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-rw-r--r--.github/workflows/android_builds.yml4
-rw-r--r--.mailmap9
-rw-r--r--AUTHORS.md4
-rw-r--r--DONORS.md40
-rw-r--r--core/templates/hash_map.h17
-rw-r--r--core/variant/variant.cpp106
-rw-r--r--doc/classes/EditorNode3DGizmo.xml2
-rw-r--r--doc/classes/FontData.xml12
-rw-r--r--doc/classes/Node.xml1
-rw-r--r--doc/classes/RenderingDevice.xml2
-rw-r--r--doc/classes/TextEdit.xml2
-rw-r--r--doc/classes/Timer.xml3
-rw-r--r--editor/action_map_editor.cpp42
-rw-r--r--editor/editor_file_system.cpp4
-rw-r--r--editor/import_dock.cpp23
-rw-r--r--editor/import_dock.h2
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp2
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp2
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/stringify.gd42
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/stringify.out34
-rw-r--r--modules/websocket/websocket_client.cpp2
-rw-r--r--modules/websocket/websocket_server.cpp8
-rw-r--r--platform/android/os_android.cpp7
-rw-r--r--platform/android/os_android.h1
-rw-r--r--platform/iphone/app_delegate.mm6
-rw-r--r--platform/iphone/godot_iphone.mm4
-rw-r--r--platform/iphone/os_iphone.h5
-rw-r--r--platform/iphone/os_iphone.mm7
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp5
-rw-r--r--platform/windows/os_windows.cpp29
-rw-r--r--scene/2d/audio_stream_player_2d.cpp2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/3d/camera_3d.cpp18
-rw-r--r--scene/3d/camera_3d.h8
-rw-r--r--scene/3d/skeleton_3d.cpp10
-rw-r--r--scene/3d/skeleton_3d.h2
-rw-r--r--scene/audio/audio_stream_player.cpp2
-rw-r--r--scene/gui/button.cpp20
-rw-r--r--scene/gui/button.h6
-rw-r--r--scene/gui/color_picker.cpp4
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/spin_box.cpp18
-rw-r--r--scene/gui/spin_box.h4
-rw-r--r--scene/gui/text_edit.cpp64
-rw-r--r--scene/gui/text_edit.h18
-rw-r--r--scene/main/http_request.cpp2
-rw-r--r--scene/main/timer.cpp11
-rw-r--r--scene/main/timer.h2
-rw-r--r--scene/main/viewport.cpp28
-rw-r--r--scene/resources/font.cpp6
-rw-r--r--scene/resources/importer_mesh.cpp45
-rw-r--r--scene/resources/importer_mesh.h1
-rw-r--r--scene/resources/skeleton_modification_stack_2d.cpp2
-rw-r--r--scene/resources/skeleton_modification_stack_3d.cpp2
-rw-r--r--servers/audio_server.cpp6
-rw-r--r--servers/audio_server.h4
-rw-r--r--servers/physics_server_2d.cpp12
-rw-r--r--servers/physics_server_3d.cpp14
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl12
-rw-r--r--servers/rendering/rendering_device.cpp2
-rw-r--r--servers/rendering/shader_language.cpp300
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/xr_server.cpp2
64 files changed, 736 insertions, 328 deletions
diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml
index 74f8fa8eae..dd3622f1f0 100644
--- a/.github/workflows/android_builds.yml
+++ b/.github/workflows/android_builds.yml
@@ -25,10 +25,10 @@ jobs:
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
- - name: Set up Java 8
+ - name: Set up Java 11
uses: actions/setup-java@v1
with:
- java-version: 8
+ java-version: 11
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
diff --git a/.mailmap b/.mailmap
index d303b81396..1fa6466f4d 100644
--- a/.mailmap
+++ b/.mailmap
@@ -58,6 +58,7 @@ J08nY <johny@neuromancer.sk> <jancar.jj@gmail.com>
J08nY <johny@neuromancer.sk> <J08nY@users.noreply.github.com>
Jakub Grzesik <kubecz3k@gmail.com>
janglee <merupatel123@gmail.com>
+Jean-Michel Bernard <jmb462@gmail.com>
Jérôme Gully <jerome.gully0@gmail.com>
JFonS <joan.fonssanchez@gmail.com>
Juan Linietsky <reduzio@gmail.com>
@@ -67,6 +68,9 @@ Juan Linietsky <reduzio@gmail.com> <reduz@Juans-MBP.fibertel.com.ar>
Juan Linietsky <reduzio@gmail.com> <red@kyoko>
Julian Murgia <the.straton@gmail.com>
Kanabenki <lucien.menassol@gmail.com> <18357657+Kanabenki@users.noreply.github.com>
+karroffel <therzog@mail.de>
+karroffel <therzog@mail.de> <thomas.herzog@mail.com>
+karroffel <therzog@mail.de> <thomas.herzog@simedis.com>
Kelly Thomas <kelly.thomas@hotmail.com.au>
Kongfa Waroros <gongpha@hotmail.com>
K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
@@ -123,11 +127,10 @@ romulox_x <romulox_x@yahoo.com>
Ruslan Mustakov <r.mustakov@gmail.com> <ruslan.mustakov@xored.com>
Saracen <SaracenOne@gmail.com>
sheepandshepherd <sheepandshepherd@hotmail.com> <sheepandshepherd@users.noreply.github.com>
+Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
+Silc 'Tokage' Renew <tokage.it.lab@gmail.com> <61938263+TokageItLab@users.noreply.github.com>
Swarnim Arun <swarnimarun11@gmail.com>
Theo Hallenius <redsymbzone@hotmail.com>
-Thomas Herzog <therzog@mail.de>
-Thomas Herzog <therzog@mail.de> <thomas.herzog@mail.com>
-Thomas Herzog <therzog@mail.de> <thomas.herzog@simedis.com>
Tomasz Chabora <kobewi4e@gmail.com>
Twarit <wtwarit@gmail.com>
V.VamsiKrishna <vk@bsb.in> <vamsikrishna.v@gmail.com>
diff --git a/AUTHORS.md b/AUTHORS.md
index 0a0e3a9c21..a86bc3ffe4 100644
--- a/AUTHORS.md
+++ b/AUTHORS.md
@@ -122,6 +122,7 @@ name is available.
Julien Nguyen (Blackiris)
Jummit
Justo Delgado (mrcdk)
+ karroffel
Kelly Thomas (KellyThomas)
kleonc
Kongfa Waroros (gongpha)
@@ -179,6 +180,7 @@ name is available.
Ralf Hölzemer (rollenrolm)
Ramesh Ravone (RameshRavone)
raphael10241024
+ Raul Santos (raulsntos)
Ray Koopa (RayKoopa)
Rémi Verschelde (akien-mga)
Rhody Lugo (rraallvv)
@@ -194,13 +196,13 @@ name is available.
Sergey Minakov (naithar)
sersoong
Shiqing (kawa-yoiko)
+ Silc 'Tokage' Renew (TokageItLab)
Simon Wenner (swenner)
Stijn Hinlopen (hinlopen)
Swarnim Arun (minraws)
Thakee Nathees (ThakeeNathees)
thebestnom
Theo Hallenius (TheoXD)
- Thomas Herzog (karroffel)
Timo Schwarzer (timoschwarzer)
Timo (toger5)
Tomasz Chabora (KoBeWi)
diff --git a/DONORS.md b/DONORS.md
index c1e034f67e..0bc6d5898f 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -28,6 +28,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Ben Nolan
Brandon Lamb
+ Bri
Garry Newman
Gordon MacPherson
Hunter Dickson
@@ -41,7 +42,6 @@ generous deed immortalized in the next stable release of Godot Engine.
AD Ford
alex brown
Andrew Bowen
- Andrew Dunai
Angry Skull
anti666
blurp
@@ -81,9 +81,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Slobodan Milnovic
Stephan Lanfermann
Steve
- Stonesoft io
Thomas Krampl
- Tristan Pemble
Violin Iliev
Xwdit
@@ -103,7 +101,6 @@ generous deed immortalized in the next stable release of Godot Engine.
David Graham
David Snopek
Ed Morley
- Ellen Poe
Florian Rämisch
Gamejunkey
Jacobus Dens
@@ -120,12 +117,14 @@ generous deed immortalized in the next stable release of Godot Engine.
Maciej Pendolski
Manuele Finocchiaro
Markus Wiesner
+ Mathieu
Matthew Hillier
Michael
Mick
Monster Vial
Officine Pixel S.n.c.
Patrick Brock
+ Paul E Hansen
Pedro Silva
Petrus Prinsloo
Retro Village
@@ -147,7 +146,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Vagabond Arcade
Vitaliy Sapronenko
Xeno Coliseum
- Zaven Muradyan
Adam Nakonieczny
Adam Nelson
@@ -155,6 +153,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Alexander J Maynard
Alex Khayrullin
alice gambrell
+ Amar Šahinović
Andrew Cunningham
Andrew Farr
Andriy
@@ -211,15 +210,14 @@ generous deed immortalized in the next stable release of Godot Engine.
Hunter Barabas
Jake Burga
James Couzens
- James Zahn
Jan Sælid
Jared
Jared White
Jennifer Wilcox
+ Jeremi Biernacki
Jesús Chicharro
Joel Fivat
Johnathan Kupferer
- Jonathan Turner
Josef Stumpfegger
Jose Malheiro
Jose Manuel Muñoz Perez
@@ -238,6 +236,7 @@ generous deed immortalized in the next stable release of Godot Engine.
kinfox
Kis Levente Lorand
Kos
+ Lakshaya Goel
Laszlo Kiss
leetNightshade
Leo Fidel R Liban
@@ -347,11 +346,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Adam Long
Adam McCurdy
Adam N Webber
- Adam R Pope
Adam Smeltzer
Adam Szymański
Adisibio
Adrien de Pierres
+ Agustinus Arya
Ahmet Kalyoncu
Aidan O'Flannagain
Aki Mimoto
@@ -377,6 +376,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Andrew Groot
andrew james morris
Andrew Thomas
+ angrykoala
Ano Nim
Anthony Avina
Anton Bouwer
@@ -394,6 +394,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Balázs Batári
Baptiste Le Bourhis
Bartosz Bielecki
+ bcat
Benedikt
Benoit Jauvin-Girard
Ben Ridley
@@ -409,6 +410,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Blunderjack
Bobby CC Wong
Borkzilla
+ Brad Harms
Bram
brian
Brian Klein
@@ -417,6 +419,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Bruno Hurth
Burney Waring
bwhirt
+ c64cosmin
Caleb Gartner
Caleb Makela
Cameron Meyer
@@ -480,11 +483,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Eric Stokes
Eric Walkingshaw
Eric Williams
+ Erika Sanders
Erkki Seppälä
Faisal Alkubaisi
Fancy Ants Studios
fby
Fekinox
+ Felix Adam
Felix Bohmann
Filip Lundby
Forty Doubleu
@@ -494,6 +499,7 @@ generous deed immortalized in the next stable release of Godot Engine.
