> new_snapshot = edited_theme->duplicate();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Data Type Items From Theme"));
new_snapshot->get_theme_item_list(p_data_type, p_item_type, &names);
@@ -1622,7 +1623,7 @@ void ThemeItemEditorDialog::_remove_class_items() {
Ref<Theme> old_snapshot = edited_theme->duplicate();
Ref<Theme> new_snapshot = edited_theme->duplicate();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Class Items From Theme"));
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
@@ -1658,7 +1659,7 @@ void ThemeItemEditorDialog::_remove_custom_items() {
Ref<Theme> old_snapshot = edited_theme->duplicate();
Ref<Theme> new_snapshot = edited_theme->duplicate();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Custom Items From Theme"));
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
@@ -1694,7 +1695,7 @@ void ThemeItemEditorDialog::_remove_all_items() {
Ref<Theme> old_snapshot = edited_theme->duplicate();
Ref<Theme> new_snapshot = edited_theme->duplicate();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove All Items From Theme"));
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
@@ -1798,7 +1799,7 @@ void ThemeItemEditorDialog::_confirm_edit_theme_item() {
if (item_popup_mode == CREATE_THEME_ITEM) {
_add_theme_item(edit_item_data_type, theme_item_name->get_text(), edited_item_type);
} else if (item_popup_mode == RENAME_THEME_ITEM) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Rename Theme Item"));
ur->add_do_method(*edited_theme, "rename_theme_item", edit_item_data_type, edit_item_old_name, theme_item_name->get_text(), edited_item_type);
@@ -2824,7 +2825,7 @@ void ThemeTypeEditor::_add_default_type_items() {
updating = false;
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Override All Default Theme Items"));
ur->add_do_method(*edited_theme, "merge_with", new_snapshot);
@@ -2844,7 +2845,7 @@ void ThemeTypeEditor::_item_add_cbk(int p_data_type, Control *p_control) {
}
String item_name = le->get_text().strip_edges();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Add Theme Item"));
switch (p_data_type) {
@@ -2889,7 +2890,7 @@ void ThemeTypeEditor::_item_add_lineedit_cbk(String p_value, int p_data_type, Co
}
void ThemeTypeEditor::_item_override_cbk(int p_data_type, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Override Theme Item"));
switch (p_data_type) {
@@ -2928,7 +2929,7 @@ void ThemeTypeEditor::_item_override_cbk(int p_data_type, String p_item_name) {
}
void ThemeTypeEditor::_item_remove_cbk(int p_data_type, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Remove Theme Item"));
switch (p_data_type) {
@@ -3002,7 +3003,7 @@ void ThemeTypeEditor::_item_rename_confirmed(int p_data_type, String p_item_name
return;
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Rename Theme Item"));
switch (p_data_type) {
@@ -3058,7 +3059,7 @@ void ThemeTypeEditor::_item_rename_canceled(int p_data_type, String p_item_name,
}
void ThemeTypeEditor::_color_item_changed(Color p_value, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Color Item in Theme"), UndoRedo::MERGE_ENDS);
ur->add_do_method(*edited_theme, "set_color", p_item_name, edited_type, p_value);
ur->add_undo_method(*edited_theme, "set_color", p_item_name, edited_type, edited_theme->get_color(p_item_name, edited_type));
@@ -3066,7 +3067,7 @@ void ThemeTypeEditor::_color_item_changed(Color p_value, String p_item_name) {
}
void ThemeTypeEditor::_constant_item_changed(float p_value, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Constant Item in Theme"));
ur->add_do_method(*edited_theme, "set_constant", p_item_name, edited_type, p_value);
ur->add_undo_method(*edited_theme, "set_constant", p_item_name, edited_type, edited_theme->get_constant(p_item_name, edited_type));
@@ -3074,7 +3075,7 @@ void ThemeTypeEditor::_constant_item_changed(float p_value, String p_item_name)
}
void ThemeTypeEditor::_font_size_item_changed(float p_value, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Font Size Item in Theme"));
ur->add_do_method(*edited_theme, "set_font_size", p_item_name, edited_type, p_value);
ur->add_undo_method(*edited_theme, "set_font_size", p_item_name, edited_type, edited_theme->get_font_size(p_item_name, edited_type));
@@ -3086,7 +3087,7 @@ void ThemeTypeEditor::_edit_resource_item(Ref<Resource> p_resource, bool p_edit)
}
void ThemeTypeEditor::_font_item_changed(Ref<Font> p_value, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Font Item in Theme"));
ur->add_do_method(*edited_theme, "set_font", p_item_name, edited_type, p_value.is_valid() ? p_value : Ref<Font>());
@@ -3103,7 +3104,7 @@ void ThemeTypeEditor::_font_item_changed(Ref<Font> p_value, String p_item_name)
}
void ThemeTypeEditor::_icon_item_changed(Ref<Texture2D> p_value, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Icon Item in Theme"));
ur->add_do_method(*edited_theme, "set_icon", p_item_name, edited_type, p_value.is_valid() ? p_value : Ref<Texture2D>());
@@ -3120,7 +3121,7 @@ void ThemeTypeEditor::_icon_item_changed(Ref<Texture2D> p_value, String p_item_n
}
void ThemeTypeEditor::_stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Stylebox Item in Theme"));
ur->add_do_method(*edited_theme, "set_stylebox", p_item_name, edited_type, p_value.is_valid() ? p_value : Ref<StyleBox>());
@@ -3163,7 +3164,7 @@ void ThemeTypeEditor::_on_pin_leader_button_pressed(Control *p_editor, String p_
stylebox = Object::cast_to<EditorResourcePicker>(p_editor)->get_edited_resource();
}
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Pin Stylebox"));
ur->add_do_method(this, "_pin_leading_stylebox", p_item_name, stylebox);
@@ -3196,7 +3197,7 @@ void ThemeTypeEditor::_pin_leading_stylebox(String p_item_name, Ref<StyleBox> p_
}
void ThemeTypeEditor::_on_unpin_leader_button_pressed() {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Unpin Stylebox"));
ur->add_do_method(this, "_unpin_leading_stylebox");
ur->add_undo_method(this, "_pin_leading_stylebox", leading_stylebox.item_name, leading_stylebox.stylebox);
@@ -3265,7 +3266,7 @@ void ThemeTypeEditor::_update_stylebox_from_leading() {
}
void ThemeTypeEditor::_type_variation_changed(const String p_value) {
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Set Theme Type Variation"));
if (p_value.is_empty()) {
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index 3fe6778f48..de4f3f7989 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/control.h"
#include "scene/gui/split_container.h"
diff --git a/editor/plugins/tiles/atlas_merging_dialog.h b/editor/plugins/tiles/atlas_merging_dialog.h
index c54e259594..c7e4635d16 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.h
+++ b/editor/plugins/tiles/atlas_merging_dialog.h
@@ -38,6 +38,7 @@
#include "scene/resources/tile_set.h"
class EditorFileDialog;
+class EditorUndoRedoManager;
class AtlasMergingDialog : public ConfirmationDialog {
GDCLASS(AtlasMergingDialog, ConfirmationDialog);
@@ -49,7 +50,7 @@ private:
LocalVector<HashMap<Vector2i, Vector2i>> merged_mapping;
Ref<TileSet> tile_set;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
// Settings.
int next_line_after_column = 30;
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index a00e1ed9e8..b44b6fcc53 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
void TileDataEditor::_tile_set_changed_plan_update() {
_tile_set_changed_update_needed = true;
@@ -248,7 +249,14 @@ void GenericTilePolygonEditor::_zoom_changed() {
}
void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
- UndoRedo *undo_redo = use_undo_redo ? editor_undo_redo : memnew(UndoRedo);
+ Ref<EditorUndoRedoManager> undo_redo;
+ if (use_undo_redo) {
+ undo_redo = editor_undo_redo;
+ } else {
+ // This nice hack allows for discarding undo actions without making code too complex.
+ undo_redo.instantiate();
+ }
+
switch (p_item_pressed) {
case RESET_TO_DEFAULT_TILE: {
undo_redo->create_action(TTR("Reset Polygons"));
@@ -322,9 +330,6 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
default:
break;
}
- if (!use_undo_redo) {
- memdelete(undo_redo);
- }
}
void GenericTilePolygonEditor::_grab_polygon_point(Vector2 p_pos, const Transform2D &p_polygon_xform, int &r_polygon_index, int &r_point_index) {
@@ -409,7 +414,14 @@ void GenericTilePolygonEditor::_snap_to_half_pixel(Point2 &r_point) {
}
void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event) {
- UndoRedo *undo_redo = use_undo_redo ? editor_undo_redo : memnew(UndoRedo);
+ Ref<EditorUndoRedoManager> undo_redo;
+ if (use_undo_redo) {
+ undo_redo = editor_undo_redo;
+ } else {
+ // This nice hack allows for discarding undo actions without making code too complex.
+ undo_redo.instantiate();
+ }
+
real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
hovered_polygon_index = -1;
@@ -600,10 +612,6 @@ void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event)
}
base_control->update();
-
- if (!use_undo_redo) {
- memdelete(undo_redo);
- }
}
void GenericTilePolygonEditor::set_use_undo_redo(bool p_use_undo_redo) {
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
index f9b8948d0a..c1560138b2 100644
--- a/editor/plugins/tiles/tile_data_editors.h
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -39,6 +39,8 @@
#include "scene/gui/control.h"
#include "scene/gui/label.h"
+class EditorUndoRedoManager;
+
class TileDataEditor : public VBoxContainer {
GDCLASS(TileDataEditor, VBoxContainer);
@@ -93,7 +95,7 @@ private:
bool multiple_polygon_mode = false;
bool use_undo_redo = true;
- UndoRedo *editor_undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> editor_undo_redo;
// UI
int hovered_polygon_index = -1;
@@ -214,7 +216,7 @@ private:
protected:
DummyObject *dummy_object = memnew(DummyObject);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
StringName type;
String property;
@@ -279,7 +281,7 @@ private:
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
virtual void _tile_set_changed() override;
@@ -314,7 +316,7 @@ class TileDataCollisionEditor : public TileDataDefaultEditor {
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
virtual void _tile_set_changed() override;
@@ -366,7 +368,7 @@ protected:
void _notification(int p_what);
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
public:
virtual Control *get_toolbar() override { return toolbar; };
@@ -399,7 +401,7 @@ private:
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, HashMap<TileMapCell, Variant, TileMapCell> p_previous_values, Variant p_new_value) override;
protected:
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
virtual void _tile_set_changed() override;
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 1bf24a7393..3f355a1ed2 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/2d/camera_2d.h"
@@ -3697,8 +3698,8 @@ void TileMapEditor::_update_layers_selection() {
}
void TileMapEditor::_move_tile_map_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
- UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
- ERR_FAIL_COND(!undo_redo);
+ Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
+ ERR_FAIL_COND(undo_redo.is_null());
TileMap *tile_map = Object::cast_to<TileMap>(p_edited);
if (!tile_map) {
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index 605fbe4823..9a47d8bbc4 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -47,7 +47,7 @@
#include "scene/gui/tab_bar.h"
#include "scene/gui/tree.h"
-class UndoRedo;
+class EditorUndoRedoManager;
class TileMapEditorPlugin : public Object {
public:
@@ -70,7 +70,7 @@ class TileMapEditorTilesPlugin : public TileMapEditorPlugin {
GDCLASS(TileMapEditorTilesPlugin, TileMapEditorPlugin);
private:
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
ObjectID tile_map_id;
int tile_map_layer = -1;
virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
@@ -223,7 +223,7 @@ class TileMapEditorTerrainsPlugin : public TileMapEditorPlugin {
GDCLASS(TileMapEditorTerrainsPlugin, TileMapEditorPlugin);
private:
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
ObjectID tile_map_id;
int tile_map_layer = -1;
virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
@@ -317,7 +317,7 @@ class TileMapEditor : public VBoxContainer {
GDCLASS(TileMapEditor, VBoxContainer);
private:
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool tileset_changed_needs_update = false;
ObjectID tile_map_id;
int tile_map_layer = -1;
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
index 12e1615484..9e4c29fa79 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
void TileProxiesManagerDialog::_right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list, MouseButton p_mouse_button_index) {
if (p_mouse_button_index != MouseButton::RIGHT) {
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.h b/editor/plugins/tiles/tile_proxies_manager_dialog.h
index 44de708898..511e442a10 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.h
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.h
@@ -43,7 +43,7 @@ private:
int commited_actions_count = 0;
Ref<TileSet> tile_set;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
TileMapCell from;
TileMapCell to;
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 6950f57a00..09722d3d65 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -2058,14 +2058,16 @@ void TileSetAtlasSourceEditor::_atlas_source_proxy_object_changed(String p_what)
}
void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
- UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
- ERR_FAIL_COND(!undo_redo);
+ Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
+ ERR_FAIL_COND(!undo_redo.is_valid());
#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
- undo_redo->start_force_keep_in_merge_ends();
AtlasTileProxyObject *tile_data_proxy = Object::cast_to<AtlasTileProxyObject>(p_edited);
if (tile_data_proxy) {
+ UndoRedo *internal_undo_redo = undo_redo->get_history_for_object(tile_data_proxy).undo_redo;
+ internal_undo_redo->start_force_keep_in_merge_ends();
+
Vector<String> components = String(p_property).split("/", true, 2);
if (components.size() == 2 && components[1] == "polygons_count") {
int layer_index = components[0].trim_prefix("physics_layer_").to_int();
@@ -2088,6 +2090,7 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo
}
}
}
+ internal_undo_redo->end_force_keep_in_merge_ends();
}
TileSetAtlasSourceProxyObject *atlas_source_proxy = Object::cast_to<TileSetAtlasSourceProxyObject>(p_edited);
@@ -2095,6 +2098,9 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo
TileSetAtlasSource *atlas_source = atlas_source_proxy->get_edited();
ERR_FAIL_COND(!atlas_source);
+ UndoRedo *internal_undo_redo = undo_redo->get_history_for_object(atlas_source).undo_redo;
+ internal_undo_redo->start_force_keep_in_merge_ends();
+
PackedVector2Array arr;
if (p_property == "texture") {
arr = atlas_source->get_tiles_to_be_removed_on_change(p_new_value, atlas_source->get_margins(), atlas_source->get_separation(), atlas_source->get_texture_region_size());
@@ -2121,8 +2127,8 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo
}
}
}
+ internal_undo_redo->end_force_keep_in_merge_ends();
}
- undo_redo->end_force_keep_in_merge_ends();
#undef ADD_UNDO
}
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
index 738fe1044d..badb702e29 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.h
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -114,7 +114,7 @@ private:
TileSetAtlasSource *tile_set_atlas_source = nullptr;
