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-rw-r--r--SConstruct46
-rw-r--r--core/io/file_access_memory.cpp42
-rw-r--r--core/io/resource_format_xml.cpp2
-rw-r--r--core/variant.cpp2
-rw-r--r--demos/2d/platformer/one_way_platform.pngbin0 -> 2287 bytes
-rw-r--r--demos/2d/platformer/one_way_platform.xml220
-rw-r--r--demos/2d/platformer/stage.xml877
-rw-r--r--doc/base/classes.xml4
-rw-r--r--drivers/SCsub185
-rw-r--r--drivers/chibi/cp_player_data_control.cpp4
-rw-r--r--drivers/convex_decomp/b2Polygon.cpp1
-rw-r--r--platform/android/android_native_app_glue.h2
-rw-r--r--platform/windows/SCsub6
-rw-r--r--scene/2d/area_2d.cpp34
-rw-r--r--scene/2d/area_2d.h8
-rw-r--r--scene/2d/navigation2d.cpp38
-rw-r--r--scene/2d/navigation2d.h2
-rw-r--r--scene/2d/physics_body_2d.cpp18
-rw-r--r--scene/2d/physics_body_2d.h4
-rw-r--r--scene/2d/tile_map.cpp32
-rw-r--r--scene/2d/tile_map.h9
-rw-r--r--scene/3d/navigation.cpp15
-rw-r--r--scene/3d/navigation.h2
-rw-r--r--servers/physics_2d/area_pair_2d_sw.cpp4
-rw-r--r--servers/physics_2d/body_2d_sw.cpp1
-rw-r--r--servers/physics_2d/body_2d_sw.h8
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp55
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp2
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h11
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp24
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h6
-rw-r--r--servers/physics_2d/space_2d_sw.cpp2
-rw-r--r--servers/physics_2d_server.cpp6
-rw-r--r--servers/physics_2d_server.h7
-rw-r--r--servers/physics_server.cpp2
-rw-r--r--servers/physics_server.h4
36 files changed, 1167 insertions, 518 deletions
diff --git a/SConstruct b/SConstruct
index 537bb0e395..11b35e0b4b 100644
--- a/SConstruct
+++ b/SConstruct
@@ -123,6 +123,7 @@ opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
opts.Add('colored', 'Enable colored output for the compilation (yes/no)', 'no')
opts.Add('extra_suffix', 'Custom extra suffix added to the base filename of all generated binary files.', '')
+opts.Add('vsproj', 'Generate Visual Studio Project. (yes/no)', 'no')
# add platform specific options
@@ -177,6 +178,25 @@ if selected_platform in platform_list:
else:
env = env_base.Clone()
+ if env['vsproj']=="yes":
+ env.vs_incs = []
+ env.vs_srcs = []
+
+ def AddToVSProject( sources ):
+ for x in sources:
+ if type(x) == type(""):
+ fname = env.File(x).path
+ else:
+ fname = env.File(x)[0].path
+ pieces = fname.split(".")
+ if len(pieces)>0:
+ basename = pieces[0]
+ basename = basename.replace('\\\\','/')
+ env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
+ env.vs_incs = env.vs_incs + [basename + ".h"]
+ #print basename
+ env.AddToVSProject = AddToVSProject
+
env.extra_suffix=""
if env["extra_suffix"] != '' :
@@ -330,6 +350,32 @@ if selected_platform in platform_list:
SConscript("main/SCsub")
SConscript("platform/"+selected_platform+"/SCsub"); # build selected platform
+
+ # Microsoft Visual Studio Project Generation
+ if (env['vsproj'])=="yes":
+
+ AddToVSProject(env.core_sources)
+ AddToVSProject(env.main_sources)
+ AddToVSProject(env.modules_sources)
+ AddToVSProject(env.scene_sources)
+ AddToVSProject(env.servers_sources)
+ AddToVSProject(env.tool_sources)
+
+ debug_variants = ['Debug|Win32']+['Debug|x64']
+ release_variants = ['Release|Win32']+['Release|x64']
+ release_debug_variants = ['Release_Debug|Win32']+['Release_Debug|x64']
+ variants = debug_variants + release_variants + release_debug_variants
+ debug_targets = ['Debug']+['Debug']
+ release_targets = ['Release']+['Release']
+ release_debug_targets = ['ReleaseDebug']+['ReleaseDebug']
+ targets = debug_targets + release_targets + release_debug_targets
+ msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
+ incs = env.vs_incs,
+ srcs = env.vs_srcs,
+ runfile = targets,
+ buildtarget = targets,
+ auto_build_solution=1,
+ variant = variants)
else:
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 749f7d1641..2880c4ebda 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -39,7 +39,7 @@ void FileAccessMemory::register_file(String p_name, Vector<uint8_t> p_data) {
if (!files) {
files = memnew((Map<String, Vector<uint8_t> >));
- };
+ }
String name;
if (Globals::get_singleton())
@@ -49,7 +49,7 @@ void FileAccessMemory::register_file(String p_name, Vector<uint8_t> p_data) {
name = DirAccess::normalize_path(name);
(*files)[name] = p_data;
-};
+}
void FileAccessMemory::cleanup() {
@@ -57,13 +57,13 @@ void FileAccessMemory::cleanup() {
return;
memdelete(files);
-};
+}
FileAccess* FileAccessMemory::create() {
return memnew(FileAccessMemory);
-};
+}
bool FileAccessMemory::file_exists(const String& p_name) {
@@ -71,7 +71,7 @@ bool FileAccessMemory::file_exists(const String& p_name) {
name = DirAccess::normalize_path(name);
return files && (files->find(name) != NULL);
-};
+}
Error FileAccessMemory::_open(const String& p_path, int p_mode_flags) {
@@ -89,57 +89,57 @@ Error FileAccessMemory::_open(const String& p_path, int p_mode_flags) {
pos = 0;
return OK;
-};
+}
void FileAccessMemory::close() {
data = NULL;
-};
+}
bool FileAccessMemory::is_open() const {
return data != NULL;
-};
+}
void FileAccessMemory::seek(size_t p_position) {
ERR_FAIL_COND(!data);
pos = p_position;
-};
+}
void FileAccessMemory::seek_end(int64_t p_position) {
ERR_FAIL_COND(!data);
pos = length + p_position;
-};
+}
size_t FileAccessMemory::get_pos() const {
ERR_FAIL_COND_V(!data, 0);
return pos;
-};
+}
size_t FileAccessMemory::get_len() const {
ERR_FAIL_COND_V(!data, 0);
return length;
-};
+}
bool FileAccessMemory::eof_reached() const {
return pos >= length;
-};
+}
uint8_t FileAccessMemory::get_8() const {
- uint8_t ret;
+ uint8_t ret = 0;
if (pos < length) {
ret = data[pos];
- };
+ }
++pos;
return ret;
-};
+}
int FileAccessMemory::get_buffer(uint8_t *p_dst,int p_length) const {
@@ -156,19 +156,19 @@ int FileAccessMemory::get_buffer(uint8_t *p_dst,int p_length) const {
pos += p_length;
return read;
-};
+}
Error FileAccessMemory::get_error() const {
return pos >= length ? ERR_FILE_EOF : OK;
-};
+}
void FileAccessMemory::store_8(uint8_t p_byte) {
ERR_FAIL_COND(!data);
ERR_FAIL_COND(pos >= length);
data[pos++] = p_byte;
-};
+}
void FileAccessMemory::store_buffer(const uint8_t *p_src,int p_length) {
@@ -176,11 +176,11 @@ void FileAccessMemory::store_buffer(const uint8_t *p_src,int p_length) {
int write = MIN(p_length, left);
if (write < p_length) {
WARN_PRINT("Writing less data than requested");
- };
+ }
copymem(&data[pos], p_src, write);
pos += p_length;
-};
+}
FileAccessMemory::FileAccessMemory() {
diff --git a/core/io/resource_format_xml.cpp b/core/io/resource_format_xml.cpp
index 5922d83907..4771c31de2 100644
--- a/core/io/resource_format_xml.cpp
+++ b/core/io/resource_format_xml.cpp
@@ -2563,7 +2563,7 @@ Error ResourceFormatSaverXMLInstance::save(const String &p_path,const RES& p_res
List<PropertyInfo> property_list;
res->get_property_list(&property_list);
- property_list.sort();
+// property_list.sort();
for(List<PropertyInfo>::Element *PE = property_list.front();PE;PE=PE->next()) {
diff --git a/core/variant.cpp b/core/variant.cpp
index fe6a6b3e4f..5e2ab962a6 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -532,7 +532,7 @@ bool Variant::is_zero() const {
} break;
case QUAT: {
- *reinterpret_cast<const Quat*>(_data._mem)==Quat();
+ return *reinterpret_cast<const Quat*>(_data._mem)==Quat();
} break;
case MATRIX3: {
diff --git a/demos/2d/platformer/one_way_platform.png b/demos/2d/platformer/one_way_platform.png
new file mode 100644
index 0000000000..b5eca877a6
--- /dev/null
+++ b/demos/2d/platformer/one_way_platform.png
Binary files differ
diff --git a/demos/2d/platformer/one_way_platform.xml b/demos/2d/platformer/one_way_platform.xml
new file mode 100644
index 0000000000..491dd32b17
--- /dev/null
+++ b/demos/2d/platformer/one_way_platform.xml