FrostMarble
Game Endeavor
Gary Thomas
+ gebba
George Marques
Georgi Petkov
Graham Overby
@@ -502,6 +508,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Greg Olson
Greyson Richey
Grid
+ Grok Games
Grominet
Guillaume Pham Ngoc
Guldoman
@@ -532,15 +539,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Jan Vetulani
JARKKO PARVIAINEN
Jason Bolton
+ Jason Evans
Jason Malcolm-Herzmark
Jason Uechi
Jeff Hungerford
Jeff Messer
Jeffrey Berube
Jennifer Graves
- JernauGurgeh
Jesse Dubay
Jim Engstrand
+ Joe Hurdle
Joe Klemmer
Joel Höglund
John Bruce
@@ -577,13 +585,14 @@ generous deed immortalized in the next stable release of Godot Engine.
Justin Oaksford
Justin Spedding
KaDokta
- Karol Porzycki
Keedong Park
+ keeganstoybox
Keinan Powers
Keith Bradner
Kenji Kawabata
Ken Minardo
Kent Jofur
+ Kerotasma
Ketafuki
Kevin van Rooijen
Kiri Jolly
@@ -602,6 +611,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Kyle Burnett
Kyle Jacobs
Kyuppin
+ La diagonale du poulpe
Lasse le Dous
Laurent CHEA
Laxman Pradhan
@@ -627,7 +637,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Martin Liška
Martin Trbola
Martin Zabinski
- Mathieu
Matt Edwards
Matthew Booe
Matt Sylvia
@@ -657,11 +666,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Molinghu
Molly Jameson
MoltenGears
+ Moowool
MrAZIE
Mrjemandem
Nathan Fish
Nathaniel
- nee
neighty
Neil Blakey-Milner
Neil Wang
@@ -704,6 +713,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Rad Cat
Rafa Laguna
Raffaele Aramo
+ Ragnar Pettersson
Rainer Amler
Rami Hanano
Rammeow
@@ -728,8 +738,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Ryan Groom
Sam Caulfield
Sam Edson
+ Samuel Egger
Scott Longley
Sean Lynch
+ Sean Wall
Sebastian Michailidis
SeongWan Kim
SeungJong k
@@ -744,6 +756,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Simon Wenner
sirn
Skalli
+ slavfox
smbe19
smo1704
Solene Waked
@@ -793,6 +806,7 @@ generous deed immortalized in the next stable release of Godot Engine.
UltyX
Uther
v01tech
+ Vaida Narušė
Vaughan Ling
Victor
Vincent Foulon
@@ -800,7 +814,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Vladimir Savin
Vladislav Smirnov
VoxelVisions.com
- Vytenis Narušis
+ Wapiti .
werner mendizabal
Wiley Thompson
William Edwards
diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h
index 1257b54449..b5bb0d7396 100644
--- a/core/templates/hash_map.h
+++ b/core/templates/hash_map.h
@@ -62,7 +62,9 @@ public:
TKey key;
TData data;
- Pair() {}
+ Pair(const TKey &p_key) :
+ key(p_key),
+ data() {}
Pair(const TKey &p_key, const TData &p_data) :
key(p_key),
data(p_data) {
@@ -90,6 +92,11 @@ public:
const TData &value() const {
return pair.value();
}
+
+ Element(const TKey &p_key) :
+ pair(p_key) {}
+ Element(const Element &p_other) :
+ pair(p_other.pair.key, p_other.pair.data) {}
};
private:
@@ -192,14 +199,12 @@ private:
Element *create_element(const TKey &p_key) {
/* if element doesn't exist, create it */
- Element *e = memnew(Element);
+ Element *e = memnew(Element(p_key));
ERR_FAIL_COND_V_MSG(!e, nullptr, "Out of memory.");
uint32_t hash = Hasher::hash(p_key);
uint32_t index = hash & ((1 << hash_table_power) - 1);
e->next = hash_table[index];
e->hash = hash;
- e->pair.key = p_key;
- e->pair.data = TData();
hash_table[index] = e;
elements++;
@@ -228,9 +233,7 @@ private:
const Element *e = p_t.hash_table[i];
while (e) {
- Element *le = memnew(Element); /* local element */
-
- *le = *e; /* copy data */
+ Element *le = memnew(Element(*e)); /* local element */
/* add to list and reassign pointers */
le->next = hash_table[i];
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index 86d772fb07..3214fc125d 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -1624,6 +1624,19 @@ Variant::operator String() const {
return stringify(stack);
}
+template <class T>
+String stringify_vector(const T &vec, List<const void *> &stack) {
+ String str("[");
+ for (int i = 0; i < vec.size(); i++) {
+ if (i > 0) {
+ str += ", ";
+ }
+ str = str + Variant(vec[i]).stringify(stack);
+ }
+ str += "]";
+ return str;
+}
+
String Variant::stringify(List<const void *> &stack) const {
switch (type) {
case NIL:
@@ -1703,88 +1716,31 @@ String Variant::stringify(List<const void *> &stack) const {
return str;
} break;
case PACKED_VECTOR2_ARRAY: {
- Vector<Vector2> vec = operator Vector<Vector2>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + Variant(vec[i]);
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<Vector2>(), stack);
} break;
case PACKED_VECTOR3_ARRAY: {
- Vector<Vector3> vec = operator Vector<Vector3>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + Variant(vec[i]);
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<Vector3>(), stack);
+ } break;
+ case PACKED_COLOR_ARRAY: {
+ return stringify_vector(operator Vector<Color>(), stack);
} break;
case PACKED_STRING_ARRAY: {
- Vector<String> vec = operator Vector<String>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + vec[i];
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<String>(), stack);
+ } break;
+ case PACKED_BYTE_ARRAY: {
+ return stringify_vector(operator Vector<uint8_t>(), stack);
} break;
case PACKED_INT32_ARRAY: {
- Vector<int32_t> vec = operator Vector<int32_t>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + itos(vec[i]);
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<int32_t>(), stack);
} break;
case PACKED_INT64_ARRAY: {
- Vector<int64_t> vec = operator Vector<int64_t>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + itos(vec[i]);
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<int64_t>(), stack);
} break;
case PACKED_FLOAT32_ARRAY: {
- Vector<float> vec = operator Vector<float>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + rtos(vec[i]);
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<float>(), stack);
} break;
case PACKED_FLOAT64_ARRAY: {
- Vector<double> vec = operator Vector<double>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + rtos(vec[i]);
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<double>(), stack);
} break;
case ARRAY: {
Array arr = operator Array();
@@ -1793,16 +1749,8 @@ String Variant::stringify(List<const void *> &stack) const {
}
stack.push_back(arr.id());
- String str("[");
- for (int i = 0; i < arr.size(); i++) {
- if (i) {
- str += ", ";
- }
-
- str += arr[i].stringify(stack);
- }
+ String str = stringify_vector(arr, stack);
- str += "]";
stack.erase(arr.id());
return str;
diff --git a/doc/classes/EditorNode3DGizmo.xml b/doc/classes/EditorNode3DGizmo.xml
index a2eac01ae8..c804bb70e0 100644
--- a/doc/classes/EditorNode3DGizmo.xml
+++ b/doc/classes/EditorNode3DGizmo.xml
@@ -178,7 +178,7 @@
</method>
<method name="is_subgizmo_selected" qualifiers="const">
<return type="bool" />
- <argument index="0" name="arg0" type="int" />
+ <argument index="0" name="id" type="int" />
<description>
Returns [code]true[/code] if the given subgizmo is currently selected. Can be used to highlight selected elements during [method _redraw].
</description>
diff --git a/doc/classes/FontData.xml b/doc/classes/FontData.xml
index 7b1fc2ab42..04932ddd2d 100644
--- a/doc/classes/FontData.xml
+++ b/doc/classes/FontData.xml
@@ -105,9 +105,9 @@
</method>
<method name="get_glyph_index" qualifiers="const">
<return type="int" />
- <argument index="0" name="char" type="int" />
- <argument index="1" name="variation_selector" type="int" />
- <argument index="2" name="arg2" type="int" />
+ <argument index="0" name="size" type="int" />
+ <argument index="1" name="char" type="int" />
+ <argument index="2" name="variation_selector" type="int" />
<description>
Returns the glyph index of a [code]char[/code], optionally modified by the [code]variation_selector[/code].
</description>
@@ -242,7 +242,7 @@
<return type="int" />
<argument index="0" name="cache_index" type="int" />
<argument index="1" name="size" type="int" />
- <argument index="2" name="arg2" type="int" enum="TextServer.SpacingType" />
+ <argument index="2" name="spacing_type" type="int" enum="TextServer.SpacingType" />
<description>
Returns extra spacing added between glyphs in pixels.
</description>
@@ -596,8 +596,8 @@
<return type="void" />
<argument index="0" name="cache_index" type="int" />
<argument index="1" name="size" type="int" />
- <argument index="2" name="spacing" type="int" enum="TextServer.SpacingType" />
- <argument index="3" name="arg3" type="int" />
+ <argument index="2" name="spacing_type" type="int" enum="TextServer.SpacingType" />
+ <argument index="3" name="value" type="int" />
<description>
Sets extra spacing added between glyphs in pixels.
</description>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index cae74ca553..843db8c174 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -551,6 +551,7 @@
<argument index="0" name="node" type="Node" />
<description>
Removes a child node. The node is NOT deleted and must be deleted manually.
+ [b]Note:[/b] This function may set the [member owner] of the removed Node (or its descendants) to be [code]null[/code], if that [member owner] is no longer a parent or ancestor.
</description>
</method>
<method name="remove_from_group">
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 428fa2575c..442dcc7d18 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -374,7 +374,7 @@
</method>
<method name="get_memory_usage" qualifiers="const">
<return type="int" />
- <argument index="0" name="arg0" type="int" enum="RenderingDevice.MemoryType" />
+ <argument index="0" name="type" type="int" enum="RenderingDevice.MemoryType" />
<description>
</description>
</method>
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 0e39381991..3667dbf578 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -936,7 +936,7 @@
<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
</member>
- <member name="minimap_draw" type="bool" setter="draw_minimap" getter="is_drawing_minimap" default="false">
+ <member name="minimap_draw" type="bool" setter="set_draw_minimap" getter="is_drawing_minimap" default="false">
If [code]true[/code], a minimap is shown, providing an outline of your source code.
</member>
<member name="minimap_width" type="int" setter="set_minimap_width" getter="get_minimap_width" default="80">
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index a6ea5738d5..f360099f2b 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -51,7 +51,8 @@
[b]Note:[/b] You cannot set this value. To change the timer's remaining time, use [method start].
</member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" default="1.0">
- Wait time in seconds.
+ The wait time in seconds.
+ [b]Note:[/b] Timers can only emit once per rendered frame at most (or once per physics frame if [member process_callback] is [constant TIMER_PROCESS_PHYSICS]). This means very low wait times (lower than 0.05 seconds) will behave in significantly different ways depending on the rendered framerate. For very low wait times, it is recommended to use a process loop in a script instead of using a Timer node.
</member>
</members>
<signals>
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index 38db48a4d4..363d542fd5 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -126,28 +126,30 @@ void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event) {
while (category) {
TreeItem *input_item = category->get_first_child();
- // has_type this should be always true, unless the tree structure has been misconfigured.
- bool has_type = input_item->get_parent()->has_meta("__type");
- int input_type = input_item->get_parent()->get_meta("__type");
- if (!has_type) {
- return;
- }
+ if (input_item != nullptr) {
+ // has_type this should be always true, unless the tree structure has been misconfigured.
+ bool has_type = input_item->get_parent()->has_meta("__type");
+ int input_type = input_item->get_parent()->get_meta("__type");
+ if (!has_type) {
+ return;
+ }
- // If event type matches input types of this category.
