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-rw-r--r--core/script_language.h1
-rw-r--r--modules/gdscript/gd_script.cpp107
-rw-r--r--modules/gdscript/gd_script.h1
-rw-r--r--tools/editor/plugins/script_editor_plugin.cpp13
-rw-r--r--tools/editor/plugins/script_editor_plugin.h2
5 files changed, 124 insertions, 0 deletions
diff --git a/core/script_language.h b/core/script_language.h
index d8b4c61b6c..cbf6d8e116 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -192,6 +192,7 @@ public:
virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
virtual void reload_all_scripts()=0;
+ virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload)=0;
/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index dcd0641f76..359a9fe2d5 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -1558,6 +1558,113 @@ void GDScriptLanguage::reload_all_scripts() {
#endif
}
+
+void GDScriptLanguage::reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload) {
+
+
+#ifdef DEBUG_ENABLED
+
+ if (lock) {
+ lock->lock();
+ }
+
+ List<Ref<GDScript> > scripts;
+
+ SelfList<GDScript> *elem=script_list.first();
+ while(elem) {
+ if (elem->self()->get_path().is_resource_file()) {
+
+ scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ }
+ elem=elem->next();
+ }
+
+ if (lock) {
+ lock->unlock();
+ }
+
+ //when someone asks you why dynamically typed languages are easier to write....
+
+ Map< Ref<GDScript>, Map<ObjectID,List<Pair<StringName,Variant> > > > to_reload;
+
+ //as scripts are going to be reloaded, must proceed without locking here
+
+ scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
+
+ for(List<Ref<GDScript> >::Element *E=scripts.front();E;E=E->next()) {
+
+ bool reload = E->get()==p_script || to_reload.has(E->get()->get_base());
+
+ if (!reload)
+ continue;
+
+ to_reload.insert(E->get(),Map<ObjectID,List<Pair<StringName,Variant> > >());
+
+ if (!p_soft_reload) {
+
+ //save state and remove script from instances
+ Map<ObjectID,List<Pair<StringName,Variant> > >& map = to_reload[E->get()];
+
+ while(E->get()->instances.front()) {
+ Object *obj = E->get()->instances.front()->get();
+ //save instance info
+ List<Pair<StringName,Variant> > state;
+ if (obj->get_script_instance()) {
+
+ obj->get_script_instance()->get_property_state(state);
+ map[obj->get_instance_ID()]=state;
+ obj->set_script(RefPtr());
+ }
+ }
+
+ //same thing for placeholders
+#ifdef TOOLS_ENABLED
+
+ while(E->get()->placeholders.size()) {
+
+ Object *obj = E->get()->placeholders.front()->get()->get_owner();
+ //save instance info
+ List<Pair<StringName,Variant> > state;
+ if (obj->get_script_instance()) {
+
+ obj->get_script_instance()->get_property_state(state);
+ map[obj->get_instance_ID()]=state;
+ obj->set_script(RefPtr());
+ }
+ }
+#endif
+
+ }
+ }
+
+ for(Map< Ref<GDScript>, Map<ObjectID,List<Pair<StringName,Variant> > > >::Element *E=to_reload.front();E;E=E->next()) {
+
+ Ref<GDScript> scr = E->key();
+ scr->reload(true);
+
+ //restore state if saved
+ for (Map<ObjectID,List<Pair<StringName,Variant> > >::Element *F=E->get().front();F;F=F->next()) {
+
+ Object *obj = ObjectDB::get_instance(F->key());
+ if (!obj)
+ continue;
+
+ obj->set_script(scr.get_ref_ptr());
+ if (!obj->get_script_instance())
+ continue;
+
+ for (List<Pair<StringName,Variant> >::Element *G=F->get().front();G;G=G->next()) {
+ obj->get_script_instance()->set(G->get().first,G->get().second);
+ }
+ }
+
+ //if instance states were saved, set them!
+ }
+
+
+#endif
+}
+
void GDScriptLanguage::frame() {
// print_line("calls: "+itos(calls));
diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h
index f052d13685..166e29ad70 100644
--- a/modules/gdscript/gd_script.h
+++ b/modules/gdscript/gd_script.h
@@ -389,6 +389,7 @@ public:
virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
virtual void reload_all_scripts();
+ virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload);
virtual void frame();
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp
index 1833e3844a..d2d1f9e625 100644
--- a/tools/editor/plugins/script_editor_plugin.cpp
+++ b/tools/editor/plugins/script_editor_plugin.cpp
@@ -1412,6 +1412,16 @@ void ScriptEditor::_menu_option(int p_option) {
} break;
+ case FILE_TOOL_RELOAD:
+ case FILE_TOOL_RELOAD_SOFT: {
+
+ TextEdit *te = current->get_text_edit();
+ Ref<Script> scr = current->get_edited_script();
+ if (scr.is_null())
+ return;
+ scr->set_source_code(te->get_text());
+ scr->get_language()->reload_tool_script(scr,p_option==FILE_TOOL_RELOAD_SOFT);
+ } break;
case EDIT_TRIM_TRAILING_WHITESAPCE: {
_trim_trailing_whitespace(current->get_text_edit());
} break;
@@ -2602,6 +2612,9 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
edit_menu->get_popup()->add_item(TTR("Trim Trailing Whitespace"), EDIT_TRIM_TRAILING_WHITESAPCE, KEY_MASK_CTRL|KEY_MASK_ALT|KEY_T);
edit_menu->get_popup()->add_item(TTR("Auto Indent"),EDIT_AUTO_INDENT,KEY_MASK_CMD|KEY_I);
edit_menu->get_popup()->connect("item_pressed", this,"_menu_option");
+ edit_menu->get_popup()->add_separator();
+ edit_menu->get_popup()->add_item(TTR("Reload Tool Script"),FILE_TOOL_RELOAD,KEY_MASK_CMD|KEY_R);
+ edit_menu->get_popup()->add_item(TTR("Reload Tool Script (Soft)"),FILE_TOOL_RELOAD_SOFT,KEY_MASK_CMD|KEY_MASK_SHIFT|KEY_R);
search_menu = memnew( MenuButton );
diff --git a/tools/editor/plugins/script_editor_plugin.h b/tools/editor/plugins/script_editor_plugin.h
index 4eb3519059..5a9dce759e 100644
--- a/tools/editor/plugins/script_editor_plugin.h
+++ b/tools/editor/plugins/script_editor_plugin.h
@@ -142,6 +142,8 @@ class ScriptEditor : public VBoxContainer {
EDIT_INDENT_RIGHT,
EDIT_INDENT_LEFT,
EDIT_CLONE_DOWN,
+ FILE_TOOL_RELOAD,
+ FILE_TOOL_RELOAD_SOFT,
SEARCH_FIND,
SEARCH_FIND_NEXT,
SEARCH_FIND_PREV,