@@ -0,0 +1,220 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<resource_file type="PackedScene" subresource_count="3" version="1.1" version_name="Godot Engine v1.1.rc1.custom_build">
+ <ext_resource path="res://one_way_platform.png" type="Texture"></ext_resource>
+ <resource type="RectangleShape2D" path="local://1">
+ <real name="custom_solver_bias"> 0 </real>
+ <vector2 name="extents"> 100, 10 </vector2>
+
+ </resource>
+ <main_resource>
+ <dictionary name="_bundled" shared="false">
+ <string> "conn_count" </string>
+ <int> 0 </int>
+ <string> "conns" </string>
+ <int_array len="0"> </int_array>
+ <string> "names" </string>
+ <string_array len="42">
+ <string> "one_way_platform" </string>
+ <string> "StaticBody2D" </string>
+ <string> "_import_path" </string>
+ <string> "visibility/visible" </string>
+ <string> "visibility/opacity" </string>
+ <string> "visibility/self_opacity" </string>
+ <string> "visibility/light_mask" </string>
+ <string> "transform/pos" </string>
+ <string> "transform/rot" </string>
+ <string> "transform/scale" </string>
+ <string> "z/z" </string>
+ <string> "z/relative" </string>
+ <string> "input/pickable" </string>
+ <string> "shape_count" </string>
+ <string> "shapes/0/shape" </string>
+ <string> "shapes/0/transform" </string>
+ <string> "shapes/0/trigger" </string>
+ <string> "collision/layers" </string>
+ <string> "collision/mask" </string>
+ <string> "one_way_collision/direction" </string>
+ <string> "one_way_collision/max_depth" </string>
+ <string> "constant_linear_velocity" </string>
+ <string> "constant_angular_velocity" </string>
+ <string> "friction" </string>
+ <string> "bounce" </string>
+ <string> "__meta__" </string>
+ <string> "sprite" </string>
+ <string> "Sprite" </string>
+ <string> "texture" </string>
+ <string> "centered" </string>
+ <string> "offset" </string>
+ <string> "flip_h" </string>
+ <string> "flip_v" </string>
+ <string> "vframes" </string>
+ <string> "hframes" </string>
+ <string> "frame" </string>
+ <string> "modulate" </string>
+ <string> "region" </string>
+ <string> "region_rect" </string>
+ <string> "CollisionShape2D" </string>
+ <string> "shape" </string>
+ <string> "trigger" </string>
+ </string_array>
+ <string> "node_count" </string>
+ <int> 3 </int>
+ <string> "nodes" </string>
+ <int_array len="135"> -1, -1, 1, 0, -1, 24, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 1, 12, 8, 13, 3, 14, 9, 15, 10, 16, 8, 17, 3, 18, 3, 19, 11, 20, 12, 21, 4, 22, 5, 23, 2, 24, 5, 25, 13, 0, 0, 0, 27, 26, -1, 21, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 1, 28, 14, 29, 1, 30, 4, 31, 8, 32, 8, 33, 3, 34, 3, 35, 7, 36, 15, 37, 8, 38, 16, 0, 0, 0, 39, 39, -1, 12, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 17, 8, 5, 9, 6, 10, 7, 11, 1, 40, 9, 41, 8, 0 </int_array>
+ <string> "variants" </string>
+ <array len="18" shared="false">
+ <node_path> "" </node_path>
+ <bool> True </bool>
+ <real> 1 </real>
+ <int> 1 </int>
+ <vector2> 0, 0 </vector2>
+ <real> 0 </real>
+ <vector2> 1, 1 </vector2>
+ <int> 0 </int>
+ <bool> False </bool>
+ <resource resource_type="Shape2D" path="local://1"> </resource>
+ <matrix32> 1, -0, 0, 1, 1.46304, -13.1672 </matrix32>
+ <vector2> 0, 1 </vector2>
+ <real> 20 </real>
+ <dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
+ <string> "__editor_plugin_states__" </string>
+ <dictionary shared="false">
+ <string> "2D" </string>
+ <dictionary shared="false">
+ <string> "ofs" </string>
+ <vector2> -133.699, -110.553 </vector2>
+ <string> "snap_grid" </string>
+ <bool> False </bool>
+ <string> "snap_offset" </string>
+ <vector2> 0, 0 </vector2>
+ <string> "snap_pixel" </string>
+ <bool> False </bool>
+ <string> "snap_relative" </string>
+ <bool> False </bool>
+ <string> "snap_rotation" </string>
+ <bool> False </bool>
+ <string> "snap_rotation_offset" </string>
+ <real> 0 </real>
+ <string> "snap_rotation_step" </string>
+ <real> 0.261799 </real>
+ <string> "snap_show_grid" </string>
+ <bool> False </bool>
+ <string> "snap_step" </string>
+ <vector2> 10, 10 </vector2>
+ <string> "zoom" </string>
+ <real> 2.050546 </real>
+ </dictionary>
+ <string> "3D" </string>
+ <dictionary shared="false">
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
+ <string> "deflight_rot_y" </string>
+ <real> 0.628319 </real>
+ <string> "fov" </string>
+ <real> 45 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
+ <string> "viewports" </string>
+ <array len="4" shared="false">
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "listener" </string>
+ <bool> True </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ </dictionary>
+ </array>
+ <string> "zfar" </string>
+ <real> 500 </real>
+ <string> "znear" </string>
+ <real> 0.1 </real>
+ </dictionary>
+ </dictionary>
+ <string> "__editor_run_settings__" </string>
+ <dictionary shared="false">
+ <string> "custom_args" </string>
+ <string> "-l $scene" </string>
+ <string> "run_mode" </string>
+ <int> 0 </int>
+ </dictionary>
+ </dictionary>
+ <resource resource_type="Texture" path="res://one_way_platform.png"> </resource>
+ <color> 1, 1, 1, 1 </color>
+ <rect2> 0, 0, 0, 0 </rect2>
+ <vector2> 1.46304, -13.1672 </vector2>
+ </array>
+ <string> "version" </string>
+ <int> 1 </int>
+ </dictionary>
+
+ </main_resource>
+</resource_file> \ No newline at end of file
diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml
index 610057183b..76df853326 100644
--- a/demos/2d/platformer/stage.xml
+++ b/demos/2d/platformer/stage.xml
@@ -1,17 +1,22 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
- <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource>
+<resource_file type="PackedScene" subresource_count="10" version="1.1" version_name="Godot Engine v1.1.rc1.custom_build">
<ext_resource path="res://tileset.xml" type="TileSet"></ext_resource>
- <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource>
- <ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource>
- <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://one_way_platform.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource>
<ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource>
<main_resource>
<dictionary name="_bundled" shared="false">
+ <string> "conn_count" </string>
+ <int> 0 </int>
+ <string> "conns" </string>
+ <int_array len="0"> </int_array>
<string> "names" </string>
- <string_array len="130">
+ <string_array len="133">
<string> "stage" </string>
<string> "Node" </string>
<string> "_import_path" </string>
@@ -39,6 +44,7 @@
<string> "collision/friction" </string>
<string> "collision/bounce" </string>
<string> "collision/layers" </string>
+ <string> "collision/mask" </string>
<string> "tile_data" </string>
<string> "coins" </string>
<string> "coin" </string>
@@ -84,8 +90,6 @@
<string> "coin 31 7 3" </string>
<string> "coin 31 7 4" </string>
<string> "coin 31 7 5" </string>
- <string> "player" </string>
- <string> "RigidBody2D" </string>
<string> "props" </string>
<string> "moving_platform" </string>
<string> "Node2D" </string>
@@ -94,6 +98,10 @@
<string> "moving_platform 2" </string>
<string> "moving_platform 3" </string>
<string> "seesaw" </string>
+ <string> "one_way_platform" </string>
+ <string> "StaticBody2D" </string>
+ <string> "player" </string>
+ <string> "RigidBody2D" </string>
<string> "music" </string>
<string> "StreamPlayer" </string>
<string> "stream/stream" </string>
@@ -143,134 +151,146 @@
<string> "uppercase" </string>
<string> "percent_visible" </string>
</string_array>
- <string> "version" </string>
- <int> 1 </int>
- <string> "conn_count" </string>
- <int> 0 </int>
<string> "node_count" </string>
- <int> 66 </int>
+ <int> 67 </int>
+ <string> "nodes" </string>