- if ((k.is_valid() && input_type == INPUT_KEY) || (joyb.is_valid() && input_type == INPUT_JOY_BUTTON) || (joym.is_valid() && input_type == INPUT_JOY_MOTION) || (mb.is_valid() && input_type == INPUT_MOUSE_BUTTON)) {
- // Loop through all items of this category until one matches.
- while (input_item) {
- bool key_match = k.is_valid() && (Variant(k->get_keycode()) == input_item->get_meta("__keycode") || Variant(k->get_physical_keycode()) == input_item->get_meta("__keycode"));
- bool joyb_match = joyb.is_valid() && Variant(joyb->get_button_index()) == input_item->get_meta("__index");
- bool joym_match = joym.is_valid() && Variant(joym->get_axis()) == input_item->get_meta("__axis") && joym->get_axis_value() == (float)input_item->get_meta("__value");
- bool mb_match = mb.is_valid() && Variant(mb->get_button_index()) == input_item->get_meta("__index");
- if (key_match || joyb_match || joym_match || mb_match) {
- category->set_collapsed(false);
- input_item->select(0);
- input_list_tree->ensure_cursor_is_visible();
- return;
+ // If event type matches input types of this category.
+ if ((k.is_valid() && input_type == INPUT_KEY) || (joyb.is_valid() && input_type == INPUT_JOY_BUTTON) || (joym.is_valid() && input_type == INPUT_JOY_MOTION) || (mb.is_valid() && input_type == INPUT_MOUSE_BUTTON)) {
+ // Loop through all items of this category until one matches.
+ while (input_item) {
+ bool key_match = k.is_valid() && (Variant(k->get_keycode()) == input_item->get_meta("__keycode") || Variant(k->get_physical_keycode()) == input_item->get_meta("__keycode"));
+ bool joyb_match = joyb.is_valid() && Variant(joyb->get_button_index()) == input_item->get_meta("__index");
+ bool joym_match = joym.is_valid() && Variant(joym->get_axis()) == input_item->get_meta("__axis") && joym->get_axis_value() == (float)input_item->get_meta("__value");
+ bool mb_match = mb.is_valid() && Variant(mb->get_button_index()) == input_item->get_meta("__index");
+ if (key_match || joyb_match || joym_match || mb_match) {
+ category->set_collapsed(false);
+ input_item->select(0);
+ input_list_tree->ensure_cursor_is_visible();
+ return;
+ }
+ input_item = input_item->get_next();
}
- input_item = input_item->get_next();
}
}
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 953989aadd..6fef65c92d 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -1078,8 +1078,8 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
}
for (int i = 0; i < p_dir->subdirs.size(); i++) {
- if (updated_dir && !p_dir->subdirs[i]->verified) {
- //this directory was removed, add action to remove it
+ if ((updated_dir && !p_dir->subdirs[i]->verified) || _should_skip_directory(p_dir->subdirs[i]->get_path())) {
+ //this directory was removed or ignored, add action to remove it
ItemAction ia;
ia.action = ItemAction::ACTION_DIR_REMOVE;
ia.dir = p_dir->subdirs[i];
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 5b52554335..a6e1e1d094 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -130,6 +130,7 @@ void ImportDock::set_edit_path(const String &p_path) {
_add_keep_import_option(importer_name);
import->set_disabled(false);
+ _set_dirty(false);
import_as->set_disabled(false);
preset->set_disabled(false);
@@ -280,6 +281,7 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
params->paths = p_paths;
import->set_disabled(false);
+ _set_dirty(false);
import_as->set_disabled(false);
preset->set_disabled(false);
@@ -533,6 +535,8 @@ void ImportDock::_reimport() {
EditorFileSystem::get_singleton()->reimport_files(params->paths);
EditorFileSystem::get_singleton()->emit_signal(SNAME("filesystem_changed")); //it changed, so force emitting the signal
+
+ _set_dirty(false);
}
void ImportDock::_notification(int p_what) {
@@ -548,6 +552,24 @@ void ImportDock::_notification(int p_what) {
}
}
+void ImportDock::_property_edited(const StringName &p_prop) {
+ _set_dirty(true);
+}
+
+void ImportDock::_set_dirty(bool p_dirty) {
+ if (p_dirty) {
+ // Add a dirty marker to notify the user that they should reimport the selected resource to see changes.
+ import->set_text(TTR("Reimport") + " (*)");
+ import->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ import->set_tooltip(TTR("You have pending changes that haven't been applied yet. Click Reimport to apply changes made to the import options.\nSelecting another resource in the FileSystem dock without clicking Reimport first will discard changes made in the Import dock."));
+ } else {
+ // Remove the dirty marker on the Reimport button.
+ import->set_text(TTR("Reimport"));
+ import->remove_theme_color_override("font_color");
+ import->set_tooltip("");
+ }
+}
+
void ImportDock::_property_toggled(const StringName &p_prop, bool p_checked) {
if (p_checked) {
params->checked.insert(p_prop);
@@ -588,6 +610,7 @@ ImportDock::ImportDock() {
import_opts = memnew(EditorInspector);
add_child(import_opts);
import_opts->set_v_size_flags(SIZE_EXPAND_FILL);
+ import_opts->connect("property_edited", callable_mp(this, &ImportDock::_property_edited));
import_opts->connect("property_toggled", callable_mp(this, &ImportDock::_property_toggled));
hb = memnew(HBoxContainer);
diff --git a/editor/import_dock.h b/editor/import_dock.h
index 3c28bbcd89..150c44576d 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -68,7 +68,9 @@ class ImportDock : public VBoxContainer {
void _update_preset_menu();
void _add_keep_import_option(const String &p_importer_name);
+ void _property_edited(const StringName &p_prop);
void _property_toggled(const StringName &p_prop, bool p_checked);
+ void _set_dirty(bool p_dirty);
void _reimport_attempt();
void _reimport_and_restart();
void _reimport();
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index f1b25c0dde..4d2fc29fe0 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -832,7 +832,7 @@ void EditorNode3DGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_plugin"), &EditorNode3DGizmo::get_plugin);
ClassDB::bind_method(D_METHOD("clear"), &EditorNode3DGizmo::clear);
ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorNode3DGizmo::set_hidden);
- ClassDB::bind_method(D_METHOD("is_subgizmo_selected"), &EditorNode3DGizmo::is_subgizmo_selected);
+ ClassDB::bind_method(D_METHOD("is_subgizmo_selected", "id"), &EditorNode3DGizmo::is_subgizmo_selected);
ClassDB::bind_method(D_METHOD("get_subgizmo_selection"), &EditorNode3DGizmo::get_subgizmo_selection);
GDVIRTUAL_BIND(_redraw);
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index cc5ff90541..28b45343c7 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -1423,6 +1423,8 @@ void TileMapEditorTilesPlugin::_update_tileset_selection_from_selection_pattern(
}
}
_update_bottom_panel();
+ tile_atlas_control->update();
+ alternative_tiles_control->update();
}
void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 7a03774118..40be5cb324 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -3458,7 +3458,7 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
String enum_hint_string;
for (const Map<StringName, int>::Element *E = export_type.enum_values.front(); E; E = E->next()) {
- enum_hint_string += E->key().operator String().camelcase_to_underscore(true).capitalize().xml_escape();
+ enum_hint_string += E->key().operator String().capitalize().xml_escape();
enum_hint_string += ":";
enum_hint_string += String::num_int64(E->get()).xml_escape();
diff --git a/modules/gdscript/tests/scripts/runtime/features/stringify.gd b/modules/gdscript/tests/scripts/runtime/features/stringify.gd
new file mode 100644
index 0000000000..de269b92b3
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/stringify.gd
@@ -0,0 +1,42 @@
+func test():
+ print(true, false)
+ print(-1, 0, 1)
+ print(-1.25, 0.25, 1.25)
+ print("hello world")
+
+ print(Vector2(0.25, 0.25))
+ print(Vector2i(0, 0))
+
+ print(Rect2(0.25, 0.25, 0.5, 0.5))
+ print(Rect2i(0, 0, 0, 0))
+
+ print(Vector3(0.25, 0.25, 0.25))
+ print(Vector3i(0, 0, 0))
+
+ print(Transform2D.IDENTITY)
+ print(Plane(1, 2, 3, 4))
+ print(Quaternion(1, 2, 3, 4))
+ print(AABB(Vector3.ZERO, Vector3.ONE))
+ print(Basis(Vector3(0, 0, 0)))
+ print(Transform3D.IDENTITY)
+
+ print(Color(1, 2, 3, 4))
+ print(StringName("hello"))
+ print(NodePath("hello/world"))
+ var node := Node.new()
+ print(RID(node))
+ print(node.get_name)
+ print(node.property_list_changed)
+ node.free()
+ print({"hello":123})
+ print(["hello", 123])
+
+ print(PackedByteArray([-1, 0, 1]))
+ print(PackedInt32Array([-1, 0, 1]))
+ print(PackedInt64Array([-1, 0, 1]))
+ print(PackedFloat32Array([-1, 0, 1]))
+ print(PackedFloat64Array([-1, 0, 1]))
+ print(PackedStringArray(["hello", "world"]))
+ print(PackedVector2Array([Vector2.ONE, Vector2.ZERO]))
+ print(PackedVector3Array([Vector3.ONE, Vector3.ZERO]))
+ print(PackedColorArray([Color.RED, Color.BLUE, Color.GREEN]))
diff --git a/modules/gdscript/tests/scripts/runtime/features/stringify.out b/modules/gdscript/tests/scripts/runtime/features/stringify.out
new file mode 100644
index 0000000000..7670fc0128
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/stringify.out
@@ -0,0 +1,34 @@
+GDTEST_OK
+truefalse
+-101
+-1.250.251.25
+hello world
+(0.25, 0.25)
+(0, 0)
+[P: (0.25, 0.25), S: (0.5, 0.5)]
+[P: (0, 0), S: (0, 0)]
+(0.25, 0.25, 0.25)
+(0, 0, 0)
+[X: (1, 0), Y: (0, 1), O: (0, 0)]
+[N: (1, 2, 3), D: 4]
+(1, 2, 3, 4)
+[P: (0, 0, 0), S: (1, 1, 1)]
+[X: (1, 0, 0), Y: (0, 1, 0), Z: (0, 0, 1)]
+[X: (1, 0, 0), Y: (0, 1, 0), Z: (0, 0, 1), O: (0, 0, 0)]
+(1, 2, 3, 4)
+hello
+hello/world
+RID(0)
+Node::get_name
+Node::[signal]property_list_changed
+{hello:123}
+[hello, 123]
+[255, 0, 1]
+[-1, 0, 1]
+[-1, 0, 1]
+[-1, 0, 1]
+[-1, 0, 1]
+[hello, world]
+[(1, 1), (0, 0)]
+[(1, 1, 1), (0, 0, 0)]
+[(1, 0, 0, 1), (0, 0, 1, 1), (0, 1, 0, 1)]
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index f7a8944745..bf35c91c7f 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -129,7 +129,7 @@ void WebSocketClient::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_verify_ssl_enabled", "is_verify_ssl_enabled");
ClassDB::bind_method(D_METHOD("get_trusted_ssl_certificate"), &WebSocketClient::get_trusted_ssl_certificate);
- ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate"), &WebSocketClient::set_trusted_ssl_certificate);
+ ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate", "cert"), &WebSocketClient::set_trusted_ssl_certificate);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_trusted_ssl_certificate", "get_trusted_ssl_certificate");
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index fb838109f3..e7f90fdeba 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -50,19 +50,19 @@ void WebSocketServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_bind_ip"), &WebSocketServer::get_bind_ip);
- ClassDB::bind_method(D_METHOD("set_bind_ip"), &WebSocketServer::set_bind_ip);
+ ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &WebSocketServer::set_bind_ip);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bind_ip"), "set_bind_ip", "get_bind_ip");
ClassDB::bind_method(D_METHOD("get_private_key"), &WebSocketServer::get_private_key);
- ClassDB::bind_method(D_METHOD("set_private_key"), &WebSocketServer::set_private_key);
+ ClassDB::bind_method(D_METHOD("set_private_key", "key"), &WebSocketServer::set_private_key);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "private_key", PROPERTY_HINT_RESOURCE_TYPE, "CryptoKey", PROPERTY_USAGE_NONE), "set_private_key", "get_private_key");
