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-rw-r--r--editor/editor_properties.cpp4
-rw-r--r--editor/editor_resource_picker.cpp41
-rw-r--r--editor/editor_resource_picker.h19
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp1
-rw-r--r--editor/scene_tree_dock.cpp59
-rw-r--r--editor/scene_tree_dock.h9
-rw-r--r--editor/shader_create_dialog.cpp643
-rw-r--r--editor/shader_create_dialog.h115
-rw-r--r--servers/rendering/shader_types.cpp22
-rw-r--r--servers/rendering/shader_types.h8
10 files changed, 911 insertions, 10 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index fa03d281f2..789cabea9a 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2854,6 +2854,10 @@ void EditorPropertyResource::setup(Object *p_object, const String &p_path, const
EditorScriptPicker *script_picker = memnew(EditorScriptPicker);
script_picker->set_script_owner(Object::cast_to<Node>(p_object));
resource_picker = script_picker;
+ } else if (p_path == "shader" && p_base_type == "Shader" && Object::cast_to<ShaderMaterial>(p_object)) {
+ EditorShaderPicker *shader_picker = memnew(EditorShaderPicker);
+ shader_picker->set_edited_material(Object::cast_to<ShaderMaterial>(p_object));
+ resource_picker = shader_picker;
} else {
resource_picker = memnew(EditorResourcePicker);
}
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index f3965fe7de..a4ab749db4 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -847,6 +847,8 @@ EditorResourcePicker::EditorResourcePicker() {
edit_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input));
}
+// EditorScriptPicker
+
void EditorScriptPicker::set_create_options(Object *p_menu_node) {
PopupMenu *menu_node = Object::cast_to<PopupMenu>(p_menu_node);
if (!menu_node) {
@@ -895,3 +897,42 @@ void EditorScriptPicker::_bind_methods() {
EditorScriptPicker::EditorScriptPicker() {
}
+
+// EditorShaderPicker
+
+void EditorShaderPicker::set_create_options(Object *p_menu_node) {
+ PopupMenu *menu_node = Object::cast_to<PopupMenu>(p_menu_node);
+ if (!menu_node) {
+ return;
+ }
+
+ menu_node->add_icon_item(get_theme_icon("Shader", "EditorIcons"), TTR("New Shader"), OBJ_MENU_NEW_SHADER);
+ menu_node->add_separator();
+}
+
+bool EditorShaderPicker::handle_menu_selected(int p_which) {
+ Ref<ShaderMaterial> material = Ref<ShaderMaterial>(get_edited_material());
+
+ switch (p_which) {
+ case OBJ_MENU_NEW_SHADER: {
+ if (material.is_valid()) {
+ EditorNode::get_singleton()->get_scene_tree_dock()->open_shader_dialog(material);
+ return true;
+ }
+ } break;
+ default:
+ break;
+ }
+ return false;
+}
+
+void EditorShaderPicker::set_edited_material(ShaderMaterial *p_material) {
+ edited_material = p_material;
+}
+
+ShaderMaterial *EditorShaderPicker::get_edited_material() const {
+ return edited_material;
+}
+
+EditorShaderPicker::EditorShaderPicker() {
+}
diff --git a/editor/editor_resource_picker.h b/editor/editor_resource_picker.h
index a4c3006c02..d77c31f831 100644
--- a/editor/editor_resource_picker.h
+++ b/editor/editor_resource_picker.h
@@ -144,4 +144,23 @@ public:
EditorScriptPicker();
};
+class EditorShaderPicker : public EditorResourcePicker {
+ GDCLASS(EditorShaderPicker, EditorResourcePicker);
+
+ enum ExtraMenuOption {
+ OBJ_MENU_NEW_SHADER = 10,
+ };
+
+ ShaderMaterial *edited_material = nullptr;
+
+public:
+ virtual void set_create_options(Object *p_menu_node) override;
+ virtual bool handle_menu_selected(int p_which) override;
+
+ void set_edited_material(ShaderMaterial *p_material);
+ ShaderMaterial *get_edited_material() const;
+
+ EditorShaderPicker();
+};
+
#endif // EDITOR_RESOURCE_PICKER_H
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 452ad126b3..9a41a100bd 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1007,6 +1007,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
const Dictionary vs_version = visual_shader->get_engine_version();
if (!vs_version.has_all(components)) {
visual_shader->update_engine_version(engine_version);
+ print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
} else {
for (int i = 0; i < components.size(); i++) {
if (vs_version[components[i]] != engine_version[components[i]]) {
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index c4d47c7594..8994adf112 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -45,6 +45,7 @@
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