+ <int_array len="975"> -1, -1, 1, 0, -1, 2, 2, 0, 3, 1, 0, 0, 0, 5, 4, -1, 25, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 10, 5, 11, 6, 12, 7, 13, 8, 14, 2, 15, 8, 16, 9, 17, 10, 18, 11, 19, 12, 20, 13, 21, 8, 22, 14, 23, 14, 24, 3, 25, 6, 26, 4, 27, 4, 28, 15, 3, 16, 0, 0, 0, 1, 29, -1, 2, 2, 0, 3, 17, 0, 2, 0, 31, 30, 18, 3, 2, 0, 10, 19, 3, 20, 0, 2, 0, 31, 32, 18, 3, 2, 0, 10, 21, 3, 20, 0, 2, 0, 31, 33, 18, 3, 2, 0, 10, 22, 3, 20, 0, 2, 0, 31, 34, 18, 3, 2, 0, 10, 23, 3, 20, 0, 2, 0, 31, 35, 18, 3, 2, 0, 10, 24, 3, 20, 0, 2, 0, 31, 36, 18, 3, 2, 0, 10, 25, 3, 20, 0, 2, 0, 31, 37, 18, 3, 2, 0, 10, 26, 3, 20, 0, 2, 0, 31, 38, 18, 3, 2, 0, 10, 27, 3, 20, 0, 2, 0, 31, 39, 18, 3, 2, 0, 10, 28, 3, 20, 0, 2, 0, 31, 40, 18, 3, 2, 0, 10, 29, 3, 20, 0, 2, 0, 31, 41, 18, 3, 2, 0, 10, 30, 3, 20, 0, 2, 0, 31, 42, 18, 3, 2, 0, 10, 31, 3, 20, 0, 2, 0, 31, 43, 18, 3, 2, 0, 10, 32, 3, 20, 0, 2, 0, 31, 44, 18, 3, 2, 0, 10, 33, 3, 20, 0, 2, 0, 31, 45, 18, 3, 2, 0, 10, 34, 3, 20, 0, 2, 0, 31, 46, 18, 3, 2, 0, 10, 35, 3, 20, 0, 2, 0, 31, 47, 18, 3, 2, 0, 10, 36, 3, 20, 0, 2, 0, 31, 48, 18, 3, 2, 0, 10, 37, 3, 20, 0, 2, 0, 31, 49, 18, 3, 2, 0, 10, 38, 3, 20, 0, 2, 0, 31, 50, 18, 3, 2, 0, 10, 39, 3, 20, 0, 2, 0, 31, 51, 18, 3, 2, 0, 10, 40, 3, 20, 0, 2, 0, 31, 52, 18, 3, 2, 0, 10, 41, 3, 20, 0, 2, 0, 31, 53, 18, 3, 2, 0, 10, 42, 3, 20, 0, 2, 0, 31, 54, 18, 3, 2, 0, 10, 43, 3, 20, 0, 2, 0, 31, 55, 18, 3, 2, 0, 10, 44, 3, 20, 0, 2, 0, 31, 56, 18, 3, 2, 0, 10, 45, 3, 20, 0, 2, 0, 31, 57, 18, 3, 2, 0, 10, 46, 3, 20, 0, 2, 0, 31, 58, 18, 3, 2, 0, 10, 47, 3, 20, 0, 2, 0, 31, 59, 18, 3, 2, 0, 10, 48, 3, 20, 0, 2, 0, 31, 60, 18, 3, 2, 0, 10, 49, 3, 20, 0, 2, 0, 31, 61, 18, 3, 2, 0, 10, 50, 3, 20, 0, 2, 0, 31, 62, 18, 3, 2, 0, 10, 51, 3, 20, 0, 2, 0, 31, 63, 18, 3, 2, 0, 10, 52, 3, 20, 0, 2, 0, 31, 64, 18, 3, 2, 0, 10, 53, 3, 20, 0, 2, 0, 31, 65, 18, 3, 2, 0, 10, 54, 3, 20, 0, 2, 0, 31, 66, 18, 3, 2, 0, 10, 55, 3, 20, 0, 2, 0, 31, 67, 18, 3, 2, 0, 10, 56, 3, 20, 0, 2, 0, 31, 68, 18, 3, 2, 0, 10, 57, 3, 20, 0, 2, 0, 31, 69, 18, 3, 2, 0, 10, 58, 3, 20, 0, 2, 0, 31, 70, 18, 3, 2, 0, 10, 59, 3, 20, 0, 2, 0, 31, 71, 18, 3, 2, 0, 10, 60, 3, 20, 0, 2, 0, 31, 72, 18, 3, 2, 0, 10, 61, 3, 20, 0, 0, 0, 1, 73, -1, 1, 2, 0, 0, 45, 0, 75, 74, 62, 5, 2, 0, 10, 63, 3, 64, 76, 65, 77, 66, 0, 45, 0, 75, 78, 62, 5, 2, 0, 10, 67, 3, 64, 76, 68, 77, 69, 0, 45, 0, 75, 79, 62, 5, 2, 0, 10, 70, 3, 64, 76, 71, 77, 69, 0, 45, 0, 75, 80, 72, 3, 2, 0, 10, 73, 3, 74, 0, 45, 0, 82, 81, 75, 3, 2, 0, 10, 76, 3, 77, 0, 0, 0, 84, 83, 78, 3, 2, 0, 10, 79, 3, 80, 0, 0, 0, 86, 85, -1, 7, 2, 0, 87, 81, 88, 14, 89, 2, 90, 82, 91, 2, 92, 14, 0, 0, 0, 1, 93, -1, 1, 2, 0, 0, 53, 0, 84, 94, 83, 3, 2, 0, 10, 84, 3, 85, 0, 53, 0, 84, 95, 83, 3, 2, 0, 10, 86, 3, 85, 0, 53, 0, 84, 96, 83, 3, 2, 0, 10, 87, 3, 85, 0, 53, 0, 84, 97, 83, 3, 2, 0, 10, 88, 3, 85, 0, 53, 0, 84, 98, 83, 3, 2, 0, 10, 89, 3, 85, 0, 53, 0, 84, 99, 83, 3, 2, 0, 10, 90, 3, 85, 0, 53, 0, 84, 100, 83, 3, 2, 0, 10, 91, 3, 85, 0, 53, 0, 84, 101, 83, 3, 2, 0, 10, 92, 3, 85, 0, 53, 0, 84, 102, 83, 3, 2, 0, 10, 93, 3, 85, 0, 53, 0, 84, 103, 83, 3, 2, 0, 10, 94, 3, 85, 0, 53, 0, 84, 104, 83, 3, 2, 0, 10, 95, 3, 85, 0, 0, 0, 106, 105, 96, 2, 2, 0, 3, 97, 0, 0, 0, 107, 107, -1, 30, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 108, 98, 109, 99, 110, 100, 111, 101, 112, 0, 113, 0, 114, 0, 115, 0, 116, 2, 117, 2, 118, 13, 119, 3, 120, 6, 121, 102, 122, 3, 123, 103, 124, 6, 125, 14, 126, 14, 127, 104, 128, 8, 129, 8, 130, 2, 131, 14, 132, 105, 0 </int_array>
<string> "variants" </string>
- <array len="103" shared="false">
+ <array len="106" shared="false">
<node_path> "" </node_path>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 2 </int>
- <string> "sources" </string>
- <array len="4" shared="false">
- <string> "res://moving_platform.gd" </string>
- <string> "res://enemy.gd" </string>
- <string> "res://player.gd" </string>
- <string> "res://coin.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
- <string> "pixel_snap" </string>
+ <string> "ofs" </string>
+ <vector2> 328.379, 822.226 </vector2>
+ <string> "snap_grid" </string>
<bool> False </bool>
- <string> "zoom" </string>
- <real> 0.814506 </real>
- <string> "use_snap" </string>
+ <string> "snap_offset" </string>
+ <vector2> 0, 0 </vector2>
+ <string> "snap_pixel" </string>
<bool> False </bool>
- <string> "snap_vec" </string>
+ <string> "snap_relative" </string>
+ <bool> False </bool>
+ <string> "snap_rotation" </string>
+ <bool> False </bool>
+ <string> "snap_rotation_offset" </string>
+ <real> 0 </real>
+ <string> "snap_rotation_step" </string>
+ <real> 0.261799 </real>
+ <string> "snap_show_grid" </string>
+ <bool> False </bool>
+ <string> "snap_step" </string>
<vector2> 10, 10 </vector2>
- <string> "ofs" </string>
- <vector2> 177.488, 709.633 </vector2>
+ <string> "zoom" </string>
+ <real> 1.108032 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
<string> "deflight_rot_y" </string>
<real> 0.628319 </real>
- <string> "zfar" </string>
- <real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
- <real> 4 </real>
- <string> "x_rot" </string>
- <real> 0 </real>
- <string> "y_rot" </string>
- <real> 0 </real>
+ <real> 18.643827 </real>
<string> "listener" </string>
<bool> True </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
- </dictionary>
- <dictionary shared="false">
- <string> "distance" </string>
- <real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
- </dictionary>
- <dictionary shared="false">
- <string> "distance" </string>
- <real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
- </dictionary>
- <dictionary shared="false">
- <string> "distance" </string>
- <real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
</dictionary>
</array>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "ambient_light_color" </string>
- <color> 0.15, 0.15, 0.15, 1 </color>
- <string> "show_grid" </string>
- <bool> True </bool>
- <string> "show_origin" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
- <string> "default_srgb" </string>
- <bool> False </bool>
- <string> "deflight_rot_x" </string>
- <real> 0.942478 </real>
+ </dictionary>
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 2 </int>
+ <string> "sources" </string>
+ <array len="4" shared="false">
+ <string> "res://moving_platform.gd" </string>
+ <string> "res://enemy.gd" </string>
+ <string> "res://player.gd" </string>
+ <string> "res://coin.gd" </string>
+ </array>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -280,8 +300,6 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "3D" </string>
</dictionary>
<bool> True </bool>
<real> 1 </real>
@@ -296,7 +314,7 @@
<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
<int> 2 </int>
<bool> False </bool>
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10, 1703962, 10, 1703963, 10, 1703964, 10, 1703965, 10, 1703966, 10, 1703967, 10, 1703968, 10, 1703969, 10, 1703970, 10, 1703971, 10, 1703972, 10, 1703973, 10, 1703974, 10, 1703975, 10, 1703976, 10, 1703977, 10, 1703978, 10, 1703979, 10, 1703980, 10, 1703981, 10, 1703982, 10, 1703983, 10, 1703984, 10, 1703985, 10, 1703986, 10, 1703987, 10, 1703988, 10, 1703989, 10, 1703990, 10, 1703991, 10, 1703992, 10, 1703993, 10, 1703994, 10, 1703995, 10, 1703996, 10, 1703997, 10, 1703998, 10, 1703999, 10, 1704000, 10, 1704001, 10, 1704002, 10, 1704003, 10, 1704004, 10, 1704005, 10, 1704006, 10, 1704007, 10, 1769488, 10, 1769489, 10, 1769490, 10, 1769491, 10, 1769492, 10, 1769493, 10, 1769494, 10, 1769495, 10, 1769496, 10, 1769497, 10, 1769498, 10, 1769499, 10, 1769500, 10, 1769501, 10, 1769502, 10, 1769503, 10, 1769504, 10, 1769505, 10, 1769506, 10, 1769507, 10, 1769508, 10, 1769509, 10, 1769510, 10, 1769511, 10, 1769512, 10, 1769513, 10, 1769514, 10, 1769515, 10, 1769516, 10, 1769517, 10, 1769518, 10, 1769519, 10, 1769520, 10, 1769521, 10, 1769522, 10, 1769523, 10, 1769524, 10, 1769525, 10, 1769526, 10, 1769527, 10, 1769528, 10, 1769529, 10, 1769530, 10, 1769531, 10, 1769532, 10, 1769533, 10, 1769534, 10, 1769535, 10, 1769536, 10, 1769537, 10, 1769538, 10, 1769539, 10, 1769540, 10, 1769541, 10 </int_array>