ClassDB::bind_method(D_METHOD("get_ssl_certificate"), &WebSocketServer::get_ssl_certificate);
- ClassDB::bind_method(D_METHOD("set_ssl_certificate"), &WebSocketServer::set_ssl_certificate);
+ ClassDB::bind_method(D_METHOD("set_ssl_certificate", "cert"), &WebSocketServer::set_ssl_certificate);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ssl_certificate", "get_ssl_certificate");
ClassDB::bind_method(D_METHOD("get_ca_chain"), &WebSocketServer::get_ca_chain);
- ClassDB::bind_method(D_METHOD("set_ca_chain"), &WebSocketServer::set_ca_chain);
+ ClassDB::bind_method(D_METHOD("set_ca_chain", "ca_chain"), &WebSocketServer::set_ca_chain);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ca_chain", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ca_chain", "get_ca_chain");
ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout);
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 21fb31d991..034885aa32 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -230,10 +230,13 @@ String OS_Android::get_user_data_dir() const {
}
String OS_Android::get_cache_path() const {
+ if (cache_dir_cache != String())
+ return cache_dir_cache;
+
String cache_dir = godot_io_java->get_cache_dir();
if (cache_dir != "") {
- cache_dir = _remove_symlink(cache_dir);
- return cache_dir;
+ cache_dir_cache = _remove_symlink(cache_dir);
+ return cache_dir_cache;
}
return ".";
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index c938297821..ce8083388f 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -57,6 +57,7 @@ private:
#endif
mutable String data_dir_cache;
+ mutable String cache_dir_cache;
AudioDriverOpenSL audio_driver_android;
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index d10ea5c68c..c6f91665c5 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -44,7 +44,7 @@
extern int gargc;
extern char **gargv;
-extern int iphone_main(int, char **, String);
+extern int iphone_main(int, char **, String, String);
extern void iphone_finish();
@implementation AppDelegate
@@ -67,8 +67,10 @@ static ViewController *mainViewController = nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
+ paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
+ NSString *cacheDirectory = [paths objectAtIndex:0];
- int err = iphone_main(gargc, gargv, String::utf8([documentsDirectory UTF8String]));
+ int err = iphone_main(gargc, gargv, String::utf8([documentsDirectory UTF8String]), String::utf8([cacheDirectory UTF8String]));
if (err != 0) {
// bail, things did not go very well for us, should probably output a message on screen with our error code...
diff --git a/platform/iphone/godot_iphone.mm b/platform/iphone/godot_iphone.mm
index 6c3e1eabde..6f6f9d0708 100644
--- a/platform/iphone/godot_iphone.mm
+++ b/platform/iphone/godot_iphone.mm
@@ -74,7 +74,7 @@ int add_cmdline(int p_argc, char **p_args) {
return p_argc;
};
-int iphone_main(int argc, char **argv, String data_dir) {
+int iphone_main(int argc, char **argv, String data_dir, String cache_dir) {
size_t len = strlen(argv[0]);
while (len--) {
@@ -95,7 +95,7 @@ int iphone_main(int argc, char **argv, String data_dir) {
char cwd[512];
getcwd(cwd, sizeof(cwd));
printf("cwd %s\n", cwd);
- os = new OSIPhone(data_dir);
+ os = new OSIPhone(data_dir, cache_dir);
// We must override main when testing is enabled
TEST_MAIN_OVERRIDE
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index 248369369d..7a81d8f593 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -72,6 +72,7 @@ private:
virtual void finalize() override;
String user_data_dir;
+ String cache_dir;
bool is_focused = false;
@@ -80,7 +81,7 @@ private:
public:
static OSIPhone *get_singleton();
- OSIPhone(String p_data_dir);
+ OSIPhone(String p_data_dir, String p_cache_dir);
~OSIPhone();
void initialize_modules();
@@ -103,6 +104,8 @@ public:
void set_user_data_dir(String p_dir);
virtual String get_user_data_dir() const override;
+ virtual String get_cache_path() const override;
+
virtual String get_locale() const override;
virtual String get_unique_id() const override;
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index c88d253691..fc07d321b7 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -87,7 +87,7 @@ OSIPhone *OSIPhone::get_singleton() {
return (OSIPhone *)OS::get_singleton();
}
-OSIPhone::OSIPhone(String p_data_dir) {
+OSIPhone::OSIPhone(String p_data_dir, String p_cache_dir) {
for (int i = 0; i < ios_init_callbacks_count; ++i) {
ios_init_callbacks[i]();
}
@@ -101,6 +101,7 @@ OSIPhone::OSIPhone(String p_data_dir) {
// can't call set_data_dir from here, since it requires DirAccess
// which is initialized in initialize_core
user_data_dir = p_data_dir;
+ cache_dir = p_cache_dir;
Vector<Logger *> loggers;
loggers.push_back(memnew(SyslogLogger));
@@ -266,6 +267,10 @@ String OSIPhone::get_user_data_dir() const {
return user_data_dir;
}
+String OSIPhone::get_cache_path() const {
+ return cache_dir;
+}
+
String OSIPhone::get_locale() const {
NSString *preferedLanguage = [NSLocale preferredLanguages].firstObject;
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index 2c9801f512..69474c6dec 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -463,7 +463,10 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) {
// The trash can is successfully created, now we check that we don't exceed our file name length limit.
// If the file name is too long trim it so we can add the identifying number and ".trashinfo".
// Assumes that the file name length limit is 255 characters.
- String file_name = basename(p_path.utf8().get_data());
+ String file_name = p_path.get_file();
+ if (file_name.length() == 0) {
+ file_name = p_path.get_base_dir().get_file();
+ }
if (file_name.length() > 240) {
file_name = file_name.substr(0, file_name.length() - 15);
}
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index c03b600f2e..6c02bf1e16 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -677,18 +677,27 @@ String OS_Windows::get_data_path() const {
}
String OS_Windows::get_cache_path() const {
- // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
- if (has_environment("XDG_CACHE_HOME")) {
- if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
- return get_environment("XDG_CACHE_HOME").replace("\\", "/");
- } else {
- WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
+ static String cache_path_cache;
+ if (cache_path_cache.is_empty()) {
+ // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
+ if (has_environment("XDG_CACHE_HOME")) {
+ if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
+ cache_path_cache = get_environment("XDG_CACHE_HOME").replace("\\", "/");
+ } else {
+ WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%LOCALAPPDATA%\\cache`, `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
+ }
+ }
+ if (cache_path_cache.is_empty() && has_environment("LOCALAPPDATA")) {
+ cache_path_cache = get_environment("LOCALAPPDATA").replace("\\", "/");
+ }
+ if (cache_path_cache.is_empty() && has_environment("TEMP")) {
+ cache_path_cache = get_environment("TEMP").replace("\\", "/");
+ }
+ if (cache_path_cache.is_empty()) {
+ cache_path_cache = get_config_path();
}
}
- if (has_environment("TEMP")) {
- return get_environment("TEMP").replace("\\", "/");
- }
- return get_config_path();
+ return cache_path_cache;
}
// Get properly capitalized engine name for system paths
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index bddc342c1a..18a50ae098 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -68,7 +68,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
active.set();
Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
- AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get());
+ AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
stream_playbacks.push_back(new_playback);
setplay.set(-1);
}
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index a54b10ba70..c422070480 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -282,7 +282,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
Map<StringName, Vector<AudioFrame>> bus_map;
bus_map[_get_actual_bus()] = volume_vector;
- AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), linear_attenuation, attenuation_filter_cutoff_hz, actual_pitch_scale);
+ AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
stream_playbacks.push_back(new_playback);
setplay.set(-1);
}
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 61d73ff1e2..18b7bcc789 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -238,8 +238,8 @@ void Camera3D::clear_current(bool p_enable_next) {
}
}
-void Camera3D::set_current(bool p_current) {
- if (p_current) {
+void Camera3D::set_current(bool p_enabled) {
+ if (p_enabled) {
make_current();
} else {
clear_current();
@@ -460,7 +460,7 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera3D::set_frustum);
ClassDB::bind_method(D_METHOD("make_current"), &Camera3D::make_current);
ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera3D::clear_current, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("set_current"), &Camera3D::set_current);
+ ClassDB::bind_method(D_METHOD("set_current", "enabled"), &Camera3D::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera3D::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera3D::get_camera_transform);
ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov);
@@ -468,13 +468,13 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size);
ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far);
ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near);
- ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov);
- ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset);
- ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size);
- ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far);
- ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near);
+ ClassDB::bind_method(D_METHOD("set_fov", "fov"), &Camera3D::set_fov);
+ ClassDB::bind_method(D_METHOD("set_frustum_offset", "offset"), &Camera3D::set_frustum_offset);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &Camera3D::set_size);
+ ClassDB::bind_method(D_METHOD("set_far", "far"), &Camera3D::set_far);
+ ClassDB::bind_method(D_METHOD("set_near", "near"), &Camera3D::set_near);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
- ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection);
+ ClassDB::bind_method(D_METHOD("set_projection", "mode"), &Camera3D::set_projection);
ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera3D::get_h_offset);
ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera3D::set_v_offset);
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 6006a2ea3f..73126611d5 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -44,8 +44,10 @@ public:
PROJECTION_FRUSTUM
};
- enum KeepAspect { KEEP_WIDTH,
- KEEP_HEIGHT };
+ enum KeepAspect {
+ KEEP_WIDTH,
+ KEEP_HEIGHT
+ };
enum DopplerTracking {
DOPPLER_TRACKING_DISABLED,
@@ -112,7 +114,7 @@ public:
void make_current();
void clear_current(bool p_enable_next = true);
- void set_current(bool p_current);
+ void set_current(bool p_enabled);
bool is_current() const;
RID get_camera() const;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 0a19e1d07b..2b52f034b2 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -718,8 +718,8 @@ void Skeleton3D::localize_rests() {
