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-rw-r--r--.github/workflows/ios_builds.yml2
-rw-r--r--SConstruct29
-rw-r--r--core/SCsub1
-rw-r--r--core/config/engine.cpp5
-rw-r--r--core/version.h3
-rw-r--r--doc/classes/ArrayOccluder3D.xml24
-rw-r--r--doc/classes/AudioStreamRandomPitch.xml19
-rw-r--r--doc/classes/AudioStreamRandomizer.xml90
-rw-r--r--doc/classes/BoxOccluder3D.xml13
-rw-r--r--doc/classes/Button.xml2
-rw-r--r--doc/classes/Occluder3D.xml18
-rw-r--r--doc/classes/OccluderInstance3D.xml2
-rw-r--r--doc/classes/PolygonOccluder3D.xml13
-rw-r--r--doc/classes/QuadOccluder3D.xml13
-rw-r--r--doc/classes/SphereOccluder3D.xml13
-rw-r--r--doc/classes/Window.xml2
-rw-r--r--drivers/vulkan/vulkan_context.cpp6
-rw-r--r--editor/debugger/script_editor_debugger.cpp18
-rw-r--r--editor/editor_about.cpp3
-rw-r--r--editor/editor_inspector.cpp10
-rw-r--r--editor/editor_node.cpp6
-rw-r--r--editor/editor_properties_array_dict.cpp2
-rw-r--r--editor/filesystem_dock.cpp24
-rw-r--r--editor/import/resource_importer_scene.cpp116
-rw-r--r--editor/import/resource_importer_scene.h10
-rw-r--r--editor/plugins/audio_stream_randomizer_editor_plugin.cpp119
-rw-r--r--editor/plugins/audio_stream_randomizer_editor_plugin.h57
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp213
-rw-r--r--editor/plugins/node_3d_editor_gizmos.h5
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp972
-rw-r--r--editor/plugins/node_3d_editor_plugin.h14
-rw-r--r--editor/plugins/occluder_instance_3d_editor_plugin.cpp8
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.cpp (renamed from editor/plugins/collision_polygon_3d_editor_plugin.cpp)114
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.h (renamed from editor/plugins/collision_polygon_3d_editor_plugin.h)29
-rw-r--r--editor/project_manager.cpp1
-rw-r--r--editor/property_selector.cpp9
-rw-r--r--main/main.cpp3
-rw-r--r--methods.py8
-rw-r--r--misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj4
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp1
-rw-r--r--modules/gltf/gltf_document.cpp5
-rw-r--r--modules/meshoptimizer/register_types.cpp6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs47
-rw-r--r--modules/raycast/raycast_occlusion_cull.cpp5
-rw-r--r--platform/iphone/detect.py1
-rw-r--r--platform/iphone/export/export_plugin.cpp1
-rw-r--r--platform/iphone/godot_view.h5
-rw-r--r--platform/iphone/godot_view.mm8
-rw-r--r--platform/iphone/godot_view_gesture_recognizer.mm31
-rw-r--r--platform/linuxbsd/crash_handler_linuxbsd.cpp7
-rw-r--r--platform/osx/crash_handler_osx.mm7
-rw-r--r--platform/osx/detect.py6
-rw-r--r--platform/windows/crash_handler_windows.cpp7
-rw-r--r--scene/2d/navigation_region_2d.cpp8
-rw-r--r--scene/2d/navigation_region_2d.h4
-rw-r--r--scene/3d/occluder_instance_3d.cpp548
-rw-r--r--scene/3d/occluder_instance_3d.h128
-rw-r--r--scene/gui/popup_menu.cpp27
-rw-r--r--scene/gui/tab_bar.cpp3
-rw-r--r--scene/register_scene_types.cpp7
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/surface_tool.cpp79
-rw-r--r--scene/resources/surface_tool.h12
-rw-r--r--scene/resources/tile_set.cpp2
-rw-r--r--servers/audio/audio_stream.cpp370
-rw-r--r--servers/audio/audio_stream.h77
-rw-r--r--servers/register_server_types.cpp2
68 files changed, 2599 insertions, 808 deletions
diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml
index 721d574dbe..cd9c7ec117 100644
--- a/.github/workflows/ios_builds.yml
+++ b/.github/workflows/ios_builds.yml
@@ -25,7 +25,7 @@ jobs:
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- - name: Compilation (armv7)
+ - name: Compilation (arm64v8)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
diff --git a/SConstruct b/SConstruct
index b8063589c6..a27e5490a5 100644
--- a/SConstruct
+++ b/SConstruct
@@ -179,9 +179,11 @@ opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loade
# Advanced options
opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
-opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
opts.Add(BoolVariable("tests", "Build the unit tests", False))
+opts.Add(BoolVariable("fast_unsafe", "Enable unsafe options for faster rebuilds", False))
+opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False))
opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
+opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
@@ -360,6 +362,17 @@ if env_base["target"] == "debug":
# working on the engine itself.
env_base.Append(CPPDEFINES=["DEV_ENABLED"])
+# SCons speed optimization controlled by the `fast_unsafe` option, which provide
+# more than 10 s speed up for incremental rebuilds.
+# Unsafe as they reduce the certainty of rebuilding all changed files, so it's
+# enabled by default for `debug` builds, and can be overridden from command line.
+# Ref: https://github.com/SCons/scons/wiki/GoFastButton
+if methods.get_cmdline_bool("fast_unsafe", env_base["target"] == "debug"):
+ # Renamed to `content-timestamp` in SCons >= 4.2, keeping MD5 for compat.
+ env_base.Decider("MD5-timestamp")
+ env_base.SetOption("implicit_cache", 1)
+ env_base.SetOption("max_drift", 60)
+
if env_base["use_precise_math_checks"]:
env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
@@ -385,14 +398,15 @@ if selected_platform in platform_list:
else:
env = env_base.Clone()
- # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
- from SCons import __version__ as scons_raw_version
+ if env["compiledb"]:
+ # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
+ from SCons import __version__ as scons_raw_version
- scons_ver = env._get_major_minor_revision(scons_raw_version)
+ scons_ver = env._get_major_minor_revision(scons_raw_version)
- if scons_ver >= (4, 0, 0):
- env.Tool("compilation_db")
- env.Alias("compiledb", env.CompilationDatabase())
+ if scons_ver >= (4, 0, 0):
+ env.Tool("compilation_db")
+ env.Alias("compiledb", env.CompilationDatabase())
# 'dev' and 'production' are aliases to set default options if they haven't been set
# manually by the user.
@@ -817,6 +831,7 @@ elif selected_platform != "":
# The following only makes sense when the 'env' is defined, and assumes it is.
if "env" in locals():
+ # FIXME: This method mixes both cosmetic progress stuff and cache handling...
methods.show_progress(env)
# TODO: replace this with `env.Dump(format="json")`
# once we start requiring SCons 4.0 as min version.
diff --git a/core/SCsub b/core/SCsub
index c12dd4e60e..1379e9df9b 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -147,6 +147,7 @@ env.core_sources += thirdparty_obj
env.add_source_files(env.core_sources, "*.cpp")
env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp")
+env.add_source_files(env.core_sources, "version_hash.gen.cpp")
# Certificates
env.Depends(
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index d9abf5e5e9..ff8a8d283f 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -35,7 +35,6 @@
#include "core/donors.gen.h"
#include "core/license.gen.h"
#include "core/version.h"
-#include "core/version_hash.gen.h"
void Engine::set_physics_ticks_per_second(int p_ips) {
ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0.");
@@ -95,8 +94,8 @@ Dictionary Engine::get_version_info() const {
dict["build"] = VERSION_BUILD;
dict["year"] = VERSION_YEAR;
- String hash = VERSION_HASH;
- dict["hash"] = hash.length() == 0 ? String("unknown") : hash;
+ String hash = String(VERSION_HASH);
+ dict["hash"] = hash.is_empty() ? String("unknown") : hash;
String stringver = String(dict["major"]) + "." + String(dict["minor"]);
if ((int)dict["patch"] != 0) {
diff --git a/core/version.h b/core/version.h
index c718d0f4d7..e22922fa66 100644
--- a/core/version.h
+++ b/core/version.h
@@ -68,4 +68,7 @@
// Example: "Godot v3.1.4.stable.official.mono"
#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD
+// Git commit hash, generated at build time in `core/version_hash.gen.cpp`.
+extern const char *const VERSION_HASH;
+
#endif // VERSION_H
diff --git a/doc/classes/ArrayOccluder3D.xml b/doc/classes/ArrayOccluder3D.xml
new file mode 100644
index 0000000000..993393cf50
--- /dev/null
+++ b/doc/classes/ArrayOccluder3D.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ArrayOccluder3D" inherits="Occluder3D" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="set_arrays">
+ <return type="void" />
+ <argument index="0" name="vertices" type="PackedVector3Array" />
+ <argument index="1" name="indices" type="PackedInt32Array" />
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array()">
+ </member>
+ <member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array()">
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml
deleted file mode 100644
index 0f580699e9..0000000000
--- a/doc/classes/AudioStreamRandomPitch.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamRandomPitch" inherits="AudioStream" version="4.0">
- <brief_description>
- Plays audio with random pitch shifting.
- </brief_description>
- <description>
- Randomly varies pitch on each start.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream">
- The current [AudioStream].
- </member>
- <member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1">
- The intensity of random pitch variation.
- </member>
- </members>
-</class>
diff --git a/doc/classes/AudioStreamRandomizer.xml b/doc/classes/AudioStreamRandomizer.xml
new file mode 100644
index 0000000000..90471a033e
--- /dev/null
+++ b/doc/classes/AudioStreamRandomizer.xml
@@ -0,0 +1,90 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AudioStreamRandomizer" inherits="AudioStream" version="4.0">
+ <brief_description>
+ Wraps a pool of audio streams with pitch and volume shifting.
+ </brief_description>
+ <description>
+ Picks a random AudioStream from the pool, depending on the playback mode, and applies random pitch shifting and volume shifting during playback.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_stream">
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Insert a stream at the specified index.
+ </description>
+ </method>
+ <method name="get_stream" qualifiers="const">
+ <return type="AudioStream" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Returns the stream at the specified index.
+ </description>
+ </method>
+ <method name="get_stream_probability_weight" qualifiers="const">
+ <return type="float" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Returns the probability weight associated with the stream at the given index.
+ </description>
+ </method>
+ <method name="move_stream">
+ <return type="void" />
+ <argument index="0" name="index_from" type="int" />
+ <argument index="1" name="index_to" type="int" />
+ <description>
+ Move a stream from one index to another.
+ </description>
+ </method>
+ <method name="remove_stream">
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Remove the stream at the specified index.
+ </description>
+ </method>
+ <method name="set_stream">
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <argument index="1" name="stream" type="AudioStream" />
+ <description>
+ Set the AudioStream at the specified index.
+ </description>
+ </method>
+ <method name="set_stream_probability_weight">
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <argument index="1" name="weight" type="float" />
+ <description>
+ Set the probability weight of the stream at the specified index. The higher this value, the more likely that the randomizer will choose this stream during random playback modes.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="playback_mode" type="int" setter="set_playback_mode" getter="get_playback_mode" enum="AudioStreamRandomizer.PlaybackMode" default="0">
+ Controls how this AudioStreamRandomizer picks which AudioStream to play next.
+ </member>
+ <member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1">
+ The intensity of random pitch variation. A value of 1 means no variation.
+ </member>
+ <member name="random_volume_offset_db" type="float" setter="set_random_volume_offset_db" getter="get_random_volume_offset_db" default="5.0">
+ The intensity of random volume variation. A value of 0 means no variation.
+ </member>
+ <member name="streams_count" type="int" setter="set_streams_count" getter="get_streams_count" default="0">
+ The number of streams in the stream pool.
+ </member>
+ </members>
+ <constants>
+ <constant name="PLAYBACK_RANDOM_NO_REPEATS" value="0" enum="PlaybackMode">
+ Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible.
+ </constant>
+ <constant name="PLAYBACK_RANDOM" value="1" enum="PlaybackMode">
+ Pick a stream at random according to the probability weights chosen for each stream.
+ </constant>
+ <constant name="PLAYBACK_SEQUENTIAL" value="2" enum="PlaybackMode">
+ Play streams in the order they appear in the stream pool.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/BoxOccluder3D.xml b/doc/classes/BoxOccluder3D.xml
new file mode 100644
index 0000000000..8c3b597193
--- /dev/null
+++ b/doc/classes/BoxOccluder3D.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="BoxOccluder3D" inherits="Occluder3D" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index ef4eba62b2..af42f72c66 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -115,7 +115,7 @@
<theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Text [Color] used when the [Button] is being pressed.
</theme_item>
- <theme_item name="icon_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
+ <theme_item name="icon_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.4)">
Icon modulate [Color] used when the [Button] is disabled.
</theme_item>
<theme_item name="icon_focus_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/Occluder3D.xml b/doc/classes/Occluder3D.xml
index 69fb3002e3..6c6c410bc3 100644
--- a/doc/classes/Occluder3D.xml
+++ b/doc/classes/Occluder3D.xml
@@ -6,10 +6,16 @@
</description>
<tutorials>
</tutorials>
- <members>
- <member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array()">
- </member>
- <member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array()">
- </member>
- </members>
+ <methods>
+ <method name="get_indices" qualifiers="const">
+ <return type="PackedInt32Array" />
+ <description>
+ </description>
+ </method>
+ <method name="get_vertices" qualifiers="const">
+ <return type="PackedVector3Array" />
+ <description>
+ </description>
+ </method>
+ </methods>
</class>
diff --git a/doc/classes/OccluderInstance3D.xml b/doc/classes/OccluderInstance3D.xml
index d97aa4312f..32e48f9a70 100644
--- a/doc/classes/OccluderInstance3D.xml
+++ b/doc/classes/OccluderInstance3D.xml
@@ -26,6 +26,8 @@
<members>
<member name="bake_mask" type="int" setter="set_bake_mask" getter="get_bake_mask" default="4294967295">
</member>
+ <member name="bake_simplification_distance" type="float" setter="set_bake_simplification_distance" getter="get_bake_simplification_distance" default="0.1">
+ </member>
<member name="occluder" type="Occluder3D" setter="set_occluder" getter="get_occluder">
</member>
</members>
diff --git a/doc/classes/PolygonOccluder3D.xml b/doc/classes/PolygonOccluder3D.xml
new file mode 100644
index 0000000000..a4d910c983
--- /dev/null
+++ b/doc/classes/PolygonOccluder3D.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PolygonOccluder3D" inherits="Occluder3D" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()">
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/QuadOccluder3D.xml b/doc/classes/QuadOccluder3D.xml
new file mode 100644
index 0000000000..c1b89149f5
--- /dev/null
+++ b/doc/classes/QuadOccluder3D.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="QuadOccluder3D" inherits="Occluder3D" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(1, 1)">
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/SphereOccluder3D.xml b/doc/classes/SphereOccluder3D.xml
new file mode 100644
index 0000000000..1ffa51e170
--- /dev/null
+++ b/doc/classes/SphereOccluder3D.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SphereOccluder3D" inherits="Occluder3D" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index ab8f51ced5..82bb74683f 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -435,7 +435,7 @@
<constant name="CONTENT_SCALE_ASPECT_EXPAND" value="4" enum="ContentScaleAspect">
</constant>
<constant name="LAYOUT_DIRECTION_INHERITED" value="0" enum="LayoutDirection">
- Automatic layout direction, determined from the parent control layout direction.
+ Automatic layout direction, determined from the parent window layout direction.
</constant>
<constant name="LAYOUT_DIRECTION_LOCALE" value="1" enum="LayoutDirection">
Automatic layout direction, determined from the current locale.
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 44455b927b..689d76ba26 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -273,9 +273,9 @@ Error VulkanContext::_obtain_vulkan_version() {
uint32_t api_version;
VkResult res = func(&api_version);
if (res == VK_SUCCESS) {
- vulkan_major = VK_VERSION_MAJOR(api_version);
- vulkan_minor = VK_VERSION_MINOR(api_version);
- vulkan_patch = VK_VERSION_PATCH(api_version);
+ vulkan_major = VK_API_VERSION_MAJOR(api_version);
+ vulkan_minor = VK_API_VERSION_MINOR(api_version);
+ vulkan_patch = VK_API_VERSION_PATCH(api_version);
} else {
// according to the documentation this shouldn't fail with anything except a memory allocation error
// in which case we're in deep trouble anyway
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 6aedfa6ccb..6a2cb8ee4a 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -36,7 +36,6 @@
#include "core/io/marshalls.h"
#include "core/string/ustring.h"
#include "core/version.h"
-#include "core/version_hash.gen.h"
#include "editor/debugger/debug_adapter/debug_adapter_protocol.h"
#include "editor/debugger/editor_network_profiler.h"
#include "editor/debugger/editor_performance_profiler.h"
@@ -1543,19 +1542,10 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {
const int line_number = file_line_number[1].to_int();
// Construct a GitHub repository URL and open it in the user's default web browser.
- if (String(VERSION_HASH).length() >= 1) {
- // Git commit hash information available; use it for greater accuracy, including for development versions.
- OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d",
- VERSION_HASH,
- file,
- line_number));
- } else {
- // Git commit hash information unavailable; fall back to tagged releases.
- OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s-stable/%s#L%d",
- VERSION_NUMBER,
- file,
- line_number));
- }
+ // If the commit hash is available, use it for greater accuracy. Otherwise fall back to tagged release.
+ String git_ref = String(VERSION_HASH).is_empty() ? String(VERSION_NUMBER) + "-stable" : String(VERSION_HASH);
+ OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d",
+ git_ref, file, line_number));
} break;
case ACTION_DELETE_BREAKPOINT: {
const TreeItem *selected = breakpoints_tree->get_selected();
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 54377971c6..4309f55a2b 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -29,13 +29,12 @@
/*************************************************************************/
#include "editor_about.h"
-#include "editor_node.h"
#include "core/authors.gen.h"
#include "core/donors.gen.h"
#include "core/license.gen.h"
#include "core/version.h"
-#include "core/version_hash.gen.h"
+#include "editor_node.h"
// The metadata key used to store and retrieve the version text to copy to the clipboard.
static const String META_TEXT_TO_COPY = "text_to_copy";
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index a4385cdcf9..cbfd6ae6de 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -3479,10 +3479,14 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
String path = s->get_path();
String name = EditorNode::get_editor_data().script_class_get_name(path);
if (name.is_empty()) {
- if (!s->is_built_in()) {
- name = path.get_file();
+ if (s->is_built_in()) {
+ if (s->get_name().is_empty()) {
+ name = TTR("Built-in script");
+ } else {
+ name = vformat("%s (%s)", s->get_name(), TTR("Built-in"));
+ }
} else {
- name = TTR("Built-in script");
+ name = path.get_file();
}
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 0e8a6828ea..4b2f1c5104 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -47,7 +47,6 @@
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "core/version.h"
-#include "core/version_hash.gen.h"
#include "main/main.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/gui/center_container.h"
@@ -128,10 +127,10 @@
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/plugins/audio_stream_editor_plugin.h"
+#include "editor/plugins/audio_stream_randomizer_editor_plugin.h"
#include "editor/plugins/camera_3d_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
-#include "editor/plugins/collision_polygon_3d_editor_plugin.h"
#include "editor/plugins/collision_shape_2d_editor_plugin.h"
#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
@@ -162,6 +161,7 @@
#include "editor/plugins/path_3d_editor_plugin.h"
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
+#include "editor/plugins/polygon_3d_editor_plugin.h"
#include "editor/plugins/replication_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/root_motion_editor_plugin.h"
@@ -5676,6 +5676,7 @@ void EditorNode::_feature_profile_changed() {
void EditorNode::_bind_methods() {
GLOBAL_DEF("editor/scene/scene_naming", SCENE_NAME_CASING_SNAKE_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("editor/scene/scene_naming", PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"));
+ ClassDB::bind_method("edit_current", &EditorNode::edit_current);
ClassDB::bind_method("_editor_select", &EditorNode::_editor_select);
ClassDB::bind_method("_node_renamed", &EditorNode::_node_renamed);
ClassDB::bind_method("edit_node", &EditorNode::edit_node);
@@ -7012,6 +7013,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(TextureLayeredEditorPlugin(this)));
add_editor_plugin(memnew(Texture3DEditorPlugin(this)));
add_editor_plugin(memnew(AudioStreamEditorPlugin(this)));
+ add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin(this)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(Skeleton3DEditorPlugin(this)));
add_editor_plugin(memnew(SkeletonIK3DEditorPlugin(this)));
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index cfed86d1ae..c28c7db2cb 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -658,7 +658,7 @@ void EditorPropertyArray::_reorder_button_up() {
Variant array = object->get_array();
Variant value_to_move = array.get(reorder_from_index);
- array.call("remove", reorder_from_index);
+ array.call("remove_at", reorder_from_index);
array.call("insert", reorder_to_index, value_to_move);
emit_changed(get_edited_property(), array, "", false);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 2d65d73f21..c91351022f 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1225,6 +1225,30 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin
if (err != OK) {
EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ".import\n");
}
+
+ // Remove uid from .import file to avoid conflict.