<dictionary shared="false">
<string> "_edit_lock_" </string>
<bool> True </bool>
@@ -308,103 +326,105 @@
<resource resource_type="PackedScene" path="res://coin.xml"> </resource>
<vector2> 672, 1120 </vector2>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 2 </int>
- <string> "sources" </string>
- <array len="3" shared="false">
- <string> "res://enemy.gd" </string>
- <string> "res://player.gd" </string>
- <string> "res://coin.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
+ <string> "ofs" </string>
+ <vector2> -34.3697, -21.6562 </vector2>
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
<real> 3.794776 </real>
- <string> "ofs" </string>
- <vector2> -34.3697, -21.6562 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "default_light" </string>
+ <bool> True </bool>
<string> "fov" </string>
<real> 45 </real>
- <string> "zfar" </string>
- <real> 500 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "show_grid" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
- <string> "show_origin" </string>
- <bool> True </bool>
+ </dictionary>
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 2 </int>
+ <string> "sources" </string>
+ <array len="3" shared="false">
+ <string> "res://enemy.gd" </string>
+ <string> "res://player.gd" </string>
+ <string> "res://coin.gd" </string>
+ </array>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -414,8 +434,6 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "2D" </string>
</dictionary>
<vector2> 704, 1120 </vector2>
<vector2> 736, 1120 </vector2>
@@ -458,124 +476,217 @@
<vector2> 4300.75, 541.058 </vector2>
<vector2> 4236.75, 541.058 </vector2>
<vector2> 4172.75, 541.058 </vector2>
- <resource resource_type="PackedScene" path="res://player.xml"> </resource>
- <vector2> 251.684, 1045.6 </vector2>
+ <resource resource_type="PackedScene" path="res://moving_platform.xml"> </resource>
+ <vector2> 1451.86, 742.969 </vector2>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 0 </int>
- <string> "sources" </string>
- <array len="1" shared="false">
- <string> "res://player.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
+ <string> "ofs" </string>
+ <vector2> -210.652, -172.81 </vector2>
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
- <real> 2.272073 </real>
- <string> "use_snap" </string>
- <bool> False </bool>
- <string> "ofs" </string>
- <vector2> -181.946, -86.2812 </vector2>
- <string> "snap" </string>
- <int> 10 </int>
+ <real> 1.360373 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "default_light" </string>
+ <bool> True </bool>
<string> "fov" </string>
- <real> 45 </real>
- <string> "zfar" </string>
- <real> 500 </real>
+ <real> 400 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "listener" </string>
- <bool> True </bool>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "listener" </string>
- <bool> False </bool>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
</dictionary>
+ </array>
+ <string> "zfar" </string>
+ <real> 500 </real>
+ <string> "znear" </string>
+ <real> 0.1 </real>
+ </dictionary>
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 0 </int>
+ <string> "sources" </string>
+ <array len="4" shared="false">
+ <string> "res://moving_platform.gd" </string>
+ <string> "res://enemy.gd" </string>
+ <string> "res://player.gd" </string>
+ <string> "res://coin.gd" </string>
+ </array>
+ </dictionary>
+ </dictionary>
+ <string> "__editor_run_settings__" </string>
+ <dictionary shared="false">
+ <string> "custom_args" </string>
+ <string> "-l $scene" </string>
+ <string> "run_mode" </string>
+ <int> 0 </int>
+ </dictionary>
+ </dictionary>
+ <vector2> 0, 140 </vector2>
+ <real> 5 </real>
+ <vector2> 624.824, 545.544 </vector2>
+ <vector2> 300, 0 </vector2>
+ <real> 10 </real>
+ <vector2> 3419.86, 739.662 </vector2>
+ <vector2> 450, 0 </vector2>
+ <resource resource_type="PackedScene" path="res://seesaw.xml"> </resource>
+ <vector2> 2402.79, 849.52 </vector2>
+ <dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
+ <string> "__editor_plugin_states__" </string>
+ <dictionary shared="false">
+ <string> "2D" </string>
+ <dictionary shared="false">
+ <string> "ofs" </string>
+ <vector2> -116.979, -109.897 </vector2>
+ <string> "pixel_snap" </string>
+ <bool> False </bool>
+ <string> "zoom" </string>
+ <real> 2.050547 </real>
+ </dictionary>
+ <string> "3D" </string>
+ <dictionary shared="false">
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "fov" </string>
+ <real> 400 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
+ <string> "viewports" </string>
+ <array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "listener" </string>
- <bool> False </bool>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "listener" </string>
- <bool> False </bool>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
</dictionary>
</array>
- <string> "deflight_rot_y" </string>
- <real> 0.628319 </real>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "ambient_light_color" </string>
- <color> 0.15, 0.15, 0.15, 1 </color>
- <string> "show_grid" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
- <string> "show_origin" </string>
- <bool> True </bool>
- <string> "deflight_rot_x" </string>
- <real> 0.942478 </real>
- <string> "default_srgb" </string>
- <bool> False </bool>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -585,110 +696,130 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "Script" </string>
</dictionary>
- <resource resource_type="PackedScene" path="res://moving_platform.xml"> </resource>
- <vector2> 1451.86, 742.969 </vector2>
+ <resource resource_type="PackedScene" path="res://one_way_platform.xml"> </resource>
+ <vector2> 927.698, 1120.81 </vector2>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 0 </int>
- <string> "sources" </string>
- <array len="4" shared="false">
- <string> "res://moving_platform.gd" </string>
- <string> "res://enemy.gd" </string>
- <string> "res://player.gd" </string>
- <string> "res://coin.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
- <string> "pixel_snap" </string>
+ <string> "ofs" </string>
+ <vector2> -133.699, -110.553 </vector2>
+ <string> "snap_grid" </string>
+ <bool> False </bool>
+ <string> "snap_offset" </string>
+ <vector2> 0, 0 </vector2>
+ <string> "snap_pixel" </string>
+ <bool> False </bool>
+ <string> "snap_relative" </string>
+ <bool> False </bool>
+ <string> "snap_rotation" </string>
+ <bool> False </bool>
+ <string> "snap_rotation_offset" </string>
+ <real> 0 </real>
+ <string> "snap_rotation_step" </string>
+ <real> 0.261799 </real>
+ <string> "snap_show_grid" </string>
<bool> False </bool>
+ <string> "snap_step" </string>
+ <vector2> 10, 10 </vector2>
<string> "zoom" </string>
- <real> 1.360373 </real>
- <string> "ofs" </string>
- <vector2> -210.652, -172.81 </vector2>
+ <real> 2.050546 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
+ <string> "deflight_rot_y" </string>
+ <real> 0.628319 </real>
<string> "fov" </string>
- <real> 400 </real>
- <string> "zfar" </string>
- <real> 500 </real>
+ <real> 45 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> True </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "show_grid" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
- <string> "show_origin" </string>
- <bool> True </bool>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -698,105 +829,127 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "2D" </string>
</dictionary>
- <vector2> 0, 140 </vector2>
- <real> 5 </real>
- <vector2> 624.824, 545.544 </vector2>
- <vector2> 300, 0 </vector2>
- <real> 10 </real>
- <vector2> 3419.86, 739.662 </vector2>
- <vector2> 450, 0 </vector2>
- <resource resource_type="PackedScene" path="res://seesaw.xml"> </resource>
- <vector2> 2402.79, 849.52 </vector2>
+ <resource resource_type="PackedScene" path="res://player.xml"> </resource>