}
}
-void Skeleton3D::set_animate_physical_bones(bool p_animate) {
- animate_physical_bones = p_animate;
+void Skeleton3D::set_animate_physical_bones(bool p_enabled) {
+ animate_physical_bones = p_enabled;
if (Engine::get_singleton()->is_editor_hint() == false) {
bool sim = false;
@@ -731,7 +731,7 @@ void Skeleton3D::set_animate_physical_bones(bool p_animate) {
}
}
}
- set_physics_process_internal(sim == false && p_animate);
+ set_physics_process_internal(sim == false && p_enabled);
}
}
@@ -1221,10 +1221,10 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("local_pose_to_global_pose", "bone_idx", "local_pose"), &Skeleton3D::local_pose_to_global_pose);
ClassDB::bind_method(D_METHOD("global_pose_z_forward_to_bone_forward", "bone_idx", "basis"), &Skeleton3D::global_pose_z_forward_to_bone_forward);
- ClassDB::bind_method(D_METHOD("set_show_rest_only"), &Skeleton3D::set_show_rest_only);
+ ClassDB::bind_method(D_METHOD("set_show_rest_only", "enabled"), &Skeleton3D::set_show_rest_only);
ClassDB::bind_method(D_METHOD("is_show_rest_only"), &Skeleton3D::is_show_rest_only);
- ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones);
+ ClassDB::bind_method(D_METHOD("set_animate_physical_bones", "enabled"), &Skeleton3D::set_animate_physical_bones);
ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton3D::get_animate_physical_bones);
ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton3D::physical_bones_stop_simulation);
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index a50dc158f3..9aa4fc823f 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -250,7 +250,7 @@ public:
// Physical bone API
- void set_animate_physical_bones(bool p_animate);
+ void set_animate_physical_bones(bool p_enabled);
bool get_animate_physical_bones() const;
void bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physical_bone);
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 0334ba667b..d2fd65d3d9 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -135,7 +135,7 @@ void AudioStreamPlayer::play(float p_from_pos) {
Ref<AudioStreamPlayback> stream_playback = stream->instance_playback();
ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
- AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos);
+ AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos, pitch_scale);
stream_playbacks.push_back(stream_playback);
active.set();
set_process_internal(true);
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 9cdf3bf210..e253a27e66 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -427,9 +427,9 @@ Ref<Texture2D> Button::get_icon() const {
return icon;
}
-void Button::set_expand_icon(bool p_expand_icon) {
- if (expand_icon != p_expand_icon) {
- expand_icon = p_expand_icon;
+void Button::set_expand_icon(bool p_enabled) {
+ if (expand_icon != p_enabled) {
+ expand_icon = p_enabled;
update();
minimum_size_changed();
}
@@ -439,9 +439,9 @@ bool Button::is_expand_icon() const {
return expand_icon;
}
-void Button::set_flat(bool p_flat) {
- if (flat != p_flat) {
- flat = p_flat;
+void Button::set_flat(bool p_enabled) {
+ if (flat != p_enabled) {
+ flat = p_enabled;
update();
}
}
@@ -450,9 +450,9 @@ bool Button::is_flat() const {
return flat;
}
-void Button::set_clip_text(bool p_clip_text) {
- if (clip_text != p_clip_text) {
- clip_text = p_clip_text;
+void Button::set_clip_text(bool p_enabled) {
+ if (clip_text != p_enabled) {
+ clip_text = p_enabled;
update();
minimum_size_changed();
}
@@ -553,7 +553,7 @@ void Button::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text_align"), &Button::get_text_align);
ClassDB::bind_method(D_METHOD("set_icon_align", "icon_align"), &Button::set_icon_align);
ClassDB::bind_method(D_METHOD("get_icon_align"), &Button::get_icon_align);
- ClassDB::bind_method(D_METHOD("set_expand_icon"), &Button::set_expand_icon);
+ ClassDB::bind_method(D_METHOD("set_expand_icon", "enabled"), &Button::set_expand_icon);
ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon);
BIND_ENUM_CONSTANT(ALIGN_LEFT);
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 253d079680..fd36cb77af 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -91,13 +91,13 @@ public:
void set_icon(const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_icon() const;
- void set_expand_icon(bool p_expand_icon);
+ void set_expand_icon(bool p_enabled);
bool is_expand_icon() const;
- void set_flat(bool p_flat);
+ void set_flat(bool p_enabled);
bool is_flat() const;
- void set_clip_text(bool p_clip_text);
+ void set_clip_text(bool p_enabled);
bool get_clip_text() const;
void set_text_align(TextAlign p_align);
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 54548e1941..894175d559 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -1106,9 +1106,9 @@ bool ColorPicker::are_presets_visible() const {
void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color);
ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPicker::get_pick_color);
- ClassDB::bind_method(D_METHOD("set_hsv_mode"), &ColorPicker::set_hsv_mode);
+ ClassDB::bind_method(D_METHOD("set_hsv_mode", "enabled"), &ColorPicker::set_hsv_mode);
ClassDB::bind_method(D_METHOD("is_hsv_mode"), &ColorPicker::is_hsv_mode);
- ClassDB::bind_method(D_METHOD("set_raw_mode"), &ColorPicker::set_raw_mode);
+ ClassDB::bind_method(D_METHOD("set_raw_mode", "enabled"), &ColorPicker::set_raw_mode);
ClassDB::bind_method(D_METHOD("is_raw_mode"), &ColorPicker::is_raw_mode);
ClassDB::bind_method(D_METHOD("set_deferred_mode", "mode"), &ColorPicker::set_deferred_mode);
ClassDB::bind_method(D_METHOD("is_deferred_mode"), &ColorPicker::is_deferred_mode);
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 653885aa08..54e7d8f960 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -241,7 +241,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
_reset_caret_blink_timer();
if (b->is_pressed()) {
- accept_event(); //don't pass event further when clicked on text field
+ accept_event(); // don't pass event further when clicked on text field
if (!text.is_empty() && is_editable() && _is_over_clear_button(b->get_position())) {
clear_button_status.press_attempt = true;
clear_button_status.pressing_inside = true;
@@ -1931,7 +1931,7 @@ void LineEdit::_shape() {
TS->shaped_text_clear(text_rid);
String t;
- if (text.length() == 0) {
+ if (text.length() == 0 && ime_text.length() == 0) {
t = placeholder_translated;
} else if (pass) {
t = secret_character.repeat(text.length() + ime_text.length());
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 0aec017649..0446e1b402 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -253,14 +253,14 @@ String SpinBox::get_prefix() const {
return prefix;
}
-void SpinBox::set_update_on_text_changed(bool p_update) {
- if (update_on_text_changed == p_update) {
+void SpinBox::set_update_on_text_changed(bool p_enabled) {
+ if (update_on_text_changed == p_enabled) {
return;
}
- update_on_text_changed = p_update;
+ update_on_text_changed = p_enabled;
- if (p_update) {
+ if (p_enabled) {
line_edit->connect("text_changed", callable_mp(this, &SpinBox::_text_changed), Vector<Variant>(), CONNECT_DEFERRED);
} else {
line_edit->disconnect("text_changed", callable_mp(this, &SpinBox::_text_changed));
@@ -271,8 +271,8 @@ bool SpinBox::get_update_on_text_changed() const {
return update_on_text_changed;
}
-void SpinBox::set_editable(bool p_editable) {
- line_edit->set_editable(p_editable);
+void SpinBox::set_editable(bool p_enabled) {
+ line_edit->set_editable(p_enabled);
}
bool SpinBox::is_editable() const {
@@ -284,17 +284,15 @@ void SpinBox::apply() {
}
void SpinBox::_bind_methods() {
- //ClassDB::bind_method(D_METHOD("_value_changed"),&SpinBox::_value_changed);
-
ClassDB::bind_method(D_METHOD("set_align", "align"), &SpinBox::set_align);
ClassDB::bind_method(D_METHOD("get_align"), &SpinBox::get_align);
ClassDB::bind_method(D_METHOD("set_suffix", "suffix"), &SpinBox::set_suffix);
ClassDB::bind_method(D_METHOD("get_suffix"), &SpinBox::get_suffix);
ClassDB::bind_method(D_METHOD("set_prefix", "prefix"), &SpinBox::set_prefix);
ClassDB::bind_method(D_METHOD("get_prefix"), &SpinBox::get_prefix);
- ClassDB::bind_method(D_METHOD("set_editable", "editable"), &SpinBox::set_editable);
+ ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &SpinBox::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &SpinBox::is_editable);
- ClassDB::bind_method(D_METHOD("set_update_on_text_changed"), &SpinBox::set_update_on_text_changed);
+ ClassDB::bind_method(D_METHOD("set_update_on_text_changed", "enabled"), &SpinBox::set_update_on_text_changed);
ClassDB::bind_method(D_METHOD("get_update_on_text_changed"), &SpinBox::get_update_on_text_changed);
ClassDB::bind_method(D_METHOD("apply"), &SpinBox::apply);
ClassDB::bind_method(D_METHOD("get_line_edit"), &SpinBox::get_line_edit);
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 9828b894da..f2299ce1c2 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -82,7 +82,7 @@ public:
void set_align(LineEdit::Align p_align);
LineEdit::Align get_align() const;
- void set_editable(bool p_editable);
+ void set_editable(bool p_enabled);
bool is_editable() const;
void set_suffix(const String &p_suffix);
@@ -91,7 +91,7 @@ public:
void set_prefix(const String &p_prefix);
String get_prefix() const;
- void set_update_on_text_changed(bool p_update);
+ void set_update_on_text_changed(bool p_enabled);
bool get_update_on_text_changed() const;
void apply();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 6370ea9c95..dc9a3f337e 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -103,11 +103,11 @@ void TextEdit::Text::set_direction_and_language(TextServer::Direction p_directio
is_dirty = true;
}
-void TextEdit::Text::set_draw_control_chars(bool p_draw_control_chars) {
- if (draw_control_chars == p_draw_control_chars) {
+void TextEdit::Text::set_draw_control_chars(bool p_enabled) {
+ if (draw_control_chars == p_enabled) {
return;
}
- draw_control_chars = p_draw_control_chars;
+ draw_control_chars = p_enabled;
is_dirty = true;
}
@@ -2572,8 +2572,8 @@ bool TextEdit::is_overtype_mode_enabled() const {
return overtype_mode;
}
-void TextEdit::set_context_menu_enabled(bool p_enable) {
- context_menu_enabled = p_enable;
+void TextEdit::set_context_menu_enabled(bool p_enabled) {
+ context_menu_enabled = p_enabled;
}
bool TextEdit::is_context_menu_enabled() const {
@@ -2588,8 +2588,8 @@ bool TextEdit::is_shortcut_keys_enabled() const {
return shortcut_keys_enabled;
}
-void TextEdit::set_virtual_keyboard_enabled(bool p_enable) {
- virtual_keyboard_enabled = p_enable;
+void TextEdit::set_virtual_keyboard_enabled(bool p_enabled) {
+ virtual_keyboard_enabled = p_enabled;
}
bool TextEdit::is_virtual_keyboard_enabled() const {
@@ -3504,8 +3504,8 @@ void TextEdit::set_caret_blink_speed(const float p_speed) {
caret_blink_timer->set_wait_time(p_speed);
}
-void TextEdit::set_move_caret_on_right_click_enabled(const bool p_enable) {
- move_caret_on_right_click = p_enable;
+void TextEdit::set_move_caret_on_right_click_enabled(const bool p_enabled) {
+ move_caret_on_right_click = p_enabled;
}
bool TextEdit::is_move_caret_on_right_click_enabled() const {
@@ -3913,9 +3913,9 @@ Vector<String> TextEdit::get_line_wrapped_text(int p_line) const {
/* Viewport */
// Scrolling.