+#include "editor/shader_create_dialog.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"
@@ -1939,12 +1940,31 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
_update_script_button();
}
+void SceneTreeDock::_shader_created(Ref<Shader> p_shader) {
+ if (selected_shader_material.is_null()) {
+ return;
+ }
+
+ Ref<Shader> existing = selected_shader_material->get_shader();
+
+ editor_data->get_undo_redo().create_action(TTR("Set Shader"));
+ editor_data->get_undo_redo().add_do_method(selected_shader_material.ptr(), "set_shader", p_shader);
+ editor_data->get_undo_redo().add_undo_method(selected_shader_material.ptr(), "set_shader", existing);
+ editor_data->get_undo_redo().commit_action();
+}
+
void SceneTreeDock::_script_creation_closed() {
script_create_dialog->disconnect("script_created", callable_mp(this, &SceneTreeDock::_script_created));
script_create_dialog->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_script_creation_closed));
script_create_dialog->disconnect("cancelled", callable_mp(this, &SceneTreeDock::_script_creation_closed));
}
+void SceneTreeDock::_shader_creation_closed() {
+ shader_create_dialog->disconnect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created));
+ shader_create_dialog->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
+ shader_create_dialog->disconnect("cancelled", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
+}
+
void SceneTreeDock::_toggle_editable_children_from_selection() {
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
@@ -2896,6 +2916,42 @@ void SceneTreeDock::open_script_dialog(Node *p_for_node, bool p_extend) {
}
}
+void SceneTreeDock::attach_shader_to_selected() {
+ if (selected_shader_material.is_null()) {
+ return;
+ }
+
+ String path = selected_shader_material->get_path();
+ if (path == "") {
+ String root_path;
+ if (editor_data->get_edited_scene_root()) {
+ root_path = editor_data->get_edited_scene_root()->get_filename();
+ }
+ String shader_name;
+ if (selected_shader_material->get_name().is_empty()) {
+ shader_name = root_path.get_file();
+ } else {
+ shader_name = selected_shader_material->get_name();
+ }
+ if (root_path == "") {
+ path = String("res://").plus_file(shader_name);
+ } else {
+ path = root_path.get_base_dir().plus_file(shader_name);
+ }
+ }
+
+ shader_create_dialog->connect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created));
+ shader_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
+ shader_create_dialog->connect("cancelled", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
+ shader_create_dialog->config(path);
+ shader_create_dialog->popup_centered();
+}
+
+void SceneTreeDock::open_shader_dialog(Ref<ShaderMaterial> &p_for_material) {
+ selected_shader_material = p_for_material;
+ attach_shader_to_selected();
+}
+
void SceneTreeDock::open_add_child_dialog() {
create_dialog->set_base_type("CanvasItem");
_tool_selected(TOOL_NEW, true);
@@ -3267,6 +3323,9 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
script_create_dialog->set_inheritance_base_type("Node");
add_child(script_create_dialog);
+ shader_create_dialog = memnew(ShaderCreateDialog);
+ add_child(shader_create_dialog);
+
reparent_dialog = memnew(ReparentDialog);
add_child(reparent_dialog);
reparent_dialog->connect("reparent", callable_mp(this, &SceneTreeDock::_node_reparent));
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 4952122cb7..ccdc0a3786 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -49,6 +49,7 @@
#include "scene_tree_editor.h"
class EditorNode;
+class ShaderCreateDialog;
class SceneTreeDock : public VBoxContainer {
GDCLASS(SceneTreeDock, VBoxContainer);
@@ -138,6 +139,7 @@ class SceneTreeDock : public VBoxContainer {
HashMap<String, Map<RES, RES>> clipboard_resource_remap;
ScriptCreateDialog *script_create_dialog;
+ ShaderCreateDialog *shader_create_dialog;
AcceptDialog *accept;
ConfirmationDialog *delete_dialog;
ConfirmationDialog *editable_instance_remove_dialog;
@@ -166,6 +168,8 @@ class SceneTreeDock : public VBoxContainer {
VBoxContainer *create_root_dialog;
String selected_favorite_root;
+ Ref<ShaderMaterial> selected_shader_material;
+
void _add_children_to_popup(Object *p_obj, int p_depth);
void _node_reparent(NodePath p_path, bool p_keep_global_xform);
@@ -192,7 +196,9 @@ class SceneTreeDock : public VBoxContainer {
