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-rw-r--r--doc/classes/Input.xml3
-rw-r--r--platform/iphone/ios.h11
-rw-r--r--platform/iphone/ios.mm99
-rw-r--r--platform/iphone/os_iphone.mm8
-rw-r--r--platform/linuxbsd/detect.py10
5 files changed, 124 insertions, 7 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index c3552c9f62..948c4b253f 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -376,7 +376,8 @@
<argument index="0" name="duration_ms" type="int" default="500" />
<description>
Vibrate Android and iOS devices.
- [b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export settings. iOS does not support duration.
+ [b]Note:[/b] For Android, it requires enabling the [code]VIBRATE[/code] permission in the export preset.
+ [b]Note:[/b] For iOS, specifying the duration is supported in iOS 13 and later.
</description>
</method>
<method name="warp_mouse">
diff --git a/platform/iphone/ios.h b/platform/iphone/ios.h
index 03e663b05c..0607d7b395 100644
--- a/platform/iphone/ios.h
+++ b/platform/iphone/ios.h
@@ -32,15 +32,26 @@
#define IOS_H
#include "core/object/class_db.h"
+#import <CoreHaptics/CoreHaptics.h>
class iOS : public Object {
GDCLASS(iOS, Object);
static void _bind_methods();
+private:
+ CHHapticEngine *haptic_engine API_AVAILABLE(ios(13)) = nullptr;
+
+ CHHapticEngine *get_haptic_engine_instance() API_AVAILABLE(ios(13));
+ void start_haptic_engine();
+ void stop_haptic_engine();
+
public:
static void alert(const char *p_alert, const char *p_title);
+ bool supports_haptic_engine();
+ void vibrate_haptic_engine(float p_duration_seconds);
+
String get_model() const;
String get_rate_url(int p_app_id) const;
diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm
index ad1ea70c10..cca28cc055 100644
--- a/platform/iphone/ios.mm
+++ b/platform/iphone/ios.mm
@@ -32,11 +32,110 @@
#import "app_delegate.h"
#import "view_controller.h"
+
+#import <CoreHaptics/CoreHaptics.h>
#import <UIKit/UIKit.h>
#include <sys/sysctl.h>
void iOS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url);
+ ClassDB::bind_method(D_METHOD("supports_haptic_engine"), &iOS::supports_haptic_engine);
+ ClassDB::bind_method(D_METHOD("start_haptic_engine"), &iOS::start_haptic_engine);
+ ClassDB::bind_method(D_METHOD("stop_haptic_engine"), &iOS::stop_haptic_engine);
+};
+
+bool iOS::supports_haptic_engine() {
+ if (@available(iOS 13, *)) {
+ id<CHHapticDeviceCapability> capabilities = [CHHapticEngine capabilitiesForHardware];
+ return capabilities.supportsHaptics;
+ }
+
+ return false;
+}
+
+CHHapticEngine *iOS::get_haptic_engine_instance() API_AVAILABLE(ios(13)) {
+ if (haptic_engine == nullptr) {
+ NSError *error = nullptr;
+ haptic_engine = [[CHHapticEngine alloc] initAndReturnError:&error];
+
+ if (!error) {
+ [haptic_engine setAutoShutdownEnabled:true];
+ } else {
+ haptic_engine = nullptr;
+ NSLog(@"Could not initialize haptic engine: %@", error);
+ }
+ }
+
+ return haptic_engine;
+}
+
+void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13)) {
+ if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy...