int tile_set_atlas_source_id = TileSet::INVALID_SOURCE;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool tile_set_changed_needs_update = false;
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index 81804710b4..8d04dd3121 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
@@ -405,8 +406,8 @@ void TileSetEditor::_tab_changed(int p_tab_changed) {
}
void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
- UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
- ERR_FAIL_COND(!undo_redo);
+ Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
+ ERR_FAIL_COND(undo_redo.is_null());
TileSet *tile_set = Object::cast_to<TileSet>(p_edited);
if (!tile_set) {
@@ -586,8 +587,8 @@ void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_
}
void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
- UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
- ERR_FAIL_COND(!undo_redo);
+ Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
+ ERR_FAIL_COND(undo_redo.is_null());
#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
TileSet *tile_set = Object::cast_to<TileSet>(p_edited);
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
index c45240043e..3b9b80dac4 100644
--- a/editor/plugins/tiles/tile_set_editor.h
+++ b/editor/plugins/tiles/tile_set_editor.h
@@ -39,6 +39,8 @@
#include "tile_set_atlas_source_editor.h"
#include "tile_set_scenes_collection_source_editor.h"
+class EditorUndoRedoManager;
+
class TileSetEditor : public VBoxContainer {
GDCLASS(TileSetEditor, VBoxContainer);
@@ -58,7 +60,7 @@ private:
TileSetAtlasSourceEditor *tile_set_atlas_source_editor = nullptr;
TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
index 77a583e522..0284b45c0f 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
@@ -97,7 +97,7 @@ private:
TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
int tile_set_source_id = -1;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
bool tile_set_scenes_collection_source_changed_needs_update = false;
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index cf24095582..961f092650 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -40,6 +40,7 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "scene/animation/animation_player.h"
@@ -4063,7 +4064,7 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input,
bool type_changed = next_input_type != prev_input_type;
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Visual Shader Input Type Changed"));
undo_redo->add_do_method(p_input.ptr(), "set_input_name", p_name);
@@ -4132,7 +4133,7 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_
bool type_changed = p_uniform_ref->get_uniform_type_by_name(p_name) != p_uniform_ref->get_uniform_type_by_name(prev_name);
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("UniformRef Name Changed"));
undo_redo->add_do_method(p_uniform_ref.ptr(), "set_uniform_name", p_name);
@@ -4176,7 +4177,7 @@ void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_var
bool is_getter = Ref<VisualShaderNodeVaryingGetter>(p_varying.ptr()).is_valid();
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Varying Name Changed"));
undo_redo->add_do_method(p_varying.ptr(), "set_varying_name", p_name);
@@ -5668,7 +5669,7 @@ VisualShaderEditor::VisualShaderEditor() {
_update_options_menu();
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo = EditorNode::get_undo_redo();
Ref<VisualShaderNodePluginDefault> default_plugin;
default_plugin.instantiate();
@@ -5876,7 +5877,7 @@ public:
return;
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
updating = true;
undo_redo->create_action(TTR("Edit Visual Property:") + " " + p_property, UndoRedo::MERGE_ENDS);
@@ -6078,7 +6079,7 @@ void EditorPropertyVisualShaderMode::_option_selected(int p_which) {
return;
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Visual Shader Mode Changed"));
//do is easy
undo_redo->add_do_method(visual_shader.ptr(), "set_mode", p_which);
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index b6a3b43754..ede6513b83 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -48,6 +48,7 @@ class TextEdit;
class Tree;
class VisualShaderEditor;
+class EditorUndoRedoManager;
class VisualShaderNodePlugin : public RefCounted {
GDCLASS(VisualShaderNodePlugin, RefCounted);
@@ -192,7 +193,7 @@ class VisualShaderEditor : public VBoxContainer {
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
Point2 saved_node_pos;
bool saved_node_pos_dirty = false;
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index ca5eeaa787..581315d512 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "servers/movie_writer/movie_writer.h"
ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
@@ -566,7 +567,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
set_title(TTR("Project Settings (project.godot)"));
ps = ProjectSettings::get_singleton();
- undo_redo = &p_data->get_undo_redo();
+ undo_redo = p_data->get_undo_redo();
data = p_data;
tab_container = memnew(TabContainer);
@@ -625,7 +626,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
custom_properties->add_child(del_button);
general_settings_inspector = memnew(SectionedInspector);
- general_settings_inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
+ general_settings_inspector->get_inspector()->set_undo_redo(EditorNode::get_undo_redo());
general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
general_settings_inspector->register_search_box(search_box);
general_settings_inspector->get_inspector()->set_use_filter(true);
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index c2d2c2d8f4..040d992e40 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -32,7 +32,6 @@
#define PROJECT_SETTINGS_EDITOR_H
#include "core/config/project_settings.h"
-#include "core/object/undo_redo.h"
#include "editor/action_map_editor.h"
#include "editor/editor_autoload_settings.h"
#include "editor/editor_data.h"
@@ -43,6 +42,7 @@
#include "editor/shader_globals_editor.h"
#include "scene/gui/tab_container.h"
+class EditorUndoRedoManager;
class FileSystemDock;
class ProjectSettingsEditor : public AcceptDialog {
@@ -77,7 +77,7 @@ class ProjectSettingsEditor : public AcceptDialog {
ImportDefaultsEditor *import_defaults_editor = nullptr;
EditorData *data = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
void _advanced_toggled(bool p_button_pressed);
void _update_advanced(bool p_is_advanced);
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 665aca6a37..84923a94a2 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_themes.h"
+#include "editor/editor_undo_redo_manager.h"
#include "modules/regex/regex.h"
#include "plugins/script_editor_plugin.h"
#include "scene/gui/control.h"
@@ -45,7 +46,7 @@
#include "scene/gui/separator.h"
#include "scene/gui/tab_container.h"
-RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo) {
+RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, Ref<EditorUndoRedoManager> p_undo_redo) {
scene_tree_editor = p_scene_tree_editor;
undo_redo = p_undo_redo;
preview_node = nullptr;
@@ -581,7 +582,7 @@ void RenameDialog::rename() {
// Forward recursive as opposed to the actual renaming.
_iterate_scene(root_node, selected_node_list, &global_count);
- if (undo_redo && !to_rename.is_empty()) {
+ if (undo_redo.is_valid() && !to_rename.is_empty()) {
undo_redo->create_action(TTR("Batch Rename"));
// Make sure to iterate reversed so that child nodes will find parents.
diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h
index f3a850045e..dac73b13b8 100644
--- a/editor/rename_dialog.h
+++ b/editor/rename_dialog.h
@@ -34,7 +34,6 @@
#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
-#include "core/object/undo_redo.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
@@ -43,6 +42,8 @@
#include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h"
+class EditorUndoRedoManager;
+
class RenameDialog : public ConfirmationDialog {
GDCLASS(RenameDialog, ConfirmationDialog);
@@ -63,7 +64,7 @@ class RenameDialog : public ConfirmationDialog {
static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type);
SceneTreeEditor *scene_tree_editor = nullptr;
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
int global_count = 0;
LineEdit *lne_search = nullptr;
@@ -109,7 +110,7 @@ public:
void reset();
void rename();
- RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo = nullptr);
+ RenameDialog(SceneTreeEditor *p_scene_tree_editor, Ref<EditorUndoRedoManager> p_undo_redo = Ref<EditorUndoRedoManager>());
~RenameDialog() {}
};
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index f0884a4a91..9f80119c35 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -222,28 +222,28 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
return;
}
- editor_data->get_undo_redo().create_action(TTR("Instance Scene(s)"));
+ editor_data->get_undo_redo()->create_action(TTR("Instance Scene(s)"));
for (int i = 0; i < instances.size(); i++) {
Node *instantiated_scene = instances[i];
- editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true);
+ editor_data->get_undo_redo()->add_do_method(parent, "add_child", instantiated_scene, true);
if (p_pos >= 0) {
- editor_data->get_undo_redo().add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
+ editor_data->get_undo_redo()->add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
}
- editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", edited_scene);
- editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
- editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", instantiated_scene);
- editor_data->get_undo_redo().add_do_reference(instantiated_scene);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene);
+ editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_owner", edited_scene);
+ editor_data->get_undo_redo()->add_do_method(editor_selection, "clear");
+ editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", instantiated_scene);
+ editor_data->get_undo_redo()->add_do_reference(instantiated_scene);
+ editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name);
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name);
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
_push_item(instances[instances.size() - 1]);
for (int i = 0; i < instances.size(); i++) {
emit_signal(SNAME("node_created"), instances[i]);
@@ -265,7 +265,7 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
return;
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Replace with Branch Scene"));
Node *parent = base->get_parent();
@@ -530,23 +530,23 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
return;
}
- editor_data->get_undo_redo().create_action(TTR("Detach Script"));
- editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "push_item", (Script *)nullptr);
+ editor_data->get_undo_redo()->create_action(TTR("Detach Script"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "push_item", (Script *)nullptr);
for (int i = 0; i < selection.size(); i++) {
Node *n = Object::cast_to<Node>(selection[i]);
Ref<Script> existing = n->get_script();
Ref<Script> empty = EditorNode::get_singleton()->get_object_custom_type_base(n);
if (existing != empty) {
- editor_data->get_undo_redo().add_do_method(n, "set_script", empty);
- editor_data->get_undo_redo().add_undo_method(n, "set_script", existing);
+ editor_data->get_undo_redo()->add_do_method(n, "set_script", empty);
+ editor_data->get_undo_redo()->add_undo_method(n, "set_script", existing);
}
}
- editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
- editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button");
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
} break;
case TOOL_MOVE_UP:
case TOOL_MOVE_DOWN: {
@@ -601,10 +601,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
if (selection.size() == 1) {
- editor_data->get_undo_redo().create_action(TTR("Move Node In Parent"));
+ editor_data->get_undo_redo()->create_action(TTR("Move Node In Parent"));
}
if (selection.size() > 1) {
- editor_data->get_undo_redo().create_action(TTR("Move Nodes In Parent"));
+ editor_data->get_undo_redo()->create_action(TTR("Move Nodes In Parent"));
}
for (int i = 0; i < selection.size(); i++) {
@@ -617,11 +617,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
int bottom_node_pos = bottom_node->get_index();
int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1);
- editor_data->get_undo_redo().add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
- editor_data->get_undo_redo().add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
+ editor_data->get_undo_redo()->add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
+ editor_data->get_undo_redo()->add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
} break;
case TOOL_DUPLICATE: {
@@ -649,8 +649,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
- editor_data->get_undo_redo().create_action(TTR("Duplicate Node(s)"));
- editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
+ editor_data->get_undo_redo()->create_action(TTR("Duplicate Node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get());
+ editor_data->get_undo_redo()->add_do_method(editor_selection, "clear");
Node *dupsingle = nullptr;
@@ -675,28 +675,28 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
dup->set_name(parent->validate_child_name(dup));
- editor_data->get_undo_redo().add_do_method(add_below_node, "add_sibling", dup, true);
+ editor_data->get_undo_redo()->add_do_method(add_below_node, "add_sibling", dup, true);
for (Node *F : owned) {
if (!duplimap.has(F)) {
continue;
}
Node *d = duplimap[F];
- editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner());
+ editor_data->get_undo_redo()->add_do_method(d, "set_owner", node->get_owner());
}
- editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup);
- editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup);
- editor_data->get_undo_redo().add_do_reference(dup);
+ editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", dup);
+ editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", dup);
+ editor_data->get_undo_redo()->add_do_reference(dup);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
add_below_node = dup;
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
if (dupsingle) {
_push_item(dupsingle);
@@ -765,29 +765,29 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
return;
}
- editor_data->get_undo_redo().create_action(TTR("Make node as Root"));
- editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
- editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", node);
- editor_data->get_undo_redo().add_do_method(node, "add_child", root, true);
- editor_data->get_undo_redo().add_do_method(node, "set_scene_file_path", root->get_scene_file_path());
- editor_data->get_undo_redo().add_do_method(root, "set_scene_file_path", String());
- editor_data->get_undo_redo().add_do_method(node, "set_owner", (Object *)nullptr);
- editor_data->get_undo_redo().add_do_method(root, "set_owner", node);
+ editor_data->get_undo_redo()->create_action(TTR("Make node as Root"));
+ editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node);
+ editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", node);
+ editor_data->get_undo_redo()->add_do_method(node, "add_child", root, true);
+ editor_data->get_undo_redo()->add_do_method(node, "set_scene_file_path", root->get_scene_file_path());
+ editor_data->get_undo_redo()->add_do_method(root, "set_scene_file_path", String());
+ editor_data->get_undo_redo()->add_do_method(node, "set_owner", (Object *)nullptr);