void _node_selected();
void _node_renamed();
void _script_created(Ref<Script> p_script);
+ void _shader_created(Ref<Shader> p_shader);
void _script_creation_closed();
+ void _shader_creation_closed();
void _delete_confirm(bool p_cut = false);
@@ -288,6 +294,9 @@ public:
void attach_script_to_selected(bool p_extend);
void open_script_dialog(Node *p_for_node, bool p_extend);
+ void attach_shader_to_selected();
+ void open_shader_dialog(Ref<ShaderMaterial> &p_for_material);
+
void open_add_child_dialog();
void open_instance_child_dialog();
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp
new file mode 100644
index 0000000000..beae0c9c91
--- /dev/null
+++ b/editor/shader_create_dialog.cpp
@@ -0,0 +1,643 @@
+/*************************************************************************/
+/* shader_create_dialog.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shader_create_dialog.h"
+#include "editor/editor_scale.h"
+#include "scene/resources/visual_shader.h"
+#include "servers/rendering/shader_types.h"
+
+void ShaderCreateDialog::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _update_theme();
+
+ String last_lang = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_language", "");
+ if (!last_lang.is_empty()) {
+ for (int i = 0; i < language_menu->get_item_count(); i++) {
+ if (language_menu->get_item_text(i) == last_lang) {
+ language_menu->select(i);
+ current_language = i;
+ break;
+ }
+ }
+ } else {
+ language_menu->select(default_language);
+ }
+
+ current_mode = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_mode", 0);
+ mode_menu->select(current_mode);
+ } break;
+ case NOTIFICATION_THEME_CHANGED: {
+ _update_theme();
+ } break;
+ }
+}
+
+void ShaderCreateDialog::_update_theme() {
+ Ref<Texture2D> shader_icon = gc->get_theme_icon(SNAME("Shader"), SNAME("EditorIcons"));
+ if (shader_icon.is_valid()) {
+ language_menu->set_item_icon(0, shader_icon);
+ }
+
+ Ref<Texture2D> visual_shader_icon = gc->get_theme_icon(SNAME("VisualShader"), SNAME("EditorIcons"));
+ if (visual_shader_icon.is_valid()) {
+ language_menu->set_item_icon(1, visual_shader_icon);
+ }
+
+ path_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
+ status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+}
+
+void ShaderCreateDialog::_update_language_info() {
+ language_data.clear();
+
+ List<StringName> classes;
+ classes.push_front(SNAME("Shader"));
+ classes.push_front(SNAME("VisualShader"));
+
+ for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
+ language_data.push_back(ShaderTypeData());
+ }
+
+ int idx = 0;
+ for (List<ShaderTypeData>::Element *E = language_data.front(); E; E = E->next()) {
+ if (idx == int(SHADER_TYPE_TEXT)) {
+ E->get().use_templates = true;
+ E->get().extensions.push_back("gdshader");
+ E->get().default_extension = "gdshader";
+ } else {
+ E->get().default_extension = "tres";
+ }
+ E->get().extensions.push_back("res");
+ E->get().extensions.push_back("tres");
+ idx++;
+ }
+}
+
+void ShaderCreateDialog::_path_hbox_sorted() {
+ if (is_visible()) {
+ int filename_start_pos = initial_base_path.rfind("/") + 1;
+ int filename_end_pos = initial_base_path.length();
+
+ if (!is_built_in) {
+ file_path->select(filename_start_pos, filename_end_pos);
+ }
+
+ file_path->set_caret_column(file_path->get_text().length());
+ file_path->set_caret_column(filename_start_pos);
+
+ file_path->grab_focus();
+ }
+}
+
+void ShaderCreateDialog::_mode_changed(int p_mode) {
+ current_mode = p_mode;
+ EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_mode", p_mode);
+}
+
+void ShaderCreateDialog::_template_changed(int p_template) {
+ current_template = p_template;
+ EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_template", p_template);
+}
+
+void ShaderCreateDialog::ok_pressed() {
+ if (is_new_shader_created) {
+ _create_new();
+ } else {
+ _load_exist();
+ }
+
+ is_new_shader_created = true;
+ _update_dialog();
+}
+
+void ShaderCreateDialog::_create_new() {
+ RES shader;
+
+ if (language_menu->get_selected() == int(SHADER_TYPE_TEXT)) {
+ Ref<Shader> text_shader;
+ text_shader.instantiate();
+ shader = text_shader;
+
+ StringBuilder code;
+ code += vformat("shader_type %s;\n", mode_menu->get_text().replace(" ", "").camelcase_to_underscore());
+
+ if (current_template == 0) { // Default template.