+ Ref<ConfigFile> cfg;
+ cfg.instantiate();
+ cfg->load(new_path + ".import");
+ cfg->erase_section_key("remap", "uid");
+ cfg->save(new_path + ".import");
+ } else if (p_item.is_file && (old_path.get_extension() == "tscn" || old_path.get_extension() == "tres")) {
+ // FIXME: Quick hack to fix text resources. This should be fixed properly.
+ FileAccessRef file = FileAccess::open(old_path, FileAccess::READ, &err);
+ if (err == OK) {
+ PackedStringArray lines = file->get_as_utf8_string().split("\n");
+ String line = lines[0];
+
+ if (line.contains("uid")) {
+ line = line.substr(0, line.find(" uid")) + "]";
+ lines.write[0] = line;
+
+ FileAccessRef file2 = FileAccess::open(new_path, FileAccess::WRITE, &err);
+ if (err == OK) {
+ file2->store_string(String("\n").join(lines));
+ }
+ }
+ }
}
} else {
EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + "\n");
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 22a11e11cb..3eb12353b5 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -39,6 +39,7 @@
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
+#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/vehicle_body_3d.h"
#include "scene/animation/animation_player.h"
@@ -371,10 +372,10 @@ static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r
}
}
-Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, List<Pair<NodePath, Node *>> &r_node_renames) {
+Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) {
// Children first.
for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map, r_node_renames);
+ Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames);
if (!r) {
i--; // Was erased.
}
@@ -498,14 +499,14 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
if (mesh.is_valid()) {
Vector<Ref<Shape3D>> shapes;
- if (collision_map.has(mesh)) {
- shapes = collision_map[mesh];
+ if (r_collision_map.has(mesh)) {
+ shapes = r_collision_map[mesh];
} else if (_teststr(name, "colonly")) {
_pre_gen_shape_list(mesh, shapes, false);
- collision_map[mesh] = shapes;
+ r_collision_map[mesh] = shapes;
} else if (_teststr(name, "convcolonly")) {
_pre_gen_shape_list(mesh, shapes, true);
- collision_map[mesh] = shapes;
+ r_collision_map[mesh] = shapes;
}
if (shapes.size()) {
@@ -560,8 +561,8 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
if (mesh.is_valid()) {
Vector<Ref<Shape3D>> shapes;
- if (collision_map.has(mesh)) {
- shapes = collision_map[mesh];
+ if (r_collision_map.has(mesh)) {
+ shapes = r_collision_map[mesh];
} else {
_pre_gen_shape_list(mesh, shapes, true);
}
@@ -586,14 +587,14 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
if (mesh.is_valid()) {
Vector<Ref<Shape3D>> shapes;
String fixed_name;
- if (collision_map.has(mesh)) {
- shapes = collision_map[mesh];
+ if (r_collision_map.has(mesh)) {
+ shapes = r_collision_map[mesh];
} else if (_teststr(name, "col")) {
_pre_gen_shape_list(mesh, shapes, false);
- collision_map[mesh] = shapes;
+ r_collision_map[mesh] = shapes;
} else if (_teststr(name, "convcol")) {
_pre_gen_shape_list(mesh, shapes, true);
- collision_map[mesh] = shapes;
+ r_collision_map[mesh] = shapes;
}
if (_teststr(name, "col")) {
@@ -635,7 +636,31 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
p_node->replace_by(nmi);
memdelete(p_node);
p_node = nmi;
+ } else if (_teststr(name, "occ") || _teststr(name, "occonly")) {
+ if (isroot) {
+ return p_node;
+ }
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
+ if (mi) {
+ Ref<ImporterMesh> mesh = mi->get_mesh();
+ if (mesh.is_valid()) {
+ if (r_occluder_arrays) {
+ OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second);
+ }
+ if (_teststr(name, "occ")) {
+ String fixed_name = _fixstr(name, "occ");
+ if (!fixed_name.is_empty()) {
+ if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
+ mi->set_name(fixed_name);
+ }
+ }
+ } else {
+ memdelete(p_node);
+ p_node = nullptr;
+ }
+ }
+ }
} else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
//last attempt, maybe collision inside the mesh data
@@ -644,16 +669,21 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
Ref<ImporterMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
Vector<Ref<Shape3D>> shapes;
- if (collision_map.has(mesh)) {
- shapes = collision_map[mesh];
+ if (r_collision_map.has(mesh)) {
+ shapes = r_collision_map[mesh];
} else if (_teststr(mesh->get_name(), "col")) {
_pre_gen_shape_list(mesh, shapes, false);
- collision_map[mesh] = shapes;
+ r_collision_map[mesh] = shapes;
mesh->set_name(_fixstr(mesh->get_name(), "col"));
} else if (_teststr(mesh->get_name(), "convcol")) {
_pre_gen_shape_list(mesh, shapes, true);
- collision_map[mesh] = shapes;
+ r_collision_map[mesh] = shapes;
mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
+ } else if (_teststr(mesh->get_name(), "occ")) {
+ if (r_occluder_arrays) {
+ OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second);
+ }
+ mesh->set_name(_fixstr(mesh->get_name(), "occ"));
}
if (shapes.size()) {
@@ -677,10 +707,10 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
return p_node;
}
-Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
+Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
+ Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
if (!r) {
i--; //was erased
}
@@ -883,6 +913,32 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
}
+ if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
+
+ Ref<ImporterMesh> m = mi->get_mesh();
+
+ if (m.is_valid()) {
+ if (node_settings.has("generate/occluder")) {
+ int occluder_mode = node_settings["generate/occluder"];
+
+ if (occluder_mode != OCCLUDER_DISABLED) {
+ float simplification_dist = 0.0f;
+ if (node_settings.has("occluder/simplification_distance")) {
+ simplification_dist = node_settings["occluder/simplification_distance"];
+ }
+
+ OccluderInstance3D::bake_single_node(mi, simplification_dist, r_occluder_arrays.first, r_occluder_arrays.second);
+
+ if (occluder_mode == OCCLUDER_OCCLUDER_ONLY) {
+ memdelete(p_node);
+ p_node = nullptr;
+ }
+ }
+ }
+ }
+ }
+
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
@@ -1255,6 +1311,9 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
+
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/occluder", PROPERTY_HINT_ENUM, "Disabled,Mesh + Occluder,Occluder Only", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "occluder/simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0.1f));
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
@@ -1376,6 +1435,11 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
(physics_shape == SHAPE_TYPE_CYLINDER ||
physics_shape == SHAPE_TYPE_CAPSULE);
}
+
+ if (p_option == "occluder/simplification_distance") {
+ // Show only if occluder generation is enabled
+ return p_options.has("generate/occluder") && p_options["generate/occluder"].operator signed int() != OCCLUDER_DISABLED;
+ }
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") {
@@ -1869,7 +1933,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
List<Pair<NodePath, Node *>> node_renames;
- _pre_fix_node(scene, scene, collision_map, node_renames);
+ _pre_fix_node(scene, scene, collision_map, nullptr, node_renames);
return scene;
}
@@ -1944,15 +2008,16 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
Set<Ref<ImporterMesh>> scanned_meshes;
Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
+ Pair<PackedVector3Array, PackedInt32Array> occluder_arrays;
List<Pair<NodePath, Node *>> node_renames;
- _pre_fix_node(scene, scene, collision_map, node_renames);
+ _pre_fix_node(scene, scene, collision_map, &occluder_arrays, node_renames);
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->pre_process(scene, p_options);
}
- _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
+ _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps);
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
@@ -1989,6 +2054,15 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
scene->set_name(p_save_path.get_file().get_basename());
}
+ if (!occluder_arrays.first.is_empty() && !occluder_arrays.second.is_empty()) {
+ Ref<ArrayOccluder3D> occ = memnew(ArrayOccluder3D);
+ occ->set_arrays(occluder_arrays.first, occluder_arrays.second);
+ OccluderInstance3D *occluder_instance = memnew(OccluderInstance3D);
+ occluder_instance->set_occluder(occ);
+ scene->add_child(occluder_instance, true);
+ occluder_instance->set_owner(scene);
+ }
+
bool gen_lods = bool(p_options["meshes/generate_lods"]);
bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]);
int light_bake_mode = p_options["meshes/light_baking"];
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 04fcc4268b..a819be682d 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -178,6 +178,12 @@ class ResourceImporterScene : public ResourceImporter {
NAVMESH_NAVMESH_ONLY,
};
+ enum OccluderMode {
+ OCCLUDER_DISABLED,
+ OCCLUDER_MESH_AND_OCCLUDER,
+ OCCLUDER_OCCLUDER_ONLY,
+ };
+
enum MeshOverride {
MESH_OVERRIDE_DEFAULT,
MESH_OVERRIDE_ENABLE,
@@ -261,8 +267,8 @@ public:
// Import scenes *after* everything else (such as textures).
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
- Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, List<Pair<NodePath, Node *>> &r_node_renames);
- Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
+ Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames);
+ Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
diff --git a/editor/plugins/audio_stream_randomizer_editor_plugin.cpp b/editor/plugins/audio_stream_randomizer_editor_plugin.cpp
new file mode 100644
index 0000000000..fea3c29967
--- /dev/null
+++ b/editor/plugins/audio_stream_randomizer_editor_plugin.cpp
@@ -0,0 +1,119 @@
+/*************************************************************************/
+/* audio_stream_randomizer_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "audio_stream_randomizer_editor_plugin.h"
+
+void AudioStreamRandomizerEditorPlugin::edit(Object *p_object) {
+}
+
+bool AudioStreamRandomizerEditorPlugin::handles(Object *p_object) const {
+ return false;
+}
+
+void AudioStreamRandomizerEditorPlugin::make_visible(bool p_visible) {
+}
+
+void AudioStreamRandomizerEditorPlugin::_move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
+ UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
+ ERR_FAIL_COND(!undo_redo);
+
+ AudioStreamRandomizer *randomizer = Object::cast_to<AudioStreamRandomizer>(p_edited);
+ if (!randomizer) {
+ return;
+ }
+
+ // Compute the array indices to save.
+ int begin = 0;
+ int end;
+ if (p_array_prefix == "stream_") {
+ end = randomizer->get_streams_count();
+ } else {
+ ERR_FAIL_MSG("Invalid array prefix for AudioStreamRandomizer.");
+ }
+ if (p_from_index < 0) {
+ // Adding new.
+ if (p_to_pos >= 0) {
+ begin = p_to_pos;
+ } else {
+ end = 0; // Nothing to save when adding at the end.
+ }
+ } else if (p_to_pos < 0) {
+ // Removing.
+ begin = p_from_index;
+ } else {
+ // Moving.
+ begin = MIN(p_from_index, p_to_pos);
+ end = MIN(MAX(p_from_index, p_to_pos) + 1, end);
+ }
+
+#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
+ // Save layers' properties.
+ if (p_from_index < 0) {
+ undo_redo->add_undo_method(randomizer, "remove_stream", p_to_pos < 0 ? randomizer->get_streams_count() : p_to_pos);
+ } else if (p_to_pos < 0) {
+ undo_redo->add_undo_method(randomizer, "add_stream", p_from_index);
+ }
+
+ List<PropertyInfo> properties;
+ randomizer->get_property_list(&properties);
+ for (PropertyInfo pi : properties) {
+ if (pi.name.begins_with(p_array_prefix)) {
+ String str = pi.name.trim_prefix(p_array_prefix);
+ int to_char_index = 0;
+ while (to_char_index < str.length()) {
+ if (str[to_char_index] < '0' || str[to_char_index] > '9') {
+ break;
+ }
+ to_char_index++;
+ }
+ if (to_char_index > 0) {
+ int array_index = str.left(to_char_index).to_int();
+ if (array_index >= begin && array_index < end) {
+ ADD_UNDO(randomizer, pi.name);
+ }
+ }
+ }
+ }
+#undef ADD_UNDO
+
+ if (p_from_index < 0) {
+ undo_redo->add_do_method(randomizer, "add_stream", p_to_pos);
+ } else if (p_to_pos < 0) {
+ undo_redo->add_do_method(randomizer, "remove_stream", p_from_index);
+ } else {
+ undo_redo->add_do_method(randomizer, "move_stream", p_from_index, p_to_pos);
+ }
+}
+
+AudioStreamRandomizerEditorPlugin::AudioStreamRandomizerEditorPlugin(EditorNode *p_node) {
+ EditorNode::get_singleton()->get_editor_data().add_move_array_element_function(SNAME("AudioStreamRandomizer"), callable_mp(this, &AudioStreamRandomizerEditorPlugin::_move_stream_array_element));
+}
+
+AudioStreamRandomizerEditorPlugin::~AudioStreamRandomizerEditorPlugin() {}
diff --git a/editor/plugins/audio_stream_randomizer_editor_plugin.h b/editor/plugins/audio_stream_randomizer_editor_plugin.h
new file mode 100644
index 0000000000..490af7e2c2
--- /dev/null
+++ b/editor/plugins/audio_stream_randomizer_editor_plugin.h
@@ -0,0 +1,57 @@
+/*************************************************************************/
+/* audio_stream_randomizer_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H
+#define AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "servers/audio/audio_stream.h"
+
+class AudioStreamRandomizerEditorPlugin : public EditorPlugin {
+ GDCLASS(AudioStreamRandomizerEditorPlugin, EditorPlugin);
+
+ EditorNode *editor;
+
+private:
+ void _move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos);
+
+public:
+ virtual String get_name() const override { return "AudioStreamRandomizer"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ AudioStreamRandomizerEditorPlugin(EditorNode *p_node);
+ ~AudioStreamRandomizerEditorPlugin();
+};
+
+#endif // AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 88d2aee667..b4b1cf05ac 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -1889,6 +1889,7 @@ void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1)));
+ create_handle_material("handles");
}
bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
@@ -1903,6 +1904,189 @@ int OccluderInstance3DGizmoPlugin::get_priority() const {
return -1;
}
+String OccluderInstance3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
+ const OccluderInstance3D *cs = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node());
+
+ Ref<Occluder3D> o = cs->get_occluder();
+ if (o.is_null()) {
+ return "";
+ }
+
+ if (Object::cast_to<SphereOccluder3D>(*o)) {
+ return "Radius";
+ }
+
+ if (Object::cast_to<BoxOccluder3D>(*o) || Object::cast_to<QuadOccluder3D>(*o)) {
+ return "Size";
+ }
+
+ return "";
+}
+
+Variant OccluderInstance3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
+ OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node());
+
+ Ref<Occluder3D> o = oi->get_occluder();
+ if (o.is_null()) {
+ return Variant();
+ }
+
+ if (Object::cast_to<SphereOccluder3D>(*o)) {
+ Ref<SphereOccluder3D> so = o;
+ return so->get_radius();
+ }
+
+ if (Object::cast_to<BoxOccluder3D>(*o)) {
+ Ref<BoxOccluder3D> bo = o;
+ return bo->get_size();
+ }
+
+ if (Object::cast_to<QuadOccluder3D>(*o)) {
+ Ref<QuadOccluder3D> qo = o;
+ return qo->get_size();
+ }
+
+ return Variant();
+}
+
+void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
+ OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node());
+
+ Ref<Occluder3D> o = oi->get_occluder();
+ if (o.is_null()) {
+ return;
+ }
+
+ Transform3D gt = oi->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
+
+ Vector3 ray_from = p_camera->project_ray_origin(p_point);
+ Vector3 ray_dir = p_camera->project_ray_normal(p_point);
+
+ Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
+
+ bool snap_enabled = Node3DEditor::get_singleton()->is_snap_enabled();
+ float snap = Node3DEditor::get_singleton()->get_translate_snap();
+
+ if (Object::cast_to<SphereOccluder3D>(*o)) {
+ Ref<SphereOccluder3D> so = o;
+ Vector3 ra, rb;
+ Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
+ float d = ra.x;
+ if (snap_enabled) {
+ d = Math::snapped(d, snap);
+ }
+
+ if (d < 0.001) {
+ d = 0.001;
+ }
+
+ so->set_radius(d);
+ }
+
+ if (Object::cast_to<BoxOccluder3D>(*o)) {
+ Vector3 axis;
+ axis[p_id] = 1.0;
+ Ref<BoxOccluder3D> bo = o;
+ Vector3 ra, rb;
+ Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
+ float d = ra[p_id];
+ if (snap_enabled) {
+ d = Math::snapped(d, snap);
+ }
+
+ if (d < 0.001) {
+ d = 0.001;
+ }
+
+ Vector3 he = bo->get_size();
+ he[p_id] = d * 2;
+ bo->set_size(he);
+ }
+
+ if (Object::cast_to<QuadOccluder3D>(*o)) {
+ Ref<QuadOccluder3D> qo = o;
+ Plane p = Plane(Vector3(0.0f, 0.0f, 1.0f), 0.0f);
+ Vector3 intersection;
+ if (!p.intersects_segment(sg[0], sg[1], &intersection)) {
+ return;
+ }
+
+ if (p_id == 2) {
+ Vector2 s = Vector2(intersection.x, intersection.y) * 2.0f;
+ if (snap_enabled) {
+ s = s.snapped(Vector2(snap, snap));
+ }
+ s = s.max(Vector2(0.001, 0.001));
+ qo->set_size(s);
+ } else {
+ float d = intersection[p_id];
+ if (snap_enabled) {
+ d = Math::snapped(d, snap);
+ }
+
+ if (d < 0.001) {
+ d = 0.001;
+ }
+
+ Vector2 he = qo->get_size();
+ he[p_id] = d * 2.0f;
+ qo->set_size(he);
+ }
+ }
+}
+
+void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
+ OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node());
+
+ Ref<Occluder3D> o = oi->get_occluder();
+ if (o.is_null()) {
+ return;
+ }
+
+ if (Object::cast_to<SphereOccluder3D>(*o)) {
+ Ref<SphereOccluder3D> so = o;
+ if (p_cancel) {
+ so->set_radius(p_restore);
+ return;
+ }
+
+ UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change Sphere Shape Radius"));
+ ur->add_do_method(so.ptr(), "set_radius", so->get_radius());
+ ur->add_undo_method(so.ptr(), "set_radius", p_restore);
+ ur->commit_action();
+ }
+
+ if (Object::cast_to<BoxOccluder3D>(*o)) {
+ Ref<BoxOccluder3D> bo = o;
+ if (p_cancel) {
+ bo->set_size(p_restore);
+ return;
+ }
+
+ UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change Box Shape Size"));
+ ur->add_do_method(bo.ptr(), "set_size", bo->get_size());
+ ur->add_undo_method(bo.ptr(), "set_size", p_restore);
+ ur->commit_action();
+ }
+
+ if (Object::cast_to<QuadOccluder3D>(*o)) {
+ Ref<QuadOccluder3D> qo = o;
+ if (p_cancel) {
+ qo->set_size(p_restore);
+ return;
+ }
+
+ UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change Box Shape Size"));
+ ur->add_do_method(qo.ptr(), "set_size", qo->get_size());
+ ur->add_undo_method(qo.ptr(), "set_size", p_restore);
+ ur->commit_action();
+ }
+}
+
void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node());
@@ -1920,6 +2104,35 @@ void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
}
+
+ Ref<Material> handles_material = get_material("handles");
+ if (Object::cast_to<SphereOccluder3D>(*o)) {
+ Ref<SphereOccluder3D> so = o;
+ float r = so->get_radius();
+ Vector<Vector3> handles = { Vector3(r, 0, 0) };
+ p_gizmo->add_handles(handles, handles_material);
+ }
+
+ if (Object::cast_to<BoxOccluder3D>(*o)) {
+ Ref<BoxOccluder3D> bo = o;
+
+ Vector<Vector3> handles;
+ for (int i = 0; i < 3; i++) {
+ Vector3 ax;
+ ax[i] = bo->get_size()[i] / 2;
+ handles.push_back(ax);
+ }
+
+ p_gizmo->add_handles(handles, handles_material);
+ }
+
+ if (Object::cast_to<QuadOccluder3D>(*o)) {
+ Ref<QuadOccluder3D> qo = o;
+ Vector2 size = qo->get_size();
+ Vector3 s = Vector3(size.x, size.y, 0.0f) / 2.0f;
+ Vector<Vector3> handles = { Vector3(s.x, 0.0f, 0.0f), Vector3(0.0f, s.y, 0.0f), Vector3(s.x, s.y, 0.0f) };
+ p_gizmo->add_handles(handles, handles_material);
+ }
}
/////
diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h
index 66b3f02fcf..fa55651d26 100644
--- a/editor/plugins/node_3d_editor_gizmos.h
+++ b/editor/plugins/node_3d_editor_gizmos.h
@@ -300,6 +300,11 @@ public:
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
+ Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
+ void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
+ void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
+
OccluderInstance3DGizmoPlugin();
};
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 54e123a0af..2e8ae1a286 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -384,6 +384,28 @@ int Node3DEditorViewport::get_selected_count() const {
return count;
}
+void Node3DEditorViewport::cancel_transform() {
+ _edit.mode = TRANSFORM_NONE;
+
+ List<Node *> &selection = editor_selection->get_selected_node_list();
+
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ Node3D *sp = Object::cast_to<Node3D>(E->get());
+ if (!sp) {
+ continue;
+ }
+
+ Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
+ if (!se) {
+ continue;
+ }
+
+ sp->set_global_transform(se->original);
+ }
+ surface->update();
+ set_message(TTR("Transform Aborted."), 3);
+}
+
float Node3DEditorViewport::get_znear() const {
return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z);
}
@@ -865,6 +887,7 @@ void Node3DEditorViewport::_update_name() {
}
void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
+ _edit.original_local = spatial_editor->are_local_coords_enabled();
_edit.click_ray = _get_ray(p_point);
_edit.click_ray_pos = _get_ray_pos(p_point);
_edit.plane = TRANSFORM_VIEW;
@@ -1018,24 +1041,40 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
int col_axis = -1;
- float col_d = 1e20;
- for (int i = 0; i < 3; i++) {
- Plane plane(gt.basis.get_axis(i).normalized(), gt.origin);
- Vector3 r;
- if (!plane.intersects_ray(ray_pos, ray, &r)) {
- continue;
+ Vector3 hit_position;
+ Vector3 hit_normal;
+ real_t ray_length = gt.origin.distance_to(ray_pos) + (GIZMO_CIRCLE_SIZE * gizmo_scale) * 4.0f;
+ if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * ray_length, gt.origin, gizmo_scale * (GIZMO_CIRCLE_SIZE), &hit_position, &hit_normal)) {
+ if (hit_normal.dot(_get_camera_normal()) < 0.05) {
+ hit_position = gt.xform_inv(hit_position).abs();
+ int min_axis = hit_position.min_axis_index();
+ if (hit_position[min_axis] < gizmo_scale * GIZMO_RING_HALF_WIDTH) {
+ col_axis = min_axis;
+ }
}
+ }
+
+ if (col_axis == -1) {
+ float col_d = 1e20;
- const real_t dist = r.distance_to(gt.origin);
- const Vector3 r_dir = (r - gt.origin).normalized();
+ for (int i = 0; i < 3; i++) {
+ Plane plane(gt.basis.get_axis(i).normalized(), gt.origin);
+ Vector3 r;
+ if (!plane.intersects_ray(ray_pos, ray, &r)) {
+ continue;
+ }
+
+ const real_t dist = r.distance_to(gt.origin);
+ const Vector3 r_dir = (r - gt.origin).normalized();
- if (_get_camera_normal().dot(r_dir) <= 0.005) {
- if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
- const real_t d = ray_pos.distance_to(r);
- if (d < col_d) {
- col_d = d;
- col_axis = i;
+ if (_get_camera_normal().dot(r_dir) <= 0.005) {
+ if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
+ const real_t d = ray_pos.distance_to(r);
+ if (d < col_d) {
+ col_d = d;
+ col_axis = i;
+ }
}
}
}
@@ -1375,39 +1414,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (_edit.mode != TRANSFORM_NONE && b->is_pressed()) {
- //cancel motion
- _edit.mode = TRANSFORM_NONE;
-
- List<Node *> &selection = editor_selection->get_selected_node_list();
-
- for (Node *E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E);
- if (!sp) {
- continue;
- }
-
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
-
- if (se->gizmo.is_valid()) {
- Vector<int> ids;
- Vector<Transform3D> restore;
-
- for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
- ids.push_back(GE.key);
- restore.push_back(GE.value);
- }
-
- se->gizmo->commit_subgizmos(ids, restore, true);
- spatial_editor->update_transform_gizmo();
- } else {
- sp->set_global_transform(se->original);
- }
- }
- surface->update();
- set_message(TTR("Transform Aborted."), 3);
+ cancel_transform();
}
if (b->is_pressed()) {
@@ -1461,6 +1468,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} break;
case MouseButton::LEFT: {
if (b->is_pressed()) {
+ if (_edit.mode != TRANSFORM_NONE && _edit.instant) {
+ commit_transform();
+ break; // just commit the edit, stop processing the event so we don't deselect the object
+ }
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) {
break;
@@ -1567,33 +1578,17 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
clicked = ObjectID();
if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
- /* HANDLE ROTATION */
- if (get_selected_count() == 0) {
- break; //bye
- }
- //handle rotate
- _edit.mode = TRANSFORM_ROTATE;
- _compute_edit(b->get_position());
+ begin_transform(TRANSFORM_ROTATE, false);
break;
}
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
- if (get_selected_count() == 0) {
- break; //bye
- }
- //handle translate
- _edit.mode = TRANSFORM_TRANSLATE;
- _compute_edit(b->get_position());
+ begin_transform(TRANSFORM_TRANSLATE, false);
break;
}
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
- if (get_selected_count() == 0) {
- break; //bye
- }
- //handle scale
- _edit.mode = TRANSFORM_SCALE;
- _compute_edit(b->get_position());
+ begin_transform(TRANSFORM_SCALE, false);
break;
}
@@ -1648,32 +1643,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
se->gizmo->commit_subgizmos(ids, restore, false);
spatial_editor->update_transform_gizmo();
} else {
- static const char *_transform_name[4] = {
- TTRC("None"),
- TTRC("Rotate"),
- // TRANSLATORS: This refers to the movement that changes the position of an object.