+ editor_data->get_undo_redo()->add_do_method(root, "set_owner", node);
_node_replace_owner(root, root, node, MODE_DO);
- editor_data->get_undo_redo().add_undo_method(root, "set_scene_file_path", root->get_scene_file_path());
- editor_data->get_undo_redo().add_undo_method(node, "set_scene_file_path", String());
- editor_data->get_undo_redo().add_undo_method(node, "remove_child", root);
- editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root);
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node, true);
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, node->get_index());
- editor_data->get_undo_redo().add_undo_method(root, "set_owner", (Object *)nullptr);
- editor_data->get_undo_redo().add_undo_method(node, "set_owner", root);
+ editor_data->get_undo_redo()->add_undo_method(root, "set_scene_file_path", root->get_scene_file_path());
+ editor_data->get_undo_redo()->add_undo_method(node, "set_scene_file_path", String());
+ editor_data->get_undo_redo()->add_undo_method(node, "remove_child", root);
+ editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", root);
+ editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "add_child", node, true);
+ editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "move_child", node, node->get_index());
+ editor_data->get_undo_redo()->add_undo_method(root, "set_owner", (Object *)nullptr);
+ editor_data->get_undo_redo()->add_undo_method(node, "set_owner", root);
_node_replace_owner(root, root, root, MODE_UNDO);
- editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
- editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree");
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->add_do_method(scene_tree, "update_tree");
+ editor_data->get_undo_redo()->add_undo_method(scene_tree, "update_tree");
+ editor_data->get_undo_redo()->commit_action();
} break;
case TOOL_MULTI_EDIT: {
if (!profile_allow_editing) {
@@ -1008,7 +1008,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Node *node = e->get();
if (node) {
Node *root = EditorNode::get_singleton()->get_edited_scene();
- UndoRedo *undo_redo = &editor_data->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = editor_data->get_undo_redo();
if (!root) {
break;
}
@@ -1071,7 +1071,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
- UndoRedo *undo_redo = &editor_data->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = editor_data->get_undo_redo();
Node *node = e->get();
bool enabled = node->is_unique_name_in_owner();
if (!enabled && get_tree()->get_edited_scene_root()->get_node_or_null(UNIQUE_NODE_PREFIX + String(node->get_name())) != nullptr) {
@@ -1160,19 +1160,19 @@ void SceneTreeDock::_property_selected(int p_idx) {
}
void SceneTreeDock::_perform_property_drop(Node *p_node, String p_property, Ref<Resource> p_res) {
- editor_data->get_undo_redo().create_action(vformat(TTR("Set %s"), p_property));
- editor_data->get_undo_redo().add_do_property(p_node, p_property, p_res);
- editor_data->get_undo_redo().add_undo_property(p_node, p_property, p_node->get(p_property));
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action(vformat(TTR("Set %s"), p_property));
+ editor_data->get_undo_redo()->add_do_property(p_node, p_property, p_res);
+ editor_data->get_undo_redo()->add_undo_property(p_node, p_property, p_node->get(p_property));
+ editor_data->get_undo_redo()->commit_action();
}
void SceneTreeDock::add_root_node(Node *p_node) {
- editor_data->get_undo_redo().create_action(TTR("New Scene Root"));
- editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", p_node);
- editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
- editor_data->get_undo_redo().add_do_reference(p_node);
- editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action_for_history(TTR("New Scene Root"), editor_data->get_current_edited_scene_history_id());
+ editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", p_node);
+ editor_data->get_undo_redo()->add_do_method(scene_tree, "update_tree");
+ editor_data->get_undo_redo()->add_do_reference(p_node);
+ editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ editor_data->get_undo_redo()->commit_action();
}
void SceneTreeDock::_node_collapsed(Object *p_obj) {
@@ -1334,7 +1334,7 @@ void SceneTreeDock::_notification(int p_what) {
void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode) {
if (p_node->get_owner() == p_base && p_node != p_root) {
- UndoRedo *undo_redo = &editor_data->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = editor_data->get_undo_redo();
switch (p_mode) {
case MODE_BIDI: {
bool disable_unique = p_node->is_unique_name_in_owner() && p_root->get_node_or_null(UNIQUE_NODE_PREFIX + String(p_node->get_name())) != nullptr;
@@ -1567,8 +1567,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
Variant old_variant = p_base->get(propertyname);
Variant updated_variant = old_variant;
if (_check_node_path_recursive(p_base, updated_variant, p_renames)) {
- editor_data->get_undo_redo().add_do_property(p_base, propertyname, updated_variant);
- editor_data->get_undo_redo().add_undo_property(p_base, propertyname, old_variant);
+ editor_data->get_undo_redo()->add_do_property(p_base, propertyname, updated_variant);
+ editor_data->get_undo_redo()->add_undo_property(p_base, propertyname, old_variant);
p_base->set(propertyname, updated_variant);
}
}
@@ -1626,12 +1626,12 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
ERR_FAIL_COND(!EI); //another bug
}
- editor_data->get_undo_redo().add_do_method(anim.ptr(), "remove_track", idx);
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx);
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", idx, track_np);
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i));
+ editor_data->get_undo_redo()->add_do_method(anim.ptr(), "remove_track", idx);
+ editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx);
+ editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_set_path", idx, track_np);
+ editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i));
for (int j = 0; j < anim->track_get_key_count(i); j++) {
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j));
+ editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j));
}
ran.erase(i); //byebye channel
@@ -1644,8 +1644,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
if (new_path == track_np) {
continue; //bleh
}
- editor_data->get_undo_redo().add_do_method(anim.ptr(), "track_set_path", i, new_path);
- editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", i, track_np);
+ editor_data->get_undo_redo()->add_do_method(anim.ptr(), "track_set_path", i, new_path);
+ editor_data->get_undo_redo()->add_undo_method(anim.ptr(), "track_set_path", i, track_np);
}
}
}
@@ -1779,7 +1779,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
// Sort by tree order, so re-adding is easy.
p_nodes.sort_custom<Node::Comparator>();
- editor_data->get_undo_redo().create_action(TTR("Reparent Node"));
+ editor_data->get_undo_redo()->create_action(TTR("Reparent Node"));
HashMap<Node *, NodePath> path_renames;
Vector<StringName> former_names;
@@ -1804,11 +1804,11 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
inc--; // If the child will generate a gap when moved, adjust.
}
- editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
- editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node, true);
+ editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node);
+ editor_data->get_undo_redo()->add_do_method(new_parent, "add_child", node, true);
if (p_position_in_parent >= 0) {
- editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
+ editor_data->get_undo_redo()->add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
}
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
@@ -1838,29 +1838,29 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
}
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
- editor_data->get_undo_redo().add_do_method(node, "set_global_transform", Object::cast_to<Node2D>(node)->get_global_transform());
+ editor_data->get_undo_redo()->add_do_method(node, "set_global_transform", Object::cast_to<Node2D>(node)->get_global_transform());
}
if (Object::cast_to<Node3D>(node)) {
- editor_data->get_undo_redo().add_do_method(node, "set_global_transform", Object::cast_to<Node3D>(node)->get_global_transform());
+ editor_data->get_undo_redo()->add_do_method(node, "set_global_transform", Object::cast_to<Node3D>(node)->get_global_transform());
}
if (Object::cast_to<Control>(node)) {
- editor_data->get_undo_redo().add_do_method(node, "set_global_position", Object::cast_to<Control>(node)->get_global_position());
+ editor_data->get_undo_redo()->add_do_method(node, "set_global_position", Object::cast_to<Control>(node)->get_global_position());
}
}
- editor_data->get_undo_redo().add_do_method(this, "_set_owners", edited_scene, owners);
+ editor_data->get_undo_redo()->add_do_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
- editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
+ editor_data->get_undo_redo()->add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
}
- editor_data->get_undo_redo().add_undo_method(new_parent, "remove_child", node);
- editor_data->get_undo_redo().add_undo_method(node, "set_name", former_names[ni]);
+ editor_data->get_undo_redo()->add_undo_method(new_parent, "remove_child", node);
+ editor_data->get_undo_redo()->add_undo_method(node, "set_name", former_names[ni]);
inc++;
}
@@ -1878,29 +1878,29 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
int child_pos = node->get_index();
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node, true);
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, child_pos);
- editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
+ editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "add_child", node, true);
+ editor_data->get_undo_redo()->add_undo_method(node->get_parent(), "move_child", node, child_pos);
+ editor_data->get_undo_redo()->add_undo_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
- editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
+ editor_data->get_undo_redo()->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
}
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
- editor_data->get_undo_redo().add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
+ editor_data->get_undo_redo()->add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
}
if (Object::cast_to<Node3D>(node)) {
- editor_data->get_undo_redo().add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
+ editor_data->get_undo_redo()->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
}
if (Object::cast_to<Control>(node)) {
- editor_data->get_undo_redo().add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
+ editor_data->get_undo_redo()->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
}
}
}
perform_node_renames(nullptr, &path_renames);
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
}
bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const {
@@ -1956,30 +1956,30 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
Node *node = selected.front()->get();
Ref<Script> existing = node->get_script();
- editor_data->get_undo_redo().create_action(TTR("Attach Script"));
- editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", node);
- editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node);
- editor_data->get_undo_redo().add_do_method(node, "set_script", p_script);
- editor_data->get_undo_redo().add_undo_method(node, "set_script", existing);
- editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", node);
- editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", node);
- editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
- editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action(TTR("Attach Script"));
+ editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", node);
+ editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node);
+ editor_data->get_undo_redo()->add_do_method(node, "set_script", p_script);
+ editor_data->get_undo_redo()->add_undo_method(node, "set_script", existing);
+ editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", node);
+ editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", node);
+ editor_data->get_undo_redo()->add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->commit_action();
} else {
- editor_data->get_undo_redo().create_action(TTR("Attach Script"));
- for (List<Node *>::Element *E = selected.front(); E; E = E->next()) {
- Ref<Script> existing = E->get()->get_script();
- editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", E->get());
- editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E->get());
- editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script);
- editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
- editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E->get());
- editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E->get());
- editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
- editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->create_action(TTR("Attach Script"));
+ for (Node *E : selected) {
+ Ref<Script> existing = E->get_script();
+ editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E);
+ editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E);
+ editor_data->get_undo_redo()->add_do_method(E, "set_script", p_script);
+ editor_data->get_undo_redo()->add_undo_method(E, "set_script", existing);
+ editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E);
+ editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E);
+ editor_data->get_undo_redo()->add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button");
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
}
_push_item(p_script.operator->());
@@ -1993,10 +1993,10 @@ void SceneTreeDock::_shader_created(Ref<Shader> p_shader) {
Ref<Shader> existing = selected_shader_material->get_shader();
- editor_data->get_undo_redo().create_action(TTR("Set Shader"));
- editor_data->get_undo_redo().add_do_method(selected_shader_material.ptr(), "set_shader", p_shader);
- editor_data->get_undo_redo().add_undo_method(selected_shader_material.ptr(), "set_shader", existing);
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action(TTR("Set Shader"));
+ editor_data->get_undo_redo()->add_do_method(selected_shader_material.ptr(), "set_shader", p_shader);
+ editor_data->get_undo_redo()->add_undo_method(selected_shader_material.ptr(), "set_shader", existing);
+ editor_data->get_undo_redo()->commit_action();
}
void SceneTreeDock::_script_creation_closed() {
@@ -2062,9 +2062,9 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
EditorNode::get_singleton()->get_editor_plugins_over()->make_visible(false);
if (p_cut) {
- editor_data->get_undo_redo().create_action(TTR("Cut Node(s)"));
+ editor_data->get_undo_redo()->create_action(TTR("Cut Node(s)"));
} else {
- editor_data->get_undo_redo().create_action(TTR("Remove Node(s)"));
+ editor_data->get_undo_redo()->create_action(TTR("Remove Node(s)"));
}
bool entire_scene = false;
@@ -2076,11 +2076,11 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
}
if (entire_scene) {
- editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
- editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", edited_scene);
- editor_data->get_undo_redo().add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
- editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree");
- editor_data->get_undo_redo().add_undo_reference(edited_scene);
+ editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", edited_scene);
+ editor_data->get_undo_redo()->add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
+ editor_data->get_undo_redo()->add_undo_method(scene_tree, "update_tree");
+ editor_data->get_undo_redo()->add_undo_reference(edited_scene);
} else {
remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
@@ -2109,21 +2109,21 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
owners.push_back(F);
}
- editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n);
- editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n, true);
- editor_data->get_undo_redo().add_undo_method(n->get_parent(), "move_child", n, n->get_index());
+ editor_data->get_undo_redo()->add_do_method(n->get_parent(), "remove_child", n);
+ editor_data->get_undo_redo()->add_undo_method(n->get_parent(), "add_child", n, true);
+ editor_data->get_undo_redo()->add_undo_method(n->get_parent(), "move_child", n, n->get_index());
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) {
- editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
+ editor_data->get_undo_redo()->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
}
- editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
- editor_data->get_undo_redo().add_undo_reference(n);
+ editor_data->get_undo_redo()->add_undo_method(this, "_set_owners", edited_scene, owners);
+ editor_data->get_undo_redo()->add_undo_reference(n);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
}
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
// hack, force 2d editor viewport to refresh after deletion
if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton()) {
@@ -2189,29 +2189,29 @@ void SceneTreeDock::_do_create(Node *p_parent) {
Node *child = Object::cast_to<Node>(c);
ERR_FAIL_COND(!child);
- editor_data->get_undo_redo().create_action(TTR("Create Node"));
+ editor_data->get_undo_redo()->create_action(TTR("Create Node"));
if (edited_scene) {
- editor_data->get_undo_redo().add_do_method(p_parent, "add_child", child, true);
- editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene);
- editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
- editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child);
- editor_data->get_undo_redo().add_do_reference(child);
- editor_data->get_undo_redo().add_undo_method(p_parent, "remove_child", child);
+ editor_data->get_undo_redo()->add_do_method(p_parent, "add_child", child, true);
+ editor_data->get_undo_redo()->add_do_method(child, "set_owner", edited_scene);
+ editor_data->get_undo_redo()->add_do_method(editor_selection, "clear");
+ editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", child);
+ editor_data->get_undo_redo()->add_do_reference(child);
+ editor_data->get_undo_redo()->add_undo_method(p_parent, "remove_child", child);
String new_name = p_parent->validate_child_name(child);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo().add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
- editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name)));
+ editor_data->get_undo_redo()->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
+ editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name)));
} else {
- editor_data->get_undo_redo().add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
- editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
- editor_data->get_undo_redo().add_do_reference(child);
- editor_data->get_undo_redo().add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
+ editor_data->get_undo_redo()->add_do_method(scene_tree, "update_tree");
+ editor_data->get_undo_redo()->add_do_reference(child);
+ editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
}
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->commit_action();
_push_item(c);
editor_selection->clear();
editor_selection->add_node(child);
@@ -2258,8 +2258,8 @@ void SceneTreeDock::_create() {
List<Node *> selection = editor_selection->get_selected_node_list();
ERR_FAIL_COND(selection.size() <= 0);
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change type of node(s)"));
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ ur->create_action(TTR("Change type of node(s)"), UndoRedo::MERGE_DISABLE, selection.front()->get());
for (Node *n : selection) {
ERR_FAIL_COND(!n);
@@ -2392,7 +2392,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
}
//p_remove_old was added to support undo
if (p_remove_old) {
- editor_data->get_undo_redo().clear_history();
+ editor_data->get_undo_redo()->clear_history();
}
newnode->set_name(newname);
@@ -2606,16 +2606,16 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
Ref<Script> scr = ResourceLoader::load(p_file);
ERR_FAIL_COND(!scr.is_valid());
if (Node *n = get_node(p_to)) {
- editor_data->get_undo_redo().create_action(TTR("Attach Script"));
- editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", n);
- editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n);
- editor_data->get_undo_redo().add_do_method(n, "set_script", scr);
- editor_data->get_undo_redo().add_undo_method(n, "set_script", n->get_script());
- editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n);
- editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n);
- editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
- editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
- editor_data->get_undo_redo().commit_action();
+ editor_data->get_undo_redo()->create_action(TTR("Attach Script"));
+ editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", n);
+ editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n);
+ editor_data->get_undo_redo()->add_do_method(n, "set_script", scr);
+ editor_data->get_undo_redo()->add_undo_method(n, "set_script", n->get_script());
+ editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n);
+ editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n);
+ editor_data->get_undo_redo()->add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button");
+ editor_data->get_undo_redo()->commit_action();
}
}
@@ -3063,9 +3063,9 @@ List<Node *> SceneTreeDock::paste_nodes() {
owner = paste_parent;
}
- UndoRedo &ur = editor_data->get_undo_redo();
- ur.create_action(TTR("Paste Node(s)"));
- ur.add_do_method(editor_selection, "clear");
+ Ref<EditorUndoRedoManager> &ur = editor_data->get_undo_redo();
+ ur->create_action(TTR("Paste Node(s)"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ ur->add_do_method(editor_selection, "clear");
HashMap<Ref<Resource>, Ref<Resource>> resource_remap;
String target_scene;
@@ -3094,36 +3094,36 @@ List<Node *> SceneTreeDock::paste_nodes() {
if (!paste_parent) {
paste_parent = dup;
owner = dup;
- ur.add_do_method(EditorNode::get_singleton(), "set_edited_scene", dup);
+ ur->add_do_method(EditorNode::get_singleton(), "set_edited_scene", dup);
} else {
- ur.add_do_method(paste_parent, "add_child", dup, true);
+ ur->add_do_method(paste_parent, "add_child", dup, true);
}
for (KeyValue<const Node *, Node *> &E2 : duplimap) {
Node *d = E2.value;
if (d != dup) {
- ur.add_do_method(d, "set_owner", owner);
+ ur->add_do_method(d, "set_owner", owner);
}
}
if (dup != owner) {
- ur.add_do_method(dup, "set_owner", owner);
+ ur->add_do_method(dup, "set_owner", owner);
}
- ur.add_do_method(editor_selection, "add_node", dup);
+ ur->add_do_method(editor_selection, "add_node", dup);
if (dup == paste_parent) {
- ur.add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ ur->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
} else {
- ur.add_undo_method(paste_parent, "remove_child", dup);
+ ur->add_undo_method(paste_parent, "remove_child", dup);
}
- ur.add_do_reference(dup);
+ ur->add_do_reference(dup);
if (node_clipboard.size() == 1) {
- ur.add_do_method(EditorNode::get_singleton(), "push_item", dup);
+ ur->add_do_method(EditorNode::get_singleton(), "push_item", dup);
}
}
- ur.commit_action();
+ ur->commit_action();
return pasted_nodes;
}
@@ -3491,7 +3491,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
- scene_tree->set_undo_redo(&editor_data->get_undo_redo());
+ scene_tree->set_undo_redo(editor_data->get_undo_redo());
scene_tree->set_editor_selection(editor_selection);
create_dialog = memnew(CreateDialog);
@@ -3501,7 +3501,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
create_dialog->connect("favorites_updated", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
#ifdef MODULE_REGEX_ENABLED
- rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
+ rename_dialog = memnew(RenameDialog(scene_tree, editor_data->get_undo_redo()));
add_child(rename_dialog);
#endif // MODULE_REGEX_ENABLED
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index ad83db9b60..b977b012a8 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/node_dock.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
@@ -365,7 +366,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
item->set_tooltip(0, tooltip);
}
- if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
+ if (can_open_instance && undo_redo.is_valid()) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
@@ -602,7 +603,9 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
}
if (!keep) {
- keep = filter.is_subsequence_ofn(p_parent->get_text(0));
+ StringName node_type = get_node(p_parent->get_metadata(0))->get_class();
+ bool is_kept_by_type = (filter.begins_with("type:") && filter.trim_prefix("type:").is_subsequence_ofn(node_type)) || (filter.begins_with("t:") && filter.trim_prefix("t:").is_subsequence_ofn(node_type));
+ keep = (filter.is_subsequence_ofn(p_parent->get_text(0)) || is_kept_by_type);
}
p_parent->set_visible(keep);
@@ -883,7 +886,7 @@ void SceneTreeEditor::_renamed() {
return;
}
- if (!undo_redo) {
+ if (!undo_redo.is_valid()) {
n->set_name(new_name);
which->set_metadata(0, n->get_path());
emit_signal(SNAME("node_renamed"));
@@ -927,6 +930,10 @@ String SceneTreeEditor::get_filter() const {
return filter;
}
+void SceneTreeEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
display_foreign = p_display;
_update_tree();
@@ -1258,7 +1265,6 @@ void SceneTreeEditor::_bind_methods() {
}
SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
- undo_redo = nullptr;
selected = nullptr;
can_rename = p_can_rename;
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index 31772e55b5..0c13ad96cd 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -31,13 +31,14 @@
#ifndef SCENE_TREE_EDITOR_H
#define SCENE_TREE_EDITOR_H
-#include "core/object/undo_redo.h"
#include "editor/editor_data.h"
#include "editor/editor_settings.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
+class EditorUndoRedoManager;
+
class SceneTreeEditor : public Control {
GDCLASS(SceneTreeEditor, Control);
@@ -98,7 +99,7 @@ class SceneTreeEditor : public Control {
bool show_enabled_subscene = false;
void _renamed();
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
HashSet<Node *> marked;
bool marked_selectable = false;
@@ -139,7 +140,7 @@ public:
void set_filter(const String &p_filter);
String get_filter() const;
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; };
+ void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void set_display_foreign_nodes(bool p_display);
void set_marked(const HashSet<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index 1cd1b4ea00..9058596830 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "servers/rendering/shader_language.h"
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
@@ -85,7 +86,7 @@ protected:
return false;
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Set Shader Global Variable"));
undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_set", p_name, p_value);
@@ -393,7 +394,7 @@ void ShaderGlobalsEditor::_variable_added() {
return;
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
Variant value = create_var(RS::GlobalShaderUniformType(variable_type->get_selected()));
@@ -412,7 +413,7 @@ void ShaderGlobalsEditor::_variable_added() {
}
void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Add Shader Global Uniform"));
undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_remove", p_variable);
diff --git a/editor/shader_globals_editor.h b/editor/shader_globals_editor.h
index d29052eaee..1e2f1dd828 100644
--- a/editor/shader_globals_editor.h
+++ b/editor/shader_globals_editor.h
@@ -31,7 +31,6 @@
#ifndef SHADER_GLOBALS_EDITOR_H
#define SHADER_GLOBALS_EDITOR_H
-#include "core/object/undo_redo.h"
#include "editor/editor_autoload_settings.h"
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
diff --git a/modules/csg/editor/csg_gizmos.cpp b/modules/csg/editor/csg_gizmos.cpp
index 6442ff71fc..ba9b96db74 100644
--- a/modules/csg/editor/csg_gizmos.cpp
+++ b/modules/csg/editor/csg_gizmos.cpp
@@ -32,7 +32,9 @@
#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
@@ -215,7 +217,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(s, "set_radius", s->get_radius());
ur->add_undo_method(s, "set_radius", p_restore);
@@ -229,7 +231,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(s, "set_size", s->get_size());
ur->add_undo_method(s, "set_size", p_restore);
@@ -247,7 +249,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
if (p_id == 0) {
ur->create_action(TTR("Change Cylinder Radius"));
ur->add_do_method(s, "set_radius", s->get_radius());
@@ -272,7 +274,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
return;
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
if (p_id == 0) {
ur->create_action(TTR("Change Torus Inner Radius"));
ur->add_do_method(s, "set_inner_radius", s->get_inner_radius());
diff --git a/modules/gltf/doc_classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml
index 9b9eff6141..b90abd105d 100644
--- a/modules/gltf/doc_classes/GLTFCamera.xml
+++ b/modules/gltf/doc_classes/GLTFCamera.xml
@@ -1,19 +1,30 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFCamera" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ Represents a GLTF camera.
</brief_description>
<description>
+ Represents a camera as defined by the base GLTF spec.
</description>
<tutorials>
+ <link title="GLTF camera detailed specification">https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera</link>
+ <link title="GLTF camera spec and example file">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md</link>
</tutorials>
<members>
<member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0">
+ The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]zfar[/code] property.
</member>
<member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05">
+ The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]znear[/code] property.
</member>
- <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
+ <member name="fov" type="float" setter="set_fov" getter="get_fov" default="1.309">
+ The FOV of the camera. This class and GLTF define the camera FOV in radians, while Godot uses degrees. This maps to GLTF's [code]yfov[/code] property. This value is only used for perspective cameras, when [member perspective] is true.
</member>
<member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
+ Whether or not the camera is in perspective mode. If false, the camera is in orthographic/orthogonal mode. This maps to GLTF's camera [code]type[/code] property. See [member Camera3D.projection] and the GLTF spec for more information.