+ code += "\n";
+ switch (current_mode) {
+ case Shader::MODE_SPATIAL:
+ code += "void fragment() {\n";
+ code += "\t// Place fragment code here.\n";
+ code += "}\n";
+ break;
+ case Shader::MODE_CANVAS_ITEM:
+ code += "void fragment() {\n";
+ code += "\t// Place fragment code here.\n";
+ code += "}\n";
+ break;
+ case Shader::MODE_PARTICLES:
+ code += "void start() {\n";
+ code += "\t// Place start code here.\n";
+ code += "}\n";
+ code += "\n";
+ code += "void process() {\n";
+ code += "\t// Place process code here.\n";
+ code += "}\n";
+ break;
+ case Shader::MODE_SKY:
+ code += "void sky() {\n";
+ code += "\t// Place sky code here.\n";
+ code += "}\n";
+ break;
+ }
+ }
+ text_shader->set_code(code.as_string());
+ } else {
+ Ref<VisualShader> visual_shader;
+ visual_shader.instantiate();
+ shader = visual_shader;
+ visual_shader->set_engine_version(Engine::get_singleton()->get_version_info());
+ visual_shader->set_mode(Shader::Mode(current_mode));
+ }
+
+ if (!is_built_in) {
+ String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
+ shader->set_path(lpath);
+ Error err = ResourceSaver::save(lpath, shader, ResourceSaver::FLAG_CHANGE_PATH);
+ if (err != OK) {
+ alert->set_text(TTR("Error - Could not create shader in filesystem."));
+ alert->popup_centered();
+ return;
+ }
+ }
+
+ emit_signal("shader_created", shader);
+ hide();
+}
+
+void ShaderCreateDialog::_load_exist() {
+ String path = file_path->get_text();
+ RES p_shader = ResourceLoader::load(path, "Shader");
+ if (p_shader.is_null()) {
+ alert->set_text(vformat(TTR("Error loading shader from %s"), path));
+ alert->popup_centered();
+ return;
+ }
+
+ emit_signal("shader_created", p_shader);
+ hide();
+}
+
+void ShaderCreateDialog::_language_changed(int p_language) {
+ ShaderTypeData data = language_data[p_language];
+
+ String selected_ext = "." + data.default_extension;
+ String path = file_path->get_text();
+ String extension = "";
+
+ if (path != "") {
+ if (path.find(".") != -1) {
+ extension = path.get_extension();
+ }
+ if (extension.length() == 0) {
+ path += selected_ext;
+ } else {
+ path = path.get_basename() + selected_ext;
+ }
+ } else {
+ path = "shader" + selected_ext;
+ }
+ _path_changed(path);
+ file_path->set_text(path);
+
+ template_menu->set_disabled(!data.use_templates);
+ template_menu->clear();
+
+ if (data.use_templates) {
+ int last_template = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_template", 0);
+
+ template_menu->add_item(TTR("Default"));
+ template_menu->add_item(TTR("Empty"));
+
+ template_menu->select(last_template);
+ current_template = last_template;
+ } else {
+ template_menu->add_item(TTR("N/A"));
+ }
+
+ EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_language", language_menu->get_item_text(language_menu->get_selected()));
+ _update_dialog();
+}
+
+void ShaderCreateDialog::_built_in_toggled(bool p_enabled) {
+ is_built_in = p_enabled;
+ if (p_enabled) {
+ is_new_shader_created = true;
+ } else {
+ _path_changed(file_path->get_text());
+ }
+ _update_dialog();
+}
+
+void ShaderCreateDialog::_browse_path() {
+ file_browse->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ file_browse->set_title(TTR("Open Shader / Choose Location"));
+ file_browse->get_ok_button()->set_text(TTR("Open"));
+
+ file_browse->set_disable_overwrite_warning(true);
+ file_browse->clear_filters();
+
+ List<String> extensions = language_data[language_menu->get_selected()].extensions;
+
+ for (const String &E : extensions) {
+ file_browse->add_filter("*." + E);
+ }
+
+ file_browse->set_current_path(file_path->get_text());
+ file_browse->popup_file_dialog();
+}
+