+ if (supports_haptic_engine()) {
+ CHHapticEngine *haptic_engine = get_haptic_engine_instance();
+ if (haptic_engine) {
+ NSDictionary *hapticDict = @{
+ CHHapticPatternKeyPattern : @[
+ @{CHHapticPatternKeyEvent : @{
+ CHHapticPatternKeyEventType : CHHapticEventTypeHapticTransient,
+ CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
+ CHHapticPatternKeyEventDuration : @(p_duration_seconds)
+ },
+ },
+ ],
+ };
+
+ NSError *error;
+ CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];
+
+ [[haptic_engine createPlayerWithPattern:pattern error:&error] startAtTime:0 error:&error];
+
+ NSLog(@"Could not vibrate using haptic engine: %@", error);
+ }
+
+ return;
+ }
+ }
+
+ NSLog(@"Haptic engine is not supported in this version of iOS");
+}
+
+void iOS::start_haptic_engine() {
+ if (@available(iOS 13, *)) {
+ if (supports_haptic_engine()) {
+ CHHapticEngine *haptic_engine = get_haptic_engine_instance();
+ if (haptic_engine) {
+ [haptic_engine startWithCompletionHandler:^(NSError *returnedError) {
+ if (returnedError) {
+ NSLog(@"Could not start haptic engine: %@", returnedError);
+ }
+ }];
+ }
+
+ return;
+ }
+ }
+
+ NSLog(@"Haptic engine is not supported in this version of iOS");
+}
+
+void iOS::stop_haptic_engine() {
+ if (@available(iOS 13, *)) {
+ if (supports_haptic_engine()) {
+ CHHapticEngine *haptic_engine = get_haptic_engine_instance();
+ if (haptic_engine) {
+ [haptic_engine stopWithCompletionHandler:^(NSError *returnedError) {
+ if (returnedError) {
+ NSLog(@"Could not stop haptic engine: %@", returnedError);
+ }
+ }];
+ }
+
+ return;
+ }
+ }
+
+ NSLog(@"Haptic engine is not supported in this version of iOS");
}
void iOS::alert(const char *p_alert, const char *p_title) {
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index ea1bc0ef64..f7974c4b3d 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -298,8 +298,12 @@ String OSIPhone::get_processor_name() const {
}
void OSIPhone::vibrate_handheld(int p_duration_ms) {
- // iOS does not support duration for vibration
- AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
+ if (ios->supports_haptic_engine()) {
+ ios->vibrate_haptic_engine((float)p_duration_ms / 1000.f);
+ } else {
+ // iOS <13 does not support duration for vibration
+ AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
+ }
}
bool OSIPhone::_check_internal_feature_support(const String &p_feature) {
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 39f9b99108..2fba58fc53 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -319,20 +319,21 @@ def configure(env):
if os.system("pkg-config --exists alsa") == 0: # 0 means found
env["alsa"] = True
env.Append(CPPDEFINES=["ALSA_ENABLED", "ALSAMIDI_ENABLED"])
+ env.ParseConfig("pkg-config alsa --cflags") # Only cflags, we dlopen the library.
else:
print("Warning: ALSA libraries not found. Disabling the ALSA audio driver.")
if env["pulseaudio"]:
if os.system("pkg-config --exists libpulse") == 0: # 0 means found
env.Append(CPPDEFINES=["PULSEAUDIO_ENABLED"])
- env.ParseConfig("pkg-config --cflags libpulse")
+ env.ParseConfig("pkg-config libpulse --cflags") # Only cflags, we dlopen the library.
else:
print("Warning: PulseAudio development libraries not found. Disabling the PulseAudio audio driver.")
if env["dbus"]:
if os.system("pkg-config --exists dbus-1") == 0: # 0 means found
env.Append(CPPDEFINES=["DBUS_ENABLED"])
- env.ParseConfig("pkg-config --cflags --libs dbus-1")
+ env.ParseConfig("pkg-config dbus-1 --cflags --libs")
else:
print("Warning: D-Bus development libraries not found. Disabling screensaver prevention.")
@@ -341,6 +342,7 @@ def configure(env):
if env["udev"]:
if os.system("pkg-config --exists libudev") == 0: # 0 means found
env.Append(CPPDEFINES=["UDEV_ENABLED"])
+ env.ParseConfig("pkg-config libudev --cflags") # Only cflags, we dlopen the library.
else:
print("Warning: libudev development libraries not found. Disabling controller hotplugging support.")
else:
@@ -366,11 +368,11 @@ def configure(env):
if not env["use_volk"]:
env.ParseConfig("pkg-config vulkan --cflags --libs")
if not env["builtin_glslang"]:
- # No pkgconfig file for glslang so far
+ # No pkgconfig file so far, hardcode expected lib name.
env.Append(LIBS=["glslang", "SPIRV"])
env.Append(CPPDEFINES=["GLES3_ENABLED"])
- env.Append(LIBS=["GL"])
+ env.ParseConfig("pkg-config gl --cflags --libs")
env.Append(LIBS=["pthread"])