+ </member>
+ <member name="size_mag" type="float" setter="set_size_mag" getter="get_size_mag" default="0.5">
+ The size of the camera. This class and GLTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to GLTF's [code]ymag[/code] property. This value is only used for orthographic/orthogonal cameras, when [member perspective] is false.
</member>
</members>
</class>
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 6a6de40fbb..b913a771e1 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -50,7 +50,6 @@
#include "core/version.h"
#include "drivers/png/png_driver_common.h"
#include "scene/2d/node_2d.h"
-#include "scene/3d/camera_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/3d/node_3d.h"
@@ -4582,22 +4581,21 @@ Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) {
Ref<GLTFCamera> camera = state->cameras[i];
- if (camera->get_perspective() == false) {
- Dictionary og;
- og["ymag"] = Math::deg2rad(camera->get_fov_size());
- og["xmag"] = Math::deg2rad(camera->get_fov_size());
- og["zfar"] = camera->get_depth_far();
- og["znear"] = camera->get_depth_near();
- d["orthographic"] = og;
- d["type"] = "orthographic";
- } else if (camera->get_perspective()) {
- Dictionary ppt;
- // GLTF spec is in radians, Godot's camera is in degrees.
- ppt["yfov"] = Math::deg2rad(camera->get_fov_size());
- ppt["zfar"] = camera->get_depth_far();
- ppt["znear"] = camera->get_depth_near();
- d["perspective"] = ppt;
+ if (camera->get_perspective()) {
+ Dictionary persp;
+ persp["yfov"] = camera->get_fov();
+ persp["zfar"] = camera->get_depth_far();
+ persp["znear"] = camera->get_depth_near();
+ d["perspective"] = persp;
d["type"] = "perspective";
+ } else {
+ Dictionary ortho;
+ ortho["ymag"] = camera->get_size_mag();
+ ortho["xmag"] = camera->get_size_mag();
+ ortho["zfar"] = camera->get_depth_far();
+ ortho["znear"] = camera->get_depth_near();
+ d["orthographic"] = ortho;
+ d["type"] = "orthographic";
}
cameras[i] = d;
}
@@ -4680,27 +4678,23 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
camera.instantiate();
ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
const String &type = d["type"];
- if (type == "orthographic") {
- camera->set_perspective(false);
- if (d.has("orthographic")) {
- const Dictionary &og = d["orthographic"];
- // GLTF spec is in radians, Godot's camera is in degrees.
- camera->set_fov_size(Math::rad2deg(real_t(og["ymag"])));
- camera->set_depth_far(og["zfar"]);
- camera->set_depth_near(og["znear"]);
- } else {
- camera->set_fov_size(10);
- }
- } else if (type == "perspective") {
+ if (type == "perspective") {
camera->set_perspective(true);
if (d.has("perspective")) {
- const Dictionary &ppt = d["perspective"];
- // GLTF spec is in radians, Godot's camera is in degrees.
- camera->set_fov_size(Math::rad2deg(real_t(ppt["yfov"])));
- camera->set_depth_far(ppt["zfar"]);
- camera->set_depth_near(ppt["znear"]);
- } else {
- camera->set_fov_size(10);
+ const Dictionary &persp = d["perspective"];
+ camera->set_fov(persp["yfov"]);
+ if (persp.has("zfar")) {
+ camera->set_depth_far(persp["zfar"]);
+ }
+ camera->set_depth_near(persp["znear"]);
+ }
+ } else if (type == "orthographic") {
+ camera->set_perspective(false);
+ if (d.has("orthographic")) {
+ const Dictionary &ortho = d["orthographic"];
+ camera->set_size_mag(ortho["ymag"]);
+ camera->set_depth_far(ortho["zfar"]);
+ camera->set_depth_near(ortho["znear"]);
}
} else {
ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Camera3D should be in 'orthographic' or 'perspective'");
@@ -5204,12 +5198,13 @@ Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, const GLTFNodeInd
print_verbose("glTF: Creating camera for: " + gltf_node->get_name());
Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
- if (c->get_perspective()) {
- camera->set_perspective(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
- } else {
- camera->set_orthogonal(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
- }
-
+ camera->set_projection(c->get_perspective() ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL);
+ // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
+ camera->set_fov(Math::rad2deg(c->get_fov()));
+ // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
+ camera->set_size(c->get_size_mag() * 2.0f);
+ camera->set_near(c->get_depth_near());
+ camera->set_far(c->get_depth_far());
return camera;
}
@@ -5218,11 +5213,11 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
Ref<GLTFCamera> c;
c.instantiate();
-
- if (p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE) {
- c->set_perspective(true);
- }
- c->set_fov_size(p_camera->get_fov());
+ c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
+ // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
+ c->set_fov(Math::deg2rad(p_camera->get_fov()));
+ // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
+ c->set_size_mag(p_camera->get_size() * 0.5f);
c->set_depth_far(p_camera->get_far());
c->set_depth_near(p_camera->get_near());
GLTFCameraIndex camera_index = state->cameras.size();
diff --git a/modules/gltf/structures/gltf_camera.cpp b/modules/gltf/structures/gltf_camera.cpp
index f3ea6a1c4c..c492913ea7 100644
--- a/modules/gltf/structures/gltf_camera.cpp
+++ b/modules/gltf/structures/gltf_camera.cpp
@@ -33,15 +33,18 @@
void GLTFCamera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_perspective"), &GLTFCamera::get_perspective);
ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
- ClassDB::bind_method(D_METHOD("get_fov_size"), &GLTFCamera::get_fov_size);
- ClassDB::bind_method(D_METHOD("set_fov_size", "fov_size"), &GLTFCamera::set_fov_size);
+ ClassDB::bind_method(D_METHOD("get_fov"), &GLTFCamera::get_fov);
+ ClassDB::bind_method(D_METHOD("set_fov", "fov"), &GLTFCamera::set_fov);
+ ClassDB::bind_method(D_METHOD("get_size_mag"), &GLTFCamera::get_size_mag);
+ ClassDB::bind_method(D_METHOD("set_size_mag", "size_mag"), &GLTFCamera::set_size_mag);
ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far);
ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far);
ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near);
ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective"); // bool
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov_size"), "set_fov_size", "get_fov_size"); // float
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far"); // float
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov"), "set_fov", "get_fov");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_mag"), "set_size_mag", "get_size_mag");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near");
}
diff --git a/modules/gltf/structures/gltf_camera.h b/modules/gltf/structures/gltf_camera.h
index b7df741825..714ec21693 100644
--- a/modules/gltf/structures/gltf_camera.h
+++ b/modules/gltf/structures/gltf_camera.h
@@ -32,15 +32,22 @@
#define GLTF_CAMERA_H
#include "core/io/resource.h"
+#include "scene/3d/camera_3d.h"
+
+// Reference and test file:
+// https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md
class GLTFCamera : public Resource {
GDCLASS(GLTFCamera, Resource);
private:
+ // GLTF has no default camera values, they should always be specified in
+ // the GLTF file. Here we default to Godot's default camera settings.
bool perspective = true;
- float fov_size = 75.0;
- float depth_far = 4000.0;
- float depth_near = 0.05;
+ real_t fov = Math::deg2rad(75.0);
+ real_t size_mag = 0.5;
+ real_t depth_far = 4000.0;
+ real_t depth_near = 0.05;
protected:
static void _bind_methods();
@@ -48,12 +55,14 @@ protected:
public:
bool get_perspective() const { return perspective; }
void set_perspective(bool p_val) { perspective = p_val; }
- float get_fov_size() const { return fov_size; }
- void set_fov_size(float p_val) { fov_size = p_val; }
- float get_depth_far() const { return depth_far; }
- void set_depth_far(float p_val) { depth_far = p_val; }
- float get_depth_near() const { return depth_near; }
- void set_depth_near(float p_val) { depth_near = p_val; }
+ real_t get_fov() const { return fov; }
+ void set_fov(real_t p_val) { fov = p_val; }
+ real_t get_size_mag() const { return size_mag; }
+ void set_size_mag(real_t p_val) { size_mag = p_val; }
+ real_t get_depth_far() const { return depth_far; }
+ void set_depth_far(real_t p_val) { depth_far = p_val; }
+ real_t get_depth_near() const { return depth_near; }
+ void set_depth_near(real_t p_val) { depth_near = p_val; }
};
#endif // GLTF_CAMERA_H
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp
index 7471bae093..17f9832096 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
#include "scene/main/window.h"
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.h b/modules/gridmap/editor/grid_map_editor_plugin.h
index 3b29397502..a64dc4a80b 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.h
+++ b/modules/gridmap/editor/grid_map_editor_plugin.h
@@ -39,6 +39,7 @@
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
+class EditorUndoRedoManager;
class Node3DEditorPlugin;
class GridMapEditor : public VBoxContainer {
@@ -62,7 +63,7 @@ class GridMapEditor : public VBoxContainer {
DISPLAY_LIST
};
- UndoRedo *undo_redo = nullptr;
+ Ref<EditorUndoRedoManager> undo_redo;
InputAction input_action = INPUT_NONE;
Panel *panel = nullptr;
MenuButton *options = nullptr;
diff --git a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
index 188bbb775c..069908c426 100644
--- a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
+++ b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
@@ -26,7 +26,7 @@ public partial class _CLASS_ : _BASE_
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
Vector2 inputDir = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
- Vector3 direction = Transform.basis.Xform(new Vector3(inputDir.x, 0, inputDir.y)).Normalized();
+ Vector3 direction = (Transform.basis * new Vector3(inputDir.x, 0, inputDir.y)).Normalized();
if (direction != Vector3.Zero)
{
velocity.x = direction.x * Speed;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 646681a9b1..4cb9bf5758 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -618,41 +618,6 @@ namespace Godot
return tr;
}
- /// <summary>
- /// Returns a vector transformed (multiplied) by the basis matrix.
- /// </summary>
- /// <seealso cref="XformInv(Vector3)"/>
- /// <param name="v">A vector to transform.</param>
- /// <returns>The transformed vector.</returns>
- public Vector3 Xform(Vector3 v)
- {
- return new Vector3
- (
- Row0.Dot(v),
- Row1.Dot(v),
- Row2.Dot(v)
- );
- }
-
- /// <summary>
- /// Returns a vector transformed (multiplied) by the transposed basis matrix.
- ///
- /// Note: This results in a multiplication by the inverse of the
- /// basis matrix only if it represents a rotation-reflection.
- /// </summary>
- /// <seealso cref="Xform(Vector3)"/>
- /// <param name="v">A vector to inversely transform.</param>
- /// <returns>The inversely transformed vector.</returns>
- public Vector3 XformInv(Vector3 v)
- {
- return new Vector3
- (
- Row0[0] * v.x + Row1[0] * v.y + Row2[0] * v.z,
- Row0[1] * v.x + Row1[1] * v.y + Row2[1] * v.z,
- Row0[2] * v.x + Row1[2] * v.y + Row2[2] * v.z
- );
- }
-
private static readonly Basis[] _orthoBases = {
new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
@@ -857,6 +822,41 @@ namespace Godot
}
/// <summary>
+ /// Returns a Vector3 transformed (multiplied) by the basis matrix.
+ /// </summary>
+ /// <param name="basis">The basis matrix transformation to apply.</param>
+ /// <param name="vector">A Vector3 to transform.</param>
+ /// <returns>The transformed Vector3.</returns>
+ public static Vector3 operator *(Basis basis, Vector3 vector)
+ {
+ return new Vector3
+ (
+ basis.Row0.Dot(vector),
+ basis.Row1.Dot(vector),
+ basis.Row2.Dot(vector)
+ );
+ }
+
+ /// <summary>
+ /// Returns a Vector3 transformed (multiplied) by the transposed basis matrix.
+ ///
+ /// Note: This results in a multiplication by the inverse of the
+ /// basis matrix only if it represents a rotation-reflection.
+ /// </summary>
+ /// <param name="vector">A Vector3 to inversely transform.</param>
+ /// <param name="basis">The basis matrix transformation to apply.</param>
+ /// <returns>The inversely transformed vector.</returns>
+ public static Vector3 operator *(Vector3 vector, Basis basis)
+ {
+ return new Vector3
+ (
+ basis.Row0[0] * vector.x + basis.Row1[0] * vector.y + basis.Row2[0] * vector.z,
+ basis.Row0[1] * vector.x + basis.Row1[1] * vector.y + basis.Row2[1] * vector.z,
+ basis.Row0[2] * vector.x + basis.Row1[2] * vector.y + basis.Row2[2] * vector.z
+ );
+ }
+
+ /// <summary>
/// Returns <see langword="true"/> if the basis matrices are exactly
/// equal. Note: Due to floating-point precision errors, consider using
/// <see cref="IsEqualApprox"/> instead, which is more reliable.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
index df16fe5718..3dcf433c4a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -355,7 +355,7 @@ namespace Godot
public int GetPixelsPerMeter(int forPixelWidth)
{
- Vector3 result = Xform(new Vector3(1, 0, -1));
+ Vector3 result = this * new Vector3(1, 0, -1);
return (int)((result.x * (real_t)0.5 + (real_t)0.5) * forPixelWidth);
}
@@ -588,22 +588,54 @@ namespace Godot
}
/// <summary>
- /// Returns a vector transformed (multiplied) by this projection.