+void ShaderCreateDialog::_file_selected(const String &p_file) {
+ String p = ProjectSettings::get_singleton()->localize_path(p_file);
+ file_path->set_text(p);
+ _path_changed(p);
+
+ String filename = p.get_file().get_basename();
+ int select_start = p.rfind(filename);
+ file_path->select(select_start, select_start + filename.length());
+ file_path->set_caret_column(select_start + filename.length());
+ file_path->grab_focus();
+}
+
+void ShaderCreateDialog::_path_changed(const String &p_path) {
+ if (is_built_in) {
+ return;
+ }
+
+ is_path_valid = false;
+ is_new_shader_created = true;
+
+ String path_error = _validate_path(p_path, false);
+ if (path_error != "") {
+ _msg_path_valid(false, path_error);
+ _update_dialog();
+ return;
+ }
+
+ DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges());
+ if (f->file_exists(p)) {
+ is_new_shader_created = false;
+ _msg_path_valid(true, TTR("File exists, it will be reused."));
+ }
+ memdelete(f);
+
+ is_path_valid = true;
+ _update_dialog();
+}
+
+void ShaderCreateDialog::_path_submitted(const String &p_path) {
+ ok_pressed();
+}
+
+void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled) {
+ if (p_base_path != "") {
+ initial_base_path = p_base_path.get_basename();
+ file_path->set_text(initial_base_path + "." + language_data[language_menu->get_selected()].default_extension);
+ current_language = language_menu->get_selected();
+ } else {
+ initial_base_path = "";
+ file_path->set_text("");
+ }
+ file_path->deselect();
+
+ built_in_enabled = p_built_in_enabled;
+ load_enabled = p_load_enabled;
+
+ _language_changed(current_language);
+ _path_changed(file_path->get_text());
+}
+
+String ShaderCreateDialog::_validate_path(const String &p_path, bool p_file_must_exist) {
+ String p = p_path.strip_edges();
+
+ if (p == "") {
+ return TTR("Path is empty.");
+ }
+ if (p.get_file().get_basename() == "") {
+ return TTR("Filename is empty.");
+ }
+
+ p = ProjectSettings::get_singleton()->localize_path(p);
+ if (!p.begins_with("res://")) {
+ return TTR("Path is not local.");
+ }
+
+ DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ if (d->change_dir(p.get_base_dir()) != OK) {
+ memdelete(d);
+ return TTR("Invalid base path.");
+ }
+ memdelete(d);
+
+ DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ if (f->dir_exists(p)) {
+ memdelete(f);
+ return TTR("A directory with the same name exists.");
+ } else if (p_file_must_exist && !f->file_exists(p)) {
+ memdelete(f);
+ return TTR("File does not exist.");
+ }
+ memdelete(f);
+
+ String extension = p.get_extension();
+ List<String> extensions;
+
+ for (int l = 0; l < SHADER_TYPE_MAX; l++) {
+ for (List<String>::Element *E = language_data[l].extensions.front(); E; E = E->next()) {
+ extensions.push_back(E->get());
+ }
+ }
+
+ ShaderTypeData data = language_data[language_menu->get_selected()];
+
+ bool found = false;
+ bool match = false;
+ int index = 0;
+ for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
+ if (E->get().nocasecmp_to(extension) == 0) {
+ found = true;
+ if (E->get() == data.default_extension) {
+ match = true;
+ }
+ break;
+ }
+ index++;
+ }
+
+ if (!found) {
+ return TTR("Invalid extension.");
+ }
+ if (!match) {
+ return TTR("Wrong extension chosen.");
+ }
+
+ String path_error = ScriptServer::get_language(language_menu->get_selected())->validate_path(p);
+ if (path_error != "") {
+ return path_error;
+ }
+
+ return "";
+}
+
+void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
+ error_label->set_text("- " + p_msg);
+ if (valid) {
+ error_label->add_theme_color_override("font_color", gc->get_theme_color("success_color", "Editor"));
+ } else {