-void TextEdit::set_smooth_scroll_enabled(const bool p_enable) {
- v_scroll->set_smooth_scroll_enabled(p_enable);
- smooth_scroll_enabled = p_enable;
+void TextEdit::set_smooth_scroll_enabled(const bool p_enabled) {
+ v_scroll->set_smooth_scroll_enabled(p_enabled);
+ smooth_scroll_enabled = p_enabled;
}
bool TextEdit::is_smooth_scroll_enabled() const {
@@ -4174,9 +4174,9 @@ void TextEdit::center_viewport_to_caret() {
}
/* Minimap */
-void TextEdit::set_draw_minimap(bool p_draw) {
- if (draw_minimap != p_draw) {
- draw_minimap = p_draw;
+void TextEdit::set_draw_minimap(bool p_enabled) {
+ if (draw_minimap != p_enabled) {
+ draw_minimap = p_enabled;
_update_wrap_at_column();
}
update();
@@ -4457,9 +4457,9 @@ bool TextEdit::is_highlight_all_occurrences_enabled() const {
return highlight_all_occurrences;
}
-void TextEdit::set_draw_control_chars(bool p_draw_control_chars) {
- if (draw_control_chars != p_draw_control_chars) {
- draw_control_chars = p_draw_control_chars;
+void TextEdit::set_draw_control_chars(bool p_enabled) {
+ if (draw_control_chars != p_enabled) {
+ draw_control_chars = p_enabled;
if (menu) {
menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
}
@@ -4473,8 +4473,8 @@ bool TextEdit::get_draw_control_chars() const {
return draw_control_chars;
}
-void TextEdit::set_draw_tabs(bool p_draw) {
- draw_tabs = p_draw;
+void TextEdit::set_draw_tabs(bool p_enabled) {
+ draw_tabs = p_enabled;
update();
}
@@ -4482,8 +4482,8 @@ bool TextEdit::is_drawing_tabs() const {
return draw_tabs;
}
-void TextEdit::set_draw_spaces(bool p_draw) {
- draw_spaces = p_draw;
+void TextEdit::set_draw_spaces(bool p_enabled) {
+ draw_spaces = p_enabled;
update();
}
@@ -4500,7 +4500,7 @@ void TextEdit::_bind_methods() {
// Text properties
ClassDB::bind_method(D_METHOD("has_ime_text"), &TextEdit::has_ime_text);
- ClassDB::bind_method(D_METHOD("set_editable", "enable"), &TextEdit::set_editable);
+ ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &TextEdit::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &TextEdit::is_editable);
ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &TextEdit::set_text_direction);
@@ -4525,13 +4525,13 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_overtype_mode_enabled", "enabled"), &TextEdit::set_overtype_mode_enabled);
ClassDB::bind_method(D_METHOD("is_overtype_mode_enabled"), &TextEdit::is_overtype_mode_enabled);
- ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &TextEdit::set_context_menu_enabled);
+ ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enabled"), &TextEdit::set_context_menu_enabled);
ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &TextEdit::is_context_menu_enabled);
- ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &TextEdit::set_shortcut_keys_enabled);
+ ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enabled"), &TextEdit::set_shortcut_keys_enabled);
ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &TextEdit::is_shortcut_keys_enabled);
- ClassDB::bind_method(D_METHOD("set_virtual_keyboard_enabled", "enable"), &TextEdit::set_virtual_keyboard_enabled);
+ ClassDB::bind_method(D_METHOD("set_virtual_keyboard_enabled", "enabled"), &TextEdit::set_virtual_keyboard_enabled);
ClassDB::bind_method(D_METHOD("is_virtual_keyboard_enabled"), &TextEdit::is_virtual_keyboard_enabled);
// Text manipulation
@@ -4766,7 +4766,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("center_viewport_to_caret"), &TextEdit::center_viewport_to_caret);
// Minimap
- ClassDB::bind_method(D_METHOD("draw_minimap", "draw"), &TextEdit::set_draw_minimap);
+ ClassDB::bind_method(D_METHOD("set_draw_minimap", "enabled"), &TextEdit::set_draw_minimap);
ClassDB::bind_method(D_METHOD("is_drawing_minimap"), &TextEdit::is_drawing_minimap);
ClassDB::bind_method(D_METHOD("set_minimap_width", "width"), &TextEdit::set_minimap_width);
@@ -4822,16 +4822,16 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_highlight_current_line", "enabled"), &TextEdit::set_highlight_current_line);
ClassDB::bind_method(D_METHOD("is_highlight_current_line_enabled"), &TextEdit::is_highlight_current_line_enabled);
- ClassDB::bind_method(D_METHOD("set_highlight_all_occurrences", "enable"), &TextEdit::set_highlight_all_occurrences);
+ ClassDB::bind_method(D_METHOD("set_highlight_all_occurrences", "enabled"), &TextEdit::set_highlight_all_occurrences);
ClassDB::bind_method(D_METHOD("is_highlight_all_occurrences_enabled"), &TextEdit::is_highlight_all_occurrences_enabled);
ClassDB::bind_method(D_METHOD("get_draw_control_chars"), &TextEdit::get_draw_control_chars);
- ClassDB::bind_method(D_METHOD("set_draw_control_chars", "enable"), &TextEdit::set_draw_control_chars);
+ ClassDB::bind_method(D_METHOD("set_draw_control_chars", "enabled"), &TextEdit::set_draw_control_chars);
- ClassDB::bind_method(D_METHOD("set_draw_tabs"), &TextEdit::set_draw_tabs);
+ ClassDB::bind_method(D_METHOD("set_draw_tabs", "enabled"), &TextEdit::set_draw_tabs);
ClassDB::bind_method(D_METHOD("is_drawing_tabs"), &TextEdit::is_drawing_tabs);
- ClassDB::bind_method(D_METHOD("set_draw_spaces"), &TextEdit::set_draw_spaces);
+ ClassDB::bind_method(D_METHOD("set_draw_spaces", "enabled"), &TextEdit::set_draw_spaces);
ClassDB::bind_method(D_METHOD("is_drawing_spaces"), &TextEdit::is_drawing_spaces);
ClassDB::bind_method(D_METHOD("get_menu"), &TextEdit::get_menu);
@@ -4868,7 +4868,7 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll");
ADD_GROUP("Minimap", "minimap_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_draw"), "draw_minimap", "is_drawing_minimap");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_draw"), "set_draw_minimap", "is_drawing_minimap");
ADD_PROPERTY(PropertyInfo(Variant::INT, "minimap_width"), "set_minimap_width", "get_minimap_width");
ADD_GROUP("Caret", "caret_");
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 3230de776f..16c1ee9ff9 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -182,7 +182,7 @@ private:
void set_font_size(int p_font_size);
void set_font_features(const Dictionary &p_features);
void set_direction_and_language(TextServer::Direction p_direction, const String &p_language);
- void set_draw_control_chars(bool p_draw_control_chars);
+ void set_draw_control_chars(bool p_enabled);
int get_line_height() const;
int get_line_width(int p_line, int p_wrap_index = -1) const;
@@ -631,13 +631,13 @@ public:
void set_overtype_mode_enabled(const bool p_enabled);
bool is_overtype_mode_enabled() const;
- void set_context_menu_enabled(bool p_enable);
+ void set_context_menu_enabled(bool p_enabled);
bool is_context_menu_enabled() const;
void set_shortcut_keys_enabled(bool p_enabled);
bool is_shortcut_keys_enabled() const;
- void set_virtual_keyboard_enabled(bool p_enable);
+ void set_virtual_keyboard_enabled(bool p_enabled);
bool is_virtual_keyboard_enabled() const;
// Text manipulation
@@ -723,7 +723,7 @@ public:
void set_caret_blink_speed(const float p_speed);
float get_caret_blink_speed() const;
- void set_move_caret_on_right_click_enabled(const bool p_enable);
+ void set_move_caret_on_right_click_enabled(const bool p_enabled);
bool is_move_caret_on_right_click_enabled() const;
void set_caret_mid_grapheme_enabled(const bool p_enabled);
@@ -783,7 +783,7 @@ public:
/* Viewport. */
// Scrolling.