- TTRC("Translate"),
- TTRC("Scale"),
- };
- undo_redo->create_action(TTRGET(_transform_name[_edit.mode]));
-
- List<Node *> &selection = editor_selection->get_selected_node_list();
-
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp) {
- continue;
- }
-
- Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!sel_item) {
- continue;
- }
-
- undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
- undo_redo->add_undo_method(sp, "set_global_transform", sel_item->original);
- }
- undo_redo->commit_action();
+ commit_transform();
}
_edit.mode = TRANSFORM_NONE;
set_message("");
@@ -1739,7 +1709,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle, _edit.gizmo_handle_secondary);
set_message(n + ": " + String(v));
- } else if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ } else if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE || _edit.instant) {
if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) {
@@ -1767,324 +1737,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
return;
}
- Vector3 ray_pos = _get_ray_pos(m->get_position());
- Vector3 ray = _get_ray(m->get_position());
- double snap = EDITOR_GET("interface/inspector/default_float_step");
- int snap_step_decimals = Math::range_step_decimals(snap);
-
- switch (_edit.mode) {
- case TRANSFORM_SCALE: {
- Vector3 motion_mask;
- Plane plane;
- bool plane_mv = false;
-
- switch (_edit.plane) {
- case TRANSFORM_VIEW:
- motion_mask = Vector3(0, 0, 0);
- plane = Plane(_get_camera_normal(), _edit.center);
- break;
- case TRANSFORM_X_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
- plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
- break;
- case TRANSFORM_Y_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
- plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
- break;
- case TRANSFORM_Z_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized();
- plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
- break;
- case TRANSFORM_YZ:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
- plane_mv = true;
- break;
- case TRANSFORM_XZ:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
- plane_mv = true;
- break;
- case TRANSFORM_XY:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
- plane_mv = true;
- break;
- }
-
- Vector3 intersection;
- if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
- break;
- }
-
- Vector3 click;
- if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
- break;
- }
-
- Vector3 motion = intersection - click;
- if (_edit.plane != TRANSFORM_VIEW) {
- if (!plane_mv) {
- motion = motion_mask.dot(motion) * motion_mask;
-
- } else {
- // Alternative planar scaling mode
- if (_get_key_modifier(m) != Key::SHIFT) {
- motion = motion_mask.dot(motion) * motion_mask;
- }
- }
-
- } else {
- const real_t center_click_dist = click.distance_to(_edit.center);
- const real_t center_inters_dist = intersection.distance_to(_edit.center);
- if (center_click_dist == 0) {
- break;
- }
-
- const real_t scale = center_inters_dist - center_click_dist;
- motion = Vector3(scale, scale, scale);
- }
-
- motion /= click.distance_to(_edit.center);
-
- // Disable local transformation for TRANSFORM_VIEW
- bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
-
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- snap = spatial_editor->get_scale_snap() / 100;
- }
- Vector3 motion_snapped = motion;
- motion_snapped.snap(Vector3(snap, snap, snap));
- // This might not be necessary anymore after issue #288 is solved (in 4.0?).
- set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
- String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
- motion = _edit.original.basis.inverse().xform(motion);
-
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (Node *E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E);
- if (!sp) {
- continue;
- }
-
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
-
- if (sp->has_meta("_edit_lock_")) {
- continue;
- }
-
- if (se->gizmo.is_valid()) {
- for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
- Transform3D xform = GE.value;
- Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
- if (!local_coords) {
- new_xform = se->original.affine_inverse() * new_xform;
- }
- se->gizmo->set_subgizmo_transform(GE.key, new_xform);
- }
- } else {
- Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
- _transform_gizmo_apply(se->sp, new_xform, local_coords);
- }
- }
-
- spatial_editor->update_transform_gizmo();
- surface->update();
-
- } break;
-
- case TRANSFORM_TRANSLATE: {
- Vector3 motion_mask;
- Plane plane;
- bool plane_mv = false;
-
- switch (_edit.plane) {
- case TRANSFORM_VIEW:
- plane = Plane(_get_camera_normal(), _edit.center);
- break;
- case TRANSFORM_X_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
- plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
- break;
- case TRANSFORM_Y_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
- plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
- break;
- case TRANSFORM_Z_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized();
- plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
- break;
- case TRANSFORM_YZ:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
- plane_mv = true;
- break;
- case TRANSFORM_XZ:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
- plane_mv = true;
- break;
- case TRANSFORM_XY:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
- plane_mv = true;
- break;
- }
-
- Vector3 intersection;
- if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
- break;
- }
-
- Vector3 click;
- if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
- break;
- }
-
- Vector3 motion = intersection - click;
- if (_edit.plane != TRANSFORM_VIEW) {
- if (!plane_mv) {
- motion = motion_mask.dot(motion) * motion_mask;
- }
- }
-
- // Disable local transformation for TRANSFORM_VIEW
- bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
-
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- snap = spatial_editor->get_translate_snap();
- }
- Vector3 motion_snapped = motion;
- motion_snapped.snap(Vector3(snap, snap, snap));
- set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
- String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
- motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
-
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (Node *E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E);
- if (!sp) {
- continue;
- }
-
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
-
- if (sp->has_meta("_edit_lock_")) {
- continue;
- }
-
- if (se->gizmo.is_valid()) {
- for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
- Transform3D xform = GE.value;
- Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
- new_xform = se->original.affine_inverse() * new_xform;
- se->gizmo->set_subgizmo_transform(GE.key, new_xform);
- }
- } else {
- Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
- _transform_gizmo_apply(se->sp, new_xform, false);
- }
- }
-
- spatial_editor->update_transform_gizmo();
- surface->update();
-
- } break;
-
- case TRANSFORM_ROTATE: {
- Plane plane;
- Vector3 axis;
-
- switch (_edit.plane) {
- case TRANSFORM_VIEW:
- plane = Plane(_get_camera_normal(), _edit.center);
- break;
- case TRANSFORM_X_AXIS:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
- axis = Vector3(1, 0, 0);
- break;
- case TRANSFORM_Y_AXIS:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
- axis = Vector3(0, 1, 0);
- break;
- case TRANSFORM_Z_AXIS:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
- axis = Vector3(0, 0, 1);
- break;
- case TRANSFORM_YZ:
- case TRANSFORM_XZ:
- case TRANSFORM_XY:
- break;
- }
-
- Vector3 intersection;
- if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
- break;
- }
-
- Vector3 click;
- if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
- break;
- }
-
- Vector3 y_axis = (click - _edit.center).normalized();
- Vector3 x_axis = plane.normal.cross(y_axis).normalized();
-
- double angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
-
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- snap = spatial_editor->get_rotate_snap();
- }
- angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180
- angle -= Math::fmod(angle, snap);
- set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals)));
- angle = Math::deg2rad(angle);
-
- bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
-
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (Node *E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E);
- if (!sp) {
- continue;
- }
-
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
-
- if (sp->has_meta("_edit_lock_")) {
- continue;
- }
-
- Vector3 compute_axis = local_coords ? axis : plane.normal;
- if (se->gizmo.is_valid()) {
- for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
- Transform3D xform = GE.value;
-
- Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords, true); // Force orthogonal with subgizmo.
- if (!local_coords) {
- new_xform = se->original.affine_inverse() * new_xform;
- }
- se->gizmo->set_subgizmo_transform(GE.key, new_xform);
- }
- } else {
- Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
- _transform_gizmo_apply(se->sp, new_xform, local_coords);
- }
- }
-
- spatial_editor->update_transform_gizmo();
- surface->update();
-
- } break;
- default: {
- }
- }
+ update_transform(m->get_position(), _get_key_modifier(m) == Key::SHIFT);
}
} else if ((m->get_button_mask() & MouseButton::MASK_RIGHT) != MouseButton::NONE || freelook_active) {
if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
@@ -2225,6 +1878,51 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
+ if (_edit.mode != TRANSFORM_NONE) {
+ // We're actively transforming, handle keys specially
+ TransformPlane new_plane = TRANSFORM_VIEW;
+ String new_message;
+ if (ED_IS_SHORTCUT("spatial_editor/lock_transform_x", p_event)) {
+ new_plane = TRANSFORM_X_AXIS;
+ new_message = TTR("X-Axis Transform.");
+ } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_y", p_event)) {
+ new_plane = TRANSFORM_Y_AXIS;
+ new_message = TTR("Y-Axis Transform.");
+ } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_z", p_event)) {
+ new_plane = TRANSFORM_Z_AXIS;
+ new_message = TTR("Z-Axis Transform.");
+ } else if (_edit.mode != TRANSFORM_ROTATE) { // rotating on a plane doesn't make sense
+ if (ED_IS_SHORTCUT("spatial_editor/lock_transform_yz", p_event)) {
+ new_plane = TRANSFORM_YZ;
+ new_message = TTR("YZ-Plane Transform.");
+ } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xz", p_event)) {
+ new_plane = TRANSFORM_XZ;
+ new_message = TTR("XZ-Plane Transform.");
+ } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xy", p_event)) {
+ new_plane = TRANSFORM_XY;
+ new_message = TTR("XY-Plane Transform.");
+ }
+ }
+
+ if (new_plane != TRANSFORM_VIEW) {
+ if (new_plane != _edit.plane) {
+ // lock me once and get a global constraint
+ _edit.plane = new_plane;
+ spatial_editor->set_local_coords_enabled(false);
+ } else if (!spatial_editor->are_local_coords_enabled()) {
+ // lock me twice and get a local constraint
+ spatial_editor->set_local_coords_enabled(true);
+ } else {
+ // lock me thrice and we're back where we started
+ _edit.plane = TRANSFORM_VIEW;
+ spatial_editor->set_local_coords_enabled(false);
+ }
+ update_transform(_edit.mouse_pos, Input::get_singleton()->is_key_pressed(Key::SHIFT));
+ set_message(new_message, 2);
+ accept_event();
+ return;
+ }
+ }
if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
if (_edit.mode != TRANSFORM_NONE) {
_edit.snap = !_edit.snap;
@@ -2315,6 +2013,18 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
set_message(TTR("Animation Key Inserted."));
}
+ if (ED_IS_SHORTCUT("spatial_editor/cancel_transform", p_event) && _edit.mode != TRANSFORM_NONE) {
+ cancel_transform();
+ }
+ if (ED_IS_SHORTCUT("spatial_editor/instant_translate", p_event)) {
+ begin_transform(TRANSFORM_TRANSLATE, true);
+ }
+ if (ED_IS_SHORTCUT("spatial_editor/instant_rotate", p_event)) {
+ begin_transform(TRANSFORM_ROTATE, true);
+ }
+ if (ED_IS_SHORTCUT("spatial_editor/instant_scale", p_event)) {
+ begin_transform(TRANSFORM_SCALE, true);
+ }
// Freelook doesn't work in orthogonal mode.
if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
@@ -3036,7 +2746,7 @@ void Node3DEditorViewport::_draw() {
font->draw_string(ci, msgpos, message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 1));
}
- if (_edit.mode == TRANSFORM_ROTATE) {
+ if (_edit.mode == TRANSFORM_ROTATE && _edit.show_rotation_line) {
Point2 center = _point_to_screen(_edit.center);
Color handle_color;
@@ -3544,6 +3254,13 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+
+ axis_gizmo_instance[i] = RS::get_singleton()->instance_create();
+ RS::get_singleton()->instance_set_base(axis_gizmo_instance[i], spatial_editor->get_axis_gizmo(i)->get_rid());
+ RS::get_singleton()->instance_set_scenario(axis_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_visible(axis_gizmo_instance[i], true);
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(axis_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_set_layer_mask(axis_gizmo_instance[i], layer);
}
// Rotation white outline
@@ -3563,6 +3280,7 @@ void Node3DEditorViewport::_finish_gizmo_instances() {
RS::get_singleton()->free(rotate_gizmo_instance[i]);
RS::get_singleton()->free(scale_gizmo_instance[i]);
RS::get_singleton()->free(scale_plane_gizmo_instance[i]);
+ RS::get_singleton()->free(axis_gizmo_instance[i]);
}
// Rotation white outline
RS::get_singleton()->free(rotate_gizmo_instance[3]);
@@ -3655,6 +3373,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
+ RenderingServer::get_singleton()->instance_set_visible(axis_gizmo_instance[i], false);
}
// Rotation white outline
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
@@ -3711,7 +3430,15 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
+ RenderingServer::get_singleton()->instance_set_transform(axis_gizmo_instance[i], xform);
}
+
+ bool show_axes = spatial_editor->is_gizmo_visible() && _edit.mode != TRANSFORM_NONE;
+ RenderingServer *rs = RenderingServer::get_singleton();
+ rs->instance_set_visible(axis_gizmo_instance[0], show_axes && (_edit.plane == TRANSFORM_X_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_XZ));
+ rs->instance_set_visible(axis_gizmo_instance[1], show_axes && (_edit.plane == TRANSFORM_Y_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_YZ));
+ rs->instance_set_visible(axis_gizmo_instance[2], show_axes && (_edit.plane == TRANSFORM_Z_AXIS || _edit.plane == TRANSFORM_XZ || _edit.plane == TRANSFORM_YZ));
+
// Rotation white outline
xform.orthonormalize();
xform.basis.scale(scale);
@@ -4293,6 +4020,387 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
_perform_drop_data();
}
+void Node3DEditorViewport::begin_transform(TransformMode p_mode, bool instant) {
+ if (get_selected_count() > 0) {
+ _edit.mode = p_mode;
+ _compute_edit(_edit.mouse_pos);
+ _edit.instant = instant;
+ _edit.snap = spatial_editor->is_snap_enabled();
+ }
+}
+
+void Node3DEditorViewport::commit_transform() {
+ ERR_FAIL_COND(_edit.mode == TRANSFORM_NONE);
+ static const char *_transform_name[4] = {
+ TTRC("None"),
+ TTRC("Rotate"),
+ // TRANSLATORS: This refers to the movement that changes the position of an object.