+ error_label->add_theme_color_override("font_color", gc->get_theme_color("error_color", "Editor"));
+ }
+}
+
+void ShaderCreateDialog::_msg_path_valid(bool valid, const String &p_msg) {
+ path_error_label->set_text("- " + p_msg);
+ if (valid) {
+ path_error_label->add_theme_color_override("font_color", gc->get_theme_color("success_color", "Editor"));
+ } else {
+ path_error_label->add_theme_color_override("font_color", gc->get_theme_color("error_color", "Editor"));
+ }
+}
+
+void ShaderCreateDialog::_update_dialog() {
+ bool shader_ok = true;
+
+ if (!is_built_in && !is_path_valid) {
+ _msg_script_valid(false, TTR("Invalid path."));
+ shader_ok = false;
+ }
+ if (shader_ok) {
+ _msg_script_valid(true, TTR("Shader path/name is valid."));
+ }
+ if (!built_in_enabled) {
+ internal->set_pressed(false);
+ }
+
+ if (is_built_in) {
+ file_path->set_editable(false);
+ path_button->set_disabled(true);
+ re_check_path = true;
+ } else {
+ file_path->set_editable(true);
+ path_button->set_disabled(false);
+ if (re_check_path) {
+ re_check_path = false;
+ _path_changed(file_path->get_text());
+ }
+ }
+
+ internal->set_disabled(!built_in_enabled);
+
+ builtin_warning_label->set_visible(is_built_in);
+
+ if (is_built_in) {
+ get_ok_button()->set_text(TTR("Create"));
+ _msg_path_valid(true, TTR("Built-in script (into scene file)."));
+ } else if (is_new_shader_created) {
+ get_ok_button()->set_text(TTR("Create"));
+ if (is_path_valid) {
+ _msg_path_valid(true, TTR("Will create a new shader file."));
+ }
+ } else if (load_enabled) {
+ get_ok_button()->set_text(TTR("Load"));
+ if (is_path_valid) {
+ _msg_path_valid(true, TTR("Will load an existing shader file."));
+ }
+ } else {
+ get_ok_button()->set_text(TTR("Create"));
+ _msg_path_valid(false, TTR("Shader file already exists."));
+
+ shader_ok = false;
+ }
+
+ get_ok_button()->set_disabled(!shader_ok);
+
+ Callable entered_call = callable_mp(this, &ShaderCreateDialog::_path_submitted);
+ if (shader_ok) {
+ if (!file_path->is_connected("text_submitted", entered_call)) {
+ file_path->connect("text_submitted", entered_call);
+ }
+ } else if (file_path->is_connected("text_submitted", entered_call)) {
+ file_path->disconnect("text_submitted", entered_call);
+ }
+}
+
+void ShaderCreateDialog::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("config", "path", "built_in_enabled", "load_enabled"), &ShaderCreateDialog::config, DEFVAL(true), DEFVAL(true));
+
+ ADD_SIGNAL(MethodInfo("shader_created", PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader")));
+}
+
+ShaderCreateDialog::ShaderCreateDialog() {
+ _update_language_info();
+
+ // Main Controls.
+
+ gc = memnew(GridContainer);
+ gc->set_columns(2);
+
+ // Error Fields.
+
+ VBoxContainer *vb = memnew(VBoxContainer);
+
+ error_label = memnew(Label);
+ vb->add_child(error_label);
+
+ path_error_label = memnew(Label);
+ vb->add_child(path_error_label);
+
+ builtin_warning_label = memnew(Label);
+ builtin_warning_label->set_text(
+ TTR("Note: Built-in shaders can't be edited using an external editor."));
+ vb->add_child(builtin_warning_label);
+ builtin_warning_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ builtin_warning_label->hide();
+
+ status_panel = memnew(PanelContainer);
+ status_panel->set_h_size_flags(Control::SIZE_FILL);
+ status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ status_panel->add_child(vb);
+
+ // Spacing.
+
+ Control *spacing = memnew(Control);
+ spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
+
+ vb = memnew(VBoxContainer);
+ vb->add_child(gc);
+ vb->add_child(spacing);
+ vb->add_child(status_panel);
+ add_child(vb);
+
+ // Language.