+ /// Returns a Vector4 transformed (multiplied) by the projection.
/// </summary>
/// <param name="proj">The projection to apply.</param>
- /// <param name="v">A vector to transform.</param>
- /// <returns>The transformed vector.</returns>
- public static Vector4 operator *(Projection proj, Vector4 v)
+ /// <param name="vector">A Vector4 to transform.</param>
+ /// <returns>The transformed Vector4.</returns>
+ public static Vector4 operator *(Projection proj, Vector4 vector)
{
return new Vector4(
- proj.x.x * v.x + proj.y.x * v.y + proj.z.x * v.z + proj.w.x * v.w,
- proj.x.y * v.x + proj.y.y * v.y + proj.z.y * v.z + proj.w.y * v.w,
- proj.x.z * v.x + proj.y.z * v.y + proj.z.z * v.z + proj.w.z * v.w,
- proj.x.w * v.x + proj.y.w * v.y + proj.z.w * v.z + proj.w.w * v.w
+ proj.x.x * vector.x + proj.y.x * vector.y + proj.z.x * vector.z + proj.w.x * vector.w,
+ proj.x.y * vector.x + proj.y.y * vector.y + proj.z.y * vector.z + proj.w.y * vector.w,
+ proj.x.z * vector.x + proj.y.z * vector.y + proj.z.z * vector.z + proj.w.z * vector.w,
+ proj.x.w * vector.x + proj.y.w * vector.y + proj.z.w * vector.z + proj.w.w * vector.w
);
}
/// <summary>
+ /// Returns a Vector4 transformed (multiplied) by the inverse projection.
+ /// </summary>
+ /// <param name="proj">The projection to apply.</param>
+ /// <param name="vector">A Vector4 to transform.</param>
+ /// <returns>The inversely transformed Vector4.</returns>
+ public static Vector4 operator *(Vector4 vector, Projection proj)
+ {
+ return new Vector4(
+ proj.x.x * vector.x + proj.x.y * vector.y + proj.x.z * vector.z + proj.x.w * vector.w,
+ proj.y.x * vector.x + proj.y.y * vector.y + proj.y.z * vector.z + proj.y.w * vector.w,
+ proj.z.x * vector.x + proj.z.y * vector.y + proj.z.z * vector.z + proj.z.w * vector.w,
+ proj.w.x * vector.x + proj.w.y * vector.y + proj.w.z * vector.z + proj.w.w * vector.w
+ );
+ }
+
+ /// <summary>
+ /// Returns a Vector3 transformed (multiplied) by the projection.
+ /// </summary>
+ /// <param name="proj">The projection to apply.</param>
+ /// <param name="vector">A Vector3 to transform.</param>
+ /// <returns>The transformed Vector3.</returns>
+ public static Vector3 operator *(Projection proj, Vector3 vector)
+ {
+ Vector3 ret = new Vector3(
+ proj.x.x * vector.x + proj.y.x * vector.y + proj.z.x * vector.z + proj.w.x,
+ proj.x.y * vector.x + proj.y.y * vector.y + proj.z.y * vector.z + proj.w.y,
+ proj.x.z * vector.x + proj.y.z * vector.y + proj.z.z * vector.z + proj.w.z
+ );
+ return ret / (proj.x.w * vector.x + proj.y.w * vector.y + proj.z.w * vector.z + proj.w.w);
+ }
+
+ /// <summary>
/// Returns <see langword="true"/> if the projections are exactly equal.
/// </summary>
/// <param name="left">The left projection.</param>
@@ -714,21 +746,6 @@ namespace Godot
}
}
- /// <summary>
- /// Returns a vector transformed (multiplied) by this projection.
- /// </summary>
- /// <param name="v">A vector to transform.</param>
- /// <returns>The transformed vector.</returns>
- private Vector3 Xform(Vector3 v)
- {
- Vector3 ret = new Vector3(
- x.x * v.x + y.x * v.y + z.x * v.z + w.x,
- x.y * v.x + y.y * v.y + z.y * v.z + w.y,
- x.z * v.x + y.z * v.y + z.z * v.z + w.z
- );
- return ret / (x.w * v.x + y.w * v.y + z.w * v.z + w.w);
- }
-
// Constants
private static readonly Projection _zero = new Projection(
new Vector4(0, 0, 0, 0),
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index 90e4e3b41e..4260ff22e7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -313,24 +313,6 @@ namespace Godot
);
}
- /// <summary>
- /// Returns a vector transformed (multiplied) by this quaternion.
- /// </summary>
- /// <param name="v">A vector to transform.</param>
- /// <returns>The transformed vector.</returns>
- public Vector3 Xform(Vector3 v)
- {
-#if DEBUG
- if (!IsNormalized())
- {
- throw new InvalidOperationException("Quaternion is not normalized");
- }
-#endif
- var u = new Vector3(x, y, z);
- Vector3 uv = u.Cross(v);
- return v + (((uv * w) + u.Cross(uv)) * 2);
- }
-
// Constants
private static readonly Quaternion _identity = new Quaternion(0, 0, 0, 1);
@@ -461,6 +443,36 @@ namespace Godot
}
/// <summary>
+ /// Returns a Vector3 rotated (multiplied) by the quaternion.
+ /// </summary>
+ /// <param name="quaternion">The quaternion to rotate by.</param>
+ /// <param name="vector">A Vector3 to transform.</param>
+ /// <returns>The rotated Vector3.</returns>
+ public static Vector3 operator *(Quaternion quaternion, Vector3 vector)
+ {
+#if DEBUG
+ if (!quaternion.IsNormalized())
+ {
+ throw new InvalidOperationException("Quaternion is not normalized");
+ }
+#endif
+ var u = new Vector3(quaternion.x, quaternion.y, quaternion.z);
+ Vector3 uv = u.Cross(vector);
+ return vector + (((uv * quaternion.w) + u.Cross(uv)) * 2);
+ }
+
+ /// <summary>
+ /// Returns a Vector3 rotated (multiplied) by the inverse quaternion.
+ /// </summary>
+ /// <param name="vector">A Vector3 to inversely rotate.</param>
+ /// <param name="quaternion">The quaternion to rotate by.</param>
+ /// <returns>The inversely rotated Vector3.</returns>
+ public static Vector3 operator *(Vector3 vector, Quaternion quaternion)
+ {
+ return quaternion.Inverse() * vector;
+ }
+
+ /// <summary>
/// Adds each component of the left <see cref="Quaternion"/>
/// to the right <see cref="Quaternion"/>. This operation is not
/// meaningful on its own, but it can be used as a part of a
@@ -503,38 +515,6 @@ namespace Godot
}
/// <summary>
- /// Rotates (multiplies) the <see cref="Vector3"/>
- /// by the given <see cref="Quaternion"/>.
- /// </summary>
- /// <param name="quat">The quaternion to rotate by.</param>
- /// <param name="vec">The vector to rotate.</param>
- /// <returns>The rotated vector.</returns>
- public static Vector3 operator *(Quaternion quat, Vector3 vec)
- {
-#if DEBUG
- if (!quat.IsNormalized())
- {
- throw new InvalidOperationException("Quaternion is not normalized.");
- }
-#endif
- var u = new Vector3(quat.x, quat.y, quat.z);
- Vector3 uv = u.Cross(vec);
- return vec + (((uv * quat.w) + u.Cross(uv)) * 2);
- }
-
- /// <summary>
- /// Inversely rotates (multiplies) the <see cref="Vector3"/>
- /// by the given <see cref="Quaternion"/>.
- /// </summary>
- /// <param name="vec">The vector to rotate.</param>
- /// <param name="quat">The quaternion to rotate by.</param>
- /// <returns>The inversely rotated vector.</returns>
- public static Vector3 operator *(Vector3 vec, Quaternion quat)
- {
- return quat.Inverse() * vec;
- }
-
- /// <summary>
/// Multiplies each component of the <see cref="Quaternion"/>
/// by the given <see cref="real_t"/>. This operation is not
/// meaningful on its own, but it can be used as a part of a
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index ab2c0cd785..70cf8bbe22 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -384,31 +384,6 @@ namespace Godot
return copy;
}
- /// <summary>
- /// Returns a vector transformed (multiplied) by this transformation matrix.
- /// </summary>
- /// <seealso cref="XformInv(Vector2)"/>
- /// <param name="v">A vector to transform.</param>
- /// <returns>The transformed vector.</returns>
- [Obsolete("Xform is deprecated. Use the multiplication operator (Transform2D * Vector2) instead.")]
- public Vector2 Xform(Vector2 v)
- {
- return new Vector2(Tdotx(v), Tdoty(v)) + origin;
- }
-
- /// <summary>
- /// Returns a vector transformed (multiplied) by the inverse transformation matrix.
- /// </summary>
- /// <seealso cref="Xform(Vector2)"/>
- /// <param name="v">A vector to inversely transform.</param>
- /// <returns>The inversely transformed vector.</returns>
- [Obsolete("XformInv is deprecated. Use the multiplication operator (Vector2 * Transform2D) instead.")]
- public Vector2 XformInv(Vector2 v)
- {
- Vector2 vInv = v - origin;
- return new Vector2(x.Dot(vInv), y.Dot(vInv));
- }
-
// Constants
private static readonly Transform2D _identity = new Transform2D(1, 0, 0, 1, 0, 0);
private static readonly Transform2D _flipX = new Transform2D(-1, 0, 0, 1, 0, 0);
@@ -502,7 +477,7 @@ namespace Godot
}
/// <summary>
- /// Returns a Vector2 transformed (multiplied) by transformation matrix.
+ /// Returns a Vector2 transformed (multiplied) by the transformation matrix.
/// </summary>
/// <param name="transform">The transformation to apply.</param>
/// <param name="vector">A Vector2 to transform.</param>
@@ -525,7 +500,7 @@ namespace Godot
}
/// <summary>
- /// Returns a Rect2 transformed (multiplied) by transformation matrix.
+ /// Returns a Rect2 transformed (multiplied) by the transformation matrix.
/// </summary>
/// <param name="transform">The transformation to apply.</param>
/// <param name="rect">A Rect2 to transform.</param>
@@ -536,7 +511,7 @@ namespace Godot
Vector2 toX = transform.x * rect.Size.x;
Vector2 toY = transform.y * rect.Size.y;
- return new Rect2(pos, rect.Size).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY);
+ return new Rect2(pos, new Vector2()).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY);
}
/// <summary>
@@ -552,11 +527,11 @@ namespace Godot
Vector2 to2 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y + rect.Size.y) * transform;
Vector2 to3 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y) * transform;
- return new Rect2(pos, rect.Size).Expand(to1).Expand(to2).Expand(to3);
+ return new Rect2(pos, new Vector2()).Expand(to1).Expand(to2).Expand(to3);
}
/// <summary>
- /// Returns a copy of the given Vector2[] transformed (multiplied) by transformation matrix.
+ /// Returns a copy of the given Vector2[] transformed (multiplied) by the transformation matrix.
/// </summary>
/// <param name="transform">The transformation to apply.</param>
/// <param name="array">A Vector2[] to transform.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 810f55e150..5481225e3f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -108,7 +108,7 @@ namespace Godot
public Transform3D AffineInverse()
{
Basis basisInv = basis.Inverse();
- return new Transform3D(basisInv, basisInv.Xform(-origin));
+ return new Transform3D(basisInv, basisInv * -origin);
}
/// <summary>
@@ -147,7 +147,7 @@ namespace Godot
public Transform3D Inverse()
{
Basis basisTr = basis.Transposed();
- return new Transform3D(basisTr, basisTr.Xform(-origin));
+ return new Transform3D(basisTr, basisTr * -origin);
}
/// <summary>
@@ -286,43 +286,6 @@ namespace Godot
));
}
- /// <summary>
- /// Returns a vector transformed (multiplied) by this transformation matrix.
- /// </summary>
- /// <seealso cref="XformInv(Vector3)"/>
- /// <param name="v">A vector to transform.</param>
- /// <returns>The transformed vector.</returns>
- public Vector3 Xform(Vector3 v)
- {
- return new Vector3
- (
- basis.Row0.Dot(v) + origin.x,
- basis.Row1.Dot(v) + origin.y,
- basis.Row2.Dot(v) + origin.z
- );
- }
-
- /// <summary>
- /// Returns a vector transformed (multiplied) by the transposed transformation matrix.
- ///
- /// Note: This results in a multiplication by the inverse of the
- /// transformation matrix only if it represents a rotation-reflection.
- /// </summary>
- /// <seealso cref="Xform(Vector3)"/>
- /// <param name="v">A vector to inversely transform.</param>
- /// <returns>The inversely transformed vector.</returns>
- public Vector3 XformInv(Vector3 v)
- {
- Vector3 vInv = v - origin;
-
- return new Vector3
- (
- (basis.Row0[0] * vInv.x) + (basis.Row1[0] * vInv.y) + (basis.Row2[0] * vInv.z),
- (basis.Row0[1] * vInv.x) + (basis.Row1[1] * vInv.y) + (basis.Row2[1] * vInv.z),
- (basis.Row0[2] * vInv.x) + (basis.Row1[2] * vInv.y) + (basis.Row2[2] * vInv.z)
- );
- }
-
// Constants
private static readonly Transform3D _identity = new Transform3D(Basis.Identity, Vector3.Zero);
private static readonly Transform3D _flipX = new Transform3D(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
@@ -399,12 +362,188 @@ namespace Godot
/// <returns>The composed transform.</returns>
public static Transform3D operator *(Transform3D left, Transform3D right)
{
- left.origin = left.Xform(right.origin);
+ left.origin = left * right.origin;
left.basis *= right.basis;
return left;
}
/// <summary>
+ /// Returns a Vector3 transformed (multiplied) by the transformation matrix.