+ <vector2> 251.684, 1045.6 </vector2>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "Script" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
<string> "2D" </string>
<dictionary shared="false">
+ <string> "ofs" </string>
+ <vector2> -181.946, -86.2812 </vector2>
<string> "pixel_snap" </string>
<bool> False </bool>
+ <string> "snap" </string>
+ <int> 10 </int>
+ <string> "use_snap" </string>
+ <bool> False </bool>
<string> "zoom" </string>
- <real> 2.050547 </real>
- <string> "ofs" </string>
- <vector2> -116.979, -109.897 </vector2>
+ <real> 2.272073 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
+ <string> "deflight_rot_y" </string>
+ <real> 0.628319 </real>
<string> "fov" </string>
- <real> 400 </real>
- <string> "zfar" </string>
- <real> 500 </real>
+ <real> 45 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> True </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "listener" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "show_grid" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
- <string> "show_origin" </string>
- <bool> True </bool>
+ </dictionary>
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 0 </int>
+ <string> "sources" </string>
+ <array len="1" shared="false">
+ <string> "res://player.gd" </string>
+ </array>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -806,109 +959,109 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "2D" </string>
</dictionary>
<resource resource_type="AudioStream" path="res://music.ogg"> </resource>
<real> 2 </real>
<resource resource_type="PackedScene" path="res://enemy.xml"> </resource>
<vector2> 834.664, 1309.6 </vector2>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 0 </int>
- <string> "sources" </string>
- <array len="1" shared="false">
- <string> "res://enemy.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
+ <string> "ofs" </string>
+ <vector2> -227.625, -197.9 </vector2>
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
<real> 1.108033 </real>
- <string> "ofs" </string>
- <vector2> -227.625, -197.9 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "default_light" </string>
+ <bool> True </bool>
<string> "fov" </string>
<real> 45 </real>
- <string> "zfar" </string>
- <real> 500 </real>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
- <string> "use_environment" </string>
- <bool> False </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
- <string> "viewport_mode" </string>
- <int> 1 </int>
- <string> "default_light" </string>
- <bool> True </bool>
- <string> "show_grid" </string>
- <bool> True </bool>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
- <string> "show_origin" </string>
- <bool> True </bool>
+ </dictionary>
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 0 </int>
+ <string> "sources" </string>
+ <array len="1" shared="false">
+ <string> "res://enemy.gd" </string>
+ </array>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -918,8 +1071,6 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "2D" </string>
</dictionary>
<vector2> 707.665, 1225.05 </vector2>
<vector2> 1125.21, 1053.06 </vector2>
@@ -933,55 +1084,57 @@
<vector2> 2406.63, 815.115 </vector2>
<resource resource_type="PackedScene" path="res://parallax_bg.xml"> </resource>
<dictionary shared="false">
+ <string> "__editor_plugin_screen__" </string>
+ <string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
- <string> "Script" </string>
- <dictionary shared="false">
- <string> "current" </string>
- <int> 0 </int>
- <string> "sources" </string>
- <array len="4" shared="false">
- <string> "res://moving_platform.gd" </string>
- <string> "res://enemy.gd" </string>
- <string> "res://player.gd" </string>
- <string> "res://coin.gd" </string>
- </array>
- </dictionary>
<string> "2D" </string>
<dictionary shared="false">
- <string> "zoom" </string>
- <real> 1 </real>
<string> "ofs" </string>
<vector2> -5, -25 </vector2>
+ <string> "zoom" </string>
+ <real> 1 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
- <string> "zfar" </string>
- <real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
- <string> "window_mode" </string>
- <int> 0 </int>
<string> "window_0" </string>
<dictionary shared="false">
- <string> "distance" </string>
- <real> 4 </real>
- <string> "x_rot" </string>
- <real> 0.337 </real>
<string> "default_light" </string>
<bool> True </bool>
- <string> "y_rot" </string>
- <real> -0.575 </real>
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
- <string> "pos" </string>
- <vector3> 0, 0, 0 </vector3>
+ <string> "x_rot" </string>
+ <real> 0.337 </real>
+ <string> "y_rot" </string>
+ <real> -0.575 </real>
</dictionary>
+ <string> "window_mode" </string>
+ <int> 0 </int>
+ <string> "zfar" </string>
+ <real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 0 </int>
+ <string> "sources" </string>
+ <array len="4" shared="false">
+ <string> "res://moving_platform.gd" </string>
+ <string> "res://enemy.gd" </string>
+ <string> "res://player.gd" </string>
+ <string> "res://coin.gd" </string>
+ </array>
+ </dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
@@ -990,8 +1143,6 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
- <string> "__editor_plugin_screen__" </string>
- <string> "2D" </string>
</dictionary>
<real> 12 </real>
<real> -202 </real>
@@ -1002,10 +1153,8 @@
<string> "This is a simple demo on how to make a platformer game with Godot.&quot;This version uses physics and the 2D physics engine for motion and collision.&quot;&quot;The demo also shows the benefits of using the scene system, where coins,&quot;enemies and the player are edited separatedly and instanced in the stage.&quot;&quot;To edit the base tiles for the tileset, open the tileset_edit.xml file and follow &quot;instructions.&quot;" </string>
<real> -1 </real>
</array>
- <string> "nodes" </string>
- <int_array len="960"> -1, -1, 1, 0, -1, 2, 2, 0, 3, 1, 0, 0, 0, 5, 4, -1, 24, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 10, 5, 11, 6, 12, 7, 13, 8, 14, 2, 15, 8, 16, 9, 17, 10, 18, 11, 19, 12, 20, 13, 21, 8, 22, 14, 23, 14, 24, 3, 25, 6, 26, 4, 27, 15, 3, 16, 0, 0, 0, 1, 28, -1, 2, 2, 0, 3, 17, 0, 2, 0, 30, 29, 18, 3, 2, 0, 10, 19, 3, 20, 0, 2, 0, 30, 31, 18, 3, 2, 0, 10, 21, 3, 20, 0, 2, 0, 30, 32, 18, 3, 2, 0, 10, 22, 3, 20, 0, 2, 0, 30, 33, 18, 3, 2, 0, 10, 23, 3, 20, 0, 2, 0, 30, 34, 18, 3, 2, 0, 10, 24, 3, 20, 0, 2, 0, 30, 35, 18, 3, 2, 0, 10, 25, 3, 20, 0, 2, 0, 30, 36, 18, 3, 2, 0, 10, 26, 3, 20, 0, 2, 0, 30, 37, 18, 3, 2, 0, 10, 27, 3, 20, 0, 2, 0, 30, 38, 18, 3, 2, 0, 10, 28, 3, 20, 0, 2, 0, 30, 39, 18, 3, 2, 0, 10, 29, 3, 20, 0, 2, 0, 30, 40, 18, 3, 2, 0, 10, 30, 3, 20, 0, 2, 0, 30, 41, 18, 3, 2, 0, 10, 31, 3, 20, 0, 2, 0, 30, 42, 18, 3, 2, 0, 10, 32, 3, 20, 0, 2, 0, 30, 43, 18, 3, 2, 0, 10, 33, 3, 20, 0, 2, 0, 30, 44, 18, 3, 2, 0, 10, 34, 3, 20, 0, 2, 0, 30, 45, 18, 3, 2, 0, 10, 35, 3, 20, 0, 2, 0, 30, 46, 18, 3, 2, 0, 10, 36, 3, 20, 0, 2, 0, 30, 47, 18, 3, 2, 0, 10, 37, 3, 20, 0, 2, 0, 30, 48, 18, 3, 2, 0, 10, 38, 3, 20, 0, 2, 0, 30, 49, 18, 3, 2, 0, 10, 39, 3, 20, 0, 2, 0, 30, 50, 18, 3, 2, 0, 10, 40, 3, 20, 0, 2, 0, 30, 51, 18, 3, 2, 0, 10, 41, 3, 20, 0, 2, 0, 30, 52, 18, 3, 2, 0, 10, 42, 3, 20, 0, 2, 0, 30, 53, 18, 3, 2, 0, 10, 43, 3, 20, 0, 2, 0, 30, 54, 18, 3, 2, 0, 10, 44, 3, 20, 0, 2, 0, 30, 55, 18, 3, 2, 0, 10, 45, 3, 20, 0, 2, 0, 30, 56, 18, 3, 2, 0, 10, 46, 3, 20, 0, 2, 0, 30, 57, 18, 3, 2, 0, 10, 47, 3, 20, 0, 2, 0, 30, 58, 18, 3, 2, 0, 10, 48, 3, 20, 0, 2, 0, 30, 59, 18, 3, 2, 0, 10, 49, 3, 20, 0, 2, 0, 30, 60, 18, 3, 2, 0, 10, 50, 3, 20, 0, 2, 0, 30, 61, 18, 3, 2, 0, 10, 51, 3, 20, 0, 2, 0, 30, 62, 18, 3, 2, 0, 10, 52, 3, 20, 0, 2, 0, 30, 63, 18, 3, 2, 0, 10, 53, 3, 20, 0, 2, 0, 30, 64, 18, 3, 2, 0, 10, 54, 3, 20, 0, 2, 0, 30, 65, 18, 3, 2, 0, 10, 55, 3, 20, 0, 2, 0, 30, 66, 18, 3, 2, 0, 10, 56, 3, 20, 0, 2, 0, 30, 67, 18, 3, 2, 0, 10, 57, 3, 20, 0, 