+
+ language_menu = memnew(OptionButton);
+ language_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE);
+ language_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ gc->add_child(memnew(Label(TTR("Language:"))));
+ gc->add_child(language_menu);
+
+ for (int i = 0; i < SHADER_TYPE_MAX; i++) {
+ String language;
+ bool invalid = false;
+ switch (i) {
+ case SHADER_TYPE_TEXT:
+ language = "Shader";
+ default_language = i;
+ break;
+ case SHADER_TYPE_VISUAL:
+ language = "VisualShader";
+ break;
+ case SHADER_TYPE_MAX:
+ invalid = true;
+ break;
+ default:
+ invalid = true;
+ break;
+ }
+ if (invalid) {
+ continue;
+ }
+ language_menu->add_item(language);
+ }
+ if (default_language >= 0) {
+ language_menu->select(default_language);
+ }
+ current_language = default_language;
+ language_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_language_changed));
+
+ // Modes.
+
+ mode_menu = memnew(OptionButton);
+ for (const List<String>::Element *E = ShaderTypes::get_singleton()->get_types_list().front(); E; E = E->next()) {
+ mode_menu->add_item(E->get().capitalize());
+ }
+ gc->add_child(memnew(Label(TTR("Mode:"))));
+ gc->add_child(mode_menu);
+ mode_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_mode_changed));
+
+ // Templates.
+
+ template_menu = memnew(OptionButton);
+ gc->add_child(memnew(Label(TTR("Template:"))));
+ gc->add_child(template_menu);
+ template_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_template_changed));
+
+ // Built-in Shader.
+
+ internal = memnew(CheckBox);
+ internal->set_text(TTR("On"));
+ internal->connect("toggled", callable_mp(this, &ShaderCreateDialog::_built_in_toggled));
+ gc->add_child(memnew(Label(TTR("Built-in Shader:"))));
+ gc->add_child(internal);
+
+ // Path.
+
+ HBoxContainer *hb = memnew(HBoxContainer);
+ hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ hb->connect("sort_children", callable_mp(this, &ShaderCreateDialog::_path_hbox_sorted));
+ file_path = memnew(LineEdit);
+ file_path->connect("text_changed", callable_mp(this, &ShaderCreateDialog::_path_changed));
+ file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ hb->add_child(file_path);
+ path_button = memnew(Button);
+ path_button->connect("pressed", callable_mp(this, &ShaderCreateDialog::_browse_path));
+ hb->add_child(path_button);
+ gc->add_child(memnew(Label(TTR("Path:"))));
+ gc->add_child(hb);
+
+ // Dialog Setup.
+
+ file_browse = memnew(EditorFileDialog);
+ file_browse->connect("file_selected", callable_mp(this, &ShaderCreateDialog::_file_selected));
+ file_browse->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
+ add_child(file_browse);
+
+ alert = memnew(AcceptDialog);
+ alert->get_label()->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
+ alert->get_label()->set_align(Label::ALIGN_CENTER);
+ alert->get_label()->set_valign(Label::VALIGN_CENTER);
+ alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE);
+ add_child(alert);
+
+ get_ok_button()->set_text(TTR("Create"));
+ set_hide_on_ok(false);
+
+ set_title(TTR("Create Shader"));
+}
diff --git a/editor/shader_create_dialog.h b/editor/shader_create_dialog.h
new file mode 100644
index 0000000000..cc338cd6b5
--- /dev/null
+++ b/editor/shader_create_dialog.h
@@ -0,0 +1,115 @@
+/*************************************************************************/
+/* shader_create_dialog.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SHADER_CREATE_DIALOG_H
+#define SHADER_CREATE_DIALOG_H
+
+#include "editor/editor_file_dialog.h"
+#include "editor/editor_settings.h"
+#include "scene/gui/check_box.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/grid_container.h"
+#include "scene/gui/line_edit.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/panel_container.h"
+
+class ShaderCreateDialog : public ConfirmationDialog {
+ GDCLASS(ShaderCreateDialog, ConfirmationDialog);
+
+ enum ShaderType {
+ SHADER_TYPE_TEXT,
+ SHADER_TYPE_VISUAL,
+ SHADER_TYPE_MAX,
+ };
+
+ struct ShaderTypeData {
+ List<String> extensions;
+ String default_extension;
+ bool use_templates = false;
+ };
+
+ List<ShaderTypeData> language_data;
+
+ GridContainer *gc = nullptr;