+ TTRC("Translate"),
+ TTRC("Scale"),
+ };
+ undo_redo->create_action(_transform_name[_edit.mode]);
+
+ List<Node *> &selection = editor_selection->get_selected_node_list();
+
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ Node3D *sp = Object::cast_to<Node3D>(E->get());
+ if (!sp) {
+ continue;
+ }
+
+ Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
+ if (!se) {
+ continue;
+ }
+
+ undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
+ undo_redo->add_undo_method(sp, "set_global_transform", se->original);
+ }
+ undo_redo->commit_action();
+ _edit.mode = TRANSFORM_NONE;
+ _edit.instant = false;
+ spatial_editor->set_local_coords_enabled(_edit.original_local);
+ set_message("");
+ spatial_editor->update_transform_gizmo();
+ surface->update();
+}
+
+void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
+ Vector3 ray_pos = _get_ray_pos(p_mousepos);
+ Vector3 ray = _get_ray(p_mousepos);
+ double snap = EDITOR_GET("interface/inspector/default_float_step");
+ int snap_step_decimals = Math::range_step_decimals(snap);
+
+ switch (_edit.mode) {
+ case TRANSFORM_SCALE: {
+ Vector3 motion_mask;
+ Plane plane;
+ bool plane_mv = false;
+
+ switch (_edit.plane) {
+ case TRANSFORM_VIEW:
+ motion_mask = Vector3(0, 0, 0);
+ plane = Plane(_get_camera_normal(), _edit.center);
+ break;
+ case TRANSFORM_X_AXIS:
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
+ plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
+ break;
+ case TRANSFORM_Y_AXIS:
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
+ plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
+ break;
+ case TRANSFORM_Z_AXIS:
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized();
+ plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
+ break;
+ case TRANSFORM_YZ:
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
+ plane_mv = true;
+ break;
+ case TRANSFORM_XZ:
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
+ plane_mv = true;
+ break;
+ case TRANSFORM_XY:
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
+ plane_mv = true;
+ break;
+ }
+
+ Vector3 intersection;
+ if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
+ break;
+ }
+
+ Vector3 click;
+ if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
+ break;
+ }
+
+ Vector3 motion = intersection - click;
+ if (_edit.plane != TRANSFORM_VIEW) {
+ if (!plane_mv) {
+ motion = motion_mask.dot(motion) * motion_mask;
+
+ } else {
+ // Alternative planar scaling mode
+ if (p_shift) {
+ motion = motion_mask.dot(motion) * motion_mask;
+ }
+ }
+
+ } else {
+ const real_t center_click_dist = click.distance_to(_edit.center);
+ const real_t center_inters_dist = intersection.distance_to(_edit.center);
+ if (center_click_dist == 0) {
+ break;
+ }
+
+ const real_t scale = center_inters_dist - center_click_dist;
+ motion = Vector3(scale, scale, scale);
+ }
+
+ motion /= click.distance_to(_edit.center);
+
+ // Disable local transformation for TRANSFORM_VIEW
+ bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
+
+ if (_edit.snap || spatial_editor->is_snap_enabled()) {
+ snap = spatial_editor->get_scale_snap() / 100;
+ }
+ Vector3 motion_snapped = motion;
+ motion_snapped.snap(Vector3(snap, snap, snap));
+ // This might not be necessary anymore after issue #288 is solved (in 4.0?).
+ set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
+ String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
+ motion = _edit.original.basis.inverse().xform(motion);
+
+ List<Node *> &selection = editor_selection->get_selected_node_list();
+ for (Node *E : selection) {
+ Node3D *sp = Object::cast_to<Node3D>(E);
+ if (!sp) {
+ continue;
+ }
+
+ Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
+ if (!se) {
+ continue;
+ }
+
+ if (sp->has_meta("_edit_lock_")) {
+ continue;
+ }
+
+ if (se->gizmo.is_valid()) {
+ for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
+ Transform3D xform = GE.value;
+ Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
+ if (!local_coords) {
+ new_xform = se->original.affine_inverse() * new_xform;
+ }
+ se->gizmo->set_subgizmo_transform(GE.key, new_xform);
+ }
+ } else {
+ Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
+ _transform_gizmo_apply(se->sp, new_xform, local_coords);
+ }
+ }
+
+ spatial_editor->update_transform_gizmo();
+ surface->update();
+
+ } break;
+
+ case TRANSFORM_TRANSLATE: {
+ Vector3 motion_mask;
+ Plane plane;
+ bool plane_mv = false;
+
+ switch (_edit.plane) {
+ case TRANSFORM_VIEW:
+ plane = Plane(_get_camera_normal(), _edit.center);
+ break;
+ case TRANSFORM_X_AXIS:
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
+ plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
+ break;
+ case TRANSFORM_Y_AXIS:
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
+ plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
+ break;
+ case TRANSFORM_Z_AXIS:
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized();
+ plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
+ break;
+ case TRANSFORM_YZ:
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
+ plane_mv = true;
+ break;
+ case TRANSFORM_XZ:
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
+ plane_mv = true;
+ break;
+ case TRANSFORM_XY:
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
+ plane_mv = true;
+ break;
+ }
+
+ Vector3 intersection;
+ if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
+ break;
+ }
+
+ Vector3 click;
+ if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
+ break;
+ }
+
+ Vector3 motion = intersection - click;
+ if (_edit.plane != TRANSFORM_VIEW) {
+ if (!plane_mv) {
+ motion = motion_mask.dot(motion) * motion_mask;
+ }
+ }
+
+ // Disable local transformation for TRANSFORM_VIEW
+ bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
+
+ if (_edit.snap || spatial_editor->is_snap_enabled()) {
+ snap = spatial_editor->get_translate_snap();
+ }
+ Vector3 motion_snapped = motion;
+ motion_snapped.snap(Vector3(snap, snap, snap));
+ set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
+ String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
+ motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
+
+ List<Node *> &selection = editor_selection->get_selected_node_list();
+ for (Node *E : selection) {
+ Node3D *sp = Object::cast_to<Node3D>(E);
+ if (!sp) {
+ continue;
+ }
+
+ Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
+ if (!se) {
+ continue;
+ }
+
+ if (sp->has_meta("_edit_lock_")) {
+ continue;
+ }
+
+ if (se->gizmo.is_valid()) {
+ for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
+ Transform3D xform = GE.value;
+ Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
+ new_xform = se->original.affine_inverse() * new_xform;
+ se->gizmo->set_subgizmo_transform(GE.key, new_xform);
+ }
+ } else {
+ Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
+ _transform_gizmo_apply(se->sp, new_xform, false);
+ }
+ }
+
+ spatial_editor->update_transform_gizmo();
+ surface->update();
+
+ } break;
+
+ case TRANSFORM_ROTATE: {
+ Plane plane = Plane(_get_camera_normal(), _edit.center);
+
+ Vector3 local_axis;
+ Vector3 global_axis;
+ switch (_edit.plane) {
+ case TRANSFORM_VIEW:
+ // local_axis unused
+ global_axis = _get_camera_normal();
+ break;
+ case TRANSFORM_X_AXIS:
+ local_axis = Vector3(1, 0, 0);
+ break;
+ case TRANSFORM_Y_AXIS:
+ local_axis = Vector3(0, 1, 0);
+ break;
+ case TRANSFORM_Z_AXIS:
+ local_axis = Vector3(0, 0, 1);
+ break;
+ case TRANSFORM_YZ:
+ case TRANSFORM_XZ:
+ case TRANSFORM_XY:
+ break;
+ }
+
+ if (_edit.plane != TRANSFORM_VIEW) {
+ global_axis = spatial_editor->get_gizmo_transform().basis.xform(local_axis).normalized();
+ }
+
+ Vector3 intersection;
+ if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
+ break;
+ }
+
+ Vector3 click;
+ if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
+ break;
+ }
+
+ static const float orthogonal_threshold = Math::cos(Math::deg2rad(87.0f));
+ bool axis_is_orthogonal = ABS(plane.normal.dot(global_axis)) < orthogonal_threshold;
+
+ double angle = 0.0f;
+ if (axis_is_orthogonal) {
+ _edit.show_rotation_line = false;
+ Vector3 projection_axis = plane.normal.cross(global_axis);
+ Vector3 delta = intersection - click;
+ float projection = delta.dot(projection_axis);
+ angle = (projection * (Math_PI / 2.0f)) / (gizmo_scale * GIZMO_CIRCLE_SIZE);
+ } else {
+ _edit.show_rotation_line = true;
+ Vector3 click_axis = (click - _edit.center).normalized();
+ Vector3 current_axis = (intersection - _edit.center).normalized();
+ angle = click_axis.signed_angle_to(current_axis, global_axis);
+ }
+
+ if (_edit.snap || spatial_editor->is_snap_enabled()) {
+ snap = spatial_editor->get_rotate_snap();
+ }
+ angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180
+ angle -= Math::fmod(angle, snap);
+ set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals)));
+ angle = Math::deg2rad(angle);
+
+ bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
+
+ List<Node *> &selection = editor_selection->get_selected_node_list();
+ for (Node *E : selection) {
+ Node3D *sp = Object::cast_to<Node3D>(E);
+ if (!sp) {
+ continue;
+ }
+
+ Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
+ if (!se) {
+ continue;
+ }
+
+ if (sp->has_meta("_edit_lock_")) {
+ continue;
+ }
+
+ Vector3 compute_axis = local_coords ? local_axis : global_axis;
+ if (se->gizmo.is_valid()) {
+ for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
+ Transform3D xform = GE.value;
+
+ Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords, true); // Force orthogonal with subgizmo.
+ if (!local_coords) {
+ new_xform = se->original.affine_inverse() * new_xform;
+ }
+ se->gizmo->set_subgizmo_transform(GE.key, new_xform);
+ }
+ } else {
+ Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
+ _transform_gizmo_apply(se->sp, new_xform, local_coords);
+ }
+ }
+
+ spatial_editor->update_transform_gizmo();
+ surface->update();
+
+ } break;
+ default: {
+ }
+ }
+}
+
Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
cpu_time_history_index = 0;
gpu_time_history_index = 0;
@@ -4300,6 +4408,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
_edit.mode = TRANSFORM_NONE;
_edit.plane = TRANSFORM_VIEW;
_edit.snap = true;
+ _edit.show_rotation_line = true;
+ _edit.instant = false;
_edit.gizmo_handle = -1;
_edit.gizmo_handle_secondary = false;
@@ -4377,7 +4487,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_radio_check_item(TTR("Normal Buffer"), VIEW_DISPLAY_NORMAL_BUFFER);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS);
- display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS);
+ display_submenu->add_radio_check_item(TTR("Directional Shadow Map"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
display_submenu->add_separator();
@@ -4393,14 +4503,14 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO);
display_submenu->add_radio_check_item(TTR("SSIL"), VIEW_DISPLAY_DEBUG_SSIL);
display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER);
+ display_submenu->add_radio_check_item(TTR("VoxelGI/SDFGI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER);
display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("Disable LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD);
+ display_submenu->add_radio_check_item(TTR("Disable Mesh LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD);
display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("Omni Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS);
- display_submenu->add_radio_check_item(TTR("Spot Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS);
+ display_submenu->add_radio_check_item(TTR("OmniLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS);
+ display_submenu->add_radio_check_item(TTR("SpotLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS);
display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS);
- display_submenu->add_radio_check_item(TTR("Reflection Probe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
+ display_submenu->add_radio_check_item(TTR("ReflectionProbe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS);
display_submenu->set_name("display_advanced");
@@ -4459,6 +4569,16 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), Key::Q);
ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), Key::SHIFT);
ED_SHORTCUT("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), Key::ALT);
+ ED_SHORTCUT("spatial_editor/lock_transform_x", TTR("Lock Transformation to X axis"), Key::X);
+ ED_SHORTCUT("spatial_editor/lock_transform_y", TTR("Lock Transformation to Y axis"), Key::Y);
+ ED_SHORTCUT("spatial_editor/lock_transform_z", TTR("Lock Transformation to Z axis"), Key::Z);
+ ED_SHORTCUT("spatial_editor/lock_transform_yz", TTR("Lock Transformation to YZ plane"), KeyModifierMask::SHIFT | Key::X);
+ ED_SHORTCUT("spatial_editor/lock_transform_xz", TTR("Lock Transformation to XZ plane"), KeyModifierMask::SHIFT | Key::Y);
+ ED_SHORTCUT("spatial_editor/lock_transform_xy", TTR("Lock Transformation to XY plane"), KeyModifierMask::SHIFT | Key::Z);
+ ED_SHORTCUT("spatial_editor/cancel_transform", TTR("Cancel Transformation"), Key::ESCAPE);
+ ED_SHORTCUT("spatial_editor/instant_translate", TTR("Begin Translate Transformation"));
+ ED_SHORTCUT("spatial_editor/instant_rotate", TTR("Begin Rotate Transformation"));
+ ED_SHORTCUT("spatial_editor/instant_scale", TTR("Begin Scale Transformation"));
preview_camera = memnew(CheckBox);
preview_camera->set_text(TTR("Preview"));
@@ -5848,6 +5968,7 @@ void fragment() {
rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
+ axis_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
@@ -6169,6 +6290,21 @@ void fragment() {
plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
+
+ // Lines to visualize transforms locked to an axis/plane
+ {
+ Ref<SurfaceTool> surftool = memnew(SurfaceTool);
+ surftool->begin(Mesh::PRIMITIVE_LINES);
+
+ Vector3 vec;
+ vec[i] = 1;
+
+ // line extending through infinity(ish)
+ surftool->add_vertex(vec * -99999);
+ surftool->add_vertex(vec * 99999);
+ surftool->set_material(mat_hl);
+ surftool->commit(axis_gizmo[i]);
+ }
}
}
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 20a782c8a8..bbe5615570 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -247,6 +247,7 @@ private:
Point2 _point_to_screen(const Vector3 &p_point);
Transform3D _get_camera_transform() const;
int get_selected_count() const;
+ void cancel_transform();
Vector3 _get_camera_position() const;
Vector3 _get_camera_normal() const;
@@ -310,10 +311,13 @@ private:
Point2 mouse_pos;
Point2 original_mouse_pos;
bool snap = false;
+ bool show_rotation_line = false;
Ref<EditorNode3DGizmo> gizmo;
int gizmo_handle = 0;
bool gizmo_handle_secondary = false;
Variant gizmo_initial_value;
+ bool original_local;
+ bool instant;
} _edit;
struct Cursor {
@@ -347,7 +351,7 @@ private:
real_t zoom_indicator_delay;
int zoom_failed_attempts_count = 0;
- RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3];
+ RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3], axis_gizmo_instance[3];
String last_message;
String message;
@@ -402,6 +406,10 @@ private:
Transform3D _compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal);
+ void begin_transform(TransformMode p_mode, bool instant);
+ void commit_transform();
+ void update_transform(Point2 p_mousepos, bool p_shift);
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -546,7 +554,7 @@ private:
Camera3D::Projection grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
Vector3 grid_camera_last_update_position = Vector3();
- Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3];
+ Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3], axis_gizmo[3];
Ref<StandardMaterial3D> gizmo_color[3];
Ref<StandardMaterial3D> plane_gizmo_color[3];
Ref<ShaderMaterial> rotate_gizmo_color[3];
@@ -773,12 +781,14 @@ public:
ToolMode get_tool_mode() const { return tool_mode; }
bool are_local_coords_enabled() const { return tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); }
+ void set_local_coords_enabled(bool on) const { tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_pressed(on); }
bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; }
double get_translate_snap() const;
double get_rotate_snap() const;
double get_scale_snap() const;
Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
+ Ref<ArrayMesh> get_axis_gizmo(int idx) const { return axis_gizmo[idx]; }
Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; }
Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; }
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
index 2dd760275e..e7fe8da716 100644
--- a/editor/plugins/occluder_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
@@ -34,9 +34,9 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
if (occluder_instance) {
OccluderInstance3D::BakeError err;
if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == occluder_instance) {
- err = occluder_instance->bake(occluder_instance, p_file);
+ err = occluder_instance->bake_scene(occluder_instance, p_file);
} else {
- err = occluder_instance->bake(occluder_instance->get_parent(), p_file);
+ err = occluder_instance->bake_scene(occluder_instance->get_parent(), p_file);
}
switch (err) {
@@ -59,6 +59,10 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
EditorNode::get_singleton()->show_warning(TTR("No meshes to bake.\nMake sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property."));
break;
}
+ case OccluderInstance3D::BAKE_ERROR_CANT_SAVE: {
+ EditorNode::get_singleton()->show_warning(TTR("Could not save the new occluder at the specified path: ") + p_file);
+ break;
+ }
default: {
}
}
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp
index 52651ae380..4014da2441 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/polygon_3d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* collision_polygon_3d_editor_plugin.cpp */
+/* polygon_3d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,9 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "collision_polygon_3d_editor_plugin.h"
+#include "polygon_3d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
+#include "core/core_string_names.h"
#include "core/input/input.h"
#include "core/io/file_access.h"
#include "core/math/geometry_2d.h"
@@ -39,13 +40,13 @@
#include "node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
-void CollisionPolygon3DEditor::_notification(int p_what) {
+void Polygon3DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
button_create->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
button_edit->set_icon(get_theme_icon(SNAME("MovePoint"), SNAME("EditorIcons")));
button_edit->set_pressed(true);
- get_tree()->connect("node_removed", callable_mp(this, &CollisionPolygon3DEditor::_node_removed));
+ get_tree()->connect("node_removed", callable_mp(this, &Polygon3DEditor::_node_removed));
} break;
case NOTIFICATION_PROCESS: {
@@ -62,7 +63,7 @@ void CollisionPolygon3DEditor::_notification(int p_what) {
}
}
-void CollisionPolygon3DEditor::_node_removed(Node *p_node) {
+void Polygon3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = nullptr;
if (imgeom->get_parent() == p_node) {
@@ -73,7 +74,7 @@ void CollisionPolygon3DEditor::_node_removed(Node *p_node) {
}
}
-void CollisionPolygon3DEditor::_menu_option(int p_option) {
+void Polygon3DEditor::_menu_option(int p_option) {
switch (p_option) {
case MODE_CREATE: {
mode = MODE_CREATE;
@@ -88,10 +89,12 @@ void CollisionPolygon3DEditor::_menu_option(int p_option) {
}
}
-void CollisionPolygon3DEditor::_wip_close() {
+void Polygon3DEditor::_wip_close() {
+ Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
+ ERR_FAIL_COND_MSG(!obj, "Edited object is not valid.");
undo_redo->create_action(TTR("Create Polygon3D"));
- undo_redo->add_undo_method(node, "set_polygon", node->call("get_polygon"));
- undo_redo->add_do_method(node, "set_polygon", wip);
+ undo_redo->add_undo_method(obj, "set_polygon", obj->call("get_polygon"));
+ undo_redo->add_do_method(obj, "set_polygon", wip);
undo_redo->add_do_method(this, "_polygon_draw");
undo_redo->add_undo_method(this, "_polygon_draw");
wip.clear();
@@ -103,11 +106,12 @@ void CollisionPolygon3DEditor::_wip_close() {
undo_redo->commit_action();
}
-EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
+EditorPlugin::AfterGUIInput Polygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
if (!node) {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
+ Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
Transform3D gt = node->get_global_transform();
Transform3D gi = gt.affine_inverse();
float depth = _get_depth() * 0.5;
@@ -135,7 +139,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
//Let the snap happen when the point is being moved, instead.
//cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
- Vector<Vector2> poly = node->call("get_polygon");
+ PackedVector2Array poly = _get_polygon();
//first check if a point is to be added (segment split)
real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
@@ -178,9 +182,9 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
if (mb->is_ctrl_pressed()) {
if (poly.size() < 3) {
undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_undo_method(node, "set_polygon", poly);
+ undo_redo->add_undo_method(obj, "set_polygon", poly);
poly.push_back(cpoint);
- undo_redo->add_do_method(node, "set_polygon", poly);
+ undo_redo->add_do_method(obj, "set_polygon", poly);
undo_redo->add_do_method(this, "_polygon_draw");
undo_redo->add_undo_method(this, "_polygon_draw");
undo_redo->commit_action();
@@ -215,7 +219,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
poly.insert(closest_idx + 1, cpoint);
edited_point = closest_idx + 1;
edited_point_pos = cpoint;
- node->call("set_polygon", poly);
+ _set_polygon(poly);
_polygon_draw();
snap_ignore = true;
@@ -256,8 +260,8 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
ERR_FAIL_INDEX_V(edited_point, poly.size(), EditorPlugin::AFTER_GUI_INPUT_PASS);
poly.write[edited_point] = edited_point_pos;
undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_do_method(node, "set_polygon", poly);
- undo_redo->add_undo_method(node, "set_polygon", pre_move_edit);
+ undo_redo->add_do_method(obj, "set_polygon", poly);
+ undo_redo->add_undo_method(obj, "set_polygon", pre_move_edit);
undo_redo->add_do_method(this, "_polygon_draw");
undo_redo->add_undo_method(this, "_polygon_draw");
undo_redo->commit_action();
@@ -284,9 +288,9 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
if (closest_idx >= 0) {
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
- undo_redo->add_undo_method(node, "set_polygon", poly);
+ undo_redo->add_undo_method(obj, "set_polygon", poly);
poly.remove_at(closest_idx);
- undo_redo->add_do_method(node, "set_polygon", poly);
+ undo_redo->add_do_method(obj, "set_polygon", poly);
undo_redo->add_do_method(this, "_polygon_draw");
undo_redo->add_undo_method(this, "_polygon_draw");
undo_redo->commit_action();
@@ -335,25 +339,40 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
-float CollisionPolygon3DEditor::_get_depth() {
- if (bool(node->call("_has_editable_3d_polygon_no_depth"))) {
- return 0;
+float Polygon3DEditor::_get_depth() {
+ Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
+ ERR_FAIL_COND_V_MSG(!obj, 0.0f, "Edited object is not valid.");
+
+ if (bool(obj->call("_has_editable_3d_polygon_no_depth"))) {
+ return 0.0f;
}
- return float(node->call("get_depth"));
+ return float(obj->call("get_depth"));
+}
+
+PackedVector2Array Polygon3DEditor::_get_polygon() {
+ Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
+ ERR_FAIL_COND_V_MSG(!obj, PackedVector2Array(), "Edited object is not valid.");
+ return PackedVector2Array(obj->call("get_polygon"));
+}
+
+void Polygon3DEditor::_set_polygon(PackedVector2Array p_poly) {
+ Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
+ ERR_FAIL_COND_MSG(!obj, "Edited object is not valid.");
+ obj->call("set_polygon", p_poly);
}
-void CollisionPolygon3DEditor::_polygon_draw() {
+void Polygon3DEditor::_polygon_draw() {
if (!node) {
return;
}
- Vector<Vector2> poly;
+ PackedVector2Array poly;
if (wip_active) {
poly = wip;
} else {
- poly = node->call("get_polygon");
+ poly = _get_polygon();
}
float depth = _get_depth() * 0.5;
@@ -464,23 +483,32 @@ void CollisionPolygon3DEditor::_polygon_draw() {
m->surface_set_material(0, handle_material);
}
-void CollisionPolygon3DEditor::edit(Node *p_collision_polygon) {
- if (p_collision_polygon) {
- node = Object::cast_to<Node3D>(p_collision_polygon);
+void Polygon3DEditor::edit(Node *p_node) {
+ if (p_node) {
+ node = Object::cast_to<Node3D>(p_node);
+ node_resource = node->call("_get_editable_3d_polygon_resource");
+
+ if (node_resource.is_valid()) {
+ node_resource->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Polygon3DEditor::_polygon_draw));
+ }
//Enable the pencil tool if the polygon is empty
- if (Vector<Vector2>(node->call("get_polygon")).size() == 0) {
+ if (_get_polygon().is_empty()) {
_menu_option(MODE_CREATE);
}
wip.clear();
wip_active = false;
edited_point = -1;
- p_collision_polygon->add_child(imgeom);
+ p_node->add_child(imgeom);
_polygon_draw();
set_process(true);
prev_depth = -1;
} else {
node = nullptr;
+ if (node_resource.is_valid()) {
+ node_resource->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Polygon3DEditor::_polygon_draw));
+ }
+ node_resource.unref();
if (imgeom->get_parent()) {
imgeom->get_parent()->remove_child(imgeom);
@@ -490,11 +518,11 @@ void CollisionPolygon3DEditor::edit(Node *p_collision_polygon) {
}
}
-void CollisionPolygon3DEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygon3DEditor::_polygon_draw);
+void Polygon3DEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_polygon_draw"), &Polygon3DEditor::_polygon_draw);
}
-CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
+Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
node = nullptr;
editor = p_editor;
undo_redo = EditorNode::get_undo_redo();
@@ -503,13 +531,13 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
button_create = memnew(Button);
button_create->set_flat(true);
add_child(button_create);
- button_create->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_CREATE));
+ button_create->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew(Button);
button_edit->set_flat(true);
add_child(button_edit);
- button_edit->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_EDIT));
+ button_edit->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
mode = MODE_EDIT;
@@ -545,12 +573,12 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
snap_ignore = false;
}
-CollisionPolygon3DEditor::~CollisionPolygon3DEditor() {
+Polygon3DEditor::~Polygon3DEditor() {
memdelete(imgeom);
}
void Polygon3DEditorPlugin::edit(Object *p_object) {
- collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
+ polygon_editor->edit(Object::cast_to<Node>(p_object));
}
bool Polygon3DEditorPlugin::handles(Object *p_object) const {
@@ -559,19 +587,19 @@ bool Polygon3DEditorPlugin::handles(Object *p_object) const {
void Polygon3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
- collision_polygon_editor->show();
+ polygon_editor->show();
} else {
- collision_polygon_editor->hide();
- collision_polygon_editor->edit(nullptr);
+ polygon_editor->hide();
+ polygon_editor->edit(nullptr);
}
}
Polygon3DEditorPlugin::Polygon3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
- collision_polygon_editor = memnew(CollisionPolygon3DEditor(p_node));
- Node3DEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
+ polygon_editor = memnew(Polygon3DEditor(p_node));
+ Node3DEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
- collision_polygon_editor->hide();
+ polygon_editor->hide();
}
Polygon3DEditorPlugin::~Polygon3DEditorPlugin() {
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.h b/editor/plugins/polygon_3d_editor_plugin.h
index cd8c857398..6b0370541e 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.h
+++ b/editor/plugins/polygon_3d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* collision_polygon_3d_editor_plugin.h */
+/* polygon_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H
-#define COLLISION_POLYGON_EDITOR_PLUGIN_H
+#ifndef POLYGON_3D_EDITOR_PLUGIN_H
+#define POLYGON_3D_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
@@ -39,8 +39,8 @@
class CanvasItemEditor;
-class CollisionPolygon3DEditor : public HBoxContainer {
- GDCLASS(CollisionPolygon3DEditor, HBoxContainer);
+class Polygon3DEditor : public HBoxContainer {
+ GDCLASS(Polygon3DEditor, HBoxContainer);
UndoRedo *undo_redo;
enum Mode {
@@ -60,6 +60,7 @@ class CollisionPolygon3DEditor : public HBoxContainer {
EditorNode *editor;
Panel *panel;
Node3D *node;
+ Ref<Resource> node_resource;
Ref<ImmediateMesh> imesh;
MeshInstance3D *imgeom;
MeshInstance3D *pointsm;
@@ -69,8 +70,8 @@ class CollisionPolygon3DEditor : public HBoxContainer {
int edited_point;
Vector2 edited_point_pos;
- Vector<Vector2> pre_move_edit;
- Vector<Vector2> wip;
+ PackedVector2Array pre_move_edit;
+ PackedVector2Array wip;
bool wip_active;
bool snap_ignore;
@@ -81,6 +82,8 @@ class CollisionPolygon3DEditor : public HBoxContainer {
void _menu_option(int p_option);
float _get_depth();
+ PackedVector2Array _get_polygon();
+ void _set_polygon(PackedVector2Array p_poly);
protected:
void _notification(int p_what);
@@ -89,19 +92,19 @@ protected:
public:
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
- void edit(Node *p_collision_polygon);
- CollisionPolygon3DEditor(EditorNode *p_editor);
- ~CollisionPolygon3DEditor();
+ void edit(Node *p_node);
+ Polygon3DEditor(EditorNode *p_editor);
+ ~Polygon3DEditor();
};
class Polygon3DEditorPlugin : public EditorPlugin {
GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
- CollisionPolygon3DEditor *collision_polygon_editor;
+ Polygon3DEditor *polygon_editor;
EditorNode *editor;
public:
- virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
+ virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
virtual String get_name() const override { return "Polygon3DEditor"; }
bool has_main_screen() const override { return false; }
@@ -113,4 +116,4 @@ public:
~Polygon3DEditorPlugin();
};
-#endif // COLLISION_POLYGON_EDITOR_PLUGIN_H
+#endif // POLYGON_3D_EDITOR_PLUGIN_H
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index cfb42c0741..57e47a15fd 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -40,7 +40,6 @@
#include "core/os/os.h"
#include "core/string/translation.h"
#include "core/version.h"
-#include "core/version_hash.gen.h"
#include "editor/editor_vcs_interface.h"
#include "editor_scale.h"
#include "editor_settings.h"
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index 406bcbe342..0862efb4ee 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -214,10 +214,13 @@ void PropertySelector::_update_search() {
Variant::construct(type, v, nullptr, 0, ce);
v.get_method_list(&methods);
} else {
- Object *obj = ObjectDB::get_instance(script);
- if (Object::cast_to<Script>(obj)) {
+ Ref<Script> script_ref = Object::cast_to<Script>(ObjectDB::get_instance(script));
+ if (script_ref.is_valid()) {
methods.push_back(MethodInfo("*Script Methods"));
- Object::cast_to<Script>(obj)->get_script_method_list(&methods);
+ if (script_ref->is_built_in()) {
+ script_ref->reload(true);
+ }
+ script_ref->get_script_method_list(&methods);
}
StringName base = base_type;
diff --git a/main/main.cpp b/main/main.cpp
index 216d0a446a..0bca5bef0c 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -50,7 +50,6 @@
#include "core/register_core_types.h"
#include "core/string/translation.h"
#include "core/version.h"
-#include "core/version_hash.gen.h"
#include "drivers/register_driver_types.h"
#include "main/app_icon.gen.h"
#include "main/main_timer_sync.h"
@@ -200,7 +199,7 @@ static String unescape_cmdline(const String &p_str) {
static String get_full_version_string() {
String hash = String(VERSION_HASH);
- if (hash.length() != 0) {
+ if (!hash.is_empty()) {
hash = "." + hash.left(9);
}
return String(VERSION_FULL_BUILD) + hash;
diff --git a/methods.py b/methods.py
index fbd304ddde..fe84641e9d 100644
--- a/methods.py
+++ b/methods.py
@@ -111,10 +111,9 @@ def update_version(module_version_string=""):
f.close()
# NOTE: It is safe to generate this file here, since this is still executed serially
- fhash = open("core/version_hash.gen.h", "w")
+ fhash = open("core/version_hash.gen.cpp", "w")
fhash.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
- fhash.write("#ifndef VERSION_HASH_GEN_H\n")
- fhash.write("#define VERSION_HASH_GEN_H\n")
+ fhash.write('#include "core/version.h"\n')
githash = ""
gitfolder = ".git"
@@ -132,8 +131,7 @@ def update_version(module_version_string=""):
else:
githash = head
- fhash.write('#define VERSION_HASH "' + githash + '"\n')
- fhash.write("#endif // VERSION_HASH_GEN_H\n")
+ fhash.write('const char *const VERSION_HASH = "' + githash + '";\n')
fhash.close()
diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
index 5ba45c0c13..e2505de3bf 100644
--- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
+++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
@@ -325,7 +325,7 @@
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug";
TARGETED_DEVICE_FAMILY = "$targeted_device_family";
- VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64";
+ VALID_ARCHS = "arm64 x86_64";
WRAPPER_EXTENSION = app;
};
name = Debug;
@@ -356,7 +356,7 @@
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "$provisioning_profile_uuid_release";
TARGETED_DEVICE_FAMILY = "$targeted_device_family";
- VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64";
+ VALID_ARCHS = "arm64 x86_64";
WRAPPER_EXTENSION = app;
};
name = Release;
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index f94464826e..33ea078696 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -315,7 +315,6 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
NativePlatformConfig platform_ios;
platform_ios.name = "iOS";
- platform_ios.entries.push_back("armv7");
platform_ios.entries.push_back("arm64");
platform_ios.entries.push_back("x86_64");
// iOS can use both Static and Dynamic libraries.
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index baa39a3b80..0056fee7a4 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -57,7 +57,6 @@
#include "core/variant/typed_array.h"
#include "core/variant/variant.h"
#include "core/version.h"
-#include "core/version_hash.gen.h"
#include "drivers/png/png_driver_common.h"
#include "editor/import/resource_importer_scene.h"
#include "scene/2d/node_2d.h"
@@ -6655,8 +6654,8 @@ Error GLTFDocument::_serialize_version(Ref<GLTFState> state) {
Dictionary asset;
asset["version"] = version;
- String hash = VERSION_HASH;
- asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.length() == 0 ? String("unknown") : hash);
+ String hash = String(VERSION_HASH);
+ asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.is_empty() ? String("unknown") : hash);
state->json["asset"] = asset;
ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED);
ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED);
diff --git a/modules/meshoptimizer/register_types.cpp b/modules/meshoptimizer/register_types.cpp
index 57a1b697be..597c12ed23 100644
--- a/modules/meshoptimizer/register_types.cpp
+++ b/modules/meshoptimizer/register_types.cpp
@@ -38,6 +38,9 @@ void register_meshoptimizer_types() {
SurfaceTool::simplify_with_attrib_func = meshopt_simplifyWithAttributes;
SurfaceTool::simplify_scale_func = meshopt_simplifyScale;
SurfaceTool::simplify_sloppy_func = meshopt_simplifySloppy;
+ SurfaceTool::generate_remap_func = meshopt_generateVertexRemap;
+ SurfaceTool::remap_vertex_func = meshopt_remapVertexBuffer;
+ SurfaceTool::remap_index_func = meshopt_remapIndexBuffer;
}
void unregister_meshoptimizer_types() {
@@ -45,4 +48,7 @@ void unregister_meshoptimizer_types() {
SurfaceTool::simplify_func = nullptr;
SurfaceTool::simplify_scale_func = nullptr;
SurfaceTool::simplify_sloppy_func = nullptr;
+ SurfaceTool::generate_remap_func = nullptr;
+ SurfaceTool::remap_vertex_func = nullptr;
+ SurfaceTool::remap_index_func = nullptr;
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index 37e6a34977..ed758cc137 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -537,7 +537,6 @@ MONO_AOT_MODE_LAST = 1000,
{
var iosArchs = new[]
{
- "armv7",
"arm64"
};
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index eba0ea9a79..a1f058ffe5 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -266,7 +266,7 @@ namespace Godot
/// <returns>The capitalized string.</returns>
public static string Capitalize(this string instance)
{
- string aux = instance.Replace("_", " ").ToLower();
+ string aux = instance.CamelcaseToUnderscore(true).Replace("_", " ").Trim();
string cap = string.Empty;
for (int i = 0; i < aux.GetSliceCount(" "); i++)
@@ -284,6 +284,51 @@ namespace Godot
return cap;
}
+ private static string CamelcaseToUnderscore(this string instance, bool lowerCase)
+ {
+ string newString = string.Empty;
+ int startIndex = 0;
+
+ for (int i = 1; i < instance.Length; i++)
+ {
+ bool isUpper = char.IsUpper(instance[i]);
+ bool isNumber = char.IsDigit(instance[i]);
+
+ bool areNext2Lower = false;
+ bool isNextLower = false;
+ bool isNextNumber = false;
+ bool wasPrecedentUpper = char.IsUpper(instance[i - 1]);
+ bool wasPrecedentNumber = char.IsDigit(instance[i - 1]);
+
+ if (i + 2 < instance.Length)
+ {
+ areNext2Lower = char.IsLower(instance[i + 1]) && char.IsLower(instance[i + 2]);
+ }
+
+ if (i + 1 < instance.Length)
+ {
+ isNextLower = char.IsLower(instance[i + 1]);
+ isNextNumber = char.IsDigit(instance[i + 1]);
+ }
+
+ bool condA = isUpper && !wasPrecedentUpper && !wasPrecedentNumber;
+ bool condB = wasPrecedentUpper && isUpper && areNext2Lower;
+ bool condC = isNumber && !wasPrecedentNumber;
+ bool canBreakNumberLetter = isNumber && !wasPrecedentNumber && isNextLower;
+ bool canBreakLetterNumber = !isNumber && wasPrecedentNumber && (isNextLower || isNextNumber);
+
+ bool shouldSplit = condA || condB || condC || canBreakNumberLetter || canBreakLetterNumber;
+ if (shouldSplit)
+ {
+ newString += instance.Substring(startIndex, i - startIndex) + "_";
+ startIndex = i;
+ }
+ }
+
+ newString += instance.Substring(startIndex, instance.Length - startIndex);
+ return lowerCase ? newString.ToLower() : newString;
+ }
+
/// <summary>
/// Performs a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
/// </summary>
diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp
index dd5eef8b2b..2e0d17fb28 100644
--- a/modules/raycast/raycast_occlusion_cull.cpp
+++ b/modules/raycast/raycast_occlusion_cull.cpp
@@ -270,13 +270,14 @@ void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance,
OccluderInstance &instance = scenario.instances[p_instance];
+ bool changed = false;
+
if (instance.removed) {
instance.removed = false;
scenario.removed_instances.erase(p_instance);
+ changed = true; // It was removed and re-added, we might have missed some changes
}
- bool changed = false;
-
if (instance.occluder != p_occluder) {
Occluder *old_occluder = occluder_owner.get_or_null(instance.occluder);
if (old_occluder) {
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 4e4b0d81c3..f442235e7c 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -120,7 +120,6 @@ def configure(env):
)
)
env.Append(CPPDEFINES=["NEED_LONG_INT"])
- env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"])
# Disable exceptions on non-tools (template) builds
if not env["tools"]:
diff --git a/platform/iphone/export/export_plugin.cpp b/platform/iphone/export/export_plugin.cpp
index fe00b1a3cd..122e64d6a1 100644
--- a/platform/iphone/export/export_plugin.cpp
+++ b/platform/iphone/export/export_plugin.cpp
@@ -43,7 +43,6 @@ void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset>
Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_get_supported_architectures() {
Vector<ExportArchitecture> archs;
- archs.push_back(ExportArchitecture("armv7", false)); // Disabled by default, not included in official templates.
archs.push_back(ExportArchitecture("arm64", true));
return archs;
}
diff --git a/platform/iphone/godot_view.h b/platform/iphone/godot_view.h
index 1c72a26b4a..fcb97fa63a 100644
--- a/platform/iphone/godot_view.h
+++ b/platform/iphone/godot_view.h
@@ -59,4 +59,9 @@ class String;
- (void)stopRendering;
- (void)startRendering;
+- (void)godotTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
+- (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
+- (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
+- (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
+
@end
diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm
index b90c10fa84..ae92f32851 100644
--- a/platform/iphone/godot_view.mm
+++ b/platform/iphone/godot_view.mm
@@ -336,7 +336,7 @@ static const float earth_gravity = 9.80665;
}
}
-- (void)touchesBegan:(NSSet *)touchesSet withEvent:(UIEvent *)event {
+- (void)godotTouchesBegan:(NSSet *)touchesSet withEvent:(UIEvent *)event {
NSArray *tlist = [event.allTouches allObjects];
for (unsigned int i = 0; i < [tlist count]; i++) {
if ([touchesSet containsObject:[tlist objectAtIndex:i]]) {
@@ -349,7 +349,7 @@ static const float earth_gravity = 9.80665;
}
}
-- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
+- (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *tlist = [event.allTouches allObjects];
for (unsigned int i = 0; i < [tlist count]; i++) {
if ([touches containsObject:[tlist objectAtIndex:i]]) {
@@ -363,7 +363,7 @@ static const float earth_gravity = 9.80665;
}
}
-- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
+- (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *tlist = [event.allTouches allObjects];
for (unsigned int i = 0; i < [tlist count]; i++) {
if ([touches containsObject:[tlist objectAtIndex:i]]) {
@@ -377,7 +377,7 @@ static const float earth_gravity = 9.80665;
}
}
-- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
+- (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *tlist = [event.allTouches allObjects];
for (unsigned int i = 0; i < [tlist count]; i++) {
if ([touches containsObject:[tlist objectAtIndex:i]]) {
diff --git a/platform/iphone/godot_view_gesture_recognizer.mm b/platform/iphone/godot_view_gesture_recognizer.mm
index b50ba5f942..a46c42765a 100644
--- a/platform/iphone/godot_view_gesture_recognizer.mm
+++ b/platform/iphone/godot_view_gesture_recognizer.mm
@@ -29,6 +29,7 @@
/*************************************************************************/
#import "godot_view_gesture_recognizer.h"
+#import "godot_view.h"
#include "core/config/project_settings.h"
@@ -58,6 +59,10 @@ const CGFloat kGLGestureMovementDistance = 0.5;
@implementation GodotViewGestureRecognizer
+- (GodotView *)godotView {
+ return (GodotView *)self.view;
+}
+
- (instancetype)init {
self = [super init];
@@ -104,7 +109,7 @@ const CGFloat kGLGestureMovementDistance = 0.5;
self.delayTimer = nil;
if (self.delayedTouches) {
- [self.view touchesBegan:self.delayedTouches withEvent:self.delayedEvent];
+ [self.godotView godotTouchesBegan:self.delayedTouches withEvent:self.delayedEvent];
}
self.delayedTouches = nil;
@@ -114,6 +119,8 @@ const CGFloat kGLGestureMovementDistance = 0.5;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseBegan];
[self delayTouches:cleared andEvent:event];
+
+ [super touchesBegan:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
@@ -123,8 +130,8 @@ const CGFloat kGLGestureMovementDistance = 0.5;
// We should check if movement was significant enough to fire an event
// for dragging to work correctly.
for (UITouch *touch in cleared) {
- CGPoint from = [touch locationInView:self.view];
- CGPoint to = [touch previousLocationInView:self.view];
+ CGPoint from = [touch locationInView:self.godotView];
+ CGPoint to = [touch previousLocationInView:self.godotView];
CGFloat xDistance = from.x - to.x;
CGFloat yDistance = from.y - to.y;
@@ -133,7 +140,7 @@ const CGFloat kGLGestureMovementDistance = 0.5;
// Early exit, since one of touches has moved enough to fire a drag event.
if (distance > kGLGestureMovementDistance) {
[self.delayTimer fire];
- [self.view touchesMoved:cleared withEvent:event];
+ [self.godotView godotTouchesMoved:cleared withEvent:event];
return;
}
}
@@ -141,26 +148,32 @@ const CGFloat kGLGestureMovementDistance = 0.5;
return;
}
- [self.view touchesMoved:cleared withEvent:event];
+ [self.godotView touchesMoved:cleared withEvent:event];
+
+ [super touchesMoved:touches withEvent:event];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[self.delayTimer fire];
NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseEnded];
- [self.view touchesEnded:cleared withEvent:event];
+ [self.godotView godotTouchesEnded:cleared withEvent:event];
+
+ [super touchesEnded:touches withEvent:event];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[self.delayTimer fire];
- [self.view touchesCancelled:touches withEvent:event];
-};
+ [self.godotView godotTouchesCancelled:touches withEvent:event];
+
+ [super touchesCancelled:touches withEvent:event];
+}
- (NSSet *)copyClearedTouches:(NSSet *)touches phase:(UITouchPhase)phaseToSave {
NSMutableSet *cleared = [touches mutableCopy];
for (UITouch *touch in touches) {
- if (touch.phase != phaseToSave) {
+ if (touch.view != self.view || touch.phase != phaseToSave) {
[cleared removeObject:touch];
}
}
diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp
index e9369fefdd..b4ec7924f6 100644
--- a/platform/linuxbsd/crash_handler_linuxbsd.cpp
+++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp
@@ -33,7 +33,6 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "core/version.h"
-#include "core/version_hash.gen.h"
#include "main/main.h"
#ifdef DEBUG_ENABLED
@@ -71,10 +70,10 @@ static void handle_crash(int sig) {
}
// Print the engine version just before, so that people are reminded to include the version in backtrace reports.