2, 0, 30, 68, 18, 3, 2, 0, 10, 58, 3, 20, 0, 2, 0, 30, 69, 18, 3, 2, 0, 10, 59, 3, 20, 0, 2, 0, 30, 70, 18, 3, 2, 0, 10, 60, 3, 20, 0, 2, 0, 30, 71, 18, 3, 2, 0, 10, 61, 3, 20, 0, 0, 0, 73, 72, 62, 3, 2, 0, 10, 63, 3, 64, 0, 0, 0, 1, 74, -1, 1, 2, 0, 0, 46, 0, 76, 75, 65, 5, 2, 0, 10, 66, 3, 67, 77, 68, 78, 69, 0, 46, 0, 76, 79, 65, 5, 2, 0, 10, 70, 3, 67, 77, 71, 78, 72, 0, 46, 0, 76, 80, 65, 5, 2, 0, 10, 73, 3, 67, 77, 74, 78, 72, 0, 46, 0, 76, 81, 75, 3, 2, 0, 10, 76, 3, 77, 0, 0, 0, 83, 82, -1, 7, 2, 0, 84, 78, 85, 14, 86, 2, 87, 79, 88, 2, 89, 14, 0, 0, 0, 1, 90, -1, 1, 2, 0, 0, 52, 0, 73, 91, 80, 3, 2, 0, 10, 81, 3, 82, 0, 52, 0, 73, 92, 80, 3, 2, 0, 10, 83, 3, 82, 0, 52, 0, 73, 93, 80, 3, 2, 0, 10, 84, 3, 82, 0, 52, 0, 73, 94, 80, 3, 2, 0, 10, 85, 3, 82, 0, 52, 0, 73, 95, 80, 3, 2, 0, 10, 86, 3, 82, 0, 52, 0, 73, 96, 80, 3, 2, 0, 10, 87, 3, 82, 0, 52, 0, 73, 97, 80, 3, 2, 0, 10, 88, 3, 82, 0, 52, 0, 73, 98, 80, 3, 2, 0, 10, 89, 3, 82, 0, 52, 0, 73, 99, 80, 3, 2, 0, 10, 90, 3, 82, 0, 52, 0, 73, 100, 80, 3, 2, 0, 10, 91, 3, 82, 0, 52, 0, 73, 101, 80, 3, 2, 0, 10, 92, 3, 82, 0, 0, 0, 103, 102, 93, 2, 2, 0, 3, 94, 0, 0, 0, 104, 104, -1, 30, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 105, 95, 106, 96, 107, 97, 108, 98, 109, 0, 110, 0, 111, 0, 112, 0, 113, 2, 114, 2, 115, 13, 116, 3, 117, 6, 118, 99, 119, 3, 120, 100, 121, 6, 122, 14, 123, 14, 124, 101, 125, 8, 126, 8, 127, 2, 128, 14, 129, 102, 0 </int_array>
- <string> "conns" </string>
- <int_array len="0"> </int_array>
+ <string> "version" </string>
+ <int> 1 </int>
</dictionary>
</main_resource>
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 905e999125..901bfa1253 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -19442,7 +19442,7 @@
<description>
</description>
</method>
- <method name="body_set_user_mask" >
+ <method name="body_set_collision_mask" >
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="mask" type="int">
@@ -19450,7 +19450,7 @@
<description>
</description>
</method>
- <method name="body_get_user_mask" qualifiers="const" >
+ <method name="body_get_collision_mask" qualifiers="const" >
<return type="int">
</return>
<argument index="0" name="body" type="RID">
diff --git a/drivers/SCsub b/drivers/SCsub
index a1a2191cbc..6ab0973625 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -1,91 +1,94 @@
-Import('env')
-
-env.drivers_sources=[]
-#env.add_source_files(env.drivers_sources,"*.cpp")
-env.Append(CPPPATH=["vorbis"])
-Export('env')
-
-SConscript('unix/SCsub');
-SConscript('alsa/SCsub');
-SConscript('pulseaudio/SCsub');
-SConscript('windows/SCsub');
-SConscript('gles2/SCsub');
-SConscript('gl_context/SCsub');
-SConscript('openssl/SCsub');
-
-if (env["png"]=="yes"):
- SConscript("png/SCsub");
-if (env["jpg"]=="yes"):
- SConscript("jpg/SCsub");
-if (env["webp"]=="yes"):
- SConscript("webp/SCsub");
-SConscript("dds/SCsub");
-SConscript("pvr/SCsub");
-SConscript("etc1/SCsub")
-if (env["builtin_zlib"]=="yes"):
- SConscript("builtin_zlib/SCsub");
-if (env["openssl"]=="builtin"):
- SConscript("builtin_openssl2/SCsub");
-
-SConscript("rtaudio/SCsub");
-SConscript("nedmalloc/SCsub");
-SConscript("trex/SCsub");
-SConscript("chibi/SCsub");
-if (env["vorbis"]=="yes" or env["speex"]=="yes" or env["theora"]=="yes"):
- SConscript("ogg/SCsub");
-if (env["vorbis"]=="yes"):
- SConscript("vorbis/SCsub");
-if (env["tools"]=="yes"):
- SConscript("convex_decomp/SCsub");
-
-if env["theora"]=="yes":
- SConscript("theoraplayer/SCsub")
-if (env["theora"]=="yes"):
- SConscript("theora/SCsub");
-if (env['speex']=='yes'):
- SConscript("speex/SCsub");
-if (env['musepack']=='yes'):
- SConscript("mpc/SCsub");
-if (env["squish"]=="yes" and env["tools"]=="yes"):
- SConscript("squish/SCsub");
-
-num = 0
-cur_base = ""
-total = len(env.drivers_sources)
-max_src = 64
-list = []
-lib_list = []
-
-import string
-
-for f in env.drivers_sources:
- fname = ""
- if type(f) == type(""):
- fname = env.File(f).path
- else:
- fname = env.File(f)[0].path
- #base = string.join(fname.split("/")[:-1], "/")
- fname = fname.replace("\\", "/")
- base = string.join(fname.split("/")[:2], "/")
- if base != cur_base and len(list) > max_src:
- lib = env.Library("drivers"+str(num), list)
- lib_list.append(lib)
- list = []
- num = num+1
- cur_base = base
- list.append(f)
-
-if len(list) > 0:
- lib = env.Library("drivers"+str(num), list)
- lib_list.append(lib)
-
-
-drivers_base=[]
-env.add_source_files(drivers_base,"*.cpp")
-lib_list.insert(0, env.Library("drivers", drivers_base))
-
-env.Prepend(LIBS=lib_list)
-
-#lib = env.Library("drivers",env.drivers_sources)
-#env.Prepend(LIBS=[lib])
-
+Import('env')
+
+env.drivers_sources=[]
+#env.add_source_files(env.drivers_sources,"*.cpp")
+env.Append(CPPPATH=["vorbis"])
+Export('env')
+
+SConscript('unix/SCsub');
+SConscript('alsa/SCsub');
+SConscript('pulseaudio/SCsub');
+SConscript('windows/SCsub');
+SConscript('gles2/SCsub');
+SConscript('gl_context/SCsub');
+SConscript('openssl/SCsub');
+
+if (env["png"]=="yes"):
+ SConscript("png/SCsub");
+if (env["jpg"]=="yes"):
+ SConscript("jpg/SCsub");
+if (env["webp"]=="yes"):
+ SConscript("webp/SCsub");
+SConscript("dds/SCsub");
+SConscript("pvr/SCsub");
+SConscript("etc1/SCsub")
+if (env["builtin_zlib"]=="yes"):
+ SConscript("builtin_zlib/SCsub");
+if (env["openssl"]=="builtin"):
+ SConscript("builtin_openssl2/SCsub");
+
+SConscript("rtaudio/SCsub");
+SConscript("nedmalloc/SCsub");
+SConscript("trex/SCsub");
+SConscript("chibi/SCsub");
+if (env["vorbis"]=="yes" or env["speex"]=="yes" or env["theora"]=="yes"):
+ SConscript("ogg/SCsub");
+if (env["vorbis"]=="yes"):
+ SConscript("vorbis/SCsub");
+if (env["tools"]=="yes"):
+ SConscript("convex_decomp/SCsub");
+
+if env["theora"]=="yes":
+ SConscript("theoraplayer/SCsub")
+if (env["theora"]=="yes"):
+ SConscript("theora/SCsub");
+if (env['speex']=='yes'):
+ SConscript("speex/SCsub");
+if (env['musepack']=='yes'):
+ SConscript("mpc/SCsub");
+if (env["squish"]=="yes" and env["tools"]=="yes"):
+ SConscript("squish/SCsub");
+
+num = 0
+cur_base = ""
+total = len(env.drivers_sources)
+max_src = 64
+list = []
+lib_list = []
+
+import string
+
+if env['vsproj']=="yes":
+ env.AddToVSProject(env.drivers_sources)
+
+for f in env.drivers_sources:
+ fname = ""
+ if type(f) == type(""):
+ fname = env.File(f).path
+ else:
+ fname = env.File(f)[0].path
+ #base = string.join(fname.split("/")[:-1], "/")
+ fname = fname.replace("\\", "/")
+ base = string.join(fname.split("/")[:2], "/")
+ if base != cur_base and len(list) > max_src:
+ lib = env.Library("drivers"+str(num), list)
+ lib_list.append(lib)
+ list = []
+ num = num+1
+ cur_base = base
+ list.append(f)
+
+if len(list) > 0:
+ lib = env.Library("drivers"+str(num), list)
+ lib_list.append(lib)
+
+
+drivers_base=[]
+env.add_source_files(drivers_base,"*.cpp")
+lib_list.insert(0, env.Library("drivers", drivers_base))
+
+env.Prepend(LIBS=lib_list)
+
+#lib = env.Library("drivers",env.drivers_sources)
+#env.Prepend(LIBS=[lib])
+
diff --git a/drivers/chibi/cp_player_data_control.cpp b/drivers/chibi/cp_player_data_control.cpp
index 4d30c1a703..d5ca648fff 100644
--- a/drivers/chibi/cp_player_data_control.cpp
+++ b/drivers/chibi/cp_player_data_control.cpp
@@ -233,7 +233,7 @@ int CPPlayer::get_channel_voice(int p_channel) {
const char* CPPlayer::get_voice_sample_name(int p_voice) {
- const char *name;
+ const char *name = NULL;
@@ -302,7 +302,7 @@ const char * CPPlayer::get_voice_instrument_name(int p_voice) {
- const char *name;
+ const char *name = NULL;
diff --git a/drivers/convex_decomp/b2Polygon.cpp b/drivers/convex_decomp/b2Polygon.cpp
index 49a3e74c2a..668313967e 100644
--- a/drivers/convex_decomp/b2Polygon.cpp
+++ b/drivers/convex_decomp/b2Polygon.cpp
@@ -970,6 +970,7 @@ int32 DecomposeConvex(b2Polygon* p, b2Polygon* results, int32 maxPolys) {
}
if (nTri < 1) {
//Still no luck? Oh well...