- void set_smooth_scroll_enabled(const bool p_enable);
+ void set_smooth_scroll_enabled(const bool p_enabled);
bool is_smooth_scroll_enabled() const;
void set_scroll_past_end_of_file_enabled(const bool p_enabled);
@@ -818,7 +818,7 @@ public:
void center_viewport_to_caret();
// Minimap
- void set_draw_minimap(bool p_draw);
+ void set_draw_minimap(bool p_enabled);
bool is_drawing_minimap() const;
void set_minimap_width(int p_minimap_width);
@@ -885,13 +885,13 @@ public:
void set_highlight_all_occurrences(const bool p_enabled);
bool is_highlight_all_occurrences_enabled() const;
- void set_draw_control_chars(bool p_draw_control_chars);
+ void set_draw_control_chars(bool p_enabled);
bool get_draw_control_chars() const;
- void set_draw_tabs(bool p_draw);
+ void set_draw_tabs(bool p_enabled);
bool is_drawing_tabs() const;
- void set_draw_spaces(bool p_draw);
+ void set_draw_spaces(bool p_enabled);
bool is_drawing_spaces() const;
TextEdit();
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 14fd14dd18..a4fcc04e20 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -599,7 +599,7 @@ void HTTPRequest::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_timeout", "timeout"), &HTTPRequest::set_timeout);
ClassDB::bind_method(D_METHOD("get_timeout"), &HTTPRequest::get_timeout);
- ClassDB::bind_method(D_METHOD("set_download_chunk_size"), &HTTPRequest::set_download_chunk_size);
+ ClassDB::bind_method(D_METHOD("set_download_chunk_size", "chunk_size"), &HTTPRequest::set_download_chunk_size);
ClassDB::bind_method(D_METHOD("get_download_chunk_size"), &HTTPRequest::get_download_chunk_size);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file");
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 9e462eb1c8..154e4cf683 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -82,6 +82,7 @@ void Timer::_notification(int p_what) {
void Timer::set_wait_time(double p_time) {
ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero.");
wait_time = p_time;
+ update_configuration_warnings();
}
double Timer::get_wait_time() const {
@@ -179,6 +180,16 @@ void Timer::_set_process(bool p_process, bool p_force) {
processing = p_process;
}
+TypedArray<String> Timer::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (wait_time < 0.05 - CMP_EPSILON) {
+ warnings.push_back(TTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times."));
+ }
+
+ return warnings;
+}
+
void Timer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_wait_time", "time_sec"), &Timer::set_wait_time);
ClassDB::bind_method(D_METHOD("get_wait_time"), &Timer::get_wait_time);
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 2b9faddcb9..e2f34042dd 100644
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -73,6 +73,8 @@ public:
double get_time_left() const;
+ TypedArray<String> get_configuration_warnings() const override;
+
void set_timer_process_callback(TimerProcessCallback p_callback);
TimerProcessCallback get_timer_process_callback() const;
Timer();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 3ab6e12e01..0e62e6e30a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1079,8 +1079,11 @@ Transform2D Viewport::_get_input_pre_xform() const {
}
Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
- Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
+ if (ev.is_null()) {
+ return ev; // No transformation defined for null event
+ }
+ Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
return ev->xformed_by(ai);
}
@@ -2878,9 +2881,8 @@ bool Viewport::gui_is_dragging() const {
void Viewport::set_input_as_handled() {
_drop_physics_mouseover();
- if (handle_input_locally) {
- local_input_handled = true;
- } else {
+
+ if (!handle_input_locally) {
ERR_FAIL_COND(!is_inside_tree());
Viewport *vp = this;
while (true) {
@@ -2892,16 +2894,19 @@ void Viewport::set_input_as_handled() {
}
vp = vp->get_parent()->get_viewport();
}
- vp->set_input_as_handled();
+ if (vp != this) {
+ vp->set_input_as_handled();
+ return;
+ }
}
+
+ local_input_handled = true;
}
bool Viewport::is_input_handled() const {
- if (handle_input_locally) {
- return local_input_handled;
- } else {
- const Viewport *vp = this;
+ if (!handle_input_locally) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
+ const Viewport *vp = this;
while (true) {
if (Object::cast_to<Window>(vp)) {
break;
@@ -2911,8 +2916,11 @@ bool Viewport::is_input_handled() const {
}
vp = vp->get_parent()->get_viewport();
}
- return vp->is_input_handled();
+ if (vp != this) {
+ return vp->is_input_handled();
+ }
}
+ return local_input_handled;
}
void Viewport::set_handle_input_locally(bool p_enable) {
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index c1d42dff09..04e2b0dc70 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -116,8 +116,8 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scale", "cache_index", "size", "scale"), &FontData::set_scale);
ClassDB::bind_method(D_METHOD("get_scale", "cache_index", "size"), &FontData::get_scale);
- ClassDB::bind_method(D_METHOD("set_spacing", "cache_index", "size", "spacing"), &FontData::set_spacing);
- ClassDB::bind_method(D_METHOD("get_spacing", "cache_index", "size"), &FontData::get_spacing);
+ ClassDB::bind_method(D_METHOD("set_spacing", "cache_index", "size", "spacing_type", "value"), &FontData::set_spacing);
+ ClassDB::bind_method(D_METHOD("get_spacing", "cache_index", "size", "spacing_type"), &FontData::get_spacing);
ClassDB::bind_method(D_METHOD("get_texture_count", "cache_index", "size"), &FontData::get_texture_count);
ClassDB::bind_method(D_METHOD("clear_textures", "cache_index", "size"), &FontData::clear_textures);
@@ -175,7 +175,7 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_char", "char"), &FontData::has_char);
ClassDB::bind_method(D_METHOD("get_supported_chars"), &FontData::get_supported_chars);
- ClassDB::bind_method(D_METHOD("get_glyph_index", "char", "variation_selector"), &FontData::get_glyph_index);
+ ClassDB::bind_method(D_METHOD("get_glyph_index", "size", "char", "variation_selector"), &FontData::get_glyph_index);
ClassDB::bind_method(D_METHOD("get_supported_feature_list"), &FontData::get_supported_feature_list);
ClassDB::bind_method(D_METHOD("get_supported_variation_list"), &FontData::get_supported_variation_list);
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index af69b799cc..2572c5de33 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -37,26 +37,34 @@
#include <cstdint>
void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
- ERR_FAIL_COND(arrays.size() != RS::ARRAY_MAX);
+ _split_normals(arrays, p_indices, p_normals);
- const PackedVector3Array &vertices = arrays[RS::ARRAY_VERTEX];
+ for (BlendShape &blend_shape : blend_shape_data) {
+ _split_normals(blend_shape.arrays, p_indices, p_normals);
+ }
+}
+
+void ImporterMesh::Surface::_split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
+ ERR_FAIL_COND(r_arrays.size() != RS::ARRAY_MAX);
+
+ const PackedVector3Array &vertices = r_arrays[RS::ARRAY_VERTEX];
int current_vertex_count = vertices.size();
int new_vertex_count = p_indices.size();
int final_vertex_count = current_vertex_count + new_vertex_count;
const int *indices_ptr = p_indices.ptr();
- for (int i = 0; i < arrays.size(); i++) {
+ for (int i = 0; i < r_arrays.size(); i++) {
if (i == RS::ARRAY_INDEX) {
continue;
}
- if (arrays[i].get_type() == Variant::NIL) {
+ if (r_arrays[i].get_type() == Variant::NIL) {
continue;
}
- switch (arrays[i].get_type()) {
+ switch (r_arrays[i].get_type()) {
case Variant::PACKED_VECTOR3_ARRAY: {
- PackedVector3Array data = arrays[i];
+ PackedVector3Array data = r_arrays[i];
data.resize(final_vertex_count);
Vector3 *data_ptr = data.ptrw();
if (i == RS::ARRAY_NORMAL) {
@@ -67,55 +75,55 @@ void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, con
data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
}
}
- arrays[i] = data;
+ r_arrays[i] = data;
} break;
case Variant::PACKED_VECTOR2_ARRAY: {
- PackedVector2Array data = arrays[i];
+ PackedVector2Array data = r_arrays[i];
data.resize(final_vertex_count);
Vector2 *data_ptr = data.ptrw();
for (int j = 0; j < new_vertex_count; j++) {
data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
}
- arrays[i] = data;
+ r_arrays[i] = data;
} break;
case Variant::PACKED_FLOAT32_ARRAY: {
- PackedFloat32Array data = arrays[i];
+ PackedFloat32Array data = r_arrays[i];
int elements = data.size() / current_vertex_count;
data.resize(final_vertex_count * elements);
float *data_ptr = data.ptrw();
for (int j = 0; j < new_vertex_count; j++) {
memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements);
}
- arrays[i] = data;
+ r_arrays[i] = data;
} break;
case Variant::PACKED_INT32_ARRAY: {
- PackedInt32Array data = arrays[i];
+ PackedInt32Array data = r_arrays[i];
int elements = data.size() / current_vertex_count;
data.resize(final_vertex_count * elements);
int32_t *data_ptr = data.ptrw();
for (int j = 0; j < new_vertex_count; j++) {
memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements);
}
- arrays[i] = data;
+ r_arrays[i] = data;
} break;
case Variant::PACKED_BYTE_ARRAY: {
- PackedByteArray data = arrays[i];
+ PackedByteArray data = r_arrays[i];
int elements = data.size() / current_vertex_count;
data.resize(final_vertex_count * elements);
uint8_t *data_ptr = data.ptrw();
for (int j = 0; j < new_vertex_count; j++) {
memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements);
}
- arrays[i] = data;
+ r_arrays[i] = data;
} break;
case Variant::PACKED_COLOR_ARRAY: {
- PackedColorArray data = arrays[i];
+ PackedColorArray data = r_arrays[i];
data.resize(final_vertex_count);
Color *data_ptr = data.ptrw();
for (int j = 0; j < new_vertex_count; j++) {
data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
}
- arrays[i] = data;
+ r_arrays[i] = data;
} break;
default: {
ERR_FAIL_MSG("Unhandled array type.");
@@ -261,9 +269,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) {
continue;
}
- if (get_blend_shape_count()) {
- continue;
- }
surfaces.write[i].lods.clear();
Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX];
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h
index 89909f17f0..8576312a8a 100644
--- a/scene/resources/importer_mesh.h
+++ b/scene/resources/importer_mesh.h
@@ -70,6 +70,7 @@ class ImporterMesh : public Resource {
};
void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
+ static void _split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
};
Vector<Surface> surfaces;
Vector<String> blend_shapes;
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
index 72c1c330ef..db9fe62b4d 100644
--- a/scene/resources/skeleton_modification_stack_2d.cpp
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -247,7 +247,7 @@ void SkeletonModificationStack2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack2D::delete_modification);
ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack2D::set_modification);
- ClassDB::bind_method(D_METHOD("set_modification_count"), &SkeletonModificationStack2D::set_modification_count);
+ ClassDB::bind_method(D_METHOD("set_modification_count", "count"), &SkeletonModificationStack2D::set_modification_count);
ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack2D::get_modification_count);
ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack2D::get_is_setup);
diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp
index 3fce0e5dbd..a724b732b9 100644
--- a/scene/resources/skeleton_modification_stack_3d.cpp
+++ b/scene/resources/skeleton_modification_stack_3d.cpp
@@ -200,7 +200,7 @@ void SkeletonModificationStack3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack3D::delete_modification);
ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack3D::set_modification);
- ClassDB::bind_method(D_METHOD("set_modification_count"), &SkeletonModificationStack3D::set_modification_count);
+ ClassDB::bind_method(D_METHOD("set_modification_count", "count"), &SkeletonModificationStack3D::set_modification_count);
ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack3D::get_modification_count);
ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack3D::get_is_setup);
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index ac1569c15d..a420134626 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -1112,16 +1112,16 @@ float AudioServer::get_playback_speed_scale() const {
return playback_speed_scale;
}
-void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time) {
+void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time, float p_pitch_scale) {
ERR_FAIL_COND(p_playback.is_null());
Map<StringName, Vector<AudioFrame>> map;
map[p_bus] = p_volume_db_vector;
- start_playback_stream(p_playback, map, p_start_time);
+ start_playback_stream(p_playback, map, p_start_time, p_pitch_scale);
}
-void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time, float p_highshelf_gain, float p_attenuation_cutoff_hz, float p_pitch_scale) {
+void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time, float p_pitch_scale, float p_highshelf_gain, float p_attenuation_cutoff_hz) {
ERR_FAIL_COND(p_playback.is_null());
AudioStreamPlaybackListNode *playback_node = new AudioStreamPlaybackListNode();
diff --git a/servers/audio_server.h b/servers/audio_server.h
index a60d4ae4c4..46873845dc 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -368,9 +368,9 @@ public:
float get_playback_speed_scale() const;
// Convenience method.
- void start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time = 0);
+ void start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time = 0, float p_pitch_scale = 1);
// Expose all parameters.