- if (String(VERSION_HASH).length() != 0) {
- fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n");
+ if (String(VERSION_HASH).is_empty()) {
+ fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME);
} else {
- fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n");
+ fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH);
}
fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data());
char **strings = backtrace_symbols(bt_buffer, size);
diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm
index 16be941308..3e640b3bf3 100644
--- a/platform/osx/crash_handler_osx.mm
+++ b/platform/osx/crash_handler_osx.mm
@@ -33,7 +33,6 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "core/version.h"
-#include "core/version_hash.gen.h"
#include "main/main.h"
#include <string.h>
@@ -94,10 +93,10 @@ static void handle_crash(int sig) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH);
// Print the engine version just before, so that people are reminded to include the version in backtrace reports.
- if (String(VERSION_HASH).length() != 0) {
- fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n");
+ if (String(VERSION_HASH).is_empty()) {
+ fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME);
} else {
- fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n");
+ fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH);
}
fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data());
char **strings = backtrace_symbols(bt_buffer, size);
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index e7fe37d4b5..0ff93bedb4 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -78,9 +78,9 @@ def configure(env):
env["osxcross"] = True
if env["arch"] == "arm64":
- print("Building for macOS 11.00+, platform arm64.")
- env.Append(CCFLAGS=["-arch", "arm64", "-mmacosx-version-min=11.00"])
- env.Append(LINKFLAGS=["-arch", "arm64", "-mmacosx-version-min=11.00"])
+ print("Building for macOS 11.0+, platform arm64.")
+ env.Append(CCFLAGS=["-arch", "arm64", "-mmacosx-version-min=11.0"])
+ env.Append(LINKFLAGS=["-arch", "arm64", "-mmacosx-version-min=11.0"])
else:
print("Building for macOS 10.12+, platform x86_64.")
env.Append(CCFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"])
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index 71e9d9acbd..5064f6b97f 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -33,7 +33,6 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "core/version.h"
-#include "core/version_hash.gen.h"
#include "main/main.h"
#ifdef CRASH_HANDLER_EXCEPTION
@@ -179,10 +178,10 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) {
}
// Print the engine version just before, so that people are reminded to include the version in backtrace reports.
- if (String(VERSION_HASH).length() != 0) {
- fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n");
+ if (String(VERSION_HASH).is_empty()) {
+ fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME);
} else {
- fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n");
+ fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH);
}
fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data());
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 4bead978f1..e685ad8f67 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -104,8 +104,8 @@ void NavigationPolygon::_set_polygons(const TypedArray<Vector<int32_t>> &p_array
}
}
-Array NavigationPolygon::_get_polygons() const {
- Array ret;
+TypedArray<Vector<int32_t>> NavigationPolygon::_get_polygons() const {
+ TypedArray<Vector<int32_t>> ret;
ret.resize(polygons.size());
for (int i = 0; i < ret.size(); i++) {
ret[i] = polygons[i].indices;
@@ -122,8 +122,8 @@ void NavigationPolygon::_set_outlines(const TypedArray<Vector<Vector2>> &p_array
rect_cache_dirty = true;
}
-Array NavigationPolygon::_get_outlines() const {
- Array ret;
+TypedArray<Vector<Vector2>> NavigationPolygon::_get_outlines() const {
+ TypedArray<Vector<Vector2>> ret;
ret.resize(outlines.size());
for (int i = 0; i < ret.size(); i++) {
ret[i] = outlines[i];
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 012debb584..487a578401 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -55,10 +55,10 @@ protected:
static void _bind_methods();
void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
- Array _get_polygons() const;
+ TypedArray<Vector<int32_t>> _get_polygons() const;
void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
- Array _get_outlines() const;
+ TypedArray<Vector<Vector2>> _get_outlines() const;
public:
#ifdef TOOLS_ENABLED
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index e0e2eae4a5..0277171922 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -30,41 +30,24 @@
#include "occluder_instance_3d.h"
#include "core/core_string_names.h"
+#include "core/math/geometry_2d.h"
+#include "core/math/triangulate.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/resources/importer_mesh.h"
+#include "scene/resources/surface_tool.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif
RID Occluder3D::get_rid() const {
- if (!occluder.is_valid()) {
- occluder = RS::get_singleton()->occluder_create();
- RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
- }
return occluder;
}
-void Occluder3D::set_vertices(PackedVector3Array p_vertices) {
- vertices = p_vertices;
- if (occluder.is_valid()) {
- RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
- }
- _update_changes();
-}
-
-PackedVector3Array Occluder3D::get_vertices() const {
- return vertices;
-}
-
-void Occluder3D::set_indices(PackedInt32Array p_indices) {
- indices = p_indices;
- if (occluder.is_valid()) {
- RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
- }
- _update_changes();
-}
+void Occluder3D::_update() {
+ _update_arrays(vertices, indices);
-PackedInt32Array Occluder3D::get_indices() const {
- return indices;
-}
-
-void Occluder3D::_update_changes() {
aabb = AABB();
const Vector3 *ptr = vertices.ptr();
@@ -75,9 +58,18 @@ void Occluder3D::_update_changes() {
debug_lines.clear();
debug_mesh.unref();
+ RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
emit_changed();
}
+PackedVector3Array Occluder3D::get_vertices() const {
+ return vertices;
+}
+
+PackedInt32Array Occluder3D::get_indices() const {
+ return indices;
+}
+
Vector<Vector3> Occluder3D::get_debug_lines() const {
if (!debug_lines.is_empty()) {
return debug_lines;
@@ -87,14 +79,18 @@ Vector<Vector3> Occluder3D::get_debug_lines() const {
return Vector<Vector3>();
}
+ const Vector3 *vertices_ptr = vertices.ptr();
+ debug_lines.resize(indices.size() / 3 * 6);
+ Vector3 *line_ptr = debug_lines.ptrw();
+ int line_i = 0;
for (int i = 0; i < indices.size() / 3; i++) {
for (int j = 0; j < 3; j++) {
int a = indices[i * 3 + j];
int b = indices[i * 3 + (j + 1) % 3];
ERR_FAIL_INDEX_V_MSG(a, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range.");
ERR_FAIL_INDEX_V_MSG(b, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range.");
- debug_lines.push_back(vertices[a]);
- debug_lines.push_back(vertices[b]);
+ line_ptr[line_i++] = vertices_ptr[a];
+ line_ptr[line_i++] = vertices_ptr[b];
}
}
return debug_lines;
@@ -105,7 +101,7 @@ Ref<ArrayMesh> Occluder3D::get_debug_mesh() const {
return debug_mesh;
}
- if (indices.size() % 3 != 0) {
+ if (vertices.is_empty() || indices.is_empty() || indices.size() % 3 != 0) {
return debug_mesh;
}
@@ -123,18 +119,17 @@ AABB Occluder3D::get_aabb() const {
return aabb;
}
-void Occluder3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &Occluder3D::set_vertices);
- ClassDB::bind_method(D_METHOD("get_vertices"), &Occluder3D::get_vertices);
-
- ClassDB::bind_method(D_METHOD("set_indices", "indices"), &Occluder3D::set_indices);
- ClassDB::bind_method(D_METHOD("get_indices"), &Occluder3D::get_indices);
+void Occluder3D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_POSTINITIALIZE) {
+ _update();
+ }
+}
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices");
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices");
+void Occluder3D::_bind_methods() {
}
Occluder3D::Occluder3D() {
+ occluder = RS::get_singleton()->occluder_create();
}
Occluder3D::~Occluder3D() {
@@ -142,6 +137,291 @@ Occluder3D::~Occluder3D() {
RS::get_singleton()->free(occluder);
}
}
+
+/////////////////////////////////////////////////
+
+void ArrayOccluder3D::set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices) {
+ vertices = p_vertices;
+ indices = p_indices;
+ _update();
+}
+
+void ArrayOccluder3D::set_vertices(PackedVector3Array p_vertices) {
+ vertices = p_vertices;
+ _update();
+}
+
+void ArrayOccluder3D::set_indices(PackedInt32Array p_indices) {
+ indices = p_indices;
+ _update();
+}
+
+void ArrayOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ r_vertices = vertices;
+ r_indices = indices;
+}
+
+void ArrayOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_arrays", "vertices", "indices"), &ArrayOccluder3D::set_arrays);
+
+ ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &ArrayOccluder3D::set_vertices);
+ ClassDB::bind_method(D_METHOD("get_vertices"), &ArrayOccluder3D::get_vertices);
+
+ ClassDB::bind_method(D_METHOD("set_indices", "indices"), &ArrayOccluder3D::set_indices);
+ ClassDB::bind_method(D_METHOD("get_indices"), &ArrayOccluder3D::get_indices);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices");
+}
+
+ArrayOccluder3D::ArrayOccluder3D() {
+}
+
+ArrayOccluder3D::~ArrayOccluder3D() {
+}
+
+/////////////////////////////////////////////////
+
+void QuadOccluder3D::set_size(const Vector2 &p_size) {
+ if (size == p_size) {
+ return;
+ }
+
+ size = p_size.max(Vector2());
+ ;
+ _update();
+}
+
+Vector2 QuadOccluder3D::get_size() const {
+ return size;
+}
+
+void QuadOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
+
+ r_vertices = {
+ Vector3(-_size.x, -_size.y, 0),
+ Vector3(-_size.x, _size.y, 0),
+ Vector3(_size.x, _size.y, 0),
+ Vector3(_size.x, -_size.y, 0),
+ };
+
+ r_indices = {
+ 0, 1, 2,
+ 0, 2, 3
+ };
+}
+
+void QuadOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadOccluder3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &QuadOccluder3D::get_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+}
+
+QuadOccluder3D::QuadOccluder3D() {
+}
+
+QuadOccluder3D::~QuadOccluder3D() {
+}
+
+/////////////////////////////////////////////////
+
+void BoxOccluder3D::set_size(const Vector3 &p_size) {
+ if (size == p_size) {
+ return;
+ }
+
+ size = Vector3(MAX(p_size.x, 0.0f), MAX(p_size.y, 0.0f), MAX(p_size.z, 0.0f));
+ ;
+ _update();
+}
+
+Vector3 BoxOccluder3D::get_size() const {
+ return size;
+}
+
+void BoxOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ Vector3 _size = Vector3(size.x / 2.0f, size.y / 2.0f, size.z / 2.0f);
+
+ r_vertices = {
+ // front
+ Vector3(-_size.x, -_size.y, _size.z),
+ Vector3(_size.x, -_size.y, _size.z),
+ Vector3(_size.x, _size.y, _size.z),
+ Vector3(-_size.x, _size.y, _size.z),
+ // back
+ Vector3(-_size.x, -_size.y, -_size.z),
+ Vector3(_size.x, -_size.y, -_size.z),
+ Vector3(_size.x, _size.y, -_size.z),
+ Vector3(-_size.x, _size.y, -_size.z),
+ };
+
+ r_indices = {
+ // front
+ 0, 1, 2,
+ 2, 3, 0,
+ // right
+ 1, 5, 6,
+ 6, 2, 1,
+ // back
+ 7, 6, 5,
+ 5, 4, 7,
+ // left
+ 4, 0, 3,
+ 3, 7, 4,
+ // bottom
+ 4, 5, 1,
+ 1, 0, 4,
+ // top
+ 3, 2, 6,
+ 6, 7, 3
+ };
+}
+
+void BoxOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxOccluder3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &BoxOccluder3D::get_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
+}
+
+BoxOccluder3D::BoxOccluder3D() {
+}
+
+BoxOccluder3D::~BoxOccluder3D() {
+}
+
+/////////////////////////////////////////////////
+
+void SphereOccluder3D::set_radius(float p_radius) {
+ if (radius == p_radius) {
+ return;
+ }
+
+ radius = MAX(p_radius, 0.0f);
+ _update();
+}
+
+float SphereOccluder3D::get_radius() const {
+ return radius;
+}
+
+void SphereOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ r_vertices.resize((RINGS + 2) * (RADIAL_SEGMENTS + 1));
+ int vertex_i = 0;
+ Vector3 *vertex_ptr = r_vertices.ptrw();
+
+ r_indices.resize((RINGS + 1) * RADIAL_SEGMENTS * 6);
+ int idx_i = 0;
+ int *idx_ptr = r_indices.ptrw();
+
+ int current_row = 0;
+ int previous_row = 0;
+ int point = 0;
+ for (int j = 0; j <= (RINGS + 1); j++) {
+ float v = j / float(RINGS + 1);
+ float w = Math::sin(Math_PI * v);
+ float y = Math::cos(Math_PI * v);
+ for (int i = 0; i <= RADIAL_SEGMENTS; i++) {
+ float u = i / float(RADIAL_SEGMENTS);
+
+ float x = Math::cos(u * Math_TAU);
+ float z = Math::sin(u * Math_TAU);
+ vertex_ptr[vertex_i++] = Vector3(x * w, y, z * w) * radius;
+
+ if (i > 0 && j > 0) {
+ idx_ptr[idx_i++] = previous_row + i - 1;
+ idx_ptr[idx_i++] = previous_row + i;
+ idx_ptr[idx_i++] = current_row + i - 1;
+
+ idx_ptr[idx_i++] = previous_row + i;
+ idx_ptr[idx_i++] = current_row + i;
+ idx_ptr[idx_i++] = current_row + i - 1;
+ }
+
+ point++;
+ }
+
+ previous_row = current_row;
+ current_row = point;
+ }
+}
+
+void SphereOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereOccluder3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &SphereOccluder3D::get_radius);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius");
+}
+
+SphereOccluder3D::SphereOccluder3D() {
+}
+
+SphereOccluder3D::~SphereOccluder3D() {
+}
+
+/////////////////////////////////////////////////
+
+void PolygonOccluder3D::set_polygon(const Vector<Vector2> &p_polygon) {
+ polygon = p_polygon;
+ _update();
+}
+
+Vector<Vector2> PolygonOccluder3D::get_polygon() const {
+ return polygon;
+}
+
+void PolygonOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ if (polygon.size() < 3) {
+ r_vertices.clear();
+ r_indices.clear();
+ return;
+ }
+
+ Vector<Point2> occluder_polygon = polygon;
+ if (Triangulate::get_area(occluder_polygon) > 0) {
+ occluder_polygon.reverse();
+ }
+
+ Vector<int> occluder_indices = Geometry2D::triangulate_polygon(occluder_polygon);
+
+ if (occluder_indices.size() < 3) {
+ r_vertices.clear();
+ r_indices.clear();
+ ERR_FAIL_MSG("Failed to triangulate PolygonOccluder3D. Make sure the polygon doesn't have any intersecting edges.");
+ }
+
+ r_vertices.resize(occluder_polygon.size());
+ Vector3 *vertex_ptr = r_vertices.ptrw();
+ const Vector2 *polygon_ptr = occluder_polygon.ptr();
+ for (int i = 0; i < occluder_polygon.size(); i++) {
+ vertex_ptr[i] = Vector3(polygon_ptr[i].x, polygon_ptr[i].y, 0.0);
+ }
+
+ r_indices.resize(occluder_indices.size());
+ memcpy(r_indices.ptrw(), occluder_indices.ptr(), occluder_indices.size() * sizeof(int));
+}
+
+bool PolygonOccluder3D::_has_editable_3d_polygon_no_depth() const {
+ return false;
+}
+
+void PolygonOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &PolygonOccluder3D::set_polygon);
+ ClassDB::bind_method(D_METHOD("get_polygon"), &PolygonOccluder3D::get_polygon);
+
+ ClassDB::bind_method(D_METHOD("_has_editable_3d_polygon_no_depth"), &PolygonOccluder3D::_has_editable_3d_polygon_no_depth);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
+}
+
+PolygonOccluder3D::PolygonOccluder3D() {
+}
+
+PolygonOccluder3D::~PolygonOccluder3D() {
+}
+
/////////////////////////////////////////////////
AABB OccluderInstance3D::get_aabb() const {
@@ -175,6 +455,13 @@ void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
update_gizmos();
update_configuration_warnings();
+
+#ifdef TOOLS_ENABLED
+ // PolygonOccluder3D is edited via an editor plugin, this ensures the plugin is shown/hidden when necessary
+ if (Engine::get_singleton()->is_editor_hint()) {
+ EditorNode::get_singleton()->call_deferred(SNAME("edit_current"));
+ }
+#endif
}
void OccluderInstance3D::_occluder_changed() {
@@ -195,6 +482,14 @@ uint32_t OccluderInstance3D::get_bake_mask() const {
return bake_mask;
}
+void OccluderInstance3D::set_bake_simplification_distance(float p_dist) {
+ bake_simplification_dist = MAX(p_dist, 0.0f);
+}
+
+float OccluderInstance3D::get_bake_simplification_distance() const {
+ return bake_simplification_dist;
+}
+
void OccluderInstance3D::set_bake_mask_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Render layer number must be between 1 and 20 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 20, "Render layer number must be between 1 and 20 inclusive.");
@@ -221,6 +516,47 @@ bool OccluderInstance3D::_bake_material_check(Ref<Material> p_material) {
return true;
}
+void OccluderInstance3D::_bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ if (!_bake_material_check(p_material)) {
+ return;
+ }
+ ERR_FAIL_COND_MSG(p_surface_arrays.size() != Mesh::ARRAY_MAX, "Invalid surface array.");
+
+ PackedVector3Array vertices = p_surface_arrays[Mesh::ARRAY_VERTEX];
+ PackedInt32Array indices = p_surface_arrays[Mesh::ARRAY_INDEX];
+
+ if (vertices.size() == 0 || indices.size() == 0) {
+ return;
+ }
+
+ Vector3 *vertices_ptr = vertices.ptrw();
+ for (int j = 0; j < vertices.size(); j++) {
+ vertices_ptr[j] = p_transform.xform(vertices_ptr[j]);
+ }
+
+ if (!Math::is_zero_approx(p_simplification_dist) && SurfaceTool::simplify_func) {
+ float error_scale = SurfaceTool::simplify_scale_func((float *)vertices.ptr(), vertices.size(), sizeof(Vector3));
+ float target_error = p_simplification_dist / error_scale;
+ float error = -1.0f;
+ int target_index_count = MIN(indices.size(), 36);
+ uint32_t index_count = SurfaceTool::simplify_func((unsigned int *)indices.ptrw(), (unsigned int *)indices.ptr(), indices.size(), (float *)vertices.ptr(), vertices.size(), sizeof(Vector3), target_index_count, target_error, &error);
+ indices.resize(index_count);
+ }
+
+ SurfaceTool::strip_mesh_arrays(vertices, indices);
+
+ int vertex_offset = r_vertices.size();
+ r_vertices.resize(vertex_offset + vertices.size());
+ memcpy(r_vertices.ptrw() + vertex_offset, vertices.ptr(), vertices.size() * sizeof(Vector3));
+
+ int index_offset = r_indices.size();
+ r_indices.resize(index_offset + indices.size());
+ int *idx_ptr = r_indices.ptrw();
+ for (int j = 0; j < indices.size(); j++) {
+ idx_ptr[index_offset + j] = vertex_offset + indices[j];
+ }
+}
+
void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
if (mi && mi->is_visible_in_tree()) {
@@ -243,58 +579,76 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices
Transform3D global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform();
for (int i = 0; i < mesh->get_surface_count(); i++) {
- if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
- continue;
- }
+ _bake_surface(global_to_local, mesh->surface_get_arrays(i), mi->get_active_material(i), bake_simplification_dist, r_vertices, r_indices);
+ }
+ }
+ }
- if (mi->get_surface_override_material(i).is_valid()) {
- if (!_bake_material_check(mi->get_surface_override_material(i))) {
- continue;
- }
- } else {
- if (!_bake_material_check(mesh->surface_get_material(i))) {
- continue;
- }
- }
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *child = p_node->get_child(i);
+ if (!child->get_owner()) {
+ continue; // may be a helper
+ }
- Array arrays = mesh->surface_get_arrays(i);
+ _bake_node(child, r_vertices, r_indices);
+ }
+}
- int vertex_offset = r_vertices.size();
- PackedVector3Array vertices = arrays[Mesh::ARRAY_VERTEX];
- r_vertices.resize(r_vertices.size() + vertices.size());
+void OccluderInstance3D::bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ ERR_FAIL_COND(!p_node);
- Vector3 *vtx_ptr = r_vertices.ptrw();
- for (int j = 0; j < vertices.size(); j++) {
- vtx_ptr[vertex_offset + j] = global_to_local.xform(vertices[j]);
- }
+ Transform3D xform = p_node->is_inside_tree() ? p_node->get_global_transform() : p_node->get_transform();
- int index_offset = r_indices.size();
- PackedInt32Array indices = arrays[Mesh::ARRAY_INDEX];
- r_indices.resize(r_indices.size() + indices.size());
+ const MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ if (mi) {
+ Ref<Mesh> mesh = mi->get_mesh();
+ bool valid = true;
- int *idx_ptr = r_indices.ptrw();
- for (int j = 0; j < indices.size(); j++) {
- idx_ptr[index_offset + j] = vertex_offset + indices[j];
- }
+ if (mesh.is_null()) {
+ valid = false;
+ }
+
+ if (valid && !_bake_material_check(mi->get_material_override())) {
+ valid = false;
+ }
+
+ if (valid) {
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ _bake_surface(xform, mesh->surface_get_arrays(i), mi->get_active_material(i), p_simplification_distance, r_vertices, r_indices);
}
}
}
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *child = p_node->get_child(i);
- if (!child->get_owner()) {
- continue; //maybe a helper
+ const ImporterMeshInstance3D *imi = Object::cast_to<ImporterMeshInstance3D>(p_node);
+ if (imi) {
+ Ref<ImporterMesh> mesh = imi->get_mesh();
+ bool valid = true;
+
+ if (mesh.is_null()) {
+ valid = false;
}
- _bake_node(child, r_vertices, r_indices);
+ if (valid) {
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ Ref<Material> material = imi->get_surface_material(i);
+ if (material.is_null()) {
+ material = mesh->get_surface_material(i);
+ }
+ _bake_surface(xform, mesh->get_surface_arrays(i), material, p_simplification_distance, r_vertices, r_indices);
+ }
+ }
}
}
-OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String p_occluder_path) {
+OccluderInstance3D::BakeError OccluderInstance3D::bake_scene(Node *p_from_node, String p_occluder_path) {
if (p_occluder_path.is_empty()) {
if (get_occluder().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
}
+ p_occluder_path = get_occluder()->get_path();
+ if (!p_occluder_path.is_resource_file()) {
+ return BAKE_ERROR_NO_SAVE_PATH;
+ }
}
PackedVector3Array vertices;
@@ -306,16 +660,25 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String
return BAKE_ERROR_NO_MESHES;
}
- Ref<Occluder3D> occ;
+ Ref<ArrayOccluder3D> occ;
if (get_occluder().is_valid()) {
occ = get_occluder();
- } else {
+ set_occluder(Ref<Occluder3D>()); // clear
+ }
+
+ if (occ.is_null()) {
occ.instantiate();
- occ->set_path(p_occluder_path);
}
- occ->set_vertices(vertices);
- occ->set_indices(indices);
+ occ->set_arrays(vertices, indices);
+
+ Error err = ResourceSaver::save(p_occluder_path, occ);
+
+ if (err != OK) {
+ return BAKE_ERROR_CANT_SAVE;
+ }
+
+ occ->set_path(p_occluder_path);
set_occluder(occ);
return BAKE_ERROR_OK;
@@ -333,28 +696,49 @@ TypedArray<String> OccluderInstance3D::get_configuration_warnings() const {
}
if (occluder.is_null()) {
- warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
- } else if (occluder->get_vertices().size() < 3) {
- // Using the "New Occluder" dropdown button won't result in a correct occluder,
- // so warn the user about this.
- warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
+ warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, set the Occluder property to one of the primitive occluder types or bake the scene meshes by selecting the OccluderInstance3D and pressing the Bake Occluders button at the top of the 3D editor viewport."));
+ } else {
+ Ref<ArrayOccluder3D> arr_occluder = occluder;
+ if (arr_occluder.is_valid() && arr_occluder->get_indices().size() < 3) {
+ // Setting a new ArrayOccluder3D from the inspector will create an empty occluder,
+ // so warn the user about this.
+ warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
+ }
+ Ref<PolygonOccluder3D> poly_occluder = occluder;
+ if (poly_occluder.is_valid() && poly_occluder->get_polygon().size() < 3) {
+ warnings.push_back(TTR("The polygon occluder has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nVertices can be added in the inspector or using the polygon editing tools at the top of the 3D editor viewport."));
+ }
}
return warnings;
}
+bool OccluderInstance3D::_is_editable_3d_polygon() const {
+ return Ref<PolygonOccluder3D>(occluder).is_valid();
+}
+
+Ref<Resource> OccluderInstance3D::_get_editable_3d_polygon_resource() const {
+ return occluder;
+}
+
void OccluderInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask);
ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask);
ClassDB::bind_method(D_METHOD("set_bake_mask_value", "layer_number", "value"), &OccluderInstance3D::set_bake_mask_value);
ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &OccluderInstance3D::get_bake_mask_value);
+ ClassDB::bind_method(D_METHOD("set_bake_simplification_distance", "simplification_distance"), &OccluderInstance3D::set_bake_simplification_distance);
+ ClassDB::bind_method(D_METHOD("get_bake_simplification_distance"), &OccluderInstance3D::get_bake_simplification_distance);
ClassDB::bind_method(D_METHOD("set_occluder", "occluder"), &OccluderInstance3D::set_occluder);
ClassDB::bind_method(D_METHOD("get_occluder"), &OccluderInstance3D::get_occluder);
+ ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &OccluderInstance3D::_is_editable_3d_polygon);
+ ClassDB::bind_method(D_METHOD("_get_editable_3d_polygon_resource"), &OccluderInstance3D::_get_editable_3d_polygon_resource);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "Occluder3D"), "set_occluder", "get_occluder");
ADD_GROUP("Bake", "bake_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_bake_simplification_distance", "get_bake_simplification_distance");
}
OccluderInstance3D::OccluderInstance3D() {
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h
index 8a8d4c9af4..669ddba775 100644
--- a/scene/3d/occluder_instance_3d.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -37,24 +37,23 @@ class Occluder3D : public Resource {
GDCLASS(Occluder3D, Resource);
RES_BASE_EXTENSION("occ");
- mutable RID occluder;
- mutable Ref<ArrayMesh> debug_mesh;
- mutable Vector<Vector3> debug_lines;
- AABB aabb;
-
+ RID occluder;
PackedVector3Array vertices;
PackedInt32Array indices;
+ AABB aabb;
- void _update_changes();
+ mutable Ref<ArrayMesh> debug_mesh;
+ mutable Vector<Vector3> debug_lines;
protected:
+ void _update();
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) = 0;
+
static void _bind_methods();
+ void _notification(int p_what);
public:
- void set_vertices(PackedVector3Array p_vertices);
PackedVector3Array get_vertices() const;
-
- void set_indices(PackedInt32Array p_indices);
PackedInt32Array get_indices() const;
Vector<Vector3> get_debug_lines() const;
@@ -63,7 +62,102 @@ public:
virtual RID get_rid() const override;
Occluder3D();
- ~Occluder3D();
+ virtual ~Occluder3D();
+};
+
+class ArrayOccluder3D : public Occluder3D {
+ GDCLASS(ArrayOccluder3D, Occluder3D);
+
+ PackedVector3Array vertices;
+ PackedInt32Array indices;
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ void set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices);
+ void set_vertices(PackedVector3Array p_vertices);
+ void set_indices(PackedInt32Array p_indices);
+
+ ArrayOccluder3D();
+ ~ArrayOccluder3D();
+};
+
+class QuadOccluder3D : public Occluder3D {
+ GDCLASS(QuadOccluder3D, Occluder3D);
+
+private:
+ Vector2 size = Vector2(1.0f, 1.0f);
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ Vector2 get_size() const;
+ void set_size(const Vector2 &p_size);
+
+ QuadOccluder3D();
+ ~QuadOccluder3D();
+};
+
+class BoxOccluder3D : public Occluder3D {
+ GDCLASS(BoxOccluder3D, Occluder3D);
+
+private:
+ Vector3 size = Vector3(1.0f, 1.0f, 1.0f);
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ Vector3 get_size() const;
+ void set_size(const Vector3 &p_size);
+
+ BoxOccluder3D();
+ ~BoxOccluder3D();
+};
+
+class SphereOccluder3D : public Occluder3D {
+ GDCLASS(SphereOccluder3D, Occluder3D);
+
+private:
+ static constexpr int RINGS = 7;
+ static constexpr int RADIAL_SEGMENTS = 7;
+ float radius = 1.0f;
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ float get_radius() const;
+ void set_radius(float p_radius);
+
+ SphereOccluder3D();
+ ~SphereOccluder3D();
+};
+
+class PolygonOccluder3D : public Occluder3D {
+ GDCLASS(PolygonOccluder3D, Occluder3D);
+
+private:
+ Vector<Vector2> polygon;
+
+ bool _has_editable_3d_polygon_no_depth() const;
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ void set_polygon(const Vector<Vector2> &p_polygon);
+ Vector<Vector2> get_polygon() const;
+
+ PolygonOccluder3D();
+ ~PolygonOccluder3D();
};
class OccluderInstance3D : public VisualInstance3D {
@@ -72,12 +166,17 @@ class OccluderInstance3D : public VisualInstance3D {
private:
Ref<Occluder3D> occluder;
uint32_t bake_mask = 0xFFFFFFFF;
+ float bake_simplification_dist = 0.1f;
void _occluder_changed();
- bool _bake_material_check(Ref<Material> p_material);
+ static bool _bake_material_check(Ref<Material> p_material);
+ static void _bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
void _bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
+ bool _is_editable_3d_polygon() const;
+ Ref<Resource> _get_editable_3d_polygon_resource() const;
+
protected:
static void _bind_methods();
@@ -88,6 +187,7 @@ public:
BAKE_ERROR_OK,
BAKE_ERROR_NO_SAVE_PATH,
BAKE_ERROR_NO_MESHES,
+ BAKE_ERROR_CANT_SAVE,
};
void set_occluder(const Ref<Occluder3D> &p_occluder);
@@ -99,10 +199,14 @@ public:
void set_bake_mask(uint32_t p_mask);
uint32_t get_bake_mask() const;
+ void set_bake_simplification_distance(float p_dist);
+ float get_bake_simplification_distance() const;
+
void set_bake_mask_value(int p_layer_number, bool p_enable);
bool get_bake_mask_value(int p_layer_number) const;
- BakeError bake(Node *p_from_node, String p_occluder_path = "");
+ BakeError bake_scene(Node *p_from_node, String p_occluder_path = "");
+ static void bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
OccluderInstance3D();
~OccluderInstance3D();
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 6e0f1c5198..61a5fb999c 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -736,26 +736,7 @@ void PopupMenu::_notification(int p_what) {
}
} break;
case NOTIFICATION_THEME_CHANGED:
- case Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- // Pass the layout direction to all submenus.
- for (int i = 0; i < items.size(); i++) {
- if (items[i].submenu.is_empty()) {
- continue;
- }
-
- Node *n = get_node(items[i].submenu);
- if (!n) {
- continue;
- }
-
- PopupMenu *pm = Object::cast_to<PopupMenu>(n);
- if (pm) {
- pm->set_layout_direction(get_layout_direction());
- }
- }
-
- [[fallthrough]];
- }
+ case Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
for (int i = 0; i < items.size(); i++) {
items.write[i].xl_text = atr(items[i].text);
@@ -844,7 +825,7 @@ void PopupMenu::_notification(int p_what) {
#define ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel) \
item.text = p_label; \
item.xl_text = atr(p_label); \
- item.id = p_id == -1 ? items.size() - 1 : p_id; \
+ item.id = p_id == -1 ? items.size() : p_id; \
item.accel = p_accel;
void PopupMenu::add_item(const String &p_label, int p_id, Key p_accel) {
@@ -926,7 +907,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
_ref_shortcut(p_shortcut); \
item.text = p_shortcut->get_name(); \
item.xl_text = atr(item.text); \
- item.id = p_id == -1 ? items.size() - 1 : p_id; \
+ item.id = p_id == -1 ? items.size() : p_id; \
item.shortcut = p_shortcut; \
item.shortcut_is_global = p_global;
@@ -995,7 +976,7 @@ void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu,
Item item;
item.text = p_label;
item.xl_text = atr(p_label);
- item.id = p_id == -1 ? items.size() - 1 : p_id;
+ item.id = p_id == -1 ? items.size() : p_id;
item.submenu = p_submenu;
items.push_back(item);
_shape_item(items.size() - 1);
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index 5a551ec5a5..b1baacd887 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -761,6 +761,8 @@ void TabBar::_update_hover() {
return;
}
+ ERR_FAIL_COND(tabs.is_empty());
+
const Point2 &pos = get_local_mouse_position();
// Test hovering to display right or close button.
int hover_now = -1;
@@ -1436,7 +1438,6 @@ void TabBar::_get_property_list(List<PropertyInfo> *p_list) const {
}
void TabBar::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_hover"), &TabBar::_update_hover);
ClassDB::bind_method(D_METHOD("set_tab_count", "count"), &TabBar::set_tab_count);
ClassDB::bind_method(D_METHOD("get_tab_count"), &TabBar::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &TabBar::set_current_tab);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 9ed83eb8c3..87e9bd023b 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -470,7 +470,12 @@ void register_scene_types() {
GDREGISTER_CLASS(XROrigin3D);
GDREGISTER_CLASS(MeshInstance3D);
GDREGISTER_CLASS(OccluderInstance3D);
- GDREGISTER_CLASS(Occluder3D);
+ GDREGISTER_VIRTUAL_CLASS(Occluder3D);
+ GDREGISTER_CLASS(ArrayOccluder3D);
+ GDREGISTER_CLASS(QuadOccluder3D);
+ GDREGISTER_CLASS(BoxOccluder3D);
+ GDREGISTER_CLASS(SphereOccluder3D);
+ GDREGISTER_CLASS(PolygonOccluder3D);
GDREGISTER_VIRTUAL_CLASS(SpriteBase3D);
GDREGISTER_CLASS(Sprite3D);
GDREGISTER_CLASS(AnimatedSprite3D);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 670b141080..c92a46a98c 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -175,7 +175,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_color("icon_hover_color", "Button", Color(1, 1, 1, 1));
theme->set_color("icon_hover_pressed_color", "Button", Color(1, 1, 1, 1));
theme->set_color("icon_focus_color", "Button", Color(1, 1, 1, 1));
- theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 1));
+ theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 0.4));
theme->set_constant("hseparation", "Button", 2 * scale);
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 0677d9c1a8..52151ae846 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -37,6 +37,44 @@ SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr;
SurfaceTool::SimplifyWithAttribFunc SurfaceTool::simplify_with_attrib_func = nullptr;
SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr;
SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr;
+SurfaceTool::GenerateRemapFunc SurfaceTool::generate_remap_func = nullptr;
+SurfaceTool::RemapVertexFunc SurfaceTool::remap_vertex_func = nullptr;
+SurfaceTool::RemapIndexFunc SurfaceTool::remap_index_func = nullptr;
+
+void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ ERR_FAIL_COND_MSG(!generate_remap_func || !remap_vertex_func || !remap_index_func, "Meshoptimizer library is not initialized.");
+
+ Vector<uint32_t> remap;
+ remap.resize(r_vertices.size());
+ uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), (float *)r_vertices.ptr(), r_vertices.size(), sizeof(Vector3));
+ remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr());
+ r_vertices.resize(new_vertex_count);
+ remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr());
+
+ HashMap<const int *, bool, TriangleHasher, TriangleHasher> found_triangles;
+ int *idx_ptr = r_indices.ptrw();
+
+ int filtered_indices_count = 0;
+ for (int i = 0; i < r_indices.size() / 3; i++) {
+ const int *tri = idx_ptr + (i * 3);
+
+ if (tri[0] == tri[1] || tri[1] == tri[2] || tri[2] == tri[0]) {
+ continue;
+ }
+
+ if (found_triangles.has(tri)) {
+ continue;
+ }
+
+ if (i != filtered_indices_count) {
+ memcpy(idx_ptr + (filtered_indices_count * 3), tri, sizeof(int) * 3);
+ }
+
+ found_triangles[tri] = true;
+ filtered_indices_count++;
+ }
+ r_indices.resize(filtered_indices_count * 3);
+}
bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
if (vertex != p_vertex.vertex) {
@@ -107,6 +145,47 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
return h;
}
+uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) {
+ int t0 = p_triangle[0];
+ int t1 = p_triangle[1];
+ int t2 = p_triangle[2];
+
+ if (t0 > t1)
+ SWAP(t0, t1);
+ if (t1 > t2)
+ SWAP(t1, t2);
+ if (t0 > t1)
+ SWAP(t0, t1);
+
+ return (t0 * 73856093) ^ (t1 * 19349663) ^ (t2 * 83492791);
+}
+
+bool SurfaceTool::TriangleHasher::compare(const int *p_lhs, const int *p_rhs) {
+ int r0 = p_rhs[0];
+ int r1 = p_rhs[1];
+ int r2 = p_rhs[2];
+
+ if (r0 > r1)
+ SWAP(r0, r1);
+ if (r1 > r2)
+ SWAP(r1, r2);
+ if (r0 > r1)
+ SWAP(r0, r1);
+
+ int l0 = p_lhs[0];
+ int l1 = p_lhs[1];
+ int l2 = p_lhs[2];
+
+ if (l0 > l1)
+ SWAP(l0, l1);
+ if (l1 > l2)
+ SWAP(l1, l2);
+ if (l0 > l1)
+ SWAP(l0, l1);
+
+ return l0 == r0 && l1 == r1 && l2 == r2;
+}
+
void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
clear();
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 9cb83e0e68..bf4332ad2a 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -84,12 +84,24 @@ public:
static SimplifyScaleFunc simplify_scale_func;
typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error);
static SimplifySloppyFunc simplify_sloppy_func;
+ typedef size_t (*GenerateRemapFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const void *vertices, size_t vertex_count, size_t vertex_size);
+ static GenerateRemapFunc generate_remap_func;
+ typedef void (*RemapVertexFunc)(void *destination, const void *vertices, size_t vertex_count, size_t vertex_size, const unsigned int *remap);
+ static RemapVertexFunc remap_vertex_func;
+ typedef void (*RemapIndexFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const unsigned int *remap);
+ static RemapIndexFunc remap_index_func;
+ static void strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
private:
struct VertexHasher {
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
};
+ struct TriangleHasher {
+ static _FORCE_INLINE_ uint32_t hash(const int *p_triangle);
+ static _FORCE_INLINE_ bool compare(const int *p_lhs, const int *p_rhs);
+ };
+
struct WeightSort {
int index = 0;
float weight = 0.0;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 1f77cc0570..1e84947b87 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -4434,7 +4434,7 @@ void TileSetAtlasSource::_update_padded_texture() {
Ref<Image> image;
image.instantiate();
- image->create(size.x, size.y, false, Image::FORMAT_RGBA8);
+ image->create(size.x, size.y, false, src->get_format());
for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) {
for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) {
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 170a7ef967..39060286a4 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -351,100 +351,372 @@ AudioStreamPlaybackMicrophone::AudioStreamPlaybackMicrophone() {
////////////////////////////////
-void AudioStreamRandomPitch::set_audio_stream(const Ref<AudioStream> &p_audio_stream) {
- audio_stream = p_audio_stream;
- if (audio_stream.is_valid()) {
- for (Set<AudioStreamPlaybackRandomPitch *>::Element *E = playbacks.front(); E; E = E->next()) {
- E->get()->playback = audio_stream->instance_playback();
- }
+void AudioStreamRandomizer::add_stream(int p_index) {
+ if (p_index < 0) {
+ p_index = audio_stream_pool.size();
+ }
+ ERR_FAIL_COND(p_index > audio_stream_pool.size());
+ PoolEntry entry{ nullptr, 1.0f };
+ audio_stream_pool.insert(p_index, entry);
+ emit_signal(SNAME("changed"));
+ notify_property_list_changed();
+}
+
+void AudioStreamRandomizer::move_stream(int p_index_from, int p_index_to) {
+ ERR_FAIL_COND(p_index_from < 0);
+ ERR_FAIL_COND(p_index_from >= audio_stream_pool.size());
+ ERR_FAIL_COND(p_index_to < 0);
+ ERR_FAIL_COND(p_index_to > audio_stream_pool.size());
+ audio_stream_pool.insert(p_index_to, audio_stream_pool[p_index_from]);
+ // If 'from' is strictly after 'to' we need to increment the index by one because of the insertion.