+ delete[] triangulated;
return -1;
}
int32 nPolys = PolygonizeTriangles(triangulated, nTri, results, maxPolys);
diff --git a/platform/android/android_native_app_glue.h b/platform/android/android_native_app_glue.h
index a902a3b4da..f5ba27ae66 100644
--- a/platform/android/android_native_app_glue.h
+++ b/platform/android/android_native_app_glue.h
@@ -26,7 +26,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
- * Copyright (C) 2010 The Android Open Source Project
+/* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index a77428e954..1ad32e7989 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -12,3 +12,9 @@ common_win=[
]
env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"])
+
+# Microsoft Visual Studio Project Generation
+if (env['vsproj'])=="yes":
+ env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
+ for x in common_win:
+ env.vs_srcs = env.vs_srcs + ["platform/windows/" + x]
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index a40b1fb397..827256c2fa 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -512,6 +512,29 @@ bool Area2D::overlaps_body(Node* p_body) const{
}
+void Area2D::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask=p_mask;
+ Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(),p_mask);
+}
+
+uint32_t Area2D::get_collision_mask() const {
+
+ return collision_mask;
+}
+
+
+void Area2D::set_layer_mask(uint32_t p_mask) {
+
+ layer_mask=p_mask;
+ Physics2DServer::get_singleton()->area_set_layer_mask(get_rid(),p_mask);
+}
+
+uint32_t Area2D::get_layer_mask() const {
+
+ return layer_mask;
+}
+
void Area2D::_bind_methods() {
@@ -542,6 +565,12 @@ void Area2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area2D::set_priority);
ObjectTypeDB::bind_method(_MD("get_priority"),&Area2D::get_priority);
+ ObjectTypeDB::bind_method(_MD("set_collision_mask","collision_mask"),&Area2D::set_collision_mask);
+ ObjectTypeDB::bind_method(_MD("get_collision_mask"),&Area2D::get_collision_mask);
+
+ ObjectTypeDB::bind_method(_MD("set_layer_mask","layer_mask"),&Area2D::set_layer_mask);
+ ObjectTypeDB::bind_method(_MD("get_layer_mask"),&Area2D::get_layer_mask);
+
ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area2D::set_enable_monitoring);
ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area2D::is_monitoring_enabled);
@@ -578,6 +607,8 @@ void Area2D::_bind_methods() {
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
}
@@ -593,9 +624,10 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea
priority=0;
monitoring=false;
monitorable=false;
+ collision_mask=1;
+ layer_mask=1;
set_enable_monitoring(true);
set_monitorable(true);
-
}
Area2D::~Area2D() {
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 5964230a52..0c064f54cd 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -51,6 +51,8 @@ private:
bool gravity_is_point;
real_t linear_damp;
real_t angular_damp;
+ uint32_t collision_mask;
+ uint32_t layer_mask;
int priority;
bool monitoring;
bool monitorable;
@@ -151,6 +153,12 @@ public:
void set_monitorable(bool p_enable);
bool is_monitorable() const;
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_layer_mask(uint32_t p_mask);
+ uint32_t get_layer_mask() const;
+
Array get_overlapping_bodies() const; //function for script
Array get_overlapping_areas() const; //function for script
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index d427bf4bc3..5a02501816 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -32,6 +32,7 @@ void Navigation2D::_navpoly_link(int p_id) {
p.edges.resize(plen);
Vector2 center;
+ float sum=0;
for(int j=0;j<plen;j++) {
@@ -46,8 +47,23 @@ void Navigation2D::_navpoly_link(int p_id) {
center+=ep;
e.point=_get_point(ep);
p.edges[j]=e;
+
+
+ int idxn = indices[(j+1)%plen];
+ if (idxn<0 || idxn>=len) {
+ valid=false;
+ break;
+ }
+
+ Vector2 epn = nm.xform.xform(r[idxn]);
+
+ sum+=(epn.x-ep.x)*(epn.y+ep.y);
+
+
}
+ p.clockwise=sum>0;
+
if (!valid) {
nm.polygons.pop_back();
ERR_CONTINUE(!valid);
@@ -493,17 +509,30 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
left = _get_vertex(p->edges[prev].point);
right = _get_vertex(p->edges[prev_n].point);
- if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5) < 0){
+ if (p->clockwise) {
SWAP(left,right);
}
+ /*if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5) < 0){
+ SWAP(left,right);
+ }*/
}
bool skip=false;
+ /* print_line("-----\nAPEX: "+(apex_point-end_point));
+ print_line("LEFT:");
+ print_line("\tPortal: "+(portal_left-end_point));
+ print_line("\tPoint: "+(left-end_point));
+ print_line("\tFree: "+itos(CLOCK_TANGENT(apex_point,portal_left,left) >= 0));
+ print_line("RIGHT:");
+ print_line("\tPortal: "+(portal_right-end_point));
+ print_line("\tPoint: "+(right-end_point));
+ print_line("\tFree: "+itos(CLOCK_TANGENT(apex_point,portal_right,right) <= 0));
+*/
if (CLOCK_TANGENT(apex_point,portal_left,left) >= 0){
//process
- if (portal_left==apex_point || CLOCK_TANGENT(apex_point,left,portal_right) > 0) {
+ if (portal_left.distance_squared_to(apex_point)<CMP_EPSILON || CLOCK_TANGENT(apex_point,left,portal_right) > 0) {
left_poly=p;
portal_left=left;
} else {
@@ -519,12 +548,13 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
if (path[path.size()-1].distance_to(apex_point)>CMP_EPSILON)
path.push_back(apex_point);
skip=true;
+ //print_line("addpoint left");
}
}
if (!skip && CLOCK_TANGENT(apex_point,portal_right,right) <= 0){
//process
- if (portal_right==apex_point || CLOCK_TANGENT(apex_point,right,portal_left) < 0) {
+ if (portal_right.distance_squared_to(apex_point)<CMP_EPSILON || CLOCK_TANGENT(apex_point,right,portal_left) < 0) {
right_poly=p;
portal_right=right;
} else {
@@ -539,6 +569,8 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
portal_left=apex_point;
if (path[path.size()-1].distance_to(apex_point)>CMP_EPSILON)
path.push_back(apex_point);
+ //print_line("addpoint right");
+
}
}
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index 7a33105b77..829b0f544b 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -60,6 +60,8 @@ class Navigation2D : public Node2D {
float distance;
int prev_edge;
+ bool clockwise;
+
NavMesh *owner;
};
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index e7bc199608..6fb798714f 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -72,13 +72,16 @@ void PhysicsBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody2D::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask);
+ ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody2D::set_collision_mask);
+ ObjectTypeDB::bind_method(_MD("get_collision_mask"),&PhysicsBody2D::get_collision_mask);
ObjectTypeDB::bind_method(_MD("set_one_way_collision_direction","dir"),&PhysicsBody2D::set_one_way_collision_direction);
ObjectTypeDB::bind_method(_MD("get_one_way_collision_direction"),&PhysicsBody2D::get_one_way_collision_direction);
ObjectTypeDB::bind_method(_MD("set_one_way_collision_max_depth","depth"),&PhysicsBody2D::set_one_way_collision_max_depth);
ObjectTypeDB::bind_method(_MD("get_one_way_collision_max_depth"),&PhysicsBody2D::get_one_way_collision_max_depth);
ObjectTypeDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with);
ObjectTypeDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with);
- ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction"));
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"one_way_collision/max_depth"),_SCS("set_one_way_collision_max_depth"),_SCS("get_one_way_collision_max_depth"));
}
@@ -94,9 +97,22 @@ uint32_t PhysicsBody2D::get_layer_mask() const {
return mask;
}
+void PhysicsBody2D::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask=p_mask;
+ Physics2DServer::get_singleton()->body_set_collision_mask(get_rid(),p_mask);
+}
+
+uint32_t PhysicsBody2D::get_collision_mask() const {
+
+ return collision_mask;
+}
+
+
PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : CollisionObject2D( Physics2DServer::get_singleton()->body_create(p_mode), false) {
mask=1;
+ collision_mask=1;
set_one_way_collision_max_depth(0);
set_pickable(false);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index b8cba6e5ba..3cb94b95da 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -39,6 +39,7 @@ class PhysicsBody2D : public CollisionObject2D {
OBJ_TYPE(PhysicsBody2D,CollisionObject2D);
uint32_t mask;
+ uint32_t collision_mask;
Vector2 one_way_collision_direction;
float one_way_collision_max_depth;
protected:
@@ -52,6 +53,9 @@ public:
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
void add_collision_exception_with(Node* p_node); //must be physicsbody
void remove_collision_exception_with(Node* p_node);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index bf1677ae63..2fca1e67e8 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -519,6 +519,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC);
Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID());
Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
+ Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask);
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction);
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
@@ -790,7 +791,7 @@ Rect2 TileMap::get_item_rect() const {
return rect_cache;
}
-void TileMap::set_collision_layer_mask(uint32_t p_layer) {
+void TileMap::set_collision_layer(uint32_t p_layer) {
collision_layer=p_layer;
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
@@ -800,6 +801,16 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) {
}
}
+void TileMap::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask=p_mask;
+ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+ Quadrant &q=E->get();
+ Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask);
+ }
+}
+
bool TileMap::get_collision_use_kinematic() const{
return use_kinematic;
@@ -844,11 +855,16 @@ float TileMap::get_collision_bounce() const{
}
-uint32_t TileMap::get_collision_layer_mask() const {
+uint32_t TileMap::get_collision_layer() const {
return collision_layer;
}
+uint32_t TileMap::get_collision_mask() const {
+
+ return collision_mask;
+}
+
void TileMap::set_mode(Mode p_mode) {
_clear_quadrants();
@@ -1077,8 +1093,11 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic);
ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic);
- ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask);
- ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask);
+ ObjectTypeDB::bind_method(_MD("set_collision_layer","mask"),&TileMap::set_collision_layer);
+ ObjectTypeDB::bind_method(_MD("get_collision_layer"),&TileMap::get_collision_layer);
+
+ ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&TileMap::set_collision_mask);
+ ObjectTypeDB::bind_method(_MD("get_collision_mask"),&TileMap::get_collision_mask);
ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction);
ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction);
@@ -1117,7 +1136,9 @@ void TileMap::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
ADD_SIGNAL(MethodInfo("settings_changed"));
@@ -1146,6 +1167,7 @@ TileMap::TileMap() {
center_x=false;
center_y=false;
collision_layer=1;
+ collision_mask=1;
friction=1;
bounce=0;
mode=MODE_SQUARE;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 233529f018..84ca65da4f 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -146,6 +146,8 @@ private:
float friction;
float bounce;
uint32_t collision_layer;
+ uint32_t collision_mask;
+
TileOrigin tile_origin;
void _fix_cell_transform(Matrix32& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc);
@@ -207,8 +209,11 @@ public:
Rect2 get_item_rect() const;
- void set_collision_layer_mask(uint32_t p_layer);
- uint32_t get_collision_layer_mask() const;
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
void set_collision_use_kinematic(bool p_use_kinematic);
bool get_collision_use_kinematic() const;
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 8866a65801..48820706dd 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -30,6 +30,7 @@ void Navigation::_navmesh_link(int p_id) {
p.edges.resize(plen);
Vector3 center;
+ float sum=0;
for(int j=0;j<plen;j++) {
@@ -44,8 +45,19 @@ void Navigation::_navmesh_link(int p_id) {
center+=ep;
e.point=_get_point(ep);
p.edges[j]=e;
+
+ if (j>=2) {
+ Vector3 epa = nm.xform.xform(r[indices[j-2]]);
+ Vector3 epb = nm.xform.xform(r[indices[j-1]]);
+
+ sum+=up.dot((epb-epa).cross(ep-epa));
+
+ }
+
}
+ p.clockwise=sum>0;
+
if (!valid) {
nm.polygons.pop_back();
ERR_CONTINUE(!valid);
@@ -399,7 +411,8 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector
left = _get_vertex(p->edges[prev].point);
right = _get_vertex(p->edges[prev_n].point);
- if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5).dot(up) < 0){
+ //if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5).dot(up) < 0){
+ if (p->clockwise) {
SWAP(left,right);
}
}
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 54cec8f1f7..0f7f67571f 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -59,6 +59,8 @@ class Navigation : public Spatial {
float distance;
int prev_edge;
+ bool clockwise;
+
NavMesh *owner;
};
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index f73fbb628b..3b1705bd56 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -32,7 +32,7 @@
bool AreaPair2DSW::setup(float p_step) {
- bool result = CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this);
+ bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this);
if (result!=colliding) {
@@ -102,7 +102,7 @@ AreaPair2DSW::~AreaPair2DSW() {
bool Area2Pair2DSW::setup(float p_step) {
- bool result = CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
+ bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
if (result!=colliding) {
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 464b818384..0ba661b4c4 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -657,6 +657,7 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti
area_linear_damp=0;
contact_count=0;
gravity_scale=1.0;
+ using_one_way_cache=false;
one_way_collision_max_depth=0.1;
still_time=0;
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index ca4d80a15b..e34686f3ac 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -81,6 +81,7 @@ class Body2DSW : public CollisionObject2DSW {
bool active;
bool can_sleep;
bool first_time_kinematic;
+ bool using_one_way_cache;
void _update_inertia();
virtual void _shapes_changed();
Matrix32 new_transform;
@@ -229,12 +230,17 @@ public:
_FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; }
_FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
- void set_one_way_collision_direction(const Vector2& p_dir) { one_way_collision_direction=p_dir; }
+ void set_one_way_collision_direction(const Vector2& p_dir) {
+ one_way_collision_direction=p_dir;
+ using_one_way_cache=one_way_collision_direction!=Vector2();
+ }
Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; }
void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth=p_depth; }
float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; }
+ _FORCE_INLINE_ bool is_using_one_way_collision() const { return using_one_way_cache; }
+
void set_space(Space2DSW *p_space);
void update_inertias();
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index a2402d1473..e8d37d346a 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -234,7 +234,7 @@ bool BodyPair2DSW::setup(float p_step) {
//cannot collide
- if ((A->get_layer_mask()&B->get_layer_mask())==0 || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
+ if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
collided=false;
return false;
}
@@ -265,6 +265,8 @@ bool BodyPair2DSW::setup(float p_step) {
}
//faster to set than to check..