+ /// </summary>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <param name="vector">A Vector3 to transform.</param>
+ /// <returns>The transformed Vector3.</returns>
+ public static Vector3 operator *(Transform3D transform, Vector3 vector)
+ {
+ return new Vector3
+ (
+ transform.basis.Row0.Dot(vector) + transform.origin.x,
+ transform.basis.Row1.Dot(vector) + transform.origin.y,
+ transform.basis.Row2.Dot(vector) + transform.origin.z
+ );
+ }
+
+ /// <summary>
+ /// Returns a Vector3 transformed (multiplied) by the transposed transformation matrix.
+ ///
+ /// Note: This results in a multiplication by the inverse of the
+ /// transformation matrix only if it represents a rotation-reflection.
+ /// </summary>
+ /// <param name="vector">A Vector3 to inversely transform.</param>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <returns>The inversely transformed Vector3.</returns>
+ public static Vector3 operator *(Vector3 vector, Transform3D transform)
+ {
+ Vector3 vInv = vector - transform.origin;
+
+ return new Vector3
+ (
+ (transform.basis.Row0[0] * vInv.x) + (transform.basis.Row1[0] * vInv.y) + (transform.basis.Row2[0] * vInv.z),
+ (transform.basis.Row0[1] * vInv.x) + (transform.basis.Row1[1] * vInv.y) + (transform.basis.Row2[1] * vInv.z),
+ (transform.basis.Row0[2] * vInv.x) + (transform.basis.Row1[2] * vInv.y) + (transform.basis.Row2[2] * vInv.z)
+ );
+ }
+
+ /// <summary>
+ /// Returns an AABB transformed (multiplied) by the transformation matrix.
+ /// </summary>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <param name="aabb">An AABB to transform.</param>
+ /// <returns>The transformed AABB.</returns>
+ public static AABB operator *(Transform3D transform, AABB aabb)
+ {
+ Vector3 min = aabb.Position;
+ Vector3 max = aabb.Position + aabb.Size;
+
+ Vector3 tmin = transform.origin;
+ Vector3 tmax = transform.origin;
+ for (int i = 0; i < 3; i++)
+ {
+ for (int j = 0; j < 3; j++)
+ {
+ real_t e = transform.basis[i][j] * min[j];
+ real_t f = transform.basis[i][j] * max[j];
+ if (e < f)
+ {
+ tmin[i] += e;
+ tmax[i] += f;
+ }
+ else
+ {
+ tmin[i] += f;
+ tmax[i] += e;
+ }
+ }
+ }
+
+ return new AABB(tmin, tmax - tmin);
+ }
+
+ /// <summary>
+ /// Returns an AABB transformed (multiplied) by the inverse transformation matrix.
+ /// </summary>
+ /// <param name="aabb">An AABB to inversely transform.</param>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <returns>The inversely transformed AABB.</returns>
+ public static AABB operator *(AABB aabb, Transform3D transform)
+ {
+ Vector3 pos = new Vector3(aabb.Position.x + aabb.Size.x, aabb.Position.y + aabb.Size.y, aabb.Position.z + aabb.Size.z) * transform;
+ Vector3 to1 = new Vector3(aabb.Position.x + aabb.Size.x, aabb.Position.y + aabb.Size.y, aabb.Position.z) * transform;
+ Vector3 to2 = new Vector3(aabb.Position.x + aabb.Size.x, aabb.Position.y, aabb.Position.z + aabb.Size.z) * transform;
+ Vector3 to3 = new Vector3(aabb.Position.x + aabb.Size.x, aabb.Position.y, aabb.Position.z) * transform;
+ Vector3 to4 = new Vector3(aabb.Position.x, aabb.Position.y + aabb.Size.y, aabb.Position.z + aabb.Size.z) * transform;
+ Vector3 to5 = new Vector3(aabb.Position.x, aabb.Position.y + aabb.Size.y, aabb.Position.z) * transform;
+ Vector3 to6 = new Vector3(aabb.Position.x, aabb.Position.y, aabb.Position.z + aabb.Size.z) * transform;
+ Vector3 to7 = new Vector3(aabb.Position.x, aabb.Position.y, aabb.Position.z) * transform;
+
+ return new AABB(pos, new Vector3()).Expand(to1).Expand(to2).Expand(to3).Expand(to4).Expand(to5).Expand(to6).Expand(to7);
+ }
+
+ /// <summary>
+ /// Returns a Plane transformed (multiplied) by the transformation matrix.
+ /// </summary>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <param name="plane">A Plane to transform.</param>
+ /// <returns>The transformed Plane.</returns>
+ public static Plane operator *(Transform3D transform, Plane plane)
+ {
+ Basis bInvTrans = transform.basis.Inverse().Transposed();
+
+ // Transform a single point on the plane.
+ Vector3 point = transform * (plane.Normal * plane.D);
+
+ // Use inverse transpose for correct normals with non-uniform scaling.
+ Vector3 normal = (bInvTrans * plane.Normal).Normalized();
+
+ real_t d = normal.Dot(point);
+ return new Plane(normal, d);
+ }
+
+ /// <summary>
+ /// Returns a Plane transformed (multiplied) by the inverse transformation matrix.
+ /// </summary>
+ /// <param name="plane">A Plane to inversely transform.</param>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <returns>The inversely transformed Plane.</returns>
+ public static Plane operator *(Plane plane, Transform3D transform)
+ {
+ Transform3D tInv = transform.AffineInverse();
+ Basis bTrans = transform.basis.Transposed();
+
+ // Transform a single point on the plane.
+ Vector3 point = tInv * (plane.Normal * plane.D);
+
+ // Note that instead of precalculating the transpose, an alternative
+ // would be to use the transpose for the basis transform.
+ // However that would be less SIMD friendly (requiring a swizzle).
+ // So the cost is one extra precalced value in the calling code.
+ // This is probably worth it, as this could be used in bottleneck areas. And
+ // where it is not a bottleneck, the non-fast method is fine.
+
+ // Use transpose for correct normals with non-uniform scaling.
+ Vector3 normal = (bTrans * plane.Normal).Normalized();
+
+ real_t d = normal.Dot(point);
+ return new Plane(normal, d);
+ }
+
+ /// <summary>
+ /// Returns a copy of the given Vector3[] transformed (multiplied) by the transformation matrix.
+ /// </summary>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <param name="array">A Vector3[] to transform.</param>
+ /// <returns>The transformed copy of the Vector3[].</returns>
+ public static Vector3[] operator *(Transform3D transform, Vector3[] array)
+ {
+ Vector3[] newArray = new Vector3[array.Length];
+
+ for (int i = 0; i < array.Length; i++)
+ {
+ newArray[i] = transform * array[i];
+ }
+
+ return newArray;
+ }
+
+ /// <summary>
+ /// Returns a copy of the given Vector3[] transformed (multiplied) by the inverse transformation matrix.
+ /// </summary>
+ /// <param name="array">A Vector3[] to inversely transform.</param>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <returns>The inversely transformed copy of the Vector3[].</returns>
+ public static Vector3[] operator *(Vector3[] array, Transform3D transform)
+ {
+ Vector3[] newArray = new Vector3[array.Length];
+
+ for (int i = 0; i < array.Length; i++)
+ {
+ newArray[i] = array[i] * transform;
+ }
+
+ return newArray;
+ }
+
+ /// <summary>
/// Returns <see langword="true"/> if the transforms are exactly equal.
/// Note: Due to floating-point precision errors, consider using
/// <see cref="IsEqualApprox"/> instead, which is more reliable.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index e796d2f20f..2643f352d7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -518,7 +518,7 @@ namespace Godot
throw new ArgumentException("Argument is not normalized", nameof(axis));
}
#endif
- return new Basis(axis, angle).Xform(this);
+ return new Basis(axis, angle) * this;
}
/// <summary>
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index f746d63ce5..0532cc915b 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -517,6 +517,10 @@ bool GDMono::_load_project_assembly() {
.plus_file(assembly_name + ".dll");
assembly_path = ProjectSettings::get_singleton()->globalize_path(assembly_path);
+ if (!FileAccess::exists(assembly_path)) {
+ return false;
+ }
+
String loaded_assembly_path;
bool success = plugin_callbacks.LoadProjectAssemblyCallback(assembly_path.utf16(), &loaded_assembly_path);
diff --git a/modules/multiplayer/editor/replication_editor_plugin.cpp b/modules/multiplayer/editor/replication_editor_plugin.cpp
index 50f1434ad8..f045018f25 100644
--- a/modules/multiplayer/editor/replication_editor_plugin.cpp
+++ b/modules/multiplayer/editor/replication_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "editor/scene_tree_editor.h"
#include "modules/multiplayer/multiplayer_synchronizer.h"
@@ -139,7 +140,7 @@ void ReplicationEditor::_add_sync_property(String p_path) {
return;
}
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Add property to synchronizer"));
if (config.is_null()) {
@@ -354,7 +355,7 @@ void ReplicationEditor::_tree_item_edited() {
int column = tree->get_edited_column();
ERR_FAIL_COND(column < 1 || column > 2);
const NodePath prop = ti->get_metadata(0);
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
bool value = ti->is_checked(column);
String method;
if (column == 1) {
@@ -394,7 +395,7 @@ void ReplicationEditor::_dialog_closed(bool p_confirmed) {
int idx = config->property_get_index(prop);
bool spawn = config->property_get_spawn(prop);
bool sync = config->property_get_sync(prop);
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove Property"));
undo_redo->add_do_method(config.ptr(), "remove_property", prop);
undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index c0cff08f13..f6180f6c4c 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -3065,7 +3065,7 @@ void TextServerAdvanced::font_draw_glyph(const RID &p_font_rid, const RID &p_can
if (gl.texture_idx != -1) {
Color modulate = p_color;
#ifdef MODULE_FREETYPE_ENABLED
- if (fd->cache[size]->face && FT_HAS_COLOR(fd->cache[size]->face)) {
+ if (fd->cache[size]->face && fd->cache[size]->textures[gl.texture_idx].format == Image::FORMAT_RGBA8) {
modulate.r = modulate.g = modulate.b = 1.0;
}
#endif
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 3b91c6981e..3f5041234c 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -2122,7 +2122,7 @@ void TextServerFallback::font_draw_glyph(const RID &p_font_rid, const RID &p_can
if (gl.texture_idx != -1) {
Color modulate = p_color;
#ifdef MODULE_FREETYPE_ENABLED
- if (fd->cache[size]->face && FT_HAS_COLOR(fd->cache[size]->face)) {
+ if (fd->cache[size]->face && fd->cache[size]->textures[gl.texture_idx].format == Image::FORMAT_RGBA8) {
modulate.r = modulate.g = modulate.b = 1.0;
}
#endif
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 2c7d23a3c4..a5eb09f786 100644
--- a/modules/visual_script/editor/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -43,6 +43,7 @@
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/check_button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/separator.h"
@@ -74,7 +75,7 @@ class VisualScriptEditorSignalEdit : public Object {
StringName sig;
public:
- UndoRedo *undo_redo;
+ Ref<EditorUndoRedoManager> undo_redo;
Ref<VisualScript> script;
protected:
@@ -197,8 +198,6 @@ public:
sig = p_sig;
notify_property_list_changed();
}
-
- VisualScriptEditorSignalEdit() { undo_redo = nullptr; }
};
class VisualScriptEditorVariableEdit : public Object {
@@ -207,7 +206,7 @@ class VisualScriptEditorVariableEdit : public Object {
StringName var;
public:
- UndoRedo *undo_redo;
+ Ref<EditorUndoRedoManager> undo_redo;
Ref<VisualScript> script;
protected:
@@ -355,8 +354,6 @@ public:
var = p_var;
notify_property_list_changed();
}
-
- VisualScriptEditorVariableEdit() { undo_redo = nullptr; }
};
static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
diff --git a/modules/visual_script/editor/visual_script_editor.h b/modules/visual_script/editor/visual_script_editor.h
index 6b337e52f6..306f71ecf8 100644
--- a/modules/visual_script/editor/visual_script_editor.h
+++ b/modules/visual_script/editor/visual_script_editor.h
@@ -38,6 +38,7 @@
class GraphEdit;
+class EditorUndoRedoManager;
class VisualScriptEditorSignalEdit;
class VisualScriptEditorVariableEdit;
@@ -135,8 +136,7 @@ class VisualScriptEditor : public ScriptEditorBase {
EditorProperty *default_property_editor = nullptr;
Ref<VisualScriptEditedProperty> edited_default_property_holder;
- UndoRedo *undo_redo = nullptr;
-
+ Ref<EditorUndoRedoManager> undo_redo;
Tree *members = nullptr;
AcceptDialog *function_name_edit = nullptr;
LineEdit *function_name_box = nullptr;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 791ea53ab8..61f068408c 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -676,12 +676,20 @@ String AnimationNodeTransition::get_input_caption(int p_input) const {
return inputs[p_input].name;
}
-void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
- xfade = p_fade;
+void AnimationNodeTransition::set_xfade_time(float p_fade) {
+ xfade_time = p_fade;
}
-float AnimationNodeTransition::get_cross_fade_time() const {
- return xfade;
+float AnimationNodeTransition::get_xfade_time() const {
+ return xfade_time;
+}
+
+void AnimationNodeTransition::set_xfade_curve(const Ref<Curve> &p_curve) {
+ xfade_curve = p_curve;
+}
+
+Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {
+ return xfade_curve;
}
void AnimationNodeTransition::set_from_start(bool p_from_start) {
@@ -707,7 +715,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
set_parameter(this->prev, prev_current);
prev = prev_current;
- prev_xfading = xfade;
+ prev_xfading = xfade_time;
time = 0;
switched = true;
}
@@ -734,13 +742,16 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
time += p_time;