+ if (p_index_from > p_index_to) {
+ p_index_from++;
}
+ audio_stream_pool.remove_at(p_index_from);
+ emit_signal(SNAME("changed"));
+ notify_property_list_changed();
+}
+
+void AudioStreamRandomizer::remove_stream(int p_index) {
+ ERR_FAIL_COND(p_index < 0);
+ ERR_FAIL_COND(p_index >= audio_stream_pool.size());
+ audio_stream_pool.remove_at(p_index);
+ emit_signal(SNAME("changed"));
+ notify_property_list_changed();
+}
+
+void AudioStreamRandomizer::set_stream(int p_index, Ref<AudioStream> p_stream) {
+ ERR_FAIL_COND(p_index < 0);
+ ERR_FAIL_COND(p_index >= audio_stream_pool.size());
+ audio_stream_pool.write[p_index].stream = p_stream;
+ emit_signal(SNAME("changed"));
}
-Ref<AudioStream> AudioStreamRandomPitch::get_audio_stream() const {
- return audio_stream;
+Ref<AudioStream> AudioStreamRandomizer::get_stream(int p_index) const {
+ ERR_FAIL_COND_V(p_index < 0, nullptr);
+ ERR_FAIL_COND_V(p_index >= audio_stream_pool.size(), nullptr);
+ return audio_stream_pool[p_index].stream;
}
-void AudioStreamRandomPitch::set_random_pitch(float p_pitch) {
+void AudioStreamRandomizer::set_stream_probability_weight(int p_index, float p_weight) {
+ ERR_FAIL_COND(p_index < 0);
+ ERR_FAIL_COND(p_index >= audio_stream_pool.size());
+ audio_stream_pool.write[p_index].weight = p_weight;
+ emit_signal(SNAME("changed"));
+}
+
+float AudioStreamRandomizer::get_stream_probability_weight(int p_index) const {
+ ERR_FAIL_COND_V(p_index < 0, 0);
+ ERR_FAIL_COND_V(p_index >= audio_stream_pool.size(), 0);
+ return audio_stream_pool[p_index].weight;
+}
+
+void AudioStreamRandomizer::set_streams_count(int p_count) {
+ audio_stream_pool.resize(p_count);
+}
+
+int AudioStreamRandomizer::get_streams_count() const {
+ return audio_stream_pool.size();
+}
+
+void AudioStreamRandomizer::set_random_pitch(float p_pitch) {
if (p_pitch < 1) {
p_pitch = 1;
}
- random_pitch = p_pitch;
+ random_pitch_scale = p_pitch;
+}
+
+float AudioStreamRandomizer::get_random_pitch() const {
+ return random_pitch_scale;
+}
+
+void AudioStreamRandomizer::set_random_volume_offset_db(float p_volume_offset_db) {
+ if (p_volume_offset_db < 0) {
+ p_volume_offset_db = 0;
+ }
+ random_volume_offset_db = p_volume_offset_db;
+}
+
+float AudioStreamRandomizer::get_random_volume_offset_db() const {
+ return random_volume_offset_db;
}
-float AudioStreamRandomPitch::get_random_pitch() const {
- return random_pitch;
+void AudioStreamRandomizer::set_playback_mode(PlaybackMode p_playback_mode) {
+ playback_mode = p_playback_mode;
}
-Ref<AudioStreamPlayback> AudioStreamRandomPitch::instance_playback() {
- Ref<AudioStreamPlaybackRandomPitch> playback;
+AudioStreamRandomizer::PlaybackMode AudioStreamRandomizer::get_playback_mode() const {
+ return playback_mode;
+}
+
+Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_random() {
+ Ref<AudioStreamPlaybackRandomizer> playback;
playback.instantiate();
- if (audio_stream.is_valid()) {
- playback->playback = audio_stream->instance_playback();
+ playbacks.insert(playback.ptr());
+ playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this);
+
+ double total_weight = 0;
+ Vector<PoolEntry> local_pool;
+ for (const PoolEntry &entry : audio_stream_pool) {
+ if (entry.stream.is_valid() && entry.weight > 0) {
+ local_pool.push_back(entry);
+ total_weight += entry.weight;
+ }
+ }
+ if (local_pool.is_empty()) {
+ return playback;
}
+ double chosen_cumulative_weight = Math::random(0.0, total_weight);
+ double cumulative_weight = 0;
+ for (PoolEntry &entry : local_pool) {
+ cumulative_weight += entry.weight;
+ if (cumulative_weight > chosen_cumulative_weight) {
+ playback->playback = entry.stream->instance_playback();
+ last_playback = entry.stream;
+ break;
+ }
+ }
+ if (playback->playback.is_null()) {
+ // This indicates a floating point error. Take the last element.
+ last_playback = local_pool[local_pool.size() - 1].stream;
+ playback->playback = local_pool.write[local_pool.size() - 1].stream->instance_playback();
+ }
+ return playback;
+}
+
+Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_no_repeats() {
+ Ref<AudioStreamPlaybackRandomizer> playback;
+ double total_weight = 0;
+ Vector<PoolEntry> local_pool;
+ for (const PoolEntry &entry : audio_stream_pool) {
+ if (entry.stream == last_playback) {
+ continue;
+ }
+ if (entry.stream.is_valid() && entry.weight > 0) {
+ local_pool.push_back(entry);
+ total_weight += entry.weight;
+ }
+ }
+ if (local_pool.is_empty()) {
+ playback = instance_playback_random();
+ WARN_PRINT("Playback stream pool is too small to prevent repeats.");
+ return playback;
+ }
+
+ playback.instantiate();
playbacks.insert(playback.ptr());
- playback->random_pitch = Ref<AudioStreamRandomPitch>((AudioStreamRandomPitch *)this);
+ playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this);
+ double chosen_cumulative_weight = Math::random(0.0, total_weight);
+ double cumulative_weight = 0;
+ for (PoolEntry &entry : local_pool) {
+ cumulative_weight += entry.weight;
+ if (cumulative_weight > chosen_cumulative_weight) {
+ last_playback = entry.stream;
+ playback->playback = entry.stream->instance_playback();
+ break;
+ }
+ }
+ if (playback->playback.is_null()) {
+ // This indicates a floating point error. Take the last element.
+ last_playback = local_pool[local_pool.size() - 1].stream;
+ playback->playback = local_pool.write[local_pool.size() - 1].stream->instance_playback();
+ }
return playback;
}
-String AudioStreamRandomPitch::get_stream_name() const {
- if (audio_stream.is_valid()) {
- return "Random: " + audio_stream->get_name();
+Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_sequential() {
+ Ref<AudioStreamPlaybackRandomizer> playback;
+ playback.instantiate();
+ playbacks.insert(playback.ptr());
+ playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this);
+
+ Vector<Ref<AudioStream>> local_pool;
+ for (const PoolEntry &entry : audio_stream_pool) {
+ if (entry.stream.is_null()) {
+ continue;
+ }
+ if (local_pool.find(entry.stream) != -1) {
+ WARN_PRINT("Duplicate stream in sequential playback pool");
+ continue;
+ }
+ local_pool.push_back(entry.stream);
+ }
+ if (local_pool.is_empty()) {
+ return playback;
}
- return "RandomPitch";
+ bool found_last_stream = false;
+ for (Ref<AudioStream> &entry : local_pool) {
+ if (found_last_stream) {
+ last_playback = entry;
+ playback->playback = entry->instance_playback();
+ break;
+ }
+ if (entry == last_playback) {
+ found_last_stream = true;
+ }
+ }
+ if (playback->playback.is_null()) {
+ // Wrap around
+ last_playback = local_pool[0];
+ playback->playback = local_pool.write[0]->instance_playback();
+ }
+ return playback;
}
-float AudioStreamRandomPitch::get_length() const {
- if (audio_stream.is_valid()) {
- return audio_stream->get_length();
+Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback() {
+ switch (playback_mode) {
+ case PLAYBACK_RANDOM:
+ return instance_playback_random();
+ case PLAYBACK_RANDOM_NO_REPEATS:
+ return instance_playback_no_repeats();
+ case PLAYBACK_SEQUENTIAL:
+ return instance_playback_sequential();
+ default:
+ ERR_FAIL_V_MSG(nullptr, "Unhandled playback mode.");
}
+}
+String AudioStreamRandomizer::get_stream_name() const {
+ return "Randomizer";
+}
+
+float AudioStreamRandomizer::get_length() const {
return 0;
}
-bool AudioStreamRandomPitch::is_monophonic() const {
- if (audio_stream.is_valid()) {
- return audio_stream->is_monophonic();
+bool AudioStreamRandomizer::is_monophonic() const {
+ for (const PoolEntry &entry : audio_stream_pool) {
+ if (entry.stream.is_valid() && entry.stream->is_monophonic()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool AudioStreamRandomizer::_get(const StringName &p_name, Variant &r_ret) const {
+ if (AudioStream::_get(p_name, r_ret)) {
+ return true;
}
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() == 2 && components[0].begins_with("stream_") && components[0].trim_prefix("stream_").is_valid_int()) {
+ int index = components[0].trim_prefix("stream_").to_int();
+ if (index < 0 || index >= (int)audio_stream_pool.size()) {
+ return false;
+ }
- return true; // It doesn't really matter what we return here, but no sense instancing a many playbacks of a null stream.
+ if (components[1] == "stream") {
+ r_ret = get_stream(index);
+ return true;
+ } else if (components[1] == "weight") {
+ r_ret = get_stream_probability_weight(index);
+ return true;
+ } else {
+ return false;
+ }
+ }
+ return false;
+}
+
+bool AudioStreamRandomizer::_set(const StringName &p_name, const Variant &p_value) {
+ if (AudioStream::_set(p_name, p_value)) {
+ return true;
+ }
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() == 2 && components[0].begins_with("stream_") && components[0].trim_prefix("stream_").is_valid_int()) {
+ int index = components[0].trim_prefix("stream_").to_int();
+ if (index < 0 || index >= (int)audio_stream_pool.size()) {
+ return false;
+ }
+
+ if (components[1] == "stream") {
+ set_stream(index, p_value);
+ return true;
+ } else if (components[1] == "weight") {
+ set_stream_probability_weight(index, p_value);
+ return true;
+ } else {
+ return false;
+ }
+ }
+ return false;
+}
+
+void AudioStreamRandomizer::_get_property_list(List<PropertyInfo> *p_list) const {
+ AudioStream::_get_property_list(p_list); // Define the trivial scalar properties.
+ p_list->push_back(PropertyInfo(Variant::NIL, "Streams", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (int i = 0; i < audio_stream_pool.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("stream_%d/stream", i), PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("stream_%d/weight", i), PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"));
+ }
}
-void AudioStreamRandomPitch::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream);
- ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream);
+void AudioStreamRandomizer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_stream", "index"), &AudioStreamRandomizer::add_stream);
+ ClassDB::bind_method(D_METHOD("move_stream", "index_from", "index_to"), &AudioStreamRandomizer::move_stream);
+ ClassDB::bind_method(D_METHOD("remove_stream", "index"), &AudioStreamRandomizer::remove_stream);
+
+ ClassDB::bind_method(D_METHOD("set_stream", "index", "stream"), &AudioStreamRandomizer::set_stream);
+ ClassDB::bind_method(D_METHOD("get_stream", "index"), &AudioStreamRandomizer::get_stream);
+ ClassDB::bind_method(D_METHOD("set_stream_probability_weight", "index", "weight"), &AudioStreamRandomizer::set_stream_probability_weight);
+ ClassDB::bind_method(D_METHOD("get_stream_probability_weight", "index"), &AudioStreamRandomizer::get_stream_probability_weight);
+
+ ClassDB::bind_method(D_METHOD("set_streams_count", "count"), &AudioStreamRandomizer::set_streams_count);
+ ClassDB::bind_method(D_METHOD("get_streams_count"), &AudioStreamRandomizer::get_streams_count);
+
+ ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomizer::set_random_pitch);
+ ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomizer::get_random_pitch);
- ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomPitch::set_random_pitch);
- ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomPitch::get_random_pitch);
+ ClassDB::bind_method(D_METHOD("set_random_volume_offset_db", "db_offset"), &AudioStreamRandomizer::set_random_volume_offset_db);
+ ClassDB::bind_method(D_METHOD("get_random_volume_offset_db"), &AudioStreamRandomizer::get_random_volume_offset_db);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "audio_stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_audio_stream", "get_audio_stream");
+ ClassDB::bind_method(D_METHOD("set_playback_mode", "mode"), &AudioStreamRandomizer::set_playback_mode);
+ ClassDB::bind_method(D_METHOD("get_playback_mode"), &AudioStreamRandomizer::get_playback_mode);
+
+ ADD_ARRAY("streams", "stream_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "streams_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_streams_count", "get_streams_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_mode", PROPERTY_HINT_ENUM, "Random (Avoid Repeats),Random,Sequential"), "set_playback_mode", "get_playback_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_volume_offset_db", PROPERTY_HINT_RANGE, "0,40,0"), "set_random_volume_offset_db", "get_random_volume_offset_db");
+
+ BIND_ENUM_CONSTANT(PLAYBACK_RANDOM_NO_REPEATS);
+ BIND_ENUM_CONSTANT(PLAYBACK_RANDOM);
+ BIND_ENUM_CONSTANT(PLAYBACK_SEQUENTIAL);
}
-AudioStreamRandomPitch::AudioStreamRandomPitch() {
- random_pitch = 1.1;
+AudioStreamRandomizer::AudioStreamRandomizer() {
+ random_pitch_scale = 1.1;
+ random_volume_offset_db = 5;
}
-void AudioStreamPlaybackRandomPitch::start(float p_from_pos) {
+void AudioStreamPlaybackRandomizer::start(float p_from_pos) {
playing = playback;
- float range_from = 1.0 / random_pitch->random_pitch;
- float range_to = random_pitch->random_pitch;
+ {
+ float range_from = 1.0 / randomizer->random_pitch_scale;
+ float range_to = randomizer->random_pitch_scale;
- pitch_scale = range_from + Math::randf() * (range_to - range_from);
+ pitch_scale = range_from + Math::randf() * (range_to - range_from);
+ }
+ {
+ float range_from = -randomizer->random_volume_offset_db;
+ float range_to = randomizer->random_volume_offset_db;
+
+ float volume_offset_db = range_from + Math::randf() * (range_to - range_from);
+ volume_scale = Math::db2linear(volume_offset_db);
+ }
if (playing.is_valid()) {
playing->start(p_from_pos);
}
}
-void AudioStreamPlaybackRandomPitch::stop() {
+void AudioStreamPlaybackRandomizer::stop() {
if (playing.is_valid()) {
playing->stop();
- ;
}
}
-bool AudioStreamPlaybackRandomPitch::is_playing() const {
+bool AudioStreamPlaybackRandomizer::is_playing() const {
if (playing.is_valid()) {
return playing->is_playing();
}
@@ -452,7 +724,7 @@ bool AudioStreamPlaybackRandomPitch::is_playing() const {
return false;
}
-int AudioStreamPlaybackRandomPitch::get_loop_count() const {
+int AudioStreamPlaybackRandomizer::get_loop_count() const {
if (playing.is_valid()) {
return playing->get_loop_count();
}
@@ -460,7 +732,7 @@ int AudioStreamPlaybackRandomPitch::get_loop_count() const {
return 0;
}
-float AudioStreamPlaybackRandomPitch::get_playback_position() const {
+float AudioStreamPlaybackRandomizer::get_playback_position() const {
if (playing.is_valid()) {
return playing->get_playback_position();
}
@@ -468,13 +740,13 @@ float AudioStreamPlaybackRandomPitch::get_playback_position() const {
return 0;
}
-void AudioStreamPlaybackRandomPitch::seek(float p_time) {
+void AudioStreamPlaybackRandomizer::seek(float p_time) {
if (playing.is_valid()) {
playing->seek(p_time);
}
}
-int AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
+int AudioStreamPlaybackRandomizer::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
if (playing.is_valid()) {
return playing->mix(p_buffer, p_rate_scale * pitch_scale, p_frames);
} else {
@@ -485,7 +757,7 @@ int AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale
}
}
-AudioStreamPlaybackRandomPitch::~AudioStreamPlaybackRandomPitch() {
- random_pitch->playbacks.erase(this);
+AudioStreamPlaybackRandomizer::~AudioStreamPlaybackRandomizer() {
+ randomizer->playbacks.erase(this);
}
/////////////////////////////////////////////
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 32159e96ef..ce9bcabb9c 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -167,43 +167,86 @@ public:
//
-class AudioStreamPlaybackRandomPitch;
+class AudioStreamPlaybackRandomizer;
-class AudioStreamRandomPitch : public AudioStream {
- GDCLASS(AudioStreamRandomPitch, AudioStream);
- friend class AudioStreamPlaybackRandomPitch;
+class AudioStreamRandomizer : public AudioStream {
+ GDCLASS(AudioStreamRandomizer, AudioStream);
- Set<AudioStreamPlaybackRandomPitch *> playbacks;
- Ref<AudioStream> audio_stream;
- float random_pitch;
+public:
+ enum PlaybackMode {
+ PLAYBACK_RANDOM_NO_REPEATS,
+ PLAYBACK_RANDOM,
+ PLAYBACK_SEQUENTIAL,
+ };
+
+private:
+ friend class AudioStreamPlaybackRandomizer;
+
+ struct PoolEntry {
+ Ref<AudioStream> stream;
+ float weight;
+ };
+
+ Set<AudioStreamPlaybackRandomizer *> playbacks;
+ Vector<PoolEntry> audio_stream_pool;
+ float random_pitch_scale;
+ float random_volume_offset_db;
+
+ Ref<AudioStreamPlayback> instance_playback_random();
+ Ref<AudioStreamPlayback> instance_playback_no_repeats();
+ Ref<AudioStreamPlayback> instance_playback_sequential();
+
+ Ref<AudioStream> last_playback = nullptr;
+ PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS;
protected:
static void _bind_methods();
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
public:
- void set_audio_stream(const Ref<AudioStream> &p_audio_stream);
- Ref<AudioStream> get_audio_stream() const;
+ void add_stream(int p_index);
+ void move_stream(int p_index_from, int p_index_to);
+ void remove_stream(int p_index);
+
+ void set_stream(int p_index, Ref<AudioStream> p_stream);
+ Ref<AudioStream> get_stream(int p_index) const;
+ void set_stream_probability_weight(int p_index, float p_weight);
+ float get_stream_probability_weight(int p_index) const;
- void set_random_pitch(float p_pitch);
+ void set_streams_count(int p_count);
+ int get_streams_count() const;
+
+ void set_random_pitch(float p_pitch_scale);
float get_random_pitch() const;
+ void set_random_volume_offset_db(float p_volume_offset_db);
+ float get_random_volume_offset_db() const;
+
+ void set_playback_mode(PlaybackMode p_playback_mode);
+ PlaybackMode get_playback_mode() const;
+
virtual Ref<AudioStreamPlayback> instance_playback() override;
virtual String get_stream_name() const override;
virtual float get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
- AudioStreamRandomPitch();
+ AudioStreamRandomizer();
};
-class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback {
- GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback);
- friend class AudioStreamRandomPitch;
+class AudioStreamPlaybackRandomizer : public AudioStreamPlayback {
+ GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback);
+ friend class AudioStreamRandomizer;
- Ref<AudioStreamRandomPitch> random_pitch;
+ Ref<AudioStreamRandomizer> randomizer;
Ref<AudioStreamPlayback> playback;
Ref<AudioStreamPlayback> playing;
+
float pitch_scale;
+ float volume_scale;
public:
virtual void start(float p_from_pos = 0.0) override;
@@ -217,7 +260,9 @@ public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
- ~AudioStreamPlaybackRandomPitch();
+ ~AudioStreamPlaybackRandomizer();
};
+VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode);
+
#endif // AUDIO_STREAM_H
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index bf8b6379d2..3726bcde35 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -140,7 +140,7 @@ void register_server_types() {
GDREGISTER_CLASS(AudioStreamPlayback);
GDREGISTER_VIRTUAL_CLASS(AudioStreamPlaybackResampled);
GDREGISTER_CLASS(AudioStreamMicrophone);
- GDREGISTER_CLASS(AudioStreamRandomPitch);
+ GDREGISTER_CLASS(AudioStreamRandomizer);
GDREGISTER_VIRTUAL_CLASS(AudioEffect);
GDREGISTER_VIRTUAL_CLASS(AudioEffectInstance);
GDREGISTER_CLASS(AudioEffectEQ);