+ bool prev_collided=collided;
+
collided = CollisionSolver2DSW::solve(shape_A_ptr,xform_A,motion_A,shape_B_ptr,xform_B,motion_B,_add_contact,this,&sep_axis);
if (!collided) {
@@ -285,6 +287,57 @@ bool BodyPair2DSW::setup(float p_step) {
}
+ if (!prev_collided) {
+
+ if (A->is_using_one_way_collision()) {
+ Vector2 direction = A->get_one_way_collision_direction();
+ bool valid=false;
+ for(int i=0;i<contact_count;i++) {
+ Contact& c = contacts[i];
+
+ if (c.normal.dot(direction)<0)
+ continue;
+ if (B->get_linear_velocity().dot(direction)<0)
+ continue;
+
+ if (!c.reused) {
+ continue;
+ }
+
+ valid=true;
+ }
+
+ if (!valid) {
+ collided=false;
+ return false;
+ }
+ }
+
+ if (B->is_using_one_way_collision()) {
+ Vector2 direction = B->get_one_way_collision_direction();
+ bool valid=false;
+ for(int i=0;i<contact_count;i++) {
+
+ Contact& c = contacts[i];
+
+ if (c.normal.dot(direction)<0)
+ continue;
+ if (A->get_linear_velocity().dot(direction)<0)
+ continue;
+
+ if (!c.reused) {
+ continue;
+ }
+
+ valid=true;
+ }
+ if (!valid) {
+ collided=false;
+ return false;
+ }
+ }
+ }
+
real_t max_penetration = space->get_contact_max_allowed_penetration();
float bias = 0.3f;
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 8160f22a31..7c8e223c57 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -226,7 +226,7 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
type=p_type;
space=NULL;
instance_id=0;
- user_mask=0;
+ collision_mask=1;
layer_mask=1;
pickable=true;
}
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 58dc3e9cd9..f3432060b9 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -65,7 +65,7 @@ private:
Space2DSW *space;
Matrix32 transform;
Matrix32 inv_transform;
- uint32_t user_mask;
+ uint32_t collision_mask;
uint32_t layer_mask;
bool _static;
@@ -117,8 +117,8 @@ public:
_FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
- void set_user_mask(uint32_t p_mask) {user_mask=p_mask;}
- _FORCE_INLINE_ uint32_t get_user_mask() const { return user_mask; }
+ void set_collision_mask(uint32_t p_mask) {collision_mask=p_mask;}
+ _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
void set_layer_mask(uint32_t p_mask) {layer_mask=p_mask;}
_FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; }
@@ -133,6 +133,11 @@ public:
void set_pickable(bool p_pickable) { pickable=p_pickable; }
_FORCE_INLINE_ bool is_pickable() const { return pickable; }
+ _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW* p_other) const {
+
+ return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask;
+ }
+
virtual ~CollisionObject2DSW() {}
};
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index d31606acfb..08d871be69 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -480,6 +480,22 @@ void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) {
}
+void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
+
+ Area2DSW *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ area->set_collision_mask(p_mask);
+}
+
+void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
+
+ Area2DSW *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ area->set_layer_mask(p_mask);
+}
+
void Physics2DServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
@@ -726,20 +742,20 @@ uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body, uint32_t p_flags) co
};
-void Physics2DServerSW::body_set_user_mask(RID p_body, uint32_t p_flags) {
+void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_user_mask(p_flags);
+ body->set_collision_mask(p_flags);
};
-uint32_t Physics2DServerSW::body_get_user_mask(RID p_body, uint32_t p_flags) const {
+uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body, uint32_t p_flags) const {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,0);
- return body->get_user_mask();
+ return body->get_collision_mask();
};
void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, float p_value) {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 50675cbd09..341df2fdc9 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -134,6 +134,8 @@ public:
virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const;
virtual Matrix32 area_get_transform(RID p_area) const;
virtual void area_set_monitorable(RID p_area,bool p_monitorable);
+ virtual void area_set_collision_mask(RID p_area,uint32_t p_mask);
+ virtual void area_set_layer_mask(RID p_area,uint32_t p_mask);
virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
@@ -179,8 +181,8 @@ public:
virtual void body_set_layer_mask(RID p_body, uint32_t p_mask);
virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const;
- virtual void body_set_user_mask(RID p_body, uint32_t p_mask);
- virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const;
+ virtual void body_set_collision_mask(RID p_body, uint32_t p_mask);
+ virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const;
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value);
virtual float body_get_param(RID p_body, BodyParameter p_param) const;
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 9a1b977bda..40e7b19f6f 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -596,7 +596,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
keep=false;
else if (intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
keep=false;
- else if ((static_cast<Body2DSW*>(intersection_query_results[i])->get_layer_mask()&p_body->get_layer_mask())==0)
+ else if ((static_cast<Body2DSW*>(intersection_query_results[i])->test_collision_mask(p_body))==0)
keep=false;
else if (static_cast<Body2DSW*>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
keep=false;
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 088c092e75..279ad0d742 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -536,6 +536,8 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape);
ObjectTypeDB::bind_method(_MD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes);
+ ObjectTypeDB::bind_method(_MD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask);
+ ObjectTypeDB::bind_method(_MD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask);
ObjectTypeDB::bind_method(_MD("area_set_param","area","param","value"),&Physics2DServer::area_set_param);
ObjectTypeDB::bind_method(_MD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform);
@@ -584,8 +586,8 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask);
ObjectTypeDB::bind_method(_MD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask);
- ObjectTypeDB::bind_method(_MD("body_set_user_mask","body","mask"),&Physics2DServer::body_set_user_mask);
- ObjectTypeDB::bind_method(_MD("body_get_user_mask","body"),&Physics2DServer::body_get_user_mask);
+ ObjectTypeDB::bind_method(_MD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask);
+ ObjectTypeDB::bind_method(_MD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask);
ObjectTypeDB::bind_method(_MD("body_set_param","body","param","value"),&Physics2DServer::body_set_param);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 306144c2ba..5411228c0f 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -347,6 +347,9 @@ public:
virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
virtual Matrix32 area_get_transform(RID p_area) const=0;
+ virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0;
+ virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0;
+
virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
virtual void area_set_pickable(RID p_area,bool p_pickable)=0;
@@ -404,8 +407,8 @@ public:
virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0;
- virtual void body_set_user_mask(RID p_body, uint32_t p_mask)=0;
- virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const=0;
+ virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0;
+ virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0;
// common body variables
enum BodyParameter {
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 010e02d884..4feb1b5269 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -221,7 +221,7 @@ PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() {
/////////////////////////////////////
/*
-Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_user_mask) {
+Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_collision_mask) {
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 97a1d34e7b..ffb462af22 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -131,8 +131,8 @@ class PhysicsDirectSpaceState : public Object {
OBJ_TYPE( PhysicsDirectSpaceState, Object );
-// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
-// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
+// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
+// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
public:
enum ObjectTypeMask {