}
- if (inputs[current].auto_advance && rem <= xfade) {
+ if (inputs[current].auto_advance && rem <= xfade_time) {
set_parameter(this->current, (current + 1) % enabled_inputs);
}
} else { // cross-fading from prev to current
- float blend = xfade == 0 ? 0 : (prev_xfading / xfade);
+ float blend = xfade_time == 0 ? 0 : (prev_xfading / xfade_time);
+ if (xfade_curve.is_valid()) {
+ blend = xfade_curve->interpolate(blend);
+ }
if (from_start && !p_seek && switched) { //just switched, seek to start of current
@@ -790,14 +801,18 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
- ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
- ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
+ ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
+ ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);
+
+ ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);
+ ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);
ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start);
ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start);
ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_cross_fade_time", "get_cross_fade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start");
for (int i = 0; i < MAX_INPUTS; i++) {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 9ce6f93d6c..59c074cc80 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -297,7 +297,8 @@ class AnimationNodeTransition : public AnimationNodeSync {
StringName current = PNAME("current");
StringName prev_current = "prev_current";
- float xfade = 0.0;
+ float xfade_time = 0.0;
+ Ref<Curve> xfade_curve;
bool from_start = true;
void _update_inputs();
@@ -321,8 +322,11 @@ public:
void set_input_caption(int p_input, const String &p_name);
String get_input_caption(int p_input) const;
- void set_cross_fade_time(float p_fade);
- float get_cross_fade_time() const;
+ void set_xfade_time(float p_fade);
+ float get_xfade_time() const;
+
+ void set_xfade_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_xfade_curve() const;
void set_from_start(bool p_from_start);
bool is_from_start() const;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 793967d9ad..4b3d7fd0a6 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -98,12 +98,20 @@ NodePath AnimationNodeStateMachineTransition::get_advance_expression_base_node()
void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) {
ERR_FAIL_COND(p_xfade < 0);
- xfade = p_xfade;
+ xfade_time = p_xfade;
emit_changed();
}
float AnimationNodeStateMachineTransition::get_xfade_time() const {
- return xfade;
+ return xfade_time;
+}
+
+void AnimationNodeStateMachineTransition::set_xfade_curve(const Ref<Curve> &p_curve) {
+ xfade_curve = p_curve;
+}
+
+Ref<Curve> AnimationNodeStateMachineTransition::get_xfade_curve() const {
+ return xfade_curve;
}
void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) {
@@ -137,6 +145,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_xfade_time", "secs"), &AnimationNodeStateMachineTransition::set_xfade_time);
ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeStateMachineTransition::get_xfade_time);
+ ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeStateMachineTransition::set_xfade_curve);
+ ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeStateMachineTransition::get_xfade_curve);
+
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled);
@@ -150,6 +161,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationNodeStateMachineTransition::get_advance_expression_base_node);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
ADD_GROUP("Switch", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode");
@@ -420,6 +432,9 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
}
+ if (current_curve.is_valid()) {
+ fade_blend = current_curve->interpolate(fade_blend);
+ }
float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, true);
if (fading_from != StringName()) {
@@ -450,6 +465,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (p_state_machine->transitions[i].local_from == current && p_state_machine->transitions[i].local_to == path[0]) {
next_xfade = p_state_machine->transitions[i].transition->get_xfade_time();
+ current_curve = p_state_machine->transitions[i].transition->get_xfade_curve();
switch_mode = p_state_machine->transitions[i].transition->get_switch_mode();
next = path[0];
}
@@ -504,6 +520,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
tr.to = String(p_state_machine->transitions[auto_advance_to].to).replace_first("../", "");
tr.next = p_state_machine->transitions[auto_advance_to].to;
current_transition = tr;
+ current_curve = p_state_machine->transitions[auto_advance_to].transition->get_xfade_curve();
next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time();
switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode();
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index ead914db7a..ab78b1afe8 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -49,7 +49,8 @@ private:
bool auto_advance = false;
StringName advance_condition;
StringName advance_condition_name;
- float xfade = 0.0;
+ float xfade_time = 0.0;
+ Ref<Curve> xfade_curve;
bool disabled = false;
int priority = 1;
String advance_expression;
@@ -82,6 +83,9 @@ public:
void set_xfade_time(float p_xfade);
float get_xfade_time() const;
+ void set_xfade_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_xfade_curve() const;
+
void set_disabled(bool p_disabled);
bool is_disabled() const;
@@ -117,6 +121,7 @@ class AnimationNodeStateMachinePlayback : public Resource {
StringName current;
Transition current_transition;
+ Ref<Curve> current_curve;
bool force_auto_advance = false;
StringName fading_from;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 531cd045b5..48626ccc1b 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -37,6 +37,7 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/skeleton_2d.h"
void AnimatedValuesBackup::update_skeletons() {
@@ -2044,7 +2045,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
old_values->restore();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Anim Apply Reset"));
ur->add_do_method(new_values.ptr(), "restore");
ur->add_undo_method(old_values.ptr(), "restore");
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 0a163b65ff..e163f4355c 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -34,11 +34,9 @@
#include "servers/rendering_server.h"
Size2 Button::get_minimum_size() const {
- Ref<Texture2D> _icon;
- if (icon.is_null() && has_theme_icon(SNAME("icon"))) {
+ Ref<Texture2D> _icon = icon;
+ if (_icon.is_null() && has_theme_icon(SNAME("icon"))) {
_icon = Control::get_theme_icon(SNAME("icon"));
- } else {
- _icon = icon;
}
return get_minimum_size_for_text_and_icon("", _icon);
@@ -342,13 +340,13 @@ Size2 Button::get_minimum_size_for_text_and_icon(const String &p_text, Ref<Textu
minsize.width = 0;
}
- if (!expand_icon && !p_icon.is_null()) {
+ if (!expand_icon && p_icon.is_valid()) {
minsize.height = MAX(minsize.height, p_icon->get_height());
if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) {
minsize.width += p_icon->get_width();
if (!xl_text.is_empty() || !p_text.is_empty()) {
- minsize.width += get_theme_constant(SNAME("hseparation"));
+ minsize.width += MAX(0, get_theme_constant(SNAME("h_separation")));
}
} else {
minsize.width = MAX(minsize.width, p_icon->get_width());
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index cb80f5b5ef..26edc1f1b0 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -75,7 +75,7 @@ Size2 CheckBox::get_minimum_size() const {
Size2 tex_size = get_icon_size();
minsize.width += tex_size.width;
if (get_text().length() > 0) {
- minsize.width += get_theme_constant(SNAME("h_separation"));
+ minsize.width += MAX(0, get_theme_constant(SNAME("h_separation")));
}
Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM));
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index a09873ea4f..b9674ca41e 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -52,7 +52,7 @@ Size2 CheckButton::get_minimum_size() const {
Size2 tex_size = get_icon_size();
minsize.width += tex_size.width;
if (get_text().length() > 0) {
- minsize.width += get_theme_constant(SNAME("h_separation"));
+ minsize.width += MAX(0, get_theme_constant(SNAME("h_separation")));
}
Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM));
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 851d425bfc..a5a6240e27 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -47,7 +47,7 @@ Size2 OptionButton::get_minimum_size() const {
const Size2 arrow_size = Control::get_theme_icon(SNAME("arrow"))->get_size();
Size2 content_size = minsize - padding;
- content_size.width += arrow_size.width + get_theme_constant(SNAME("h_separation"));
+ content_size.width += arrow_size.width + MAX(0, get_theme_constant(SNAME("h_separation")));
content_size.height = MAX(content_size.height, arrow_size.height);
minsize = content_size + padding;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 1eb6c5a554..ede7bfb0bf 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -749,6 +749,7 @@ int TreeItem::get_child_count() {
}
Array TreeItem::get_children() {
+ // Don't need to explicitly create children cache, because get_child_count creates it.
int size = get_child_count();
Array arr;
arr.resize(size);
@@ -770,6 +771,22 @@ int TreeItem::get_index() {
return idx - 1;
}
+#ifdef DEV_ENABLED
+void TreeItem::validate_cache() const {
+ if (!parent || parent->children_cache.is_empty()) {
+ return;
+ }
+ TreeItem *scan = parent->first_child;
+ int index = 0;
+ while (scan) {
+ DEV_ASSERT(parent->children_cache[index] == scan);
+ ++index;
+ scan = scan->get_next();
+ }
+ DEV_ASSERT(index == parent->children_cache.size());
+}
+#endif
+
void TreeItem::move_before(TreeItem *p_item) {
ERR_FAIL_NULL(p_item);
ERR_FAIL_COND(is_root);
@@ -797,7 +814,11 @@ void TreeItem::move_before(TreeItem *p_item) {
parent->children_cache.clear();
} else {
parent->first_child = this;
- parent->children_cache.insert(0, this);
+ // If the cache is empty, it has not been built but there
+ // are items in the tree (note p_item != nullptr,) so we cannot update it.
+ if (!parent->children_cache.is_empty()) {
+ parent->children_cache.insert(0, this);
+ }
}
prev = item_prev;
@@ -807,6 +828,8 @@ void TreeItem::move_before(TreeItem *p_item) {
if (tree && old_tree == tree) {
tree->update();
}
+
+ validate_cache();
}
void TreeItem::move_after(TreeItem *p_item) {
@@ -839,12 +862,17 @@ void TreeItem::move_after(TreeItem *p_item) {
if (next) {
parent->children_cache.clear();
} else {
- parent->children_cache.append(this);
+ // If the cache is empty, it has not been built but there
+ // are items in the tree (note p_item != nullptr,) so we cannot update it.
+ if (!parent->children_cache.is_empty()) {
+ parent->children_cache.append(this);
+ }
}
if (tree && old_tree == tree) {
tree->update();
}
+ validate_cache();
}
void TreeItem::remove_child(TreeItem *p_item) {
@@ -859,6 +887,7 @@ void TreeItem::remove_child(TreeItem *p_item) {
if (tree) {
tree->update();
}
+ validate_cache();
}
void TreeItem::set_selectable(int p_column, bool p_selectable) {
@@ -1396,6 +1425,7 @@ TreeItem::TreeItem(Tree *p_tree) {
TreeItem::~TreeItem() {
_unlink_from_tree();
+ validate_cache();
prev = nullptr;
clear_children();
_change_tree(nullptr);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index f0819e2980..bcc2419b80 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -342,6 +342,13 @@ public:
Array get_children();
int get_index();
+#ifdef DEV_ENABLED
+ // This debugging code can be removed once the current refactoring of this class is complete.
+ void validate_cache() const;
+#else
+ void validate_cache() const {}
+#endif
+
void move_before(TreeItem *p_item);
void move_after(TreeItem *p_item);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 78b6fd7945..bd0e470112 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2052,8 +2052,9 @@ Vector3 BaseMaterial3D::get_uv1_offset() const {
}
void BaseMaterial3D::set_uv1_triplanar_blend_sharpness(float p_sharpness) {
- uv1_triplanar_sharpness = p_sharpness;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_blend_sharpness, p_sharpness);
+ // Negative values or values higher than 150 can result in NaNs, leading to broken rendering.
+ uv1_triplanar_sharpness = CLAMP(p_sharpness, 0.0, 150.0);
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_blend_sharpness, uv1_triplanar_sharpness);
}
float BaseMaterial3D::get_uv1_triplanar_blend_sharpness() const {
@@ -2079,8 +2080,9 @@ Vector3 BaseMaterial3D::get_uv2_offset() const {
}
void BaseMaterial3D::set_uv2_triplanar_blend_sharpness(float p_sharpness) {
- uv2_triplanar_sharpness = p_sharpness;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_blend_sharpness, p_sharpness);
+ // Negative values or values higher than 150 can result in NaNs, leading to broken rendering.
+ uv2_triplanar_sharpness = CLAMP(p_sharpness, 0.0, 150.0);
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_blend_sharpness, uv2_triplanar_sharpness);
}
float BaseMaterial3D::get_uv2_triplanar_blend_sharpness() const {