+ Label *error_label = nullptr;
+ Label *path_error_label = nullptr;
+ Label *builtin_warning_label = nullptr;
+ PanelContainer *status_panel = nullptr;
+ OptionButton *language_menu = nullptr;
+ OptionButton *mode_menu = nullptr;
+ OptionButton *template_menu = nullptr;
+ CheckBox *internal = nullptr;
+ LineEdit *file_path = nullptr;
+ Button *path_button = nullptr;
+ EditorFileDialog *file_browse = nullptr;
+ AcceptDialog *alert = nullptr;
+
+ String initial_base_path;
+ bool is_new_shader_created = true;
+ bool is_path_valid = false;
+ bool is_built_in = false;
+ bool built_in_enabled = true;
+ bool load_enabled = false;
+ bool re_check_path = false;
+ int current_language = -1;
+ int default_language = -1;
+ int current_mode = 0;
+ int current_template = 0;
+
+ virtual void _update_language_info();
+
+ void _path_hbox_sorted();
+ void _path_changed(const String &p_path = String());
+ void _path_submitted(const String &p_path = String());
+ void _language_changed(int p_language = 0);
+ void _built_in_toggled(bool p_enabled);
+ void _template_changed(int p_template = 0);
+ void _mode_changed(int p_mode = 0);
+ void _browse_path();
+ void _file_selected(const String &p_file);
+ String _validate_path(const String &p_path, bool p_file_must_exist);
+ virtual void ok_pressed() override;
+ void _create_new();
+ void _load_exist();
+ void _msg_script_valid(bool valid, const String &p_msg = String());
+ void _msg_path_valid(bool valid, const String &p_msg = String());
+ void _update_dialog();
+
+protected:
+ void _update_theme();
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true);
+ ShaderCreateDialog();
+};
+
+#endif
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 376d23ccb3..4488069698 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -31,18 +31,22 @@
#include "shader_types.h"
#include "core/math/math_defs.h"
-const Map<StringName, ShaderLanguage::FunctionInfo> &ShaderTypes::get_functions(RS::ShaderMode p_mode) {
+const Map<StringName, ShaderLanguage::FunctionInfo> &ShaderTypes::get_functions(RS::ShaderMode p_mode) const {
return shader_modes[p_mode].functions;
}
-const Vector<StringName> &ShaderTypes::get_modes(RS::ShaderMode p_mode) {
+const Vector<StringName> &ShaderTypes::get_modes(RS::ShaderMode p_mode) const {
return shader_modes[p_mode].modes;
}
-const Set<String> &ShaderTypes::get_types() {
+const Set<String> &ShaderTypes::get_types() const {
return shader_types;
}
+const List<String> &ShaderTypes::get_types_list() const {
+ return shader_types_list;
+}
+
ShaderTypes *ShaderTypes::singleton = nullptr;
static ShaderLanguage::BuiltInInfo constt(ShaderLanguage::DataType p_type) {
@@ -440,8 +444,12 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SKY].modes.push_back("use_quarter_res_pass");
shader_modes[RS::SHADER_SKY].modes.push_back("disable_fog");
- shader_types.insert("spatial");
- shader_types.insert("canvas_item");
- shader_types.insert("particles");
- shader_types.insert("sky");
+ shader_types_list.push_back("spatial");
+ shader_types_list.push_back("canvas_item");
+ shader_types_list.push_back("particles");
+ shader_types_list.push_back("sky");
+
+ for (int i = 0; i < shader_types_list.size(); i++) {
+ shader_types.insert(shader_types_list[i]);
+ }
}
diff --git a/servers/rendering/shader_types.h b/servers/rendering/shader_types.h
index e59cef6b79..75a310a1b1 100644
--- a/servers/rendering/shader_types.h
+++ b/servers/rendering/shader_types.h
@@ -46,13 +46,15 @@ class ShaderTypes {
static ShaderTypes *singleton;
Set<String> shader_types;
+ List<String> shader_types_list;
public:
static ShaderTypes *get_singleton() { return singleton; }
- const Map<StringName, ShaderLanguage::FunctionInfo> &get_functions(RS::ShaderMode p_mode);
- const Vector<StringName> &get_modes(RS::ShaderMode p_mode);
- const Set<String> &get_types();
+ const Map<StringName, ShaderLanguage::FunctionInfo> &get_functions(RS::ShaderMode p_mode) const;
+ const Vector<StringName> &get_modes(RS::ShaderMode p_mode) const;
+ const Set<String> &get_types() const;
+ const List<String> &get_types_list() const;
ShaderTypes();
};