- void start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0, float p_highshelf_gain = 0, float p_attenuation_cutoff_hz = 0, float p_pitch_scale = 1);
+ void start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0, float p_pitch_scale = 1, float p_highshelf_gain = 0, float p_attenuation_cutoff_hz = 0);
void stop_playback_stream(Ref<AudioStreamPlayback> p_playback);
void set_playback_bus_exclusive(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volumes);
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index fe2970912a..a6cb7dbdd9 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -452,22 +452,22 @@ void PhysicsTestMotionParameters2D::set_exclude_objects(const Array &p_exclude)
void PhysicsTestMotionParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from);
- ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters2D::set_from);
+ ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsTestMotionParameters2D::set_from);
ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters2D::get_motion);
- ClassDB::bind_method(D_METHOD("set_motion"), &PhysicsTestMotionParameters2D::set_motion);
+ ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsTestMotionParameters2D::set_motion);
ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters2D::get_margin);
- ClassDB::bind_method(D_METHOD("set_margin"), &PhysicsTestMotionParameters2D::set_margin);
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsTestMotionParameters2D::set_margin);
ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters2D::is_collide_separation_ray_enabled);
- ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled"), &PhysicsTestMotionParameters2D::set_collide_separation_ray_enabled);
+ ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled", "enabled"), &PhysicsTestMotionParameters2D::set_collide_separation_ray_enabled);
ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies);
- ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters2D::set_exclude_bodies);
+ ClassDB::bind_method(D_METHOD("set_exclude_bodies", "exclude_list"), &PhysicsTestMotionParameters2D::set_exclude_bodies);
ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters2D::get_exclude_objects);
- ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters2D::set_exclude_objects);
+ ClassDB::bind_method(D_METHOD("set_exclude_objects", "exclude_list"), &PhysicsTestMotionParameters2D::set_exclude_objects);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index d66a8bfe0d..90922cc250 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -402,25 +402,25 @@ void PhysicsTestMotionParameters3D::set_exclude_objects(const Array &p_exclude)
void PhysicsTestMotionParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from);
- ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters3D::set_from);
+ ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsTestMotionParameters3D::set_from);
ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters3D::get_motion);
- ClassDB::bind_method(D_METHOD("set_motion"), &PhysicsTestMotionParameters3D::set_motion);
+ ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsTestMotionParameters3D::set_motion);
ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters3D::get_margin);
- ClassDB::bind_method(D_METHOD("set_margin"), &PhysicsTestMotionParameters3D::set_margin);
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsTestMotionParameters3D::set_margin);
ClassDB::bind_method(D_METHOD("get_max_collisions"), &PhysicsTestMotionParameters3D::get_max_collisions);
- ClassDB::bind_method(D_METHOD("set_max_collisions"), &PhysicsTestMotionParameters3D::set_max_collisions);
+ ClassDB::bind_method(D_METHOD("set_max_collisions", "max_collisions"), &PhysicsTestMotionParameters3D::set_max_collisions);
ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::is_collide_separation_ray_enabled);
- ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::set_collide_separation_ray_enabled);
+ ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled", "enabled"), &PhysicsTestMotionParameters3D::set_collide_separation_ray_enabled);
ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies);
- ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters3D::set_exclude_bodies);
+ ClassDB::bind_method(D_METHOD("set_exclude_bodies", "exclude_list"), &PhysicsTestMotionParameters3D::set_exclude_bodies);
ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters3D::get_exclude_objects);
- ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters3D::set_exclude_objects);
+ ClassDB::bind_method(D_METHOD("set_exclude_objects", "exclude_list"), &PhysicsTestMotionParameters3D::set_exclude_objects);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion");
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index f3db4abe3b..4d466342f8 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -97,6 +97,11 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
+ vec4 orms_unpacked = unpackUnorm4x8(orms);
+
+ float roughness = orms_unpacked.y;
+ float metallic = orms_unpacked.z;
+
#if defined(LIGHT_CODE_USED)
// light is written by the light shader
@@ -125,9 +130,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float cLdotH = clamp(A + dot(L, H), 0.0, 1.0);
#endif
- float metallic = unpackUnorm4x8(orms).z;
if (metallic < 1.0) {
- float roughness = unpackUnorm4x8(orms).y;
float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
#if defined(DIFFUSE_LAMBERT_WRAP)
@@ -199,7 +202,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif //LIGHT_TRANSMITTANCE_USED
}
- float roughness = unpackUnorm4x8(orms).y;
if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely
// D
@@ -211,7 +213,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float blinn = pow(cNdotH, shininess);
blinn *= (shininess + 2.0) * (1.0 / (8.0 * M_PI));
- specular_light += light_color * attenuation * specular_amount * blinn * f0 * unpackUnorm4x8(orms).w;
+ specular_light += light_color * attenuation * specular_amount * blinn * f0 * orms_unpacked.w;
#elif defined(SPECULAR_PHONG)
@@ -221,7 +223,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float phong = pow(cRdotV, shininess);
phong *= (shininess + 1.0) * (1.0 / (8.0 * M_PI));
- specular_light += light_color * attenuation * specular_amount * phong * f0 * unpackUnorm4x8(orms).w;
+ specular_light += light_color * attenuation * specular_amount * phong * f0 * orms_unpacked.w;
#elif defined(SPECULAR_TOON)
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 70f676e5ac..dcbc5f5c8e 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -476,7 +476,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name);
ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid);
- ClassDB::bind_method(D_METHOD("get_memory_usage"), &RenderingDevice::get_memory_usage);
+ ClassDB::bind_method(D_METHOD("get_memory_usage", "type"), &RenderingDevice::get_memory_usage);
ClassDB::bind_method(D_METHOD("get_driver_resource", "resource", "rid", "index"), &RenderingDevice::get_driver_resource);
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index ebebb849d0..81a9e00d7c 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -1599,7 +1599,8 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
- //constructors
+ // Constructors.
+
{ "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1672,7 +1673,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mat3", TYPE_MAT3, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat4", TYPE_MAT4, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //conversion scalars
+ // Conversion scalars.
{ "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1694,7 +1695,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
{ "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //conversion vectors
+ // Conversion vectors.
{ "ivec2", TYPE_IVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "ivec2", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1756,7 +1757,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //conversion between matrixes
+ // Conversion between matrixes.
{ "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1765,43 +1766,58 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //builtins - trigonometry
+ // Built-ins - trigonometric functions.
+ // radians
{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
{ "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
{ "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
{ "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
+ // degrees
+
{ "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
{ "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
{ "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
{ "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
+ // sin
+
{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
+ // cos
+
{ "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
+ // tan
+
{ "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
+ // asin
+
{ "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // acos
+
{ "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // atan
+
{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false },
{ "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false },
{ "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false },
@@ -1811,66 +1827,101 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "y", "x" }, TAG_GLOBAL, false },
{ "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "y", "x" }, TAG_GLOBAL, false },
+ // sinh
+
{ "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // cosh
+
{ "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // tanh
+
{ "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // asinh
+
{ "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // acosh
+
{ "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // atanh
+
{ "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
- //builtins - exponential
+ // Builtins - exponential functions.
+ // pow
+
{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
+
+ // exp
+
{ "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // log
+
{ "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // exp2
+
{ "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // log2
+
{ "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // sqrt
+
{ "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // inversesqrt
+
{ "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
- //builtins - common
+
+ // Built-ins - common functions.
+ // abs
+
{ "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
@@ -1881,6 +1932,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // sign
+
{ "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
@@ -1891,31 +1944,50 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "sign", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sign", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // floor
+
{ "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // trunc
+
{ "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // round
+
{ "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // roundEven
+
{ "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // ceil
+
{ "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // fract
+
{ "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // mod
+
{ "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
@@ -1924,11 +1996,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
+ // modf
+
{ "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
{ "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
{ "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
{ "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
+ // min
+
{ "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -1953,6 +2029,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // max
+
{ "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -1977,6 +2055,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // clamp
+
{ "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
{ "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
{ "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
@@ -2001,6 +2081,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
{ "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
+ // mix
+
{ "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
@@ -2012,6 +2094,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
+ // step
+
{ "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
@@ -2019,6 +2103,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
+
+ // smoothstep
+
{ "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
{ "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
{ "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
@@ -2027,77 +2114,127 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
{ "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
+ // isnan
+
{ "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // isinf
+
{ "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // floatBitsToInt
+
{ "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ // floatBitsToUint
+
{ "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ // intBitsToFloat
+
{ "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ // uintBitsToFloat
+
{ "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- //builtins - geometric
+ // Built-ins - geometric functions.
+ // length
+
+ { "length", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // distance
+
+ { "distance", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+
+ // dot
+
+ { "dot", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+
+ // cross
+
{ "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+
+ // normalize
+
+ { "normalize", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
{ "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
{ "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
{ "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
+
+ // reflect
+
{ "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false },
+
+ // refract
+
{ "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false },
+ // faceforward
+
{ "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
{ "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
{ "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
+ // matrixCompMult
+
{ "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ // outerProduct
+
{ "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
{ "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
{ "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
+ // transpose
+
{ "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
+ // determinant
+
{ "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
+ // inverse
+
{ "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
+ // lessThan
+
{ "lessThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2110,6 +2247,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // greaterThan
+
{ "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2122,6 +2261,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // lessThanEqual
+
{ "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2134,6 +2275,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // greaterThanEqual
+
{ "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2146,6 +2289,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // equal
+
{ "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2162,6 +2307,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ // notEqual
+
{ "notEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2178,19 +2325,27 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ // any
+
{ "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // all
+
{ "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // not
+
{ "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
- //builtins - texture
+ // Built-ins: texture functions.
+ // textureSize
+
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
{ "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
{ "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
@@ -2203,6 +2358,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
+ // texture
+
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
@@ -2226,6 +2383,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ // textureProj
+
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
@@ -2245,6 +2404,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
+ // textureLod
+
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
@@ -2257,6 +2418,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ // texelFetch
+
{ "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
@@ -2267,6 +2430,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ // textureProjLod
+
{ "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
@@ -2277,6 +2442,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ // textureGrad
+
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
{ "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
{ "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
@@ -2289,39 +2456,148 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
+ // dFdx
+
{ "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ // dFdy
+
{ "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ // fwidth
+
{ "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- //sub-functions
+ // Sub-functions.
+ // array
- //array
{ "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, true },
- // modern functions
+ // Modern functions.
+ // fma
{ "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
{ "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
{ "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
{ "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
+ // Packing/Unpacking functions.
+
+ { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+
+ { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+
+ // bitfieldExtract
+
+ { "bitfieldExtract", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+
+ { "bitfieldExtract", TYPE_UINT, { TYPE_UINT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_UVEC2, { TYPE_UVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_UVEC3, { TYPE_UVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_UVEC4, { TYPE_UVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+
+ // bitfieldInsert
+
+ { "bitfieldInsert", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+
+ { "bitfieldInsert", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+
+ // bitfieldReverse
+
+ { "bitfieldReverse", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "bitfieldReverse", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // bitCount
+
+ { "bitCount", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "bitCount", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // findLSB
+
+ { "findLSB", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "findLSB", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // findMSB
+
+ { "findMSB", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "findMSB", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // uaddCarry
+
+ { "uaddCarry", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+ { "uaddCarry", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+ { "uaddCarry", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+ { "uaddCarry", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+
+ // usubBorrow
+
+ { "usubBorrow", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+ { "usubBorrow", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+ { "usubBorrow", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+ { "usubBorrow", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+
{ nullptr, TYPE_VOID, { TYPE_VOID }, { "" }, TAG_GLOBAL, false }
};
const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = {
//constructors
{ "modf", 1 },
+ { "uaddCarry", 2 },
+ { "usubBorrow", 2 },
{ nullptr, 0 }
};
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 7e66ddbb0f..b3efe840b6 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -934,7 +934,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
}
}
- ERR_FAIL_COND_V_MSG((bsformat) != (format & (ARRAY_FORMAT_VERTEX | ARRAY_FORMAT_NORMAL | ARRAY_FORMAT_TANGENT)), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
+ ERR_FAIL_COND_V_MSG((bsformat & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK) != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
}
}
diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp
index f6e6e5953f..780bd10fc5 100644
--- a/servers/xr_server.cpp
+++ b/servers/xr_server.cpp
@@ -41,7 +41,7 @@ XRServer *XRServer::get_singleton() {
void XRServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_world_scale"), &XRServer::get_world_scale);
- ClassDB::bind_method(D_METHOD("set_world_scale"), &XRServer::set_world_scale);
+ ClassDB::bind_method(D_METHOD("set_world_scale", "scale"), &XRServer::set_world_scale);
ClassDB::bind_method(D_METHOD("get_reference_frame"), &XRServer::get_reference_frame);
ClassDB::bind_method(D_METHOD("center_on_hmd", "rotation_mode", "keep_height"), &XRServer::center_on_hmd);
ClassDB::bind_method(D_METHOD("get_hmd_transform"), &XRServer::get_hmd_transform);